diff options
Diffstat (limited to '')
-rw-r--r-- | source/cCraftingWindow.cpp | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/source/cCraftingWindow.cpp b/source/cCraftingWindow.cpp index 570f1ed9a..9e6b565c6 100644 --- a/source/cCraftingWindow.cpp +++ b/source/cCraftingWindow.cpp @@ -1,131 +1,131 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCraftingWindow.h"
-#include "cItem.h"
-#include "CraftingRecipes.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cInventory.h"
-#include "cPickup.h"
-#include "cRoot.h"
-#include "cWorld.h"
-
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_InventorySlot.h"
-
-
-
-
-
-cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
- : cWindow( a_Owner, a_bInventoryVisible )
-{
- SetWindowID( 1 );
- SetWindowType( cWindow::Workbench ); // Workbench
-
- cItem* Slots = new cItem[10];
- SetSlots( Slots, 10 );
-}
-
-
-
-
-
-void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
-{
- bool bDontCook = false;
- // Override for craft result slot
- if( a_ClickPacket->m_SlotNum == 0 )
- {
- LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
- cItem* DraggingItem = GetDraggingItem( &a_Player );
- if( DraggingItem->m_ItemID <= 0 )
- {
- *DraggingItem = *GetSlot(0);
- GetSlot(0)->Empty();
- }
- else if( DraggingItem->Equals( *GetSlot(0) ) )
- {
- if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 )
- {
- DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount;
- GetSlot(0)->Empty();
- }
- else
- {
- bDontCook = true;
- }
- }
- else
- {
- bDontCook = true;
- }
- LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
- }
- else
- {
- cWindow::Clicked( a_ClickPacket, a_Player );
- }
-
- if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10))
- {
- cCraftingGrid Grid(GetSlots() + 1, 3, 3);
- cCraftingRecipe Recipe(Grid);
-
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
-
- if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook)
- {
- // Consume the items from the crafting grid:
- Recipe.ConsumeIngredients(Grid);
-
- // Propagate grid back to m_Slots:
- Grid.CopyToItems(GetSlots() + 1);
-
- // Get the recipe for the new grid contents:
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
- }
- *GetSlot(0) = Recipe.GetResult();
- LOGD("%s cooked: %i x %i !!", a_Player.GetName().c_str(), GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
- }
- SendWholeWindow( a_Player.GetClientHandle() );
- a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
-
- // Separate packet for result =/ Don't know why
- cPacket_InventorySlot Packet;
- Packet.m_WindowID = (char)GetWindowID();
- Packet.m_SlotNum = 0;
- Packet.m_ItemID = (short)GetSlot(0)->m_ItemID;
- Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
- Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
- a_Player.GetClientHandle()->Send( Packet );
-}
-
-
-
-
-
-void cCraftingWindow::Close(cPlayer & a_Player)
-{
- // Start from slot 1, don't drop what's in the result slot
- cItems Drops;
- for( int i = 1; i < GetNumSlots(); i++ )
- {
- cItem * Item = GetSlot(i);
- if (!Item->IsEmpty())
- {
- Drops.push_back(*Item);
- }
- Item->Empty();
- }
- float vX = 0, vY = 0, vZ = 0;
- EulerToVector( -a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
- vY = -vY*2 + 1.f;
- a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2);
- cWindow::Close(a_Player);
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cCraftingWindow.h" +#include "cItem.h" +#include "CraftingRecipes.h" +#include "cPlayer.h" +#include "cClientHandle.h" +#include "cInventory.h" +#include "cPickup.h" +#include "cRoot.h" +#include "cWorld.h" + +#include "packets/cPacket_WindowClick.h" +#include "packets/cPacket_InventorySlot.h" + + + + + +cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible ) + : cWindow( a_Owner, a_bInventoryVisible ) +{ + SetWindowID( 1 ); + SetWindowType( cWindow::Workbench ); // Workbench + + cItem* Slots = new cItem[10]; + SetSlots( Slots, 10 ); +} + + + + + +void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) +{ + bool bDontCook = false; + // Override for craft result slot + if( a_ClickPacket->m_SlotNum == 0 ) + { + LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount ); + cItem* DraggingItem = GetDraggingItem( &a_Player ); + if( DraggingItem->m_ItemID <= 0 ) + { + *DraggingItem = *GetSlot(0); + GetSlot(0)->Empty(); + } + else if( DraggingItem->Equals( *GetSlot(0) ) ) + { + if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 ) + { + DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount; + GetSlot(0)->Empty(); + } + else + { + bDontCook = true; + } + } + else + { + bDontCook = true; + } + LOG("Dragging Dish %i", DraggingItem->m_ItemCount ); + } + else + { + cWindow::Clicked( a_ClickPacket, a_Player ); + } + + if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10)) + { + cCraftingGrid Grid(GetSlots() + 1, 3, 3); + cCraftingRecipe Recipe(Grid); + + cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe); + + if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook) + { + // Consume the items from the crafting grid: + Recipe.ConsumeIngredients(Grid); + + // Propagate grid back to m_Slots: + Grid.CopyToItems(GetSlots() + 1); + + // Get the recipe for the new grid contents: + cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe); + } + *GetSlot(0) = Recipe.GetResult(); + LOGD("%s cooked: %i x %i !!", a_Player.GetName().c_str(), GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount ); + } + SendWholeWindow( a_Player.GetClientHandle() ); + a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); + + // Separate packet for result =/ Don't know why + cPacket_InventorySlot Packet; + Packet.m_WindowID = (char)GetWindowID(); + Packet.m_SlotNum = 0; + Packet.m_ItemID = (short)GetSlot(0)->m_ItemID; + Packet.m_ItemCount = GetSlot(0)->m_ItemCount; + Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth; + a_Player.GetClientHandle()->Send( Packet ); +} + + + + + +void cCraftingWindow::Close(cPlayer & a_Player) +{ + // Start from slot 1, don't drop what's in the result slot + cItems Drops; + for( int i = 1; i < GetNumSlots(); i++ ) + { + cItem * Item = GetSlot(i); + if (!Item->IsEmpty()) + { + Drops.push_back(*Item); + } + Item->Empty(); + } + float vX = 0, vY = 0, vZ = 0; + EulerToVector( -a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY); + vY = -vY*2 + 1.f; + a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2); + cWindow::Close(a_Player); +} + + + + |