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-rw-r--r--source/cChunkMap.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index efb69aca0..6f422b3bd 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -287,11 +287,14 @@ void cChunkMap::cChunkLayer::Save(void)
void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
{
+ cWorld * World = m_Parent->GetWorld();
for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
{
if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
{
// TODO: Save the chunk if it was changed
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]); // _FT: FIXME: Right now it saves chunks even though it might not have changed.
+ // Also I'm not sure what's going on when I queue this chunks and the next line says reset the pointer.. =/
m_Chunks[i].reset();
}
} // for i - m_Chunks[]