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-rw-r--r--source/Bindings.cpp42674
-rw-r--r--source/Bindings.h16
-rw-r--r--source/BioGen.cpp586
-rw-r--r--source/BioGen.h342
-rw-r--r--source/BlockID.cpp650
-rw-r--r--source/BlockID.h1282
-rw-r--r--source/ChunkDef.h984
-rw-r--r--source/ChunkSender.cpp600
-rw-r--r--source/ChunkSender.h306
-rw-r--r--source/CompoGen.cpp854
-rw-r--r--source/CompoGen.h308
-rw-r--r--source/CraftingRecipes.cpp1530
-rw-r--r--source/CraftingRecipes.h344
-rw-r--r--source/Defines.h586
-rw-r--r--source/Endianness.h140
-rw-r--r--source/FastNBT.cpp1060
-rw-r--r--source/FastNBT.h548
-rw-r--r--source/FileDefine.h40
-rw-r--r--source/FinishGen.cpp570
-rw-r--r--source/FinishGen.h180
-rw-r--r--source/Globals.cpp20
-rw-r--r--source/Globals.h404
-rw-r--r--source/HeiGen.cpp604
-rw-r--r--source/HeiGen.h274
-rw-r--r--source/LeakFinder.cpp2080
-rw-r--r--source/LeakFinder.h290
-rw-r--r--source/LightingThread.cpp1062
-rw-r--r--source/LightingThread.h352
-rw-r--r--source/LuaFunctions.h34
-rw-r--r--source/LuaItems.h104
-rw-r--r--source/ManualBindings.cpp1228
-rw-r--r--source/ManualBindings.h14
-rw-r--r--source/Matrix4f.cpp8
-rw-r--r--source/Matrix4f.h222
-rw-r--r--source/MemoryLeak.h38
-rw-r--r--source/MersenneTwister.h912
-rw-r--r--source/PacketID.h122
-rw-r--r--source/SquirrelBindings.cpp280
-rw-r--r--source/SquirrelBindings.h30
-rw-r--r--source/StackWalker.cpp2690
-rw-r--r--source/StackWalker.h428
-rw-r--r--source/StringCompression.cpp110
-rw-r--r--source/StringCompression.h34
-rw-r--r--source/StringUtils.cpp464
-rw-r--r--source/StringUtils.h124
-rw-r--r--source/StructGen.cpp928
-rw-r--r--source/StructGen.h244
-rw-r--r--source/Trees.cpp1076
-rw-r--r--source/Trees.h170
-rw-r--r--source/Vector3d.cpp44
-rw-r--r--source/Vector3d.h82
-rw-r--r--source/Vector3f.cpp66
-rw-r--r--source/Vector3f.h92
-rw-r--r--source/Vector3i.cpp30
-rw-r--r--source/Vector3i.h74
-rw-r--r--source/WSSAnvil.cpp1910
-rw-r--r--source/WSSAnvil.h262
-rw-r--r--source/WSSCompact.cpp1884
-rw-r--r--source/WSSCompact.h288
-rw-r--r--source/WorldStorage.cpp758
-rw-r--r--source/WorldStorage.h262
-rw-r--r--source/cAggressiveMonster.cpp154
-rw-r--r--source/cAuthenticator.cpp548
-rw-r--r--source/cAuthenticator.h170
-rw-r--r--source/cBlockEntity.h186
-rw-r--r--source/cBlockToPickup.cpp646
-rw-r--r--source/cBlockToPickup.h56
-rw-r--r--source/cBlockingTCPLink.cpp300
-rw-r--r--source/cBlockingTCPLink.h56
-rw-r--r--source/cCavespider.cpp118
-rw-r--r--source/cChatColor.cpp78
-rw-r--r--source/cChatColor.h86
-rw-r--r--source/cChestEntity.cpp468
-rw-r--r--source/cChestEntity.h132
-rw-r--r--source/cChicken.cpp112
-rw-r--r--source/cChicken.h28
-rw-r--r--source/cChunk.cpp3286
-rw-r--r--source/cChunk.h542
-rw-r--r--source/cChunk.inl.h68
-rw-r--r--source/cChunkGenerator.cpp1088
-rw-r--r--source/cChunkGenerator.h452
-rw-r--r--source/cChunkMap.cpp2970
-rw-r--r--source/cChunkMap.h562
-rw-r--r--source/cClientHandle.cpp4168
-rw-r--r--source/cClientHandle.h478
-rw-r--r--source/cCow.cpp112
-rw-r--r--source/cCraftingWindow.cpp262
-rw-r--r--source/cCraftingWindow.h24
-rw-r--r--source/cCreativeInventory.cpp76
-rw-r--r--source/cCreativeInventory.h26
-rw-r--r--source/cCreeper.cpp104
-rw-r--r--source/cCriticalSection.cpp314
-rw-r--r--source/cCriticalSection.h142
-rw-r--r--source/cCuboid.cpp38
-rw-r--r--source/cCuboid.h78
-rw-r--r--source/cDoors.h122
-rw-r--r--source/cEnderman.cpp126
-rw-r--r--source/cEnderman.h30
-rw-r--r--source/cEntity.cpp764
-rw-r--r--source/cEntity.h296
-rw-r--r--source/cEvent.cpp236
-rw-r--r--source/cEvent.h94
-rw-r--r--source/cFile.cpp542
-rw-r--r--source/cFile.h216
-rw-r--r--source/cFileFormatUpdater.cpp286
-rw-r--r--source/cFileFormatUpdater.h20
-rw-r--r--source/cFireSimulator.cpp262
-rw-r--r--source/cFireSimulator.h94
-rw-r--r--source/cFluidSimulator.cpp1376
-rw-r--r--source/cFluidSimulator.h108
-rw-r--r--source/cFurnaceEntity.cpp802
-rw-r--r--source/cFurnaceEntity.h148
-rw-r--r--source/cFurnaceRecipe.cpp480
-rw-r--r--source/cFurnaceRecipe.h92
-rw-r--r--source/cFurnaceWindow.cpp92
-rw-r--r--source/cFurnaceWindow.h30
-rw-r--r--source/cGhast.cpp98
-rw-r--r--source/cGhast.h28
-rw-r--r--source/cGroup.cpp72
-rw-r--r--source/cGroup.h78
-rw-r--r--source/cGroupManager.cpp214
-rw-r--r--source/cGroupManager.h32
-rw-r--r--source/cHeartBeat.cpp288
-rw-r--r--source/cHeartBeat.h56
-rw-r--r--source/cInventory.cpp720
-rw-r--r--source/cInventory.h164
-rw-r--r--source/cIsThread.cpp334
-rw-r--r--source/cIsThread.h156
-rw-r--r--source/cItem.cpp102
-rw-r--r--source/cItem.h228
-rw-r--r--source/cLadder.h84
-rw-r--r--source/cLavaSimulator.cpp38
-rw-r--r--source/cLavaSimulator.h22
-rw-r--r--source/cLog.cpp318
-rw-r--r--source/cLog.h64
-rw-r--r--source/cLuaChunk.cpp8
-rw-r--r--source/cLuaChunk.h276
-rw-r--r--source/cLuaCommandBinder.cpp244
-rw-r--r--source/cLuaCommandBinder.h84
-rw-r--r--source/cMCLogger.cpp382
-rw-r--r--source/cMCLogger.h120
-rw-r--r--source/cMakeDir.cpp50
-rw-r--r--source/cMakeDir.h32
-rw-r--r--source/cMonster.cpp1120
-rw-r--r--source/cMonster.h202
-rw-r--r--source/cMonsterConfig.cpp228
-rw-r--r--source/cMonsterConfig.h32
-rw-r--r--source/cNoise.cpp608
-rw-r--r--source/cNoise.h162
-rw-r--r--source/cPassiveAggressiveMonster.cpp74
-rw-r--r--source/cPassiveMonster.cpp90
-rw-r--r--source/cPawn.cpp504
-rw-r--r--source/cPawn.h164
-rw-r--r--source/cPickup.cpp632
-rw-r--r--source/cPickup.h106
-rw-r--r--source/cPig.cpp102
-rw-r--r--source/cPig.h28
-rw-r--r--source/cPiston.cpp330
-rw-r--r--source/cPiston.h120
-rw-r--r--source/cPlayer.cpp2124
-rw-r--r--source/cPlayer.h292
-rw-r--r--source/cPlugin.cpp168
-rw-r--r--source/cPlugin.h226
-rw-r--r--source/cPluginManager.cpp1496
-rw-r--r--source/cPluginManager.h242
-rw-r--r--source/cPlugin_Lua.cpp194
-rw-r--r--source/cPlugin_Lua.h62
-rw-r--r--source/cPlugin_NewLua.cpp1100
-rw-r--r--source/cPlugin_NewLua.h118
-rw-r--r--source/cRedstone.cpp746
-rw-r--r--source/cRedstone.h244
-rw-r--r--source/cRedstoneSimulator.cpp1402
-rw-r--r--source/cRedstoneSimulator.h178
-rw-r--r--source/cReferenceManager.cpp84
-rw-r--r--source/cReferenceManager.h68
-rw-r--r--source/cRoot.cpp788
-rw-r--r--source/cRoot.h218
-rw-r--r--source/cSandSimulator.cpp182
-rw-r--r--source/cSandSimulator.h80
-rw-r--r--source/cSemaphore.cpp182
-rw-r--r--source/cSemaphore.h34
-rw-r--r--source/cServer.cpp1476
-rw-r--r--source/cServer.h264
-rw-r--r--source/cSheep.cpp130
-rw-r--r--source/cSheep.h34
-rw-r--r--source/cSign.h62
-rw-r--r--source/cSignEntity.cpp280
-rw-r--r--source/cSignEntity.h90
-rw-r--r--source/cSilverfish.cpp50
-rw-r--r--source/cSilverfish.h24
-rw-r--r--source/cSimulator.cpp66
-rw-r--r--source/cSimulator.h38
-rw-r--r--source/cSimulatorManager.cpp134
-rw-r--r--source/cSimulatorManager.h78
-rw-r--r--source/cSkeleton.cpp130
-rw-r--r--source/cSkeleton.h32
-rw-r--r--source/cSleep.cpp38
-rw-r--r--source/cSleep.h12
-rw-r--r--source/cSlime.cpp104
-rw-r--r--source/cSlime.h28
-rw-r--r--source/cSocket.cpp708
-rw-r--r--source/cSocket.h172
-rw-r--r--source/cSocketThreads.cpp1430
-rw-r--r--source/cSocketThreads.h348
-rw-r--r--source/cSpider.cpp100
-rw-r--r--source/cSpider.h28
-rw-r--r--source/cSquid.cpp118
-rw-r--r--source/cSquid.h36
-rw-r--r--source/cStairs.h56
-rw-r--r--source/cStep.h30
-rw-r--r--source/cStringMap.cpp44
-rw-r--r--source/cStringMap.h58
-rw-r--r--source/cSurvivalInventory.cpp190
-rw-r--r--source/cSurvivalInventory.h44
-rw-r--r--source/cTCPLink.cpp258
-rw-r--r--source/cTCPLink.h44
-rw-r--r--source/cThread.cpp236
-rw-r--r--source/cThread.h50
-rw-r--r--source/cTimer.cpp78
-rw-r--r--source/cTimer.h28
-rw-r--r--source/cTorch.h186
-rw-r--r--source/cTracer.cpp700
-rw-r--r--source/cTracer.h66
-rw-r--r--source/cWaterSimulator.cpp44
-rw-r--r--source/cWaterSimulator.h20
-rw-r--r--source/cWebAdmin.cpp766
-rw-r--r--source/cWebAdmin.h136
-rw-r--r--source/cWebPlugin.cpp50
-rw-r--r--source/cWebPlugin.h46
-rw-r--r--source/cWebPlugin_Lua.cpp368
-rw-r--r--source/cWebPlugin_Lua.h56
-rw-r--r--source/cWindow.cpp664
-rw-r--r--source/cWindow.h170
-rw-r--r--source/cWindowOwner.h58
-rw-r--r--source/cWolf.cpp40
-rw-r--r--source/cWolf.h24
-rw-r--r--source/cWorld.cpp3690
-rw-r--r--source/cWorld.h816
-rw-r--r--source/cZombie.cpp132
-rw-r--r--source/cZombie.h30
-rw-r--r--source/cZombiepigman.cpp134
-rw-r--r--source/cZombiepigman.h30
-rw-r--r--source/main.cpp408
-rw-r--r--source/md5/md5.cpp728
-rw-r--r--source/md5/md5.h184
-rw-r--r--source/packets/cPacket.cpp614
-rw-r--r--source/packets/cPacket.h188
-rw-r--r--source/packets/cPacket_13.cpp40
-rw-r--r--source/packets/cPacket_13.h68
-rw-r--r--source/packets/cPacket_AddToInventory.cpp40
-rw-r--r--source/packets/cPacket_AddToInventory.h52
-rw-r--r--source/packets/cPacket_ArmAnim.cpp62
-rw-r--r--source/packets/cPacket_ArmAnim.h40
-rw-r--r--source/packets/cPacket_BlockChange.cpp44
-rw-r--r--source/packets/cPacket_BlockChange.h52
-rw-r--r--source/packets/cPacket_BlockDig.cpp72
-rw-r--r--source/packets/cPacket_BlockDig.h64
-rw-r--r--source/packets/cPacket_BlockPlace.cpp72
-rw-r--r--source/packets/cPacket_BlockPlace.h80
-rw-r--r--source/packets/cPacket_Chat.cpp58
-rw-r--r--source/packets/cPacket_Chat.h44
-rw-r--r--source/packets/cPacket_CollectItem.cpp38
-rw-r--r--source/packets/cPacket_CollectItem.h54
-rw-r--r--source/packets/cPacket_CreativeInventoryAction.cpp134
-rw-r--r--source/packets/cPacket_DestroyEntity.cpp60
-rw-r--r--source/packets/cPacket_DestroyEntity.h66
-rw-r--r--source/packets/cPacket_Disconnect.cpp58
-rw-r--r--source/packets/cPacket_Disconnect.h52
-rw-r--r--source/packets/cPacket_EntityEquipment.cpp96
-rw-r--r--source/packets/cPacket_EntityEquipment.h68
-rw-r--r--source/packets/cPacket_EntityLook.cpp128
-rw-r--r--source/packets/cPacket_EntityLook.h118
-rw-r--r--source/packets/cPacket_EntityStatus.cpp38
-rw-r--r--source/packets/cPacket_EntityStatus.h62
-rw-r--r--source/packets/cPacket_Flying.cpp38
-rw-r--r--source/packets/cPacket_Flying.h54
-rw-r--r--source/packets/cPacket_Handshake.cpp58
-rw-r--r--source/packets/cPacket_Handshake.h50
-rw-r--r--source/packets/cPacket_InventoryProgressBar.cpp40
-rw-r--r--source/packets/cPacket_InventoryProgressBar.h62
-rw-r--r--source/packets/cPacket_InventorySlot.cpp46
-rw-r--r--source/packets/cPacket_InventorySlot.h88
-rw-r--r--source/packets/cPacket_ItemData.cpp162
-rw-r--r--source/packets/cPacket_ItemData.h68
-rw-r--r--source/packets/cPacket_ItemSwitch.cpp58
-rw-r--r--source/packets/cPacket_ItemSwitch.h56
-rw-r--r--source/packets/cPacket_KeepAlive.cpp58
-rw-r--r--source/packets/cPacket_KeepAlive.h54
-rw-r--r--source/packets/cPacket_Login.cpp104
-rw-r--r--source/packets/cPacket_Login.h84
-rw-r--r--source/packets/cPacket_MapChunk.cpp308
-rw-r--r--source/packets/cPacket_MapChunk.h90
-rw-r--r--source/packets/cPacket_MultiBlock.cpp100
-rw-r--r--source/packets/cPacket_MultiBlock.h94
-rw-r--r--source/packets/cPacket_NamedEntitySpawn.cpp68
-rw-r--r--source/packets/cPacket_NamedEntitySpawn.h80
-rw-r--r--source/packets/cPacket_PickupSpawn.cpp94
-rw-r--r--source/packets/cPacket_PickupSpawn.h92
-rw-r--r--source/packets/cPacket_Ping.h48
-rw-r--r--source/packets/cPacket_Player.cpp486
-rw-r--r--source/packets/cPacket_Player.h300
-rw-r--r--source/packets/cPacket_PreChunk.cpp40
-rw-r--r--source/packets/cPacket_PreChunk.h72
-rw-r--r--source/packets/cPacket_RelativeEntityMove.cpp42
-rw-r--r--source/packets/cPacket_RelativeEntityMove.h66
-rw-r--r--source/packets/cPacket_RelativeEntityMoveLook.cpp48
-rw-r--r--source/packets/cPacket_RelativeEntityMoveLook.h74
-rw-r--r--source/packets/cPacket_Respawn.cpp78
-rw-r--r--source/packets/cPacket_Respawn.h74
-rw-r--r--source/packets/cPacket_SpawnMob.cpp150
-rw-r--r--source/packets/cPacket_SpawnMob.h78
-rw-r--r--source/packets/cPacket_TeleportEntity.cpp82
-rw-r--r--source/packets/cPacket_TeleportEntity.h78
-rw-r--r--source/packets/cPacket_TimeUpdate.cpp58
-rw-r--r--source/packets/cPacket_TimeUpdate.h58
-rw-r--r--source/packets/cPacket_UpdateHealth.cpp40
-rw-r--r--source/packets/cPacket_UpdateHealth.h64
-rw-r--r--source/packets/cPacket_UpdateSign.cpp82
-rw-r--r--source/packets/cPacket_UpdateSign.h72
-rw-r--r--source/packets/cPacket_UseEntity.cpp42
-rw-r--r--source/packets/cPacket_UseEntity.h62
-rw-r--r--source/packets/cPacket_WholeInventory.cpp152
-rw-r--r--source/packets/cPacket_WholeInventory.h94
-rw-r--r--source/packets/cPacket_WindowClick.cpp86
-rw-r--r--source/packets/cPacket_WindowClick.h104
-rw-r--r--source/packets/cPacket_WindowClose.cpp58
-rw-r--r--source/packets/cPacket_WindowClose.h56
-rw-r--r--source/packets/cPacket_WindowOpen.cpp42
-rw-r--r--source/packets/cPacket_WindowOpen.h64
-rw-r--r--source/tolua_base.h256
330 files changed, 70605 insertions, 70605 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index a2e7950b4..040ca67a3 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,21337 +1,21337 @@
-/*
-** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on Thu Jun 14 14:20:17 2012.
-*/
-
-#ifndef __cplusplus
-#include "stdlib.h"
-#endif
-#include "string.h"
-
-#include "tolua++.h"
-
-/* Exported function */
-TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-#include "tolua_base.h"
-#include "cTorch.h"
-#include "cStairs.h"
-#include "cStep.h"
-#include "cLadder.h"
-#include "../iniFile/iniFile.h"
-#include "BlockID.h"
-#include "PacketID.h"
-#include "Defines.h"
-#include "LuaFunctions.h"
-#include "cStringMap.h"
-#include "cChatColor.h"
-#include "cClientHandle.h"
-#include "cEntity.h"
-#include "cPawn.h"
-#include "cPlayer.h"
-#include "cPluginManager.h"
-#include "cPlugin.h"
-#include "cPlugin_NewLua.h"
-#include "cPlugin_Lua.h"
-#include "cServer.h"
-#include "cWorld.h"
-#include "cInventory.h"
-#include "cItem.h"
-#include "cWebAdmin.h"
-#include "cWebPlugin.h"
-#include "cWebPlugin_Lua.h"
-#include "cPickup.h"
-#include "cRoot.h"
-#include "cTCPLink.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-#include "Vector3i.h"
-#include "Matrix4f.h"
-#include "cCuboid.h"
-#include "cMCLogger.h"
-#include "cTracer.h"
-#include "cGroup.h"
-#include "packets/cPacket_Login.h"
-#include "packets/cPacket_BlockDig.h"
-#include "packets/cPacket_BlockPlace.h"
-#include "cLuaChunk.h"
-#include "CraftingRecipes.h"
-#include "LuaItems.h"
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_cMCLogger (lua_State* tolua_S)
-{
- cMCLogger* self = (cMCLogger*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cItem (lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_Vector3f (lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cIniFile (lua_State* tolua_S)
-{
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cPickup (lua_State* tolua_S)
-{
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cPacket_BlockDig (lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cTracer (lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cPlugin (lua_State* tolua_S)
-{
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cCraftingGrid (lua_State* tolua_S)
-{
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cCuboid (lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cWebPlugin (lua_State* tolua_S)
-{
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_Vector3i (lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cEntity (lua_State* tolua_S)
-{
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_cTCPLink (lua_State* tolua_S)
-{
- cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-
-static int tolua_collect_Vector3d (lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
- Mtolua_delete(self);
- return 0;
-}
-#endif
-
-
-/* function to register type */
-static void tolua_reg_types (lua_State* tolua_S)
-{
- tolua_usertype(tolua_S,"BLOCKTYPE");
- tolua_usertype(tolua_S,"TakeDamageInfo");
- tolua_usertype(tolua_S,"cLuaItems");
- tolua_usertype(tolua_S,"cLuaChunk");
- tolua_usertype(tolua_S,"cCraftingGrid");
- tolua_usertype(tolua_S,"cCraftingRecipe");
- tolua_usertype(tolua_S,"cPlugin");
- tolua_usertype(tolua_S,"cEntity");
- tolua_usertype(tolua_S,"NIBBLETYPE");
- tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
- tolua_usertype(tolua_S,"cTCPLink");
- tolua_usertype(tolua_S,"Lua__cTCPLink");
- tolua_usertype(tolua_S,"Json::Value");
- tolua_usertype(tolua_S,"cServer");
- tolua_usertype(tolua_S,"cRoot");
- tolua_usertype(tolua_S,"cMCLogger");
- tolua_usertype(tolua_S,"cGroup");
- tolua_usertype(tolua_S,"cTracer");
- tolua_usertype(tolua_S,"cPlugin::CommandStruct");
- tolua_usertype(tolua_S,"cPickup");
- tolua_usertype(tolua_S,"cItems");
- tolua_usertype(tolua_S,"cPacket_Login");
- tolua_usertype(tolua_S,"cClientHandle");
- tolua_usertype(tolua_S,"cStep");
- tolua_usertype(tolua_S,"cFurnaceRecipe");
- tolua_usertype(tolua_S,"cCuboid");
- tolua_usertype(tolua_S,"cChatColor");
- tolua_usertype(tolua_S,"Vector3i");
- tolua_usertype(tolua_S,"cPacket_PickupSpawn");
- tolua_usertype(tolua_S,"Lua__cWebPlugin");
- tolua_usertype(tolua_S,"Lua__cPawn");
- tolua_usertype(tolua_S,"cStairs");
- tolua_usertype(tolua_S,"cItem");
- tolua_usertype(tolua_S,"Vector3f");
- tolua_usertype(tolua_S,"cPlugin_Lua");
- tolua_usertype(tolua_S,"cWebPlugin_Lua");
- tolua_usertype(tolua_S,"Lua__cPlugin_NewLua");
- tolua_usertype(tolua_S,"cPacket");
- tolua_usertype(tolua_S,"cPacket_BlockDig");
- tolua_usertype(tolua_S,"cWebAdmin");
- tolua_usertype(tolua_S,"cCraftingRecipes");
- tolua_usertype(tolua_S,"cBlockEntity");
- tolua_usertype(tolua_S,"cGroupManager");
- tolua_usertype(tolua_S,"Lua__cPickup");
- tolua_usertype(tolua_S,"Lua__cPlugin");
- tolua_usertype(tolua_S,"cWebPlugin");
- tolua_usertype(tolua_S,"cPacket_BlockPlace");
- tolua_usertype(tolua_S,"cLadder");
- tolua_usertype(tolua_S,"cPluginManager");
- tolua_usertype(tolua_S,"HTTPFormData");
- tolua_usertype(tolua_S,"cIniFile");
- tolua_usertype(tolua_S,"Lua__cPlayer");
- tolua_usertype(tolua_S,"HTTPRequest");
- tolua_usertype(tolua_S,"cPawn");
- tolua_usertype(tolua_S,"cPlayer");
- tolua_usertype(tolua_S,"cTorch");
- tolua_usertype(tolua_S,"cStringMap");
- tolua_usertype(tolua_S,"cInventory");
- tolua_usertype(tolua_S,"cWorld");
- tolua_usertype(tolua_S,"cPlugin_NewLua");
- tolua_usertype(tolua_S,"Lua__cEntity");
- tolua_usertype(tolua_S,"Vector3d");
-}
-
-/* method: DirectionToMetaData of class cTorch */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTorch_DirectionToMetaData00
-static int tolua_AllToLua_cTorch_DirectionToMetaData00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cTorch",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char a_Direction = ((char) tolua_tonumber(tolua_S,2,0));
- {
- char tolua_ret = (char) cTorch::DirectionToMetaData(a_Direction);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DirectionToMetaData'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MetaDataToDirection of class cTorch */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTorch_MetaDataToDirection00
-static int tolua_AllToLua_cTorch_MetaDataToDirection00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cTorch",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char a_MetaData = ((char) tolua_tonumber(tolua_S,2,0));
- {
- char tolua_ret = (char) cTorch::MetaDataToDirection(a_MetaData);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MetaDataToDirection'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RotationToMetaData of class cStairs */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStairs_RotationToMetaData00
-static int tolua_AllToLua_cStairs_RotationToMetaData00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cStairs",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- float a_Rotation = ((float) tolua_tonumber(tolua_S,2,0));
- int a_Direction = ((int) tolua_tonumber(tolua_S,3,0));
- {
- char tolua_ret = (char) cStairs::RotationToMetaData(a_Rotation,a_Direction);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RotationToMetaData'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DirectionToMetaData of class cStep */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStep_DirectionToMetaData00
-static int tolua_AllToLua_cStep_DirectionToMetaData00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cStep",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_Direction = ((int) tolua_tonumber(tolua_S,2,0));
- {
- char tolua_ret = (char) cStep::DirectionToMetaData(a_Direction);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DirectionToMetaData'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DirectionToMetaData of class cLadder */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLadder_DirectionToMetaData00
-static int tolua_AllToLua_cLadder_DirectionToMetaData00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cLadder",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char a_Direction = ((char) tolua_tonumber(tolua_S,2,0));
- {
- char tolua_ret = (char) cLadder::DirectionToMetaData(a_Direction);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DirectionToMetaData'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MetaDataToDirection of class cLadder */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLadder_MetaDataToDirection00
-static int tolua_AllToLua_cLadder_MetaDataToDirection00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cLadder",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char a_MetaData = ((char) tolua_tonumber(tolua_S,2,0));
- {
- char tolua_ret = (char) cLadder::MetaDataToDirection(a_MetaData);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MetaDataToDirection'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00
-static int tolua_AllToLua_cIniFile_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const std::string iniPath = ((const std::string) tolua_tocppstring(tolua_S,2,""));
- {
- cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(iniPath));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00_local
-static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const std::string iniPath = ((const std::string) tolua_tocppstring(tolua_S,2,""));
- {
- cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(iniPath));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CaseSensitive of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00
-static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseSensitive'", NULL);
-#endif
- {
- self->CaseSensitive();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CaseSensitive'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CaseInsensitive of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseInsensitive00
-static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseInsensitive'", NULL);
-#endif
- {
- self->CaseInsensitive();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CaseInsensitive'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Path of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path00
-static int tolua_AllToLua_cIniFile_Path00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL);
-#endif
- {
- self->Path(newPath);
- tolua_pushcppstring(tolua_S,(const char*)newPath);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Path'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Path of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path01
-static int tolua_AllToLua_cIniFile_Path01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->Path();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_Path00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPath of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetPath00
-static int tolua_AllToLua_cIniFile_SetPath00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPath'", NULL);
-#endif
- {
- self->SetPath(newPath);
- tolua_pushcppstring(tolua_S,(const char*)newPath);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPath'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReadFile of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00
-static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->ReadFile();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: WriteFile of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_WriteFile00
-static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->WriteFile();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Erase of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Erase00
-static int tolua_AllToLua_cIniFile_Erase00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Erase'", NULL);
-#endif
- {
- self->Erase();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Erase'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Clear00
-static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Reset of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Reset00
-static int tolua_AllToLua_cIniFile_Reset00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Reset'", NULL);
-#endif
- {
- self->Reset();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Reset'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FindKey of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00
-static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL);
-#endif
- {
- long tolua_ret = (long) self->FindKey(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FindKey'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FindValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindValue00
-static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL);
-#endif
- {
- long tolua_ret = (long) self->FindValue(keyID,valuename);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FindValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumKeys of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeys00
-static int tolua_AllToLua_cIniFile_NumKeys00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeys'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumKeys();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumKeys'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumKeys of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00
-static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->GetNumKeys();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumKeys'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddKeyName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyName00
-static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->AddKeyName(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddKeyName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyName00
-static int tolua_AllToLua_cIniFile_KeyName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->KeyName(keyID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KeyName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetKeyName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00
-static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetKeyName(keyID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetKeyName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues00
-static int tolua_AllToLua_cIniFile_NumValues00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumValues(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumValues'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00
-static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->GetNumValues(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumValues'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues01
-static int tolua_AllToLua_cIniFile_NumValues01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumValues(keyID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_NumValues00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumValues of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01
-static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->GetNumValues(keyID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetNumValues00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName00
-static int tolua_AllToLua_cIniFile_ValueName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->ValueName(keyname,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ValueName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00
-static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetValueName(keyname,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName01
-static int tolua_AllToLua_cIniFile_ValueName01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->ValueName(keyID,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_ValueName00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueName of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01
-static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetValueName(keyID,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValueName00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue00
-static int tolua_AllToLua_cIniFile_GetValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyname,valuename);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue01
-static int tolua_AllToLua_cIniFile_GetValue01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyname,valuename,defValue);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- tolua_pushcppstring(tolua_S,(const char*)defValue);
- }
- }
- return 4;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValue00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue02
-static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyID,valueID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValue01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue03
-static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
- const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValue(keyID,valueID,defValue);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)defValue);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValue02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueF of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueF00
-static int tolua_AllToLua_cIniFile_GetValueF00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const double defValue = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueF'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetValueF(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueF'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueI of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueI00
-static int tolua_AllToLua_cIniFile_GetValueI00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueI'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetValueI(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueI'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueB of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueB00
-static int tolua_AllToLua_cIniFile_GetValueB00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueB'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetValueB(keyname,valuename,defValue);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueB'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSet of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet00
-static int tolua_AllToLua_cIniFile_GetValueSet00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValueSet(keyname,valuename);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSet'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSet of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet01
-static int tolua_AllToLua_cIniFile_GetValueSet01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetValueSet(keyname,valuename,defValue);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- tolua_pushcppstring(tolua_S,(const char*)defValue);
- }
- }
- return 4;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_GetValueSet00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSetF of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetF00
-static int tolua_AllToLua_cIniFile_GetValueSetF00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const double defValue = ((const double) tolua_tonumber(tolua_S,4,0.0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetF'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetValueSetF(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSetF'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSetI of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetI00
-static int tolua_AllToLua_cIniFile_GetValueSetI00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetI'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetValueSetI(keyname,valuename,defValue);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSetI'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetValueSetB of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetB00
-static int tolua_AllToLua_cIniFile_GetValueSetB00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
- const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
- const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetB'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetValueSetB(keyname,valuename,defValue);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetValueSetB'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue00
-static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
- const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValue(keyID,valueID,value);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)value);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue01
-static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValue(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- tolua_pushcppstring(tolua_S,(const char*)value);
- }
- }
- return 4;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_SetValue00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValueI of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueI00
-static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const int value = ((const int) tolua_tonumber(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueI'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValueI(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValueI'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValueB of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueB00
-static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const bool value = ((const bool) tolua_toboolean(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueB'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValueB(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValueB'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValueF of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueF00
-static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
- const double value = ((const double) tolua_tonumber(tolua_S,4,0));
- const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueF'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->SetValueF(keyname,valuename,value,create);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValueF'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteValueByID of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValueByID00
-static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteValueByID(keyID,valueID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteValueByID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteValue of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValue00
-static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteValue(keyname,valuename);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)valuename);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteValue'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKey of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKey00
-static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKey(keyname);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteKey'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumHeaderComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumHeaderComments00
-static int tolua_AllToLua_cIniFile_NumHeaderComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumHeaderComments'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumHeaderComments();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumHeaderComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HeaderComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment00
-static int tolua_AllToLua_cIniFile_HeaderComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL);
-#endif
- {
- self->HeaderComment(comment);
- tolua_pushcppstring(tolua_S,(const char*)comment);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HeaderComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HeaderComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment01
-static int tolua_AllToLua_cIniFile_HeaderComment01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->HeaderComment(commentID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_HeaderComment00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteHeaderComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComment00
-static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- unsigned commentID = ((unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteHeaderComment(commentID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteHeaderComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComments00
-static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComments'", NULL);
-#endif
- {
- self->DeleteHeaderComments();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments00
-static int tolua_AllToLua_cIniFile_NumKeyComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumKeyComments(keyID);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NumKeyComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NumKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments01
-static int tolua_AllToLua_cIniFile_NumKeyComments01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL);
-#endif
- {
- unsigned tolua_ret = (unsigned) self->NumKeyComments(keyname);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_NumKeyComments00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment00
-static int tolua_AllToLua_cIniFile_KeyComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->KeyComment(keyID,comment);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)comment);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KeyComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment01
-static int tolua_AllToLua_cIniFile_KeyComment01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->KeyComment(keyname,comment);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- tolua_pushcppstring(tolua_S,(const char*)comment);
- }
- }
- return 3;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_KeyComment00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment02
-static int tolua_AllToLua_cIniFile_KeyComment02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->KeyComment(keyID,commentID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_KeyComment01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment03
-static int tolua_AllToLua_cIniFile_KeyComment03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->KeyComment(keyname,commentID);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_KeyComment02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment00
-static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComment(keyID,commentID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteKeyComment'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComment of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment01
-static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
- const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComment(keyname,commentID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_DeleteKeyComment00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments00
-static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComments(keyID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DeleteKeyComments'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DeleteKeyComments of class cIniFile */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments01
-static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
- const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DeleteKeyComments(keyname);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)keyname);
- }
- }
- return 2;
-tolua_lerror:
- return tolua_AllToLua_cIniFile_DeleteKeyComments00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: BlockStringToType */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00
-static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- {
- int tolua_ret = (int) BlockStringToType(a_BlockTypeString);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'BlockStringToType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: StringToItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToItem00
-static int tolua_AllToLua_StringToItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const AString a_ItemTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
- {
- bool tolua_ret = (bool) StringToItem(a_ItemTypeString,*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_ItemTypeString);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'StringToItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockLightValue */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
-static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)g_BlockLightValue[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockLightValue */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue
-static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockLightValue[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockSpreadLightFalloff */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
-static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)g_BlockSpreadLightFalloff[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockSpreadLightFalloff */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff
-static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockSpreadLightFalloff[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockTransparent */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
-static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockTransparent[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockTransparent */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent
-static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockTransparent[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: g_BlockOneHitDig */
-#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
-static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- tolua_pushboolean(tolua_S,(bool)g_BlockOneHitDig[tolua_index]);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: g_BlockOneHitDig */
-#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig
-static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
-{
- int tolua_index;
-#ifndef TOLUA_RELEASE
- {
- tolua_Error tolua_err;
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
- }
-#endif
- tolua_index = (int)tolua_tonumber(tolua_S,2,0);
-#ifndef TOLUA_RELEASE
- if (tolua_index<0)
- tolua_error(tolua_S,"array indexing out of range.",NULL);
-#endif
- g_BlockOneHitDig[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: IsValidBlock */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidBlock00
-static int tolua_AllToLua_IsValidBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_BlockID = ((int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) IsValidBlock(a_BlockID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsValidBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: IsValidItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidItem00
-static int tolua_AllToLua_IsValidItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_ItemID = ((int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) IsValidItem(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsValidItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: AddDirection */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_AddDirection00
-static int tolua_AllToLua_AddDirection00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_X = ((int) tolua_tonumber(tolua_S,1,0));
- unsigned char a_Y = ((unsigned char) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
- char a_Direction = ((char) tolua_tonumber(tolua_S,4,0));
- bool a_bInverse = ((bool) tolua_toboolean(tolua_S,5,false));
- {
- AddDirection(a_X,a_Y,a_Z,a_Direction,a_bInverse);
- tolua_pushnumber(tolua_S,(lua_Number)a_X);
- tolua_pushnumber(tolua_S,(lua_Number)a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)a_Z);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddDirection'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsPickaxe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00
-static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsPickaxe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsAxe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsAxe00
-static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsAxe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsSword */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsSword00
-static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsSword'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsHoe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHoe00
-static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsHoe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsShovel */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsShovel00
-static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsShovel'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: ItemCategory::IsTool */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsTool00
-static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
- {
- bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsTool'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: GetTime */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00
-static int tolua_AllToLua_GetTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isnoobj(tolua_S,1,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- unsigned int tolua_ret = (unsigned int) GetTime();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* function: GetChar */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_GetChar00
-static int tolua_AllToLua_GetChar00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- std::string a_Str = ((std::string) tolua_tocppstring(tolua_S,1,0));
- unsigned int a_Idx = ((unsigned int) tolua_tonumber(tolua_S,2,0));
- {
- std::string tolua_ret = (std::string) GetChar(a_Str,a_Idx);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Str);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChar'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: clear of class cStringMap */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_clear00
-static int tolua_AllToLua_cStringMap_clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'clear'", NULL);
-#endif
- {
- self->clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: size of class cStringMap */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_size00
-static int tolua_AllToLua_cStringMap_size00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cStringMap",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cStringMap* self = (const cStringMap*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'size'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->size();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'size'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: get of class cStringMap */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_get00
-static int tolua_AllToLua_cStringMap_get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0);
- const std::string index = ((const std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'get'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->get(index);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)index);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Color of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color
-static int tolua_get_cChatColor_Color(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Color);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Delimiter of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Delimiter
-static int tolua_get_cChatColor_Delimiter(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Delimiter);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Black of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Black
-static int tolua_get_cChatColor_Black(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Black);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Navy of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Navy
-static int tolua_get_cChatColor_Navy(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Navy);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Green of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Green
-static int tolua_get_cChatColor_Green(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Green);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Blue of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Blue
-static int tolua_get_cChatColor_Blue(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Blue);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Red of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Red
-static int tolua_get_cChatColor_Red(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Red);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Purple of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Purple
-static int tolua_get_cChatColor_Purple(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Purple);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Gold of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gold
-static int tolua_get_cChatColor_Gold(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gold);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightGray of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGray
-static int tolua_get_cChatColor_LightGray(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGray);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Gray of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gray
-static int tolua_get_cChatColor_Gray(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gray);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: DarkPurple of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_DarkPurple
-static int tolua_get_cChatColor_DarkPurple(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::DarkPurple);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightGreen of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGreen
-static int tolua_get_cChatColor_LightGreen(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGreen);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightBlue of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightBlue
-static int tolua_get_cChatColor_LightBlue(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightBlue);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Rose of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Rose
-static int tolua_get_cChatColor_Rose(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Rose);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: LightPurple of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightPurple
-static int tolua_get_cChatColor_LightPurple(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightPurple);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Yellow of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Yellow
-static int tolua_get_cChatColor_Yellow(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Yellow);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: White of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_White
-static int tolua_get_cChatColor_White(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::White);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Random of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Random
-static int tolua_get_cChatColor_Random(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Random);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Bold of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Bold
-static int tolua_get_cChatColor_Bold(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Bold);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Strikethrough of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Strikethrough
-static int tolua_get_cChatColor_Strikethrough(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Strikethrough);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Underlined of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Underlined
-static int tolua_get_cChatColor_Underlined(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Underlined);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Italic of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Italic
-static int tolua_get_cChatColor_Italic(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Italic);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Plain of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Plain
-static int tolua_get_cChatColor_Plain(lua_State* tolua_S)
-{
- tolua_pushcppstring(tolua_S,(const char*)cChatColor::Plain);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MakeColor of class cChatColor */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cChatColor_MakeColor00
-static int tolua_AllToLua_cChatColor_MakeColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cChatColor",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char a_Color = ((char) tolua_tonumber(tolua_S,2,0));
- {
- const std::string tolua_ret = (const std::string) cChatColor::MakeColor(a_Color);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MakeColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPlayer of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPlayer00
-static int tolua_AllToLua_cClientHandle_GetPlayer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
-#endif
- {
- cPlayer* tolua_ret = (cPlayer*) self->GetPlayer();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Kick of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_Kick00
-static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL);
-#endif
- {
- self->Kick(a_Reason);
- tolua_pushcppstring(tolua_S,(const char*)a_Reason);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Kick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetUsername of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00
-static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetUsername();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPing of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00
-static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL);
-#endif
- {
- short tolua_ret = (short) self->GetPing();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetViewDistance of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00
-static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
- int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL);
-#endif
- {
- self->SetViewDistance(a_ViewDistance);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetViewDistance of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetViewDistance00
-static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetViewDistance();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetViewDistance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetUniqueID of class cClientHandle */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00
-static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetUniqueID();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_delete00
-static int tolua_AllToLua_cEntity_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Initialize of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Initialize00
-static int tolua_AllToLua_cEntity_Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
-#endif
- {
- self->Initialize(a_World);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEntityType of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEntityType00
-static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->GetEntityType();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEntityType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsA of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
-static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const char* a_EntityType = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsA'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsA(a_EntityType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsA'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetClass of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClass00
-static int tolua_AllToLua_cEntity_GetClass00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClass'", NULL);
-#endif
- {
- const char* tolua_ret = (const char*) self->GetClass();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetClass'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWorld of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWorld00
-static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetWorld();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00
-static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosition'", NULL);
-#endif
- {
- const Vector3d& tolua_ret = (const Vector3d&) self->GetPosition();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosX00
-static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetPosX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosY00
-static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetPosY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPosZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosZ00
-static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetPosZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRot of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRot00
-static int tolua_AllToLua_cEntity_GetRot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRot'", NULL);
-#endif
- {
- const Vector3f& tolua_ret = (const Vector3f&) self->GetRot();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3f");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRotation of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRotation00
-static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRotation'", NULL);
-#endif
- {
- float tolua_ret = (float) self->GetRotation();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRotation'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPitch of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00
-static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL);
-#endif
- {
- float tolua_ret = (float) self->GetPitch();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetRoll of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRoll00
-static int tolua_AllToLua_cEntity_GetRoll00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRoll'", NULL);
-#endif
- {
- float tolua_ret = (float) self->GetRoll();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetRoll'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLookVector of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetLookVector00
-static int tolua_AllToLua_cEntity_GetLookVector00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLookVector'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->GetLookVector();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLookVector'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00
-static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkY00
-static int tolua_AllToLua_cEntity_GetChunkY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkY'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetChunkZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkZ00
-static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetChunkZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosX of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00
-static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL);
-#endif
- {
- self->SetPosX(a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosY of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosY00
-static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL);
-#endif
- {
- self->SetPosY(a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosZ of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosZ00
-static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL);
-#endif
- {
- self->SetPosZ(a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition00
-static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
-#endif
- {
- self->SetPosition(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPosition of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition01
-static int tolua_AllToLua_cEntity_SetPosition01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
-#endif
- {
- self->SetPosition(*a_Pos);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cEntity_SetPosition00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRot of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRot00
-static int tolua_AllToLua_cEntity_SetRot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_Rot = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRot'", NULL);
-#endif
- {
- self->SetRot(*a_Rot);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRotation of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotation00
-static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- float a_Rotation = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotation'", NULL);
-#endif
- {
- self->SetRotation(a_Rotation);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRotation'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetPitch of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00
-static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- float a_Pitch = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL);
-#endif
- {
- self->SetPitch(a_Pitch);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetRoll of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRoll00
-static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- float a_Roll = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRoll'", NULL);
-#endif
- {
- self->SetRoll(a_Roll);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetRoll'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetUniqueID of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00
-static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetUniqueID();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsDestroyed of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsDestroyed00
-static int tolua_AllToLua_cEntity_IsDestroyed00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDestroyed'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsDestroyed();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsDestroyed'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Destroy of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Destroy00
-static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Destroy'", NULL);
-#endif
- {
- self->Destroy();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Destroy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Tick of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Tick00
-static int tolua_AllToLua_cEntity_Tick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
-#endif
- {
- self->Tick(a_Dt);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SpawnOn of class cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SpawnOn00
-static int tolua_AllToLua_cEntity_SpawnOn00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cClientHandle",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
- cClientHandle* a_Client = ((cClientHandle*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnOn'", NULL);
-#endif
- {
- self->SpawnOn(a_Client);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SpawnOn'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cEntity : public cEntity, public ToluaBase {
-public:
- void Initialize( cWorld* a_World) {
- if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cEntity:: Initialize(a_World);
- };
- };
- unsigned int GetEntityType( void ) {
- if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return (unsigned int ) cEntity:: GetEntityType();
- };
- };
- bool IsA( const char* a_EntityType) {
- if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
- tolua_pushstring(lua_state, (const char*)a_EntityType);
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cEntity:: IsA(a_EntityType);
- };
- };
- const char* GetClass( void ) {
- if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( const char* ) cEntity:: GetClass();
- };
- };
- void Tick( float a_Dt) {
- if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Dt);
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- if (lua_state)
- LOG("pure-virtual method cEntity::Tick not implemented.");
- else {
- LOG("pure-virtual method cEntity::Tick called with no lua_state. Aborting");
- ::abort();
- };
- return ( void )0;
- };
- };
-
- void cEntity__Initialize( cWorld* a_World) {
- return ( void )cEntity::Initialize(a_World);
- };
- unsigned int cEntity__GetEntityType( void ) {
- return (unsigned int )cEntity::GetEntityType();
- };
- bool cEntity__IsA( const char* a_EntityType) {
- return ( bool )cEntity::IsA(a_EntityType);
- };
- const char* cEntity__GetClass( void ) {
- return ( const char* )cEntity::GetClass();
- };
- Lua__cEntity( const double& a_X, const double& a_Y, const double& a_Z): cEntity(a_X,a_Y,a_Z){};
-};
-
-/* method: tolua__set_instance of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_tolua__set_instance00
-static int tolua_AllToLua_Lua__cEntity_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cEntity__Initialize of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__Initialize00
-static int tolua_AllToLua_Lua__cEntity_cEntity__Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__Initialize'", NULL);
-#endif
- {
- self->cEntity__Initialize(a_World);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cEntity__Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cEntity__GetEntityType of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00
-static int tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__GetEntityType'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->cEntity__GetEntityType();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cEntity__GetEntityType'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cEntity__IsA of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__IsA00
-static int tolua_AllToLua_Lua__cEntity_cEntity__IsA00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
- const char* a_EntityType = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__IsA'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cEntity__IsA(a_EntityType);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cEntity__IsA'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cEntity__GetClass of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__GetClass00
-static int tolua_AllToLua_Lua__cEntity_cEntity__GetClass00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__GetClass'", NULL);
-#endif
- {
- const char* tolua_ret = (const char*) self->cEntity__GetClass();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cEntity__GetClass'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_new00
-static int tolua_AllToLua_Lua__cEntity_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const double a_X = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_Y = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_Z = ((const double) tolua_tonumber(tolua_S,4,0));
- {
- Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
- tolua_pushnumber(tolua_S,(lua_Number)a_X);
- tolua_pushnumber(tolua_S,(lua_Number)a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)a_Z);
- }
- }
- return 4;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_new00_local
-static int tolua_AllToLua_Lua__cEntity_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const double a_X = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_Y = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_Z = ((const double) tolua_tonumber(tolua_S,4,0));
- {
- Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- tolua_pushnumber(tolua_S,(lua_Number)a_X);
- tolua_pushnumber(tolua_S,(lua_Number)a_Y);
- tolua_pushnumber(tolua_S,(lua_Number)a_Z);
- }
- }
- return 4;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Lua__cEntity */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_delete00
-static int tolua_AllToLua_Lua__cEntity_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Lua__cEntity (lua_State* tolua_S)
-{
- Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
- delete self;
- return 0;
-}
-#endif
-
-/* get function: Damage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Damage
-static int tolua_get_TakeDamageInfo_Damage(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Damage'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->Damage);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Damage of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Damage
-static int tolua_set_TakeDamageInfo_Damage(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Damage'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Damage = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Instigator of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Instigator_ptr
-static int tolua_get_TakeDamageInfo_Instigator_ptr(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Instigator'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)self->Instigator,"cEntity");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Instigator of class TakeDamageInfo */
-#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Instigator_ptr
-static int tolua_set_TakeDamageInfo_Instigator_ptr(lua_State* tolua_S)
-{
- TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Instigator'",NULL);
- if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Instigator = ((cEntity*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TeleportToEntity of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TeleportToEntity00
-static int tolua_AllToLua_cPawn_TeleportToEntity00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL);
-#endif
- {
- self->TeleportToEntity(a_Entity);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TeleportToEntity'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TeleportTo of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TeleportTo00
-static int tolua_AllToLua_cPawn_TeleportTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportTo'", NULL);
-#endif
- {
- self->TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TeleportTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Heal of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_Heal00
-static int tolua_AllToLua_cPawn_Heal00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
-#endif
- {
- self->Heal(a_Health);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TakeDamage of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TakeDamage00
-static int tolua_AllToLua_cPawn_TakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
-#endif
- {
- self->TakeDamage(a_Damage,a_Instigator);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KilledBy of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_KilledBy00
-static int tolua_AllToLua_cPawn_KilledBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
-#endif
- {
- self->KilledBy(a_Killer);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHealth of class cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetHealth00
-static int tolua_AllToLua_cPawn_GetHealth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHealth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cPawn : public cPawn, public ToluaBase {
-public:
- void TeleportToEntity( cEntity* a_Entity) {
- if (push_method("TeleportToEntity", tolua_AllToLua_cPawn_TeleportToEntity00)) {
- tolua_pushusertype(lua_state, (void*)a_Entity, "cEntity");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPawn:: TeleportToEntity(a_Entity);
- };
- };
- void TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
- if (push_method("TeleportTo", tolua_AllToLua_cPawn_TeleportTo00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_PosX);
- tolua_pushnumber(lua_state, (lua_Number)a_PosY);
- tolua_pushnumber(lua_state, (lua_Number)a_PosZ);
- ToluaBase::dbcall(lua_state, 4, 0);
- } else {
- return ( void ) cPawn:: TeleportTo(a_PosX,a_PosY,a_PosZ);
- };
- };
- void TakeDamage( int a_Damage, cEntity* a_Instigator) {
- if (push_method("TakeDamage", tolua_AllToLua_cPawn_TakeDamage00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Damage);
- tolua_pushusertype(lua_state, (void*)a_Instigator, "cEntity");
- ToluaBase::dbcall(lua_state, 3, 0);
- } else {
- return ( void ) cPawn:: TakeDamage(a_Damage,a_Instigator);
- };
- };
- void KilledBy( cEntity* a_Killer) {
- if (push_method("KilledBy", tolua_AllToLua_cPawn_KilledBy00)) {
- tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPawn:: KilledBy(a_Killer);
- };
- };
- void Initialize( cWorld* a_World) {
- if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPawn:: Initialize(a_World);
- };
- };
- unsigned int GetEntityType( void ) {
- if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return (unsigned int ) cPawn:: GetEntityType();
- };
- };
- bool IsA( const char* a_EntityType) {
- if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
- tolua_pushstring(lua_state, (const char*)a_EntityType);
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPawn:: IsA(a_EntityType);
- };
- };
- const char* GetClass( void ) {
- if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( const char* ) cPawn:: GetClass();
- };
- };
- void Tick( float a_Dt) {
- if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Dt);
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- if (lua_state)
- LOG("pure-virtual method cPawn::Tick not implemented.");
- else {
- LOG("pure-virtual method cPawn::Tick called with no lua_state. Aborting");
- ::abort();
- };
- return ( void )0;
- };
- };
-
- void cPawn__TeleportToEntity( cEntity* a_Entity) {
- return ( void )cPawn::TeleportToEntity(a_Entity);
- };
- void cPawn__TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
- return ( void )cPawn::TeleportTo(a_PosX,a_PosY,a_PosZ);
- };
- void cPawn__TakeDamage( int a_Damage, cEntity* a_Instigator) {
- return ( void )cPawn::TakeDamage(a_Damage,a_Instigator);
- };
- void cPawn__KilledBy( cEntity* a_Killer) {
- return ( void )cPawn::KilledBy(a_Killer);
- };
- void cPawn__Initialize( cWorld* a_World) {
- return ( void )cPawn::Initialize(a_World);
- };
- unsigned int cPawn__GetEntityType( void ) {
- return (unsigned int )cPawn::GetEntityType();
- };
- bool cPawn__IsA( const char* a_EntityType) {
- return ( bool )cPawn::IsA(a_EntityType);
- };
- const char* cPawn__GetClass( void ) {
- return ( const char* )cPawn::GetClass();
- };
-};
-
-/* method: tolua__set_instance of class Lua__cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_tolua__set_instance00
-static int tolua_AllToLua_Lua__cPawn_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPawn__TeleportToEntity of class Lua__cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00
-static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TeleportToEntity'", NULL);
-#endif
- {
- self->cPawn__TeleportToEntity(a_Entity);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPawn__TeleportToEntity'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPawn__TeleportTo of class Lua__cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00
-static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TeleportTo'", NULL);
-#endif
- {
- self->cPawn__TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPawn__TeleportTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPawn__TakeDamage of class Lua__cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00
-static int tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TakeDamage'", NULL);
-#endif
- {
- self->cPawn__TakeDamage(a_Damage,a_Instigator);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPawn__TakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPawn__KilledBy of class Lua__cPawn */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00
-static int tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__KilledBy'", NULL);
-#endif
- {
- self->cPawn__KilledBy(a_Killer);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPawn__KilledBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Initialize of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Initialize00
-static int tolua_AllToLua_cPlayer_Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
-#endif
- {
- self->Initialize(a_World);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEyeHeight of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
-static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyeHeight'", NULL);
-#endif
- {
- double tolua_ret = (double) self->GetEyeHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEyeHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEyePosition of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyePosition00
-static int tolua_AllToLua_cPlayer_GetEyePosition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyePosition'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->GetEyePosition();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEyePosition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFlying of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFlying00
-static int tolua_AllToLua_cPlayer_GetFlying00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFlying'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GetFlying();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFlying'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetStance of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetStance00
-static int tolua_AllToLua_cPlayer_GetStance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStance'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetStance();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetStance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetInventory of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetInventory00
-static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventory'", NULL);
-#endif
- {
- cInventory& tolua_ret = (cInventory&) self->GetInventory();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cInventory");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetInventory'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TeleportTo of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TeleportTo00
-static int tolua_AllToLua_cPlayer_TeleportTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportTo'", NULL);
-#endif
- {
- self->TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TeleportTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGameMode of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
-static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
-#endif
- {
- eGameMode tolua_ret = (eGameMode) self->GetGameMode();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIP of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00
-static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetIP();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLastBlockActionTime of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetLastBlockActionTime00
-static int tolua_AllToLua_cPlayer_GetLastBlockActionTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastBlockActionTime'", NULL);
-#endif
- {
- float tolua_ret = (float) self->GetLastBlockActionTime();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLastBlockActionTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLastBlockActionCnt of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetLastBlockActionCnt00
-static int tolua_AllToLua_cPlayer_GetLastBlockActionCnt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastBlockActionCnt'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetLastBlockActionCnt();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLastBlockActionCnt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetLastBlockActionCnt of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetLastBlockActionCnt00
-static int tolua_AllToLua_cPlayer_SetLastBlockActionCnt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int tolua_var_1 = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLastBlockActionCnt'", NULL);
-#endif
- {
- self->SetLastBlockActionCnt(tolua_var_1);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetLastBlockActionCnt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetLastBlockActionTime of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetLastBlockActionTime00
-static int tolua_AllToLua_cPlayer_SetLastBlockActionTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLastBlockActionTime'", NULL);
-#endif
- {
- self->SetLastBlockActionTime();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetLastBlockActionTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetGameMode of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00
-static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL);
-#endif
- {
- self->SetGameMode(a_GameMode);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetGameMode'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MoveTo of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00
-static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveTo'", NULL);
-#endif
- {
- self->MoveTo(*a_NewPos);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MoveTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetClientHandle of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetClientHandle00
-static int tolua_AllToLua_cPlayer_GetClientHandle00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClientHandle'", NULL);
-#endif
- {
- cClientHandle* tolua_ret = (cClientHandle*) self->GetClientHandle();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cClientHandle");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetClientHandle'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendMessage of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SendMessage00
-static int tolua_AllToLua_cPlayer_SendMessage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
-#endif
- {
- self->SendMessage(a_Message);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetName00
-static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetName00
-static int tolua_AllToLua_cPlayer_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- tolua_pushcppstring(tolua_S,(const char*)a_Name);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddToGroup of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddToGroup00
-static int tolua_AllToLua_cPlayer_AddToGroup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_GroupName = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddToGroup'", NULL);
-#endif
- {
- self->AddToGroup(a_GroupName);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddToGroup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CanUseCommand of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CanUseCommand00
-static int tolua_AllToLua_cPlayer_CanUseCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_Command = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanUseCommand'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->CanUseCommand(a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CanUseCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasPermission of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_HasPermission00
-static int tolua_AllToLua_cPlayer_HasPermission00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_Permission = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasPermission'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasPermission(a_Permission);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasPermission'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInGroup of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsInGroup00
-static int tolua_AllToLua_cPlayer_IsInGroup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_Group = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGroup'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInGroup(a_Group);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsInGroup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetColor of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetColor00
-static int tolua_AllToLua_cPlayer_GetColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
-#endif
- {
- AString tolua_ret = (AString) self->GetColor();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TossItem of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TossItem00
-static int tolua_AllToLua_cPlayer_TossItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_bDraggingItem = ((bool) tolua_toboolean(tolua_S,2,0));
- int a_Amount = ((int) tolua_tonumber(tolua_S,3,1));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TossItem'", NULL);
-#endif
- {
- self->TossItem(a_bDraggingItem,a_Amount);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TossItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Heal of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Heal00
-static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
-#endif
- {
- self->Heal(a_Health);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: TakeDamage of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TakeDamage00
-static int tolua_AllToLua_cPlayer_TakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
- cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
-#endif
- {
- self->TakeDamage(a_Damage,a_Instigator);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: KilledBy of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_KilledBy00
-static int tolua_AllToLua_cPlayer_KilledBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
-#endif
- {
- self->KilledBy(a_Killer);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Respawn of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00
-static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Respawn'", NULL);
-#endif
- {
- self->Respawn();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Respawn'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetVisible of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetVisible00
-static int tolua_AllToLua_cPlayer_SetVisible00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- bool a_bVisible = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVisible'", NULL);
-#endif
- {
- self->SetVisible(a_bVisible);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetVisible'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsVisible of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsVisible00
-static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsVisible();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsVisible'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: MoveToWorld of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveToWorld00
-static int tolua_AllToLua_cPlayer_MoveToWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
- const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveToWorld'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->MoveToWorld(a_WorldName);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'MoveToWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LoadPermissionsFromDisk of class cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00
-static int tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPermissionsFromDisk'", NULL);
-#endif
- {
- self->LoadPermissionsFromDisk();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LoadPermissionsFromDisk'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cPlayer : public cPlayer, public ToluaBase {
-public:
- void Initialize( cWorld* a_World) {
- if (push_method("Initialize", tolua_AllToLua_cPlayer_Initialize00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlayer:: Initialize(a_World);
- };
- };
- void TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
- if (push_method("TeleportTo", tolua_AllToLua_cPlayer_TeleportTo00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_PosX);
- tolua_pushnumber(lua_state, (lua_Number)a_PosY);
- tolua_pushnumber(lua_state, (lua_Number)a_PosZ);
- ToluaBase::dbcall(lua_state, 4, 0);
- } else {
- return ( void ) cPlayer:: TeleportTo(a_PosX,a_PosY,a_PosZ);
- };
- };
- void MoveTo( const Vector3d& a_NewPos) {
- if (push_method("MoveTo", tolua_AllToLua_cPlayer_MoveTo00)) {
- tolua_pushusertype(lua_state, (void*)&a_NewPos, "const Vector3d");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlayer:: MoveTo(a_NewPos);
- };
- };
- void TeleportToEntity( cEntity* a_Entity) {
- if (push_method("TeleportToEntity", tolua_AllToLua_cPawn_TeleportToEntity00)) {
- tolua_pushusertype(lua_state, (void*)a_Entity, "cEntity");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlayer:: TeleportToEntity(a_Entity);
- };
- };
- void TakeDamage( int a_Damage, cEntity* a_Instigator) {
- if (push_method("TakeDamage", tolua_AllToLua_cPawn_TakeDamage00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Damage);
- tolua_pushusertype(lua_state, (void*)a_Instigator, "cEntity");
- ToluaBase::dbcall(lua_state, 3, 0);
- } else {
- return ( void ) cPlayer:: TakeDamage(a_Damage,a_Instigator);
- };
- };
- void KilledBy( cEntity* a_Killer) {
- if (push_method("KilledBy", tolua_AllToLua_cPawn_KilledBy00)) {
- tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlayer:: KilledBy(a_Killer);
- };
- };
- unsigned int GetEntityType( void ) {
- if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return (unsigned int ) cPlayer:: GetEntityType();
- };
- };
- bool IsA( const char* a_EntityType) {
- if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
- tolua_pushstring(lua_state, (const char*)a_EntityType);
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlayer:: IsA(a_EntityType);
- };
- };
- const char* GetClass( void ) {
- if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( const char* ) cPlayer:: GetClass();
- };
- };
- void Tick( float a_Dt) {
- if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Dt);
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- if (lua_state)
- LOG("pure-virtual method cPlayer::Tick not implemented.");
- else {
- LOG("pure-virtual method cPlayer::Tick called with no lua_state. Aborting");
- ::abort();
- };
- return ( void )0;
- };
- };
-
- void cPlayer__Initialize( cWorld* a_World) {
- return ( void )cPlayer::Initialize(a_World);
- };
- void cPlayer__TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
- return ( void )cPlayer::TeleportTo(a_PosX,a_PosY,a_PosZ);
- };
- void cPlayer__MoveTo( const Vector3d& a_NewPos) {
- return ( void )cPlayer::MoveTo(a_NewPos);
- };
- void cPlayer__TeleportToEntity( cEntity* a_Entity) {
- return ( void )cPlayer::TeleportToEntity(a_Entity);
- };
- void cPlayer__TakeDamage( int a_Damage, cEntity* a_Instigator) {
- return ( void )cPlayer::TakeDamage(a_Damage,a_Instigator);
- };
- void cPlayer__KilledBy( cEntity* a_Killer) {
- return ( void )cPlayer::KilledBy(a_Killer);
- };
- unsigned int cPlayer__GetEntityType( void ) {
- return (unsigned int )cPlayer::GetEntityType();
- };
- bool cPlayer__IsA( const char* a_EntityType) {
- return ( bool )cPlayer::IsA(a_EntityType);
- };
- const char* cPlayer__GetClass( void ) {
- return ( const char* )cPlayer::GetClass();
- };
-};
-
-/* method: tolua__set_instance of class Lua__cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_tolua__set_instance00
-static int tolua_AllToLua_Lua__cPlayer_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlayer__Initialize of class Lua__cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00
-static int tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__Initialize'", NULL);
-#endif
- {
- self->cPlayer__Initialize(a_World);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlayer__Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlayer__TeleportTo of class Lua__cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00
-static int tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
- const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
- const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
- const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__TeleportTo'", NULL);
-#endif
- {
- self->cPlayer__TeleportTo(a_PosX,a_PosY,a_PosZ);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
- tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlayer__TeleportTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlayer__MoveTo of class Lua__cPlayer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00
-static int tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__MoveTo'", NULL);
-#endif
- {
- self->cPlayer__MoveTo(*a_NewPos);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlayer__MoveTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPluginManager of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPluginManager00
-static int tolua_AllToLua_cPluginManager_GetPluginManager00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cPluginManager* tolua_ret = (cPluginManager*) cPluginManager::GetPluginManager();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPlugin00
-static int tolua_AllToLua_cPluginManager_GetPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
- const char* a_Plugin = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlugin'", NULL);
-#endif
- {
- cPlugin* tolua_ret = (cPlugin*) self->GetPlugin(a_Plugin);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ReloadPlugins of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ReloadPlugins00
-static int tolua_AllToLua_cPluginManager_ReloadPlugins00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReloadPlugins'", NULL);
-#endif
- {
- self->ReloadPlugins();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ReloadPlugins'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_AddPlugin00
-static int tolua_AllToLua_cPluginManager_AddPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- lua_State* a_LuaState = tolua_S;
- cPlugin* a_Plugin = ((cPlugin*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPlugin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->AddPlugin(a_LuaState,a_Plugin);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddHook of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_AddHook00
-static int tolua_AllToLua_cPluginManager_AddHook00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- cPlugin* a_Plugin = ((cPlugin*) tolua_tousertype(tolua_S,2,0));
- cPluginManager::PluginHook a_Hook = ((cPluginManager::PluginHook) (int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddHook'", NULL);
-#endif
- {
- self->AddHook(a_Plugin,a_Hook);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddHook'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumPlugins of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetNumPlugins00
-static int tolua_AllToLua_cPluginManager_GetNumPlugins00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlugins'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->GetNumPlugins();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumPlugins'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemovePlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_RemovePlugin00
-static int tolua_AllToLua_cPluginManager_RemovePlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlugin",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- cPlugin* a_Plugin = ((cPlugin*) tolua_tousertype(tolua_S,2,0));
- bool a_bDelete = ((bool) tolua_toboolean(tolua_S,3,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemovePlugin'", NULL);
-#endif
- {
- self->RemovePlugin(a_Plugin,a_bDelete);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemovePlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemoveLuaPlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_RemoveLuaPlugin00
-static int tolua_AllToLua_cPluginManager_RemoveLuaPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- std::string a_FileName = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveLuaPlugin'", NULL);
-#endif
- {
- self->RemoveLuaPlugin(a_FileName);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemoveLuaPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLuaPlugin of class cPluginManager */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetLuaPlugin00
-static int tolua_AllToLua_cPluginManager_GetLuaPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
- lua_State* a_State = tolua_S;
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLuaPlugin'", NULL);
-#endif
- {
- cPlugin_Lua* tolua_ret = (cPlugin_Lua*) self->GetLuaPlugin(a_State);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin_Lua");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLuaPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_delete00
-static int tolua_AllToLua_cPlugin_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnDisable of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnDisable00
-static int tolua_AllToLua_cPlugin_OnDisable00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnDisable'", NULL);
-#endif
- {
- self->OnDisable();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnDisable'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Initialize of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_Initialize00
-static int tolua_AllToLua_cPlugin_Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Initialize();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Tick of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_Tick00
-static int tolua_AllToLua_cPlugin_Tick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
-#endif
- {
- self->Tick(a_Dt);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnCollectItem of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnCollectItem00
-static int tolua_AllToLua_cPlugin_OnCollectItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPickup* a_Pickup = ((cPickup*) tolua_tousertype(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnCollectItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnCollectItem(a_Pickup,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnCollectItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnDisconnect of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnDisconnect00
-static int tolua_AllToLua_cPlugin_OnDisconnect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnDisconnect'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnDisconnect(a_Reason,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Reason);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnDisconnect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnBlockPlace of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnBlockPlace00
-static int tolua_AllToLua_cPlugin_OnBlockPlace00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_BlockPlace",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPacket_BlockPlace* a_PacketData = ((cPacket_BlockPlace*) tolua_tousertype(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnBlockPlace'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnBlockPlace(a_PacketData,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnBlockPlace'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnBlockDig of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnBlockDig00
-static int tolua_AllToLua_cPlugin_OnBlockDig00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPacket_BlockDig* a_PacketData = ((cPacket_BlockDig*) tolua_tousertype(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
- cItem* a_PickupItem = ((cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnBlockDig'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnBlockDig(a_PacketData,a_Player,a_PickupItem);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnBlockDig'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnChat of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnChat00
-static int tolua_AllToLua_cPlugin_OnChat00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const char* a_Chat = ((const char*) tolua_tostring(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnChat'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnChat(a_Chat,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnChat'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnLogin of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnLogin00
-static int tolua_AllToLua_cPlugin_OnLogin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_Login",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPacket_Login* a_PacketData = ((cPacket_Login*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnLogin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnLogin(a_PacketData);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnLogin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnPlayerSpawn of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPlayerSpawn00
-static int tolua_AllToLua_cPlugin_OnPlayerSpawn00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPlayerSpawn'", NULL);
-#endif
- {
- self->OnPlayerSpawn(a_Player);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnPlayerSpawn'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnPlayerJoin of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPlayerJoin00
-static int tolua_AllToLua_cPlugin_OnPlayerJoin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPlayerJoin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnPlayerJoin(a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnPlayerJoin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnPlayerMove of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPlayerMove00
-static int tolua_AllToLua_cPlugin_OnPlayerMove00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPlayerMove'", NULL);
-#endif
- {
- self->OnPlayerMove(a_Player);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnPlayerMove'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnTakeDamage of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnTakeDamage00
-static int tolua_AllToLua_cPlugin_OnTakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPawn* a_Pawn = ((cPawn*) tolua_tousertype(tolua_S,2,0));
- TakeDamageInfo* a_TakeDamageInfo = ((TakeDamageInfo*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnTakeDamage'", NULL);
-#endif
- {
- self->OnTakeDamage(a_Pawn,a_TakeDamageInfo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnTakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnKilled of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnKilled00
-static int tolua_AllToLua_cPlugin_OnKilled00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPawn* a_Killed = ((cPawn*) tolua_tousertype(tolua_S,2,0));
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnKilled'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnKilled(a_Killed,a_Killer);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnKilled'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnChunkGenerated of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnChunkGenerated00
-static int tolua_AllToLua_cPlugin_OnChunkGenerated00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnChunkGenerated'", NULL);
-#endif
- {
- self->OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnChunkGenerated'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnChunkGenerating of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnChunkGenerating00
-static int tolua_AllToLua_cPlugin_OnChunkGenerating00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
- cLuaChunk* a_pLuaChunk = ((cLuaChunk*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnChunkGenerating'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnChunkGenerating'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnPreCrafting of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPreCrafting00
-static int tolua_AllToLua_cPlugin_OnPreCrafting00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
- cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPreCrafting'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnPreCrafting(a_Player,a_Grid,a_Recipe);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnPreCrafting'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnCraftingNoRecipe of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnCraftingNoRecipe00
-static int tolua_AllToLua_cPlugin_OnCraftingNoRecipe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
- cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnCraftingNoRecipe'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnCraftingNoRecipe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnPostCrafting of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPostCrafting00
-static int tolua_AllToLua_cPlugin_OnPostCrafting00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
- cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPostCrafting'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnPostCrafting(a_Player,a_Grid,a_Recipe);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnPostCrafting'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: OnBlockToPickup of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnBlockToPickup00
-static int tolua_AllToLua_cPlugin_OnBlockToPickup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"BLOCKTYPE",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"NIBBLETYPE",0,&tolua_err)) ||
- !tolua_isusertype(tolua_S,4,"const cPlayer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,6,&tolua_err) || !tolua_isusertype(tolua_S,6,"cItems",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- BLOCKTYPE a_BlockType = *((BLOCKTYPE*) tolua_tousertype(tolua_S,2,0));
- NIBBLETYPE a_BlockMeta = *((NIBBLETYPE*) tolua_tousertype(tolua_S,3,0));
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,4,0));
- const cItem* a_EquippedItem = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- cItems* a_Pickups = ((cItems*) tolua_tousertype(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnBlockToPickup'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,*a_EquippedItem,*a_Pickups);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnBlockToPickup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetName00
-static int tolua_AllToLua_cPlugin_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const char* tolua_ret = (const char*) self->GetName();
- tolua_pushstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetName00
-static int tolua_AllToLua_cPlugin_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- const char* a_Name = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetVersion of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetVersion00
-static int tolua_AllToLua_cPlugin_GetVersion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetVersion'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetVersion();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetVersion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetVersion of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetVersion00
-static int tolua_AllToLua_cPlugin_SetVersion00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- int a_Version = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVersion'", NULL);
-#endif
- {
- self->SetVersion(a_Version);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetVersion'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Command of class CommandStruct */
-#ifndef TOLUA_DISABLE_tolua_get_cPlugin__CommandStruct_Command
-static int tolua_get_cPlugin__CommandStruct_Command(lua_State* tolua_S)
-{
- cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Command'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Command);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Command of class CommandStruct */
-#ifndef TOLUA_DISABLE_tolua_set_cPlugin__CommandStruct_Command
-static int tolua_set_cPlugin__CommandStruct_Command(lua_State* tolua_S)
-{
- cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Command'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Command = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Description of class CommandStruct */
-#ifndef TOLUA_DISABLE_tolua_get_cPlugin__CommandStruct_Description
-static int tolua_get_cPlugin__CommandStruct_Description(lua_State* tolua_S)
-{
- cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Description'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Description);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Description of class CommandStruct */
-#ifndef TOLUA_DISABLE_tolua_set_cPlugin__CommandStruct_Description
-static int tolua_set_cPlugin__CommandStruct_Description(lua_State* tolua_S)
-{
- cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Description'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Description = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Permission of class CommandStruct */
-#ifndef TOLUA_DISABLE_tolua_get_cPlugin__CommandStruct_Permission
-static int tolua_get_cPlugin__CommandStruct_Permission(lua_State* tolua_S)
-{
- cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Permission'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Permission);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Permission of class CommandStruct */
-#ifndef TOLUA_DISABLE_tolua_set_cPlugin__CommandStruct_Permission
-static int tolua_set_cPlugin__CommandStruct_Permission(lua_State* tolua_S)
-{
- cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Permission'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Permission = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddCommand of class cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_AddCommand00
-static int tolua_AllToLua_cPlugin_AddCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
- std::string a_Description = ((std::string) tolua_tocppstring(tolua_S,3,0));
- std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL);
-#endif
- {
- self->AddCommand(a_Command,a_Description,a_Permission);
- tolua_pushcppstring(tolua_S,(const char*)a_Command);
- tolua_pushcppstring(tolua_S,(const char*)a_Description);
- tolua_pushcppstring(tolua_S,(const char*)a_Permission);
- }
- }
- return 3;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cPlugin : public cPlugin, public ToluaBase {
-public:
- void OnDisable( void ) {
- if (push_method("OnDisable", tolua_AllToLua_cPlugin_OnDisable00)) {
- ToluaBase::dbcall(lua_state, 1, 0);
- } else {
- return ( void ) cPlugin:: OnDisable();
- };
- };
- bool Initialize( void ) {
- if (push_method("Initialize", tolua_AllToLua_cPlugin_Initialize00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- if (lua_state)
- LOG("pure-virtual method cPlugin::Initialize not implemented.");
- else {
- LOG("pure-virtual method cPlugin::Initialize called with no lua_state. Aborting");
- ::abort();
- };
- return ( bool )0;
- };
- };
- void Tick( float a_Dt) {
- if (push_method("Tick", tolua_AllToLua_cPlugin_Tick00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Dt);
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlugin:: Tick(a_Dt);
- };
- };
- bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
- if (push_method("OnCollectItem", tolua_AllToLua_cPlugin_OnCollectItem00)) {
- tolua_pushusertype(lua_state, (void*)a_Pickup, "cPickup");
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnCollectItem(a_Pickup,a_Player);
- };
- };
- bool OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
- if (push_method("OnDisconnect", tolua_AllToLua_cPlugin_OnDisconnect00)) {
- tolua_pushcppstring(lua_state, (const char*)a_Reason);
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnDisconnect(a_Reason,a_Player);
- };
- };
- bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
- if (push_method("OnBlockPlace", tolua_AllToLua_cPlugin_OnBlockPlace00)) {
- tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockPlace");
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnBlockPlace(a_PacketData,a_Player);
- };
- };
- bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
- if (push_method("OnBlockDig", tolua_AllToLua_cPlugin_OnBlockDig00)) {
- tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockDig");
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- tolua_pushusertype(lua_state, (void*)a_PickupItem, "cItem");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnBlockDig(a_PacketData,a_Player,a_PickupItem);
- };
- };
- bool OnChat( const char* a_Chat, cPlayer* a_Player) {
- if (push_method("OnChat", tolua_AllToLua_cPlugin_OnChat00)) {
- tolua_pushstring(lua_state, (const char*)a_Chat);
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnChat(a_Chat,a_Player);
- };
- };
- bool OnLogin( cPacket_Login* a_PacketData) {
- if (push_method("OnLogin", tolua_AllToLua_cPlugin_OnLogin00)) {
- tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_Login");
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnLogin(a_PacketData);
- };
- };
- void OnPlayerSpawn( cPlayer* a_Player) {
- if (push_method("OnPlayerSpawn", tolua_AllToLua_cPlugin_OnPlayerSpawn00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlugin:: OnPlayerSpawn(a_Player);
- };
- };
- bool OnPlayerJoin( cPlayer* a_Player) {
- if (push_method("OnPlayerJoin", tolua_AllToLua_cPlugin_OnPlayerJoin00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnPlayerJoin(a_Player);
- };
- };
- void OnPlayerMove( cPlayer* a_Player) {
- if (push_method("OnPlayerMove", tolua_AllToLua_cPlugin_OnPlayerMove00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlugin:: OnPlayerMove(a_Player);
- };
- };
- void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
- if (push_method("OnTakeDamage", tolua_AllToLua_cPlugin_OnTakeDamage00)) {
- tolua_pushusertype(lua_state, (void*)a_Pawn, "cPawn");
- tolua_pushusertype(lua_state, (void*)a_TakeDamageInfo, "TakeDamageInfo");
- ToluaBase::dbcall(lua_state, 3, 0);
- } else {
- return ( void ) cPlugin:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
- };
- };
- bool OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
- if (push_method("OnKilled", tolua_AllToLua_cPlugin_OnKilled00)) {
- tolua_pushusertype(lua_state, (void*)a_Killed, "cPawn");
- tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnKilled(a_Killed,a_Killer);
- };
- };
- void OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
- if (push_method("OnChunkGenerated", tolua_AllToLua_cPlugin_OnChunkGenerated00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
- ToluaBase::dbcall(lua_state, 4, 0);
- } else {
- return ( void ) cPlugin:: OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
- };
- };
- bool OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
- if (push_method("OnChunkGenerating", tolua_AllToLua_cPlugin_OnChunkGenerating00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
- tolua_pushusertype(lua_state, (void*)a_pLuaChunk, "cLuaChunk");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
- };
- };
- bool OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- if (push_method("OnPreCrafting", tolua_AllToLua_cPlugin_OnPreCrafting00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
- tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnPreCrafting(a_Player,a_Grid,a_Recipe);
- };
- };
- bool OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- if (push_method("OnCraftingNoRecipe", tolua_AllToLua_cPlugin_OnCraftingNoRecipe00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
- tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
- };
- };
- bool OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- if (push_method("OnPostCrafting", tolua_AllToLua_cPlugin_OnPostCrafting00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
- tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnPostCrafting(a_Player,a_Grid,a_Recipe);
- };
- };
- bool OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
- if (push_method("OnBlockToPickup", tolua_AllToLua_cPlugin_OnBlockToPickup00)) {
- void* tolua_obj0 = (void*)new BLOCKTYPE(a_BlockType);
- tolua_pushusertype_and_takeownership(lua_state, tolua_obj0, "BLOCKTYPE");
- void* tolua_obj1 = (void*)new NIBBLETYPE(a_BlockMeta);
- tolua_pushusertype_and_takeownership(lua_state, tolua_obj1, "NIBBLETYPE");
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)&a_EquippedItem, "const cItem");
- tolua_pushusertype(lua_state, (void*)&a_Pickups, "cItems");
- ToluaBase::dbcall(lua_state, 6, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin:: OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
- };
- };
-
- void cPlugin__OnDisable( void ) {
- return ( void )cPlugin::OnDisable();
- };
- void cPlugin__Tick( float a_Dt) {
- return ( void )cPlugin::Tick(a_Dt);
- };
- bool cPlugin__OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
- return ( bool )cPlugin::OnCollectItem(a_Pickup,a_Player);
- };
- bool cPlugin__OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
- return ( bool )cPlugin::OnDisconnect(a_Reason,a_Player);
- };
- bool cPlugin__OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
- return ( bool )cPlugin::OnBlockPlace(a_PacketData,a_Player);
- };
- bool cPlugin__OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
- return ( bool )cPlugin::OnBlockDig(a_PacketData,a_Player,a_PickupItem);
- };
- bool cPlugin__OnChat( const char* a_Chat, cPlayer* a_Player) {
- return ( bool )cPlugin::OnChat(a_Chat,a_Player);
- };
- bool cPlugin__OnLogin( cPacket_Login* a_PacketData) {
- return ( bool )cPlugin::OnLogin(a_PacketData);
- };
- void cPlugin__OnPlayerSpawn( cPlayer* a_Player) {
- return ( void )cPlugin::OnPlayerSpawn(a_Player);
- };
- bool cPlugin__OnPlayerJoin( cPlayer* a_Player) {
- return ( bool )cPlugin::OnPlayerJoin(a_Player);
- };
- void cPlugin__OnPlayerMove( cPlayer* a_Player) {
- return ( void )cPlugin::OnPlayerMove(a_Player);
- };
- void cPlugin__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
- return ( void )cPlugin::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
- };
- bool cPlugin__OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
- return ( bool )cPlugin::OnKilled(a_Killed,a_Killer);
- };
- void cPlugin__OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
- return ( void )cPlugin::OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
- };
- bool cPlugin__OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
- return ( bool )cPlugin::OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
- };
- bool cPlugin__OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- return ( bool )cPlugin::OnPreCrafting(a_Player,a_Grid,a_Recipe);
- };
- bool cPlugin__OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- return ( bool )cPlugin::OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
- };
- bool cPlugin__OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- return ( bool )cPlugin::OnPostCrafting(a_Player,a_Grid,a_Recipe);
- };
- bool cPlugin__OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
- return ( bool )cPlugin::OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
- };
- Lua__cPlugin( void ): cPlugin(){};
-};
-
-/* method: tolua__set_instance of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_tolua__set_instance00
-static int tolua_AllToLua_Lua__cPlugin_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnDisable of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisable00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisable00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnDisable'", NULL);
-#endif
- {
- self->cPlugin__OnDisable();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnDisable'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__Tick of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__Tick00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__Tick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__Tick'", NULL);
-#endif
- {
- self->cPlugin__Tick(a_Dt);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__Tick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnCollectItem of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnCollectItem00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnCollectItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPickup* a_Pickup = ((cPickup*) tolua_tousertype(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnCollectItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnCollectItem(a_Pickup,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnCollectItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnDisconnect of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisconnect00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisconnect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnDisconnect'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnDisconnect(a_Reason,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Reason);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnDisconnect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnBlockPlace of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockPlace00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockPlace00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_BlockPlace",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPacket_BlockPlace* a_PacketData = ((cPacket_BlockPlace*) tolua_tousertype(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnBlockPlace'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnBlockPlace(a_PacketData,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnBlockPlace'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnBlockDig of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockDig00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockDig00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPacket_BlockDig* a_PacketData = ((cPacket_BlockDig*) tolua_tousertype(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
- cItem* a_PickupItem = ((cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnBlockDig'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnBlockDig(a_PacketData,a_Player,a_PickupItem);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnBlockDig'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnChat of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnChat00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnChat00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- const char* a_Chat = ((const char*) tolua_tostring(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnChat'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnChat(a_Chat,a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnChat'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnLogin of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnLogin00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnLogin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_Login",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPacket_Login* a_PacketData = ((cPacket_Login*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnLogin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnLogin(a_PacketData);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnLogin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnPlayerSpawn of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerSpawn00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerSpawn00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPlayerSpawn'", NULL);
-#endif
- {
- self->cPlugin__OnPlayerSpawn(a_Player);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPlayerSpawn'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnPlayerJoin of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerJoin00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerJoin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPlayerJoin'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnPlayerJoin(a_Player);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPlayerJoin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnPlayerMove of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerMove00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerMove00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPlayerMove'", NULL);
-#endif
- {
- self->cPlugin__OnPlayerMove(a_Player);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPlayerMove'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnTakeDamage of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPawn* a_Pawn = ((cPawn*) tolua_tousertype(tolua_S,2,0));
- TakeDamageInfo* a_TakeDamageInfo = ((TakeDamageInfo*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnTakeDamage'", NULL);
-#endif
- {
- self->cPlugin__OnTakeDamage(a_Pawn,a_TakeDamageInfo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnTakeDamage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnKilled of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnKilled00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnKilled00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPawn* a_Killed = ((cPawn*) tolua_tousertype(tolua_S,2,0));
- cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnKilled'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnKilled(a_Killed,a_Killer);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnKilled'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnChunkGenerated of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerated00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerated00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,3,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnChunkGenerated'", NULL);
-#endif
- {
- self->cPlugin__OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnChunkGenerated'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnChunkGenerating of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerating00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerating00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
- cLuaChunk* a_pLuaChunk = ((cLuaChunk*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnChunkGenerating'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnChunkGenerating'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnPreCrafting of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPreCrafting00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPreCrafting00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
- cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPreCrafting'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnPreCrafting(a_Player,a_Grid,a_Recipe);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPreCrafting'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnCraftingNoRecipe of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnCraftingNoRecipe00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnCraftingNoRecipe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
- cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnCraftingNoRecipe'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnCraftingNoRecipe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnPostCrafting of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPostCrafting00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPostCrafting00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
- cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPostCrafting'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnPostCrafting(a_Player,a_Grid,a_Recipe);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPostCrafting'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin__OnBlockToPickup of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00
-static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"BLOCKTYPE",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"NIBBLETYPE",0,&tolua_err)) ||
- !tolua_isusertype(tolua_S,4,"const cPlayer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,6,&tolua_err) || !tolua_isusertype(tolua_S,6,"cItems",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- BLOCKTYPE a_BlockType = *((BLOCKTYPE*) tolua_tousertype(tolua_S,2,0));
- NIBBLETYPE a_BlockMeta = *((NIBBLETYPE*) tolua_tousertype(tolua_S,3,0));
- const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,4,0));
- const cItem* a_EquippedItem = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- cItems* a_Pickups = ((cItems*) tolua_tousertype(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnBlockToPickup'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin__OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,*a_EquippedItem,*a_Pickups);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin__OnBlockToPickup'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_new00
-static int tolua_AllToLua_Lua__cPlugin_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Lua__cPlugin* tolua_ret = (Lua__cPlugin*) Mtolua_new((Lua__cPlugin)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPlugin");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_new00_local
-static int tolua_AllToLua_Lua__cPlugin_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Lua__cPlugin* tolua_ret = (Lua__cPlugin*) Mtolua_new((Lua__cPlugin)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPlugin");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Lua__cPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_delete00
-static int tolua_AllToLua_Lua__cPlugin_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Lua__cPlugin (lua_State* tolua_S)
-{
- Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
- delete self;
- return 0;
-}
-#endif
-
-/* method: OnDisable of class cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_OnDisable00
-static int tolua_AllToLua_cPlugin_NewLua_OnDisable00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnDisable'", NULL);
-#endif
- {
- self->OnDisable();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'OnDisable'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Initialize of class cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_Initialize00
-static int tolua_AllToLua_cPlugin_NewLua_Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Initialize();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Tick of class cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_Tick00
-static int tolua_AllToLua_cPlugin_NewLua_Tick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
- float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
-#endif
- {
- self->Tick(a_Dt);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CreateWebPlugin of class cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_CreateWebPlugin00
-static int tolua_AllToLua_cPlugin_NewLua_CreateWebPlugin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
- lua_State* a_LuaState = tolua_S;
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CreateWebPlugin'", NULL);
-#endif
- {
- cWebPlugin_Lua* tolua_ret = (cWebPlugin_Lua*) self->CreateWebPlugin(a_LuaState);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebPlugin_Lua");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CreateWebPlugin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cPlugin_NewLua : public cPlugin_NewLua, public ToluaBase {
-public:
- void OnDisable( void ) {
- if (push_method("OnDisable", tolua_AllToLua_cPlugin_NewLua_OnDisable00)) {
- ToluaBase::dbcall(lua_state, 1, 0);
- } else {
- return ( void ) cPlugin_NewLua:: OnDisable();
- };
- };
- bool Initialize( void ) {
- if (push_method("Initialize", tolua_AllToLua_cPlugin_NewLua_Initialize00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: Initialize();
- };
- };
- void Tick( float a_Dt) {
- if (push_method("Tick", tolua_AllToLua_cPlugin_NewLua_Tick00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Dt);
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlugin_NewLua:: Tick(a_Dt);
- };
- };
- bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
- if (push_method("OnCollectItem", tolua_AllToLua_cPlugin_OnCollectItem00)) {
- tolua_pushusertype(lua_state, (void*)a_Pickup, "cPickup");
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnCollectItem(a_Pickup,a_Player);
- };
- };
- bool OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
- if (push_method("OnDisconnect", tolua_AllToLua_cPlugin_OnDisconnect00)) {
- tolua_pushcppstring(lua_state, (const char*)a_Reason);
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnDisconnect(a_Reason,a_Player);
- };
- };
- bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
- if (push_method("OnBlockPlace", tolua_AllToLua_cPlugin_OnBlockPlace00)) {
- tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockPlace");
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnBlockPlace(a_PacketData,a_Player);
- };
- };
- bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
- if (push_method("OnBlockDig", tolua_AllToLua_cPlugin_OnBlockDig00)) {
- tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockDig");
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- tolua_pushusertype(lua_state, (void*)a_PickupItem, "cItem");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnBlockDig(a_PacketData,a_Player,a_PickupItem);
- };
- };
- bool OnChat( const char* a_Chat, cPlayer* a_Player) {
- if (push_method("OnChat", tolua_AllToLua_cPlugin_OnChat00)) {
- tolua_pushstring(lua_state, (const char*)a_Chat);
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnChat(a_Chat,a_Player);
- };
- };
- bool OnLogin( cPacket_Login* a_PacketData) {
- if (push_method("OnLogin", tolua_AllToLua_cPlugin_OnLogin00)) {
- tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_Login");
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnLogin(a_PacketData);
- };
- };
- void OnPlayerSpawn( cPlayer* a_Player) {
- if (push_method("OnPlayerSpawn", tolua_AllToLua_cPlugin_OnPlayerSpawn00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlugin_NewLua:: OnPlayerSpawn(a_Player);
- };
- };
- bool OnPlayerJoin( cPlayer* a_Player) {
- if (push_method("OnPlayerJoin", tolua_AllToLua_cPlugin_OnPlayerJoin00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnPlayerJoin(a_Player);
- };
- };
- void OnPlayerMove( cPlayer* a_Player) {
- if (push_method("OnPlayerMove", tolua_AllToLua_cPlugin_OnPlayerMove00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPlugin_NewLua:: OnPlayerMove(a_Player);
- };
- };
- void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
- if (push_method("OnTakeDamage", tolua_AllToLua_cPlugin_OnTakeDamage00)) {
- tolua_pushusertype(lua_state, (void*)a_Pawn, "cPawn");
- tolua_pushusertype(lua_state, (void*)a_TakeDamageInfo, "TakeDamageInfo");
- ToluaBase::dbcall(lua_state, 3, 0);
- } else {
- return ( void ) cPlugin_NewLua:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
- };
- };
- bool OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
- if (push_method("OnKilled", tolua_AllToLua_cPlugin_OnKilled00)) {
- tolua_pushusertype(lua_state, (void*)a_Killed, "cPawn");
- tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
- ToluaBase::dbcall(lua_state, 3, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnKilled(a_Killed,a_Killer);
- };
- };
- void OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
- if (push_method("OnChunkGenerated", tolua_AllToLua_cPlugin_OnChunkGenerated00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
- ToluaBase::dbcall(lua_state, 4, 0);
- } else {
- return ( void ) cPlugin_NewLua:: OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
- };
- };
- bool OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
- if (push_method("OnChunkGenerating", tolua_AllToLua_cPlugin_OnChunkGenerating00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
- tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
- tolua_pushusertype(lua_state, (void*)a_pLuaChunk, "cLuaChunk");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
- };
- };
- bool OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- if (push_method("OnPreCrafting", tolua_AllToLua_cPlugin_OnPreCrafting00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
- tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnPreCrafting(a_Player,a_Grid,a_Recipe);
- };
- };
- bool OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- if (push_method("OnCraftingNoRecipe", tolua_AllToLua_cPlugin_OnCraftingNoRecipe00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
- tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
- };
- };
- bool OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- if (push_method("OnPostCrafting", tolua_AllToLua_cPlugin_OnPostCrafting00)) {
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
- tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
- ToluaBase::dbcall(lua_state, 4, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnPostCrafting(a_Player,a_Grid,a_Recipe);
- };
- };
- bool OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
- if (push_method("OnBlockToPickup", tolua_AllToLua_cPlugin_OnBlockToPickup00)) {
- void* tolua_obj0 = (void*)new BLOCKTYPE(a_BlockType);
- tolua_pushusertype_and_takeownership(lua_state, tolua_obj0, "BLOCKTYPE");
- void* tolua_obj1 = (void*)new NIBBLETYPE(a_BlockMeta);
- tolua_pushusertype_and_takeownership(lua_state, tolua_obj1, "NIBBLETYPE");
- tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
- tolua_pushusertype(lua_state, (void*)&a_EquippedItem, "const cItem");
- tolua_pushusertype(lua_state, (void*)&a_Pickups, "cItems");
- ToluaBase::dbcall(lua_state, 6, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPlugin_NewLua:: OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
- };
- };
-
- void cPlugin_NewLua__OnDisable( void ) {
- return ( void )cPlugin_NewLua::OnDisable();
- };
- bool cPlugin_NewLua__Initialize( void ) {
- return ( bool )cPlugin_NewLua::Initialize();
- };
- void cPlugin_NewLua__Tick( float a_Dt) {
- return ( void )cPlugin_NewLua::Tick(a_Dt);
- };
- bool cPlugin_NewLua__OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
- return ( bool )cPlugin_NewLua::OnCollectItem(a_Pickup,a_Player);
- };
- bool cPlugin_NewLua__OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
- return ( bool )cPlugin_NewLua::OnDisconnect(a_Reason,a_Player);
- };
- bool cPlugin_NewLua__OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
- return ( bool )cPlugin_NewLua::OnBlockPlace(a_PacketData,a_Player);
- };
- bool cPlugin_NewLua__OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
- return ( bool )cPlugin_NewLua::OnBlockDig(a_PacketData,a_Player,a_PickupItem);
- };
- bool cPlugin_NewLua__OnChat( const char* a_Chat, cPlayer* a_Player) {
- return ( bool )cPlugin_NewLua::OnChat(a_Chat,a_Player);
- };
- bool cPlugin_NewLua__OnLogin( cPacket_Login* a_PacketData) {
- return ( bool )cPlugin_NewLua::OnLogin(a_PacketData);
- };
- void cPlugin_NewLua__OnPlayerSpawn( cPlayer* a_Player) {
- return ( void )cPlugin_NewLua::OnPlayerSpawn(a_Player);
- };
- bool cPlugin_NewLua__OnPlayerJoin( cPlayer* a_Player) {
- return ( bool )cPlugin_NewLua::OnPlayerJoin(a_Player);
- };
- void cPlugin_NewLua__OnPlayerMove( cPlayer* a_Player) {
- return ( void )cPlugin_NewLua::OnPlayerMove(a_Player);
- };
- void cPlugin_NewLua__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
- return ( void )cPlugin_NewLua::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
- };
- bool cPlugin_NewLua__OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
- return ( bool )cPlugin_NewLua::OnKilled(a_Killed,a_Killer);
- };
- void cPlugin_NewLua__OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
- return ( void )cPlugin_NewLua::OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
- };
- bool cPlugin_NewLua__OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
- return ( bool )cPlugin_NewLua::OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
- };
- bool cPlugin_NewLua__OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- return ( bool )cPlugin_NewLua::OnPreCrafting(a_Player,a_Grid,a_Recipe);
- };
- bool cPlugin_NewLua__OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- return ( bool )cPlugin_NewLua::OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
- };
- bool cPlugin_NewLua__OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
- return ( bool )cPlugin_NewLua::OnPostCrafting(a_Player,a_Grid,a_Recipe);
- };
- bool cPlugin_NewLua__OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
- return ( bool )cPlugin_NewLua::OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
- };
-};
-
-/* method: tolua__set_instance of class Lua__cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_tolua__set_instance00
-static int tolua_AllToLua_Lua__cPlugin_NewLua_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin_NewLua__OnDisable of class Lua__cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__OnDisable00
-static int tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__OnDisable00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin_NewLua__OnDisable'", NULL);
-#endif
- {
- self->cPlugin_NewLua__OnDisable();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin_NewLua__OnDisable'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin_NewLua__Initialize of class Lua__cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Initialize00
-static int tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin_NewLua__Initialize'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPlugin_NewLua__Initialize();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin_NewLua__Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPlugin_NewLua__Tick of class Lua__cPlugin_NewLua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Tick00
-static int tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Tick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
- float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin_NewLua__Tick'", NULL);
-#endif
- {
- self->cPlugin_NewLua__Tick(a_Dt);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPlugin_NewLua__Tick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFileName of class cPlugin_Lua */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_Lua_GetFileName00
-static int tolua_AllToLua_cPlugin_Lua_GetFileName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPlugin_Lua",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPlugin_Lua* self = (cPlugin_Lua*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFileName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetFileName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFileName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetServer of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServer00
-static int tolua_AllToLua_cServer_GetServer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cServer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cServer* tolua_ret = (cServer*) cServer::GetServer();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ServerCommand of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_ServerCommand00
-static int tolua_AllToLua_cServer_ServerCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
- const char* a_Cmd = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ServerCommand'", NULL);
-#endif
- {
- self->ServerCommand(a_Cmd);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ServerCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendMessage of class cServer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SendMessage00
-static int tolua_AllToLua_cServer_SendMessage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,3,"cPlayer",1,&tolua_err) ||
- !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
- const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
- bool a_bExclude = ((bool) tolua_toboolean(tolua_S,4,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
-#endif
- {
- self->SendMessage(a_Message,a_Player,a_bExclude);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTime of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTime00
-static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- float tolua_ret = (float) cWorld::GetTime();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGameMode of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
-static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
-#endif
- {
- eGameMode tolua_ret = (eGameMode) self->GetGameMode();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetWorldTime of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
-static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- long long a_WorldTime = ((long long) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
-#endif
- {
- self->SetWorldTime(a_WorldTime);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00
-static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight(a_X,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: UnloadUnusedChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UnloadUnusedChunks00
-static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UnloadUnusedChunks'", NULL);
-#endif
- {
- self->UnloadUnusedChunks();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'UnloadUnusedChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxPlayers of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxPlayers00
-static int tolua_AllToLua_cWorld_GetMaxPlayers00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->GetMaxPlayers();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetMaxPlayers of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetMaxPlayers00
-static int tolua_AllToLua_cWorld_SetMaxPlayers00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int iMax = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL);
-#endif
- {
- self->SetMaxPlayers(iMax);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumPlayers of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumPlayers00
-static int tolua_AllToLua_cWorld_GetNumPlayers00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL);
-#endif
- {
- unsigned int tolua_ret = (unsigned int) self->GetNumPlayers();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPlayer of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetPlayer00
-static int tolua_AllToLua_cWorld_GetPlayer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const char* a_PlayerName = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
-#endif
- {
- cPlayer* tolua_ret = (cPlayer*) self->GetPlayer(a_PlayerName);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: UpdateSign of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UpdateSign00
-static int tolua_AllToLua_cWorld_UpdateSign00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,6,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,5,0));
- const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,6,0));
- const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,7,0));
- const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,8,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UpdateSign'", NULL);
-#endif
- {
- self->UpdateSign(a_X,a_Y,a_Z,a_Line1,a_Line2,a_Line3,a_Line4);
- tolua_pushcppstring(tolua_S,(const char*)a_Line1);
- tolua_pushcppstring(tolua_S,(const char*)a_Line2);
- tolua_pushcppstring(tolua_S,(const char*)a_Line3);
- tolua_pushcppstring(tolua_S,(const char*)a_Line4);
- }
- }
- return 4;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'UpdateSign'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RegenerateChunk of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00
-static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RegenerateChunk'", NULL);
-#endif
- {
- self->RegenerateChunk(a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RegenerateChunk'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GenerateChunk of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GenerateChunk00
-static int tolua_AllToLua_cWorld_GenerateChunk00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GenerateChunk'", NULL);
-#endif
- {
- self->GenerateChunk(a_ChunkX,a_ChunkZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GenerateChunk'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00
-static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
- char a_BlockMeta = ((char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
-#endif
- {
- self->SetBlock(a_X,a_Y,a_Z,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FastSetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock00
-static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
- char a_BlockMeta = ((char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
-#endif
- {
- self->FastSetBlock(a_X,a_Y,a_Z,a_BlockType,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FastSetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00
-static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlock(a_X,a_Y,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock01
-static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlock(*a_Pos);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cWorld_GetBlock00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta00
-static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlockMeta(a_X,a_Y,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta01
-static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlockMeta(*a_Pos);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cWorld_GetBlockMeta00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta00
-static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- char a_MetaData = ((char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
-#endif
- {
- self->SetBlockMeta(a_X,a_Y,a_Z,a_MetaData);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlockMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta01
-static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- char a_MetaData = ((char) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
-#endif
- {
- self->SetBlockMeta(*a_Pos,a_MetaData);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cWorld_SetBlockMeta00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockSkyLight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockSkyLight00
-static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlockSkyLight(a_X,a_Y,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockTypeMeta of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockTypeMeta00
-static int tolua_AllToLua_cWorld_GetBlockTypeMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
-#endif
- {
- self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
- tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DigBlock of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00
-static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DigBlock'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DigBlock(a_X,a_Y,a_Z);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DigBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendBlockTo of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SendBlockTo00
-static int tolua_AllToLua_cWorld_SendBlockTo00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isusertype(tolua_S,5,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockTo'", NULL);
-#endif
- {
- self->SendBlockTo(a_X,a_Y,a_Z,a_Player);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendBlockTo'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpawnX of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnX00
-static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetSpawnX();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpawnX'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpawnY of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnY00
-static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetSpawnY();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpawnY'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSpawnZ of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnZ00
-static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL);
-#endif
- {
- const double tolua_ret = (const double) self->GetSpawnZ();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSpawnZ'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockEntity of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockEntity00
-static int tolua_AllToLua_cWorld_GetBlockEntity00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL);
-#endif
- {
- OBSOLETE cBlockEntity* tolua_ret = (OBSOLETE cBlockEntity*) self->GetBlockEntity(a_X,a_Y,a_Z);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowTree of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTree00
-static int tolua_AllToLua_cWorld_GrowTree00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTree'", NULL);
-#endif
- {
- self->GrowTree(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowTree'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowTreeFromSapling of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeFromSapling00
-static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- char a_SaplingMeta = ((char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL);
-#endif
- {
- self->GrowTreeFromSapling(a_BlockX,a_BlockY,a_BlockZ,a_SaplingMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowTreeFromSapling'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowTreeByBiome of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeByBiome00
-static int tolua_AllToLua_cWorld_GrowTreeByBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeByBiome'", NULL);
-#endif
- {
- self->GrowTreeByBiome(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowTreeByBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowPlant of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowPlant00
-static int tolua_AllToLua_cWorld_GrowPlant00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- bool a_IsByBonemeal = ((bool) tolua_toboolean(tolua_S,5,false));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowPlant'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->GrowPlant(a_BlockX,a_BlockY,a_BlockZ,a_IsByBonemeal);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowPlant'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GrowMelonPumpkin of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowMelonPumpkin00
-static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
- char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL);
-#endif
- {
- self->GrowMelonPumpkin(a_BlockX,a_BlockY,a_BlockZ,a_BlockType);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GrowMelonPumpkin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBiomeAt of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBiomeAt00
-static int tolua_AllToLua_cWorld_GetBiomeAt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiomeAt'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetBiomeAt(a_BlockX,a_BlockZ);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBiomeAt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetName00
-static int tolua_AllToLua_cWorld_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SaveAllChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SaveAllChunks00
-static int tolua_AllToLua_cWorld_SaveAllChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL);
-#endif
- {
- self->SaveAllChunks();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetNumChunks of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00
-static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumChunks'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetNumChunks();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetNumChunks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGeneratorQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGeneratorQueueLength00
-static int tolua_AllToLua_cWorld_GetGeneratorQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGeneratorQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetGeneratorQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGeneratorQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetLightingQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetLightingQueueLength00
-static int tolua_AllToLua_cWorld_GetLightingQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLightingQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetLightingQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetLightingQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetStorageLoadQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageLoadQueueLength00
-static int tolua_AllToLua_cWorld_GetStorageLoadQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageLoadQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetStorageLoadQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetStorageLoadQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetStorageSaveQueueLength of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageSaveQueueLength00
-static int tolua_AllToLua_cWorld_GetStorageSaveQueueLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageSaveQueueLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetStorageSaveQueueLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetStorageSaveQueueLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CastThunderbolt of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CastThunderbolt00
-static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL);
-#endif
- {
- self->CastThunderbolt(a_X,a_Y,a_Z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CastThunderbolt'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetWeather of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWeather00
-static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- eWeather a_Weather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL);
-#endif
- {
- self->SetWeather(a_Weather);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetWeather'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ChangeWeather of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ChangeWeather00
-static int tolua_AllToLua_cWorld_ChangeWeather00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeWeather'", NULL);
-#endif
- {
- self->ChangeWeather();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ChangeWeather'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWeather of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWeather00
-static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL);
-#endif
- {
- eWeather tolua_ret = (eWeather) self->GetWeather();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWeather'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetNextBlockTick of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00
-static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
- int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
- int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL);
-#endif
- {
- self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxSugarcaneHeight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00
-static int tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSugarcaneHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxSugarcaneHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxSugarcaneHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxCactusHeight of class cWorld */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxCactusHeight00
-static int tolua_AllToLua_cWorld_GetMaxCactusHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxCactusHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxCactusHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxCactusHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00
-static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00
-static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->AddItem(*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: RemoveItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveItem00
-static int tolua_AllToLua_cInventory_RemoveItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->RemoveItem(*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'RemoveItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetSlot00
-static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
-#endif
- {
- cItem* tolua_ret = (cItem*) self->GetSlot(a_SlotNum);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFromHotBar of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetFromHotBar00
-static int tolua_AllToLua_cInventory_GetFromHotBar00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFromHotBar'", NULL);
-#endif
- {
- cItem* tolua_ret = (cItem*) self->GetFromHotBar(a_SlotNum);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFromHotBar'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedItem of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedItem00
-static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->GetEquippedItem();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetEquippedSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlot00
-static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlot'", NULL);
-#endif
- {
- self->SetEquippedSlot(a_SlotNum);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetEquippedSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetEquippedSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlot00
-static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlot'", NULL);
-#endif
- {
- short tolua_ret = (short) self->GetEquippedSlot();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetEquippedSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendSlot of class cInventory */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SendSlot00
-static int tolua_AllToLua_cInventory_SendSlot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
- int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendSlot'", NULL);
-#endif
- {
- self->SendSlot(a_SlotNum);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendSlot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00
-static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemID,a_ItemCount,a_ItemHealth));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00_local
-static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
- {
- cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemID,a_ItemCount,a_ItemHealth));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Empty of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00
-static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Empty'", NULL);
-#endif
- {
- self->Empty();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Empty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Clear00
-static int tolua_AllToLua_cItem_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsEmpty of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEmpty00
-static int tolua_AllToLua_cItem_IsEmpty00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsEmpty();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Equals00
-static int tolua_AllToLua_cItem_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
- cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*a_Item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetMaxDuration of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDuration00
-static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDuration'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetMaxDuration();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetMaxDuration'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: DamageItem of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_DamageItem00
-static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->DamageItem();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasDuration of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_HasDuration00
-static int tolua_AllToLua_cItem_HasDuration00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasDuration'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasDuration();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasDuration'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetJson of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetJson00
-static int tolua_AllToLua_cItem_GetJson00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Json::Value",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
- Json::Value* a_OutValue = ((Json::Value*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetJson'", NULL);
-#endif
- {
- self->GetJson(*a_OutValue);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetJson'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FromJson of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_FromJson00
-static int tolua_AllToLua_cItem_FromJson00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Json::Value",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
- const Json::Value* a_Value = ((const Json::Value*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FromJson'", NULL);
-#endif
- {
- self->FromJson(*a_Value);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FromJson'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsEnchantable of class cItem */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEnchantable00
-static int tolua_AllToLua_cItem_IsEnchantable00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- ENUM_ITEM_ID item = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
- {
- bool tolua_ret = (bool) cItem::IsEnchantable(item);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsEnchantable'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemID of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemID
-static int tolua_get_cItem_m_ItemID(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemID'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemID);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemID of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemID
-static int tolua_set_cItem_m_ItemID(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemID'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemCount of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemCount
-static int tolua_get_cItem_m_ItemCount(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemCount);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemCount of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemCount
-static int tolua_set_cItem_m_ItemCount(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemCount = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemHealth of class cItem */
-#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemHealth
-static int tolua_get_cItem_m_ItemHealth(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemHealth'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemHealth);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemHealth of class cItem */
-#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemHealth
-static int tolua_set_cItem_m_ItemHealth(lua_State* tolua_S)
-{
- cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemHealth'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemHealth = ((short) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Name of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name
-static int tolua_get_HTTPFormData_Name(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Name);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Name of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Name
-static int tolua_set_HTTPFormData_Name(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Name = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Value of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Value
-static int tolua_get_HTTPFormData_Value(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Value);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Value of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Value
-static int tolua_set_HTTPFormData_Value(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Value = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Type of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Type
-static int tolua_get_HTTPFormData_Type(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Type);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Type of class HTTPFormData */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Type
-static int tolua_set_HTTPFormData_Type(lua_State* tolua_S)
-{
- HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Type = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Method of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Method
-static int tolua_get_HTTPRequest_Method(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Method);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Method of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Method
-static int tolua_set_HTTPRequest_Method(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Method = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Path of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Path
