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-rw-r--r--source/cWorld.cpp764
1 files changed, 764 insertions, 0 deletions
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
new file mode 100644
index 000000000..e634ea112
--- /dev/null
+++ b/source/cWorld.cpp
@@ -0,0 +1,764 @@
+#include "BlockID.h"
+#include "cWorld.h"
+#include "cChunk.h"
+#include "cClientHandle.h"
+#include "cPickup.h"
+#include "cBlockToPickup.h"
+#include "cMCLogger.h"
+#include "cPlayer.h"
+#include "cServer.h"
+#include "cCriticalSection.h"
+#include "cItem.h"
+#include "cRoot.h"
+#include "../iniFile/iniFile.h"
+#include "cChunkMap.h"
+#include "cWaterSimulator.h"
+#include "cChicken.h"
+#include "cSpider.h"
+#include "cGenSettings.h"
+
+
+#include "packets/cPacket_TimeUpdate.h"
+
+#include "Vector3d.h"
+
+#include <time.h>
+
+#include "tolua++.h"
+
+#ifndef _WIN32
+#include <stdlib.h>
+#include <sys/stat.h> // for mkdir
+#include <sys/types.h>
+#endif
+
+float cWorld::m_Time = 0.f;
+
+char g_BlockLightValue[128];
+char g_BlockSpreadLightFalloff[128];
+bool g_BlockTransparent[128];
+bool g_BlockOneHitDig[128];
+
+#define RECI_RAND_MAX (1.f/RAND_MAX)
+inline float fRadRand( float a_Radius )
+{
+ return ((float)rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
+}
+
+struct cWorld::sWorldState
+{
+ cWorld::EntityList m_RemoveEntityQueue;
+ cWorld::EntityList m_AllEntities;
+ cWorld::ClientList m_Clients;
+ cWorld::PlayerList m_Players;
+
+ static const unsigned int CHUNKBUFFER_SIZE = 5;
+ std::vector< unsigned int > m_ChunkBuffer;
+
+ cWorld::ChunkList m_SpreadQueue;
+};
+
+cWorld* cWorld::GetWorld()
+{
+ LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetWorld() instead!");
+ return cRoot::Get()->GetWorld();
+}
+
+cWorld::~cWorld()
+{
+ LockEntities();
+ while( m_pState->m_AllEntities.begin() != m_pState->m_AllEntities.end() )
+ {
+ cEntity* Entity = *m_pState->m_AllEntities.begin();
+ m_pState->m_AllEntities.remove( Entity );
+ RemoveEntity( Entity );
+ }
+ UnlockEntities();
+
+ delete m_WaterSimulator;
+
+ UnloadUnusedChunks();
+ delete m_ChunkMap;
+
+ delete m_ClientHandleCriticalSection; m_ClientHandleCriticalSection = 0;
+ delete m_EntitiesCriticalSection; m_EntitiesCriticalSection = 0;
+ delete m_ChunksCriticalSection; m_ChunksCriticalSection = 0;
+ delete m_pState;
+}
+
+cWorld::cWorld()
+ : m_pState( new sWorldState )
+ , m_SpawnMonsterTime( 0.f )
+{
+ LOG("cWorld::cWorld()");
+
+#ifdef _WIN32
+ {
+ SECURITY_ATTRIBUTES Attrib;
+ Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
+ Attrib.lpSecurityDescriptor = NULL;
+ Attrib.bInheritHandle = false;
+ ::CreateDirectory("world", &Attrib);
+ }
+#else
+ {
+ mkdir("world", S_IRWXU | S_IRWXG | S_IRWXO);
+ }
+#endif
+
+ srand( (unsigned int) time(0) );
+ m_SpawnX = (double)((rand()%10000)-5000);
+ m_SpawnY = 128;
+ m_SpawnZ = (double)((rand()%10000)-5000);
+ m_WorldSeed = rand();
+
+ cIniFile IniFile("world/world.ini");
+ if( IniFile.ReadFile() )
+ {
+ m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX );
+ m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY );
+ m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ );
+ m_WorldSeed = IniFile.GetValueI("Seed", "Seed", m_WorldSeed );
+ }
+ else
+ {
+ IniFile.SetValueF("SpawnPosition", "X", m_SpawnX );
+ IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY );
+ IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ );
+ IniFile.SetValueI("Seed", "Seed", m_WorldSeed );
+ if( !IniFile.WriteFile() )
+ {
+ LOG("WARNING: Could not write to world/world.ini");
+ }
+ }
+ LOGINFO("Seed: %i", m_WorldSeed );
+
+ cIniFile GenSettings("terrain.ini");
+ if( GenSettings.ReadFile() )
+ {
+#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
+ READ_INI_TERRAIN_VAL( HeightFreq1, float );
+ READ_INI_TERRAIN_VAL( HeightFreq2, float );
+ READ_INI_TERRAIN_VAL( HeightFreq3, float );
+ READ_INI_TERRAIN_VAL( HeightAmp1, float );
+ READ_INI_TERRAIN_VAL( HeightAmp2, float );
+ READ_INI_TERRAIN_VAL( HeightAmp3, float );
+ }
+ else
+ {
+#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
+ SET_INI_TERRAIN_VAL( HeightFreq1 );
+ SET_INI_TERRAIN_VAL( HeightFreq2 );
+ SET_INI_TERRAIN_VAL( HeightFreq3 );
+ SET_INI_TERRAIN_VAL( HeightAmp1 );
+ SET_INI_TERRAIN_VAL( HeightAmp2 );
+ SET_INI_TERRAIN_VAL( HeightAmp3 );
+ GenSettings.WriteFile();
+ }
+
+ m_bAnimals = true;
+ m_SpawnMonsterRate = 10;
+ cIniFile IniFile2("settings.ini");
+ if( IniFile2.ReadFile() )
+ {
+ m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
+ m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10 );
+ }
+
+ m_ChunkMap = new cChunkMap( 32, 32 );
+
+ m_Time = 0;
+ m_WorldTimeFraction = 0.f;
+ m_WorldTime = 0;
+ m_LastSave = 0;
+ m_LastUnload = 0;
+ m_ClientHandleCriticalSection = new cCriticalSection();
+ m_EntitiesCriticalSection = new cCriticalSection();
+ m_ChunksCriticalSection = new cCriticalSection();
+
+ m_WaterSimulator = new cWaterSimulator( this );
+
+ memset( g_BlockLightValue, 0x0, 128 );
+ memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
+ memset( g_BlockTransparent, 0x0, 128 );
+ memset( g_BlockOneHitDig, 0x0, 128 );
+
+ // Emissive blocks
+ g_BlockLightValue[ E_BLOCK_TORCH ] = 14;
+ g_BlockLightValue[ E_BLOCK_FIRE ] = 15;
+ g_BlockLightValue[ E_BLOCK_LAVA ] = 15;
+ g_BlockLightValue[ E_BLOCK_STATIONARY_LAVA ] = 15;
+ g_BlockLightValue[ E_BLOCK_GLOWSTONE ] = 15;
+
+ // Spread blocks
+ g_BlockSpreadLightFalloff[ E_BLOCK_AIR ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_TORCH ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_FIRE ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_LAVA ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_LAVA ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_WATER ] = 4; // Light in water dissapears faster
+ g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_WATER ] = 4;
+ g_BlockSpreadLightFalloff[ E_BLOCK_LEAVES ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_GLASS ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_GLOWSTONE ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_SIGN_POST ] = 1;
+ g_BlockSpreadLightFalloff[ E_BLOCK_WALLSIGN ] = 1;
+
+ // Transparent blocks
+ g_BlockTransparent[ E_BLOCK_AIR ] = true;
+ g_BlockTransparent[ E_BLOCK_GLASS ] = true;
+ g_BlockTransparent[ E_BLOCK_FIRE ] = true;
+ g_BlockTransparent[ E_BLOCK_ICE ] = true;
+ g_BlockTransparent[ E_BLOCK_TORCH ] = true;
+ g_BlockTransparent[ E_BLOCK_SIGN_POST ] = true;
+ g_BlockTransparent[ E_BLOCK_WALLSIGN ] = true;
+
+ // One hit break blocks
+ g_BlockOneHitDig[ E_BLOCK_SAPLING ] = true;
+ g_BlockOneHitDig[ E_BLOCK_YELLOW_FLOWER ] = true;
+ g_BlockOneHitDig[ E_BLOCK_RED_ROSE ] = true;
+ g_BlockOneHitDig[ E_BLOCK_BROWN_MUSHROOM ] = true;
+ g_BlockOneHitDig[ E_BLOCK_RED_MUSHROOM ] = true;
