diff options
Diffstat (limited to '')
-rw-r--r-- | source/cClientHandle.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index e4c501a4f..6e7df2bb8 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -307,7 +307,7 @@ void cClientHandle::Authenticate(void) World = cRoot::Get()->GetDefaultWorld(); } - m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout + // We donīt need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout m_Player->SetIP (m_Socket.GetIPString()); @@ -909,6 +909,14 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet) void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) { + if(a_Packet->m_PosX == -1 + && a_Packet->m_PosY == 255 + && a_Packet->m_PosZ == -1) + { + //I donīt know whats the idea behind these packets O.o + return; + } + if (!CheckBlockInteractionsRate()) { return; |