summaryrefslogtreecommitdiffstats
path: root/source/cNoise.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--source/cNoise.h162
1 files changed, 81 insertions, 81 deletions
diff --git a/source/cNoise.h b/source/cNoise.h
index 2169e0a13..ddee427ad 100644
--- a/source/cNoise.h
+++ b/source/cNoise.h
@@ -1,81 +1,81 @@
-#pragma once
-
-// Some settings
-#define NOISE_USE_INLINE 1
-#define NOISE_USE_SSE 0
-
-// Do not touch
-#if NOISE_USE_INLINE
- #ifdef _MSC_VER
- #define __NOISE_INLINE__ __forceinline
- #else
- #define __NOISE_INLINE__ inline
- #endif // _MSC_VER
-#else
- #define __NOISE_INLINE__
-#endif
-
-#if NOISE_USE_SSE
-# include <emmintrin.h>
-#endif
-
-
-
-
-
-class cNoise
-{
-public:
- cNoise( unsigned int a_Seed );
- ~cNoise();
-
-#if NOISE_USE_SSE
- __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const;
-#endif
-
- __NOISE_INLINE__ float IntNoise( int a_X ) const;
- __NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const;
- __NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
-
- // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
- __NOISE_INLINE__ int IntNoise1DInt( int a_X ) const;
- __NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const;
- __NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const;
-
- float LinearNoise1D( float a_X ) const;
- float CosineNoise1D( float a_X ) const;
- float CubicNoise1D( float a_X ) const;
- float SmoothNoise1D( int a_X ) const;
-
- float LinearNoise2D( float a_X, float a_Y ) const;
- float CosineNoise2D( float a_X, float a_Y ) const;
- float CubicNoise2D( float a_X, float a_Y ) const;
- float SSE_CubicNoise2D( float a_X, float a_Y ) const;
-
- float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
- float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
-
- void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
-private:
- __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const;
- __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const;
- __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const;
-
-#if NOISE_USE_SSE
- __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const;
-#endif
-
- unsigned int m_Seed;
-};
-
-
-
-
-
-#if NOISE_USE_INLINE
-# include "cNoise.inc"
-#endif
-
-
-
-
+#pragma once
+
+// Some settings
+#define NOISE_USE_INLINE 1
+#define NOISE_USE_SSE 0
+
+// Do not touch
+#if NOISE_USE_INLINE
+ #ifdef _MSC_VER
+ #define __NOISE_INLINE__ __forceinline
+ #else
+ #define __NOISE_INLINE__ inline
+ #endif // _MSC_VER
+#else
+ #define __NOISE_INLINE__
+#endif
+
+#if NOISE_USE_SSE
+# include <emmintrin.h>
+#endif
+
+
+
+
+
+class cNoise
+{
+public:
+ cNoise( unsigned int a_Seed );
+ ~cNoise();
+
+#if NOISE_USE_SSE
+ __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const;
+#endif
+
+ __NOISE_INLINE__ float IntNoise( int a_X ) const;
+ __NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const;
+ __NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
+
+ // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
+ __NOISE_INLINE__ int IntNoise1DInt( int a_X ) const;
+ __NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const;
+ __NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const;
+
+ float LinearNoise1D( float a_X ) const;
+ float CosineNoise1D( float a_X ) const;
+ float CubicNoise1D( float a_X ) const;
+ float SmoothNoise1D( int a_X ) const;
+
+ float LinearNoise2D( float a_X, float a_Y ) const;
+ float CosineNoise2D( float a_X, float a_Y ) const;
+ float CubicNoise2D( float a_X, float a_Y ) const;
+ float SSE_CubicNoise2D( float a_X, float a_Y ) const;
+
+ float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
+ float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
+
+ void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
+private:
+ __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const;
+ __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const;
+ __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const;
+
+#if NOISE_USE_SSE
+ __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const;
+#endif
+
+ unsigned int m_Seed;
+};
+
+
+
+
+
+#if NOISE_USE_INLINE
+# include "cNoise.inc"
+#endif
+
+
+
+