+ g_BlockOneHitDig[ E_BLOCK_TNT ] = true;
+ g_BlockOneHitDig[ E_BLOCK_TORCH ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REDSTONE_WIRE ] = true;
+ g_BlockOneHitDig[ E_BLOCK_CROPS ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REDSTONE_TORCH_OFF ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REDSTONE_TORCH_ON ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REEDS ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REDSTONE_WIRE ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_OFF ] = true;
+ g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_ON ] = true;
+ g_BlockOneHitDig[ E_BLOCK_LOCKED_CHEST ] = true;
+
+}
+
+void cWorld::InitializeSpawn()
+{
+ int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
+ BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
+ int ViewDist = cClientHandle::VIEWDISTANCE;
+ LOG("Loading spawn area");
+ for(int x = 0; x < ViewDist; x++)
+ {
+ for(int z = 0; z < ViewDist; z++)
+ {
+ GetChunk( x + ChunkX-(ViewDist-1)/2, 0, z + ChunkZ-(ViewDist-1)/2 );
+ }
+ LOG("Loaded %0.2f", ((float)x / (float)ViewDist)*100 );
+ }
+}
+
+void cWorld::Tick(float a_Dt)
+{
+ m_Time+=a_Dt/1000.f;
+
+ bool bSendTime = false;
+ m_WorldTimeFraction+=a_Dt/1000.f;
+ while( m_WorldTimeFraction > 1.f )
+ {
+ m_WorldTimeFraction-=1.f;
+ m_WorldTime+=20;
+ m_WorldTime %= 24000; // 24000 units in a day
+ bSendTime = true;
+ }
+ if( bSendTime ) cRoot::Get()->GetServer()->Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
+
+ LockEntities();
+ for( cWorld::EntityList::iterator itr = GetEntities().begin(); itr != GetEntities().end();)
+ {
+ if( (*itr)->IsDestroyed() )
+ {
+ LOG("Destroy that entity! %i", (*itr)->GetUniqueID() );
+ cEntity* RemoveMe = *itr;
+ itr++;
+ AddToRemoveEntityQueue( *RemoveMe );
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ itr++;
+ }
+ UnlockEntities();
+
+ LockChunks();
+
+ while( !m_pState->m_SpreadQueue.empty() )
+ {
+ cChunk* Chunk = (*m_pState->m_SpreadQueue.begin());
+ //LOG("Spreading: %p", Chunk );
+ Chunk->SpreadLight( Chunk->pGetSkyLight() );
+ Chunk->SpreadLight( Chunk->pGetLight() );
+ m_pState->m_SpreadQueue.remove( &*Chunk );
+ }
+
+ m_ChunkMap->Tick(a_Dt);
+ m_WaterSimulator->Simulate(a_Dt);
+ UnlockChunks();
+
+ if( m_Time - m_LastSave > 60*5 ) // Save each 5 minutes
+ {
+ SaveAllChunks();
+ }
+
+ if( m_Time - m_LastUnload > 10 ) // Unload each minute
+ {
+ UnloadUnusedChunks();
+ }
+
+ while( !m_pState->m_RemoveEntityQueue.empty() )
+ {
+ RemoveEntity( *m_pState->m_RemoveEntityQueue.begin() );
+ }
+
+
+ if( m_bAnimals && ( m_Time - m_SpawnMonsterTime > m_SpawnMonsterRate ) ) // 10 seconds
+ {
+ m_SpawnMonsterTime = m_Time;
+ if( m_pState->m_Players.size() > 0 )
+ {
+ cChicken *Chicken;
+ cSpider *Spider;
+ int RandomPlayerIdx = rand() & m_pState->m_Players.size();
+ PlayerList::iterator itr = m_pState->m_Players.begin();
+ for( int i = 1; i < RandomPlayerIdx; i++ )
+ itr++;
+
+ cPlayer* Player = *itr;
+ Vector3d SpawnPos = Player->GetPosition();
+ SpawnPos += Vector3d( (double)(rand()%64)-32, (double)(rand()%64)-32, (double)(rand()%64)-32 );
+ char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
+
+ //cMonster* Monster = new cChicken();
+ if(m_WorldTime >= 12000 + 1000) {
+ Spider = new cSpider();
+ Spider->Initialize();
+ Spider->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
+ Spider->SpawnOn( 0 );
+ } else {
