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-rw-r--r--source/cWorldGenerator.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/cWorldGenerator.cpp b/source/cWorldGenerator.cpp
index f07f5f791..b4291ddb0 100644
--- a/source/cWorldGenerator.cpp
+++ b/source/cWorldGenerator.cpp
@@ -3,6 +3,7 @@
#include "cWorld.h"
#include "cChunk.h"
#include "cGenSettings.h"
+#include "MersenneTwister.h"
#include "BlockID.h"
#include "Vector3i.h"
@@ -205,7 +206,7 @@ void cWorldGenerator::GenerateFoliage( cChunk* a_Chunk )
BlockType[ index ] = (char)GrassID;
}
-
+ MTRand r1;
// Plant sum trees
{
int xx = x + PosX*16;
@@ -215,10 +216,10 @@ void cWorldGenerator::GenerateFoliage( cChunk* a_Chunk )
float val2 = m_Noise.CubicNoise2D( xx*0.01f, zz*0.01f );
if( BlockType[index] == SandID )
{
- if( (val1 + val2 > 0.f) && (rand()%128) > 124 && BlockType[index] == E_BLOCK_SAND )
+ if( (val1 + val2 > 0.f) && (r1.randInt()%128) > 124 && BlockType[index] == E_BLOCK_SAND )
{
BlockType[ cChunk::MakeIndex(x, TopY+1, z) ] = E_BLOCK_CACTUS;
- if( (rand() & 3) == 3 )
+ if( (r1.randInt() & 3) == 3 )
{
BlockType[ cChunk::MakeIndex(x, TopY+2, z) ] = E_BLOCK_CACTUS;
}
@@ -229,15 +230,15 @@ void cWorldGenerator::GenerateFoliage( cChunk* a_Chunk )
{
float val3 = m_Noise.CubicNoise2D( xx*0.01f+10, zz*0.01f+10 );
float val4 = m_Noise.CubicNoise2D( xx*0.05f+20, zz*0.05f+20 );
- if( val1 + val2 > 0.2f && (rand()%128) > 124 )
+ if( val1 + val2 > 0.2f && (r1.randInt()%128) > 124 )
World->GrowTree( xx, TopY, zz );
- else if( val3 > 0.2f && (rand()%128) > 124 )
+ else if( val3 > 0.2f && (r1.randInt()%128) > 124 )
BlockType[ cChunk::MakeIndex(x, TopY+1, z) ] = E_BLOCK_YELLOW_FLOWER;
- else if( val4 > 0.2f && (rand()%128) > 124 )
+ else if( val4 > 0.2f && (r1.randInt()%128) > 124 )
BlockType[ cChunk::MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_ROSE;
- else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
+ else if( val1+val2+val3+val4 > 0.2f && (r1.randInt()%128) > 124 )
BlockType[ cChunk::MakeIndex(x, TopY+1, z) ] = E_BLOCK_RED_MUSHROOM;
- else if( val1+val2+val3+val4 > 0.2f && (rand()%128) > 124 )
+ else if( val1+val2+val3+val4 > 0.2f && (r1.randInt()%128) > 124 )
BlockType[ cChunk::MakeIndex(x, TopY+1, z) ] = E_BLOCK_BROWN_MUSHROOM;
}
}