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-rw-r--r--source/cFurnaceEntity.cpp417
1 files changed, 0 insertions, 417 deletions
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
deleted file mode 100644
index 07df83452..000000000
--- a/source/cFurnaceEntity.cpp
+++ /dev/null
@@ -1,417 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceEntity.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "UI/Window.h"
-#include "cPlayer.h"
-#include "cWorld.h"
-#include "cClientHandle.h"
-#include "cFurnaceRecipe.h"
-#include "cServer.h"
-#include "cPickup.h"
-#include "cRoot.h"
-#include <json/json.h>
-
-
-
-
-
-
-enum
-{
- PROGRESSBAR_SMELTING = 0,
- PROGRESSBAR_FUEL = 1,
-} ;
-
-
-
-
-
-cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[3] )
- , m_CookingItem( 0 )
- , m_CookTime( 0 )
- , m_TimeCooked( 0 )
- , m_BurnTime( 0 )
- , m_TimeBurned( 0 )
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-cFurnaceEntity::~cFurnaceEntity()
-{
- // Tell window its owner is destroyed
- if( GetWindow() )
- {
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
- }
-}
-
-
-
-
-
-void cFurnaceEntity::Destroy()
-{
- // Drop items
- cItems Pickups;
- for( int i = 0; i < 3; i++)
- {
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
- }
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
-}
-
-
-
-
-
-void cFurnaceEntity::UsedBy(cPlayer * a_Player)
-{
- if (GetWindow() == NULL)
- {
- OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
- }
- if (GetWindow() != NULL)
- {
- if (a_Player->GetWindow() != GetWindow())
- {
- a_Player->OpenWindow(GetWindow());
- GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
- }
- }
-}
-
-
-
-
-
-bool cFurnaceEntity::Tick( float a_Dt )
-{
- /*
- // DEBUG:
- Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
- Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
- LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
- */
-
- if (m_BurnTime <= 0)
- {
- if (m_TimeCooked > 0)
- {
- // We have just finished smelting, reset the progress bar:
- BroadcastProgress(PROGRESSBAR_SMELTING, 0);
- m_TimeCooked = 0;
- }
- // There is no fuel and no flame, no need to tick at all
- return false;
- }
-
- // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
-
- short SmeltingProgress = 0;
- if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
- {
- if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty())
- {
- m_TimeCooked += a_Dt;
- if ( m_TimeCooked >= m_CookTime )
- {
- m_Items[0].m_ItemCount--;
- if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
-
- m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
- m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
- m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
- delete m_CookingItem;
- m_CookingItem = NULL;
-
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-
- m_TimeCooked -= m_CookTime;
- StartCooking();
- }
- SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime));
- if (SmeltingProgress > 180) SmeltingProgress = 180;
- if (SmeltingProgress < 0) SmeltingProgress = 0;
- }
- }
- BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress);
-
- m_TimeBurned += a_Dt;
-
- cWindow * Window = GetWindow();
- if (m_TimeBurned >= m_BurnTime)
- {
- m_TimeBurned -= m_BurnTime;
- m_BurnTime = 0;
- if (StartCooking() && (Window != NULL))
- {
- Window->BroadcastWholeWindow();
- }
- }
- short Value = 0;
- if (m_BurnTime > 0.f)
- {
- Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime));
- if (Value > 250) Value = 250;
- if (Value < 0) Value = 0;
- }
- BroadcastProgress(PROGRESSBAR_FUEL, Value);
-
- return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
-}
-
-
-
-
-
-bool cFurnaceEntity::StartCooking(void)
-{
- cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
-
- if( m_TimeBurned >= m_BurnTime ) // burn new material
- {
- m_Items[1].m_ItemCount--;
- if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
- m_TimeBurned = 0;
- m_BurnTime = BurnTime;
- }
-
- if( !m_CookingItem ) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- m_TimeCooked = 0.f;
- m_CookTime = R->CookTime;
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-bool cFurnaceEntity::ContinueCooking(void)
-{
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
- if (m_CookingItem == NULL) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-void cFurnaceEntity::ResetCookTimer()
-{
- delete m_CookingItem;
- m_CookingItem = NULL;
- m_TimeCooked = 0.f;
- m_CookTime = 0.f;
-}
-
-
-
-
-
-void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot < 0) || (a_Slot >= 3))
- {
- ASSERT(!"Furnace: slot number out of range");
- return;
- }
- m_Items[a_Slot] = a_Item;
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-bool cFurnaceEntity::LoadFromFile(cFile & f)
-{
- READ(f, m_PosX);
- READ(f, m_PosY);
- READ(f, m_PosZ);
-
- unsigned int NumSlots = 0;
- READ(f, NumSlots);
- m_Items = new cItem[ NumSlots ];
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- cItem & Item = m_Items[i];
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- }
- cItem CookingItem;
- READ(f, CookingItem.m_ItemID);
- READ(f, CookingItem.m_ItemCount);
- READ(f, CookingItem.m_ItemHealth);
- if (!CookingItem.IsEmpty())
- {
- m_CookingItem = new cItem(CookingItem);
- }
-
- READ(f, m_CookTime);
- READ(f, m_TimeCooked);
- READ(f, m_BurnTime);
- READ(f, m_TimeBurned);
-
- return true;
-}
-
-
-
-
-
-bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
- {
- m_Items[ SlotIdx ].FromJson( *itr );
- SlotIdx++;
- }
-
- // Get currently cooking item
- Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
- if( !JsonItem.empty() )
- {
- cItem Item;
- Item.FromJson( JsonItem );
- if( !Item.IsEmpty() )
- {
- m_CookingItem = new cItem( Item );
- }
- }
-
- m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
- m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
- m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
- m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
-
- return true;
-}
-
-
-
-
-
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
- {
- Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
- }
- a_Value["Slots"] = AllSlots;
-
- // Currently cooking item
- if( m_CookingItem )
- {
- Json::Value JsonItem;
- m_CookingItem->GetJson( JsonItem );
- a_Value["Cooking"] = JsonItem;
- }
-
- a_Value["CookTime"] = m_CookTime;
- a_Value["TimeCooked"] = m_TimeCooked;
- a_Value["BurnTime"] = m_BurnTime;
- a_Value["TimeBurned"] = m_TimeBurned;
-}
-
-
-
-
-
-void cFurnaceEntity::SendTo(cClientHandle & a_Client)
-{
- // Nothing needs to be sent
- UNUSED(a_Client);
-}
-
-
-
-
-
-void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
-{
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
- }
-}
-
-
-
-