diff options
Diffstat (limited to 'source/cPickup.h')
-rw-r--r-- | source/cPickup.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/source/cPickup.h b/source/cPickup.h index 26bce5029..a13767738 100644 --- a/source/cPickup.h +++ b/source/cPickup.h @@ -1,53 +1,53 @@ -
-#pragma once
-
-#include "cEntity.h"
-
-
-
-
-class cPacket_PickupSpawn;
-class cPlayer;
-class cItem;
-
-
-
-
-
-class cPickup : public cEntity //tolua_export
-{ //tolua_export
-public:
- CLASS_PROTOTYPE();
-
- cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
- cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
- ~cPickup(); //tolua_export
-
- cItem * GetItem() { return m_Item; } //tolua_export
-
- virtual cPacket * GetSpawnPacket(void) const override;
-
- virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
-
- void Tick(float a_Dt);
- void HandlePhysics(float a_Dt);
-
-private:
-
- Vector3f m_Speed;
- Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
-
- Vector3f m_WaterSpeed;
- bool m_bOnGround;
- bool m_bReplicated;
-
- float m_Timer;
-
- cItem* m_Item;
-
- bool m_bCollected;
-}; //tolua_export
-
-
-
-
+ +#pragma once + +#include "cEntity.h" + + + + +class cPacket_PickupSpawn; +class cPlayer; +class cItem; + + + + + +class cPickup : public cEntity //tolua_export +{ //tolua_export +public: + CLASS_PROTOTYPE(); + + cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export + cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export + ~cPickup(); //tolua_export + + cItem * GetItem() { return m_Item; } //tolua_export + + virtual cPacket * GetSpawnPacket(void) const override; + + virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export + + void Tick(float a_Dt); + void HandlePhysics(float a_Dt); + +private: + + Vector3f m_Speed; + Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;) + + Vector3f m_WaterSpeed; + bool m_bOnGround; + bool m_bReplicated; + + float m_Timer; + + cItem* m_Item; + + bool m_bCollected; +}; //tolua_export + + + + |