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-rw-r--r--source/cChunkMap.cpp143
1 files changed, 140 insertions, 3 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index 2621e0793..21b99873f 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -2,11 +2,13 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cChunkMap.h"
-#include "cChunk.h"
#include "cWorld.h"
#include "cRoot.h"
#include "cMakeDir.h"
#include "cPlayer.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "cPickup.h"
#ifndef _WIN32
#include <cstdlib> // abs
@@ -19,6 +21,17 @@
+#define RECI_RAND_MAX (1.f/RAND_MAX)
+inline float fRadRand( float a_Radius )
+{
+ MTRand r1;
+ return ((float)r1.rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
+}
+
+
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cChunkMap:
@@ -479,6 +492,88 @@ char cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
+void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
+{
+ int ChunkX, ChunkZ;
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ // Although it is called SetLight(), it actually sets meta when passed the Meta field
+ Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_BlockMeta );
+ Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
+ }
+}
+
+
+
+
+
+void cChunkMap::SetBlock(int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
+ AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ }
+}
+
+
+
+
+
+bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z, cItem & a_PickupItem)
+{
+ int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
+
+ AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((DestChunk == NULL) || !DestChunk->IsValid())
+ {
+ return false;
+ }
+
+ DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
+
+ m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
+
+ if ( !a_PickupItem.IsEmpty() )
+ {
+ cPickup * Pickup = new cPickup( a_X * 32 + 16 + (int)fRadRand(16.f), a_Y * 32 + 16 + (int)fRadRand(16.f), a_Z * 32 + 16 + (int)fRadRand(16.f), a_PickupItem );
+ Pickup->Initialize(m_World);
+ }
+ return true;
+}
+
+
+
+
+
+void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
+{
+ int ChunkX, ChunkZ;
+ AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk->IsValid())
+ {
+ Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
+ }
+}
+
+
+
+
+
void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
@@ -552,6 +647,21 @@ bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClient
+void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->RemoveClient(a_Client);
+}
+
+
+
+
+
void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoordsList & a_Chunks)
{
cCSLock Lock(m_CSLayers);
@@ -569,7 +679,7 @@ void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client, const cChunkCoo
bool cChunkMap::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return false;
@@ -616,6 +726,33 @@ void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_Ch
+void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
cCSLock Lock(m_CSLayers);
@@ -687,7 +824,7 @@ cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_Ch
int Index = LocalX + LocalZ * LAYER_SIZE;
if (m_Chunks[Index].get() == NULL)
{
- m_Chunks[Index].reset(new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent->GetWorld()));
+ m_Chunks[Index].reset(new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld()));
}
return m_Chunks[Index];
}