-static int tolua_get_HTTPRequest_Path(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Path);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Path of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Path
-static int tolua_set_HTTPRequest_Path(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Path = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: Username of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Username
-static int tolua_get_HTTPRequest_Username(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->Username);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: Username of class HTTPRequest */
-#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Username
-static int tolua_set_HTTPRequest_Username(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->Username = ((std::string) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_delete00
-static int tolua_AllToLua_cWebPlugin_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_SetName00
-static int tolua_AllToLua_cWebPlugin_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
- std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetName00
-static int tolua_AllToLua_cWebPlugin_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HandleRequest of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_HandleRequest00
-static int tolua_AllToLua_cWebPlugin_HandleRequest00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"HTTPRequest",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
- HTTPRequest* a_Request = ((HTTPRequest*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandleRequest'", NULL);
-#endif
- {
- std::string tolua_ret = (std::string) self->HandleRequest(a_Request);
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HandleRequest'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Initialize of class cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_Initialize00
-static int tolua_AllToLua_cWebPlugin_Initialize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
-#endif
- {
- self->Initialize();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cWebPlugin : public cWebPlugin, public ToluaBase {
-public:
- std::string HandleRequest( HTTPRequest* a_Request) {
- if (push_method("HandleRequest", tolua_AllToLua_cWebPlugin_HandleRequest00)) {
- tolua_pushusertype(lua_state, (void*)a_Request, "HTTPRequest");
- ToluaBase::dbcall(lua_state, 2, 1);
- std::string tolua_ret = ( std::string )tolua_tocppstring(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- if (lua_state)
- LOG("pure-virtual method cWebPlugin::HandleRequest not implemented.");
- else {
- LOG("pure-virtual method cWebPlugin::HandleRequest called with no lua_state. Aborting");
- ::abort();
- };
- return "";
- };
- };
- void Initialize( void ) {
- if (push_method("Initialize", tolua_AllToLua_cWebPlugin_Initialize00)) {
- ToluaBase::dbcall(lua_state, 1, 0);
- } else {
- if (lua_state)
- LOG("pure-virtual method cWebPlugin::Initialize not implemented.");
- else {
- LOG("pure-virtual method cWebPlugin::Initialize called with no lua_state. Aborting");
- ::abort();
- };
- return ( void )0;
- };
- };
-
- Lua__cWebPlugin( lua_State* L): cWebPlugin(L){};
-};
-
-/* method: tolua__set_instance of class Lua__cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_tolua__set_instance00
-static int tolua_AllToLua_Lua__cWebPlugin_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cWebPlugin* self = (Lua__cWebPlugin*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_new00
-static int tolua_AllToLua_Lua__cWebPlugin_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- lua_State* L = tolua_S;
- {
- Lua__cWebPlugin* tolua_ret = (Lua__cWebPlugin*) Mtolua_new((Lua__cWebPlugin)(L));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cWebPlugin");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_new00_local
-static int tolua_AllToLua_Lua__cWebPlugin_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- lua_State* L = tolua_S;
- {
- Lua__cWebPlugin* tolua_ret = (Lua__cWebPlugin*) Mtolua_new((Lua__cWebPlugin)(L));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cWebPlugin");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Lua__cWebPlugin */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_delete00
-static int tolua_AllToLua_Lua__cWebPlugin_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cWebPlugin* self = (Lua__cWebPlugin*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Lua__cWebPlugin (lua_State* tolua_S)
-{
- Lua__cWebPlugin* self = (Lua__cWebPlugin*) tolua_tousertype(tolua_S,1,0);
- delete self;
- return 0;
-}
-#endif
-
-/* method: new of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00
-static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
- float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
- float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
- {
- cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00_local
-static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
- float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
- float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
- {
- cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new01
-static int tolua_AllToLua_cPickup_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
- {
- cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PickupSpawnPacket));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cPickup_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new01_local
-static int tolua_AllToLua_cPickup_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
- {
- cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PickupSpawnPacket));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cPickup_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_delete00
-static int tolua_AllToLua_cPickup_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetItem of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetItem00
-static int tolua_AllToLua_cPickup_GetItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
-#endif
- {
- cItem* tolua_ret = (cItem*) self->GetItem();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CollectedBy of class cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_CollectedBy00
-static int tolua_AllToLua_cPickup_CollectedBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CollectedBy'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->CollectedBy(a_Dest);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CollectedBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cPickup : public cPickup, public ToluaBase {
-public:
- bool CollectedBy( cPlayer* a_Dest) {
- if (push_method("CollectedBy", tolua_AllToLua_cPickup_CollectedBy00)) {
- tolua_pushusertype(lua_state, (void*)a_Dest, "cPlayer");
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPickup:: CollectedBy(a_Dest);
- };
- };
- void Initialize( cWorld* a_World) {
- if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
- tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- return ( void ) cPickup:: Initialize(a_World);
- };
- };
- unsigned int GetEntityType( void ) {
- if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return (unsigned int ) cPickup:: GetEntityType();
- };
- };
- bool IsA( const char* a_EntityType) {
- if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
- tolua_pushstring(lua_state, (const char*)a_EntityType);
- ToluaBase::dbcall(lua_state, 2, 1);
- bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( bool ) cPickup:: IsA(a_EntityType);
- };
- };
- const char* GetClass( void ) {
- if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( const char* ) cPickup:: GetClass();
- };
- };
- void Tick( float a_Dt) {
- if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
- tolua_pushnumber(lua_state, (lua_Number)a_Dt);
- ToluaBase::dbcall(lua_state, 2, 0);
- } else {
- if (lua_state)
- LOG("pure-virtual method cPickup::Tick not implemented.");
- else {
- LOG("pure-virtual method cPickup::Tick called with no lua_state. Aborting");
- ::abort();
- };
- return ( void )0;
- };
- };
-
- bool cPickup__CollectedBy( cPlayer* a_Dest) {
- return ( bool )cPickup::CollectedBy(a_Dest);
- };
- void cPickup__Initialize( cWorld* a_World) {
- return ( void )cPickup::Initialize(a_World);
- };
- unsigned int cPickup__GetEntityType( void ) {
- return (unsigned int )cPickup::GetEntityType();
- };
- bool cPickup__IsA( const char* a_EntityType) {
- return ( bool )cPickup::IsA(a_EntityType);
- };
- const char* cPickup__GetClass( void ) {
- return ( const char* )cPickup::GetClass();
- };
- Lua__cPickup( int a_X, int a_Y, int a_Z, const cItem& a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f): cPickup(a_X,a_Y,a_Z,a_Item,a_SpeedX,a_SpeedY,a_SpeedZ){};
- Lua__cPickup( cPacket_PickupSpawn* a_PickupSpawnPacket): cPickup(a_PickupSpawnPacket){};
-};
-
-/* method: tolua__set_instance of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_tolua__set_instance00
-static int tolua_AllToLua_Lua__cPickup_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPickup__CollectedBy of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_cPickup__CollectedBy00
-static int tolua_AllToLua_Lua__cPickup_cPickup__CollectedBy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
- cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPickup__CollectedBy'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->cPickup__CollectedBy(a_Dest);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPickup__CollectedBy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new00
-static int tolua_AllToLua_Lua__cPickup_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
- float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
- float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
- {
- Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new00_local
-static int tolua_AllToLua_Lua__cPickup_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"cItem",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
- !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,9,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
- float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
- float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
- float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
- {
- Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new01
-static int tolua_AllToLua_Lua__cPickup_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
- {
- Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_PickupSpawnPacket));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Lua__cPickup_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new01_local
-static int tolua_AllToLua_Lua__cPickup_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
- {
- Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_PickupSpawnPacket));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Lua__cPickup_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Lua__cPickup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_delete00
-static int tolua_AllToLua_Lua__cPickup_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Lua__cPickup (lua_State* tolua_S)
-{
- Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
- delete self;
- return 0;
-}
-#endif
-
-/* method: Get of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00
-static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cRoot* tolua_ret = (cRoot*) cRoot::Get();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cRoot");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetServer of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetServer00
-static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServer'", NULL);
-#endif
- {
- cServer* tolua_ret = (cServer*) self->GetServer();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetDefaultWorld of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00
-static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetDefaultWorld();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetDefaultWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWorld of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00
-static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
- const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
-#endif
- {
- cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName);
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
- tolua_pushcppstring(tolua_S,(const char*)a_WorldName);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetGroupManager of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetGroupManager00
-static int tolua_AllToLua_cRoot_GetGroupManager00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGroupManager'", NULL);
-#endif
- {
- cGroupManager* tolua_ret = (cGroupManager*) self->GetGroupManager();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cGroupManager");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetGroupManager'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetCraftingRecipes of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetCraftingRecipes00
-static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCraftingRecipes'", NULL);
-#endif
- {
- cCraftingRecipes* tolua_ret = (cCraftingRecipes*) self->GetCraftingRecipes();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingRecipes");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetCraftingRecipes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetFurnaceRecipe of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00
-static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL);
-#endif
- {
- cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWebAdmin of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWebAdmin00
-static int tolua_AllToLua_cRoot_GetWebAdmin00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebAdmin'", NULL);
-#endif
- {
- cWebAdmin* tolua_ret = (cWebAdmin*) self->GetWebAdmin();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebAdmin");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWebAdmin'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetPluginManager of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPluginManager00
-static int tolua_AllToLua_cRoot_GetPluginManager00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPluginManager'", NULL);
-#endif
- {
- cPluginManager* tolua_ret = (cPluginManager*) self->GetPluginManager();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ServerCommand of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_ServerCommand00
-static int tolua_AllToLua_cRoot_ServerCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
- const char* a_Cmd = ((const char*) tolua_tostring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ServerCommand'", NULL);
-#endif
- {
- self->ServerCommand(a_Cmd);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ServerCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetTotalChunkCount of class cRoot */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetTotalChunkCount00
-static int tolua_AllToLua_cRoot_GetTotalChunkCount00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTotalChunkCount'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetTotalChunkCount();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetTotalChunkCount'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_delete00
-static int tolua_AllToLua_cTCPLink_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Connect of class cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_Connect00
-static int tolua_AllToLua_cTCPLink_Connect00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
- const AString a_Address = ((const AString) tolua_tocppstring(tolua_S,2,0));
- unsigned int a_Port = ((unsigned int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Connect'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Connect(a_Address,a_Port);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- tolua_pushcppstring(tolua_S,(const char*)a_Address);
- }
- }
- return 2;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Connect'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Send of class cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_Send00
-static int tolua_AllToLua_cTCPLink_Send00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
- const char* a_Data = ((const char*) tolua_tostring(tolua_S,2,0));
- unsigned int a_Size = ((unsigned int) tolua_tonumber(tolua_S,3,0));
- int a_Flags = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Send'", NULL);
-#endif
- {
- int tolua_ret = (int) self->Send(a_Data,a_Size,a_Flags);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Send'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SendMessage of class cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_SendMessage00
-static int tolua_AllToLua_cTCPLink_SendMessage00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
- const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
- int a_Flags = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
-#endif
- {
- int tolua_ret = (int) self->SendMessage(a_Message,a_Flags);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: CloseSocket of class cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_CloseSocket00
-static int tolua_AllToLua_cTCPLink_CloseSocket00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseSocket'", NULL);
-#endif
- {
- self->CloseSocket();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'CloseSocket'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cTCPLink : public cTCPLink, public ToluaBase {
-public:
- void ReceivedData( char* a_Data, int a_Size) {
- if (push_method("ReceivedData", NULL)) {
- tolua_pushstring(lua_state, (const char*)a_Data);
- tolua_pushnumber(lua_state, (lua_Number)a_Size);
- ToluaBase::dbcall(lua_state, 3, 0);
- } else {
- if (lua_state)
- LOG("pure-virtual method cTCPLink::ReceivedData not implemented.");
- else {
- LOG("pure-virtual method cTCPLink::ReceivedData called with no lua_state. Aborting");
- ::abort();
- };
- return ( void )0;
- };
- };
-
- Lua__cTCPLink( void ): cTCPLink(){};
-};
-
-/* method: tolua__set_instance of class Lua__cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_tolua__set_instance00
-static int tolua_AllToLua_Lua__cTCPLink_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cTCPLink* self = (Lua__cTCPLink*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_new00
-static int tolua_AllToLua_Lua__cTCPLink_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Lua__cTCPLink* tolua_ret = (Lua__cTCPLink*) Mtolua_new((Lua__cTCPLink)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cTCPLink");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_new00_local
-static int tolua_AllToLua_Lua__cTCPLink_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Lua__cTCPLink* tolua_ret = (Lua__cTCPLink*) Mtolua_new((Lua__cTCPLink)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cTCPLink");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class Lua__cTCPLink */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_delete00
-static int tolua_AllToLua_Lua__cTCPLink_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cTCPLink* self = (Lua__cTCPLink*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Lua__cTCPLink (lua_State* tolua_S)
-{
- Lua__cTCPLink* self = (Lua__cTCPLink*) tolua_tousertype(tolua_S,1,0);
- delete self;
- return 0;
-}
-#endif
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00
-static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00_local
-static int tolua_AllToLua_Vector3f_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01
-static int tolua_AllToLua_Vector3f_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01_local
-static int tolua_AllToLua_Vector3f_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02
-static int tolua_AllToLua_Vector3f_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02_local
-static int tolua_AllToLua_Vector3f_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03
-static int tolua_AllToLua_Vector3f_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03_local
-static int tolua_AllToLua_Vector3f_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04
-static int tolua_AllToLua_Vector3f_new04(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new03(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04_local
-static int tolua_AllToLua_Vector3f_new04_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new03_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05
-static int tolua_AllToLua_Vector3f_new05(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- float a_x = ((float) tolua_tonumber(tolua_S,2,0));
- float a_y = ((float) tolua_tonumber(tolua_S,3,0));
- float a_z = ((float) tolua_tonumber(tolua_S,4,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new04(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05_local
-static int tolua_AllToLua_Vector3f_new05_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- float a_x = ((float) tolua_tonumber(tolua_S,2,0));
- float a_y = ((float) tolua_tonumber(tolua_S,3,0));
- float a_z = ((float) tolua_tonumber(tolua_S,4,0));
- {
- Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_new04_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Set00
-static int tolua_AllToLua_Vector3f_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
- float a_x = ((float) tolua_tonumber(tolua_S,2,0));
- float a_y = ((float) tolua_tonumber(tolua_S,3,0));
- float a_z = ((float) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_x,a_y,a_z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Normalize of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Normalize00
-static int tolua_AllToLua_Vector3f_Normalize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
-#endif
- {
- self->Normalize();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy00
-static int tolua_AllToLua_Vector3f_NormalizeCopy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->NormalizeCopy();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy01
-static int tolua_AllToLua_Vector3f_NormalizeCopy01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- Vector3f* a_V = ((Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- self->NormalizeCopy(*a_V);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_Vector3f_NormalizeCopy00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Length of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Length00
-static int tolua_AllToLua_Vector3f_Length00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
-#endif
- {
- float tolua_ret = (float) self->Length();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SqrLength of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_SqrLength00
-static int tolua_AllToLua_Vector3f_SqrLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
-#endif
- {
- float tolua_ret = (float) self->SqrLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dot of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Dot00
-static int tolua_AllToLua_Vector3f_Dot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_V = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
-#endif
- {
- float tolua_ret = (float) self->Dot(*a_V);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Cross of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Cross00
-static int tolua_AllToLua_Vector3f_Cross00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->Cross(*v);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Equals00
-static int tolua_AllToLua_Vector3f_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add00
-static int tolua_AllToLua_Vector3f__add00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator+(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add01
-static int tolua_AllToLua_Vector3f__add01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator+(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f__add00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub00
-static int tolua_AllToLua_Vector3f__sub00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator-(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub01
-static int tolua_AllToLua_Vector3f__sub01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator-(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f__sub00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul00
-static int tolua_AllToLua_Vector3f__mul00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const float f = ((const float) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator*(f);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul01
-static int tolua_AllToLua_Vector3f__mul01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3f tolua_ret = (Vector3f) self->operator*(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3f__mul00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: x of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3f_x
-static int tolua_get_Vector3f_x(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->x);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: x of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3f_x
-static int tolua_set_Vector3f_x(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->x = ((float) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: y of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3f_y
-static int tolua_get_Vector3f_y(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->y);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: y of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3f_y
-static int tolua_set_Vector3f_y(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->y = ((float) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: z of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3f_z
-static int tolua_get_Vector3f_z(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->z);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: z of class Vector3f */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3f_z
-static int tolua_set_Vector3f_z(lua_State* tolua_S)
-{
- Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->z = ((float) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00
-static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00_local
-static int tolua_AllToLua_Vector3d_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01
-static int tolua_AllToLua_Vector3d_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01_local
-static int tolua_AllToLua_Vector3d_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02
-static int tolua_AllToLua_Vector3d_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02_local
-static int tolua_AllToLua_Vector3d_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03
-static int tolua_AllToLua_Vector3d_new03(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- double a_x = ((double) tolua_tonumber(tolua_S,2,0));
- double a_y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_z = ((double) tolua_tonumber(tolua_S,4,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new02(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03_local
-static int tolua_AllToLua_Vector3d_new03_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- double a_x = ((double) tolua_tonumber(tolua_S,2,0));
- double a_y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_z = ((double) tolua_tonumber(tolua_S,4,0));
- {
- Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_new02_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Set00
-static int tolua_AllToLua_Vector3d_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
- double a_x = ((double) tolua_tonumber(tolua_S,2,0));
- double a_y = ((double) tolua_tonumber(tolua_S,3,0));
- double a_z = ((double) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_x,a_y,a_z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Normalize of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Normalize00
-static int tolua_AllToLua_Vector3d_Normalize00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
-#endif
- {
- self->Normalize();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy00
-static int tolua_AllToLua_Vector3d_NormalizeCopy00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->NormalizeCopy();
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: NormalizeCopy of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy01
-static int tolua_AllToLua_Vector3d_NormalizeCopy01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
- Vector3d* a_V = ((Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
-#endif
- {
- self->NormalizeCopy(*a_V);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_Vector3d_NormalizeCopy00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Length of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Length00
-static int tolua_AllToLua_Vector3d_Length00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
-#endif
- {
- double tolua_ret = (double) self->Length();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SqrLength of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_SqrLength00
-static int tolua_AllToLua_Vector3d_SqrLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
-#endif
- {
- double tolua_ret = (double) self->SqrLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dot of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Dot00
-static int tolua_AllToLua_Vector3d_Dot00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* a_V = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
-#endif
- {
- double tolua_ret = (double) self->Dot(*a_V);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Cross of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Cross00
-static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->Cross(*v);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00
-static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add00
-static int tolua_AllToLua_Vector3d__add00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator+(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator+ of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add01
-static int tolua_AllToLua_Vector3d__add01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator+(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d__add00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub00
-static int tolua_AllToLua_Vector3d__sub00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator-(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator- of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub01
-static int tolua_AllToLua_Vector3d__sub01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator-(v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d__sub00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul00
-static int tolua_AllToLua_Vector3d__mul00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const double f = ((const double) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator*(f);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: operator* of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul01
-static int tolua_AllToLua_Vector3d__mul01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
-#endif
- {
- Vector3d tolua_ret = (Vector3d) self->operator*(*v2);
- {
-#ifdef __cplusplus
- void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#else
- void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
- tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
-#endif
- }
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3d__mul00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: x of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_x
-static int tolua_get_Vector3d_x(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->x);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: x of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3d_x
-static int tolua_set_Vector3d_x(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->x = ((double) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: y of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_y
-static int tolua_get_Vector3d_y(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->y);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: y of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3d_y
-static int tolua_set_Vector3d_y(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->y = ((double) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: z of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3d_z
-static int tolua_get_Vector3d_z(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->z);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: z of class Vector3d */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3d_z
-static int tolua_set_Vector3d_z(lua_State* tolua_S)
-{
- Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->z = ((double) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00
-static int tolua_AllToLua_Vector3i_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00_local
-static int tolua_AllToLua_Vector3i_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01
-static int tolua_AllToLua_Vector3i_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01_local
-static int tolua_AllToLua_Vector3i_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02
-static int tolua_AllToLua_Vector3i_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_x = ((int) tolua_tonumber(tolua_S,2,0));
- int a_y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_z = ((int) tolua_tonumber(tolua_S,4,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02_local
-static int tolua_AllToLua_Vector3i_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- int a_x = ((int) tolua_tonumber(tolua_S,2,0));
- int a_y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_z = ((int) tolua_tonumber(tolua_S,4,0));
- {
- Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Set00
-static int tolua_AllToLua_Vector3i_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Vector3i",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
- int a_x = ((int) tolua_tonumber(tolua_S,2,0));
- int a_y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_x,a_y,a_z);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Length of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Length00
-static int tolua_AllToLua_Vector3i_Length00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
-#endif
- {
- float tolua_ret = (float) self->Length();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SqrLength of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_SqrLength00
-static int tolua_AllToLua_Vector3i_SqrLength00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
-#endif
- {
- int tolua_ret = (int) self->SqrLength();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals00
-static int tolua_AllToLua_Vector3i_Equals00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Equals of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals01
-static int tolua_AllToLua_Vector3i_Equals01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->Equals(v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_Vector3i_Equals00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: x of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3i_x
-static int tolua_get_Vector3i_x(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->x);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: x of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3i_x
-static int tolua_set_Vector3i_x(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->x = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: y of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3i_y
-static int tolua_get_Vector3i_y(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->y);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: y of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3i_y
-static int tolua_set_Vector3i_y(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->y = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: z of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_get_Vector3i_z
-static int tolua_get_Vector3i_z(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->z);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: z of class Vector3i */
-#ifndef TOLUA_DISABLE_tolua_set_Vector3i_z
-static int tolua_set_Vector3i_z(lua_State* tolua_S)
-{
- Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->z = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00
-static int tolua_AllToLua_cCuboid_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00_local
-static int tolua_AllToLua_cCuboid_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01
-static int tolua_AllToLua_cCuboid_new01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01_local
-static int tolua_AllToLua_cCuboid_new01_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new00_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02
-static int tolua_AllToLua_cCuboid_new02(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new01(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02_local
-static int tolua_AllToLua_cCuboid_new02_local(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
- const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
- {
- cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_new01_local(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: p1 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p1
-static int tolua_get_cCuboid_p1(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->p1,"Vector3i");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: p1 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p1
-static int tolua_set_cCuboid_p1(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->p1 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: p2 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p2
-static int tolua_get_cCuboid_p2(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->p2,"Vector3i");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: p2 of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p2
-static int tolua_set_cCuboid_p2(lua_State* tolua_S)
-{
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->p2 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Sort of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Sort00
-static int tolua_AllToLua_cCuboid_Sort00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Sort'", NULL);
-#endif
- {
- self->Sort();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Sort'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside00
-static int tolua_AllToLua_cCuboid_IsInside00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsInside of class cCuboid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside01
-static int tolua_AllToLua_cCuboid_IsInside01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
- const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsInside(*v);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-tolua_lerror:
- return tolua_AllToLua_cCuboid_IsInside00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cMCLogger */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_new00
-static int tolua_AllToLua_cMCLogger_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cMCLogger",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char* a_File = ((char*) tolua_tostring(tolua_S,2,0));
- {
- cMCLogger* tolua_ret = (cMCLogger*) Mtolua_new((cMCLogger)(a_File));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cMCLogger");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cMCLogger */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_new00_local
-static int tolua_AllToLua_cMCLogger_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cMCLogger",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- char* a_File = ((char*) tolua_tostring(tolua_S,2,0));
- {
- cMCLogger* tolua_ret = (cMCLogger*) Mtolua_new((cMCLogger)(a_File));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cMCLogger");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cMCLogger */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_delete00
-static int tolua_AllToLua_cMCLogger_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cMCLogger",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cMCLogger* self = (cMCLogger*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: LogSimple of class cMCLogger */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_LogSimple00
-static int tolua_AllToLua_cMCLogger_LogSimple00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cMCLogger",0,&tolua_err) ||
- !tolua_isstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cMCLogger* self = (cMCLogger*) tolua_tousertype(tolua_S,1,0);
- const char* a_Text = ((const char*) tolua_tostring(tolua_S,2,0));
- int a_LogType = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LogSimple'", NULL);
-#endif
- {
- self->LogSimple(a_Text,a_LogType);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'LogSimple'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00
-static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- {
- cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00_local
-static int tolua_AllToLua_cTracer_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
- {
- cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: delete of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_delete00
-static int tolua_AllToLua_cTracer_delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
-#endif
- Mtolua_delete(self);
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Trace of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace00
-static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
- int a_Distance = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL);
-#endif
- {
- int tolua_ret = (int) self->Trace(*a_Start,*a_Direction,a_Distance);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Trace'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetValues of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00
-static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
- const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
- const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL);
-#endif
- {
- self->SetValues(*a_Start,*a_Direction);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: BlockHitPosition of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition
-static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: BlockHitPosition of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition
-static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: HitNormal of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal
-static int tolua_get_cTracer_HitNormal(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: HitNormal of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal
-static int tolua_set_cTracer_HitNormal(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: RealHit of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit
-static int tolua_get_cTracer_RealHit(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
-#endif
- tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f");
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: RealHit of class cTracer */
-#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit
-static int tolua_set_cTracer_RealHit(lua_State* tolua_S)
-{
- cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
- if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetName of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetName00
-static int tolua_AllToLua_cGroup_SetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
-#endif
- {
- self->SetName(a_Name);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetName of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetName00
-static int tolua_AllToLua_cGroup_GetName00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
-#endif
- {
- const std::string tolua_ret = (const std::string) self->GetName();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetColor of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetColor00
-static int tolua_AllToLua_cGroup_SetColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Color = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetColor'", NULL);
-#endif
- {
- self->SetColor(a_Color);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddCommand of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddCommand00
-static int tolua_AllToLua_cGroup_AddCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL);
-#endif
- {
- self->AddCommand(a_Command);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: AddPermission of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddPermission00
-static int tolua_AllToLua_cGroup_AddPermission00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPermission'", NULL);
-#endif
- {
- self->AddPermission(a_Permission);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'AddPermission'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: InheritFrom of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_InheritFrom00
-static int tolua_AllToLua_cGroup_InheritFrom00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_isusertype(tolua_S,2,"cGroup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- cGroup* a_Group = ((cGroup*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'InheritFrom'", NULL);
-#endif
- {
- self->InheritFrom(a_Group);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'InheritFrom'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: HasCommand of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_HasCommand00
-static int tolua_AllToLua_cGroup_HasCommand00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
- !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
- std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasCommand'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->HasCommand(a_Command);
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'HasCommand'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetColor of class cGroup */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetColor00
-static int tolua_AllToLua_cGroup_GetColor00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
-#endif
- {
- const AString tolua_ret = (const AString) self->GetColor();
- tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ProtocolVersion of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_ProtocolVersion
-static int tolua_get_cPacket_Login_m_ProtocolVersion(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ProtocolVersion'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ProtocolVersion);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ProtocolVersion of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_ProtocolVersion
-static int tolua_set_cPacket_Login_m_ProtocolVersion(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ProtocolVersion'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ProtocolVersion = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Username of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_Username
-static int tolua_get_cPacket_Login_m_Username(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Username'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->m_Username);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Username of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_Username
-static int tolua_set_cPacket_Login_m_Username(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Username'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Username = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_LevelType of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_LevelType
-static int tolua_get_cPacket_Login_m_LevelType(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_LevelType'",NULL);
-#endif
- tolua_pushcppstring(tolua_S,(const char*)self->m_LevelType);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_LevelType of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_LevelType
-static int tolua_set_cPacket_Login_m_LevelType(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_LevelType'",NULL);
- if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_LevelType = ((AString) tolua_tocppstring(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ServerMode of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_ServerMode
-static int tolua_get_cPacket_Login_m_ServerMode(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ServerMode'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ServerMode);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ServerMode of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_ServerMode
-static int tolua_set_cPacket_Login_m_ServerMode(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ServerMode'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ServerMode = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Difficulty of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_Difficulty
-static int tolua_get_cPacket_Login_m_Difficulty(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Difficulty'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_Difficulty);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Difficulty of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_Difficulty
-static int tolua_set_cPacket_Login_m_Difficulty(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Difficulty'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Difficulty = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_WorldHeight of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_unsigned_m_WorldHeight
-static int tolua_get_cPacket_Login_unsigned_m_WorldHeight(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_WorldHeight'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_WorldHeight);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_WorldHeight of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_unsigned_m_WorldHeight
-static int tolua_set_cPacket_Login_unsigned_m_WorldHeight(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_WorldHeight'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_WorldHeight = ((unsigned char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_MaxPlayers of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_unsigned_m_MaxPlayers
-static int tolua_get_cPacket_Login_unsigned_m_MaxPlayers(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_MaxPlayers'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_MaxPlayers);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_MaxPlayers of class cPacket_Login */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_unsigned_m_MaxPlayers
-static int tolua_set_cPacket_Login_unsigned_m_MaxPlayers(lua_State* tolua_S)
-{
- cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_MaxPlayers'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_MaxPlayers = ((unsigned char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPacket_BlockDig_new00
-static int tolua_AllToLua_cPacket_BlockDig_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cPacket_BlockDig* tolua_ret = (cPacket_BlockDig*) Mtolua_new((cPacket_BlockDig)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket_BlockDig");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPacket_BlockDig_new00_local
-static int tolua_AllToLua_cPacket_BlockDig_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- cPacket_BlockDig* tolua_ret = (cPacket_BlockDig*) Mtolua_new((cPacket_BlockDig)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket_BlockDig");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clone of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cPacket_BlockDig_Clone00
-static int tolua_AllToLua_cPacket_BlockDig_Clone00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cPacket_BlockDig* self = (const cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clone'", NULL);
-#endif
- {
- cPacket* tolua_ret = (cPacket*) self->Clone();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clone'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Status of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_Status
-static int tolua_get_cPacket_BlockDig_m_Status(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Status'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_Status);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Status of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_Status
-static int tolua_set_cPacket_BlockDig_m_Status(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Status'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Status = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_PosX of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_PosX
-static int tolua_get_cPacket_BlockDig_m_PosX(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PosX);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PosX of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_PosX
-static int tolua_set_cPacket_BlockDig_m_PosX(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PosX = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_PosY of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_PosY
-static int tolua_get_cPacket_BlockDig_m_PosY(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PosY);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PosY of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_PosY
-static int tolua_set_cPacket_BlockDig_m_PosY(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PosY = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_PosZ of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_PosZ
-static int tolua_get_cPacket_BlockDig_m_PosZ(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PosZ);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PosZ of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_PosZ
-static int tolua_set_cPacket_BlockDig_m_PosZ(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PosZ = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Direction of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_Direction
-static int tolua_get_cPacket_BlockDig_m_Direction(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_Direction);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Direction of class cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_Direction
-static int tolua_set_cPacket_BlockDig_m_Direction(lua_State* tolua_S)
-{
- cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Direction = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
- class Lua__cPacket_BlockDig : public cPacket_BlockDig, public ToluaBase {
-public:
- cPacket* Clone( void )const {
- if (push_method("Clone", tolua_AllToLua_cPacket_BlockDig_Clone00)) {
- ToluaBase::dbcall(lua_state, 1, 1);
- cPacket* tolua_ret = ( cPacket* )tolua_tousertype(lua_state, -1, 0);
- lua_pop(lua_state, 1);
- return tolua_ret;
- } else {
- return ( cPacket* ) cPacket_BlockDig:: Clone();
- };
- };
-
- cPacket* cPacket_BlockDig__Clone( void ) {
- return ( cPacket* )cPacket_BlockDig::Clone();
- };
- Lua__cPacket_BlockDig( void ): cPacket_BlockDig(){};
-};
-
-/* method: tolua__set_instance of class Lua__cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_tolua__set_instance00
-static int tolua_AllToLua_Lua__cPacket_BlockDig_tolua__set_instance00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPacket_BlockDig* self = (Lua__cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
- lua_State* L = tolua_S;
- lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
-#endif
- {
- self->tolua__set_instance(L,lo);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: cPacket_BlockDig__Clone of class Lua__cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_cPacket_BlockDig__Clone00
-static int tolua_AllToLua_Lua__cPacket_BlockDig_cPacket_BlockDig__Clone00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- Lua__cPacket_BlockDig* self = (Lua__cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPacket_BlockDig__Clone'", NULL);
-#endif
- {
- cPacket* tolua_ret = (cPacket*) self->cPacket_BlockDig__Clone();
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'cPacket_BlockDig__Clone'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class Lua__cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_new00
-static int tolua_AllToLua_Lua__cPacket_BlockDig_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Lua__cPacket_BlockDig* tolua_ret = (Lua__cPacket_BlockDig*) Mtolua_new((Lua__cPacket_BlockDig)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPacket_BlockDig");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class Lua__cPacket_BlockDig */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_new00_local
-static int tolua_AllToLua_Lua__cPacket_BlockDig_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- {
- Lua__cPacket_BlockDig* tolua_ret = (Lua__cPacket_BlockDig*) Mtolua_new((Lua__cPacket_BlockDig)());
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPacket_BlockDig");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-
-/* function to release collected object via destructor */
-#ifdef __cplusplus
-
-static int tolua_collect_Lua__cPacket_BlockDig (lua_State* tolua_S)
-{
- Lua__cPacket_BlockDig* self = (Lua__cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
- delete self;
- return 0;
-}
-#endif
-
-/* get function: m_PosX of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_PosX
-static int tolua_get_cPacket_BlockPlace_m_PosX(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PosX);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PosX of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_PosX
-static int tolua_set_cPacket_BlockPlace_m_PosX(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PosX = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_PosY of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_unsigned_m_PosY
-static int tolua_get_cPacket_BlockPlace_unsigned_m_PosY(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PosY);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PosY of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_unsigned_m_PosY
-static int tolua_set_cPacket_BlockPlace_unsigned_m_PosY(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PosY = ((unsigned char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_PosZ of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_PosZ
-static int tolua_get_cPacket_BlockPlace_m_PosZ(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_PosZ);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_PosZ of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_PosZ
-static int tolua_set_cPacket_BlockPlace_m_PosZ(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_PosZ = ((int) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Direction of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_Direction
-static int tolua_get_cPacket_BlockPlace_m_Direction(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_Direction);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Direction of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_Direction
-static int tolua_set_cPacket_BlockPlace_m_Direction(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Direction = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_ItemType of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_ItemType
-static int tolua_get_cPacket_BlockPlace_m_ItemType(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemType);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_ItemType of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_ItemType
-static int tolua_set_cPacket_BlockPlace_m_ItemType(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_ItemType = ((short) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Count of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_Count
-static int tolua_get_cPacket_BlockPlace_m_Count(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Count'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_Count);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Count of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_Count
-static int tolua_set_cPacket_BlockPlace_m_Count(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Count'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Count = ((char) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* get function: m_Uses of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_Uses
-static int tolua_get_cPacket_BlockPlace_m_Uses(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Uses'",NULL);
-#endif
- tolua_pushnumber(tolua_S,(lua_Number)self->m_Uses);
- return 1;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* set function: m_Uses of class cPacket_BlockPlace */
-#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_Uses
-static int tolua_set_cPacket_BlockPlace_m_Uses(lua_State* tolua_S)
-{
- cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Uses'",NULL);
- if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
- tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
-#endif
- self->m_Uses = ((short) tolua_tonumber(tolua_S,2,0))
-;
- return 0;
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: FillBlocks of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_FillBlocks00
-static int tolua_AllToLua_cLuaChunk_FillBlocks00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- char a_BlockID = ((char) tolua_tonumber(tolua_S,2,0));
- unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillBlocks'", NULL);
-#endif
- {
- self->FillBlocks(a_BlockID,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'FillBlocks'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBlock of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetBlock00
-static int tolua_AllToLua_cLuaChunk_SetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
- char a_BlockID = ((char) tolua_tonumber(tolua_S,5,0));
- unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
-#endif
- {
- self->SetBlock(a_X,a_Y,a_Z,a_BlockID,a_BlockMeta);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlock of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetBlock00
-static int tolua_AllToLua_cLuaChunk_GetBlock00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlock(a_X,a_Y,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBlockMeta of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetBlockMeta00
-static int tolua_AllToLua_cLuaChunk_GetBlockMeta00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
-#endif
- {
- char tolua_ret = (char) self->GetBlockMeta(a_X,a_Y,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetBiome of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetBiome00
-static int tolua_AllToLua_cLuaChunk_SetBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
- int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL);
-#endif
- {
- self->SetBiome(a_X,a_Z,a_BiomeID);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetBiome of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetBiome00
-static int tolua_AllToLua_cLuaChunk_GetBiome00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetBiome(a_X,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetBiome'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetHeight of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetHeight00
-static int tolua_AllToLua_cLuaChunk_SetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
- int a_Height = ((int) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
-#endif
- {
- self->SetHeight(a_X,a_Z,a_Height);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetHeight00
-static int tolua_AllToLua_cLuaChunk_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- int a_X = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight(a_X,a_Z);
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultBiomes of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultBiomes00
-static int tolua_AllToLua_cLuaChunk_SetUseDefaultBiomes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultBiomes = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultBiomes'", NULL);
-#endif
- {
- self->SetUseDefaultBiomes(a_bUseDefaultBiomes);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultBiomes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultBiomes of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultBiomes00
-static int tolua_AllToLua_cLuaChunk_IsUsingDefaultBiomes00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultBiomes'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultBiomes();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultBiomes'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultComposition of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultComposition00
-static int tolua_AllToLua_cLuaChunk_SetUseDefaultComposition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultComposition = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultComposition'", NULL);
-#endif
- {
- self->SetUseDefaultComposition(a_bUseDefaultComposition);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultComposition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultComposition of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultComposition00
-static int tolua_AllToLua_cLuaChunk_IsUsingDefaultComposition00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultComposition'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultComposition();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultComposition'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultStructures of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultStructures00
-static int tolua_AllToLua_cLuaChunk_SetUseDefaultStructures00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultStructures = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultStructures'", NULL);
-#endif
- {
- self->SetUseDefaultStructures(a_bUseDefaultStructures);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultStructures'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultStructures of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultStructures00
-static int tolua_AllToLua_cLuaChunk_IsUsingDefaultStructures00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultStructures'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultStructures();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultStructures'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetUseDefaultFinish of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultFinish00
-static int tolua_AllToLua_cLuaChunk_SetUseDefaultFinish00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
- bool a_bUseDefaultFinish = ((bool) tolua_toboolean(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultFinish'", NULL);
-#endif
- {
- self->SetUseDefaultFinish(a_bUseDefaultFinish);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetUseDefaultFinish'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: IsUsingDefaultFinish of class cLuaChunk */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultFinish00
-static int tolua_AllToLua_cLuaChunk_IsUsingDefaultFinish00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultFinish'", NULL);
-#endif
- {
- bool tolua_ret = (bool) self->IsUsingDefaultFinish();
- tolua_pushboolean(tolua_S,(bool)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultFinish'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00
-static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
- {
- cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: new_local of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00_local
-static int tolua_AllToLua_cCraftingGrid_new00_local(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
- int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
- {
- cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
- tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
- tolua_register_gc(tolua_S,lua_gettop(tolua_S));
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetWidth of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetWidth00
-static int tolua_AllToLua_cCraftingGrid_GetWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetHeight of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetHeight00
-static int tolua_AllToLua_cCraftingGrid_GetHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetItem of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetItem00
-static int tolua_AllToLua_cCraftingGrid_GetItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->GetItem(x,y);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetItem of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem00
-static int tolua_AllToLua_cCraftingGrid_SetItem00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
- int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
-#endif
- {
- self->SetItem(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetItem of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem01
-static int tolua_AllToLua_cCraftingGrid_SetItem01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
-#endif
- {
- self->SetItem(x,y,*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cCraftingGrid_SetItem00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Clear00
-static int tolua_AllToLua_cCraftingGrid_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ConsumeGrid of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_ConsumeGrid00
-static int tolua_AllToLua_cCraftingGrid_ConsumeGrid00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCraftingGrid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
- const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeGrid'", NULL);
-#endif
- {
- self->ConsumeGrid(*a_Grid);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ConsumeGrid'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dump of class cCraftingGrid */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Dump00
-static int tolua_AllToLua_cCraftingGrid_Dump00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
-#endif
- {
- self->Dump();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Clear00
-static int tolua_AllToLua_cCraftingRecipe_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIngredientsWidth of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00
-static int tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsWidth'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetIngredientsWidth();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIngredientsWidth'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIngredientsHeight of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00
-static int tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsHeight'", NULL);
-#endif
- {
- int tolua_ret = (int) self->GetIngredientsHeight();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIngredientsHeight'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetIngredient of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredient00
-static int tolua_AllToLua_cCraftingRecipe_GetIngredient00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredient'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->GetIngredient(x,y);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetIngredient'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: GetResult of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetResult00
-static int tolua_AllToLua_cCraftingRecipe_GetResult00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetResult'", NULL);
-#endif
- {
- const cItem& tolua_ret = (const cItem&) self->GetResult();
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'GetResult'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetResult of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult00
-static int tolua_AllToLua_cCraftingRecipe_SetResult00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
- int a_ItemCount = ((int) tolua_tonumber(tolua_S,3,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
-#endif
- {
- self->SetResult(a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetResult'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetResult of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult01
-static int tolua_AllToLua_cCraftingRecipe_SetResult01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
-#endif
- {
- self->SetResult(*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cCraftingRecipe_SetResult00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetIngredient of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient00
-static int tolua_AllToLua_cCraftingRecipe_SetIngredient00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,7,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
- int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
-#endif
- {
- self->SetIngredient(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'SetIngredient'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: SetIngredient of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient01
-static int tolua_AllToLua_cCraftingRecipe_SetIngredient01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- int x = ((int) tolua_tonumber(tolua_S,2,0));
- int y = ((int) tolua_tonumber(tolua_S,3,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
-#endif
- {
- self->SetIngredient(x,y,*a_Item);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cCraftingRecipe_SetIngredient00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: ConsumeIngredients of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00
-static int tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cCraftingGrid",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
- cCraftingGrid* a_CraftingGrid = ((cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeIngredients'", NULL);
-#endif
- {
- self->ConsumeIngredients(*a_CraftingGrid);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'ConsumeIngredients'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Dump of class cCraftingRecipe */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Dump00
-static int tolua_AllToLua_cCraftingRecipe_Dump00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
-#endif
- {
- self->Dump();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Get of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Get00
-static int tolua_AllToLua_cLuaItems_Get00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Get'", NULL);
-#endif
- {
- cItem& tolua_ret = (cItem&) self->Get(a_Idx);
- tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Set00
-static int tolua_AllToLua_cLuaItems_Set00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,4,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_Idx,*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Add of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Add00
-static int tolua_AllToLua_cLuaItems_Add00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
- const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
-#endif
- {
- self->Add(*a_Item);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Add'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Delete of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Delete00
-static int tolua_AllToLua_cLuaItems_Delete00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,3,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Delete'", NULL);
-#endif
- {
- self->Delete(a_Idx);
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Clear of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Clear00
-static int tolua_AllToLua_cLuaItems_Clear00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
-#endif
- {
- self->Clear();
- }
- }
- return 0;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Size of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Size00
-static int tolua_AllToLua_cLuaItems_Size00(lua_State* tolua_S)
-{
-#ifndef TOLUA_RELEASE
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,2,&tolua_err)
- )
- goto tolua_lerror;
- else
-#endif
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Size'", NULL);
-#endif
- {
- int tolua_ret = (int) self->Size();
- tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
- }
- }
- return 1;
-#ifndef TOLUA_RELEASE
- tolua_lerror:
- tolua_error(tolua_S,"#ferror in function 'Size'.",&tolua_err);
- return 0;
-#endif
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Add of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Add01
-static int tolua_AllToLua_cLuaItems_Add01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,5,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
-#endif
- {
- self->Add(a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cLuaItems_Add00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* method: Set of class cLuaItems */
-#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Set01
-static int tolua_AllToLua_cLuaItems_Set01(lua_State* tolua_S)
-{
- tolua_Error tolua_err;
- if (
- !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
- !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
- !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
- !tolua_isnoobj(tolua_S,6,&tolua_err)
- )
- goto tolua_lerror;
- else
- {
- cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
- int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
- ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,3,0));
- char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
- short a_ItemHealth = ((short) tolua_tonumber(tolua_S,5,0));
-#ifndef TOLUA_RELEASE
- if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
-#endif
- {
- self->Set(a_Idx,a_ItemType,a_ItemCount,a_ItemHealth);
- }
- }
- return 0;
-tolua_lerror:
- return tolua_AllToLua_cLuaItems_Set00(tolua_S);
-}
-#endif //#ifndef TOLUA_DISABLE
-
-/* Open function */
-TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
-{
- tolua_open(tolua_S);
- tolua_reg_types(tolua_S);
- tolua_module(tolua_S,NULL,1);
- tolua_beginmodule(tolua_S,NULL);
- tolua_cclass(tolua_S,"cTorch","cTorch","",NULL);
- tolua_beginmodule(tolua_S,"cTorch");
- tolua_function(tolua_S,"DirectionToMetaData",tolua_AllToLua_cTorch_DirectionToMetaData00);
- tolua_function(tolua_S,"MetaDataToDirection",tolua_AllToLua_cTorch_MetaDataToDirection00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cStairs","cStairs","",NULL);
- tolua_beginmodule(tolua_S,"cStairs");
- tolua_function(tolua_S,"RotationToMetaData",tolua_AllToLua_cStairs_RotationToMetaData00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cStep","cStep","",NULL);
- tolua_beginmodule(tolua_S,"cStep");
- tolua_function(tolua_S,"DirectionToMetaData",tolua_AllToLua_cStep_DirectionToMetaData00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cLadder","cLadder","",NULL);
- tolua_beginmodule(tolua_S,"cLadder");
- tolua_function(tolua_S,"DirectionToMetaData",tolua_AllToLua_cLadder_DirectionToMetaData00);
- tolua_function(tolua_S,"MetaDataToDirection",tolua_AllToLua_cLadder_MetaDataToDirection00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile);
- #else
- tolua_cclass(tolua_S,"cIniFile","cIniFile","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cIniFile");
- tolua_constant(tolua_S,"noID",cIniFile::noID);
- tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local);
- tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00);
- tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00);
- tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path00);
- tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path01);
- tolua_function(tolua_S,"SetPath",tolua_AllToLua_cIniFile_SetPath00);
- tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00);
- tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00);
- tolua_function(tolua_S,"Erase",tolua_AllToLua_cIniFile_Erase00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00);
- tolua_function(tolua_S,"Reset",tolua_AllToLua_cIniFile_Reset00);
- tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00);
- tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00);
- tolua_function(tolua_S,"NumKeys",tolua_AllToLua_cIniFile_NumKeys00);
- tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00);
- tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00);
- tolua_function(tolua_S,"KeyName",tolua_AllToLua_cIniFile_KeyName00);
- tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00);
- tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues00);
- tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00);
- tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues01);
- tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01);
- tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName00);
- tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00);
- tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName01);
- tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue02);
- tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue03);
- tolua_function(tolua_S,"GetValueF",tolua_AllToLua_cIniFile_GetValueF00);
- tolua_function(tolua_S,"GetValueI",tolua_AllToLua_cIniFile_GetValueI00);
- tolua_function(tolua_S,"GetValueB",tolua_AllToLua_cIniFile_GetValueB00);
- tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet00);
- tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet01);
- tolua_function(tolua_S,"GetValueSetF",tolua_AllToLua_cIniFile_GetValueSetF00);
- tolua_function(tolua_S,"GetValueSetI",tolua_AllToLua_cIniFile_GetValueSetI00);
- tolua_function(tolua_S,"GetValueSetB",tolua_AllToLua_cIniFile_GetValueSetB00);
- tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue00);
- tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue01);
- tolua_function(tolua_S,"SetValueI",tolua_AllToLua_cIniFile_SetValueI00);
- tolua_function(tolua_S,"SetValueB",tolua_AllToLua_cIniFile_SetValueB00);
- tolua_function(tolua_S,"SetValueF",tolua_AllToLua_cIniFile_SetValueF00);
- tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00);
- tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00);
- tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00);
- tolua_function(tolua_S,"NumHeaderComments",tolua_AllToLua_cIniFile_NumHeaderComments00);
- tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment00);
- tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment01);
- tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00);
- tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00);
- tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments00);
- tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments01);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment00);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment01);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment02);
- tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment03);
- tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00);
- tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01);
- tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00);
- tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01);
- tolua_endmodule(tolua_S);
- tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR);
- tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE);
- tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS);
- tolua_constant(tolua_S,"E_BLOCK_DIRT",E_BLOCK_DIRT);
- tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE",E_BLOCK_COBBLESTONE);
- tolua_constant(tolua_S,"E_BLOCK_PLANKS",E_BLOCK_PLANKS);
- tolua_constant(tolua_S,"E_BLOCK_WOOD",E_BLOCK_WOOD);
- tolua_constant(tolua_S,"E_BLOCK_SAPLING",E_BLOCK_SAPLING);
- tolua_constant(tolua_S,"E_BLOCK_BEDROCK",E_BLOCK_BEDROCK);
- tolua_constant(tolua_S,"E_BLOCK_WATER",E_BLOCK_WATER);
- tolua_constant(tolua_S,"E_BLOCK_STATIONARY_WATER",E_BLOCK_STATIONARY_WATER);
- tolua_constant(tolua_S,"E_BLOCK_LAVA",E_BLOCK_LAVA);
- tolua_constant(tolua_S,"E_BLOCK_STATIONARY_LAVA",E_BLOCK_STATIONARY_LAVA);
- tolua_constant(tolua_S,"E_BLOCK_SAND",E_BLOCK_SAND);
- tolua_constant(tolua_S,"E_BLOCK_GRAVEL",E_BLOCK_GRAVEL);
- tolua_constant(tolua_S,"E_BLOCK_GOLD_ORE",E_BLOCK_GOLD_ORE);
- tolua_constant(tolua_S,"E_BLOCK_IRON_ORE",E_BLOCK_IRON_ORE);
- tolua_constant(tolua_S,"E_BLOCK_COAL_ORE",E_BLOCK_COAL_ORE);
- tolua_constant(tolua_S,"E_BLOCK_LOG",E_BLOCK_LOG);
- tolua_constant(tolua_S,"E_BLOCK_LEAVES",E_BLOCK_LEAVES);
- tolua_constant(tolua_S,"E_BLOCK_SPONGE",E_BLOCK_SPONGE);
- tolua_constant(tolua_S,"E_BLOCK_GLASS",E_BLOCK_GLASS);
- tolua_constant(tolua_S,"E_BLOCK_LAPIS_ORE",E_BLOCK_LAPIS_ORE);
- tolua_constant(tolua_S,"E_BLOCK_LAPIS_BLOCK",E_BLOCK_LAPIS_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_DISPENSER",E_BLOCK_DISPENSER);
- tolua_constant(tolua_S,"E_BLOCK_SANDSTONE",E_BLOCK_SANDSTONE);
- tolua_constant(tolua_S,"E_BLOCK_NOTE_BLOCK",E_BLOCK_NOTE_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_BED",E_BLOCK_BED);
- tolua_constant(tolua_S,"E_BLOCK_POWERED_RAIL",E_BLOCK_POWERED_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_DETECTOR_RAIL",E_BLOCK_DETECTOR_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_STICKY_PISTON",E_BLOCK_STICKY_PISTON);
- tolua_constant(tolua_S,"E_BLOCK_COBWEB",E_BLOCK_COBWEB);
- tolua_constant(tolua_S,"E_BLOCK_TALL_GRASS",E_BLOCK_TALL_GRASS);
- tolua_constant(tolua_S,"E_BLOCK_DEAD_BUSH",E_BLOCK_DEAD_BUSH);
- tolua_constant(tolua_S,"E_BLOCK_PISTON",E_BLOCK_PISTON);
- tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION);
- tolua_constant(tolua_S,"E_BLOCK_WHITE_CLOTH",E_BLOCK_WHITE_CLOTH);
- tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL);
- tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER);
- tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE);
- tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_IRON_BLOCK",E_BLOCK_IRON_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STONE_SLAB",E_BLOCK_DOUBLE_STONE_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STEP",E_BLOCK_DOUBLE_STEP);
- tolua_constant(tolua_S,"E_BLOCK_STONE_SLAB",E_BLOCK_STONE_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_STEP",E_BLOCK_STEP);
- tolua_constant(tolua_S,"E_BLOCK_BRICK",E_BLOCK_BRICK);
- tolua_constant(tolua_S,"E_BLOCK_TNT",E_BLOCK_TNT);
- tolua_constant(tolua_S,"E_BLOCK_BOOKCASE",E_BLOCK_BOOKCASE);
- tolua_constant(tolua_S,"E_BLOCK_MOSSY_COBBLESTONE",E_BLOCK_MOSSY_COBBLESTONE);
- tolua_constant(tolua_S,"E_BLOCK_OBSIDIAN",E_BLOCK_OBSIDIAN);
- tolua_constant(tolua_S,"E_BLOCK_TORCH",E_BLOCK_TORCH);
- tolua_constant(tolua_S,"E_BLOCK_FIRE",E_BLOCK_FIRE);
- tolua_constant(tolua_S,"E_BLOCK_MOB_SPAWNER",E_BLOCK_MOB_SPAWNER);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_STAIRS",E_BLOCK_WOODEN_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_CHEST",E_BLOCK_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_WIRE",E_BLOCK_REDSTONE_WIRE);
- tolua_constant(tolua_S,"E_BLOCK_DIAMOND_ORE",E_BLOCK_DIAMOND_ORE);
- tolua_constant(tolua_S,"E_BLOCK_DIAMOND_BLOCK",E_BLOCK_DIAMOND_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_CRAFTING_TABLE",E_BLOCK_CRAFTING_TABLE);
- tolua_constant(tolua_S,"E_BLOCK_WORKBENCH",E_BLOCK_WORKBENCH);
- tolua_constant(tolua_S,"E_BLOCK_CROPS",E_BLOCK_CROPS);
- tolua_constant(tolua_S,"E_BLOCK_SOIL",E_BLOCK_SOIL);
- tolua_constant(tolua_S,"E_BLOCK_FARMLAND",E_BLOCK_FARMLAND);
- tolua_constant(tolua_S,"E_BLOCK_FURNACE",E_BLOCK_FURNACE);
- tolua_constant(tolua_S,"E_BLOCK_LIT_FURNACE",E_BLOCK_LIT_FURNACE);
- tolua_constant(tolua_S,"E_BLOCK_BURNING_FURNACE",E_BLOCK_BURNING_FURNACE);
- tolua_constant(tolua_S,"E_BLOCK_SIGN_POST",E_BLOCK_SIGN_POST);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOOR",E_BLOCK_WOODEN_DOOR);
- tolua_constant(tolua_S,"E_BLOCK_LADDER",E_BLOCK_LADDER);
- tolua_constant(tolua_S,"E_BLOCK_RAIL",E_BLOCK_RAIL);
- tolua_constant(tolua_S,"E_BLOCK_MINECART_TRACKS",E_BLOCK_MINECART_TRACKS);
- tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_STAIRS",E_BLOCK_COBBLESTONE_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_WALLSIGN",E_BLOCK_WALLSIGN);
- tolua_constant(tolua_S,"E_BLOCK_LEVER",E_BLOCK_LEVER);
- tolua_constant(tolua_S,"E_BLOCK_STONE_PRESSURE_PLATE",E_BLOCK_STONE_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_BLOCK_IRON_DOOR",E_BLOCK_IRON_DOOR);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_PRESSURE_PLATE",E_BLOCK_WOODEN_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE",E_BLOCK_REDSTONE_ORE);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE_GLOWING",E_BLOCK_REDSTONE_ORE_GLOWING);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_OFF",E_BLOCK_REDSTONE_TORCH_OFF);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_ON",E_BLOCK_REDSTONE_TORCH_ON);
- tolua_constant(tolua_S,"E_BLOCK_STONE_BUTTON",E_BLOCK_STONE_BUTTON);
- tolua_constant(tolua_S,"E_BLOCK_SNOW",E_BLOCK_SNOW);
- tolua_constant(tolua_S,"E_BLOCK_ICE",E_BLOCK_ICE);
- tolua_constant(tolua_S,"E_BLOCK_SNOW_BLOCK",E_BLOCK_SNOW_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_CACTUS",E_BLOCK_CACTUS);
- tolua_constant(tolua_S,"E_BLOCK_CLAY",E_BLOCK_CLAY);
- tolua_constant(tolua_S,"E_BLOCK_SUGARCANE",E_BLOCK_SUGARCANE);
- tolua_constant(tolua_S,"E_BLOCK_REEDS",E_BLOCK_REEDS);
- tolua_constant(tolua_S,"E_BLOCK_JUKEBOX",E_BLOCK_JUKEBOX);
- tolua_constant(tolua_S,"E_BLOCK_FENCE",E_BLOCK_FENCE);
- tolua_constant(tolua_S,"E_BLOCK_PUMPKIN",E_BLOCK_PUMPKIN);
- tolua_constant(tolua_S,"E_BLOCK_BLOODSTONE",E_BLOCK_BLOODSTONE);
- tolua_constant(tolua_S,"E_BLOCK_NETHERRACK",E_BLOCK_NETHERRACK);
- tolua_constant(tolua_S,"E_BLOCK_SOULSAND",E_BLOCK_SOULSAND);
- tolua_constant(tolua_S,"E_BLOCK_GLOWSTONE",E_BLOCK_GLOWSTONE);
- tolua_constant(tolua_S,"E_BLOCK_PORT",E_BLOCK_PORT);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_PORTAL",E_BLOCK_NETHER_PORTAL);
- tolua_constant(tolua_S,"E_BLOCK_JACK_O_LANTERN",E_BLOCK_JACK_O_LANTERN);
- tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON);
- tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR);
- tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG);
- tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS);
- tolua_constant(tolua_S,"E_BLOCK_HUGE_BROWN_MUSHROOM",E_BLOCK_HUGE_BROWN_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_HUGE_RED_MUSHROOM",E_BLOCK_HUGE_RED_MUSHROOM);
- tolua_constant(tolua_S,"E_BLOCK_IRON_BAR",E_BLOCK_IRON_BAR);
- tolua_constant(tolua_S,"E_BLOCK_GLASS_PLANE",E_BLOCK_GLASS_PLANE);
- tolua_constant(tolua_S,"E_BLOCK_MELON",E_BLOCK_MELON);
- tolua_constant(tolua_S,"E_BLOCK_PUMPKIN_STEM",E_BLOCK_PUMPKIN_STEM);
- tolua_constant(tolua_S,"E_BLOCK_MELON_STEM",E_BLOCK_MELON_STEM);
- tolua_constant(tolua_S,"E_BLOCK_VINES",E_BLOCK_VINES);
- tolua_constant(tolua_S,"E_BLOCK_FENCE_GATE",E_BLOCK_FENCE_GATE);
- tolua_constant(tolua_S,"E_BLOCK_BRICK_STAIRS",E_BLOCK_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_STONE_BRICK_STAIRS",E_BLOCK_STONE_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_MYCELIUM",E_BLOCK_MYCELIUM);
- tolua_constant(tolua_S,"E_BLOCK_LILY_PAD",E_BLOCK_LILY_PAD);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK",E_BLOCK_NETHER_BRICK);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_FENCE",E_BLOCK_NETHER_BRICK_FENCE);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_STAIRS",E_BLOCK_NETHER_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_NETHER_WART",E_BLOCK_NETHER_WART);
- tolua_constant(tolua_S,"E_BLOCK_ENCHANTMENT_TABLE",E_BLOCK_ENCHANTMENT_TABLE);
- tolua_constant(tolua_S,"E_BLOCK_BREWING_STAND",E_BLOCK_BREWING_STAND);
- tolua_constant(tolua_S,"E_BLOCK_CAULDRON",E_BLOCK_CAULDRON);
- tolua_constant(tolua_S,"E_BLOCK_END_PORTAL",E_BLOCK_END_PORTAL);
- tolua_constant(tolua_S,"E_BLOCK_END_PORTAL_FRAME",E_BLOCK_END_PORTAL_FRAME);
- tolua_constant(tolua_S,"E_BLOCK_END_STONE",E_BLOCK_END_STONE);
- tolua_constant(tolua_S,"E_BLOCK_DRAGON_EGG",E_BLOCK_DRAGON_EGG);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_OFF",E_BLOCK_REDSTONE_LAMP_OFF);
- tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_ON",E_BLOCK_REDSTONE_LAMP_ON);
- tolua_constant(tolua_S,"E_BLOCK_DOUBLE_WOODEN_SLAB",E_BLOCK_DOUBLE_WOODEN_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_SLAB",E_BLOCK_WOODEN_SLAB);
- tolua_constant(tolua_S,"E_BLOCK_COCA_PLANT",E_BLOCK_COCA_PLANT);
- tolua_constant(tolua_S,"E_BLOCK_SANDSTONE_STAIRS",E_BLOCK_SANDSTONE_STAIRS);
- tolua_constant(tolua_S,"E_BLOCK_EMERALD_ORE",E_BLOCK_EMERALD_ORE);
- tolua_constant(tolua_S,"E_BLOCK_ENDER_CHEST",E_BLOCK_ENDER_CHEST);
- tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK);
- tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE);
- tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_",E_BLOCK_);
- tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY);
- tolua_constant(tolua_S,"E_ITEM_STONE",E_ITEM_STONE);
- tolua_constant(tolua_S,"E_ITEM_GRASS",E_ITEM_GRASS);
- tolua_constant(tolua_S,"E_ITEM_DIRT",E_ITEM_DIRT);
- tolua_constant(tolua_S,"E_ITEM_COBBLESTONE",E_ITEM_COBBLESTONE);
- tolua_constant(tolua_S,"E_ITEM_PLANKS",E_ITEM_PLANKS);
- tolua_constant(tolua_S,"E_ITEM_WOOD",E_ITEM_WOOD);
- tolua_constant(tolua_S,"E_ITEM_SAPLING",E_ITEM_SAPLING);
- tolua_constant(tolua_S,"E_ITEM_BEDROCK",E_ITEM_BEDROCK);
- tolua_constant(tolua_S,"E_ITEM_WATER",E_ITEM_WATER);
- tolua_constant(tolua_S,"E_ITEM_STATIONARY_WATER",E_ITEM_STATIONARY_WATER);
- tolua_constant(tolua_S,"E_ITEM_LAVA",E_ITEM_LAVA);
- tolua_constant(tolua_S,"E_ITEM_STATIONARY_LAVA",E_ITEM_STATIONARY_LAVA);
- tolua_constant(tolua_S,"E_ITEM_SAND",E_ITEM_SAND);
- tolua_constant(tolua_S,"E_ITEM_GRAVEL",E_ITEM_GRAVEL);
- tolua_constant(tolua_S,"E_ITEM_GOLD_ORE",E_ITEM_GOLD_ORE);
- tolua_constant(tolua_S,"E_ITEM_IRON_ORE",E_ITEM_IRON_ORE);
- tolua_constant(tolua_S,"E_ITEM_COAL_ORE",E_ITEM_COAL_ORE);
- tolua_constant(tolua_S,"E_ITEM_LOG",E_ITEM_LOG);
- tolua_constant(tolua_S,"E_ITEM_LEAVES",E_ITEM_LEAVES);
- tolua_constant(tolua_S,"E_ITEM_SPONGE",E_ITEM_SPONGE);
- tolua_constant(tolua_S,"E_ITEM_GLASS",E_ITEM_GLASS);
- tolua_constant(tolua_S,"E_ITEM_LAPIS_ORE",E_ITEM_LAPIS_ORE);
- tolua_constant(tolua_S,"E_ITEM_LAPIS_BLOCK",E_ITEM_LAPIS_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_DISPENSER",E_ITEM_DISPENSER);
- tolua_constant(tolua_S,"E_ITEM_SANDSTONE",E_ITEM_SANDSTONE);
- tolua_constant(tolua_S,"E_ITEM_NOTE_ITEM",E_ITEM_NOTE_ITEM);
- tolua_constant(tolua_S,"E_ITEM_POWERED_RAIL",E_ITEM_POWERED_RAIL);
- tolua_constant(tolua_S,"E_ITEM_DETECTOR_RAIL",E_ITEM_DETECTOR_RAIL);
- tolua_constant(tolua_S,"E_ITEM_STICKY_PISTON",E_ITEM_STICKY_PISTON);
- tolua_constant(tolua_S,"E_ITEM_COBWEB",E_ITEM_COBWEB);
- tolua_constant(tolua_S,"E_ITEM_TALL_GRASS",E_ITEM_TALL_GRASS);
- tolua_constant(tolua_S,"E_ITEM_DEAD_BRUSH",E_ITEM_DEAD_BRUSH);
- tolua_constant(tolua_S,"E_ITEM_PISTON",E_ITEM_PISTON);
- tolua_constant(tolua_S,"E_ITEM_PISTON_EXTENSION",E_ITEM_PISTON_EXTENSION);
- tolua_constant(tolua_S,"E_ITEM_WHITE_CLOTH",E_ITEM_WHITE_CLOTH);
- tolua_constant(tolua_S,"E_ITEM_PISTON_MOVED_BLOCK",E_ITEM_PISTON_MOVED_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_YELLOW_FLOWER",E_ITEM_YELLOW_FLOWER);
- tolua_constant(tolua_S,"E_ITEM_RED_ROSE",E_ITEM_RED_ROSE);
- tolua_constant(tolua_S,"E_ITEM_BROWN_MUSHROOM",E_ITEM_BROWN_MUSHROOM);
- tolua_constant(tolua_S,"E_ITEM_RED_MUSHROOM",E_ITEM_RED_MUSHROOM);
- tolua_constant(tolua_S,"E_ITEM_GOLD_BLOCK",E_ITEM_GOLD_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_IRON_BLOCK",E_ITEM_IRON_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_DOUBLE_STONE_SLAB",E_ITEM_DOUBLE_STONE_SLAB);
- tolua_constant(tolua_S,"E_ITEM_DOUBLE_STEP",E_ITEM_DOUBLE_STEP);
- tolua_constant(tolua_S,"E_ITEM_STONE_SLAB",E_ITEM_STONE_SLAB);
- tolua_constant(tolua_S,"E_ITEM_STEP",E_ITEM_STEP);
- tolua_constant(tolua_S,"E_ITEM_BRICK",E_ITEM_BRICK);
- tolua_constant(tolua_S,"E_ITEM_TNT",E_ITEM_TNT);
- tolua_constant(tolua_S,"E_ITEM_BOOKCASE",E_ITEM_BOOKCASE);
- tolua_constant(tolua_S,"E_ITEM_MOSSY_COBBLESTONE",E_ITEM_MOSSY_COBBLESTONE);
- tolua_constant(tolua_S,"E_ITEM_OBSIDIAN",E_ITEM_OBSIDIAN);
- tolua_constant(tolua_S,"E_ITEM_TORCH",E_ITEM_TORCH);
- tolua_constant(tolua_S,"E_ITEM_FIRE",E_ITEM_FIRE);
- tolua_constant(tolua_S,"E_ITEM_MOB_SPAWNER",E_ITEM_MOB_SPAWNER);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_STAIRS",E_ITEM_WOODEN_STAIRS);
- tolua_constant(tolua_S,"E_ITEM_CHEST",E_ITEM_CHEST);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_WIRE",E_ITEM_REDSTONE_WIRE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_ORE",E_ITEM_DIAMOND_ORE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_BLOCK",E_ITEM_DIAMOND_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_WORKBENCH",E_ITEM_WORKBENCH);
- tolua_constant(tolua_S,"E_ITEM_CROPS",E_ITEM_CROPS);
- tolua_constant(tolua_S,"E_ITEM_SOIL",E_ITEM_SOIL);
- tolua_constant(tolua_S,"E_ITEM_FURNACE",E_ITEM_FURNACE);
- tolua_constant(tolua_S,"E_ITEM_BURNING_FURNACE",E_ITEM_BURNING_FURNACE);
- tolua_constant(tolua_S,"E_ITEM_SIGN_POST",E_ITEM_SIGN_POST);
- tolua_constant(tolua_S,"E_ITEM_LADDER",E_ITEM_LADDER);
- tolua_constant(tolua_S,"E_ITEM_MINECART_TRACKS",E_ITEM_MINECART_TRACKS);
- tolua_constant(tolua_S,"E_ITEM_COBBLESTONE_STAIRS",E_ITEM_COBBLESTONE_STAIRS);
- tolua_constant(tolua_S,"E_ITEM_WALLSIGN",E_ITEM_WALLSIGN);
- tolua_constant(tolua_S,"E_ITEM_LEVER",E_ITEM_LEVER);
- tolua_constant(tolua_S,"E_ITEM_STONE_PRESSURE_PLATE",E_ITEM_STONE_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_PRESSURE_PLATE",E_ITEM_WOODEN_PRESSURE_PLATE);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_ORE",E_ITEM_REDSTONE_ORE);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_ORE_GLOWING",E_ITEM_REDSTONE_ORE_GLOWING);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_ON",E_ITEM_REDSTONE_TORCH_ON);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_OFF",E_ITEM_REDSTONE_TORCH_OFF);
- tolua_constant(tolua_S,"E_ITEM_STONE_BUTTON",E_ITEM_STONE_BUTTON);
- tolua_constant(tolua_S,"E_ITEM_SNOW",E_ITEM_SNOW);
- tolua_constant(tolua_S,"E_ITEM_ICE",E_ITEM_ICE);
- tolua_constant(tolua_S,"E_ITEM_SNOW_BLOCK",E_ITEM_SNOW_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_CACTUS",E_ITEM_CACTUS);
- tolua_constant(tolua_S,"E_ITEM_REEDS",E_ITEM_REEDS);
- tolua_constant(tolua_S,"E_ITEM_JUKEBOX",E_ITEM_JUKEBOX);
- tolua_constant(tolua_S,"E_ITEM_FENCE",E_ITEM_FENCE);
- tolua_constant(tolua_S,"E_ITEM_PUMPKIN",E_ITEM_PUMPKIN);
- tolua_constant(tolua_S,"E_ITEM_BLOODSTONE",E_ITEM_BLOODSTONE);
- tolua_constant(tolua_S,"E_ITEM_SOULSAND",E_ITEM_SOULSAND);
- tolua_constant(tolua_S,"E_ITEM_GLOWSTONE",E_ITEM_GLOWSTONE);
- tolua_constant(tolua_S,"E_ITEM_PORT",E_ITEM_PORT);
- tolua_constant(tolua_S,"E_ITEM_JACK_O_LANTERN",E_ITEM_JACK_O_LANTERN);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER_OFF",E_ITEM_REDSTONE_REPEATER_OFF);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER_ON",E_ITEM_REDSTONE_REPEATER_ON);
- tolua_constant(tolua_S,"E_ITEM_LOCKED_CHEST",E_ITEM_LOCKED_CHEST);
- tolua_constant(tolua_S,"E_ITEM_TRAPDOOR",E_ITEM_TRAPDOOR);
- tolua_constant(tolua_S,"E_ITEM_SILVERFISH_EGG",E_ITEM_SILVERFISH_EGG);
- tolua_constant(tolua_S,"E_ITEM_STONE_BRICKS",E_ITEM_STONE_BRICKS);
- tolua_constant(tolua_S,"E_ITEM_HUGE_BROWN_MUSHROOM",E_ITEM_HUGE_BROWN_MUSHROOM);
- tolua_constant(tolua_S,"E_ITEM_HUGE_RED_MUSHROOM",E_ITEM_HUGE_RED_MUSHROOM);
- tolua_constant(tolua_S,"E_ITEM_IRON_BAR",E_ITEM_IRON_BAR);
- tolua_constant(tolua_S,"E_ITEM_GLASS_PLANE",E_ITEM_GLASS_PLANE);
- tolua_constant(tolua_S,"E_ITEM_MELON",E_ITEM_MELON);
- tolua_constant(tolua_S,"E_ITEM_PUMPKIN_STEM",E_ITEM_PUMPKIN_STEM);
- tolua_constant(tolua_S,"E_ITEM_MELON_STEM",E_ITEM_MELON_STEM);
- tolua_constant(tolua_S,"E_ITEM_VINES",E_ITEM_VINES);
- tolua_constant(tolua_S,"E_ITEM_FENCE_GATE",E_ITEM_FENCE_GATE);
- tolua_constant(tolua_S,"E_ITEM_BRICK_STAIRS",E_ITEM_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_ITEM_STONE_BRICK_STAIRS",E_ITEM_STONE_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_ITEM_MYCELIUM",E_ITEM_MYCELIUM);
- tolua_constant(tolua_S,"E_ITEM_LILY_PAD",E_ITEM_LILY_PAD);
- tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK",E_ITEM_NETHER_BRICK);
- tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK_FENCE",E_ITEM_NETHER_BRICK_FENCE);
- tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK_STAIRS",E_ITEM_NETHER_BRICK_STAIRS);
- tolua_constant(tolua_S,"E_ITEM_ENCHANTMENT_TABLE",E_ITEM_ENCHANTMENT_TABLE);
- tolua_constant(tolua_S,"E_ITEM_END_PORTAL",E_ITEM_END_PORTAL);
- tolua_constant(tolua_S,"E_ITEM_END_PORTAL_FRAME",E_ITEM_END_PORTAL_FRAME);
- tolua_constant(tolua_S,"E_ITEM_END_STONE",E_ITEM_END_STONE);
- tolua_constant(tolua_S,"E_ITEM_DOUBLE_WOODEN_SLAB",E_ITEM_DOUBLE_WOODEN_SLAB);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_SLAB",E_ITEM_WOODEN_SLAB);
- tolua_constant(tolua_S,"E_ITEM_COCA_PLANT",E_ITEM_COCA_PLANT);
- tolua_constant(tolua_S,"E_ITEM_SANDSTONE_STAIRS",E_ITEM_SANDSTONE_STAIRS);
- tolua_constant(tolua_S,"E_ITEM_EMERALD_ORE",E_ITEM_EMERALD_ORE);
- tolua_constant(tolua_S,"E_ITEM_ENDER_CHEST",E_ITEM_ENDER_CHEST);
- tolua_constant(tolua_S,"E_ITEM_TRIPWIRE_HOOK",E_ITEM_TRIPWIRE_HOOK);
- tolua_constant(tolua_S,"E_ITEM_TRIPWIRE",E_ITEM_TRIPWIRE);
- tolua_constant(tolua_S,"E_ITEM_EMERALD_BLOCK",E_ITEM_EMERALD_BLOCK);
- tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_IRON_PICKAXE",E_ITEM_IRON_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_IRON_AXE",E_ITEM_IRON_AXE);
- tolua_constant(tolua_S,"E_ITEM_FLINT_AND_STEEL",E_ITEM_FLINT_AND_STEEL);
- tolua_constant(tolua_S,"E_ITEM_RED_APPLE",E_ITEM_RED_APPLE);
- tolua_constant(tolua_S,"E_ITEM_APPLE",E_ITEM_APPLE);
- tolua_constant(tolua_S,"E_ITEM_BOW",E_ITEM_BOW);
- tolua_constant(tolua_S,"E_ITEM_ARROW",E_ITEM_ARROW);
- tolua_constant(tolua_S,"E_ITEM_COAL",E_ITEM_COAL);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND",E_ITEM_DIAMOND);
- tolua_constant(tolua_S,"E_ITEM_IRON",E_ITEM_IRON);
- tolua_constant(tolua_S,"E_ITEM_GOLD",E_ITEM_GOLD);
- tolua_constant(tolua_S,"E_ITEM_IRON_SWORD",E_ITEM_IRON_SWORD);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_SWORD",E_ITEM_WOODEN_SWORD);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_SHOVEL",E_ITEM_WOODEN_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_PICKAXE",E_ITEM_WOODEN_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_AXE",E_ITEM_WOODEN_AXE);
- tolua_constant(tolua_S,"E_ITEM_STONE_SWORD",E_ITEM_STONE_SWORD);
- tolua_constant(tolua_S,"E_ITEM_STONE_SHOVEL",E_ITEM_STONE_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_STONE_PICKAXE",E_ITEM_STONE_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_STONE_AXE",E_ITEM_STONE_AXE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_SWORD",E_ITEM_DIAMOND_SWORD);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_SHOVEL",E_ITEM_DIAMOND_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_PICKAXE",E_ITEM_DIAMOND_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_AXE",E_ITEM_DIAMOND_AXE);
- tolua_constant(tolua_S,"E_ITEM_STICK",E_ITEM_STICK);
- tolua_constant(tolua_S,"E_ITEM_BOWL",E_ITEM_BOWL);
- tolua_constant(tolua_S,"E_ITEM_MUSHROOM_SOUP",E_ITEM_MUSHROOM_SOUP);
- tolua_constant(tolua_S,"E_ITEM_GOLD_SWORD",E_ITEM_GOLD_SWORD);
- tolua_constant(tolua_S,"E_ITEM_GOLD_SHOVEL",E_ITEM_GOLD_SHOVEL);
- tolua_constant(tolua_S,"E_ITEM_GOLD_PICKAXE",E_ITEM_GOLD_PICKAXE);
- tolua_constant(tolua_S,"E_ITEM_GOLD_AXE",E_ITEM_GOLD_AXE);
- tolua_constant(tolua_S,"E_ITEM_STRING",E_ITEM_STRING);
- tolua_constant(tolua_S,"E_ITEM_FEATHER",E_ITEM_FEATHER);
- tolua_constant(tolua_S,"E_ITEM_GUNPOWDER",E_ITEM_GUNPOWDER);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_HOE",E_ITEM_WOODEN_HOE);
- tolua_constant(tolua_S,"E_ITEM_STONE_HOE",E_ITEM_STONE_HOE);
- tolua_constant(tolua_S,"E_ITEM_IRON_HOE",E_ITEM_IRON_HOE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_HOE",E_ITEM_DIAMOND_HOE);
- tolua_constant(tolua_S,"E_ITEM_GOLD_HOE",E_ITEM_GOLD_HOE);
- tolua_constant(tolua_S,"E_ITEM_SEEDS",E_ITEM_SEEDS);
- tolua_constant(tolua_S,"E_ITEM_WHEAT",E_ITEM_WHEAT);
- tolua_constant(tolua_S,"E_ITEM_BREAD",E_ITEM_BREAD);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_CAP",E_ITEM_LEATHER_CAP);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_TUNIC",E_ITEM_LEATHER_TUNIC);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_PANTS",E_ITEM_LEATHER_PANTS);
- tolua_constant(tolua_S,"E_ITEM_LEATHER_BOOTS",E_ITEM_LEATHER_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_HELMET",E_ITEM_CHAIN_HELMET);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_CHESTPLATE",E_ITEM_CHAIN_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_LEGGINGS",E_ITEM_CHAIN_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_CHAIN_BOOTS",E_ITEM_CHAIN_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_IRON_HELMET",E_ITEM_IRON_HELMET);
- tolua_constant(tolua_S,"E_ITEM_IRON_CHESTPLATE",E_ITEM_IRON_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_IRON_LEGGINGS",E_ITEM_IRON_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_IRON_BOOTS",E_ITEM_IRON_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_HELMET",E_ITEM_DIAMOND_HELMET);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_CHESTPLATE",E_ITEM_DIAMOND_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_LEGGINGS",E_ITEM_DIAMOND_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_DIAMOND_BOOTS",E_ITEM_DIAMOND_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_GOLD_HELMET",E_ITEM_GOLD_HELMET);
- tolua_constant(tolua_S,"E_ITEM_GOLD_CHESTPLATE",E_ITEM_GOLD_CHESTPLATE);
- tolua_constant(tolua_S,"E_ITEM_GOLD_LEGGINGS",E_ITEM_GOLD_LEGGINGS);
- tolua_constant(tolua_S,"E_ITEM_GOLD_BOOTS",E_ITEM_GOLD_BOOTS);
- tolua_constant(tolua_S,"E_ITEM_FLINT",E_ITEM_FLINT);
- tolua_constant(tolua_S,"E_ITEM_RAW_MEAT",E_ITEM_RAW_MEAT);
- tolua_constant(tolua_S,"E_ITEM_COOKED_MEAT",E_ITEM_COOKED_MEAT);
- tolua_constant(tolua_S,"E_ITEM_PAINTINGS",E_ITEM_PAINTINGS);
- tolua_constant(tolua_S,"E_ITEM_GOLDEN_APPLE",E_ITEM_GOLDEN_APPLE);
- tolua_constant(tolua_S,"E_ITEM_SIGN",E_ITEM_SIGN);
- tolua_constant(tolua_S,"E_ITEM_WOODEN_DOOR",E_ITEM_WOODEN_DOOR);
- tolua_constant(tolua_S,"E_ITEM_BUCKET",E_ITEM_BUCKET);
- tolua_constant(tolua_S,"E_ITEM_WATER_BUCKET",E_ITEM_WATER_BUCKET);
- tolua_constant(tolua_S,"E_ITEM_LAVA_BUCKET",E_ITEM_LAVA_BUCKET);
- tolua_constant(tolua_S,"E_ITEM_MINECART",E_ITEM_MINECART);
- tolua_constant(tolua_S,"E_ITEM_SADDLE",E_ITEM_SADDLE);
- tolua_constant(tolua_S,"E_ITEM_IRON_DOOR",E_ITEM_IRON_DOOR);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_DUST",E_ITEM_REDSTONE_DUST);
- tolua_constant(tolua_S,"E_ITEM_SNOWBALL",E_ITEM_SNOWBALL);
- tolua_constant(tolua_S,"E_ITEM_BOAT",E_ITEM_BOAT);
- tolua_constant(tolua_S,"E_ITEM_LEATHER",E_ITEM_LEATHER);
- tolua_constant(tolua_S,"E_ITEM_MILK",E_ITEM_MILK);
- tolua_constant(tolua_S,"E_ITEM_CLAY_BRICK",E_ITEM_CLAY_BRICK);
- tolua_constant(tolua_S,"E_ITEM_CLAY",E_ITEM_CLAY);
- tolua_constant(tolua_S,"E_ITEM_SUGARCANE",E_ITEM_SUGARCANE);
- tolua_constant(tolua_S,"E_ITEM_SUGAR_CANE",E_ITEM_SUGAR_CANE);
- tolua_constant(tolua_S,"E_ITEM_PAPER",E_ITEM_PAPER);
- tolua_constant(tolua_S,"E_ITEM_BOOK",E_ITEM_BOOK);
- tolua_constant(tolua_S,"E_ITEM_SLIMEBALL",E_ITEM_SLIMEBALL);
- tolua_constant(tolua_S,"E_ITEM_CHEST_MINECART",E_ITEM_CHEST_MINECART);
- tolua_constant(tolua_S,"E_ITEM_FURNACE_MINECART",E_ITEM_FURNACE_MINECART);
- tolua_constant(tolua_S,"E_ITEM_EGG",E_ITEM_EGG);
- tolua_constant(tolua_S,"E_ITEM_COMPASS",E_ITEM_COMPASS);
- tolua_constant(tolua_S,"E_ITEM_FISHING_ROD",E_ITEM_FISHING_ROD);
- tolua_constant(tolua_S,"E_ITEM_CLOCK",E_ITEM_CLOCK);
- tolua_constant(tolua_S,"E_ITEM_GLOWSTONE_DUST",E_ITEM_GLOWSTONE_DUST);
- tolua_constant(tolua_S,"E_ITEM_RAW_FISH",E_ITEM_RAW_FISH);
- tolua_constant(tolua_S,"E_ITEM_COOKED_FISH",E_ITEM_COOKED_FISH);
- tolua_constant(tolua_S,"E_ITEM_DYE",E_ITEM_DYE);
- tolua_constant(tolua_S,"E_ITEM_BONE",E_ITEM_BONE);
- tolua_constant(tolua_S,"E_ITEM_SUGAR",E_ITEM_SUGAR);
- tolua_constant(tolua_S,"E_ITEM_CAKE",E_ITEM_CAKE);
- tolua_constant(tolua_S,"E_ITEM_BED",E_ITEM_BED);
- tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER",E_ITEM_REDSTONE_REPEATER);
- tolua_constant(tolua_S,"E_ITEM_COOKIE",E_ITEM_COOKIE);
- tolua_constant(tolua_S,"E_ITEM_MAP",E_ITEM_MAP);
- tolua_constant(tolua_S,"E_ITEM_SHEARS",E_ITEM_SHEARS);
- tolua_constant(tolua_S,"E_ITEM_MELON_SLICE",E_ITEM_MELON_SLICE);
- tolua_constant(tolua_S,"E_ITEM_PUMPKIN_SEEDS",E_ITEM_PUMPKIN_SEEDS);
- tolua_constant(tolua_S,"E_ITEM_MELON_SEEDS",E_ITEM_MELON_SEEDS);
- tolua_constant(tolua_S,"E_ITEM_RAW_BEEF",E_ITEM_RAW_BEEF);
- tolua_constant(tolua_S,"E_ITEM_STEAK",E_ITEM_STEAK);
- tolua_constant(tolua_S,"E_ITEM_RAW_CHICKEN",E_ITEM_RAW_CHICKEN);
- tolua_constant(tolua_S,"E_ITEM_COOKED_CHICKEN",E_ITEM_COOKED_CHICKEN);
- tolua_constant(tolua_S,"E_ITEM_ROTTEN_FLESH",E_ITEM_ROTTEN_FLESH);
- tolua_constant(tolua_S,"E_ITEM_ENDER_PEARL",E_ITEM_ENDER_PEARL);
- tolua_constant(tolua_S,"E_ITEM_BLAZE_ROD",E_ITEM_BLAZE_ROD);
- tolua_constant(tolua_S,"E_ITEM_GHAST_TEAR",E_ITEM_GHAST_TEAR);
- tolua_constant(tolua_S,"E_ITEM_GOLD_NUGGET",E_ITEM_GOLD_NUGGET);
- tolua_constant(tolua_S,"E_ITEM_NETHER_WART",E_ITEM_NETHER_WART);
- tolua_constant(tolua_S,"E_ITEM_POTIONS",E_ITEM_POTIONS);
- tolua_constant(tolua_S,"E_ITEM_GLASS_BOTTLE",E_ITEM_GLASS_BOTTLE);
- tolua_constant(tolua_S,"E_ITEM_SPIDER_EYE",E_ITEM_SPIDER_EYE);
- tolua_constant(tolua_S,"E_ITEM_FERMENTED_SPIDER_EYE",E_ITEM_FERMENTED_SPIDER_EYE);
- tolua_constant(tolua_S,"E_ITEM_BLAZE_POWDER",E_ITEM_BLAZE_POWDER);
- tolua_constant(tolua_S,"E_ITEM_MAGMA_CREAM",E_ITEM_MAGMA_CREAM);
- tolua_constant(tolua_S,"E_ITEM_BREWING_STAND",E_ITEM_BREWING_STAND);
- tolua_constant(tolua_S,"E_ITEM_CAULDRON",E_ITEM_CAULDRON);
- tolua_constant(tolua_S,"E_ITEM_EYE_OF_ENDER",E_ITEM_EYE_OF_ENDER);
- tolua_constant(tolua_S,"E_ITEM_GLISTERING_MELON",E_ITEM_GLISTERING_MELON);
- tolua_constant(tolua_S,"E_ITEM_SPAWN_EGG",E_ITEM_SPAWN_EGG);
- tolua_constant(tolua_S,"E_ITEM_BOTTLE_O_ENCHANTING",E_ITEM_BOTTLE_O_ENCHANTING);
- tolua_constant(tolua_S,"E_ITEM_FIRE_CHARGE",E_ITEM_FIRE_CHARGE);
- tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL);
- tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK);
- tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD);
- tolua_constant(tolua_S,"E_ITEM_13_DISC",E_ITEM_13_DISC);
- tolua_constant(tolua_S,"E_ITEM_CAT_DISC",E_ITEM_CAT_DISC);
- tolua_constant(tolua_S,"E_ITEM_BLOCKS_DISC",E_ITEM_BLOCKS_DISC);
- tolua_constant(tolua_S,"E_ITEM_CHIRP_DISC",E_ITEM_CHIRP_DISC);
- tolua_constant(tolua_S,"E_ITEM_FAR_DISC",E_ITEM_FAR_DISC);
- tolua_constant(tolua_S,"E_ITEM_MALL_DISC",E_ITEM_MALL_DISC);
- tolua_constant(tolua_S,"E_ITEM_MELLOHI_DISC",E_ITEM_MELLOHI_DISC);
- tolua_constant(tolua_S,"E_ITEM_STAL_DISC",E_ITEM_STAL_DISC);
- tolua_constant(tolua_S,"E_ITEM_STRAD_DISC",E_ITEM_STRAD_DISC);
- tolua_constant(tolua_S,"E_ITEM_WARD_DISC",E_ITEM_WARD_DISC);
- tolua_constant(tolua_S,"E_ITEM_11_DISC",E_ITEM_11_DISC);
- tolua_constant(tolua_S,"E_META_PLANKS_APPLE",E_META_PLANKS_APPLE);
- tolua_constant(tolua_S,"E_META_PLANKS_CONIFER",E_META_PLANKS_CONIFER);
- tolua_constant(tolua_S,"E_META_PLANKS_BIRCH",E_META_PLANKS_BIRCH);
- tolua_constant(tolua_S,"E_META_PLANKS_JUNGLE",E_META_PLANKS_JUNGLE);
- tolua_constant(tolua_S,"E_META_LOG_APPLE",E_META_LOG_APPLE);
- tolua_constant(tolua_S,"E_META_LOG_CONIFER",E_META_LOG_CONIFER);
- tolua_constant(tolua_S,"E_META_LOG_BIRCH",E_META_LOG_BIRCH);
- tolua_constant(tolua_S,"E_META_LOG_JUNGLE",E_META_LOG_JUNGLE);
- tolua_constant(tolua_S,"E_META_LEAVES_APPLE",E_META_LEAVES_APPLE);
- tolua_constant(tolua_S,"E_META_LEAVES_CONIFER",E_META_LEAVES_CONIFER);
- tolua_constant(tolua_S,"E_META_LEAVES_BIRCH",E_META_LEAVES_BIRCH);
- tolua_constant(tolua_S,"E_META_LEAVES_JUNGLE",E_META_LEAVES_JUNGLE);
- tolua_constant(tolua_S,"E_META_SAPLING_APPLE",E_META_SAPLING_APPLE);
- tolua_constant(tolua_S,"E_META_SAPLING_CONIFER",E_META_SAPLING_CONIFER);
- tolua_constant(tolua_S,"E_META_SAPLING_BIRCH",E_META_SAPLING_BIRCH);
- tolua_constant(tolua_S,"E_META_SAPLING_JUNGLE",E_META_SAPLING_JUNGLE);
- tolua_constant(tolua_S,"E_META_TALL_GRASS_DEAD_SHRUB",E_META_TALL_GRASS_DEAD_SHRUB);
- tolua_constant(tolua_S,"E_META_TALL_GRASS_GRASS",E_META_TALL_GRASS_GRASS);
- tolua_constant(tolua_S,"E_META_TALL_GRASS_FERN",E_META_TALL_GRASS_FERN);
- tolua_constant(tolua_S,"E_META_SANDSTONE_NORMAL",E_META_SANDSTONE_NORMAL);
- tolua_constant(tolua_S,"E_META_SANDSTONE_ORNAMENT",E_META_SANDSTONE_ORNAMENT);
- tolua_constant(tolua_S,"E_META_SANDSTONE_SMOOTH",E_META_SANDSTONE_SMOOTH);
- tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE);
- tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE);
- tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA);
- tolua_constant(tolua_S,"E_META_WOOL_LIGHTBLUE",E_META_WOOL_LIGHTBLUE);
- tolua_constant(tolua_S,"E_META_WOOL_YELLOW",E_META_WOOL_YELLOW);
- tolua_constant(tolua_S,"E_META_WOOL_LIGHTGREEN",E_META_WOOL_LIGHTGREEN);
- tolua_constant(tolua_S,"E_META_WOOL_PINK",E_META_WOOL_PINK);
- tolua_constant(tolua_S,"E_META_WOOL_GRAY",E_META_WOOL_GRAY);
- tolua_constant(tolua_S,"E_META_WOOL_LIGHTGRAY",E_META_WOOL_LIGHTGRAY);
- tolua_constant(tolua_S,"E_META_WOOL_CYAN",E_META_WOOL_CYAN);
- tolua_constant(tolua_S,"E_META_WOOL_PURPLE",E_META_WOOL_PURPLE);
- tolua_constant(tolua_S,"E_META_WOOL_BLUE",E_META_WOOL_BLUE);
- tolua_constant(tolua_S,"E_META_WOOL_BROWN",E_META_WOOL_BROWN);
- tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN);
- tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED);
- tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE",E_META_DOUBLE_STEP_STONE);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_SANDSTONE",E_META_DOUBLE_STEP_SANDSTONE);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_WOODEN",E_META_DOUBLE_STEP_WOODEN);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_COBBLESTONE",E_META_DOUBLE_STEP_COBBLESTONE);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_BRICK",E_META_DOUBLE_STEP_BRICK);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE_BRICK",E_META_DOUBLE_STEP_STONE_BRICK);
- tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE_SECRET",E_META_DOUBLE_STEP_STONE_SECRET);
- tolua_constant(tolua_S,"E_META_STEP_STONE",E_META_STEP_STONE);
- tolua_constant(tolua_S,"E_META_STEP_SANDSTONE",E_META_STEP_SANDSTONE);
- tolua_constant(tolua_S,"E_META_STEP_PLANKS",E_META_STEP_PLANKS);
- tolua_constant(tolua_S,"E_META_STEP_COBBLESTONE",E_META_STEP_COBBLESTONE);
- tolua_constant(tolua_S,"E_META_STEP_BRICK",E_META_STEP_BRICK);
- tolua_constant(tolua_S,"E_META_STEP_STONE_BRICK",E_META_STEP_STONE_BRICK);
- tolua_constant(tolua_S,"E_META_STEP_STONE_SECRET",E_META_STEP_STONE_SECRET);
- tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE",E_META_SILVERFISH_EGG_STONE);
- tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_COBBLESTONE",E_META_SILVERFISH_EGG_COBBLESTONE);
- tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE_BRICK",E_META_SILVERFISH_EGG_STONE_BRICK);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_NORMAL",E_META_STONE_BRICK_NORMAL);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_MOSSY",E_META_STONE_BRICK_MOSSY);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_CRACKED",E_META_STONE_BRICK_CRACKED);
- tolua_constant(tolua_S,"E_META_STONE_BRICK_ORNAMENT",E_META_STONE_BRICK_ORNAMENT);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_APPLE",E_BLOCK_WOODEN_DOUBLE_STEP_APPLE);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_CONIFER",E_BLOCK_WOODEN_DOUBLE_STEP_CONIFER);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_BIRCH",E_BLOCK_WOODEN_DOUBLE_STEP_BIRCH);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_JUNGLE",E_BLOCK_WOODEN_DOUBLE_STEP_JUNGLE);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_APPLE",E_BLOCK_WOODEN_STEP_APPLE);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_CONIFER",E_BLOCK_WOODEN_STEP_CONIFER);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_BIRCH",E_BLOCK_WOODEN_STEP_BIRCH);
- tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_JUNGLE",E_BLOCK_WOODEN_STEP_JUNGLE);
- tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL);
- tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL);
- tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL);
- tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED);
- tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK);
- tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED);
- tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN);
- tolua_constant(tolua_S,"E_META_DYE_BROWN",E_META_DYE_BROWN);
- tolua_constant(tolua_S,"E_META_DYE_BLUE",E_META_DYE_BLUE);
- tolua_constant(tolua_S,"E_META_DYE_PURPLE",E_META_DYE_PURPLE);
- tolua_constant(tolua_S,"E_META_DYE_CYAN",E_META_DYE_CYAN);
- tolua_constant(tolua_S,"E_META_DYE_LIGHTGRAY",E_META_DYE_LIGHTGRAY);
- tolua_constant(tolua_S,"E_META_DYE_GRAY",E_META_DYE_GRAY);
- tolua_constant(tolua_S,"E_META_DYE_PINK",E_META_DYE_PINK);
- tolua_constant(tolua_S,"E_META_DYE_LIGHTGREEN",E_META_DYE_LIGHTGREEN);
- tolua_constant(tolua_S,"E_META_DYE_YELLOW",E_META_DYE_YELLOW);
- tolua_constant(tolua_S,"E_META_DYE_LIGHTBLUE",E_META_DYE_LIGHTBLUE);
- tolua_constant(tolua_S,"E_META_DYE_MAGENTA",E_META_DYE_MAGENTA);
- tolua_constant(tolua_S,"E_META_DYE_ORANGE",E_META_DYE_ORANGE);
- tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDERMAN",E_META_SPAWN_EGG_ENDERMAN);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_CAVE_SPIDER",E_META_SPAWN_EGG_CAVE_SPIDER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SILVERFISH",E_META_SPAWN_EGG_SILVERFISH);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_BLAZE",E_META_SPAWN_EGG_BLAZE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_MAGMA_CUBE",E_META_SPAWN_EGG_MAGMA_CUBE);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_DRAGON",E_META_SPAWN_EGG_ENDER_DRAGON);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_PIG",E_META_SPAWN_EGG_PIG);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SHEEP",E_META_SPAWN_EGG_SHEEP);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_COW",E_META_SPAWN_EGG_COW);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_CHICKEN",E_META_SPAWN_EGG_CHICKEN);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SQUID",E_META_SPAWN_EGG_SQUID);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_WOLF",E_META_SPAWN_EGG_WOLF);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_MOOSHROOM",E_META_SPAWN_EGG_MOOSHROOM);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_OCELOT",E_META_SPAWN_EGG_OCELOT);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOW_GOLEM",E_META_SPAWN_EGG_SNOW_GOLEM);
- tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM);
- tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
- tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00);
- tolua_constant(tolua_S,"E_KEEP_ALIVE",E_KEEP_ALIVE);
- tolua_constant(tolua_S,"E_LOGIN",E_LOGIN);
- tolua_constant(tolua_S,"E_HANDSHAKE",E_HANDSHAKE);
- tolua_constant(tolua_S,"E_CHAT",E_CHAT);
- tolua_constant(tolua_S,"E_UPDATE_TIME",E_UPDATE_TIME);
- tolua_constant(tolua_S,"E_ENTITY_EQUIPMENT",E_ENTITY_EQUIPMENT);
- tolua_constant(tolua_S,"E_USE_ENTITY",E_USE_ENTITY);
- tolua_constant(tolua_S,"E_UPDATE_HEALTH",E_UPDATE_HEALTH);
- tolua_constant(tolua_S,"E_RESPAWN",E_RESPAWN);
- tolua_constant(tolua_S,"E_FLYING",E_FLYING);
- tolua_constant(tolua_S,"E_PLAYERPOS",E_PLAYERPOS);
- tolua_constant(tolua_S,"E_PLAYERLOOK",E_PLAYERLOOK);
- tolua_constant(tolua_S,"E_PLAYERMOVELOOK",E_PLAYERMOVELOOK);
- tolua_constant(tolua_S,"E_BLOCK_DIG",E_BLOCK_DIG);
- tolua_constant(tolua_S,"E_BLOCK_PLACE",E_BLOCK_PLACE);
- tolua_constant(tolua_S,"E_ITEM_SWITCH",E_ITEM_SWITCH);
- tolua_constant(tolua_S,"E_ADD_TO_INV",E_ADD_TO_INV);
- tolua_constant(tolua_S,"E_ANIMATION",E_ANIMATION);
- tolua_constant(tolua_S,"E_PACKET_13",E_PACKET_13);
- tolua_constant(tolua_S,"E_NAMED_ENTITY_SPAWN",E_NAMED_ENTITY_SPAWN);
- tolua_constant(tolua_S,"E_PICKUP_SPAWN",E_PICKUP_SPAWN);
- tolua_constant(tolua_S,"E_COLLECT_ITEM",E_COLLECT_ITEM);
- tolua_constant(tolua_S,"E_ADD_VEHICLE",E_ADD_VEHICLE);
- tolua_constant(tolua_S,"E_SPAWN_MOB",E_SPAWN_MOB);
- tolua_constant(tolua_S,"E_DESTROY_ENT",E_DESTROY_ENT);
- tolua_constant(tolua_S,"E_ENTITY",E_ENTITY);
- tolua_constant(tolua_S,"E_REL_ENT_MOVE",E_REL_ENT_MOVE);
- tolua_constant(tolua_S,"E_ENT_LOOK",E_ENT_LOOK);
- tolua_constant(tolua_S,"E_REL_ENT_MOVE_LOOK",E_REL_ENT_MOVE_LOOK);
- tolua_constant(tolua_S,"E_ENT_TELEPORT",E_ENT_TELEPORT);
- tolua_constant(tolua_S,"E_ENT_HEAD_LOOK",E_ENT_HEAD_LOOK);
- tolua_constant(tolua_S,"E_ENT_STATUS",E_ENT_STATUS);
- tolua_constant(tolua_S,"E_METADATA",E_METADATA);
- tolua_constant(tolua_S,"E_PRE_CHUNK",E_PRE_CHUNK);
- tolua_constant(tolua_S,"E_MAP_CHUNK",E_MAP_CHUNK);
- tolua_constant(tolua_S,"E_MULTI_BLOCK",E_MULTI_BLOCK);
- tolua_constant(tolua_S,"E_BLOCK_CHANGE",E_BLOCK_CHANGE);
- tolua_constant(tolua_S,"E_BLOCK_ACTION",E_BLOCK_ACTION);
- tolua_constant(tolua_S,"E_EXPLOSION",E_EXPLOSION);
- tolua_constant(tolua_S,"E_SOUND_EFFECT",E_SOUND_EFFECT);
- tolua_constant(tolua_S,"E_NEW_INVALID_STATE",E_NEW_INVALID_STATE);
- tolua_constant(tolua_S,"E_THUNDERBOLT",E_THUNDERBOLT);
- tolua_constant(tolua_S,"E_WINDOW_OPEN",E_WINDOW_OPEN);
- tolua_constant(tolua_S,"E_WINDOW_CLOSE",E_WINDOW_CLOSE);
- tolua_constant(tolua_S,"E_WINDOW_CLICK",E_WINDOW_CLICK);
- tolua_constant(tolua_S,"E_INVENTORY_SLOT",E_INVENTORY_SLOT);
- tolua_constant(tolua_S,"E_INVENTORY_WHOLE",E_INVENTORY_WHOLE);
- tolua_constant(tolua_S,"E_INVENTORY_PROGRESS",E_INVENTORY_PROGRESS);
- tolua_constant(tolua_S,"E_CREATIVE_INVENTORY_ACTION",E_CREATIVE_INVENTORY_ACTION);
- tolua_constant(tolua_S,"E_UPDATE_SIGN",E_UPDATE_SIGN);
- tolua_constant(tolua_S,"E_PLAYER_LIST_ITEM",E_PLAYER_LIST_ITEM);
- tolua_constant(tolua_S,"E_PLAYER_ABILITIES",E_PLAYER_ABILITIES);
- tolua_constant(tolua_S,"E_PING",E_PING);
- tolua_constant(tolua_S,"E_DISCONNECT",E_DISCONNECT);
- tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue);
- tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff);
- tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent);
- tolua_array(tolua_S,"g_BlockOneHitDig",tolua_get_AllToLua_g_BlockOneHitDig,tolua_set_AllToLua_g_BlockOneHitDig);
- tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00);
- tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00);
- tolua_function(tolua_S,"AddDirection",tolua_AllToLua_AddDirection00);
- tolua_module(tolua_S,"ItemCategory",0);
- tolua_beginmodule(tolua_S,"ItemCategory");
- tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00);
- tolua_function(tolua_S,"IsAxe",tolua_AllToLua_ItemCategory_IsAxe00);
- tolua_function(tolua_S,"IsSword",tolua_AllToLua_ItemCategory_IsSword00);
- tolua_function(tolua_S,"IsHoe",tolua_AllToLua_ItemCategory_IsHoe00);
- tolua_function(tolua_S,"IsShovel",tolua_AllToLua_ItemCategory_IsShovel00);
- tolua_function(tolua_S,"IsTool",tolua_AllToLua_ItemCategory_IsTool00);
- tolua_endmodule(tolua_S);
- tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival);
- tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative);
- tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny);
- tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain);
- tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm);
- tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00);
- tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00);
- tolua_cclass(tolua_S,"cStringMap","cStringMap","",NULL);
- tolua_beginmodule(tolua_S,"cStringMap");
- tolua_function(tolua_S,"clear",tolua_AllToLua_cStringMap_clear00);
- tolua_function(tolua_S,"size",tolua_AllToLua_cStringMap_size00);
- tolua_function(tolua_S,"get",tolua_AllToLua_cStringMap_get00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL);
- tolua_beginmodule(tolua_S,"cChatColor");
- tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL);
- tolua_variable(tolua_S,"Delimiter",tolua_get_cChatColor_Delimiter,NULL);
- tolua_variable(tolua_S,"Black",tolua_get_cChatColor_Black,NULL);
- tolua_variable(tolua_S,"Navy",tolua_get_cChatColor_Navy,NULL);
- tolua_variable(tolua_S,"Green",tolua_get_cChatColor_Green,NULL);
- tolua_variable(tolua_S,"Blue",tolua_get_cChatColor_Blue,NULL);
- tolua_variable(tolua_S,"Red",tolua_get_cChatColor_Red,NULL);
- tolua_variable(tolua_S,"Purple",tolua_get_cChatColor_Purple,NULL);
- tolua_variable(tolua_S,"Gold",tolua_get_cChatColor_Gold,NULL);
- tolua_variable(tolua_S,"LightGray",tolua_get_cChatColor_LightGray,NULL);
- tolua_variable(tolua_S,"Gray",tolua_get_cChatColor_Gray,NULL);
- tolua_variable(tolua_S,"DarkPurple",tolua_get_cChatColor_DarkPurple,NULL);
- tolua_variable(tolua_S,"LightGreen",tolua_get_cChatColor_LightGreen,NULL);
- tolua_variable(tolua_S,"LightBlue",tolua_get_cChatColor_LightBlue,NULL);
- tolua_variable(tolua_S,"Rose",tolua_get_cChatColor_Rose,NULL);
- tolua_variable(tolua_S,"LightPurple",tolua_get_cChatColor_LightPurple,NULL);
- tolua_variable(tolua_S,"Yellow",tolua_get_cChatColor_Yellow,NULL);
- tolua_variable(tolua_S,"White",tolua_get_cChatColor_White,NULL);
- tolua_variable(tolua_S,"Random",tolua_get_cChatColor_Random,NULL);
- tolua_variable(tolua_S,"Bold",tolua_get_cChatColor_Bold,NULL);
- tolua_variable(tolua_S,"Strikethrough",tolua_get_cChatColor_Strikethrough,NULL);
- tolua_variable(tolua_S,"Underlined",tolua_get_cChatColor_Underlined,NULL);
- tolua_variable(tolua_S,"Italic",tolua_get_cChatColor_Italic,NULL);
- tolua_variable(tolua_S,"Plain",tolua_get_cChatColor_Plain,NULL);
- tolua_function(tolua_S,"MakeColor",tolua_AllToLua_cChatColor_MakeColor00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cClientHandle","cClientHandle","",NULL);
- tolua_beginmodule(tolua_S,"cClientHandle");
- tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00);
- tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00);
- tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00);
- tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00);
- tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00);
- tolua_function(tolua_S,"GetViewDistance",tolua_AllToLua_cClientHandle_GetViewDistance00);
- tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cEntity","cEntity","",tolua_collect_cEntity);
- #else
- tolua_cclass(tolua_S,"cEntity","cEntity","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cEntity");
- tolua_function(tolua_S,"delete",tolua_AllToLua_cEntity_delete00);
- tolua_function(tolua_S,"Initialize",tolua_AllToLua_cEntity_Initialize00);
- tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
- tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
- tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
- tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
- tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
- tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
- tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00);
- tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00);
- tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00);
- tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00);
- tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00);
- tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00);
- tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00);
- tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00);
- tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00);
- tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00);
- tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00);
- tolua_function(tolua_S,"GetChunkY",tolua_AllToLua_cEntity_GetChunkY00);
- tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00);
- tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00);
- tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00);
- tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00);
- tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition00);
- tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01);
- tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00);
- tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
- tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
- tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
- tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00);
- tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
- tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
- tolua_function(tolua_S,"Tick",tolua_AllToLua_cEntity_Tick00);
- tolua_function(tolua_S,"SpawnOn",tolua_AllToLua_cEntity_SpawnOn00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Lua__cEntity","Lua__cEntity","cEntity",tolua_collect_Lua__cEntity);
- #else
- tolua_cclass(tolua_S,"Lua__cEntity","Lua__cEntity","cEntity",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Lua__cEntity");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cEntity_tolua__set_instance00);
- tolua_function(tolua_S,"cEntity__Initialize",tolua_AllToLua_Lua__cEntity_cEntity__Initialize00);
- tolua_function(tolua_S,"cEntity__GetEntityType",tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00);
- tolua_function(tolua_S,"cEntity__IsA",tolua_AllToLua_Lua__cEntity_cEntity__IsA00);
- tolua_function(tolua_S,"cEntity__GetClass",tolua_AllToLua_Lua__cEntity_cEntity__GetClass00);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cEntity_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cEntity_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cEntity_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cEntity_delete00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL);
- tolua_beginmodule(tolua_S,"TakeDamageInfo");
- tolua_variable(tolua_S,"Damage",tolua_get_TakeDamageInfo_Damage,tolua_set_TakeDamageInfo_Damage);
- tolua_variable(tolua_S,"Instigator",tolua_get_TakeDamageInfo_Instigator_ptr,tolua_set_TakeDamageInfo_Instigator_ptr);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL);
- tolua_beginmodule(tolua_S,"cPawn");
- tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cPawn_TeleportToEntity00);
- tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPawn_TeleportTo00);
- tolua_function(tolua_S,"Heal",tolua_AllToLua_cPawn_Heal00);
- tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPawn_TakeDamage00);
- tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cPawn_KilledBy00);
- tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cPawn_GetHealth00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"Lua__cPawn","Lua__cPawn","cPawn",NULL);
- tolua_beginmodule(tolua_S,"Lua__cPawn");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPawn_tolua__set_instance00);
- tolua_function(tolua_S,"cPawn__TeleportToEntity",tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00);
- tolua_function(tolua_S,"cPawn__TeleportTo",tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00);
- tolua_function(tolua_S,"cPawn__TakeDamage",tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00);
- tolua_function(tolua_S,"cPawn__KilledBy",tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL);
- tolua_beginmodule(tolua_S,"cPlayer");
- tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlayer_Initialize00);
- tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
- tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
- tolua_function(tolua_S,"GetFlying",tolua_AllToLua_cPlayer_GetFlying00);
- tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
- tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
- tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo00);
- tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
- tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
- tolua_function(tolua_S,"GetLastBlockActionTime",tolua_AllToLua_cPlayer_GetLastBlockActionTime00);
- tolua_function(tolua_S,"GetLastBlockActionCnt",tolua_AllToLua_cPlayer_GetLastBlockActionCnt00);
- tolua_function(tolua_S,"SetLastBlockActionCnt",tolua_AllToLua_cPlayer_SetLastBlockActionCnt00);
- tolua_function(tolua_S,"SetLastBlockActionTime",tolua_AllToLua_cPlayer_SetLastBlockActionTime00);
- tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
- tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
- tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00);
- tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlayer_GetName00);
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlayer_SetName00);
- tolua_function(tolua_S,"AddToGroup",tolua_AllToLua_cPlayer_AddToGroup00);
- tolua_function(tolua_S,"CanUseCommand",tolua_AllToLua_cPlayer_CanUseCommand00);
- tolua_function(tolua_S,"HasPermission",tolua_AllToLua_cPlayer_HasPermission00);
- tolua_function(tolua_S,"IsInGroup",tolua_AllToLua_cPlayer_IsInGroup00);
- tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00);
- tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00);
- tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00);
- tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPlayer_TakeDamage00);
- tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cPlayer_KilledBy00);
- tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00);
- tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00);
- tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00);
- tolua_function(tolua_S,"MoveToWorld",tolua_AllToLua_cPlayer_MoveToWorld00);
- tolua_function(tolua_S,"LoadPermissionsFromDisk",tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"Lua__cPlayer","Lua__cPlayer","cPlayer",NULL);
- tolua_beginmodule(tolua_S,"Lua__cPlayer");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlayer_tolua__set_instance00);
- tolua_function(tolua_S,"cPlayer__Initialize",tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00);
- tolua_function(tolua_S,"cPlayer__TeleportTo",tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00);
- tolua_function(tolua_S,"cPlayer__MoveTo",tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
- tolua_beginmodule(tolua_S,"cPluginManager");
- tolua_constant(tolua_S,"HOOK_TICK",cPluginManager::HOOK_TICK);
- tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT);
- tolua_constant(tolua_S,"HOOK_COLLECT_ITEM",cPluginManager::HOOK_COLLECT_ITEM);
- tolua_constant(tolua_S,"HOOK_BLOCK_DIG",cPluginManager::HOOK_BLOCK_DIG);
- tolua_constant(tolua_S,"HOOK_BLOCK_PLACE",cPluginManager::HOOK_BLOCK_PLACE);
- tolua_constant(tolua_S,"HOOK_DISCONNECT",cPluginManager::HOOK_DISCONNECT);
- tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
- tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
- tolua_constant(tolua_S,"HOOK_PLAYER_SPAWN",cPluginManager::HOOK_PLAYER_SPAWN);
- tolua_constant(tolua_S,"HOOK_PLAYER_JOIN",cPluginManager::HOOK_PLAYER_JOIN);
- tolua_constant(tolua_S,"HOOK_PLAYER_MOVE",cPluginManager::HOOK_PLAYER_MOVE);
- tolua_constant(tolua_S,"HOOK_TAKE_DAMAGE",cPluginManager::HOOK_TAKE_DAMAGE);
- tolua_constant(tolua_S,"HOOK_KILLED",cPluginManager::HOOK_KILLED);
- tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED);
- tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING);
- tolua_constant(tolua_S,"HOOK_BLOCK_TO_DROPS",cPluginManager::HOOK_BLOCK_TO_DROPS);
- tolua_constant(tolua_S,"HOOK_PRE_CRAFTING",cPluginManager::HOOK_PRE_CRAFTING);
- tolua_constant(tolua_S,"HOOK_CRAFTING_NO_RECIPE",cPluginManager::HOOK_CRAFTING_NO_RECIPE);
- tolua_constant(tolua_S,"HOOK_POST_CRAFTING",cPluginManager::HOOK_POST_CRAFTING);
- tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUP",cPluginManager::HOOK_BLOCK_TO_PICKUP);
- tolua_constant(tolua_S,"HOOK_WEATHER_CHANGE",cPluginManager::HOOK_WEATHER_CHANGE);
- tolua_constant(tolua_S,"E_PLUGIN_TICK",cPluginManager::E_PLUGIN_TICK);
- tolua_constant(tolua_S,"E_PLUGIN_CHAT",cPluginManager::E_PLUGIN_CHAT);
- tolua_constant(tolua_S,"E_PLUGIN_COLLECT_ITEM",cPluginManager::E_PLUGIN_COLLECT_ITEM);
- tolua_constant(tolua_S,"E_PLUGIN_BLOCK_DIG",cPluginManager::E_PLUGIN_BLOCK_DIG);
- tolua_constant(tolua_S,"E_PLUGIN_BLOCK_PLACE",cPluginManager::E_PLUGIN_BLOCK_PLACE);
- tolua_constant(tolua_S,"E_PLUGIN_DISCONNECT",cPluginManager::E_PLUGIN_DISCONNECT);
- tolua_constant(tolua_S,"E_PLUGIN_HANDSHAKE",cPluginManager::E_PLUGIN_HANDSHAKE);
- tolua_constant(tolua_S,"E_PLUGIN_LOGIN",cPluginManager::E_PLUGIN_LOGIN);
- tolua_constant(tolua_S,"E_PLUGIN_PLAYER_SPAWN",cPluginManager::E_PLUGIN_PLAYER_SPAWN);
- tolua_constant(tolua_S,"E_PLUGIN_PLAYER_JOIN",cPluginManager::E_PLUGIN_PLAYER_JOIN);
- tolua_constant(tolua_S,"E_PLUGIN_PLAYER_MOVE",cPluginManager::E_PLUGIN_PLAYER_MOVE);
- tolua_constant(tolua_S,"E_PLUGIN_TAKE_DAMAGE",cPluginManager::E_PLUGIN_TAKE_DAMAGE);
- tolua_constant(tolua_S,"E_PLUGIN_KILLED",cPluginManager::E_PLUGIN_KILLED);
- tolua_constant(tolua_S,"E_PLUGIN_CHUNK_GENERATED",cPluginManager::E_PLUGIN_CHUNK_GENERATED);
- tolua_constant(tolua_S,"E_PLUGIN_CHUNK_GENERATING",cPluginManager::E_PLUGIN_CHUNK_GENERATING);
- tolua_constant(tolua_S,"E_PLUGIN_BLOCK_TO_DROPS",cPluginManager::E_PLUGIN_BLOCK_TO_DROPS);
- tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cPluginManager_GetPluginManager00);
- tolua_function(tolua_S,"GetPlugin",tolua_AllToLua_cPluginManager_GetPlugin00);
- tolua_function(tolua_S,"ReloadPlugins",tolua_AllToLua_cPluginManager_ReloadPlugins00);
- tolua_function(tolua_S,"AddPlugin",tolua_AllToLua_cPluginManager_AddPlugin00);
- tolua_function(tolua_S,"AddHook",tolua_AllToLua_cPluginManager_AddHook00);
- tolua_function(tolua_S,"GetNumPlugins",tolua_AllToLua_cPluginManager_GetNumPlugins00);
- tolua_function(tolua_S,"RemovePlugin",tolua_AllToLua_cPluginManager_RemovePlugin00);
- tolua_function(tolua_S,"RemoveLuaPlugin",tolua_AllToLua_cPluginManager_RemoveLuaPlugin00);
- tolua_function(tolua_S,"GetLuaPlugin",tolua_AllToLua_cPluginManager_GetLuaPlugin00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cPlugin","cPlugin","",tolua_collect_cPlugin);
- #else
- tolua_cclass(tolua_S,"cPlugin","cPlugin","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cPlugin");
- tolua_function(tolua_S,"delete",tolua_AllToLua_cPlugin_delete00);
- tolua_function(tolua_S,"OnDisable",tolua_AllToLua_cPlugin_OnDisable00);
- tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlugin_Initialize00);
- tolua_function(tolua_S,"Tick",tolua_AllToLua_cPlugin_Tick00);
- tolua_function(tolua_S,"OnCollectItem",tolua_AllToLua_cPlugin_OnCollectItem00);
- tolua_function(tolua_S,"OnDisconnect",tolua_AllToLua_cPlugin_OnDisconnect00);
- tolua_function(tolua_S,"OnBlockPlace",tolua_AllToLua_cPlugin_OnBlockPlace00);
- tolua_function(tolua_S,"OnBlockDig",tolua_AllToLua_cPlugin_OnBlockDig00);
- tolua_function(tolua_S,"OnChat",tolua_AllToLua_cPlugin_OnChat00);
- tolua_function(tolua_S,"OnLogin",tolua_AllToLua_cPlugin_OnLogin00);
- tolua_function(tolua_S,"OnPlayerSpawn",tolua_AllToLua_cPlugin_OnPlayerSpawn00);
- tolua_function(tolua_S,"OnPlayerJoin",tolua_AllToLua_cPlugin_OnPlayerJoin00);
- tolua_function(tolua_S,"OnPlayerMove",tolua_AllToLua_cPlugin_OnPlayerMove00);
- tolua_function(tolua_S,"OnTakeDamage",tolua_AllToLua_cPlugin_OnTakeDamage00);
- tolua_function(tolua_S,"OnKilled",tolua_AllToLua_cPlugin_OnKilled00);
- tolua_function(tolua_S,"OnChunkGenerated",tolua_AllToLua_cPlugin_OnChunkGenerated00);
- tolua_function(tolua_S,"OnChunkGenerating",tolua_AllToLua_cPlugin_OnChunkGenerating00);
- tolua_function(tolua_S,"OnPreCrafting",tolua_AllToLua_cPlugin_OnPreCrafting00);
- tolua_function(tolua_S,"OnCraftingNoRecipe",tolua_AllToLua_cPlugin_OnCraftingNoRecipe00);
- tolua_function(tolua_S,"OnPostCrafting",tolua_AllToLua_cPlugin_OnPostCrafting00);
- tolua_function(tolua_S,"OnBlockToPickup",tolua_AllToLua_cPlugin_OnBlockToPickup00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlugin_GetName00);
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlugin_SetName00);
- tolua_function(tolua_S,"GetVersion",tolua_AllToLua_cPlugin_GetVersion00);
- tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00);
- tolua_cclass(tolua_S,"CommandStruct","cPlugin::CommandStruct","",NULL);
- tolua_beginmodule(tolua_S,"CommandStruct");
- tolua_variable(tolua_S,"Command",tolua_get_cPlugin__CommandStruct_Command,tolua_set_cPlugin__CommandStruct_Command);
- tolua_variable(tolua_S,"Description",tolua_get_cPlugin__CommandStruct_Description,tolua_set_cPlugin__CommandStruct_Description);
- tolua_variable(tolua_S,"Permission",tolua_get_cPlugin__CommandStruct_Permission,tolua_set_cPlugin__CommandStruct_Permission);
- tolua_endmodule(tolua_S);
- tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cPlugin_AddCommand00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Lua__cPlugin","Lua__cPlugin","cPlugin",tolua_collect_Lua__cPlugin);
- #else
- tolua_cclass(tolua_S,"Lua__cPlugin","Lua__cPlugin","cPlugin",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Lua__cPlugin");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlugin_tolua__set_instance00);
- tolua_function(tolua_S,"cPlugin__OnDisable",tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisable00);
- tolua_function(tolua_S,"cPlugin__Tick",tolua_AllToLua_Lua__cPlugin_cPlugin__Tick00);
- tolua_function(tolua_S,"cPlugin__OnCollectItem",tolua_AllToLua_Lua__cPlugin_cPlugin__OnCollectItem00);
- tolua_function(tolua_S,"cPlugin__OnDisconnect",tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisconnect00);
- tolua_function(tolua_S,"cPlugin__OnBlockPlace",tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockPlace00);
- tolua_function(tolua_S,"cPlugin__OnBlockDig",tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockDig00);
- tolua_function(tolua_S,"cPlugin__OnChat",tolua_AllToLua_Lua__cPlugin_cPlugin__OnChat00);
- tolua_function(tolua_S,"cPlugin__OnLogin",tolua_AllToLua_Lua__cPlugin_cPlugin__OnLogin00);
- tolua_function(tolua_S,"cPlugin__OnPlayerSpawn",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerSpawn00);
- tolua_function(tolua_S,"cPlugin__OnPlayerJoin",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerJoin00);
- tolua_function(tolua_S,"cPlugin__OnPlayerMove",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerMove00);
- tolua_function(tolua_S,"cPlugin__OnTakeDamage",tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00);
- tolua_function(tolua_S,"cPlugin__OnKilled",tolua_AllToLua_Lua__cPlugin_cPlugin__OnKilled00);
- tolua_function(tolua_S,"cPlugin__OnChunkGenerated",tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerated00);
- tolua_function(tolua_S,"cPlugin__OnChunkGenerating",tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerating00);
- tolua_function(tolua_S,"cPlugin__OnPreCrafting",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPreCrafting00);
- tolua_function(tolua_S,"cPlugin__OnCraftingNoRecipe",tolua_AllToLua_Lua__cPlugin_cPlugin__OnCraftingNoRecipe00);
- tolua_function(tolua_S,"cPlugin__OnPostCrafting",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPostCrafting00);
- tolua_function(tolua_S,"cPlugin__OnBlockToPickup",tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPlugin_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPlugin_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPlugin_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cPlugin_delete00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPlugin_NewLua","cPlugin_NewLua","cPlugin",NULL);
- tolua_beginmodule(tolua_S,"cPlugin_NewLua");
- tolua_function(tolua_S,"OnDisable",tolua_AllToLua_cPlugin_NewLua_OnDisable00);
- tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlugin_NewLua_Initialize00);
- tolua_function(tolua_S,"Tick",tolua_AllToLua_cPlugin_NewLua_Tick00);
- tolua_function(tolua_S,"CreateWebPlugin",tolua_AllToLua_cPlugin_NewLua_CreateWebPlugin00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"Lua__cPlugin_NewLua","Lua__cPlugin_NewLua","cPlugin_NewLua",NULL);
- tolua_beginmodule(tolua_S,"Lua__cPlugin_NewLua");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlugin_NewLua_tolua__set_instance00);
- tolua_function(tolua_S,"cPlugin_NewLua__OnDisable",tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__OnDisable00);
- tolua_function(tolua_S,"cPlugin_NewLua__Initialize",tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Initialize00);
- tolua_function(tolua_S,"cPlugin_NewLua__Tick",tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Tick00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPlugin_Lua","cPlugin_Lua","",NULL);
- tolua_beginmodule(tolua_S,"cPlugin_Lua");
- tolua_function(tolua_S,"GetFileName",tolua_AllToLua_cPlugin_Lua_GetFileName00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cServer","cServer","",NULL);
- tolua_beginmodule(tolua_S,"cServer");
- tolua_function(tolua_S,"GetServer",tolua_AllToLua_cServer_GetServer00);
- tolua_function(tolua_S,"ServerCommand",tolua_AllToLua_cServer_ServerCommand00);
- tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cServer_SendMessage00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
- tolua_beginmodule(tolua_S,"cWorld");
- tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
- tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
- tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
- tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
- tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);
- tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cWorld_SetMaxPlayers00);
- tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cWorld_GetNumPlayers00);
- tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cWorld_GetPlayer00);
- tolua_function(tolua_S,"UpdateSign",tolua_AllToLua_cWorld_UpdateSign00);
- tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00);
- tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
- tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00);
- tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00);
- tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00);
- tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01);
- tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00);
- tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01);
- tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00);
- tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cWorld_GetBlockTypeMeta00);
- tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00);
- tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00);
- tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00);
- tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00);
- tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00);
- tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cWorld_GetBlockEntity00);
- tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00);
- tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00);
- tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00);
- tolua_function(tolua_S,"GrowPlant",tolua_AllToLua_cWorld_GrowPlant00);
- tolua_function(tolua_S,"GrowMelonPumpkin",tolua_AllToLua_cWorld_GrowMelonPumpkin00);
- tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00);
- tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cWorld_SaveAllChunks00);
- tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00);
- tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00);
- tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00);
- tolua_function(tolua_S,"GetStorageLoadQueueLength",tolua_AllToLua_cWorld_GetStorageLoadQueueLength00);
- tolua_function(tolua_S,"GetStorageSaveQueueLength",tolua_AllToLua_cWorld_GetStorageSaveQueueLength00);
- tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00);
- tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00);
- tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00);
- tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00);
- tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00);
- tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00);
- tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cInventory","cInventory","",NULL);
- tolua_beginmodule(tolua_S,"cInventory");
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00);
- tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00);
- tolua_function(tolua_S,"RemoveItem",tolua_AllToLua_cInventory_RemoveItem00);
- tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00);
- tolua_function(tolua_S,"GetFromHotBar",tolua_AllToLua_cInventory_GetFromHotBar00);
- tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
- tolua_function(tolua_S,"SetEquippedSlot",tolua_AllToLua_cInventory_SetEquippedSlot00);
- tolua_function(tolua_S,"GetEquippedSlot",tolua_AllToLua_cInventory_GetEquippedSlot00);
- tolua_function(tolua_S,"SendSlot",tolua_AllToLua_cInventory_SendSlot00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem);
- #else
- tolua_cclass(tolua_S,"cItem","cItem","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cItem");
- tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new00_local);
- tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00);
- tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_cItem_Equals00);
- tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
- tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
- tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);
- tolua_function(tolua_S,"GetJson",tolua_AllToLua_cItem_GetJson00);
- tolua_function(tolua_S,"FromJson",tolua_AllToLua_cItem_FromJson00);
- tolua_function(tolua_S,"IsEnchantable",tolua_AllToLua_cItem_IsEnchantable00);
- tolua_variable(tolua_S,"m_ItemID",tolua_get_cItem_m_ItemID,tolua_set_cItem_m_ItemID);
- tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
- tolua_variable(tolua_S,"m_ItemHealth",tolua_get_cItem_m_ItemHealth,tolua_set_cItem_m_ItemHealth);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL);
- tolua_beginmodule(tolua_S,"HTTPFormData");
- tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name);
- tolua_variable(tolua_S,"Value",tolua_get_HTTPFormData_Value,tolua_set_HTTPFormData_Value);
- tolua_variable(tolua_S,"Type",tolua_get_HTTPFormData_Type,tolua_set_HTTPFormData_Type);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
- tolua_beginmodule(tolua_S,"HTTPRequest");
- tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
- tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
- tolua_variable(tolua_S,"Username",tolua_get_HTTPRequest_Username,tolua_set_HTTPRequest_Username);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",tolua_collect_cWebPlugin);
- #else
- tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cWebPlugin");
- tolua_function(tolua_S,"delete",tolua_AllToLua_cWebPlugin_delete00);
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cWebPlugin_SetName00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cWebPlugin_GetName00);
- tolua_function(tolua_S,"HandleRequest",tolua_AllToLua_cWebPlugin_HandleRequest00);
- tolua_function(tolua_S,"Initialize",tolua_AllToLua_cWebPlugin_Initialize00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Lua__cWebPlugin","Lua__cWebPlugin","cWebPlugin",tolua_collect_Lua__cWebPlugin);
- #else
- tolua_cclass(tolua_S,"Lua__cWebPlugin","Lua__cWebPlugin","cWebPlugin",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Lua__cWebPlugin");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cWebPlugin_tolua__set_instance00);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cWebPlugin_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cWebPlugin_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cWebPlugin_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cWebPlugin_delete00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cWebPlugin_Lua","cWebPlugin_Lua","cWebPlugin",NULL);
- tolua_beginmodule(tolua_S,"cWebPlugin_Lua");
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",tolua_collect_cPickup);
- #else
- tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cPickup");
- tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new01_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_cPickup_delete00);
- tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00);
- tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Lua__cPickup","Lua__cPickup","cPickup",tolua_collect_Lua__cPickup);
- #else
- tolua_cclass(tolua_S,"Lua__cPickup","Lua__cPickup","cPickup",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Lua__cPickup");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPickup_tolua__set_instance00);
- tolua_function(tolua_S,"cPickup__CollectedBy",tolua_AllToLua_Lua__cPickup_cPickup__CollectedBy00);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPickup_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPickup_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPickup_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPickup_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPickup_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPickup_new01_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cPickup_delete00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cRoot","cRoot","",NULL);
- tolua_beginmodule(tolua_S,"cRoot");
- tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00);
- tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00);
- tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00);
- tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00);
- tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00);
- tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00);
- tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00);
- tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00);
- tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00);
- tolua_function(tolua_S,"ServerCommand",tolua_AllToLua_cRoot_ServerCommand00);
- tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cTCPLink","cTCPLink","",tolua_collect_cTCPLink);
- #else
- tolua_cclass(tolua_S,"cTCPLink","cTCPLink","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cTCPLink");
- tolua_function(tolua_S,"delete",tolua_AllToLua_cTCPLink_delete00);
- tolua_function(tolua_S,"Connect",tolua_AllToLua_cTCPLink_Connect00);
- tolua_function(tolua_S,"Send",tolua_AllToLua_cTCPLink_Send00);
- tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cTCPLink_SendMessage00);
- tolua_function(tolua_S,"CloseSocket",tolua_AllToLua_cTCPLink_CloseSocket00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Lua__cTCPLink","Lua__cTCPLink","cTCPLink",tolua_collect_Lua__cTCPLink);
- #else
- tolua_cclass(tolua_S,"Lua__cTCPLink","Lua__cTCPLink","cTCPLink",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Lua__cTCPLink");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cTCPLink_tolua__set_instance00);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cTCPLink_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cTCPLink_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cTCPLink_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cTCPLink_delete00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f);
- #else
- tolua_cclass(tolua_S,"Vector3f","Vector3f","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Vector3f");
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new03_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new04);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new04_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new04_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new05);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new05_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new05_local);
- tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3f_Set00);
- tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3f_Normalize00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy01);
- tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3f_Length00);
- tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3f_SqrLength00);
- tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3f_Dot00);
- tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3f_Cross00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3f_Equals00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add01);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub00);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub01);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul00);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul01);
- tolua_variable(tolua_S,"x",tolua_get_Vector3f_x,tolua_set_Vector3f_x);
- tolua_variable(tolua_S,"y",tolua_get_Vector3f_y,tolua_set_Vector3f_y);
- tolua_variable(tolua_S,"z",tolua_get_Vector3f_z,tolua_set_Vector3f_z);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Vector3d","Vector3d","",tolua_collect_Vector3d);
- #else
- tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Vector3d");
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new02_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new03);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new03_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new03_local);
- tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3d_Set00);
- tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3d_Normalize00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy00);
- tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy01);
- tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3d_Length00);
- tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00);
- tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00);
- tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00);
- tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub00);
- tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub01);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul00);
- tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul01);
- tolua_variable(tolua_S,"x",tolua_get_Vector3d_x,tolua_set_Vector3d_x);
- tolua_variable(tolua_S,"y",tolua_get_Vector3d_y,tolua_set_Vector3d_y);
- tolua_variable(tolua_S,"z",tolua_get_Vector3d_z,tolua_set_Vector3d_z);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Vector3i","Vector3i","",tolua_collect_Vector3i);
- #else
- tolua_cclass(tolua_S,"Vector3i","Vector3i","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Vector3i");
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new02_local);
- tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3i_Set00);
- tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3i_Length00);
- tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3i_SqrLength00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals00);
- tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals01);
- tolua_variable(tolua_S,"x",tolua_get_Vector3i_x,tolua_set_Vector3i_x);
- tolua_variable(tolua_S,"y",tolua_get_Vector3i_y,tolua_set_Vector3i_y);
- tolua_variable(tolua_S,"z",tolua_get_Vector3i_z,tolua_set_Vector3i_z);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cCuboid","cCuboid","",tolua_collect_cCuboid);
- #else
- tolua_cclass(tolua_S,"cCuboid","cCuboid","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cCuboid");
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new00_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new01);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new01_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new01_local);
- tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new02);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new02_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new02_local);
- tolua_variable(tolua_S,"p1",tolua_get_cCuboid_p1,tolua_set_cCuboid_p1);
- tolua_variable(tolua_S,"p2",tolua_get_cCuboid_p2,tolua_set_cCuboid_p2);
- tolua_function(tolua_S,"Sort",tolua_AllToLua_cCuboid_Sort00);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside00);
- tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside01);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cMCLogger","cMCLogger","",tolua_collect_cMCLogger);
- #else
- tolua_cclass(tolua_S,"cMCLogger","cMCLogger","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cMCLogger");
- tolua_function(tolua_S,"new",tolua_AllToLua_cMCLogger_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cMCLogger_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cMCLogger_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_cMCLogger_delete00);
- tolua_function(tolua_S,"LogSimple",tolua_AllToLua_cMCLogger_LogSimple00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer);
- #else
- tolua_cclass(tolua_S,"cTracer","cTracer","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cTracer");
- tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local);
- tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00);
- tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00);
- tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00);
- tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition);
- tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal);
- tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cGroup","cGroup","",NULL);
- tolua_beginmodule(tolua_S,"cGroup");
- tolua_function(tolua_S,"SetName",tolua_AllToLua_cGroup_SetName00);
- tolua_function(tolua_S,"GetName",tolua_AllToLua_cGroup_GetName00);
- tolua_function(tolua_S,"SetColor",tolua_AllToLua_cGroup_SetColor00);
- tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cGroup_AddCommand00);
- tolua_function(tolua_S,"AddPermission",tolua_AllToLua_cGroup_AddPermission00);
- tolua_function(tolua_S,"InheritFrom",tolua_AllToLua_cGroup_InheritFrom00);
- tolua_function(tolua_S,"HasCommand",tolua_AllToLua_cGroup_HasCommand00);
- tolua_function(tolua_S,"GetColor",tolua_AllToLua_cGroup_GetColor00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPacket_Login","cPacket_Login","cPacket",NULL);
- tolua_beginmodule(tolua_S,"cPacket_Login");
- tolua_variable(tolua_S,"m_ProtocolVersion",tolua_get_cPacket_Login_m_ProtocolVersion,tolua_set_cPacket_Login_m_ProtocolVersion);
- tolua_variable(tolua_S,"m_Username",tolua_get_cPacket_Login_m_Username,tolua_set_cPacket_Login_m_Username);
- tolua_variable(tolua_S,"m_LevelType",tolua_get_cPacket_Login_m_LevelType,tolua_set_cPacket_Login_m_LevelType);
- tolua_variable(tolua_S,"m_ServerMode",tolua_get_cPacket_Login_m_ServerMode,tolua_set_cPacket_Login_m_ServerMode);
- tolua_variable(tolua_S,"m_Difficulty",tolua_get_cPacket_Login_m_Difficulty,tolua_set_cPacket_Login_m_Difficulty);
- tolua_variable(tolua_S,"m_WorldHeight",tolua_get_cPacket_Login_unsigned_m_WorldHeight,tolua_set_cPacket_Login_unsigned_m_WorldHeight);
- tolua_variable(tolua_S,"m_MaxPlayers",tolua_get_cPacket_Login_unsigned_m_MaxPlayers,tolua_set_cPacket_Login_unsigned_m_MaxPlayers);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cPacket_BlockDig","cPacket_BlockDig","cPacket",tolua_collect_cPacket_BlockDig);
- #else
- tolua_cclass(tolua_S,"cPacket_BlockDig","cPacket_BlockDig","cPacket",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cPacket_BlockDig");
- tolua_function(tolua_S,"new",tolua_AllToLua_cPacket_BlockDig_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cPacket_BlockDig_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cPacket_BlockDig_new00_local);
- tolua_function(tolua_S,"Clone",tolua_AllToLua_cPacket_BlockDig_Clone00);
- tolua_variable(tolua_S,"m_Status",tolua_get_cPacket_BlockDig_m_Status,tolua_set_cPacket_BlockDig_m_Status);
- tolua_variable(tolua_S,"m_PosX",tolua_get_cPacket_BlockDig_m_PosX,tolua_set_cPacket_BlockDig_m_PosX);
- tolua_variable(tolua_S,"m_PosY",tolua_get_cPacket_BlockDig_m_PosY,tolua_set_cPacket_BlockDig_m_PosY);
- tolua_variable(tolua_S,"m_PosZ",tolua_get_cPacket_BlockDig_m_PosZ,tolua_set_cPacket_BlockDig_m_PosZ);
- tolua_variable(tolua_S,"m_Direction",tolua_get_cPacket_BlockDig_m_Direction,tolua_set_cPacket_BlockDig_m_Direction);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"Lua__cPacket_BlockDig","Lua__cPacket_BlockDig","cPacket_BlockDig",tolua_collect_Lua__cPacket_BlockDig);
- #else
- tolua_cclass(tolua_S,"Lua__cPacket_BlockDig","Lua__cPacket_BlockDig","cPacket_BlockDig",NULL);
- #endif
- tolua_beginmodule(tolua_S,"Lua__cPacket_BlockDig");
- tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPacket_BlockDig_tolua__set_instance00);
- tolua_function(tolua_S,"cPacket_BlockDig__Clone",tolua_AllToLua_Lua__cPacket_BlockDig_cPacket_BlockDig__Clone00);
- tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPacket_BlockDig_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPacket_BlockDig_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPacket_BlockDig_new00_local);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cPacket_BlockPlace","cPacket_BlockPlace","cPacket",NULL);
- tolua_beginmodule(tolua_S,"cPacket_BlockPlace");
- tolua_variable(tolua_S,"m_PosX",tolua_get_cPacket_BlockPlace_m_PosX,tolua_set_cPacket_BlockPlace_m_PosX);
- tolua_variable(tolua_S,"m_PosY",tolua_get_cPacket_BlockPlace_unsigned_m_PosY,tolua_set_cPacket_BlockPlace_unsigned_m_PosY);
- tolua_variable(tolua_S,"m_PosZ",tolua_get_cPacket_BlockPlace_m_PosZ,tolua_set_cPacket_BlockPlace_m_PosZ);
- tolua_variable(tolua_S,"m_Direction",tolua_get_cPacket_BlockPlace_m_Direction,tolua_set_cPacket_BlockPlace_m_Direction);
- tolua_variable(tolua_S,"m_ItemType",tolua_get_cPacket_BlockPlace_m_ItemType,tolua_set_cPacket_BlockPlace_m_ItemType);
- tolua_variable(tolua_S,"m_Count",tolua_get_cPacket_BlockPlace_m_Count,tolua_set_cPacket_BlockPlace_m_Count);
- tolua_variable(tolua_S,"m_Uses",tolua_get_cPacket_BlockPlace_m_Uses,tolua_set_cPacket_BlockPlace_m_Uses);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cLuaChunk","cLuaChunk","",NULL);
- tolua_beginmodule(tolua_S,"cLuaChunk");
- tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cLuaChunk_FillBlocks00);
- tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cLuaChunk_SetBlock00);
- tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cLuaChunk_GetBlock00);
- tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cLuaChunk_GetBlockMeta00);
- tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cLuaChunk_SetBiome00);
- tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cLuaChunk_GetBiome00);
- tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cLuaChunk_SetHeight00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cLuaChunk_GetHeight00);
- tolua_function(tolua_S,"SetUseDefaultBiomes",tolua_AllToLua_cLuaChunk_SetUseDefaultBiomes00);
- tolua_function(tolua_S,"IsUsingDefaultBiomes",tolua_AllToLua_cLuaChunk_IsUsingDefaultBiomes00);
- tolua_function(tolua_S,"SetUseDefaultComposition",tolua_AllToLua_cLuaChunk_SetUseDefaultComposition00);
- tolua_function(tolua_S,"IsUsingDefaultComposition",tolua_AllToLua_cLuaChunk_IsUsingDefaultComposition00);
- tolua_function(tolua_S,"SetUseDefaultStructures",tolua_AllToLua_cLuaChunk_SetUseDefaultStructures00);
- tolua_function(tolua_S,"IsUsingDefaultStructures",tolua_AllToLua_cLuaChunk_IsUsingDefaultStructures00);
- tolua_function(tolua_S,"SetUseDefaultFinish",tolua_AllToLua_cLuaChunk_SetUseDefaultFinish00);
- tolua_function(tolua_S,"IsUsingDefaultFinish",tolua_AllToLua_cLuaChunk_IsUsingDefaultFinish00);
- tolua_endmodule(tolua_S);
- #ifdef __cplusplus
- tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid);
- #else
- tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",NULL);
- #endif
- tolua_beginmodule(tolua_S,"cCraftingGrid");
- tolua_function(tolua_S,"new",tolua_AllToLua_cCraftingGrid_new00);
- tolua_function(tolua_S,"new_local",tolua_AllToLua_cCraftingGrid_new00_local);
- tolua_function(tolua_S,".call",tolua_AllToLua_cCraftingGrid_new00_local);
- tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cCraftingGrid_GetWidth00);
- tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cCraftingGrid_GetHeight00);
- tolua_function(tolua_S,"GetItem",tolua_AllToLua_cCraftingGrid_GetItem00);
- tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem00);
- tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem01);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingGrid_Clear00);
- tolua_function(tolua_S,"ConsumeGrid",tolua_AllToLua_cCraftingGrid_ConsumeGrid00);
- tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingGrid_Dump00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cCraftingRecipe","cCraftingRecipe","",NULL);
- tolua_beginmodule(tolua_S,"cCraftingRecipe");
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingRecipe_Clear00);
- tolua_function(tolua_S,"GetIngredientsWidth",tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00);
- tolua_function(tolua_S,"GetIngredientsHeight",tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00);
- tolua_function(tolua_S,"GetIngredient",tolua_AllToLua_cCraftingRecipe_GetIngredient00);
- tolua_function(tolua_S,"GetResult",tolua_AllToLua_cCraftingRecipe_GetResult00);
- tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult00);
- tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult01);
- tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient00);
- tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient01);
- tolua_function(tolua_S,"ConsumeIngredients",tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00);
- tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingRecipe_Dump00);
- tolua_endmodule(tolua_S);
- tolua_cclass(tolua_S,"cLuaItems","cLuaItems","",NULL);
- tolua_beginmodule(tolua_S,"cLuaItems");
- tolua_function(tolua_S,"Get",tolua_AllToLua_cLuaItems_Get00);
- tolua_function(tolua_S,"Set",tolua_AllToLua_cLuaItems_Set00);
- tolua_function(tolua_S,"Add",tolua_AllToLua_cLuaItems_Add00);
- tolua_function(tolua_S,"Delete",tolua_AllToLua_cLuaItems_Delete00);
- tolua_function(tolua_S,"Clear",tolua_AllToLua_cLuaItems_Clear00);
- tolua_function(tolua_S,"Size",tolua_AllToLua_cLuaItems_Size00);
- tolua_function(tolua_S,"Add",tolua_AllToLua_cLuaItems_Add01);
- tolua_function(tolua_S,"Set",tolua_AllToLua_cLuaItems_Set01);
- tolua_endmodule(tolua_S);
- tolua_endmodule(tolua_S);
- return 1;
-}
-
-
-#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
- TOLUA_API int luaopen_AllToLua (lua_State* tolua_S) {
- return tolua_AllToLua_open(tolua_S);
-};
-#endif
-
+/*
+** Lua binding: AllToLua
+** Generated automatically by tolua++-1.0.92 on Thu Jun 14 14:20:17 2012.
