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-rw-r--r--source/cWorld.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 588640c03..266d425e4 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -1502,101 +1502,3 @@ int cWorld::GetNumChunks(void) const
-
-bool cWorld::WSIIsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::WSIMarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::WSIMarkChunkSaved(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkSaved(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::WSIChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::WSIGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_Generator.GenerateChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::WSIGetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
-{
- return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-AString cWorld::WSIGetFolder(void)
-{
- return m_WorldName;
-}
-
-
-
-
-
-void cWorld::WSIChunkDataLoaded(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const BLOCKTYPE * a_BlockMeta,
- const BLOCKTYPE * a_BlockLight,
- const BLOCKTYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities
-)
-{
- // Set all a_Entities' and a_BlockEntities' world to this:
- for (cEntityList::iterator itr = a_Entities.begin(); itr != a_Entities.end(); ++itr)
- {
- (*itr)->SetWorld(this);
- } // for itr - a_Entities[]
- for (cBlockEntityList::iterator itr = a_BlockEntities.begin(); itr != a_BlockEntities.end(); ++itr)
- {
- (*itr)->SetWorld(this);
- } // for itr - a_BlockEntities[]
-
- m_ChunkMap->ChunkDataLoaded(
- a_ChunkX, a_ChunkY, a_ChunkZ,
- a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
- a_HeightMap,
- a_Entities,
- a_BlockEntities
- );
- m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-