diff options
Diffstat (limited to 'source/cTorch.h')
-rw-r--r-- | source/cTorch.h | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/source/cTorch.h b/source/cTorch.h index 6bb2291b2..c45916dbf 100644 --- a/source/cTorch.h +++ b/source/cTorch.h @@ -1,94 +1,94 @@ -#pragma once
-
-#include "Vector3i.h"
-
-class cTorch //tolua_export
-{ //tolua_export
-public:
-
- static char DirectionToMetaData( char a_Direction ) //tolua_export
- { //tolua_export
- switch( a_Direction )
- {
- case 0x0:
- return 0x0;
- case 0x1:
- return 0x5; //standing on floor
- case 0x2:
- return 0x4; // south
- case 0x3:
- return 0x3; // north
- case 0x4:
- return 0x2; // west
- case 0x5:
- return 0x1; // east
- default:
- break;
- };
- return 0x0;
- } //tolua_export
-
- static char MetaDataToDirection( char a_MetaData ) //tolua_export
- { //tolua_export
- switch( a_MetaData )
- {
- case 0x0:
- return 0x0;
- case 0x1:
- return 0x5;
- case 0x2:
- return 0x4;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x2;
- case 0x5:
- return 0x1;
- default:
- break;
- };
- return 0x0;
- } //tolua_export
-
- static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
- {
- switch( a_TorchMeta )
- {
- case 0x0:
- case 0x5: // On floor
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
- {
- return true;
- }
- break;
- case 0x4: // South -Z
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
- {
- return true;
- }
- break;
- case 0x3: // North +Z
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
- {
- return true;
- }
- break;
- case 0x2: // West -X
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- case 0x1: // East +X
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- default:
- break;
- };
- return false;
- }
-
+#pragma once + +#include "Vector3i.h" + +class cTorch //tolua_export +{ //tolua_export +public: + + static char DirectionToMetaData( char a_Direction ) //tolua_export + { //tolua_export + switch( a_Direction ) + { + case 0x0: + return 0x0; + case 0x1: + return 0x5; //standing on floor + case 0x2: + return 0x4; // south + case 0x3: + return 0x3; // north + case 0x4: + return 0x2; // west + case 0x5: + return 0x1; // east + default: + break; + }; + return 0x0; + } //tolua_export + + static char MetaDataToDirection( char a_MetaData ) //tolua_export + { //tolua_export + switch( a_MetaData ) + { + case 0x0: + return 0x0; + case 0x1: + return 0x5; + case 0x2: + return 0x4; + case 0x3: + return 0x3; + case 0x4: + return 0x2; + case 0x5: + return 0x1; + default: + break; + }; + return 0x0; + } //tolua_export + + static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos ) + { + switch( a_TorchMeta ) + { + case 0x0: + case 0x5: // On floor + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) ) + { + return true; + } + break; + case 0x4: // South -Z + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) ) + { + return true; + } + break; + case 0x3: // North +Z + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) ) + { + return true; + } + break; + case 0x2: // West -X + if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) + { + return true; + } + break; + case 0x1: // East +X + if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) + { + return true; + } + break; + default: + break; + }; + return false; + } + }; //tolua_export
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