+*/
+
+#ifndef __cplusplus
+#include "stdlib.h"
+#endif
+#include "string.h"
+
+#include "tolua++.h"
+
+/* Exported function */
+TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "tolua_base.h"
+#include "cTorch.h"
+#include "cStairs.h"
+#include "cStep.h"
+#include "cLadder.h"
+#include "../iniFile/iniFile.h"
+#include "BlockID.h"
+#include "PacketID.h"
+#include "Defines.h"
+#include "LuaFunctions.h"
+#include "cStringMap.h"
+#include "cChatColor.h"
+#include "cClientHandle.h"
+#include "cEntity.h"
+#include "cPawn.h"
+#include "cPlayer.h"
+#include "cPluginManager.h"
+#include "cPlugin.h"
+#include "cPlugin_NewLua.h"
+#include "cPlugin_Lua.h"
+#include "cServer.h"
+#include "cWorld.h"
+#include "cInventory.h"
+#include "cItem.h"
+#include "cWebAdmin.h"
+#include "cWebPlugin.h"
+#include "cWebPlugin_Lua.h"
+#include "cPickup.h"
+#include "cRoot.h"
+#include "cTCPLink.h"
+#include "Vector3f.h"
+#include "Vector3d.h"
+#include "Vector3i.h"
+#include "Matrix4f.h"
+#include "cCuboid.h"
+#include "cMCLogger.h"
+#include "cTracer.h"
+#include "cGroup.h"
+#include "packets/cPacket_Login.h"
+#include "packets/cPacket_BlockDig.h"
+#include "packets/cPacket_BlockPlace.h"
+#include "cLuaChunk.h"
+#include "CraftingRecipes.h"
+#include "LuaItems.h"
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_cMCLogger (lua_State* tolua_S)
+{
+ cMCLogger* self = (cMCLogger*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cItem (lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_Vector3f (lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cIniFile (lua_State* tolua_S)
+{
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cPickup (lua_State* tolua_S)
+{
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cPacket_BlockDig (lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cTracer (lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cPlugin (lua_State* tolua_S)
+{
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cCraftingGrid (lua_State* tolua_S)
+{
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cCuboid (lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cWebPlugin (lua_State* tolua_S)
+{
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_Vector3i (lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cEntity (lua_State* tolua_S)
+{
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_cTCPLink (lua_State* tolua_S)
+{
+ cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+
+static int tolua_collect_Vector3d (lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+ Mtolua_delete(self);
+ return 0;
+}
+#endif
+
+
+/* function to register type */
+static void tolua_reg_types (lua_State* tolua_S)
+{
+ tolua_usertype(tolua_S,"BLOCKTYPE");
+ tolua_usertype(tolua_S,"TakeDamageInfo");
+ tolua_usertype(tolua_S,"cLuaItems");
+ tolua_usertype(tolua_S,"cLuaChunk");
+ tolua_usertype(tolua_S,"cCraftingGrid");
+ tolua_usertype(tolua_S,"cCraftingRecipe");
+ tolua_usertype(tolua_S,"cPlugin");
+ tolua_usertype(tolua_S,"cEntity");
+ tolua_usertype(tolua_S,"NIBBLETYPE");
+ tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
+ tolua_usertype(tolua_S,"cTCPLink");
+ tolua_usertype(tolua_S,"Lua__cTCPLink");
+ tolua_usertype(tolua_S,"Json::Value");
+ tolua_usertype(tolua_S,"cServer");
+ tolua_usertype(tolua_S,"cRoot");
+ tolua_usertype(tolua_S,"cMCLogger");
+ tolua_usertype(tolua_S,"cGroup");
+ tolua_usertype(tolua_S,"cTracer");
+ tolua_usertype(tolua_S,"cPlugin::CommandStruct");
+ tolua_usertype(tolua_S,"cPickup");
+ tolua_usertype(tolua_S,"cItems");
+ tolua_usertype(tolua_S,"cPacket_Login");
+ tolua_usertype(tolua_S,"cClientHandle");
+ tolua_usertype(tolua_S,"cStep");
+ tolua_usertype(tolua_S,"cFurnaceRecipe");
+ tolua_usertype(tolua_S,"cCuboid");
+ tolua_usertype(tolua_S,"cChatColor");
+ tolua_usertype(tolua_S,"Vector3i");
+ tolua_usertype(tolua_S,"cPacket_PickupSpawn");
+ tolua_usertype(tolua_S,"Lua__cWebPlugin");
+ tolua_usertype(tolua_S,"Lua__cPawn");
+ tolua_usertype(tolua_S,"cStairs");
+ tolua_usertype(tolua_S,"cItem");
+ tolua_usertype(tolua_S,"Vector3f");
+ tolua_usertype(tolua_S,"cPlugin_Lua");
+ tolua_usertype(tolua_S,"cWebPlugin_Lua");
+ tolua_usertype(tolua_S,"Lua__cPlugin_NewLua");
+ tolua_usertype(tolua_S,"cPacket");
+ tolua_usertype(tolua_S,"cPacket_BlockDig");
+ tolua_usertype(tolua_S,"cWebAdmin");
+ tolua_usertype(tolua_S,"cCraftingRecipes");
+ tolua_usertype(tolua_S,"cBlockEntity");
+ tolua_usertype(tolua_S,"cGroupManager");
+ tolua_usertype(tolua_S,"Lua__cPickup");
+ tolua_usertype(tolua_S,"Lua__cPlugin");
+ tolua_usertype(tolua_S,"cWebPlugin");
+ tolua_usertype(tolua_S,"cPacket_BlockPlace");
+ tolua_usertype(tolua_S,"cLadder");
+ tolua_usertype(tolua_S,"cPluginManager");
+ tolua_usertype(tolua_S,"HTTPFormData");
+ tolua_usertype(tolua_S,"cIniFile");
+ tolua_usertype(tolua_S,"Lua__cPlayer");
+ tolua_usertype(tolua_S,"HTTPRequest");
+ tolua_usertype(tolua_S,"cPawn");
+ tolua_usertype(tolua_S,"cPlayer");
+ tolua_usertype(tolua_S,"cTorch");
+ tolua_usertype(tolua_S,"cStringMap");
+ tolua_usertype(tolua_S,"cInventory");
+ tolua_usertype(tolua_S,"cWorld");
+ tolua_usertype(tolua_S,"cPlugin_NewLua");
+ tolua_usertype(tolua_S,"Lua__cEntity");
+ tolua_usertype(tolua_S,"Vector3d");
+}
+
+/* method: DirectionToMetaData of class cTorch */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTorch_DirectionToMetaData00
+static int tolua_AllToLua_cTorch_DirectionToMetaData00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cTorch",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char a_Direction = ((char) tolua_tonumber(tolua_S,2,0));
+ {
+ char tolua_ret = (char) cTorch::DirectionToMetaData(a_Direction);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DirectionToMetaData'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MetaDataToDirection of class cTorch */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTorch_MetaDataToDirection00
+static int tolua_AllToLua_cTorch_MetaDataToDirection00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cTorch",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char a_MetaData = ((char) tolua_tonumber(tolua_S,2,0));
+ {
+ char tolua_ret = (char) cTorch::MetaDataToDirection(a_MetaData);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MetaDataToDirection'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RotationToMetaData of class cStairs */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cStairs_RotationToMetaData00
+static int tolua_AllToLua_cStairs_RotationToMetaData00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cStairs",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ float a_Rotation = ((float) tolua_tonumber(tolua_S,2,0));
+ int a_Direction = ((int) tolua_tonumber(tolua_S,3,0));
+ {
+ char tolua_ret = (char) cStairs::RotationToMetaData(a_Rotation,a_Direction);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RotationToMetaData'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DirectionToMetaData of class cStep */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cStep_DirectionToMetaData00
+static int tolua_AllToLua_cStep_DirectionToMetaData00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cStep",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_Direction = ((int) tolua_tonumber(tolua_S,2,0));
+ {
+ char tolua_ret = (char) cStep::DirectionToMetaData(a_Direction);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DirectionToMetaData'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DirectionToMetaData of class cLadder */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLadder_DirectionToMetaData00
+static int tolua_AllToLua_cLadder_DirectionToMetaData00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cLadder",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char a_Direction = ((char) tolua_tonumber(tolua_S,2,0));
+ {
+ char tolua_ret = (char) cLadder::DirectionToMetaData(a_Direction);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DirectionToMetaData'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MetaDataToDirection of class cLadder */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLadder_MetaDataToDirection00
+static int tolua_AllToLua_cLadder_MetaDataToDirection00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cLadder",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char a_MetaData = ((char) tolua_tonumber(tolua_S,2,0));
+ {
+ char tolua_ret = (char) cLadder::MetaDataToDirection(a_MetaData);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MetaDataToDirection'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00
+static int tolua_AllToLua_cIniFile_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const std::string iniPath = ((const std::string) tolua_tocppstring(tolua_S,2,""));
+ {
+ cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(iniPath));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_new00_local
+static int tolua_AllToLua_cIniFile_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const std::string iniPath = ((const std::string) tolua_tocppstring(tolua_S,2,""));
+ {
+ cIniFile* tolua_ret = (cIniFile*) Mtolua_new((cIniFile)(iniPath));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cIniFile");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CaseSensitive of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseSensitive00
+static int tolua_AllToLua_cIniFile_CaseSensitive00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseSensitive'", NULL);
+#endif
+ {
+ self->CaseSensitive();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CaseSensitive'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CaseInsensitive of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_CaseInsensitive00
+static int tolua_AllToLua_cIniFile_CaseInsensitive00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CaseInsensitive'", NULL);
+#endif
+ {
+ self->CaseInsensitive();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CaseInsensitive'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Path of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path00
+static int tolua_AllToLua_cIniFile_Path00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL);
+#endif
+ {
+ self->Path(newPath);
+ tolua_pushcppstring(tolua_S,(const char*)newPath);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Path'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Path of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Path01
+static int tolua_AllToLua_cIniFile_Path01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Path'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->Path();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_Path00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPath of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetPath00
+static int tolua_AllToLua_cIniFile_SetPath00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string newPath = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPath'", NULL);
+#endif
+ {
+ self->SetPath(newPath);
+ tolua_pushcppstring(tolua_S,(const char*)newPath);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPath'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReadFile of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ReadFile00
+static int tolua_AllToLua_cIniFile_ReadFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReadFile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->ReadFile();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReadFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: WriteFile of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_WriteFile00
+static int tolua_AllToLua_cIniFile_WriteFile00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'WriteFile'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->WriteFile();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'WriteFile'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Erase of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Erase00
+static int tolua_AllToLua_cIniFile_Erase00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Erase'", NULL);
+#endif
+ {
+ self->Erase();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Erase'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Clear00
+static int tolua_AllToLua_cIniFile_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Reset of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_Reset00
+static int tolua_AllToLua_cIniFile_Reset00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Reset'", NULL);
+#endif
+ {
+ self->Reset();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Reset'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FindKey of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindKey00
+static int tolua_AllToLua_cIniFile_FindKey00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindKey'", NULL);
+#endif
+ {
+ long tolua_ret = (long) self->FindKey(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FindKey'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FindValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_FindValue00
+static int tolua_AllToLua_cIniFile_FindValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FindValue'", NULL);
+#endif
+ {
+ long tolua_ret = (long) self->FindValue(keyID,valuename);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FindValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NumKeys of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeys00
+static int tolua_AllToLua_cIniFile_NumKeys00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeys'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->NumKeys();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NumKeys'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumKeys of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumKeys00
+static int tolua_AllToLua_cIniFile_GetNumKeys00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumKeys'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->GetNumKeys();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumKeys'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddKeyName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_AddKeyName00
+static int tolua_AllToLua_cIniFile_AddKeyName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddKeyName'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->AddKeyName(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddKeyName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KeyName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyName00
+static int tolua_AllToLua_cIniFile_KeyName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->KeyName(keyID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'KeyName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetKeyName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetKeyName00
+static int tolua_AllToLua_cIniFile_GetKeyName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetKeyName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->GetKeyName(keyID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetKeyName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NumValues of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues00
+static int tolua_AllToLua_cIniFile_NumValues00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->NumValues(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NumValues'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumValues of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues00
+static int tolua_AllToLua_cIniFile_GetNumValues00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->GetNumValues(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumValues'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NumValues of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumValues01
+static int tolua_AllToLua_cIniFile_NumValues01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumValues'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->NumValues(keyID);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_NumValues00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumValues of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetNumValues01
+static int tolua_AllToLua_cIniFile_GetNumValues01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumValues'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->GetNumValues(keyID);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetNumValues00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ValueName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName00
+static int tolua_AllToLua_cIniFile_ValueName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->ValueName(keyname,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ValueName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName00
+static int tolua_AllToLua_cIniFile_GetValueName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->GetValueName(keyname,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ValueName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_ValueName01
+static int tolua_AllToLua_cIniFile_ValueName01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ValueName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->ValueName(keyID,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_ValueName00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueName of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueName01
+static int tolua_AllToLua_cIniFile_GetValueName01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->GetValueName(keyID,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValueName00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue00
+static int tolua_AllToLua_cIniFile_GetValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyname,valuename);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue01
+static int tolua_AllToLua_cIniFile_GetValue01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyname,valuename,defValue);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ tolua_pushcppstring(tolua_S,(const char*)defValue);
+ }
+ }
+ return 4;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValue00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue02
+static int tolua_AllToLua_cIniFile_GetValue02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyID,valueID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValue01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValue03
+static int tolua_AllToLua_cIniFile_GetValue03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+ const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValue'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValue(keyID,valueID,defValue);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)defValue);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValue02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueF of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueF00
+static int tolua_AllToLua_cIniFile_GetValueF00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const double defValue = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueF'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetValueF(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueF'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueI of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueI00
+static int tolua_AllToLua_cIniFile_GetValueI00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueI'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetValueI(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueI'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueB of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueB00
+static int tolua_AllToLua_cIniFile_GetValueB00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueB'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GetValueB(keyname,valuename,defValue);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueB'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSet of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet00
+static int tolua_AllToLua_cIniFile_GetValueSet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValueSet(keyname,valuename);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSet of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSet01
+static int tolua_AllToLua_cIniFile_GetValueSet01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const AString defValue = ((const AString) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSet'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetValueSet(keyname,valuename,defValue);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ tolua_pushcppstring(tolua_S,(const char*)defValue);
+ }
+ }
+ return 4;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_GetValueSet00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSetF of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetF00
+static int tolua_AllToLua_cIniFile_GetValueSetF00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const double defValue = ((const double) tolua_tonumber(tolua_S,4,0.0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetF'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetValueSetF(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSetF'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSetI of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetI00
+static int tolua_AllToLua_cIniFile_GetValueSetI00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const int defValue = ((const int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetI'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetValueSetI(keyname,valuename,defValue);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSetI'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetValueSetB of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_GetValueSetB00
+static int tolua_AllToLua_cIniFile_GetValueSetB00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const AString keyname = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ const AString valuename = ((const AString) tolua_tocppstring(tolua_S,3,0));
+ const bool defValue = ((const bool) tolua_toboolean(tolua_S,4,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetValueSetB'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GetValueSetB(keyname,valuename,defValue);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetValueSetB'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue00
+static int tolua_AllToLua_cIniFile_SetValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+ const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValue(keyID,valueID,value);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)value);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValue01
+static int tolua_AllToLua_cIniFile_SetValue01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+ const std::string value = ((const std::string) tolua_tocppstring(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValue'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValue(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ tolua_pushcppstring(tolua_S,(const char*)value);
+ }
+ }
+ return 4;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_SetValue00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValueI of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueI00
+static int tolua_AllToLua_cIniFile_SetValueI00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+ const int value = ((const int) tolua_tonumber(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueI'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValueI(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValueI'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValueB of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueB00
+static int tolua_AllToLua_cIniFile_SetValueB00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+ const bool value = ((const bool) tolua_toboolean(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueB'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValueB(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValueB'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValueF of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_SetValueF00
+static int tolua_AllToLua_cIniFile_SetValueF00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+ const double value = ((const double) tolua_tonumber(tolua_S,4,0));
+ const bool create = ((const bool) tolua_toboolean(tolua_S,5,true));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValueF'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->SetValueF(keyname,valuename,value,create);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValueF'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteValueByID of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValueByID00
+static int tolua_AllToLua_cIniFile_DeleteValueByID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned valueID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValueByID'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteValueByID(keyID,valueID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteValueByID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteValue of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteValue00
+static int tolua_AllToLua_cIniFile_DeleteValue00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const std::string valuename = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteValue'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteValue(keyname,valuename);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)valuename);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteValue'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKey of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKey00
+static int tolua_AllToLua_cIniFile_DeleteKey00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKey'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKey(keyname);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteKey'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NumHeaderComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumHeaderComments00
+static int tolua_AllToLua_cIniFile_NumHeaderComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumHeaderComments'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->NumHeaderComments();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NumHeaderComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HeaderComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment00
+static int tolua_AllToLua_cIniFile_HeaderComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL);
+#endif
+ {
+ self->HeaderComment(comment);
+ tolua_pushcppstring(tolua_S,(const char*)comment);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HeaderComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HeaderComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_HeaderComment01
+static int tolua_AllToLua_cIniFile_HeaderComment01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HeaderComment'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->HeaderComment(commentID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_HeaderComment00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteHeaderComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComment00
+static int tolua_AllToLua_cIniFile_DeleteHeaderComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ unsigned commentID = ((unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteHeaderComment(commentID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteHeaderComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteHeaderComments00
+static int tolua_AllToLua_cIniFile_DeleteHeaderComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteHeaderComments'", NULL);
+#endif
+ {
+ self->DeleteHeaderComments();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteHeaderComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NumKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments00
+static int tolua_AllToLua_cIniFile_NumKeyComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->NumKeyComments(keyID);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NumKeyComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NumKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_NumKeyComments01
+static int tolua_AllToLua_cIniFile_NumKeyComments01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NumKeyComments'", NULL);
+#endif
+ {
+ unsigned tolua_ret = (unsigned) self->NumKeyComments(keyname);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_NumKeyComments00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment00
+static int tolua_AllToLua_cIniFile_KeyComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->KeyComment(keyID,comment);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)comment);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'KeyComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment01
+static int tolua_AllToLua_cIniFile_KeyComment01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const std::string comment = ((const std::string) tolua_tocppstring(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->KeyComment(keyname,comment);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ tolua_pushcppstring(tolua_S,(const char*)comment);
+ }
+ }
+ return 3;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_KeyComment00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment02
+static int tolua_AllToLua_cIniFile_KeyComment02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->KeyComment(keyID,commentID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_KeyComment01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_KeyComment03
+static int tolua_AllToLua_cIniFile_KeyComment03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cIniFile* self = (const cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KeyComment'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->KeyComment(keyname,commentID);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_KeyComment02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment00
+static int tolua_AllToLua_cIniFile_DeleteKeyComment00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+ const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComment(keyID,commentID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteKeyComment'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComment of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComment01
+static int tolua_AllToLua_cIniFile_DeleteKeyComment01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+ const unsigned commentID = ((const unsigned) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComment'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComment(keyname,commentID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_DeleteKeyComment00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments00
+static int tolua_AllToLua_cIniFile_DeleteKeyComments00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const unsigned keyID = ((const unsigned) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComments(keyID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DeleteKeyComments'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DeleteKeyComments of class cIniFile */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cIniFile_DeleteKeyComments01
+static int tolua_AllToLua_cIniFile_DeleteKeyComments01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cIniFile",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cIniFile* self = (cIniFile*) tolua_tousertype(tolua_S,1,0);
+ const std::string keyname = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DeleteKeyComments'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DeleteKeyComments(keyname);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)keyname);
+ }
+ }
+ return 2;
+tolua_lerror:
+ return tolua_AllToLua_cIniFile_DeleteKeyComments00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: BlockStringToType */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_BlockStringToType00
+static int tolua_AllToLua_BlockStringToType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_BlockTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ {
+ int tolua_ret = (int) BlockStringToType(a_BlockTypeString);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_BlockTypeString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'BlockStringToType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: StringToItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_StringToItem00
+static int tolua_AllToLua_StringToItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const AString a_ItemTypeString = ((const AString) tolua_tocppstring(tolua_S,1,0));
+ cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) StringToItem(a_ItemTypeString,*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_ItemTypeString);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'StringToItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockLightValue */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockLightValue
+static int tolua_get_AllToLua_g_BlockLightValue(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)g_BlockLightValue[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockLightValue */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockLightValue
+static int tolua_set_AllToLua_g_BlockLightValue(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockLightValue[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockSpreadLightFalloff */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockSpreadLightFalloff
+static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)g_BlockSpreadLightFalloff[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockSpreadLightFalloff */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockSpreadLightFalloff
+static int tolua_set_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockSpreadLightFalloff[tolua_index] = ((unsigned char) tolua_tonumber(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockTransparent */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockTransparent
+static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockTransparent[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockTransparent */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockTransparent
+static int tolua_set_AllToLua_g_BlockTransparent(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockTransparent[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: g_BlockOneHitDig */
+#ifndef TOLUA_DISABLE_tolua_get_AllToLua_g_BlockOneHitDig
+static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ tolua_pushboolean(tolua_S,(bool)g_BlockOneHitDig[tolua_index]);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: g_BlockOneHitDig */
+#ifndef TOLUA_DISABLE_tolua_set_AllToLua_g_BlockOneHitDig
+static int tolua_set_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
+{
+ int tolua_index;
+#ifndef TOLUA_RELEASE
+ {
+ tolua_Error tolua_err;
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in array indexing.",&tolua_err);
+ }
+#endif
+ tolua_index = (int)tolua_tonumber(tolua_S,2,0);
+#ifndef TOLUA_RELEASE
+ if (tolua_index<0)
+ tolua_error(tolua_S,"array indexing out of range.",NULL);
+#endif
+ g_BlockOneHitDig[tolua_index] = ((bool) tolua_toboolean(tolua_S,3,0));
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: IsValidBlock */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidBlock00
+static int tolua_AllToLua_IsValidBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_BlockID = ((int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) IsValidBlock(a_BlockID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsValidBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: IsValidItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_IsValidItem00
+static int tolua_AllToLua_IsValidItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_ItemID = ((int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) IsValidItem(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsValidItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: AddDirection */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_AddDirection00
+static int tolua_AllToLua_AddDirection00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_X = ((int) tolua_tonumber(tolua_S,1,0));
+ unsigned char a_Y = ((unsigned char) tolua_tonumber(tolua_S,2,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+ char a_Direction = ((char) tolua_tonumber(tolua_S,4,0));
+ bool a_bInverse = ((bool) tolua_toboolean(tolua_S,5,false));
+ {
+ AddDirection(a_X,a_Y,a_Z,a_Direction,a_bInverse);
+ tolua_pushnumber(tolua_S,(lua_Number)a_X);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Y);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Z);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddDirection'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsPickaxe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsPickaxe00
+static int tolua_AllToLua_ItemCategory_IsPickaxe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsPickaxe(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsPickaxe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsAxe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsAxe00
+static int tolua_AllToLua_ItemCategory_IsAxe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsAxe(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsAxe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsSword */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsSword00
+static int tolua_AllToLua_ItemCategory_IsSword00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsSword(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsSword'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsHoe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsHoe00
+static int tolua_AllToLua_ItemCategory_IsHoe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsHoe(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsHoe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsShovel */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsShovel00
+static int tolua_AllToLua_ItemCategory_IsShovel00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsShovel(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsShovel'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: ItemCategory::IsTool */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_ItemCategory_IsTool00
+static int tolua_AllToLua_ItemCategory_IsTool00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnumber(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,1,0));
+ {
+ bool tolua_ret = (bool) ItemCategory::IsTool(a_ItemID);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsTool'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: GetTime */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_GetTime00
+static int tolua_AllToLua_GetTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isnoobj(tolua_S,1,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ unsigned int tolua_ret = (unsigned int) GetTime();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* function: GetChar */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_GetChar00
+static int tolua_AllToLua_GetChar00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_iscppstring(tolua_S,1,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ std::string a_Str = ((std::string) tolua_tocppstring(tolua_S,1,0));
+ unsigned int a_Idx = ((unsigned int) tolua_tonumber(tolua_S,2,0));
+ {
+ std::string tolua_ret = (std::string) GetChar(a_Str,a_Idx);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Str);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChar'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: clear of class cStringMap */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_clear00
+static int tolua_AllToLua_cStringMap_clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'clear'", NULL);
+#endif
+ {
+ self->clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: size of class cStringMap */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_size00
+static int tolua_AllToLua_cStringMap_size00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cStringMap",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cStringMap* self = (const cStringMap*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'size'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->size();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'size'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: get of class cStringMap */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cStringMap_get00
+static int tolua_AllToLua_cStringMap_get00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cStringMap",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cStringMap* self = (cStringMap*) tolua_tousertype(tolua_S,1,0);
+ const std::string index = ((const std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'get'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->get(index);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)index);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'get'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Color of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Color
+static int tolua_get_cChatColor_Color(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Color);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Delimiter of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Delimiter
+static int tolua_get_cChatColor_Delimiter(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Delimiter);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Black of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Black
+static int tolua_get_cChatColor_Black(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Black);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Navy of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Navy
+static int tolua_get_cChatColor_Navy(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Navy);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Green of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Green
+static int tolua_get_cChatColor_Green(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Green);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Blue of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Blue
+static int tolua_get_cChatColor_Blue(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Blue);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Red of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Red
+static int tolua_get_cChatColor_Red(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Red);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Purple of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Purple
+static int tolua_get_cChatColor_Purple(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Purple);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Gold of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gold
+static int tolua_get_cChatColor_Gold(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gold);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightGray of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGray
+static int tolua_get_cChatColor_LightGray(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGray);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Gray of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Gray
+static int tolua_get_cChatColor_Gray(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Gray);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: DarkPurple of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_DarkPurple
+static int tolua_get_cChatColor_DarkPurple(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::DarkPurple);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightGreen of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightGreen
+static int tolua_get_cChatColor_LightGreen(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightGreen);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightBlue of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightBlue
+static int tolua_get_cChatColor_LightBlue(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightBlue);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Rose of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Rose
+static int tolua_get_cChatColor_Rose(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Rose);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: LightPurple of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_LightPurple
+static int tolua_get_cChatColor_LightPurple(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::LightPurple);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Yellow of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Yellow
+static int tolua_get_cChatColor_Yellow(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Yellow);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: White of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_White
+static int tolua_get_cChatColor_White(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::White);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Random of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Random
+static int tolua_get_cChatColor_Random(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Random);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Bold of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Bold
+static int tolua_get_cChatColor_Bold(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Bold);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Strikethrough of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Strikethrough
+static int tolua_get_cChatColor_Strikethrough(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Strikethrough);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Underlined of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Underlined
+static int tolua_get_cChatColor_Underlined(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Underlined);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Italic of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Italic
+static int tolua_get_cChatColor_Italic(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Italic);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Plain of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_get_cChatColor_Plain
+static int tolua_get_cChatColor_Plain(lua_State* tolua_S)
+{
+ tolua_pushcppstring(tolua_S,(const char*)cChatColor::Plain);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MakeColor of class cChatColor */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cChatColor_MakeColor00
+static int tolua_AllToLua_cChatColor_MakeColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cChatColor",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char a_Color = ((char) tolua_tonumber(tolua_S,2,0));
+ {
+ const std::string tolua_ret = (const std::string) cChatColor::MakeColor(a_Color);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MakeColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPlayer of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPlayer00
+static int tolua_AllToLua_cClientHandle_GetPlayer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
+#endif
+ {
+ cPlayer* tolua_ret = (cPlayer*) self->GetPlayer();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Kick of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_Kick00
+static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL);
+#endif
+ {
+ self->Kick(a_Reason);
+ tolua_pushcppstring(tolua_S,(const char*)a_Reason);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Kick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetUsername of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00
+static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetUsername();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPing of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00
+static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL);
+#endif
+ {
+ short tolua_ret = (short) self->GetPing();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetViewDistance of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00
+static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+ int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL);
+#endif
+ {
+ self->SetViewDistance(a_ViewDistance);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetViewDistance of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetViewDistance00
+static int tolua_AllToLua_cClientHandle_GetViewDistance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetViewDistance'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetViewDistance();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetViewDistance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetUniqueID of class cClientHandle */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00
+static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetUniqueID();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_delete00
+static int tolua_AllToLua_cEntity_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Initialize of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Initialize00
+static int tolua_AllToLua_cEntity_Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
+#endif
+ {
+ self->Initialize(a_World);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEntityType of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetEntityType00
+static int tolua_AllToLua_cEntity_GetEntityType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEntityType'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->GetEntityType();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEntityType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsA of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsA00
+static int tolua_AllToLua_cEntity_IsA00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const char* a_EntityType = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsA'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsA(a_EntityType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsA'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetClass of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetClass00
+static int tolua_AllToLua_cEntity_GetClass00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClass'", NULL);
+#endif
+ {
+ const char* tolua_ret = (const char*) self->GetClass();
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetClass'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorld of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetWorld00
+static int tolua_AllToLua_cEntity_GetWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetWorld();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosition00
+static int tolua_AllToLua_cEntity_GetPosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosition'", NULL);
+#endif
+ {
+ const Vector3d& tolua_ret = (const Vector3d&) self->GetPosition();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3d");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosX00
+static int tolua_AllToLua_cEntity_GetPosX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosX'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetPosX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosY00
+static int tolua_AllToLua_cEntity_GetPosY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosY'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetPosY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPosZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPosZ00
+static int tolua_AllToLua_cEntity_GetPosZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPosZ'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetPosZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPosZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRot of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRot00
+static int tolua_AllToLua_cEntity_GetRot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRot'", NULL);
+#endif
+ {
+ const Vector3f& tolua_ret = (const Vector3f&) self->GetRot();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const Vector3f");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRotation of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRotation00
+static int tolua_AllToLua_cEntity_GetRotation00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRotation'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->GetRotation();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRotation'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPitch of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetPitch00
+static int tolua_AllToLua_cEntity_GetPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPitch'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->GetPitch();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetRoll of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRoll00
+static int tolua_AllToLua_cEntity_GetRoll00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetRoll'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->GetRoll();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetRoll'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLookVector of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetLookVector00
+static int tolua_AllToLua_cEntity_GetLookVector00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLookVector'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->GetLookVector();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLookVector'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkX00
+static int tolua_AllToLua_cEntity_GetChunkX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkX'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkY00
+static int tolua_AllToLua_cEntity_GetChunkY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkY'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetChunkZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetChunkZ00
+static int tolua_AllToLua_cEntity_GetChunkZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetChunkZ'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetChunkZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetChunkZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosX of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosX00
+static int tolua_AllToLua_cEntity_SetPosX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosX'", NULL);
+#endif
+ {
+ self->SetPosX(a_PosX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosY of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosY00
+static int tolua_AllToLua_cEntity_SetPosY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosY = ((const double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosY'", NULL);
+#endif
+ {
+ self->SetPosY(a_PosY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosZ of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosZ00
+static int tolua_AllToLua_cEntity_SetPosZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosZ = ((const double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosZ'", NULL);
+#endif
+ {
+ self->SetPosZ(a_PosZ);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition00
+static int tolua_AllToLua_cEntity_SetPosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
+#endif
+ {
+ self->SetPosition(a_PosX,a_PosY,a_PosZ);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPosition of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPosition01
+static int tolua_AllToLua_cEntity_SetPosition01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_Pos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPosition'", NULL);
+#endif
+ {
+ self->SetPosition(*a_Pos);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cEntity_SetPosition00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRot of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRot00
+static int tolua_AllToLua_cEntity_SetRot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_Rot = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRot'", NULL);
+#endif
+ {
+ self->SetRot(*a_Rot);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRotation of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRotation00
+static int tolua_AllToLua_cEntity_SetRotation00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ float a_Rotation = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRotation'", NULL);
+#endif
+ {
+ self->SetRotation(a_Rotation);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRotation'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetPitch of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetPitch00
+static int tolua_AllToLua_cEntity_SetPitch00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ float a_Pitch = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetPitch'", NULL);
+#endif
+ {
+ self->SetPitch(a_Pitch);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetPitch'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetRoll of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetRoll00
+static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ float a_Roll = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetRoll'", NULL);
+#endif
+ {
+ self->SetRoll(a_Roll);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetRoll'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetUniqueID of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00
+static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetUniqueID();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsDestroyed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_IsDestroyed00
+static int tolua_AllToLua_cEntity_IsDestroyed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsDestroyed'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsDestroyed();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsDestroyed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Destroy of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Destroy00
+static int tolua_AllToLua_cEntity_Destroy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Destroy'", NULL);
+#endif
+ {
+ self->Destroy();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Destroy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Tick of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_Tick00
+static int tolua_AllToLua_cEntity_Tick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
+#endif
+ {
+ self->Tick(a_Dt);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SpawnOn of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SpawnOn00
+static int tolua_AllToLua_cEntity_SpawnOn00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cClientHandle",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ cClientHandle* a_Client = ((cClientHandle*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnOn'", NULL);
+#endif
+ {
+ self->SpawnOn(a_Client);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SpawnOn'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cEntity : public cEntity, public ToluaBase {
+public:
+ void Initialize( cWorld* a_World) {
+ if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
+ tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cEntity:: Initialize(a_World);
+ };
+ };
+ unsigned int GetEntityType( void ) {
+ if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return (unsigned int ) cEntity:: GetEntityType();
+ };
+ };
+ bool IsA( const char* a_EntityType) {
+ if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
+ tolua_pushstring(lua_state, (const char*)a_EntityType);
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cEntity:: IsA(a_EntityType);
+ };
+ };
+ const char* GetClass( void ) {
+ if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( const char* ) cEntity:: GetClass();
+ };
+ };
+ void Tick( float a_Dt) {
+ if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Dt);
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cEntity::Tick not implemented.");
+ else {
+ LOG("pure-virtual method cEntity::Tick called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( void )0;
+ };
+ };
+
+ void cEntity__Initialize( cWorld* a_World) {
+ return ( void )cEntity::Initialize(a_World);
+ };
+ unsigned int cEntity__GetEntityType( void ) {
+ return (unsigned int )cEntity::GetEntityType();
+ };
+ bool cEntity__IsA( const char* a_EntityType) {
+ return ( bool )cEntity::IsA(a_EntityType);
+ };
+ const char* cEntity__GetClass( void ) {
+ return ( const char* )cEntity::GetClass();
+ };
+ Lua__cEntity( const double& a_X, const double& a_Y, const double& a_Z): cEntity(a_X,a_Y,a_Z){};
+};
+
+/* method: tolua__set_instance of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_tolua__set_instance00
+static int tolua_AllToLua_Lua__cEntity_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cEntity__Initialize of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__Initialize00
+static int tolua_AllToLua_Lua__cEntity_cEntity__Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__Initialize'", NULL);
+#endif
+ {
+ self->cEntity__Initialize(a_World);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cEntity__Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cEntity__GetEntityType of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00
+static int tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__GetEntityType'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->cEntity__GetEntityType();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cEntity__GetEntityType'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cEntity__IsA of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__IsA00
+static int tolua_AllToLua_Lua__cEntity_cEntity__IsA00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+ const char* a_EntityType = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__IsA'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cEntity__IsA(a_EntityType);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cEntity__IsA'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cEntity__GetClass of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__GetClass00
+static int tolua_AllToLua_Lua__cEntity_cEntity__GetClass00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__GetClass'", NULL);
+#endif
+ {
+ const char* tolua_ret = (const char*) self->cEntity__GetClass();
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cEntity__GetClass'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_new00
+static int tolua_AllToLua_Lua__cEntity_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const double a_X = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_Y = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_Z = ((const double) tolua_tonumber(tolua_S,4,0));
+ {
+ Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
+ tolua_pushnumber(tolua_S,(lua_Number)a_X);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Y);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Z);
+ }
+ }
+ return 4;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_new00_local
+static int tolua_AllToLua_Lua__cEntity_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const double a_X = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_Y = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_Z = ((const double) tolua_tonumber(tolua_S,4,0));
+ {
+ Lua__cEntity* tolua_ret = (Lua__cEntity*) Mtolua_new((Lua__cEntity)(a_X,a_Y,a_Z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cEntity");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ tolua_pushnumber(tolua_S,(lua_Number)a_X);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Y);
+ tolua_pushnumber(tolua_S,(lua_Number)a_Z);
+ }
+ }
+ return 4;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class Lua__cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_delete00
+static int tolua_AllToLua_Lua__cEntity_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_Lua__cEntity (lua_State* tolua_S)
+{
+ Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
+ delete self;
+ return 0;
+}
+#endif
+
+/* get function: Damage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Damage
+static int tolua_get_TakeDamageInfo_Damage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Damage'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->Damage);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Damage of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Damage
+static int tolua_set_TakeDamageInfo_Damage(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Damage'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Damage = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Instigator of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_get_TakeDamageInfo_Instigator_ptr
+static int tolua_get_TakeDamageInfo_Instigator_ptr(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Instigator'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)self->Instigator,"cEntity");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Instigator of class TakeDamageInfo */
+#ifndef TOLUA_DISABLE_tolua_set_TakeDamageInfo_Instigator_ptr
+static int tolua_set_TakeDamageInfo_Instigator_ptr(lua_State* tolua_S)
+{
+ TakeDamageInfo* self = (TakeDamageInfo*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Instigator'",NULL);
+ if (!tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Instigator = ((cEntity*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TeleportToEntity of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TeleportToEntity00
+static int tolua_AllToLua_cPawn_TeleportToEntity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportToEntity'", NULL);
+#endif
+ {
+ self->TeleportToEntity(a_Entity);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TeleportToEntity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TeleportTo of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TeleportTo00
+static int tolua_AllToLua_cPawn_TeleportTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportTo'", NULL);
+#endif
+ {
+ self->TeleportTo(a_PosX,a_PosY,a_PosZ);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TeleportTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Heal of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_Heal00
+static int tolua_AllToLua_cPawn_Heal00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
+#endif
+ {
+ self->Heal(a_Health);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TakeDamage of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_TakeDamage00
+static int tolua_AllToLua_cPawn_TakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
+ cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(a_Damage,a_Instigator);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KilledBy of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_KilledBy00
+static int tolua_AllToLua_cPawn_KilledBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
+#endif
+ {
+ self->KilledBy(a_Killer);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHealth of class cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPawn_GetHealth00
+static int tolua_AllToLua_cPawn_GetHealth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPawn* self = (cPawn*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHealth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHealth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHealth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cPawn : public cPawn, public ToluaBase {
+public:
+ void TeleportToEntity( cEntity* a_Entity) {
+ if (push_method("TeleportToEntity", tolua_AllToLua_cPawn_TeleportToEntity00)) {
+ tolua_pushusertype(lua_state, (void*)a_Entity, "cEntity");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPawn:: TeleportToEntity(a_Entity);
+ };
+ };
+ void TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
+ if (push_method("TeleportTo", tolua_AllToLua_cPawn_TeleportTo00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_PosX);
+ tolua_pushnumber(lua_state, (lua_Number)a_PosY);
+ tolua_pushnumber(lua_state, (lua_Number)a_PosZ);
+ ToluaBase::dbcall(lua_state, 4, 0);
+ } else {
+ return ( void ) cPawn:: TeleportTo(a_PosX,a_PosY,a_PosZ);
+ };
+ };
+ void TakeDamage( int a_Damage, cEntity* a_Instigator) {
+ if (push_method("TakeDamage", tolua_AllToLua_cPawn_TakeDamage00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Damage);
+ tolua_pushusertype(lua_state, (void*)a_Instigator, "cEntity");
+ ToluaBase::dbcall(lua_state, 3, 0);
+ } else {
+ return ( void ) cPawn:: TakeDamage(a_Damage,a_Instigator);
+ };
+ };
+ void KilledBy( cEntity* a_Killer) {
+ if (push_method("KilledBy", tolua_AllToLua_cPawn_KilledBy00)) {
+ tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPawn:: KilledBy(a_Killer);
+ };
+ };
+ void Initialize( cWorld* a_World) {
+ if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
+ tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPawn:: Initialize(a_World);
+ };
+ };
+ unsigned int GetEntityType( void ) {
+ if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return (unsigned int ) cPawn:: GetEntityType();
+ };
+ };
+ bool IsA( const char* a_EntityType) {
+ if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
+ tolua_pushstring(lua_state, (const char*)a_EntityType);
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPawn:: IsA(a_EntityType);
+ };
+ };
+ const char* GetClass( void ) {
+ if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( const char* ) cPawn:: GetClass();
+ };
+ };
+ void Tick( float a_Dt) {
+ if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Dt);
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cPawn::Tick not implemented.");
+ else {
+ LOG("pure-virtual method cPawn::Tick called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( void )0;
+ };
+ };
+
+ void cPawn__TeleportToEntity( cEntity* a_Entity) {
+ return ( void )cPawn::TeleportToEntity(a_Entity);
+ };
+ void cPawn__TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
+ return ( void )cPawn::TeleportTo(a_PosX,a_PosY,a_PosZ);
+ };
+ void cPawn__TakeDamage( int a_Damage, cEntity* a_Instigator) {
+ return ( void )cPawn::TakeDamage(a_Damage,a_Instigator);
+ };
+ void cPawn__KilledBy( cEntity* a_Killer) {
+ return ( void )cPawn::KilledBy(a_Killer);
+ };
+ void cPawn__Initialize( cWorld* a_World) {
+ return ( void )cPawn::Initialize(a_World);
+ };
+ unsigned int cPawn__GetEntityType( void ) {
+ return (unsigned int )cPawn::GetEntityType();
+ };
+ bool cPawn__IsA( const char* a_EntityType) {
+ return ( bool )cPawn::IsA(a_EntityType);
+ };
+ const char* cPawn__GetClass( void ) {
+ return ( const char* )cPawn::GetClass();
+ };
+};
+
+/* method: tolua__set_instance of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_tolua__set_instance00
+static int tolua_AllToLua_Lua__cPawn_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__TeleportToEntity of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00
+static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Entity = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TeleportToEntity'", NULL);
+#endif
+ {
+ self->cPawn__TeleportToEntity(a_Entity);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__TeleportToEntity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__TeleportTo of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00
+static int tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TeleportTo'", NULL);
+#endif
+ {
+ self->cPawn__TeleportTo(a_PosX,a_PosY,a_PosZ);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__TeleportTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__TakeDamage of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00
+static int tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
+ cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__TakeDamage'", NULL);
+#endif
+ {
+ self->cPawn__TakeDamage(a_Damage,a_Instigator);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__TakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPawn__KilledBy of class Lua__cPawn */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00
+static int tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPawn* self = (Lua__cPawn*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPawn__KilledBy'", NULL);
+#endif
+ {
+ self->cPawn__KilledBy(a_Killer);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPawn__KilledBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Initialize of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Initialize00
+static int tolua_AllToLua_cPlayer_Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
+#endif
+ {
+ self->Initialize(a_World);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEyeHeight of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyeHeight00
+static int tolua_AllToLua_cPlayer_GetEyeHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyeHeight'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->GetEyeHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEyeHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEyePosition of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetEyePosition00
+static int tolua_AllToLua_cPlayer_GetEyePosition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEyePosition'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->GetEyePosition();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEyePosition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFlying of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetFlying00
+static int tolua_AllToLua_cPlayer_GetFlying00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFlying'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GetFlying();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFlying'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetStance of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetStance00
+static int tolua_AllToLua_cPlayer_GetStance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStance'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetStance();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetStance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetInventory of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetInventory00
+static int tolua_AllToLua_cPlayer_GetInventory00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetInventory'", NULL);
+#endif
+ {
+ cInventory& tolua_ret = (cInventory&) self->GetInventory();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cInventory");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetInventory'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TeleportTo of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TeleportTo00
+static int tolua_AllToLua_cPlayer_TeleportTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TeleportTo'", NULL);
+#endif
+ {
+ self->TeleportTo(a_PosX,a_PosY,a_PosZ);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TeleportTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGameMode of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetGameMode00
+static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
+#endif
+ {
+ eGameMode tolua_ret = (eGameMode) self->GetGameMode();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIP of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetIP00
+static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIP'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->GetIP();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIP'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLastBlockActionTime of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetLastBlockActionTime00
+static int tolua_AllToLua_cPlayer_GetLastBlockActionTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastBlockActionTime'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->GetLastBlockActionTime();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLastBlockActionTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLastBlockActionCnt of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetLastBlockActionCnt00
+static int tolua_AllToLua_cPlayer_GetLastBlockActionCnt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLastBlockActionCnt'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLastBlockActionCnt();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLastBlockActionCnt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetLastBlockActionCnt of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetLastBlockActionCnt00
+static int tolua_AllToLua_cPlayer_SetLastBlockActionCnt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int tolua_var_1 = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLastBlockActionCnt'", NULL);
+#endif
+ {
+ self->SetLastBlockActionCnt(tolua_var_1);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetLastBlockActionCnt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetLastBlockActionTime of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetLastBlockActionTime00
+static int tolua_AllToLua_cPlayer_SetLastBlockActionTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetLastBlockActionTime'", NULL);
+#endif
+ {
+ self->SetLastBlockActionTime();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetLastBlockActionTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetGameMode of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetGameMode00
+static int tolua_AllToLua_cPlayer_SetGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ eGameMode a_GameMode = ((eGameMode) (int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGameMode'", NULL);
+#endif
+ {
+ self->SetGameMode(a_GameMode);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MoveTo of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00
+static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveTo'", NULL);
+#endif
+ {
+ self->MoveTo(*a_NewPos);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MoveTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetClientHandle of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetClientHandle00
+static int tolua_AllToLua_cPlayer_GetClientHandle00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetClientHandle'", NULL);
+#endif
+ {
+ cClientHandle* tolua_ret = (cClientHandle*) self->GetClientHandle();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cClientHandle");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetClientHandle'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendMessage of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SendMessage00
+static int tolua_AllToLua_cPlayer_SendMessage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
+#endif
+ {
+ self->SendMessage(a_Message);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetName00
+static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetName00
+static int tolua_AllToLua_cPlayer_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Name = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ tolua_pushcppstring(tolua_S,(const char*)a_Name);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddToGroup of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_AddToGroup00
+static int tolua_AllToLua_cPlayer_AddToGroup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_GroupName = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddToGroup'", NULL);
+#endif
+ {
+ self->AddToGroup(a_GroupName);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddToGroup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CanUseCommand of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_CanUseCommand00
+static int tolua_AllToLua_cPlayer_CanUseCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Command = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CanUseCommand'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->CanUseCommand(a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CanUseCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasPermission of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_HasPermission00
+static int tolua_AllToLua_cPlayer_HasPermission00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Permission = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasPermission'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasPermission(a_Permission);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasPermission'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInGroup of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsInGroup00
+static int tolua_AllToLua_cPlayer_IsInGroup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Group = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInGroup'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInGroup(a_Group);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInGroup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetColor of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_GetColor00
+static int tolua_AllToLua_cPlayer_GetColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
+#endif
+ {
+ AString tolua_ret = (AString) self->GetColor();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TossItem of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TossItem00
+static int tolua_AllToLua_cPlayer_TossItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_bDraggingItem = ((bool) tolua_toboolean(tolua_S,2,0));
+ int a_Amount = ((int) tolua_tonumber(tolua_S,3,1));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TossItem'", NULL);
+#endif
+ {
+ self->TossItem(a_bDraggingItem,a_Amount);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TossItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Heal of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Heal00
+static int tolua_AllToLua_cPlayer_Heal00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_Health = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Heal'", NULL);
+#endif
+ {
+ self->Heal(a_Health);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Heal'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: TakeDamage of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_TakeDamage00
+static int tolua_AllToLua_cPlayer_TakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ int a_Damage = ((int) tolua_tonumber(tolua_S,2,0));
+ cEntity* a_Instigator = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'TakeDamage'", NULL);
+#endif
+ {
+ self->TakeDamage(a_Damage,a_Instigator);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'TakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: KilledBy of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_KilledBy00
+static int tolua_AllToLua_cPlayer_KilledBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'KilledBy'", NULL);
+#endif
+ {
+ self->KilledBy(a_Killer);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'KilledBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Respawn of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_Respawn00
+static int tolua_AllToLua_cPlayer_Respawn00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Respawn'", NULL);
+#endif
+ {
+ self->Respawn();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Respawn'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetVisible of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_SetVisible00
+static int tolua_AllToLua_cPlayer_SetVisible00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ bool a_bVisible = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVisible'", NULL);
+#endif
+ {
+ self->SetVisible(a_bVisible);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetVisible'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsVisible of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_IsVisible00
+static int tolua_AllToLua_cPlayer_IsVisible00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsVisible'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsVisible();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsVisible'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: MoveToWorld of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveToWorld00
+static int tolua_AllToLua_cPlayer_MoveToWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_WorldName = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'MoveToWorld'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->MoveToWorld(a_WorldName);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'MoveToWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LoadPermissionsFromDisk of class cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00
+static int tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LoadPermissionsFromDisk'", NULL);
+#endif
+ {
+ self->LoadPermissionsFromDisk();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LoadPermissionsFromDisk'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cPlayer : public cPlayer, public ToluaBase {
+public:
+ void Initialize( cWorld* a_World) {
+ if (push_method("Initialize", tolua_AllToLua_cPlayer_Initialize00)) {
+ tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlayer:: Initialize(a_World);
+ };
+ };
+ void TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
+ if (push_method("TeleportTo", tolua_AllToLua_cPlayer_TeleportTo00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_PosX);
+ tolua_pushnumber(lua_state, (lua_Number)a_PosY);
+ tolua_pushnumber(lua_state, (lua_Number)a_PosZ);
+ ToluaBase::dbcall(lua_state, 4, 0);
+ } else {
+ return ( void ) cPlayer:: TeleportTo(a_PosX,a_PosY,a_PosZ);
+ };
+ };
+ void MoveTo( const Vector3d& a_NewPos) {
+ if (push_method("MoveTo", tolua_AllToLua_cPlayer_MoveTo00)) {
+ tolua_pushusertype(lua_state, (void*)&a_NewPos, "const Vector3d");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlayer:: MoveTo(a_NewPos);
+ };
+ };
+ void TeleportToEntity( cEntity* a_Entity) {
+ if (push_method("TeleportToEntity", tolua_AllToLua_cPawn_TeleportToEntity00)) {
+ tolua_pushusertype(lua_state, (void*)a_Entity, "cEntity");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlayer:: TeleportToEntity(a_Entity);
+ };
+ };
+ void TakeDamage( int a_Damage, cEntity* a_Instigator) {
+ if (push_method("TakeDamage", tolua_AllToLua_cPawn_TakeDamage00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Damage);
+ tolua_pushusertype(lua_state, (void*)a_Instigator, "cEntity");
+ ToluaBase::dbcall(lua_state, 3, 0);
+ } else {
+ return ( void ) cPlayer:: TakeDamage(a_Damage,a_Instigator);
+ };
+ };
+ void KilledBy( cEntity* a_Killer) {
+ if (push_method("KilledBy", tolua_AllToLua_cPawn_KilledBy00)) {
+ tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlayer:: KilledBy(a_Killer);
+ };
+ };
+ unsigned int GetEntityType( void ) {
+ if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return (unsigned int ) cPlayer:: GetEntityType();
+ };
+ };
+ bool IsA( const char* a_EntityType) {
+ if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
+ tolua_pushstring(lua_state, (const char*)a_EntityType);
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlayer:: IsA(a_EntityType);
+ };
+ };
+ const char* GetClass( void ) {
+ if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( const char* ) cPlayer:: GetClass();
+ };
+ };
+ void Tick( float a_Dt) {
+ if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Dt);
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cPlayer::Tick not implemented.");
+ else {
+ LOG("pure-virtual method cPlayer::Tick called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( void )0;
+ };
+ };
+
+ void cPlayer__Initialize( cWorld* a_World) {
+ return ( void )cPlayer::Initialize(a_World);
+ };
+ void cPlayer__TeleportTo( const double& a_PosX, const double& a_PosY, const double& a_PosZ) {
+ return ( void )cPlayer::TeleportTo(a_PosX,a_PosY,a_PosZ);
+ };
+ void cPlayer__MoveTo( const Vector3d& a_NewPos) {
+ return ( void )cPlayer::MoveTo(a_NewPos);
+ };
+ void cPlayer__TeleportToEntity( cEntity* a_Entity) {
+ return ( void )cPlayer::TeleportToEntity(a_Entity);
+ };
+ void cPlayer__TakeDamage( int a_Damage, cEntity* a_Instigator) {
+ return ( void )cPlayer::TakeDamage(a_Damage,a_Instigator);
+ };
+ void cPlayer__KilledBy( cEntity* a_Killer) {
+ return ( void )cPlayer::KilledBy(a_Killer);
+ };
+ unsigned int cPlayer__GetEntityType( void ) {
+ return (unsigned int )cPlayer::GetEntityType();
+ };
+ bool cPlayer__IsA( const char* a_EntityType) {
+ return ( bool )cPlayer::IsA(a_EntityType);
+ };
+ const char* cPlayer__GetClass( void ) {
+ return ( const char* )cPlayer::GetClass();
+ };
+};
+
+/* method: tolua__set_instance of class Lua__cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_tolua__set_instance00
+static int tolua_AllToLua_Lua__cPlayer_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlayer__Initialize of class Lua__cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00
+static int tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__Initialize'", NULL);
+#endif
+ {
+ self->cPlayer__Initialize(a_World);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlayer__Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlayer__TeleportTo of class Lua__cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00
+static int tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const double a_PosX = ((const double) tolua_tonumber(tolua_S,2,0));
+ const double a_PosY = ((const double) tolua_tonumber(tolua_S,3,0));
+ const double a_PosZ = ((const double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__TeleportTo'", NULL);
+#endif
+ {
+ self->cPlayer__TeleportTo(a_PosX,a_PosY,a_PosZ);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosX);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosY);
+ tolua_pushnumber(tolua_S,(lua_Number)a_PosZ);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlayer__TeleportTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlayer__MoveTo of class Lua__cPlayer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00
+static int tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlayer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlayer* self = (Lua__cPlayer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_NewPos = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlayer__MoveTo'", NULL);
+#endif
+ {
+ self->cPlayer__MoveTo(*a_NewPos);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlayer__MoveTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPluginManager of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPluginManager00
+static int tolua_AllToLua_cPluginManager_GetPluginManager00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cPluginManager* tolua_ret = (cPluginManager*) cPluginManager::GetPluginManager();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetPlugin00
+static int tolua_AllToLua_cPluginManager_GetPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Plugin = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlugin'", NULL);
+#endif
+ {
+ cPlugin* tolua_ret = (cPlugin*) self->GetPlugin(a_Plugin);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ReloadPlugins of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_ReloadPlugins00
+static int tolua_AllToLua_cPluginManager_ReloadPlugins00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ReloadPlugins'", NULL);
+#endif
+ {
+ self->ReloadPlugins();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ReloadPlugins'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_AddPlugin00
+static int tolua_AllToLua_cPluginManager_AddPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ lua_State* a_LuaState = tolua_S;
+ cPlugin* a_Plugin = ((cPlugin*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPlugin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->AddPlugin(a_LuaState,a_Plugin);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddHook of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_AddHook00
+static int tolua_AllToLua_cPluginManager_AddHook00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ cPlugin* a_Plugin = ((cPlugin*) tolua_tousertype(tolua_S,2,0));
+ cPluginManager::PluginHook a_Hook = ((cPluginManager::PluginHook) (int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddHook'", NULL);
+#endif
+ {
+ self->AddHook(a_Plugin,a_Hook);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddHook'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumPlugins of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetNumPlugins00
+static int tolua_AllToLua_cPluginManager_GetNumPlugins00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPluginManager* self = (const cPluginManager*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlugins'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->GetNumPlugins();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumPlugins'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemovePlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_RemovePlugin00
+static int tolua_AllToLua_cPluginManager_RemovePlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlugin",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ cPlugin* a_Plugin = ((cPlugin*) tolua_tousertype(tolua_S,2,0));
+ bool a_bDelete = ((bool) tolua_toboolean(tolua_S,3,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemovePlugin'", NULL);
+#endif
+ {
+ self->RemovePlugin(a_Plugin,a_bDelete);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RemovePlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveLuaPlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_RemoveLuaPlugin00
+static int tolua_AllToLua_cPluginManager_RemoveLuaPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ std::string a_FileName = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveLuaPlugin'", NULL);
+#endif
+ {
+ self->RemoveLuaPlugin(a_FileName);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RemoveLuaPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLuaPlugin of class cPluginManager */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPluginManager_GetLuaPlugin00
+static int tolua_AllToLua_cPluginManager_GetLuaPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPluginManager",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+ lua_State* a_State = tolua_S;
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLuaPlugin'", NULL);
+#endif
+ {
+ cPlugin_Lua* tolua_ret = (cPlugin_Lua*) self->GetLuaPlugin(a_State);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlugin_Lua");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLuaPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_delete00
+static int tolua_AllToLua_cPlugin_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnDisable of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnDisable00
+static int tolua_AllToLua_cPlugin_OnDisable00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnDisable'", NULL);
+#endif
+ {
+ self->OnDisable();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnDisable'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Initialize of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_Initialize00
+static int tolua_AllToLua_cPlugin_Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Initialize();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Tick of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_Tick00
+static int tolua_AllToLua_cPlugin_Tick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
+#endif
+ {
+ self->Tick(a_Dt);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnCollectItem of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnCollectItem00
+static int tolua_AllToLua_cPlugin_OnCollectItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPickup* a_Pickup = ((cPickup*) tolua_tousertype(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnCollectItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnCollectItem(a_Pickup,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnCollectItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnDisconnect of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnDisconnect00
+static int tolua_AllToLua_cPlugin_OnDisconnect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnDisconnect'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnDisconnect(a_Reason,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Reason);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnDisconnect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnBlockPlace of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnBlockPlace00
+static int tolua_AllToLua_cPlugin_OnBlockPlace00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_BlockPlace",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPacket_BlockPlace* a_PacketData = ((cPacket_BlockPlace*) tolua_tousertype(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnBlockPlace'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnBlockPlace(a_PacketData,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnBlockPlace'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnBlockDig of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnBlockDig00
+static int tolua_AllToLua_cPlugin_OnBlockDig00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPacket_BlockDig* a_PacketData = ((cPacket_BlockDig*) tolua_tousertype(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+ cItem* a_PickupItem = ((cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnBlockDig'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnBlockDig(a_PacketData,a_Player,a_PickupItem);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnBlockDig'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnChat of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnChat00
+static int tolua_AllToLua_cPlugin_OnChat00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Chat = ((const char*) tolua_tostring(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnChat'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnChat(a_Chat,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnChat'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnLogin of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnLogin00
+static int tolua_AllToLua_cPlugin_OnLogin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_Login",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPacket_Login* a_PacketData = ((cPacket_Login*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnLogin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnLogin(a_PacketData);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnLogin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnPlayerSpawn of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPlayerSpawn00
+static int tolua_AllToLua_cPlugin_OnPlayerSpawn00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPlayerSpawn'", NULL);
+#endif
+ {
+ self->OnPlayerSpawn(a_Player);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnPlayerSpawn'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnPlayerJoin of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPlayerJoin00
+static int tolua_AllToLua_cPlugin_OnPlayerJoin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPlayerJoin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnPlayerJoin(a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnPlayerJoin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnPlayerMove of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPlayerMove00
+static int tolua_AllToLua_cPlugin_OnPlayerMove00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPlayerMove'", NULL);
+#endif
+ {
+ self->OnPlayerMove(a_Player);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnPlayerMove'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnTakeDamage of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnTakeDamage00
+static int tolua_AllToLua_cPlugin_OnTakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPawn* a_Pawn = ((cPawn*) tolua_tousertype(tolua_S,2,0));
+ TakeDamageInfo* a_TakeDamageInfo = ((TakeDamageInfo*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnTakeDamage'", NULL);
+#endif
+ {
+ self->OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnTakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnKilled of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnKilled00
+static int tolua_AllToLua_cPlugin_OnKilled00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPawn* a_Killed = ((cPawn*) tolua_tousertype(tolua_S,2,0));
+ cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnKilled'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnKilled(a_Killed,a_Killer);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnKilled'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnChunkGenerated of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnChunkGenerated00
+static int tolua_AllToLua_cPlugin_OnChunkGenerated00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnChunkGenerated'", NULL);
+#endif
+ {
+ self->OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnChunkGenerated'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnChunkGenerating of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnChunkGenerating00
+static int tolua_AllToLua_cPlugin_OnChunkGenerating00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
+ cLuaChunk* a_pLuaChunk = ((cLuaChunk*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnChunkGenerating'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnChunkGenerating'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnPreCrafting of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPreCrafting00
+static int tolua_AllToLua_cPlugin_OnPreCrafting00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
+ cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPreCrafting'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnPreCrafting(a_Player,a_Grid,a_Recipe);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnPreCrafting'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnCraftingNoRecipe of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnCraftingNoRecipe00
+static int tolua_AllToLua_cPlugin_OnCraftingNoRecipe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
+ cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnCraftingNoRecipe'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnCraftingNoRecipe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnPostCrafting of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnPostCrafting00
+static int tolua_AllToLua_cPlugin_OnPostCrafting00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
+ cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnPostCrafting'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnPostCrafting(a_Player,a_Grid,a_Recipe);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnPostCrafting'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: OnBlockToPickup of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_OnBlockToPickup00
+static int tolua_AllToLua_cPlugin_OnBlockToPickup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"BLOCKTYPE",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"NIBBLETYPE",0,&tolua_err)) ||
+ !tolua_isusertype(tolua_S,4,"const cPlayer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,6,&tolua_err) || !tolua_isusertype(tolua_S,6,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ BLOCKTYPE a_BlockType = *((BLOCKTYPE*) tolua_tousertype(tolua_S,2,0));
+ NIBBLETYPE a_BlockMeta = *((NIBBLETYPE*) tolua_tousertype(tolua_S,3,0));
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,4,0));
+ const cItem* a_EquippedItem = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ cItems* a_Pickups = ((cItems*) tolua_tousertype(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnBlockToPickup'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,*a_EquippedItem,*a_Pickups);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnBlockToPickup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetName00
+static int tolua_AllToLua_cPlugin_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const char* tolua_ret = (const char*) self->GetName();
+ tolua_pushstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetName00
+static int tolua_AllToLua_cPlugin_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Name = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetVersion of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_GetVersion00
+static int tolua_AllToLua_cPlugin_GetVersion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPlugin* self = (const cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetVersion'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetVersion();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetVersion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetVersion of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_SetVersion00
+static int tolua_AllToLua_cPlugin_SetVersion00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ int a_Version = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetVersion'", NULL);
+#endif
+ {
+ self->SetVersion(a_Version);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetVersion'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Command of class CommandStruct */
+#ifndef TOLUA_DISABLE_tolua_get_cPlugin__CommandStruct_Command
+static int tolua_get_cPlugin__CommandStruct_Command(lua_State* tolua_S)
+{
+ cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Command'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Command);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Command of class CommandStruct */
+#ifndef TOLUA_DISABLE_tolua_set_cPlugin__CommandStruct_Command
+static int tolua_set_cPlugin__CommandStruct_Command(lua_State* tolua_S)
+{
+ cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Command'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Command = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Description of class CommandStruct */
+#ifndef TOLUA_DISABLE_tolua_get_cPlugin__CommandStruct_Description
+static int tolua_get_cPlugin__CommandStruct_Description(lua_State* tolua_S)
+{
+ cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Description'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Description);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Description of class CommandStruct */
+#ifndef TOLUA_DISABLE_tolua_set_cPlugin__CommandStruct_Description
+static int tolua_set_cPlugin__CommandStruct_Description(lua_State* tolua_S)
+{
+ cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Description'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Description = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Permission of class CommandStruct */
+#ifndef TOLUA_DISABLE_tolua_get_cPlugin__CommandStruct_Permission
+static int tolua_get_cPlugin__CommandStruct_Permission(lua_State* tolua_S)
+{
+ cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Permission'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Permission);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Permission of class CommandStruct */
+#ifndef TOLUA_DISABLE_tolua_set_cPlugin__CommandStruct_Permission
+static int tolua_set_cPlugin__CommandStruct_Permission(lua_State* tolua_S)
+{
+ cPlugin::CommandStruct* self = (cPlugin::CommandStruct*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Permission'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Permission = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddCommand of class cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_AddCommand00
+static int tolua_AllToLua_cPlugin_AddCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,3,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+ std::string a_Description = ((std::string) tolua_tocppstring(tolua_S,3,0));
+ std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL);
+#endif
+ {
+ self->AddCommand(a_Command,a_Description,a_Permission);
+ tolua_pushcppstring(tolua_S,(const char*)a_Command);
+ tolua_pushcppstring(tolua_S,(const char*)a_Description);
+ tolua_pushcppstring(tolua_S,(const char*)a_Permission);
+ }
+ }
+ return 3;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cPlugin : public cPlugin, public ToluaBase {
+public:
+ void OnDisable( void ) {
+ if (push_method("OnDisable", tolua_AllToLua_cPlugin_OnDisable00)) {
+ ToluaBase::dbcall(lua_state, 1, 0);
+ } else {
+ return ( void ) cPlugin:: OnDisable();
+ };
+ };
+ bool Initialize( void ) {
+ if (push_method("Initialize", tolua_AllToLua_cPlugin_Initialize00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cPlugin::Initialize not implemented.");
+ else {
+ LOG("pure-virtual method cPlugin::Initialize called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( bool )0;
+ };
+ };
+ void Tick( float a_Dt) {
+ if (push_method("Tick", tolua_AllToLua_cPlugin_Tick00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Dt);
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlugin:: Tick(a_Dt);
+ };
+ };
+ bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
+ if (push_method("OnCollectItem", tolua_AllToLua_cPlugin_OnCollectItem00)) {
+ tolua_pushusertype(lua_state, (void*)a_Pickup, "cPickup");
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnCollectItem(a_Pickup,a_Player);
+ };
+ };
+ bool OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
+ if (push_method("OnDisconnect", tolua_AllToLua_cPlugin_OnDisconnect00)) {
+ tolua_pushcppstring(lua_state, (const char*)a_Reason);
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnDisconnect(a_Reason,a_Player);
+ };
+ };
+ bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
+ if (push_method("OnBlockPlace", tolua_AllToLua_cPlugin_OnBlockPlace00)) {
+ tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockPlace");
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnBlockPlace(a_PacketData,a_Player);
+ };
+ };
+ bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
+ if (push_method("OnBlockDig", tolua_AllToLua_cPlugin_OnBlockDig00)) {
+ tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockDig");
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_PickupItem, "cItem");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnBlockDig(a_PacketData,a_Player,a_PickupItem);
+ };
+ };
+ bool OnChat( const char* a_Chat, cPlayer* a_Player) {
+ if (push_method("OnChat", tolua_AllToLua_cPlugin_OnChat00)) {
+ tolua_pushstring(lua_state, (const char*)a_Chat);
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnChat(a_Chat,a_Player);
+ };
+ };
+ bool OnLogin( cPacket_Login* a_PacketData) {
+ if (push_method("OnLogin", tolua_AllToLua_cPlugin_OnLogin00)) {
+ tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_Login");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnLogin(a_PacketData);
+ };
+ };
+ void OnPlayerSpawn( cPlayer* a_Player) {
+ if (push_method("OnPlayerSpawn", tolua_AllToLua_cPlugin_OnPlayerSpawn00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlugin:: OnPlayerSpawn(a_Player);
+ };
+ };
+ bool OnPlayerJoin( cPlayer* a_Player) {
+ if (push_method("OnPlayerJoin", tolua_AllToLua_cPlugin_OnPlayerJoin00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnPlayerJoin(a_Player);
+ };
+ };
+ void OnPlayerMove( cPlayer* a_Player) {
+ if (push_method("OnPlayerMove", tolua_AllToLua_cPlugin_OnPlayerMove00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlugin:: OnPlayerMove(a_Player);
+ };
+ };
+ void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
+ if (push_method("OnTakeDamage", tolua_AllToLua_cPlugin_OnTakeDamage00)) {
+ tolua_pushusertype(lua_state, (void*)a_Pawn, "cPawn");
+ tolua_pushusertype(lua_state, (void*)a_TakeDamageInfo, "TakeDamageInfo");
+ ToluaBase::dbcall(lua_state, 3, 0);
+ } else {
+ return ( void ) cPlugin:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ };
+ };
+ bool OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
+ if (push_method("OnKilled", tolua_AllToLua_cPlugin_OnKilled00)) {
+ tolua_pushusertype(lua_state, (void*)a_Killed, "cPawn");
+ tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnKilled(a_Killed,a_Killer);
+ };
+ };
+ void OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
+ if (push_method("OnChunkGenerated", tolua_AllToLua_cPlugin_OnChunkGenerated00)) {
+ tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
+ ToluaBase::dbcall(lua_state, 4, 0);
+ } else {
+ return ( void ) cPlugin:: OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
+ };
+ };
+ bool OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
+ if (push_method("OnChunkGenerating", tolua_AllToLua_cPlugin_OnChunkGenerating00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
+ tolua_pushusertype(lua_state, (void*)a_pLuaChunk, "cLuaChunk");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
+ };
+ };
+ bool OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ if (push_method("OnPreCrafting", tolua_AllToLua_cPlugin_OnPreCrafting00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
+ tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnPreCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ };
+ bool OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ if (push_method("OnCraftingNoRecipe", tolua_AllToLua_cPlugin_OnCraftingNoRecipe00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
+ tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
+ };
+ };
+ bool OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ if (push_method("OnPostCrafting", tolua_AllToLua_cPlugin_OnPostCrafting00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
+ tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnPostCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ };
+ bool OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
+ if (push_method("OnBlockToPickup", tolua_AllToLua_cPlugin_OnBlockToPickup00)) {
+ void* tolua_obj0 = (void*)new BLOCKTYPE(a_BlockType);
+ tolua_pushusertype_and_takeownership(lua_state, tolua_obj0, "BLOCKTYPE");
+ void* tolua_obj1 = (void*)new NIBBLETYPE(a_BlockMeta);
+ tolua_pushusertype_and_takeownership(lua_state, tolua_obj1, "NIBBLETYPE");
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)&a_EquippedItem, "const cItem");
+ tolua_pushusertype(lua_state, (void*)&a_Pickups, "cItems");
+ ToluaBase::dbcall(lua_state, 6, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin:: OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
+ };
+ };
+
+ void cPlugin__OnDisable( void ) {
+ return ( void )cPlugin::OnDisable();
+ };
+ void cPlugin__Tick( float a_Dt) {
+ return ( void )cPlugin::Tick(a_Dt);
+ };
+ bool cPlugin__OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
+ return ( bool )cPlugin::OnCollectItem(a_Pickup,a_Player);
+ };
+ bool cPlugin__OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
+ return ( bool )cPlugin::OnDisconnect(a_Reason,a_Player);
+ };
+ bool cPlugin__OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
+ return ( bool )cPlugin::OnBlockPlace(a_PacketData,a_Player);
+ };
+ bool cPlugin__OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
+ return ( bool )cPlugin::OnBlockDig(a_PacketData,a_Player,a_PickupItem);
+ };
+ bool cPlugin__OnChat( const char* a_Chat, cPlayer* a_Player) {
+ return ( bool )cPlugin::OnChat(a_Chat,a_Player);
+ };
+ bool cPlugin__OnLogin( cPacket_Login* a_PacketData) {
+ return ( bool )cPlugin::OnLogin(a_PacketData);
+ };
+ void cPlugin__OnPlayerSpawn( cPlayer* a_Player) {
+ return ( void )cPlugin::OnPlayerSpawn(a_Player);
+ };
+ bool cPlugin__OnPlayerJoin( cPlayer* a_Player) {
+ return ( bool )cPlugin::OnPlayerJoin(a_Player);
+ };
+ void cPlugin__OnPlayerMove( cPlayer* a_Player) {
+ return ( void )cPlugin::OnPlayerMove(a_Player);
+ };
+ void cPlugin__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
+ return ( void )cPlugin::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ };
+ bool cPlugin__OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
+ return ( bool )cPlugin::OnKilled(a_Killed,a_Killer);
+ };
+ void cPlugin__OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
+ return ( void )cPlugin::OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
+ };
+ bool cPlugin__OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
+ return ( bool )cPlugin::OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
+ };
+ bool cPlugin__OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ return ( bool )cPlugin::OnPreCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ bool cPlugin__OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ return ( bool )cPlugin::OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
+ };
+ bool cPlugin__OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ return ( bool )cPlugin::OnPostCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ bool cPlugin__OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
+ return ( bool )cPlugin::OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
+ };
+ Lua__cPlugin( void ): cPlugin(){};
+};
+
+/* method: tolua__set_instance of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_tolua__set_instance00
+static int tolua_AllToLua_Lua__cPlugin_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnDisable of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisable00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisable00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnDisable'", NULL);
+#endif
+ {
+ self->cPlugin__OnDisable();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnDisable'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__Tick of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__Tick00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__Tick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__Tick'", NULL);
+#endif
+ {
+ self->cPlugin__Tick(a_Dt);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__Tick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnCollectItem of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnCollectItem00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnCollectItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPickup* a_Pickup = ((cPickup*) tolua_tousertype(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnCollectItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnCollectItem(a_Pickup,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnCollectItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnDisconnect of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisconnect00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisconnect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Reason = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnDisconnect'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnDisconnect(a_Reason,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Reason);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnDisconnect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnBlockPlace of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockPlace00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockPlace00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_BlockPlace",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPacket_BlockPlace* a_PacketData = ((cPacket_BlockPlace*) tolua_tousertype(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnBlockPlace'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnBlockPlace(a_PacketData,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnBlockPlace'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnBlockDig of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockDig00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockDig00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPacket_BlockDig* a_PacketData = ((cPacket_BlockDig*) tolua_tousertype(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+ cItem* a_PickupItem = ((cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnBlockDig'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnBlockDig(a_PacketData,a_Player,a_PickupItem);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnBlockDig'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnChat of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnChat00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnChat00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Chat = ((const char*) tolua_tostring(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnChat'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnChat(a_Chat,a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnChat'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnLogin of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnLogin00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnLogin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_Login",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPacket_Login* a_PacketData = ((cPacket_Login*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnLogin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnLogin(a_PacketData);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnLogin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnPlayerSpawn of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerSpawn00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerSpawn00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPlayerSpawn'", NULL);
+#endif
+ {
+ self->cPlugin__OnPlayerSpawn(a_Player);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPlayerSpawn'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnPlayerJoin of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerJoin00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerJoin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPlayerJoin'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnPlayerJoin(a_Player);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPlayerJoin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnPlayerMove of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerMove00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerMove00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPlayerMove'", NULL);
+#endif
+ {
+ self->cPlugin__OnPlayerMove(a_Player);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPlayerMove'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnTakeDamage of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"TakeDamageInfo",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPawn* a_Pawn = ((cPawn*) tolua_tousertype(tolua_S,2,0));
+ TakeDamageInfo* a_TakeDamageInfo = ((TakeDamageInfo*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnTakeDamage'", NULL);
+#endif
+ {
+ self->cPlugin__OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnTakeDamage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnKilled of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnKilled00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnKilled00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPawn",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cEntity",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPawn* a_Killed = ((cPawn*) tolua_tousertype(tolua_S,2,0));
+ cEntity* a_Killer = ((cEntity*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnKilled'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnKilled(a_Killed,a_Killer);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnKilled'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnChunkGenerated of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerated00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerated00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnChunkGenerated'", NULL);
+#endif
+ {
+ self->cPlugin__OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnChunkGenerated'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnChunkGenerating of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerating00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerating00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
+ cLuaChunk* a_pLuaChunk = ((cLuaChunk*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnChunkGenerating'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnChunkGenerating'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnPreCrafting of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPreCrafting00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPreCrafting00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
+ cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPreCrafting'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnPreCrafting(a_Player,a_Grid,a_Recipe);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPreCrafting'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnCraftingNoRecipe of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnCraftingNoRecipe00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnCraftingNoRecipe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
+ cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnCraftingNoRecipe'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnCraftingNoRecipe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnPostCrafting of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnPostCrafting00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnPostCrafting00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const cPlayer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,4,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,2,0));
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,3,0));
+ cCraftingRecipe* a_Recipe = ((cCraftingRecipe*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnPostCrafting'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnPostCrafting(a_Player,a_Grid,a_Recipe);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnPostCrafting'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin__OnBlockToPickup of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00
+static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"BLOCKTYPE",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"NIBBLETYPE",0,&tolua_err)) ||
+ !tolua_isusertype(tolua_S,4,"const cPlayer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,6,&tolua_err) || !tolua_isusertype(tolua_S,6,"cItems",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ BLOCKTYPE a_BlockType = *((BLOCKTYPE*) tolua_tousertype(tolua_S,2,0));
+ NIBBLETYPE a_BlockMeta = *((NIBBLETYPE*) tolua_tousertype(tolua_S,3,0));
+ const cPlayer* a_Player = ((const cPlayer*) tolua_tousertype(tolua_S,4,0));
+ const cItem* a_EquippedItem = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ cItems* a_Pickups = ((cItems*) tolua_tousertype(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnBlockToPickup'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin__OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,*a_EquippedItem,*a_Pickups);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin__OnBlockToPickup'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_new00
+static int tolua_AllToLua_Lua__cPlugin_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ Lua__cPlugin* tolua_ret = (Lua__cPlugin*) Mtolua_new((Lua__cPlugin)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPlugin");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_new00_local
+static int tolua_AllToLua_Lua__cPlugin_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ Lua__cPlugin* tolua_ret = (Lua__cPlugin*) Mtolua_new((Lua__cPlugin)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPlugin");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class Lua__cPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_delete00
+static int tolua_AllToLua_Lua__cPlugin_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_Lua__cPlugin (lua_State* tolua_S)
+{
+ Lua__cPlugin* self = (Lua__cPlugin*) tolua_tousertype(tolua_S,1,0);
+ delete self;
+ return 0;
+}
+#endif
+
+/* method: OnDisable of class cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_OnDisable00
+static int tolua_AllToLua_cPlugin_NewLua_OnDisable00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnDisable'", NULL);
+#endif
+ {
+ self->OnDisable();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'OnDisable'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Initialize of class cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_Initialize00
+static int tolua_AllToLua_cPlugin_NewLua_Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Initialize();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Tick of class cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_Tick00
+static int tolua_AllToLua_cPlugin_NewLua_Tick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+ float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Tick'", NULL);
+#endif
+ {
+ self->Tick(a_Dt);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Tick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CreateWebPlugin of class cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_NewLua_CreateWebPlugin00
+static int tolua_AllToLua_cPlugin_NewLua_CreateWebPlugin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin_NewLua* self = (cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+ lua_State* a_LuaState = tolua_S;
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CreateWebPlugin'", NULL);
+#endif
+ {
+ cWebPlugin_Lua* tolua_ret = (cWebPlugin_Lua*) self->CreateWebPlugin(a_LuaState);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebPlugin_Lua");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CreateWebPlugin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cPlugin_NewLua : public cPlugin_NewLua, public ToluaBase {
+public:
+ void OnDisable( void ) {
+ if (push_method("OnDisable", tolua_AllToLua_cPlugin_NewLua_OnDisable00)) {
+ ToluaBase::dbcall(lua_state, 1, 0);
+ } else {
+ return ( void ) cPlugin_NewLua:: OnDisable();
+ };
+ };
+ bool Initialize( void ) {
+ if (push_method("Initialize", tolua_AllToLua_cPlugin_NewLua_Initialize00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: Initialize();
+ };
+ };
+ void Tick( float a_Dt) {
+ if (push_method("Tick", tolua_AllToLua_cPlugin_NewLua_Tick00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Dt);
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlugin_NewLua:: Tick(a_Dt);
+ };
+ };
+ bool OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
+ if (push_method("OnCollectItem", tolua_AllToLua_cPlugin_OnCollectItem00)) {
+ tolua_pushusertype(lua_state, (void*)a_Pickup, "cPickup");
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnCollectItem(a_Pickup,a_Player);
+ };
+ };
+ bool OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
+ if (push_method("OnDisconnect", tolua_AllToLua_cPlugin_OnDisconnect00)) {
+ tolua_pushcppstring(lua_state, (const char*)a_Reason);
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnDisconnect(a_Reason,a_Player);
+ };
+ };
+ bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
+ if (push_method("OnBlockPlace", tolua_AllToLua_cPlugin_OnBlockPlace00)) {
+ tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockPlace");
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnBlockPlace(a_PacketData,a_Player);
+ };
+ };
+ bool OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
+ if (push_method("OnBlockDig", tolua_AllToLua_cPlugin_OnBlockDig00)) {
+ tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_BlockDig");
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_PickupItem, "cItem");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnBlockDig(a_PacketData,a_Player,a_PickupItem);
+ };
+ };
+ bool OnChat( const char* a_Chat, cPlayer* a_Player) {
+ if (push_method("OnChat", tolua_AllToLua_cPlugin_OnChat00)) {
+ tolua_pushstring(lua_state, (const char*)a_Chat);
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnChat(a_Chat,a_Player);
+ };
+ };
+ bool OnLogin( cPacket_Login* a_PacketData) {
+ if (push_method("OnLogin", tolua_AllToLua_cPlugin_OnLogin00)) {
+ tolua_pushusertype(lua_state, (void*)a_PacketData, "cPacket_Login");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnLogin(a_PacketData);
+ };
+ };
+ void OnPlayerSpawn( cPlayer* a_Player) {
+ if (push_method("OnPlayerSpawn", tolua_AllToLua_cPlugin_OnPlayerSpawn00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlugin_NewLua:: OnPlayerSpawn(a_Player);
+ };
+ };
+ bool OnPlayerJoin( cPlayer* a_Player) {
+ if (push_method("OnPlayerJoin", tolua_AllToLua_cPlugin_OnPlayerJoin00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnPlayerJoin(a_Player);
+ };
+ };
+ void OnPlayerMove( cPlayer* a_Player) {
+ if (push_method("OnPlayerMove", tolua_AllToLua_cPlugin_OnPlayerMove00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPlugin_NewLua:: OnPlayerMove(a_Player);
+ };
+ };
+ void OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
+ if (push_method("OnTakeDamage", tolua_AllToLua_cPlugin_OnTakeDamage00)) {
+ tolua_pushusertype(lua_state, (void*)a_Pawn, "cPawn");
+ tolua_pushusertype(lua_state, (void*)a_TakeDamageInfo, "TakeDamageInfo");
+ ToluaBase::dbcall(lua_state, 3, 0);
+ } else {
+ return ( void ) cPlugin_NewLua:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ };
+ };
+ bool OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
+ if (push_method("OnKilled", tolua_AllToLua_cPlugin_OnKilled00)) {
+ tolua_pushusertype(lua_state, (void*)a_Killed, "cPawn");
+ tolua_pushusertype(lua_state, (void*)a_Killer, "cEntity");
+ ToluaBase::dbcall(lua_state, 3, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnKilled(a_Killed,a_Killer);
+ };
+ };
+ void OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
+ if (push_method("OnChunkGenerated", tolua_AllToLua_cPlugin_OnChunkGenerated00)) {
+ tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
+ ToluaBase::dbcall(lua_state, 4, 0);
+ } else {
+ return ( void ) cPlugin_NewLua:: OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
+ };
+ };
+ bool OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
+ if (push_method("OnChunkGenerating", tolua_AllToLua_cPlugin_OnChunkGenerating00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkX);
+ tolua_pushnumber(lua_state, (lua_Number)a_ChunkZ);
+ tolua_pushusertype(lua_state, (void*)a_pLuaChunk, "cLuaChunk");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
+ };
+ };
+ bool OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ if (push_method("OnPreCrafting", tolua_AllToLua_cPlugin_OnPreCrafting00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
+ tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnPreCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ };
+ bool OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ if (push_method("OnCraftingNoRecipe", tolua_AllToLua_cPlugin_OnCraftingNoRecipe00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
+ tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
+ };
+ };
+ bool OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ if (push_method("OnPostCrafting", tolua_AllToLua_cPlugin_OnPostCrafting00)) {
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)a_Grid, "const cCraftingGrid");
+ tolua_pushusertype(lua_state, (void*)a_Recipe, "cCraftingRecipe");
+ ToluaBase::dbcall(lua_state, 4, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnPostCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ };
+ bool OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
+ if (push_method("OnBlockToPickup", tolua_AllToLua_cPlugin_OnBlockToPickup00)) {
+ void* tolua_obj0 = (void*)new BLOCKTYPE(a_BlockType);
+ tolua_pushusertype_and_takeownership(lua_state, tolua_obj0, "BLOCKTYPE");
+ void* tolua_obj1 = (void*)new NIBBLETYPE(a_BlockMeta);
+ tolua_pushusertype_and_takeownership(lua_state, tolua_obj1, "NIBBLETYPE");
+ tolua_pushusertype(lua_state, (void*)a_Player, "const cPlayer");
+ tolua_pushusertype(lua_state, (void*)&a_EquippedItem, "const cItem");
+ tolua_pushusertype(lua_state, (void*)&a_Pickups, "cItems");
+ ToluaBase::dbcall(lua_state, 6, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPlugin_NewLua:: OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
+ };
+ };
+
+ void cPlugin_NewLua__OnDisable( void ) {
+ return ( void )cPlugin_NewLua::OnDisable();
+ };
+ bool cPlugin_NewLua__Initialize( void ) {
+ return ( bool )cPlugin_NewLua::Initialize();
+ };
+ void cPlugin_NewLua__Tick( float a_Dt) {
+ return ( void )cPlugin_NewLua::Tick(a_Dt);
+ };
+ bool cPlugin_NewLua__OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player) {
+ return ( bool )cPlugin_NewLua::OnCollectItem(a_Pickup,a_Player);
+ };
+ bool cPlugin_NewLua__OnDisconnect( const AString& a_Reason, cPlayer* a_Player) {
+ return ( bool )cPlugin_NewLua::OnDisconnect(a_Reason,a_Player);
+ };
+ bool cPlugin_NewLua__OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player) {
+ return ( bool )cPlugin_NewLua::OnBlockPlace(a_PacketData,a_Player);
+ };
+ bool cPlugin_NewLua__OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem) {
+ return ( bool )cPlugin_NewLua::OnBlockDig(a_PacketData,a_Player,a_PickupItem);
+ };
+ bool cPlugin_NewLua__OnChat( const char* a_Chat, cPlayer* a_Player) {
+ return ( bool )cPlugin_NewLua::OnChat(a_Chat,a_Player);
+ };
+ bool cPlugin_NewLua__OnLogin( cPacket_Login* a_PacketData) {
+ return ( bool )cPlugin_NewLua::OnLogin(a_PacketData);
+ };
+ void cPlugin_NewLua__OnPlayerSpawn( cPlayer* a_Player) {
+ return ( void )cPlugin_NewLua::OnPlayerSpawn(a_Player);
+ };
+ bool cPlugin_NewLua__OnPlayerJoin( cPlayer* a_Player) {
+ return ( bool )cPlugin_NewLua::OnPlayerJoin(a_Player);
+ };
+ void cPlugin_NewLua__OnPlayerMove( cPlayer* a_Player) {
+ return ( void )cPlugin_NewLua::OnPlayerMove(a_Player);
+ };
+ void cPlugin_NewLua__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
+ return ( void )cPlugin_NewLua::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
+ };
+ bool cPlugin_NewLua__OnKilled( cPawn* a_Killed, cEntity* a_Killer) {
+ return ( bool )cPlugin_NewLua::OnKilled(a_Killed,a_Killer);
+ };
+ void cPlugin_NewLua__OnChunkGenerated( cWorld* a_World, int a_ChunkX, int a_ChunkZ) {
+ return ( void )cPlugin_NewLua::OnChunkGenerated(a_World,a_ChunkX,a_ChunkZ);
+ };
+ bool cPlugin_NewLua__OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk* a_pLuaChunk) {
+ return ( bool )cPlugin_NewLua::OnChunkGenerating(a_ChunkX,a_ChunkZ,a_pLuaChunk);
+ };
+ bool cPlugin_NewLua__OnPreCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ return ( bool )cPlugin_NewLua::OnPreCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ bool cPlugin_NewLua__OnCraftingNoRecipe( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ return ( bool )cPlugin_NewLua::OnCraftingNoRecipe(a_Player,a_Grid,a_Recipe);
+ };
+ bool cPlugin_NewLua__OnPostCrafting( const cPlayer* a_Player, const cCraftingGrid* a_Grid, cCraftingRecipe* a_Recipe) {
+ return ( bool )cPlugin_NewLua::OnPostCrafting(a_Player,a_Grid,a_Recipe);
+ };
+ bool cPlugin_NewLua__OnBlockToPickup( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer* a_Player, const cItem& a_EquippedItem, cItems& a_Pickups) {
+ return ( bool )cPlugin_NewLua::OnBlockToPickup(a_BlockType,a_BlockMeta,a_Player,a_EquippedItem,a_Pickups);
+ };
+};
+
+/* method: tolua__set_instance of class Lua__cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_tolua__set_instance00
+static int tolua_AllToLua_Lua__cPlugin_NewLua_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin_NewLua__OnDisable of class Lua__cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__OnDisable00
+static int tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__OnDisable00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin_NewLua__OnDisable'", NULL);
+#endif
+ {
+ self->cPlugin_NewLua__OnDisable();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin_NewLua__OnDisable'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin_NewLua__Initialize of class Lua__cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Initialize00
+static int tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin_NewLua__Initialize'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPlugin_NewLua__Initialize();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin_NewLua__Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPlugin_NewLua__Tick of class Lua__cPlugin_NewLua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Tick00
+static int tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Tick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPlugin_NewLua",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPlugin_NewLua* self = (Lua__cPlugin_NewLua*) tolua_tousertype(tolua_S,1,0);
+ float a_Dt = ((float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin_NewLua__Tick'", NULL);
+#endif
+ {
+ self->cPlugin_NewLua__Tick(a_Dt);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPlugin_NewLua__Tick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFileName of class cPlugin_Lua */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlugin_Lua_GetFileName00
+static int tolua_AllToLua_cPlugin_Lua_GetFileName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPlugin_Lua",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPlugin_Lua* self = (cPlugin_Lua*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFileName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->GetFileName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFileName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetServer of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_GetServer00
+static int tolua_AllToLua_cServer_GetServer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cServer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cServer* tolua_ret = (cServer*) cServer::GetServer();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ServerCommand of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_ServerCommand00
+static int tolua_AllToLua_cServer_ServerCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Cmd = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ServerCommand'", NULL);
+#endif
+ {
+ self->ServerCommand(a_Cmd);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ServerCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendMessage of class cServer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cServer_SendMessage00
+static int tolua_AllToLua_cServer_SendMessage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,3,"cPlayer",1,&tolua_err) ||
+ !tolua_isboolean(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
+ bool a_bExclude = ((bool) tolua_toboolean(tolua_S,4,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
+#endif
+ {
+ self->SendMessage(a_Message,a_Player,a_bExclude);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTime of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetTime00
+static int tolua_AllToLua_cWorld_GetTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ float tolua_ret = (float) cWorld::GetTime();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGameMode of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGameMode00
+static int tolua_AllToLua_cWorld_GetGameMode00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
+#endif
+ {
+ eGameMode tolua_ret = (eGameMode) self->GetGameMode();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGameMode'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetWorldTime of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWorldTime00