+ Chicken = new cChicken();
+ Chicken->Initialize();
+ Chicken->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
+ Chicken->SpawnOn( 0 );
+ }
+ //Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
+ //Monster->SpawnOn( 0 );
+ }
+ }
+}
+
+void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
+{
+ // new tree code, looks much better
+ // with help from seanj
+ // converted from php to lua then lua to c++
+
+ // build trunk
+ int trunk = rand() % (7 - 5 + 1) + 5;
+ for (int i = 0; i < trunk; i++)
+ {
+
+ if( GetBlock( a_X, a_Y + i, a_Z ) == E_BLOCK_AIR )
+ FastSetBlock( a_X, a_Y + i, a_Z, E_BLOCK_LOG, 0 );
+ }
+
+ // build tree
+ for (int j = 0; j < trunk; j++) {
+ int radius = trunk - j;
+ if (radius < 4) {
+ if (radius > 2) {
+ radius = 2;
+ }
+ for (int i = a_X - radius; i <= a_X + radius; i++) {
+ for (int k = a_Z-radius; k <= a_Z + radius; k++) {
+ // small chance to be missing a block to add a little random
+ if (k != a_Z || i != a_X && (rand() % 100 + 1) > 20) {
+
+ if( GetBlock( i, a_Y + j, k ) == E_BLOCK_AIR )
+ FastSetBlock(i, a_Y+j, k, E_BLOCK_LEAVES, 0 );
+ }
+ else {
+ //if( m_BlockType[ MakeIndex(i, TopY+j, k) ] == E_BLOCK_AIR )
+ // m_BlockType[ MakeIndex(i, TopY+j, k) ] = E_BLOCK_LEAVES;
+ }
+ }
+ }
+ if( GetBlock( a_X, a_Y+j, a_Z ) == E_BLOCK_AIR )
+ FastSetBlock( a_X, a_Y+j, a_Z, E_BLOCK_LOG, 0 );
+
+ }
+ }
+
+ // do the top
+ if( GetBlock( a_X+1, a_Y+trunk, a_Z ) == E_BLOCK_AIR )
+ FastSetBlock( a_X+1, a_Y+trunk, a_Z, E_BLOCK_LEAVES, 0 );
+
+ if( GetBlock( a_X-1, a_Y+trunk, a_Z ) == E_BLOCK_AIR )
+ FastSetBlock( a_X-1, a_Y+trunk, a_Z, E_BLOCK_LEAVES, 0 );
+
+ if( GetBlock( a_X, a_Y+trunk, a_Z+1 ) == E_BLOCK_AIR )
+ FastSetBlock( a_X, a_Y+trunk, a_Z+1, E_BLOCK_LEAVES, 0 );
+
+ if( GetBlock( a_X, a_Y+trunk, a_Z-1 ) == E_BLOCK_AIR )
+ FastSetBlock( a_X, a_Y+trunk, a_Z-1, E_BLOCK_LEAVES, 0 );
+
+ if( GetBlock( a_X, a_Y+trunk, a_Z ) == E_BLOCK_AIR )
+ FastSetBlock( a_X, a_Y+trunk, a_Z, E_BLOCK_LEAVES, 0 );
+
+ // end new tree code
+}
+
+void cWorld::UnloadUnusedChunks()
+{
+ m_LastUnload = m_Time;
+
+ LockChunks();
+ m_ChunkMap->UnloadUnusedChunks();
+ UnlockChunks();
+}
+
+cChunk* cWorld::GetChunk( int a_X, int a_Y, int a_Z )
+{
+ cChunk* Chunk = GetChunkUnreliable( a_X, a_Y, a_Z );
+ if( Chunk )
+ {
+ return Chunk;
+ }
+
+ // Found nothing, create a chunk
+ Chunk = new cChunk( a_X, a_Y, a_Z );
+ if(Chunk)
+ {
+ LOGWARN("Created new chunk! %i %i", a_X, a_Z);
+ LockChunks();
+ m_ChunkMap->AddChunk( Chunk );
+ UnlockChunks();
+ Chunk->Initialize();
+ return Chunk;
+ }
+
+ // This should never happen, but yeah
+ return 0;
+}
+
+cChunk* cWorld::GetChunkUnreliable( int a_X, int a_Y, int a_Z )
+{
+ LockChunks();
+ cChunk* Chunk = m_ChunkMap->GetChunk( a_X, a_Y, a_Z );
+ UnlockChunks();
+ if( Chunk ) return Chunk;
+ return 0;
+}
+
+cChunk* cWorld::GetChunkOfBlock( int a_X, int a_Y, int a_Z )
+{
+ int ChunkX, ChunkY, ChunkZ;
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+ return GetChunk( ChunkX, ChunkY, ChunkZ );
+}
+
+void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
+{
+ m_WaterSimulator->WakeUp( a_X, a_Y, a_Z );
+
+ int ChunkX, ChunkY, ChunkZ;
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+
+ GetChunk( ChunkX, ChunkY, ChunkZ )->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
+}
+
+void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
+{
+ int ChunkX, ChunkY, ChunkZ;
