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-rw-r--r--source/cPlayer.h292
1 files changed, 146 insertions, 146 deletions
diff --git a/source/cPlayer.h b/source/cPlayer.h
index 815c31316..ef85a1d4e 100644
--- a/source/cPlayer.h
+++ b/source/cPlayer.h
@@ -1,146 +1,146 @@
-
-#pragma once
-
-#include "cPawn.h"
-#include "cSurvivalInventory.h"
-#include "cCreativeInventory.h"
-#include "Defines.h"
-
-
-
-
-
-class cGroup;
-class cWindow;
-class cInventory;
-class cClientHandle;
-
-
-
-
-
-class cPlayer : public cPawn //tolua_export
-{ //tolua_export
-public:
- typedef cPawn super;
- CLASS_PROTOTYPE();
-
- cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
- virtual ~cPlayer();
-
- virtual void Initialize( cWorld* a_World ); //tolua_export
-
- virtual cPacket * GetSpawnPacket(void) const override;
- virtual void Tick(float a_Dt) override;
-
- void SetTouchGround( bool a_bTouchGround );
- inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(); //tolua_export
- Vector3d GetEyePosition(); //tolua_export
- inline bool GetFlying() { return m_bTouchGround; } //tolua_export
- inline const double & GetStance() { return m_Stance; } //tolua_export
- inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
-
- virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
-
- eGameMode GetGameMode() { return m_GameMode; } //tolua_export
- std::string GetIP() { return m_IP; } //tolua_export
- float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
- int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export
- void SetLastBlockActionCnt( int ); //tolua_export
- void SetLastBlockActionTime(); //tolua_export
- void SetGameMode( eGameMode a_GameMode ); //tolua_export
- void LoginSetGameMode( eGameMode a_GameMode );
- void SetIP( std::string a_IP );
-
- // Tries to move to a new position, with collision checks and stuff
- virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
-
- cWindow* GetWindow() { return m_CurrentWindow; }
- void OpenWindow( cWindow* a_Window );
- void CloseWindow(char a_WindowType);
-
- cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export
-
- void SendMessage( const char* a_Message ); //tolua_export
-
- const AString & GetName(void) const { return m_PlayerName; } //tolua_export
- void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
-
- typedef std::list< cGroup* > GroupList;
- typedef std::list< std::string > StringList;
- void AddToGroup( const char* a_GroupName ); //tolua_export
- bool CanUseCommand( const char* a_Command ); //tolua_export
- bool HasPermission( const char* a_Permission ); //tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const char* a_Group ); //tolua_export
-
- AString GetColor(void) const; //tolua_export
-
- void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export
-
- void Heal( int a_Health ); //tolua_export
-
- /// Returns true if any food has been consumed, false if player "full"
- bool Feed(short a_Food);
-
- void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
- void KilledBy( cEntity* a_Killer ); //tolua_export
- void Respawn(); //tolua_export
-
- void SetVisible( bool a_bVisible ); //tolua_export
- bool IsVisible() { return m_bVisible; } //tolua_export
-
- bool MoveToWorld( const char* a_WorldName ); //tolua_export
-
- bool SaveToDisk();
- bool LoadFromDisk();
- void LoadPermissionsFromDisk(); //tolua_export
-
- const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
-
- void UseEquippedItem(void);
-
- /// Returns true if the item type is edible && it has been consumed, false otherwise
- bool EatItem(int a_ItemType);
-
-protected:
- virtual void Destroyed();
-
- typedef std::map< std::string, bool > PermissionMap;
- PermissionMap m_ResolvedPermissions;
- PermissionMap m_Permissions;
-
- GroupList m_ResolvedGroups;
- GroupList m_Groups;
-
- std::string m_PlayerName;
- std::string m_LoadedWorldName;
-
- bool m_bVisible;
-
- float m_LastGroundHeight;
- bool m_bTouchGround;
- double m_Stance;
- cSurvivalInventory* m_Inventory;
- cCreativeInventory* m_CreativeInventory;
- cWindow* m_CurrentWindow;
-
- float m_TimeLastPickupCheck;
-
- void ResolvePermissions();
-
- void ResolveGroups();
- char m_Color;
-
- float m_LastBlockActionTime;
- int m_LastBlockActionCnt;
- eGameMode m_GameMode;
- std::string m_IP;
-
- long long m_LastPlayerListTime;
- static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
