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-rw-r--r--source/cRedstone.cpp746
1 files changed, 373 insertions, 373 deletions
diff --git a/source/cRedstone.cpp b/source/cRedstone.cpp
index 5a1c9bc8b..701835d5a 100644
--- a/source/cRedstone.cpp
+++ b/source/cRedstone.cpp
@@ -1,374 +1,374 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRedstone.h"
-#include "cPiston.h"
-#include "cRoot.h"
-#include "cWorld.h"
-#include "BlockID.h"
-#include <iostream>
-
-
-
-
-
-bool cRedstone::s_UseRedstone = false;
-
-
-
-
-
-cRedstone::cRedstone( cWorld* a_World )
- :m_World ( a_World )
- ,m_Metadata ( 0 )
- ,m_Direction ( 0 )
-{
-
-}
-
-
-
-
-
-void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
-{
- s_UseRedstone = false;
- if( !s_UseRedstone ) return;
-
- char before;
- //int tempX;
- //int tempY;
- //int tempZ;
- //int state;
- //m_Direction
- // 0 = x+
- // 1 = x-
- // 2 = z+
- // 3 = z-
- // 4 = y+
- // 5 = v-
-
-
- if (added) {
- m_Metadata = 15;
- } else {
- m_Metadata = 0;
- }
- before = m_Metadata;
-
- //printf("etb1\n");
- CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
- //printf("etb2\n");
-
- int Block = (int)m_World->GetBlock( fillx, filly, fillz );
-
- switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_AIR:
- case E_BLOCK_PISTON_EXTENSION:
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_Metadata = 0;
- m_Direction = 0;
- CalculateRedstone( fillx+1, filly, fillz );
- m_Metadata = 0;
- m_Direction = 1;
- CalculateRedstone( fillx-1, filly, fillz );
- m_Metadata = 0;
- m_Direction = 2;
- CalculateRedstone( fillx, filly, fillz+1 );
- m_Metadata = 0;
- m_Direction = 3;
- CalculateRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
- CalculateRedstone( fillx, filly-1, fillz );
- break;
- }
- case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
- {
- m_Direction = 0;
- CalculateRedstone( fillx+1, filly, fillz );
- m_Direction = 1;
- CalculateRedstone( fillx-1, filly, fillz );
- m_Direction = 2;
- CalculateRedstone( fillx, filly, fillz+1 );
- m_Direction = 3;
- CalculateRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
- CalculateRedstone( fillx, filly-1, fillz );
-
- m_Direction = 4;
- CalculateRedstone( fillx+1, filly+1, fillz );
- CalculateRedstone( fillx-1, filly+1, fillz );
- CalculateRedstone( fillx, filly+1, fillz+1 );
- CalculateRedstone( fillx, filly+1, fillz-1 );
-
- m_Direction = 5;
- CalculateRedstone( fillx+1, filly-1, fillz );
- CalculateRedstone( fillx-1, filly-1, fillz );
- CalculateRedstone( fillx, filly-1, fillz+1 );
- CalculateRedstone( fillx, filly-1, fillz-1 );
- break;
- }
- }
-
- //printf("done here\n");
-}
-
-
-
-
-
-void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
-{
-
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
- char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
- if (m_Metadata > 0) {
- if (pistonMeta < 6) { // only extend if piston is not already extended
- cPiston Piston(m_World);
- Piston.ExtendPiston(fillx, filly, fillz);
- }
- } else {
- if (pistonMeta > 6) { // only retract if piston is not already retracted
- cPiston Piston(m_World);
- Piston.RetractPiston(fillx, filly, fillz);
- }
- }
-
- } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
-
- if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
- m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
- } else {
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
- }
-
- } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
-
- if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
- m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
-
- } else {
-
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
- }
-
- } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
- //printf("found torch on\n");
- m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
-
- } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
- //printf("found torch off\n");
- // no need to change meta here.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
-
- } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
-
- if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
- m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
- m_Direction = 0;
- CalculateRedstone( fillx+1, filly, fillz );
- m_Direction = 1;
- CalculateRedstone( fillx-1, filly, fillz );
- m_Direction = 2;
- CalculateRedstone( fillx, filly, fillz+1 );
- m_Direction = 3;
- CalculateRedstone( fillx, filly, fillz-1 );
- CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
-
- m_Direction = 4;
- CalculateRedstone( fillx+1, filly+1, fillz );
- CalculateRedstone( fillx-1, filly+1, fillz );
- CalculateRedstone( fillx, filly+1, fillz+1 );
- CalculateRedstone( fillx, filly+1, fillz-1 );
-
- m_Direction = 5;
- CalculateRedstone( fillx+1, filly-1, fillz );
- CalculateRedstone( fillx-1, filly-1, fillz );
- CalculateRedstone( fillx, filly-1, fillz+1 );
- CalculateRedstone( fillx, filly-1, fillz-1 );
- }
-
- } else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
- //check for torch to east with meta 1 //turn off
- //check for torch to west with meta 2 //turn off
- //check for torch to south with meta 3 //turn off
- //check for torch to north with meta 4 //turn off
- //check for torch above with meta 5 //turn off
- if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
- if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
- if ( (int)m_Metadata > 0 ) { //wire powered
-
- //printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
- m_World->m_RSList.push_back(fillx+1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
- m_World->m_RSList.push_back(fillx-1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz+1);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz-1);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly+1);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(00000);
- }
-
- } else { //wire not powered
-
- bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
- if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
-
