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-rw-r--r--source/cFurnaceEntity.h148
1 files changed, 74 insertions, 74 deletions
diff --git a/source/cFurnaceEntity.h b/source/cFurnaceEntity.h
index 253990000..7fc090bee 100644
--- a/source/cFurnaceEntity.h
+++ b/source/cFurnaceEntity.h
@@ -1,74 +1,74 @@
-
-#pragma once
-
-#include "cBlockEntity.h"
-#include "cWindowOwner.h"
-#include "FileDefine.h"
-#include "cItem.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-class cFurnaceEntity :
- public cBlockEntity,
- public cWindowOwner
-{
-public:
- cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cFurnaceEntity();
- virtual void Destroy();
-
- bool LoadFromFile(cFile & a_File); // deprecated format
-
- bool LoadFromJson(const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- // Returns true if there's any change, forcing the chunk to go dirty.
- bool Tick( float a_Dt );
-
- virtual void UsedBy( cPlayer * a_Player ) override;
-
- bool StartCooking();
-
- /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
- bool ContinueCooking(void);
-
- void ResetCookTimer();
-
- const cItem & GetSlot(int i) const { return m_Items[i]; }
-
- void SetSlot(int a_Slot, const cItem & a_Item);
-
- float GetTimeCooked(void) const {return m_TimeCooked; }
- float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
-
- void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
- void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
-
-private:
-
- cItem * m_Items;
- cItem * m_CookingItem;
-
- // All timers are in 1 ms
- float m_CookTime; // Amount of time needed to fully cook current item
- float m_TimeCooked; // Amount of time that the current item has been cooking
- float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
- float m_TimeBurned; // Amount of time that the current fuel has been burning
-};
-
-
-
-
+
+#pragma once
+
+#include "cBlockEntity.h"
+#include "cWindowOwner.h"
+#include "FileDefine.h"
+#include "cItem.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+class cFurnaceEntity :
+ public cBlockEntity,
+ public cWindowOwner
+{
+public:
+ cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cFurnaceEntity();
+ virtual void Destroy();
+
+ bool LoadFromFile(cFile & a_File); // deprecated format
+
+ bool LoadFromJson(const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ // Returns true if there's any change, forcing the chunk to go dirty.
+ bool Tick( float a_Dt );
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+
+ bool StartCooking();
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
+
+ void ResetCookTimer();
+
+ const cItem & GetSlot(int i) const { return m_Items[i]; }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+ float GetTimeCooked(void) const {return m_TimeCooked; }
+ float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+
+ void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+
+private:
+
+ cItem * m_Items;
+ cItem * m_CookingItem;
+
+ // All timers are in 1 ms
+ float m_CookTime; // Amount of time needed to fully cook current item
+ float m_TimeCooked; // Amount of time that the current item has been cooking
+ float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ float m_TimeBurned; // Amount of time that the current fuel has been burning
+};
+
+
+
+