+static int tolua_AllToLua_cWorld_SetWorldTime00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ long long a_WorldTime = ((long long) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWorldTime'", NULL);
+#endif
+ {
+ self->SetWorldTime(a_WorldTime);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetWorldTime'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetHeight00
+static int tolua_AllToLua_cWorld_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight(a_X,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: UnloadUnusedChunks of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UnloadUnusedChunks00
+static int tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UnloadUnusedChunks'", NULL);
+#endif
+ {
+ self->UnloadUnusedChunks();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'UnloadUnusedChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxPlayers of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxPlayers00
+static int tolua_AllToLua_cWorld_GetMaxPlayers00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxPlayers'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->GetMaxPlayers();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxPlayers'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetMaxPlayers of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetMaxPlayers00
+static int tolua_AllToLua_cWorld_SetMaxPlayers00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int iMax = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetMaxPlayers'", NULL);
+#endif
+ {
+ self->SetMaxPlayers(iMax);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetMaxPlayers'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumPlayers of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumPlayers00
+static int tolua_AllToLua_cWorld_GetNumPlayers00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumPlayers'", NULL);
+#endif
+ {
+ unsigned int tolua_ret = (unsigned int) self->GetNumPlayers();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumPlayers'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPlayer of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetPlayer00
+static int tolua_AllToLua_cWorld_GetPlayer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const char* a_PlayerName = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPlayer'", NULL);
+#endif
+ {
+ cPlayer* tolua_ret = (cPlayer*) self->GetPlayer(a_PlayerName);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPlayer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPlayer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: UpdateSign of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_UpdateSign00
+static int tolua_AllToLua_cWorld_UpdateSign00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,5,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,6,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ const AString a_Line1 = ((const AString) tolua_tocppstring(tolua_S,5,0));
+ const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,6,0));
+ const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,7,0));
+ const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,8,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UpdateSign'", NULL);
+#endif
+ {
+ self->UpdateSign(a_X,a_Y,a_Z,a_Line1,a_Line2,a_Line3,a_Line4);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line1);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line2);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line3);
+ tolua_pushcppstring(tolua_S,(const char*)a_Line4);
+ }
+ }
+ return 4;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'UpdateSign'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RegenerateChunk of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_RegenerateChunk00
+static int tolua_AllToLua_cWorld_RegenerateChunk00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RegenerateChunk'", NULL);
+#endif
+ {
+ self->RegenerateChunk(a_ChunkX,a_ChunkZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RegenerateChunk'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GenerateChunk of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GenerateChunk00
+static int tolua_AllToLua_cWorld_GenerateChunk00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_ChunkX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_ChunkZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GenerateChunk'", NULL);
+#endif
+ {
+ self->GenerateChunk(a_ChunkX,a_ChunkZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GenerateChunk'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlock00
+static int tolua_AllToLua_cWorld_SetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
+ char a_BlockMeta = ((char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
+#endif
+ {
+ self->SetBlock(a_X,a_Y,a_Z,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FastSetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_FastSetBlock00
+static int tolua_AllToLua_cWorld_FastSetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
+ char a_BlockMeta = ((char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FastSetBlock'", NULL);
+#endif
+ {
+ self->FastSetBlock(a_X,a_Y,a_Z,a_BlockType,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FastSetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock00
+static int tolua_AllToLua_cWorld_GetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlock(a_X,a_Y,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlock01
+static int tolua_AllToLua_cWorld_GetBlock01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlock(*a_Pos);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_GetBlock00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta00
+static int tolua_AllToLua_cWorld_GetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlockMeta(a_X,a_Y,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockMeta01
+static int tolua_AllToLua_cWorld_GetBlockMeta01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlockMeta(*a_Pos);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_GetBlockMeta00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta00
+static int tolua_AllToLua_cWorld_SetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_MetaData = ((char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
+#endif
+ {
+ self->SetBlockMeta(a_X,a_Y,a_Z,a_MetaData);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlockMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetBlockMeta01
+static int tolua_AllToLua_cWorld_SetBlockMeta01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* a_Pos = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ char a_MetaData = ((char) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlockMeta'", NULL);
+#endif
+ {
+ self->SetBlockMeta(*a_Pos,a_MetaData);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cWorld_SetBlockMeta00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockSkyLight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockSkyLight00
+static int tolua_AllToLua_cWorld_GetBlockSkyLight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockSkyLight'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlockSkyLight(a_X,a_Y,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockSkyLight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockTypeMeta of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockTypeMeta00
+static int tolua_AllToLua_cWorld_GetBlockTypeMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockTypeMeta'", NULL);
+#endif
+ {
+ self->GetBlockTypeMeta(a_BlockX,a_BlockY,a_BlockZ,a_BlockType,a_BlockMeta);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockType);
+ tolua_pushnumber(tolua_S,(lua_Number)a_BlockMeta);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockTypeMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DigBlock of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_DigBlock00
+static int tolua_AllToLua_cWorld_DigBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DigBlock'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DigBlock(a_X,a_Y,a_Z);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DigBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendBlockTo of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SendBlockTo00
+static int tolua_AllToLua_cWorld_SendBlockTo00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,5,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendBlockTo'", NULL);
+#endif
+ {
+ self->SendBlockTo(a_X,a_Y,a_Z,a_Player);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendBlockTo'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnX of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnX00
+static int tolua_AllToLua_cWorld_GetSpawnX00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnX'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetSpawnX();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnX'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnY of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnY00
+static int tolua_AllToLua_cWorld_GetSpawnY00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnY'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetSpawnY();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnY'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSpawnZ of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetSpawnZ00
+static int tolua_AllToLua_cWorld_GetSpawnZ00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSpawnZ'", NULL);
+#endif
+ {
+ const double tolua_ret = (const double) self->GetSpawnZ();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSpawnZ'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockEntity of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBlockEntity00
+static int tolua_AllToLua_cWorld_GetBlockEntity00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockEntity'", NULL);
+#endif
+ {
+ OBSOLETE cBlockEntity* tolua_ret = (OBSOLETE cBlockEntity*) self->GetBlockEntity(a_X,a_Y,a_Z);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cBlockEntity");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockEntity'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowTree of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTree00
+static int tolua_AllToLua_cWorld_GrowTree00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTree'", NULL);
+#endif
+ {
+ self->GrowTree(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowTree'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowTreeFromSapling of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeFromSapling00
+static int tolua_AllToLua_cWorld_GrowTreeFromSapling00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_SaplingMeta = ((char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeFromSapling'", NULL);
+#endif
+ {
+ self->GrowTreeFromSapling(a_BlockX,a_BlockY,a_BlockZ,a_SaplingMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowTreeFromSapling'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowTreeByBiome of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowTreeByBiome00
+static int tolua_AllToLua_cWorld_GrowTreeByBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowTreeByBiome'", NULL);
+#endif
+ {
+ self->GrowTreeByBiome(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowTreeByBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowPlant of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowPlant00
+static int tolua_AllToLua_cWorld_GrowPlant00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,5,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ bool a_IsByBonemeal = ((bool) tolua_toboolean(tolua_S,5,false));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowPlant'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->GrowPlant(a_BlockX,a_BlockY,a_BlockZ,a_IsByBonemeal);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowPlant'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GrowMelonPumpkin of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GrowMelonPumpkin00
+static int tolua_AllToLua_cWorld_GrowMelonPumpkin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_BlockType = ((char) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GrowMelonPumpkin'", NULL);
+#endif
+ {
+ self->GrowMelonPumpkin(a_BlockX,a_BlockY,a_BlockZ,a_BlockType);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GrowMelonPumpkin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBiomeAt of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetBiomeAt00
+static int tolua_AllToLua_cWorld_GetBiomeAt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiomeAt'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetBiomeAt(a_BlockX,a_BlockZ);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBiomeAt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetName00
+static int tolua_AllToLua_cWorld_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SaveAllChunks of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SaveAllChunks00
+static int tolua_AllToLua_cWorld_SaveAllChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SaveAllChunks'", NULL);
+#endif
+ {
+ self->SaveAllChunks();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SaveAllChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetNumChunks of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetNumChunks00
+static int tolua_AllToLua_cWorld_GetNumChunks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetNumChunks'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetNumChunks();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetNumChunks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGeneratorQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetGeneratorQueueLength00
+static int tolua_AllToLua_cWorld_GetGeneratorQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGeneratorQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetGeneratorQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGeneratorQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetLightingQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetLightingQueueLength00
+static int tolua_AllToLua_cWorld_GetLightingQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetLightingQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetLightingQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetLightingQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetStorageLoadQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageLoadQueueLength00
+static int tolua_AllToLua_cWorld_GetStorageLoadQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageLoadQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetStorageLoadQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetStorageLoadQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetStorageSaveQueueLength of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetStorageSaveQueueLength00
+static int tolua_AllToLua_cWorld_GetStorageSaveQueueLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetStorageSaveQueueLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetStorageSaveQueueLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetStorageSaveQueueLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CastThunderbolt of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_CastThunderbolt00
+static int tolua_AllToLua_cWorld_CastThunderbolt00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CastThunderbolt'", NULL);
+#endif
+ {
+ self->CastThunderbolt(a_X,a_Y,a_Z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CastThunderbolt'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetWeather of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetWeather00
+static int tolua_AllToLua_cWorld_SetWeather00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ eWeather a_Weather = ((eWeather) (int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetWeather'", NULL);
+#endif
+ {
+ self->SetWeather(a_Weather);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetWeather'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ChangeWeather of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_ChangeWeather00
+static int tolua_AllToLua_cWorld_ChangeWeather00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ChangeWeather'", NULL);
+#endif
+ {
+ self->ChangeWeather();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ChangeWeather'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWeather of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetWeather00
+static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWeather'", NULL);
+#endif
+ {
+ eWeather tolua_ret = (eWeather) self->GetWeather();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWeather'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetNextBlockTick of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00
+static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWorld",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+ int a_BlockX = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_BlockY = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BlockZ = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetNextBlockTick'", NULL);
+#endif
+ {
+ self->SetNextBlockTick(a_BlockX,a_BlockY,a_BlockZ);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetNextBlockTick'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxSugarcaneHeight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00
+static int tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxSugarcaneHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxSugarcaneHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxSugarcaneHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxCactusHeight of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_GetMaxCactusHeight00
+static int tolua_AllToLua_cWorld_GetMaxCactusHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxCactusHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxCactusHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxCactusHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_Clear00
+static int tolua_AllToLua_cInventory_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_AddItem00
+static int tolua_AllToLua_cInventory_AddItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->AddItem(*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: RemoveItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_RemoveItem00
+static int tolua_AllToLua_cInventory_RemoveItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'RemoveItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->RemoveItem(*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'RemoveItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetSlot00
+static int tolua_AllToLua_cInventory_GetSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetSlot'", NULL);
+#endif
+ {
+ cItem* tolua_ret = (cItem*) self->GetSlot(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFromHotBar of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetFromHotBar00
+static int tolua_AllToLua_cInventory_GetFromHotBar00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFromHotBar'", NULL);
+#endif
+ {
+ cItem* tolua_ret = (cItem*) self->GetFromHotBar(a_SlotNum);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFromHotBar'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedItem of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedItem00
+static int tolua_AllToLua_cInventory_GetEquippedItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedItem'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetEquippedItem();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetEquippedSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SetEquippedSlot00
+static int tolua_AllToLua_cInventory_SetEquippedSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetEquippedSlot'", NULL);
+#endif
+ {
+ self->SetEquippedSlot(a_SlotNum);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetEquippedSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetEquippedSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_GetEquippedSlot00
+static int tolua_AllToLua_cInventory_GetEquippedSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetEquippedSlot'", NULL);
+#endif
+ {
+ short tolua_ret = (short) self->GetEquippedSlot();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetEquippedSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendSlot of class cInventory */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cInventory_SendSlot00
+static int tolua_AllToLua_cInventory_SendSlot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cInventory",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cInventory* self = (cInventory*) tolua_tousertype(tolua_S,1,0);
+ int a_SlotNum = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendSlot'", NULL);
+#endif
+ {
+ self->SendSlot(a_SlotNum);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendSlot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00
+static int tolua_AllToLua_cItem_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemID,a_ItemCount,a_ItemHealth));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_new00_local
+static int tolua_AllToLua_cItem_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID a_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,E_ITEM_EMPTY));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
+ {
+ cItem* tolua_ret = (cItem*) Mtolua_new((cItem)(a_ItemID,a_ItemCount,a_ItemHealth));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Empty of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Empty00
+static int tolua_AllToLua_cItem_Empty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Empty'", NULL);
+#endif
+ {
+ self->Empty();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Empty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Clear00
+static int tolua_AllToLua_cItem_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsEmpty of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEmpty00
+static int tolua_AllToLua_cItem_IsEmpty00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsEmpty'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsEmpty();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsEmpty'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_Equals00
+static int tolua_AllToLua_cItem_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+ cItem* a_Item = ((cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*a_Item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetMaxDuration of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxDuration00
+static int tolua_AllToLua_cItem_GetMaxDuration00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxDuration'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetMaxDuration();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxDuration'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: DamageItem of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_DamageItem00
+static int tolua_AllToLua_cItem_DamageItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'DamageItem'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->DamageItem();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'DamageItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasDuration of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_HasDuration00
+static int tolua_AllToLua_cItem_HasDuration00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasDuration'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasDuration();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasDuration'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetJson of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetJson00
+static int tolua_AllToLua_cItem_GetJson00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Json::Value",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+ Json::Value* a_OutValue = ((Json::Value*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetJson'", NULL);
+#endif
+ {
+ self->GetJson(*a_OutValue);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetJson'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FromJson of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_FromJson00
+static int tolua_AllToLua_cItem_FromJson00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cItem",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Json::Value",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+ const Json::Value* a_Value = ((const Json::Value*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FromJson'", NULL);
+#endif
+ {
+ self->FromJson(*a_Value);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FromJson'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsEnchantable of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_IsEnchantable00
+static int tolua_AllToLua_cItem_IsEnchantable00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cItem",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ ENUM_ITEM_ID item = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
+ {
+ bool tolua_ret = (bool) cItem::IsEnchantable(item);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsEnchantable'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemID of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemID
+static int tolua_get_cItem_m_ItemID(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemID'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemID);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemID of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemID
+static int tolua_set_cItem_m_ItemID(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemID'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemID = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemCount of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemCount
+static int tolua_get_cItem_m_ItemCount(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemCount);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemCount of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemCount
+static int tolua_set_cItem_m_ItemCount(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemCount'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemCount = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemHealth of class cItem */
+#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemHealth
+static int tolua_get_cItem_m_ItemHealth(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemHealth'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemHealth);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemHealth of class cItem */
+#ifndef TOLUA_DISABLE_tolua_set_cItem_m_ItemHealth
+static int tolua_set_cItem_m_ItemHealth(lua_State* tolua_S)
+{
+ cItem* self = (cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemHealth'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemHealth = ((short) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Name of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Name
+static int tolua_get_HTTPFormData_Name(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Name);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Name of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Name
+static int tolua_set_HTTPFormData_Name(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Name'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Name = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Value of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Value
+static int tolua_get_HTTPFormData_Value(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Value);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Value of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Value
+static int tolua_set_HTTPFormData_Value(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Value'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Value = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Type of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPFormData_Type
+static int tolua_get_HTTPFormData_Type(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Type);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Type of class HTTPFormData */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPFormData_Type
+static int tolua_set_HTTPFormData_Type(lua_State* tolua_S)
+{
+ HTTPFormData* self = (HTTPFormData*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Type'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Type = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Method of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Method
+static int tolua_get_HTTPRequest_Method(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Method);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Method of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Method
+static int tolua_set_HTTPRequest_Method(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Method'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Method = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Path of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Path
+static int tolua_get_HTTPRequest_Path(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Path);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Path of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Path
+static int tolua_set_HTTPRequest_Path(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Path'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Path = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: Username of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_get_HTTPRequest_Username
+static int tolua_get_HTTPRequest_Username(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->Username);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: Username of class HTTPRequest */
+#ifndef TOLUA_DISABLE_tolua_set_HTTPRequest_Username
+static int tolua_set_HTTPRequest_Username(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'Username'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->Username = ((std::string) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_delete00
+static int tolua_AllToLua_cWebPlugin_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_SetName00
+static int tolua_AllToLua_cWebPlugin_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_GetName00
+static int tolua_AllToLua_cWebPlugin_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HandleRequest of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_HandleRequest00
+static int tolua_AllToLua_cWebPlugin_HandleRequest00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"HTTPRequest",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ HTTPRequest* a_Request = ((HTTPRequest*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HandleRequest'", NULL);
+#endif
+ {
+ std::string tolua_ret = (std::string) self->HandleRequest(a_Request);
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HandleRequest'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Initialize of class cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWebPlugin_Initialize00
+static int tolua_AllToLua_cWebPlugin_Initialize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Initialize'", NULL);
+#endif
+ {
+ self->Initialize();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Initialize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cWebPlugin : public cWebPlugin, public ToluaBase {
+public:
+ std::string HandleRequest( HTTPRequest* a_Request) {
+ if (push_method("HandleRequest", tolua_AllToLua_cWebPlugin_HandleRequest00)) {
+ tolua_pushusertype(lua_state, (void*)a_Request, "HTTPRequest");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ std::string tolua_ret = ( std::string )tolua_tocppstring(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cWebPlugin::HandleRequest not implemented.");
+ else {
+ LOG("pure-virtual method cWebPlugin::HandleRequest called with no lua_state. Aborting");
+ ::abort();
+ };
+ return "";
+ };
+ };
+ void Initialize( void ) {
+ if (push_method("Initialize", tolua_AllToLua_cWebPlugin_Initialize00)) {
+ ToluaBase::dbcall(lua_state, 1, 0);
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cWebPlugin::Initialize not implemented.");
+ else {
+ LOG("pure-virtual method cWebPlugin::Initialize called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( void )0;
+ };
+ };
+
+ Lua__cWebPlugin( lua_State* L): cWebPlugin(L){};
+};
+
+/* method: tolua__set_instance of class Lua__cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_tolua__set_instance00
+static int tolua_AllToLua_Lua__cWebPlugin_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cWebPlugin* self = (Lua__cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_new00
+static int tolua_AllToLua_Lua__cWebPlugin_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ lua_State* L = tolua_S;
+ {
+ Lua__cWebPlugin* tolua_ret = (Lua__cWebPlugin*) Mtolua_new((Lua__cWebPlugin)(L));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cWebPlugin");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_new00_local
+static int tolua_AllToLua_Lua__cWebPlugin_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ lua_State* L = tolua_S;
+ {
+ Lua__cWebPlugin* tolua_ret = (Lua__cWebPlugin*) Mtolua_new((Lua__cWebPlugin)(L));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cWebPlugin");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class Lua__cWebPlugin */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cWebPlugin_delete00
+static int tolua_AllToLua_Lua__cWebPlugin_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cWebPlugin",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cWebPlugin* self = (Lua__cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_Lua__cWebPlugin (lua_State* tolua_S)
+{
+ Lua__cWebPlugin* self = (Lua__cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ delete self;
+ return 0;
+}
+#endif
+
+/* method: new of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00
+static int tolua_AllToLua_cPickup_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
+ float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
+ float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
+ {
+ cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new00_local
+static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"const cItem",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
+ float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
+ float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
+ {
+ cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new01
+static int tolua_AllToLua_cPickup_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
+ {
+ cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PickupSpawnPacket));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cPickup_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new01_local
+static int tolua_AllToLua_cPickup_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
+ {
+ cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PickupSpawnPacket));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cPickup_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_delete00
+static int tolua_AllToLua_cPickup_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_GetItem00
+static int tolua_AllToLua_cPickup_GetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ cItem* tolua_ret = (cItem*) self->GetItem();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CollectedBy of class cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_CollectedBy00
+static int tolua_AllToLua_cPickup_CollectedBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cPickup* self = (cPickup*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CollectedBy'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->CollectedBy(a_Dest);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CollectedBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cPickup : public cPickup, public ToluaBase {
+public:
+ bool CollectedBy( cPlayer* a_Dest) {
+ if (push_method("CollectedBy", tolua_AllToLua_cPickup_CollectedBy00)) {
+ tolua_pushusertype(lua_state, (void*)a_Dest, "cPlayer");
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPickup:: CollectedBy(a_Dest);
+ };
+ };
+ void Initialize( cWorld* a_World) {
+ if (push_method("Initialize", tolua_AllToLua_cEntity_Initialize00)) {
+ tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ return ( void ) cPickup:: Initialize(a_World);
+ };
+ };
+ unsigned int GetEntityType( void ) {
+ if (push_method("GetEntityType", tolua_AllToLua_cEntity_GetEntityType00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ unsigned int tolua_ret = (unsigned int )tolua_tonumber(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return (unsigned int ) cPickup:: GetEntityType();
+ };
+ };
+ bool IsA( const char* a_EntityType) {
+ if (push_method("IsA", tolua_AllToLua_cEntity_IsA00)) {
+ tolua_pushstring(lua_state, (const char*)a_EntityType);
+ ToluaBase::dbcall(lua_state, 2, 1);
+ bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( bool ) cPickup:: IsA(a_EntityType);
+ };
+ };
+ const char* GetClass( void ) {
+ if (push_method("GetClass", tolua_AllToLua_cEntity_GetClass00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ const char* tolua_ret = ( const char* )tolua_tostring(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( const char* ) cPickup:: GetClass();
+ };
+ };
+ void Tick( float a_Dt) {
+ if (push_method("Tick", tolua_AllToLua_cEntity_Tick00)) {
+ tolua_pushnumber(lua_state, (lua_Number)a_Dt);
+ ToluaBase::dbcall(lua_state, 2, 0);
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cPickup::Tick not implemented.");
+ else {
+ LOG("pure-virtual method cPickup::Tick called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( void )0;
+ };
+ };
+
+ bool cPickup__CollectedBy( cPlayer* a_Dest) {
+ return ( bool )cPickup::CollectedBy(a_Dest);
+ };
+ void cPickup__Initialize( cWorld* a_World) {
+ return ( void )cPickup::Initialize(a_World);
+ };
+ unsigned int cPickup__GetEntityType( void ) {
+ return (unsigned int )cPickup::GetEntityType();
+ };
+ bool cPickup__IsA( const char* a_EntityType) {
+ return ( bool )cPickup::IsA(a_EntityType);
+ };
+ const char* cPickup__GetClass( void ) {
+ return ( const char* )cPickup::GetClass();
+ };
+ Lua__cPickup( int a_X, int a_Y, int a_Z, const cItem& a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f): cPickup(a_X,a_Y,a_Z,a_Item,a_SpeedX,a_SpeedY,a_SpeedZ){};
+ Lua__cPickup( cPacket_PickupSpawn* a_PickupSpawnPacket): cPickup(a_PickupSpawnPacket){};
+};
+
+/* method: tolua__set_instance of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_tolua__set_instance00
+static int tolua_AllToLua_Lua__cPickup_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPickup__CollectedBy of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_cPickup__CollectedBy00
+static int tolua_AllToLua_Lua__cPickup_cPickup__CollectedBy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPlayer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* a_Dest = ((cPlayer*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPickup__CollectedBy'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->cPickup__CollectedBy(a_Dest);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPickup__CollectedBy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new00
+static int tolua_AllToLua_Lua__cPickup_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"cItem",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
+ float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
+ float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
+ {
+ Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new00_local
+static int tolua_AllToLua_Lua__cPickup_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,5,&tolua_err) || !tolua_isusertype(tolua_S,5,"cItem",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,6,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,7,1,&tolua_err) ||
+ !tolua_isnumber(tolua_S,8,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,9,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,5,0));
+ float a_SpeedX = ((float) tolua_tonumber(tolua_S,6,0.f));
+ float a_SpeedY = ((float) tolua_tonumber(tolua_S,7,0.f));
+ float a_SpeedZ = ((float) tolua_tonumber(tolua_S,8,0.f));
+ {
+ Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_X,a_Y,a_Z,*a_Item,a_SpeedX,a_SpeedY,a_SpeedZ));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new01
+static int tolua_AllToLua_Lua__cPickup_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
+ {
+ Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_PickupSpawnPacket));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Lua__cPickup_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new01_local
+static int tolua_AllToLua_Lua__cPickup_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
+ {
+ Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_PickupSpawnPacket));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Lua__cPickup_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class Lua__cPickup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_delete00
+static int tolua_AllToLua_Lua__cPickup_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_Lua__cPickup (lua_State* tolua_S)
+{
+ Lua__cPickup* self = (Lua__cPickup*) tolua_tousertype(tolua_S,1,0);
+ delete self;
+ return 0;
+}
+#endif
+
+/* method: Get of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_Get00
+static int tolua_AllToLua_cRoot_Get00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cRoot* tolua_ret = (cRoot*) cRoot::Get();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cRoot");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetServer of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetServer00
+static int tolua_AllToLua_cRoot_GetServer00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetServer'", NULL);
+#endif
+ {
+ cServer* tolua_ret = (cServer*) self->GetServer();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cServer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetServer'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetDefaultWorld of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetDefaultWorld00
+static int tolua_AllToLua_cRoot_GetDefaultWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetDefaultWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetDefaultWorld();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetDefaultWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWorld of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWorld00
+static int tolua_AllToLua_cRoot_GetWorld00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+ const AString a_WorldName = ((const AString) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWorld'", NULL);
+#endif
+ {
+ cWorld* tolua_ret = (cWorld*) self->GetWorld(a_WorldName);
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWorld");
+ tolua_pushcppstring(tolua_S,(const char*)a_WorldName);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWorld'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetGroupManager of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetGroupManager00
+static int tolua_AllToLua_cRoot_GetGroupManager00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGroupManager'", NULL);
+#endif
+ {
+ cGroupManager* tolua_ret = (cGroupManager*) self->GetGroupManager();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cGroupManager");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetGroupManager'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetCraftingRecipes of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetCraftingRecipes00
+static int tolua_AllToLua_cRoot_GetCraftingRecipes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetCraftingRecipes'", NULL);
+#endif
+ {
+ cCraftingRecipes* tolua_ret = (cCraftingRecipes*) self->GetCraftingRecipes();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingRecipes");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetCraftingRecipes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetFurnaceRecipe of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetFurnaceRecipe00
+static int tolua_AllToLua_cRoot_GetFurnaceRecipe00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetFurnaceRecipe'", NULL);
+#endif
+ {
+ cFurnaceRecipe* tolua_ret = (cFurnaceRecipe*) self->GetFurnaceRecipe();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cFurnaceRecipe");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetFurnaceRecipe'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWebAdmin of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetWebAdmin00
+static int tolua_AllToLua_cRoot_GetWebAdmin00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWebAdmin'", NULL);
+#endif
+ {
+ cWebAdmin* tolua_ret = (cWebAdmin*) self->GetWebAdmin();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cWebAdmin");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWebAdmin'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetPluginManager of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetPluginManager00
+static int tolua_AllToLua_cRoot_GetPluginManager00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPluginManager'", NULL);
+#endif
+ {
+ cPluginManager* tolua_ret = (cPluginManager*) self->GetPluginManager();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPluginManager");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetPluginManager'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ServerCommand of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_ServerCommand00
+static int tolua_AllToLua_cRoot_ServerCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Cmd = ((const char*) tolua_tostring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ServerCommand'", NULL);
+#endif
+ {
+ self->ServerCommand(a_Cmd);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ServerCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetTotalChunkCount of class cRoot */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cRoot_GetTotalChunkCount00
+static int tolua_AllToLua_cRoot_GetTotalChunkCount00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cRoot",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cRoot* self = (cRoot*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetTotalChunkCount'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetTotalChunkCount();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetTotalChunkCount'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_delete00
+static int tolua_AllToLua_cTCPLink_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Connect of class cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_Connect00
+static int tolua_AllToLua_cTCPLink_Connect00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
+ const AString a_Address = ((const AString) tolua_tocppstring(tolua_S,2,0));
+ unsigned int a_Port = ((unsigned int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Connect'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Connect(a_Address,a_Port);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ tolua_pushcppstring(tolua_S,(const char*)a_Address);
+ }
+ }
+ return 2;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Connect'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Send of class cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_Send00
+static int tolua_AllToLua_cTCPLink_Send00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Data = ((const char*) tolua_tostring(tolua_S,2,0));
+ unsigned int a_Size = ((unsigned int) tolua_tonumber(tolua_S,3,0));
+ int a_Flags = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Send'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->Send(a_Data,a_Size,a_Flags);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Send'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SendMessage of class cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_SendMessage00
+static int tolua_AllToLua_cTCPLink_SendMessage00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
+ int a_Flags = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->SendMessage(a_Message,a_Flags);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: CloseSocket of class cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTCPLink_CloseSocket00
+static int tolua_AllToLua_cTCPLink_CloseSocket00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTCPLink",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTCPLink* self = (cTCPLink*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'CloseSocket'", NULL);
+#endif
+ {
+ self->CloseSocket();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'CloseSocket'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cTCPLink : public cTCPLink, public ToluaBase {
+public:
+ void ReceivedData( char* a_Data, int a_Size) {
+ if (push_method("ReceivedData", NULL)) {
+ tolua_pushstring(lua_state, (const char*)a_Data);
+ tolua_pushnumber(lua_state, (lua_Number)a_Size);
+ ToluaBase::dbcall(lua_state, 3, 0);
+ } else {
+ if (lua_state)
+ LOG("pure-virtual method cTCPLink::ReceivedData not implemented.");
+ else {
+ LOG("pure-virtual method cTCPLink::ReceivedData called with no lua_state. Aborting");
+ ::abort();
+ };
+ return ( void )0;
+ };
+ };
+
+ Lua__cTCPLink( void ): cTCPLink(){};
+};
+
+/* method: tolua__set_instance of class Lua__cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_tolua__set_instance00
+static int tolua_AllToLua_Lua__cTCPLink_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cTCPLink* self = (Lua__cTCPLink*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_new00
+static int tolua_AllToLua_Lua__cTCPLink_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ Lua__cTCPLink* tolua_ret = (Lua__cTCPLink*) Mtolua_new((Lua__cTCPLink)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cTCPLink");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_new00_local
+static int tolua_AllToLua_Lua__cTCPLink_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ Lua__cTCPLink* tolua_ret = (Lua__cTCPLink*) Mtolua_new((Lua__cTCPLink)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cTCPLink");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class Lua__cTCPLink */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cTCPLink_delete00
+static int tolua_AllToLua_Lua__cTCPLink_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cTCPLink",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cTCPLink* self = (Lua__cTCPLink*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_Lua__cTCPLink (lua_State* tolua_S)
+{
+ Lua__cTCPLink* self = (Lua__cTCPLink*) tolua_tousertype(tolua_S,1,0);
+ delete self;
+ return 0;
+}
+#endif
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00
+static int tolua_AllToLua_Vector3f_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new00_local
+static int tolua_AllToLua_Vector3f_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01
+static int tolua_AllToLua_Vector3f_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new01_local
+static int tolua_AllToLua_Vector3f_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02
+static int tolua_AllToLua_Vector3f_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new02_local
+static int tolua_AllToLua_Vector3f_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03
+static int tolua_AllToLua_Vector3f_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new03_local
+static int tolua_AllToLua_Vector3f_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04
+static int tolua_AllToLua_Vector3f_new04(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new03(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new04_local
+static int tolua_AllToLua_Vector3f_new04_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new03_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05
+static int tolua_AllToLua_Vector3f_new05(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ float a_x = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_y = ((float) tolua_tonumber(tolua_S,3,0));
+ float a_z = ((float) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new04(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_new05_local
+static int tolua_AllToLua_Vector3f_new05_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ float a_x = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_y = ((float) tolua_tonumber(tolua_S,3,0));
+ float a_z = ((float) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3f* tolua_ret = (Vector3f*) Mtolua_new((Vector3f)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_new04_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Set00
+static int tolua_AllToLua_Vector3f_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+ float a_x = ((float) tolua_tonumber(tolua_S,2,0));
+ float a_y = ((float) tolua_tonumber(tolua_S,3,0));
+ float a_z = ((float) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_x,a_y,a_z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Normalize of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Normalize00
+static int tolua_AllToLua_Vector3f_Normalize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
+#endif
+ {
+ self->Normalize();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy00
+static int tolua_AllToLua_Vector3f_NormalizeCopy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->NormalizeCopy();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_NormalizeCopy01
+static int tolua_AllToLua_Vector3f_NormalizeCopy01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ Vector3f* a_V = ((Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ self->NormalizeCopy(*a_V);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f_NormalizeCopy00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Length of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Length00
+static int tolua_AllToLua_Vector3f_Length00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->Length();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SqrLength of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_SqrLength00
+static int tolua_AllToLua_Vector3f_SqrLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->SqrLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dot of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Dot00
+static int tolua_AllToLua_Vector3f_Dot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_V = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->Dot(*a_V);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Cross of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Cross00
+static int tolua_AllToLua_Vector3f_Cross00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->Cross(*v);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f_Equals00
+static int tolua_AllToLua_Vector3f_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add00
+static int tolua_AllToLua_Vector3f__add00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator+(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__add01
+static int tolua_AllToLua_Vector3f__add01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator+(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f__add00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub00
+static int tolua_AllToLua_Vector3f__sub00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator-(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__sub01
+static int tolua_AllToLua_Vector3f__sub01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator-(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f__sub00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul00
+static int tolua_AllToLua_Vector3f__mul00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const float f = ((const float) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator*(f);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3f__mul01
+static int tolua_AllToLua_Vector3f__mul01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3f",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* self = (const Vector3f*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* v2 = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3f tolua_ret = (Vector3f) self->operator*(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3f)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3f));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3f");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3f__mul00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: x of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3f_x
+static int tolua_get_Vector3f_x(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->x);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: x of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3f_x
+static int tolua_set_Vector3f_x(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->x = ((float) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: y of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3f_y
+static int tolua_get_Vector3f_y(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->y);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: y of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3f_y
+static int tolua_set_Vector3f_y(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->y = ((float) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: z of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3f_z
+static int tolua_get_Vector3f_z(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->z);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: z of class Vector3f */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3f_z
+static int tolua_set_Vector3f_z(lua_State* tolua_S)
+{
+ Vector3f* self = (Vector3f*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->z = ((float) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00
+static int tolua_AllToLua_Vector3d_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new00_local
+static int tolua_AllToLua_Vector3d_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01
+static int tolua_AllToLua_Vector3d_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new01_local
+static int tolua_AllToLua_Vector3d_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3f* v = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02
+static int tolua_AllToLua_Vector3d_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new02_local
+static int tolua_AllToLua_Vector3d_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03
+static int tolua_AllToLua_Vector3d_new03(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ double a_x = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_z = ((double) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new02(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_new03_local
+static int tolua_AllToLua_Vector3d_new03_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ double a_x = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_z = ((double) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3d* tolua_ret = (Vector3d*) Mtolua_new((Vector3d)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_new02_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Set00
+static int tolua_AllToLua_Vector3d_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+ double a_x = ((double) tolua_tonumber(tolua_S,2,0));
+ double a_y = ((double) tolua_tonumber(tolua_S,3,0));
+ double a_z = ((double) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_x,a_y,a_z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Normalize of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Normalize00
+static int tolua_AllToLua_Vector3d_Normalize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Normalize'", NULL);
+#endif
+ {
+ self->Normalize();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Normalize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy00
+static int tolua_AllToLua_Vector3d_NormalizeCopy00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->NormalizeCopy();
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'NormalizeCopy'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: NormalizeCopy of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_NormalizeCopy01
+static int tolua_AllToLua_Vector3d_NormalizeCopy01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+ Vector3d* a_V = ((Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'NormalizeCopy'", NULL);
+#endif
+ {
+ self->NormalizeCopy(*a_V);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d_NormalizeCopy00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Length of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Length00
+static int tolua_AllToLua_Vector3d_Length00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->Length();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SqrLength of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_SqrLength00
+static int tolua_AllToLua_Vector3d_SqrLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->SqrLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dot of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Dot00
+static int tolua_AllToLua_Vector3d_Dot00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_V = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dot'", NULL);
+#endif
+ {
+ double tolua_ret = (double) self->Dot(*a_V);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dot'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Cross of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Cross00
+static int tolua_AllToLua_Vector3d_Cross00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Cross'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->Cross(*v);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Cross'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d_Equals00
+static int tolua_AllToLua_Vector3d_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add00
+static int tolua_AllToLua_Vector3d__add00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator+(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.add'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator+ of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__add01
+static int tolua_AllToLua_Vector3d__add01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator+'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator+(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d__add00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub00
+static int tolua_AllToLua_Vector3d__sub00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator-(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.sub'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator- of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__sub01
+static int tolua_AllToLua_Vector3d__sub01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator-'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator-(v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d__sub00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul00
+static int tolua_AllToLua_Vector3d__mul00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const double f = ((const double) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator*(f);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function '.mul'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: operator* of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3d__mul01
+static int tolua_AllToLua_Vector3d__mul01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3d",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3d* self = (const Vector3d*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v2 = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'operator*'", NULL);
+#endif
+ {
+ Vector3d tolua_ret = (Vector3d) self->operator*(*v2);
+ {
+#ifdef __cplusplus
+ void* tolua_obj = Mtolua_new((Vector3d)(tolua_ret));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#else
+ void* tolua_obj = tolua_copy(tolua_S,(void*)&tolua_ret,sizeof(Vector3d));
+ tolua_pushusertype(tolua_S,tolua_obj,"Vector3d");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+#endif
+ }
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3d__mul00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: x of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_x
+static int tolua_get_Vector3d_x(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->x);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: x of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3d_x
+static int tolua_set_Vector3d_x(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->x = ((double) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: y of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_y
+static int tolua_get_Vector3d_y(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->y);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: y of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3d_y
+static int tolua_set_Vector3d_y(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->y = ((double) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: z of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3d_z
+static int tolua_get_Vector3d_z(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->z);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: z of class Vector3d */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3d_z
+static int tolua_set_Vector3d_z(lua_State* tolua_S)
+{
+ Vector3d* self = (Vector3d*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->z = ((double) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00
+static int tolua_AllToLua_Vector3i_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new00_local
+static int tolua_AllToLua_Vector3i_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(*v));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01
+static int tolua_AllToLua_Vector3i_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new01_local
+static int tolua_AllToLua_Vector3i_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02
+static int tolua_AllToLua_Vector3i_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_x = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_z = ((int) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_new02_local
+static int tolua_AllToLua_Vector3i_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ int a_x = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_z = ((int) tolua_tonumber(tolua_S,4,0));
+ {
+ Vector3i* tolua_ret = (Vector3i*) Mtolua_new((Vector3i)(a_x,a_y,a_z));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Vector3i");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Set00
+static int tolua_AllToLua_Vector3i_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Vector3i",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+ int a_x = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_x,a_y,a_z);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Length of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Length00
+static int tolua_AllToLua_Vector3i_Length00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Length'", NULL);
+#endif
+ {
+ float tolua_ret = (float) self->Length();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Length'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SqrLength of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_SqrLength00
+static int tolua_AllToLua_Vector3i_SqrLength00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SqrLength'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->SqrLength();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SqrLength'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals00
+static int tolua_AllToLua_Vector3i_Equals00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Equals'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Equals of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Vector3i_Equals01
+static int tolua_AllToLua_Vector3i_Equals01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const Vector3i",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* self = (const Vector3i*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Equals'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->Equals(v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_Vector3i_Equals00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: x of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3i_x
+static int tolua_get_Vector3i_x(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->x);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: x of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3i_x
+static int tolua_set_Vector3i_x(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'x'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->x = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: y of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3i_y
+static int tolua_get_Vector3i_y(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->y);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: y of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3i_y
+static int tolua_set_Vector3i_y(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'y'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->y = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: z of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_get_Vector3i_z
+static int tolua_get_Vector3i_z(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->z);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: z of class Vector3i */
+#ifndef TOLUA_DISABLE_tolua_set_Vector3i_z
+static int tolua_set_Vector3i_z(lua_State* tolua_S)
+{
+ Vector3i* self = (Vector3i*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'z'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->z = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00
+static int tolua_AllToLua_cCuboid_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new00_local
+static int tolua_AllToLua_cCuboid_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01
+static int tolua_AllToLua_cCuboid_new01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new01_local
+static int tolua_AllToLua_cCuboid_new01_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCuboid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* a_Cuboid = ((const cCuboid*) tolua_tousertype(tolua_S,2,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_Cuboid));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new00_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02
+static int tolua_AllToLua_cCuboid_new02(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new01(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_new02_local
+static int tolua_AllToLua_cCuboid_new02_local(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const Vector3i* a_p1 = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+ const Vector3i* a_p2 = ((const Vector3i*) tolua_tousertype(tolua_S,3,0));
+ {
+ cCuboid* tolua_ret = (cCuboid*) Mtolua_new((cCuboid)(*a_p1,*a_p2));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCuboid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_new01_local(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: p1 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p1
+static int tolua_get_cCuboid_p1(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->p1,"Vector3i");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: p1 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p1
+static int tolua_set_cCuboid_p1(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p1'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->p1 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: p2 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_get_cCuboid_p2
+static int tolua_get_cCuboid_p2(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->p2,"Vector3i");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: p2 of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_set_cCuboid_p2
+static int tolua_set_cCuboid_p2(lua_State* tolua_S)
+{
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'p2'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3i",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->p2 = *((Vector3i*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Sort of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_Sort00
+static int tolua_AllToLua_cCuboid_Sort00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCuboid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCuboid* self = (cCuboid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Sort'", NULL);
+#endif
+ {
+ self->Sort();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Sort'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside00
+static int tolua_AllToLua_cCuboid_IsInside00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3i",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ const Vector3i* v = ((const Vector3i*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsInside'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsInside of class cCuboid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCuboid_IsInside01
+static int tolua_AllToLua_cCuboid_IsInside01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCuboid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ const cCuboid* self = (const cCuboid*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* v = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsInside'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsInside(*v);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+tolua_lerror:
+ return tolua_AllToLua_cCuboid_IsInside00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cMCLogger */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_new00
+static int tolua_AllToLua_cMCLogger_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cMCLogger",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char* a_File = ((char*) tolua_tostring(tolua_S,2,0));
+ {
+ cMCLogger* tolua_ret = (cMCLogger*) Mtolua_new((cMCLogger)(a_File));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cMCLogger");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cMCLogger */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_new00_local
+static int tolua_AllToLua_cMCLogger_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cMCLogger",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ char* a_File = ((char*) tolua_tostring(tolua_S,2,0));
+ {
+ cMCLogger* tolua_ret = (cMCLogger*) Mtolua_new((cMCLogger)(a_File));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cMCLogger");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cMCLogger */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_delete00
+static int tolua_AllToLua_cMCLogger_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cMCLogger",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cMCLogger* self = (cMCLogger*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: LogSimple of class cMCLogger */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cMCLogger_LogSimple00
+static int tolua_AllToLua_cMCLogger_LogSimple00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cMCLogger",0,&tolua_err) ||
+ !tolua_isstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,1,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cMCLogger* self = (cMCLogger*) tolua_tousertype(tolua_S,1,0);
+ const char* a_Text = ((const char*) tolua_tostring(tolua_S,2,0));
+ int a_LogType = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'LogSimple'", NULL);
+#endif
+ {
+ self->LogSimple(a_Text,a_LogType);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'LogSimple'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00
+static int tolua_AllToLua_cTracer_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ {
+ cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_new00_local
+static int tolua_AllToLua_cTracer_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cTracer",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cWorld* a_World = ((cWorld*) tolua_tousertype(tolua_S,2,0));
+ {
+ cTracer* tolua_ret = (cTracer*) Mtolua_new((cTracer)(a_World));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cTracer");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: delete of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_delete00
+static int tolua_AllToLua_cTracer_delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'delete'", NULL);
+#endif
+ Mtolua_delete(self);
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Trace of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_Trace00
+static int tolua_AllToLua_cTracer_Trace00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
+ int a_Distance = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Trace'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->Trace(*a_Start,*a_Direction,a_Distance);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Trace'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetValues of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cTracer_SetValues00
+static int tolua_AllToLua_cTracer_SetValues00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cTracer",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3f",0,&tolua_err)) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const Vector3f",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+ const Vector3f* a_Start = ((const Vector3f*) tolua_tousertype(tolua_S,2,0));
+ const Vector3f* a_Direction = ((const Vector3f*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetValues'", NULL);
+#endif
+ {
+ self->SetValues(*a_Start,*a_Direction);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetValues'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: BlockHitPosition of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_get_cTracer_BlockHitPosition
+static int tolua_get_cTracer_BlockHitPosition(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->BlockHitPosition,"Vector3f");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: BlockHitPosition of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_set_cTracer_BlockHitPosition
+static int tolua_set_cTracer_BlockHitPosition(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'BlockHitPosition'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->BlockHitPosition = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: HitNormal of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_get_cTracer_HitNormal
+static int tolua_get_cTracer_HitNormal(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->HitNormal,"Vector3f");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: HitNormal of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_set_cTracer_HitNormal
+static int tolua_set_cTracer_HitNormal(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'HitNormal'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->HitNormal = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: RealHit of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_get_cTracer_RealHit
+static int tolua_get_cTracer_RealHit(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
+#endif
+ tolua_pushusertype(tolua_S,(void*)&self->RealHit,"Vector3f");
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: RealHit of class cTracer */
+#ifndef TOLUA_DISABLE_tolua_set_cTracer_RealHit
+static int tolua_set_cTracer_RealHit(lua_State* tolua_S)
+{
+ cTracer* self = (cTracer*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'RealHit'",NULL);
+ if ((tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3f",0,&tolua_err)))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->RealHit = *((Vector3f*) tolua_tousertype(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetName of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetName00
+static int tolua_AllToLua_cGroup_SetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Name = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetName'", NULL);
+#endif
+ {
+ self->SetName(a_Name);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetName of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetName00
+static int tolua_AllToLua_cGroup_GetName00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
+#endif
+ {
+ const std::string tolua_ret = (const std::string) self->GetName();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetName'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetColor of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_SetColor00
+static int tolua_AllToLua_cGroup_SetColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Color = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetColor'", NULL);
+#endif
+ {
+ self->SetColor(a_Color);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddCommand of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddCommand00
+static int tolua_AllToLua_cGroup_AddCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddCommand'", NULL);
+#endif
+ {
+ self->AddCommand(a_Command);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: AddPermission of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_AddPermission00
+static int tolua_AllToLua_cGroup_AddPermission00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Permission = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddPermission'", NULL);
+#endif
+ {
+ self->AddPermission(a_Permission);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddPermission'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: InheritFrom of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_InheritFrom00
+static int tolua_AllToLua_cGroup_InheritFrom00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_isusertype(tolua_S,2,"cGroup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ cGroup* a_Group = ((cGroup*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'InheritFrom'", NULL);
+#endif
+ {
+ self->InheritFrom(a_Group);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'InheritFrom'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: HasCommand of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_HasCommand00
+static int tolua_AllToLua_cGroup_HasCommand00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cGroup",0,&tolua_err) ||
+ !tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cGroup* self = (cGroup*) tolua_tousertype(tolua_S,1,0);
+ std::string a_Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'HasCommand'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->HasCommand(a_Command);
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'HasCommand'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetColor of class cGroup */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cGroup_GetColor00
+static int tolua_AllToLua_cGroup_GetColor00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cGroup",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cGroup* self = (const cGroup*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetColor'", NULL);
+#endif
+ {
+ const AString tolua_ret = (const AString) self->GetColor();
+ tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetColor'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ProtocolVersion of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_ProtocolVersion
+static int tolua_get_cPacket_Login_m_ProtocolVersion(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ProtocolVersion'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ProtocolVersion);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ProtocolVersion of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_ProtocolVersion
+static int tolua_set_cPacket_Login_m_ProtocolVersion(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ProtocolVersion'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ProtocolVersion = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Username of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_Username
+static int tolua_get_cPacket_Login_m_Username(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Username'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->m_Username);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Username of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_Username
+static int tolua_set_cPacket_Login_m_Username(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Username'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Username = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_LevelType of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_LevelType
+static int tolua_get_cPacket_Login_m_LevelType(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_LevelType'",NULL);
+#endif
+ tolua_pushcppstring(tolua_S,(const char*)self->m_LevelType);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_LevelType of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_LevelType
+static int tolua_set_cPacket_Login_m_LevelType(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_LevelType'",NULL);
+ if (!tolua_iscppstring(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_LevelType = ((AString) tolua_tocppstring(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ServerMode of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_ServerMode
+static int tolua_get_cPacket_Login_m_ServerMode(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ServerMode'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ServerMode);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ServerMode of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_ServerMode
+static int tolua_set_cPacket_Login_m_ServerMode(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ServerMode'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ServerMode = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Difficulty of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_m_Difficulty
+static int tolua_get_cPacket_Login_m_Difficulty(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Difficulty'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_Difficulty);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Difficulty of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_m_Difficulty
+static int tolua_set_cPacket_Login_m_Difficulty(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Difficulty'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Difficulty = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_WorldHeight of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_unsigned_m_WorldHeight
+static int tolua_get_cPacket_Login_unsigned_m_WorldHeight(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_WorldHeight'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_WorldHeight);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_WorldHeight of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_unsigned_m_WorldHeight
+static int tolua_set_cPacket_Login_unsigned_m_WorldHeight(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_WorldHeight'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_WorldHeight = ((unsigned char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_MaxPlayers of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_Login_unsigned_m_MaxPlayers
+static int tolua_get_cPacket_Login_unsigned_m_MaxPlayers(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_MaxPlayers'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_MaxPlayers);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_MaxPlayers of class cPacket_Login */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_Login_unsigned_m_MaxPlayers
+static int tolua_set_cPacket_Login_unsigned_m_MaxPlayers(lua_State* tolua_S)
+{
+ cPacket_Login* self = (cPacket_Login*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_MaxPlayers'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_MaxPlayers = ((unsigned char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPacket_BlockDig_new00
+static int tolua_AllToLua_cPacket_BlockDig_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cPacket_BlockDig* tolua_ret = (cPacket_BlockDig*) Mtolua_new((cPacket_BlockDig)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket_BlockDig");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPacket_BlockDig_new00_local
+static int tolua_AllToLua_cPacket_BlockDig_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ cPacket_BlockDig* tolua_ret = (cPacket_BlockDig*) Mtolua_new((cPacket_BlockDig)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket_BlockDig");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clone of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cPacket_BlockDig_Clone00
+static int tolua_AllToLua_cPacket_BlockDig_Clone00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cPacket_BlockDig* self = (const cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clone'", NULL);
+#endif
+ {
+ cPacket* tolua_ret = (cPacket*) self->Clone();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clone'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Status of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_Status
+static int tolua_get_cPacket_BlockDig_m_Status(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Status'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_Status);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Status of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_Status
+static int tolua_set_cPacket_BlockDig_m_Status(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Status'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Status = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_PosX of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_PosX
+static int tolua_get_cPacket_BlockDig_m_PosX(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_PosX);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_PosX of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_PosX
+static int tolua_set_cPacket_BlockDig_m_PosX(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_PosX = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_PosY of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_PosY
+static int tolua_get_cPacket_BlockDig_m_PosY(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_PosY);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_PosY of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_PosY
+static int tolua_set_cPacket_BlockDig_m_PosY(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_PosY = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_PosZ of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_PosZ
+static int tolua_get_cPacket_BlockDig_m_PosZ(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_PosZ);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_PosZ of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_PosZ
+static int tolua_set_cPacket_BlockDig_m_PosZ(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_PosZ = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Direction of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockDig_m_Direction
+static int tolua_get_cPacket_BlockDig_m_Direction(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_Direction);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Direction of class cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockDig_m_Direction
+static int tolua_set_cPacket_BlockDig_m_Direction(lua_State* tolua_S)
+{
+ cPacket_BlockDig* self = (cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Direction = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+ class Lua__cPacket_BlockDig : public cPacket_BlockDig, public ToluaBase {
+public:
+ cPacket* Clone( void )const {
+ if (push_method("Clone", tolua_AllToLua_cPacket_BlockDig_Clone00)) {
+ ToluaBase::dbcall(lua_state, 1, 1);
+ cPacket* tolua_ret = ( cPacket* )tolua_tousertype(lua_state, -1, 0);
+ lua_pop(lua_state, 1);
+ return tolua_ret;
+ } else {
+ return ( cPacket* ) cPacket_BlockDig:: Clone();
+ };
+ };
+
+ cPacket* cPacket_BlockDig__Clone( void ) {
+ return ( cPacket* )cPacket_BlockDig::Clone();
+ };
+ Lua__cPacket_BlockDig( void ): cPacket_BlockDig(){};
+};
+
+/* method: tolua__set_instance of class Lua__cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_tolua__set_instance00
+static int tolua_AllToLua_Lua__cPacket_BlockDig_tolua__set_instance00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPacket_BlockDig* self = (Lua__cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+ lua_State* L = tolua_S;
+ lua_Object lo = ((lua_Object) tolua_tovalue(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'tolua__set_instance'", NULL);
+#endif
+ {
+ self->tolua__set_instance(L,lo);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'tolua__set_instance'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: cPacket_BlockDig__Clone of class Lua__cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_cPacket_BlockDig__Clone00
+static int tolua_AllToLua_Lua__cPacket_BlockDig_cPacket_BlockDig__Clone00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ Lua__cPacket_BlockDig* self = (Lua__cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPacket_BlockDig__Clone'", NULL);
+#endif
+ {
+ cPacket* tolua_ret = (cPacket*) self->cPacket_BlockDig__Clone();
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPacket");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'cPacket_BlockDig__Clone'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class Lua__cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_new00
+static int tolua_AllToLua_Lua__cPacket_BlockDig_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ Lua__cPacket_BlockDig* tolua_ret = (Lua__cPacket_BlockDig*) Mtolua_new((Lua__cPacket_BlockDig)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPacket_BlockDig");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class Lua__cPacket_BlockDig */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPacket_BlockDig_new00_local
+static int tolua_AllToLua_Lua__cPacket_BlockDig_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"Lua__cPacket_BlockDig",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ {
+ Lua__cPacket_BlockDig* tolua_ret = (Lua__cPacket_BlockDig*) Mtolua_new((Lua__cPacket_BlockDig)());
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPacket_BlockDig");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+
+/* function to release collected object via destructor */
+#ifdef __cplusplus
+
+static int tolua_collect_Lua__cPacket_BlockDig (lua_State* tolua_S)
+{
+ Lua__cPacket_BlockDig* self = (Lua__cPacket_BlockDig*) tolua_tousertype(tolua_S,1,0);
+ delete self;
+ return 0;
+}
+#endif
+
+/* get function: m_PosX of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_PosX
+static int tolua_get_cPacket_BlockPlace_m_PosX(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_PosX);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_PosX of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_PosX
+static int tolua_set_cPacket_BlockPlace_m_PosX(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosX'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_PosX = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_PosY of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_unsigned_m_PosY
+static int tolua_get_cPacket_BlockPlace_unsigned_m_PosY(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_PosY);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_PosY of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_unsigned_m_PosY
+static int tolua_set_cPacket_BlockPlace_unsigned_m_PosY(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosY'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_PosY = ((unsigned char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_PosZ of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_PosZ
+static int tolua_get_cPacket_BlockPlace_m_PosZ(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_PosZ);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_PosZ of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_PosZ
+static int tolua_set_cPacket_BlockPlace_m_PosZ(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_PosZ'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_PosZ = ((int) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Direction of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_Direction
+static int tolua_get_cPacket_BlockPlace_m_Direction(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_Direction);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Direction of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_Direction
+static int tolua_set_cPacket_BlockPlace_m_Direction(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Direction'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Direction = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_ItemType of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_ItemType
+static int tolua_get_cPacket_BlockPlace_m_ItemType(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_ItemType);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_ItemType of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_ItemType
+static int tolua_set_cPacket_BlockPlace_m_ItemType(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_ItemType'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_ItemType = ((short) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Count of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_Count
+static int tolua_get_cPacket_BlockPlace_m_Count(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Count'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_Count);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Count of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_Count
+static int tolua_set_cPacket_BlockPlace_m_Count(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Count'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Count = ((char) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* get function: m_Uses of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_get_cPacket_BlockPlace_m_Uses
+static int tolua_get_cPacket_BlockPlace_m_Uses(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Uses'",NULL);
+#endif
+ tolua_pushnumber(tolua_S,(lua_Number)self->m_Uses);
+ return 1;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* set function: m_Uses of class cPacket_BlockPlace */
+#ifndef TOLUA_DISABLE_tolua_set_cPacket_BlockPlace_m_Uses
+static int tolua_set_cPacket_BlockPlace_m_Uses(lua_State* tolua_S)
+{
+ cPacket_BlockPlace* self = (cPacket_BlockPlace*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (!self) tolua_error(tolua_S,"invalid 'self' in accessing variable 'm_Uses'",NULL);
+ if (!tolua_isnumber(tolua_S,2,0,&tolua_err))
+ tolua_error(tolua_S,"#vinvalid type in variable assignment.",&tolua_err);
+#endif
+ self->m_Uses = ((short) tolua_tonumber(tolua_S,2,0))
+;
+ return 0;
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: FillBlocks of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_FillBlocks00
+static int tolua_AllToLua_cLuaChunk_FillBlocks00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ char a_BlockID = ((char) tolua_tonumber(tolua_S,2,0));
+ unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'FillBlocks'", NULL);
+#endif
+ {
+ self->FillBlocks(a_BlockID,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'FillBlocks'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBlock of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetBlock00
+static int tolua_AllToLua_cLuaChunk_SetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+ char a_BlockID = ((char) tolua_tonumber(tolua_S,5,0));
+ unsigned char a_BlockMeta = ((unsigned char) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBlock'", NULL);
+#endif
+ {
+ self->SetBlock(a_X,a_Y,a_Z,a_BlockID,a_BlockMeta);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlock of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetBlock00
+static int tolua_AllToLua_cLuaChunk_GetBlock00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlock'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlock(a_X,a_Y,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlock'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBlockMeta of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetBlockMeta00
+static int tolua_AllToLua_cLuaChunk_GetBlockMeta00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Y = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBlockMeta'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetBlockMeta(a_X,a_Y,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBlockMeta'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetBiome of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetBiome00
+static int tolua_AllToLua_cLuaChunk_SetBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_BiomeID = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetBiome'", NULL);
+#endif
+ {
+ self->SetBiome(a_X,a_Z,a_BiomeID);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetBiome of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetBiome00
+static int tolua_AllToLua_cLuaChunk_GetBiome00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetBiome'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetBiome(a_X,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetBiome'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetHeight of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetHeight00
+static int tolua_AllToLua_cLuaChunk_SetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+ int a_Height = ((int) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetHeight'", NULL);
+#endif
+ {
+ self->SetHeight(a_X,a_Z,a_Height);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_GetHeight00
+static int tolua_AllToLua_cLuaChunk_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ int a_X = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Z = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight(a_X,a_Z);
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultBiomes of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultBiomes00
+static int tolua_AllToLua_cLuaChunk_SetUseDefaultBiomes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultBiomes = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultBiomes'", NULL);
+#endif
+ {
+ self->SetUseDefaultBiomes(a_bUseDefaultBiomes);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultBiomes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultBiomes of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultBiomes00
+static int tolua_AllToLua_cLuaChunk_IsUsingDefaultBiomes00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultBiomes'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultBiomes();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultBiomes'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultComposition of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultComposition00
+static int tolua_AllToLua_cLuaChunk_SetUseDefaultComposition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultComposition = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultComposition'", NULL);
+#endif
+ {
+ self->SetUseDefaultComposition(a_bUseDefaultComposition);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultComposition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultComposition of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultComposition00
+static int tolua_AllToLua_cLuaChunk_IsUsingDefaultComposition00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultComposition'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultComposition();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultComposition'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultStructures of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultStructures00
+static int tolua_AllToLua_cLuaChunk_SetUseDefaultStructures00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultStructures = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultStructures'", NULL);
+#endif
+ {
+ self->SetUseDefaultStructures(a_bUseDefaultStructures);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultStructures'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultStructures of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultStructures00
+static int tolua_AllToLua_cLuaChunk_IsUsingDefaultStructures00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultStructures'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultStructures();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultStructures'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetUseDefaultFinish of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_SetUseDefaultFinish00
+static int tolua_AllToLua_cLuaChunk_SetUseDefaultFinish00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isboolean(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+ bool a_bUseDefaultFinish = ((bool) tolua_toboolean(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetUseDefaultFinish'", NULL);
+#endif
+ {
+ self->SetUseDefaultFinish(a_bUseDefaultFinish);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetUseDefaultFinish'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsUsingDefaultFinish of class cLuaChunk */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaChunk_IsUsingDefaultFinish00
+static int tolua_AllToLua_cLuaChunk_IsUsingDefaultFinish00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaChunk",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaChunk* self = (cLuaChunk*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsUsingDefaultFinish'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsUsingDefaultFinish();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsUsingDefaultFinish'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00
+static int tolua_AllToLua_cCraftingGrid_new00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
+ {
+ cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: new_local of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_new00_local
+static int tolua_AllToLua_cCraftingGrid_new00_local(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertable(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ int a_Width = ((int) tolua_tonumber(tolua_S,2,0));
+ int a_Height = ((int) tolua_tonumber(tolua_S,3,0));
+ {
+ cCraftingGrid* tolua_ret = (cCraftingGrid*) Mtolua_new((cCraftingGrid)(a_Width,a_Height));
+ tolua_pushusertype(tolua_S,(void*)tolua_ret,"cCraftingGrid");
+ tolua_register_gc(tolua_S,lua_gettop(tolua_S));
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'new'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetWidth of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetWidth00
+static int tolua_AllToLua_cCraftingGrid_GetWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetWidth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetHeight of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetHeight00
+static int tolua_AllToLua_cCraftingGrid_GetHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetItem of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_GetItem00
+static int tolua_AllToLua_cCraftingGrid_GetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingGrid* self = (const cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetItem'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetItem(x,y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem00
+static int tolua_AllToLua_cCraftingGrid_SetItem00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
+ int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetItem'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetItem of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_SetItem01
+static int tolua_AllToLua_cCraftingGrid_SetItem01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetItem'", NULL);
+#endif
+ {
+ self->SetItem(x,y,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cCraftingGrid_SetItem00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Clear00
+static int tolua_AllToLua_cCraftingGrid_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ConsumeGrid of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_ConsumeGrid00
+static int tolua_AllToLua_cCraftingGrid_ConsumeGrid00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cCraftingGrid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+ const cCraftingGrid* a_Grid = ((const cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeGrid'", NULL);
+#endif
+ {
+ self->ConsumeGrid(*a_Grid);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ConsumeGrid'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dump of class cCraftingGrid */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingGrid_Dump00
+static int tolua_AllToLua_cCraftingGrid_Dump00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingGrid",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingGrid* self = (cCraftingGrid*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
+#endif
+ {
+ self->Dump();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Clear00
+static int tolua_AllToLua_cCraftingRecipe_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIngredientsWidth of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00
+static int tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsWidth'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetIngredientsWidth();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIngredientsWidth'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIngredientsHeight of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00
+static int tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredientsHeight'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->GetIngredientsHeight();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIngredientsHeight'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetIngredient of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetIngredient00
+static int tolua_AllToLua_cCraftingRecipe_GetIngredient00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetIngredient'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->GetIngredient(x,y);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetIngredient'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: GetResult of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_GetResult00
+static int tolua_AllToLua_cCraftingRecipe_GetResult00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cCraftingRecipe* self = (const cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetResult'", NULL);
+#endif
+ {
+ const cItem& tolua_ret = (const cItem&) self->GetResult();
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetResult'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetResult of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult00
+static int tolua_AllToLua_cCraftingRecipe_SetResult00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
+ int a_ItemCount = ((int) tolua_tonumber(tolua_S,3,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
+#endif
+ {
+ self->SetResult(a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetResult'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetResult of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetResult01
+static int tolua_AllToLua_cCraftingRecipe_SetResult01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetResult'", NULL);
+#endif
+ {
+ self->SetResult(*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cCraftingRecipe_SetResult00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetIngredient of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient00
+static int tolua_AllToLua_cCraftingRecipe_SetIngredient00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,6,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,7,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,4,0));
+ int a_ItemCount = ((int) tolua_tonumber(tolua_S,5,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,6,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
+#endif
+ {
+ self->SetIngredient(x,y,a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'SetIngredient'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: SetIngredient of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_SetIngredient01
+static int tolua_AllToLua_cCraftingRecipe_SetIngredient01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,4,&tolua_err) || !tolua_isusertype(tolua_S,4,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ int x = ((int) tolua_tonumber(tolua_S,2,0));
+ int y = ((int) tolua_tonumber(tolua_S,3,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetIngredient'", NULL);
+#endif
+ {
+ self->SetIngredient(x,y,*a_Item);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cCraftingRecipe_SetIngredient00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: ConsumeIngredients of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00
+static int tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cCraftingGrid",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+ cCraftingGrid* a_CraftingGrid = ((cCraftingGrid*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ConsumeIngredients'", NULL);
+#endif
+ {
+ self->ConsumeIngredients(*a_CraftingGrid);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'ConsumeIngredients'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Dump of class cCraftingRecipe */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cCraftingRecipe_Dump00
+static int tolua_AllToLua_cCraftingRecipe_Dump00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cCraftingRecipe",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cCraftingRecipe* self = (cCraftingRecipe*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Dump'", NULL);
+#endif
+ {
+ self->Dump();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Dump'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Get of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Get00
+static int tolua_AllToLua_cLuaItems_Get00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Get'", NULL);
+#endif
+ {
+ cItem& tolua_ret = (cItem&) self->Get(a_Idx);
+ tolua_pushusertype(tolua_S,(void*)&tolua_ret,"cItem");
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Get'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Set00
+static int tolua_AllToLua_cLuaItems_Set00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,3,&tolua_err) || !tolua_isusertype(tolua_S,3,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,4,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,3,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_Idx,*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Set'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Add of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Add00
+static int tolua_AllToLua_cLuaItems_Add00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const cItem",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+ const cItem* a_Item = ((const cItem*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
+#endif
+ {
+ self->Add(*a_Item);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Add'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Delete of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Delete00
+static int tolua_AllToLua_cLuaItems_Delete00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Delete'", NULL);
+#endif
+ {
+ self->Delete(a_Idx);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Delete'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Clear of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Clear00
+static int tolua_AllToLua_cLuaItems_Clear00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Clear'", NULL);
+#endif
+ {
+ self->Clear();
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Clear'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Size of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Size00
+static int tolua_AllToLua_cLuaItems_Size00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Size'", NULL);
+#endif
+ {
+ int tolua_ret = (int) self->Size();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'Size'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Add of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Add01
+static int tolua_AllToLua_cLuaItems_Add01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,5,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,2,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,3,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,4,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Add'", NULL);
+#endif
+ {
+ self->Add(a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cLuaItems_Add00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: Set of class cLuaItems */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cLuaItems_Set01
+static int tolua_AllToLua_cLuaItems_Set01(lua_State* tolua_S)
+{
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cLuaItems",0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,2,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,3,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,4,0,&tolua_err) ||
+ !tolua_isnumber(tolua_S,5,0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,6,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+ {
+ cLuaItems* self = (cLuaItems*) tolua_tousertype(tolua_S,1,0);
+ int a_Idx = ((int) tolua_tonumber(tolua_S,2,0));
+ ENUM_ITEM_ID a_ItemType = ((ENUM_ITEM_ID) (int) tolua_tonumber(tolua_S,3,0));
+ char a_ItemCount = ((char) tolua_tonumber(tolua_S,4,0));
+ short a_ItemHealth = ((short) tolua_tonumber(tolua_S,5,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Set'", NULL);
+#endif
+ {
+ self->Set(a_Idx,a_ItemType,a_ItemCount,a_ItemHealth);
+ }
+ }
+ return 0;
+tolua_lerror:
+ return tolua_AllToLua_cLuaItems_Set00(tolua_S);
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* Open function */
+TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
+{
+ tolua_open(tolua_S);
+ tolua_reg_types(tolua_S);
+ tolua_module(tolua_S,NULL,1);
+ tolua_beginmodule(tolua_S,NULL);
+ tolua_cclass(tolua_S,"cTorch","cTorch","",NULL);
+ tolua_beginmodule(tolua_S,"cTorch");
+ tolua_function(tolua_S,"DirectionToMetaData",tolua_AllToLua_cTorch_DirectionToMetaData00);
+ tolua_function(tolua_S,"MetaDataToDirection",tolua_AllToLua_cTorch_MetaDataToDirection00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cStairs","cStairs","",NULL);
+ tolua_beginmodule(tolua_S,"cStairs");
+ tolua_function(tolua_S,"RotationToMetaData",tolua_AllToLua_cStairs_RotationToMetaData00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cStep","cStep","",NULL);
+ tolua_beginmodule(tolua_S,"cStep");
+ tolua_function(tolua_S,"DirectionToMetaData",tolua_AllToLua_cStep_DirectionToMetaData00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cLadder","cLadder","",NULL);
+ tolua_beginmodule(tolua_S,"cLadder");
+ tolua_function(tolua_S,"DirectionToMetaData",tolua_AllToLua_cLadder_DirectionToMetaData00);
+ tolua_function(tolua_S,"MetaDataToDirection",tolua_AllToLua_cLadder_MetaDataToDirection00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cIniFile","cIniFile","",tolua_collect_cIniFile);
+ #else
+ tolua_cclass(tolua_S,"cIniFile","cIniFile","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cIniFile");
+ tolua_constant(tolua_S,"noID",cIniFile::noID);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cIniFile_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cIniFile_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cIniFile_new00_local);
+ tolua_function(tolua_S,"CaseSensitive",tolua_AllToLua_cIniFile_CaseSensitive00);
+ tolua_function(tolua_S,"CaseInsensitive",tolua_AllToLua_cIniFile_CaseInsensitive00);
+ tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path00);
+ tolua_function(tolua_S,"Path",tolua_AllToLua_cIniFile_Path01);
+ tolua_function(tolua_S,"SetPath",tolua_AllToLua_cIniFile_SetPath00);
+ tolua_function(tolua_S,"ReadFile",tolua_AllToLua_cIniFile_ReadFile00);
+ tolua_function(tolua_S,"WriteFile",tolua_AllToLua_cIniFile_WriteFile00);
+ tolua_function(tolua_S,"Erase",tolua_AllToLua_cIniFile_Erase00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cIniFile_Clear00);
+ tolua_function(tolua_S,"Reset",tolua_AllToLua_cIniFile_Reset00);
+ tolua_function(tolua_S,"FindKey",tolua_AllToLua_cIniFile_FindKey00);
+ tolua_function(tolua_S,"FindValue",tolua_AllToLua_cIniFile_FindValue00);
+ tolua_function(tolua_S,"NumKeys",tolua_AllToLua_cIniFile_NumKeys00);
+ tolua_function(tolua_S,"GetNumKeys",tolua_AllToLua_cIniFile_GetNumKeys00);
+ tolua_function(tolua_S,"AddKeyName",tolua_AllToLua_cIniFile_AddKeyName00);
+ tolua_function(tolua_S,"KeyName",tolua_AllToLua_cIniFile_KeyName00);
+ tolua_function(tolua_S,"GetKeyName",tolua_AllToLua_cIniFile_GetKeyName00);
+ tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues00);
+ tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues00);
+ tolua_function(tolua_S,"NumValues",tolua_AllToLua_cIniFile_NumValues01);
+ tolua_function(tolua_S,"GetNumValues",tolua_AllToLua_cIniFile_GetNumValues01);
+ tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName00);
+ tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName00);
+ tolua_function(tolua_S,"ValueName",tolua_AllToLua_cIniFile_ValueName01);
+ tolua_function(tolua_S,"GetValueName",tolua_AllToLua_cIniFile_GetValueName01);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue00);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue01);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue02);
+ tolua_function(tolua_S,"GetValue",tolua_AllToLua_cIniFile_GetValue03);
+ tolua_function(tolua_S,"GetValueF",tolua_AllToLua_cIniFile_GetValueF00);
+ tolua_function(tolua_S,"GetValueI",tolua_AllToLua_cIniFile_GetValueI00);
+ tolua_function(tolua_S,"GetValueB",tolua_AllToLua_cIniFile_GetValueB00);
+ tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet00);
+ tolua_function(tolua_S,"GetValueSet",tolua_AllToLua_cIniFile_GetValueSet01);
+ tolua_function(tolua_S,"GetValueSetF",tolua_AllToLua_cIniFile_GetValueSetF00);
+ tolua_function(tolua_S,"GetValueSetI",tolua_AllToLua_cIniFile_GetValueSetI00);
+ tolua_function(tolua_S,"GetValueSetB",tolua_AllToLua_cIniFile_GetValueSetB00);
+ tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue00);
+ tolua_function(tolua_S,"SetValue",tolua_AllToLua_cIniFile_SetValue01);
+ tolua_function(tolua_S,"SetValueI",tolua_AllToLua_cIniFile_SetValueI00);
+ tolua_function(tolua_S,"SetValueB",tolua_AllToLua_cIniFile_SetValueB00);
+ tolua_function(tolua_S,"SetValueF",tolua_AllToLua_cIniFile_SetValueF00);
+ tolua_function(tolua_S,"DeleteValueByID",tolua_AllToLua_cIniFile_DeleteValueByID00);
+ tolua_function(tolua_S,"DeleteValue",tolua_AllToLua_cIniFile_DeleteValue00);
+ tolua_function(tolua_S,"DeleteKey",tolua_AllToLua_cIniFile_DeleteKey00);
+ tolua_function(tolua_S,"NumHeaderComments",tolua_AllToLua_cIniFile_NumHeaderComments00);
+ tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment00);
+ tolua_function(tolua_S,"HeaderComment",tolua_AllToLua_cIniFile_HeaderComment01);
+ tolua_function(tolua_S,"DeleteHeaderComment",tolua_AllToLua_cIniFile_DeleteHeaderComment00);
+ tolua_function(tolua_S,"DeleteHeaderComments",tolua_AllToLua_cIniFile_DeleteHeaderComments00);
+ tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments00);
+ tolua_function(tolua_S,"NumKeyComments",tolua_AllToLua_cIniFile_NumKeyComments01);
+ tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment00);
+ tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment01);
+ tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment02);
+ tolua_function(tolua_S,"KeyComment",tolua_AllToLua_cIniFile_KeyComment03);
+ tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment00);
+ tolua_function(tolua_S,"DeleteKeyComment",tolua_AllToLua_cIniFile_DeleteKeyComment01);
+ tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments00);
+ tolua_function(tolua_S,"DeleteKeyComments",tolua_AllToLua_cIniFile_DeleteKeyComments01);
+ tolua_endmodule(tolua_S);
+ tolua_constant(tolua_S,"E_BLOCK_AIR",E_BLOCK_AIR);
+ tolua_constant(tolua_S,"E_BLOCK_STONE",E_BLOCK_STONE);
+ tolua_constant(tolua_S,"E_BLOCK_GRASS",E_BLOCK_GRASS);
+ tolua_constant(tolua_S,"E_BLOCK_DIRT",E_BLOCK_DIRT);
+ tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE",E_BLOCK_COBBLESTONE);
+ tolua_constant(tolua_S,"E_BLOCK_PLANKS",E_BLOCK_PLANKS);
+ tolua_constant(tolua_S,"E_BLOCK_WOOD",E_BLOCK_WOOD);
+ tolua_constant(tolua_S,"E_BLOCK_SAPLING",E_BLOCK_SAPLING);
+ tolua_constant(tolua_S,"E_BLOCK_BEDROCK",E_BLOCK_BEDROCK);
+ tolua_constant(tolua_S,"E_BLOCK_WATER",E_BLOCK_WATER);
+ tolua_constant(tolua_S,"E_BLOCK_STATIONARY_WATER",E_BLOCK_STATIONARY_WATER);
+ tolua_constant(tolua_S,"E_BLOCK_LAVA",E_BLOCK_LAVA);
+ tolua_constant(tolua_S,"E_BLOCK_STATIONARY_LAVA",E_BLOCK_STATIONARY_LAVA);
+ tolua_constant(tolua_S,"E_BLOCK_SAND",E_BLOCK_SAND);
+ tolua_constant(tolua_S,"E_BLOCK_GRAVEL",E_BLOCK_GRAVEL);
+ tolua_constant(tolua_S,"E_BLOCK_GOLD_ORE",E_BLOCK_GOLD_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_ORE",E_BLOCK_IRON_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_COAL_ORE",E_BLOCK_COAL_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_LOG",E_BLOCK_LOG);
+ tolua_constant(tolua_S,"E_BLOCK_LEAVES",E_BLOCK_LEAVES);
+ tolua_constant(tolua_S,"E_BLOCK_SPONGE",E_BLOCK_SPONGE);
+ tolua_constant(tolua_S,"E_BLOCK_GLASS",E_BLOCK_GLASS);
+ tolua_constant(tolua_S,"E_BLOCK_LAPIS_ORE",E_BLOCK_LAPIS_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_LAPIS_BLOCK",E_BLOCK_LAPIS_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_DISPENSER",E_BLOCK_DISPENSER);
+ tolua_constant(tolua_S,"E_BLOCK_SANDSTONE",E_BLOCK_SANDSTONE);
+ tolua_constant(tolua_S,"E_BLOCK_NOTE_BLOCK",E_BLOCK_NOTE_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_BED",E_BLOCK_BED);
+ tolua_constant(tolua_S,"E_BLOCK_POWERED_RAIL",E_BLOCK_POWERED_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_DETECTOR_RAIL",E_BLOCK_DETECTOR_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_STICKY_PISTON",E_BLOCK_STICKY_PISTON);
+ tolua_constant(tolua_S,"E_BLOCK_COBWEB",E_BLOCK_COBWEB);
+ tolua_constant(tolua_S,"E_BLOCK_TALL_GRASS",E_BLOCK_TALL_GRASS);
+ tolua_constant(tolua_S,"E_BLOCK_DEAD_BUSH",E_BLOCK_DEAD_BUSH);
+ tolua_constant(tolua_S,"E_BLOCK_PISTON",E_BLOCK_PISTON);
+ tolua_constant(tolua_S,"E_BLOCK_PISTON_EXTENSION",E_BLOCK_PISTON_EXTENSION);
+ tolua_constant(tolua_S,"E_BLOCK_WHITE_CLOTH",E_BLOCK_WHITE_CLOTH);
+ tolua_constant(tolua_S,"E_BLOCK_WOOL",E_BLOCK_WOOL);
+ tolua_constant(tolua_S,"E_BLOCK_PISTON_MOVED_BLOCK",E_BLOCK_PISTON_MOVED_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_YELLOW_FLOWER",E_BLOCK_YELLOW_FLOWER);
+ tolua_constant(tolua_S,"E_BLOCK_RED_ROSE",E_BLOCK_RED_ROSE);
+ tolua_constant(tolua_S,"E_BLOCK_BROWN_MUSHROOM",E_BLOCK_BROWN_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_RED_MUSHROOM",E_BLOCK_RED_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_GOLD_BLOCK",E_BLOCK_GOLD_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_BLOCK",E_BLOCK_IRON_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STONE_SLAB",E_BLOCK_DOUBLE_STONE_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_DOUBLE_STEP",E_BLOCK_DOUBLE_STEP);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_SLAB",E_BLOCK_STONE_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_STEP",E_BLOCK_STEP);
+ tolua_constant(tolua_S,"E_BLOCK_BRICK",E_BLOCK_BRICK);
+ tolua_constant(tolua_S,"E_BLOCK_TNT",E_BLOCK_TNT);
+ tolua_constant(tolua_S,"E_BLOCK_BOOKCASE",E_BLOCK_BOOKCASE);
+ tolua_constant(tolua_S,"E_BLOCK_MOSSY_COBBLESTONE",E_BLOCK_MOSSY_COBBLESTONE);
+ tolua_constant(tolua_S,"E_BLOCK_OBSIDIAN",E_BLOCK_OBSIDIAN);
+ tolua_constant(tolua_S,"E_BLOCK_TORCH",E_BLOCK_TORCH);
+ tolua_constant(tolua_S,"E_BLOCK_FIRE",E_BLOCK_FIRE);
+ tolua_constant(tolua_S,"E_BLOCK_MOB_SPAWNER",E_BLOCK_MOB_SPAWNER);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_STAIRS",E_BLOCK_WOODEN_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_CHEST",E_BLOCK_CHEST);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_WIRE",E_BLOCK_REDSTONE_WIRE);
+ tolua_constant(tolua_S,"E_BLOCK_DIAMOND_ORE",E_BLOCK_DIAMOND_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_DIAMOND_BLOCK",E_BLOCK_DIAMOND_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_CRAFTING_TABLE",E_BLOCK_CRAFTING_TABLE);
+ tolua_constant(tolua_S,"E_BLOCK_WORKBENCH",E_BLOCK_WORKBENCH);
+ tolua_constant(tolua_S,"E_BLOCK_CROPS",E_BLOCK_CROPS);
+ tolua_constant(tolua_S,"E_BLOCK_SOIL",E_BLOCK_SOIL);
+ tolua_constant(tolua_S,"E_BLOCK_FARMLAND",E_BLOCK_FARMLAND);
+ tolua_constant(tolua_S,"E_BLOCK_FURNACE",E_BLOCK_FURNACE);
+ tolua_constant(tolua_S,"E_BLOCK_LIT_FURNACE",E_BLOCK_LIT_FURNACE);
+ tolua_constant(tolua_S,"E_BLOCK_BURNING_FURNACE",E_BLOCK_BURNING_FURNACE);
+ tolua_constant(tolua_S,"E_BLOCK_SIGN_POST",E_BLOCK_SIGN_POST);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOOR",E_BLOCK_WOODEN_DOOR);
+ tolua_constant(tolua_S,"E_BLOCK_LADDER",E_BLOCK_LADDER);
+ tolua_constant(tolua_S,"E_BLOCK_RAIL",E_BLOCK_RAIL);
+ tolua_constant(tolua_S,"E_BLOCK_MINECART_TRACKS",E_BLOCK_MINECART_TRACKS);
+ tolua_constant(tolua_S,"E_BLOCK_COBBLESTONE_STAIRS",E_BLOCK_COBBLESTONE_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_WALLSIGN",E_BLOCK_WALLSIGN);
+ tolua_constant(tolua_S,"E_BLOCK_LEVER",E_BLOCK_LEVER);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_PRESSURE_PLATE",E_BLOCK_STONE_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_DOOR",E_BLOCK_IRON_DOOR);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_PRESSURE_PLATE",E_BLOCK_WOODEN_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE",E_BLOCK_REDSTONE_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_ORE_GLOWING",E_BLOCK_REDSTONE_ORE_GLOWING);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_OFF",E_BLOCK_REDSTONE_TORCH_OFF);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_TORCH_ON",E_BLOCK_REDSTONE_TORCH_ON);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_BUTTON",E_BLOCK_STONE_BUTTON);
+ tolua_constant(tolua_S,"E_BLOCK_SNOW",E_BLOCK_SNOW);
+ tolua_constant(tolua_S,"E_BLOCK_ICE",E_BLOCK_ICE);
+ tolua_constant(tolua_S,"E_BLOCK_SNOW_BLOCK",E_BLOCK_SNOW_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_CACTUS",E_BLOCK_CACTUS);
+ tolua_constant(tolua_S,"E_BLOCK_CLAY",E_BLOCK_CLAY);
+ tolua_constant(tolua_S,"E_BLOCK_SUGARCANE",E_BLOCK_SUGARCANE);
+ tolua_constant(tolua_S,"E_BLOCK_REEDS",E_BLOCK_REEDS);
+ tolua_constant(tolua_S,"E_BLOCK_JUKEBOX",E_BLOCK_JUKEBOX);
+ tolua_constant(tolua_S,"E_BLOCK_FENCE",E_BLOCK_FENCE);
+ tolua_constant(tolua_S,"E_BLOCK_PUMPKIN",E_BLOCK_PUMPKIN);
+ tolua_constant(tolua_S,"E_BLOCK_BLOODSTONE",E_BLOCK_BLOODSTONE);
+ tolua_constant(tolua_S,"E_BLOCK_NETHERRACK",E_BLOCK_NETHERRACK);
+ tolua_constant(tolua_S,"E_BLOCK_SOULSAND",E_BLOCK_SOULSAND);
+ tolua_constant(tolua_S,"E_BLOCK_GLOWSTONE",E_BLOCK_GLOWSTONE);
+ tolua_constant(tolua_S,"E_BLOCK_PORT",E_BLOCK_PORT);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_PORTAL",E_BLOCK_NETHER_PORTAL);
+ tolua_constant(tolua_S,"E_BLOCK_JACK_O_LANTERN",E_BLOCK_JACK_O_LANTERN);
+ tolua_constant(tolua_S,"E_BLOCK_CAKE",E_BLOCK_CAKE);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_OFF",E_BLOCK_REDSTONE_REPEATER_OFF);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_REPEATER_ON",E_BLOCK_REDSTONE_REPEATER_ON);
+ tolua_constant(tolua_S,"E_BLOCK_LOCKED_CHEST",E_BLOCK_LOCKED_CHEST);
+ tolua_constant(tolua_S,"E_BLOCK_TRAPDOOR",E_BLOCK_TRAPDOOR);
+ tolua_constant(tolua_S,"E_BLOCK_SILVERFISH_EGG",E_BLOCK_SILVERFISH_EGG);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_BRICKS",E_BLOCK_STONE_BRICKS);
+ tolua_constant(tolua_S,"E_BLOCK_HUGE_BROWN_MUSHROOM",E_BLOCK_HUGE_BROWN_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_HUGE_RED_MUSHROOM",E_BLOCK_HUGE_RED_MUSHROOM);
+ tolua_constant(tolua_S,"E_BLOCK_IRON_BAR",E_BLOCK_IRON_BAR);
+ tolua_constant(tolua_S,"E_BLOCK_GLASS_PLANE",E_BLOCK_GLASS_PLANE);
+ tolua_constant(tolua_S,"E_BLOCK_MELON",E_BLOCK_MELON);
+ tolua_constant(tolua_S,"E_BLOCK_PUMPKIN_STEM",E_BLOCK_PUMPKIN_STEM);
+ tolua_constant(tolua_S,"E_BLOCK_MELON_STEM",E_BLOCK_MELON_STEM);
+ tolua_constant(tolua_S,"E_BLOCK_VINES",E_BLOCK_VINES);
+ tolua_constant(tolua_S,"E_BLOCK_FENCE_GATE",E_BLOCK_FENCE_GATE);
+ tolua_constant(tolua_S,"E_BLOCK_BRICK_STAIRS",E_BLOCK_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_STONE_BRICK_STAIRS",E_BLOCK_STONE_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_MYCELIUM",E_BLOCK_MYCELIUM);
+ tolua_constant(tolua_S,"E_BLOCK_LILY_PAD",E_BLOCK_LILY_PAD);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK",E_BLOCK_NETHER_BRICK);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_FENCE",E_BLOCK_NETHER_BRICK_FENCE);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_BRICK_STAIRS",E_BLOCK_NETHER_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_NETHER_WART",E_BLOCK_NETHER_WART);
+ tolua_constant(tolua_S,"E_BLOCK_ENCHANTMENT_TABLE",E_BLOCK_ENCHANTMENT_TABLE);
+ tolua_constant(tolua_S,"E_BLOCK_BREWING_STAND",E_BLOCK_BREWING_STAND);
+ tolua_constant(tolua_S,"E_BLOCK_CAULDRON",E_BLOCK_CAULDRON);
+ tolua_constant(tolua_S,"E_BLOCK_END_PORTAL",E_BLOCK_END_PORTAL);
+ tolua_constant(tolua_S,"E_BLOCK_END_PORTAL_FRAME",E_BLOCK_END_PORTAL_FRAME);
+ tolua_constant(tolua_S,"E_BLOCK_END_STONE",E_BLOCK_END_STONE);
+ tolua_constant(tolua_S,"E_BLOCK_DRAGON_EGG",E_BLOCK_DRAGON_EGG);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_OFF",E_BLOCK_REDSTONE_LAMP_OFF);
+ tolua_constant(tolua_S,"E_BLOCK_REDSTONE_LAMP_ON",E_BLOCK_REDSTONE_LAMP_ON);
+ tolua_constant(tolua_S,"E_BLOCK_DOUBLE_WOODEN_SLAB",E_BLOCK_DOUBLE_WOODEN_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_SLAB",E_BLOCK_WOODEN_SLAB);
+ tolua_constant(tolua_S,"E_BLOCK_COCA_PLANT",E_BLOCK_COCA_PLANT);
+ tolua_constant(tolua_S,"E_BLOCK_SANDSTONE_STAIRS",E_BLOCK_SANDSTONE_STAIRS);
+ tolua_constant(tolua_S,"E_BLOCK_EMERALD_ORE",E_BLOCK_EMERALD_ORE);
+ tolua_constant(tolua_S,"E_BLOCK_ENDER_CHEST",E_BLOCK_ENDER_CHEST);
+ tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE_HOOK",E_BLOCK_TRIPWIRE_HOOK);
+ tolua_constant(tolua_S,"E_BLOCK_TRIPWIRE",E_BLOCK_TRIPWIRE);
+ tolua_constant(tolua_S,"E_BLOCK_EMERALD_BLOCK",E_BLOCK_EMERALD_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_",E_BLOCK_);
+ tolua_constant(tolua_S,"E_ITEM_EMPTY",E_ITEM_EMPTY);
+ tolua_constant(tolua_S,"E_ITEM_STONE",E_ITEM_STONE);
+ tolua_constant(tolua_S,"E_ITEM_GRASS",E_ITEM_GRASS);
+ tolua_constant(tolua_S,"E_ITEM_DIRT",E_ITEM_DIRT);
+ tolua_constant(tolua_S,"E_ITEM_COBBLESTONE",E_ITEM_COBBLESTONE);
+ tolua_constant(tolua_S,"E_ITEM_PLANKS",E_ITEM_PLANKS);
+ tolua_constant(tolua_S,"E_ITEM_WOOD",E_ITEM_WOOD);
+ tolua_constant(tolua_S,"E_ITEM_SAPLING",E_ITEM_SAPLING);
+ tolua_constant(tolua_S,"E_ITEM_BEDROCK",E_ITEM_BEDROCK);
+ tolua_constant(tolua_S,"E_ITEM_WATER",E_ITEM_WATER);
+ tolua_constant(tolua_S,"E_ITEM_STATIONARY_WATER",E_ITEM_STATIONARY_WATER);
+ tolua_constant(tolua_S,"E_ITEM_LAVA",E_ITEM_LAVA);
+ tolua_constant(tolua_S,"E_ITEM_STATIONARY_LAVA",E_ITEM_STATIONARY_LAVA);
+ tolua_constant(tolua_S,"E_ITEM_SAND",E_ITEM_SAND);
+ tolua_constant(tolua_S,"E_ITEM_GRAVEL",E_ITEM_GRAVEL);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_ORE",E_ITEM_GOLD_ORE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_ORE",E_ITEM_IRON_ORE);
+ tolua_constant(tolua_S,"E_ITEM_COAL_ORE",E_ITEM_COAL_ORE);
+ tolua_constant(tolua_S,"E_ITEM_LOG",E_ITEM_LOG);
+ tolua_constant(tolua_S,"E_ITEM_LEAVES",E_ITEM_LEAVES);
+ tolua_constant(tolua_S,"E_ITEM_SPONGE",E_ITEM_SPONGE);
+ tolua_constant(tolua_S,"E_ITEM_GLASS",E_ITEM_GLASS);
+ tolua_constant(tolua_S,"E_ITEM_LAPIS_ORE",E_ITEM_LAPIS_ORE);
+ tolua_constant(tolua_S,"E_ITEM_LAPIS_BLOCK",E_ITEM_LAPIS_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_DISPENSER",E_ITEM_DISPENSER);
+ tolua_constant(tolua_S,"E_ITEM_SANDSTONE",E_ITEM_SANDSTONE);
+ tolua_constant(tolua_S,"E_ITEM_NOTE_ITEM",E_ITEM_NOTE_ITEM);
+ tolua_constant(tolua_S,"E_ITEM_POWERED_RAIL",E_ITEM_POWERED_RAIL);
+ tolua_constant(tolua_S,"E_ITEM_DETECTOR_RAIL",E_ITEM_DETECTOR_RAIL);
+ tolua_constant(tolua_S,"E_ITEM_STICKY_PISTON",E_ITEM_STICKY_PISTON);
+ tolua_constant(tolua_S,"E_ITEM_COBWEB",E_ITEM_COBWEB);
+ tolua_constant(tolua_S,"E_ITEM_TALL_GRASS",E_ITEM_TALL_GRASS);
+ tolua_constant(tolua_S,"E_ITEM_DEAD_BRUSH",E_ITEM_DEAD_BRUSH);
+ tolua_constant(tolua_S,"E_ITEM_PISTON",E_ITEM_PISTON);
+ tolua_constant(tolua_S,"E_ITEM_PISTON_EXTENSION",E_ITEM_PISTON_EXTENSION);
+ tolua_constant(tolua_S,"E_ITEM_WHITE_CLOTH",E_ITEM_WHITE_CLOTH);
+ tolua_constant(tolua_S,"E_ITEM_PISTON_MOVED_BLOCK",E_ITEM_PISTON_MOVED_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_YELLOW_FLOWER",E_ITEM_YELLOW_FLOWER);
+ tolua_constant(tolua_S,"E_ITEM_RED_ROSE",E_ITEM_RED_ROSE);
+ tolua_constant(tolua_S,"E_ITEM_BROWN_MUSHROOM",E_ITEM_BROWN_MUSHROOM);
+ tolua_constant(tolua_S,"E_ITEM_RED_MUSHROOM",E_ITEM_RED_MUSHROOM);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_BLOCK",E_ITEM_GOLD_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_IRON_BLOCK",E_ITEM_IRON_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_DOUBLE_STONE_SLAB",E_ITEM_DOUBLE_STONE_SLAB);
+ tolua_constant(tolua_S,"E_ITEM_DOUBLE_STEP",E_ITEM_DOUBLE_STEP);
+ tolua_constant(tolua_S,"E_ITEM_STONE_SLAB",E_ITEM_STONE_SLAB);
+ tolua_constant(tolua_S,"E_ITEM_STEP",E_ITEM_STEP);
+ tolua_constant(tolua_S,"E_ITEM_BRICK",E_ITEM_BRICK);
+ tolua_constant(tolua_S,"E_ITEM_TNT",E_ITEM_TNT);
+ tolua_constant(tolua_S,"E_ITEM_BOOKCASE",E_ITEM_BOOKCASE);
+ tolua_constant(tolua_S,"E_ITEM_MOSSY_COBBLESTONE",E_ITEM_MOSSY_COBBLESTONE);
+ tolua_constant(tolua_S,"E_ITEM_OBSIDIAN",E_ITEM_OBSIDIAN);
+ tolua_constant(tolua_S,"E_ITEM_TORCH",E_ITEM_TORCH);
+ tolua_constant(tolua_S,"E_ITEM_FIRE",E_ITEM_FIRE);
+ tolua_constant(tolua_S,"E_ITEM_MOB_SPAWNER",E_ITEM_MOB_SPAWNER);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_STAIRS",E_ITEM_WOODEN_STAIRS);
+ tolua_constant(tolua_S,"E_ITEM_CHEST",E_ITEM_CHEST);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_WIRE",E_ITEM_REDSTONE_WIRE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_ORE",E_ITEM_DIAMOND_ORE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_BLOCK",E_ITEM_DIAMOND_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_WORKBENCH",E_ITEM_WORKBENCH);
+ tolua_constant(tolua_S,"E_ITEM_CROPS",E_ITEM_CROPS);
+ tolua_constant(tolua_S,"E_ITEM_SOIL",E_ITEM_SOIL);
+ tolua_constant(tolua_S,"E_ITEM_FURNACE",E_ITEM_FURNACE);
+ tolua_constant(tolua_S,"E_ITEM_BURNING_FURNACE",E_ITEM_BURNING_FURNACE);
+ tolua_constant(tolua_S,"E_ITEM_SIGN_POST",E_ITEM_SIGN_POST);
+ tolua_constant(tolua_S,"E_ITEM_LADDER",E_ITEM_LADDER);
+ tolua_constant(tolua_S,"E_ITEM_MINECART_TRACKS",E_ITEM_MINECART_TRACKS);
+ tolua_constant(tolua_S,"E_ITEM_COBBLESTONE_STAIRS",E_ITEM_COBBLESTONE_STAIRS);
+ tolua_constant(tolua_S,"E_ITEM_WALLSIGN",E_ITEM_WALLSIGN);
+ tolua_constant(tolua_S,"E_ITEM_LEVER",E_ITEM_LEVER);
+ tolua_constant(tolua_S,"E_ITEM_STONE_PRESSURE_PLATE",E_ITEM_STONE_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_PRESSURE_PLATE",E_ITEM_WOODEN_PRESSURE_PLATE);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_ORE",E_ITEM_REDSTONE_ORE);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_ORE_GLOWING",E_ITEM_REDSTONE_ORE_GLOWING);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_ON",E_ITEM_REDSTONE_TORCH_ON);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_TORCH_OFF",E_ITEM_REDSTONE_TORCH_OFF);
+ tolua_constant(tolua_S,"E_ITEM_STONE_BUTTON",E_ITEM_STONE_BUTTON);
+ tolua_constant(tolua_S,"E_ITEM_SNOW",E_ITEM_SNOW);
+ tolua_constant(tolua_S,"E_ITEM_ICE",E_ITEM_ICE);
+ tolua_constant(tolua_S,"E_ITEM_SNOW_BLOCK",E_ITEM_SNOW_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_CACTUS",E_ITEM_CACTUS);
+ tolua_constant(tolua_S,"E_ITEM_REEDS",E_ITEM_REEDS);
+ tolua_constant(tolua_S,"E_ITEM_JUKEBOX",E_ITEM_JUKEBOX);
+ tolua_constant(tolua_S,"E_ITEM_FENCE",E_ITEM_FENCE);
+ tolua_constant(tolua_S,"E_ITEM_PUMPKIN",E_ITEM_PUMPKIN);
+ tolua_constant(tolua_S,"E_ITEM_BLOODSTONE",E_ITEM_BLOODSTONE);
+ tolua_constant(tolua_S,"E_ITEM_SOULSAND",E_ITEM_SOULSAND);
+ tolua_constant(tolua_S,"E_ITEM_GLOWSTONE",E_ITEM_GLOWSTONE);
+ tolua_constant(tolua_S,"E_ITEM_PORT",E_ITEM_PORT);
+ tolua_constant(tolua_S,"E_ITEM_JACK_O_LANTERN",E_ITEM_JACK_O_LANTERN);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER_OFF",E_ITEM_REDSTONE_REPEATER_OFF);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER_ON",E_ITEM_REDSTONE_REPEATER_ON);
+ tolua_constant(tolua_S,"E_ITEM_LOCKED_CHEST",E_ITEM_LOCKED_CHEST);
+ tolua_constant(tolua_S,"E_ITEM_TRAPDOOR",E_ITEM_TRAPDOOR);
+ tolua_constant(tolua_S,"E_ITEM_SILVERFISH_EGG",E_ITEM_SILVERFISH_EGG);
+ tolua_constant(tolua_S,"E_ITEM_STONE_BRICKS",E_ITEM_STONE_BRICKS);
+ tolua_constant(tolua_S,"E_ITEM_HUGE_BROWN_MUSHROOM",E_ITEM_HUGE_BROWN_MUSHROOM);
+ tolua_constant(tolua_S,"E_ITEM_HUGE_RED_MUSHROOM",E_ITEM_HUGE_RED_MUSHROOM);
+ tolua_constant(tolua_S,"E_ITEM_IRON_BAR",E_ITEM_IRON_BAR);
+ tolua_constant(tolua_S,"E_ITEM_GLASS_PLANE",E_ITEM_GLASS_PLANE);
+ tolua_constant(tolua_S,"E_ITEM_MELON",E_ITEM_MELON);
+ tolua_constant(tolua_S,"E_ITEM_PUMPKIN_STEM",E_ITEM_PUMPKIN_STEM);
+ tolua_constant(tolua_S,"E_ITEM_MELON_STEM",E_ITEM_MELON_STEM);
+ tolua_constant(tolua_S,"E_ITEM_VINES",E_ITEM_VINES);
+ tolua_constant(tolua_S,"E_ITEM_FENCE_GATE",E_ITEM_FENCE_GATE);
+ tolua_constant(tolua_S,"E_ITEM_BRICK_STAIRS",E_ITEM_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_ITEM_STONE_BRICK_STAIRS",E_ITEM_STONE_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_ITEM_MYCELIUM",E_ITEM_MYCELIUM);
+ tolua_constant(tolua_S,"E_ITEM_LILY_PAD",E_ITEM_LILY_PAD);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK",E_ITEM_NETHER_BRICK);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK_FENCE",E_ITEM_NETHER_BRICK_FENCE);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_BRICK_STAIRS",E_ITEM_NETHER_BRICK_STAIRS);
+ tolua_constant(tolua_S,"E_ITEM_ENCHANTMENT_TABLE",E_ITEM_ENCHANTMENT_TABLE);
+ tolua_constant(tolua_S,"E_ITEM_END_PORTAL",E_ITEM_END_PORTAL);
+ tolua_constant(tolua_S,"E_ITEM_END_PORTAL_FRAME",E_ITEM_END_PORTAL_FRAME);
+ tolua_constant(tolua_S,"E_ITEM_END_STONE",E_ITEM_END_STONE);
+ tolua_constant(tolua_S,"E_ITEM_DOUBLE_WOODEN_SLAB",E_ITEM_DOUBLE_WOODEN_SLAB);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_SLAB",E_ITEM_WOODEN_SLAB);
+ tolua_constant(tolua_S,"E_ITEM_COCA_PLANT",E_ITEM_COCA_PLANT);
+ tolua_constant(tolua_S,"E_ITEM_SANDSTONE_STAIRS",E_ITEM_SANDSTONE_STAIRS);
+ tolua_constant(tolua_S,"E_ITEM_EMERALD_ORE",E_ITEM_EMERALD_ORE);
+ tolua_constant(tolua_S,"E_ITEM_ENDER_CHEST",E_ITEM_ENDER_CHEST);
+ tolua_constant(tolua_S,"E_ITEM_TRIPWIRE_HOOK",E_ITEM_TRIPWIRE_HOOK);
+ tolua_constant(tolua_S,"E_ITEM_TRIPWIRE",E_ITEM_TRIPWIRE);
+ tolua_constant(tolua_S,"E_ITEM_EMERALD_BLOCK",E_ITEM_EMERALD_BLOCK);
+ tolua_constant(tolua_S,"E_ITEM_IRON_SHOVEL",E_ITEM_IRON_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_IRON_PICKAXE",E_ITEM_IRON_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_AXE",E_ITEM_IRON_AXE);
+ tolua_constant(tolua_S,"E_ITEM_FLINT_AND_STEEL",E_ITEM_FLINT_AND_STEEL);
+ tolua_constant(tolua_S,"E_ITEM_RED_APPLE",E_ITEM_RED_APPLE);
+ tolua_constant(tolua_S,"E_ITEM_APPLE",E_ITEM_APPLE);
+ tolua_constant(tolua_S,"E_ITEM_BOW",E_ITEM_BOW);