+
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+
+ GetChunk( ChunkX, ChunkY, ChunkZ )->FastSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
+}
+
+char cWorld::GetBlock( int a_X, int a_Y, int a_Z )
+{
+ int ChunkX, ChunkY, ChunkZ;
+
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+
+ return GetChunk( ChunkX, ChunkY, ChunkZ )->GetBlock(a_X, a_Y, a_Z);
+}
+
+char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
+{
+ int ChunkX, ChunkY, ChunkZ;
+
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ return Chunk->GetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z );
+}
+
+void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
+{
+ int ChunkX, ChunkY, ChunkZ;
+
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_MetaData );
+ Chunk->SendBlockTo( a_X, a_Y, a_Z, 0 );
+}
+
+bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem )
+{
+ int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
+
+ AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
+
+ cChunk* DestChunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ if(DestChunk)
+ {
+ DestChunk->SetBlock(PosX, PosY, PosZ, 0, 0 );
+ m_WaterSimulator->WakeUp( a_X, a_Y, a_Z );
+
+ if( !a_PickupItem.IsEmpty() )
+ {
+ cPickup* Pickup = new cPickup( a_X*32 + 16 + (int)fRadRand(16.f), a_Y*32 + 16 + (int)fRadRand(16.f), a_Z*32 + 16 + (int)fRadRand(16.f), a_PickupItem );
+ Pickup->Initialize();
+ }
+ }
+
+ return true;
+}
+
+void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player )
+{
+ int ChunkX, ChunkY, ChunkZ;
+ AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ Chunk->SendBlockTo( a_X, a_Y, a_Z, a_Player->GetClientHandle() );
+}
+
+cBlockEntity* cWorld::GetBlockEntity( int a_X, int a_Y, int a_Z )
+{
+ int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
+
+ AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
+
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ if( !Chunk ) return 0;
+
+ return Chunk->GetBlockEntity( a_X, a_Y, a_Z );
+}
+
+char cWorld::GetHeight( int a_X, int a_Z )
+{
+ int PosX = a_X, PosY = 0, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
+ AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
+ cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
+ return Chunk->GetHeight( PosX, PosZ );
+}
+
+const double & cWorld::GetSpawnY()
+{
+ m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height
+ return m_SpawnY;
+}
+
+void cWorld::AddPlayer( cPlayer* a_Player )
+{
+ m_pState->m_Players.remove( a_Player );
+ m_pState->m_Players.push_back( a_Player );
+}
+
+void cWorld::RemovePlayer( cPlayer* a_Player )
+{
+ m_pState->m_Players.remove( a_Player );
+}
+
+void cWorld::GetAllPlayers( lua_State* L )
+{
+ lua_createtable(L, m_pState->m_Players.size(), 0);
+ int newTable = lua_gettop(L);
+ int index = 1;
+ PlayerList::const_iterator iter = m_pState->m_Players.begin();
+ while(iter != m_pState->m_Players.end()) {
+ tolua_pushusertype( L, (*iter), "cPlayer" );
+ lua_rawseti(L, newTable, index);
+ ++iter;
+ ++index;
+ }
+}
+
+cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
+{
+ cPlayer* BestMatch = 0;
+ unsigned int MatchedLetters = 0;
+ unsigned int NumMatches = 0;
+ bool bPerfectMatch = false;
+
+ unsigned int NameLength = strlen( a_PlayerName );
+ for( PlayerList::iterator itr = m_pState->m_Players.begin(); itr != m_pState->m_Players.end(); itr++ )
+ {
