diff options
Diffstat (limited to 'source/items/Item.cpp')
-rw-r--r-- | source/items/Item.cpp | 418 |
1 files changed, 0 insertions, 418 deletions
diff --git a/source/items/Item.cpp b/source/items/Item.cpp deleted file mode 100644 index f1b376493..000000000 --- a/source/items/Item.cpp +++ /dev/null @@ -1,418 +0,0 @@ -
-#include "Globals.h"
-#include "Item.h"
-#include "../cItem.h"
-#include "../cWorld.h"
-#include "../cPlayer.h"
-
-//Handler
-#include "ItemCloth.h"
-#include "ItemHoe.h"
-#include "ItemSlab.h"
-#include "ItemWood.h"
-#include "ItemShears.h"
-#include "ItemLeaves.h"
-#include "ItemSapling.h"
-#include "ItemBucket.h"
-#include "ItemLighter.h"
-#include "ItemRedstoneDust.h"
-#include "ItemRedstoneRepeater.h"
-#include "ItemSeeds.h"
-#include "ItemDye.h"
-#include "ItemSugarcane.h"
-#include "ItemPickaxe.h"
-#include "ItemShovel.h"
-#include "ItemSword.h"
-#include "ItemDoor.h"
-#include "ItemFood.h"
-#include "ItemSign.h"
-
-#include "../blocks/Block.h"
-
-
-
-
-
-bool cItemHandler::m_HandlerInitialized = false;
-cItemHandler * cItemHandler::m_ItemHandler[2266];
-
-
-
-
-
-cItemHandler *cItemHandler::GetItemHandler(int a_ItemID)
-{
- if(a_ItemID < 0) a_ItemID = 0;
-
- if(!m_HandlerInitialized)
- { //We have to initialize
- memset(m_ItemHandler, 0, sizeof(m_ItemHandler));
- m_HandlerInitialized = true;
- }
- if(m_ItemHandler[a_ItemID])
- return m_ItemHandler[a_ItemID];
- m_ItemHandler[a_ItemID] = CreateItemHandler(a_ItemID);
- return m_ItemHandler[a_ItemID];
-}
-
-
-
-
-
-cItemHandler *cItemHandler::CreateItemHandler(int a_ItemID)
-{
- switch(a_ItemID)
- {
- default: return new cItemHandler(a_ItemID);
-
- // Single item per handler:
- case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemID);
- case E_ITEM_LEAVES: return new cItemLeavesHandler(a_ItemID);
- case E_ITEM_SAPLING: return new cItemSaplingHandler(a_ItemID);
- case E_ITEM_DYE: return new cItemDyeHandler(a_ItemID);
- case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemID);
- case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemID);
- case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemID);
- case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemID);
- case E_ITEM_WOOL: return new cItemClothHandler(a_ItemID);
-
- case E_ITEM_WOODEN_HOE:
- case E_ITEM_STONE_HOE:
- case E_ITEM_IRON_HOE:
- case E_ITEM_GOLD_HOE:
- case E_ITEM_DIAMOND_HOE:
- {
- return new cItemHoeHandler(a_ItemID);
- }
-
- case E_ITEM_WOODEN_PICKAXE:
- case E_ITEM_STONE_PICKAXE:
- case E_ITEM_IRON_PICKAXE:
- case E_ITEM_GOLD_PICKAXE:
- case E_ITEM_DIAMOND_PICKAXE:
- {
- return new cItemPickaxeHandler(a_ItemID);
- }
-
- case E_ITEM_WOODEN_SHOVEL:
- case E_ITEM_STONE_SHOVEL:
- case E_ITEM_IRON_SHOVEL:
- case E_ITEM_GOLD_SHOVEL:
- case E_ITEM_DIAMOND_SHOVEL:
- {
- return new cItemShovelHandler(a_ItemID);
- }
