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-rw-r--r--source/cWindow.cpp664
1 files changed, 332 insertions, 332 deletions
diff --git a/source/cWindow.cpp b/source/cWindow.cpp
index 8c5d78495..fe029cfd9 100644
--- a/source/cWindow.cpp
+++ b/source/cWindow.cpp
@@ -1,332 +1,332 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWindow.h"
-#include "cItem.h"
-#include "cClientHandle.h"
-#include "cPlayer.h"
-#include "cPickup.h"
-#include "cInventory.h"
-#include "cWindowOwner.h"
-
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_WindowOpen.h"
-#include "packets/cPacket_WindowClose.h"
-
-
-
-
-
-cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
- : m_WindowID( 0 )
- , m_WindowType( 0 )
- , m_Owner( a_Owner )
- , m_bInventoryVisible( a_bInventoryVisible )
- , m_NumSlots( 0 )
- , m_Slots( 0 )
- , m_DraggingItem( 0 )
- , m_IsDestroyed(false)
-{
- LOGD("Created a window at %p", this);
- if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
-}
-
-
-
-
-
-cWindow::~cWindow()
-{
- LOGD("Deleting a window at %p", this);
- if( !m_bInventoryVisible && m_DraggingItem )
- {
- delete m_DraggingItem;
- m_DraggingItem = 0;
- }
- LOGD("Deleted a window at %p", this);
-}
-
-
-
-
-
-cItem* cWindow::GetSlot( int a_Slot )
-{
- if(a_Slot > -1 && a_Slot < m_NumSlots)
- {
- return (m_Slots + a_Slot);
- }
- return 0;
-}
-
-
-
-
-
-cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
-{
- if( m_bInventoryVisible && a_Player )
- {
- cWindow* Window = a_Player->GetInventory().GetWindow();
- if( Window )
- {
- return Window->GetDraggingItem();
- }
- }
- return m_DraggingItem;
-}
-
-
-
-
-
-void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
-{
- if( a_ClickPacket->m_WindowID != m_WindowID )
- {
- LOG("WRONG WINDOW ID! (exp %d, got %d)", m_WindowID, a_ClickPacket->m_WindowID);
- return;
- }
-
- if( m_bInventoryVisible )
- {
- cWindow* Window = a_Player.GetInventory().GetWindow();
- if( Window )
- {
- m_DraggingItem = Window->GetDraggingItem();
- }
- }
- bool bAsync = false;
- if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
- {
- if( a_ClickPacket->m_RightMouse )
- a_Player.TossItem( true );
- else
- a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
- }
- else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
- {
- cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
- if( a_ClickPacket->m_ItemID != Item->m_ItemID
- || a_ClickPacket->m_ItemCount != Item->m_ItemCount
- || a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
- {
- if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
- {
- LOGD("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
- LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
- LOGD("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
- bAsync = true;
- }
- }
- }
- if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
- {
- if( a_ClickPacket->m_RightMouse == 0 )
- {
- if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
- {
- cItem tmp( *m_DraggingItem );
- *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
- m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
- }
- else
- {
- int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
- int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
- m_DraggingItem->m_ItemCount -= (char)Filling;
- if( m_DraggingItem->m_ItemCount <= 0 )
- m_DraggingItem->Empty();
- }
- }
- else // Right clicked
- {
- if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
- {
- m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
- m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
- m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
-
- if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
- {
- m_Slots[a_ClickPacket->m_SlotNum].Empty();
- }
- }
- else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
- { // Drop one item in slot
- if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
- {
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
- m_DraggingItem->m_ItemCount--;
- }
- if( m_DraggingItem->m_ItemCount <= 0 )
- {
- m_DraggingItem->Empty();
- }
- }
- else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
- {
- cItem tmp( *m_DraggingItem );
- *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
- m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
- }
- }
- if( bAsync )
- {
- LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
- for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
- {
- SendWholeWindow( (*itr)->GetClientHandle() );
- }
- if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
- {
- a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
- }
- }
- }