- //printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
- m_World->m_RSList.push_back(fillx+1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(11111);
- }
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
- m_World->m_RSList.push_back(fillx-1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(11111);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz+1);
- m_World->m_RSList.push_back(11111);;
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz-1);
- m_World->m_RSList.push_back(11111);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly+1);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(11111);
- }
-
- }
-
- }
-
- }
-
- }
-
- }
-
-}
-
-
-
-
-
-bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
-{
-
- if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
- return false;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRedstone.h"
+#include "cPiston.h"
+#include "cRoot.h"
+#include "cWorld.h"
+#include "BlockID.h"
+#include <iostream>
+
+
+
+
+
+bool cRedstone::s_UseRedstone = false;
+
+
+
+
+
+cRedstone::cRedstone( cWorld* a_World )
+ :m_World ( a_World )
+ ,m_Metadata ( 0 )
+ ,m_Direction ( 0 )
+{
+
+}
+
+
+
+
+
+void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
+{
+ s_UseRedstone = false;
+ if( !s_UseRedstone ) return;
+
+ char before;
+ //int tempX;
+ //int tempY;
+ //int tempZ;
+ //int state;
+ //m_Direction
+ // 0 = x+
+ // 1 = x-
+ // 2 = z+
+ // 3 = z-
+ // 4 = y+
+ // 5 = v-
+
+
+ if (added) {
+ m_Metadata = 15;
+ } else {
+ m_Metadata = 0;
+ }
+ before = m_Metadata;
+
+ //printf("etb1\n");
+ CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
+ //printf("etb2\n");
+
+ int Block = (int)m_World->GetBlock( fillx, filly, fillz );
+
+ switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_AIR:
+ case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_Metadata = 0;
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Metadata = 0;
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ m_Metadata = 0;
+ CalculateRedstone( fillx, filly-1, fillz );
+ break;
+ }
+ case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
+ {
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ m_Metadata = 0;
+ CalculateRedstone( fillx, filly-1, fillz );
+
+ m_Direction = 4;
+ CalculateRedstone( fillx+1, filly+1, fillz );
+ CalculateRedstone( fillx-1, filly+1, fillz );
+ CalculateRedstone( fillx, filly+1, fillz+1 );
+ CalculateRedstone( fillx, filly+1, fillz-1 );
+
+ m_Direction = 5;
+ CalculateRedstone( fillx+1, filly-1, fillz );
+ CalculateRedstone( fillx-1, filly-1, fillz );
+ CalculateRedstone( fillx, filly-1, fillz+1 );
+ CalculateRedstone( fillx, filly-1, fillz-1 );
+ break;
+ }
+ }
+
+ //printf("done here\n");
+}
+
+
+
+
+
+void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
+{
+
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
+ char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
+ if (m_Metadata > 0) {
+ if (pistonMeta < 6) { // only extend if piston is not already extended
+ cPiston Piston(m_World);
+ Piston.ExtendPiston(fillx, filly, fillz);
+ }
+ } else {
+ if (pistonMeta > 6) { // only retract if piston is not already retracted
+ cPiston Piston(m_World);
+ Piston.RetractPiston(fillx, filly, fillz);
+ }
+ }
+
+ } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
+ m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+ } else {
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+ }
+
+ } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
+ m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+
+ } else {
+
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
+ //printf("found torch on\n");
+ m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
+ //printf("found torch off\n");
+ // no need to change meta here.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
+ m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
+
+ m_Direction = 4;
+ CalculateRedstone( fillx+1, filly+1, fillz );
+ CalculateRedstone( fillx-1, filly+1, fillz );
+ CalculateRedstone( fillx, filly+1, fillz+1 );
+ CalculateRedstone( fillx, filly+1, fillz-1 );
+
+ m_Direction = 5;
+ CalculateRedstone( fillx+1, filly-1, fillz );
+ CalculateRedstone( fillx-1, filly-1, fillz );
+ CalculateRedstone( fillx, filly-1, fillz+1 );
+ CalculateRedstone( fillx, filly-1, fillz-1 );
+ }
+
+ } else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
+ //check for torch to east with meta 1 //turn off
+ //check for torch to west with meta 2 //turn off
+ //check for torch to south with meta 3 //turn off
+ //check for torch to north with meta 4 //turn off
+ //check for torch above with meta 5 //turn off
+ if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
+ if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
+ if ( (int)m_Metadata > 0 ) { //wire powered
+
+ //printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
+ m_World->m_RSList.push_back(fillx+1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
+ m_World->m_RSList.push_back(fillx-1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz+1);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz-1);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly+1);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+
+ } else { //wire not powered
+
+ bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
+ if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
+
+ //printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
+ m_World->m_RSList.push_back(fillx+1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
+ m_World->m_RSList.push_back(fillx-1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz+1);
+ m_World->m_RSList.push_back(11111);;
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz-1);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly+1);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+
+ }
+
+ }
+
+ }
+
+ }
+
+ }
+
+}
+
+
+
+
+
+bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
+{
+
+ if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
+ return false;
} \ No newline at end of file