-
- case E_ITEM_WOODEN_SWORD:
- case E_ITEM_STONE_SWORD:
- case E_ITEM_IRON_SWORD:
- case E_ITEM_GOLD_SWORD:
- case E_ITEM_DIAMOND_SWORD:
- {
- return new cItemSwordHandler(a_ItemID);
- }
-
- case E_ITEM_STONE_SLAB:
- case E_ITEM_WOODEN_SLAB:
- {
- return new cItemSlabHandler(a_ItemID);
- }
-
- case E_ITEM_LOG:
- case E_ITEM_PLANKS:
- {
- return new cItemWoodHandler(a_ItemID);
- }
-
- case E_ITEM_BUCKET:
- case E_ITEM_WATER_BUCKET:
- case E_ITEM_LAVA_BUCKET:
- {
- return new cItemBucketHandler(a_ItemID);
- }
-
- case E_ITEM_PUMPKIN_SEEDS:
- case E_ITEM_MELON_SEEDS:
- case E_ITEM_SEEDS:
- {
- return new cItemSeedsHandler(a_ItemID);
- }
-
- case E_ITEM_IRON_DOOR:
- case E_ITEM_WOODEN_DOOR:
- {
- return new cItemDoorHandler(a_ItemID);
- }
-
- // Food:
- case E_ITEM_BREAD:
- case E_ITEM_COOKIE:
- case E_ITEM_MELON_SLICE:
- case E_ITEM_RAW_CHICKEN:
- case E_ITEM_COOKED_CHICKEN:
- case E_ITEM_RAW_BEEF:
- case E_ITEM_RAW_MEAT:
- case E_ITEM_STEAK:
- case E_ITEM_COOKED_MEAT:
- case E_ITEM_RAW_FISH:
- case E_ITEM_COOKED_FISH:
- case E_ITEM_RED_APPLE:
- case E_ITEM_GOLDEN_APPLE:
- case E_ITEM_ROTTEN_FLESH:
- case E_ITEM_SPIDER_EYE:
- {
- return new cItemFoodHandler(a_ItemID);
- }
-
- case E_ITEM_SIGN:
- return new cItemSignHandler(a_ItemID);
- }
-}
-
-
-
-
-
-void cItemHandler::Deinit()
-{
- for(int i = 0; i < 2266; i++)
- {
- delete m_ItemHandler[i];
- }
- m_HandlerInitialized = false;
-}
-
-
-
-
-
-cItemHandler::cItemHandler(int a_ItemID)
-{
- m_ItemID = a_ItemID;
-}
-
-
-
-
-
-bool cItemHandler::OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- return false;
-}
-
-
-
-
-
-bool cItemHandler::OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- return false;
-}
-
-
-
-
-
-void cItemHandler::OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z)
-{
- char Block = a_World->GetBlock(a_X, a_Y, a_Z);
- cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
-
- if(a_Player->GetGameMode() == eGameMode_Survival)
- {
- if(!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
- {
- Handler->DropBlock(a_World, a_X, a_Y, a_Z);
- }
- }
-
- a_Player->UseEquippedItem();
-}
-
-
-
-
-
-void cItemHandler::OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item)
-{
-
-}
-
-
-
-
-
-char cItemHandler::GetMaxStackSize(void)
-{
- if (m_ItemID < 256)
- {
- // All blocks can stack up to 64
- return 64;
- }
-
- switch (m_ItemID)
- {
- case E_ITEM_APPLE: return 64;
- case E_ITEM_ARROW: return 64;
- case E_ITEM_BLAZE_POWDER: return 64;
- case E_ITEM_BLAZE_ROD: return 64;
- case E_ITEM_BONE: return 64;
- case E_ITEM_BOOK: return 64;
- case E_ITEM_BOWL: return 64;
- case E_ITEM_BREAD: return 64;
- case E_ITEM_BROWN_MUSHROOM: return 64;
- case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
- case E_ITEM_COAL: return 64;
- case E_ITEM_COOKED_CHICKEN: return 64;
- case E_ITEM_COOKED_FISH: return 64;