- else if( m_bInventoryVisible ) // Click in player inventory
- {
- a_ClickPacket->m_WindowID = 0;
- a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
- cWindow* Window = a_Player.GetInventory().GetWindow();
- if( Window )
- {
- Window->Clicked( a_ClickPacket, a_Player );
- }
- }
- if (m_DraggingItem != NULL)
- {
- LOGD("Dragging: %i", m_DraggingItem->m_ItemCount );
- }
-}
-
-
-
-
-
-void cWindow::Open( cPlayer & a_Player )
-{
- {
- cCSLock Lock(m_CS);
- // If player is already in OpenedBy remove player first
- m_OpenedBy.remove( &a_Player );
- // Then add player
- m_OpenedBy.push_back( &a_Player );
- }
-
- cPacket_WindowOpen WindowOpen;
- WindowOpen.m_WindowID = (char)m_WindowID;
- WindowOpen.m_InventoryType = (char)m_WindowType;
- WindowOpen.m_WindowTitle = m_WindowTitle;
- WindowOpen.m_NumSlots = (char)m_NumSlots;
- a_Player.GetClientHandle()->Send( WindowOpen );
-}
-
-
-
-
-
-void cWindow::Close( cPlayer & a_Player )
-{
- //Checks wheather the player is still holding an item
- if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
- {
- LOG("Player holds item! Dropping it...");
- a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
- }
-
- cPacket_WindowClose WindowClose;
- WindowClose.m_Close = (char)m_WindowID;
- cClientHandle * ClientHandle = a_Player.GetClientHandle();
- if ( ClientHandle != NULL)
- {
- ClientHandle->Send( WindowClose );
- }
-
- {
- cCSLock Lock(m_CS);
- m_OpenedBy.remove( &a_Player );
- if( m_OpenedBy.size() == 0 )
- {
- Destroy();
- }
- }
- if (m_IsDestroyed)
- {
- delete this;
- }
-}
-
-
-
-
-
-void cWindow::OwnerDestroyed()
-{
- m_Owner = 0;
- while( m_OpenedBy.size() > 1 )
- {
- (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
- }
- (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
-}
-
-
-
-
-
-void cWindow::Destroy()
-{
- LOGD("Destroying window %p (type %d)", this, m_WindowType);
- if (m_Owner != NULL)
- {
- m_Owner->CloseWindow();
- m_Owner = NULL;
- }
- m_IsDestroyed = true;
-}
-
-
-
-
-
-void cWindow::SendWholeWindow( cClientHandle* a_Client )
-{
- cPacket_WholeInventory Inventory( this );
- a_Client->Send( Inventory );
-}
-
-
-
-
-
-void cWindow::BroadcastWholeWindow(void)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- SendWholeWindow((*itr)->GetClientHandle());
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::Broadcast(const cPacket & a_Packet)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->Send(a_Packet);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cWindow.h"
+#include "cItem.h"
+#include "cClientHandle.h"
+#include "cPlayer.h"
+#include "cPickup.h"
+#include "cInventory.h"
+#include "cWindowOwner.h"
+
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_WindowOpen.h"
+#include "packets/cPacket_WindowClose.h"
+
+
+
+
+
+cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
+ : m_WindowID( 0 )
+ , m_WindowType( 0 )
+ , m_Owner( a_Owner )
+ , m_bInventoryVisible( a_bInventoryVisible )
+ , m_NumSlots( 0 )
+ , m_Slots( 0 )
+ , m_DraggingItem( 0 )
+ , m_IsDestroyed(false)
+{
+ LOGD("Created a window at %p", this);
+ if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
+}
+
+
+
+
+
+cWindow::~cWindow()
+{
+ LOGD("Deleting a window at %p", this);
+ if( !m_bInventoryVisible && m_DraggingItem )
+ {
+ delete m_DraggingItem;
+ m_DraggingItem = 0;
+ }
+ LOGD("Deleted a window at %p", this);
+}
+
+
+
+
+
+cItem* cWindow::GetSlot( int a_Slot )
+{
+ if(a_Slot > -1 && a_Slot < m_NumSlots)
+ {
+ return (m_Slots + a_Slot);
+ }
+ return 0;
+}
+
+
+
+
+
+cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
+{
+ if( m_bInventoryVisible && a_Player )
+ {
+ cWindow* Window = a_Player->GetInventory().GetWindow();
+ if( Window )
+ {
+ return Window->GetDraggingItem();
+ }
+ }
+ return m_DraggingItem;
+}
+
+
+
+
+
+void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
+{
+ if( a_ClickPacket->m_WindowID != m_WindowID )
+ {
+ LOG("WRONG WINDOW ID! (exp %d, got %d)", m_WindowID, a_ClickPacket->m_WindowID);
+ return;
+ }
+
+ if( m_bInventoryVisible )
+ {
+ cWindow* Window = a_Player.GetInventory().GetWindow();
+ if( Window )
+ {
+ m_DraggingItem = Window->GetDraggingItem();
+ }
+ }
+ bool bAsync = false;
+ if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
+ {
+ if( a_ClickPacket->m_RightMouse )
+ a_Player.TossItem( true );
+ else
+ a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+ }
+ else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
+ {
+ cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
+ if( a_ClickPacket->m_ItemID != Item->m_ItemID
+ || a_ClickPacket->m_ItemCount != Item->m_ItemCount
+ || a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
