diff options
Diffstat (limited to '')
-rw-r--r-- | source/cChunkMap.cpp | 51 |
1 files changed, 27 insertions, 24 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index 0f0cc03a4..beccaefb1 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -343,6 +343,22 @@ bool cChunkMap::GetChunkBlocks(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * +bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetBlockData(a_BlockData);
+ return true;
+}
+
+
+
+
+
bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
@@ -469,14 +485,17 @@ void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player) int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
+ // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
+ // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
+
cCSLock Lock(m_CSLayers);
- GetChunkNoGen(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
// Check the neighboring chunks as well:
- GetChunkNoGen(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoGen(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoGen(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoGen(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}
@@ -511,7 +530,7 @@ char cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z) if ((Chunk != NULL) && Chunk->IsValid() )
{
// Although it is called GetLight(), it actually gets meta when passed the Meta field
- return Chunk->GetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z );
+ return cChunk::GetNibble( Chunk->pGetMeta(), a_X, a_Y, a_Z );
}
return 0;
}
@@ -529,8 +548,8 @@ void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta) cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
if ((Chunk != NULL) && Chunk->IsValid() )
{
- // Although it is called SetLight(), it actually sets meta when passed the Meta field
- Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_BlockMeta );
+ cChunk::SetNibble( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_BlockMeta );
+ Chunk->MarkDirty();
Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
}
}
@@ -706,22 +725,6 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoo -bool cChunkMap::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->SendTo(a_Client);
- return true;
-}
-
-
-
-
-
void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSLayers);
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