- case E_ITEM_COOKED_PORKCHOP: return 64;
- case E_ITEM_DIAMOND: return 64;
- case E_ITEM_FEATHER: return 64;
- case E_ITEM_FLINT: return 64;
- case E_ITEM_GOLD: return 64;
- case E_ITEM_GUNPOWDER: return 64;
- case E_ITEM_IRON: return 64;
- case E_ITEM_RAW_PORKCHOP: return 64;
- case E_ITEM_SEEDS: return 64;
- case E_ITEM_STICK: return 64;
- case E_ITEM_STRING: return 64;
- case E_ITEM_WHEAT: return 64;
- }
- // By default items don't stack:
- return 1;
-}
-
-
-
-
-
-bool cItemHandler::IsTool()
-{
- return
- (m_ItemID >= 256 && m_ItemID <= 259)
- || (m_ItemID == 261)
- || (m_ItemID >= 267 && m_ItemID <= 279)
- || (m_ItemID >= 283 && m_ItemID <= 286)
- || (m_ItemID >= 290 && m_ItemID <= 294)
- || (m_ItemID >= 256 && m_ItemID <= 259)
- || (m_ItemID == 325)
- || (m_ItemID == 346);
-}
-
-
-
-
-
-bool cItemHandler::IsFood()
-{
- return
- (m_ItemID == 260)
- || (m_ItemID == 282)
- || (m_ItemID == 297)
- || (m_ItemID >= 319 && m_ItemID <= 320)
- || (m_ItemID == 335)
- || (m_ItemID >= 349 && m_ItemID <= 350)
- || (m_ItemID == 357)
- || (m_ItemID == 360)
- || (m_ItemID >= 363 && m_ItemID <= 366);
-}
-
-
-
-
-
-bool cItemHandler::IsPlaceable()
-{
- return m_ItemID >= 1 && m_ItemID <= 136;
-}
-
-
-
-
-
-bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockID)
-{
- return false;
-}
-
-
-
-
-
-BLOCKTYPE cItemHandler::GetBlockType()
-{
- ASSERT(m_ItemID < 256); // Items with IDs above 255 should all be handled by specific handlers
-
- #ifdef _DEBUG
- if (m_ItemID > 256)
- {
- LOGERROR("Item %d has no valid block!", m_ItemID);
- }
- #endif // _DEBUG
-
- return (BLOCKTYPE) m_ItemID;
-}
-
-
-
-
-
-NIBBLETYPE cItemHandler::GetBlockMeta(short a_ItemDamage)
-{
- return (NIBBLETYPE)a_ItemDamage & 0x0f; // This keeps most textures. The few other items have to override this
-}
-
-
-
-
-
-void cItemHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir)
-{
- BLOCKTYPE Block = GetBlockType();
- cBlockHandler *Handler = cBlockHandler::GetBlockHandler(Block);
- Handler->PlaceBlock(a_World, a_Player, GetBlockMeta(a_Item->m_ItemHealth), a_X, a_Y, a_Z, a_Dir);
- if(a_Player->GetGameMode() == eGameMode_Survival)
- {
- cItem Item(a_Item->m_ItemID, 1);
- a_Player->GetInventory().RemoveItem(Item);
- }
-}
-
-
-
-
-
-bool cItemHandler::EatItem(cPlayer *a_Player, cItem *a_Item)
-{
- FoodInfo Info = GetFoodInfo();
-
- if(Info.FoodLevel > 0 || Info.Saturation > 0.f)
- {
- bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
- if(Success && Info.PoisionChance > 0)
- {
- MTRand r1;
- if((r1.randInt(100) - Info.PoisionChance) <= 0)
- { //Unlucky guy :D
- //TODO: Make player ill
- }
- }
-
- return Success;
- }
-
- return false;
-}
-
-
-
-
-
-cItemHandler::FoodInfo cItemHandler::GetFoodInfo()
-{
- return FoodInfo(0, 0.f);
-}
-
-
-
-
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