+ {
+ if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
+ {
+ LOGD("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
+ LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
+ LOGD("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
+ bAsync = true;
+ }
+ }
+ }
+ if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
+ {
+ if( a_ClickPacket->m_RightMouse == 0 )
+ {
+ if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ {
+ cItem tmp( *m_DraggingItem );
+ *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
+ m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
+ }
+ else
+ {
+ int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
+ int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
+ m_DraggingItem->m_ItemCount -= (char)Filling;
+ if( m_DraggingItem->m_ItemCount <= 0 )
+ m_DraggingItem->Empty();
+ }
+ }
+ else // Right clicked
+ {
+ if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
+ {
+ m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
+ m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
+ m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
+
+ if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
+ {
+ m_Slots[a_ClickPacket->m_SlotNum].Empty();
+ }
+ }
+ else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ { // Drop one item in slot
+ if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
+ {
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
+ m_DraggingItem->m_ItemCount--;
+ }
+ if( m_DraggingItem->m_ItemCount <= 0 )
+ {
+ m_DraggingItem->Empty();
+ }
+ }
+ else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
+ {
+ cItem tmp( *m_DraggingItem );
+ *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
+ m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
+ }
+ }
+ if( bAsync )
+ {
+ LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
+ for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
+ {
+ SendWholeWindow( (*itr)->GetClientHandle() );
+ }
+ if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
+ {
+ a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
+ }
+ }
+ }
+ else if( m_bInventoryVisible ) // Click in player inventory
+ {
+ a_ClickPacket->m_WindowID = 0;
+ a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
+ cWindow* Window = a_Player.GetInventory().GetWindow();
+ if( Window )
+ {
+ Window->Clicked( a_ClickPacket, a_Player );
+ }
+ }
+ if (m_DraggingItem != NULL)
+ {
+ LOGD("Dragging: %i", m_DraggingItem->m_ItemCount );
+ }
+}
+
+
+
+
+
+void cWindow::Open( cPlayer & a_Player )
+{
+ {
+ cCSLock Lock(m_CS);
+ // If player is already in OpenedBy remove player first
+ m_OpenedBy.remove( &a_Player );
+ // Then add player
+ m_OpenedBy.push_back( &a_Player );
+ }
+
+ cPacket_WindowOpen WindowOpen;
+ WindowOpen.m_WindowID = (char)m_WindowID;
+ WindowOpen.m_InventoryType = (char)m_WindowType;
+ WindowOpen.m_WindowTitle = m_WindowTitle;
+ WindowOpen.m_NumSlots = (char)m_NumSlots;
+ a_Player.GetClientHandle()->Send( WindowOpen );
+}
+
+
+
+
+
+void cWindow::Close( cPlayer & a_Player )
+{
+ //Checks wheather the player is still holding an item
+ if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
+ {
+ LOG("Player holds item! Dropping it...");
+ a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+ }
+
+ cPacket_WindowClose WindowClose;
+ WindowClose.m_Close = (char)m_WindowID;
+ cClientHandle * ClientHandle = a_Player.GetClientHandle();
+ if ( ClientHandle != NULL)
+ {
+ ClientHandle->Send( WindowClose );
+ }
+
+ {
+ cCSLock Lock(m_CS);
+ m_OpenedBy.remove( &a_Player );
+ if( m_OpenedBy.size() == 0 )
+ {
+ Destroy();
+ }
+ }
+ if (m_IsDestroyed)
+ {
+ delete this;
+ }
+}
+
+
+
+
+
+void cWindow::OwnerDestroyed()
+{
+ m_Owner = 0;
+ while( m_OpenedBy.size() > 1 )
+ {
+ (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
+ }
+ (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
+}
+
+
+
+
+
+void cWindow::Destroy()
+{
+ LOGD("Destroying window %p (type %d)", this, m_WindowType);
+ if (m_Owner != NULL)
+ {
+ m_Owner->CloseWindow();
+ m_Owner = NULL;
+ }
+ m_IsDestroyed = true;
+}
+
+
+
+
+
+void cWindow::SendWholeWindow( cClientHandle* a_Client )
+{
+ cPacket_WholeInventory Inventory( this );
+ a_Client->Send( Inventory );
+}
+
+
+
+
+
+void cWindow::BroadcastWholeWindow(void)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ SendWholeWindow((*itr)->GetClientHandle());
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::Broadcast(const cPacket & a_Packet)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ (*itr)->GetClientHandle()->Send(a_Packet);
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+