diff options
Diffstat (limited to 'source/cFurnaceWindow.cpp')
-rw-r--r-- | source/cFurnaceWindow.cpp | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/source/cFurnaceWindow.cpp b/source/cFurnaceWindow.cpp index b76c53498..963c848ec 100644 --- a/source/cFurnaceWindow.cpp +++ b/source/cFurnaceWindow.cpp @@ -1,47 +1,47 @@ -
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceWindow.h"
-#include "cItem.h"
-#include "cFurnaceEntity.h"
-#include "cPlayer.h"
-
-#include "packets/cPacket_WindowClick.h"
-
-
-
-
-
-cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
- : cWindow( a_Owner, true )
- , m_Furnace( a_Owner )
-{
- SetWindowID( 1 );
- SetWindowType( cWindow::Furnace ); // Furnace
-}
-
-void cFurnaceWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
-{
- cItem Fuel = *GetSlot( 0 );
-
- cWindow::Clicked( a_ClickPacket, a_Player );
- if( m_Furnace )
- {
- if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum <= 2 ) // them important slots
- {
- if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID )
- m_Furnace->ResetCookTimer();
-
- if( m_Furnace->StartCooking() )
- {
- SendWholeWindow( a_Player.GetClientHandle() );
- }
- }
- }
-}
-
-void cFurnaceWindow::Close( cPlayer & a_Player )
-{
- m_Furnace = 0;
- cWindow::Close( a_Player );
+ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "cFurnaceWindow.h" +#include "cItem.h" +#include "cFurnaceEntity.h" +#include "cPlayer.h" + +#include "packets/cPacket_WindowClick.h" + + + + + +cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner ) + : cWindow( a_Owner, true ) + , m_Furnace( a_Owner ) +{ + SetWindowID( 1 ); + SetWindowType( cWindow::Furnace ); // Furnace +} + +void cFurnaceWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) +{ + cItem Fuel = *GetSlot( 0 ); + + cWindow::Clicked( a_ClickPacket, a_Player ); + if( m_Furnace ) + { + if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum <= 2 ) // them important slots + { + if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID ) + m_Furnace->ResetCookTimer(); + + if( m_Furnace->StartCooking() ) + { + SendWholeWindow( a_Player.GetClientHandle() ); + } + } + } +} + +void cFurnaceWindow::Close( cPlayer & a_Player ) +{ + m_Furnace = 0; + cWindow::Close( a_Player ); }
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