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-rw-r--r--source/cPickup.h106
1 files changed, 53 insertions, 53 deletions
diff --git a/source/cPickup.h b/source/cPickup.h
index 26bce5029..a13767738 100644
--- a/source/cPickup.h
+++ b/source/cPickup.h
@@ -1,53 +1,53 @@
-
-#pragma once
-
-#include "cEntity.h"
-
-
-
-
-class cPacket_PickupSpawn;
-class cPlayer;
-class cItem;
-
-
-
-
-
-class cPickup : public cEntity //tolua_export
-{ //tolua_export
-public:
- CLASS_PROTOTYPE();
-
- cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
- cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
- ~cPickup(); //tolua_export
-
- cItem * GetItem() { return m_Item; } //tolua_export
-
- virtual cPacket * GetSpawnPacket(void) const override;
-
- virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
-
- void Tick(float a_Dt);
- void HandlePhysics(float a_Dt);
-
-private:
-
- Vector3f m_Speed;
- Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
-
- Vector3f m_WaterSpeed;
- bool m_bOnGround;
- bool m_bReplicated;
-
- float m_Timer;
-
- cItem* m_Item;
-
- bool m_bCollected;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cEntity.h"
+
+
+
+
+class cPacket_PickupSpawn;
+class cPlayer;
+class cItem;
+
+
+
+
+
+class cPickup : public cEntity //tolua_export
+{ //tolua_export
+public:
+ CLASS_PROTOTYPE();
+
+ cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
+ cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
+ ~cPickup(); //tolua_export
+
+ cItem * GetItem() { return m_Item; } //tolua_export
+
+ virtual cPacket * GetSpawnPacket(void) const override;
+
+ virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
+
+ void Tick(float a_Dt);
+ void HandlePhysics(float a_Dt);
+
+private:
+
+ Vector3f m_Speed;
+ Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
+
+ Vector3f m_WaterSpeed;
+ bool m_bOnGround;
+ bool m_bReplicated;
+
+ float m_Timer;
+
+ cItem* m_Item;
+
+ bool m_bCollected;
+}; //tolua_export
+
+
+
+