+ std::string Name = (*itr)->GetName();
+ if( NameLength > Name.length() ) continue; // Definitely not a match
+
+ for(unsigned int i = 0; i < NameLength; i++)
+ {
+ char c1 = (char)toupper( a_PlayerName[i] );
+ char c2 = (char)toupper( Name[i] );
+ if( c1 == c2 )
+ {
+ if( i+1 > MatchedLetters )
+ {
+ MatchedLetters = i+1;
+ BestMatch = *itr;
+ }
+ if( i+1 == NameLength )
+ {
+ NumMatches++;
+ if( NameLength == Name.length() )
+ {
+ bPerfectMatch = true;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if( BestMatch == *itr ) BestMatch = 0;
+ break;
+ }
+ if( bPerfectMatch )
+ break;
+ }
+ }
+ if( NumMatches == 1 )
+ return BestMatch;
+
+ // More than one matches, so it's undefined. Return 0 instead
+ return 0;
+}
+
+cEntity* cWorld::GetEntity( int a_UniqueID )
+{
+ for( EntityList::iterator itr = m_pState->m_AllEntities.begin(); itr != m_pState->m_AllEntities.end(); ++itr )
+ {
+ if( (*itr)->GetUniqueID() == a_UniqueID )
+ return *itr;
+ }
+ return 0;
+}
+
+void cWorld::RemoveClient( cClientHandle* a_Client )
+{
+ m_pState->m_Clients.remove( a_Client );
+ if( a_Client )
+ {
+ delete a_Client;
+ a_Client = 0;
+ }
+}
+
+void cWorld::RemoveEntity( cEntity* a_Entity )
+{
+ m_pState->m_RemoveEntityQueue.remove( a_Entity );
+ if( a_Entity )
+ {
+ delete a_Entity;
+ a_Entity = 0;
+ }
+}
+
+bool cWorld::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
+{
+ LockChunks();
+ bool retVal = m_ChunkMap->RemoveEntityFromChunk( a_Entity, a_CalledFrom );
+ UnlockChunks();
+ return retVal;
+}
+
+void cWorld::SaveAllChunks()
+{
+ LOG("Saving all chunks...");
+ m_LastSave = m_Time;
+ LockChunks();
+ m_ChunkMap->SaveAllChunks();
+ UnlockChunks();
+ LOG("Done saving chunks");
+}
+
+void cWorld::LockClientHandle()
+{
+ m_ClientHandleCriticalSection->Lock();
+}
+
+void cWorld::UnlockClientHandle()
+{
+ m_ClientHandleCriticalSection->Unlock();
+}
+
+void cWorld::LockEntities()
+{
+ m_EntitiesCriticalSection->Lock();
+}
+
+void cWorld::UnlockEntities()
+{
+ m_EntitiesCriticalSection->Unlock();
+}
+
+void cWorld::LockChunks()
+{
+ m_ChunksCriticalSection->Lock();
+}
+
+void cWorld::UnlockChunks()
+{
+ m_ChunksCriticalSection->Unlock();
+}
+
+void cWorld::ReSpreadLighting( cChunk* a_Chunk )
+{
+ LockChunks();
+ m_pState->m_SpreadQueue.remove( a_Chunk );
+ m_pState->m_SpreadQueue.push_back( a_Chunk );
+ UnlockChunks();
+}
+
+void cWorld::RemoveSpread( cChunk* a_Chunk )
+{
+ LockChunks();
+ m_pState->m_SpreadQueue.remove( a_Chunk );
+ UnlockChunks();
+}
+
+
+/************************************************************************/
+/* Get and set */
+/************************************************************************/
+void cWorld::AddClient( cClientHandle* a_Client )
+{
+ m_pState->m_Clients.push_back( a_Client );
+}
+cWorld::ClientList & cWorld::GetClients()
+{
+ return m_pState->m_Clients;
+}
+cWorld::EntityList & cWorld::GetEntities()
+{
+ return m_pState->m_AllEntities;
+}
+void cWorld::AddEntity( cEntity* a_Entity )
+{
+ m_pState->m_AllEntities.push_back( a_Entity );
+}
+cWorld::PlayerList & cWorld::GetAllPlayers()
+{
+ return m_pState->m_Players;
+}
+unsigned int cWorld::GetNumPlayers()
+{
+ return m_pState->m_Players.size();
+}
+void cWorld::AddToRemoveEntityQueue( cEntity & a_Entity )
+{
+ m_pState->m_AllEntities.remove( &a_Entity);
+ m_pState->m_RemoveEntityQueue.push_back( &a_Entity );
+} \ No newline at end of file