+ tolua_constant(tolua_S,"E_ITEM_ARROW",E_ITEM_ARROW);
+ tolua_constant(tolua_S,"E_ITEM_COAL",E_ITEM_COAL);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND",E_ITEM_DIAMOND);
+ tolua_constant(tolua_S,"E_ITEM_IRON",E_ITEM_IRON);
+ tolua_constant(tolua_S,"E_ITEM_GOLD",E_ITEM_GOLD);
+ tolua_constant(tolua_S,"E_ITEM_IRON_SWORD",E_ITEM_IRON_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_SWORD",E_ITEM_WOODEN_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_SHOVEL",E_ITEM_WOODEN_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_PICKAXE",E_ITEM_WOODEN_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_AXE",E_ITEM_WOODEN_AXE);
+ tolua_constant(tolua_S,"E_ITEM_STONE_SWORD",E_ITEM_STONE_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_STONE_SHOVEL",E_ITEM_STONE_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_STONE_PICKAXE",E_ITEM_STONE_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_STONE_AXE",E_ITEM_STONE_AXE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_SWORD",E_ITEM_DIAMOND_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_SHOVEL",E_ITEM_DIAMOND_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_PICKAXE",E_ITEM_DIAMOND_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_AXE",E_ITEM_DIAMOND_AXE);
+ tolua_constant(tolua_S,"E_ITEM_STICK",E_ITEM_STICK);
+ tolua_constant(tolua_S,"E_ITEM_BOWL",E_ITEM_BOWL);
+ tolua_constant(tolua_S,"E_ITEM_MUSHROOM_SOUP",E_ITEM_MUSHROOM_SOUP);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_SWORD",E_ITEM_GOLD_SWORD);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_SHOVEL",E_ITEM_GOLD_SHOVEL);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_PICKAXE",E_ITEM_GOLD_PICKAXE);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_AXE",E_ITEM_GOLD_AXE);
+ tolua_constant(tolua_S,"E_ITEM_STRING",E_ITEM_STRING);
+ tolua_constant(tolua_S,"E_ITEM_FEATHER",E_ITEM_FEATHER);
+ tolua_constant(tolua_S,"E_ITEM_GUNPOWDER",E_ITEM_GUNPOWDER);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_HOE",E_ITEM_WOODEN_HOE);
+ tolua_constant(tolua_S,"E_ITEM_STONE_HOE",E_ITEM_STONE_HOE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_HOE",E_ITEM_IRON_HOE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_HOE",E_ITEM_DIAMOND_HOE);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_HOE",E_ITEM_GOLD_HOE);
+ tolua_constant(tolua_S,"E_ITEM_SEEDS",E_ITEM_SEEDS);
+ tolua_constant(tolua_S,"E_ITEM_WHEAT",E_ITEM_WHEAT);
+ tolua_constant(tolua_S,"E_ITEM_BREAD",E_ITEM_BREAD);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_CAP",E_ITEM_LEATHER_CAP);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_TUNIC",E_ITEM_LEATHER_TUNIC);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_PANTS",E_ITEM_LEATHER_PANTS);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER_BOOTS",E_ITEM_LEATHER_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_HELMET",E_ITEM_CHAIN_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_CHESTPLATE",E_ITEM_CHAIN_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_LEGGINGS",E_ITEM_CHAIN_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_CHAIN_BOOTS",E_ITEM_CHAIN_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_IRON_HELMET",E_ITEM_IRON_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_IRON_CHESTPLATE",E_ITEM_IRON_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_LEGGINGS",E_ITEM_IRON_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_IRON_BOOTS",E_ITEM_IRON_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_HELMET",E_ITEM_DIAMOND_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_CHESTPLATE",E_ITEM_DIAMOND_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_LEGGINGS",E_ITEM_DIAMOND_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_DIAMOND_BOOTS",E_ITEM_DIAMOND_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_HELMET",E_ITEM_GOLD_HELMET);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_CHESTPLATE",E_ITEM_GOLD_CHESTPLATE);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_LEGGINGS",E_ITEM_GOLD_LEGGINGS);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_BOOTS",E_ITEM_GOLD_BOOTS);
+ tolua_constant(tolua_S,"E_ITEM_FLINT",E_ITEM_FLINT);
+ tolua_constant(tolua_S,"E_ITEM_RAW_MEAT",E_ITEM_RAW_MEAT);
+ tolua_constant(tolua_S,"E_ITEM_COOKED_MEAT",E_ITEM_COOKED_MEAT);
+ tolua_constant(tolua_S,"E_ITEM_PAINTINGS",E_ITEM_PAINTINGS);
+ tolua_constant(tolua_S,"E_ITEM_GOLDEN_APPLE",E_ITEM_GOLDEN_APPLE);
+ tolua_constant(tolua_S,"E_ITEM_SIGN",E_ITEM_SIGN);
+ tolua_constant(tolua_S,"E_ITEM_WOODEN_DOOR",E_ITEM_WOODEN_DOOR);
+ tolua_constant(tolua_S,"E_ITEM_BUCKET",E_ITEM_BUCKET);
+ tolua_constant(tolua_S,"E_ITEM_WATER_BUCKET",E_ITEM_WATER_BUCKET);
+ tolua_constant(tolua_S,"E_ITEM_LAVA_BUCKET",E_ITEM_LAVA_BUCKET);
+ tolua_constant(tolua_S,"E_ITEM_MINECART",E_ITEM_MINECART);
+ tolua_constant(tolua_S,"E_ITEM_SADDLE",E_ITEM_SADDLE);
+ tolua_constant(tolua_S,"E_ITEM_IRON_DOOR",E_ITEM_IRON_DOOR);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_DUST",E_ITEM_REDSTONE_DUST);
+ tolua_constant(tolua_S,"E_ITEM_SNOWBALL",E_ITEM_SNOWBALL);
+ tolua_constant(tolua_S,"E_ITEM_BOAT",E_ITEM_BOAT);
+ tolua_constant(tolua_S,"E_ITEM_LEATHER",E_ITEM_LEATHER);
+ tolua_constant(tolua_S,"E_ITEM_MILK",E_ITEM_MILK);
+ tolua_constant(tolua_S,"E_ITEM_CLAY_BRICK",E_ITEM_CLAY_BRICK);
+ tolua_constant(tolua_S,"E_ITEM_CLAY",E_ITEM_CLAY);
+ tolua_constant(tolua_S,"E_ITEM_SUGARCANE",E_ITEM_SUGARCANE);
+ tolua_constant(tolua_S,"E_ITEM_SUGAR_CANE",E_ITEM_SUGAR_CANE);
+ tolua_constant(tolua_S,"E_ITEM_PAPER",E_ITEM_PAPER);
+ tolua_constant(tolua_S,"E_ITEM_BOOK",E_ITEM_BOOK);
+ tolua_constant(tolua_S,"E_ITEM_SLIMEBALL",E_ITEM_SLIMEBALL);
+ tolua_constant(tolua_S,"E_ITEM_CHEST_MINECART",E_ITEM_CHEST_MINECART);
+ tolua_constant(tolua_S,"E_ITEM_FURNACE_MINECART",E_ITEM_FURNACE_MINECART);
+ tolua_constant(tolua_S,"E_ITEM_EGG",E_ITEM_EGG);
+ tolua_constant(tolua_S,"E_ITEM_COMPASS",E_ITEM_COMPASS);
+ tolua_constant(tolua_S,"E_ITEM_FISHING_ROD",E_ITEM_FISHING_ROD);
+ tolua_constant(tolua_S,"E_ITEM_CLOCK",E_ITEM_CLOCK);
+ tolua_constant(tolua_S,"E_ITEM_GLOWSTONE_DUST",E_ITEM_GLOWSTONE_DUST);
+ tolua_constant(tolua_S,"E_ITEM_RAW_FISH",E_ITEM_RAW_FISH);
+ tolua_constant(tolua_S,"E_ITEM_COOKED_FISH",E_ITEM_COOKED_FISH);
+ tolua_constant(tolua_S,"E_ITEM_DYE",E_ITEM_DYE);
+ tolua_constant(tolua_S,"E_ITEM_BONE",E_ITEM_BONE);
+ tolua_constant(tolua_S,"E_ITEM_SUGAR",E_ITEM_SUGAR);
+ tolua_constant(tolua_S,"E_ITEM_CAKE",E_ITEM_CAKE);
+ tolua_constant(tolua_S,"E_ITEM_BED",E_ITEM_BED);
+ tolua_constant(tolua_S,"E_ITEM_REDSTONE_REPEATER",E_ITEM_REDSTONE_REPEATER);
+ tolua_constant(tolua_S,"E_ITEM_COOKIE",E_ITEM_COOKIE);
+ tolua_constant(tolua_S,"E_ITEM_MAP",E_ITEM_MAP);
+ tolua_constant(tolua_S,"E_ITEM_SHEARS",E_ITEM_SHEARS);
+ tolua_constant(tolua_S,"E_ITEM_MELON_SLICE",E_ITEM_MELON_SLICE);
+ tolua_constant(tolua_S,"E_ITEM_PUMPKIN_SEEDS",E_ITEM_PUMPKIN_SEEDS);
+ tolua_constant(tolua_S,"E_ITEM_MELON_SEEDS",E_ITEM_MELON_SEEDS);
+ tolua_constant(tolua_S,"E_ITEM_RAW_BEEF",E_ITEM_RAW_BEEF);
+ tolua_constant(tolua_S,"E_ITEM_STEAK",E_ITEM_STEAK);
+ tolua_constant(tolua_S,"E_ITEM_RAW_CHICKEN",E_ITEM_RAW_CHICKEN);
+ tolua_constant(tolua_S,"E_ITEM_COOKED_CHICKEN",E_ITEM_COOKED_CHICKEN);
+ tolua_constant(tolua_S,"E_ITEM_ROTTEN_FLESH",E_ITEM_ROTTEN_FLESH);
+ tolua_constant(tolua_S,"E_ITEM_ENDER_PEARL",E_ITEM_ENDER_PEARL);
+ tolua_constant(tolua_S,"E_ITEM_BLAZE_ROD",E_ITEM_BLAZE_ROD);
+ tolua_constant(tolua_S,"E_ITEM_GHAST_TEAR",E_ITEM_GHAST_TEAR);
+ tolua_constant(tolua_S,"E_ITEM_GOLD_NUGGET",E_ITEM_GOLD_NUGGET);
+ tolua_constant(tolua_S,"E_ITEM_NETHER_WART",E_ITEM_NETHER_WART);
+ tolua_constant(tolua_S,"E_ITEM_POTIONS",E_ITEM_POTIONS);
+ tolua_constant(tolua_S,"E_ITEM_GLASS_BOTTLE",E_ITEM_GLASS_BOTTLE);
+ tolua_constant(tolua_S,"E_ITEM_SPIDER_EYE",E_ITEM_SPIDER_EYE);
+ tolua_constant(tolua_S,"E_ITEM_FERMENTED_SPIDER_EYE",E_ITEM_FERMENTED_SPIDER_EYE);
+ tolua_constant(tolua_S,"E_ITEM_BLAZE_POWDER",E_ITEM_BLAZE_POWDER);
+ tolua_constant(tolua_S,"E_ITEM_MAGMA_CREAM",E_ITEM_MAGMA_CREAM);
+ tolua_constant(tolua_S,"E_ITEM_BREWING_STAND",E_ITEM_BREWING_STAND);
+ tolua_constant(tolua_S,"E_ITEM_CAULDRON",E_ITEM_CAULDRON);
+ tolua_constant(tolua_S,"E_ITEM_EYE_OF_ENDER",E_ITEM_EYE_OF_ENDER);
+ tolua_constant(tolua_S,"E_ITEM_GLISTERING_MELON",E_ITEM_GLISTERING_MELON);
+ tolua_constant(tolua_S,"E_ITEM_SPAWN_EGG",E_ITEM_SPAWN_EGG);
+ tolua_constant(tolua_S,"E_ITEM_BOTTLE_O_ENCHANTING",E_ITEM_BOTTLE_O_ENCHANTING);
+ tolua_constant(tolua_S,"E_ITEM_FIRE_CHARGE",E_ITEM_FIRE_CHARGE);
+ tolua_constant(tolua_S,"E_ITEM_BOOK_AND_QUILL",E_ITEM_BOOK_AND_QUILL);
+ tolua_constant(tolua_S,"E_ITEM_WRITTEN_BOOK",E_ITEM_WRITTEN_BOOK);
+ tolua_constant(tolua_S,"E_ITEM_EMERALD",E_ITEM_EMERALD);
+ tolua_constant(tolua_S,"E_ITEM_13_DISC",E_ITEM_13_DISC);
+ tolua_constant(tolua_S,"E_ITEM_CAT_DISC",E_ITEM_CAT_DISC);
+ tolua_constant(tolua_S,"E_ITEM_BLOCKS_DISC",E_ITEM_BLOCKS_DISC);
+ tolua_constant(tolua_S,"E_ITEM_CHIRP_DISC",E_ITEM_CHIRP_DISC);
+ tolua_constant(tolua_S,"E_ITEM_FAR_DISC",E_ITEM_FAR_DISC);
+ tolua_constant(tolua_S,"E_ITEM_MALL_DISC",E_ITEM_MALL_DISC);
+ tolua_constant(tolua_S,"E_ITEM_MELLOHI_DISC",E_ITEM_MELLOHI_DISC);
+ tolua_constant(tolua_S,"E_ITEM_STAL_DISC",E_ITEM_STAL_DISC);
+ tolua_constant(tolua_S,"E_ITEM_STRAD_DISC",E_ITEM_STRAD_DISC);
+ tolua_constant(tolua_S,"E_ITEM_WARD_DISC",E_ITEM_WARD_DISC);
+ tolua_constant(tolua_S,"E_ITEM_11_DISC",E_ITEM_11_DISC);
+ tolua_constant(tolua_S,"E_META_PLANKS_APPLE",E_META_PLANKS_APPLE);
+ tolua_constant(tolua_S,"E_META_PLANKS_CONIFER",E_META_PLANKS_CONIFER);
+ tolua_constant(tolua_S,"E_META_PLANKS_BIRCH",E_META_PLANKS_BIRCH);
+ tolua_constant(tolua_S,"E_META_PLANKS_JUNGLE",E_META_PLANKS_JUNGLE);
+ tolua_constant(tolua_S,"E_META_LOG_APPLE",E_META_LOG_APPLE);
+ tolua_constant(tolua_S,"E_META_LOG_CONIFER",E_META_LOG_CONIFER);
+ tolua_constant(tolua_S,"E_META_LOG_BIRCH",E_META_LOG_BIRCH);
+ tolua_constant(tolua_S,"E_META_LOG_JUNGLE",E_META_LOG_JUNGLE);
+ tolua_constant(tolua_S,"E_META_LEAVES_APPLE",E_META_LEAVES_APPLE);
+ tolua_constant(tolua_S,"E_META_LEAVES_CONIFER",E_META_LEAVES_CONIFER);
+ tolua_constant(tolua_S,"E_META_LEAVES_BIRCH",E_META_LEAVES_BIRCH);
+ tolua_constant(tolua_S,"E_META_LEAVES_JUNGLE",E_META_LEAVES_JUNGLE);
+ tolua_constant(tolua_S,"E_META_SAPLING_APPLE",E_META_SAPLING_APPLE);
+ tolua_constant(tolua_S,"E_META_SAPLING_CONIFER",E_META_SAPLING_CONIFER);
+ tolua_constant(tolua_S,"E_META_SAPLING_BIRCH",E_META_SAPLING_BIRCH);
+ tolua_constant(tolua_S,"E_META_SAPLING_JUNGLE",E_META_SAPLING_JUNGLE);
+ tolua_constant(tolua_S,"E_META_TALL_GRASS_DEAD_SHRUB",E_META_TALL_GRASS_DEAD_SHRUB);
+ tolua_constant(tolua_S,"E_META_TALL_GRASS_GRASS",E_META_TALL_GRASS_GRASS);
+ tolua_constant(tolua_S,"E_META_TALL_GRASS_FERN",E_META_TALL_GRASS_FERN);
+ tolua_constant(tolua_S,"E_META_SANDSTONE_NORMAL",E_META_SANDSTONE_NORMAL);
+ tolua_constant(tolua_S,"E_META_SANDSTONE_ORNAMENT",E_META_SANDSTONE_ORNAMENT);
+ tolua_constant(tolua_S,"E_META_SANDSTONE_SMOOTH",E_META_SANDSTONE_SMOOTH);
+ tolua_constant(tolua_S,"E_META_WOOL_WHITE",E_META_WOOL_WHITE);
+ tolua_constant(tolua_S,"E_META_WOOL_ORANGE",E_META_WOOL_ORANGE);
+ tolua_constant(tolua_S,"E_META_WOOL_MAGENTA",E_META_WOOL_MAGENTA);
+ tolua_constant(tolua_S,"E_META_WOOL_LIGHTBLUE",E_META_WOOL_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_WOOL_YELLOW",E_META_WOOL_YELLOW);
+ tolua_constant(tolua_S,"E_META_WOOL_LIGHTGREEN",E_META_WOOL_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_WOOL_PINK",E_META_WOOL_PINK);
+ tolua_constant(tolua_S,"E_META_WOOL_GRAY",E_META_WOOL_GRAY);
+ tolua_constant(tolua_S,"E_META_WOOL_LIGHTGRAY",E_META_WOOL_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_WOOL_CYAN",E_META_WOOL_CYAN);
+ tolua_constant(tolua_S,"E_META_WOOL_PURPLE",E_META_WOOL_PURPLE);
+ tolua_constant(tolua_S,"E_META_WOOL_BLUE",E_META_WOOL_BLUE);
+ tolua_constant(tolua_S,"E_META_WOOL_BROWN",E_META_WOOL_BROWN);
+ tolua_constant(tolua_S,"E_META_WOOL_GREEN",E_META_WOOL_GREEN);
+ tolua_constant(tolua_S,"E_META_WOOL_RED",E_META_WOOL_RED);
+ tolua_constant(tolua_S,"E_META_WOOL_BLACK",E_META_WOOL_BLACK);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE",E_META_DOUBLE_STEP_STONE);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_SANDSTONE",E_META_DOUBLE_STEP_SANDSTONE);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_WOODEN",E_META_DOUBLE_STEP_WOODEN);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_COBBLESTONE",E_META_DOUBLE_STEP_COBBLESTONE);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_BRICK",E_META_DOUBLE_STEP_BRICK);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE_BRICK",E_META_DOUBLE_STEP_STONE_BRICK);
+ tolua_constant(tolua_S,"E_META_DOUBLE_STEP_STONE_SECRET",E_META_DOUBLE_STEP_STONE_SECRET);
+ tolua_constant(tolua_S,"E_META_STEP_STONE",E_META_STEP_STONE);
+ tolua_constant(tolua_S,"E_META_STEP_SANDSTONE",E_META_STEP_SANDSTONE);
+ tolua_constant(tolua_S,"E_META_STEP_PLANKS",E_META_STEP_PLANKS);
+ tolua_constant(tolua_S,"E_META_STEP_COBBLESTONE",E_META_STEP_COBBLESTONE);
+ tolua_constant(tolua_S,"E_META_STEP_BRICK",E_META_STEP_BRICK);
+ tolua_constant(tolua_S,"E_META_STEP_STONE_BRICK",E_META_STEP_STONE_BRICK);
+ tolua_constant(tolua_S,"E_META_STEP_STONE_SECRET",E_META_STEP_STONE_SECRET);
+ tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE",E_META_SILVERFISH_EGG_STONE);
+ tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_COBBLESTONE",E_META_SILVERFISH_EGG_COBBLESTONE);
+ tolua_constant(tolua_S,"E_META_SILVERFISH_EGG_STONE_BRICK",E_META_SILVERFISH_EGG_STONE_BRICK);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_NORMAL",E_META_STONE_BRICK_NORMAL);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_MOSSY",E_META_STONE_BRICK_MOSSY);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_CRACKED",E_META_STONE_BRICK_CRACKED);
+ tolua_constant(tolua_S,"E_META_STONE_BRICK_ORNAMENT",E_META_STONE_BRICK_ORNAMENT);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_APPLE",E_BLOCK_WOODEN_DOUBLE_STEP_APPLE);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_CONIFER",E_BLOCK_WOODEN_DOUBLE_STEP_CONIFER);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_BIRCH",E_BLOCK_WOODEN_DOUBLE_STEP_BIRCH);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_DOUBLE_STEP_JUNGLE",E_BLOCK_WOODEN_DOUBLE_STEP_JUNGLE);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_APPLE",E_BLOCK_WOODEN_STEP_APPLE);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_CONIFER",E_BLOCK_WOODEN_STEP_CONIFER);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_BIRCH",E_BLOCK_WOODEN_STEP_BIRCH);
+ tolua_constant(tolua_S,"E_BLOCK_WOODEN_STEP_JUNGLE",E_BLOCK_WOODEN_STEP_JUNGLE);
+ tolua_constant(tolua_S,"E_META_COAL_NORMAL",E_META_COAL_NORMAL);
+ tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL);
+ tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL);
+ tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED);
+ tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK);
+ tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED);
+ tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN);
+ tolua_constant(tolua_S,"E_META_DYE_BROWN",E_META_DYE_BROWN);
+ tolua_constant(tolua_S,"E_META_DYE_BLUE",E_META_DYE_BLUE);
+ tolua_constant(tolua_S,"E_META_DYE_PURPLE",E_META_DYE_PURPLE);
+ tolua_constant(tolua_S,"E_META_DYE_CYAN",E_META_DYE_CYAN);
+ tolua_constant(tolua_S,"E_META_DYE_LIGHTGRAY",E_META_DYE_LIGHTGRAY);
+ tolua_constant(tolua_S,"E_META_DYE_GRAY",E_META_DYE_GRAY);
+ tolua_constant(tolua_S,"E_META_DYE_PINK",E_META_DYE_PINK);
+ tolua_constant(tolua_S,"E_META_DYE_LIGHTGREEN",E_META_DYE_LIGHTGREEN);
+ tolua_constant(tolua_S,"E_META_DYE_YELLOW",E_META_DYE_YELLOW);
+ tolua_constant(tolua_S,"E_META_DYE_LIGHTBLUE",E_META_DYE_LIGHTBLUE);
+ tolua_constant(tolua_S,"E_META_DYE_MAGENTA",E_META_DYE_MAGENTA);
+ tolua_constant(tolua_S,"E_META_DYE_ORANGE",E_META_DYE_ORANGE);
+ tolua_constant(tolua_S,"E_META_DYE_WHITE",E_META_DYE_WHITE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_CREEPER",E_META_SPAWN_EGG_CREEPER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SKELETON",E_META_SPAWN_EGG_SKELETON);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SPIDER",E_META_SPAWN_EGG_SPIDER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE",E_META_SPAWN_EGG_ZOMBIE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SLIME",E_META_SPAWN_EGG_SLIME);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_GHAST",E_META_SPAWN_EGG_GHAST);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ZOMBIE_PIGMAN",E_META_SPAWN_EGG_ZOMBIE_PIGMAN);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDERMAN",E_META_SPAWN_EGG_ENDERMAN);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_CAVE_SPIDER",E_META_SPAWN_EGG_CAVE_SPIDER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SILVERFISH",E_META_SPAWN_EGG_SILVERFISH);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_BLAZE",E_META_SPAWN_EGG_BLAZE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MAGMA_CUBE",E_META_SPAWN_EGG_MAGMA_CUBE);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_GIANT",E_META_SPAWN_EGG_GIANT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_ENDER_DRAGON",E_META_SPAWN_EGG_ENDER_DRAGON);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_PIG",E_META_SPAWN_EGG_PIG);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SHEEP",E_META_SPAWN_EGG_SHEEP);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_COW",E_META_SPAWN_EGG_COW);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_CHICKEN",E_META_SPAWN_EGG_CHICKEN);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SQUID",E_META_SPAWN_EGG_SQUID);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_WOLF",E_META_SPAWN_EGG_WOLF);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_MOOSHROOM",E_META_SPAWN_EGG_MOOSHROOM);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_OCELOT",E_META_SPAWN_EGG_OCELOT);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_VILLAGER",E_META_SPAWN_EGG_VILLAGER);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_SNOW_GOLEM",E_META_SPAWN_EGG_SNOW_GOLEM);
+ tolua_constant(tolua_S,"E_META_SPAWN_EGG_IRON_GOLEM",E_META_SPAWN_EGG_IRON_GOLEM);
+ tolua_function(tolua_S,"BlockStringToType",tolua_AllToLua_BlockStringToType00);
+ tolua_function(tolua_S,"StringToItem",tolua_AllToLua_StringToItem00);
+ tolua_constant(tolua_S,"E_KEEP_ALIVE",E_KEEP_ALIVE);
+ tolua_constant(tolua_S,"E_LOGIN",E_LOGIN);
+ tolua_constant(tolua_S,"E_HANDSHAKE",E_HANDSHAKE);
+ tolua_constant(tolua_S,"E_CHAT",E_CHAT);
+ tolua_constant(tolua_S,"E_UPDATE_TIME",E_UPDATE_TIME);
+ tolua_constant(tolua_S,"E_ENTITY_EQUIPMENT",E_ENTITY_EQUIPMENT);
+ tolua_constant(tolua_S,"E_USE_ENTITY",E_USE_ENTITY);
+ tolua_constant(tolua_S,"E_UPDATE_HEALTH",E_UPDATE_HEALTH);
+ tolua_constant(tolua_S,"E_RESPAWN",E_RESPAWN);
+ tolua_constant(tolua_S,"E_FLYING",E_FLYING);
+ tolua_constant(tolua_S,"E_PLAYERPOS",E_PLAYERPOS);
+ tolua_constant(tolua_S,"E_PLAYERLOOK",E_PLAYERLOOK);
+ tolua_constant(tolua_S,"E_PLAYERMOVELOOK",E_PLAYERMOVELOOK);
+ tolua_constant(tolua_S,"E_BLOCK_DIG",E_BLOCK_DIG);
+ tolua_constant(tolua_S,"E_BLOCK_PLACE",E_BLOCK_PLACE);
+ tolua_constant(tolua_S,"E_ITEM_SWITCH",E_ITEM_SWITCH);
+ tolua_constant(tolua_S,"E_ADD_TO_INV",E_ADD_TO_INV);
+ tolua_constant(tolua_S,"E_ANIMATION",E_ANIMATION);
+ tolua_constant(tolua_S,"E_PACKET_13",E_PACKET_13);
+ tolua_constant(tolua_S,"E_NAMED_ENTITY_SPAWN",E_NAMED_ENTITY_SPAWN);
+ tolua_constant(tolua_S,"E_PICKUP_SPAWN",E_PICKUP_SPAWN);
+ tolua_constant(tolua_S,"E_COLLECT_ITEM",E_COLLECT_ITEM);
+ tolua_constant(tolua_S,"E_ADD_VEHICLE",E_ADD_VEHICLE);
+ tolua_constant(tolua_S,"E_SPAWN_MOB",E_SPAWN_MOB);
+ tolua_constant(tolua_S,"E_DESTROY_ENT",E_DESTROY_ENT);
+ tolua_constant(tolua_S,"E_ENTITY",E_ENTITY);
+ tolua_constant(tolua_S,"E_REL_ENT_MOVE",E_REL_ENT_MOVE);
+ tolua_constant(tolua_S,"E_ENT_LOOK",E_ENT_LOOK);
+ tolua_constant(tolua_S,"E_REL_ENT_MOVE_LOOK",E_REL_ENT_MOVE_LOOK);
+ tolua_constant(tolua_S,"E_ENT_TELEPORT",E_ENT_TELEPORT);
+ tolua_constant(tolua_S,"E_ENT_HEAD_LOOK",E_ENT_HEAD_LOOK);
+ tolua_constant(tolua_S,"E_ENT_STATUS",E_ENT_STATUS);
+ tolua_constant(tolua_S,"E_METADATA",E_METADATA);
+ tolua_constant(tolua_S,"E_PRE_CHUNK",E_PRE_CHUNK);
+ tolua_constant(tolua_S,"E_MAP_CHUNK",E_MAP_CHUNK);
+ tolua_constant(tolua_S,"E_MULTI_BLOCK",E_MULTI_BLOCK);
+ tolua_constant(tolua_S,"E_BLOCK_CHANGE",E_BLOCK_CHANGE);
+ tolua_constant(tolua_S,"E_BLOCK_ACTION",E_BLOCK_ACTION);
+ tolua_constant(tolua_S,"E_EXPLOSION",E_EXPLOSION);
+ tolua_constant(tolua_S,"E_SOUND_EFFECT",E_SOUND_EFFECT);
+ tolua_constant(tolua_S,"E_NEW_INVALID_STATE",E_NEW_INVALID_STATE);
+ tolua_constant(tolua_S,"E_THUNDERBOLT",E_THUNDERBOLT);
+ tolua_constant(tolua_S,"E_WINDOW_OPEN",E_WINDOW_OPEN);
+ tolua_constant(tolua_S,"E_WINDOW_CLOSE",E_WINDOW_CLOSE);
+ tolua_constant(tolua_S,"E_WINDOW_CLICK",E_WINDOW_CLICK);
+ tolua_constant(tolua_S,"E_INVENTORY_SLOT",E_INVENTORY_SLOT);
+ tolua_constant(tolua_S,"E_INVENTORY_WHOLE",E_INVENTORY_WHOLE);
+ tolua_constant(tolua_S,"E_INVENTORY_PROGRESS",E_INVENTORY_PROGRESS);
+ tolua_constant(tolua_S,"E_CREATIVE_INVENTORY_ACTION",E_CREATIVE_INVENTORY_ACTION);
+ tolua_constant(tolua_S,"E_UPDATE_SIGN",E_UPDATE_SIGN);
+ tolua_constant(tolua_S,"E_PLAYER_LIST_ITEM",E_PLAYER_LIST_ITEM);
+ tolua_constant(tolua_S,"E_PLAYER_ABILITIES",E_PLAYER_ABILITIES);
+ tolua_constant(tolua_S,"E_PING",E_PING);
+ tolua_constant(tolua_S,"E_DISCONNECT",E_DISCONNECT);
+ tolua_array(tolua_S,"g_BlockLightValue",tolua_get_AllToLua_g_BlockLightValue,tolua_set_AllToLua_g_BlockLightValue);
+ tolua_array(tolua_S,"g_BlockSpreadLightFalloff",tolua_get_AllToLua_g_BlockSpreadLightFalloff,tolua_set_AllToLua_g_BlockSpreadLightFalloff);
+ tolua_array(tolua_S,"g_BlockTransparent",tolua_get_AllToLua_g_BlockTransparent,tolua_set_AllToLua_g_BlockTransparent);
+ tolua_array(tolua_S,"g_BlockOneHitDig",tolua_get_AllToLua_g_BlockOneHitDig,tolua_set_AllToLua_g_BlockOneHitDig);
+ tolua_function(tolua_S,"IsValidBlock",tolua_AllToLua_IsValidBlock00);
+ tolua_function(tolua_S,"IsValidItem",tolua_AllToLua_IsValidItem00);
+ tolua_function(tolua_S,"AddDirection",tolua_AllToLua_AddDirection00);
+ tolua_module(tolua_S,"ItemCategory",0);
+ tolua_beginmodule(tolua_S,"ItemCategory");
+ tolua_function(tolua_S,"IsPickaxe",tolua_AllToLua_ItemCategory_IsPickaxe00);
+ tolua_function(tolua_S,"IsAxe",tolua_AllToLua_ItemCategory_IsAxe00);
+ tolua_function(tolua_S,"IsSword",tolua_AllToLua_ItemCategory_IsSword00);
+ tolua_function(tolua_S,"IsHoe",tolua_AllToLua_ItemCategory_IsHoe00);
+ tolua_function(tolua_S,"IsShovel",tolua_AllToLua_ItemCategory_IsShovel00);
+ tolua_function(tolua_S,"IsTool",tolua_AllToLua_ItemCategory_IsTool00);
+ tolua_endmodule(tolua_S);
+ tolua_constant(tolua_S,"eGameMode_Survival",eGameMode_Survival);
+ tolua_constant(tolua_S,"eGameMode_Creative",eGameMode_Creative);
+ tolua_constant(tolua_S,"eWeather_Sunny",eWeather_Sunny);
+ tolua_constant(tolua_S,"eWeather_Rain",eWeather_Rain);
+ tolua_constant(tolua_S,"eWeather_ThunderStorm",eWeather_ThunderStorm);
+ tolua_function(tolua_S,"GetTime",tolua_AllToLua_GetTime00);
+ tolua_function(tolua_S,"GetChar",tolua_AllToLua_GetChar00);
+ tolua_cclass(tolua_S,"cStringMap","cStringMap","",NULL);
+ tolua_beginmodule(tolua_S,"cStringMap");
+ tolua_function(tolua_S,"clear",tolua_AllToLua_cStringMap_clear00);
+ tolua_function(tolua_S,"size",tolua_AllToLua_cStringMap_size00);
+ tolua_function(tolua_S,"get",tolua_AllToLua_cStringMap_get00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cChatColor","cChatColor","",NULL);
+ tolua_beginmodule(tolua_S,"cChatColor");
+ tolua_variable(tolua_S,"Color",tolua_get_cChatColor_Color,NULL);
+ tolua_variable(tolua_S,"Delimiter",tolua_get_cChatColor_Delimiter,NULL);
+ tolua_variable(tolua_S,"Black",tolua_get_cChatColor_Black,NULL);
+ tolua_variable(tolua_S,"Navy",tolua_get_cChatColor_Navy,NULL);
+ tolua_variable(tolua_S,"Green",tolua_get_cChatColor_Green,NULL);
+ tolua_variable(tolua_S,"Blue",tolua_get_cChatColor_Blue,NULL);
+ tolua_variable(tolua_S,"Red",tolua_get_cChatColor_Red,NULL);
+ tolua_variable(tolua_S,"Purple",tolua_get_cChatColor_Purple,NULL);
+ tolua_variable(tolua_S,"Gold",tolua_get_cChatColor_Gold,NULL);
+ tolua_variable(tolua_S,"LightGray",tolua_get_cChatColor_LightGray,NULL);
+ tolua_variable(tolua_S,"Gray",tolua_get_cChatColor_Gray,NULL);
+ tolua_variable(tolua_S,"DarkPurple",tolua_get_cChatColor_DarkPurple,NULL);
+ tolua_variable(tolua_S,"LightGreen",tolua_get_cChatColor_LightGreen,NULL);
+ tolua_variable(tolua_S,"LightBlue",tolua_get_cChatColor_LightBlue,NULL);
+ tolua_variable(tolua_S,"Rose",tolua_get_cChatColor_Rose,NULL);
+ tolua_variable(tolua_S,"LightPurple",tolua_get_cChatColor_LightPurple,NULL);
+ tolua_variable(tolua_S,"Yellow",tolua_get_cChatColor_Yellow,NULL);
+ tolua_variable(tolua_S,"White",tolua_get_cChatColor_White,NULL);
+ tolua_variable(tolua_S,"Random",tolua_get_cChatColor_Random,NULL);
+ tolua_variable(tolua_S,"Bold",tolua_get_cChatColor_Bold,NULL);
+ tolua_variable(tolua_S,"Strikethrough",tolua_get_cChatColor_Strikethrough,NULL);
+ tolua_variable(tolua_S,"Underlined",tolua_get_cChatColor_Underlined,NULL);
+ tolua_variable(tolua_S,"Italic",tolua_get_cChatColor_Italic,NULL);
+ tolua_variable(tolua_S,"Plain",tolua_get_cChatColor_Plain,NULL);
+ tolua_function(tolua_S,"MakeColor",tolua_AllToLua_cChatColor_MakeColor00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cClientHandle","cClientHandle","",NULL);
+ tolua_beginmodule(tolua_S,"cClientHandle");
+ tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00);
+ tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00);
+ tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00);
+ tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00);
+ tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00);
+ tolua_function(tolua_S,"GetViewDistance",tolua_AllToLua_cClientHandle_GetViewDistance00);
+ tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cEntity","cEntity","",tolua_collect_cEntity);
+ #else
+ tolua_cclass(tolua_S,"cEntity","cEntity","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cEntity");
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cEntity_delete00);
+ tolua_function(tolua_S,"Initialize",tolua_AllToLua_cEntity_Initialize00);
+ tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
+ tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
+ tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
+ tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
+ tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
+ tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);
+ tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cEntity_GetWorld00);
+ tolua_function(tolua_S,"GetPosition",tolua_AllToLua_cEntity_GetPosition00);
+ tolua_function(tolua_S,"GetPosX",tolua_AllToLua_cEntity_GetPosX00);
+ tolua_function(tolua_S,"GetPosY",tolua_AllToLua_cEntity_GetPosY00);
+ tolua_function(tolua_S,"GetPosZ",tolua_AllToLua_cEntity_GetPosZ00);
+ tolua_function(tolua_S,"GetRot",tolua_AllToLua_cEntity_GetRot00);
+ tolua_function(tolua_S,"GetRotation",tolua_AllToLua_cEntity_GetRotation00);
+ tolua_function(tolua_S,"GetPitch",tolua_AllToLua_cEntity_GetPitch00);
+ tolua_function(tolua_S,"GetRoll",tolua_AllToLua_cEntity_GetRoll00);
+ tolua_function(tolua_S,"GetLookVector",tolua_AllToLua_cEntity_GetLookVector00);
+ tolua_function(tolua_S,"GetChunkX",tolua_AllToLua_cEntity_GetChunkX00);
+ tolua_function(tolua_S,"GetChunkY",tolua_AllToLua_cEntity_GetChunkY00);
+ tolua_function(tolua_S,"GetChunkZ",tolua_AllToLua_cEntity_GetChunkZ00);
+ tolua_function(tolua_S,"SetPosX",tolua_AllToLua_cEntity_SetPosX00);
+ tolua_function(tolua_S,"SetPosY",tolua_AllToLua_cEntity_SetPosY00);
+ tolua_function(tolua_S,"SetPosZ",tolua_AllToLua_cEntity_SetPosZ00);
+ tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition00);
+ tolua_function(tolua_S,"SetPosition",tolua_AllToLua_cEntity_SetPosition01);
+ tolua_function(tolua_S,"SetRot",tolua_AllToLua_cEntity_SetRot00);
+ tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
+ tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
+ tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
+ tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00);
+ tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
+ tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
+ tolua_function(tolua_S,"Tick",tolua_AllToLua_cEntity_Tick00);
+ tolua_function(tolua_S,"SpawnOn",tolua_AllToLua_cEntity_SpawnOn00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Lua__cEntity","Lua__cEntity","cEntity",tolua_collect_Lua__cEntity);
+ #else
+ tolua_cclass(tolua_S,"Lua__cEntity","Lua__cEntity","cEntity",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Lua__cEntity");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cEntity_tolua__set_instance00);
+ tolua_function(tolua_S,"cEntity__Initialize",tolua_AllToLua_Lua__cEntity_cEntity__Initialize00);
+ tolua_function(tolua_S,"cEntity__GetEntityType",tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00);
+ tolua_function(tolua_S,"cEntity__IsA",tolua_AllToLua_Lua__cEntity_cEntity__IsA00);
+ tolua_function(tolua_S,"cEntity__GetClass",tolua_AllToLua_Lua__cEntity_cEntity__GetClass00);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cEntity_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cEntity_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cEntity_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cEntity_delete00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"TakeDamageInfo","TakeDamageInfo","",NULL);
+ tolua_beginmodule(tolua_S,"TakeDamageInfo");
+ tolua_variable(tolua_S,"Damage",tolua_get_TakeDamageInfo_Damage,tolua_set_TakeDamageInfo_Damage);
+ tolua_variable(tolua_S,"Instigator",tolua_get_TakeDamageInfo_Instigator_ptr,tolua_set_TakeDamageInfo_Instigator_ptr);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPawn","cPawn","cEntity",NULL);
+ tolua_beginmodule(tolua_S,"cPawn");
+ tolua_function(tolua_S,"TeleportToEntity",tolua_AllToLua_cPawn_TeleportToEntity00);
+ tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPawn_TeleportTo00);
+ tolua_function(tolua_S,"Heal",tolua_AllToLua_cPawn_Heal00);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPawn_TakeDamage00);
+ tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cPawn_KilledBy00);
+ tolua_function(tolua_S,"GetHealth",tolua_AllToLua_cPawn_GetHealth00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"Lua__cPawn","Lua__cPawn","cPawn",NULL);
+ tolua_beginmodule(tolua_S,"Lua__cPawn");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPawn_tolua__set_instance00);
+ tolua_function(tolua_S,"cPawn__TeleportToEntity",tolua_AllToLua_Lua__cPawn_cPawn__TeleportToEntity00);
+ tolua_function(tolua_S,"cPawn__TeleportTo",tolua_AllToLua_Lua__cPawn_cPawn__TeleportTo00);
+ tolua_function(tolua_S,"cPawn__TakeDamage",tolua_AllToLua_Lua__cPawn_cPawn__TakeDamage00);
+ tolua_function(tolua_S,"cPawn__KilledBy",tolua_AllToLua_Lua__cPawn_cPawn__KilledBy00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPlayer","cPlayer","cPawn",NULL);
+ tolua_beginmodule(tolua_S,"cPlayer");
+ tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlayer_Initialize00);
+ tolua_function(tolua_S,"GetEyeHeight",tolua_AllToLua_cPlayer_GetEyeHeight00);
+ tolua_function(tolua_S,"GetEyePosition",tolua_AllToLua_cPlayer_GetEyePosition00);
+ tolua_function(tolua_S,"GetFlying",tolua_AllToLua_cPlayer_GetFlying00);
+ tolua_function(tolua_S,"GetStance",tolua_AllToLua_cPlayer_GetStance00);
+ tolua_function(tolua_S,"GetInventory",tolua_AllToLua_cPlayer_GetInventory00);
+ tolua_function(tolua_S,"TeleportTo",tolua_AllToLua_cPlayer_TeleportTo00);
+ tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cPlayer_GetGameMode00);
+ tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00);
+ tolua_function(tolua_S,"GetLastBlockActionTime",tolua_AllToLua_cPlayer_GetLastBlockActionTime00);
+ tolua_function(tolua_S,"GetLastBlockActionCnt",tolua_AllToLua_cPlayer_GetLastBlockActionCnt00);
+ tolua_function(tolua_S,"SetLastBlockActionCnt",tolua_AllToLua_cPlayer_SetLastBlockActionCnt00);
+ tolua_function(tolua_S,"SetLastBlockActionTime",tolua_AllToLua_cPlayer_SetLastBlockActionTime00);
+ tolua_function(tolua_S,"SetGameMode",tolua_AllToLua_cPlayer_SetGameMode00);
+ tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00);
+ tolua_function(tolua_S,"GetClientHandle",tolua_AllToLua_cPlayer_GetClientHandle00);
+ tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cPlayer_SendMessage00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlayer_GetName00);
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlayer_SetName00);
+ tolua_function(tolua_S,"AddToGroup",tolua_AllToLua_cPlayer_AddToGroup00);
+ tolua_function(tolua_S,"CanUseCommand",tolua_AllToLua_cPlayer_CanUseCommand00);
+ tolua_function(tolua_S,"HasPermission",tolua_AllToLua_cPlayer_HasPermission00);
+ tolua_function(tolua_S,"IsInGroup",tolua_AllToLua_cPlayer_IsInGroup00);
+ tolua_function(tolua_S,"GetColor",tolua_AllToLua_cPlayer_GetColor00);
+ tolua_function(tolua_S,"TossItem",tolua_AllToLua_cPlayer_TossItem00);
+ tolua_function(tolua_S,"Heal",tolua_AllToLua_cPlayer_Heal00);
+ tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cPlayer_TakeDamage00);
+ tolua_function(tolua_S,"KilledBy",tolua_AllToLua_cPlayer_KilledBy00);
+ tolua_function(tolua_S,"Respawn",tolua_AllToLua_cPlayer_Respawn00);
+ tolua_function(tolua_S,"SetVisible",tolua_AllToLua_cPlayer_SetVisible00);
+ tolua_function(tolua_S,"IsVisible",tolua_AllToLua_cPlayer_IsVisible00);
+ tolua_function(tolua_S,"MoveToWorld",tolua_AllToLua_cPlayer_MoveToWorld00);
+ tolua_function(tolua_S,"LoadPermissionsFromDisk",tolua_AllToLua_cPlayer_LoadPermissionsFromDisk00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"Lua__cPlayer","Lua__cPlayer","cPlayer",NULL);
+ tolua_beginmodule(tolua_S,"Lua__cPlayer");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlayer_tolua__set_instance00);
+ tolua_function(tolua_S,"cPlayer__Initialize",tolua_AllToLua_Lua__cPlayer_cPlayer__Initialize00);
+ tolua_function(tolua_S,"cPlayer__TeleportTo",tolua_AllToLua_Lua__cPlayer_cPlayer__TeleportTo00);
+ tolua_function(tolua_S,"cPlayer__MoveTo",tolua_AllToLua_Lua__cPlayer_cPlayer__MoveTo00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPluginManager","cPluginManager","",NULL);
+ tolua_beginmodule(tolua_S,"cPluginManager");
+ tolua_constant(tolua_S,"HOOK_TICK",cPluginManager::HOOK_TICK);
+ tolua_constant(tolua_S,"HOOK_CHAT",cPluginManager::HOOK_CHAT);
+ tolua_constant(tolua_S,"HOOK_COLLECT_ITEM",cPluginManager::HOOK_COLLECT_ITEM);
+ tolua_constant(tolua_S,"HOOK_BLOCK_DIG",cPluginManager::HOOK_BLOCK_DIG);
+ tolua_constant(tolua_S,"HOOK_BLOCK_PLACE",cPluginManager::HOOK_BLOCK_PLACE);
+ tolua_constant(tolua_S,"HOOK_DISCONNECT",cPluginManager::HOOK_DISCONNECT);
+ tolua_constant(tolua_S,"HOOK_HANDSHAKE",cPluginManager::HOOK_HANDSHAKE);
+ tolua_constant(tolua_S,"HOOK_LOGIN",cPluginManager::HOOK_LOGIN);
+ tolua_constant(tolua_S,"HOOK_PLAYER_SPAWN",cPluginManager::HOOK_PLAYER_SPAWN);
+ tolua_constant(tolua_S,"HOOK_PLAYER_JOIN",cPluginManager::HOOK_PLAYER_JOIN);
+ tolua_constant(tolua_S,"HOOK_PLAYER_MOVE",cPluginManager::HOOK_PLAYER_MOVE);
+ tolua_constant(tolua_S,"HOOK_TAKE_DAMAGE",cPluginManager::HOOK_TAKE_DAMAGE);
+ tolua_constant(tolua_S,"HOOK_KILLED",cPluginManager::HOOK_KILLED);
+ tolua_constant(tolua_S,"HOOK_CHUNK_GENERATED",cPluginManager::HOOK_CHUNK_GENERATED);
+ tolua_constant(tolua_S,"HOOK_CHUNK_GENERATING",cPluginManager::HOOK_CHUNK_GENERATING);
+ tolua_constant(tolua_S,"HOOK_BLOCK_TO_DROPS",cPluginManager::HOOK_BLOCK_TO_DROPS);
+ tolua_constant(tolua_S,"HOOK_PRE_CRAFTING",cPluginManager::HOOK_PRE_CRAFTING);
+ tolua_constant(tolua_S,"HOOK_CRAFTING_NO_RECIPE",cPluginManager::HOOK_CRAFTING_NO_RECIPE);
+ tolua_constant(tolua_S,"HOOK_POST_CRAFTING",cPluginManager::HOOK_POST_CRAFTING);
+ tolua_constant(tolua_S,"HOOK_BLOCK_TO_PICKUP",cPluginManager::HOOK_BLOCK_TO_PICKUP);
+ tolua_constant(tolua_S,"HOOK_WEATHER_CHANGE",cPluginManager::HOOK_WEATHER_CHANGE);
+ tolua_constant(tolua_S,"E_PLUGIN_TICK",cPluginManager::E_PLUGIN_TICK);
+ tolua_constant(tolua_S,"E_PLUGIN_CHAT",cPluginManager::E_PLUGIN_CHAT);
+ tolua_constant(tolua_S,"E_PLUGIN_COLLECT_ITEM",cPluginManager::E_PLUGIN_COLLECT_ITEM);
+ tolua_constant(tolua_S,"E_PLUGIN_BLOCK_DIG",cPluginManager::E_PLUGIN_BLOCK_DIG);
+ tolua_constant(tolua_S,"E_PLUGIN_BLOCK_PLACE",cPluginManager::E_PLUGIN_BLOCK_PLACE);
+ tolua_constant(tolua_S,"E_PLUGIN_DISCONNECT",cPluginManager::E_PLUGIN_DISCONNECT);
+ tolua_constant(tolua_S,"E_PLUGIN_HANDSHAKE",cPluginManager::E_PLUGIN_HANDSHAKE);
+ tolua_constant(tolua_S,"E_PLUGIN_LOGIN",cPluginManager::E_PLUGIN_LOGIN);
+ tolua_constant(tolua_S,"E_PLUGIN_PLAYER_SPAWN",cPluginManager::E_PLUGIN_PLAYER_SPAWN);
+ tolua_constant(tolua_S,"E_PLUGIN_PLAYER_JOIN",cPluginManager::E_PLUGIN_PLAYER_JOIN);
+ tolua_constant(tolua_S,"E_PLUGIN_PLAYER_MOVE",cPluginManager::E_PLUGIN_PLAYER_MOVE);
+ tolua_constant(tolua_S,"E_PLUGIN_TAKE_DAMAGE",cPluginManager::E_PLUGIN_TAKE_DAMAGE);
+ tolua_constant(tolua_S,"E_PLUGIN_KILLED",cPluginManager::E_PLUGIN_KILLED);
+ tolua_constant(tolua_S,"E_PLUGIN_CHUNK_GENERATED",cPluginManager::E_PLUGIN_CHUNK_GENERATED);
+ tolua_constant(tolua_S,"E_PLUGIN_CHUNK_GENERATING",cPluginManager::E_PLUGIN_CHUNK_GENERATING);
+ tolua_constant(tolua_S,"E_PLUGIN_BLOCK_TO_DROPS",cPluginManager::E_PLUGIN_BLOCK_TO_DROPS);
+ tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cPluginManager_GetPluginManager00);
+ tolua_function(tolua_S,"GetPlugin",tolua_AllToLua_cPluginManager_GetPlugin00);
+ tolua_function(tolua_S,"ReloadPlugins",tolua_AllToLua_cPluginManager_ReloadPlugins00);
+ tolua_function(tolua_S,"AddPlugin",tolua_AllToLua_cPluginManager_AddPlugin00);
+ tolua_function(tolua_S,"AddHook",tolua_AllToLua_cPluginManager_AddHook00);
+ tolua_function(tolua_S,"GetNumPlugins",tolua_AllToLua_cPluginManager_GetNumPlugins00);
+ tolua_function(tolua_S,"RemovePlugin",tolua_AllToLua_cPluginManager_RemovePlugin00);
+ tolua_function(tolua_S,"RemoveLuaPlugin",tolua_AllToLua_cPluginManager_RemoveLuaPlugin00);
+ tolua_function(tolua_S,"GetLuaPlugin",tolua_AllToLua_cPluginManager_GetLuaPlugin00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cPlugin","cPlugin","",tolua_collect_cPlugin);
+ #else
+ tolua_cclass(tolua_S,"cPlugin","cPlugin","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cPlugin");
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cPlugin_delete00);
+ tolua_function(tolua_S,"OnDisable",tolua_AllToLua_cPlugin_OnDisable00);
+ tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlugin_Initialize00);
+ tolua_function(tolua_S,"Tick",tolua_AllToLua_cPlugin_Tick00);
+ tolua_function(tolua_S,"OnCollectItem",tolua_AllToLua_cPlugin_OnCollectItem00);
+ tolua_function(tolua_S,"OnDisconnect",tolua_AllToLua_cPlugin_OnDisconnect00);
+ tolua_function(tolua_S,"OnBlockPlace",tolua_AllToLua_cPlugin_OnBlockPlace00);
+ tolua_function(tolua_S,"OnBlockDig",tolua_AllToLua_cPlugin_OnBlockDig00);
+ tolua_function(tolua_S,"OnChat",tolua_AllToLua_cPlugin_OnChat00);
+ tolua_function(tolua_S,"OnLogin",tolua_AllToLua_cPlugin_OnLogin00);
+ tolua_function(tolua_S,"OnPlayerSpawn",tolua_AllToLua_cPlugin_OnPlayerSpawn00);
+ tolua_function(tolua_S,"OnPlayerJoin",tolua_AllToLua_cPlugin_OnPlayerJoin00);
+ tolua_function(tolua_S,"OnPlayerMove",tolua_AllToLua_cPlugin_OnPlayerMove00);
+ tolua_function(tolua_S,"OnTakeDamage",tolua_AllToLua_cPlugin_OnTakeDamage00);
+ tolua_function(tolua_S,"OnKilled",tolua_AllToLua_cPlugin_OnKilled00);
+ tolua_function(tolua_S,"OnChunkGenerated",tolua_AllToLua_cPlugin_OnChunkGenerated00);
+ tolua_function(tolua_S,"OnChunkGenerating",tolua_AllToLua_cPlugin_OnChunkGenerating00);
+ tolua_function(tolua_S,"OnPreCrafting",tolua_AllToLua_cPlugin_OnPreCrafting00);
+ tolua_function(tolua_S,"OnCraftingNoRecipe",tolua_AllToLua_cPlugin_OnCraftingNoRecipe00);
+ tolua_function(tolua_S,"OnPostCrafting",tolua_AllToLua_cPlugin_OnPostCrafting00);
+ tolua_function(tolua_S,"OnBlockToPickup",tolua_AllToLua_cPlugin_OnBlockToPickup00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cPlugin_GetName00);
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cPlugin_SetName00);
+ tolua_function(tolua_S,"GetVersion",tolua_AllToLua_cPlugin_GetVersion00);
+ tolua_function(tolua_S,"SetVersion",tolua_AllToLua_cPlugin_SetVersion00);
+ tolua_cclass(tolua_S,"CommandStruct","cPlugin::CommandStruct","",NULL);
+ tolua_beginmodule(tolua_S,"CommandStruct");
+ tolua_variable(tolua_S,"Command",tolua_get_cPlugin__CommandStruct_Command,tolua_set_cPlugin__CommandStruct_Command);
+ tolua_variable(tolua_S,"Description",tolua_get_cPlugin__CommandStruct_Description,tolua_set_cPlugin__CommandStruct_Description);
+ tolua_variable(tolua_S,"Permission",tolua_get_cPlugin__CommandStruct_Permission,tolua_set_cPlugin__CommandStruct_Permission);
+ tolua_endmodule(tolua_S);
+ tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cPlugin_AddCommand00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Lua__cPlugin","Lua__cPlugin","cPlugin",tolua_collect_Lua__cPlugin);
+ #else
+ tolua_cclass(tolua_S,"Lua__cPlugin","Lua__cPlugin","cPlugin",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Lua__cPlugin");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlugin_tolua__set_instance00);
+ tolua_function(tolua_S,"cPlugin__OnDisable",tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisable00);
+ tolua_function(tolua_S,"cPlugin__Tick",tolua_AllToLua_Lua__cPlugin_cPlugin__Tick00);
+ tolua_function(tolua_S,"cPlugin__OnCollectItem",tolua_AllToLua_Lua__cPlugin_cPlugin__OnCollectItem00);
+ tolua_function(tolua_S,"cPlugin__OnDisconnect",tolua_AllToLua_Lua__cPlugin_cPlugin__OnDisconnect00);
+ tolua_function(tolua_S,"cPlugin__OnBlockPlace",tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockPlace00);
+ tolua_function(tolua_S,"cPlugin__OnBlockDig",tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockDig00);
+ tolua_function(tolua_S,"cPlugin__OnChat",tolua_AllToLua_Lua__cPlugin_cPlugin__OnChat00);
+ tolua_function(tolua_S,"cPlugin__OnLogin",tolua_AllToLua_Lua__cPlugin_cPlugin__OnLogin00);
+ tolua_function(tolua_S,"cPlugin__OnPlayerSpawn",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerSpawn00);
+ tolua_function(tolua_S,"cPlugin__OnPlayerJoin",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerJoin00);
+ tolua_function(tolua_S,"cPlugin__OnPlayerMove",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPlayerMove00);
+ tolua_function(tolua_S,"cPlugin__OnTakeDamage",tolua_AllToLua_Lua__cPlugin_cPlugin__OnTakeDamage00);
+ tolua_function(tolua_S,"cPlugin__OnKilled",tolua_AllToLua_Lua__cPlugin_cPlugin__OnKilled00);
+ tolua_function(tolua_S,"cPlugin__OnChunkGenerated",tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerated00);
+ tolua_function(tolua_S,"cPlugin__OnChunkGenerating",tolua_AllToLua_Lua__cPlugin_cPlugin__OnChunkGenerating00);
+ tolua_function(tolua_S,"cPlugin__OnPreCrafting",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPreCrafting00);
+ tolua_function(tolua_S,"cPlugin__OnCraftingNoRecipe",tolua_AllToLua_Lua__cPlugin_cPlugin__OnCraftingNoRecipe00);
+ tolua_function(tolua_S,"cPlugin__OnPostCrafting",tolua_AllToLua_Lua__cPlugin_cPlugin__OnPostCrafting00);
+ tolua_function(tolua_S,"cPlugin__OnBlockToPickup",tolua_AllToLua_Lua__cPlugin_cPlugin__OnBlockToPickup00);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPlugin_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPlugin_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPlugin_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cPlugin_delete00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPlugin_NewLua","cPlugin_NewLua","cPlugin",NULL);
+ tolua_beginmodule(tolua_S,"cPlugin_NewLua");
+ tolua_function(tolua_S,"OnDisable",tolua_AllToLua_cPlugin_NewLua_OnDisable00);
+ tolua_function(tolua_S,"Initialize",tolua_AllToLua_cPlugin_NewLua_Initialize00);
+ tolua_function(tolua_S,"Tick",tolua_AllToLua_cPlugin_NewLua_Tick00);
+ tolua_function(tolua_S,"CreateWebPlugin",tolua_AllToLua_cPlugin_NewLua_CreateWebPlugin00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"Lua__cPlugin_NewLua","Lua__cPlugin_NewLua","cPlugin_NewLua",NULL);
+ tolua_beginmodule(tolua_S,"Lua__cPlugin_NewLua");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPlugin_NewLua_tolua__set_instance00);
+ tolua_function(tolua_S,"cPlugin_NewLua__OnDisable",tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__OnDisable00);
+ tolua_function(tolua_S,"cPlugin_NewLua__Initialize",tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Initialize00);
+ tolua_function(tolua_S,"cPlugin_NewLua__Tick",tolua_AllToLua_Lua__cPlugin_NewLua_cPlugin_NewLua__Tick00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPlugin_Lua","cPlugin_Lua","",NULL);
+ tolua_beginmodule(tolua_S,"cPlugin_Lua");
+ tolua_function(tolua_S,"GetFileName",tolua_AllToLua_cPlugin_Lua_GetFileName00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cServer","cServer","",NULL);
+ tolua_beginmodule(tolua_S,"cServer");
+ tolua_function(tolua_S,"GetServer",tolua_AllToLua_cServer_GetServer00);
+ tolua_function(tolua_S,"ServerCommand",tolua_AllToLua_cServer_ServerCommand00);
+ tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cServer_SendMessage00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cWorld","cWorld","",NULL);
+ tolua_beginmodule(tolua_S,"cWorld");
+ tolua_function(tolua_S,"GetTime",tolua_AllToLua_cWorld_GetTime00);
+ tolua_function(tolua_S,"GetGameMode",tolua_AllToLua_cWorld_GetGameMode00);
+ tolua_function(tolua_S,"SetWorldTime",tolua_AllToLua_cWorld_SetWorldTime00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cWorld_GetHeight00);
+ tolua_function(tolua_S,"UnloadUnusedChunks",tolua_AllToLua_cWorld_UnloadUnusedChunks00);
+ tolua_function(tolua_S,"GetMaxPlayers",tolua_AllToLua_cWorld_GetMaxPlayers00);
+ tolua_function(tolua_S,"SetMaxPlayers",tolua_AllToLua_cWorld_SetMaxPlayers00);
+ tolua_function(tolua_S,"GetNumPlayers",tolua_AllToLua_cWorld_GetNumPlayers00);
+ tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cWorld_GetPlayer00);
+ tolua_function(tolua_S,"UpdateSign",tolua_AllToLua_cWorld_UpdateSign00);
+ tolua_function(tolua_S,"RegenerateChunk",tolua_AllToLua_cWorld_RegenerateChunk00);
+ tolua_function(tolua_S,"GenerateChunk",tolua_AllToLua_cWorld_GenerateChunk00);
+ tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cWorld_SetBlock00);
+ tolua_function(tolua_S,"FastSetBlock",tolua_AllToLua_cWorld_FastSetBlock00);
+ tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock00);
+ tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cWorld_GetBlock01);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta00);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cWorld_GetBlockMeta01);
+ tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta00);
+ tolua_function(tolua_S,"SetBlockMeta",tolua_AllToLua_cWorld_SetBlockMeta01);
+ tolua_function(tolua_S,"GetBlockSkyLight",tolua_AllToLua_cWorld_GetBlockSkyLight00);
+ tolua_function(tolua_S,"GetBlockTypeMeta",tolua_AllToLua_cWorld_GetBlockTypeMeta00);
+ tolua_function(tolua_S,"DigBlock",tolua_AllToLua_cWorld_DigBlock00);
+ tolua_function(tolua_S,"SendBlockTo",tolua_AllToLua_cWorld_SendBlockTo00);
+ tolua_function(tolua_S,"GetSpawnX",tolua_AllToLua_cWorld_GetSpawnX00);
+ tolua_function(tolua_S,"GetSpawnY",tolua_AllToLua_cWorld_GetSpawnY00);
+ tolua_function(tolua_S,"GetSpawnZ",tolua_AllToLua_cWorld_GetSpawnZ00);
+ tolua_function(tolua_S,"GetBlockEntity",tolua_AllToLua_cWorld_GetBlockEntity00);
+ tolua_function(tolua_S,"GrowTree",tolua_AllToLua_cWorld_GrowTree00);
+ tolua_function(tolua_S,"GrowTreeFromSapling",tolua_AllToLua_cWorld_GrowTreeFromSapling00);
+ tolua_function(tolua_S,"GrowTreeByBiome",tolua_AllToLua_cWorld_GrowTreeByBiome00);
+ tolua_function(tolua_S,"GrowPlant",tolua_AllToLua_cWorld_GrowPlant00);
+ tolua_function(tolua_S,"GrowMelonPumpkin",tolua_AllToLua_cWorld_GrowMelonPumpkin00);
+ tolua_function(tolua_S,"GetBiomeAt",tolua_AllToLua_cWorld_GetBiomeAt00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cWorld_GetName00);
+ tolua_function(tolua_S,"SaveAllChunks",tolua_AllToLua_cWorld_SaveAllChunks00);
+ tolua_function(tolua_S,"GetNumChunks",tolua_AllToLua_cWorld_GetNumChunks00);
+ tolua_function(tolua_S,"GetGeneratorQueueLength",tolua_AllToLua_cWorld_GetGeneratorQueueLength00);
+ tolua_function(tolua_S,"GetLightingQueueLength",tolua_AllToLua_cWorld_GetLightingQueueLength00);
+ tolua_function(tolua_S,"GetStorageLoadQueueLength",tolua_AllToLua_cWorld_GetStorageLoadQueueLength00);
+ tolua_function(tolua_S,"GetStorageSaveQueueLength",tolua_AllToLua_cWorld_GetStorageSaveQueueLength00);
+ tolua_function(tolua_S,"CastThunderbolt",tolua_AllToLua_cWorld_CastThunderbolt00);
+ tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00);
+ tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00);
+ tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00);
+ tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00);
+ tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00);
+ tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cInventory","cInventory","",NULL);
+ tolua_beginmodule(tolua_S,"cInventory");
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cInventory_Clear00);
+ tolua_function(tolua_S,"AddItem",tolua_AllToLua_cInventory_AddItem00);
+ tolua_function(tolua_S,"RemoveItem",tolua_AllToLua_cInventory_RemoveItem00);
+ tolua_function(tolua_S,"GetSlot",tolua_AllToLua_cInventory_GetSlot00);
+ tolua_function(tolua_S,"GetFromHotBar",tolua_AllToLua_cInventory_GetFromHotBar00);
+ tolua_function(tolua_S,"GetEquippedItem",tolua_AllToLua_cInventory_GetEquippedItem00);
+ tolua_function(tolua_S,"SetEquippedSlot",tolua_AllToLua_cInventory_SetEquippedSlot00);
+ tolua_function(tolua_S,"GetEquippedSlot",tolua_AllToLua_cInventory_GetEquippedSlot00);
+ tolua_function(tolua_S,"SendSlot",tolua_AllToLua_cInventory_SendSlot00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cItem","cItem","",tolua_collect_cItem);
+ #else
+ tolua_cclass(tolua_S,"cItem","cItem","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cItem");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cItem_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cItem_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cItem_new00_local);
+ tolua_function(tolua_S,"Empty",tolua_AllToLua_cItem_Empty00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cItem_Clear00);
+ tolua_function(tolua_S,"IsEmpty",tolua_AllToLua_cItem_IsEmpty00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_cItem_Equals00);
+ tolua_function(tolua_S,"GetMaxDuration",tolua_AllToLua_cItem_GetMaxDuration00);
+ tolua_function(tolua_S,"DamageItem",tolua_AllToLua_cItem_DamageItem00);
+ tolua_function(tolua_S,"HasDuration",tolua_AllToLua_cItem_HasDuration00);
+ tolua_function(tolua_S,"GetJson",tolua_AllToLua_cItem_GetJson00);
+ tolua_function(tolua_S,"FromJson",tolua_AllToLua_cItem_FromJson00);
+ tolua_function(tolua_S,"IsEnchantable",tolua_AllToLua_cItem_IsEnchantable00);
+ tolua_variable(tolua_S,"m_ItemID",tolua_get_cItem_m_ItemID,tolua_set_cItem_m_ItemID);
+ tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
+ tolua_variable(tolua_S,"m_ItemHealth",tolua_get_cItem_m_ItemHealth,tolua_set_cItem_m_ItemHealth);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"HTTPFormData","HTTPFormData","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPFormData");
+ tolua_variable(tolua_S,"Name",tolua_get_HTTPFormData_Name,tolua_set_HTTPFormData_Name);
+ tolua_variable(tolua_S,"Value",tolua_get_HTTPFormData_Value,tolua_set_HTTPFormData_Value);
+ tolua_variable(tolua_S,"Type",tolua_get_HTTPFormData_Type,tolua_set_HTTPFormData_Type);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPRequest");
+ tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
+ tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
+ tolua_variable(tolua_S,"Username",tolua_get_HTTPRequest_Username,tolua_set_HTTPRequest_Username);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",tolua_collect_cWebPlugin);
+ #else
+ tolua_cclass(tolua_S,"cWebPlugin","cWebPlugin","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cWebPlugin");
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cWebPlugin_delete00);
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cWebPlugin_SetName00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cWebPlugin_GetName00);
+ tolua_function(tolua_S,"HandleRequest",tolua_AllToLua_cWebPlugin_HandleRequest00);
+ tolua_function(tolua_S,"Initialize",tolua_AllToLua_cWebPlugin_Initialize00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Lua__cWebPlugin","Lua__cWebPlugin","cWebPlugin",tolua_collect_Lua__cWebPlugin);
+ #else
+ tolua_cclass(tolua_S,"Lua__cWebPlugin","Lua__cWebPlugin","cWebPlugin",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Lua__cWebPlugin");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cWebPlugin_tolua__set_instance00);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cWebPlugin_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cWebPlugin_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cWebPlugin_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cWebPlugin_delete00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cWebPlugin_Lua","cWebPlugin_Lua","cWebPlugin",NULL);
+ tolua_beginmodule(tolua_S,"cWebPlugin_Lua");
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",tolua_collect_cPickup);
+ #else
+ tolua_cclass(tolua_S,"cPickup","cPickup","cEntity",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cPickup");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new01_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cPickup_delete00);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00);
+ tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Lua__cPickup","Lua__cPickup","cPickup",tolua_collect_Lua__cPickup);
+ #else
+ tolua_cclass(tolua_S,"Lua__cPickup","Lua__cPickup","cPickup",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Lua__cPickup");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPickup_tolua__set_instance00);
+ tolua_function(tolua_S,"cPickup__CollectedBy",tolua_AllToLua_Lua__cPickup_cPickup__CollectedBy00);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPickup_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPickup_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPickup_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPickup_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPickup_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPickup_new01_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cPickup_delete00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cRoot","cRoot","",NULL);
+ tolua_beginmodule(tolua_S,"cRoot");
+ tolua_function(tolua_S,"Get",tolua_AllToLua_cRoot_Get00);
+ tolua_function(tolua_S,"GetServer",tolua_AllToLua_cRoot_GetServer00);
+ tolua_function(tolua_S,"GetDefaultWorld",tolua_AllToLua_cRoot_GetDefaultWorld00);
+ tolua_function(tolua_S,"GetWorld",tolua_AllToLua_cRoot_GetWorld00);
+ tolua_function(tolua_S,"GetGroupManager",tolua_AllToLua_cRoot_GetGroupManager00);
+ tolua_function(tolua_S,"GetCraftingRecipes",tolua_AllToLua_cRoot_GetCraftingRecipes00);
+ tolua_function(tolua_S,"GetFurnaceRecipe",tolua_AllToLua_cRoot_GetFurnaceRecipe00);
+ tolua_function(tolua_S,"GetWebAdmin",tolua_AllToLua_cRoot_GetWebAdmin00);
+ tolua_function(tolua_S,"GetPluginManager",tolua_AllToLua_cRoot_GetPluginManager00);
+ tolua_function(tolua_S,"ServerCommand",tolua_AllToLua_cRoot_ServerCommand00);
+ tolua_function(tolua_S,"GetTotalChunkCount",tolua_AllToLua_cRoot_GetTotalChunkCount00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cTCPLink","cTCPLink","",tolua_collect_cTCPLink);
+ #else
+ tolua_cclass(tolua_S,"cTCPLink","cTCPLink","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cTCPLink");
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cTCPLink_delete00);
+ tolua_function(tolua_S,"Connect",tolua_AllToLua_cTCPLink_Connect00);
+ tolua_function(tolua_S,"Send",tolua_AllToLua_cTCPLink_Send00);
+ tolua_function(tolua_S,"SendMessage",tolua_AllToLua_cTCPLink_SendMessage00);
+ tolua_function(tolua_S,"CloseSocket",tolua_AllToLua_cTCPLink_CloseSocket00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Lua__cTCPLink","Lua__cTCPLink","cTCPLink",tolua_collect_Lua__cTCPLink);
+ #else
+ tolua_cclass(tolua_S,"Lua__cTCPLink","Lua__cTCPLink","cTCPLink",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Lua__cTCPLink");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cTCPLink_tolua__set_instance00);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cTCPLink_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cTCPLink_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cTCPLink_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cTCPLink_delete00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Vector3f","Vector3f","",tolua_collect_Vector3f);
+ #else
+ tolua_cclass(tolua_S,"Vector3f","Vector3f","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Vector3f");
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new03_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new04);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new04_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new04_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3f_new05);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3f_new05_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3f_new05_local);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3f_Set00);
+ tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3f_Normalize00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3f_NormalizeCopy01);
+ tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3f_Length00);
+ tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3f_SqrLength00);
+ tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3f_Dot00);
+ tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3f_Cross00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3f_Equals00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3f__add01);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub00);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3f__sub01);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul00);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3f__mul01);
+ tolua_variable(tolua_S,"x",tolua_get_Vector3f_x,tolua_set_Vector3f_x);
+ tolua_variable(tolua_S,"y",tolua_get_Vector3f_y,tolua_set_Vector3f_y);
+ tolua_variable(tolua_S,"z",tolua_get_Vector3f_z,tolua_set_Vector3f_z);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Vector3d","Vector3d","",tolua_collect_Vector3d);
+ #else
+ tolua_cclass(tolua_S,"Vector3d","Vector3d","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Vector3d");
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new02_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3d_new03);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3d_new03_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3d_new03_local);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3d_Set00);
+ tolua_function(tolua_S,"Normalize",tolua_AllToLua_Vector3d_Normalize00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy00);
+ tolua_function(tolua_S,"NormalizeCopy",tolua_AllToLua_Vector3d_NormalizeCopy01);
+ tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3d_Length00);
+ tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3d_SqrLength00);
+ tolua_function(tolua_S,"Dot",tolua_AllToLua_Vector3d_Dot00);
+ tolua_function(tolua_S,"Cross",tolua_AllToLua_Vector3d_Cross00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3d_Equals00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add00);
+ tolua_function(tolua_S,".add",tolua_AllToLua_Vector3d__add01);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub00);
+ tolua_function(tolua_S,".sub",tolua_AllToLua_Vector3d__sub01);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul00);
+ tolua_function(tolua_S,".mul",tolua_AllToLua_Vector3d__mul01);
+ tolua_variable(tolua_S,"x",tolua_get_Vector3d_x,tolua_set_Vector3d_x);
+ tolua_variable(tolua_S,"y",tolua_get_Vector3d_y,tolua_set_Vector3d_y);
+ tolua_variable(tolua_S,"z",tolua_get_Vector3d_z,tolua_set_Vector3d_z);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Vector3i","Vector3i","",tolua_collect_Vector3i);
+ #else
+ tolua_cclass(tolua_S,"Vector3i","Vector3i","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Vector3i");
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Vector3i_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Vector3i_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Vector3i_new02_local);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_Vector3i_Set00);
+ tolua_function(tolua_S,"Length",tolua_AllToLua_Vector3i_Length00);
+ tolua_function(tolua_S,"SqrLength",tolua_AllToLua_Vector3i_SqrLength00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals00);
+ tolua_function(tolua_S,"Equals",tolua_AllToLua_Vector3i_Equals01);
+ tolua_variable(tolua_S,"x",tolua_get_Vector3i_x,tolua_set_Vector3i_x);
+ tolua_variable(tolua_S,"y",tolua_get_Vector3i_y,tolua_set_Vector3i_y);
+ tolua_variable(tolua_S,"z",tolua_get_Vector3i_z,tolua_set_Vector3i_z);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cCuboid","cCuboid","",tolua_collect_cCuboid);
+ #else
+ tolua_cclass(tolua_S,"cCuboid","cCuboid","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cCuboid");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new00_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new01);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new01_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new01_local);
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCuboid_new02);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCuboid_new02_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCuboid_new02_local);
+ tolua_variable(tolua_S,"p1",tolua_get_cCuboid_p1,tolua_set_cCuboid_p1);
+ tolua_variable(tolua_S,"p2",tolua_get_cCuboid_p2,tolua_set_cCuboid_p2);
+ tolua_function(tolua_S,"Sort",tolua_AllToLua_cCuboid_Sort00);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside00);
+ tolua_function(tolua_S,"IsInside",tolua_AllToLua_cCuboid_IsInside01);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cMCLogger","cMCLogger","",tolua_collect_cMCLogger);
+ #else
+ tolua_cclass(tolua_S,"cMCLogger","cMCLogger","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cMCLogger");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cMCLogger_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cMCLogger_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cMCLogger_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cMCLogger_delete00);
+ tolua_function(tolua_S,"LogSimple",tolua_AllToLua_cMCLogger_LogSimple00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cTracer","cTracer","",tolua_collect_cTracer);
+ #else
+ tolua_cclass(tolua_S,"cTracer","cTracer","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cTracer");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cTracer_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cTracer_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cTracer_new00_local);
+ tolua_function(tolua_S,"delete",tolua_AllToLua_cTracer_delete00);
+ tolua_function(tolua_S,"Trace",tolua_AllToLua_cTracer_Trace00);
+ tolua_function(tolua_S,"SetValues",tolua_AllToLua_cTracer_SetValues00);
+ tolua_variable(tolua_S,"BlockHitPosition",tolua_get_cTracer_BlockHitPosition,tolua_set_cTracer_BlockHitPosition);
+ tolua_variable(tolua_S,"HitNormal",tolua_get_cTracer_HitNormal,tolua_set_cTracer_HitNormal);
+ tolua_variable(tolua_S,"RealHit",tolua_get_cTracer_RealHit,tolua_set_cTracer_RealHit);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cGroup","cGroup","",NULL);
+ tolua_beginmodule(tolua_S,"cGroup");
+ tolua_function(tolua_S,"SetName",tolua_AllToLua_cGroup_SetName00);
+ tolua_function(tolua_S,"GetName",tolua_AllToLua_cGroup_GetName00);
+ tolua_function(tolua_S,"SetColor",tolua_AllToLua_cGroup_SetColor00);
+ tolua_function(tolua_S,"AddCommand",tolua_AllToLua_cGroup_AddCommand00);
+ tolua_function(tolua_S,"AddPermission",tolua_AllToLua_cGroup_AddPermission00);
+ tolua_function(tolua_S,"InheritFrom",tolua_AllToLua_cGroup_InheritFrom00);
+ tolua_function(tolua_S,"HasCommand",tolua_AllToLua_cGroup_HasCommand00);
+ tolua_function(tolua_S,"GetColor",tolua_AllToLua_cGroup_GetColor00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPacket_Login","cPacket_Login","cPacket",NULL);
+ tolua_beginmodule(tolua_S,"cPacket_Login");
+ tolua_variable(tolua_S,"m_ProtocolVersion",tolua_get_cPacket_Login_m_ProtocolVersion,tolua_set_cPacket_Login_m_ProtocolVersion);
+ tolua_variable(tolua_S,"m_Username",tolua_get_cPacket_Login_m_Username,tolua_set_cPacket_Login_m_Username);
+ tolua_variable(tolua_S,"m_LevelType",tolua_get_cPacket_Login_m_LevelType,tolua_set_cPacket_Login_m_LevelType);
+ tolua_variable(tolua_S,"m_ServerMode",tolua_get_cPacket_Login_m_ServerMode,tolua_set_cPacket_Login_m_ServerMode);
+ tolua_variable(tolua_S,"m_Difficulty",tolua_get_cPacket_Login_m_Difficulty,tolua_set_cPacket_Login_m_Difficulty);
+ tolua_variable(tolua_S,"m_WorldHeight",tolua_get_cPacket_Login_unsigned_m_WorldHeight,tolua_set_cPacket_Login_unsigned_m_WorldHeight);
+ tolua_variable(tolua_S,"m_MaxPlayers",tolua_get_cPacket_Login_unsigned_m_MaxPlayers,tolua_set_cPacket_Login_unsigned_m_MaxPlayers);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cPacket_BlockDig","cPacket_BlockDig","cPacket",tolua_collect_cPacket_BlockDig);
+ #else
+ tolua_cclass(tolua_S,"cPacket_BlockDig","cPacket_BlockDig","cPacket",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cPacket_BlockDig");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cPacket_BlockDig_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cPacket_BlockDig_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cPacket_BlockDig_new00_local);
+ tolua_function(tolua_S,"Clone",tolua_AllToLua_cPacket_BlockDig_Clone00);
+ tolua_variable(tolua_S,"m_Status",tolua_get_cPacket_BlockDig_m_Status,tolua_set_cPacket_BlockDig_m_Status);
+ tolua_variable(tolua_S,"m_PosX",tolua_get_cPacket_BlockDig_m_PosX,tolua_set_cPacket_BlockDig_m_PosX);
+ tolua_variable(tolua_S,"m_PosY",tolua_get_cPacket_BlockDig_m_PosY,tolua_set_cPacket_BlockDig_m_PosY);
+ tolua_variable(tolua_S,"m_PosZ",tolua_get_cPacket_BlockDig_m_PosZ,tolua_set_cPacket_BlockDig_m_PosZ);
+ tolua_variable(tolua_S,"m_Direction",tolua_get_cPacket_BlockDig_m_Direction,tolua_set_cPacket_BlockDig_m_Direction);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"Lua__cPacket_BlockDig","Lua__cPacket_BlockDig","cPacket_BlockDig",tolua_collect_Lua__cPacket_BlockDig);
+ #else
+ tolua_cclass(tolua_S,"Lua__cPacket_BlockDig","Lua__cPacket_BlockDig","cPacket_BlockDig",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"Lua__cPacket_BlockDig");
+ tolua_function(tolua_S,"tolua__set_instance",tolua_AllToLua_Lua__cPacket_BlockDig_tolua__set_instance00);
+ tolua_function(tolua_S,"cPacket_BlockDig__Clone",tolua_AllToLua_Lua__cPacket_BlockDig_cPacket_BlockDig__Clone00);
+ tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPacket_BlockDig_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPacket_BlockDig_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPacket_BlockDig_new00_local);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cPacket_BlockPlace","cPacket_BlockPlace","cPacket",NULL);
+ tolua_beginmodule(tolua_S,"cPacket_BlockPlace");
+ tolua_variable(tolua_S,"m_PosX",tolua_get_cPacket_BlockPlace_m_PosX,tolua_set_cPacket_BlockPlace_m_PosX);
+ tolua_variable(tolua_S,"m_PosY",tolua_get_cPacket_BlockPlace_unsigned_m_PosY,tolua_set_cPacket_BlockPlace_unsigned_m_PosY);
+ tolua_variable(tolua_S,"m_PosZ",tolua_get_cPacket_BlockPlace_m_PosZ,tolua_set_cPacket_BlockPlace_m_PosZ);
+ tolua_variable(tolua_S,"m_Direction",tolua_get_cPacket_BlockPlace_m_Direction,tolua_set_cPacket_BlockPlace_m_Direction);
+ tolua_variable(tolua_S,"m_ItemType",tolua_get_cPacket_BlockPlace_m_ItemType,tolua_set_cPacket_BlockPlace_m_ItemType);
+ tolua_variable(tolua_S,"m_Count",tolua_get_cPacket_BlockPlace_m_Count,tolua_set_cPacket_BlockPlace_m_Count);
+ tolua_variable(tolua_S,"m_Uses",tolua_get_cPacket_BlockPlace_m_Uses,tolua_set_cPacket_BlockPlace_m_Uses);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cLuaChunk","cLuaChunk","",NULL);
+ tolua_beginmodule(tolua_S,"cLuaChunk");
+ tolua_function(tolua_S,"FillBlocks",tolua_AllToLua_cLuaChunk_FillBlocks00);
+ tolua_function(tolua_S,"SetBlock",tolua_AllToLua_cLuaChunk_SetBlock00);
+ tolua_function(tolua_S,"GetBlock",tolua_AllToLua_cLuaChunk_GetBlock00);
+ tolua_function(tolua_S,"GetBlockMeta",tolua_AllToLua_cLuaChunk_GetBlockMeta00);
+ tolua_function(tolua_S,"SetBiome",tolua_AllToLua_cLuaChunk_SetBiome00);
+ tolua_function(tolua_S,"GetBiome",tolua_AllToLua_cLuaChunk_GetBiome00);
+ tolua_function(tolua_S,"SetHeight",tolua_AllToLua_cLuaChunk_SetHeight00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cLuaChunk_GetHeight00);
+ tolua_function(tolua_S,"SetUseDefaultBiomes",tolua_AllToLua_cLuaChunk_SetUseDefaultBiomes00);
+ tolua_function(tolua_S,"IsUsingDefaultBiomes",tolua_AllToLua_cLuaChunk_IsUsingDefaultBiomes00);
+ tolua_function(tolua_S,"SetUseDefaultComposition",tolua_AllToLua_cLuaChunk_SetUseDefaultComposition00);
+ tolua_function(tolua_S,"IsUsingDefaultComposition",tolua_AllToLua_cLuaChunk_IsUsingDefaultComposition00);
+ tolua_function(tolua_S,"SetUseDefaultStructures",tolua_AllToLua_cLuaChunk_SetUseDefaultStructures00);
+ tolua_function(tolua_S,"IsUsingDefaultStructures",tolua_AllToLua_cLuaChunk_IsUsingDefaultStructures00);
+ tolua_function(tolua_S,"SetUseDefaultFinish",tolua_AllToLua_cLuaChunk_SetUseDefaultFinish00);
+ tolua_function(tolua_S,"IsUsingDefaultFinish",tolua_AllToLua_cLuaChunk_IsUsingDefaultFinish00);
+ tolua_endmodule(tolua_S);
+ #ifdef __cplusplus
+ tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",tolua_collect_cCraftingGrid);
+ #else
+ tolua_cclass(tolua_S,"cCraftingGrid","cCraftingGrid","",NULL);
+ #endif
+ tolua_beginmodule(tolua_S,"cCraftingGrid");
+ tolua_function(tolua_S,"new",tolua_AllToLua_cCraftingGrid_new00);
+ tolua_function(tolua_S,"new_local",tolua_AllToLua_cCraftingGrid_new00_local);
+ tolua_function(tolua_S,".call",tolua_AllToLua_cCraftingGrid_new00_local);
+ tolua_function(tolua_S,"GetWidth",tolua_AllToLua_cCraftingGrid_GetWidth00);
+ tolua_function(tolua_S,"GetHeight",tolua_AllToLua_cCraftingGrid_GetHeight00);
+ tolua_function(tolua_S,"GetItem",tolua_AllToLua_cCraftingGrid_GetItem00);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem00);
+ tolua_function(tolua_S,"SetItem",tolua_AllToLua_cCraftingGrid_SetItem01);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingGrid_Clear00);
+ tolua_function(tolua_S,"ConsumeGrid",tolua_AllToLua_cCraftingGrid_ConsumeGrid00);
+ tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingGrid_Dump00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cCraftingRecipe","cCraftingRecipe","",NULL);
+ tolua_beginmodule(tolua_S,"cCraftingRecipe");
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cCraftingRecipe_Clear00);
+ tolua_function(tolua_S,"GetIngredientsWidth",tolua_AllToLua_cCraftingRecipe_GetIngredientsWidth00);
+ tolua_function(tolua_S,"GetIngredientsHeight",tolua_AllToLua_cCraftingRecipe_GetIngredientsHeight00);
+ tolua_function(tolua_S,"GetIngredient",tolua_AllToLua_cCraftingRecipe_GetIngredient00);
+ tolua_function(tolua_S,"GetResult",tolua_AllToLua_cCraftingRecipe_GetResult00);
+ tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult00);
+ tolua_function(tolua_S,"SetResult",tolua_AllToLua_cCraftingRecipe_SetResult01);
+ tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient00);
+ tolua_function(tolua_S,"SetIngredient",tolua_AllToLua_cCraftingRecipe_SetIngredient01);
+ tolua_function(tolua_S,"ConsumeIngredients",tolua_AllToLua_cCraftingRecipe_ConsumeIngredients00);
+ tolua_function(tolua_S,"Dump",tolua_AllToLua_cCraftingRecipe_Dump00);
+ tolua_endmodule(tolua_S);
+ tolua_cclass(tolua_S,"cLuaItems","cLuaItems","",NULL);
+ tolua_beginmodule(tolua_S,"cLuaItems");
+ tolua_function(tolua_S,"Get",tolua_AllToLua_cLuaItems_Get00);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_cLuaItems_Set00);
+ tolua_function(tolua_S,"Add",tolua_AllToLua_cLuaItems_Add00);
+ tolua_function(tolua_S,"Delete",tolua_AllToLua_cLuaItems_Delete00);
+ tolua_function(tolua_S,"Clear",tolua_AllToLua_cLuaItems_Clear00);
+ tolua_function(tolua_S,"Size",tolua_AllToLua_cLuaItems_Size00);
+ tolua_function(tolua_S,"Add",tolua_AllToLua_cLuaItems_Add01);
+ tolua_function(tolua_S,"Set",tolua_AllToLua_cLuaItems_Set01);
+ tolua_endmodule(tolua_S);
+ tolua_endmodule(tolua_S);
+ return 1;
+}
+
+
+#if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501
+ TOLUA_API int luaopen_AllToLua (lua_State* tolua_S) {
+ return tolua_AllToLua_open(tolua_S);
+};
+#endif
+
diff --git a/source/Bindings.h b/source/Bindings.h
index 8bfe98708..ab12fc8fa 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,8 +1,8 @@
-/*
-** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on Thu Jun 14 14:20:17 2012.
-*/
-
-/* Exported function */
-TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
-
+/*
+** Lua binding: AllToLua
+** Generated automatically by tolua++-1.0.92 on Thu Jun 14 14:20:17 2012.
+*/
+
+/* Exported function */
+TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
+
diff --git a/source/BioGen.cpp b/source/BioGen.cpp
index e897e229d..8603a7452 100644
--- a/source/BioGen.cpp
+++ b/source/BioGen.cpp
@@ -1,293 +1,293 @@
-
-// BioGen.cpp
-
-// Implements the various biome generators
-
-#include "Globals.h"
-#include "BioGen.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenConstant:
-
-void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
- {
- a_BiomeMap[i] = m_Biome;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenCache:
-
-cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
- m_BioGenToCache(a_BioGenToCache),
- m_CacheSize(a_CacheSize),
- m_CacheOrder(new int[a_CacheSize]),
- m_CacheData(new sCacheData[a_CacheSize]),
- m_NumHits(0),
- m_NumMisses(0),
- m_TotalChain(0)
-{
- for (int i = 0; i < m_CacheSize; i++)
- {
- m_CacheOrder[i] = i;
- m_CacheData[i].m_ChunkX = 0x7fffffff;
- m_CacheData[i].m_ChunkZ = 0x7fffffff;
- }
-}
-
-
-
-
-
-cBioGenCache::~cBioGenCache()
-{
- delete m_CacheData;
- delete m_CacheOrder;
- delete m_BioGenToCache;
-}
-
-
-
-
-
-void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- if (((m_NumHits + m_NumMisses) % 1024) == 10)
- {
- LOGD("BioGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
- LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
- }
-
- for (int i = 0; i < m_CacheSize; i++)
- {
- if (
- (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
- (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
- )
- {
- continue;
- }
- // Found it in the cache
- int Idx = m_CacheOrder[i];
-
- // Move to front:
- for (int j = i; j > 0; j--)
- {
- m_CacheOrder[j] = m_CacheOrder[j - 1];
- }
- m_CacheOrder[0] = Idx;
-
- // Use the cached data:
- memcpy(a_BiomeMap, m_CacheData[Idx].m_BiomeMap, sizeof(a_BiomeMap));
-
- m_NumHits++;
- m_TotalChain += i;
- return;
- } // for i - cache
-
- // Not in the cache:
- m_NumMisses++;
- m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
-
- // Insert it as the first item in the MRU order:
- int Idx = m_CacheOrder[m_CacheSize - 1];
- for (int i = m_CacheSize - 1; i > 0; i--)
- {
- m_CacheOrder[i] = m_CacheOrder[i - 1];
- } // for i - m_CacheOrder[]
- m_CacheOrder[0] = Idx;
- memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap));
- m_CacheData[Idx].m_ChunkX = a_ChunkX;
- m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBiomeGenList:
-
-void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
-{
- AStringVector Split = StringSplit(a_Biomes, ",");
-
- // Convert each string in the list into biome:
- for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
- {
- EMCSBiome Biome = StringToBiome(*itr);
- if (Biome != -1)
- {
- m_Biomes.push_back(Biome);
- }
- } // for itr - Split[]
- if (!m_Biomes.empty())
- {
- m_BiomesCount = (int)m_Biomes.size();
- return;
- }
-
- // There were no biomes, add default biomes:
- static EMCSBiome Biomes[] =
- {
- biOcean,
- biPlains,
- biDesert,
- biExtremeHills,
- biForest,
- biTaiga,
- biSwampland,
- biRiver,
- biFrozenOcean,
- biFrozenRiver,
- biIcePlains,
- biIceMountains,
- biMushroomIsland,
- biMushroomShore,
- biBeach,
- biDesertHills,
- biForestHills,
- biTaigaHills,
- biExtremeHillsEdge,
- biJungle,
- biJungleHills,
- } ;
- m_Biomes.reserve(ARRAYCOUNT(Biomes));
- for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
- {
- m_Biomes.push_back(Biomes[i]);
- }
- m_BiomesCount = (int)m_Biomes.size();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenCheckerboard:
-
-void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int Base = cChunkDef::Width * a_ChunkZ + z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Add = cChunkDef::Width * a_ChunkX + x;
- a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount];
- }
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenVoronoi :
-
-void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- int BaseZ = cChunkDef::Width * a_ChunkZ;
- int BaseX = cChunkDef::Width * a_ChunkX;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int AbsoluteZ = BaseZ + z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ));
- } // for x
- } // for z
-}
-
-
-
-
-
-EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
-{
- int CellX = a_BlockX / m_CellSize;
- int CellZ = a_BlockZ / m_CellSize;
-
- // Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution
-
- // Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell
- double MinDist = m_CellSize * m_CellSize; // There has to be a cell closer than this
- EMCSBiome res = biPlains; // Will be overriden
- for (int x = CellX - 2; x <= CellX + 2; x++)
- {
- int BaseX = x * m_CellSize;
- for (int z = CellZ - 2; z < CellZ + 2; z++)
- {
- int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
- int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
- int SeedX = BaseX + OffsetX;
- int SeedZ = z * m_CellSize + OffsetZ;
-
- double Dist = sqrt((double)((SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ)));
- if (Dist < MinDist)
- {
- MinDist = Dist;
- res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount];
- }
- } // for z
- } // for x
-
- return res;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cBioGenDistortedVoronoi:
-
-void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- int BaseZ = cChunkDef::Width * a_ChunkZ;
- int BaseX = cChunkDef::Width * a_ChunkX;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int AbsoluteZ = BaseZ + z;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int DistX, DistZ;
- Distort(BaseX + x, AbsoluteZ, DistX, DistZ);
- cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistX, DistZ));
- } // for x
- } // for z
-}
-
-
-
-
-
-void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
-{
- double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
- NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
- NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
- double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
- NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
- NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
-
- a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
- a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
-}
-
-
-
-
-
+
+// BioGen.cpp
+
+// Implements the various biome generators
+
+#include "Globals.h"
+#include "BioGen.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenConstant:
+
+void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
+ {
+ a_BiomeMap[i] = m_Biome;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenCache:
+
+cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) :
+ m_BioGenToCache(a_BioGenToCache),
+ m_CacheSize(a_CacheSize),
+ m_CacheOrder(new int[a_CacheSize]),
+ m_CacheData(new sCacheData[a_CacheSize]),
+ m_NumHits(0),
+ m_NumMisses(0),
+ m_TotalChain(0)
+{
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ m_CacheOrder[i] = i;
+ m_CacheData[i].m_ChunkX = 0x7fffffff;
+ m_CacheData[i].m_ChunkZ = 0x7fffffff;
+ }
+}
+
+
+
+
+
+cBioGenCache::~cBioGenCache()
+{
+ delete m_CacheData;
+ delete m_CacheOrder;
+ delete m_BioGenToCache;
+}
+
+
+
+
+
+void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ if (((m_NumHits + m_NumMisses) % 1024) == 10)
+ {
+ LOGD("BioGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
+ LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
+ }
+
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ if (
+ (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
+ (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
+ )
+ {
+ continue;
+ }
+ // Found it in the cache
+ int Idx = m_CacheOrder[i];
+
+ // Move to front:
+ for (int j = i; j > 0; j--)
+ {
+ m_CacheOrder[j] = m_CacheOrder[j - 1];
+ }
+ m_CacheOrder[0] = Idx;
+
+ // Use the cached data:
+ memcpy(a_BiomeMap, m_CacheData[Idx].m_BiomeMap, sizeof(a_BiomeMap));
+
+ m_NumHits++;
+ m_TotalChain += i;
+ return;
+ } // for i - cache
+
+ // Not in the cache:
+ m_NumMisses++;
+ m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
+
+ // Insert it as the first item in the MRU order:
+ int Idx = m_CacheOrder[m_CacheSize - 1];
+ for (int i = m_CacheSize - 1; i > 0; i--)
+ {
+ m_CacheOrder[i] = m_CacheOrder[i - 1];
+ } // for i - m_CacheOrder[]
+ m_CacheOrder[0] = Idx;
+ memcpy(m_CacheData[Idx].m_BiomeMap, a_BiomeMap, sizeof(a_BiomeMap));
+ m_CacheData[Idx].m_ChunkX = a_ChunkX;
+ m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBiomeGenList:
+
+void cBiomeGenList::InitializeBiomes(const AString & a_Biomes)
+{
+ AStringVector Split = StringSplit(a_Biomes, ",");
+
+ // Convert each string in the list into biome:
+ for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr)
+ {
+ EMCSBiome Biome = StringToBiome(*itr);
+ if (Biome != -1)
+ {
+ m_Biomes.push_back(Biome);
+ }
+ } // for itr - Split[]
+ if (!m_Biomes.empty())
+ {
+ m_BiomesCount = (int)m_Biomes.size();
+ return;
+ }
+
+ // There were no biomes, add default biomes:
+ static EMCSBiome Biomes[] =
+ {
+ biOcean,
+ biPlains,
+ biDesert,
+ biExtremeHills,
+ biForest,
+ biTaiga,
+ biSwampland,
+ biRiver,
+ biFrozenOcean,
+ biFrozenRiver,
+ biIcePlains,
+ biIceMountains,
+ biMushroomIsland,
+ biMushroomShore,
+ biBeach,
+ biDesertHills,
+ biForestHills,
+ biTaigaHills,
+ biExtremeHillsEdge,
+ biJungle,
+ biJungleHills,
+ } ;
+ m_Biomes.reserve(ARRAYCOUNT(Biomes));
+ for (int i = 0; i < ARRAYCOUNT(Biomes); i++)
+ {
+ m_Biomes.push_back(Biomes[i]);
+ }
+ m_BiomesCount = (int)m_Biomes.size();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenCheckerboard:
+
+void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Base = cChunkDef::Width * a_ChunkZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Add = cChunkDef::Width * a_ChunkX + x;
+ a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[(Base / m_BiomeSize + Add / m_BiomeSize) % m_BiomesCount];
+ }
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenVoronoi :
+
+void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int BaseZ = cChunkDef::Width * a_ChunkZ;
+ int BaseX = cChunkDef::Width * a_ChunkX;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int AbsoluteZ = BaseZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(BaseX + x, AbsoluteZ));
+ } // for x
+ } // for z
+}
+
+
+
+
+
+EMCSBiome cBioGenVoronoi::VoronoiBiome(int a_BlockX, int a_BlockZ)
+{
+ int CellX = a_BlockX / m_CellSize;
+ int CellZ = a_BlockZ / m_CellSize;
+
+ // Note that Noise values need to be divided by 8 to gain a uniform modulo-2^n distribution
+
+ // Get 5x5 neighboring cell seeds, compare distance to each. Return the biome in the minumim-distance cell
+ double MinDist = m_CellSize * m_CellSize; // There has to be a cell closer than this
+ EMCSBiome res = biPlains; // Will be overriden
+ for (int x = CellX - 2; x <= CellX + 2; x++)
+ {
+ int BaseX = x * m_CellSize;
+ for (int z = CellZ - 2; z < CellZ + 2; z++)
+ {
+ int OffsetX = (m_Noise.IntNoise3DInt(x, 16 * x + 32 * z, z) / 8) % m_CellSize;
+ int OffsetZ = (m_Noise.IntNoise3DInt(x, 32 * x - 16 * z, z) / 8) % m_CellSize;
+ int SeedX = BaseX + OffsetX;
+ int SeedZ = z * m_CellSize + OffsetZ;
+
+ double Dist = sqrt((double)((SeedX - a_BlockX) * (SeedX - a_BlockX) + (SeedZ - a_BlockZ) * (SeedZ - a_BlockZ)));
+ if (Dist < MinDist)
+ {
+ MinDist = Dist;
+ res = m_Biomes[(m_Noise.IntNoise3DInt(x, x - z + 1000, z) / 8) % m_BiomesCount];
+ }
+ } // for z
+ } // for x
+
+ return res;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBioGenDistortedVoronoi:
+
+void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int BaseZ = cChunkDef::Width * a_ChunkZ;
+ int BaseX = cChunkDef::Width * a_ChunkX;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int AbsoluteZ = BaseZ + z;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int DistX, DistZ;
+ Distort(BaseX + x, AbsoluteZ, DistX, DistZ);
+ cChunkDef::SetBiome(a_BiomeMap, x, z, VoronoiBiome(DistX, DistZ));
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ)
+{
+ double NoiseX = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 1000);
+ NoiseX += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 2000);
+ NoiseX += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 3000);
+ double NoiseZ = m_Noise.CubicNoise3D((float)a_BlockX / m_CellSize, (float)a_BlockZ / m_CellSize, 4000);
+ NoiseZ += 0.5 * m_Noise.CubicNoise3D(2 * (float)a_BlockX / m_CellSize, 2 * (float)a_BlockZ / m_CellSize, 5000);
+ NoiseZ += 0.08 * m_Noise.CubicNoise3D(16 * (float)a_BlockX / m_CellSize, 16 * (float)a_BlockZ / m_CellSize, 6000);
+
+ a_DistortedX = a_BlockX + (int)(m_CellSize * 0.5 * NoiseX);
+ a_DistortedZ = a_BlockZ + (int)(m_CellSize * 0.5 * NoiseZ);
+}
+
+
+
+
+
diff --git a/source/BioGen.h b/source/BioGen.h
index 9a119ef2e..8aaaeff4a 100644
--- a/source/BioGen.h
+++ b/source/BioGen.h
@@ -1,171 +1,171 @@
-
-// BioGen.h
-
-/*
-Interfaces to the various biome generators:
- - cBioGenConstant
- - cBioGenCheckerboard
- - cBioGenDistortedVoronoi
-*/
-
-
-
-
-
-#pragma once
-
-#include "cChunkGenerator.h"
-#include "cNoise.h"
-
-
-
-
-
-class cBioGenConstant :
- public cBiomeGen
-{
-public:
- cBioGenConstant(EMCSBiome a_Biome) : m_Biome(a_Biome) {}
-
-protected:
-
- EMCSBiome m_Biome;
-
- // cBiomeGen override:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
-} ;
-
-
-
-
-
-/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
-class cBioGenCache :
- public cBiomeGen
-{
-public:
- cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Takes ownership of a_BioGenToCache
- ~cBioGenCache();
-
-protected:
-
- cBiomeGen * m_BioGenToCache;
-
- struct sCacheData
- {
- int m_ChunkX;
- int m_ChunkZ;
- cChunkDef::BiomeMap m_BiomeMap;
- } ;
-
- // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
- int m_CacheSize;
- int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
- sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
-
- // Cache statistics
- int m_NumHits;
- int m_NumMisses;
- int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
-
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
-} ;
-
-
-
-
-
-/// Base class for generators that use a list of available biomes. This class takes care of the list.
-class cBiomeGenList :
- public cBiomeGen
-{
-protected:
- cBiomeGenList(const AString & a_Biomes)
- {
- InitializeBiomes(a_Biomes);
- }
-
- // List of biomes that the generator is allowed to generate:
- typedef std::vector<EMCSBiome> EMCSBiomes;
- EMCSBiomes m_Biomes;
- int m_BiomesCount; // Pulled out of m_Biomes for faster access
-
- void InitializeBiomes(const AString & a_Biomes);
-
-} ;
-
-
-
-
-
-class cBioGenCheckerboard :
- public cBiomeGenList
-{
-public:
- cBioGenCheckerboard(int a_BiomeSize, const AString & a_Biomes) :
- cBiomeGenList(a_Biomes),
- m_BiomeSize((a_BiomeSize < 8) ? 8 : a_BiomeSize)
- {
- }
-
-protected:
-
- int m_BiomeSize;
-
- // cBiomeGen override:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
-} ;
-
-
-
-
-
-class cBioGenVoronoi :
- public cBiomeGenList
-{
-public:
- cBioGenVoronoi(int a_Seed, int a_CellSize, const AString & a_Biomes) :
- cBiomeGenList(a_Biomes),
- m_CellSize((a_CellSize > 4) ? a_CellSize : 4),
- m_Noise(a_Seed)
- {
- }
-
-protected:
-
- int m_CellSize;
-
- cNoise m_Noise;
-
- // cBiomeGen override:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
-
- EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ);
-} ;
-
-
-
-
-
-class cBioGenDistortedVoronoi :
- public cBioGenVoronoi
-{
-public:
- cBioGenDistortedVoronoi(int a_Seed, int a_CellSize, const AString & a_Biomes) :
- cBioGenVoronoi(a_Seed, a_CellSize, a_Biomes)
- {
- }
-
-protected:
-
- // cBiomeGen override:
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
-
- /// Distorts the coords using a Perlin-like noise
- void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
-} ;
-
-
-
-
-
+
+// BioGen.h
+
+/*
+Interfaces to the various biome generators:
+ - cBioGenConstant
+ - cBioGenCheckerboard
+ - cBioGenDistortedVoronoi
+*/
+
+
+
+
+
+#pragma once
+
+#include "cChunkGenerator.h"
+#include "cNoise.h"
+
+
+
+
+
+class cBioGenConstant :
+ public cBiomeGen
+{
+public:
+ cBioGenConstant(EMCSBiome a_Biome) : m_Biome(a_Biome) {}
+
+protected:
+
+ EMCSBiome m_Biome;
+
+ // cBiomeGen override:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+} ;
+
+
+
+
+
+/// A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation
+class cBioGenCache :
+ public cBiomeGen
+{
+public:
+ cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Takes ownership of a_BioGenToCache
+ ~cBioGenCache();
+
+protected:
+
+ cBiomeGen * m_BioGenToCache;
+
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::BiomeMap m_BiomeMap;
+ } ;
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
+ sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+} ;
+
+
+
+
+
+/// Base class for generators that use a list of available biomes. This class takes care of the list.
+class cBiomeGenList :
+ public cBiomeGen
+{
+protected:
+ cBiomeGenList(const AString & a_Biomes)
+ {
+ InitializeBiomes(a_Biomes);
+ }
+
+ // List of biomes that the generator is allowed to generate:
+ typedef std::vector<EMCSBiome> EMCSBiomes;
+ EMCSBiomes m_Biomes;
+ int m_BiomesCount; // Pulled out of m_Biomes for faster access
+
+ void InitializeBiomes(const AString & a_Biomes);
+
+} ;
+
+
+
+
+
+class cBioGenCheckerboard :
+ public cBiomeGenList
+{
+public:
+ cBioGenCheckerboard(int a_BiomeSize, const AString & a_Biomes) :
+ cBiomeGenList(a_Biomes),
+ m_BiomeSize((a_BiomeSize < 8) ? 8 : a_BiomeSize)
+ {
+ }
+
+protected:
+
+ int m_BiomeSize;
+
+ // cBiomeGen override:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+} ;
+
+
+
+
+
+class cBioGenVoronoi :
+ public cBiomeGenList
+{
+public:
+ cBioGenVoronoi(int a_Seed, int a_CellSize, const AString & a_Biomes) :
+ cBiomeGenList(a_Biomes),
+ m_CellSize((a_CellSize > 4) ? a_CellSize : 4),
+ m_Noise(a_Seed)
+ {
+ }
+
+protected:
+
+ int m_CellSize;
+
+ cNoise m_Noise;
+
+ // cBiomeGen override:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+
+ EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ);
+} ;
+
+
+
+
+
+class cBioGenDistortedVoronoi :
+ public cBioGenVoronoi
+{
+public:
+ cBioGenDistortedVoronoi(int a_Seed, int a_CellSize, const AString & a_Biomes) :
+ cBioGenVoronoi(a_Seed, a_CellSize, a_Biomes)
+ {
+ }
+
+protected:
+
+ // cBiomeGen override:
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+
+ /// Distorts the coords using a Perlin-like noise
+ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ);
+} ;
+
+
+
+
+
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
index 7588fee77..269bc2f3c 100644
--- a/source/BlockID.cpp
+++ b/source/BlockID.cpp
@@ -1,325 +1,325 @@
-
-// BlockID.cpp
-
-// Implements the helper functions for converting Block ID string to int etc.
-
-#include "Globals.h"
-#include "BlockID.h"
-#include "../iniFile/iniFile.h"
-#include "cItem.h"
-
-
-
-
-
-NIBBLETYPE g_BlockLightValue[256];
-NIBBLETYPE g_BlockSpreadLightFalloff[256];
-bool g_BlockTransparent[256];
-bool g_BlockOneHitDig[256];
-bool g_BlockPistonBreakable[256];
-bool g_BlockIsSnowable[256];
-
-
-
-
-
-class cBlockIDMap
-{
-public:
- cBlockIDMap(void) : m_Ini("items.ini")
- {
- m_Ini.ReadFile();
- }
-
- int Resolve(const AString & a_ItemName)
- {
- return m_Ini.GetValueI("Items", a_ItemName, -1);
- }
-
- AString ResolveString(const AString & a_ItemName)
- {
- return m_Ini.GetValue("Items", a_ItemName, "");
- }
-
-protected:
- cIniFile m_Ini;
-} ;
-
-
-
-
-
-static cBlockIDMap gsBlockIDMap;
-
-
-
-
-
-int BlockStringToType(const AString & a_BlockTypeString)
-{
- int res = atoi(a_BlockTypeString.c_str());
- if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
- {
- // It was a valid number, return that
- return res;
- }
-
- return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
-}
-
-
-
-
-bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
-{
- AString Resolved = TrimString(gsBlockIDMap.ResolveString(TrimString(a_ItemTypeString)));
- AString txt = (!Resolved.empty()) ? Resolved : a_ItemTypeString;
- AStringVector Split = StringSplit(txt, ":");
- if (Split.size() == 1)
- {
- Split = StringSplit(txt, "^");
- }
- if (Split.empty())
- {
- return false;
- }
- a_Item.m_ItemID = (ENUM_ITEM_ID)atoi(Split[0].c_str());
- if ((a_Item.m_ItemID == 0) && (Split[0] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- if (Split.size() > 1)
- {
- a_Item.m_ItemHealth = atoi(Split[1].c_str());
- if ((a_Item.m_ItemHealth == 0) && (Split[1] != "0"))
- {
- // Parsing the number failed
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-EMCSBiome StringToBiome(const AString & a_BiomeString)
-{
- // If it is a number, return it:
- int res = atoi(a_BiomeString.c_str());
- if ((res != 0) || (a_BiomeString.compare("0") == 0))
- {
- // It was a valid number
- return (EMCSBiome)res;
- }
-
- // Convert using the built-in map:
- static struct {
- EMCSBiome m_Biome;
- const char * m_String;
- } BiomeMap[] =
- {
- {biOcean, "Ocean"} ,
- {biPlains, "Plains"},
- {biDesert, "Desert"},
- {biExtremeHills, "ExtremeHills"},
- {biForest, "Forest"},
- {biTaiga, "Taiga"},
- {biSwampland, "Swampland"},
- {biRiver, "River"},
- {biHell, "Hell"},
- {biHell, "Nether"},
- {biSky, "Sky"},
- {biFrozenOcean, "FrozenOcean"},
- {biFrozenRiver, "FrozenRiver"},
- {biIcePlains, "IcePlains"},
- {biIcePlains, "Tundra"},
- {biIceMountains, "IceMountains"},
- {biMushroomIsland, "MushroomIsland"},
- {biMushroomShore, "MushroomShore"},
- {biBeach, "Beach"},
- {biDesertHills, "DesertHills"},
- {biForestHills, "ForestHills"},
- {biTaigaHills, "TaigaHills"},
- {biExtremeHillsEdge, "ExtremeHillsEdge"},
- {biJungle, "Jungle"},
- {biJungleHills, "JungleHills"},
- } ;
-
- for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
- {
- if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
- {
- return BiomeMap[i].m_Biome;
- }
- } // for i - BiomeMap[]
- return (EMCSBiome)-1;
-}
-
-
-
-
-
-// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
-class cBlockPropertiesInitializer
-{
-public:
- cBlockPropertiesInitializer(void)
- {
- memset( g_BlockLightValue, 0x00, sizeof( g_BlockLightValue ) );
- memset( g_BlockSpreadLightFalloff, 0x0f, sizeof( g_BlockSpreadLightFalloff ) ); // 0x0f means total falloff
- memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) );
- memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
- memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
- memset( g_BlockIsSnowable, 0xff, sizeof( g_BlockIsSnowable)); // Set all blocks' snowable to true
-
- // Emissive blocks
- g_BlockLightValue[E_BLOCK_FIRE] = 15;
- g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
- g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
- g_BlockLightValue[E_BLOCK_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
- g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
- g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
- g_BlockLightValue[E_BLOCK_TORCH] = 14;
- g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
- g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
- g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
- g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
- g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
- g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
- g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
-
- // Spread blocks
- g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
- g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
- // Light in water and lava dissapears faster:
- g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2;
- g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2;
- g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
-
- // Transparent blocks
- g_BlockTransparent[E_BLOCK_AIR] = true;
- g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_CHEST] = true;
- g_BlockTransparent[E_BLOCK_CROPS] = true;
- g_BlockTransparent[E_BLOCK_FIRE] = true;
- g_BlockTransparent[E_BLOCK_GLASS] = true;
- g_BlockTransparent[E_BLOCK_ICE] = true;
- g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
- g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
- g_BlockTransparent[E_BLOCK_SNOW] = true;
- g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
- g_BlockTransparent[E_BLOCK_TORCH] = true;
- g_BlockTransparent[E_BLOCK_VINES] = true;
- g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
- g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
-
- // TODO: Any other transparent blocks?
-
- // One hit break blocks
- g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_CROPS] = true;
- g_BlockOneHitDig[E_BLOCK_FIRE] = true;
- g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
- g_BlockOneHitDig[E_BLOCK_REEDS] = true;
- g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
- g_BlockOneHitDig[E_BLOCK_TNT] = true;
- g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
- g_BlockOneHitDig[E_BLOCK_TORCH] = true;
- g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
-
- // Blocks that breaks when pushed by piston
- g_BlockPistonBreakable[E_BLOCK_AIR] = true;
- g_BlockPistonBreakable[E_BLOCK_BED] = true;
- g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
- g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
- g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
- g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
- g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON] = true;
- g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
- g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
- g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
- g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
- g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
- g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
- g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
- g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
- g_BlockPistonBreakable[E_BLOCK_VINES] = true;
- g_BlockPistonBreakable[E_BLOCK_WATER] = false;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
- g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
-
- // Blocks that can be snowed over:
- g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
- g_BlockIsSnowable[E_BLOCK_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_CROPS] = false;
- g_BlockIsSnowable[E_BLOCK_FIRE] = false;
- g_BlockIsSnowable[E_BLOCK_FIRE] = false;
- g_BlockIsSnowable[E_BLOCK_GLASS] = false;
- g_BlockIsSnowable[E_BLOCK_ICE] = false;
- g_BlockIsSnowable[E_BLOCK_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
- g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
- g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
- g_BlockIsSnowable[E_BLOCK_REEDS] = false;
- g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
- g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
- g_BlockIsSnowable[E_BLOCK_SNOW] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
- g_BlockIsSnowable[E_BLOCK_TNT] = false;
- g_BlockIsSnowable[E_BLOCK_TORCH] = false;
- g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
- g_BlockIsSnowable[E_BLOCK_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
- }
-} BlockPropertiesInitializer;
-
-
-
-
+
+// BlockID.cpp
+
+// Implements the helper functions for converting Block ID string to int etc.
+
+#include "Globals.h"
+#include "BlockID.h"
+#include "../iniFile/iniFile.h"
+#include "cItem.h"
+
+
+
+
+
+NIBBLETYPE g_BlockLightValue[256];
+NIBBLETYPE g_BlockSpreadLightFalloff[256];
+bool g_BlockTransparent[256];
+bool g_BlockOneHitDig[256];
+bool g_BlockPistonBreakable[256];
+bool g_BlockIsSnowable[256];
+
+
+
+
+
+class cBlockIDMap
+{
+public:
+ cBlockIDMap(void) : m_Ini("items.ini")
+ {
+ m_Ini.ReadFile();
+ }
+
+ int Resolve(const AString & a_ItemName)
+ {
+ return m_Ini.GetValueI("Items", a_ItemName, -1);
+ }
+
+ AString ResolveString(const AString & a_ItemName)
+ {
+ return m_Ini.GetValue("Items", a_ItemName, "");
+ }
+
+protected:
+ cIniFile m_Ini;
+} ;
+
+
+
+
+
+static cBlockIDMap gsBlockIDMap;
+
+
+
+
+
+int BlockStringToType(const AString & a_BlockTypeString)
+{
+ int res = atoi(a_BlockTypeString.c_str());
+ if ((res != 0) || (a_BlockTypeString.compare("0") == 0))
+ {
+ // It was a valid number, return that
+ return res;
+ }
+
+ return gsBlockIDMap.Resolve(TrimString(a_BlockTypeString));
+}
+
+
+
+
+bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item)
+{
+ AString Resolved = TrimString(gsBlockIDMap.ResolveString(TrimString(a_ItemTypeString)));
+ AString txt = (!Resolved.empty()) ? Resolved : a_ItemTypeString;
+ AStringVector Split = StringSplit(txt, ":");
+ if (Split.size() == 1)
+ {
+ Split = StringSplit(txt, "^");
+ }
+ if (Split.empty())
+ {
+ return false;
+ }
+ a_Item.m_ItemID = (ENUM_ITEM_ID)atoi(Split[0].c_str());
+ if ((a_Item.m_ItemID == 0) && (Split[0] != "0"))
+ {
+ // Parsing the number failed
+ return false;
+ }
+ if (Split.size() > 1)
+ {
+ a_Item.m_ItemHealth = atoi(Split[1].c_str());
+ if ((a_Item.m_ItemHealth == 0) && (Split[1] != "0"))
+ {
+ // Parsing the number failed
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+EMCSBiome StringToBiome(const AString & a_BiomeString)
+{
+ // If it is a number, return it:
+ int res = atoi(a_BiomeString.c_str());
+ if ((res != 0) || (a_BiomeString.compare("0") == 0))
+ {
+ // It was a valid number
+ return (EMCSBiome)res;
+ }
+
+ // Convert using the built-in map:
+ static struct {
+ EMCSBiome m_Biome;
+ const char * m_String;
+ } BiomeMap[] =
+ {
+ {biOcean, "Ocean"} ,
+ {biPlains, "Plains"},
+ {biDesert, "Desert"},
+ {biExtremeHills, "ExtremeHills"},
+ {biForest, "Forest"},
+ {biTaiga, "Taiga"},
+ {biSwampland, "Swampland"},
+ {biRiver, "River"},
+ {biHell, "Hell"},
+ {biHell, "Nether"},
+ {biSky, "Sky"},
+ {biFrozenOcean, "FrozenOcean"},
+ {biFrozenRiver, "FrozenRiver"},
+ {biIcePlains, "IcePlains"},
+ {biIcePlains, "Tundra"},
+ {biIceMountains, "IceMountains"},
+ {biMushroomIsland, "MushroomIsland"},
+ {biMushroomShore, "MushroomShore"},
+ {biBeach, "Beach"},
+ {biDesertHills, "DesertHills"},
+ {biForestHills, "ForestHills"},
+ {biTaigaHills, "TaigaHills"},
+ {biExtremeHillsEdge, "ExtremeHillsEdge"},
+ {biJungle, "Jungle"},
+ {biJungleHills, "JungleHills"},
+ } ;
+
+ for (int i = 0; i < ARRAYCOUNT(BiomeMap); i++)
+ {
+ if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
+ {
+ return BiomeMap[i].m_Biome;
+ }
+ } // for i - BiomeMap[]
+ return (EMCSBiome)-1;
+}
+
+
+
+
+
+// This is actually just some code that needs to run at program startup, so it is wrapped into a global var's constructor:
+class cBlockPropertiesInitializer
+{
+public:
+ cBlockPropertiesInitializer(void)
+ {
+ memset( g_BlockLightValue, 0x00, sizeof( g_BlockLightValue ) );
+ memset( g_BlockSpreadLightFalloff, 0x0f, sizeof( g_BlockSpreadLightFalloff ) ); // 0x0f means total falloff
+ memset( g_BlockTransparent, 0x00, sizeof( g_BlockTransparent ) );
+ memset( g_BlockOneHitDig, 0x00, sizeof( g_BlockOneHitDig ) );
+ memset( g_BlockPistonBreakable, 0x00, sizeof( g_BlockPistonBreakable ) );
+ memset( g_BlockIsSnowable, 0xff, sizeof( g_BlockIsSnowable)); // Set all blocks' snowable to true
+
+ // Emissive blocks
+ g_BlockLightValue[E_BLOCK_FIRE] = 15;
+ g_BlockLightValue[E_BLOCK_GLOWSTONE] = 15;
+ g_BlockLightValue[E_BLOCK_JACK_O_LANTERN] = 15;
+ g_BlockLightValue[E_BLOCK_LAVA] = 15;
+ g_BlockLightValue[E_BLOCK_STATIONARY_LAVA] = 15;
+ g_BlockLightValue[E_BLOCK_END_PORTAL] = 15;
+ g_BlockLightValue[E_BLOCK_REDSTONE_LAMP_ON] = 15;
+ g_BlockLightValue[E_BLOCK_TORCH] = 14;
+ g_BlockLightValue[E_BLOCK_BURNING_FURNACE] = 13;
+ g_BlockLightValue[E_BLOCK_NETHER_PORTAL] = 11;
+ g_BlockLightValue[E_BLOCK_REDSTONE_ORE_GLOWING] = 9;
+ g_BlockLightValue[E_BLOCK_REDSTONE_REPEATER_ON] = 9;
+ g_BlockLightValue[E_BLOCK_REDSTONE_TORCH_ON] = 7;
+ g_BlockLightValue[E_BLOCK_BREWING_STAND] = 1;
+ g_BlockLightValue[E_BLOCK_BROWN_MUSHROOM] = 1;
+ g_BlockLightValue[E_BLOCK_DRAGON_EGG] = 1;
+
+ // Spread blocks
+ g_BlockSpreadLightFalloff[E_BLOCK_AIR] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_CHEST] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_CROPS] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_FIRE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLASS] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_GLOWSTONE] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_LEAVES] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_SIGN_POST] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_TORCH] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_VINES] = 1;
+ g_BlockSpreadLightFalloff[E_BLOCK_WALLSIGN] = 1;
+ // Light in water and lava dissapears faster:
+ g_BlockSpreadLightFalloff[E_BLOCK_LAVA] = 2;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_LAVA] = 2;
+ g_BlockSpreadLightFalloff[E_BLOCK_STATIONARY_WATER] = 2;
+ g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 2;
+
+ // Transparent blocks
+ g_BlockTransparent[E_BLOCK_AIR] = true;
+ g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_CHEST] = true;
+ g_BlockTransparent[E_BLOCK_CROPS] = true;
+ g_BlockTransparent[E_BLOCK_FIRE] = true;
+ g_BlockTransparent[E_BLOCK_GLASS] = true;
+ g_BlockTransparent[E_BLOCK_ICE] = true;
+ g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
+ g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
+ g_BlockTransparent[E_BLOCK_SNOW] = true;
+ g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
+ g_BlockTransparent[E_BLOCK_TORCH] = true;
+ g_BlockTransparent[E_BLOCK_VINES] = true;
+ g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
+ g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
+
+ // TODO: Any other transparent blocks?
+
+ // One hit break blocks
+ g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_CROPS] = true;
+ g_BlockOneHitDig[E_BLOCK_FIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_REPEATER_ON] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
+ g_BlockOneHitDig[E_BLOCK_REEDS] = true;
+ g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
+ g_BlockOneHitDig[E_BLOCK_TNT] = true;
+ g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
+ g_BlockOneHitDig[E_BLOCK_TORCH] = true;
+ g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
+
+ // Blocks that breaks when pushed by piston
+ g_BlockPistonBreakable[E_BLOCK_AIR] = true;
+ g_BlockPistonBreakable[E_BLOCK_BED] = true;
+ g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
+ g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
+ g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
+ g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
+ g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
+ g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON] = true;
+ g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN] = true;
+ g_BlockPistonBreakable[E_BLOCK_PUMPKIN_STEM] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_OFF] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
+ g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
+ g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
+ g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
+ g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
+ g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
+ g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
+ g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
+ g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
+ g_BlockPistonBreakable[E_BLOCK_VINES] = true;
+ g_BlockPistonBreakable[E_BLOCK_WATER] = false;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
+ g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
+ g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
+
+ // Blocks that can be snowed over:
+ g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
+ g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
+ g_BlockIsSnowable[E_BLOCK_CHEST] = false;
+ g_BlockIsSnowable[E_BLOCK_CROPS] = false;
+ g_BlockIsSnowable[E_BLOCK_FIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_FIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_GLASS] = false;
+ g_BlockIsSnowable[E_BLOCK_ICE] = false;
+ g_BlockIsSnowable[E_BLOCK_LAVA] = false;
+ g_BlockIsSnowable[E_BLOCK_LOCKED_CHEST] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_OFF] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_REPEATER_ON] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_OFF] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
+ g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
+ g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
+ g_BlockIsSnowable[E_BLOCK_REEDS] = false;
+ g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
+ g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
+ g_BlockIsSnowable[E_BLOCK_SNOW] = false;
+ g_BlockIsSnowable[E_BLOCK_STATIONARY_LAVA] = false;
+ g_BlockIsSnowable[E_BLOCK_STATIONARY_WATER] = false;
+ g_BlockIsSnowable[E_BLOCK_TALL_GRASS] = false;
+ g_BlockIsSnowable[E_BLOCK_TNT] = false;
+ g_BlockIsSnowable[E_BLOCK_TORCH] = false;
+ g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
+ g_BlockIsSnowable[E_BLOCK_WATER] = false;
+ g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
+ }
+} BlockPropertiesInitializer;
+
+
+
+
diff --git a/source/BlockID.h b/source/BlockID.h
index 3e0b261cf..7ec2f9279 100644
--- a/source/BlockID.h
+++ b/source/BlockID.h
@@ -1,641 +1,641 @@
-#pragma once
-
-//tolua_begin
-enum ENUM_BLOCK_ID
-{
- E_BLOCK_AIR = 0,
- E_BLOCK_STONE = 1,
- E_BLOCK_GRASS = 2,
- E_BLOCK_DIRT = 3,
- E_BLOCK_COBBLESTONE = 4,
- E_BLOCK_PLANKS = 5,
- E_BLOCK_WOOD = E_BLOCK_PLANKS,
- E_BLOCK_SAPLING = 6,
- E_BLOCK_BEDROCK = 7,
- E_BLOCK_WATER = 8,
- E_BLOCK_STATIONARY_WATER = 9,
- E_BLOCK_LAVA = 10,
- E_BLOCK_STATIONARY_LAVA = 11,
- E_BLOCK_SAND = 12,
- E_BLOCK_GRAVEL = 13,
- E_BLOCK_GOLD_ORE = 14,
- E_BLOCK_IRON_ORE = 15,
- E_BLOCK_COAL_ORE = 16,
- E_BLOCK_LOG = 17,
- E_BLOCK_LEAVES = 18,
- E_BLOCK_SPONGE = 19,
- E_BLOCK_GLASS = 20,
- E_BLOCK_LAPIS_ORE = 21,
- E_BLOCK_LAPIS_BLOCK = 22,
- E_BLOCK_DISPENSER = 23,
- E_BLOCK_SANDSTONE = 24,
- E_BLOCK_NOTE_BLOCK = 25,
- E_BLOCK_BED = 26,
- E_BLOCK_POWERED_RAIL = 27,
- E_BLOCK_DETECTOR_RAIL = 28,
- E_BLOCK_STICKY_PISTON = 29,
- E_BLOCK_COBWEB = 30,
- E_BLOCK_TALL_GRASS = 31,
- E_BLOCK_DEAD_BUSH = 32,
- E_BLOCK_PISTON = 33,
- E_BLOCK_PISTON_EXTENSION = 34,
- E_BLOCK_WHITE_CLOTH = 35, // Deprecated, use E_BLOCK_WOOL instead
- E_BLOCK_WOOL = 35,
- E_BLOCK_PISTON_MOVED_BLOCK = 36,
- E_BLOCK_YELLOW_FLOWER = 37,
- E_BLOCK_RED_ROSE = 38,
- E_BLOCK_BROWN_MUSHROOM = 39,
- E_BLOCK_RED_MUSHROOM = 40,
- E_BLOCK_GOLD_BLOCK = 41,
- E_BLOCK_IRON_BLOCK = 42,
- E_BLOCK_DOUBLE_STONE_SLAB = 43,
- E_BLOCK_DOUBLE_STEP = 43, /// OBSOLETE, use E_BLOCK_DOUBLE_STONE_SLAB instead
- E_BLOCK_STONE_SLAB = 44,
- E_BLOCK_STEP = 44, /// OBSOLETE, use E_BLOCK_STONE_SLAB instead
- E_BLOCK_BRICK = 45,
- E_BLOCK_TNT = 46,
- E_BLOCK_BOOKCASE = 47,
- E_BLOCK_MOSSY_COBBLESTONE = 48,
- E_BLOCK_OBSIDIAN = 49,
- E_BLOCK_TORCH = 50,
- E_BLOCK_FIRE = 51,
- E_BLOCK_MOB_SPAWNER = 52,
- E_BLOCK_WOODEN_STAIRS = 53,
- E_BLOCK_CHEST = 54,
- E_BLOCK_REDSTONE_WIRE = 55,
- E_BLOCK_DIAMOND_ORE = 56,
- E_BLOCK_DIAMOND_BLOCK = 57,
- E_BLOCK_CRAFTING_TABLE = 58,
- E_BLOCK_WORKBENCH = 58,
- E_BLOCK_CROPS = 59,
- E_BLOCK_SOIL = 60, // Deprecated, use E_BLOCK_FARMLAND instead
- E_BLOCK_FARMLAND = 60,
- E_BLOCK_FURNACE = 61,
- E_BLOCK_LIT_FURNACE = 62,
- E_BLOCK_BURNING_FURNACE = 62,
- E_BLOCK_SIGN_POST = 63,
- E_BLOCK_WOODEN_DOOR = 64,
- E_BLOCK_LADDER = 65,
- E_BLOCK_RAIL = 66,
- E_BLOCK_MINECART_TRACKS = 66,
- E_BLOCK_COBBLESTONE_STAIRS = 67,
- E_BLOCK_WALLSIGN = 68,
- E_BLOCK_LEVER = 69,
- E_BLOCK_STONE_PRESSURE_PLATE = 70,
- E_BLOCK_IRON_DOOR = 71,
- E_BLOCK_WOODEN_PRESSURE_PLATE = 72,
- E_BLOCK_REDSTONE_ORE = 73,
- E_BLOCK_REDSTONE_ORE_GLOWING = 74,
- E_BLOCK_REDSTONE_TORCH_OFF = 75,
- E_BLOCK_REDSTONE_TORCH_ON = 76,
- E_BLOCK_STONE_BUTTON = 77,
- E_BLOCK_SNOW = 78,
- E_BLOCK_ICE = 79,
- E_BLOCK_SNOW_BLOCK = 80,
- E_BLOCK_CACTUS = 81,
- E_BLOCK_CLAY = 82,
- E_BLOCK_SUGARCANE = 83,
- E_BLOCK_REEDS = 83,
- E_BLOCK_JUKEBOX = 84,
- E_BLOCK_FENCE = 85,
- E_BLOCK_PUMPKIN = 86,
- E_BLOCK_BLOODSTONE = 87, // Deprecated, use E_BLOCK_NETHERRACK
- E_BLOCK_NETHERRACK = 87,
- E_BLOCK_SOULSAND = 88,
- E_BLOCK_GLOWSTONE = 89,
- E_BLOCK_PORT = 90, // Deprecated, use E_BLOCK_NETHER_PORTAL instead
- E_BLOCK_NETHER_PORTAL = 90,
- E_BLOCK_JACK_O_LANTERN = 91,
- E_BLOCK_CAKE = 92,
- E_BLOCK_REDSTONE_REPEATER_OFF = 93,
- E_BLOCK_REDSTONE_REPEATER_ON = 94,
- E_BLOCK_LOCKED_CHEST = 95,
- E_BLOCK_TRAPDOOR = 96,
- E_BLOCK_SILVERFISH_EGG = 97,
- E_BLOCK_STONE_BRICKS = 98,
- E_BLOCK_HUGE_BROWN_MUSHROOM = 99,
- E_BLOCK_HUGE_RED_MUSHROOM = 100,
- E_BLOCK_IRON_BAR = 101,
- E_BLOCK_GLASS_PLANE = 102,
- E_BLOCK_MELON = 103,
- E_BLOCK_PUMPKIN_STEM = 104,
- E_BLOCK_MELON_STEM = 105,
- E_BLOCK_VINES = 106,
- E_BLOCK_FENCE_GATE = 107,
- E_BLOCK_BRICK_STAIRS = 108,
- E_BLOCK_STONE_BRICK_STAIRS = 109,
- E_BLOCK_MYCELIUM = 110,
- E_BLOCK_LILY_PAD = 111,
- E_BLOCK_NETHER_BRICK = 112,
- E_BLOCK_NETHER_BRICK_FENCE = 113,
- E_BLOCK_NETHER_BRICK_STAIRS = 114,
- E_BLOCK_NETHER_WART = 115,
- E_BLOCK_ENCHANTMENT_TABLE = 116,
- E_BLOCK_BREWING_STAND = 117,
- E_BLOCK_CAULDRON = 118,
- E_BLOCK_END_PORTAL = 119,
- E_BLOCK_END_PORTAL_FRAME = 120,
- E_BLOCK_END_STONE = 121,
- E_BLOCK_DRAGON_EGG = 122,
- E_BLOCK_REDSTONE_LAMP_OFF = 123,
- E_BLOCK_REDSTONE_LAMP_ON = 124,
- E_BLOCK_DOUBLE_WOODEN_SLAB = 125,
- E_BLOCK_WOODEN_SLAB = 126,
- E_BLOCK_COCA_PLANT = 127,
- E_BLOCK_SANDSTONE_STAIRS = 128,
- E_BLOCK_EMERALD_ORE = 129,
- E_BLOCK_ENDER_CHEST = 130,
- E_BLOCK_TRIPWIRE_HOOK = 131,
- E_BLOCK_TRIPWIRE = 132,
- E_BLOCK_EMERALD_BLOCK = 133,
- E_BLOCK_ = 121,
-};
-//tolua_end
-
-//tolua_begin
-enum ENUM_ITEM_ID
-{
- E_ITEM_EMPTY = -1,
- E_ITEM_STONE = 1,
- E_ITEM_GRASS = 2,
- E_ITEM_DIRT = 3,
- E_ITEM_COBBLESTONE = 4,
- E_ITEM_PLANKS = 5,
- E_ITEM_WOOD = 5, // obsolete, use E_ITEM_PLANKS instead
- E_ITEM_SAPLING = 6,
- E_ITEM_BEDROCK = 7,
- E_ITEM_WATER = 8,
- E_ITEM_STATIONARY_WATER = 9,
- E_ITEM_LAVA = 10,
- E_ITEM_STATIONARY_LAVA = 11,
- E_ITEM_SAND = 12,
- E_ITEM_GRAVEL = 13,
- E_ITEM_GOLD_ORE = 14,
- E_ITEM_IRON_ORE = 15,
- E_ITEM_COAL_ORE = 16,
- E_ITEM_LOG = 17,
- E_ITEM_LEAVES = 18,
- E_ITEM_SPONGE = 19,
- E_ITEM_GLASS = 20,
- E_ITEM_LAPIS_ORE = 21,
- E_ITEM_LAPIS_BLOCK = 22,
- E_ITEM_DISPENSER = 23,
- E_ITEM_SANDSTONE = 24,
- E_ITEM_NOTE_ITEM = 25,
-
- E_ITEM_POWERED_RAIL = 27,
- E_ITEM_DETECTOR_RAIL = 28,
- E_ITEM_STICKY_PISTON = 29,
- E_ITEM_COBWEB = 30,
- E_ITEM_TALL_GRASS = 31,
- E_ITEM_DEAD_BRUSH = 32,
- E_ITEM_PISTON = 33,
- E_ITEM_PISTON_EXTENSION = 34,
- E_ITEM_WHITE_CLOTH = 35,
- E_ITEM_PISTON_MOVED_BLOCK = 36,
- E_ITEM_YELLOW_FLOWER = 37,
- E_ITEM_RED_ROSE = 38,
- E_ITEM_BROWN_MUSHROOM = 39,
- E_ITEM_RED_MUSHROOM = 40,
- E_ITEM_GOLD_BLOCK = 41,
- E_ITEM_IRON_BLOCK = 42,
- E_ITEM_DOUBLE_STONE_SLAB = 43,
- E_ITEM_DOUBLE_STEP = 43, /// OBSOLETE, use E_ITEM_DOUBLE_STONE_SLAB
- E_ITEM_STONE_SLAB = 44,
- E_ITEM_STEP = 44, /// OBSOLETE, use E_ITEM_STONE_SLAB
- E_ITEM_BRICK = 45,
- E_ITEM_TNT = 46,
- E_ITEM_BOOKCASE = 47,
- E_ITEM_MOSSY_COBBLESTONE = 48,
- E_ITEM_OBSIDIAN = 49,
- E_ITEM_TORCH = 50,
- E_ITEM_FIRE = 51,
- E_ITEM_MOB_SPAWNER = 52,
- E_ITEM_WOODEN_STAIRS = 53,
- E_ITEM_CHEST = 54,
- E_ITEM_REDSTONE_WIRE = 55,
- E_ITEM_DIAMOND_ORE = 56,
- E_ITEM_DIAMOND_BLOCK = 57,
- E_ITEM_WORKBENCH = 58,
- E_ITEM_CROPS = 59,
- E_ITEM_SOIL = 60,
- E_ITEM_FURNACE = 61,
- E_ITEM_BURNING_FURNACE = 62,
- E_ITEM_SIGN_POST = 63,
-
- E_ITEM_LADDER = 65,
- E_ITEM_MINECART_TRACKS = 66,
- E_ITEM_COBBLESTONE_STAIRS = 67,
- E_ITEM_WALLSIGN = 68,
- E_ITEM_LEVER = 69,
- E_ITEM_STONE_PRESSURE_PLATE = 70,
-
- E_ITEM_WOODEN_PRESSURE_PLATE = 72,
- E_ITEM_REDSTONE_ORE = 73,
- E_ITEM_REDSTONE_ORE_GLOWING = 74,
- E_ITEM_REDSTONE_TORCH_ON = 75,
- E_ITEM_REDSTONE_TORCH_OFF = 76,
- E_ITEM_STONE_BUTTON = 77,
- E_ITEM_SNOW = 78,
- E_ITEM_ICE = 79,
- E_ITEM_SNOW_BLOCK = 80,
- E_ITEM_CACTUS = 81,
-
- E_ITEM_REEDS = 83,
- E_ITEM_JUKEBOX = 84,
- E_ITEM_FENCE = 85,
- E_ITEM_PUMPKIN = 86,
- E_ITEM_BLOODSTONE = 87,
- E_ITEM_SOULSAND = 88,
- E_ITEM_GLOWSTONE = 89,
- E_ITEM_PORT = 90,
- E_ITEM_JACK_O_LANTERN = 91,
-
- E_ITEM_REDSTONE_REPEATER_OFF = 93,
- E_ITEM_REDSTONE_REPEATER_ON = 94,
- E_ITEM_LOCKED_CHEST = 95,
- E_ITEM_TRAPDOOR = 96,
- E_ITEM_SILVERFISH_EGG = 97,
- E_ITEM_STONE_BRICKS = 98,
- E_ITEM_HUGE_BROWN_MUSHROOM = 99,
- E_ITEM_HUGE_RED_MUSHROOM = 100,
- E_ITEM_IRON_BAR = 101,
- E_ITEM_GLASS_PLANE = 102,
- E_ITEM_MELON = 103,
- E_ITEM_PUMPKIN_STEM = 104,
- E_ITEM_MELON_STEM = 105,
- E_ITEM_VINES = 106,
- E_ITEM_FENCE_GATE = 107,
- E_ITEM_BRICK_STAIRS = 108,
- E_ITEM_STONE_BRICK_STAIRS = 109,
- E_ITEM_MYCELIUM = 110,
- E_ITEM_LILY_PAD = 111,
- E_ITEM_NETHER_BRICK = 112,
- E_ITEM_NETHER_BRICK_FENCE = 113,
- E_ITEM_NETHER_BRICK_STAIRS = 114,
-
- E_ITEM_ENCHANTMENT_TABLE = 116,
-
- E_ITEM_END_PORTAL = 119,
- E_ITEM_END_PORTAL_FRAME = 120,
- E_ITEM_END_STONE = 121,
-
- E_ITEM_DOUBLE_WOODEN_SLAB = 125,
- E_ITEM_WOODEN_SLAB = 126,
- E_ITEM_COCA_PLANT = 127,
- E_ITEM_SANDSTONE_STAIRS = 128,
- E_ITEM_EMERALD_ORE = 129,
- E_ITEM_ENDER_CHEST = 130,
- E_ITEM_TRIPWIRE_HOOK = 131,
- E_ITEM_TRIPWIRE = 132,
- E_ITEM_EMERALD_BLOCK = 133,
-
- E_ITEM_IRON_SHOVEL = 256,
- E_ITEM_IRON_PICKAXE = 257,
- E_ITEM_IRON_AXE = 258,
- E_ITEM_FLINT_AND_STEEL = 259,
- E_ITEM_RED_APPLE = 260,
- E_ITEM_APPLE = 260, // OBSOLETE, use E_ITEM_RED_APPLE instead
- E_ITEM_BOW = 261,
- E_ITEM_ARROW = 262,
- E_ITEM_COAL = 263,
- E_ITEM_DIAMOND = 264,
- E_ITEM_IRON = 265,
- E_ITEM_GOLD = 266,
- E_ITEM_IRON_SWORD = 267,
- E_ITEM_WOODEN_SWORD = 268,
- E_ITEM_WOODEN_SHOVEL = 269,
- E_ITEM_WOODEN_PICKAXE = 270,
- E_ITEM_WOODEN_AXE = 271,
- E_ITEM_STONE_SWORD = 272,
- E_ITEM_STONE_SHOVEL = 273,
- E_ITEM_STONE_PICKAXE = 274,
- E_ITEM_STONE_AXE = 275,
- E_ITEM_DIAMOND_SWORD = 276,
- E_ITEM_DIAMOND_SHOVEL = 277,
- E_ITEM_DIAMOND_PICKAXE = 278,
- E_ITEM_DIAMOND_AXE = 279,
- E_ITEM_STICK = 280,
- E_ITEM_BOWL = 281,
- E_ITEM_MUSHROOM_SOUP = 282,
- E_ITEM_GOLD_SWORD = 283,
- E_ITEM_GOLD_SHOVEL = 284,
- E_ITEM_GOLD_PICKAXE = 285,
- E_ITEM_GOLD_AXE = 286,
- E_ITEM_STRING = 287,
- E_ITEM_FEATHER = 288,
- E_ITEM_GUNPOWDER = 289,
- E_ITEM_WOODEN_HOE = 290,
- E_ITEM_STONE_HOE = 291,
- E_ITEM_IRON_HOE = 292,
- E_ITEM_DIAMOND_HOE = 293,
- E_ITEM_GOLD_HOE = 294,
- E_ITEM_SEEDS = 295,
- E_ITEM_WHEAT = 296,
- E_ITEM_BREAD = 297,
- E_ITEM_LEATHER_CAP = 298,
- E_ITEM_LEATHER_TUNIC = 299,
- E_ITEM_LEATHER_PANTS = 300,
- E_ITEM_LEATHER_BOOTS = 301,
- E_ITEM_CHAIN_HELMET = 302,
- E_ITEM_CHAIN_CHESTPLATE = 303,
- E_ITEM_CHAIN_LEGGINGS = 304,
- E_ITEM_CHAIN_BOOTS = 305,
- E_ITEM_IRON_HELMET = 306,
- E_ITEM_IRON_CHESTPLATE = 307,
- E_ITEM_IRON_LEGGINGS = 308,
- E_ITEM_IRON_BOOTS = 309,
- E_ITEM_DIAMOND_HELMET = 310,
- E_ITEM_DIAMOND_CHESTPLATE = 311,
- E_ITEM_DIAMOND_LEGGINGS = 312,
- E_ITEM_DIAMOND_BOOTS = 313,
- E_ITEM_GOLD_HELMET = 314,
- E_ITEM_GOLD_CHESTPLATE = 315,
- E_ITEM_GOLD_LEGGINGS = 316,
- E_ITEM_GOLD_BOOTS = 317,
- E_ITEM_FLINT = 318,
- E_ITEM_RAW_MEAT = 319,
- E_ITEM_COOKED_MEAT = 320,
- E_ITEM_PAINTINGS = 321,
- E_ITEM_GOLDEN_APPLE = 322,
- E_ITEM_SIGN = 323,
- E_ITEM_WOODEN_DOOR = 324,
- E_ITEM_BUCKET = 325,
- E_ITEM_WATER_BUCKET = 326,
- E_ITEM_LAVA_BUCKET = 327,
- E_ITEM_MINECART = 328,
- E_ITEM_SADDLE = 329,
- E_ITEM_IRON_DOOR = 330,
- E_ITEM_REDSTONE_DUST = 331,
- E_ITEM_SNOWBALL = 332,
- E_ITEM_BOAT = 333,
- E_ITEM_LEATHER = 334,
- E_ITEM_MILK = 335,
- E_ITEM_CLAY_BRICK = 336,
- E_ITEM_CLAY = 337,
- E_ITEM_SUGARCANE = 338,
- E_ITEM_SUGAR_CANE = 338,
- E_ITEM_PAPER = 339,
- E_ITEM_BOOK = 340,
- E_ITEM_SLIMEBALL = 341,
- E_ITEM_CHEST_MINECART = 342,
- E_ITEM_FURNACE_MINECART = 343,
- E_ITEM_EGG = 344,
- E_ITEM_COMPASS = 345,
- E_ITEM_FISHING_ROD = 346,
- E_ITEM_CLOCK = 347,
- E_ITEM_GLOWSTONE_DUST = 348,
- E_ITEM_RAW_FISH = 349,
- E_ITEM_COOKED_FISH = 350,
- E_ITEM_DYE = 351,
- E_ITEM_BONE = 352,
- E_ITEM_SUGAR = 353,
- E_ITEM_CAKE = 354,
- E_ITEM_BED = 355,
- E_ITEM_REDSTONE_REPEATER = 356,
- E_ITEM_COOKIE = 357,
- E_ITEM_MAP = 358,
- E_ITEM_SHEARS = 359,
- E_ITEM_MELON_SLICE = 360,
- E_ITEM_PUMPKIN_SEEDS = 361,
- E_ITEM_MELON_SEEDS = 362,
- E_ITEM_RAW_BEEF = 363,
- E_ITEM_STEAK = 364,
- E_ITEM_RAW_CHICKEN = 365,
- E_ITEM_COOKED_CHICKEN = 366,
- E_ITEM_ROTTEN_FLESH = 367,
- E_ITEM_ENDER_PEARL = 368,
- E_ITEM_BLAZE_ROD = 369,
- E_ITEM_GHAST_TEAR = 370,
- E_ITEM_GOLD_NUGGET = 371,
- E_ITEM_NETHER_WART = 372,
- E_ITEM_POTIONS = 373,
- E_ITEM_GLASS_BOTTLE = 374,
- E_ITEM_SPIDER_EYE = 375,
- E_ITEM_FERMENTED_SPIDER_EYE = 376,
- E_ITEM_BLAZE_POWDER = 377,
- E_ITEM_MAGMA_CREAM = 378,
- E_ITEM_BREWING_STAND = 379,
- E_ITEM_CAULDRON = 380,
- E_ITEM_EYE_OF_ENDER = 381,
- E_ITEM_GLISTERING_MELON = 382,
-
- E_ITEM_SPAWN_EGG = 383,
- E_ITEM_BOTTLE_O_ENCHANTING = 384,
- E_ITEM_FIRE_CHARGE = 385,
- E_ITEM_BOOK_AND_QUILL = 386,
- E_ITEM_WRITTEN_BOOK = 387,
- E_ITEM_EMERALD = 388,
-
- E_ITEM_13_DISC = 2256,
- E_ITEM_CAT_DISC = 2257,
- E_ITEM_BLOCKS_DISC = 2258,
- E_ITEM_CHIRP_DISC = 2259,
- E_ITEM_FAR_DISC = 2260,
- E_ITEM_MALL_DISC = 2261,
- E_ITEM_MELLOHI_DISC = 2262,
- E_ITEM_STAL_DISC = 2263,
- E_ITEM_STRAD_DISC = 2264,
- E_ITEM_WARD_DISC = 2265,
- E_ITEM_11_DISC = 2266,
-};
-
-
-
-
-
-enum
-{
- // E_BLOCK_PLANKS metas:
- E_META_PLANKS_APPLE = 0,
- E_META_PLANKS_CONIFER = 1,
- E_META_PLANKS_BIRCH = 2,
- E_META_PLANKS_JUNGLE = 3,
-
- // E_BLOCK_LOG metas:
- E_META_LOG_APPLE = 0,
- E_META_LOG_CONIFER = 1,
- E_META_LOG_BIRCH = 2,
- E_META_LOG_JUNGLE = 3,
-
- // E_BLOCK_LEAVES metas:
- E_META_LEAVES_APPLE = 0,
- E_META_LEAVES_CONIFER = 1,
- E_META_LEAVES_BIRCH = 2,
- E_META_LEAVES_JUNGLE = 3,
-
- // E_BLOCK_SAPLING metas (lowest 3 bits):
- E_META_SAPLING_APPLE = 0,
- E_META_SAPLING_CONIFER = 1,
- E_META_SAPLING_BIRCH = 2,
- E_META_SAPLING_JUNGLE = 3,
-
- // E_BLOCK_TALL_GRASS metas:
- E_META_TALL_GRASS_DEAD_SHRUB = 0,
- E_META_TALL_GRASS_GRASS = 1,
- E_META_TALL_GRASS_FERN = 2,
-
- // E_BLOCK_SANDSTONE metas:
- E_META_SANDSTONE_NORMAL = 0,
- E_META_SANDSTONE_ORNAMENT = 1,
- E_META_SANDSTONE_SMOOTH = 2,
-
- // E_BLOCK_WOOL metas:
- E_META_WOOL_WHITE = 0,
- E_META_WOOL_ORANGE = 1,
- E_META_WOOL_MAGENTA = 2,
- E_META_WOOL_LIGHTBLUE = 3,
- E_META_WOOL_YELLOW = 4,
- E_META_WOOL_LIGHTGREEN = 5,
- E_META_WOOL_PINK = 6,
- E_META_WOOL_GRAY = 7,
- E_META_WOOL_LIGHTGRAY = 8,
- E_META_WOOL_CYAN = 9,
- E_META_WOOL_PURPLE = 10,
- E_META_WOOL_BLUE = 11,
- E_META_WOOL_BROWN = 12,
- E_META_WOOL_GREEN = 13,
- E_META_WOOL_RED = 14,
- E_META_WOOL_BLACK = 15,
-
- // E_BLOCK_DOUBLE_STEP metas:
- E_META_DOUBLE_STEP_STONE = 0,
- E_META_DOUBLE_STEP_SANDSTONE = 1,
- E_META_DOUBLE_STEP_WOODEN = 2,
- E_META_DOUBLE_STEP_COBBLESTONE = 3,
- E_META_DOUBLE_STEP_BRICK = 4,
- E_META_DOUBLE_STEP_STONE_BRICK = 5,
- E_META_DOUBLE_STEP_STONE_SECRET = 6,
-
- // E_BLOCK_STEP metas:
- E_META_STEP_STONE = 0,
- E_META_STEP_SANDSTONE = 1,
- E_META_STEP_PLANKS = 2,
- E_META_STEP_COBBLESTONE = 3,
- E_META_STEP_BRICK = 4,
- E_META_STEP_STONE_BRICK = 5,
- E_META_STEP_STONE_SECRET = 6,
-
- // E_BLOCK_SILVERFISH_EGG metas:
- E_META_SILVERFISH_EGG_STONE = 0,
- E_META_SILVERFISH_EGG_COBBLESTONE = 1,
- E_META_SILVERFISH_EGG_STONE_BRICK = 2,
-
- // E_BLOCK_STONE_BRICKS metas:
- E_META_STONE_BRICK_NORMAL = 0,
- E_META_STONE_BRICK_MOSSY = 1,
- E_META_STONE_BRICK_CRACKED = 2,
- E_META_STONE_BRICK_ORNAMENT = 3,
-
- // E_BLOCK_WOODEN_DOUBLE_STEP metas:
- E_BLOCK_WOODEN_DOUBLE_STEP_APPLE = 0,
- E_BLOCK_WOODEN_DOUBLE_STEP_CONIFER = 1,
- E_BLOCK_WOODEN_DOUBLE_STEP_BIRCH = 2,
- E_BLOCK_WOODEN_DOUBLE_STEP_JUNGLE = 3,
-
- // E_BLOCK_WOODEN_STEP metas:
- E_BLOCK_WOODEN_STEP_APPLE = 0,
- E_BLOCK_WOODEN_STEP_CONIFER = 1,
- E_BLOCK_WOODEN_STEP_BIRCH = 2,
- E_BLOCK_WOODEN_STEP_JUNGLE = 3,
-} ;
-
-
-
-
-
-
-
-enum
-{
- // E_ITEM_COAL metas:
- E_META_COAL_NORMAL = 0,
- E_META_COAL_CHARCOAL = 1,
-
- // E_ITEM_GOLDEN_APPLE metas:
- E_META_GOLDEN_APPLE_NORMAL = 0,
- E_META_GOLDEN_APPLE_ENCHANTED = 1,
-
- // E_ITEM_DYE metas:
- E_META_DYE_BLACK = 0,
- E_META_DYE_RED = 1,
- E_META_DYE_GREEN = 2,
- E_META_DYE_BROWN = 3,
- E_META_DYE_BLUE = 4,
- E_META_DYE_PURPLE = 5,
- E_META_DYE_CYAN = 6,
- E_META_DYE_LIGHTGRAY = 7,
- E_META_DYE_GRAY = 8,
- E_META_DYE_PINK = 9,
- E_META_DYE_LIGHTGREEN = 10,
- E_META_DYE_YELLOW = 11,
- E_META_DYE_LIGHTBLUE = 12,
- E_META_DYE_MAGENTA = 13,
- E_META_DYE_ORANGE = 14,
- E_META_DYE_WHITE = 15,
-
- // E_ITEM_SPAWN_EGG spawn EntityIDs:
- // hostile:
- E_META_SPAWN_EGG_CREEPER = 50,
- E_META_SPAWN_EGG_SKELETON = 51,
- E_META_SPAWN_EGG_SPIDER = 52,
- E_META_SPAWN_EGG_ZOMBIE = 54,
- E_META_SPAWN_EGG_SLIME = 55,
- E_META_SPAWN_EGG_GHAST = 56,
- E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57,
- E_META_SPAWN_EGG_ENDERMAN = 58,
- E_META_SPAWN_EGG_CAVE_SPIDER = 59,
- E_META_SPAWN_EGG_SILVERFISH = 60,
- E_META_SPAWN_EGG_BLAZE = 61,
- E_META_SPAWN_EGG_MAGMA_CUBE = 62,
- E_META_SPAWN_EGG_GIANT = 53,
- E_META_SPAWN_EGG_ENDER_DRAGON = 63,
- E_META_SPAWN_EGG_PIG = 90,
- E_META_SPAWN_EGG_SHEEP = 91,
- E_META_SPAWN_EGG_COW = 92,
- E_META_SPAWN_EGG_CHICKEN = 93,
- E_META_SPAWN_EGG_SQUID = 94,
- E_META_SPAWN_EGG_WOLF = 95,
- E_META_SPAWN_EGG_MOOSHROOM = 96,
- E_META_SPAWN_EGG_OCELOT = 98,
- E_META_SPAWN_EGG_VILLAGER = 120,
- E_META_SPAWN_EGG_SNOW_GOLEM = 97,
- E_META_SPAWN_EGG_IRON_GOLEM = 99,
-} ;
-//tolua_end
-
-
-
-
-// fwd: cItem.h:
-class cItem;
-
-
-
-
-
-/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
-extern int BlockStringToType(const AString & a_BlockTypeString); // tolua_export
-
-/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
-extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); // tolua_export
-
-/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
-extern EMCSBiome StringToBiome(const AString & a_BiomeString);
-
-
-
-
-
-// Block properties:
-extern NIBBLETYPE g_BlockLightValue[256];
-extern NIBBLETYPE g_BlockSpreadLightFalloff[256];
-extern bool g_BlockTransparent[256];
-extern bool g_BlockOneHitDig[256];
-extern bool g_BlockPistonBreakable[256];
-extern bool g_BlockIsSnowable[256];
-
-
-
-
-
+#pragma once
+
+//tolua_begin
+enum ENUM_BLOCK_ID
+{
+ E_BLOCK_AIR = 0,
+ E_BLOCK_STONE = 1,
+ E_BLOCK_GRASS = 2,
+ E_BLOCK_DIRT = 3,
+ E_BLOCK_COBBLESTONE = 4,
+ E_BLOCK_PLANKS = 5,
+ E_BLOCK_WOOD = E_BLOCK_PLANKS,
+ E_BLOCK_SAPLING = 6,
+ E_BLOCK_BEDROCK = 7,
+ E_BLOCK_WATER = 8,
+ E_BLOCK_STATIONARY_WATER = 9,
+ E_BLOCK_LAVA = 10,
+ E_BLOCK_STATIONARY_LAVA = 11,
+ E_BLOCK_SAND = 12,
+ E_BLOCK_GRAVEL = 13,
+ E_BLOCK_GOLD_ORE = 14,
+ E_BLOCK_IRON_ORE = 15,
+ E_BLOCK_COAL_ORE = 16,
+ E_BLOCK_LOG = 17,
+ E_BLOCK_LEAVES = 18,
+ E_BLOCK_SPONGE = 19,
+ E_BLOCK_GLASS = 20,
+ E_BLOCK_LAPIS_ORE = 21,
+ E_BLOCK_LAPIS_BLOCK = 22,
+ E_BLOCK_DISPENSER = 23,
+ E_BLOCK_SANDSTONE = 24,
+ E_BLOCK_NOTE_BLOCK = 25,
+ E_BLOCK_BED = 26,
+ E_BLOCK_POWERED_RAIL = 27,
+ E_BLOCK_DETECTOR_RAIL = 28,
+ E_BLOCK_STICKY_PISTON = 29,
+ E_BLOCK_COBWEB = 30,
+ E_BLOCK_TALL_GRASS = 31,
+ E_BLOCK_DEAD_BUSH = 32,
+ E_BLOCK_PISTON = 33,
+ E_BLOCK_PISTON_EXTENSION = 34,
+ E_BLOCK_WHITE_CLOTH = 35, // Deprecated, use E_BLOCK_WOOL instead
+ E_BLOCK_WOOL = 35,
+ E_BLOCK_PISTON_MOVED_BLOCK = 36,
+ E_BLOCK_YELLOW_FLOWER = 37,
+ E_BLOCK_RED_ROSE = 38,
+ E_BLOCK_BROWN_MUSHROOM = 39,
+ E_BLOCK_RED_MUSHROOM = 40,
+ E_BLOCK_GOLD_BLOCK = 41,
+ E_BLOCK_IRON_BLOCK = 42,
+ E_BLOCK_DOUBLE_STONE_SLAB = 43,
+ E_BLOCK_DOUBLE_STEP = 43, /// OBSOLETE, use E_BLOCK_DOUBLE_STONE_SLAB instead
+ E_BLOCK_STONE_SLAB = 44,
+ E_BLOCK_STEP = 44, /// OBSOLETE, use E_BLOCK_STONE_SLAB instead
+ E_BLOCK_BRICK = 45,
+ E_BLOCK_TNT = 46,
+ E_BLOCK_BOOKCASE = 47,
+ E_BLOCK_MOSSY_COBBLESTONE = 48,
+ E_BLOCK_OBSIDIAN = 49,
+ E_BLOCK_TORCH = 50,
+ E_BLOCK_FIRE = 51,
+ E_BLOCK_MOB_SPAWNER = 52,
+ E_BLOCK_WOODEN_STAIRS = 53,
+ E_BLOCK_CHEST = 54,
+ E_BLOCK_REDSTONE_WIRE = 55,
+ E_BLOCK_DIAMOND_ORE = 56,
+ E_BLOCK_DIAMOND_BLOCK = 57,
+ E_BLOCK_CRAFTING_TABLE = 58,
+ E_BLOCK_WORKBENCH = 58,
+ E_BLOCK_CROPS = 59,
+ E_BLOCK_SOIL = 60, // Deprecated, use E_BLOCK_FARMLAND instead
+ E_BLOCK_FARMLAND = 60,
+ E_BLOCK_FURNACE = 61,
+ E_BLOCK_LIT_FURNACE = 62,
+ E_BLOCK_BURNING_FURNACE = 62,
+ E_BLOCK_SIGN_POST = 63,
+ E_BLOCK_WOODEN_DOOR = 64,
+ E_BLOCK_LADDER = 65,
+ E_BLOCK_RAIL = 66,
+ E_BLOCK_MINECART_TRACKS = 66,
+ E_BLOCK_COBBLESTONE_STAIRS = 67,
+ E_BLOCK_WALLSIGN = 68,
+ E_BLOCK_LEVER = 69,
+ E_BLOCK_STONE_PRESSURE_PLATE = 70,
+ E_BLOCK_IRON_DOOR = 71,
+ E_BLOCK_WOODEN_PRESSURE_PLATE = 72,
+ E_BLOCK_REDSTONE_ORE = 73,
+ E_BLOCK_REDSTONE_ORE_GLOWING = 74,
+ E_BLOCK_REDSTONE_TORCH_OFF = 75,
+ E_BLOCK_REDSTONE_TORCH_ON = 76,
+ E_BLOCK_STONE_BUTTON = 77,
+ E_BLOCK_SNOW = 78,
+ E_BLOCK_ICE = 79,
+ E_BLOCK_SNOW_BLOCK = 80,
+ E_BLOCK_CACTUS = 81,
+ E_BLOCK_CLAY = 82,
+ E_BLOCK_SUGARCANE = 83,
+ E_BLOCK_REEDS = 83,
+ E_BLOCK_JUKEBOX = 84,
+ E_BLOCK_FENCE = 85,
+ E_BLOCK_PUMPKIN = 86,
+ E_BLOCK_BLOODSTONE = 87, // Deprecated, use E_BLOCK_NETHERRACK
+ E_BLOCK_NETHERRACK = 87,
+ E_BLOCK_SOULSAND = 88,
+ E_BLOCK_GLOWSTONE = 89,
+ E_BLOCK_PORT = 90, // Deprecated, use E_BLOCK_NETHER_PORTAL instead
+ E_BLOCK_NETHER_PORTAL = 90,
+ E_BLOCK_JACK_O_LANTERN = 91,
+ E_BLOCK_CAKE = 92,
+ E_BLOCK_REDSTONE_REPEATER_OFF = 93,
+ E_BLOCK_REDSTONE_REPEATER_ON = 94,
+ E_BLOCK_LOCKED_CHEST = 95,
+ E_BLOCK_TRAPDOOR = 96,
+ E_BLOCK_SILVERFISH_EGG = 97,
+ E_BLOCK_STONE_BRICKS = 98,
+ E_BLOCK_HUGE_BROWN_MUSHROOM = 99,
+ E_BLOCK_HUGE_RED_MUSHROOM = 100,
+ E_BLOCK_IRON_BAR = 101,
+ E_BLOCK_GLASS_PLANE = 102,
+ E_BLOCK_MELON = 103,
+ E_BLOCK_PUMPKIN_STEM = 104,
+ E_BLOCK_MELON_STEM = 105,
+ E_BLOCK_VINES = 106,
+ E_BLOCK_FENCE_GATE = 107,
+ E_BLOCK_BRICK_STAIRS = 108,
+ E_BLOCK_STONE_BRICK_STAIRS = 109,
+ E_BLOCK_MYCELIUM = 110,
+ E_BLOCK_LILY_PAD = 111,
+ E_BLOCK_NETHER_BRICK = 112,
+ E_BLOCK_NETHER_BRICK_FENCE = 113,
+ E_BLOCK_NETHER_BRICK_STAIRS = 114,
+ E_BLOCK_NETHER_WART = 115,
+ E_BLOCK_ENCHANTMENT_TABLE = 116,
+ E_BLOCK_BREWING_STAND = 117,
+ E_BLOCK_CAULDRON = 118,
+ E_BLOCK_END_PORTAL = 119,
+ E_BLOCK_END_PORTAL_FRAME = 120,
+ E_BLOCK_END_STONE = 121,
+ E_BLOCK_DRAGON_EGG = 122,
+ E_BLOCK_REDSTONE_LAMP_OFF = 123,
+ E_BLOCK_REDSTONE_LAMP_ON = 124,
+ E_BLOCK_DOUBLE_WOODEN_SLAB = 125,
+ E_BLOCK_WOODEN_SLAB = 126,
+ E_BLOCK_COCA_PLANT = 127,
+ E_BLOCK_SANDSTONE_STAIRS = 128,
+ E_BLOCK_EMERALD_ORE = 129,
+ E_BLOCK_ENDER_CHEST = 130,
+ E_BLOCK_TRIPWIRE_HOOK = 131,
+ E_BLOCK_TRIPWIRE = 132,
+ E_BLOCK_EMERALD_BLOCK = 133,
+ E_BLOCK_ = 121,
+};
+//tolua_end
+
+//tolua_begin
+enum ENUM_ITEM_ID
+{
+ E_ITEM_EMPTY = -1,
+ E_ITEM_STONE = 1,
+ E_ITEM_GRASS = 2,
+ E_ITEM_DIRT = 3,
+ E_ITEM_COBBLESTONE = 4,
+ E_ITEM_PLANKS = 5,
+ E_ITEM_WOOD = 5, // obsolete, use E_ITEM_PLANKS instead
+ E_ITEM_SAPLING = 6,
+ E_ITEM_BEDROCK = 7,
+ E_ITEM_WATER = 8,
+ E_ITEM_STATIONARY_WATER = 9,
+ E_ITEM_LAVA = 10,
+ E_ITEM_STATIONARY_LAVA = 11,
+ E_ITEM_SAND = 12,
+ E_ITEM_GRAVEL = 13,
+ E_ITEM_GOLD_ORE = 14,
+ E_ITEM_IRON_ORE = 15,
+ E_ITEM_COAL_ORE = 16,
+ E_ITEM_LOG = 17,
+ E_ITEM_LEAVES = 18,
+ E_ITEM_SPONGE = 19,
+ E_ITEM_GLASS = 20,
+ E_ITEM_LAPIS_ORE = 21,
+ E_ITEM_LAPIS_BLOCK = 22,
+ E_ITEM_DISPENSER = 23,
+ E_ITEM_SANDSTONE = 24,
+ E_ITEM_NOTE_ITEM = 25,
+
+ E_ITEM_POWERED_RAIL = 27,
+ E_ITEM_DETECTOR_RAIL = 28,
+ E_ITEM_STICKY_PISTON = 29,
+ E_ITEM_COBWEB = 30,
+ E_ITEM_TALL_GRASS = 31,
+ E_ITEM_DEAD_BRUSH = 32,
+ E_ITEM_PISTON = 33,
+ E_ITEM_PISTON_EXTENSION = 34,
+ E_ITEM_WHITE_CLOTH = 35,
+ E_ITEM_PISTON_MOVED_BLOCK = 36,
+ E_ITEM_YELLOW_FLOWER = 37,
+ E_ITEM_RED_ROSE = 38,
+ E_ITEM_BROWN_MUSHROOM = 39,
+ E_ITEM_RED_MUSHROOM = 40,
+ E_ITEM_GOLD_BLOCK = 41,
+ E_ITEM_IRON_BLOCK = 42,
+ E_ITEM_DOUBLE_STONE_SLAB = 43,
+ E_ITEM_DOUBLE_STEP = 43, /// OBSOLETE, use E_ITEM_DOUBLE_STONE_SLAB
+ E_ITEM_STONE_SLAB = 44,
+ E_ITEM_STEP = 44, /// OBSOLETE, use E_ITEM_STONE_SLAB
+ E_ITEM_BRICK = 45,
+ E_ITEM_TNT = 46,
+ E_ITEM_BOOKCASE = 47,
+ E_ITEM_MOSSY_COBBLESTONE = 48,
+ E_ITEM_OBSIDIAN = 49,
+ E_ITEM_TORCH = 50,
+ E_ITEM_FIRE = 51,
+ E_ITEM_MOB_SPAWNER = 52,
+ E_ITEM_WOODEN_STAIRS = 53,
+ E_ITEM_CHEST = 54,
+ E_ITEM_REDSTONE_WIRE = 55,
+ E_ITEM_DIAMOND_ORE = 56,
+ E_ITEM_DIAMOND_BLOCK = 57,
+ E_ITEM_WORKBENCH = 58,
+ E_ITEM_CROPS = 59,
+ E_ITEM_SOIL = 60,
+ E_ITEM_FURNACE = 61,
+ E_ITEM_BURNING_FURNACE = 62,
+ E_ITEM_SIGN_POST = 63,
+
+ E_ITEM_LADDER = 65,
+ E_ITEM_MINECART_TRACKS = 66,
+ E_ITEM_COBBLESTONE_STAIRS = 67,
+ E_ITEM_WALLSIGN = 68,
+ E_ITEM_LEVER = 69,
+ E_ITEM_STONE_PRESSURE_PLATE = 70,
+
+ E_ITEM_WOODEN_PRESSURE_PLATE = 72,
+ E_ITEM_REDSTONE_ORE = 73,
+ E_ITEM_REDSTONE_ORE_GLOWING = 74,
+ E_ITEM_REDSTONE_TORCH_ON = 75,
+ E_ITEM_REDSTONE_TORCH_OFF = 76,
+ E_ITEM_STONE_BUTTON = 77,
+ E_ITEM_SNOW = 78,
+ E_ITEM_ICE = 79,
+ E_ITEM_SNOW_BLOCK = 80,
+ E_ITEM_CACTUS = 81,
+
+ E_ITEM_REEDS = 83,
+ E_ITEM_JUKEBOX = 84,
+ E_ITEM_FENCE = 85,
+ E_ITEM_PUMPKIN = 86,
+ E_ITEM_BLOODSTONE = 87,
+ E_ITEM_SOULSAND = 88,
+ E_ITEM_GLOWSTONE = 89,
+ E_ITEM_PORT = 90,
+ E_ITEM_JACK_O_LANTERN = 91,
+
+ E_ITEM_REDSTONE_REPEATER_OFF = 93,
+ E_ITEM_REDSTONE_REPEATER_ON = 94,
+ E_ITEM_LOCKED_CHEST = 95,
+ E_ITEM_TRAPDOOR = 96,
+ E_ITEM_SILVERFISH_EGG = 97,
+ E_ITEM_STONE_BRICKS = 98,
+ E_ITEM_HUGE_BROWN_MUSHROOM = 99,
+ E_ITEM_HUGE_RED_MUSHROOM = 100,
+ E_ITEM_IRON_BAR = 101,
+ E_ITEM_GLASS_PLANE = 102,
+ E_ITEM_MELON = 103,
+ E_ITEM_PUMPKIN_STEM = 104,
+ E_ITEM_MELON_STEM = 105,
+ E_ITEM_VINES = 106,
+ E_ITEM_FENCE_GATE = 107,
+ E_ITEM_BRICK_STAIRS = 108,
+ E_ITEM_STONE_BRICK_STAIRS = 109,
+ E_ITEM_MYCELIUM = 110,
+ E_ITEM_LILY_PAD = 111,
+ E_ITEM_NETHER_BRICK = 112,
+ E_ITEM_NETHER_BRICK_FENCE = 113,
+ E_ITEM_NETHER_BRICK_STAIRS = 114,
+
+ E_ITEM_ENCHANTMENT_TABLE = 116,
+
+ E_ITEM_END_PORTAL = 119,
+ E_ITEM_END_PORTAL_FRAME = 120,
+ E_ITEM_END_STONE = 121,
+
+ E_ITEM_DOUBLE_WOODEN_SLAB = 125,
+ E_ITEM_WOODEN_SLAB = 126,
+ E_ITEM_COCA_PLANT = 127,
+ E_ITEM_SANDSTONE_STAIRS = 128,
+ E_ITEM_EMERALD_ORE = 129,
+ E_ITEM_ENDER_CHEST = 130,
+ E_ITEM_TRIPWIRE_HOOK = 131,
+ E_ITEM_TRIPWIRE = 132,
+ E_ITEM_EMERALD_BLOCK = 133,
+
+ E_ITEM_IRON_SHOVEL = 256,
+ E_ITEM_IRON_PICKAXE = 257,
+ E_ITEM_IRON_AXE = 258,
+ E_ITEM_FLINT_AND_STEEL = 259,
+ E_ITEM_RED_APPLE = 260,
+ E_ITEM_APPLE = 260, // OBSOLETE, use E_ITEM_RED_APPLE instead
+ E_ITEM_BOW = 261,
+ E_ITEM_ARROW = 262,
+ E_ITEM_COAL = 263,
+ E_ITEM_DIAMOND = 264,
+ E_ITEM_IRON = 265,
+ E_ITEM_GOLD = 266,
+ E_ITEM_IRON_SWORD = 267,
+ E_ITEM_WOODEN_SWORD = 268,
+ E_ITEM_WOODEN_SHOVEL = 269,
+ E_ITEM_WOODEN_PICKAXE = 270,
+ E_ITEM_WOODEN_AXE = 271,
+ E_ITEM_STONE_SWORD = 272,
+ E_ITEM_STONE_SHOVEL = 273,
+ E_ITEM_STONE_PICKAXE = 274,
+ E_ITEM_STONE_AXE = 275,
+ E_ITEM_DIAMOND_SWORD = 276,
+ E_ITEM_DIAMOND_SHOVEL = 277,
+ E_ITEM_DIAMOND_PICKAXE = 278,
+ E_ITEM_DIAMOND_AXE = 279,
+ E_ITEM_STICK = 280,
+ E_ITEM_BOWL = 281,
+ E_ITEM_MUSHROOM_SOUP = 282,
+ E_ITEM_GOLD_SWORD = 283,
+ E_ITEM_GOLD_SHOVEL = 284,
+ E_ITEM_GOLD_PICKAXE = 285,
+ E_ITEM_GOLD_AXE = 286,
+ E_ITEM_STRING = 287,
+ E_ITEM_FEATHER = 288,
+ E_ITEM_GUNPOWDER = 289,
+ E_ITEM_WOODEN_HOE = 290,
+ E_ITEM_STONE_HOE = 291,
+ E_ITEM_IRON_HOE = 292,
+ E_ITEM_DIAMOND_HOE = 293,
+ E_ITEM_GOLD_HOE = 294,
+ E_ITEM_SEEDS = 295,
+ E_ITEM_WHEAT = 296,
+ E_ITEM_BREAD = 297,
+ E_ITEM_LEATHER_CAP = 298,
+ E_ITEM_LEATHER_TUNIC = 299,
+ E_ITEM_LEATHER_PANTS = 300,
+ E_ITEM_LEATHER_BOOTS = 301,
+ E_ITEM_CHAIN_HELMET = 302,
+ E_ITEM_CHAIN_CHESTPLATE = 303,
+ E_ITEM_CHAIN_LEGGINGS = 304,
+ E_ITEM_CHAIN_BOOTS = 305,
+ E_ITEM_IRON_HELMET = 306,
+ E_ITEM_IRON_CHESTPLATE = 307,
+ E_ITEM_IRON_LEGGINGS = 308,
+ E_ITEM_IRON_BOOTS = 309,
+ E_ITEM_DIAMOND_HELMET = 310,
+ E_ITEM_DIAMOND_CHESTPLATE = 311,
+ E_ITEM_DIAMOND_LEGGINGS = 312,
+ E_ITEM_DIAMOND_BOOTS = 313,
+ E_ITEM_GOLD_HELMET = 314,
+ E_ITEM_GOLD_CHESTPLATE = 315,
+ E_ITEM_GOLD_LEGGINGS = 316,
+ E_ITEM_GOLD_BOOTS = 317,
+ E_ITEM_FLINT = 318,
+ E_ITEM_RAW_MEAT = 319,
+ E_ITEM_COOKED_MEAT = 320,
+ E_ITEM_PAINTINGS = 321,
+ E_ITEM_GOLDEN_APPLE = 322,
+ E_ITEM_SIGN = 323,
+ E_ITEM_WOODEN_DOOR = 324,
+ E_ITEM_BUCKET = 325,
+ E_ITEM_WATER_BUCKET = 326,
+ E_ITEM_LAVA_BUCKET = 327,
+ E_ITEM_MINECART = 328,
+ E_ITEM_SADDLE = 329,
+ E_ITEM_IRON_DOOR = 330,
+ E_ITEM_REDSTONE_DUST = 331,
+ E_ITEM_SNOWBALL = 332,
+ E_ITEM_BOAT = 333,
+ E_ITEM_LEATHER = 334,
+ E_ITEM_MILK = 335,
+ E_ITEM_CLAY_BRICK = 336,
+ E_ITEM_CLAY = 337,
+ E_ITEM_SUGARCANE = 338,
+ E_ITEM_SUGAR_CANE = 338,
+ E_ITEM_PAPER = 339,
+ E_ITEM_BOOK = 340,
+ E_ITEM_SLIMEBALL = 341,
+ E_ITEM_CHEST_MINECART = 342,
+ E_ITEM_FURNACE_MINECART = 343,
+ E_ITEM_EGG = 344,
+ E_ITEM_COMPASS = 345,
+ E_ITEM_FISHING_ROD = 346,
+ E_ITEM_CLOCK = 347,
+ E_ITEM_GLOWSTONE_DUST = 348,
+ E_ITEM_RAW_FISH = 349,
+ E_ITEM_COOKED_FISH = 350,
+ E_ITEM_DYE = 351,
+ E_ITEM_BONE = 352,
+ E_ITEM_SUGAR = 353,
+ E_ITEM_CAKE = 354,
+ E_ITEM_BED = 355,
+ E_ITEM_REDSTONE_REPEATER = 356,
+ E_ITEM_COOKIE = 357,
+ E_ITEM_MAP = 358,
+ E_ITEM_SHEARS = 359,
+ E_ITEM_MELON_SLICE = 360,
+ E_ITEM_PUMPKIN_SEEDS = 361,
+ E_ITEM_MELON_SEEDS = 362,
+ E_ITEM_RAW_BEEF = 363,
+ E_ITEM_STEAK = 364,
+ E_ITEM_RAW_CHICKEN = 365,
+ E_ITEM_COOKED_CHICKEN = 366,
+ E_ITEM_ROTTEN_FLESH = 367,
+ E_ITEM_ENDER_PEARL = 368,
+ E_ITEM_BLAZE_ROD = 369,
+ E_ITEM_GHAST_TEAR = 370,
+ E_ITEM_GOLD_NUGGET = 371,
+ E_ITEM_NETHER_WART = 372,
+ E_ITEM_POTIONS = 373,
+ E_ITEM_GLASS_BOTTLE = 374,
+ E_ITEM_SPIDER_EYE = 375,
+ E_ITEM_FERMENTED_SPIDER_EYE = 376,
+ E_ITEM_BLAZE_POWDER = 377,
+ E_ITEM_MAGMA_CREAM = 378,
+ E_ITEM_BREWING_STAND = 379,
+ E_ITEM_CAULDRON = 380,
+ E_ITEM_EYE_OF_ENDER = 381,
+ E_ITEM_GLISTERING_MELON = 382,
+
+ E_ITEM_SPAWN_EGG = 383,
+ E_ITEM_BOTTLE_O_ENCHANTING = 384,
+ E_ITEM_FIRE_CHARGE = 385,
+ E_ITEM_BOOK_AND_QUILL = 386,
+ E_ITEM_WRITTEN_BOOK = 387,
+ E_ITEM_EMERALD = 388,
+
+ E_ITEM_13_DISC = 2256,
+ E_ITEM_CAT_DISC = 2257,
+ E_ITEM_BLOCKS_DISC = 2258,
+ E_ITEM_CHIRP_DISC = 2259,
+ E_ITEM_FAR_DISC = 2260,
+ E_ITEM_MALL_DISC = 2261,
+ E_ITEM_MELLOHI_DISC = 2262,
+ E_ITEM_STAL_DISC = 2263,
+ E_ITEM_STRAD_DISC = 2264,
+ E_ITEM_WARD_DISC = 2265,
+ E_ITEM_11_DISC = 2266,
+};
+
+
+
+
+
+enum
+{
+ // E_BLOCK_PLANKS metas:
+ E_META_PLANKS_APPLE = 0,
+ E_META_PLANKS_CONIFER = 1,
+ E_META_PLANKS_BIRCH = 2,
+ E_META_PLANKS_JUNGLE = 3,
+
+ // E_BLOCK_LOG metas:
+ E_META_LOG_APPLE = 0,
+ E_META_LOG_CONIFER = 1,
+ E_META_LOG_BIRCH = 2,
+ E_META_LOG_JUNGLE = 3,
+
+ // E_BLOCK_LEAVES metas:
+ E_META_LEAVES_APPLE = 0,
+ E_META_LEAVES_CONIFER = 1,
+ E_META_LEAVES_BIRCH = 2,
+ E_META_LEAVES_JUNGLE = 3,
+
+ // E_BLOCK_SAPLING metas (lowest 3 bits):
+ E_META_SAPLING_APPLE = 0,
+ E_META_SAPLING_CONIFER = 1,
+ E_META_SAPLING_BIRCH = 2,
+ E_META_SAPLING_JUNGLE = 3,
+
+ // E_BLOCK_TALL_GRASS metas:
+ E_META_TALL_GRASS_DEAD_SHRUB = 0,
+ E_META_TALL_GRASS_GRASS = 1,
+ E_META_TALL_GRASS_FERN = 2,
+
+ // E_BLOCK_SANDSTONE metas:
+ E_META_SANDSTONE_NORMAL = 0,
+ E_META_SANDSTONE_ORNAMENT = 1,
+ E_META_SANDSTONE_SMOOTH = 2,
+
+ // E_BLOCK_WOOL metas:
+ E_META_WOOL_WHITE = 0,
+ E_META_WOOL_ORANGE = 1,
+ E_META_WOOL_MAGENTA = 2,
+ E_META_WOOL_LIGHTBLUE = 3,
+ E_META_WOOL_YELLOW = 4,
+ E_META_WOOL_LIGHTGREEN = 5,
+ E_META_WOOL_PINK = 6,
+ E_META_WOOL_GRAY = 7,
+ E_META_WOOL_LIGHTGRAY = 8,
+ E_META_WOOL_CYAN = 9,
+ E_META_WOOL_PURPLE = 10,
+ E_META_WOOL_BLUE = 11,
+ E_META_WOOL_BROWN = 12,
+ E_META_WOOL_GREEN = 13,
+ E_META_WOOL_RED = 14,
+ E_META_WOOL_BLACK = 15,
+
+ // E_BLOCK_DOUBLE_STEP metas:
+ E_META_DOUBLE_STEP_STONE = 0,
+ E_META_DOUBLE_STEP_SANDSTONE = 1,
+ E_META_DOUBLE_STEP_WOODEN = 2,
+ E_META_DOUBLE_STEP_COBBLESTONE = 3,
+ E_META_DOUBLE_STEP_BRICK = 4,
+ E_META_DOUBLE_STEP_STONE_BRICK = 5,
+ E_META_DOUBLE_STEP_STONE_SECRET = 6,
+
+ // E_BLOCK_STEP metas:
+ E_META_STEP_STONE = 0,
+ E_META_STEP_SANDSTONE = 1,
+ E_META_STEP_PLANKS = 2,
+ E_META_STEP_COBBLESTONE = 3,
+ E_META_STEP_BRICK = 4,
+ E_META_STEP_STONE_BRICK = 5,
+ E_META_STEP_STONE_SECRET = 6,
+
+ // E_BLOCK_SILVERFISH_EGG metas:
+ E_META_SILVERFISH_EGG_STONE = 0,
+ E_META_SILVERFISH_EGG_COBBLESTONE = 1,
+ E_META_SILVERFISH_EGG_STONE_BRICK = 2,
+
+ // E_BLOCK_STONE_BRICKS metas:
+ E_META_STONE_BRICK_NORMAL = 0,
+ E_META_STONE_BRICK_MOSSY = 1,
+ E_META_STONE_BRICK_CRACKED = 2,
+ E_META_STONE_BRICK_ORNAMENT = 3,
+
+ // E_BLOCK_WOODEN_DOUBLE_STEP metas:
+ E_BLOCK_WOODEN_DOUBLE_STEP_APPLE = 0,
+ E_BLOCK_WOODEN_DOUBLE_STEP_CONIFER = 1,
+ E_BLOCK_WOODEN_DOUBLE_STEP_BIRCH = 2,
+ E_BLOCK_WOODEN_DOUBLE_STEP_JUNGLE = 3,
+
+ // E_BLOCK_WOODEN_STEP metas:
+ E_BLOCK_WOODEN_STEP_APPLE = 0,
+ E_BLOCK_WOODEN_STEP_CONIFER = 1,
+ E_BLOCK_WOODEN_STEP_BIRCH = 2,
+ E_BLOCK_WOODEN_STEP_JUNGLE = 3,
+} ;
+
+
+
+
+
+
+
+enum
+{
+ // E_ITEM_COAL metas:
+ E_META_COAL_NORMAL = 0,
+ E_META_COAL_CHARCOAL = 1,
+
+ // E_ITEM_GOLDEN_APPLE metas:
+ E_META_GOLDEN_APPLE_NORMAL = 0,
+ E_META_GOLDEN_APPLE_ENCHANTED = 1,
+
+ // E_ITEM_DYE metas:
+ E_META_DYE_BLACK = 0,
+ E_META_DYE_RED = 1,
+ E_META_DYE_GREEN = 2,
+ E_META_DYE_BROWN = 3,
+ E_META_DYE_BLUE = 4,
+ E_META_DYE_PURPLE = 5,
+ E_META_DYE_CYAN = 6,
+ E_META_DYE_LIGHTGRAY = 7,
+ E_META_DYE_GRAY = 8,
+ E_META_DYE_PINK = 9,
+ E_META_DYE_LIGHTGREEN = 10,
+ E_META_DYE_YELLOW = 11,
+ E_META_DYE_LIGHTBLUE = 12,
+ E_META_DYE_MAGENTA = 13,
+ E_META_DYE_ORANGE = 14,
+ E_META_DYE_WHITE = 15,
+
+ // E_ITEM_SPAWN_EGG spawn EntityIDs:
+ // hostile:
+ E_META_SPAWN_EGG_CREEPER = 50,
+ E_META_SPAWN_EGG_SKELETON = 51,
+ E_META_SPAWN_EGG_SPIDER = 52,
+ E_META_SPAWN_EGG_ZOMBIE = 54,
+ E_META_SPAWN_EGG_SLIME = 55,
+ E_META_SPAWN_EGG_GHAST = 56,
+ E_META_SPAWN_EGG_ZOMBIE_PIGMAN = 57,
+ E_META_SPAWN_EGG_ENDERMAN = 58,
+ E_META_SPAWN_EGG_CAVE_SPIDER = 59,
+ E_META_SPAWN_EGG_SILVERFISH = 60,
+ E_META_SPAWN_EGG_BLAZE = 61,
+ E_META_SPAWN_EGG_MAGMA_CUBE = 62,
+ E_META_SPAWN_EGG_GIANT = 53,
+ E_META_SPAWN_EGG_ENDER_DRAGON = 63,
+ E_META_SPAWN_EGG_PIG = 90,
+ E_META_SPAWN_EGG_SHEEP = 91,
+ E_META_SPAWN_EGG_COW = 92,
+ E_META_SPAWN_EGG_CHICKEN = 93,
+ E_META_SPAWN_EGG_SQUID = 94,
+ E_META_SPAWN_EGG_WOLF = 95,
+ E_META_SPAWN_EGG_MOOSHROOM = 96,
+ E_META_SPAWN_EGG_OCELOT = 98,
+ E_META_SPAWN_EGG_VILLAGER = 120,
+ E_META_SPAWN_EGG_SNOW_GOLEM = 97,
+ E_META_SPAWN_EGG_IRON_GOLEM = 99,
+} ;
+//tolua_end
+
+
+
+
+// fwd: cItem.h:
+class cItem;
+
+
+
+
+
+/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
+extern int BlockStringToType(const AString & a_BlockTypeString); // tolua_export
+
+/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
+extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item); // tolua_export
+
+/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns -1 on failure.
