diff options
Diffstat (limited to 'source/cZombie.cpp')
-rw-r--r-- | source/cZombie.cpp | 61 |
1 files changed, 4 insertions, 57 deletions
diff --git a/source/cZombie.cpp b/source/cZombie.cpp index 5569b42ff..4530cc42f 100644 --- a/source/cZombie.cpp +++ b/source/cZombie.cpp @@ -1,28 +1,7 @@ #include "cZombie.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "Defines.h"
-
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cItem.h"
-#include "cMonsterConfig.h"
-
-#include "cMCLogger.h"
-
-#ifndef _WIN32
-#include <stdlib.h> // rand()
-#include <cstring>
-#endif
-
-cZombie::cZombie() : m_ChaseTime(999999) {
- m_bBurnable = true;
- m_EMPersonality = AGGRESSIVE;
- m_bPassiveAggressive = false;
- //m_AttackRate = 1;
+cZombie::cZombie()
+{
m_MobType = 54;
GetMonsterConfig("Zombie");
}
@@ -33,7 +12,6 @@ cZombie::~cZombie() bool cZombie::IsA( const char* a_EntityType )
{
- //LOG("IsA( cZombie ) : %s", a_EntityType);
if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
@@ -41,6 +19,8 @@ bool cZombie::IsA( const char* a_EntityType ) void cZombie::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
+
+ //TODO Same as in cSkeleton :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
}
@@ -50,38 +30,5 @@ void cZombie::KilledBy( cEntity* a_Killer ) {
cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 2);
-
cMonster::KilledBy( a_Killer );
}
-
-//What to do if in Idle State
-void cZombie::InStateIdle(float a_Dt) {
- cMonster::InStateIdle(a_Dt);
-}
-
-//What to do if in Chasing State
-void cZombie::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-void cZombie::InStateEscaping(float a_Dt) {
- cMonster::InStateEscaping(a_Dt);
-}
-
-void cZombie::GetMonsterConfig(const char* pm_name) {
- LOG("I am gettin my attributes: %s", pm_name);
- cRoot::Get()->GetMonsterConfig()->Get()->AssignAttributes(this,pm_name);
-}
|