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-rw-r--r--source/cClientHandle.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index c722b4305..cf6c3fb5f 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -84,6 +84,12 @@
+int cClientHandle::s_ClientCount = 0;
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
@@ -104,7 +110,11 @@ cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
, m_State(csConnected)
, m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
, m_LastStreamedChunkZ(0x7fffffff)
+ , m_UniqueID(0)
{
+ s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
+ m_UniqueID = s_ClientCount;
+
cTimer t1;
m_LastPingTime = t1.GetNowTime();
@@ -696,7 +706,7 @@ void cClientHandle::HandleLogin(cPacket_Login * a_Packet)
// Schedule for authentication; until then, let them wait (but do not block)
m_State = csAuthenticating;
- cRoot::Get()->GetAuthenticator().Authenticate(m_Username, cRoot::Get()->GetServer()->GetServerID());
+ cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), cRoot::Get()->GetServer()->GetServerID());
}