+extern EMCSBiome StringToBiome(const AString & a_BiomeString);
+
+
+
+
+
+// Block properties:
+extern NIBBLETYPE g_BlockLightValue[256];
+extern NIBBLETYPE g_BlockSpreadLightFalloff[256];
+extern bool g_BlockTransparent[256];
+extern bool g_BlockOneHitDig[256];
+extern bool g_BlockPistonBreakable[256];
+extern bool g_BlockIsSnowable[256];
+
+
+
+
+
diff --git a/source/ChunkDef.h b/source/ChunkDef.h
index 5bafde4af..2aaaa5288 100644
--- a/source/ChunkDef.h
+++ b/source/ChunkDef.h
@@ -1,492 +1,492 @@
-
-// ChunkDef.h
-
-// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
-
-
-
-
-
-#pragma once
-
-#include "Vector3i.h"
-
-
-
-
-
-/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
-It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
-*/
-#define ZERO_CHUNK_Y 0
-
-// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
-#define AXIS_ORDER_YZX 1 // Original (1.1-)
-#define AXIS_ORDER_XZY 2 // New (1.2+)
-#define AXIS_ORDER AXIS_ORDER_XZY
-
-
-
-
-
-// fwd
-class cBlockEntity;
-class cEntity;
-class cClientHandle;
-class cBlockEntity;
-
-typedef std::list<cEntity *> cEntityList;
-typedef std::list<cBlockEntity *> cBlockEntityList;
-
-
-
-
-/// The datatype used by blockdata
-typedef char BLOCKTYPE;
-
-/// The datatype used by nibbledata (meta, light, skylight)
-typedef unsigned char NIBBLETYPE;
-
-/// The type used by the heightmap
-typedef unsigned char HEIGHTTYPE;
-
-
-
-
-
-/** Biome IDs
-The first batch corresponds to the clientside biomes, used by MineCraft.
-BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
-*/
-enum EMCSBiome
-{
- biOcean = 0,
- biPlains = 1,
- biDesert = 2,
- biExtremeHills = 3,
- biForest = 4,
- biTaiga = 5,
- biSwampland = 6,
- biRiver = 7,
- biHell = 8, // same as Nether
- biNether = 8,
- biSky = 9,
- biFrozenOcean = 10,
- biFrozenRiver = 11,
- biIcePlains = 12,
- biTundra = 12, // same as Ice Plains
- biIceMountains = 13,
- biMushroomIsland = 14,
- biMushroomShore = 15,
- biBeach = 16,
- biDesertHills = 17,
- biForestHills = 18,
- biTaigaHills = 19,
- biExtremeHillsEdge = 20,
- biJungle = 21,
- biJungleHills = 22,
-
- // Automatically capture the maximum biome value into biMaxBiome:
- biNumBiomes, // True number of biomes, since they are zero-based
- biMaxBiome = biNumBiomes - 1, // The maximum biome value
-} ;
-
-
-
-
-
-/// Constants used throughout the code, useful typedefs and utility functions
-class cChunkDef
-{
-public:
- static const int Width = 16;
- static const int Height = 256;
- static const int NumBlocks = Width * Height * Width;
- static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks
-
- // Offsets to individual components in the joined blockdata array
- static const int MetaOffset = NumBlocks;
- static const int LightOffset = MetaOffset + NumBlocks / 2;
- static const int SkyLightOffset = LightOffset + NumBlocks / 2;
-
- static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
-
- /// The type used for any heightmap operations and storage; idx = x + Width * z
- typedef HEIGHTTYPE HeightMap[Width * Width];
-
- /** The type used for any biomemap operations and storage inside MCServer,
- using MCServer biomes (need not correspond to client representation!)
- idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
- */
- typedef EMCSBiome BiomeMap[Width * Width];
-
- /// The type used for block type operations and storage, AXIS_ORDER ordering
- typedef BLOCKTYPE BlockTypes[NumBlocks];
-
- /// The type used for block data in nibble format, AXIS_ORDER ordering
- typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
-
-
- /// Converts absolute block coords into relative (chunk + block) coords:
- inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
- {
- BlockToChunk(a_X, a_Y, a_Z, a_ChunkX, a_ChunkZ);
-
- a_X = a_X - a_ChunkX * Width;
- a_Z = a_Z - a_ChunkZ * Width;
- }
-
-
- /// Converts absolute block coords to chunk coords:
- inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkZ )
- {
- (void)a_Y;
- a_ChunkX = a_X / Width;
- if ((a_X < 0) && (a_X % Width != 0))
- {
- a_ChunkX--;
- }
- a_ChunkZ = a_Z / cChunkDef::Width;
- if ((a_Z < 0) && (a_Z % Width != 0))
- {
- a_ChunkZ--;
- }
- }
-
-
- inline static unsigned int MakeIndex(int x, int y, int z )
- {
- if( x < cChunkDef::Width && x > -1 && y < cChunkDef::Height && y > -1 && z < cChunkDef::Width && z > -1 )
- {
- return MakeIndexNoCheck(x, y, z);
- }
- return INDEX_OUT_OF_RANGE;
- }
-
-
- inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
- {
- #if AXIS_ORDER == AXIS_ORDER_XZY
- // For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
- #elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
- #endif
- }
-
-
- inline static Vector3i IndexToCoordinate( unsigned int index )
- {
- #if AXIS_ORDER == AXIS_ORDER_XZY
- return Vector3i( // 1.2
- index % cChunkDef::Width, // X
- index / (cChunkDef::Width * cChunkDef::Width), // Y
- (index / cChunkDef::Width) % cChunkDef::Width // Z
- );
- #elif AXIS_ORDER == AXIS_ORDER_YZX
- return Vector3i( // 1.1
- index / (cChunkDef::Height * cChunkDef::Width), // X
- index % cChunkDef::Height, // Y
- (index / cChunkDef::Height) % cChunkDef::Width // Z
- );
- #endif
- }
-
-
- inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
- {
- ASSERT((a_X >= 0) && (a_X < Width));
- ASSERT((a_Y >= 0) && (a_Y < Height));
- ASSERT((a_Z >= 0) && (a_Z < Width));
- a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
- }
-
-
- inline static BLOCKTYPE GetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
- {
- ASSERT((a_X >= 0) && (a_X < Width));
- ASSERT((a_Y >= 0) && (a_Y < Height));
- ASSERT((a_Z >= 0) && (a_Z < Width));
- return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
- }
-
-
- inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
- {
- return a_HeightMap[a_X + Width * a_Z];
- }
-
-
- inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
- {
- a_HeightMap[a_X + Width * a_Z] = a_Height;
- }
-
-
- inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
- {
- return a_BiomeMap[a_X + Width * a_Z];
- }
-
-
- inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
- {
- a_BiomeMap[a_X + Width * a_Z] = a_Biome;
- }
-
-
- static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx)
- {
- if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
- {
- return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
- }
- return 0;
- }
-
-
- static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z)
- {
- if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
- {
- int Index = MakeIndexNoCheck(x, y, z);
- return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
- }
- return 0;
- }
-
-
- static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
- {
- if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
- {
- a_Buffer[a_BlockIdx / 2] = (
- (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
- );
- }
- }
-
-
- static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
- {
- if ((x < cChunkDef::Width) && (x > -1) && (y < cChunkDef::Height) && (y > -1) && (z < cChunkDef::Width) && (z > -1))
- {
- int Index = MakeIndexNoCheck(x, y, z);
- a_Buffer[Index / 2] = (
- (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
- ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
- );
- }
- }
-
-
- inline static char GetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
- {
- return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
- }
-
-
- inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
- {
- SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
- }
-
-} ;
-
-
-
-
-
-/** Interface class used for getting data out of a chunk using the GetAllData() function.
-Implementation must use the pointers immediately and NOT store any of them for later use
-The virtual methods are called in the same order as they're declared here.
-*/
-class cChunkDataCallback abstract
-{
-public:
- /// Called once to provide heightmap data
- virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {};
-
- /// Called once to provide biome data
- virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {};
-
- /// Called once to export block types
- virtual void BlockTypes (const BLOCKTYPE * a_Type) {};
-
- /// Called once to export block meta
- virtual void BlockMeta (const NIBBLETYPE * a_Meta) {};
-
- /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next
- virtual bool LightIsValid(bool a_IsLightValid) {return true; };
-
- /// Called once to export block light
- virtual void BlockLight (const NIBBLETYPE * a_Meta) {};
-
- /// Called once to export sky light
- virtual void BlockSkyLight(const NIBBLETYPE * a_Meta) {};
-
- /// Called for each entity in the chunk
- virtual void Entity(cEntity * a_Entity) {};
-
- /// Called for each blockentity in the chunk
- virtual void BlockEntity(cBlockEntity * a_Entity) {};
-} ;
-
-
-
-
-
-/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
-*/
-class cChunkDataCollector :
- public cChunkDataCallback
-{
-public:
-
- // Must be char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
- char m_BlockData[cChunkDef::BlockDataSize];
-
-protected:
-
- virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
- {
- memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
- }
-
-
- virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
- {
- memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
- }
-
-
- virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
- {
- memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
- }
-
-
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
- {
- memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
- }
-} ;
-
-
-
-
-
-/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
-*/
-class cChunkDataSeparateCollector :
- public cChunkDataCallback
-{
-public:
-
- cChunkDef::BlockTypes m_BlockTypes;
- cChunkDef::BlockNibbles m_BlockMetas;
- cChunkDef::BlockNibbles m_BlockLight;
- cChunkDef::BlockNibbles m_BlockSkyLight;
-
-protected:
-
- virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
- {
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- }
-
-
- virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
- {
- memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
- }
-
-
- virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
- {
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- }
-
-
- virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
- {
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
- }
-} ;
-
-
-
-
-
-/** Interface class used for comparing clients of two chunks.
-Used primarily for entity moving while both chunks are locked.
-*/
-class cClientDiffCallback
-{
-public:
- /// Called for clients that are in Chunk1 and not in Chunk2,
- virtual void Removed(cClientHandle * a_Client) = 0;
-
- /// Called for clients that are in Chunk2 and not in Chunk1.
- virtual void Added(cClientHandle * a_Client) = 0;
-} ;
-
-
-
-
-
-struct sSetBlock
-{
- int x, y, z;
- int ChunkX, ChunkZ;
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
-
- sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
- sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
- ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
- x(a_X), y(a_Y), z(a_Z),
- BlockType(a_BlockType),
- BlockMeta(a_BlockMeta)
- {}
-};
-
-typedef std::list<sSetBlock> sSetBlockList;
-typedef std::vector<sSetBlock> sSetBlockVector;
-
-
-
-
-
-class cChunkCoords
-{
-public:
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
-
- cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
-
- bool operator == (const cChunkCoords & a_Other) const
- {
- return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
- }
-} ;
-
-typedef std::list<cChunkCoords> cChunkCoordsList;
-
-
-
-
-
-/// Interface class used as a callback for operations that involve chunk coords
-class cChunkCoordCallback
-{
-public:
- virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
-} ;
-
-
-
-
+
+// ChunkDef.h
+
+// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
+
+
+
+
+
+#pragma once
+
+#include "Vector3i.h"
+
+
+
+
+
+/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
+It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
+*/
+#define ZERO_CHUNK_Y 0
+
+// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
+#define AXIS_ORDER_YZX 1 // Original (1.1-)
+#define AXIS_ORDER_XZY 2 // New (1.2+)
+#define AXIS_ORDER AXIS_ORDER_XZY
+
+
+
+
+
+// fwd
+class cBlockEntity;
+class cEntity;
+class cClientHandle;
+class cBlockEntity;
+
+typedef std::list<cEntity *> cEntityList;
+typedef std::list<cBlockEntity *> cBlockEntityList;
+
+
+
+
+/// The datatype used by blockdata
+typedef char BLOCKTYPE;
+
+/// The datatype used by nibbledata (meta, light, skylight)
+typedef unsigned char NIBBLETYPE;
+
+/// The type used by the heightmap
+typedef unsigned char HEIGHTTYPE;
+
+
+
+
+
+/** Biome IDs
+The first batch corresponds to the clientside biomes, used by MineCraft.
+BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
+*/
+enum EMCSBiome
+{
+ biOcean = 0,
+ biPlains = 1,
+ biDesert = 2,
+ biExtremeHills = 3,
+ biForest = 4,
+ biTaiga = 5,
+ biSwampland = 6,
+ biRiver = 7,
+ biHell = 8, // same as Nether
+ biNether = 8,
+ biSky = 9,
+ biFrozenOcean = 10,
+ biFrozenRiver = 11,
+ biIcePlains = 12,
+ biTundra = 12, // same as Ice Plains
+ biIceMountains = 13,
+ biMushroomIsland = 14,
+ biMushroomShore = 15,
+ biBeach = 16,
+ biDesertHills = 17,
+ biForestHills = 18,
+ biTaigaHills = 19,
+ biExtremeHillsEdge = 20,
+ biJungle = 21,
+ biJungleHills = 22,
+
+ // Automatically capture the maximum biome value into biMaxBiome:
+ biNumBiomes, // True number of biomes, since they are zero-based
+ biMaxBiome = biNumBiomes - 1, // The maximum biome value
+} ;
+
+
+
+
+
+/// Constants used throughout the code, useful typedefs and utility functions
+class cChunkDef
+{
+public:
+ static const int Width = 16;
+ static const int Height = 256;
+ static const int NumBlocks = Width * Height * Width;
+ static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks
+
+ // Offsets to individual components in the joined blockdata array
+ static const int MetaOffset = NumBlocks;
+ static const int LightOffset = MetaOffset + NumBlocks / 2;
+ static const int SkyLightOffset = LightOffset + NumBlocks / 2;
+
+ static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
+
+ /// The type used for any heightmap operations and storage; idx = x + Width * z
+ typedef HEIGHTTYPE HeightMap[Width * Width];
+
+ /** The type used for any biomemap operations and storage inside MCServer,
+ using MCServer biomes (need not correspond to client representation!)
+ idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
+ */
+ typedef EMCSBiome BiomeMap[Width * Width];
+
+ /// The type used for block type operations and storage, AXIS_ORDER ordering
+ typedef BLOCKTYPE BlockTypes[NumBlocks];
+
+ /// The type used for block data in nibble format, AXIS_ORDER ordering
+ typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
+
+
+ /// Converts absolute block coords into relative (chunk + block) coords:
+ inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
+ {
+ BlockToChunk(a_X, a_Y, a_Z, a_ChunkX, a_ChunkZ);
+
+ a_X = a_X - a_ChunkX * Width;
+ a_Z = a_Z - a_ChunkZ * Width;
+ }
+
+
+ /// Converts absolute block coords to chunk coords:
+ inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkZ )
+ {
+ (void)a_Y;
+ a_ChunkX = a_X / Width;
+ if ((a_X < 0) && (a_X % Width != 0))
+ {
+ a_ChunkX--;
+ }
+ a_ChunkZ = a_Z / cChunkDef::Width;
+ if ((a_Z < 0) && (a_Z % Width != 0))
+ {
+ a_ChunkZ--;
+ }
+ }
+
+
+ inline static unsigned int MakeIndex(int x, int y, int z )
+ {
+ if( x < cChunkDef::Width && x > -1 && y < cChunkDef::Height && y > -1 && z < cChunkDef::Width && z > -1 )
+ {
+ return MakeIndexNoCheck(x, y, z);
+ }
+ return INDEX_OUT_OF_RANGE;
+ }
+
+
+ inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
+ {
+ #if AXIS_ORDER == AXIS_ORDER_XZY
+ // For some reason, NOT using the Horner schema is faster. Weird.
+ return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
+ return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
+ #endif
+ }
+
+
+ inline static Vector3i IndexToCoordinate( unsigned int index )
+ {
+ #if AXIS_ORDER == AXIS_ORDER_XZY
+ return Vector3i( // 1.2
+ index % cChunkDef::Width, // X
+ index / (cChunkDef::Width * cChunkDef::Width), // Y
+ (index / cChunkDef::Width) % cChunkDef::Width // Z
+ );
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
+ return Vector3i( // 1.1
+ index / (cChunkDef::Height * cChunkDef::Width), // X
+ index % cChunkDef::Height, // Y
+ (index / cChunkDef::Height) % cChunkDef::Width // Z
+ );
+ #endif
+ }
+
+
+ inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
+ }
+
+
+ inline static BLOCKTYPE GetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
+ }
+
+
+ inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
+ {
+ return a_HeightMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
+ {
+ a_HeightMap[a_X + Width * a_Z] = a_Height;
+ }
+
+
+ inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
+ {
+ return a_BiomeMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
+ {
+ a_BiomeMap[a_X + Width * a_Z] = a_Biome;
+ }
+
+
+ static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx)
+ {
+ if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
+ {
+ return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
+ }
+ return 0;
+ }
+
+
+ static NIBBLETYPE GetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z)
+ {
+ if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+ return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ }
+ return 0;
+ }
+
+
+ static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
+ {
+ if ((a_BlockIdx > -1) && (a_BlockIdx < cChunkDef::NumBlocks))
+ {
+ a_Buffer[a_BlockIdx / 2] = (
+ (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
+ );
+ }
+ }
+
+
+ static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
+ {
+ if ((x < cChunkDef::Width) && (x > -1) && (y < cChunkDef::Height) && (y > -1) && (z < cChunkDef::Width) && (z > -1))
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+ a_Buffer[Index / 2] = (
+ (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
+ );
+ }
+ }
+
+
+ inline static char GetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
+ {
+ return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+ }
+
+
+ inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
+ {
+ SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
+ }
+
+} ;
+
+
+
+
+
+/** Interface class used for getting data out of a chunk using the GetAllData() function.
+Implementation must use the pointers immediately and NOT store any of them for later use
+The virtual methods are called in the same order as they're declared here.
+*/
+class cChunkDataCallback abstract
+{
+public:
+ /// Called once to provide heightmap data
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {};
+
+ /// Called once to provide biome data
+ virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {};
+
+ /// Called once to export block types
+ virtual void BlockTypes (const BLOCKTYPE * a_Type) {};
+
+ /// Called once to export block meta
+ virtual void BlockMeta (const NIBBLETYPE * a_Meta) {};
+
+ /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next
+ virtual bool LightIsValid(bool a_IsLightValid) {return true; };
+
+ /// Called once to export block light
+ virtual void BlockLight (const NIBBLETYPE * a_Meta) {};
+
+ /// Called once to export sky light
+ virtual void BlockSkyLight(const NIBBLETYPE * a_Meta) {};
+
+ /// Called for each entity in the chunk
+ virtual void Entity(cEntity * a_Entity) {};
+
+ /// Called for each blockentity in the chunk
+ virtual void BlockEntity(cBlockEntity * a_Entity) {};
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
+*/
+class cChunkDataCollector :
+ public cChunkDataCallback
+{
+public:
+
+ // Must be char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
+ char m_BlockData[cChunkDef::BlockDataSize];
+
+protected:
+
+ virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
+ {
+ memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
+ }
+
+
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
+ {
+ memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
+ }
+
+
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
+ {
+ memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
+ }
+
+
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
+ {
+ memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
+ }
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
+*/
+class cChunkDataSeparateCollector :
+ public cChunkDataCallback
+{
+public:
+
+ cChunkDef::BlockTypes m_BlockTypes;
+ cChunkDef::BlockNibbles m_BlockMetas;
+ cChunkDef::BlockNibbles m_BlockLight;
+ cChunkDef::BlockNibbles m_BlockSkyLight;
+
+protected:
+
+ virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
+ {
+ memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
+ }
+
+
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
+ {
+ memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
+ }
+
+
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
+ {
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ }
+
+
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
+ {
+ memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ }
+} ;
+
+
+
+
+
+/** Interface class used for comparing clients of two chunks.
+Used primarily for entity moving while both chunks are locked.
+*/
+class cClientDiffCallback
+{
+public:
+ /// Called for clients that are in Chunk1 and not in Chunk2,
+ virtual void Removed(cClientHandle * a_Client) = 0;
+
+ /// Called for clients that are in Chunk2 and not in Chunk1.
+ virtual void Added(cClientHandle * a_Client) = 0;
+} ;
+
+
+
+
+
+struct sSetBlock
+{
+ int x, y, z;
+ int ChunkX, ChunkZ;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+
+ sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
+ sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
+ ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
+ x(a_X), y(a_Y), z(a_Z),
+ BlockType(a_BlockType),
+ BlockMeta(a_BlockMeta)
+ {}
+};
+
+typedef std::list<sSetBlock> sSetBlockList;
+typedef std::vector<sSetBlock> sSetBlockVector;
+
+
+
+
+
+class cChunkCoords
+{
+public:
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+
+ cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
+
+ bool operator == (const cChunkCoords & a_Other) const
+ {
+ return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
+ }
+} ;
+
+typedef std::list<cChunkCoords> cChunkCoordsList;
+
+
+
+
+
+/// Interface class used as a callback for operations that involve chunk coords
+class cChunkCoordCallback
+{
+public:
+ virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
+} ;
+
+
+
+
diff --git a/source/ChunkSender.cpp b/source/ChunkSender.cpp
index 8c65eece6..1f16a6b72 100644
--- a/source/ChunkSender.cpp
+++ b/source/ChunkSender.cpp
@@ -1,300 +1,300 @@
-
-// ChunkSender.cpp
-
-// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
-
-
-
-
-
-#include "Globals.h"
-#include "ChunkSender.h"
-#include "cWorld.h"
-#include "packets/cPacket_MapChunk.h"
-#include "packets/cPacket_PreChunk.h"
-#include "cBlockEntity.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cNotifyChunkSender:
-
-void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkSender->ChunkReady(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkSender:
-
-cChunkSender::cChunkSender(void) :
- super("ChunkSender"),
- m_World(NULL),
- m_Notify(NULL)
-{
- m_Notify.SetChunkSender(this);
-}
-
-
-
-
-
-cChunkSender::~cChunkSender()
-{
- Stop();
-}
-
-
-
-
-
-bool cChunkSender::Start(cWorld * a_World)
-{
- m_World = a_World;
- return super::Start();
-}
-
-
-
-
-
-void cChunkSender::Stop(void)
-{
- m_ShouldTerminate = true;
- m_evtQueue.Set();
- Wait();
-}
-
-
-
-
-
-void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
- {
- cCSLock Lock(m_CS);
- m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
- m_evtQueue.Set();
-}
-
-
-
-
-
-void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- ASSERT(a_Client != NULL);
- {
- cCSLock Lock(m_CS);
- if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client)) != m_SendChunks.end())
- {
- // Already queued, bail out
- return;
- }
- m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client));
- }
- m_evtQueue.Set();
-}
-
-
-
-
-
-void cChunkSender::RemoveClient(cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
- {
- if (itr->m_Client == a_Client)
- {
- itr = m_SendChunks.erase(itr);
- continue;
- }
- ++itr;
- } // for itr - m_SendChunks[]
- m_RemoveCount++;
- }
- m_evtQueue.Set();
- m_evtRemoved.Wait(); // Wait for removal confirmation
-}
-
-
-
-
-
-void cChunkSender::Execute(void)
-{
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_ChunksReady.empty() && m_SendChunks.empty())
- {
- int RemoveCount = m_RemoveCount;
- m_RemoveCount = 0;
- cCSUnlock Unlock(Lock);
- for (int i = 0; i < RemoveCount; i++)
- {
- m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
- }
- m_evtQueue.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- } // while (empty)
-
- if (!m_ChunksReady.empty())
- {
- // Take one from the queue:
- cChunkCoords Coords(m_ChunksReady.front());
- m_ChunksReady.pop_front();
- Lock.Unlock();
-
- SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
- }
- else
- {
- // Take one from the queue:
- sSendChunk Chunk(m_SendChunks.front());
- m_SendChunks.pop_front();
- Lock.Unlock();
-
- SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
- }
- Lock.Lock();
- int RemoveCount = m_RemoveCount;
- m_RemoveCount = 0;
- Lock.Unlock();
- for (int i = 0; i < RemoveCount; i++)
- {
- m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
- }
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- ASSERT(m_World != NULL);
-
- // Ask the client if it still wants the chunk:
- if (a_Client != NULL)
- {
- if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ))
- {
- return;
- }
- }
-
- // If the chunk has no clients, no need to packetize it:
- if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ))
- {
- return;
- }
-
- // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
- if (!m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
- {
- return;
- }
-
- // If the chunk is not lighted, queue it for relighting and get notified when it's ready:
- if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
- {
- m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
- return;
- }
-
- // Prepare MapChunk packets:
- if( !m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, *this) )
- {
- return;
- }
- cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
- cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData, m_BiomeMap);
-
- // Send:
- if (a_Client == NULL)
- {
- m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, PreChunk);
- m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, MapChunk);
- }
- else
- {
- a_Client->Send(PreChunk);
- a_Client->Send(MapChunk);
- }
-
- // Send entity creation packets:
- for (PacketList::iterator itr = m_Packets.begin(); itr != m_Packets.end(); ++itr)
- {
- if (a_Client == NULL)
- {
- m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, **itr);
- }
- else
- {
- a_Client->Send(**itr);
- }
- delete *itr;
- } // for itr - m_Packets[]
- m_Packets.clear();
-}
-
-
-
-
-
-void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
-{
- cPacket * Packet = a_Entity->GetPacket();
- if (Packet != NULL)
- {
- m_Packets.push_back(Packet);
- }
-}
-
-
-
-
-void cChunkSender::Entity(cEntity * a_Entity)
-{
- // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
-}
-
-
-
-
-
-void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
-{
- for (int i = 0; i < ARRAYCOUNT(m_BiomeMap); i++)
- {
- if ((*a_BiomeMap)[i] < 255)
- {
- // Normal MC biome, copy as-is:
- m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]);
- }
- else
- {
- // TODO: MCS-specific biome, need to map to some basic MC biome:
- ASSERT(!"Unimplemented MCS-specific biome");
- }
- } // for i - m_BiomeMap[]
-}
-
-
-
-
+
+// ChunkSender.cpp
+
+// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
+
+
+
+
+
+#include "Globals.h"
+#include "ChunkSender.h"
+#include "cWorld.h"
+#include "packets/cPacket_MapChunk.h"
+#include "packets/cPacket_PreChunk.h"
+#include "cBlockEntity.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNotifyChunkSender:
+
+void cNotifyChunkSender::Call(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkSender->ChunkReady(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkSender:
+
+cChunkSender::cChunkSender(void) :
+ super("ChunkSender"),
+ m_World(NULL),
+ m_Notify(NULL)
+{
+ m_Notify.SetChunkSender(this);
+}
+
+
+
+
+
+cChunkSender::~cChunkSender()
+{
+ Stop();
+}
+
+
+
+
+
+bool cChunkSender::Start(cWorld * a_World)
+{
+ m_World = a_World;
+ return super::Start();
+}
+
+
+
+
+
+void cChunkSender::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_evtQueue.Set();
+ Wait();
+}
+
+
+
+
+
+void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check
+ {
+ cCSLock Lock(m_CS);
+ m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+ m_evtQueue.Set();
+}
+
+
+
+
+
+void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ ASSERT(a_Client != NULL);
+ {
+ cCSLock Lock(m_CS);
+ if (std::find(m_SendChunks.begin(), m_SendChunks.end(), sSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client)) != m_SendChunks.end())
+ {
+ // Already queued, bail out
+ return;
+ }
+ m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client));
+ }
+ m_evtQueue.Set();
+}
+
+
+
+
+
+void cChunkSender::RemoveClient(cClientHandle * a_Client)
+{
+ {
+ cCSLock Lock(m_CS);
+ for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
+ {
+ if (itr->m_Client == a_Client)
+ {
+ itr = m_SendChunks.erase(itr);
+ continue;
+ }
+ ++itr;
+ } // for itr - m_SendChunks[]
+ m_RemoveCount++;
+ }
+ m_evtQueue.Set();
+ m_evtRemoved.Wait(); // Wait for removal confirmation
+}
+
+
+
+
+
+void cChunkSender::Execute(void)
+{
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_ChunksReady.empty() && m_SendChunks.empty())
+ {
+ int RemoveCount = m_RemoveCount;
+ m_RemoveCount = 0;
+ cCSUnlock Unlock(Lock);
+ for (int i = 0; i < RemoveCount; i++)
+ {
+ m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
+ }
+ m_evtQueue.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ } // while (empty)
+
+ if (!m_ChunksReady.empty())
+ {
+ // Take one from the queue:
+ cChunkCoords Coords(m_ChunksReady.front());
+ m_ChunksReady.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
+ }
+ else
+ {
+ // Take one from the queue:
+ sSendChunk Chunk(m_SendChunks.front());
+ m_SendChunks.pop_front();
+ Lock.Unlock();
+
+ SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
+ }
+ Lock.Lock();
+ int RemoveCount = m_RemoveCount;
+ m_RemoveCount = 0;
+ Lock.Unlock();
+ for (int i = 0; i < RemoveCount; i++)
+ {
+ m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
+ }
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ ASSERT(m_World != NULL);
+
+ // Ask the client if it still wants the chunk:
+ if (a_Client != NULL)
+ {
+ if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ))
+ {
+ return;
+ }
+ }
+
+ // If the chunk has no clients, no need to packetize it:
+ if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ))
+ {
+ return;
+ }
+
+ // If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
+ if (!m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
+ {
+ return;
+ }
+
+ // If the chunk is not lighted, queue it for relighting and get notified when it's ready:
+ if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
+ {
+ m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
+ return;
+ }
+
+ // Prepare MapChunk packets:
+ if( !m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, *this) )
+ {
+ return;
+ }
+ cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
+ cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData, m_BiomeMap);
+
+ // Send:
+ if (a_Client == NULL)
+ {
+ m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, PreChunk);
+ m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, MapChunk);
+ }
+ else
+ {
+ a_Client->Send(PreChunk);
+ a_Client->Send(MapChunk);
+ }
+
+ // Send entity creation packets:
+ for (PacketList::iterator itr = m_Packets.begin(); itr != m_Packets.end(); ++itr)
+ {
+ if (a_Client == NULL)
+ {
+ m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, **itr);
+ }
+ else
+ {
+ a_Client->Send(**itr);
+ }
+ delete *itr;
+ } // for itr - m_Packets[]
+ m_Packets.clear();
+}
+
+
+
+
+
+void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
+{
+ cPacket * Packet = a_Entity->GetPacket();
+ if (Packet != NULL)
+ {
+ m_Packets.push_back(Packet);
+ }
+}
+
+
+
+
+void cChunkSender::Entity(cEntity * a_Entity)
+{
+ // Nothing needed yet, perhaps in the future when we save entities into chunks we'd like to send them upon load, too ;)
+}
+
+
+
+
+
+void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_BiomeMap); i++)
+ {
+ if ((*a_BiomeMap)[i] < 255)
+ {
+ // Normal MC biome, copy as-is:
+ m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]);
+ }
+ else
+ {
+ // TODO: MCS-specific biome, need to map to some basic MC biome:
+ ASSERT(!"Unimplemented MCS-specific biome");
+ }
+ } // for i - m_BiomeMap[]
+}
+
+
+
+
diff --git a/source/ChunkSender.h b/source/ChunkSender.h
index 196db1dfa..08d97cfca 100644
--- a/source/ChunkSender.h
+++ b/source/ChunkSender.h
@@ -1,153 +1,153 @@
-
-// ChunkSender.h
-
-// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
-
-/*
-The whole thing is a thread that runs in a loop, waiting for either:
- "finished chunks" (ChunkReady()), or
- "chunks to send" (QueueSendChunkTo() )
-to come to a queue.
-And once they do, it requests the chunk data and sends it all away, either
- broadcasting (ChunkReady), or
- sends to a specific client (QueueSendChunkTo)
-Chunk data is queried using the cChunkDataCallback interface.
-It is cached inside the ChunkSender object during the query and then processed after the query ends.
-Note that the data needs to be compressed only *after* the query finishes,
-because the query callbacks run with ChunkMap's CS locked.
-
-A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
-this ensures that the client's Send() won't be called anymore by ChunkSender.
-Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk.
-*/
-
-
-
-#pragma once
-
-#include "cIsThread.h"
-#include "ChunkDef.h"
-#include "packets/cPacket.h"
-
-
-
-
-
-class cWorld;
-class cClientHandle;
-
-
-
-
-
-// fwd:
-class cChunkSender;
-
-
-
-
-
-/// Callback that can be used to notify chunk sender upon another chunkcoord notification
-class cNotifyChunkSender :
- public cChunkCoordCallback
-{
- virtual void Call(int a_ChunkX, int a_ChunkZ) override;
-
- cChunkSender * m_ChunkSender;
-public:
- cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
-
- void SetChunkSender(cChunkSender * a_ChunkSender)
- {
- m_ChunkSender = a_ChunkSender;
- }
-} ;
-
-
-
-
-
-class cChunkSender:
- public cIsThread,
- public cChunkDataCollector
-{
- typedef cIsThread super;
-public:
- cChunkSender(void);
- ~cChunkSender();
-
- bool Start(cWorld * a_World);
-
- void Stop(void);
-
- /// Notifies that a chunk has become ready and it should be sent to all its clients
- void ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Queues a chunk to be sent to a specific client
- void QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the a_Client from all waiting chunk send operations
- void RemoveClient(cClientHandle * a_Client);
-
-protected:
-
- /// Used for sending chunks to specific clients
- struct sSendChunk
- {
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
- cClientHandle * m_Client;
-
- sSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) :
- m_ChunkX(a_ChunkX),
- m_ChunkY(a_ChunkY),
- m_ChunkZ(a_ChunkZ),
- m_Client(a_Client)
- {
- }
-
- bool operator ==(const sSendChunk & a_Other)
- {
- return (
- (a_Other.m_ChunkX == m_ChunkX) &&
- (a_Other.m_ChunkY == m_ChunkY) &&
- (a_Other.m_ChunkZ == m_ChunkZ) &&
- (a_Other.m_Client == m_Client)
- );
- }
- };
- typedef std::list<sSendChunk> sSendChunkList;
-
- cWorld * m_World;
-
- cCriticalSection m_CS;
- cChunkCoordsList m_ChunksReady;
- sSendChunkList m_SendChunks;
- cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
- cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
- int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
-
- cNotifyChunkSender m_Notify; // Used for chunks that don't have a valid lighting - they will be re-queued after lightcalc
-
- // Data about the chunk that is being sent:
- // NOTE that m_BlockData[] is inherited from the cChunkDataCollector
- unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
- PacketList m_Packets; // Accumulator for the entity-packets to send
-
- // cIsThread override:
- virtual void Execute(void) override;
-
- // cChunkDataCollector overrides:
- // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!)
- virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) override;
- virtual void Entity (cEntity * a_Entity) override;
- virtual void BlockEntity (cBlockEntity * a_Entity) override;
-
- /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL
- void SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-} ;
-
-
-
-
+
+// ChunkSender.h
+
+// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
+
+/*
+The whole thing is a thread that runs in a loop, waiting for either:
+ "finished chunks" (ChunkReady()), or
+ "chunks to send" (QueueSendChunkTo() )
+to come to a queue.
+And once they do, it requests the chunk data and sends it all away, either
+ broadcasting (ChunkReady), or
+ sends to a specific client (QueueSendChunkTo)
+Chunk data is queried using the cChunkDataCallback interface.
+It is cached inside the ChunkSender object during the query and then processed after the query ends.
+Note that the data needs to be compressed only *after* the query finishes,
+because the query callbacks run with ChunkMap's CS locked.
+
+A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
+this ensures that the client's Send() won't be called anymore by ChunkSender.
+Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk.
+*/
+
+
+
+#pragma once
+
+#include "cIsThread.h"
+#include "ChunkDef.h"
+#include "packets/cPacket.h"
+
+
+
+
+
+class cWorld;
+class cClientHandle;
+
+
+
+
+
+// fwd:
+class cChunkSender;
+
+
+
+
+
+/// Callback that can be used to notify chunk sender upon another chunkcoord notification
+class cNotifyChunkSender :
+ public cChunkCoordCallback
+{
+ virtual void Call(int a_ChunkX, int a_ChunkZ) override;
+
+ cChunkSender * m_ChunkSender;
+public:
+ cNotifyChunkSender(cChunkSender * a_ChunkSender) : m_ChunkSender(a_ChunkSender) {}
+
+ void SetChunkSender(cChunkSender * a_ChunkSender)
+ {
+ m_ChunkSender = a_ChunkSender;
+ }
+} ;
+
+
+
+
+
+class cChunkSender:
+ public cIsThread,
+ public cChunkDataCollector
+{
+ typedef cIsThread super;
+public:
+ cChunkSender(void);
+ ~cChunkSender();
+
+ bool Start(cWorld * a_World);
+
+ void Stop(void);
+
+ /// Notifies that a chunk has become ready and it should be sent to all its clients
+ void ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Queues a chunk to be sent to a specific client
+ void QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the a_Client from all waiting chunk send operations
+ void RemoveClient(cClientHandle * a_Client);
+
+protected:
+
+ /// Used for sending chunks to specific clients
+ struct sSendChunk
+ {
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+ cClientHandle * m_Client;
+
+ sSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client) :
+ m_ChunkX(a_ChunkX),
+ m_ChunkY(a_ChunkY),
+ m_ChunkZ(a_ChunkZ),
+ m_Client(a_Client)
+ {
+ }
+
+ bool operator ==(const sSendChunk & a_Other)
+ {
+ return (
+ (a_Other.m_ChunkX == m_ChunkX) &&
+ (a_Other.m_ChunkY == m_ChunkY) &&
+ (a_Other.m_ChunkZ == m_ChunkZ) &&
+ (a_Other.m_Client == m_Client)
+ );
+ }
+ };
+ typedef std::list<sSendChunk> sSendChunkList;
+
+ cWorld * m_World;
+
+ cCriticalSection m_CS;
+ cChunkCoordsList m_ChunksReady;
+ sSendChunkList m_SendChunks;
+ cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
+ cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
+ int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
+
+ cNotifyChunkSender m_Notify; // Used for chunks that don't have a valid lighting - they will be re-queued after lightcalc
+
+ // Data about the chunk that is being sent:
+ // NOTE that m_BlockData[] is inherited from the cChunkDataCollector
+ unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
+ PacketList m_Packets; // Accumulator for the entity-packets to send
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ // cChunkDataCollector overrides:
+ // (Note that they are called while the ChunkMap's CS is locked - don't do heavy calculations here!)
+ virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) override;
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity (cBlockEntity * a_Entity) override;
+
+ /// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == NULL
+ void SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+} ;
+
+
+
+
diff --git a/source/CompoGen.cpp b/source/CompoGen.cpp
index dfb0a40f8..e5f519611 100644
--- a/source/CompoGen.cpp
+++ b/source/CompoGen.cpp
@@ -1,427 +1,427 @@
-
-// CompoGen.cpp
-
-/* Implements the various terrain composition generators:
- - cCompoGenSameBlock
- - cCompoGenDebugBiomes
- - cCompoGenClassic
-*/
-
-#include "Globals.h"
-#include "CompoGen.h"
-#include "BlockID.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenSameBlock:
-
-void cCompoGenSameBlock::ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
-)
-{
- memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
- memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Start;
- if (m_IsBedrocked)
- {
- a_BlockTypes[cChunkDef::MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
- Start = 1;
- }
- else
- {
- Start = 0;
- }
- for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= Start; y--)
- {
- a_BlockTypes[cChunkDef::MakeIndex(x, y, z)] = m_BlockType;
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenDebugBiomes:
-
-void cCompoGenDebugBiomes::ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
-)
-{
- static BLOCKTYPE Blocks[] =
- {
- E_BLOCK_STONE,
- E_BLOCK_COBBLESTONE,
- E_BLOCK_LOG,
- E_BLOCK_PLANKS,
- E_BLOCK_SANDSTONE,
- E_BLOCK_WHITE_CLOTH,
- E_BLOCK_COAL_ORE,
- E_BLOCK_IRON_ORE,
- E_BLOCK_GOLD_ORE,
- E_BLOCK_DIAMOND_ORE,
- E_BLOCK_LAPIS_ORE,
- E_BLOCK_REDSTONE_ORE,
- E_BLOCK_IRON_BLOCK,
- E_BLOCK_GOLD_BLOCK,
- E_BLOCK_DIAMOND_BLOCK,
- E_BLOCK_LAPIS_BLOCK,
- E_BLOCK_BRICK,
- E_BLOCK_MOSSY_COBBLESTONE,
- E_BLOCK_OBSIDIAN,
- E_BLOCK_NETHERRACK,
- E_BLOCK_SOULSAND,
- E_BLOCK_NETHER_BRICK,
- E_BLOCK_BEDROCK,
- } ;
-
- memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
- memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(a_BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
- for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenClassic:
-
-cCompoGenClassic::cCompoGenClassic(
- int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
- BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
- BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
-) :
- m_SeaLevel(a_SeaLevel),
- m_BeachHeight(a_BeachHeight),
- m_BeachDepth(a_BeachDepth),
- m_BlockTop(a_BlockTop),
- m_BlockMiddle(a_BlockMiddle),
- m_BlockBottom(a_BlockBottom),
- m_BlockBeach(a_BlockBeach),
- m_BlockBeachBottom(a_BlockBeachBottom),
- m_BlockSea(a_BlockSea)
-{
-}
-
-
-
-
-
-void cCompoGenClassic::ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
-)
-{
- /* The classic composition means:
- - 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight
- - 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight
- - water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth
- - water from waterlevel, then 3 dirt, the rest stone otherwise
- - bedrock at the bottom
- */
-
- memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
- memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
-
- // The patterns to use for different situations, must be same length!
- static const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ;
- static const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ;
- static const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ;
- static int PatternLength = ARRAYCOUNT(PatternGround);
- ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach));
- ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean));
-
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- const BLOCKTYPE * Pattern;
- if (Height > m_SeaLevel + m_BeachHeight)
- {
- Pattern = PatternGround;
- }
- else if (Height > m_SeaLevel - m_BeachDepth)
- {
- Pattern = PatternBeach;
- }
- else
- {
- Pattern = PatternOcean;
- }
-
- // Fill water from sealevel down to height (if any):
- for (int y = m_SeaLevel; y >= Height; --y)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, m_BlockSea);
- }
-
- // Fill from height till the bottom:
- for (int y = Height; y >= 1; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom);
- }
-
- // The last layer is always bedrock:
- cChunkDef::SetBlock(a_BlockTypes, x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCompoGenBiomal:
-
-void cCompoGenBiomal::ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
-)
-{
- memset(a_BlockTypes, 0, sizeof(a_BlockTypes));
- memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (Height > m_SeaLevel)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biOcean:
- case biPlains:
- case biExtremeHills:
- case biForest:
- case biTaiga:
- case biSwampland:
- case biRiver:
- case biFrozenOcean:
- case biFrozenRiver:
- case biIcePlains:
- case biIceMountains:
- case biForestHills:
- case biTaigaHills:
- case biExtremeHillsEdge:
- case biJungle:
- case biJungleHills:
- {
- FillColumnGrass(x, z, Height, a_BlockTypes);
- break;
- }
- case biDesertHills:
- case biDesert:
- case biBeach:
- {
- FillColumnSand(x, z, Height, a_BlockTypes);
- break;
- }
- case biMushroomIsland:
- case biMushroomShore:
- {
- FillColumnMycelium(x, z, Height, a_BlockTypes);
- break;
- }
- default:
- {
- // TODO
- ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
- break;
- }
- }
- }
- else
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biDesert:
- case biBeach:
- {
- // Fill with water, sand, sandstone and stone
- FillColumnWaterSand(x, z, Height, a_BlockTypes);
- break;
- }
- default:
- {
- // Fill with water, sand/dirt/clay mix and stone
- FillColumnWaterMix(a_ChunkX, a_ChunkZ, x, z, Height, a_BlockTypes);
- break;
- }
- } // switch (biome)
- } // else (under water)
- cChunkDef::SetBlock(a_BlockTypes, x, 0, z, E_BLOCK_BEDROCK);
- } // for x
- } // for z
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_GRASS,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_SAND,
- E_BLOCK_SAND,
- E_BLOCK_SAND,
- E_BLOCK_SANDSTONE,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
-}
-
-
-
-
-
-
-void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_MYCELIUM,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
- for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
- }
-}
-
-
-
-
-
-void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
-{
- if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
- {
- FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
- }
- else
- {
- // Dirt
- BLOCKTYPE Pattern[] =
- {
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- E_BLOCK_DIRT,
- } ;
- FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
-
- for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
- }
- for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
- }
- }
-}
-
-
-
-
-
-
-void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
-{
- for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
- {
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
- }
-}
-
-
-
-
+
+// CompoGen.cpp
+
+/* Implements the various terrain composition generators:
+ - cCompoGenSameBlock
+ - cCompoGenDebugBiomes
+ - cCompoGenClassic
+*/
+
+#include "Globals.h"
+#include "CompoGen.h"
+#include "BlockID.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenSameBlock:
+
+void cCompoGenSameBlock::ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+)
+{
+ memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
+ memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Start;
+ if (m_IsBedrocked)
+ {
+ a_BlockTypes[cChunkDef::MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
+ Start = 1;
+ }
+ else
+ {
+ Start = 0;
+ }
+ for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= Start; y--)
+ {
+ a_BlockTypes[cChunkDef::MakeIndex(x, y, z)] = m_BlockType;
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenDebugBiomes:
+
+void cCompoGenDebugBiomes::ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+)
+{
+ static BLOCKTYPE Blocks[] =
+ {
+ E_BLOCK_STONE,
+ E_BLOCK_COBBLESTONE,
+ E_BLOCK_LOG,
+ E_BLOCK_PLANKS,
+ E_BLOCK_SANDSTONE,
+ E_BLOCK_WHITE_CLOTH,
+ E_BLOCK_COAL_ORE,
+ E_BLOCK_IRON_ORE,
+ E_BLOCK_GOLD_ORE,
+ E_BLOCK_DIAMOND_ORE,
+ E_BLOCK_LAPIS_ORE,
+ E_BLOCK_REDSTONE_ORE,
+ E_BLOCK_IRON_BLOCK,
+ E_BLOCK_GOLD_BLOCK,
+ E_BLOCK_DIAMOND_BLOCK,
+ E_BLOCK_LAPIS_BLOCK,
+ E_BLOCK_BRICK,
+ E_BLOCK_MOSSY_COBBLESTONE,
+ E_BLOCK_OBSIDIAN,
+ E_BLOCK_NETHERRACK,
+ E_BLOCK_SOULSAND,
+ E_BLOCK_NETHER_BRICK,
+ E_BLOCK_BEDROCK,
+ } ;
+
+ memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
+ memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ BLOCKTYPE BlockType = Blocks[cChunkDef::GetBiome(a_BiomeMap, x, z) % ARRAYCOUNT(Blocks)];
+ for (int y = a_HeightMap[x + cChunkDef::Width * z]; y >= 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, BlockType);
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenClassic:
+
+cCompoGenClassic::cCompoGenClassic(
+ int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
+ BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
+ BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
+) :
+ m_SeaLevel(a_SeaLevel),
+ m_BeachHeight(a_BeachHeight),
+ m_BeachDepth(a_BeachDepth),
+ m_BlockTop(a_BlockTop),
+ m_BlockMiddle(a_BlockMiddle),
+ m_BlockBottom(a_BlockBottom),
+ m_BlockBeach(a_BlockBeach),
+ m_BlockBeachBottom(a_BlockBeachBottom),
+ m_BlockSea(a_BlockSea)
+{
+}
+
+
+
+
+
+void cCompoGenClassic::ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+)
+{
+ /* The classic composition means:
+ - 1 layer of grass, 3 of dirt and the rest stone, if the height > sealevel + beachheight
+ - 3 sand and a 1 sandstone, rest stone if between sealevel and sealevel + beachheight
+ - water from waterlevel to height, then 3 sand, 1 sandstone, the rest stone, if water depth < beachdepth
+ - water from waterlevel, then 3 dirt, the rest stone otherwise
+ - bedrock at the bottom
+ */
+
+ memset(a_BlockTypes, E_BLOCK_AIR, sizeof(a_BlockTypes));
+ memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
+
+ // The patterns to use for different situations, must be same length!
+ static const BLOCKTYPE PatternGround[] = {m_BlockTop, m_BlockMiddle, m_BlockMiddle, m_BlockMiddle} ;
+ static const BLOCKTYPE PatternBeach[] = {m_BlockBeach, m_BlockBeach, m_BlockBeach, m_BlockBeachBottom} ;
+ static const BLOCKTYPE PatternOcean[] = {m_BlockMiddle, m_BlockMiddle, m_BlockMiddle, m_BlockBottom} ;
+ static int PatternLength = ARRAYCOUNT(PatternGround);
+ ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternBeach));
+ ASSERT(ARRAYCOUNT(PatternGround) == ARRAYCOUNT(PatternOcean));
+
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ const BLOCKTYPE * Pattern;
+ if (Height > m_SeaLevel + m_BeachHeight)
+ {
+ Pattern = PatternGround;
+ }
+ else if (Height > m_SeaLevel - m_BeachDepth)
+ {
+ Pattern = PatternBeach;
+ }
+ else
+ {
+ Pattern = PatternOcean;
+ }
+
+ // Fill water from sealevel down to height (if any):
+ for (int y = m_SeaLevel; y >= Height; --y)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, m_BlockSea);
+ }
+
+ // Fill from height till the bottom:
+ for (int y = Height; y >= 1; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, (Height - y < PatternLength) ? Pattern[Height - y] : m_BlockBottom);
+ }
+
+ // The last layer is always bedrock:
+ cChunkDef::SetBlock(a_BlockTypes, x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompoGenBiomal:
+
+void cCompoGenBiomal::ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+)
+{
+ memset(a_BlockTypes, 0, sizeof(a_BlockTypes));
+ memset(a_BlockMeta, 0, sizeof(a_BlockMeta));
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Height > m_SeaLevel)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biOcean:
+ case biPlains:
+ case biExtremeHills:
+ case biForest:
+ case biTaiga:
+ case biSwampland:
+ case biRiver:
+ case biFrozenOcean:
+ case biFrozenRiver:
+ case biIcePlains:
+ case biIceMountains:
+ case biForestHills:
+ case biTaigaHills:
+ case biExtremeHillsEdge:
+ case biJungle:
+ case biJungleHills:
+ {
+ FillColumnGrass(x, z, Height, a_BlockTypes);
+ break;
+ }
+ case biDesertHills:
+ case biDesert:
+ case biBeach:
+ {
+ FillColumnSand(x, z, Height, a_BlockTypes);
+ break;
+ }
+ case biMushroomIsland:
+ case biMushroomShore:
+ {
+ FillColumnMycelium(x, z, Height, a_BlockTypes);
+ break;
+ }
+ default:
+ {
+ // TODO
+ ASSERT(!"CompoGenBiomal: Biome not implemented yet!");
+ break;
+ }
+ }
+ }
+ else
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biDesert:
+ case biBeach:
+ {
+ // Fill with water, sand, sandstone and stone
+ FillColumnWaterSand(x, z, Height, a_BlockTypes);
+ break;
+ }
+ default:
+ {
+ // Fill with water, sand/dirt/clay mix and stone
+ FillColumnWaterMix(a_ChunkX, a_ChunkZ, x, z, Height, a_BlockTypes);
+ break;
+ }
+ } // switch (biome)
+ } // else (under water)
+ cChunkDef::SetBlock(a_BlockTypes, x, 0, z, E_BLOCK_BEDROCK);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_GRASS,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SAND,
+ E_BLOCK_SANDSTONE,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_MYCELIUM,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ FillColumnSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
+ }
+}
+
+
+
+
+
+void cCompoGenBiomal::FillColumnWaterMix(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
+{
+ if (m_Noise.CubicNoise2D(0.5f * (cChunkDef::Width * a_ChunkX + a_RelX), 0.5f * (cChunkDef::Width * a_ChunkZ + a_RelZ)) < 0)
+ {
+ FillColumnWaterSand(a_RelX, a_RelZ, a_Height, a_BlockTypes);
+ }
+ else
+ {
+ // Dirt
+ BLOCKTYPE Pattern[] =
+ {
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ E_BLOCK_DIRT,
+ } ;
+ FillColumnPattern(a_RelX, a_RelZ, a_Height, a_BlockTypes, Pattern, ARRAYCOUNT(Pattern));
+
+ for (int y = a_Height - ARRAYCOUNT(Pattern); y > 0; y--)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_STONE);
+ }
+ for (int y = a_Height + 1; y <= m_SeaLevel + 1; y++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, E_BLOCK_WATER);
+ }
+ }
+}
+
+
+
+
+
+
+void cCompoGenBiomal::FillColumnPattern(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize)
+{
+ for (int y = a_Height, idx = 0; (y >= 0) && (idx < a_PatternSize); y--, idx++)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, y, a_RelZ, a_Pattern[idx]);
+ }
+}
+
+
+
+
diff --git a/source/CompoGen.h b/source/CompoGen.h
index e04494fd8..a7939e68d 100644
--- a/source/CompoGen.h
+++ b/source/CompoGen.h
@@ -1,154 +1,154 @@
-
-// CompoGen.h
-
-/* Interfaces to the various terrain composition generators:
- - cCompoGenSameBlock
- - cCompoGenDebugBiomes
- - cCompoGenClassic
- - cCompoGenBiomal
-*/
-
-
-
-
-
-#pragma once
-
-#include "cChunkGenerator.h"
-#include "cNoise.h"
-
-
-
-
-
-class cCompoGenSameBlock :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) :
- m_BlockType(a_BlockType),
- m_IsBedrocked(a_IsBedrocked)
- {}
-
-protected:
-
- BLOCKTYPE m_BlockType;
- bool m_IsBedrocked;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-} ;
-
-
-
-
-
-class cCompoGenDebugBiomes :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenDebugBiomes(void) {}
-
-protected:
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-} ;
-
-
-
-
-
-class cCompoGenClassic :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenClassic(
- int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
- BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
- BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
- );
-
-protected:
-
- int m_SeaLevel;
- int m_BeachHeight;
- int m_BeachDepth;
- BLOCKTYPE m_BlockTop;
- BLOCKTYPE m_BlockMiddle;
- BLOCKTYPE m_BlockBottom;
- BLOCKTYPE m_BlockBeach;
- BLOCKTYPE m_BlockBeachBottom;
- BLOCKTYPE m_BlockSea;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-} ;
-
-
-
-
-
-class cCompoGenBiomal :
- public cTerrainCompositionGen
-{
-public:
- cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
- m_Noise(a_Seed + 1000),
- m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
- {
- }
-
-protected:
-
- cNoise m_Noise;
- int m_SeaLevel;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
-
- void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
- void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
-
- void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
-
- void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
-} ;
-
-
-
-
+
+// CompoGen.h
+
+/* Interfaces to the various terrain composition generators:
+ - cCompoGenSameBlock
+ - cCompoGenDebugBiomes
+ - cCompoGenClassic
+ - cCompoGenBiomal
+*/
+
+
+
+
+
+#pragma once
+
+#include "cChunkGenerator.h"
+#include "cNoise.h"
+
+
+
+
+
+class cCompoGenSameBlock :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) :
+ m_BlockType(a_BlockType),
+ m_IsBedrocked(a_IsBedrocked)
+ {}
+
+protected:
+
+ BLOCKTYPE m_BlockType;
+ bool m_IsBedrocked;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+ ) override;
+} ;
+
+
+
+
+
+class cCompoGenDebugBiomes :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenDebugBiomes(void) {}
+
+protected:
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+ ) override;
+} ;
+
+
+
+
+
+class cCompoGenClassic :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenClassic(
+ int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
+ BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
+ BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
+ );
+
+protected:
+
+ int m_SeaLevel;
+ int m_BeachHeight;
+ int m_BeachDepth;
+ BLOCKTYPE m_BlockTop;
+ BLOCKTYPE m_BlockMiddle;
+ BLOCKTYPE m_BlockBottom;
+ BLOCKTYPE m_BlockBeach;
+ BLOCKTYPE m_BlockBeachBottom;
+ BLOCKTYPE m_BlockSea;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+ ) override;
+} ;
+
+
+
+
+
+class cCompoGenBiomal :
+ public cTerrainCompositionGen
+{
+public:
+ cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
+ m_Noise(a_Seed + 1000),
+ m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
+ {
+ }
+
+protected:
+
+ cNoise m_Noise;
+ int m_SeaLevel;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+ ) override;
+
+ void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnMycelium (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+ void FillColumnWaterSand(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+
+ void FillColumnWaterMix (int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
+
+ void FillColumnPattern (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes, const BLOCKTYPE * a_Pattern, int a_PatternSize);
+} ;
+
+
+
+
diff --git a/source/CraftingRecipes.cpp b/source/CraftingRecipes.cpp
index d26f553e9..38daa1fe8 100644
--- a/source/CraftingRecipes.cpp
+++ b/source/CraftingRecipes.cpp
@@ -1,765 +1,765 @@
-
-// CraftingRecipes.cpp
-
-// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
-
-#include "Globals.h"
-#include "CraftingRecipes.h"
-#include "cRoot.h"
-#include "cPluginManager.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingGrid:
-
-cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
- m_Width(a_Width),
- m_Height(a_Height),
- m_Items(new cItem[a_Width * a_Height])
-{
-}
-
-
-
-
-
-cCraftingGrid::cCraftingGrid(cItem * a_Items, int a_Width, int a_Height) :
- m_Width(a_Width),
- m_Height(a_Height),
- m_Items(new cItem[a_Width * a_Height])
-{
- for (int i = a_Width * a_Height - 1; i >= 0; i--)
- {
- m_Items[i] = a_Items[i];
- }
-}
-
-
-
-
-
-cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
- m_Width(a_Original.m_Width),
- m_Height(a_Original.m_Height),
- m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
-{
- for (int i = m_Width * m_Height - 1; i >= 0; i--)
- {
- m_Items[i] = a_Original.m_Items[i];
- }
-}
-
-
-
-
-
-cCraftingGrid::~cCraftingGrid()
-{
- delete[] m_Items;
-}
-
-
-
-
-
-cItem & cCraftingGrid::GetItem(int x, int y) const
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return m_Items[0];
- }
- return m_Items[x + m_Width * y];
-}
-
-
-
-
-
-void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return;
- }
-
- m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
-}
-
-
-
-
-
-void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
-{
- // Accessible through scripting, must verify parameters:
- if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
- {
- LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
- x, y, m_Width, m_Height
- );
- return;
- }
-
- m_Items[x + m_Width * y] = a_Item;
-}
-
-
-
-
-
-void cCraftingGrid::Clear(void)
-{
- for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
- {
- m_Items[x + m_Width * y].Empty();
- }
-}
-
-
-
-
-
-void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
-{
- if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
- {
- LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
- a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
- );
- }
- int MinX = std::min(a_Grid.m_Width, m_Width);
- int MinY = std::min(a_Grid.m_Height, m_Height);
- for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++)
- {
- int ThatIdx = x + a_Grid.m_Width * y;
- if (a_Grid.m_Items[ThatIdx].IsEmpty())
- {
- continue;
- }
- int ThisIdx = x + m_Width * y;
- if (a_Grid.m_Items[ThatIdx].m_ItemID != m_Items[ThisIdx].m_ItemID)
- {
- LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
- x, y, m_Items[ThisIdx].m_ItemID, a_Grid.m_Items[ThatIdx].m_ItemID
- );
- continue;
- }
- char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
- if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
- {
- LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
- x, y, m_Items[ThisIdx].m_ItemID,
- NumWantedItems, m_Items[ThisIdx].m_ItemCount
- );
- NumWantedItems = m_Items[ThisIdx].m_ItemCount;
- }
- m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
- if (m_Items[ThisIdx].m_ItemCount == 0)
- {
- m_Items[ThisIdx].Clear();
- }
- } // for x, for y
-}
-
-
-
-
-
-void cCraftingGrid::CopyToItems(cItem * a_Items) const
-{
- for (int i = m_Height * m_Width - 1; i >= 0; i--)
- {
- a_Items[i] = m_Items[i];
- } // for x, for y
-}
-
-
-
-
-
-void cCraftingGrid::Dump(void)
-{
- for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
- {
- int idx = x + m_Width * y;
- LOGD("Slot (%d, %d): Type %d, health %d, count %d",
- x, y, m_Items[idx].m_ItemID, m_Items[idx].m_ItemHealth, m_Items[idx].m_ItemCount
- );
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingRecipe:
-
-cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
- m_Ingredients(a_CraftingGrid)
-{
-}
-
-
-
-
-
-void cCraftingRecipe::Clear(void)
-{
- m_Ingredients.Clear();
- m_Result.Clear();
-}
-
-
-
-
-
-void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
-{
- m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
-}
-
-
-
-
-
-void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
-{
- a_CraftingGrid.ConsumeGrid(m_Ingredients);
-}
-
-
-
-
-
-void cCraftingRecipe::Dump(void)
-{
- LOGD("Recipe ingredients:");
- m_Ingredients.Dump();
- LOGD("Result: Type %d, health %d, count %d",
- m_Result.m_ItemID, m_Result.m_ItemHealth, m_Result.m_ItemCount
- );
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCraftingRecipes:
-
-cCraftingRecipes::cCraftingRecipes(void)
-{
- LoadRecipes();
-}
-
-
-
-
-
-cCraftingRecipes::~cCraftingRecipes()
-{
- ClearRecipes();
-}
-
-
-
-
-
-void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
-{
- // Allow plugins to intercept recipes using a pre-craft hook:
- if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
- {
- return;
- }
-
- // Built-in recipes:
- std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
- a_Recipe.Clear();
- if (Recipe.get() == NULL)
- {
- // Allow plugins to intercept a no-recipe-found situation:
- cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
- return;
- }
- for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
- {
- a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
- } // for itr
- a_Recipe.SetResult(Recipe->m_Result);
-
- // Allow plugins to intercept recipes after they are processed:
- cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
-}
-
-
-
-
-
-void cCraftingRecipes::LoadRecipes(void)
-{
- LOG("-- Loading crafting recipes from crafting.txt --");
- ClearRecipes();
-
- // Load the crafting.txt file:
- cFile f;
- if (!f.Open("crafting.txt", cFile::fmRead))
- {
- LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
- return;
- }
- AString Everything;
- f.ReadRestOfFile(Everything);
- f.Close();
-
- // Split it into lines, then process each line as a single recipe:
- AStringVector Split = StringSplit(Everything, "\n");
- int LineNum = 1;
- for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
- {
- // Remove anything after a '#' sign and trim away the whitespace:
- AString Recipe = TrimString(itr->substr(0, itr->find('#')));
- if (Recipe.empty())
- {
- // Empty recipe
- continue;
- }
- AddRecipeLine(LineNum, Recipe);
- } // for itr - Split[]
- LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size());
-}
-
-
-
-
-void cCraftingRecipes::ClearRecipes(void)
-{
- for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
- {
- delete *itr;
- }
- m_Recipes.clear();
-}
-
-
-
-
-
-void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
-{
- AStringVector Sides = StringSplit(a_RecipeLine, "=");
- if (Sides.size() != 2)
- {
- LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
- return;
- }
-
- std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
-
- // Parse the result:
- AStringVector ResultSplit = StringSplit(Sides[0], ",");
- if (ResultSplit.empty())
- {
- LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
- return;
- }
- if (!ParseItem(ResultSplit[0], Recipe->m_Result))
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
- return;
- }
- if (ResultSplit.size() > 1)
- {
- Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
- if (Recipe->m_Result.m_ItemCount == 0)
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
- return;
- }
- }
- else
- {
- Recipe->m_Result.m_ItemCount = 1;
- }
-
- // Parse each ingredient:
- AStringVector Ingredients = StringSplit(Sides[1], "|");
- int Num = 1;
- for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
- {
- if (!ParseIngredient(*itr, Recipe.get()))
- {
- LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
- return;
- }
- } // for itr - Ingredients[]
-
- NormalizeIngredients(Recipe.get());
-
- m_Recipes.push_back(Recipe.release());
-}
-
-
-
-
-
-bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
-{
- // The caller provides error logging
-
- AStringVector Split = StringSplit(a_String, "^");
- if (Split.empty())
- {
- return false;
- }
-
- if (!StringToItem(Split[0], a_Item))
- {
- return false;
- }
-
- if (Split.size() > 1)
- {
- AString Damage = TrimString(Split[1]);
- a_Item.m_ItemHealth = atoi(Damage.c_str());
- if ((a_Item.m_ItemHealth == 0) && (Damage.compare("0") != 0))
- {
- // Parsing the number failed
- return false;
- }
- }
-
- // Success
- return true;
-}
-
-
-
-
-
-bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
-{
- // a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
- AStringVector Split = StringSplit(a_String, ",");
- if (Split.size() < 2)
- {
- // Not enough split items
- return false;
- }
- cItem Item;
- if (!ParseItem(Split[0], Item))
- {
- return false;
- }
- Item.m_ItemCount = 1;
-
- cCraftingRecipes::cRecipeSlots TempSlots;
- for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
- {
- // Parse the coords in the split item:
- AStringVector Coords = StringSplit(*itr, ":");
- if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
- {
- cCraftingRecipes::cRecipeSlot Slot;
- Slot.m_Item = Item;
- Slot.x = -1;
- Slot.y = -1;
- TempSlots.push_back(Slot);
- continue;
- }
- if (Coords.size() != 2)
- {
- return false;
- }
- Coords[0] = TrimString(Coords[0]);
- Coords[1] = TrimString(Coords[1]);
- if (Coords[0].empty() || Coords[1].empty())
- {
- return false;
- }
- cCraftingRecipes::cRecipeSlot Slot;
- Slot.m_Item = Item;
- switch (Coords[0][0])
- {
- case '1': Slot.x = 0; break;
- case '2': Slot.x = 1; break;
- case '3': Slot.x = 2; break;
- case '*': Slot.x = -1; break;
- default:
- {
- return false;
- }
- }
- switch (Coords[1][0])
- {
- case '1': Slot.y = 0; break;
- case '2': Slot.y = 1; break;
- case '3': Slot.y = 2; break;
- case '*': Slot.y = -1; break;
- default:
- {
- return false;
- }
- }
- TempSlots.push_back(Slot);
- } // for itr - Split[]
-
- // Append the ingredients:
- a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
- return true;
-}
-
-
-
-
-
-void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
-{
- // Calculate the minimum coords for ingredients, excluding the "anywhere" items:
- int MinX = MAX_GRID_WIDTH, MaxX = 0;
- int MinY = MAX_GRID_HEIGHT, MaxY = 0;
- for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
- {
- if (itr->x >= 0)
- {
- MinX = std::min(itr->x, MinX);
- MaxX = std::max(itr->x, MaxX);
- }
- if (itr->y >= 0)
- {
- MinY = std::min(itr->y, MinY);
- MaxY = std::max(itr->y, MaxY);
- }
- } // for itr - a_Recipe->m_Ingredients[]
-
- // Move ingredients so that the minimum coords are 0:0
- for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
- {
- if (itr->x >= 0)
- {
- itr->x -= MinX;
- }
- if (itr->y >= 0)
- {
- itr->y -= MinY;
- }
- } // for itr - a_Recipe->m_Ingredients[]
- a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
- a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
-
- // TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
-{
- ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
- ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
-
- // Get the real bounds of the crafting grid:
- int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
- int GridRight = 0, GridBottom = 0;
- for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
- {
- if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
- {
- GridRight = MAX(x, GridRight);
- GridBottom = MAX(y, GridBottom);
- GridLeft = MIN(x, GridLeft);
- GridTop = MIN(y, GridTop);
- }
- }
- int GridWidth = GridRight - GridLeft + 1;
- int GridHeight = GridBottom - GridTop + 1;
-
- // Search in the possibly minimized grid, but keep the stride:
- const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
- cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
- if (Recipe == NULL)
- {
- return NULL;
- }
-
- // A recipe has been found, move it to correspond to the original crafting grid:
- for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
- {
- itrS->x += GridLeft;
- itrS->y += GridTop;
- } // for itrS - Recipe->m_Ingredients[]
-
- return Recipe;
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
-{
- for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
- {
- // Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
- // This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
- // E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
- // Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
- // Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
-
- int MaxOfsX = a_GridWidth - (*itr)->m_Width;
- int MaxOfsY = a_GridHeight - (*itr)->m_Height;
- for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
- {
- cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
- if (Recipe != NULL)
- {
- return Recipe;
- }
- } // for y, for x
- } // for itr - m_Recipes[]
-
- // No matching recipe found
- return NULL;
-}
-
-
-
-
-
-cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
-{
- // Check the regular items first:
- bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
- memset(HasMatched, 0, sizeof(HasMatched));
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x < 0) || (itrS->y < 0))
- {
- // "Anywhere" item, process later
- continue;
- }
- ASSERT(itrS->x + a_OffsetX < a_GridWidth);
- ASSERT(itrS->y + a_OffsetY < a_GridHeight);
- int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
- if (
- (itrS->x >= a_GridWidth) ||
- (itrS->y >= a_GridHeight) ||
- (itrS->m_Item.m_ItemID != a_CraftingGrid[GridID].m_ItemID) || // same item type?
- (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
- (
- (itrS->m_Item.m_ItemHealth > 0) && // should compare damage values?
- (itrS->m_Item.m_ItemHealth != a_CraftingGrid[GridID].m_ItemHealth)
- )
- )
- {
- // Doesn't match
- return NULL;
- }
- HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
- } // for itrS - Recipe->m_Ingredients[]
-
- // Process the "Anywhere" items now, and only in the cells that haven't matched yet
- // The "anywhere" items are processed on a first-come-first-served basis.
- // Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
- cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x >= 0) && (itrS->y >= 0))
- {
- // Regular item, already processed
- continue;
- }
- int StartX = 0, EndX = a_GridWidth - 1;
- int StartY = 0, EndY = a_GridHeight - 1;
- if (itrS->x >= 0)
- {
- StartX = itrS->x;
- EndX = itrS->x;
- }
- else if (itrS->y >= 0)
- {
- StartY = itrS->y;
- EndY = itrS->y;
- }
- bool Found = false;
- for (int x = StartX; x <= EndX; x++)
- {
- for (int y = StartY; y <= EndY; y++)
- {
- if (HasMatched[x][y])
- {
- // Already matched some other item
- continue;
- }
- int GridIdx = x + a_GridStride * y;
- if (
- (a_CraftingGrid[GridIdx].m_ItemID == itrS->m_Item.m_ItemID) &&
- (
- (itrS->m_Item.m_ItemHealth < 0) || // doesn't want damage comparison
- (itrS->m_Item.m_ItemHealth == a_CraftingGrid[GridIdx].m_ItemHealth) // the damage matches
- )
- )
- {
- HasMatched[x][y] = true;
- Found = true;
- MatchedSlots.push_back(*itrS);
- MatchedSlots.back().x = x;
- MatchedSlots.back().y = y;
- break;
- }
- } // for y
- if (Found)
- {
- break;
- }
- } // for x
- if (!Found)
- {
- return NULL;
- }
- } // for itrS - a_Recipe->m_Ingredients[]
-
- // Check if the whole grid has matched:
- for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
- {
- if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
- {
- // There's an unmatched item in the grid
- return NULL;
- }
- } // for y, for x
-
- // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
- std::auto_ptr<cRecipe> Recipe(new cRecipe);
- Recipe->m_Result = a_Recipe->m_Result;
- Recipe->m_Width = a_Recipe->m_Width;
- Recipe->m_Height = a_Recipe->m_Height;
- for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
- {
- if ((itrS->x < 0) || (itrS->y < 0))
- {
- // "Anywhere" item, process later
- continue;
- }
- Recipe->m_Ingredients.push_back(*itrS);
- }
- Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
- return Recipe.release();
-}
-
-
-
-
+
+// CraftingRecipes.cpp
+
+// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
+
+#include "Globals.h"
+#include "CraftingRecipes.h"
+#include "cRoot.h"
+#include "cPluginManager.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingGrid:
+
+cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_Items(new cItem[a_Width * a_Height])
+{
+}
+
+
+
+
+
+cCraftingGrid::cCraftingGrid(cItem * a_Items, int a_Width, int a_Height) :
+ m_Width(a_Width),
+ m_Height(a_Height),
+ m_Items(new cItem[a_Width * a_Height])
+{
+ for (int i = a_Width * a_Height - 1; i >= 0; i--)
+ {
+ m_Items[i] = a_Items[i];
+ }
+}
+
+
+
+
+
+cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
+ m_Width(a_Original.m_Width),
+ m_Height(a_Original.m_Height),
+ m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
+{
+ for (int i = m_Width * m_Height - 1; i >= 0; i--)
+ {
+ m_Items[i] = a_Original.m_Items[i];
+ }
+}
+
+
+
+
+
+cCraftingGrid::~cCraftingGrid()
+{
+ delete[] m_Items;
+}
+
+
+
+
+
+cItem & cCraftingGrid::GetItem(int x, int y) const
+{
+ // Accessible through scripting, must verify parameters:
+ if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
+ {
+ LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
+ x, y, m_Width, m_Height
+ );
+ return m_Items[0];
+ }
+ return m_Items[x + m_Width * y];
+}
+
+
+
+
+
+void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+{
+ // Accessible through scripting, must verify parameters:
+ if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
+ {
+ LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
+ x, y, m_Width, m_Height
+ );
+ return;
+ }
+
+ m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
+}
+
+
+
+
+
+void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
+{
+ // Accessible through scripting, must verify parameters:
+ if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
+ {
+ LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
+ x, y, m_Width, m_Height
+ );
+ return;
+ }
+
+ m_Items[x + m_Width * y] = a_Item;
+}
+
+
+
+
+
+void cCraftingGrid::Clear(void)
+{
+ for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
+ {
+ m_Items[x + m_Width * y].Empty();
+ }
+}
+
+
+
+
+
+void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
+{
+ if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
+ {
+ LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)",
+ a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
+ );
+ }
+ int MinX = std::min(a_Grid.m_Width, m_Width);
+ int MinY = std::min(a_Grid.m_Height, m_Height);
+ for (int y = 0; y < MinY; y++) for (int x = 0; x < MinX; x++)
+ {
+ int ThatIdx = x + a_Grid.m_Width * y;
+ if (a_Grid.m_Items[ThatIdx].IsEmpty())
+ {
+ continue;
+ }
+ int ThisIdx = x + m_Width * y;
+ if (a_Grid.m_Items[ThatIdx].m_ItemID != m_Items[ThisIdx].m_ItemID)
+ {
+ LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
+ x, y, m_Items[ThisIdx].m_ItemID, a_Grid.m_Items[ThatIdx].m_ItemID
+ );
+ continue;
+ }
+ char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
+ if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
+ {
+ LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
+ x, y, m_Items[ThisIdx].m_ItemID,
+ NumWantedItems, m_Items[ThisIdx].m_ItemCount
+ );
+ NumWantedItems = m_Items[ThisIdx].m_ItemCount;
+ }
+ m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
+ if (m_Items[ThisIdx].m_ItemCount == 0)
+ {
+ m_Items[ThisIdx].Clear();
+ }
+ } // for x, for y
+}
+
+
+
+
+
+void cCraftingGrid::CopyToItems(cItem * a_Items) const
+{
+ for (int i = m_Height * m_Width - 1; i >= 0; i--)
+ {
+ a_Items[i] = m_Items[i];
+ } // for x, for y
+}
+
+
+
+
+
+void cCraftingGrid::Dump(void)
+{
+ for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
+ {
+ int idx = x + m_Width * y;
+ LOGD("Slot (%d, %d): Type %d, health %d, count %d",
+ x, y, m_Items[idx].m_ItemID, m_Items[idx].m_ItemHealth, m_Items[idx].m_ItemCount
+ );
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingRecipe:
+
+cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
+ m_Ingredients(a_CraftingGrid)
+{
+}
+
+
+
+
+
+void cCraftingRecipe::Clear(void)
+{
+ m_Ingredients.Clear();
+ m_Result.Clear();
+}
+
+
+
+
+
+void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+{
+ m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
+}
+
+
+
+
+
+void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
+{
+ a_CraftingGrid.ConsumeGrid(m_Ingredients);
+}
+
+
+
+
+
+void cCraftingRecipe::Dump(void)
+{
+ LOGD("Recipe ingredients:");
+ m_Ingredients.Dump();
+ LOGD("Result: Type %d, health %d, count %d",
+ m_Result.m_ItemID, m_Result.m_ItemHealth, m_Result.m_ItemCount
+ );
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCraftingRecipes:
+
+cCraftingRecipes::cCraftingRecipes(void)
+{
+ LoadRecipes();
+}
+
+
+
+
+
+cCraftingRecipes::~cCraftingRecipes()
+{
+ ClearRecipes();
+}
+
+
+
+
+
+void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
+{
+ // Allow plugins to intercept recipes using a pre-craft hook:
+ if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
+ {
+ return;
+ }
+
+ // Built-in recipes:
+ std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
+ a_Recipe.Clear();
+ if (Recipe.get() == NULL)
+ {
+ // Allow plugins to intercept a no-recipe-found situation:
+ cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
+ return;
+ }
+ for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
+ {
+ a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
+ } // for itr
+ a_Recipe.SetResult(Recipe->m_Result);
+
+ // Allow plugins to intercept recipes after they are processed:
+ cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
+}
+
+
+
+
+
+void cCraftingRecipes::LoadRecipes(void)
+{
+ LOG("-- Loading crafting recipes from crafting.txt --");
+ ClearRecipes();
+
+ // Load the crafting.txt file:
+ cFile f;
+ if (!f.Open("crafting.txt", cFile::fmRead))
+ {
+ LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
+ return;
+ }
+ AString Everything;
+ f.ReadRestOfFile(Everything);
+ f.Close();
+
+ // Split it into lines, then process each line as a single recipe:
+ AStringVector Split = StringSplit(Everything, "\n");
+ int LineNum = 1;
+ for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
+ {
+ // Remove anything after a '#' sign and trim away the whitespace:
+ AString Recipe = TrimString(itr->substr(0, itr->find('#')));
+ if (Recipe.empty())
+ {
+ // Empty recipe
+ continue;
+ }
+ AddRecipeLine(LineNum, Recipe);
+ } // for itr - Split[]
+ LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size());
+}
+
+
+
+
+void cCraftingRecipes::ClearRecipes(void)
+{
+ for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_Recipes.clear();
+}
+
+
+
+
+
+void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
+{
+ AStringVector Sides = StringSplit(a_RecipeLine, "=");
+ if (Sides.size() != 2)
+ {
+ LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
+ return;
+ }
+
+ std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
+
+ // Parse the result:
+ AStringVector ResultSplit = StringSplit(Sides[0], ",");
+ if (ResultSplit.empty())
+ {
+ LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
+ return;
+ }
+ if (!ParseItem(ResultSplit[0], Recipe->m_Result))
+ {
+ LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
+ return;
+ }
+ if (ResultSplit.size() > 1)
+ {
+ Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
+ if (Recipe->m_Result.m_ItemCount == 0)
+ {
+ LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
+ return;
+ }
+ }
+ else
+ {
+ Recipe->m_Result.m_ItemCount = 1;
+ }
+
+ // Parse each ingredient:
+ AStringVector Ingredients = StringSplit(Sides[1], "|");
+ int Num = 1;
+ for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
+ {
+ if (!ParseIngredient(*itr, Recipe.get()))
+ {
+ LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
+ return;
+ }
+ } // for itr - Ingredients[]
+
+ NormalizeIngredients(Recipe.get());
+
+ m_Recipes.push_back(Recipe.release());
+}
+
+
+
+
+
+bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
+{
+ // The caller provides error logging
+
+ AStringVector Split = StringSplit(a_String, "^");
+ if (Split.empty())
+ {
+ return false;
+ }
+
+ if (!StringToItem(Split[0], a_Item))
+ {
+ return false;
+ }
+
+ if (Split.size() > 1)
+ {
+ AString Damage = TrimString(Split[1]);
+ a_Item.m_ItemHealth = atoi(Damage.c_str());
+ if ((a_Item.m_ItemHealth == 0) && (Damage.compare("0") != 0))
+ {
+ // Parsing the number failed
+ return false;
+ }
+ }
+
+ // Success
+ return true;
+}
+
+
+
+
+
+bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
+{
+ // a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
+ AStringVector Split = StringSplit(a_String, ",");
+ if (Split.size() < 2)
+ {
+ // Not enough split items
+ return false;
+ }
+ cItem Item;
+ if (!ParseItem(Split[0], Item))
+ {
+ return false;
+ }
+ Item.m_ItemCount = 1;
+
+ cCraftingRecipes::cRecipeSlots TempSlots;
+ for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
+ {
+ // Parse the coords in the split item:
+ AStringVector Coords = StringSplit(*itr, ":");
+ if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
+ {
+ cCraftingRecipes::cRecipeSlot Slot;
+ Slot.m_Item = Item;
+ Slot.x = -1;
+ Slot.y = -1;
+ TempSlots.push_back(Slot);
+ continue;
+ }
+ if (Coords.size() != 2)
+ {
+ return false;
+ }
+ Coords[0] = TrimString(Coords[0]);
+ Coords[1] = TrimString(Coords[1]);
+ if (Coords[0].empty() || Coords[1].empty())
+ {
+ return false;
+ }
+ cCraftingRecipes::cRecipeSlot Slot;
+ Slot.m_Item = Item;
+ switch (Coords[0][0])
+ {
+ case '1': Slot.x = 0; break;
+ case '2': Slot.x = 1; break;
+ case '3': Slot.x = 2; break;
+ case '*': Slot.x = -1; break;
+ default:
+ {
+ return false;
+ }
+ }
+ switch (Coords[1][0])
+ {
+ case '1': Slot.y = 0; break;
+ case '2': Slot.y = 1; break;
+ case '3': Slot.y = 2; break;
+ case '*': Slot.y = -1; break;
+ default:
+ {
+ return false;
+ }
+ }
+ TempSlots.push_back(Slot);
+ } // for itr - Split[]
+
+ // Append the ingredients:
+ a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
+ return true;
+}
+
+
+
+
+
+void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
+{
+ // Calculate the minimum coords for ingredients, excluding the "anywhere" items:
+ int MinX = MAX_GRID_WIDTH, MaxX = 0;
+ int MinY = MAX_GRID_HEIGHT, MaxY = 0;
+ for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
+ {
+ if (itr->x >= 0)
+ {
+ MinX = std::min(itr->x, MinX);
+ MaxX = std::max(itr->x, MaxX);
+ }
+ if (itr->y >= 0)
+ {
+ MinY = std::min(itr->y, MinY);
+ MaxY = std::max(itr->y, MaxY);
+ }
+ } // for itr - a_Recipe->m_Ingredients[]
+
+ // Move ingredients so that the minimum coords are 0:0
+ for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
+ {
+ if (itr->x >= 0)
+ {
+ itr->x -= MinX;
+ }
+ if (itr->y >= 0)
+ {
+ itr->y -= MinY;
+ }
+ } // for itr - a_Recipe->m_Ingredients[]
+ a_Recipe->m_Width = std::max(MaxX - MinX + 1, 1);
+ a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
+
+ // TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
+}
+
+
+
+
+
+cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
+{
+ ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
+ ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
+
+ // Get the real bounds of the crafting grid:
+ int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
+ int GridRight = 0, GridBottom = 0;
+ for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
+ {
+ if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
+ {
+ GridRight = MAX(x, GridRight);
+ GridBottom = MAX(y, GridBottom);
+ GridLeft = MIN(x, GridLeft);
+ GridTop = MIN(y, GridTop);
+ }
+ }
+ int GridWidth = GridRight - GridLeft + 1;
+ int GridHeight = GridBottom - GridTop + 1;
+
+ // Search in the possibly minimized grid, but keep the stride:
+ const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
+ cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
+ if (Recipe == NULL)
+ {
+ return NULL;
+ }
+
+ // A recipe has been found, move it to correspond to the original crafting grid:
+ for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
+ {
+ itrS->x += GridLeft;
+ itrS->y += GridTop;
+ } // for itrS - Recipe->m_Ingredients[]
+
+ return Recipe;
+}
+
+
+
+
+
+cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
+{
+ for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
+ {
+ // Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
+ // This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
+ // E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
+ // Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
+ // Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
+
+ int MaxOfsX = a_GridWidth - (*itr)->m_Width;
+ int MaxOfsY = a_GridHeight - (*itr)->m_Height;
+ for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
+ {
+ cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
+ if (Recipe != NULL)
+ {
+ return Recipe;
+ }
+ } // for y, for x
+ } // for itr - m_Recipes[]
+
+ // No matching recipe found
+ return NULL;
+}
+
+
+
+
+
+cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
+{
+ // Check the regular items first:
+ bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
+ memset(HasMatched, 0, sizeof(HasMatched));
+ for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
+ {
+ if ((itrS->x < 0) || (itrS->y < 0))
+ {
+ // "Anywhere" item, process later
+ continue;
+ }
+ ASSERT(itrS->x + a_OffsetX < a_GridWidth);
+ ASSERT(itrS->y + a_OffsetY < a_GridHeight);
+ int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
+ if (
+ (itrS->x >= a_GridWidth) ||
+ (itrS->y >= a_GridHeight) ||
+ (itrS->m_Item.m_ItemID != a_CraftingGrid[GridID].m_ItemID) || // same item type?
+ (itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items
+ (
+ (itrS->m_Item.m_ItemHealth > 0) && // should compare damage values?
+ (itrS->m_Item.m_ItemHealth != a_CraftingGrid[GridID].m_ItemHealth)
+ )
+ )
+ {
+ // Doesn't match
+ return NULL;
+ }
+ HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
+ } // for itrS - Recipe->m_Ingredients[]
+
+ // Process the "Anywhere" items now, and only in the cells that haven't matched yet
+ // The "anywhere" items are processed on a first-come-first-served basis.
+ // Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
+ cRecipeSlots MatchedSlots; // Stores the slots of "anywhere" items that have matched, with the match coords
+ for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
+ {
+ if ((itrS->x >= 0) && (itrS->y >= 0))
+ {
+ // Regular item, already processed
+ continue;
+ }
+ int StartX = 0, EndX = a_GridWidth - 1;
+ int StartY = 0, EndY = a_GridHeight - 1;
+ if (itrS->x >= 0)
+ {
+ StartX = itrS->x;
+ EndX = itrS->x;
+ }
+ else if (itrS->y >= 0)
+ {
+ StartY = itrS->y;
+ EndY = itrS->y;
+ }
+ bool Found = false;
+ for (int x = StartX; x <= EndX; x++)
+ {
+ for (int y = StartY; y <= EndY; y++)
+ {
+ if (HasMatched[x][y])
+ {
+ // Already matched some other item
+ continue;
+ }
+ int GridIdx = x + a_GridStride * y;
+ if (
+ (a_CraftingGrid[GridIdx].m_ItemID == itrS->m_Item.m_ItemID) &&
+ (
+ (itrS->m_Item.m_ItemHealth < 0) || // doesn't want damage comparison
+ (itrS->m_Item.m_ItemHealth == a_CraftingGrid[GridIdx].m_ItemHealth) // the damage matches
+ )
+ )
+ {
+ HasMatched[x][y] = true;
+ Found = true;
+ MatchedSlots.push_back(*itrS);
+ MatchedSlots.back().x = x;
+ MatchedSlots.back().y = y;
+ break;
+ }
+ } // for y
+ if (Found)
+ {
+ break;
+ }
+ } // for x
+ if (!Found)
+ {
+ return NULL;
+ }
+ } // for itrS - a_Recipe->m_Ingredients[]
+
+ // Check if the whole grid has matched:
+ for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
+ {
+ if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
+ {
+ // There's an unmatched item in the grid
+ return NULL;
+ }
+ } // for y, for x
+
+ // The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
+ std::auto_ptr<cRecipe> Recipe(new cRecipe);
+ Recipe->m_Result = a_Recipe->m_Result;
+ Recipe->m_Width = a_Recipe->m_Width;
+ Recipe->m_Height = a_Recipe->m_Height;
+ for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
+ {
+ if ((itrS->x < 0) || (itrS->y < 0))
+ {
+ // "Anywhere" item, process later
+ continue;
+ }
+ Recipe->m_Ingredients.push_back(*itrS);
+ }
+ Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
+ return Recipe.release();
+}
+
+
+
+
diff --git a/source/CraftingRecipes.h b/source/CraftingRecipes.h
index 8e4422b1c..25f8fdae2 100644
--- a/source/CraftingRecipes.h
+++ b/source/CraftingRecipes.h
@@ -1,172 +1,172 @@
-
-// CraftingRecipes.h
-
-// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
-
-
-
-
-#pragma once
-
-#include "cItem.h"
-
-
-
-
-
-// fwd: cPlayer.h
-class cPlayer;
-
-
-
-
-
-class cCraftingGrid // tolua_export
-{ // tolua_export
-public:
- cCraftingGrid(const cCraftingGrid & a_Original);
- cCraftingGrid(int a_Width, int a_Height); // tolua_export
- cCraftingGrid(cItem * a_Items, int a_Width, int a_Height);
- ~cCraftingGrid();
-
- // tolua_begin
- int GetWidth (void) const {return m_Width; }
- int GetHeight(void) const {return m_Height; }
- cItem & GetItem (int x, int y) const;
- void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
- void SetItem (int x, int y, const cItem & a_Item);
- void Clear (void);
-
- /// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
- void ConsumeGrid(const cCraftingGrid & a_Grid);
-
- /// Dumps the entire crafting grid using LOGD()
- void Dump(void);
-
- // tolua_end
-
- cItem * GetItems(void) const {return m_Items; }
-
- /// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
- void CopyToItems(cItem * a_Items) const;
-
-protected:
-
- int m_Width;
- int m_Height;
- cItem * m_Items;
-} ; // tolua_export
-
-
-
-
-
-class cCraftingRecipe // tolua_export
-{ // tolua_export
-public:
- cCraftingRecipe(const cCraftingGrid & a_CraftingGrid);
-
- // tolua_begin
- void Clear (void);
- int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); }
- int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
- cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
- const cItem & GetResult (void) const {return m_Result; }
- void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
- void SetResult (const cItem & a_Item)
- {
- m_Result = a_Item;
- }
-
- void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
- {
- m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
- }
-
- void SetIngredient (int x, int y, const cItem & a_Item)
- {
- m_Ingredients.SetItem(x, y, a_Item);
- }
-
- /// Consumes ingredients from the crafting grid specified
- void ConsumeIngredients(cCraftingGrid & a_CraftingGrid);
-
- /// Dumps the entire recipe using LOGD()
- void Dump(void);
- // tolua_end
-
-protected:
-
- cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid!
- cItem m_Result;
-} ; // tolua_export
-
-
-
-
-
-class cCraftingRecipes
-{
-public:
- static const int MAX_GRID_WIDTH = 3;
- static const int MAX_GRID_HEIGHT = 3;
-
- cCraftingRecipes(void);
- ~cCraftingRecipes();
-
- /// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
- void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe);
-
-protected:
-
- struct cRecipeSlot
- {
- cItem m_Item;
- int x, y; // 1..3, or -1 for "any"
- } ;
- typedef std::vector<cRecipeSlot> cRecipeSlots;
-
- /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
- A normalized recipe starts at (0,0)
- */
- struct cRecipe
- {
- cRecipeSlots m_Ingredients;
- cItem m_Result;
-
- // Size of the regular items in the recipe; "anywhere" items are excluded:
- int m_Width;
- int m_Height;
- } ;
- typedef std::vector<cRecipe *> cRecipes;
-
- cRecipes m_Recipes;
-
- void LoadRecipes(void);
- void ClearRecipes(void);
-
- /// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
- void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine);
-
- /// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
- bool ParseItem(const AString & a_String, cItem & a_Item);
-
- /// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
- bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe);
-
- /// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
- void NormalizeIngredients(cRecipe * a_Recipe);
-
- /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
- cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
-
- /// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
- cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
-
- /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
- cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
-} ;
-
-
-
-
+
+// CraftingRecipes.h
+
+// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
+
+
+
+
+#pragma once
+
+#include "cItem.h"
+
+
+
+
+
+// fwd: cPlayer.h
+class cPlayer;
+
+
+
+
+
+class cCraftingGrid // tolua_export
+{ // tolua_export
+public:
+ cCraftingGrid(const cCraftingGrid & a_Original);
+ cCraftingGrid(int a_Width, int a_Height); // tolua_export
+ cCraftingGrid(cItem * a_Items, int a_Width, int a_Height);
+ ~cCraftingGrid();
+
+ // tolua_begin
+ int GetWidth (void) const {return m_Width; }
+ int GetHeight(void) const {return m_Height; }
+ cItem & GetItem (int x, int y) const;
+ void SetItem (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
+ void SetItem (int x, int y, const cItem & a_Item);
+ void Clear (void);
+
+ /// Removes items in a_Grid from m_Items[] (used by cCraftingRecipe::ConsumeIngredients())
+ void ConsumeGrid(const cCraftingGrid & a_Grid);
+
+ /// Dumps the entire crafting grid using LOGD()
+ void Dump(void);
+
+ // tolua_end
+
+ cItem * GetItems(void) const {return m_Items; }
+
+ /// Copies internal contents into the item array specified. Assumes that the array has the same dimensions as self
+ void CopyToItems(cItem * a_Items) const;
+
+protected:
+
+ int m_Width;
+ int m_Height;
+ cItem * m_Items;
+} ; // tolua_export
+
+
+
+
+
+class cCraftingRecipe // tolua_export
+{ // tolua_export
+public:
+ cCraftingRecipe(const cCraftingGrid & a_CraftingGrid);
+
+ // tolua_begin
+ void Clear (void);
+ int GetIngredientsWidth (void) const {return m_Ingredients.GetWidth(); }
+ int GetIngredientsHeight(void) const {return m_Ingredients.GetHeight(); }
+ cItem & GetIngredient (int x, int y) const {return m_Ingredients.GetItem(x, y); }
+ const cItem & GetResult (void) const {return m_Result; }
+ void SetResult (ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth);
+ void SetResult (const cItem & a_Item)
+ {
+ m_Result = a_Item;
+ }
+
+ void SetIngredient (int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
+ {
+ m_Ingredients.SetItem(x, y, a_ItemType, a_ItemCount, a_ItemHealth);
+ }
+
+ void SetIngredient (int x, int y, const cItem & a_Item)
+ {
+ m_Ingredients.SetItem(x, y, a_Item);
+ }
+
+ /// Consumes ingredients from the crafting grid specified
+ void ConsumeIngredients(cCraftingGrid & a_CraftingGrid);
+
+ /// Dumps the entire recipe using LOGD()
+ void Dump(void);
+ // tolua_end
+
+protected:
+
+ cCraftingGrid m_Ingredients; // Adjusted to correspond to the input crafting grid!
+ cItem m_Result;
+} ; // tolua_export
+
+
+
+
+
+class cCraftingRecipes
+{
+public:
+ static const int MAX_GRID_WIDTH = 3;
+ static const int MAX_GRID_HEIGHT = 3;
+
+ cCraftingRecipes(void);
+ ~cCraftingRecipes();
+
+ /// Returns the recipe for current crafting grid. Doesn't modify the grid. Clears a_Recipe if no recipe found.
+ void GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe);
+
+protected:
+
+ struct cRecipeSlot
+ {
+ cItem m_Item;
+ int x, y; // 1..3, or -1 for "any"
+ } ;
+ typedef std::vector<cRecipeSlot> cRecipeSlots;
+
+ /** A single recipe, stored. Each recipe is normalized right after parsing (NormalizeIngredients())
+ A normalized recipe starts at (0,0)
+ */
+ struct cRecipe
+ {
+ cRecipeSlots m_Ingredients;
+ cItem m_Result;
+
+ // Size of the regular items in the recipe; "anywhere" items are excluded:
+ int m_Width;
+ int m_Height;
+ } ;
+ typedef std::vector<cRecipe *> cRecipes;
+
+ cRecipes m_Recipes;
+
+ void LoadRecipes(void);
+ void ClearRecipes(void);
+
+ /// Parses the recipe line and adds it into m_Recipes. a_LineNum is used for diagnostic warnings only
+ void AddRecipeLine(int a_LineNum, const AString & a_RecipeLine);
+
+ /// Parses an item string in the format "<ItemType>[^<Damage>]", returns true if successful.
+ bool ParseItem(const AString & a_String, cItem & a_Item);
+
+ /// Parses one ingredient and adds it to the specified recipe. Returns true if successful.
+ bool ParseIngredient(const AString & a_String, cRecipe * a_Recipe);
+
+ /// Moves the recipe to top-left corner, sets its MinWidth / MinHeight
+ void NormalizeIngredients(cRecipe * a_Recipe);
+
+ /// Finds a recipe matching the crafting grid. Returns a newly allocated recipe (with all its coords set) or NULL if not found. Caller must delete return value!
+ cRecipe * FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight);
+
+ /// Same as FindRecipe, but the grid is guaranteed to be of minimal dimensions needed
+ cRecipe * FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride);
+
+ /// Checks if the grid matches the specified recipe, offset by the specified offsets. Returns a matched cRecipe * if so, or NULL if not matching. Caller must delete the return value!
