diff options
Diffstat (limited to '')
-rw-r--r-- | source/cEntity.cpp | 764 |
1 files changed, 382 insertions, 382 deletions
diff --git a/source/cEntity.cpp b/source/cEntity.cpp index 40bef9cb9..3e0ed7190 100644 --- a/source/cEntity.cpp +++ b/source/cEntity.cpp @@ -1,382 +1,382 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cEntity.h"
-#include "cWorld.h"
-#include "cServer.h"
-#include "cRoot.h"
-#include "Vector3d.h"
-#include "Vector3f.h"
-#include "Matrix4f.h"
-#include "cReferenceManager.h"
-#include "cClientHandle.h"
-
-#include "packets/cPacket_DestroyEntity.h"
-
-
-
-
-
-int cEntity::m_EntityCount = 0;
-cCriticalSection cEntity::m_CSCount;
-
-
-
-
-
-cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
- : m_UniqueID( 0 )
- , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
- , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
- , m_ChunkX( 0 )
- , m_ChunkY( 0 )
- , m_ChunkZ( 0 )
- , m_Pos( a_X, a_Y, a_Z )
- , m_bDirtyPosition( true )
- , m_bDirtyOrientation( true )
- , m_bDestroyed( false )
- , m_EntityType( eEntityType_Entity )
- , m_World( 0 )
- , m_bRemovedFromChunk( false )
-{
- cCSLock Lock(m_CSCount);
- m_EntityCount++;
- m_UniqueID = m_EntityCount;
-}
-
-
-
-
-
-cEntity::~cEntity()
-{
- LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
- m_UniqueID,
- m_Pos.x, m_Pos.z,
- (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
- this
- );
-
- if( !m_bDestroyed || !m_bRemovedFromChunk )
- {
- LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
- ASSERT(!"Entity deallocated without being destroyed or unlinked");
- }
- delete m_Referencers;
- delete m_References;
-}
-
-
-
-
-
-void cEntity::Initialize( cWorld* a_World )
-{
- m_World = a_World;
- m_World->AddEntity( this );
-
- MoveToCorrectChunk(true);
-}
-
-
-
-
-
-void cEntity::WrapRotation()
-{
- while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
- while (m_Rot.x < -180.f) m_Rot.x+=360.f;
- while (m_Rot.y > 180.f) m_Rot.y-=360.f;
- while (m_Rot.y < -180.f) m_Rot.y+=360.f;
-}
-
-
-
-
-
-void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
-{
- ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
- if( !m_World ) return;
-
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
- if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
- {
- return;
- }
-
- class cMover :
- public cClientDiffCallback
- {
- virtual void Removed(cClientHandle * a_Client) override
- {
- if (m_IgnoreOldChunk)
- {
- return;
- }
- if (m_Destroy == NULL)
- {
- m_Destroy = new cPacket_DestroyEntity(m_Entity);
- }
- a_Client->Send(*m_Destroy);
- }
-
- virtual void Added(cClientHandle * a_Client) override
- {
- if (m_Spawn == NULL)
- {
- m_Spawn = m_Entity->GetSpawnPacket(); // Only create the packet when needed
- }
- if (m_Spawn != NULL)
- {
- a_Client->Send(*m_Spawn);
- }
- }
-
- cPacket * m_Destroy;
- cPacket * m_Spawn;
- bool m_IgnoreOldChunk;
- cEntity * m_Entity;
-
- public:
- cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
- m_Destroy(NULL),
- m_Spawn(NULL),
- m_IgnoreOldChunk(a_IgnoreOldChunk),
- m_Entity(a_Entity)
- {}
-
- ~cMover()
- {
- delete m_Spawn;
- delete m_Destroy;
- }
- } Mover(this, a_bIgnoreOldChunk);
-
- m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
- m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
-
- m_ChunkX = ChunkX;
- m_ChunkY = ChunkY;
- m_ChunkZ = ChunkZ;
-}
-
-
-
-
-
-void cEntity::Destroy()
-{
- if (m_bDestroyed)
- {
- return;
- }
- if (!m_bRemovedFromChunk)
- {
- RemoveFromChunk();
- }
-
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
-
- m_bDestroyed = true;
-
- Destroyed();
-}
-
-
-
-
-
-void cEntity::RemoveFromChunk(void)
-{
- if (m_World == NULL)
- {
- return;
- }
-
- m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
- m_bRemovedFromChunk = true;
-}
-
-
-
-
-
-void cEntity::SpawnOn(cClientHandle * a_Client)
-{
- std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
- if (SpawnPacket.get() == NULL)
- {
- return;
- }
-
- if (a_Client == NULL)
- {
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, *SpawnPacket.get(), NULL);
- }
- else
- {
- a_Client->Send(*(SpawnPacket.get()));
- }
-}
-
-
-
-
-
-CLASS_DEF_GETCLASS( cEntity );
-bool cEntity::IsA( const char* a_EntityType )
-{
- //LOG("IsA( cEntity ) : %s", a_EntityType);
- if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
- return false;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set orientations
-void cEntity::SetRot( const Vector3f & a_Rot )
-{
- m_Rot = a_Rot;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetRotation( float a_Rotation )
-{
- m_Rot.x = a_Rotation;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetPitch( float a_Pitch )
-{
- m_Rot.y = a_Pitch;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetRoll( float a_Roll )
-{
- m_Rot.z = a_Roll;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Get look vector (this is NOT a rotation!)
