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-rw-r--r--source/cClientHandle.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index e4c501a4f..6e7df2bb8 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -307,7 +307,7 @@ void cClientHandle::Authenticate(void)
World = cRoot::Get()->GetDefaultWorld();
}
- m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
+ // We donīt need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
m_Player->SetIP (m_Socket.GetIPString());
@@ -909,6 +909,14 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
{
+ if(a_Packet->m_PosX == -1
+ && a_Packet->m_PosY == 255
+ && a_Packet->m_PosZ == -1)
+ {
+ //I donīt know whats the idea behind these packets O.o
+ return;
+ }
+
if (!CheckBlockInteractionsRate())
{
return;