+ cRecipe * MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY);
+} ;
+
+
+
+
diff --git a/source/Defines.h b/source/Defines.h
index fae466e4a..d0279875f 100644
--- a/source/Defines.h
+++ b/source/Defines.h
@@ -1,293 +1,293 @@
-#pragma once
-
-#include "BlockID.h"
-
-//tolua_begin
-// emissive blocks
-extern unsigned char g_BlockLightValue[];
-// whether blocks allow spreading
-extern unsigned char g_BlockSpreadLightFalloff[];
-// whether blocks are transparent (light can shine though)
-extern bool g_BlockTransparent[];
-// one hit break blocks
-extern bool g_BlockOneHitDig[];
-//tolua_end
-
-//--DO NOT DELETE THIS COMMENT-- //tolua_export
-
-
-
-
-
-inline bool IsValidBlock( int a_BlockID ) //tolua_export
-{ //tolua_export
- if( a_BlockID > -1 &&
- a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126
- //a_BlockID != 29 && allow pistons
- //a_BlockID != 33 && allow pistons
- a_BlockID != 34 &&
- a_BlockID != 36 )
- {
- return true;
- }
- return false;
-} //tolua_export
-
-
-
-
-
-// Was old :o
-// Changed to fit the style ;)
-inline bool IsValidItem( int a_ItemID ) //tolua_export
-{ //tolua_export
- if( (a_ItemID >= 256 && a_ItemID <= 388)
- || (a_ItemID >= 2256 && a_ItemID <= 2266) )
- {
- return true;
- }
-
- if( a_ItemID == 0 )
- return false;
-
- return IsValidBlock( a_ItemID );
-} //tolua_export
-
-
-
-
-
-inline bool IsBlockWater(char a_BlockID)
-{
- return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER);
-}
-
-
-
-
-
-inline bool IsBlockLava(char a_BlockID)
-{
- return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA);
-}
-
-
-
-
-
-inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false )
-{
- if( !a_bInverse )
- {
- switch( a_Direction )
- {
- case 0:
- a_Y--;
- break;
- case 1:
- a_Y++;
- break;
- case 2:
- a_Z--;
- break;
- case 3:
- a_Z++;
- break;
- case 4:
- a_X--;
- break;
- case 5:
- a_X++;
- break;
- };
- }
- else
- {
- switch( a_Direction ) // other way around
- {
- case 0:
- a_Y++;
- break;
- case 1:
- a_Y--;
- break;
- case 2:
- a_Z++;
- break;
- case 3:
- a_Z--;
- break;
- case 4:
- a_X++;
- break;
- case 5:
- a_X--;
- break;
- };
- }
-}
-
-
-
-
-
-inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export
-{//tolua_export
- int Y = a_Y;
- AddDirection( a_X, Y, a_Z, a_Direction, a_bInverse );
- if( Y < 0 ) a_Y = 0;
- else if( Y > 255 ) a_Y = 255;
- else a_Y = (unsigned char)Y;
-}//tolua_export
-
-
-
-
-
-#include <math.h>
-#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
-#define MIN(a,b) (((a)>(b))?(b):(a))
-#define MAX(a,b) (((a)>(b))?(a):(b))
-inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z )
-{
- // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- // a_Y = -sinf ( a_Pitch / 180 * PI );
- // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
- a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
- a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
- a_Z = sin(a_Pitch / 180 * PI);
-}
-
-
-
-
-
-inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch )
-{
- if( a_X != 0 )
- a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90;
- else
- a_Pan = 0;
- a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
-}
-
-
-
-
-
-inline float GetSignf( float a_Val )
-{
- return (a_Val < 0.f)?-1.f:1.f;
-}
-
-
-
-
-
-inline float GetSpecialSignf( float a_Val )
-{
- return (a_Val <= 0.f)?-1.f:1.f;
-}
-
-
-
-
-//tolua_begin
-namespace ItemCategory
-{
- inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
- || (a_ItemID == E_ITEM_STONE_PICKAXE)
- || (a_ItemID == E_ITEM_IRON_PICKAXE)
- || (a_ItemID == E_ITEM_GOLD_PICKAXE)
- || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
- }
-
-
-
- inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_AXE)
- || (a_ItemID == E_ITEM_STONE_AXE)
- || (a_ItemID == E_ITEM_IRON_AXE)
- || (a_ItemID == E_ITEM_GOLD_AXE)
- || (a_ItemID == E_ITEM_DIAMOND_AXE);
- }
-
-
-
- inline bool IsSword(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_SWORD)
- || (a_ItemID == E_ITEM_STONE_SWORD)
- || (a_ItemID == E_ITEM_IRON_SWORD)
- || (a_ItemID == E_ITEM_GOLD_SWORD)
- || (a_ItemID == E_ITEM_DIAMOND_SWORD);
- }
-
-
-
- inline bool IsHoe(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_HOE)
- || (a_ItemID == E_ITEM_STONE_HOE)
- || (a_ItemID == E_ITEM_IRON_HOE)
- || (a_ItemID == E_ITEM_GOLD_HOE)
- || (a_ItemID == E_ITEM_DIAMOND_HOE);
- }
-
-
-
- inline bool IsShovel(ENUM_ITEM_ID a_ItemID)
- {
- return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
- || (a_ItemID == E_ITEM_STONE_SHOVEL)
- || (a_ItemID == E_ITEM_IRON_SHOVEL)
- || (a_ItemID == E_ITEM_GOLD_SHOVEL)
- || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
- }
-
-
-
- inline bool IsTool(ENUM_ITEM_ID a_ItemID)
- {
- return IsPickaxe( a_ItemID )
- || IsAxe ( a_ItemID )
- || IsSword ( a_ItemID )
- || IsHoe ( a_ItemID )
- || IsShovel ( a_ItemID );
- }
-}
-//tolua_end
-
-
-
-
-//tolua_begin
-enum eGameMode
-{
- eGameMode_Survival = 0,
- eGameMode_Creative = 1,
-};
-
-
-
-
-
-enum eWeather
-{
- eWeather_Sunny = 0,
- eWeather_Rain = 1,
- eWeather_ThunderStorm = 2,
-
-};
-
-
-
-
-//tolua_end
-
-
-
-
+#pragma once
+
+#include "BlockID.h"
+
+//tolua_begin
+// emissive blocks
+extern unsigned char g_BlockLightValue[];
+// whether blocks allow spreading
+extern unsigned char g_BlockSpreadLightFalloff[];
+// whether blocks are transparent (light can shine though)
+extern bool g_BlockTransparent[];
+// one hit break blocks
+extern bool g_BlockOneHitDig[];
+//tolua_end
+
+//--DO NOT DELETE THIS COMMENT-- //tolua_export
+
+
+
+
+
+inline bool IsValidBlock( int a_BlockID ) //tolua_export
+{ //tolua_export
+ if( a_BlockID > -1 &&
+ a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126
+ //a_BlockID != 29 && allow pistons
+ //a_BlockID != 33 && allow pistons
+ a_BlockID != 34 &&
+ a_BlockID != 36 )
+ {
+ return true;
+ }
+ return false;
+} //tolua_export
+
+
+
+
+
+// Was old :o
+// Changed to fit the style ;)
+inline bool IsValidItem( int a_ItemID ) //tolua_export
+{ //tolua_export
+ if( (a_ItemID >= 256 && a_ItemID <= 388)
+ || (a_ItemID >= 2256 && a_ItemID <= 2266) )
+ {
+ return true;
+ }
+
+ if( a_ItemID == 0 )
+ return false;
+
+ return IsValidBlock( a_ItemID );
+} //tolua_export
+
+
+
+
+
+inline bool IsBlockWater(char a_BlockID)
+{
+ return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER);
+}
+
+
+
+
+
+inline bool IsBlockLava(char a_BlockID)
+{
+ return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA);
+}
+
+
+
+
+
+inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false )
+{
+ if( !a_bInverse )
+ {
+ switch( a_Direction )
+ {
+ case 0:
+ a_Y--;
+ break;
+ case 1:
+ a_Y++;
+ break;
+ case 2:
+ a_Z--;
+ break;
+ case 3:
+ a_Z++;
+ break;
+ case 4:
+ a_X--;
+ break;
+ case 5:
+ a_X++;
+ break;
+ };
+ }
+ else
+ {
+ switch( a_Direction ) // other way around
+ {
+ case 0:
+ a_Y++;
+ break;
+ case 1:
+ a_Y--;
+ break;
+ case 2:
+ a_Z++;
+ break;
+ case 3:
+ a_Z--;
+ break;
+ case 4:
+ a_X++;
+ break;
+ case 5:
+ a_X--;
+ break;
+ };
+ }
+}
+
+
+
+
+
+inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export
+{//tolua_export
+ int Y = a_Y;
+ AddDirection( a_X, Y, a_Z, a_Direction, a_bInverse );
+ if( Y < 0 ) a_Y = 0;
+ else if( Y > 255 ) a_Y = 255;
+ else a_Y = (unsigned char)Y;
+}//tolua_export
+
+
+
+
+
+#include <math.h>
+#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f
+#define MIN(a,b) (((a)>(b))?(b):(a))
+#define MAX(a,b) (((a)>(b))?(a):(b))
+inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z )
+{
+ // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ // a_Y = -sinf ( a_Pitch / 180 * PI );
+ // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI );
+ a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
+ a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI);
+ a_Z = sin(a_Pitch / 180 * PI);
+}
+
+
+
+
+
+inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch )
+{
+ if( a_X != 0 )
+ a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90;
+ else
+ a_Pan = 0;
+ a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI;
+}
+
+
+
+
+
+inline float GetSignf( float a_Val )
+{
+ return (a_Val < 0.f)?-1.f:1.f;
+}
+
+
+
+
+
+inline float GetSpecialSignf( float a_Val )
+{
+ return (a_Val <= 0.f)?-1.f:1.f;
+}
+
+
+
+
+//tolua_begin
+namespace ItemCategory
+{
+ inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
+ || (a_ItemID == E_ITEM_STONE_PICKAXE)
+ || (a_ItemID == E_ITEM_IRON_PICKAXE)
+ || (a_ItemID == E_ITEM_GOLD_PICKAXE)
+ || (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
+ }
+
+
+
+ inline bool IsAxe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_AXE)
+ || (a_ItemID == E_ITEM_STONE_AXE)
+ || (a_ItemID == E_ITEM_IRON_AXE)
+ || (a_ItemID == E_ITEM_GOLD_AXE)
+ || (a_ItemID == E_ITEM_DIAMOND_AXE);
+ }
+
+
+
+ inline bool IsSword(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SWORD)
+ || (a_ItemID == E_ITEM_STONE_SWORD)
+ || (a_ItemID == E_ITEM_IRON_SWORD)
+ || (a_ItemID == E_ITEM_GOLD_SWORD)
+ || (a_ItemID == E_ITEM_DIAMOND_SWORD);
+ }
+
+
+
+ inline bool IsHoe(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_HOE)
+ || (a_ItemID == E_ITEM_STONE_HOE)
+ || (a_ItemID == E_ITEM_IRON_HOE)
+ || (a_ItemID == E_ITEM_GOLD_HOE)
+ || (a_ItemID == E_ITEM_DIAMOND_HOE);
+ }
+
+
+
+ inline bool IsShovel(ENUM_ITEM_ID a_ItemID)
+ {
+ return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
+ || (a_ItemID == E_ITEM_STONE_SHOVEL)
+ || (a_ItemID == E_ITEM_IRON_SHOVEL)
+ || (a_ItemID == E_ITEM_GOLD_SHOVEL)
+ || (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
+ }
+
+
+
+ inline bool IsTool(ENUM_ITEM_ID a_ItemID)
+ {
+ return IsPickaxe( a_ItemID )
+ || IsAxe ( a_ItemID )
+ || IsSword ( a_ItemID )
+ || IsHoe ( a_ItemID )
+ || IsShovel ( a_ItemID );
+ }
+}
+//tolua_end
+
+
+
+
+//tolua_begin
+enum eGameMode
+{
+ eGameMode_Survival = 0,
+ eGameMode_Creative = 1,
+};
+
+
+
+
+
+enum eWeather
+{
+ eWeather_Sunny = 0,
+ eWeather_Rain = 1,
+ eWeather_ThunderStorm = 2,
+
+};
+
+
+
+
+//tolua_end
+
+
+
+
diff --git a/source/Endianness.h b/source/Endianness.h
index d2c6a8a0a..86eb369f5 100644
--- a/source/Endianness.h
+++ b/source/Endianness.h
@@ -1,70 +1,70 @@
-
-#pragma once
-
-
-
-
-
-// Changes endianness
-inline unsigned long long HostToNetwork8(const void* a_Value )
-{
- unsigned long long __HostToNetwork8;
- memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) );
- __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32));
- return __HostToNetwork8;
-}
-
-
-
-
-
-inline unsigned int HostToNetwork4(const void* a_Value )
-{
- unsigned int __HostToNetwork4;
- memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) );
- __HostToNetwork4 = ntohl( __HostToNetwork4 );
- return __HostToNetwork4;
-}
-
-
-
-
-
-inline double NetworkToHostDouble8(const void* a_Value )
-{
-#define ntohll(x) ((((unsigned long long)ntohl((u_long)x)) << 32) + ntohl(x >> 32))
- unsigned long long buf = 0;//(*(unsigned long long*)a_Value);
- memcpy( &buf, a_Value, 8 );
- buf = ntohll(buf);
- double x;
- memcpy(&x, &buf, sizeof(double));
- return x;
-}
-
-
-
-
-
-inline long long NetworkToHostLong8(const void * a_Value )
-{
- unsigned long long buf = *(unsigned long long*)a_Value;
- buf = ntohll(buf);
- return *reinterpret_cast<long long *>(&buf);
-}
-
-
-
-
-
-inline float NetworkToHostFloat4(const void* a_Value )
-{
- u_long buf = *(u_long*)a_Value;
- buf = ntohl( buf );
- float x = 0;
- memcpy( &x, &buf, sizeof(float) );
- return x;
-}
-
-
-
-
+
+#pragma once
+
+
+
+
+
+// Changes endianness
+inline unsigned long long HostToNetwork8(const void* a_Value )
+{
+ unsigned long long __HostToNetwork8;
+ memcpy( &__HostToNetwork8, a_Value, sizeof( __HostToNetwork8 ) );
+ __HostToNetwork8 = (( ( (unsigned long long)htonl((u_long)__HostToNetwork8) ) << 32) + htonl(__HostToNetwork8 >> 32));
+ return __HostToNetwork8;
+}
+
+
+
+
+
+inline unsigned int HostToNetwork4(const void* a_Value )
+{
+ unsigned int __HostToNetwork4;
+ memcpy( &__HostToNetwork4, a_Value, sizeof( __HostToNetwork4 ) );
+ __HostToNetwork4 = ntohl( __HostToNetwork4 );
+ return __HostToNetwork4;
+}
+
+
+
+
+
+inline double NetworkToHostDouble8(const void* a_Value )
+{
+#define ntohll(x) ((((unsigned long long)ntohl((u_long)x)) << 32) + ntohl(x >> 32))
+ unsigned long long buf = 0;//(*(unsigned long long*)a_Value);
+ memcpy( &buf, a_Value, 8 );
+ buf = ntohll(buf);
+ double x;
+ memcpy(&x, &buf, sizeof(double));
+ return x;
+}
+
+
+
+
+
+inline long long NetworkToHostLong8(const void * a_Value )
+{
+ unsigned long long buf = *(unsigned long long*)a_Value;
+ buf = ntohll(buf);
+ return *reinterpret_cast<long long *>(&buf);
+}
+
+
+
+
+
+inline float NetworkToHostFloat4(const void* a_Value )
+{
+ u_long buf = *(u_long*)a_Value;
+ buf = ntohl( buf );
+ float x = 0;
+ memcpy( &x, &buf, sizeof(float) );
+ return x;
+}
+
+
+
+
diff --git a/source/FastNBT.cpp b/source/FastNBT.cpp
index 9854fe3bc..773aecf62 100644
--- a/source/FastNBT.cpp
+++ b/source/FastNBT.cpp
@@ -1,530 +1,530 @@
-
-// FastNBT.cpp
-
-// Implements the fast NBT parser and writer
-
-#include "Globals.h"
-#include "FastNBT.h"
-
-
-
-
-
-#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0)
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cParsedNBT:
-
-#define NEEDBYTES(N) \
- if (m_Length - m_Pos < N) \
- { \
- return false; \
- }
-
-
-
-
-
-cParsedNBT::cParsedNBT(const char * a_Data, int a_Length) :
- m_Data(a_Data),
- m_Length(a_Length),
- m_Pos(0)
-{
- m_IsValid = Parse();
-}
-
-
-
-
-
-bool cParsedNBT::Parse(void)
-{
- if (m_Length < 3)
- {
- // Data too short
- return false;
- }
- if (m_Data[0] != TAG_Compound)
- {
- // The top-level tag must be a Compound
- return false;
- }
-
- m_Tags.reserve(200);
-
- m_Tags.push_back(cFastNBTTag(TAG_Compound, -1));
-
- m_Pos = 1;
-
- RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
- RETURN_FALSE_IF_FALSE(ReadCompound());
-
- return true;
-}
-
-
-
-
-
-bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen)
-{
- NEEDBYTES(2);
- a_StringStart = m_Pos + 2;
- a_StringLen = ntohs(*((short *)(m_Data + m_Pos)));
- if (a_StringLen < 0)
- {
- // Invalid string length
- return false;
- }
- m_Pos += 2 + a_StringLen;
- return true;
-}
-
-
-
-
-
-bool cParsedNBT::ReadCompound(void)
-{
- // Reads the latest tag as a compound
- int ParentIdx = m_Tags.size() - 1;
- int PrevSibling = -1;
- while (true)
- {
- NEEDBYTES(1);
- eTagType TagType = (eTagType)(m_Data[m_Pos]);
- m_Pos++;
- if (TagType == TAG_End)
- {
- break;
- }
- m_Tags.push_back(cFastNBTTag(TagType, ParentIdx, PrevSibling));
- if (PrevSibling >= 0)
- {
- m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
- }
- else
- {
- m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
- }
- PrevSibling = m_Tags.size() - 1;
- RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
- RETURN_FALSE_IF_FALSE(ReadTag());
- } // while (true)
- m_Tags[ParentIdx].m_LastChild = PrevSibling;
- return true;
-}
-
-
-
-
-
-bool cParsedNBT::ReadList(eTagType a_ChildrenType)
-{
- // Reads the latest tag as a list of items of type a_ChildrenType
-
- // Read the count:
- NEEDBYTES(4);
- int Count = ntohl(*((int *)(m_Data + m_Pos)));
- m_Pos += 4;
- if (Count < 0)
- {
- return false;
- }
-
- // Read items:
- int ParentIdx = m_Tags.size() - 1;
- int PrevSibling = -1;
- for (int i = 0; i < Count; i++)
- {
- m_Tags.push_back(cFastNBTTag(a_ChildrenType, ParentIdx, PrevSibling));
- if (PrevSibling >= 0)
- {
- m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
- }
- else
- {
- m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
- }
- PrevSibling = m_Tags.size() - 1;
- RETURN_FALSE_IF_FALSE(ReadTag());
- } // for (i)
- m_Tags[ParentIdx].m_LastChild = PrevSibling;
- return true;
-}
-
-
-
-
-
-#define CASE_SIMPLE_TAG(TAGTYPE, LEN) \
- case TAG_##TAGTYPE: \
- { \
- NEEDBYTES(LEN); \
- Tag.m_DataStart = m_Pos; \
- Tag.m_DataLength = LEN; \
- m_Pos += LEN; \
- return true; \
- }
-
-bool cParsedNBT::ReadTag(void)
-{
- cFastNBTTag & Tag = m_Tags.back();
- switch (Tag.m_Type)
- {
- CASE_SIMPLE_TAG(Byte, 1)
- CASE_SIMPLE_TAG(Short, 2)
- CASE_SIMPLE_TAG(Int, 4)
- CASE_SIMPLE_TAG(Long, 8)
- CASE_SIMPLE_TAG(Float, 4)
- CASE_SIMPLE_TAG(Double, 8)
-
- case TAG_String:
- {
- return ReadString(Tag.m_DataStart, Tag.m_DataLength);
- }
-
- case TAG_ByteArray:
- {
- NEEDBYTES(4);
- int len = ntohl(*((int *)(m_Data + m_Pos)));
- m_Pos += 4;
- if (len < 0)
- {
- // Invalid length
- return false;
- }
- NEEDBYTES(len);
- Tag.m_DataLength = len;
- Tag.m_DataStart = m_Pos;
- m_Pos += len;
- return true;
- }
-
- case TAG_List:
- {
- NEEDBYTES(1);
- eTagType ItemType = (eTagType)m_Data[m_Pos];
- m_Pos++;
- RETURN_FALSE_IF_FALSE(ReadList(ItemType));
- return true;
- }
-
- case TAG_Compound:
- {
- RETURN_FALSE_IF_FALSE(ReadCompound());
- return true;
- }
-
- case TAG_IntArray:
- {
- NEEDBYTES(4);
- int len = ntohl(*((int *)(m_Data + m_Pos)));
- m_Pos += 4;
- if (len < 0)
- {
- // Invalid length
- return false;
- }
- len *= 4;
- NEEDBYTES(len);
- Tag.m_DataLength = len;
- Tag.m_DataStart = m_Pos;
- m_Pos += len;
- return true;
- }
-
- default:
- {
- ASSERT(!"Unhandled NBT tag type");
- return false;
- }
- } // switch (iType)
-}
-
-#undef CASE_SIMPLE_TAG
-
-
-
-
-
-int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength) const
-{
- if (a_Tag < 0)
- {
- return -1;
- }
- if (m_Tags[a_Tag].m_Type != TAG_Compound)
- {
- return -1;
- }
-
- if (a_NameLength == 0)
- {
- a_NameLength = strlen(a_Name);
- }
- for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling)
- {
- if (
- (m_Tags[Child].m_NameLength == a_NameLength) &&
- (memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0)
- )
- {
- return Child;
- }
- } // for Child - children of a_Tag
- return -1;
-}
-
-
-
-
-
-int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
-{
- if (a_Tag < 0)
- {
- return -1;
- }
- size_t Begin = 0;
- size_t Length = a_Path.length();
- int Tag = a_Tag;
- for (size_t i = 0; i < Length; i++)
- {
- if (a_Path[i] != '\\')
- {
- continue;
- }
- Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
- if (Tag < 0)
- {
- return -1;
- }
- Begin = i + 1;
- } // for i - a_Path[]
-
- if (Begin < Length)
- {
- Tag = FindChildByName(Tag, a_Path.c_str() + Begin, Length - Begin);
- }
- return Tag;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFastNBTWriter:
-
-cFastNBTWriter::cFastNBTWriter(void) :
- m_CurrentStack(0)
-{
- m_Stack[0].m_Type = TAG_Compound;
- m_Result.reserve(100 * 1024);
- m_Result.push_back(TAG_Compound);
- WriteString("", 0);
-}
-
-
-
-
-
-void cFastNBTWriter::BeginCompound(const AString & a_Name)
-{
- if (m_CurrentStack >= MAX_STACK)
- {
- ASSERT(!"Stack overflow");
- return;
- }
-
- TagCommon(a_Name, TAG_Compound);
-
- ++m_CurrentStack;
- m_Stack[m_CurrentStack].m_Type = TAG_Compound;
-}
-
-
-
-
-
-void cFastNBTWriter::EndCompound(void)
-{
- ASSERT(m_CurrentStack > 0);
- ASSERT(IsStackTopCompound());
-
- m_Result.push_back(TAG_End);
- --m_CurrentStack;
-}
-
-
-
-
-
-void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
-{
- if (m_CurrentStack >= MAX_STACK)
- {
- ASSERT(!"Stack overflow");
- return;
- }
-
- TagCommon(a_Name, TAG_List);
-
- m_Result.push_back((char)a_ChildrenType);
- m_Result.append(4, (char)0);
-
- ++m_CurrentStack;
- m_Stack[m_CurrentStack].m_Type = TAG_List;
- m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4;
- m_Stack[m_CurrentStack].m_Count = 0;
-}
-
-
-
-
-
-void cFastNBTWriter::EndList(void)
-{
- ASSERT(m_CurrentStack > 0);
- ASSERT(m_Stack[m_CurrentStack].m_Type == TAG_List);
-
- // Update the list count:
- *((int *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos)) = htonl(m_Stack[m_CurrentStack].m_Count);
-
- --m_CurrentStack;
-}
-
-
-
-
-
-void cFastNBTWriter::AddByte(const AString & a_Name, unsigned char a_Value)
-{
- TagCommon(a_Name, TAG_Byte);
- m_Result.push_back(a_Value);
-}
-
-
-
-
-
-void cFastNBTWriter::AddShort(const AString & a_Name, Int16 a_Value)
-{
- TagCommon(a_Name, TAG_Short);
- Int16 Value = htons(a_Value);
- m_Result.append((const char *)&Value, 2);
-}
-
-
-
-
-
-void cFastNBTWriter::AddInt(const AString & a_Name, Int32 a_Value)
-{
- TagCommon(a_Name, TAG_Int);
- Int32 Value = htonl(a_Value);
- m_Result.append((const char *)&Value, 4);
-}
-
-
-
-
-
-void cFastNBTWriter::AddLong(const AString & a_Name, Int64 a_Value)
-{
- TagCommon(a_Name, TAG_Long);
- Int64 Value = HostToNetwork8(&a_Value);
- m_Result.append((const char *)&Value, 8);
-}
-
-
-
-
-
-void cFastNBTWriter::AddFloat(const AString & a_Name, float a_Value)
-{
- TagCommon(a_Name, TAG_Float);
- Int32 Value = HostToNetwork4(&a_Value);
- m_Result.append((const char *)&Value, 4);
-}
-
-
-
-
-
-void cFastNBTWriter::AddDouble(const AString & a_Name, double a_Value)
-{
- TagCommon(a_Name, TAG_Double);
- Int64 Value = HostToNetwork8(&a_Value);
- m_Result.append((const char *)&Value, 8);
-}
-
-
-
-
-
-void cFastNBTWriter::AddString(const AString & a_Name, const AString & a_Value)
-{
- TagCommon(a_Name, TAG_String);
- Int16 len = htons((short)(a_Value.size()));
- m_Result.append((const char *)&len, 2);
- m_Result.append(a_Value.c_str(), a_Value.size());
-}
-
-
-
-
-
-void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements)
-{
- TagCommon(a_Name, TAG_ByteArray);
- Int32 len = htonl(a_NumElements);
- m_Result.append((const char *)&len, 4);
- m_Result.append(a_Value, a_NumElements);
-}
-
-
-
-
-
-void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, size_t a_NumElements)
-{
- TagCommon(a_Name, TAG_IntArray);
- Int32 len = htonl(a_NumElements);
- m_Result.append((const char *)&len, 2);
- int * Elements = (int *)(m_Result.data() + m_Result.size());
- m_Result.append(a_NumElements * 4, (char)0);
- for (size_t i = 0; i < a_NumElements; i++)
- {
- Elements[i] = htonl(a_Value[i]);
- }
-}
-
-
-
-
-void cFastNBTWriter::Finish(void)
-{
- ASSERT(m_CurrentStack == 0);
- m_Result.push_back(TAG_End);
-}
-
-
-
-
-
-void cFastNBTWriter::WriteString(const char * a_Data, short a_Length)
-{
- Int16 Len = htons(a_Length);
- m_Result.append((const char *)&Len, 2);
- m_Result.append(a_Data, a_Length);
-}
-
-
-
-
+
+// FastNBT.cpp
+
+// Implements the fast NBT parser and writer
+
+#include "Globals.h"
+#include "FastNBT.h"
+
+
+
+
+
+#define RETURN_FALSE_IF_FALSE(X) do { if (!X) return false; } while (0)
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cParsedNBT:
+
+#define NEEDBYTES(N) \
+ if (m_Length - m_Pos < N) \
+ { \
+ return false; \
+ }
+
+
+
+
+
+cParsedNBT::cParsedNBT(const char * a_Data, int a_Length) :
+ m_Data(a_Data),
+ m_Length(a_Length),
+ m_Pos(0)
+{
+ m_IsValid = Parse();
+}
+
+
+
+
+
+bool cParsedNBT::Parse(void)
+{
+ if (m_Length < 3)
+ {
+ // Data too short
+ return false;
+ }
+ if (m_Data[0] != TAG_Compound)
+ {
+ // The top-level tag must be a Compound
+ return false;
+ }
+
+ m_Tags.reserve(200);
+
+ m_Tags.push_back(cFastNBTTag(TAG_Compound, -1));
+
+ m_Pos = 1;
+
+ RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
+ RETURN_FALSE_IF_FALSE(ReadCompound());
+
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadString(int & a_StringStart, int & a_StringLen)
+{
+ NEEDBYTES(2);
+ a_StringStart = m_Pos + 2;
+ a_StringLen = ntohs(*((short *)(m_Data + m_Pos)));
+ if (a_StringLen < 0)
+ {
+ // Invalid string length
+ return false;
+ }
+ m_Pos += 2 + a_StringLen;
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadCompound(void)
+{
+ // Reads the latest tag as a compound
+ int ParentIdx = m_Tags.size() - 1;
+ int PrevSibling = -1;
+ while (true)
+ {
+ NEEDBYTES(1);
+ eTagType TagType = (eTagType)(m_Data[m_Pos]);
+ m_Pos++;
+ if (TagType == TAG_End)
+ {
+ break;
+ }
+ m_Tags.push_back(cFastNBTTag(TagType, ParentIdx, PrevSibling));
+ if (PrevSibling >= 0)
+ {
+ m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
+ }
+ else
+ {
+ m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
+ }
+ PrevSibling = m_Tags.size() - 1;
+ RETURN_FALSE_IF_FALSE(ReadString(m_Tags.back().m_NameStart, m_Tags.back().m_NameLength));
+ RETURN_FALSE_IF_FALSE(ReadTag());
+ } // while (true)
+ m_Tags[ParentIdx].m_LastChild = PrevSibling;
+ return true;
+}
+
+
+
+
+
+bool cParsedNBT::ReadList(eTagType a_ChildrenType)
+{
+ // Reads the latest tag as a list of items of type a_ChildrenType
+
+ // Read the count:
+ NEEDBYTES(4);
+ int Count = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (Count < 0)
+ {
+ return false;
+ }
+
+ // Read items:
+ int ParentIdx = m_Tags.size() - 1;
+ int PrevSibling = -1;
+ for (int i = 0; i < Count; i++)
+ {
+ m_Tags.push_back(cFastNBTTag(a_ChildrenType, ParentIdx, PrevSibling));
+ if (PrevSibling >= 0)
+ {
+ m_Tags[PrevSibling].m_NextSibling = m_Tags.size() - 1;
+ }
+ else
+ {
+ m_Tags[ParentIdx].m_FirstChild = m_Tags.size() - 1;
+ }
+ PrevSibling = m_Tags.size() - 1;
+ RETURN_FALSE_IF_FALSE(ReadTag());
+ } // for (i)
+ m_Tags[ParentIdx].m_LastChild = PrevSibling;
+ return true;
+}
+
+
+
+
+
+#define CASE_SIMPLE_TAG(TAGTYPE, LEN) \
+ case TAG_##TAGTYPE: \
+ { \
+ NEEDBYTES(LEN); \
+ Tag.m_DataStart = m_Pos; \
+ Tag.m_DataLength = LEN; \
+ m_Pos += LEN; \
+ return true; \
+ }
+
+bool cParsedNBT::ReadTag(void)
+{
+ cFastNBTTag & Tag = m_Tags.back();
+ switch (Tag.m_Type)
+ {
+ CASE_SIMPLE_TAG(Byte, 1)
+ CASE_SIMPLE_TAG(Short, 2)
+ CASE_SIMPLE_TAG(Int, 4)
+ CASE_SIMPLE_TAG(Long, 8)
+ CASE_SIMPLE_TAG(Float, 4)
+ CASE_SIMPLE_TAG(Double, 8)
+
+ case TAG_String:
+ {
+ return ReadString(Tag.m_DataStart, Tag.m_DataLength);
+ }
+
+ case TAG_ByteArray:
+ {
+ NEEDBYTES(4);
+ int len = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (len < 0)
+ {
+ // Invalid length
+ return false;
+ }
+ NEEDBYTES(len);
+ Tag.m_DataLength = len;
+ Tag.m_DataStart = m_Pos;
+ m_Pos += len;
+ return true;
+ }
+
+ case TAG_List:
+ {
+ NEEDBYTES(1);
+ eTagType ItemType = (eTagType)m_Data[m_Pos];
+ m_Pos++;
+ RETURN_FALSE_IF_FALSE(ReadList(ItemType));
+ return true;
+ }
+
+ case TAG_Compound:
+ {
+ RETURN_FALSE_IF_FALSE(ReadCompound());
+ return true;
+ }
+
+ case TAG_IntArray:
+ {
+ NEEDBYTES(4);
+ int len = ntohl(*((int *)(m_Data + m_Pos)));
+ m_Pos += 4;
+ if (len < 0)
+ {
+ // Invalid length
+ return false;
+ }
+ len *= 4;
+ NEEDBYTES(len);
+ Tag.m_DataLength = len;
+ Tag.m_DataStart = m_Pos;
+ m_Pos += len;
+ return true;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled NBT tag type");
+ return false;
+ }
+ } // switch (iType)
+}
+
+#undef CASE_SIMPLE_TAG
+
+
+
+
+
+int cParsedNBT::FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength) const
+{
+ if (a_Tag < 0)
+ {
+ return -1;
+ }
+ if (m_Tags[a_Tag].m_Type != TAG_Compound)
+ {
+ return -1;
+ }
+
+ if (a_NameLength == 0)
+ {
+ a_NameLength = strlen(a_Name);
+ }
+ for (int Child = m_Tags[a_Tag].m_FirstChild; Child != -1; Child = m_Tags[Child].m_NextSibling)
+ {
+ if (
+ (m_Tags[Child].m_NameLength == a_NameLength) &&
+ (memcmp(m_Data + m_Tags[Child].m_NameStart, a_Name, a_NameLength) == 0)
+ )
+ {
+ return Child;
+ }
+ } // for Child - children of a_Tag
+ return -1;
+}
+
+
+
+
+
+int cParsedNBT::FindTagByPath(int a_Tag, const AString & a_Path) const
+{
+ if (a_Tag < 0)
+ {
+ return -1;
+ }
+ size_t Begin = 0;
+ size_t Length = a_Path.length();
+ int Tag = a_Tag;
+ for (size_t i = 0; i < Length; i++)
+ {
+ if (a_Path[i] != '\\')
+ {
+ continue;
+ }
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, i - Begin - 1);
+ if (Tag < 0)
+ {
+ return -1;
+ }
+ Begin = i + 1;
+ } // for i - a_Path[]
+
+ if (Begin < Length)
+ {
+ Tag = FindChildByName(Tag, a_Path.c_str() + Begin, Length - Begin);
+ }
+ return Tag;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFastNBTWriter:
+
+cFastNBTWriter::cFastNBTWriter(void) :
+ m_CurrentStack(0)
+{
+ m_Stack[0].m_Type = TAG_Compound;
+ m_Result.reserve(100 * 1024);
+ m_Result.push_back(TAG_Compound);
+ WriteString("", 0);
+}
+
+
+
+
+
+void cFastNBTWriter::BeginCompound(const AString & a_Name)
+{
+ if (m_CurrentStack >= MAX_STACK)
+ {
+ ASSERT(!"Stack overflow");
+ return;
+ }
+
+ TagCommon(a_Name, TAG_Compound);
+
+ ++m_CurrentStack;
+ m_Stack[m_CurrentStack].m_Type = TAG_Compound;
+}
+
+
+
+
+
+void cFastNBTWriter::EndCompound(void)
+{
+ ASSERT(m_CurrentStack > 0);
+ ASSERT(IsStackTopCompound());
+
+ m_Result.push_back(TAG_End);
+ --m_CurrentStack;
+}
+
+
+
+
+
+void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
+{
+ if (m_CurrentStack >= MAX_STACK)
+ {
+ ASSERT(!"Stack overflow");
+ return;
+ }
+
+ TagCommon(a_Name, TAG_List);
+
+ m_Result.push_back((char)a_ChildrenType);
+ m_Result.append(4, (char)0);
+
+ ++m_CurrentStack;
+ m_Stack[m_CurrentStack].m_Type = TAG_List;
+ m_Stack[m_CurrentStack].m_Pos = m_Result.size() - 4;
+ m_Stack[m_CurrentStack].m_Count = 0;
+}
+
+
+
+
+
+void cFastNBTWriter::EndList(void)
+{
+ ASSERT(m_CurrentStack > 0);
+ ASSERT(m_Stack[m_CurrentStack].m_Type == TAG_List);
+
+ // Update the list count:
+ *((int *)(m_Result.c_str() + m_Stack[m_CurrentStack].m_Pos)) = htonl(m_Stack[m_CurrentStack].m_Count);
+
+ --m_CurrentStack;
+}
+
+
+
+
+
+void cFastNBTWriter::AddByte(const AString & a_Name, unsigned char a_Value)
+{
+ TagCommon(a_Name, TAG_Byte);
+ m_Result.push_back(a_Value);
+}
+
+
+
+
+
+void cFastNBTWriter::AddShort(const AString & a_Name, Int16 a_Value)
+{
+ TagCommon(a_Name, TAG_Short);
+ Int16 Value = htons(a_Value);
+ m_Result.append((const char *)&Value, 2);
+}
+
+
+
+
+
+void cFastNBTWriter::AddInt(const AString & a_Name, Int32 a_Value)
+{
+ TagCommon(a_Name, TAG_Int);
+ Int32 Value = htonl(a_Value);
+ m_Result.append((const char *)&Value, 4);
+}
+
+
+
+
+
+void cFastNBTWriter::AddLong(const AString & a_Name, Int64 a_Value)
+{
+ TagCommon(a_Name, TAG_Long);
+ Int64 Value = HostToNetwork8(&a_Value);
+ m_Result.append((const char *)&Value, 8);
+}
+
+
+
+
+
+void cFastNBTWriter::AddFloat(const AString & a_Name, float a_Value)
+{
+ TagCommon(a_Name, TAG_Float);
+ Int32 Value = HostToNetwork4(&a_Value);
+ m_Result.append((const char *)&Value, 4);
+}
+
+
+
+
+
+void cFastNBTWriter::AddDouble(const AString & a_Name, double a_Value)
+{
+ TagCommon(a_Name, TAG_Double);
+ Int64 Value = HostToNetwork8(&a_Value);
+ m_Result.append((const char *)&Value, 8);
+}
+
+
+
+
+
+void cFastNBTWriter::AddString(const AString & a_Name, const AString & a_Value)
+{
+ TagCommon(a_Name, TAG_String);
+ Int16 len = htons((short)(a_Value.size()));
+ m_Result.append((const char *)&len, 2);
+ m_Result.append(a_Value.c_str(), a_Value.size());
+}
+
+
+
+
+
+void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements)
+{
+ TagCommon(a_Name, TAG_ByteArray);
+ Int32 len = htonl(a_NumElements);
+ m_Result.append((const char *)&len, 4);
+ m_Result.append(a_Value, a_NumElements);
+}
+
+
+
+
+
+void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, size_t a_NumElements)
+{
+ TagCommon(a_Name, TAG_IntArray);
+ Int32 len = htonl(a_NumElements);
+ m_Result.append((const char *)&len, 2);
+ int * Elements = (int *)(m_Result.data() + m_Result.size());
+ m_Result.append(a_NumElements * 4, (char)0);
+ for (size_t i = 0; i < a_NumElements; i++)
+ {
+ Elements[i] = htonl(a_Value[i]);
+ }
+}
+
+
+
+
+void cFastNBTWriter::Finish(void)
+{
+ ASSERT(m_CurrentStack == 0);
+ m_Result.push_back(TAG_End);
+}
+
+
+
+
+
+void cFastNBTWriter::WriteString(const char * a_Data, short a_Length)
+{
+ Int16 Len = htons(a_Length);
+ m_Result.append((const char *)&Len, 2);
+ m_Result.append(a_Data, a_Length);
+}
+
+
+
+
diff --git a/source/FastNBT.h b/source/FastNBT.h
index f38bfcdbd..ca801b36f 100644
--- a/source/FastNBT.h
+++ b/source/FastNBT.h
@@ -1,274 +1,274 @@
-
-// FastNBT.h
-
-// Interfaces to the fast NBT parser and writer
-
-/*
-The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree,
-but themselves are allocated in a vector, thus minimizing reallocation.
-The structures have a minimal constructor, setting all member "pointers" to "invalid".
-
-The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags
-(just like XML); it keeps the internal tag stack and reports errors in usage.
-It directly outputs a string containing the serialized NBT data.
-*/
-
-
-
-
-
-#pragma once
-
-#include "Endianness.h"
-
-
-
-
-
-enum eTagType
-{
- TAG_Min = 0, // The minimum value for a tag type
- TAG_End = 0,
- TAG_Byte = 1,
- TAG_Short = 2,
- TAG_Int = 3,
- TAG_Long = 4,
- TAG_Float = 5,
- TAG_Double = 6,
- TAG_ByteArray = 7,
- TAG_String = 8,
- TAG_List = 9,
- TAG_Compound = 10,
- TAG_IntArray = 11,
- TAG_Max = 11, // The maximum value for a tag type
-} ;
-
-
-
-
-
-/** This structure is used for all NBT tags.
-It contains indices to the parent array of tags, building the NBT tree this way.
-Also contains indices into the data stream being parsed, used for values;
-NO dynamically allocated memory is used!
-Structure (all with the tree structure it describes) supports moving in memory (std::vector reallocation)
-*/
-struct cFastNBTTag
-{
-public:
-
- eTagType m_Type;
-
- // The following members are indices into the data stream. m_DataLength == 0 if no data available
- // They must not be pointers, because the datastream may be copied into another AString object in the meantime.
- int m_NameStart;
- int m_NameLength;
- int m_DataStart;
- int m_DataLength;
-
- // The following members are indices into the array returned; -1 if not valid
- // They must not be pointers, because pointers would not survive std::vector reallocation
- int m_Parent;
- int m_PrevSibling;
- int m_NextSibling;
- int m_FirstChild;
- int m_LastChild;
-
- cFastNBTTag(eTagType a_Type, int a_Parent) :
- m_Type(a_Type),
- m_NameLength(0),
- m_DataLength(0),
- m_Parent(a_Parent),
- m_PrevSibling(-1),
- m_NextSibling(-1),
- m_FirstChild(-1),
- m_LastChild(-1)
- {
- }
-
- cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) :
- m_Type(a_Type),
- m_NameLength(0),
- m_DataLength(0),
- m_Parent(a_Parent),
- m_PrevSibling(a_PrevSibling),
- m_NextSibling(-1),
- m_FirstChild(-1),
- m_LastChild(-1)
- {
- }
-} ;
-
-
-
-
-
-/** Parses and contains the parsed data
-Also implements data accessor functions for tree traversal and value getters
-The data pointer passed in the constructor is assumed to be valid throughout the object's life. Care must be taken not to initialize from a temporary.
-*/
-class cParsedNBT
-{
-public:
- cParsedNBT(const char * a_Data, int a_Length);
-
- bool IsValid(void) const {return m_IsValid; }
-
- int GetRoot(void) const {return 0; }
- int GetFirstChild (int a_Tag) const { return m_Tags[a_Tag].m_FirstChild; }
- int GetLastChild (int a_Tag) const { return m_Tags[a_Tag].m_LastChild; }
- int GetNextSibling(int a_Tag) const { return m_Tags[a_Tag].m_NextSibling; }
- int GetPrevSibling(int a_Tag) const { return m_Tags[a_Tag].m_PrevSibling; }
- int GetDataLength (int a_Tag) const { return m_Tags[a_Tag].m_DataLength; }
-
- const char * GetData(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type != TAG_List);
- ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound);
- return m_Data + m_Tags[a_Tag].m_DataStart;
- }
-
- int FindChildByName(int a_Tag, const AString & a_Name) const
- {
- return FindChildByName(a_Tag, a_Name.c_str(), a_Name.length());
- }
-
- int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
- int FindTagByPath (int a_Tag, const AString & a_Path) const;
-
- eTagType GetType(int a_Tag) const { return m_Tags[a_Tag].m_Type; }
-
- /// Returns the children type for a list tag; undefined on other tags. If list empty, returns TAG_End
- eTagType GetChildrenType(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_List);
- return (m_Tags[a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[m_Tags[a_Tag].m_FirstChild].m_Type;
- }
-
- inline unsigned char GetByte(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Byte);
- return (unsigned char)(m_Data[m_Tags[a_Tag].m_DataStart]);
- }
-
- inline Int16 GetShort(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Short);
- return ntohs(*((Int16 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
- }
-
- inline Int32 GetInt(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Int);
- return ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
- }
-
- inline Int64 GetLong(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Long);
- return NetworkToHostLong8(m_Data + m_Tags[a_Tag].m_DataStart);
- }
-
- inline float GetFloat(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Float);
- Int32 tmp = ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
- return *((float *)&tmp);
- }
-
- inline double GetDouble(int a_Tag) const
- {
- ASSERT(m_Tags[a_Tag].m_Type == TAG_Double);
- return NetworkToHostDouble8(m_Data + m_Tags[a_Tag].m_DataStart);
- }
-
-protected:
- const char * m_Data;
- int m_Length;
- std::vector<cFastNBTTag> m_Tags;
- bool m_IsValid; // True if parsing succeeded
-
- // Used while parsing:
- int m_Pos;
-
- bool Parse(void);
- bool ReadString(int & a_StringStart, int & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors
- bool ReadCompound(void); // Reads the latest tag as a compound
- bool ReadList(eTagType a_ChildrenType); // Reads the latest tag as a list of items of type a_ChildrenType
- bool ReadTag(void); // Reads the latest tag, depending on its m_Type setting
-} ;
-
-
-
-
-
-class cFastNBTWriter
-{
-public:
- cFastNBTWriter(void);
-
- void BeginCompound(const AString & a_Name);
- void EndCompound(void);
-
- void BeginList(const AString & a_Name, eTagType a_ChildrenType);
- void EndList(void);
-
- void AddByte (const AString & a_Name, unsigned char a_Value);
- void AddShort (const AString & a_Name, Int16 a_Value);
- void AddInt (const AString & a_Name, Int32 a_Value);
- void AddLong (const AString & a_Name, Int64 a_Value);
- void AddFloat (const AString & a_Name, float a_Value);
- void AddDouble (const AString & a_Name, double a_Value);
- void AddString (const AString & a_Name, const AString & a_Value);
- void AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements);
- void AddIntArray (const AString & a_Name, const int * a_Value, size_t a_NumElements);
-
- void AddByteArray(const AString & a_Name, const AString & a_Value)
- {
- AddByteArray(a_Name, a_Value.data(), a_Value.size());
- }
-
- const AString & GetResult(void) const {return m_Result; }
-
- void Finish(void);
-
-protected:
-
- struct sParent
- {
- int m_Type; // TAG_Compound or TAG_List
- int m_Pos; // for TAG_List, the position of the list count
- int m_Count; // for TAG_List, the element count
- } ;
-
- static const int MAX_STACK = 50; // Highliy doubtful that an NBT would be constructed this many levels deep
-
- // These two fields emulate a stack. A raw array is used due to speed issues - no reallocations are allowed.
- sParent m_Stack[MAX_STACK];
- int m_CurrentStack;
-
- AString m_Result;
-
- bool IsStackTopCompound(void) const { return (m_Stack[m_CurrentStack].m_Type == TAG_Compound); }
-
- void WriteString(const char * a_Data, short a_Length);
-
- inline void TagCommon(const AString & a_Name, eTagType a_Type)
- {
- if (IsStackTopCompound())
- {
- // Compound: add the type and name:
- m_Result.push_back((char)a_Type);
- WriteString(a_Name.c_str(), (short)a_Name.length());
- }
- else
- {
- // List: add to the counter
- m_Stack[m_CurrentStack].m_Count++;
- }
- }
-} ;
-
-
-
-
+
+// FastNBT.h
+
+// Interfaces to the fast NBT parser and writer
+
+/*
+The fast parser parses the data into a vector of cFastNBTTag structures. These structures describe the NBT tree,
+but themselves are allocated in a vector, thus minimizing reallocation.
+The structures have a minimal constructor, setting all member "pointers" to "invalid".
+
+The fast writer doesn't need a NBT tree structure built beforehand, it is commanded to open, append and close tags
+(just like XML); it keeps the internal tag stack and reports errors in usage.
+It directly outputs a string containing the serialized NBT data.
+*/
+
+
+
+
+
+#pragma once
+
+#include "Endianness.h"
+
+
+
+
+
+enum eTagType
+{
+ TAG_Min = 0, // The minimum value for a tag type
+ TAG_End = 0,
+ TAG_Byte = 1,
+ TAG_Short = 2,
+ TAG_Int = 3,
+ TAG_Long = 4,
+ TAG_Float = 5,
+ TAG_Double = 6,
+ TAG_ByteArray = 7,
+ TAG_String = 8,
+ TAG_List = 9,
+ TAG_Compound = 10,
+ TAG_IntArray = 11,
+ TAG_Max = 11, // The maximum value for a tag type
+} ;
+
+
+
+
+
+/** This structure is used for all NBT tags.
+It contains indices to the parent array of tags, building the NBT tree this way.
+Also contains indices into the data stream being parsed, used for values;
+NO dynamically allocated memory is used!
+Structure (all with the tree structure it describes) supports moving in memory (std::vector reallocation)
+*/
+struct cFastNBTTag
+{
+public:
+
+ eTagType m_Type;
+
+ // The following members are indices into the data stream. m_DataLength == 0 if no data available
+ // They must not be pointers, because the datastream may be copied into another AString object in the meantime.
+ int m_NameStart;
+ int m_NameLength;
+ int m_DataStart;
+ int m_DataLength;
+
+ // The following members are indices into the array returned; -1 if not valid
+ // They must not be pointers, because pointers would not survive std::vector reallocation
+ int m_Parent;
+ int m_PrevSibling;
+ int m_NextSibling;
+ int m_FirstChild;
+ int m_LastChild;
+
+ cFastNBTTag(eTagType a_Type, int a_Parent) :
+ m_Type(a_Type),
+ m_NameLength(0),
+ m_DataLength(0),
+ m_Parent(a_Parent),
+ m_PrevSibling(-1),
+ m_NextSibling(-1),
+ m_FirstChild(-1),
+ m_LastChild(-1)
+ {
+ }
+
+ cFastNBTTag(eTagType a_Type, int a_Parent, int a_PrevSibling) :
+ m_Type(a_Type),
+ m_NameLength(0),
+ m_DataLength(0),
+ m_Parent(a_Parent),
+ m_PrevSibling(a_PrevSibling),
+ m_NextSibling(-1),
+ m_FirstChild(-1),
+ m_LastChild(-1)
+ {
+ }
+} ;
+
+
+
+
+
+/** Parses and contains the parsed data
+Also implements data accessor functions for tree traversal and value getters
+The data pointer passed in the constructor is assumed to be valid throughout the object's life. Care must be taken not to initialize from a temporary.
+*/
+class cParsedNBT
+{
+public:
+ cParsedNBT(const char * a_Data, int a_Length);
+
+ bool IsValid(void) const {return m_IsValid; }
+
+ int GetRoot(void) const {return 0; }
+ int GetFirstChild (int a_Tag) const { return m_Tags[a_Tag].m_FirstChild; }
+ int GetLastChild (int a_Tag) const { return m_Tags[a_Tag].m_LastChild; }
+ int GetNextSibling(int a_Tag) const { return m_Tags[a_Tag].m_NextSibling; }
+ int GetPrevSibling(int a_Tag) const { return m_Tags[a_Tag].m_PrevSibling; }
+ int GetDataLength (int a_Tag) const { return m_Tags[a_Tag].m_DataLength; }
+
+ const char * GetData(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type != TAG_List);
+ ASSERT(m_Tags[a_Tag].m_Type != TAG_Compound);
+ return m_Data + m_Tags[a_Tag].m_DataStart;
+ }
+
+ int FindChildByName(int a_Tag, const AString & a_Name) const
+ {
+ return FindChildByName(a_Tag, a_Name.c_str(), a_Name.length());
+ }
+
+ int FindChildByName(int a_Tag, const char * a_Name, size_t a_NameLength = 0) const;
+ int FindTagByPath (int a_Tag, const AString & a_Path) const;
+
+ eTagType GetType(int a_Tag) const { return m_Tags[a_Tag].m_Type; }
+
+ /// Returns the children type for a list tag; undefined on other tags. If list empty, returns TAG_End
+ eTagType GetChildrenType(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_List);
+ return (m_Tags[a_Tag].m_FirstChild < 0) ? TAG_End : m_Tags[m_Tags[a_Tag].m_FirstChild].m_Type;
+ }
+
+ inline unsigned char GetByte(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Byte);
+ return (unsigned char)(m_Data[m_Tags[a_Tag].m_DataStart]);
+ }
+
+ inline Int16 GetShort(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Short);
+ return ntohs(*((Int16 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ }
+
+ inline Int32 GetInt(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Int);
+ return ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ }
+
+ inline Int64 GetLong(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Long);
+ return NetworkToHostLong8(m_Data + m_Tags[a_Tag].m_DataStart);
+ }
+
+ inline float GetFloat(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Float);
+ Int32 tmp = ntohl(*((Int32 *)(m_Data + m_Tags[a_Tag].m_DataStart)));
+ return *((float *)&tmp);
+ }
+
+ inline double GetDouble(int a_Tag) const
+ {
+ ASSERT(m_Tags[a_Tag].m_Type == TAG_Double);
+ return NetworkToHostDouble8(m_Data + m_Tags[a_Tag].m_DataStart);
+ }
+
+protected:
+ const char * m_Data;
+ int m_Length;
+ std::vector<cFastNBTTag> m_Tags;
+ bool m_IsValid; // True if parsing succeeded
+
+ // Used while parsing:
+ int m_Pos;
+
+ bool Parse(void);
+ bool ReadString(int & a_StringStart, int & a_StringLen); // Reads a simple string (2 bytes length + data), sets the string descriptors
+ bool ReadCompound(void); // Reads the latest tag as a compound
+ bool ReadList(eTagType a_ChildrenType); // Reads the latest tag as a list of items of type a_ChildrenType
+ bool ReadTag(void); // Reads the latest tag, depending on its m_Type setting
+} ;
+
+
+
+
+
+class cFastNBTWriter
+{
+public:
+ cFastNBTWriter(void);
+
+ void BeginCompound(const AString & a_Name);
+ void EndCompound(void);
+
+ void BeginList(const AString & a_Name, eTagType a_ChildrenType);
+ void EndList(void);
+
+ void AddByte (const AString & a_Name, unsigned char a_Value);
+ void AddShort (const AString & a_Name, Int16 a_Value);
+ void AddInt (const AString & a_Name, Int32 a_Value);
+ void AddLong (const AString & a_Name, Int64 a_Value);
+ void AddFloat (const AString & a_Name, float a_Value);
+ void AddDouble (const AString & a_Name, double a_Value);
+ void AddString (const AString & a_Name, const AString & a_Value);
+ void AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements);
+ void AddIntArray (const AString & a_Name, const int * a_Value, size_t a_NumElements);
+
+ void AddByteArray(const AString & a_Name, const AString & a_Value)
+ {
+ AddByteArray(a_Name, a_Value.data(), a_Value.size());
+ }
+
+ const AString & GetResult(void) const {return m_Result; }
+
+ void Finish(void);
+
+protected:
+
+ struct sParent
+ {
+ int m_Type; // TAG_Compound or TAG_List
+ int m_Pos; // for TAG_List, the position of the list count
+ int m_Count; // for TAG_List, the element count
+ } ;
+
+ static const int MAX_STACK = 50; // Highliy doubtful that an NBT would be constructed this many levels deep
+
+ // These two fields emulate a stack. A raw array is used due to speed issues - no reallocations are allowed.
+ sParent m_Stack[MAX_STACK];
+ int m_CurrentStack;
+
+ AString m_Result;
+
+ bool IsStackTopCompound(void) const { return (m_Stack[m_CurrentStack].m_Type == TAG_Compound); }
+
+ void WriteString(const char * a_Data, short a_Length);
+
+ inline void TagCommon(const AString & a_Name, eTagType a_Type)
+ {
+ if (IsStackTopCompound())
+ {
+ // Compound: add the type and name:
+ m_Result.push_back((char)a_Type);
+ WriteString(a_Name.c_str(), (short)a_Name.length());
+ }
+ else
+ {
+ // List: add to the counter
+ m_Stack[m_CurrentStack].m_Count++;
+ }
+ }
+} ;
+
+
+
+
diff --git a/source/FileDefine.h b/source/FileDefine.h
index 826d6dd75..c75fb3110 100644
--- a/source/FileDefine.h
+++ b/source/FileDefine.h
@@ -1,21 +1,21 @@
-#pragma once
-
-// So we don't have to include fstream :P
-#ifdef _WIN32
-#ifndef _FILE_DEFINED
-struct _iobuf {
- char *_ptr;
- int _cnt;
- char *_base;
- int _flag;
- int _file;
- int _charbuf;
- int _bufsiz;
- char *_tmpfname;
-};
-typedef struct _iobuf FILE;
-#define _FILE_DEFINED
-#endif
-#else
-#include <stdio.h>
+#pragma once
+
+// So we don't have to include fstream :P
+#ifdef _WIN32
+#ifndef _FILE_DEFINED
+struct _iobuf {
+ char *_ptr;
+ int _cnt;
+ char *_base;
+ int _flag;
+ int _file;
+ int _charbuf;
+ int _bufsiz;
+ char *_tmpfname;
+};
+typedef struct _iobuf FILE;
+#define _FILE_DEFINED
+#endif
+#else
+#include <stdio.h>
#endif \ No newline at end of file
diff --git a/source/FinishGen.cpp b/source/FinishGen.cpp
index 9761d4373..eac4a6c02 100644
--- a/source/FinishGen.cpp
+++ b/source/FinishGen.cpp
@@ -1,285 +1,285 @@
-
-// FinishGen.cpp
-
-/* Implements the various finishing generators:
- - cFinishGenSnow
- - cFinishGenIce
- - cFinishGenSprinkleFoliage
-*/
-
-#include "Globals.h"
-
-#include "FinishGen.h"
-#include "cNoise.h"
-#include "BlockID.h"
-
-
-
-
-
-static inline bool IsWater(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenSprinkleFoliage:
-
-bool cFinishGenSprinkleFoliage::TryAddSugarcane(
- int a_ChunkX, int a_ChunkZ,
- int a_RelX, int a_RelY, int a_RelZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMeta
-)
-{
- // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
- if (
- (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
- (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
- (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
- )
- {
- return false;
- }
-
- // Only allow dirt, grass or sand below sugarcane:
- switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_SAND:
- {
- break;
- }
- default:
- {
- return false;
- }
- }
-
- // Water is required next to the block below the sugarcane:
- if (
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
- )
- {
- return false;
- }
-
- // All conditions met, place a sugarcane here:
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
- return true;
-}
-
-
-
-
-
-void cFinishGenSprinkleFoliage::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Generate small foliage (1-block):
-
- // TODO: Update heightmap with 1-block-tall foliage
- cNoise Noise(m_Seed);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int BlockZ = a_ChunkZ * cChunkDef::Width + z;
- const float zz = (float)BlockZ;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int BlockX = a_ChunkX * cChunkDef::Width + x;
- if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
- {
- continue;
- }
- int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (Top > 250)
- {
- // Nothing grows above Y=250
- continue;
- }
- if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
- {
- // Space already taken by something else, don't grow here
- // WEIRD, since we're using heightmap, so there should NOT be anything above it
- continue;
- }
-
- const float xx = (float)BlockX;
- float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
- float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
- {
- case E_BLOCK_GRASS:
- {
- float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
- float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
- if (val1 + val2 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
- }
- else if (val2 + val3 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
- }
- else if (val3 + val4 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
- }
- else if (val1 + val4 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
- }
- else if (val1 + val2 + val3 + val4 < -0.1)
- {
- cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
- cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
- }
- else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
- {
- ++Top;
- }
- else if ((val1 > 0.5) && (val2 < -0.5))
- {
- cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
- cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
- }
- break;
- } // case E_BLOCK_GRASS
-
- case E_BLOCK_SAND:
- {
- int y = Top + 1;
- if (
- (x > 0) && (x < cChunkDef::Width - 1) &&
- (z > 0) && (z < cChunkDef::Width - 1) &&
- (val1 + val2 > 0.5f) &&
- (cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
- )
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
- }
- else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
- {
- ++Top;
- }
- break;
- }
- } // switch (TopBlock)
- cChunkDef::SetHeight(a_HeightMap, x, z, Top);
- } // for y
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenSnow:
-
-void cFinishGenSnow::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Add a snow block in snowy biomes onto blocks that can be snowed over
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
- cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
- }
- break;
- }
- }
- }
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenIce:
-
-void cFinishGenIce::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Turn surface water into ice in icy biomes
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
- break;
- }
- }
- break;
- }
- }
- }
- } // for z
-}
-
-
-
-
+
+// FinishGen.cpp
+
+/* Implements the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+*/
+
+#include "Globals.h"
+
+#include "FinishGen.h"
+#include "cNoise.h"
+#include "BlockID.h"
+
+
+
+
+
+static inline bool IsWater(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSprinkleFoliage:
+
+bool cFinishGenSprinkleFoliage::TryAddSugarcane(
+ int a_ChunkX, int a_ChunkZ,
+ int a_RelX, int a_RelY, int a_RelZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMeta
+)
+{
+ // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
+ if (
+ (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
+ (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
+ (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
+ )
+ {
+ return false;
+ }
+
+ // Only allow dirt, grass or sand below sugarcane:
+ switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_SAND:
+ {
+ break;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+
+ // Water is required next to the block below the sugarcane:
+ if (
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
+ )
+ {
+ return false;
+ }
+
+ // All conditions met, place a sugarcane here:
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
+ return true;
+}
+
+
+
+
+
+void cFinishGenSprinkleFoliage::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Generate small foliage (1-block):
+
+ // TODO: Update heightmap with 1-block-tall foliage
+ cNoise Noise(m_Seed);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int BlockZ = a_ChunkZ * cChunkDef::Width + z;
+ const float zz = (float)BlockZ;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int BlockX = a_ChunkX * cChunkDef::Width + x;
+ if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
+ {
+ continue;
+ }
+ int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Top > 250)
+ {
+ // Nothing grows above Y=250
+ continue;
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
+ {
+ // Space already taken by something else, don't grow here
+ // WEIRD, since we're using heightmap, so there should NOT be anything above it
+ continue;
+ }
+
+ const float xx = (float)BlockX;
+ float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
+ float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
+ {
+ case E_BLOCK_GRASS:
+ {
+ float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
+ float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
+ if (val1 + val2 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
+ }
+ else if (val2 + val3 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
+ }
+ else if (val3 + val4 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
+ }
+ else if (val1 + val4 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
+ }
+ else if (val1 + val2 + val3 + val4 < -0.1)
+ {
+ cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
+ cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
+ }
+ else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
+ {
+ ++Top;
+ }
+ else if ((val1 > 0.5) && (val2 < -0.5))
+ {
+ cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
+ cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
+ }
+ break;
+ } // case E_BLOCK_GRASS
+
+ case E_BLOCK_SAND:
+ {
+ int y = Top + 1;
+ if (
+ (x > 0) && (x < cChunkDef::Width - 1) &&
+ (z > 0) && (z < cChunkDef::Width - 1) &&
+ (val1 + val2 > 0.5f) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
+ )
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
+ }
+ else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
+ {
+ ++Top;
+ }
+ break;
+ }
+ } // switch (TopBlock)
+ cChunkDef::SetHeight(a_HeightMap, x, z, Top);
+ } // for y
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSnow:
+
+void cFinishGenSnow::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Add a snow block in snowy biomes onto blocks that can be snowed over
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
+ cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenIce:
+
+void cFinishGenIce::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Turn surface water into ice in icy biomes
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
diff --git a/source/FinishGen.h b/source/FinishGen.h
index 816e2ca7c..1684e5eea 100644
--- a/source/FinishGen.h
+++ b/source/FinishGen.h
@@ -1,90 +1,90 @@
-
-// FinishGen.h
-
-/* Interfaces to the various finishing generators:
- - cFinishGenSnow
- - cFinishGenIce
- - cFinishGenSprinkleFoliage
-*/
-
-
-
-
-
-#include "cChunkGenerator.h"
-
-
-
-
-
-class cFinishGenSnow :
- public cFinishGen
-{
-protected:
- // cFinishGen override:
- virtual void GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) override;
-} ;
-
-
-
-
-
-class cFinishGenIce :
- public cFinishGen
-{
-protected:
- // cFinishGen override:
- virtual void GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) override;
-} ;
-
-
-
-
-class cFinishGenSprinkleFoliage :
- public cFinishGen
-{
-public:
- cFinishGenSprinkleFoliage(int a_Seed) : m_Seed(a_Seed) {}
-
-protected:
- int m_Seed;
-
- /// Tries to place sugarcane at the coords specified, returns true if successful
- bool TryAddSugarcane(
- int a_ChunkX, int a_ChunkZ,
- int a_RelX, int a_RelY, int a_RelZ, // relative block coords of the sugarcane's base
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta // Block meta to read and change
- );
-
- // cFinishGen override:
- virtual void GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) override;
-} ;
-
-
-
-
+
+// FinishGen.h
+
+/* Interfaces to the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+*/
+
+
+
+
+
+#include "cChunkGenerator.h"
+
+
+
+
+
+class cFinishGenSnow :
+ public cFinishGen
+{
+protected:
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
+
+class cFinishGenIce :
+ public cFinishGen
+{
+protected:
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
+class cFinishGenSprinkleFoliage :
+ public cFinishGen
+{
+public:
+ cFinishGenSprinkleFoliage(int a_Seed) : m_Seed(a_Seed) {}
+
+protected:
+ int m_Seed;
+
+ /// Tries to place sugarcane at the coords specified, returns true if successful
+ bool TryAddSugarcane(
+ int a_ChunkX, int a_ChunkZ,
+ int a_RelX, int a_RelY, int a_RelZ, // relative block coords of the sugarcane's base
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta // Block meta to read and change
+ );
+
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
diff --git a/source/Globals.cpp b/source/Globals.cpp
index 2c60fd698..13c6ae709 100644
--- a/source/Globals.cpp
+++ b/source/Globals.cpp
@@ -1,10 +1,10 @@
-
-// Globals.cpp
-
-// This file is used for precompiled header generation in MSVC environments
-
-#include "Globals.h"
-
-
-
-
+
+// Globals.cpp
+
+// This file is used for precompiled header generation in MSVC environments
+
+#include "Globals.h"
+
+
+
+
diff --git a/source/Globals.h b/source/Globals.h
index 78f847e2e..65db1b436 100644
--- a/source/Globals.h
+++ b/source/Globals.h
@@ -1,202 +1,202 @@
-
-// Globals.h
-
-// This file gets included from every module in the project, so that global symbols may be introduced easily
-// Also used for precompiled header generation in MSVC environments
-
-
-
-
-
-// Compiler-dependent stuff:
-#if defined(_MSC_VER)
- // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
- #pragma warning(disable:4481)
-
- // Disable some warnings that we don't care about:
- #pragma warning(disable:4100)
-
- #define OBSOLETE __declspec(deprecated)
-
- // No alignment needed in MSVC
- #define ALIGN_8
- #define ALIGN_16
-
-#elif defined(__GNUC__)
-
- // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
- #define abstract
-
- // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
- #define override
-
- #define OBSOLETE __attribute__((deprecated))
-
- #define ALIGN_8 __attribute__((aligned(8)))
- #define ALIGN_16 __attribute__((aligned(16)))
-
- // Some portability macros :)
- #define stricmp strcasecmp
-
-#else
-
- #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
-
- /*
- // Copy and uncomment this into another #elif section based on your compiler identification
-
- // Explicitly mark classes as abstract (no instances can be created)
- #define abstract
-
- // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
- #define override
-
- // Mark functions as obsolete, so that their usage results in a compile-time warning
- #define OBSOLETE
-
- // Mark types / variables for alignment. Do the platforms need it?
- #define ALIGN_8
- #define ALIGN_16
- */
-
-#endif
-
-
-
-
-
-// Integral types with predefined sizes:
-typedef long long Int64;
-typedef int Int32;
-typedef short Int16;
-
-
-
-
-
-// A macro to disallow the copy constructor and operator= functions
-// This should be used in the private: declarations for any class that shouldn't allow copying itself
-#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName &); \
- void operator=(const TypeName &)
-
-
-
-
-
-// OS-dependent stuff:
-#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <Windows.h>
- #include <winsock2.h>
-
- // Windows SDK defines min and max macros, messing up with our std::min and std::max usage
- #undef min
- #undef max
-#else
- #include <sys/types.h>
- #include <sys/stat.h> // for mkdir
- #include <sys/time.h>
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
- #include <netdb.h>
- #include <time.h>
- #include <dirent.h>
- #include <errno.h>
- #include <iostream>
-
- #include <cstdio>
- #include <cstring>
- #include <pthread.h>
- #include <semaphore.h>
- #include <errno.h>
- #include <fcntl.h>
- #include <tr1/memory>
-#endif
-
-
-
-
-
-// CRT stuff:
-#include <assert.h>
-#include <stdio.h>
-#include <math.h>
-#include <stdarg.h>
-
-
-
-
-
-// STL stuff:
-#include <vector>
-#include <list>
-#include <deque>
-#include <string>
-#include <map>
-#include <algorithm>
-#include <memory>
-
-
-
-
-
-// Common headers (part 1, without macros):
-#include "StringUtils.h"
-#include "cSleep.h"
-#include "cCriticalSection.h"
-#include "cSemaphore.h"
-#include "cEvent.h"
-#include "cThread.h"
-#include "cFile.h"
-#include "cMCLogger.h"
-
-
-
-
-
-// Common definitions:
-
-/// Evaluates to the number of elements in an array (compile-time!)
-#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
-
-/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
-#define KiB * 1024
-
-/// Faster than (int)floorf((float)x / (float)div)
-#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) )
-
-// Own version of assert() that writes failed assertions to the log for review
-#ifdef NDEBUG
- #define ASSERT(x) ((void)0)
-#else
- #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
-#endif
-
-// Pretty much the same as ASSERT() but stays in Release builds
-#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
-
-
-
-
-
-/// A generic interface used mainly in ForEach() functions
-template <typename Type> class cItemCallback
-{
-public:
- /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
- virtual bool Item(Type * a_Type) = 0;
-} ;
-
-
-
-
-
-// Common headers (part 2, with macros):
-#include "ChunkDef.h"
-#include "BlockID.h"
-
-
-
-
+
+// Globals.h
+
+// This file gets included from every module in the project, so that global symbols may be introduced easily
+// Also used for precompiled header generation in MSVC environments
+
+
+
+
+
+// Compiler-dependent stuff:
+#if defined(_MSC_VER)
+ // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether
+ #pragma warning(disable:4481)
+
+ // Disable some warnings that we don't care about:
+ #pragma warning(disable:4100)
+
+ #define OBSOLETE __declspec(deprecated)
+
+ // No alignment needed in MSVC
+ #define ALIGN_8
+ #define ALIGN_16
+
+#elif defined(__GNUC__)
+
+ // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)?
+ #define abstract
+
+ // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
+ #define override
+
+ #define OBSOLETE __attribute__((deprecated))
+
+ #define ALIGN_8 __attribute__((aligned(8)))
+ #define ALIGN_16 __attribute__((aligned(16)))
+
+ // Some portability macros :)
+ #define stricmp strcasecmp
+
+#else
+
+ #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler"
+
+ /*
+ // Copy and uncomment this into another #elif section based on your compiler identification
+
+ // Explicitly mark classes as abstract (no instances can be created)
+ #define abstract
+
+ // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class)
+ #define override
+
+ // Mark functions as obsolete, so that their usage results in a compile-time warning
+ #define OBSOLETE
+
+ // Mark types / variables for alignment. Do the platforms need it?
+ #define ALIGN_8
+ #define ALIGN_16
+ */
+
+#endif
+
+
+
+
+
+// Integral types with predefined sizes:
+typedef long long Int64;
+typedef int Int32;
+typedef short Int16;
+
+
+
+
+
+// A macro to disallow the copy constructor and operator= functions
+// This should be used in the private: declarations for any class that shouldn't allow copying itself
+#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
+ TypeName(const TypeName &); \
+ void operator=(const TypeName &)
+
+
+
+
+
+// OS-dependent stuff:
+#ifdef _WIN32
+ #define WIN32_LEAN_AND_MEAN
+ #include <Windows.h>
+ #include <winsock2.h>
+
+ // Windows SDK defines min and max macros, messing up with our std::min and std::max usage
+ #undef min
+ #undef max
+#else
+ #include <sys/types.h>
+ #include <sys/stat.h> // for mkdir
+ #include <sys/time.h>
+ #include <sys/socket.h>
+ #include <netinet/in.h>
+ #include <arpa/inet.h>
+ #include <netdb.h>
+ #include <time.h>
+ #include <dirent.h>
+ #include <errno.h>
+ #include <iostream>
+
+ #include <cstdio>
+ #include <cstring>
+ #include <pthread.h>
+ #include <semaphore.h>
+ #include <errno.h>
+ #include <fcntl.h>
+ #include <tr1/memory>
+#endif
+
+
+
+
+
+// CRT stuff:
+#include <assert.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdarg.h>
+
+
+
+
+
+// STL stuff:
+#include <vector>
+#include <list>
+#include <deque>
+#include <string>
+#include <map>
+#include <algorithm>
+#include <memory>
+
+
+
+
+
+// Common headers (part 1, without macros):
+#include "StringUtils.h"
+#include "cSleep.h"
+#include "cCriticalSection.h"
+#include "cSemaphore.h"
+#include "cEvent.h"
+#include "cThread.h"
+#include "cFile.h"
+#include "cMCLogger.h"
+
+
+
+
+
+// Common definitions:
+
+/// Evaluates to the number of elements in an array (compile-time!)
+#define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X)))
+
+/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" )
+#define KiB * 1024
+
+/// Faster than (int)floorf((float)x / (float)div)
+#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) )
+
+// Own version of assert() that writes failed assertions to the log for review
+#ifdef NDEBUG
+ #define ASSERT(x) ((void)0)
+#else
+ #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) )
+#endif
+
+// Pretty much the same as ASSERT() but stays in Release builds
+#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) )
+
+
+
+
+
+/// A generic interface used mainly in ForEach() functions
+template <typename Type> class cItemCallback
+{
+public:
+ /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating
+ virtual bool Item(Type * a_Type) = 0;
+} ;
+
+
+
+
+
+// Common headers (part 2, with macros):
+#include "ChunkDef.h"
+#include "BlockID.h"
+
+
+
+
diff --git a/source/HeiGen.cpp b/source/HeiGen.cpp
index 551ae8804..ed353751c 100644
--- a/source/HeiGen.cpp
+++ b/source/HeiGen.cpp
@@ -1,302 +1,302 @@
-
-// HeiGen.cpp
-
-// Implements the various terrain height generators
-
-#include "Globals.h"
-#include "HeiGen.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenFlat:
-
-void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
- {
- a_HeightMap[i] = m_Height;
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenCache:
-
-cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) :
- m_HeiGenToCache(a_HeiGenToCache),
- m_CacheSize(a_CacheSize),
- m_CacheOrder(new int[a_CacheSize]),
- m_CacheData(new sCacheData[a_CacheSize]),
- m_NumHits(0),
- m_NumMisses(0),
- m_TotalChain(0)
-{
- for (int i = 0; i < m_CacheSize; i++)
- {
- m_CacheOrder[i] = i;
- m_CacheData[i].m_ChunkX = 0x7fffffff;
- m_CacheData[i].m_ChunkZ = 0x7fffffff;
- }
-}
-
-
-
-
-
-cHeiGenCache::~cHeiGenCache()
-{
- delete m_CacheData;
- delete m_CacheOrder;
- delete m_HeiGenToCache;
-}
-
-
-
-
-
-void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- if (((m_NumHits + m_NumMisses) % 1024) == 10)
- {
- LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
- LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
- }
-
- for (int i = 0; i < m_CacheSize; i++)
- {
- if (
- (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
- (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
- )
- {
- continue;
- }
- // Found it in the cache
- int Idx = m_CacheOrder[i];
-
- // Move to front:
- for (int j = i; j > 0; j--)
- {
- m_CacheOrder[j] = m_CacheOrder[j - 1];
- }
- m_CacheOrder[0] = Idx;
-
- // Use the cached data:
- memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap));
-
- m_NumHits++;
- m_TotalChain += i;
- return;
- } // for i - cache
-
- // Not in the cache:
- m_NumMisses++;
- m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
-
- // Insert it as the first item in the MRU order:
- int Idx = m_CacheOrder[m_CacheSize - 1];
- for (int i = m_CacheSize - 1; i > 0; i--)
- {
- m_CacheOrder[i] = m_CacheOrder[i - 1];
- } // for i - m_CacheOrder[]
- m_CacheOrder[0] = Idx;
- memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
- m_CacheData[Idx].m_ChunkX = a_ChunkX;
- m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenClassic:
-
-cHeiGenClassic::cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3) :
- m_Seed(a_Seed),
- m_Noise(a_Seed),
- m_HeightFreq1(a_HeightFreq1),
- m_HeightAmp1 (a_HeightAmp1),
- m_HeightFreq2(a_HeightFreq2),
- m_HeightAmp2 (a_HeightAmp2),
- m_HeightFreq3(a_HeightFreq3),
- m_HeightAmp3 (a_HeightAmp3)
-{
- // Nothing needed yet
-}
-
-
-
-
-
-float cHeiGenClassic::GetNoise(float x, float y)
-{
- float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1;
- float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2;
- float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3;
-
- float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
-
- float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
- flatness *= flatness * flatness;
-
- return (oct1 + oct2 + oct3) * flatness + height;
-}
-
-
-
-
-
-void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
-
- int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16);
- if (hei < 10)
- {
- hei = 10;
- }
- if (hei > 250)
- {
- hei = 250;
- }
- cChunkDef::SetHeight(a_HeightMap, x , z, hei);
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cHeiGenBiomal:
-
-const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] =
-{
- /* Fast-changing | Middle-changing | Slow-changing |*/
- /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */
- /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // done
- /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
- /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
- /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100}, // done
- /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // done
- /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // done
- /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5}, // done
- /* biRiver */ { 0.2f, 3.0f, 0.05f, 1.0f, 0.01f, 1.0f, 56}, // done
- /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
- /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
- /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // done
- /* biFrozenRiver */ { 0.2f, 3.0f, 0.05f, 1.0f, 0.01f, 1.0f, 56}, // done
- /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
- /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // done
- /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80}, // done
- /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64}, // done
- /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, // done
- /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75}, // done
- /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
- /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
- /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80}, // done
- /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // done
- /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
-} ;
-
-
-
-
-
-void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
-{
- // Generate a 3x3 chunk area of biomes around this chunk:
- BiomeNeighbors Biomes;
- for (int z = -1; z <= 1; z++)
- {
- for (int x = -1; x <= 1; x++)
- {
- m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
- } // for x
- } // for z
-
- // For each height, go through neighboring biomes and add up their idea of height:
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
- } // for x
- }
-}
-
-
-
-
-
-HEIGHTTYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
-{
- // Sum up how many biomes of each type there are in the neighborhood:
- int BiomeCounts[biNumBiomes];
- memset(BiomeCounts, 0, sizeof(BiomeCounts));
- int Sum = 0;
- for (int z = -8; z <= 8; z++)
- {
- int FinalZ = a_RelZ + z + cChunkDef::Width;
- int IdxZ = FinalZ / cChunkDef::Width;
- int ModZ = FinalZ % cChunkDef::Width;
- int WeightZ = 9 - abs(z);
- for (int x = -8; x <= 8; x++)
- {
- int FinalX = a_RelX + x + cChunkDef::Width;
- int IdxX = FinalX / cChunkDef::Width;
- int ModX = FinalX % cChunkDef::Width;
- EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
- if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
- {
- continue;
- }
- int WeightX = 9 - abs(x);
- BiomeCounts[Biome] += WeightX + WeightZ;
- Sum += WeightX + WeightZ;
- } // for x
- } // for z
-
- // For each biome type that has a nonzero count, calc its height and add it:
- if (Sum > 0)
- {
- int Height = 0;
- int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
- int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
- for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
- {
- if (BiomeCounts[i] == 0)
- {
- continue;
- }
- float oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
- float oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
- float oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
- Height += BiomeCounts[i] * (int)(m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
- }
- int res = (HEIGHTTYPE)(Height / Sum);
- return std::min(250, std::max(res, 5));
- }
-
- // No known biome around? Weird. Return a bogus value:
- ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
- return 5;
-}
-
-
-
-
-
+
+// HeiGen.cpp
+
+// Implements the various terrain height generators
+
+#include "Globals.h"
+#include "HeiGen.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenFlat:
+
+void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++)
+ {
+ a_HeightMap[i] = m_Height;
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenCache:
+
+cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) :
+ m_HeiGenToCache(a_HeiGenToCache),
+ m_CacheSize(a_CacheSize),
+ m_CacheOrder(new int[a_CacheSize]),
+ m_CacheData(new sCacheData[a_CacheSize]),
+ m_NumHits(0),
+ m_NumMisses(0),
+ m_TotalChain(0)
+{
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ m_CacheOrder[i] = i;
+ m_CacheData[i].m_ChunkX = 0x7fffffff;
+ m_CacheData[i].m_ChunkZ = 0x7fffffff;
+ }
+}
+
+
+
+
+
+cHeiGenCache::~cHeiGenCache()
+{
+ delete m_CacheData;
+ delete m_CacheOrder;
+ delete m_HeiGenToCache;
+}
+
+
+
+
+
+void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ if (((m_NumHits + m_NumMisses) % 1024) == 10)
+ {
+ LOGD("HeiGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
+ LOGD("HeiGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
+ }
+
+ for (int i = 0; i < m_CacheSize; i++)
+ {
+ if (
+ (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) ||
+ (m_CacheData[m_CacheOrder[i]].m_ChunkZ != a_ChunkZ)
+ )
+ {
+ continue;
+ }
+ // Found it in the cache
+ int Idx = m_CacheOrder[i];
+
+ // Move to front:
+ for (int j = i; j > 0; j--)
+ {
+ m_CacheOrder[j] = m_CacheOrder[j - 1];
+ }
+ m_CacheOrder[0] = Idx;
+
+ // Use the cached data:
+ memcpy(a_HeightMap, m_CacheData[Idx].m_HeightMap, sizeof(a_HeightMap));
+
+ m_NumHits++;
+ m_TotalChain += i;
+ return;
+ } // for i - cache
+
+ // Not in the cache:
+ m_NumMisses++;
+ m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
+
+ // Insert it as the first item in the MRU order:
+ int Idx = m_CacheOrder[m_CacheSize - 1];
+ for (int i = m_CacheSize - 1; i > 0; i--)
+ {
+ m_CacheOrder[i] = m_CacheOrder[i - 1];
+ } // for i - m_CacheOrder[]
+ m_CacheOrder[0] = Idx;
+ memcpy(m_CacheData[Idx].m_HeightMap, a_HeightMap, sizeof(a_HeightMap));
+ m_CacheData[Idx].m_ChunkX = a_ChunkX;
+ m_CacheData[Idx].m_ChunkZ = a_ChunkZ;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenClassic:
+
+cHeiGenClassic::cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3) :
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_HeightFreq1(a_HeightFreq1),
+ m_HeightAmp1 (a_HeightAmp1),
+ m_HeightFreq2(a_HeightFreq2),
+ m_HeightAmp2 (a_HeightAmp2),
+ m_HeightFreq3(a_HeightFreq3),
+ m_HeightAmp3 (a_HeightAmp3)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+float cHeiGenClassic::GetNoise(float x, float y)
+{
+ float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1;
+ float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2;
+ float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3;
+
+ float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2;
+
+ float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5
+ flatness *= flatness * flatness;
+
+ return (oct1 + oct2 + oct3) * flatness + height;
+}
+
+
+
+
+
+void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
+
+ int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16);
+ if (hei < 10)
+ {
+ hei = 10;
+ }
+ if (hei > 250)
+ {
+ hei = 250;
+ }
+ cChunkDef::SetHeight(a_HeightMap, x , z, hei);
+ } // for x
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeiGenBiomal:
+
+const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[biNumBiomes] =
+{
+ /* Fast-changing | Middle-changing | Slow-changing |*/
+ /* Biome | Freq1 | Amp1 | Freq2 | Amp2 | Freq3 | Amp3 | BaseHeight */
+ /* biOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // done
+ /* biPlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
+ /* biDesert */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
+ /* biExtremeHills */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 100}, // done
+ /* biForest */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // done
+ /* biTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // done
+ /* biSwampland */ { 0.1f, 1.1f, 0.05f, 1.5f, 0.02f, 2.5f, 61.5}, // done
+ /* biRiver */ { 0.2f, 3.0f, 0.05f, 1.0f, 0.01f, 1.0f, 56}, // done
+ /* biNether */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
+ /* biSky */ { 0.1f, 0.0f, 0.01f, 0.0f, 0.01f, 0.0f, 0}, // Unused, but must be here due to indexing
+ /* biFrozenOcean */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // done
+ /* biFrozenRiver */ { 0.2f, 3.0f, 0.05f, 1.0f, 0.01f, 1.0f, 56}, // done
+ /* biIcePlains */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 68}, // done
+ /* biIceMountains */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // done
+ /* biMushroomIsland */ { 0.1f, 2.0f, 0.05f, 8.0f, 0.01f, 6.0f, 80}, // done
+ /* biMushroomShore */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 64}, // done
+ /* biBeach */ { 0.1f, 0.5f, 0.05f, 1.0f, 0.01f, 1.0f, 64}, // done
+ /* biDesertHills */ { 0.2f, 2.0f, 0.05f, 5.0f, 0.01f, 4.0f, 75}, // done
+ /* biForestHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
+ /* biTaigaHills */ { 0.2f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
+ /* biExtremeHillsEdge */ { 0.2f, 3.0f, 0.05f, 16.0f, 0.01f, 12.0f, 80}, // done
+ /* biJungle */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // done
+ /* biJungleHills */ { 0.2f, 3.0f, 0.05f, 12.0f, 0.01f, 10.0f, 80}, // done
+} ;
+
+
+
+
+
+void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap)
+{
+ // Generate a 3x3 chunk area of biomes around this chunk:
+ BiomeNeighbors Biomes;
+ for (int z = -1; z <= 1; z++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]);
+ } // for x
+ } // for z
+
+ // For each height, go through neighboring biomes and add up their idea of height:
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes));
+ } // for x
+ }
+}
+
+
+
+
+
+HEIGHTTYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
+{
+ // Sum up how many biomes of each type there are in the neighborhood:
+ int BiomeCounts[biNumBiomes];
+ memset(BiomeCounts, 0, sizeof(BiomeCounts));
+ int Sum = 0;
+ for (int z = -8; z <= 8; z++)
+ {
+ int FinalZ = a_RelZ + z + cChunkDef::Width;
+ int IdxZ = FinalZ / cChunkDef::Width;
+ int ModZ = FinalZ % cChunkDef::Width;
+ int WeightZ = 9 - abs(z);
+ for (int x = -8; x <= 8; x++)
+ {
+ int FinalX = a_RelX + x + cChunkDef::Width;
+ int IdxX = FinalX / cChunkDef::Width;
+ int ModX = FinalX % cChunkDef::Width;
+ EMCSBiome Biome = cChunkDef::GetBiome(a_BiomeNeighbors[IdxX][IdxZ], ModX, ModZ);
+ if ((Biome < 0) || (Biome >= ARRAYCOUNT(BiomeCounts)))
+ {
+ continue;
+ }
+ int WeightX = 9 - abs(x);
+ BiomeCounts[Biome] += WeightX + WeightZ;
+ Sum += WeightX + WeightZ;
+ } // for x
+ } // for z
+
+ // For each biome type that has a nonzero count, calc its height and add it:
+ if (Sum > 0)
+ {
+ int Height = 0;
+ int BlockX = a_ChunkX * cChunkDef::Width + a_RelX;
+ int BlockZ = a_ChunkZ * cChunkDef::Width + a_RelZ;
+ for (int i = 0; i < ARRAYCOUNT(BiomeCounts); i++)
+ {
+ if (BiomeCounts[i] == 0)
+ {
+ continue;
+ }
+ float oct1 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq1, BlockZ * m_GenParam[i].m_HeightFreq1) * m_GenParam[i].m_HeightAmp1;
+ float oct2 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq2, BlockZ * m_GenParam[i].m_HeightFreq2) * m_GenParam[i].m_HeightAmp2;
+ float oct3 = m_Noise.CubicNoise2D(BlockX * m_GenParam[i].m_HeightFreq3, BlockZ * m_GenParam[i].m_HeightFreq3) * m_GenParam[i].m_HeightAmp3;
+ Height += BiomeCounts[i] * (int)(m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3);
+ }
+ int res = (HEIGHTTYPE)(Height / Sum);
+ return std::min(250, std::max(res, 5));
+ }
+
+ // No known biome around? Weird. Return a bogus value:
+ ASSERT(!"cHeiGenBiomal: Biome sum failed, no known biome around");
+ return 5;
+}
+
+
+
+
+
diff --git a/source/HeiGen.h b/source/HeiGen.h
index d3074487f..e5b20c334 100644
--- a/source/HeiGen.h
+++ b/source/HeiGen.h
@@ -1,137 +1,137 @@
-
-// HeiGen.h
-
-/*
-Interfaces to the various height generators:
- - cHeiGenFlat
- - cHeiGenClassic
- - cHeiGenBiomal
-*/
-
-
-
-
-
-#pragma once
-
-#include "cChunkGenerator.h"
-#include "cNoise.h"
-
-
-
-
-
-class cHeiGenFlat :
- public cTerrainHeightGen
-{
-public:
- cHeiGenFlat(int a_Height) : m_Height(a_Height) {}
-
-protected:
-
- int m_Height;
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-} ;
-
-
-
-
-
-/// A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation
-class cHeiGenCache :
- public cTerrainHeightGen
-{
-public:
- cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize); // Takes ownership of a_HeiGenToCache
- ~cHeiGenCache();
-
-protected:
-
- cTerrainHeightGen * m_HeiGenToCache;
-
- struct sCacheData
- {
- int m_ChunkX;
- int m_ChunkZ;
- cChunkDef::HeightMap m_HeightMap;
- } ;
-
- // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
- int m_CacheSize;
- int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
- sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
-
- // Cache statistics
- int m_NumHits;
- int m_NumMisses;
- int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
-
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-} ;
-
-
-
-
-
-class cHeiGenClassic :
- public cTerrainHeightGen
-{
-public:
- cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3);
-
-protected:
-
- int m_Seed;
- cNoise m_Noise;
- float m_HeightFreq1, m_HeightAmp1;
- float m_HeightFreq2, m_HeightAmp2;
- float m_HeightFreq3, m_HeightAmp3;
-
- float GetNoise(float x, float y);
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-} ;
-
-
-
-
-
-class cHeiGenBiomal :
- public cTerrainHeightGen
-{
-public:
- cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
- m_Noise(a_Seed),
- m_BiomeGen(a_BiomeGen)
- {
- }
-
-protected:
-
- typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
-
- cNoise m_Noise;
- cBiomeGen & m_BiomeGen;
-
- // Per-biome terrain generator parameters:
- struct sGenParam
- {
- float m_HeightFreq1, m_HeightAmp1;
- float m_HeightFreq2, m_HeightAmp2;
- float m_HeightFreq3, m_HeightAmp3;
- float m_BaseHeight;
- } ;
- static const sGenParam m_GenParam[biNumBiomes];
-
- // cTerrainHeightGen override:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- HEIGHTTYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
-} ;
-
-
-
-
+
+// HeiGen.h
+
+/*
+Interfaces to the various height generators:
+ - cHeiGenFlat
+ - cHeiGenClassic
+ - cHeiGenBiomal
+*/
+
+
+
+
+
+#pragma once
+
+#include "cChunkGenerator.h"
+#include "cNoise.h"
+
+
+
+
+
+class cHeiGenFlat :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenFlat(int a_Height) : m_Height(a_Height) {}
+
+protected:
+
+ int m_Height;
+
+ // cTerrainHeightGen override:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+} ;
+
+
+
+
+
+/// A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation
+class cHeiGenCache :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize); // Takes ownership of a_HeiGenToCache
+ ~cHeiGenCache();
+
+protected:
+
+ cTerrainHeightGen * m_HeiGenToCache;
+
+ struct sCacheData
+ {
+ int m_ChunkX;
+ int m_ChunkZ;
+ cChunkDef::HeightMap m_HeightMap;
+ } ;
+
+ // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
+ int m_CacheSize;
+ int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array
+ sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
+
+ // Cache statistics
+ int m_NumHits;
+ int m_NumMisses;
+ int m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
+
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+} ;
+
+
+
+
+
+class cHeiGenClassic :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3);
+
+protected:
+
+ int m_Seed;
+ cNoise m_Noise;
+ float m_HeightFreq1, m_HeightAmp1;
+ float m_HeightFreq2, m_HeightAmp2;
+ float m_HeightFreq3, m_HeightAmp3;
+
+ float GetNoise(float x, float y);
+
+ // cTerrainHeightGen override:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+} ;
+
+
+
+
+
+class cHeiGenBiomal :
+ public cTerrainHeightGen
+{
+public:
+ cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) :
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen)
+ {
+ }
+
+protected:
+
+ typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
+
+ cNoise m_Noise;
+ cBiomeGen & m_BiomeGen;
+
+ // Per-biome terrain generator parameters:
+ struct sGenParam
+ {
+ float m_HeightFreq1, m_HeightAmp1;
+ float m_HeightFreq2, m_HeightAmp2;
+ float m_HeightFreq3, m_HeightAmp3;
+ float m_BaseHeight;
+ } ;
+ static const sGenParam m_GenParam[biNumBiomes];
+
+ // cTerrainHeightGen override:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+
+ HEIGHTTYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
+} ;
+
+
+
+
diff --git a/source/LeakFinder.cpp b/source/LeakFinder.cpp
index 1490025f8..769b52222 100644
--- a/source/LeakFinder.cpp
+++ b/source/LeakFinder.cpp
@@ -1,1040 +1,1040 @@
-
-// LeakFinder.cpp
-
-// Finds memory leaks rather effectively
-
-// _X: downloaded from http://www.codeproject.com/Articles/3134/Memory-Leak-and-Exception-Trace-CRT-and-COM-Leaks - the real link is in the comments, RC11 version
-
-
-
-
-
-/**********************************************************************
- *
- * LEAKFINDER.CPP
- *
- *
- *
- * History:
- * 2010-04-15 RC10 - Updated to VC10 RTM
- * Fixed Bug: Application Verifier, thanks to handsinmypocket!
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3439751#xx3439751xx
- * 2008-08-04 RC6 - Updated to VC9 RTM
- * Fixed Bug: Missing "ole32.lib" LIB
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2253980#xx2253980xx
- * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
- * Fixed Bug: Compiling with "/Wall"
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
- * Removed "#pragma init_seg (compiler)" from h-file
- *
- * 2005-12-30 RC5 - Now again VC8 RTM compatible
- * - Added Xml-Output (like in the old Leakfinder)
- * YOu need to define XML_LEAK_FINDER to activate it
- * So you can use the LeakAnalyseTool from
- * http://www.codeproject.com/tools/leakfinder.asp
- *
- * 2005-12-13 RC4 - Merged with the new "StackWalker"-project on
- * http://www.codeproject.com/threads/StackWalker.asp
- *
- * 2005-08-01 RC3 - Merged with the new "StackWalker"-project on
- * http://www.codeproject.com/threads/StackWalker.asp
- *
- * 2005-07-05 RC2 - First version with x86, IA64 and x64 support
- *
- * 2005-07-04 RC1 - Added "OutputOptions"
- * - New define "INIT_LEAK_FINDER_VERBOSE" to
- * display more info (for error reporting)
- *
- * 2005-07-01 Beta3 - Workaround for a bug in the new dbghelp.dll
- * (version 6.5.3.7 from 2005-05-30; StakWalk64 no
- * refused to produce an callstack on x86 systems
- * if the context is NULL or has some registers set
- * to 0 (for example Esp). This is against the
- * documented behaviour of StackWalk64...)
- * - First version with x64-support
- *
- * 2005-06-16 Beta1 First public release with the following features:
- * - Completely rewritten in C++ (object oriented)
- * - CRT-Leak-Report
- * - COM-Leak-Report
- * - Report is done via "OutputDebugString" so
- * the line can directly selected in the debugger
- * and is opening the corresponding file/line of
- * the allocation
- * - Tried to support x64 systems, bud had some
- * trouble wih StackWalk64
- * See: http://blog.kalmbachnet.de/?postid=43
- *
- * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
- *
- * Copyright (c) 2005-2010, Jochen Kalmbach
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * Neither the name of Jochen Kalmbach nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- **********************************************************************/
-
-#include <windows.h>
-#include <objidl.h> // Needed if compiled with "WIN32_LEAN_AND_MEAN"
-#include <tchar.h>
-#include <crtdbg.h>
-#include <stdio.h>
-
-#include <string>
-#include <vector>
-
-
-#include "LeakFinder.h"
-
-// Currently only tested with MS VC++ 5 to 10
-#if (_MSC_VER < 1100) || (_MSC_VER > 1600)
-#error Only MS VC++ 5/6/7/7.1/8/9 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler!
-#endif
-
-
-// Controlling the callstack depth
-#define MAX_CALLSTACK_LEN_BUF 0x2000
-
-#define IGNORE_CRT_ALLOC
-
-// disable 64-bit compatibility-checks (because we explicite have here either x86 or x64!)
-#pragma warning(disable:4312) // warning C4312: 'type cast' : conversion from 'DWORD' to 'LPCVOID' of greater size
-#pragma warning(disable:4826)
-
-
-// secure-CRT_functions are only available starting with VC8
-#if _MSC_VER < 1400
-#define _snprintf_s _snprintf
-#define _tcscat_s _tcscat
-#endif
-
-static std::string SimpleXMLEncode(LPCSTR szText)
-{
- std::string szRet;
- for (size_t i=0; i<strlen(szText); i++)
- {
- switch(szText[i])
- {
- case '&':
- szRet.append("&amp;");
- break;
- case '<':
- szRet.append("&lt;");
- break;
- case '>':
- szRet.append("&gt;");
- break;
- case '"':
- szRet.append("&quot;");
- break;
- case '\'':
- szRet.append("&apos;");
- break;
- default:
- szRet += szText[i];
- }
- }
- return szRet;
-}
-
-
-LeakFinderOutput::LeakFinderOutput(int options, LPCSTR szSymPath)
- : StackWalker(options, szSymPath)
-{
-}
-void LeakFinderOutput::OnLeakSearchStart(LPCSTR szLeakFinderName)
-{
- CHAR buffer[1024];
- _snprintf_s(buffer, 1024, "######## %s ########\n", szLeakFinderName);
- this->OnOutput(buffer);
-}
-void LeakFinderOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
-{
- CHAR buffer[1024];
- _snprintf_s(buffer, 1024, "--------------- Key: %s, %d bytes ---------\n", szKeyName, nDataSize);
- this->OnOutput(buffer);
-}
-void LeakFinderOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
-{
- if ( (eType != lastEntry) && (entry.offset != 0) )
- {
- if ( ((this->m_options & LeakFinderShowCompleteCallstack) == 0) && (
- (strstr(entry.lineFileName, "afxmem.cpp") != NULL) ||
- (strstr(entry.lineFileName, "dbgheap.c") != NULL) ||
- (strstr(entry.lineFileName, "new.cpp") != NULL) ||
- (strstr(entry.lineFileName, "newop.cpp") != NULL) ||
- (strstr(entry.lineFileName, "leakfinder.cpp") != NULL) ||
- (strstr(entry.lineFileName, "stackwalker.cpp") != NULL)
- ) )
- {
- return;
- }
- }
- StackWalker::OnCallstackEntry(eType, entry);
-}
-
-
-// ####################################################################
-// XML-Output
-LeakFinderXmlOutput::LeakFinderXmlOutput()
-{
- TCHAR szXMLFileName[1024];
-
- GetModuleFileName(NULL, szXMLFileName, sizeof(szXMLFileName) / sizeof(TCHAR));
- _tcscat_s(szXMLFileName, _T(".mem.xml-leaks"));
-#if _MSC_VER < 1400
- m_fXmlFile = _tfopen(szXMLFileName, _T("w"));
-#else
- m_fXmlFile = NULL;
- _tfopen_s(&m_fXmlFile, szXMLFileName, _T("w"));
-#endif
- if (m_fXmlFile != NULL)
- {
- SYSTEMTIME st;
- GetLocalTime(&st);
- fprintf(m_fXmlFile, "<MEMREPORT date=\"%.2d/%.2d/%.4d\" time=\"%.2d:%.2d:%.2d\">\n",
- st.wMonth, st.wDay, st.wYear,
- st.wHour, st.wMinute, st.wSecond);
- }
- else
- {
- MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
- }
-}
-LeakFinderXmlOutput::LeakFinderXmlOutput(LPCTSTR szFileName)
-{
-#if _MSC_VER < 1400
- m_fXmlFile = _tfopen(szFileName, _T("w"));
-#else
- m_fXmlFile = NULL;
- _tfopen_s(&m_fXmlFile, szFileName, _T("w"));
-#endif
- if (m_fXmlFile == NULL)
- {
- MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
- }
-}
-LeakFinderXmlOutput::~LeakFinderXmlOutput()
-{
- if (m_fXmlFile != NULL)
- {
- // Write the ending-tags and close the file
- fprintf(m_fXmlFile, "</MEMREPORT>\n");
- fclose(m_fXmlFile);
- }
- m_fXmlFile = NULL;
-}
-void LeakFinderXmlOutput::OnLeakSearchStart(LPCSTR sszLeakFinderName)
-{
-}
-void LeakFinderXmlOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
-{
- if (m_fXmlFile != NULL)
- {
- fprintf(m_fXmlFile, " <LEAK requestID=\"%s\" size=\"%d\">\n", SimpleXMLEncode(szKeyName).c_str(), nDataSize);
- }
-}
-void LeakFinderXmlOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
-{
- if (m_fXmlFile != NULL)
- {
- if (eType != lastEntry)
- {
- fprintf(m_fXmlFile, " <STACKENTRY decl=\"%s\" decl_offset=\"%+ld\" ", SimpleXMLEncode(entry.undName).c_str(), entry.offsetFromSmybol);
- fprintf(m_fXmlFile, "srcfile=\"%s\" line=\"%d\" line_offset=\"%+ld\" ", SimpleXMLEncode(entry.lineFileName).c_str(), entry.lineNumber, entry.offsetFromLine);
- fprintf(m_fXmlFile, "module=\"%s\" base=\"%08lx\" ", SimpleXMLEncode(entry.moduleName).c_str(), entry.baseOfImage);
- fprintf(m_fXmlFile, "/>\n");
- }
- else
- {
- fprintf(m_fXmlFile, " </LEAK>\n");
- }
- }
-}
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Base class for storing contexts in a hashtable
-template <typename HASHTABLE_KEY> class ContextHashtableBase
-{
-public:
- ContextHashtableBase(SIZE_T sizeOfHastable, LPCSTR finderName)
- {
- SIZE_T s = sizeOfHastable*sizeof(AllocHashEntryType);
- m_hHeap = HeapCreate(0, 10*1024 + s, 0);
- if (m_hHeap == NULL)
- throw;
- pAllocHashTable = (AllocHashEntryType*) own_malloc(s);
- sAllocEntries = sizeOfHastable;
- m_finderName = own_strdup(finderName);
- }
-
-protected:
- virtual ~ContextHashtableBase()
- {
- if (pAllocHashTable != NULL)
- own_free(pAllocHashTable);
- pAllocHashTable = NULL;
-
- own_free(m_finderName);
- m_finderName = NULL;
-
- if (m_hHeap != NULL)
- HeapDestroy(m_hHeap);
- }
-
- __inline LPVOID own_malloc(SIZE_T size)
- {
- return HeapAlloc(m_hHeap, HEAP_ZERO_MEMORY, size);
- }
- __inline VOID own_free(LPVOID memblock)
- {
- HeapFree(m_hHeap, 0, memblock);
- }
- __inline CHAR *own_strdup(const char *str)
- {
- size_t len = strlen(str)+1;
- CHAR *c = (CHAR*)own_malloc(len);
-#if _MSC_VER >= 1400
- strcpy_s(c, len, str);
-#else
- strcpy(c, str);
-#endif
- return c;
- }
-
- // Disables this leak-finder
- virtual LONG Disable() = 0;
- // enables the leak-finder again...
- virtual LONG Enable() = 0;
-
-private:
- // Entry for each allocation
- typedef struct AllocHashEntryType {
- HASHTABLE_KEY key;
- SIZE_T nDataSize; // Size of the allocated memory
- struct AllocHashEntryType *Next;
- CONTEXT c;
- PVOID pStackBaseAddr;
- SIZE_T nMaxStackSize;
-
- PVOID pCallstackOffset;
- SIZE_T nCallstackLen;
- char pcCallstackAddr[MAX_CALLSTACK_LEN_BUF]; // min of both values...
- } AllocHashEntryType;
-
-protected:
- virtual SIZE_T HashFunction(HASHTABLE_KEY &key) = 0;
- virtual BOOL IsKeyEmpty(HASHTABLE_KEY &key) = 0;
- virtual VOID SetEmptyKey(HASHTABLE_KEY &key) = 0;
- virtual VOID GetKeyAsString(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) = 0;
- //virtual SIZE_T GetNativeBytes(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) { return 0; }
-
-public:
- VOID Insert(HASHTABLE_KEY &key, CONTEXT &context, SIZE_T nDataSize)
- {
- SIZE_T HashIdx;
- AllocHashEntryType *pHashEntry;
-
- // generate hash-value
- HashIdx = HashFunction(key);
-
- pHashEntry = &pAllocHashTable[HashIdx];
- if (IsKeyEmpty(pHashEntry->key) != FALSE) {
- // Entry is empty...
- }
- else {
- // Entry is not empy! make a list of entries for this hash value...
- while(pHashEntry->Next != NULL) {
- pHashEntry = pHashEntry->Next;
- }
-
- pHashEntry->Next = (AllocHashEntryType*) own_malloc(sizeof(AllocHashEntryType));
- pHashEntry = pHashEntry->Next;
- }
- pHashEntry->key = key;
- pHashEntry->nDataSize = nDataSize;
- pHashEntry->Next = NULL;
-#ifdef _M_IX86
- pHashEntry->pCallstackOffset = (LPVOID) min(context.Ebp, context.Esp);
-#elif _M_X64
- pHashEntry->pCallstackOffset = (LPVOID) min(context.Rdi, context.Rsp);
-#elif _M_IA64
- pHashEntry->pCallstackOffset = (LPVOID) min(context.IntSp, context.RsBSP);
-#else
-#error "Platform not supported!"
-#endif
- pHashEntry->c = context;
-
- // Query the max. stack-area:
- MEMORY_BASIC_INFORMATION MemBuffer;
- if(VirtualQuery((LPCVOID) pHashEntry->pCallstackOffset, &MemBuffer, sizeof(MemBuffer)) > 0)
- {
- pHashEntry->pStackBaseAddr = MemBuffer.BaseAddress;
- pHashEntry->nMaxStackSize = MemBuffer.RegionSize;
- }
- else
- {
- pHashEntry->pStackBaseAddr = 0;
- pHashEntry->nMaxStackSize = 0;
- }
-
- SIZE_T bytesToRead = MAX_CALLSTACK_LEN_BUF;
- if (pHashEntry->nMaxStackSize > 0)
- {
- SIZE_T len = ((SIZE_T) pHashEntry->pStackBaseAddr + pHashEntry->nMaxStackSize) - (SIZE_T)pHashEntry->pCallstackOffset;
- bytesToRead = min(len, MAX_CALLSTACK_LEN_BUF);
- }
- // Now read the callstack:
- if (ReadProcessMemory(GetCurrentProcess(), (LPCVOID) pHashEntry->pCallstackOffset, &(pHashEntry->pcCallstackAddr), bytesToRead, &(pHashEntry->nCallstackLen)) == 0)
- {
- // Could not read memory...
- pHashEntry->nCallstackLen = 0;
- pHashEntry->pCallstackOffset = 0;
- } // read callstack
- } // Insert
-
- BOOL Remove(HASHTABLE_KEY &key)
- {
- SIZE_T HashIdx;
- AllocHashEntryType *pHashEntry, *pHashEntryLast;
-
- // get the Hash-Value
- HashIdx = HashFunction(key);
-
- pHashEntryLast = NULL;
- pHashEntry = &pAllocHashTable[HashIdx];
- while(pHashEntry != NULL) {
- if (pHashEntry->key == key) {
- // release my memory
- if (pHashEntryLast == NULL) {
- // It is an entry in the table, so do not release this memory
- if (pHashEntry->Next == NULL) {
- // It was the last entry, so empty the table entry
- SetEmptyKey(pAllocHashTable[HashIdx].key);
- //memset(&pAllocHashTable[HashIdx], 0, sizeof(pAllocHashTable[HashIdx]));
- }
- else {
- // There are some more entries, so shorten the list
- AllocHashEntryType *pTmp = pHashEntry->Next;
- *pHashEntry = *(pHashEntry->Next);
- own_free(pTmp);
- }
- return TRUE;
- }
- else {
- // now, I am in an dynamic allocated entry (it was a collision)
- pHashEntryLast->Next = pHashEntry->Next;
- own_free(pHashEntry);
- return TRUE;
- }
- }
- pHashEntryLast = pHashEntry;
- pHashEntry = pHashEntry->Next;
- }
-
- // if we are here, we could not find the RequestID
- return FALSE;
- }
-
- AllocHashEntryType *Find(HASHTABLE_KEY &key)
- {
- SIZE_T HashIdx;
- AllocHashEntryType *pHashEntry;
-
- // get the Hash-Value
- HashIdx = HashFunction(key);
-
- pHashEntry = &pAllocHashTable[HashIdx];
- while(pHashEntry != NULL) {
- if (pHashEntry->key == key) {
- return pHashEntry;
- }
- pHashEntry = pHashEntry->Next;
- }
-
- // entry was not found!
- return NULL;
- }
-
- // For the followong static-var See comment in "ShowCallstack"...
- static BOOL CALLBACK ReadProcessMemoryFromHashEntry64(
- HANDLE hProcess, // hProcess must be a pointer to an hash-entry!
- DWORD64 lpBaseAddress,
- PVOID lpBuffer,
- DWORD nSize,
- LPDWORD lpNumberOfBytesRead,
- LPVOID pUserData // optional data, which was passed in "ShowCallstack"
- )
- {
- *lpNumberOfBytesRead = 0;
- AllocHashEntryType *pHashEntry = (AllocHashEntryType*) pUserData;
- if (pHashEntry == NULL)
- {
- return FALSE;
- }
-
- if ( ( (DWORD64)lpBaseAddress >= (DWORD64)pHashEntry->pCallstackOffset) && ((DWORD64)lpBaseAddress <= ((DWORD64)pHashEntry->pCallstackOffset+pHashEntry->nCallstackLen)) ) {
- // Memory is located in saved Callstack:
- // Calculate the offset
- DWORD dwOffset = (DWORD) ((DWORD64)lpBaseAddress - (DWORD64)pHashEntry->pCallstackOffset);
- DWORD dwSize = __min(nSize, MAX_CALLSTACK_LEN_BUF-dwOffset);
- memcpy(lpBuffer, &(pHashEntry->pcCallstackAddr[dwOffset]), dwSize);
- *lpNumberOfBytesRead = dwSize;
- if (dwSize != nSize)
- {
- return FALSE;
- }
- *lpNumberOfBytesRead = nSize;
- return TRUE;
- }
-
- if (*lpNumberOfBytesRead == 0) // Memory could not be found
- {
- if ( ( (DWORD64)lpBaseAddress < (DWORD64)pHashEntry->pStackBaseAddr) || ((DWORD64)lpBaseAddress > ((DWORD64)pHashEntry->pStackBaseAddr+pHashEntry->nMaxStackSize)) )
- {
- // Stackwalking is done by reading the "real memory" (normally this happens when the StackWalk64 tries to read some code)
- SIZE_T st = 0;
- BOOL bRet = ReadProcessMemory(hProcess, (LPCVOID) lpBaseAddress, lpBuffer, nSize, &st);
- *lpNumberOfBytesRead = (DWORD) st;
- return bRet;
- }
- }
-
- return TRUE;
- }
-
- VOID ShowLeaks(LeakFinderOutput &leakFinderOutput)
- {
- SIZE_T ulTemp;
- AllocHashEntryType *pHashEntry;
- ULONG ulCount = 0;
- SIZE_T ulLeaksByte = 0;
-
- leakFinderOutput.OnLeakSearchStart(this->m_finderName);
-
- // Move throu every entry
- CHAR keyName[1024];
- for(ulTemp = 0; ulTemp < this->sAllocEntries; ulTemp++) {
- pHashEntry = &pAllocHashTable[ulTemp];
- if (IsKeyEmpty(pHashEntry->key) == FALSE) {
- while(pHashEntry != NULL) {
- ulCount++;
- CONTEXT c;
- memcpy(&c, &(pHashEntry->c), sizeof(CONTEXT));
-
- this->GetKeyAsString(pHashEntry->key, keyName, 1024);
-
- leakFinderOutput.OnLeakStartEntry(keyName, pHashEntry->nDataSize);
- leakFinderOutput.ShowCallstack(GetCurrentThread(), &c, ReadProcessMemoryFromHashEntry64, pHashEntry);
-
- // Count the number of leaky bytes
- ulLeaksByte += pHashEntry->nDataSize;
-
- pHashEntry = pHashEntry->Next;
- } // while
- }
- }
- }
-
- AllocHashEntryType *pAllocHashTable;
- SIZE_T sAllocEntries;
- HANDLE m_hHeap;
- LPSTR m_finderName;
- bool m_bSupressUselessLines;
-}; // template <typename HASHTABLE_KEY> class ContextHashtableBase
-
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Specialization for CRT-Leaks:
-// VC5 has excluded all types in release-builds
-#ifdef _DEBUG
-
-// The follwoing is copied from dbgint.h:
-// <CRT_INTERNALS>
-/*
-* For diagnostic purpose, blocks are allocated with extra information and
-* stored in a doubly-linked list. This makes all blocks registered with
-* how big they are, when they were allocated, and what they are used for.
-*/
-
-// forward declaration:
-#ifndef _M_CEE_PURE
-#define MyAllocHookCallingConvention __cdecl
-#endif
-#if _MSC_VER >= 1400
-#ifdef _M_CEE
-#define MyAllocHookCallingConvention __clrcall
-#endif
-#endif
-
-static int MyAllocHookCallingConvention MyAllocHook(int nAllocType, void *pvData,
- size_t nSize, int nBlockUse, long lRequest,
-#if _MSC_VER <= 1100 // Special case for VC 5 and before
- const char * szFileName,
-#else
- const unsigned char * szFileName,
-#endif
- int nLine);
-
-static _CRT_ALLOC_HOOK s_pfnOldCrtAllocHook = NULL;
-static LONG s_CrtDisableCount = 0;
-static LONG s_lMallocCalled = 0;
-
-
-class CRTTable : public ContextHashtableBase<LONG>
-{
-public:
- CRTTable() : ContextHashtableBase<LONG>(1021, "CRT-Leaks")
- {
- // save the previous alloc hook
- s_pfnOldCrtAllocHook = _CrtSetAllocHook(MyAllocHook);
- }
-
- virtual ~CRTTable()
- {
- _CrtSetAllocHook(s_pfnOldCrtAllocHook);
- }
-
- virtual LONG Disable()
- {
- return InterlockedIncrement(&s_CrtDisableCount);
- }
- virtual LONG Enable()
- {
- return InterlockedDecrement(&s_CrtDisableCount);
- }
-
- virtual SIZE_T HashFunction(LONG &key)
- {
- // I couldn´t find any better and faster
- return key % sAllocEntries;
- }
- virtual BOOL IsKeyEmpty(LONG &key)
- {
- if (key == 0)
- return TRUE;
- return FALSE;
- }
- virtual VOID SetEmptyKey(LONG &key)
- {
- key = 0;
- }
- virtual VOID GetKeyAsString(LONG &key, CHAR *szName, SIZE_T nBufferLen)
- {
-#if _MSC_VER < 1400
- _snprintf_s(szName, nBufferLen, "%d", key);
-#else
- _snprintf_s(szName, nBufferLen, nBufferLen, "%d", key);
-#endif
- }
-
-protected:
- CHAR *m_pBuffer;
- SIZE_T m_maxBufferLen;
- SIZE_T m_bufferLen;
-}; // class CRTTable
-
-
-#define nNoMansLandSize 4
-
-typedef struct _CrtMemBlockHeader
-{
- struct _CrtMemBlockHeader * pBlockHeaderNext;
- struct _CrtMemBlockHeader * pBlockHeaderPrev;
- char * szFileName;
- int nLine;
-#ifdef _WIN64
- /* These items are reversed on Win64 to eliminate gaps in the struct
- * and ensure that sizeof(struct)%16 == 0, so 16-byte alignment is
- * maintained in the debug heap.
- */
- int nBlockUse;
- size_t nDataSize;
-#else /* _WIN64 */
- size_t nDataSize;
- int nBlockUse;
-#endif /* _WIN64 */
- long lRequest;
- unsigned char gap[nNoMansLandSize];
- /* followed by:
- * unsigned char data[nDataSize];
- * unsigned char anotherGap[nNoMansLandSize];
- */
-} _CrtMemBlockHeader;
-#define pbData(pblock) ((unsigned char *)((_CrtMemBlockHeader *)pblock + 1))
-#define pHdr(pbData) (((_CrtMemBlockHeader *)pbData)-1)
-// </CRT_INTERNALS>
-
-static CRTTable *g_pCRTTable = NULL;
-
-
-// MyAllocHook is Single-Threaded, that means the the calls are serialized in the calling function!
-static int MyAllocHook(int nAllocType, void *pvData,
- size_t nSize, int nBlockUse, long lRequest,
-#if _MSC_VER <= 1100 // Special case for VC 5
- const char * szFileName,
-#else
- const unsigned char * szFileName,
-#endif
- int nLine)
-{
- //static TCHAR *operation[] = { _T(""), _T("ALLOCATIONG"), _T("RE-ALLOCATING"), _T("FREEING") };
- //static TCHAR *blockType[] = { _T("Free"), _T("Normal"), _T("CRT"), _T("Ignore"), _T("Client") };
-
-#ifdef IGNORE_CRT_ALLOC
- if (_BLOCK_TYPE(nBlockUse) == _CRT_BLOCK) // Ignore internal C runtime library allocations
- return TRUE;
-#endif
- extern int _crtDbgFlag;
- if ( ((_CRTDBG_ALLOC_MEM_DF & _crtDbgFlag) == 0) && ( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) ) )
- {
- // Someone has disabled that the runtime should log this allocation
- // so we do not log this allocation
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE;
- }
-
- // Handle the Disable/Enable setting
- if (InterlockedExchangeAdd(&s_CrtDisableCount, 0) != 0)
- return TRUE;
-
- // Prevent from reentrat calls
- if (InterlockedIncrement(&s_lMallocCalled) > 1) { // I was already called
- InterlockedDecrement(&s_lMallocCalled);
- // call the previous alloc hook
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE;
- }
-
- _ASSERT( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) || (nAllocType == _HOOK_FREE) );
- _ASSERT( ( _BLOCK_TYPE(nBlockUse) >= 0 ) && ( _BLOCK_TYPE(nBlockUse) < 5 ) );
-
- if (nAllocType == _HOOK_FREE) { // freeing
- // Try to get the header information
- if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
- // get the ID
- _CrtMemBlockHeader *pHead;
- // get a pointer to memory block header
- pHead = pHdr(pvData);
- nSize = pHead->nDataSize;
- lRequest = pHead->lRequest; // This is the ID!
-
- if (pHead->nBlockUse == _IGNORE_BLOCK)
- {
- InterlockedDecrement(&s_lMallocCalled);
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE;
- }
- }
- if (lRequest != 0) { // RequestID was found
- g_pCRTTable->Remove(lRequest);
- }
- } // freeing
-
- if (nAllocType == _HOOK_REALLOC) { // re-allocating
- // Try to get the header information
- if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
- BOOL bRet;
- LONG lReallocRequest;
- // get the ID
- _CrtMemBlockHeader *pHead;
- // get a pointer to memory block header
- pHead = pHdr(pvData);
- // Try to find the RequestID in the Hash-Table, mark it that it was freed
- lReallocRequest = pHead->lRequest;
- bRet = g_pCRTTable->Remove(lReallocRequest);
- } // ValidHeapPointer
- } // re-allocating
-
- //if ( (g_ulShowStackAtAlloc < 3) && (nAllocType == _HOOK_FREE) ) {
- if (nAllocType == _HOOK_FREE) {
- InterlockedDecrement(&s_lMallocCalled);
- // call the previous alloc hook
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE;
- }
-
- CONTEXT c;
- GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
-
- // Only insert in the Hash-Table if it is not a "freeing"
- if (nAllocType != _HOOK_FREE) {
- if(lRequest != 0) // Always a valid RequestID should be provided (see comments in the header)
- g_pCRTTable->Insert(lRequest, c, nSize);
- }
-
- InterlockedDecrement(&s_lMallocCalled);
- // call the previous alloc hook
- if (s_pfnOldCrtAllocHook != NULL)
- s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
- return TRUE; // allow the memory operation to proceed
-} // MyAllocHook
-
-#endif // _DEBUG
-
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Specialization for COM-Leaks:
-
-// forwards:
-class COMTable;
-class CMallocSpy : public IMallocSpy
-{
-public:
- CMallocSpy() { m_cbRequest = 0; m_cRef = 0; m_disableCount = 0; }
- virtual ~CMallocSpy() {}
- // IUnknown methods
- STDMETHOD(QueryInterface) (REFIID riid, LPVOID *ppUnk);
- STDMETHOD_(ULONG, AddRef) ();
- STDMETHOD_(ULONG, Release) ();
- // IMallocSpy methods
- STDMETHOD_(SIZE_T, PreAlloc) (SIZE_T cbRequest);
- STDMETHOD_(void *, PostAlloc) (void *pActual);
- STDMETHOD_(void *, PreFree) (void *pRequest, BOOL fSpyed);
- STDMETHOD_(void, PostFree) (BOOL fSpyed) { return; };
- STDMETHOD_(SIZE_T, PreRealloc) (void *pRequest, SIZE_T cbRequest, void **ppNewRequest, BOOL fSpyed);
- STDMETHOD_(void *, PostRealloc) (void *pActual, BOOL fSpyed);
- STDMETHOD_(void *, PreGetSize) (void *pRequest, BOOL fSpyed) { return pRequest; }
- STDMETHOD_(SIZE_T, PostGetSize) (SIZE_T cbActual, BOOL fSpyed) { return cbActual; }
- STDMETHOD_(void *, PreDidAlloc) (void *pRequest, BOOL fSpyed) { return pRequest; }
- STDMETHOD_(BOOL, PostDidAlloc) (void *pRequest, BOOL fSpyed, BOOL fActual) { return fActual; }
- STDMETHOD_(void, PreHeapMinimize) (void) { return; }
- STDMETHOD_(void, PostHeapMinimize) (void) { return; }
-private:
- LONG m_cRef;
- SIZE_T m_cbRequest;
-protected:
- COMTable *m_pComTable;
- LONG m_disableCount;
- friend COMTable;
-};
-
-class COMTable : public ContextHashtableBase<LPVOID>
-{
-public:
- COMTable() : ContextHashtableBase<LPVOID>(1021, "COM-Leaks")
- {
- m_pMallocSpy = new CMallocSpy(); // wird später durch Release freigegeben
- if (m_pMallocSpy != NULL)
- {
- m_pMallocSpy->m_pComTable = this;
- // CoInitilize(); // ??? Is this necessary ?
- HRESULT hr = CoRegisterMallocSpy(m_pMallocSpy);
- if FAILED(hr)
- {
- _tprintf(_T("\nCoRegisterMallocSpay failed with %.8x"), hr);
- }
- }
- }
-
- virtual ~COMTable()
- {
- if (m_pMallocSpy != NULL)
- m_pMallocSpy->m_pComTable = NULL;
- CoRevokeMallocSpy();
- }
-
- virtual LONG Disable()
- {
- return InterlockedIncrement(&(m_pMallocSpy->m_disableCount));
- }
- virtual LONG Enable()
- {
- return InterlockedDecrement(&(m_pMallocSpy->m_disableCount));
- }
-
- virtual SIZE_T HashFunction(LPVOID &key)
- {
- // I couldn´t find any better and faster
-#ifdef _M_IX86
-#if _MSC_VER > 1100
-#pragma warning (push)
-#endif
-#pragma warning (disable: 4311)
- DWORD llP = (DWORD) key;
-#if _MSC_VER > 1100
-#pragma warning (pop)
-#endif
-#else
- ULONGLONG llP = (ULONGLONG) key;
-#endif
- return (SIZE_T) llP % sAllocEntries;
- }
- virtual BOOL IsKeyEmpty(LPVOID &key)
- {
- if (key == 0)
- return TRUE;
- return FALSE;
- }
- virtual VOID SetEmptyKey(LPVOID &key)
- {
- key = 0;
- }
- virtual VOID GetKeyAsString(LPVOID &key, CHAR *szName, SIZE_T nBufferLen)
- {
-#if _MSC_VER < 1400
- _snprintf_s(szName, nBufferLen, "%p", key);
-#else
- _snprintf_s(szName, nBufferLen, nBufferLen, "%p", key);
-#endif
- }
-
- CMallocSpy *m_pMallocSpy;
- friend CMallocSpy;
-}; // class COMTable
-
-
-STDMETHODIMP CMallocSpy::QueryInterface(REFIID riid, LPVOID *ppUnk) {
- HRESULT hr = S_OK;
- if (IsEqualIID(riid, IID_IUnknown)) {
- *ppUnk = (IUnknown *) this;
- }
- else if (IsEqualIID(riid, IID_IMallocSpy)) {
- *ppUnk = (IMalloc *) this;
- }
- else {
- *ppUnk = NULL;
- hr = E_NOINTERFACE;
- }
- AddRef();
- return hr;
-}
-STDMETHODIMP_(ULONG) CMallocSpy::AddRef(void) {
- return (ULONG) InterlockedIncrement(&m_cRef);
-}
-STDMETHODIMP_(ULONG) CMallocSpy::Release(void) {
- LONG cRef;
- cRef = InterlockedDecrement(&m_cRef);
- if (cRef == 0)
- {
- delete this;
- }
- return (ULONG) cRef;
-}
-// IMallocSpy methods
-STDMETHODIMP_(SIZE_T) CMallocSpy::PreAlloc(SIZE_T cbRequest) {
- m_cbRequest = cbRequest;
- return cbRequest;
-}
-STDMETHODIMP_(void *) CMallocSpy::PostAlloc(void *pActual) {
- if (m_pComTable != NULL)
- {
- CONTEXT c;
- GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
- m_pComTable->Insert(pActual, c, m_cbRequest);
- }
- return pActual;
-}
-STDMETHODIMP_(void *) CMallocSpy::PreFree(void *pRequest, BOOL fSpyed) {
- if (m_pComTable != NULL)
- {
- m_pComTable->Remove(pRequest);
- }
- return pRequest;
-}
-STDMETHODIMP_(SIZE_T) CMallocSpy::PreRealloc(void *pRequest, SIZE_T cbRequest,
- void **ppNewRequest, BOOL fSpyed) {
- if (m_pComTable != NULL)
- {
- m_pComTable->Remove(pRequest);
- }
- *ppNewRequest = pRequest; // Bug fixed. Thanx to Christoph Weber
- return cbRequest;
-}
-STDMETHODIMP_(void *) CMallocSpy::PostRealloc(void *pActual, BOOL fSpyed) {
- if (m_pComTable != NULL)
- {
- CONTEXT c;
- GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
- m_pComTable->Insert(pActual, c, m_cbRequest);
- }
- return pActual;
-}
-
-
-
-
-// ##########################################################################
-// ##########################################################################
-// ##########################################################################
-// Init/Deinit functions
-
-
-static COMTable *g_pCOMTable;
-HRESULT InitLeakFinder()
-{
- // _X: Disabled COM monitoring: g_pCOMTable = new COMTable();
-#ifdef _DEBUG
- g_pCRTTable = new CRTTable();
-#endif
- return S_OK;
-}
-
-void DeinitLeakFinder(LeakFinderOutput *output)
-{
- LeakFinderOutput *pLeakFinderOutput = output;
-
-#ifdef _DEBUG
- g_pCRTTable->Disable();
-#endif
- // _X: Disabled COM monitoring: g_pCOMTable->Disable();
-
- if (pLeakFinderOutput == NULL)
- pLeakFinderOutput = new LeakFinderOutput();
-
- // explicite load the modules:
- pLeakFinderOutput->LoadModules();
-
-#ifdef _DEBUG
- g_pCRTTable->ShowLeaks(*pLeakFinderOutput);
- if (g_pCRTTable != NULL)
- delete g_pCRTTable;
- g_pCRTTable = NULL;
-#endif
-
- /*
- // _X: Disabled COM monitoring:
- g_pCOMTable->ShowLeaks(*pLeakFinderOutput);
- if (g_pCOMTable != NULL)
- delete g_pCOMTable;
- g_pCOMTable = NULL;
- */
-
- if (output == NULL)
- delete pLeakFinderOutput;
-}
-void DeinitLeakFinder()
-{
- DeinitLeakFinder(NULL);
-}
+
+// LeakFinder.cpp
+
+// Finds memory leaks rather effectively
+
+// _X: downloaded from http://www.codeproject.com/Articles/3134/Memory-Leak-and-Exception-Trace-CRT-and-COM-Leaks - the real link is in the comments, RC11 version
+
+
+
+
+
+/**********************************************************************
+ *
+ * LEAKFINDER.CPP
+ *
+ *
+ *
+ * History:
+ * 2010-04-15 RC10 - Updated to VC10 RTM
+ * Fixed Bug: Application Verifier, thanks to handsinmypocket!
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3439751#xx3439751xx
+ * 2008-08-04 RC6 - Updated to VC9 RTM
+ * Fixed Bug: Missing "ole32.lib" LIB
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2253980#xx2253980xx
+ * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
+ * Fixed Bug: Compiling with "/Wall"
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
+ * Removed "#pragma init_seg (compiler)" from h-file
+ *
+ * 2005-12-30 RC5 - Now again VC8 RTM compatible
+ * - Added Xml-Output (like in the old Leakfinder)
+ * YOu need to define XML_LEAK_FINDER to activate it
+ * So you can use the LeakAnalyseTool from
+ * http://www.codeproject.com/tools/leakfinder.asp
+ *
+ * 2005-12-13 RC4 - Merged with the new "StackWalker"-project on
+ * http://www.codeproject.com/threads/StackWalker.asp
+ *
+ * 2005-08-01 RC3 - Merged with the new "StackWalker"-project on
+ * http://www.codeproject.com/threads/StackWalker.asp
+ *
+ * 2005-07-05 RC2 - First version with x86, IA64 and x64 support
+ *
+ * 2005-07-04 RC1 - Added "OutputOptions"
+ * - New define "INIT_LEAK_FINDER_VERBOSE" to
+ * display more info (for error reporting)
+ *
+ * 2005-07-01 Beta3 - Workaround for a bug in the new dbghelp.dll
+ * (version 6.5.3.7 from 2005-05-30; StakWalk64 no
+ * refused to produce an callstack on x86 systems
+ * if the context is NULL or has some registers set
+ * to 0 (for example Esp). This is against the
+ * documented behaviour of StackWalk64...)
+ * - First version with x64-support
+ *
+ * 2005-06-16 Beta1 First public release with the following features:
+ * - Completely rewritten in C++ (object oriented)
+ * - CRT-Leak-Report
+ * - COM-Leak-Report
+ * - Report is done via "OutputDebugString" so
+ * the line can directly selected in the debugger
+ * and is opening the corresponding file/line of
+ * the allocation
+ * - Tried to support x64 systems, bud had some
+ * trouble wih StackWalk64
+ * See: http://blog.kalmbachnet.de/?postid=43
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **********************************************************************/
+
+#include <windows.h>
+#include <objidl.h> // Needed if compiled with "WIN32_LEAN_AND_MEAN"
+#include <tchar.h>
+#include <crtdbg.h>
+#include <stdio.h>
+
+#include <string>
+#include <vector>
+
+
+#include "LeakFinder.h"
+
+// Currently only tested with MS VC++ 5 to 10
+#if (_MSC_VER < 1100) || (_MSC_VER > 1600)
+#error Only MS VC++ 5/6/7/7.1/8/9 supported. Check if the '_CrtMemBlockHeader' has not changed with this compiler!
+#endif
+
+
+// Controlling the callstack depth
+#define MAX_CALLSTACK_LEN_BUF 0x2000
+
+#define IGNORE_CRT_ALLOC
+
+// disable 64-bit compatibility-checks (because we explicite have here either x86 or x64!)
+#pragma warning(disable:4312) // warning C4312: 'type cast' : conversion from 'DWORD' to 'LPCVOID' of greater size
+#pragma warning(disable:4826)
+
+
+// secure-CRT_functions are only available starting with VC8
+#if _MSC_VER < 1400
+#define _snprintf_s _snprintf
+#define _tcscat_s _tcscat
+#endif
+
+static std::string SimpleXMLEncode(LPCSTR szText)
+{
+ std::string szRet;
+ for (size_t i=0; i<strlen(szText); i++)
+ {
+ switch(szText[i])
+ {
+ case '&':
+ szRet.append("&amp;");
+ break;
+ case '<':
+ szRet.append("&lt;");
+ break;
+ case '>':
+ szRet.append("&gt;");
+ break;
+ case '"':
+ szRet.append("&quot;");
+ break;
+ case '\'':
+ szRet.append("&apos;");
+ break;
+ default:
+ szRet += szText[i];
+ }
+ }
+ return szRet;
+}
+
+
+LeakFinderOutput::LeakFinderOutput(int options, LPCSTR szSymPath)
+ : StackWalker(options, szSymPath)
+{
+}
+void LeakFinderOutput::OnLeakSearchStart(LPCSTR szLeakFinderName)
+{
+ CHAR buffer[1024];
+ _snprintf_s(buffer, 1024, "######## %s ########\n", szLeakFinderName);
+ this->OnOutput(buffer);
+}
+void LeakFinderOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
+{
+ CHAR buffer[1024];
+ _snprintf_s(buffer, 1024, "--------------- Key: %s, %d bytes ---------\n", szKeyName, nDataSize);
+ this->OnOutput(buffer);
+}
+void LeakFinderOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
+{
+ if ( (eType != lastEntry) && (entry.offset != 0) )
+ {
+ if ( ((this->m_options & LeakFinderShowCompleteCallstack) == 0) && (
+ (strstr(entry.lineFileName, "afxmem.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "dbgheap.c") != NULL) ||
+ (strstr(entry.lineFileName, "new.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "newop.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "leakfinder.cpp") != NULL) ||
+ (strstr(entry.lineFileName, "stackwalker.cpp") != NULL)
+ ) )
+ {
+ return;
+ }
+ }
+ StackWalker::OnCallstackEntry(eType, entry);
+}
+
+
+// ####################################################################
+// XML-Output
+LeakFinderXmlOutput::LeakFinderXmlOutput()
+{
+ TCHAR szXMLFileName[1024];
+
+ GetModuleFileName(NULL, szXMLFileName, sizeof(szXMLFileName) / sizeof(TCHAR));
+ _tcscat_s(szXMLFileName, _T(".mem.xml-leaks"));
+#if _MSC_VER < 1400
+ m_fXmlFile = _tfopen(szXMLFileName, _T("w"));
+#else
+ m_fXmlFile = NULL;
+ _tfopen_s(&m_fXmlFile, szXMLFileName, _T("w"));
+#endif
+ if (m_fXmlFile != NULL)
+ {
+ SYSTEMTIME st;
+ GetLocalTime(&st);
+ fprintf(m_fXmlFile, "<MEMREPORT date=\"%.2d/%.2d/%.4d\" time=\"%.2d:%.2d:%.2d\">\n",
+ st.wMonth, st.wDay, st.wYear,
+ st.wHour, st.wMinute, st.wSecond);
+ }
+ else
+ {
+ MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
+ }
+}
+LeakFinderXmlOutput::LeakFinderXmlOutput(LPCTSTR szFileName)
+{
+#if _MSC_VER < 1400
+ m_fXmlFile = _tfopen(szFileName, _T("w"));
+#else
+ m_fXmlFile = NULL;
+ _tfopen_s(&m_fXmlFile, szFileName, _T("w"));
+#endif
+ if (m_fXmlFile == NULL)
+ {
+ MessageBox(NULL, _T("Could not open xml-logfile for leakfinder!"), _T("Warning"), MB_ICONHAND);
+ }
+}
+LeakFinderXmlOutput::~LeakFinderXmlOutput()
+{
+ if (m_fXmlFile != NULL)
+ {
+ // Write the ending-tags and close the file
+ fprintf(m_fXmlFile, "</MEMREPORT>\n");
+ fclose(m_fXmlFile);
+ }
+ m_fXmlFile = NULL;
+}
+void LeakFinderXmlOutput::OnLeakSearchStart(LPCSTR sszLeakFinderName)
+{
+}
+void LeakFinderXmlOutput::OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize)
+{
+ if (m_fXmlFile != NULL)
+ {
+ fprintf(m_fXmlFile, " <LEAK requestID=\"%s\" size=\"%d\">\n", SimpleXMLEncode(szKeyName).c_str(), nDataSize);
+ }
+}
+void LeakFinderXmlOutput::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
+{
+ if (m_fXmlFile != NULL)
+ {
+ if (eType != lastEntry)
+ {
+ fprintf(m_fXmlFile, " <STACKENTRY decl=\"%s\" decl_offset=\"%+ld\" ", SimpleXMLEncode(entry.undName).c_str(), entry.offsetFromSmybol);
+ fprintf(m_fXmlFile, "srcfile=\"%s\" line=\"%d\" line_offset=\"%+ld\" ", SimpleXMLEncode(entry.lineFileName).c_str(), entry.lineNumber, entry.offsetFromLine);
+ fprintf(m_fXmlFile, "module=\"%s\" base=\"%08lx\" ", SimpleXMLEncode(entry.moduleName).c_str(), entry.baseOfImage);
+ fprintf(m_fXmlFile, "/>\n");
+ }
+ else
+ {
+ fprintf(m_fXmlFile, " </LEAK>\n");
+ }
+ }
+}
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Base class for storing contexts in a hashtable
+template <typename HASHTABLE_KEY> class ContextHashtableBase
+{
+public:
+ ContextHashtableBase(SIZE_T sizeOfHastable, LPCSTR finderName)
+ {
+ SIZE_T s = sizeOfHastable*sizeof(AllocHashEntryType);
+ m_hHeap = HeapCreate(0, 10*1024 + s, 0);
+ if (m_hHeap == NULL)
+ throw;
+ pAllocHashTable = (AllocHashEntryType*) own_malloc(s);
+ sAllocEntries = sizeOfHastable;
+ m_finderName = own_strdup(finderName);
+ }
+
+protected:
+ virtual ~ContextHashtableBase()
+ {
+ if (pAllocHashTable != NULL)
+ own_free(pAllocHashTable);
+ pAllocHashTable = NULL;
+
+ own_free(m_finderName);
+ m_finderName = NULL;
+
+ if (m_hHeap != NULL)
+ HeapDestroy(m_hHeap);
+ }
+
+ __inline LPVOID own_malloc(SIZE_T size)
+ {
+ return HeapAlloc(m_hHeap, HEAP_ZERO_MEMORY, size);
+ }
+ __inline VOID own_free(LPVOID memblock)
+ {
+ HeapFree(m_hHeap, 0, memblock);
+ }
+ __inline CHAR *own_strdup(const char *str)
+ {
+ size_t len = strlen(str)+1;
+ CHAR *c = (CHAR*)own_malloc(len);
+#if _MSC_VER >= 1400
+ strcpy_s(c, len, str);
+#else
+ strcpy(c, str);
+#endif
+ return c;
+ }
+
+ // Disables this leak-finder
+ virtual LONG Disable() = 0;
+ // enables the leak-finder again...
