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-rw-r--r--source/cClientHandle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 8409fce66..655048180 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -1160,7 +1160,7 @@ void cClientHandle::Tick(float a_Dt)
cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
- m_Player->SetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
+ m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
m_Player->SetIP ( m_pState->Socket.GetIPString() );