-Vector3f cEntity::GetLookVector()
-{
- Matrix4f m;
- m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
- Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
- LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
- return Look;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set position
-void cEntity::SetPosition( const Vector3d & a_Pos )
-{
- m_Pos = a_Pos;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
-{
- m_Pos.Set( a_PosX, a_PosY, a_PosZ );
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosX( const double & a_PosX )
-{
- m_Pos.x = a_PosX;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosY( const double & a_PosY )
-{
- m_Pos.y = a_PosY;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosZ( const double & a_PosZ )
-{
- m_Pos.z = a_PosZ;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference( cEntity*& a_EntityPtr )
-{
- m_References->AddReference( a_EntityPtr );
- a_EntityPtr->ReferencedBy( a_EntityPtr );
-}
-
-
-
-
-
-void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
-{
- m_Referencers->AddReference( a_EntityPtr );
-}
-
-
-
-
-
-void cEntity::Dereference( cEntity*& a_EntityPtr )
-{
- m_Referencers->Dereference( a_EntityPtr );
-}
-
-
-
-
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cEntity.h" +#include "cWorld.h" +#include "cServer.h" +#include "cRoot.h" +#include "Vector3d.h" +#include "Vector3f.h" +#include "Matrix4f.h" +#include "cReferenceManager.h" +#include "cClientHandle.h" + +#include "packets/cPacket_DestroyEntity.h" + + + + + +int cEntity::m_EntityCount = 0; +cCriticalSection cEntity::m_CSCount; + + + + + +cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z) + : m_UniqueID( 0 ) + , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) ) + , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) ) + , m_ChunkX( 0 ) + , m_ChunkY( 0 ) + , m_ChunkZ( 0 ) + , m_Pos( a_X, a_Y, a_Z ) + , m_bDirtyPosition( true ) + , m_bDirtyOrientation( true ) + , m_bDestroyed( false ) + , m_EntityType( eEntityType_Entity ) + , m_World( 0 ) + , m_bRemovedFromChunk( false ) +{ + cCSLock Lock(m_CSCount); + m_EntityCount++; + m_UniqueID = m_EntityCount; +} + + + + + +cEntity::~cEntity() +{ + LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p", + m_UniqueID, + m_Pos.x, m_Pos.z, + (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), + this + ); + + if( !m_bDestroyed || !m_bRemovedFromChunk ) + { + LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk ); + ASSERT(!"Entity deallocated without being destroyed or unlinked"); + } + delete m_Referencers; + delete m_References; +} + + + + + +void cEntity::Initialize( cWorld* a_World ) +{ + m_World = a_World; + m_World->AddEntity( this ); + + MoveToCorrectChunk(true); +} + + + + + +void cEntity::WrapRotation() +{ + while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it + while (m_Rot.x < -180.f) m_Rot.x+=360.f; + while (m_Rot.y > 180.f) m_Rot.y-=360.f; + while (m_Rot.y < -180.f) m_Rot.y+=360.f; +} + + + + + +void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) +{ + ASSERT(m_World != NULL); // Entity needs a world to move to a chunk + if( !m_World ) return; + + int ChunkX = 0, ChunkY = 0, ChunkZ = 0; + cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ ); + if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ)) + { + return; + } + + class cMover : + public cClientDiffCallback + { + virtual void Removed(cClientHandle * a_Client) override + { + if (m_IgnoreOldChunk) + { + return; + } + if (m_Destroy == NULL) + { + m_Destroy = new cPacket_DestroyEntity(m_Entity); + } + a_Client->Send(*m_Destroy); + } + + virtual void Added(cClientHandle * a_Client) override + { + if (m_Spawn == NULL) + { + m_Spawn = m_Entity->GetSpawnPacket(); // Only create the packet when needed + } + if (m_Spawn != NULL) + { + a_Client->Send(*m_Spawn); + } + } + + cPacket * m_Destroy; + cPacket * m_Spawn; + bool m_IgnoreOldChunk; + cEntity * m_Entity; + + public: + cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) : + m_Destroy(NULL), + m_Spawn(NULL), + m_IgnoreOldChunk(a_IgnoreOldChunk), + m_Entity(a_Entity) + {} + + ~cMover() + { + delete m_Spawn; + delete m_Destroy; + } + } Mover(this, a_bIgnoreOldChunk); + + m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover); + m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ); + + m_ChunkX = ChunkX; + m_ChunkY = ChunkY; + m_ChunkZ = ChunkZ; +} + + + + + +void cEntity::Destroy() +{ + if (m_bDestroyed) + { + return; + } + if (!m_bRemovedFromChunk) + { + RemoveFromChunk(); + } + + m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this)); + + m_bDestroyed = true; + + Destroyed(); +} + + + + + +void cEntity::RemoveFromChunk(void) +{ + if (m_World == NULL) + { + return; + } + + m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ); + m_bRemovedFromChunk = true; +} + + + + + +void cEntity::SpawnOn(cClientHandle * a_Client) +{ + std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket()); + if (SpawnPacket.get() == NULL) + { + return; + } + + if (a_Client == NULL) + { + m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, *SpawnPacket.get(), NULL); + } + else + { + a_Client->Send(*(SpawnPacket.get())); + } +} + + + + + +CLASS_DEF_GETCLASS( cEntity ); +bool cEntity::IsA( const char* a_EntityType ) +{ + //LOG("IsA( cEntity ) : %s", a_EntityType); + if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true; + return false; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Set orientations +void cEntity::SetRot( const Vector3f & a_Rot ) +{ + m_Rot = a_Rot; + m_bDirtyOrientation = true; +} + + + + + +void cEntity::SetRotation( float a_Rotation ) +{ + m_Rot.x = a_Rotation; + m_bDirtyOrientation = true; +} + + + + + +void cEntity::SetPitch( float a_Pitch ) +{ + m_Rot.y = a_Pitch; + m_bDirtyOrientation = true; +} + + + + + +void cEntity::SetRoll( float a_Roll ) +{ + m_Rot.z = a_Roll; + m_bDirtyOrientation = true; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Get look vector (this is NOT a rotation!) +Vector3f cEntity::GetLookVector() +{ + Matrix4f m; + m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y ); + Vector3f Look = m.Transform( Vector3f(0, 0, 1) ); + LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z ); + return Look; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Set position +void cEntity::SetPosition( const Vector3d & a_Pos ) +{ + m_Pos = a_Pos; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ) +{ + m_Pos.Set( a_PosX, a_PosY, a_PosZ ); + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosX( const double & a_PosX ) +{ + m_Pos.x = a_PosX; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosY( const double & a_PosY ) +{ + m_Pos.y = a_PosY; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +void cEntity::SetPosZ( const double & a_PosZ ) +{ + m_Pos.z = a_PosZ; + MoveToCorrectChunk(); + m_bDirtyPosition = true; +} + + + + + +////////////////////////////////////////////////////////////////////////// +// Reference stuffs +void cEntity::AddReference( cEntity*& a_EntityPtr ) +{ + m_References->AddReference( a_EntityPtr ); + a_EntityPtr->ReferencedBy( a_EntityPtr ); +} + + + + + +void cEntity::ReferencedBy( cEntity*& a_EntityPtr ) +{ + m_Referencers->AddReference( a_EntityPtr ); +} + + + + + +void cEntity::Dereference( cEntity*& a_EntityPtr ) +{ + m_Referencers->Dereference( a_EntityPtr ); +} + + + + |