diff options
Diffstat (limited to '')
-rw-r--r-- | source/cFurnaceEntity.h | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/source/cFurnaceEntity.h b/source/cFurnaceEntity.h index 253990000..7fc090bee 100644 --- a/source/cFurnaceEntity.h +++ b/source/cFurnaceEntity.h @@ -1,74 +1,74 @@ -
-#pragma once
-
-#include "cBlockEntity.h"
-#include "cWindowOwner.h"
-#include "FileDefine.h"
-#include "cItem.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-class cFurnaceEntity :
- public cBlockEntity,
- public cWindowOwner
-{
-public:
- cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cFurnaceEntity();
- virtual void Destroy();
-
- bool LoadFromFile(cFile & a_File); // deprecated format
-
- bool LoadFromJson(const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- // Returns true if there's any change, forcing the chunk to go dirty.
- bool Tick( float a_Dt );
-
- virtual void UsedBy( cPlayer * a_Player ) override;
-
- bool StartCooking();
-
- /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
- bool ContinueCooking(void);
-
- void ResetCookTimer();
-
- const cItem & GetSlot(int i) const { return m_Items[i]; }
-
- void SetSlot(int a_Slot, const cItem & a_Item);
-
- float GetTimeCooked(void) const {return m_TimeCooked; }
- float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
-
- void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
- void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
-
-private:
-
- cItem * m_Items;
- cItem * m_CookingItem;
-
- // All timers are in 1 ms
- float m_CookTime; // Amount of time needed to fully cook current item
- float m_TimeCooked; // Amount of time that the current item has been cooking
- float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
- float m_TimeBurned; // Amount of time that the current fuel has been burning
-};
-
-
-
-
+ +#pragma once + +#include "cBlockEntity.h" +#include "cWindowOwner.h" +#include "FileDefine.h" +#include "cItem.h" + + + + + +namespace Json +{ + class Value; +} + +class cClientHandle; +class cServer; + + + + +class cFurnaceEntity : + public cBlockEntity, + public cWindowOwner +{ +public: + cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + virtual ~cFurnaceEntity(); + virtual void Destroy(); + + bool LoadFromFile(cFile & a_File); // deprecated format + + bool LoadFromJson(const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + // Returns true if there's any change, forcing the chunk to go dirty. + bool Tick( float a_Dt ); + + virtual void UsedBy( cPlayer * a_Player ) override; + + bool StartCooking(); + + /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. + bool ContinueCooking(void); + + void ResetCookTimer(); + + const cItem & GetSlot(int i) const { return m_Items[i]; } + + void SetSlot(int a_Slot, const cItem & a_Item); + + float GetTimeCooked(void) const {return m_TimeCooked; } + float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; } + + void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; } + void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; } + +private: + + cItem * m_Items; + cItem * m_CookingItem; + + // All timers are in 1 ms + float m_CookTime; // Amount of time needed to fully cook current item + float m_TimeCooked; // Amount of time that the current item has been cooking + float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning + float m_TimeBurned; // Amount of time that the current fuel has been burning +}; + + + + |