-
- cClientHandle* m_ClientHandle;
-}; //tolua_export
+
+#pragma once
+
+#include "cPawn.h"
+#include "cSurvivalInventory.h"
+#include "cCreativeInventory.h"
+#include "Defines.h"
+
+
+
+
+
+class cGroup;
+class cWindow;
+class cInventory;
+class cClientHandle;
+
+
+
+
+
+class cPlayer : public cPawn //tolua_export
+{ //tolua_export
+public:
+ typedef cPawn super;
+ CLASS_PROTOTYPE();
+
+ cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
+ virtual ~cPlayer();
+
+ virtual void Initialize( cWorld* a_World ); //tolua_export
+
+ virtual cPacket * GetSpawnPacket(void) const override;
+ virtual void Tick(float a_Dt) override;
+
+ void SetTouchGround( bool a_bTouchGround );
+ inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; }
+ double GetEyeHeight(); //tolua_export
+ Vector3d GetEyePosition(); //tolua_export
+ inline bool GetFlying() { return m_bTouchGround; } //tolua_export
+ inline const double & GetStance() { return m_Stance; } //tolua_export
+ inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
+
+ virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+
+ eGameMode GetGameMode() { return m_GameMode; } //tolua_export
+ std::string GetIP() { return m_IP; } //tolua_export
+ float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
+ int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export
+ void SetLastBlockActionCnt( int ); //tolua_export
+ void SetLastBlockActionTime(); //tolua_export
+ void SetGameMode( eGameMode a_GameMode ); //tolua_export
+ void LoginSetGameMode( eGameMode a_GameMode );
+ void SetIP( std::string a_IP );
+
+ // Tries to move to a new position, with collision checks and stuff
+ virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
+
+ cWindow* GetWindow() { return m_CurrentWindow; }
+ void OpenWindow( cWindow* a_Window );
+ void CloseWindow(char a_WindowType);
+
+ cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export
+
+ void SendMessage( const char* a_Message ); //tolua_export
+
+ const AString & GetName(void) const { return m_PlayerName; } //tolua_export
+ void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
+
+ typedef std::list< cGroup* > GroupList;
+ typedef std::list< std::string > StringList;
+ void AddToGroup( const char* a_GroupName ); //tolua_export
+ bool CanUseCommand( const char* a_Command ); //tolua_export
+ bool HasPermission( const char* a_Permission ); //tolua_export
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
+ StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
+ bool IsInGroup( const char* a_Group ); //tolua_export
+
+ AString GetColor(void) const; //tolua_export
+
+ void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export
+
+ void Heal( int a_Health ); //tolua_export
+
+ /// Returns true if any food has been consumed, false if player "full"
+ bool Feed(short a_Food);
+
+ void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
+ void KilledBy( cEntity* a_Killer ); //tolua_export
+ void Respawn(); //tolua_export
+
+ void SetVisible( bool a_bVisible ); //tolua_export
+ bool IsVisible() { return m_bVisible; } //tolua_export
+
+ bool MoveToWorld( const char* a_WorldName ); //tolua_export
+
+ bool SaveToDisk();
+ bool LoadFromDisk();
+ void LoadPermissionsFromDisk(); //tolua_export
+
+ const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
+
+ void UseEquippedItem(void);
+
+ /// Returns true if the item type is edible && it has been consumed, false otherwise
+ bool EatItem(int a_ItemType);
+
+protected:
+ virtual void Destroyed();
+
+ typedef std::map< std::string, bool > PermissionMap;
+ PermissionMap m_ResolvedPermissions;
+ PermissionMap m_Permissions;
+
+ GroupList m_ResolvedGroups;
+ GroupList m_Groups;
+
+ std::string m_PlayerName;
+ std::string m_LoadedWorldName;
+
+ bool m_bVisible;
+
+ float m_LastGroundHeight;
+ bool m_bTouchGround;
+ double m_Stance;
+ cSurvivalInventory* m_Inventory;
+ cCreativeInventory* m_CreativeInventory;
+ cWindow* m_CurrentWindow;
+
+ float m_TimeLastPickupCheck;
+
+ void ResolvePermissions();
+
+ void ResolveGroups();
+ char m_Color;
+
+ float m_LastBlockActionTime;
+ int m_LastBlockActionCnt;
+ eGameMode m_GameMode;
+ std::string m_IP;
+
+ long long m_LastPlayerListTime;
+ static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
+
+ cClientHandle* m_ClientHandle;
+}; //tolua_export