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-rw-r--r--source/cHeartBeat.cpp288
1 files changed, 144 insertions, 144 deletions
diff --git a/source/cHeartBeat.cpp b/source/cHeartBeat.cpp
index e8c49454d..5ac119593 100644
--- a/source/cHeartBeat.cpp
+++ b/source/cHeartBeat.cpp
@@ -1,144 +1,144 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cHeartBeat.h"
-#include "cMCLogger.h"
-#include "md5/md5.h"
-
-#include "cRoot.h"
-#include "cServer.h"
-#include "cSleep.h"
-
-
-
-
-
-cHeartBeat::cHeartBeat()
-{
- m_State = 0;
- Authenticate();
-}
-
-
-
-
-
-cHeartBeat::~cHeartBeat()
-{
-}
-
-
-
-
-
-void cHeartBeat::ReceivedData( char a_Data[256], int a_Size )
-{
- if( a_Size < 0 ) // Disconnected
- return;
-
- char MySalt[] = "1234567890";
-
- if( a_Size == 0 )
- {
- Authenticate();
- return;
- }
-
- bool bLoop = false;
- do
- {
- switch (m_State)
- {
- case 1:
- {
- m_ServerID = std::string( a_Data, a_Size );
- LOGINFO("Got server ID %s", m_ServerID.c_str() );
- std::string Hash = md5( m_ServerID + std::string( MySalt ) );
- CloseSocket();
- if( Connect( "mc-server.org", 80 ) )
- {
- SendMessage( (std::string("GET http://master.mc-server.org/?hash=") + Hash + std::string("&server=") + m_ServerID + "\n").c_str() );
- m_State = 2;
- }
- }
- break;
- case 2:
- {
- std::string ReturnedString = std::string( a_Data, a_Size );
- if( ReturnedString.compare("VALIDATED") == 0 )
- {
- LOGINFO("Successfully validated server on master server list");
- }
- else
- {
- LOGINFO("Could not validate server! Will try again later.");
- cSleep::MilliSleep( 10*1000 );
- Authenticate();
- return;
- }
- m_State = 3;
- } // Don't break, but fall through and update server info
- case 3:
- {
- cSleep::MilliSleep( 10*1000 );
- SendUpdate();
- m_State = 4;
- }
- break;
- case 4:
- {
- if( a_Data[0] == '0' )
- {
- LOGINFO("Successfully updated server info!");
- cSleep::MilliSleep( 10*1000 );
- SendUpdate();
- }
- else
- {
- LOGINFO("Failed to update server info, reauthenticating");
- Authenticate();
- }
- }
- default:
- break;
- };
- } while( bLoop );
-}
-
-
-
-
-
-void cHeartBeat::SendUpdate()
-{
- CloseSocket();
- if( Connect( "mc-server.org", 80 ) )
- {
- int Port = cRoot::Get()->GetServer()->GetPort();
- AString Msg;
- AString sPort;
- Printf(sPort, "%i", Port);
- AString sChecksum = md5( m_ServerID + sPort );
- Printf(Msg, "GET http://master.mc-server.org/?update=%s&checksum=%s&port=%d\n", m_ServerID.c_str(), sChecksum.c_str(), Port);
- SendMessage(Msg.c_str());
- }
-}
-
-
-
-
-
-void cHeartBeat::Authenticate()
-{
- CloseSocket();
- if (Connect( "mc-server.org", 80))
- {
- m_State = 1;
- int RetVal = SendMessage( "GET http://master.mc-server.org/\r\n\r\n");
- LOGINFO("Returned %i", RetVal);
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cHeartBeat.h"
+#include "cMCLogger.h"
+#include "md5/md5.h"
+
+#include "cRoot.h"
+#include "cServer.h"
+#include "cSleep.h"
+
+
+
+
+
+cHeartBeat::cHeartBeat()
+{
+ m_State = 0;
+ Authenticate();
+}
+
+
+
+
+
+cHeartBeat::~cHeartBeat()
+{
+}
+
+
+
+
+
+void cHeartBeat::ReceivedData( char a_Data[256], int a_Size )
+{
+ if( a_Size < 0 ) // Disconnected
+ return;
+
+ char MySalt[] = "1234567890";
+
+ if( a_Size == 0 )
+ {
+ Authenticate();
+ return;
+ }
+
+ bool bLoop = false;
+ do
+ {
+ switch (m_State)
+ {
+ case 1:
+ {
+ m_ServerID = std::string( a_Data, a_Size );
+ LOGINFO("Got server ID %s", m_ServerID.c_str() );
+ std::string Hash = md5( m_ServerID + std::string( MySalt ) );
+ CloseSocket();
+ if( Connect( "mc-server.org", 80 ) )
+ {
+ SendMessage( (std::string("GET http://master.mc-server.org/?hash=") + Hash + std::string("&server=") + m_ServerID + "\n").c_str() );
+ m_State = 2;
+ }
+ }
+ break;
+ case 2:
+ {
+ std::string ReturnedString = std::string( a_Data, a_Size );
+ if( ReturnedString.compare("VALIDATED") == 0 )
+ {
+ LOGINFO("Successfully validated server on master server list");
+ }
+ else
+ {
+ LOGINFO("Could not validate server! Will try again later.");
+ cSleep::MilliSleep( 10*1000 );
+ Authenticate();
+ return;
+ }
+ m_State = 3;
+ } // Don't break, but fall through and update server info
+ case 3:
+ {
+ cSleep::MilliSleep( 10*1000 );
+ SendUpdate();
+ m_State = 4;
+ }
+ break;
+ case 4:
+ {
+ if( a_Data[0] == '0' )
+ {
+ LOGINFO("Successfully updated server info!");
+ cSleep::MilliSleep( 10*1000 );
+ SendUpdate();
+ }
+ else
+ {
+ LOGINFO("Failed to update server info, reauthenticating");
+ Authenticate();
+ }
+ }
+ default:
+ break;
+ };
+ } while( bLoop );
+}
+
+
+
+
+
+void cHeartBeat::SendUpdate()
+{
+ CloseSocket();
+ if( Connect( "mc-server.org", 80 ) )
+ {
+ int Port = cRoot::Get()->GetServer()->GetPort();
+ AString Msg;
+ AString sPort;
+ Printf(sPort, "%i", Port);
+ AString sChecksum = md5( m_ServerID + sPort );
+ Printf(Msg, "GET http://master.mc-server.org/?update=%s&checksum=%s&port=%d\n", m_ServerID.c_str(), sChecksum.c_str(), Port);
+ SendMessage(Msg.c_str());
+ }
+}
+
+
+
+
+
+void cHeartBeat::Authenticate()
+{
+ CloseSocket();
+ if (Connect( "mc-server.org", 80))
+ {
+ m_State = 1;
+ int RetVal = SendMessage( "GET http://master.mc-server.org/\r\n\r\n");
+ LOGINFO("Returned %i", RetVal);
+ }
+}
+
+
+
+