+ virtual LONG Enable() = 0;
+
+private:
+ // Entry for each allocation
+ typedef struct AllocHashEntryType {
+ HASHTABLE_KEY key;
+ SIZE_T nDataSize; // Size of the allocated memory
+ struct AllocHashEntryType *Next;
+ CONTEXT c;
+ PVOID pStackBaseAddr;
+ SIZE_T nMaxStackSize;
+
+ PVOID pCallstackOffset;
+ SIZE_T nCallstackLen;
+ char pcCallstackAddr[MAX_CALLSTACK_LEN_BUF]; // min of both values...
+ } AllocHashEntryType;
+
+protected:
+ virtual SIZE_T HashFunction(HASHTABLE_KEY &key) = 0;
+ virtual BOOL IsKeyEmpty(HASHTABLE_KEY &key) = 0;
+ virtual VOID SetEmptyKey(HASHTABLE_KEY &key) = 0;
+ virtual VOID GetKeyAsString(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) = 0;
+ //virtual SIZE_T GetNativeBytes(HASHTABLE_KEY &key, CHAR *szName, SIZE_T nBufferLen) { return 0; }
+
+public:
+ VOID Insert(HASHTABLE_KEY &key, CONTEXT &context, SIZE_T nDataSize)
+ {
+ SIZE_T HashIdx;
+ AllocHashEntryType *pHashEntry;
+
+ // generate hash-value
+ HashIdx = HashFunction(key);
+
+ pHashEntry = &pAllocHashTable[HashIdx];
+ if (IsKeyEmpty(pHashEntry->key) != FALSE) {
+ // Entry is empty...
+ }
+ else {
+ // Entry is not empy! make a list of entries for this hash value...
+ while(pHashEntry->Next != NULL) {
+ pHashEntry = pHashEntry->Next;
+ }
+
+ pHashEntry->Next = (AllocHashEntryType*) own_malloc(sizeof(AllocHashEntryType));
+ pHashEntry = pHashEntry->Next;
+ }
+ pHashEntry->key = key;
+ pHashEntry->nDataSize = nDataSize;
+ pHashEntry->Next = NULL;
+#ifdef _M_IX86
+ pHashEntry->pCallstackOffset = (LPVOID) min(context.Ebp, context.Esp);
+#elif _M_X64
+ pHashEntry->pCallstackOffset = (LPVOID) min(context.Rdi, context.Rsp);
+#elif _M_IA64
+ pHashEntry->pCallstackOffset = (LPVOID) min(context.IntSp, context.RsBSP);
+#else
+#error "Platform not supported!"
+#endif
+ pHashEntry->c = context;
+
+ // Query the max. stack-area:
+ MEMORY_BASIC_INFORMATION MemBuffer;
+ if(VirtualQuery((LPCVOID) pHashEntry->pCallstackOffset, &MemBuffer, sizeof(MemBuffer)) > 0)
+ {
+ pHashEntry->pStackBaseAddr = MemBuffer.BaseAddress;
+ pHashEntry->nMaxStackSize = MemBuffer.RegionSize;
+ }
+ else
+ {
+ pHashEntry->pStackBaseAddr = 0;
+ pHashEntry->nMaxStackSize = 0;
+ }
+
+ SIZE_T bytesToRead = MAX_CALLSTACK_LEN_BUF;
+ if (pHashEntry->nMaxStackSize > 0)
+ {
+ SIZE_T len = ((SIZE_T) pHashEntry->pStackBaseAddr + pHashEntry->nMaxStackSize) - (SIZE_T)pHashEntry->pCallstackOffset;
+ bytesToRead = min(len, MAX_CALLSTACK_LEN_BUF);
+ }
+ // Now read the callstack:
+ if (ReadProcessMemory(GetCurrentProcess(), (LPCVOID) pHashEntry->pCallstackOffset, &(pHashEntry->pcCallstackAddr), bytesToRead, &(pHashEntry->nCallstackLen)) == 0)
+ {
+ // Could not read memory...
+ pHashEntry->nCallstackLen = 0;
+ pHashEntry->pCallstackOffset = 0;
+ } // read callstack
+ } // Insert
+
+ BOOL Remove(HASHTABLE_KEY &key)
+ {
+ SIZE_T HashIdx;
+ AllocHashEntryType *pHashEntry, *pHashEntryLast;
+
+ // get the Hash-Value
+ HashIdx = HashFunction(key);
+
+ pHashEntryLast = NULL;
+ pHashEntry = &pAllocHashTable[HashIdx];
+ while(pHashEntry != NULL) {
+ if (pHashEntry->key == key) {
+ // release my memory
+ if (pHashEntryLast == NULL) {
+ // It is an entry in the table, so do not release this memory
+ if (pHashEntry->Next == NULL) {
+ // It was the last entry, so empty the table entry
+ SetEmptyKey(pAllocHashTable[HashIdx].key);
+ //memset(&pAllocHashTable[HashIdx], 0, sizeof(pAllocHashTable[HashIdx]));
+ }
+ else {
+ // There are some more entries, so shorten the list
+ AllocHashEntryType *pTmp = pHashEntry->Next;
+ *pHashEntry = *(pHashEntry->Next);
+ own_free(pTmp);
+ }
+ return TRUE;
+ }
+ else {
+ // now, I am in an dynamic allocated entry (it was a collision)
+ pHashEntryLast->Next = pHashEntry->Next;
+ own_free(pHashEntry);
+ return TRUE;
+ }
+ }
+ pHashEntryLast = pHashEntry;
+ pHashEntry = pHashEntry->Next;
+ }
+
+ // if we are here, we could not find the RequestID
+ return FALSE;
+ }
+
+ AllocHashEntryType *Find(HASHTABLE_KEY &key)
+ {
+ SIZE_T HashIdx;
+ AllocHashEntryType *pHashEntry;
+
+ // get the Hash-Value
+ HashIdx = HashFunction(key);
+
+ pHashEntry = &pAllocHashTable[HashIdx];
+ while(pHashEntry != NULL) {
+ if (pHashEntry->key == key) {
+ return pHashEntry;
+ }
+ pHashEntry = pHashEntry->Next;
+ }
+
+ // entry was not found!
+ return NULL;
+ }
+
+ // For the followong static-var See comment in "ShowCallstack"...
+ static BOOL CALLBACK ReadProcessMemoryFromHashEntry64(
+ HANDLE hProcess, // hProcess must be a pointer to an hash-entry!
+ DWORD64 lpBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead,
+ LPVOID pUserData // optional data, which was passed in "ShowCallstack"
+ )
+ {
+ *lpNumberOfBytesRead = 0;
+ AllocHashEntryType *pHashEntry = (AllocHashEntryType*) pUserData;
+ if (pHashEntry == NULL)
+ {
+ return FALSE;
+ }
+
+ if ( ( (DWORD64)lpBaseAddress >= (DWORD64)pHashEntry->pCallstackOffset) && ((DWORD64)lpBaseAddress <= ((DWORD64)pHashEntry->pCallstackOffset+pHashEntry->nCallstackLen)) ) {
+ // Memory is located in saved Callstack:
+ // Calculate the offset
+ DWORD dwOffset = (DWORD) ((DWORD64)lpBaseAddress - (DWORD64)pHashEntry->pCallstackOffset);
+ DWORD dwSize = __min(nSize, MAX_CALLSTACK_LEN_BUF-dwOffset);
+ memcpy(lpBuffer, &(pHashEntry->pcCallstackAddr[dwOffset]), dwSize);
+ *lpNumberOfBytesRead = dwSize;
+ if (dwSize != nSize)
+ {
+ return FALSE;
+ }
+ *lpNumberOfBytesRead = nSize;
+ return TRUE;
+ }
+
+ if (*lpNumberOfBytesRead == 0) // Memory could not be found
+ {
+ if ( ( (DWORD64)lpBaseAddress < (DWORD64)pHashEntry->pStackBaseAddr) || ((DWORD64)lpBaseAddress > ((DWORD64)pHashEntry->pStackBaseAddr+pHashEntry->nMaxStackSize)) )
+ {
+ // Stackwalking is done by reading the "real memory" (normally this happens when the StackWalk64 tries to read some code)
+ SIZE_T st = 0;
+ BOOL bRet = ReadProcessMemory(hProcess, (LPCVOID) lpBaseAddress, lpBuffer, nSize, &st);
+ *lpNumberOfBytesRead = (DWORD) st;
+ return bRet;
+ }
+ }
+
+ return TRUE;
+ }
+
+ VOID ShowLeaks(LeakFinderOutput &leakFinderOutput)
+ {
+ SIZE_T ulTemp;
+ AllocHashEntryType *pHashEntry;
+ ULONG ulCount = 0;
+ SIZE_T ulLeaksByte = 0;
+
+ leakFinderOutput.OnLeakSearchStart(this->m_finderName);
+
+ // Move throu every entry
+ CHAR keyName[1024];
+ for(ulTemp = 0; ulTemp < this->sAllocEntries; ulTemp++) {
+ pHashEntry = &pAllocHashTable[ulTemp];
+ if (IsKeyEmpty(pHashEntry->key) == FALSE) {
+ while(pHashEntry != NULL) {
+ ulCount++;
+ CONTEXT c;
+ memcpy(&c, &(pHashEntry->c), sizeof(CONTEXT));
+
+ this->GetKeyAsString(pHashEntry->key, keyName, 1024);
+
+ leakFinderOutput.OnLeakStartEntry(keyName, pHashEntry->nDataSize);
+ leakFinderOutput.ShowCallstack(GetCurrentThread(), &c, ReadProcessMemoryFromHashEntry64, pHashEntry);
+
+ // Count the number of leaky bytes
+ ulLeaksByte += pHashEntry->nDataSize;
+
+ pHashEntry = pHashEntry->Next;
+ } // while
+ }
+ }
+ }
+
+ AllocHashEntryType *pAllocHashTable;
+ SIZE_T sAllocEntries;
+ HANDLE m_hHeap;
+ LPSTR m_finderName;
+ bool m_bSupressUselessLines;
+}; // template <typename HASHTABLE_KEY> class ContextHashtableBase
+
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Specialization for CRT-Leaks:
+// VC5 has excluded all types in release-builds
+#ifdef _DEBUG
+
+// The follwoing is copied from dbgint.h:
+// <CRT_INTERNALS>
+/*
+* For diagnostic purpose, blocks are allocated with extra information and
+* stored in a doubly-linked list. This makes all blocks registered with
+* how big they are, when they were allocated, and what they are used for.
+*/
+
+// forward declaration:
+#ifndef _M_CEE_PURE
+#define MyAllocHookCallingConvention __cdecl
+#endif
+#if _MSC_VER >= 1400
+#ifdef _M_CEE
+#define MyAllocHookCallingConvention __clrcall
+#endif
+#endif
+
+static int MyAllocHookCallingConvention MyAllocHook(int nAllocType, void *pvData,
+ size_t nSize, int nBlockUse, long lRequest,
+#if _MSC_VER <= 1100 // Special case for VC 5 and before
+ const char * szFileName,
+#else
+ const unsigned char * szFileName,
+#endif
+ int nLine);
+
+static _CRT_ALLOC_HOOK s_pfnOldCrtAllocHook = NULL;
+static LONG s_CrtDisableCount = 0;
+static LONG s_lMallocCalled = 0;
+
+
+class CRTTable : public ContextHashtableBase<LONG>
+{
+public:
+ CRTTable() : ContextHashtableBase<LONG>(1021, "CRT-Leaks")
+ {
+ // save the previous alloc hook
+ s_pfnOldCrtAllocHook = _CrtSetAllocHook(MyAllocHook);
+ }
+
+ virtual ~CRTTable()
+ {
+ _CrtSetAllocHook(s_pfnOldCrtAllocHook);
+ }
+
+ virtual LONG Disable()
+ {
+ return InterlockedIncrement(&s_CrtDisableCount);
+ }
+ virtual LONG Enable()
+ {
+ return InterlockedDecrement(&s_CrtDisableCount);
+ }
+
+ virtual SIZE_T HashFunction(LONG &key)
+ {
+ // I couldn´t find any better and faster
+ return key % sAllocEntries;
+ }
+ virtual BOOL IsKeyEmpty(LONG &key)
+ {
+ if (key == 0)
+ return TRUE;
+ return FALSE;
+ }
+ virtual VOID SetEmptyKey(LONG &key)
+ {
+ key = 0;
+ }
+ virtual VOID GetKeyAsString(LONG &key, CHAR *szName, SIZE_T nBufferLen)
+ {
+#if _MSC_VER < 1400
+ _snprintf_s(szName, nBufferLen, "%d", key);
+#else
+ _snprintf_s(szName, nBufferLen, nBufferLen, "%d", key);
+#endif
+ }
+
+protected:
+ CHAR *m_pBuffer;
+ SIZE_T m_maxBufferLen;
+ SIZE_T m_bufferLen;
+}; // class CRTTable
+
+
+#define nNoMansLandSize 4
+
+typedef struct _CrtMemBlockHeader
+{
+ struct _CrtMemBlockHeader * pBlockHeaderNext;
+ struct _CrtMemBlockHeader * pBlockHeaderPrev;
+ char * szFileName;
+ int nLine;
+#ifdef _WIN64
+ /* These items are reversed on Win64 to eliminate gaps in the struct
+ * and ensure that sizeof(struct)%16 == 0, so 16-byte alignment is
+ * maintained in the debug heap.
+ */
+ int nBlockUse;
+ size_t nDataSize;
+#else /* _WIN64 */
+ size_t nDataSize;
+ int nBlockUse;
+#endif /* _WIN64 */
+ long lRequest;
+ unsigned char gap[nNoMansLandSize];
+ /* followed by:
+ * unsigned char data[nDataSize];
+ * unsigned char anotherGap[nNoMansLandSize];
+ */
+} _CrtMemBlockHeader;
+#define pbData(pblock) ((unsigned char *)((_CrtMemBlockHeader *)pblock + 1))
+#define pHdr(pbData) (((_CrtMemBlockHeader *)pbData)-1)
+// </CRT_INTERNALS>
+
+static CRTTable *g_pCRTTable = NULL;
+
+
+// MyAllocHook is Single-Threaded, that means the the calls are serialized in the calling function!
+static int MyAllocHook(int nAllocType, void *pvData,
+ size_t nSize, int nBlockUse, long lRequest,
+#if _MSC_VER <= 1100 // Special case for VC 5
+ const char * szFileName,
+#else
+ const unsigned char * szFileName,
+#endif
+ int nLine)
+{
+ //static TCHAR *operation[] = { _T(""), _T("ALLOCATIONG"), _T("RE-ALLOCATING"), _T("FREEING") };
+ //static TCHAR *blockType[] = { _T("Free"), _T("Normal"), _T("CRT"), _T("Ignore"), _T("Client") };
+
+#ifdef IGNORE_CRT_ALLOC
+ if (_BLOCK_TYPE(nBlockUse) == _CRT_BLOCK) // Ignore internal C runtime library allocations
+ return TRUE;
+#endif
+ extern int _crtDbgFlag;
+ if ( ((_CRTDBG_ALLOC_MEM_DF & _crtDbgFlag) == 0) && ( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) ) )
+ {
+ // Someone has disabled that the runtime should log this allocation
+ // so we do not log this allocation
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE;
+ }
+
+ // Handle the Disable/Enable setting
+ if (InterlockedExchangeAdd(&s_CrtDisableCount, 0) != 0)
+ return TRUE;
+
+ // Prevent from reentrat calls
+ if (InterlockedIncrement(&s_lMallocCalled) > 1) { // I was already called
+ InterlockedDecrement(&s_lMallocCalled);
+ // call the previous alloc hook
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE;
+ }
+
+ _ASSERT( (nAllocType == _HOOK_ALLOC) || (nAllocType == _HOOK_REALLOC) || (nAllocType == _HOOK_FREE) );
+ _ASSERT( ( _BLOCK_TYPE(nBlockUse) >= 0 ) && ( _BLOCK_TYPE(nBlockUse) < 5 ) );
+
+ if (nAllocType == _HOOK_FREE) { // freeing
+ // Try to get the header information
+ if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
+ // get the ID
+ _CrtMemBlockHeader *pHead;
+ // get a pointer to memory block header
+ pHead = pHdr(pvData);
+ nSize = pHead->nDataSize;
+ lRequest = pHead->lRequest; // This is the ID!
+
+ if (pHead->nBlockUse == _IGNORE_BLOCK)
+ {
+ InterlockedDecrement(&s_lMallocCalled);
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE;
+ }
+ }
+ if (lRequest != 0) { // RequestID was found
+ g_pCRTTable->Remove(lRequest);
+ }
+ } // freeing
+
+ if (nAllocType == _HOOK_REALLOC) { // re-allocating
+ // Try to get the header information
+ if (_CrtIsValidHeapPointer(pvData)) { // it is a valid Heap-Pointer
+ BOOL bRet;
+ LONG lReallocRequest;
+ // get the ID
+ _CrtMemBlockHeader *pHead;
+ // get a pointer to memory block header
+ pHead = pHdr(pvData);
+ // Try to find the RequestID in the Hash-Table, mark it that it was freed
+ lReallocRequest = pHead->lRequest;
+ bRet = g_pCRTTable->Remove(lReallocRequest);
+ } // ValidHeapPointer
+ } // re-allocating
+
+ //if ( (g_ulShowStackAtAlloc < 3) && (nAllocType == _HOOK_FREE) ) {
+ if (nAllocType == _HOOK_FREE) {
+ InterlockedDecrement(&s_lMallocCalled);
+ // call the previous alloc hook
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE;
+ }
+
+ CONTEXT c;
+ GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
+
+ // Only insert in the Hash-Table if it is not a "freeing"
+ if (nAllocType != _HOOK_FREE) {
+ if(lRequest != 0) // Always a valid RequestID should be provided (see comments in the header)
+ g_pCRTTable->Insert(lRequest, c, nSize);
+ }
+
+ InterlockedDecrement(&s_lMallocCalled);
+ // call the previous alloc hook
+ if (s_pfnOldCrtAllocHook != NULL)
+ s_pfnOldCrtAllocHook(nAllocType, pvData, nSize, nBlockUse, lRequest, szFileName, nLine);
+ return TRUE; // allow the memory operation to proceed
+} // MyAllocHook
+
+#endif // _DEBUG
+
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Specialization for COM-Leaks:
+
+// forwards:
+class COMTable;
+class CMallocSpy : public IMallocSpy
+{
+public:
+ CMallocSpy() { m_cbRequest = 0; m_cRef = 0; m_disableCount = 0; }
+ virtual ~CMallocSpy() {}
+ // IUnknown methods
+ STDMETHOD(QueryInterface) (REFIID riid, LPVOID *ppUnk);
+ STDMETHOD_(ULONG, AddRef) ();
+ STDMETHOD_(ULONG, Release) ();
+ // IMallocSpy methods
+ STDMETHOD_(SIZE_T, PreAlloc) (SIZE_T cbRequest);
+ STDMETHOD_(void *, PostAlloc) (void *pActual);
+ STDMETHOD_(void *, PreFree) (void *pRequest, BOOL fSpyed);
+ STDMETHOD_(void, PostFree) (BOOL fSpyed) { return; };
+ STDMETHOD_(SIZE_T, PreRealloc) (void *pRequest, SIZE_T cbRequest, void **ppNewRequest, BOOL fSpyed);
+ STDMETHOD_(void *, PostRealloc) (void *pActual, BOOL fSpyed);
+ STDMETHOD_(void *, PreGetSize) (void *pRequest, BOOL fSpyed) { return pRequest; }
+ STDMETHOD_(SIZE_T, PostGetSize) (SIZE_T cbActual, BOOL fSpyed) { return cbActual; }
+ STDMETHOD_(void *, PreDidAlloc) (void *pRequest, BOOL fSpyed) { return pRequest; }
+ STDMETHOD_(BOOL, PostDidAlloc) (void *pRequest, BOOL fSpyed, BOOL fActual) { return fActual; }
+ STDMETHOD_(void, PreHeapMinimize) (void) { return; }
+ STDMETHOD_(void, PostHeapMinimize) (void) { return; }
+private:
+ LONG m_cRef;
+ SIZE_T m_cbRequest;
+protected:
+ COMTable *m_pComTable;
+ LONG m_disableCount;
+ friend COMTable;
+};
+
+class COMTable : public ContextHashtableBase<LPVOID>
+{
+public:
+ COMTable() : ContextHashtableBase<LPVOID>(1021, "COM-Leaks")
+ {
+ m_pMallocSpy = new CMallocSpy(); // wird später durch Release freigegeben
+ if (m_pMallocSpy != NULL)
+ {
+ m_pMallocSpy->m_pComTable = this;
+ // CoInitilize(); // ??? Is this necessary ?
+ HRESULT hr = CoRegisterMallocSpy(m_pMallocSpy);
+ if FAILED(hr)
+ {
+ _tprintf(_T("\nCoRegisterMallocSpay failed with %.8x"), hr);
+ }
+ }
+ }
+
+ virtual ~COMTable()
+ {
+ if (m_pMallocSpy != NULL)
+ m_pMallocSpy->m_pComTable = NULL;
+ CoRevokeMallocSpy();
+ }
+
+ virtual LONG Disable()
+ {
+ return InterlockedIncrement(&(m_pMallocSpy->m_disableCount));
+ }
+ virtual LONG Enable()
+ {
+ return InterlockedDecrement(&(m_pMallocSpy->m_disableCount));
+ }
+
+ virtual SIZE_T HashFunction(LPVOID &key)
+ {
+ // I couldn´t find any better and faster
+#ifdef _M_IX86
+#if _MSC_VER > 1100
+#pragma warning (push)
+#endif
+#pragma warning (disable: 4311)
+ DWORD llP = (DWORD) key;
+#if _MSC_VER > 1100
+#pragma warning (pop)
+#endif
+#else
+ ULONGLONG llP = (ULONGLONG) key;
+#endif
+ return (SIZE_T) llP % sAllocEntries;
+ }
+ virtual BOOL IsKeyEmpty(LPVOID &key)
+ {
+ if (key == 0)
+ return TRUE;
+ return FALSE;
+ }
+ virtual VOID SetEmptyKey(LPVOID &key)
+ {
+ key = 0;
+ }
+ virtual VOID GetKeyAsString(LPVOID &key, CHAR *szName, SIZE_T nBufferLen)
+ {
+#if _MSC_VER < 1400
+ _snprintf_s(szName, nBufferLen, "%p", key);
+#else
+ _snprintf_s(szName, nBufferLen, nBufferLen, "%p", key);
+#endif
+ }
+
+ CMallocSpy *m_pMallocSpy;
+ friend CMallocSpy;
+}; // class COMTable
+
+
+STDMETHODIMP CMallocSpy::QueryInterface(REFIID riid, LPVOID *ppUnk) {
+ HRESULT hr = S_OK;
+ if (IsEqualIID(riid, IID_IUnknown)) {
+ *ppUnk = (IUnknown *) this;
+ }
+ else if (IsEqualIID(riid, IID_IMallocSpy)) {
+ *ppUnk = (IMalloc *) this;
+ }
+ else {
+ *ppUnk = NULL;
+ hr = E_NOINTERFACE;
+ }
+ AddRef();
+ return hr;
+}
+STDMETHODIMP_(ULONG) CMallocSpy::AddRef(void) {
+ return (ULONG) InterlockedIncrement(&m_cRef);
+}
+STDMETHODIMP_(ULONG) CMallocSpy::Release(void) {
+ LONG cRef;
+ cRef = InterlockedDecrement(&m_cRef);
+ if (cRef == 0)
+ {
+ delete this;
+ }
+ return (ULONG) cRef;
+}
+// IMallocSpy methods
+STDMETHODIMP_(SIZE_T) CMallocSpy::PreAlloc(SIZE_T cbRequest) {
+ m_cbRequest = cbRequest;
+ return cbRequest;
+}
+STDMETHODIMP_(void *) CMallocSpy::PostAlloc(void *pActual) {
+ if (m_pComTable != NULL)
+ {
+ CONTEXT c;
+ GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
+ m_pComTable->Insert(pActual, c, m_cbRequest);
+ }
+ return pActual;
+}
+STDMETHODIMP_(void *) CMallocSpy::PreFree(void *pRequest, BOOL fSpyed) {
+ if (m_pComTable != NULL)
+ {
+ m_pComTable->Remove(pRequest);
+ }
+ return pRequest;
+}
+STDMETHODIMP_(SIZE_T) CMallocSpy::PreRealloc(void *pRequest, SIZE_T cbRequest,
+ void **ppNewRequest, BOOL fSpyed) {
+ if (m_pComTable != NULL)
+ {
+ m_pComTable->Remove(pRequest);
+ }
+ *ppNewRequest = pRequest; // Bug fixed. Thanx to Christoph Weber
+ return cbRequest;
+}
+STDMETHODIMP_(void *) CMallocSpy::PostRealloc(void *pActual, BOOL fSpyed) {
+ if (m_pComTable != NULL)
+ {
+ CONTEXT c;
+ GET_CURRENT_CONTEXT(c, CONTEXT_FULL);
+ m_pComTable->Insert(pActual, c, m_cbRequest);
+ }
+ return pActual;
+}
+
+
+
+
+// ##########################################################################
+// ##########################################################################
+// ##########################################################################
+// Init/Deinit functions
+
+
+static COMTable *g_pCOMTable;
+HRESULT InitLeakFinder()
+{
+ // _X: Disabled COM monitoring: g_pCOMTable = new COMTable();
+#ifdef _DEBUG
+ g_pCRTTable = new CRTTable();
+#endif
+ return S_OK;
+}
+
+void DeinitLeakFinder(LeakFinderOutput *output)
+{
+ LeakFinderOutput *pLeakFinderOutput = output;
+
+#ifdef _DEBUG
+ g_pCRTTable->Disable();
+#endif
+ // _X: Disabled COM monitoring: g_pCOMTable->Disable();
+
+ if (pLeakFinderOutput == NULL)
+ pLeakFinderOutput = new LeakFinderOutput();
+
+ // explicite load the modules:
+ pLeakFinderOutput->LoadModules();
+
+#ifdef _DEBUG
+ g_pCRTTable->ShowLeaks(*pLeakFinderOutput);
+ if (g_pCRTTable != NULL)
+ delete g_pCRTTable;
+ g_pCRTTable = NULL;
+#endif
+
+ /*
+ // _X: Disabled COM monitoring:
+ g_pCOMTable->ShowLeaks(*pLeakFinderOutput);
+ if (g_pCOMTable != NULL)
+ delete g_pCOMTable;
+ g_pCOMTable = NULL;
+ */
+
+ if (output == NULL)
+ delete pLeakFinderOutput;
+}
+void DeinitLeakFinder()
+{
+ DeinitLeakFinder(NULL);
+}
diff --git a/source/LeakFinder.h b/source/LeakFinder.h
index 77f221bca..6743adda0 100644
--- a/source/LeakFinder.h
+++ b/source/LeakFinder.h
@@ -1,145 +1,145 @@
-/**********************************************************************
- *
- * LEAKFINDER.H
- *
- *
- *
- * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
- *
- * Copyright (c) 2005-2010, Jochen Kalmbach
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * Neither the name of Jochen Kalmbach nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- **********************************************************************/
-
-// #pragma once is supported starting with _MCS_VER 1000,
-// so we need not to check the version (because we only support _MSC_VER >= 1100)!
-#pragma once
-
-#include <windows.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-HRESULT InitLeakFinder();
-void DeinitLeakFinder();
-
-#ifdef __cplusplus
-}
-#endif
-
-
-// The following is only available if the file is CPP
-#ifdef __cplusplus
-
-#include "StackWalker.h"
-
-// Interface for output...
-class LeakFinderOutput : public StackWalker
-{
-public:
- typedef enum LeakFinderOptions
- {
- // No addition info will be retrived
- // (only the address is available)
- LeakFinderNone = 0,
- LeakFinderShowCompleteCallstack = 0x1000
- } LeakFinderOptions;
-
- LeakFinderOutput(int options = OptionsAll, LPCSTR szSymPath = NULL);
- virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
- virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
-protected:
- virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
- virtual void OnOutput(LPCSTR szText)
- {
- printf(szText);
- StackWalker::OnOutput(szText);
- }
- virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr)
- {
- if (strcmp(szFuncName, "SymGetLineFromAddr64") == 0) return;
- StackWalker::OnDbgHelpErr(szFuncName, gle, addr);
- }
-};
-
-class LeakFinderXmlOutput : public LeakFinderOutput
-{
-public:
- LeakFinderXmlOutput();
- virtual ~LeakFinderXmlOutput();
- LeakFinderXmlOutput(LPCTSTR szFileName);
- virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
- virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
-protected:
- virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
- virtual void OnOutput(LPCSTR szText) { }
- virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr) { }
-
- FILE *m_fXmlFile;
-};
-
-// C++ interface:
-void DeinitLeakFinder(LeakFinderOutput *output);
-
-class ZZZ_LeakFinder
-{
-public:
- ZZZ_LeakFinder()
- {
- m_pXml = NULL;
-#ifdef XML_LEAK_FINDER
- m_pXml = new LeakFinderXmlOutput();
-#endif
- InitLeakFinder();
- }
- ~ZZZ_LeakFinder()
- {
- DeinitLeakFinder(m_pXml);
- if (m_pXml != NULL) delete m_pXml;
- }
-protected:
- LeakFinderXmlOutput *m_pXml;
-};
-
-#if defined(INIT_LEAK_FINDER)
-#if _MSC_VER >= 1200
-#pragma warning(push)
-#endif
-#pragma warning (disable:4074)
-
-// WARNING: If you enable this option, the code might run without the CRT being initialized or after the CRT was deinitialized!!!
-// Currently the code is not designed to bypass the CRT...
-//#pragma init_seg (compiler)
-ZZZ_LeakFinder zzz_LeakFinder;
-
-#if _MSC_VER >= 1200
-#pragma warning(pop)
-#else
-#pragma warning(default:4074)
-#endif
-#endif
-
-#endif // __cplusplus
+/**********************************************************************
+ *
+ * LEAKFINDER.H
+ *
+ *
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **********************************************************************/
+
+// #pragma once is supported starting with _MCS_VER 1000,
+// so we need not to check the version (because we only support _MSC_VER >= 1100)!
+#pragma once
+
+#include <windows.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+HRESULT InitLeakFinder();
+void DeinitLeakFinder();
+
+#ifdef __cplusplus
+}
+#endif
+
+
+// The following is only available if the file is CPP
+#ifdef __cplusplus
+
+#include "StackWalker.h"
+
+// Interface for output...
+class LeakFinderOutput : public StackWalker
+{
+public:
+ typedef enum LeakFinderOptions
+ {
+ // No addition info will be retrived
+ // (only the address is available)
+ LeakFinderNone = 0,
+ LeakFinderShowCompleteCallstack = 0x1000
+ } LeakFinderOptions;
+
+ LeakFinderOutput(int options = OptionsAll, LPCSTR szSymPath = NULL);
+ virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
+ virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
+protected:
+ virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
+ virtual void OnOutput(LPCSTR szText)
+ {
+ printf(szText);
+ StackWalker::OnOutput(szText);
+ }
+ virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr)
+ {
+ if (strcmp(szFuncName, "SymGetLineFromAddr64") == 0) return;
+ StackWalker::OnDbgHelpErr(szFuncName, gle, addr);
+ }
+};
+
+class LeakFinderXmlOutput : public LeakFinderOutput
+{
+public:
+ LeakFinderXmlOutput();
+ virtual ~LeakFinderXmlOutput();
+ LeakFinderXmlOutput(LPCTSTR szFileName);
+ virtual void OnLeakSearchStart(LPCSTR sszLeakFinderName);
+ virtual void OnLeakStartEntry(LPCSTR szKeyName, SIZE_T nDataSize);
+protected:
+ virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
+ virtual void OnOutput(LPCSTR szText) { }
+ virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr) { }
+
+ FILE *m_fXmlFile;
+};
+
+// C++ interface:
+void DeinitLeakFinder(LeakFinderOutput *output);
+
+class ZZZ_LeakFinder
+{
+public:
+ ZZZ_LeakFinder()
+ {
+ m_pXml = NULL;
+#ifdef XML_LEAK_FINDER
+ m_pXml = new LeakFinderXmlOutput();
+#endif
+ InitLeakFinder();
+ }
+ ~ZZZ_LeakFinder()
+ {
+ DeinitLeakFinder(m_pXml);
+ if (m_pXml != NULL) delete m_pXml;
+ }
+protected:
+ LeakFinderXmlOutput *m_pXml;
+};
+
+#if defined(INIT_LEAK_FINDER)
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning (disable:4074)
+
+// WARNING: If you enable this option, the code might run without the CRT being initialized or after the CRT was deinitialized!!!
+// Currently the code is not designed to bypass the CRT...
+//#pragma init_seg (compiler)
+ZZZ_LeakFinder zzz_LeakFinder;
+
+#if _MSC_VER >= 1200
+#pragma warning(pop)
+#else
+#pragma warning(default:4074)
+#endif
+#endif
+
+#endif // __cplusplus
diff --git a/source/LightingThread.cpp b/source/LightingThread.cpp
index c2f876e32..67f3b4116 100644
--- a/source/LightingThread.cpp
+++ b/source/LightingThread.cpp
@@ -1,531 +1,531 @@
-
-// LightingThread.cpp
-
-// Implements the cLightingThread class representing the thread that processes requests for lighting
-
-#include "Globals.h"
-#include "LightingThread.h"
-#include "cChunkMap.h"
-#include "cWorld.h"
-
-
-
-
-
-/// If more than this many chunks are in the queue, a warning is printed to the log
-#define WARN_ON_QUEUE_SIZE 800
-
-
-
-
-
-/// Chunk data callback that takes the chunk data and puts them into cLightingThread's m_BlockTypes[] / m_HeightMap[]:
-class cReader :
- public cChunkDataCallback
-{
- virtual void BlockTypes(const BLOCKTYPE * a_Type) override
- {
- // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
- // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
- typedef struct {BLOCKTYPE m_Row[16]; } ROW;
- ROW * InputRows = (ROW *)a_Type;
- ROW * OutputRows = (ROW *)m_BlockTypes;
- int InputIdx = 0;
- int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- OutputRows[OutputIdx] = InputRows[InputIdx++];
- OutputIdx += 3;
- } // for z
- // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
- // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip
- OutputIdx += cChunkDef::Width * 6;
- } // for y
- } // BlockTypes()
-
-
- virtual void HeightMap(const cChunkDef::HeightMap * a_Heightmap) override
- {
- typedef struct {HEIGHTTYPE m_Row[16]; } ROW;
- ROW * InputRows = (ROW *)a_Heightmap;
- ROW * OutputRows = (ROW *)m_HeightMap;
- int InputIdx = 0;
- int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- OutputRows[OutputIdx] = InputRows[InputIdx++];
- OutputIdx += 3;
- } // for z
- }
-
-public:
- int m_ReadingChunkX; // 0, 1 or 2; x-offset of the chunk we're reading from the BlockTypes start
- int m_ReadingChunkZ; // 0, 1 or 2; z-offset of the chunk we're reading from the BlockTypes start
- BLOCKTYPE * m_BlockTypes; // 3x3 chunks of block types, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
- HEIGHTTYPE * m_HeightMap; // 3x3 chunks of height map, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cLightingThread:
-
-cLightingThread::cLightingThread(void) :
- super("cLightingThread"),
- m_World(NULL)
-{
-}
-
-
-
-
-
-cLightingThread::~cLightingThread()
-{
- Stop();
-}
-
-
-
-
-
-bool cLightingThread::Start(cWorld * a_World)
-{
- ASSERT(m_World == NULL); // Not started yet
- m_World = a_World;
-
- return super::Start();
-}
-
-
-
-
-
-void cLightingThread::Stop(void)
-{
- {
- cCSLock Lock(m_CS);
- m_Queue.clear();
- }
- m_ShouldTerminate = true;
- m_evtItemAdded.Set();
-
- Wait();
-}
-
-
-
-
-
-void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter)
-{
- ASSERT(m_World != NULL); // Did you call Start() properly?
-
- cChunkStay * ChunkStay = new cChunkStay(m_World);
- ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
- ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ);
- ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
- ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ + 1);
- ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ - 1);
- ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
- ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ);
- ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
- ChunkStay->Enable();
- ChunkStay->Load();
- cCSLock Lock(m_CS);
- m_Queue.push_back(sItem(a_ChunkX, a_ChunkZ, ChunkStay, a_CallbackAfter));
- if (m_Queue.size() > WARN_ON_QUEUE_SIZE)
- {
- LOGINFO("Lighting thread overloaded, %d items in queue", m_Queue.size());
- }
- m_evtItemAdded.Set();
-}
-
-
-
-
-
-void cLightingThread::WaitForQueueEmpty(void)
-{
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (!m_Queue.empty() || !m_PostponedQueue.empty()))
- {
- cCSUnlock Unlock(Lock);
- m_evtQueueEmpty.Wait();
- }
-}
-
-
-
-
-
-size_t cLightingThread::GetQueueLength(void)
-{
- cCSLock Lock(m_CS);
- return m_Queue.size() + m_PostponedQueue.size();
-}
-
-
-
-
-
-void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ)
-{
- // Check all the items in the m_PostponedQueue, if the chunk is their neighbor, move the item to m_Queue
-
- bool NewlyAdded = false;
- {
- cCSLock Lock(m_CS);
- for (sItems::iterator itr = m_PostponedQueue.begin(); itr != m_PostponedQueue.end(); )
- {
- if (
- (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) &&
- (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1)
- )
- {
- // It is a neighbor
- m_Queue.push_back(*itr);
- itr = m_PostponedQueue.erase(itr);
- NewlyAdded = true;
- }
- else
- {
- ++itr;
- }
- } // for itr - m_PostponedQueue[]
- } // Lock(m_CS)
-
- if (NewlyAdded)
- {
- m_evtItemAdded.Set(); // Notify the thread it has some work to do
- }
-}
-
-
-
-
-
-void cLightingThread::Execute(void)
-{
- while (true)
- {
- {
- cCSLock Lock(m_CS);
- if (m_Queue.size() == 0)
- {
- cCSUnlock Unlock(Lock);
- m_evtItemAdded.Wait();
- }
- }
-
- if (m_ShouldTerminate)
- {
- return;
- }
-
- // Process one items from the queue:
- sItem Item;
- {
- cCSLock Lock(m_CS);
- if (m_Queue.empty())
- {
- continue;
- }
- Item = m_Queue.front();
- m_Queue.pop_front();
- if (m_Queue.empty())
- {
- m_evtQueueEmpty.Set();
- }
- } // CSLock(m_CS)
-
- LightChunk(Item);
- }
-}
-
-
-
-
-
-
-void cLightingThread::LightChunk(cLightingThread::sItem & a_Item)
-{
- cChunkDef::BlockNibbles BlockLight, SkyLight;
-
- if (!ReadChunks(a_Item.x, a_Item.z))
- {
- // Neighbors not available. Re-queue in the postponed queue
- cCSLock Lock(m_CS);
- m_PostponedQueue.push_back(a_Item);
- return;
- }
-
- /*
- // DEBUG: torch somewhere:
- m_BlockTypes[19 + 24 * cChunkDef::Width * 3 + (m_HeightMap[24 + 24 * cChunkDef::Width * 3] / 2) * BlocksPerYLayer] = E_BLOCK_TORCH;
- // m_HeightMap[24 + 24 * cChunkDef::Width * 3]++;
- */
-
- PrepareBlockLight();
- CalcLight(m_BlockLight);
-
- PrepareSkyLight();
- CalcLight(m_SkyLight);
-
- CompressLight(m_BlockLight, BlockLight);
- CompressLight(m_SkyLight, SkyLight);
-
- /*
- // DEBUG:
- {
- cFile f("chunk_BlockTypes.dat", cFile::fmWrite);
- if (f.IsOpen())
- {
- f.Write(m_BlockTypes, sizeof(m_BlockTypes));
- }
- }
-
- // DEBUG:
- {
- cFile f("Chunk_SkyLight.dat", cFile::fmWrite);
- if (f.IsOpen())
- {
- f.Write(m_SkyLight, sizeof(m_SkyLight));
- }
- }
-
- // DEBUG:
- {
- cFile f("Chunk_BlockLight.dat", cFile::fmWrite);
- if (f.IsOpen())
- {
- f.Write(m_BlockLight, sizeof(m_BlockLight));
- }
- }
- */
-
- m_World->ChunkLighted(a_Item.x, a_Item.z, BlockLight, SkyLight);
-
- if (a_Item.m_Callback != NULL)
- {
- a_Item.m_Callback->Call(a_Item.x, a_Item.z);
- }
- delete a_Item.m_ChunkStay;
-}
-
-
-
-
-
-bool cLightingThread::ReadChunks(int a_ChunkX, int a_ChunkZ)
-{
- cReader Reader;
- Reader.m_BlockTypes = m_BlockTypes;
- Reader.m_HeightMap = m_HeightMap;
-
- for (int z = 0; z < 3; z++)
- {
- Reader.m_ReadingChunkZ = z;
- for (int x = 0; x < 3; x++)
- {
- Reader.m_ReadingChunkX = x;
- if (!m_World->GetChunkData(a_ChunkX + x - 1, ZERO_CHUNK_Y, a_ChunkZ + z - 1, Reader))
- {
- return false;
- }
- } // for z
- } // for x
-
- memset(m_BlockLight, 0, sizeof(m_BlockLight));
- memset(m_SkyLight, 0, sizeof(m_SkyLight));
- return true;
-}
-
-
-
-
-
-void cLightingThread::PrepareSkyLight(void)
-{
- // Clear seeds:
- memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
- m_NumSeeds = 0;
-
- // Walk every column that has all XZ neighbors
- for (int z = 1; z < cChunkDef::Width * 3 - 1; z++)
- {
- int BaseZ = z * cChunkDef::Width * 3;
- for (int x = 1; x < cChunkDef::Width * 3 - 1; x++)
- {
- int idx = BaseZ + x;
- int Current = m_HeightMap[idx] + 1;
- int Neighbor1 = m_HeightMap[idx + 1] + 1; // X + 1
- int Neighbor2 = m_HeightMap[idx - 1] + 1; // X - 1
- int Neighbor3 = m_HeightMap[idx + cChunkDef::Width * 3] + 1; // Z + 1
- int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1
- int MaxNeighbor = MAX(MAX(Neighbor1, Neighbor2), MAX(Neighbor3, Neighbor4)); // Maximum of the four neighbors
-
- // TODO: The following cycle can be transofrmed into two separate cycles with no condition inside them, one lighting and the other seeding
- for (int y = Current, Index = idx + y * BlocksPerYLayer; y < cChunkDef::Height; y++, Index += BlocksPerYLayer)
- {
- // If all the XZ neighbors are lower than y, abort for the current column (but light up the rest of it):
- if (y >= MaxNeighbor)
- {
- for (int y2 = y; y2 < cChunkDef::Height; y2++, Index += BlocksPerYLayer)
- {
- m_SkyLight[Index] = 15;
- } // for y2
- break; // for y
- }
-
- // Add current block as a seed:
- m_IsSeed1[Index] = true;
- m_SeedIdx1[m_NumSeeds++] = Index;
-
- // Light it up to full skylight:
- m_SkyLight[Index] = 15;
- }
- }
- }
-}
-
-
-
-
-
-void cLightingThread::PrepareBlockLight(void)
-{
- // Clear seeds:
- memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
- m_NumSeeds = 0;
-
- // Walk every column that has all XZ neighbors, make a seed for each light-emitting block:
- for (int z = 1; z < cChunkDef::Width * 3 - 1; z++)
- {
- int BaseZ = z * cChunkDef::Width * 3;
- for (int x = 1; x < cChunkDef::Width * 3 - 1; x++)
- {
- int idx = BaseZ + x;
- for (int y = m_HeightMap[idx], Index = idx + y * BlocksPerYLayer; y >= 0; y--, Index -= BlocksPerYLayer)
- {
- if (g_BlockLightValue[m_BlockTypes[Index]] == 0)
- {
- continue;
- }
-
- // Add current block as a seed:
- m_IsSeed1[Index] = true;
- m_SeedIdx1[m_NumSeeds++] = Index;
-
- // Light it up:
- m_BlockLight[Index] = g_BlockLightValue[m_BlockTypes[Index]];
- }
- }
- }
-}
-
-
-
-
-
-void cLightingThread::CalcLight(NIBBLETYPE * a_Light)
-{
- int NumSeeds2 = 0;
- while (m_NumSeeds > 0)
- {
- // Buffer 1 -> buffer 2
- memset(m_IsSeed2, 0, sizeof(m_IsSeed2));
- NumSeeds2 = 0;
- CalcLightStep(a_Light, m_NumSeeds, m_IsSeed1, m_SeedIdx1, NumSeeds2, m_IsSeed2, m_SeedIdx2);
- if (NumSeeds2 == 0)
- {
- return;
- }
-
- // Buffer 2 -> buffer 1
- memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
- m_NumSeeds = 0;
- CalcLightStep(a_Light, NumSeeds2, m_IsSeed2, m_SeedIdx2, m_NumSeeds, m_IsSeed1, m_SeedIdx1);
- }
-}
-
-
-
-
-
-void cLightingThread::CalcLightStep(
- NIBBLETYPE * a_Light,
- int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
- int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
-)
-{
- int NumSeedsOut = 0;
- for (int i = 0; i < a_NumSeedsIn; i++)
- {
- int SeedIdx = a_SeedIdxIn[i];
- int SeedX = SeedIdx % (cChunkDef::Width * 3);
- int SeedZ = (SeedIdx / (cChunkDef::Width * 3)) % (cChunkDef::Width * 3);
- int SeedY = SeedIdx / BlocksPerYLayer;
-
- // Propagate seed:
- if (SeedX < cChunkDef::Width * 3)
- {
- PropagateLight(a_Light, SeedIdx, SeedIdx + 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
- }
- if (SeedX > 0)
- {
- PropagateLight(a_Light, SeedIdx, SeedIdx - 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
- }
- if (SeedZ < cChunkDef::Width * 3)
- {
- PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
- }
- if (SeedZ > 0)
- {
- PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
- }
- if (SeedY < cChunkDef::Height)
- {
- PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
- }
- if (SeedY > 0)
- {
- PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
- }
- } // for i - a_SeedIdxIn[]
- a_NumSeedsOut = NumSeedsOut;
-}
-
-
-
-
-
-void cLightingThread::CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight)
-{
- int InIdx = cChunkDef::Width * 49; // Index to the first nibble of the middle chunk in the a_LightArray
- int OutIdx = 0;
- for (int y = 0; y < cChunkDef::Height; y++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x += 2)
- {
- a_ChunkLight[OutIdx++] = (a_LightArray[InIdx + 1] << 4) | a_LightArray[InIdx];
- InIdx += 2;
- }
- InIdx += cChunkDef::Width * 2;
- }
- // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
- // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip
- InIdx += cChunkDef::Width * cChunkDef::Width * 6;
- }
-}
-
-
-
-
+
+// LightingThread.cpp
+
+// Implements the cLightingThread class representing the thread that processes requests for lighting
+
+#include "Globals.h"
+#include "LightingThread.h"
+#include "cChunkMap.h"
+#include "cWorld.h"
+
+
+
+
+
+/// If more than this many chunks are in the queue, a warning is printed to the log
+#define WARN_ON_QUEUE_SIZE 800
+
+
+
+
+
+/// Chunk data callback that takes the chunk data and puts them into cLightingThread's m_BlockTypes[] / m_HeightMap[]:
+class cReader :
+ public cChunkDataCallback
+{
+ virtual void BlockTypes(const BLOCKTYPE * a_Type) override
+ {
+ // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
+ // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
+ typedef struct {BLOCKTYPE m_Row[16]; } ROW;
+ ROW * InputRows = (ROW *)a_Type;
+ ROW * OutputRows = (ROW *)m_BlockTypes;
+ int InputIdx = 0;
+ int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ OutputRows[OutputIdx] = InputRows[InputIdx++];
+ OutputIdx += 3;
+ } // for z
+ // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
+ // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip
+ OutputIdx += cChunkDef::Width * 6;
+ } // for y
+ } // BlockTypes()
+
+
+ virtual void HeightMap(const cChunkDef::HeightMap * a_Heightmap) override
+ {
+ typedef struct {HEIGHTTYPE m_Row[16]; } ROW;
+ ROW * InputRows = (ROW *)a_Heightmap;
+ ROW * OutputRows = (ROW *)m_HeightMap;
+ int InputIdx = 0;
+ int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ OutputRows[OutputIdx] = InputRows[InputIdx++];
+ OutputIdx += 3;
+ } // for z
+ }
+
+public:
+ int m_ReadingChunkX; // 0, 1 or 2; x-offset of the chunk we're reading from the BlockTypes start
+ int m_ReadingChunkZ; // 0, 1 or 2; z-offset of the chunk we're reading from the BlockTypes start
+ BLOCKTYPE * m_BlockTypes; // 3x3 chunks of block types, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
+ HEIGHTTYPE * m_HeightMap; // 3x3 chunks of height map, organized as a single XZY blob of data (instead of 3x3 XZY blobs)
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLightingThread:
+
+cLightingThread::cLightingThread(void) :
+ super("cLightingThread"),
+ m_World(NULL)
+{
+}
+
+
+
+
+
+cLightingThread::~cLightingThread()
+{
+ Stop();
+}
+
+
+
+
+
+bool cLightingThread::Start(cWorld * a_World)
+{
+ ASSERT(m_World == NULL); // Not started yet
+ m_World = a_World;
+
+ return super::Start();
+}
+
+
+
+
+
+void cLightingThread::Stop(void)
+{
+ {
+ cCSLock Lock(m_CS);
+ m_Queue.clear();
+ }
+ m_ShouldTerminate = true;
+ m_evtItemAdded.Set();
+
+ Wait();
+}
+
+
+
+
+
+void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter)
+{
+ ASSERT(m_World != NULL); // Did you call Start() properly?
+
+ cChunkStay * ChunkStay = new cChunkStay(m_World);
+ ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
+ ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ);
+ ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
+ ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ + 1);
+ ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ - 1);
+ ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
+ ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ);
+ ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
+ ChunkStay->Enable();
+ ChunkStay->Load();
+ cCSLock Lock(m_CS);
+ m_Queue.push_back(sItem(a_ChunkX, a_ChunkZ, ChunkStay, a_CallbackAfter));
+ if (m_Queue.size() > WARN_ON_QUEUE_SIZE)
+ {
+ LOGINFO("Lighting thread overloaded, %d items in queue", m_Queue.size());
+ }
+ m_evtItemAdded.Set();
+}
+
+
+
+
+
+void cLightingThread::WaitForQueueEmpty(void)
+{
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (!m_Queue.empty() || !m_PostponedQueue.empty()))
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtQueueEmpty.Wait();
+ }
+}
+
+
+
+
+
+size_t cLightingThread::GetQueueLength(void)
+{
+ cCSLock Lock(m_CS);
+ return m_Queue.size() + m_PostponedQueue.size();
+}
+
+
+
+
+
+void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ)
+{
+ // Check all the items in the m_PostponedQueue, if the chunk is their neighbor, move the item to m_Queue
+
+ bool NewlyAdded = false;
+ {
+ cCSLock Lock(m_CS);
+ for (sItems::iterator itr = m_PostponedQueue.begin(); itr != m_PostponedQueue.end(); )
+ {
+ if (
+ (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) &&
+ (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1)
+ )
+ {
+ // It is a neighbor
+ m_Queue.push_back(*itr);
+ itr = m_PostponedQueue.erase(itr);
+ NewlyAdded = true;
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_PostponedQueue[]
+ } // Lock(m_CS)
+
+ if (NewlyAdded)
+ {
+ m_evtItemAdded.Set(); // Notify the thread it has some work to do
+ }
+}
+
+
+
+
+
+void cLightingThread::Execute(void)
+{
+ while (true)
+ {
+ {
+ cCSLock Lock(m_CS);
+ if (m_Queue.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtItemAdded.Wait();
+ }
+ }
+
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+
+ // Process one items from the queue:
+ sItem Item;
+ {
+ cCSLock Lock(m_CS);
+ if (m_Queue.empty())
+ {
+ continue;
+ }
+ Item = m_Queue.front();
+ m_Queue.pop_front();
+ if (m_Queue.empty())
+ {
+ m_evtQueueEmpty.Set();
+ }
+ } // CSLock(m_CS)
+
+ LightChunk(Item);
+ }
+}
+
+
+
+
+
+
+void cLightingThread::LightChunk(cLightingThread::sItem & a_Item)
+{
+ cChunkDef::BlockNibbles BlockLight, SkyLight;
+
+ if (!ReadChunks(a_Item.x, a_Item.z))
+ {
+ // Neighbors not available. Re-queue in the postponed queue
+ cCSLock Lock(m_CS);
+ m_PostponedQueue.push_back(a_Item);
+ return;
+ }
+
+ /*
+ // DEBUG: torch somewhere:
+ m_BlockTypes[19 + 24 * cChunkDef::Width * 3 + (m_HeightMap[24 + 24 * cChunkDef::Width * 3] / 2) * BlocksPerYLayer] = E_BLOCK_TORCH;
+ // m_HeightMap[24 + 24 * cChunkDef::Width * 3]++;
+ */
+
+ PrepareBlockLight();
+ CalcLight(m_BlockLight);
+
+ PrepareSkyLight();
+ CalcLight(m_SkyLight);
+
+ CompressLight(m_BlockLight, BlockLight);
+ CompressLight(m_SkyLight, SkyLight);
+
+ /*
+ // DEBUG:
+ {
+ cFile f("chunk_BlockTypes.dat", cFile::fmWrite);
+ if (f.IsOpen())
+ {
+ f.Write(m_BlockTypes, sizeof(m_BlockTypes));
+ }
+ }
+
+ // DEBUG:
+ {
+ cFile f("Chunk_SkyLight.dat", cFile::fmWrite);
+ if (f.IsOpen())
+ {
+ f.Write(m_SkyLight, sizeof(m_SkyLight));
+ }
+ }
+
+ // DEBUG:
+ {
+ cFile f("Chunk_BlockLight.dat", cFile::fmWrite);
+ if (f.IsOpen())
+ {
+ f.Write(m_BlockLight, sizeof(m_BlockLight));
+ }
+ }
+ */
+
+ m_World->ChunkLighted(a_Item.x, a_Item.z, BlockLight, SkyLight);
+
+ if (a_Item.m_Callback != NULL)
+ {
+ a_Item.m_Callback->Call(a_Item.x, a_Item.z);
+ }
+ delete a_Item.m_ChunkStay;
+}
+
+
+
+
+
+bool cLightingThread::ReadChunks(int a_ChunkX, int a_ChunkZ)
+{
+ cReader Reader;
+ Reader.m_BlockTypes = m_BlockTypes;
+ Reader.m_HeightMap = m_HeightMap;
+
+ for (int z = 0; z < 3; z++)
+ {
+ Reader.m_ReadingChunkZ = z;
+ for (int x = 0; x < 3; x++)
+ {
+ Reader.m_ReadingChunkX = x;
+ if (!m_World->GetChunkData(a_ChunkX + x - 1, ZERO_CHUNK_Y, a_ChunkZ + z - 1, Reader))
+ {
+ return false;
+ }
+ } // for z
+ } // for x
+
+ memset(m_BlockLight, 0, sizeof(m_BlockLight));
+ memset(m_SkyLight, 0, sizeof(m_SkyLight));
+ return true;
+}
+
+
+
+
+
+void cLightingThread::PrepareSkyLight(void)
+{
+ // Clear seeds:
+ memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
+ m_NumSeeds = 0;
+
+ // Walk every column that has all XZ neighbors
+ for (int z = 1; z < cChunkDef::Width * 3 - 1; z++)
+ {
+ int BaseZ = z * cChunkDef::Width * 3;
+ for (int x = 1; x < cChunkDef::Width * 3 - 1; x++)
+ {
+ int idx = BaseZ + x;
+ int Current = m_HeightMap[idx] + 1;
+ int Neighbor1 = m_HeightMap[idx + 1] + 1; // X + 1
+ int Neighbor2 = m_HeightMap[idx - 1] + 1; // X - 1
+ int Neighbor3 = m_HeightMap[idx + cChunkDef::Width * 3] + 1; // Z + 1
+ int Neighbor4 = m_HeightMap[idx - cChunkDef::Width * 3] + 1; // Z - 1
+ int MaxNeighbor = MAX(MAX(Neighbor1, Neighbor2), MAX(Neighbor3, Neighbor4)); // Maximum of the four neighbors
+
+ // TODO: The following cycle can be transofrmed into two separate cycles with no condition inside them, one lighting and the other seeding
+ for (int y = Current, Index = idx + y * BlocksPerYLayer; y < cChunkDef::Height; y++, Index += BlocksPerYLayer)
+ {
+ // If all the XZ neighbors are lower than y, abort for the current column (but light up the rest of it):
+ if (y >= MaxNeighbor)
+ {
+ for (int y2 = y; y2 < cChunkDef::Height; y2++, Index += BlocksPerYLayer)
+ {
+ m_SkyLight[Index] = 15;
+ } // for y2
+ break; // for y
+ }
+
+ // Add current block as a seed:
+ m_IsSeed1[Index] = true;
+ m_SeedIdx1[m_NumSeeds++] = Index;
+
+ // Light it up to full skylight:
+ m_SkyLight[Index] = 15;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cLightingThread::PrepareBlockLight(void)
+{
+ // Clear seeds:
+ memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
+ m_NumSeeds = 0;
+
+ // Walk every column that has all XZ neighbors, make a seed for each light-emitting block:
+ for (int z = 1; z < cChunkDef::Width * 3 - 1; z++)
+ {
+ int BaseZ = z * cChunkDef::Width * 3;
+ for (int x = 1; x < cChunkDef::Width * 3 - 1; x++)
+ {
+ int idx = BaseZ + x;
+ for (int y = m_HeightMap[idx], Index = idx + y * BlocksPerYLayer; y >= 0; y--, Index -= BlocksPerYLayer)
+ {
+ if (g_BlockLightValue[m_BlockTypes[Index]] == 0)
+ {
+ continue;
+ }
+
+ // Add current block as a seed:
+ m_IsSeed1[Index] = true;
+ m_SeedIdx1[m_NumSeeds++] = Index;
+
+ // Light it up:
+ m_BlockLight[Index] = g_BlockLightValue[m_BlockTypes[Index]];
+ }
+ }
+ }
+}
+
+
+
+
+
+void cLightingThread::CalcLight(NIBBLETYPE * a_Light)
+{
+ int NumSeeds2 = 0;
+ while (m_NumSeeds > 0)
+ {
+ // Buffer 1 -> buffer 2
+ memset(m_IsSeed2, 0, sizeof(m_IsSeed2));
+ NumSeeds2 = 0;
+ CalcLightStep(a_Light, m_NumSeeds, m_IsSeed1, m_SeedIdx1, NumSeeds2, m_IsSeed2, m_SeedIdx2);
+ if (NumSeeds2 == 0)
+ {
+ return;
+ }
+
+ // Buffer 2 -> buffer 1
+ memset(m_IsSeed1, 0, sizeof(m_IsSeed1));
+ m_NumSeeds = 0;
+ CalcLightStep(a_Light, NumSeeds2, m_IsSeed2, m_SeedIdx2, m_NumSeeds, m_IsSeed1, m_SeedIdx1);
+ }
+}
+
+
+
+
+
+void cLightingThread::CalcLightStep(
+ NIBBLETYPE * a_Light,
+ int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
+ int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
+)
+{
+ int NumSeedsOut = 0;
+ for (int i = 0; i < a_NumSeedsIn; i++)
+ {
+ int SeedIdx = a_SeedIdxIn[i];
+ int SeedX = SeedIdx % (cChunkDef::Width * 3);
+ int SeedZ = (SeedIdx / (cChunkDef::Width * 3)) % (cChunkDef::Width * 3);
+ int SeedY = SeedIdx / BlocksPerYLayer;
+
+ // Propagate seed:
+ if (SeedX < cChunkDef::Width * 3)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx + 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedX > 0)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx - 1, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedZ < cChunkDef::Width * 3)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedZ > 0)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedY < cChunkDef::Height)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx + cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ if (SeedY > 0)
+ {
+ PropagateLight(a_Light, SeedIdx, SeedIdx - cChunkDef::Width * cChunkDef::Width * 3 * 3, NumSeedsOut, a_IsSeedOut, a_SeedIdxOut);
+ }
+ } // for i - a_SeedIdxIn[]
+ a_NumSeedsOut = NumSeedsOut;
+}
+
+
+
+
+
+void cLightingThread::CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight)
+{
+ int InIdx = cChunkDef::Width * 49; // Index to the first nibble of the middle chunk in the a_LightArray
+ int OutIdx = 0;
+ for (int y = 0; y < cChunkDef::Height; y++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x += 2)
+ {
+ a_ChunkLight[OutIdx++] = (a_LightArray[InIdx + 1] << 4) | a_LightArray[InIdx];
+ InIdx += 2;
+ }
+ InIdx += cChunkDef::Width * 2;
+ }
+ // Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows
+ // We've already walked cChunkDef::Width * 3 in the "for z" cycle, that makes cChunkDef::Width * 6 rows left to skip
+ InIdx += cChunkDef::Width * cChunkDef::Width * 6;
+ }
+}
+
+
+
+
diff --git a/source/LightingThread.h b/source/LightingThread.h
index b1ff0d33f..96f7c009e 100644
--- a/source/LightingThread.h
+++ b/source/LightingThread.h
@@ -1,176 +1,176 @@
-
-// LightingThread.h
-
-// Interfaces to the cLightingThread class representing the thread that processes requests for lighting
-
-/*
-Lighting is done on whole chunks. For each chunk to be lighted, the whole 3x3 chunk area around it is read,
-then it is processed, so that the middle chunk area has valid lighting, and the lighting is copied into the ChunkMap.
-Lighting is calculated in full char arrays instead of nibbles, so that accessing the arrays is fast.
-Lighting is calculated in a flood-fill fashion:
-1. Generate seeds from where the light spreads (full skylight / light-emitting blocks)
-2. For each seed:
- - Spread the light 1 block in each of the 6 cardinal directions, if the blocktype allows
- - If the recipient block has had lower lighting value than that being spread, make it a new seed
-3. Repeat step 2, until there are no more seeds
-The seeds need two fast operations:
- - Check if a block at [x, y, z] is already a seed
- - Get the next seed in the row
-For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
-the other is an array of seed coords, encoded as a single int.
-Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
-their content is swapped after each full step-2-cycle.
-
-The thread has two queues of chunks that are to be lighted.
-The first queue, m_Queue, is the only one that is publicly visible, chunks get queued there by external requests.
-The second one, m_PostponedQueue, is for chunks that have been taken out of m_Queue and didn't have neighbors ready.
-Chunks from m_PostponedQueue are moved back into m_Queue when their neighbors get valid, using the ChunkReady callback.
-*/
-
-
-
-#pragma once
-
-#include "cIsThread.h"
-#include "ChunkDef.h"
-
-
-
-
-
-// fwd: "cWorld.h"
-class cWorld;
-
-// fwd: "cChunkMap.h"
-class cChunkStay;
-
-
-
-
-
-class cLightingThread :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
-
- cLightingThread(void);
- ~cLightingThread();
-
- bool Start(cWorld * a_World);
-
- void Stop(void);
-
- /// Queues the entire chunk for lighting
- void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = NULL);
-
- /// Blocks until the queue is empty or the thread is terminated
- void WaitForQueueEmpty(void);
-
- size_t GetQueueLength(void);
-
- /// Called from cWorld when a chunk gets valid. Chunks in m_PostponedQueue may need moving into m_Queue
- void ChunkReady(int a_ChunkX, int a_ChunkZ);
-
-protected:
-
- struct sItem
- {
- int x, z;
- cChunkStay * m_ChunkStay;
- cChunkCoordCallback * m_Callback;
-
- sItem(void) {} // empty default constructor needed
- sItem(int a_X, int a_Z, cChunkStay * a_ChunkStay, cChunkCoordCallback * a_Callback) :
- x(a_X),
- z(a_Z),
- m_ChunkStay(a_ChunkStay),
- m_Callback(a_Callback)
- {
- }
- } ;
-
- typedef std::list<sItem> sItems;
-
- cWorld * m_World;
- cCriticalSection m_CS;
- sItems m_Queue;
- sItems m_PostponedQueue; // Chunks that have been postponed due to missing neighbors
- cEvent m_evtItemAdded; // Set when queue is appended, or to stop the thread
- cEvent m_evtQueueEmpty; // Set when the queue gets empty
-
- // Buffers for the 3x3 chunk data
- // These buffers alone are 1.7 MiB in size, therefore they cannot be located on the stack safely - some architectures may have only 1 MiB for stack, or even less
- // Placing the buffers into the object means that this object can light chunks only in one thread!
- // The blobs are XZY organized as a whole, instead of 3x3 XZY-organized subarrays ->
- // -> This means data has to be scatterred when reading and gathered when writing!
- static const int BlocksPerYLayer = cChunkDef::Width * cChunkDef::Width * 3 * 3;
- BLOCKTYPE m_BlockTypes[BlocksPerYLayer * cChunkDef::Height];
- NIBBLETYPE m_BlockLight[BlocksPerYLayer * cChunkDef::Height];
- NIBBLETYPE m_SkyLight [BlocksPerYLayer * cChunkDef::Height];
- HEIGHTTYPE m_HeightMap [BlocksPerYLayer];
-
- // Seed management (5.7 MiB)
- // Two buffers, in each calc step one is set as input and the other as output, then in the next step they're swapped
- // Each seed is represented twice in this structure - both as a "list" and as a "position".
- // "list" allows fast traversal from seed to seed
- // "position" allows fast checking if a coord is already a seed
- unsigned char m_IsSeed1 [BlocksPerYLayer * cChunkDef::Height];
- unsigned int m_SeedIdx1[BlocksPerYLayer * cChunkDef::Height];
- unsigned char m_IsSeed2 [BlocksPerYLayer * cChunkDef::Height];
- unsigned int m_SeedIdx2[BlocksPerYLayer * cChunkDef::Height];
- int m_NumSeeds;
-
- virtual void Execute(void) override;
-
- /// Lights the entire chunk. If neighbor chunks don't exist, touches them and re-queues the chunk
- void LightChunk(sItem & a_Item);
-
- /// Prepares m_BlockTypes and m_HeightMap data; returns false if any of the chunks fail. Zeroes out the light arrays
- bool ReadChunks(int a_ChunkX, int a_ChunkZ);
-
- /// Uses m_HeightMap to initialize the m_SkyLight[] data; fills in seeds for the skylight
- void PrepareSkyLight(void);
-
- /// Uses m_BlockTypes to initialize the m_BlockLight[] data; fills in seeds for the blocklight
- void PrepareBlockLight(void);
-
- /// Calculates light in the light array specified, using stored seeds
- void CalcLight(NIBBLETYPE * a_Light);
-
- /// Does one step in the light calculation - one seed propagation and seed recalculation
- void CalcLightStep(
- NIBBLETYPE * a_Light,
- int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
- int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
- );
-
- /// Compresses from 1-byte-per-block into 2-bytes-per-block:
- void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
-
- inline void PropagateLight(
- NIBBLETYPE * a_Light,
- int a_SrcIdx, int a_DstIdx,
- int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
- )
- {
- if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]])
- {
- // We're not offering more light than the dest block already has
- return;
- }
-
- a_Light[a_DstIdx] = a_Light[a_SrcIdx] - g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]];
- if (!a_IsSeedOut[a_DstIdx])
- {
- a_IsSeedOut[a_DstIdx] = true;
- a_SeedIdxOut[a_NumSeedsOut++] = a_DstIdx;
- }
- }
-
-} ;
-
-
-
-
+
+// LightingThread.h
+
+// Interfaces to the cLightingThread class representing the thread that processes requests for lighting
+
+/*
+Lighting is done on whole chunks. For each chunk to be lighted, the whole 3x3 chunk area around it is read,
+then it is processed, so that the middle chunk area has valid lighting, and the lighting is copied into the ChunkMap.
+Lighting is calculated in full char arrays instead of nibbles, so that accessing the arrays is fast.
+Lighting is calculated in a flood-fill fashion:
+1. Generate seeds from where the light spreads (full skylight / light-emitting blocks)
+2. For each seed:
+ - Spread the light 1 block in each of the 6 cardinal directions, if the blocktype allows
+ - If the recipient block has had lower lighting value than that being spread, make it a new seed
+3. Repeat step 2, until there are no more seeds
+The seeds need two fast operations:
+ - Check if a block at [x, y, z] is already a seed
+ - Get the next seed in the row
+For that reason it is stored in two arrays, one stores a bool saying a seed is in that position,
+the other is an array of seed coords, encoded as a single int.
+Step 2 needs two separate storages for old seeds and new seeds, so there are two actual storages for that purpose,
+their content is swapped after each full step-2-cycle.
+
+The thread has two queues of chunks that are to be lighted.
+The first queue, m_Queue, is the only one that is publicly visible, chunks get queued there by external requests.
+The second one, m_PostponedQueue, is for chunks that have been taken out of m_Queue and didn't have neighbors ready.
+Chunks from m_PostponedQueue are moved back into m_Queue when their neighbors get valid, using the ChunkReady callback.
+*/
+
+
+
+#pragma once
+
+#include "cIsThread.h"
+#include "ChunkDef.h"
+
+
+
+
+
+// fwd: "cWorld.h"
+class cWorld;
+
+// fwd: "cChunkMap.h"
+class cChunkStay;
+
+
+
+
+
+class cLightingThread :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cLightingThread(void);
+ ~cLightingThread();
+
+ bool Start(cWorld * a_World);
+
+ void Stop(void);
+
+ /// Queues the entire chunk for lighting
+ void QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter = NULL);
+
+ /// Blocks until the queue is empty or the thread is terminated
+ void WaitForQueueEmpty(void);
+
+ size_t GetQueueLength(void);
+
+ /// Called from cWorld when a chunk gets valid. Chunks in m_PostponedQueue may need moving into m_Queue
+ void ChunkReady(int a_ChunkX, int a_ChunkZ);
+
+protected:
+
+ struct sItem
+ {
+ int x, z;
+ cChunkStay * m_ChunkStay;
+ cChunkCoordCallback * m_Callback;
+
+ sItem(void) {} // empty default constructor needed
+ sItem(int a_X, int a_Z, cChunkStay * a_ChunkStay, cChunkCoordCallback * a_Callback) :
+ x(a_X),
+ z(a_Z),
+ m_ChunkStay(a_ChunkStay),
+ m_Callback(a_Callback)
+ {
+ }
+ } ;
+
+ typedef std::list<sItem> sItems;
+
+ cWorld * m_World;
+ cCriticalSection m_CS;
+ sItems m_Queue;
+ sItems m_PostponedQueue; // Chunks that have been postponed due to missing neighbors
+ cEvent m_evtItemAdded; // Set when queue is appended, or to stop the thread
+ cEvent m_evtQueueEmpty; // Set when the queue gets empty
+
+ // Buffers for the 3x3 chunk data
+ // These buffers alone are 1.7 MiB in size, therefore they cannot be located on the stack safely - some architectures may have only 1 MiB for stack, or even less
+ // Placing the buffers into the object means that this object can light chunks only in one thread!
+ // The blobs are XZY organized as a whole, instead of 3x3 XZY-organized subarrays ->
+ // -> This means data has to be scatterred when reading and gathered when writing!
+ static const int BlocksPerYLayer = cChunkDef::Width * cChunkDef::Width * 3 * 3;
+ BLOCKTYPE m_BlockTypes[BlocksPerYLayer * cChunkDef::Height];
+ NIBBLETYPE m_BlockLight[BlocksPerYLayer * cChunkDef::Height];
+ NIBBLETYPE m_SkyLight [BlocksPerYLayer * cChunkDef::Height];
+ HEIGHTTYPE m_HeightMap [BlocksPerYLayer];
+
+ // Seed management (5.7 MiB)
+ // Two buffers, in each calc step one is set as input and the other as output, then in the next step they're swapped
+ // Each seed is represented twice in this structure - both as a "list" and as a "position".
+ // "list" allows fast traversal from seed to seed
+ // "position" allows fast checking if a coord is already a seed
+ unsigned char m_IsSeed1 [BlocksPerYLayer * cChunkDef::Height];
+ unsigned int m_SeedIdx1[BlocksPerYLayer * cChunkDef::Height];
+ unsigned char m_IsSeed2 [BlocksPerYLayer * cChunkDef::Height];
+ unsigned int m_SeedIdx2[BlocksPerYLayer * cChunkDef::Height];
+ int m_NumSeeds;
+
+ virtual void Execute(void) override;
+
+ /// Lights the entire chunk. If neighbor chunks don't exist, touches them and re-queues the chunk
+ void LightChunk(sItem & a_Item);
+
+ /// Prepares m_BlockTypes and m_HeightMap data; returns false if any of the chunks fail. Zeroes out the light arrays
+ bool ReadChunks(int a_ChunkX, int a_ChunkZ);
+
+ /// Uses m_HeightMap to initialize the m_SkyLight[] data; fills in seeds for the skylight
+ void PrepareSkyLight(void);
+
+ /// Uses m_BlockTypes to initialize the m_BlockLight[] data; fills in seeds for the blocklight
+ void PrepareBlockLight(void);
+
+ /// Calculates light in the light array specified, using stored seeds
+ void CalcLight(NIBBLETYPE * a_Light);
+
+ /// Does one step in the light calculation - one seed propagation and seed recalculation
+ void CalcLightStep(
+ NIBBLETYPE * a_Light,
+ int a_NumSeedsIn, unsigned char * a_IsSeedIn, unsigned int * a_SeedIdxIn,
+ int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
+ );
+
+ /// Compresses from 1-byte-per-block into 2-bytes-per-block:
+ void CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_ChunkLight);
+
+ inline void PropagateLight(
+ NIBBLETYPE * a_Light,
+ int a_SrcIdx, int a_DstIdx,
+ int & a_NumSeedsOut, unsigned char * a_IsSeedOut, unsigned int * a_SeedIdxOut
+ )
+ {
+ if (a_Light[a_SrcIdx] <= a_Light[a_DstIdx] + g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]])
+ {
+ // We're not offering more light than the dest block already has
+ return;
+ }
+
+ a_Light[a_DstIdx] = a_Light[a_SrcIdx] - g_BlockSpreadLightFalloff[m_BlockTypes[a_DstIdx]];
+ if (!a_IsSeedOut[a_DstIdx])
+ {
+ a_IsSeedOut[a_DstIdx] = true;
+ a_SeedIdxOut[a_NumSeedsOut++] = a_DstIdx;
+ }
+ }
+
+} ;
+
+
+
+
diff --git a/source/LuaFunctions.h b/source/LuaFunctions.h
index 04de7784f..66a505980 100644
--- a/source/LuaFunctions.h
+++ b/source/LuaFunctions.h
@@ -1,17 +1,17 @@
-#pragma once
-
-#include "cMCLogger.h"
-#include <time.h>
-// tolua_begin
-
-unsigned int GetTime()
-{
- return (unsigned int)time(0);
-}
-
-std::string GetChar( std::string & a_Str, unsigned int a_Idx )
-{
- return std::string(1, a_Str[ a_Idx ]);
-}
-
-// tolua_end
+#pragma once
+
+#include "cMCLogger.h"
+#include <time.h>
+// tolua_begin
+
+unsigned int GetTime()
+{
+ return (unsigned int)time(0);
+}
+
+std::string GetChar( std::string & a_Str, unsigned int a_Idx )
+{
+ return std::string(1, a_Str[ a_Idx ]);
+}
+
+// tolua_end
diff --git a/source/LuaItems.h b/source/LuaItems.h
index 28ceb0d24..deec7f205 100644
--- a/source/LuaItems.h
+++ b/source/LuaItems.h
@@ -1,52 +1,52 @@
-
-// LuaItems.h
-
-// Interfaces to the cLuaItems class representing a wrapper class that allows Lua to access and manipulate cItems
-
-
-
-
-
-#pragma once
-
-#include "cItem.h"
-
-
-
-
-
-// tolua_begin
-class cLuaItems
-{
-public:
- // tolua_end
- // The constructor is not to be Lua-exported, Lua cannot make use of this object
- cLuaItems(cItems & a_Items) :
- m_Items(a_Items)
- {
- }
-
- // tolua_begin
- cItem & Get (int a_Idx) {return m_Items[a_Idx]; }
- void Set (int a_Idx, const cItem & a_Item) {m_Items[a_Idx] = a_Item; }
- void Add (const cItem & a_Item) {m_Items.push_back(a_Item); }
- void Delete(int a_Idx) {m_Items.erase(m_Items.begin() + a_Idx); }
- void Clear (void) {m_Items.clear(); }
- int Size (void) {return m_Items.size(); }
-
- void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
- {
- m_Items.push_back(cItem(a_ItemType, a_ItemCount, a_ItemHealth));
- }
-
- void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
- {
- m_Items[a_Idx] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
- }
-protected:
- cItems & m_Items;
-} ;
-// tolua_end
-
-
-
+
+// LuaItems.h
+
+// Interfaces to the cLuaItems class representing a wrapper class that allows Lua to access and manipulate cItems
+
+
+
+
+
+#pragma once
+
+#include "cItem.h"
+
+
+
+
+
+// tolua_begin
+class cLuaItems
+{
+public:
+ // tolua_end
+ // The constructor is not to be Lua-exported, Lua cannot make use of this object
+ cLuaItems(cItems & a_Items) :
+ m_Items(a_Items)
+ {
+ }
+
+ // tolua_begin
+ cItem & Get (int a_Idx) {return m_Items[a_Idx]; }
+ void Set (int a_Idx, const cItem & a_Item) {m_Items[a_Idx] = a_Item; }
+ void Add (const cItem & a_Item) {m_Items.push_back(a_Item); }
+ void Delete(int a_Idx) {m_Items.erase(m_Items.begin() + a_Idx); }
+ void Clear (void) {m_Items.clear(); }
+ int Size (void) {return m_Items.size(); }
+
+ void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
+ {
+ m_Items.push_back(cItem(a_ItemType, a_ItemCount, a_ItemHealth));
+ }
+
+ void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemHealth)
+ {
+ m_Items[a_Idx] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
+ }
+protected:
+ cItems & m_Items;
+} ;
+// tolua_end
+
+
+
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp
index b6e1e9f72..8349f52f0 100644
--- a/source/ManualBindings.cpp
+++ b/source/ManualBindings.cpp
@@ -1,614 +1,614 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "ManualBindings.h"
-#include "tolua++.h"
-
-#include "cRoot.h"
-#include "cWorld.h"
-#include "cPlugin.h"
-#include "cPluginManager.h"
-#include "cWebPlugin_Lua.h"
-#include "cLuaCommandBinder.h"
-#include "cPlayer.h"
-#include "cWebAdmin.h"
-#include "cStringMap.h"
-#include "cClientHandle.h"
-#include "md5/md5.h"
-
-
-static bool report_errors(lua_State* lua, int status)
-{
- if ( status!=0 )
- {
- std::string s = lua_tostring(lua, -1);
- LOGERROR("-- %s", s.c_str() );
- lua_pop(lua, 1);
- return true;
- }
- return false;
-}
-
-
-/****************************
- * Lua bound functions with special return types
- **/
-
-static int tolua_StringSplit(lua_State* tolua_S)
-{
- std::string str = ((std::string) tolua_tocppstring(tolua_S,1,0));
- std::string delim = ((std::string) tolua_tocppstring(tolua_S,2,0));
-
- AStringVector Split = StringSplit( str, delim );
-
- lua_createtable(tolua_S, Split.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- std::vector<std::string>::const_iterator iter = Split.begin();
- while(iter != Split.end()) {
- tolua_pushstring( tolua_S, (*iter).c_str() );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_LOG(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 0 );
- return 0;
-}
-
-
-
-
-
-static int tolua_LOGINFO(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 1 );
- return 0;
-}
-
-
-
-
-
-static int tolua_LOGWARN(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 2 );
- return 0;
-}
-
-
-
-
-
-static int tolua_LOGERROR(lua_State* tolua_S)
-{
- const char* str = tolua_tocppstring(tolua_S,1,0);
- cMCLogger::GetInstance()->LogSimple( str, 3 );
- return 0;
-}
-
-
-
-
-
-static int tolua_cRoot_ForEachWorld(lua_State * tolua_S)
-{
- int NumArgs = lua_gettop( tolua_S ) - 1; // This includes 'self'
- if ((NumArgs != 1) && (NumArgs != 2))
- {
- LOGWARN("Error in function call 'ForEachWorld': Requires 1 or 2 arguments, got %i", NumArgs);
- return 0;
- }
-
- cRoot * self = (cRoot *)tolua_tousertype(tolua_S, 1, 0);
-
- if (!lua_isfunction(tolua_S, 2))
- {
- LOGWARN("Error in function call 'ForEachWorld': Expected a function for parameter #1");
- return 0;
- }
-
- // luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top
- int TableRef = LUA_REFNIL;
- if( NumArgs == 2 )
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if( TableRef == LUA_REFNIL )
- {
- LOGWARN("Error in function call 'ForEachWorld': Could not get value reference of parameter #2");
- return 0;
- }
- }
-
- // table value is popped, and now function is on top of the stack
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if( FuncRef == LUA_REFNIL )
- {
- LOGWARN("Error in function call 'ForEachWorld': Could not get function reference of parameter #1");
- return 0;
- }
-
- class cLuaWorldCallback : public cWorldListCallback
- {
- public:
- cLuaWorldCallback( lua_State* a_LuaState, int a_FuncRef, int a_TableRef )
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(cWorld * a_World) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function reference
- tolua_pushusertype( LuaState, a_World, "cWorld" );
- if (TableRef != LUA_REFNIL)
- {
- lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push table reference
- }
-
- int s = lua_pcall( LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
- if (report_errors(LuaState, s))
- {
- return true; // break enumeration
- }
-
- if (lua_isboolean( LuaState, -1))
- {
- return (tolua_toboolean( LuaState, -1, 0) > 0);
- }
- return false; // continue enumeration
- }
- lua_State* LuaState;
- int FuncRef;
- int TableRef;
- } Callback( tolua_S, FuncRef, TableRef );
-
- bool bRetVal = self->ForEachWorld(Callback);
-
- // Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, FuncRef );
-
- // Push return value on stack
- tolua_pushboolean( tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-static int tolua_cWorld_ForEachPlayer(lua_State* tolua_S)
-{
- int NumArgs = lua_gettop( tolua_S )-1; // This includes 'self'
- if( NumArgs != 1 && NumArgs != 2)
- {
- LOGWARN("Error in function call 'ForEachPlayer': Requires 1 or 2 arguments, got %i", NumArgs );
- return 0;
- }
-
- cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
-
- if( !lua_isfunction( tolua_S, 2 ) )
- {
- LOGWARN("Error in function call 'ForEachPlayer': Expected a function for parameter #1");
- return 0;
- }
-
- // luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top
- int TableRef = LUA_REFNIL;
- if( NumArgs == 2 )
- {
- TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if( TableRef == LUA_REFNIL )
- {
- LOGWARN("Error in function call 'ForEachPlayer': Could not get value reference of parameter #2");
- return 0;
- }
- }
-
- // table value is popped, and now function is on top of the stack
- int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- if( FuncRef == LUA_REFNIL )
- {
- LOGWARN("Error in function call 'ForEachPlayer': Could not get function reference of parameter #1");
- return 0;
- }
-
- class cLuaPlayerCallback : public cPlayerListCallback
- {
- public:
- cLuaPlayerCallback( lua_State* a_LuaState, int a_FuncRef, int a_TableRef )
- : LuaState( a_LuaState )
- , FuncRef( a_FuncRef )
- , TableRef( a_TableRef )
- {}
-
- private:
- virtual bool Item(cPlayer * a_Player) override
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function reference
- tolua_pushusertype( LuaState, a_Player, "cPlayer" );
- if( TableRef != LUA_REFNIL )
- {
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); // Push table reference
- }
-
- int s = lua_pcall( LuaState, (TableRef==LUA_REFNIL?1:2), 1, 0);
- if( report_errors( LuaState, s ) )
- {
- return true; // Abort enumeration
- }
-
- if( lua_isboolean( LuaState, -1 ) )
- {
- return (tolua_toboolean( LuaState, -1, 0) > 0);
- }
- return false; // Continue enumeration
- }
- lua_State * LuaState;
- int FuncRef;
- int TableRef;
- } Callback( tolua_S, FuncRef, TableRef );
-
- bool bRetVal = self->ForEachPlayer( Callback );
-
- // Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, FuncRef );
-
- // Push return value on stack
- tolua_pushboolean( tolua_S, bRetVal );
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlugin_GetCommands(lua_State* tolua_S)
-{
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
-
- const std::vector< cPlugin::CommandStruct > & AllCommands = self->GetCommands();
-
- lua_createtable(tolua_S, AllCommands.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- std::vector< cPlugin::CommandStruct >::const_iterator iter = AllCommands.begin();
- while(iter != AllCommands.end())
- {
- const cPlugin::CommandStruct & CS = *iter;
- tolua_pushusertype( tolua_S, (void*)&CS, "const cPlugin::CommandStruct" );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPluginManager_GetAllPlugins(lua_State* tolua_S)
-{
- cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
-
- const cPluginManager::PluginList & AllPlugins = self->GetAllPlugins();
-
- lua_createtable(tolua_S, AllPlugins.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPluginManager::PluginList::const_iterator iter = AllPlugins.begin();
- while(iter != AllPlugins.end())
- {
- const cPlugin* Plugin = *iter;
- tolua_pushusertype( tolua_S, (void*)Plugin, "const cPlugin" );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
-{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-
- const cPlayer::GroupList & AllGroups = self->GetGroups();
-
- lua_createtable(tolua_S, AllGroups.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPlayer::GroupList::const_iterator iter = AllGroups.begin();
- while(iter != AllGroups.end())
- {
- const cGroup* Group = *iter;
- tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S)
-{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
-
- cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
-
- lua_createtable(tolua_S, AllPermissions.size(), 0);
- int newTable = lua_gettop(tolua_S);
- int index = 1;
- cPlayer::StringList::iterator iter = AllPermissions.begin();
- while(iter != AllPermissions.end())
- {
- std::string& Permission = *iter;
- tolua_pushstring( tolua_S, Permission.c_str() );
- lua_rawseti(tolua_S, newTable, index);
- ++iter;
- ++index;
- }
- return 1;
-}
-
-
-
-
-
-static int tolua_cPlugin_BindCommand(lua_State* tolua_S)
-{
- cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
- cPluginManager* PluginManager = cRoot::Get()->GetPluginManager();
- cLuaCommandBinder* CommandBinder = PluginManager->GetLuaCommandBinder();
-
- tolua_Error tolua_err;
- tolua_err.array = 0;
- tolua_err.index = 0;
- tolua_err.type = 0;
-
- std::string Permission = "";
- std::string Command = "";
- int Reference = LUA_REFNIL;
-
- if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
- lua_isfunction( tolua_S, 3 ) )
- {
- Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
- }
- else if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
- tolua_isstring( tolua_S, 3, 0, &tolua_err ) &&
- lua_isfunction( tolua_S, 4 ) )
- {
- Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
- Permission = ((std::string) tolua_tocppstring(tolua_S,3,0));
- }
- else
- {
- if( tolua_err.type == 0 )
- {
- tolua_err.type = "function";
- }
- tolua_error(tolua_S,"#ferror in function 'BindCommand'.",&tolua_err);
- return 0;
- }
-
- if( Reference != LUA_REFNIL )
- {
- if( !CommandBinder->BindCommand( Command, Permission, self, tolua_S, Reference ) )
- {
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
- }
- }
- else
- {
- LOGERROR("ERROR: cPlugin:BindCommand invalid function reference in 2nd argument (Command: \"%s\")", Command.c_str() );
- }
-
- return 0;
-}
-
-
-
-
-
-static int tolua_cWebPlugin_Lua_AddTab(lua_State* tolua_S)
-{
- cWebPlugin_Lua* self = (cWebPlugin_Lua*) tolua_tousertype(tolua_S,1,0);
-
- tolua_Error tolua_err;
- tolua_err.array = 0;
- tolua_err.index = 0;
- tolua_err.type = 0;
-
- std::string Title = "";
- int Reference = LUA_REFNIL;
-
- if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
- lua_isfunction( tolua_S, 3 ) )
- {
- Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
- Title = ((std::string) tolua_tocppstring(tolua_S,2,0));
- }
- else
- {
- if( tolua_err.type == 0 )
- {
- tolua_err.type = "function";
- }
- tolua_error(tolua_S,"#ferror in function 'AddTab'.",&tolua_err);
- return 0;
- }
-
- if( Reference != LUA_REFNIL )
- {
- if( !self->AddTab( Title.c_str(), tolua_S, Reference ) )
- {
- luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
- }
- }
- else
- {
- LOGERROR("ERROR: cWebPlugin_Lua:AddTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() );
- }
-
- return 0;
-}
-
-
-
-
-
-static int tolua_md5(lua_State* tolua_S)
-{
- std::string SourceString = tolua_tostring(tolua_S, 1, 0);
- std::string CryptedString = md5( SourceString );
- tolua_pushstring( tolua_S, CryptedString.c_str() );
- return 1;
-}
-
-
-
-
-
-static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap )
-{
- lua_newtable(tolua_S);
- int top = lua_gettop(tolua_S);
-
- for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it )
- {
- const char* key = it->first.c_str();
- const char* value = it->second.c_str();
- lua_pushstring(tolua_S, key);
- lua_pushstring(tolua_S, value);
- lua_settable(tolua_S, top);
- }
-
- return 1;
-}
-
-
-
-
-
-static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
- return tolua_push_StringStringMap(tolua_S, self->Params);
-}
-
-
-
-
-
-static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
- return tolua_push_StringStringMap(tolua_S, self->PostParams);
-}
-
-
-
-
-
-static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
-{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
- std::map< std::string, HTTPFormData >& FormData = self->FormData;
-
- lua_newtable(tolua_S);
- int top = lua_gettop(tolua_S);
-
- for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it )
- {
- lua_pushstring(tolua_S, it->first.c_str() );
- tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
- //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
- lua_settable(tolua_S, top);
- }
-
- return 1;
-}
-
-
-
-
-
-void ManualBindings::Bind( lua_State* tolua_S )
-{
- tolua_beginmodule(tolua_S,NULL);
- tolua_function(tolua_S,"StringSplit",tolua_StringSplit);
- tolua_function(tolua_S,"LOG",tolua_LOG);
- tolua_function(tolua_S,"LOGINFO",tolua_LOGINFO);
- tolua_function(tolua_S,"LOGWARN",tolua_LOGWARN);
- tolua_function(tolua_S,"LOGERROR",tolua_LOGERROR);
- tolua_function(tolua_S,"Log",tolua_LOG); // Deprecated
-
- tolua_beginmodule(tolua_S,"cRoot");
- tolua_function(tolua_S,"ForEachWorld",tolua_cRoot_ForEachWorld);
- tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S,"cWorld");
- tolua_function(tolua_S,"ForEachPlayer",tolua_cWorld_ForEachPlayer);
- tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S,"cPlugin");
- tolua_function(tolua_S,"GetCommands",tolua_cPlugin_GetCommands);
- tolua_function(tolua_S,"BindCommand",tolua_cPlugin_BindCommand);
- tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S,"cPluginManager");
- tolua_function(tolua_S,"GetAllPlugins",tolua_cPluginManager_GetAllPlugins);
- tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S,"cPlayer");
- tolua_function(tolua_S,"GetGroups",tolua_cPlayer_GetGroups);
- tolua_function(tolua_S,"GetResolvedPermissions",tolua_cPlayer_GetResolvedPermissions);
- tolua_endmodule(tolua_S);
- tolua_beginmodule(tolua_S,"cWebPlugin_Lua");
- tolua_function(tolua_S,"AddTab",tolua_cWebPlugin_Lua_AddTab);
- tolua_endmodule(tolua_S);
-
- tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
- tolua_beginmodule(tolua_S,"HTTPRequest");
- //tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
- //tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
- tolua_variable(tolua_S,"Params",tolua_get_HTTPRequest_Params,0);
- tolua_variable(tolua_S,"PostParams",tolua_get_HTTPRequest_PostParams,0);
- tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0);
- tolua_endmodule(tolua_S);
-
- tolua_beginmodule(tolua_S,"cClientHandle");
- tolua_constant(tolua_S,"MIN_VIEW_DISTANCE",cClientHandle::MIN_VIEW_DISTANCE);
- tolua_constant(tolua_S,"MAX_VIEW_DISTANCE",cClientHandle::MAX_VIEW_DISTANCE);
- tolua_endmodule(tolua_S);
-
- tolua_function(tolua_S,"md5",tolua_md5);
-
- tolua_endmodule(tolua_S);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ManualBindings.h"
+#include "tolua++.h"
+
+#include "cRoot.h"
+#include "cWorld.h"
+#include "cPlugin.h"
+#include "cPluginManager.h"
+#include "cWebPlugin_Lua.h"
+#include "cLuaCommandBinder.h"
+#include "cPlayer.h"
+#include "cWebAdmin.h"
+#include "cStringMap.h"
+#include "cClientHandle.h"
+#include "md5/md5.h"
+
+
+static bool report_errors(lua_State* lua, int status)
+{
+ if ( status!=0 )
+ {
+ std::string s = lua_tostring(lua, -1);
+ LOGERROR("-- %s", s.c_str() );
+ lua_pop(lua, 1);
+ return true;
+ }
+ return false;
+}
+
+
+/****************************
+ * Lua bound functions with special return types
+ **/
+
+static int tolua_StringSplit(lua_State* tolua_S)
+{
+ std::string str = ((std::string) tolua_tocppstring(tolua_S,1,0));
+ std::string delim = ((std::string) tolua_tocppstring(tolua_S,2,0));
+
+ AStringVector Split = StringSplit( str, delim );
+
+ lua_createtable(tolua_S, Split.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ std::vector<std::string>::const_iterator iter = Split.begin();
+ while(iter != Split.end()) {
+ tolua_pushstring( tolua_S, (*iter).c_str() );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_LOG(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 0 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_LOGINFO(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 1 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_LOGWARN(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 2 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_LOGERROR(lua_State* tolua_S)
+{
+ const char* str = tolua_tocppstring(tolua_S,1,0);
+ cMCLogger::GetInstance()->LogSimple( str, 3 );
+ return 0;
+}
+
+
+
+
+
+static int tolua_cRoot_ForEachWorld(lua_State * tolua_S)
+{
+ int NumArgs = lua_gettop( tolua_S ) - 1; // This includes 'self'
+ if ((NumArgs != 1) && (NumArgs != 2))
+ {
+ LOGWARN("Error in function call 'ForEachWorld': Requires 1 or 2 arguments, got %i", NumArgs);
+ return 0;
+ }
+
+ cRoot * self = (cRoot *)tolua_tousertype(tolua_S, 1, 0);
+
+ if (!lua_isfunction(tolua_S, 2))
+ {
+ LOGWARN("Error in function call 'ForEachWorld': Expected a function for parameter #1");
+ return 0;
+ }
+
+ // luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top
+ int TableRef = LUA_REFNIL;
+ if( NumArgs == 2 )
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if( TableRef == LUA_REFNIL )
+ {
+ LOGWARN("Error in function call 'ForEachWorld': Could not get value reference of parameter #2");
+ return 0;
+ }
+ }
+
+ // table value is popped, and now function is on top of the stack
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if( FuncRef == LUA_REFNIL )
+ {
+ LOGWARN("Error in function call 'ForEachWorld': Could not get function reference of parameter #1");
+ return 0;
+ }
+
+ class cLuaWorldCallback : public cWorldListCallback
+ {
+ public:
+ cLuaWorldCallback( lua_State* a_LuaState, int a_FuncRef, int a_TableRef )
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ , TableRef( a_TableRef )
+ {}
+
+ private:
+ virtual bool Item(cWorld * a_World) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function reference
+ tolua_pushusertype( LuaState, a_World, "cWorld" );
+ if (TableRef != LUA_REFNIL)
+ {
+ lua_rawgeti(LuaState, LUA_REGISTRYINDEX, TableRef); // Push table reference
+ }
+
+ int s = lua_pcall( LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
+ if (report_errors(LuaState, s))
+ {
+ return true; // break enumeration
+ }
+
+ if (lua_isboolean( LuaState, -1))
+ {
+ return (tolua_toboolean( LuaState, -1, 0) > 0);
+ }
+ return false; // continue enumeration
+ }
+ lua_State* LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback( tolua_S, FuncRef, TableRef );
+
+ bool bRetVal = self->ForEachWorld(Callback);
+
+ // Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, FuncRef );
+
+ // Push return value on stack
+ tolua_pushboolean( tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+static int tolua_cWorld_ForEachPlayer(lua_State* tolua_S)
+{
+ int NumArgs = lua_gettop( tolua_S )-1; // This includes 'self'
+ if( NumArgs != 1 && NumArgs != 2)
+ {
+ LOGWARN("Error in function call 'ForEachPlayer': Requires 1 or 2 arguments, got %i", NumArgs );
+ return 0;
+ }
+
+ cWorld* self = (cWorld*) tolua_tousertype(tolua_S,1,0);
+
+ if( !lua_isfunction( tolua_S, 2 ) )
+ {
+ LOGWARN("Error in function call 'ForEachPlayer': Expected a function for parameter #1");
+ return 0;
+ }
+
+ // luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top
+ int TableRef = LUA_REFNIL;
+ if( NumArgs == 2 )
+ {
+ TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if( TableRef == LUA_REFNIL )
+ {
+ LOGWARN("Error in function call 'ForEachPlayer': Could not get value reference of parameter #2");
+ return 0;
+ }
+ }
+
+ // table value is popped, and now function is on top of the stack
+ int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ if( FuncRef == LUA_REFNIL )
+ {
+ LOGWARN("Error in function call 'ForEachPlayer': Could not get function reference of parameter #1");
+ return 0;
+ }
+
+ class cLuaPlayerCallback : public cPlayerListCallback
+ {
+ public:
+ cLuaPlayerCallback( lua_State* a_LuaState, int a_FuncRef, int a_TableRef )
+ : LuaState( a_LuaState )
+ , FuncRef( a_FuncRef )
+ , TableRef( a_TableRef )
+ {}
+
+ private:
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); // Push function reference
+ tolua_pushusertype( LuaState, a_Player, "cPlayer" );
+ if( TableRef != LUA_REFNIL )
+ {
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); // Push table reference
+ }
+
+ int s = lua_pcall( LuaState, (TableRef==LUA_REFNIL?1:2), 1, 0);
+ if( report_errors( LuaState, s ) )
+ {
+ return true; // Abort enumeration
+ }
+
+ if( lua_isboolean( LuaState, -1 ) )
+ {
+ return (tolua_toboolean( LuaState, -1, 0) > 0);
+ }
+ return false; // Continue enumeration
+ }
+ lua_State * LuaState;
+ int FuncRef;
+ int TableRef;
+ } Callback( tolua_S, FuncRef, TableRef );
+
+ bool bRetVal = self->ForEachPlayer( Callback );
+
+ // Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, FuncRef );
+
+ // Push return value on stack
+ tolua_pushboolean( tolua_S, bRetVal );
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlugin_GetCommands(lua_State* tolua_S)
+{
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+
+ const std::vector< cPlugin::CommandStruct > & AllCommands = self->GetCommands();
+
+ lua_createtable(tolua_S, AllCommands.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ std::vector< cPlugin::CommandStruct >::const_iterator iter = AllCommands.begin();
+ while(iter != AllCommands.end())
+ {
+ const cPlugin::CommandStruct & CS = *iter;
+ tolua_pushusertype( tolua_S, (void*)&CS, "const cPlugin::CommandStruct" );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPluginManager_GetAllPlugins(lua_State* tolua_S)
+{
+ cPluginManager* self = (cPluginManager*) tolua_tousertype(tolua_S,1,0);
+
+ const cPluginManager::PluginList & AllPlugins = self->GetAllPlugins();
+
+ lua_createtable(tolua_S, AllPlugins.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cPluginManager::PluginList::const_iterator iter = AllPlugins.begin();
+ while(iter != AllPlugins.end())
+ {
+ const cPlugin* Plugin = *iter;
+ tolua_pushusertype( tolua_S, (void*)Plugin, "const cPlugin" );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
+{
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+
+ const cPlayer::GroupList & AllGroups = self->GetGroups();
+
+ lua_createtable(tolua_S, AllGroups.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cPlayer::GroupList::const_iterator iter = AllGroups.begin();
+ while(iter != AllGroups.end())
+ {
+ const cGroup* Group = *iter;
+ tolua_pushusertype( tolua_S, (void*)Group, "const cGroup" );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S)
+{
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+
+ cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
+
+ lua_createtable(tolua_S, AllPermissions.size(), 0);
+ int newTable = lua_gettop(tolua_S);
+ int index = 1;
+ cPlayer::StringList::iterator iter = AllPermissions.begin();
+ while(iter != AllPermissions.end())
+ {
+ std::string& Permission = *iter;
+ tolua_pushstring( tolua_S, Permission.c_str() );
+ lua_rawseti(tolua_S, newTable, index);
+ ++iter;
+ ++index;
+ }
+ return 1;
+}
+
+
+
+
+
+static int tolua_cPlugin_BindCommand(lua_State* tolua_S)
+{
+ cPlugin* self = (cPlugin*) tolua_tousertype(tolua_S,1,0);
+ cPluginManager* PluginManager = cRoot::Get()->GetPluginManager();
+ cLuaCommandBinder* CommandBinder = PluginManager->GetLuaCommandBinder();
+
+ tolua_Error tolua_err;
+ tolua_err.array = 0;
+ tolua_err.index = 0;
+ tolua_err.type = 0;
+
+ std::string Permission = "";
+ std::string Command = "";
+ int Reference = LUA_REFNIL;
+
+ if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
+ lua_isfunction( tolua_S, 3 ) )
+ {
+ Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+ }
+ else if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
+ tolua_isstring( tolua_S, 3, 0, &tolua_err ) &&
+ lua_isfunction( tolua_S, 4 ) )
+ {
+ Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ Command = ((std::string) tolua_tocppstring(tolua_S,2,0));
+ Permission = ((std::string) tolua_tocppstring(tolua_S,3,0));
+ }
+ else
+ {
+ if( tolua_err.type == 0 )
+ {
+ tolua_err.type = "function";
+ }
+ tolua_error(tolua_S,"#ferror in function 'BindCommand'.",&tolua_err);
+ return 0;
+ }
+
+ if( Reference != LUA_REFNIL )
+ {
+ if( !CommandBinder->BindCommand( Command, Permission, self, tolua_S, Reference ) )
+ {
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
+ }
+ }
+ else
+ {
+ LOGERROR("ERROR: cPlugin:BindCommand invalid function reference in 2nd argument (Command: \"%s\")", Command.c_str() );
+ }
+
+ return 0;
+}
+
+
+
+
+
+static int tolua_cWebPlugin_Lua_AddTab(lua_State* tolua_S)
+{
+ cWebPlugin_Lua* self = (cWebPlugin_Lua*) tolua_tousertype(tolua_S,1,0);
+
+ tolua_Error tolua_err;
+ tolua_err.array = 0;
+ tolua_err.index = 0;
+ tolua_err.type = 0;
+
+ std::string Title = "";
+ int Reference = LUA_REFNIL;
+
+ if( tolua_isstring( tolua_S, 2, 0, &tolua_err ) &&
+ lua_isfunction( tolua_S, 3 ) )
+ {
+ Reference = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
+ Title = ((std::string) tolua_tocppstring(tolua_S,2,0));
+ }
+ else
+ {
+ if( tolua_err.type == 0 )
+ {
+ tolua_err.type = "function";
+ }
+ tolua_error(tolua_S,"#ferror in function 'AddTab'.",&tolua_err);
+ return 0;
+ }
+
+ if( Reference != LUA_REFNIL )
+ {
+ if( !self->AddTab( Title.c_str(), tolua_S, Reference ) )
+ {
+ luaL_unref( tolua_S, LUA_REGISTRYINDEX, Reference );
+ }
+ }
+ else
+ {
+ LOGERROR("ERROR: cWebPlugin_Lua:AddTab invalid function reference in 2nd argument (Title: \"%s\")", Title.c_str() );
+ }
+
+ return 0;
+}
+
+
+
+
+
+static int tolua_md5(lua_State* tolua_S)
+{
+ std::string SourceString = tolua_tostring(tolua_S, 1, 0);
+ std::string CryptedString = md5( SourceString );
+ tolua_pushstring( tolua_S, CryptedString.c_str() );
+ return 1;
+}
+
+
+
+
+
+static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string, std::string >& a_StringStringMap )
+{
+ lua_newtable(tolua_S);
+ int top = lua_gettop(tolua_S);
+
+ for( std::map< std::string, std::string >::iterator it = a_StringStringMap.begin(); it != a_StringStringMap.end(); ++it )
+ {
+ const char* key = it->first.c_str();
+ const char* value = it->second.c_str();
+ lua_pushstring(tolua_S, key);
+ lua_pushstring(tolua_S, value);
+ lua_settable(tolua_S, top);
+ }
+
+ return 1;
+}
+
+
+
+
+
+static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ return tolua_push_StringStringMap(tolua_S, self->Params);
+}
+
+
+
+
+
+static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ return tolua_push_StringStringMap(tolua_S, self->PostParams);
+}
+
+
+
+
+
+static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
+{
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ std::map< std::string, HTTPFormData >& FormData = self->FormData;
+
+ lua_newtable(tolua_S);
+ int top = lua_gettop(tolua_S);
+
+ for( std::map< std::string, HTTPFormData >::iterator it = FormData.begin(); it != FormData.end(); ++it )
+ {
+ lua_pushstring(tolua_S, it->first.c_str() );
+ tolua_pushusertype(tolua_S, &(it->second), "HTTPFormData" );
+ //lua_pushlstring(tolua_S, it->second.Value.c_str(), it->second.Value.size() ); // Might contain binary data
+ lua_settable(tolua_S, top);
+ }
+
+ return 1;
+}
+
+
+
+
+
+void ManualBindings::Bind( lua_State* tolua_S )
+{
+ tolua_beginmodule(tolua_S,NULL);
+ tolua_function(tolua_S,"StringSplit",tolua_StringSplit);
+ tolua_function(tolua_S,"LOG",tolua_LOG);
+ tolua_function(tolua_S,"LOGINFO",tolua_LOGINFO);
+ tolua_function(tolua_S,"LOGWARN",tolua_LOGWARN);
+ tolua_function(tolua_S,"LOGERROR",tolua_LOGERROR);
+ tolua_function(tolua_S,"Log",tolua_LOG); // Deprecated
+
+ tolua_beginmodule(tolua_S,"cRoot");
+ tolua_function(tolua_S,"ForEachWorld",tolua_cRoot_ForEachWorld);
+ tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S,"cWorld");
+ tolua_function(tolua_S,"ForEachPlayer",tolua_cWorld_ForEachPlayer);
+ tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S,"cPlugin");
+ tolua_function(tolua_S,"GetCommands",tolua_cPlugin_GetCommands);
+ tolua_function(tolua_S,"BindCommand",tolua_cPlugin_BindCommand);
+ tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S,"cPluginManager");
+ tolua_function(tolua_S,"GetAllPlugins",tolua_cPluginManager_GetAllPlugins);
+ tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S,"cPlayer");
+ tolua_function(tolua_S,"GetGroups",tolua_cPlayer_GetGroups);
+ tolua_function(tolua_S,"GetResolvedPermissions",tolua_cPlayer_GetResolvedPermissions);
+ tolua_endmodule(tolua_S);
+ tolua_beginmodule(tolua_S,"cWebPlugin_Lua");
+ tolua_function(tolua_S,"AddTab",tolua_cWebPlugin_Lua_AddTab);
+ tolua_endmodule(tolua_S);
+
+ tolua_cclass(tolua_S,"HTTPRequest","HTTPRequest","",NULL);
+ tolua_beginmodule(tolua_S,"HTTPRequest");
+ //tolua_variable(tolua_S,"Method",tolua_get_HTTPRequest_Method,tolua_set_HTTPRequest_Method);
+ //tolua_variable(tolua_S,"Path",tolua_get_HTTPRequest_Path,tolua_set_HTTPRequest_Path);
+ tolua_variable(tolua_S,"Params",tolua_get_HTTPRequest_Params,0);
+ tolua_variable(tolua_S,"PostParams",tolua_get_HTTPRequest_PostParams,0);
+ tolua_variable(tolua_S,"FormData",tolua_get_HTTPRequest_FormData,0);
+ tolua_endmodule(tolua_S);
+
+ tolua_beginmodule(tolua_S,"cClientHandle");
+ tolua_constant(tolua_S,"MIN_VIEW_DISTANCE",cClientHandle::MIN_VIEW_DISTANCE);
+ tolua_constant(tolua_S,"MAX_VIEW_DISTANCE",cClientHandle::MAX_VIEW_DISTANCE);
+ tolua_endmodule(tolua_S);
+
+ tolua_function(tolua_S,"md5",tolua_md5);
+
+ tolua_endmodule(tolua_S);
+}
+
+
+
+
diff --git a/source/ManualBindings.h b/source/ManualBindings.h
index 147a1362d..e6594947e 100644
--- a/source/ManualBindings.h
+++ b/source/ManualBindings.h
@@ -1,8 +1,8 @@
-#pragma once
-
-struct lua_State;
-class ManualBindings
-{
-public:
- static void Bind( lua_State* tolua_S );
+#pragma once
+
+struct lua_State;
+class ManualBindings
+{
+public:
+ static void Bind( lua_State* tolua_S );
}; \ No newline at end of file
diff --git a/source/Matrix4f.cpp b/source/Matrix4f.cpp
index 322bad192..d0a407a99 100644
--- a/source/Matrix4f.cpp
+++ b/source/Matrix4f.cpp
@@ -1,4 +1,4 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-// _X: empty file??
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+// _X: empty file??
diff --git a/source/Matrix4f.h b/source/Matrix4f.h
index 131208099..ab925da03 100644
--- a/source/Matrix4f.h
+++ b/source/Matrix4f.h
@@ -1,111 +1,111 @@
-#pragma once
-
-#define _USE_MATH_DEFINES
-#include <math.h>
-#include "Vector3f.h"
-
-class Matrix4f
-{
-public:
- enum
- {
- TX=3,
- TY=7,
- TZ=11,
- D0=0, D1=5, D2=10, D3=15,
- SX=D0, SY=D1, SZ=D2,
- W=D3
- };
- Matrix4f() { Identity(); }
- float& operator [] ( int a_N ) { return cell[a_N]; }
- void Identity()
- {
- cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
- cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
- cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
- }
- void Init( Vector3f a_Pos, float a_RX, float a_RY, float a_RZ )
- {
- Matrix4f t;
- t.RotateX( a_RZ );
- RotateY( a_RY );
- Concatenate( t );
- t.RotateZ( a_RX );
- Concatenate( t );
- Translate( a_Pos );
- }
- void RotateX( float a_RX )
- {
- float sx = (float)sin( a_RX * M_PI / 180 );
- float cx = (float)cos( a_RX * M_PI / 180 );
- Identity();
- cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
- }
- void RotateY( float a_RY )
- {
- float sy = (float)sin( a_RY * M_PI / 180 );
- float cy = (float)cos( a_RY * M_PI / 180 );
- Identity ();
- cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
- }
- void RotateZ( float a_RZ )
- {
- float sz = (float)sin( a_RZ * M_PI / 180 );
- float cz = (float)cos( a_RZ * M_PI / 180 );
- Identity ();
- cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz;
- }
- void Translate( Vector3f a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; }
- void SetTranslation( Vector3f a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; }
- void Concatenate( const Matrix4f& m2 )
- {
- Matrix4f res;
- int c;
- for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ )
- res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] +
- cell[r * 4 + 1] * m2.cell[c + 4] +
- cell[r * 4 + 2] * m2.cell[c + 8] +
- cell[r * 4 + 3] * m2.cell[c + 12];
- for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c];
- }
- Vector3f Transform( const Vector3f& v ) const
- {
- float x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3];
- float y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7];
- float z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11];
- return Vector3f( x, y, z );
- }
- void Invert()
- {
- Matrix4f t;
- int h, i;
- float tx = -cell[3], ty = -cell[7], tz = -cell[11];
- for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4];
- for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i];
- cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2];
- cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6];
- cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10];
- }
- Vector3f GetXColumn() { return Vector3f( cell[0], cell[1], cell[2] ); }
- Vector3f GetYColumn() { return Vector3f( cell[4], cell[5], cell[6] ); }
- Vector3f GetZColumn() { return Vector3f( cell[8], cell[9], cell[10] ); }
- void SetXColumn( const Vector3f & a_X )
- {
- cell[0] = a_X.x;
- cell[1] = a_X.y;
- cell[2] = a_X.z;
- }
- void SetYColumn( const Vector3f & a_Y )
- {
- cell[4] = a_Y.x;
- cell[5] = a_Y.y;
- cell[6] = a_Y.z;
- }
- void SetZColumn( const Vector3f & a_Z )
- {
- cell[8] = a_Z.x;
- cell[9] = a_Z.y;
- cell[10] = a_Z.z;
- }
- float cell[16];
-};
+#pragma once
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include "Vector3f.h"
+
+class Matrix4f
+{
+public:
+ enum
+ {
+ TX=3,
+ TY=7,
+ TZ=11,
+ D0=0, D1=5, D2=10, D3=15,
+ SX=D0, SY=D1, SZ=D2,
+ W=D3
+ };
+ Matrix4f() { Identity(); }
+ float& operator [] ( int a_N ) { return cell[a_N]; }
+ void Identity()
+ {
+ cell[1] = cell[2] = cell[TX] = cell[4] = cell[6] = cell[TY] =
+ cell[8] = cell[9] = cell[TZ] = cell[12] = cell[13] = cell[14] = 0;
+ cell[D0] = cell[D1] = cell[D2] = cell[W] = 1;
+ }
+ void Init( Vector3f a_Pos, float a_RX, float a_RY, float a_RZ )
+ {
+ Matrix4f t;
+ t.RotateX( a_RZ );
+ RotateY( a_RY );
+ Concatenate( t );
+ t.RotateZ( a_RX );
+ Concatenate( t );
+ Translate( a_Pos );
+ }
+ void RotateX( float a_RX )
+ {
+ float sx = (float)sin( a_RX * M_PI / 180 );
+ float cx = (float)cos( a_RX * M_PI / 180 );
+ Identity();
+ cell[5] = cx, cell[6] = sx, cell[9] = -sx, cell[10] = cx;
+ }
+ void RotateY( float a_RY )
+ {
+ float sy = (float)sin( a_RY * M_PI / 180 );
+ float cy = (float)cos( a_RY * M_PI / 180 );
+ Identity ();
+ cell[0] = cy, cell[2] = -sy, cell[8] = sy, cell[10] = cy;
+ }
+ void RotateZ( float a_RZ )
+ {
+ float sz = (float)sin( a_RZ * M_PI / 180 );
+ float cz = (float)cos( a_RZ * M_PI / 180 );
+ Identity ();
+ cell[0] = cz, cell[1] = sz, cell[4] = -sz, cell[5] = cz;
+ }
+ void Translate( Vector3f a_Pos ) { cell[TX] += a_Pos.x; cell[TY] += a_Pos.y; cell[TZ] += a_Pos.z; }
+ void SetTranslation( Vector3f a_Pos ) { cell[TX] = a_Pos.x; cell[TY] = a_Pos.y; cell[TZ] = a_Pos.z; }
+ void Concatenate( const Matrix4f& m2 )
+ {
+ Matrix4f res;
+ int c;
+ for ( c = 0; c < 4; c++ ) for ( int r = 0; r < 4; r++ )
+ res.cell[r * 4 + c] = cell[r * 4] * m2.cell[c] +
+ cell[r * 4 + 1] * m2.cell[c + 4] +
+ cell[r * 4 + 2] * m2.cell[c + 8] +
+ cell[r * 4 + 3] * m2.cell[c + 12];
+ for ( c = 0; c < 16; c++ ) cell[c] = res.cell[c];
+ }
+ Vector3f Transform( const Vector3f& v ) const
+ {
+ float x = cell[0] * v.x + cell[1] * v.y + cell[2] * v.z + cell[3];
+ float y = cell[4] * v.x + cell[5] * v.y + cell[6] * v.z + cell[7];
+ float z = cell[8] * v.x + cell[9] * v.y + cell[10] * v.z + cell[11];
+ return Vector3f( x, y, z );
+ }
+ void Invert()
+ {
+ Matrix4f t;
+ int h, i;
+ float tx = -cell[3], ty = -cell[7], tz = -cell[11];
+ for ( h = 0; h < 3; h++ ) for ( int v = 0; v < 3; v++ ) t.cell[h + v * 4] = cell[v + h * 4];
+ for ( i = 0; i < 11; i++ ) cell[i] = t.cell[i];
+ cell[3] = tx * cell[0] + ty * cell[1] + tz * cell[2];
+ cell[7] = tx * cell[4] + ty * cell[5] + tz * cell[6];
+ cell[11] = tx * cell[8] + ty * cell[9] + tz * cell[10];
+ }
+ Vector3f GetXColumn() { return Vector3f( cell[0], cell[1], cell[2] ); }
+ Vector3f GetYColumn() { return Vector3f( cell[4], cell[5], cell[6] ); }
+ Vector3f GetZColumn() { return Vector3f( cell[8], cell[9], cell[10] ); }
+ void SetXColumn( const Vector3f & a_X )
+ {
+ cell[0] = a_X.x;
+ cell[1] = a_X.y;
+ cell[2] = a_X.z;
+ }
+ void SetYColumn( const Vector3f & a_Y )
+ {
+ cell[4] = a_Y.x;
+ cell[5] = a_Y.y;
+ cell[6] = a_Y.z;
+ }
+ void SetZColumn( const Vector3f & a_Z )
+ {
+ cell[8] = a_Z.x;
+ cell[9] = a_Z.y;
+ cell[10] = a_Z.z;
+ }
+ float cell[16];
+};
diff --git a/source/MemoryLeak.h b/source/MemoryLeak.h
index a7f0c316b..e9c0c34e3 100644
--- a/source/MemoryLeak.h
+++ b/source/MemoryLeak.h
@@ -1,19 +1,19 @@
-#pragma once
-
-#ifdef _WIN32
- #ifdef _DEBUG
- // Enable the CRT debugging features:
- #define _CRTDBG_MAP_ALLOC
- #include <stdlib.h>
- #include <crtdbg.h>
-
- // This works only in MSVC 2010+:
- #if _MSC_VER >= 1600
- // Map the new operator
- #ifndef DEBUG_NEW
- #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
- #define new DEBUG_NEW
- #endif // _CRTDBG_MAP_ALLOC
- #endif // _MSC_VER
- #endif // _DEBUG
-#endif // _WIN32
+#pragma once
+
+#ifdef _WIN32
+ #ifdef _DEBUG
+ // Enable the CRT debugging features:
+ #define _CRTDBG_MAP_ALLOC
+ #include <stdlib.h>
+ #include <crtdbg.h>
+
+ // This works only in MSVC 2010+:
+ #if _MSC_VER >= 1600
+ // Map the new operator
+ #ifndef DEBUG_NEW
+ #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
+ #define new DEBUG_NEW
+ #endif // _CRTDBG_MAP_ALLOC
+ #endif // _MSC_VER
+ #endif // _DEBUG
+#endif // _WIN32
diff --git a/source/MersenneTwister.h b/source/MersenneTwister.h
index c6184ec0b..dc7134a93 100644
--- a/source/MersenneTwister.h
+++ b/source/MersenneTwister.h
@@ -1,456 +1,456 @@
-// MersenneTwister.h
-// Mersenne Twister random number generator -- a C++ class MTRand
-// Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
-// Richard J. Wagner v1.1 28 September 2009 wagnerr@umich.edu
-
-// The Mersenne Twister is an algorithm for generating random numbers. It
-// was designed with consideration of the flaws in various other generators.
-// The period, 2^19937-1, and the order of equidistribution, 623 dimensions,
-// are far greater. The generator is also fast; it avoids multiplication and
-// division, and it benefits from caches and pipelines. For more information
-// see the inventors' web page at
-// http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
-
-// Reference
-// M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-Dimensionally
-// Equidistributed Uniform Pseudo-Random Number Generator", ACM Transactions on
-// Modeling and Computer Simulation, Vol. 8, No. 1, January 1998, pp 3-30.
-
-// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
-// Copyright (C) 2000 - 2009, Richard J. Wagner
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions
-// are met:
-//
-// 1. Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-//
-// 2. Redistributions in binary form must reproduce the above copyright
-// notice, this list of conditions and the following disclaimer in the
-// documentation and/or other materials provided with the distribution.
-//
-// 3. The names of its contributors may not be used to endorse or promote
-// products derived from this software without specific prior written
-// permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-// POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef MERSENNETWISTER_H
-#define MERSENNETWISTER_H
-
-// Not thread safe (unless auto-initialization is avoided and each thread has
-// its own MTRand object)
-
-#include <iostream>
-#include <climits>
-#include <cstdio>
-#include <ctime>
-#include <cmath>
-
-class MTRand {
-// Data
-public:
- typedef long uint32; // unsigned integer type, at least 32 bits
-
- enum { N = 624 }; // length of state vector
- enum { SAVE = N + 1 }; // length of array for save()
-
-protected:
- enum { M = 397 }; // period parameter
-
- uint32 state[N]; // internal state
- uint32 *pNext; // next value to get from state
- int left; // number of values left before reload needed
-
-// Methods
-public:
- MTRand( const uint32 oneSeed ); // initialize with a simple uint32
- MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array
- MTRand(); // auto-initialize with /dev/urandom or time() and clock()
- MTRand( const MTRand& o ); // copy
-
- // Do NOT use for CRYPTOGRAPHY without securely hashing several returned
- // values together, otherwise the generator state can be learned after
- // reading 624 consecutive values.
-
- // Access to 32-bit random numbers
- uint32 randInt(); // integer in [0,2^32-1]
- uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32
- double rand(); // real number in [0,1]
- double rand( const double n ); // real number in [0,n]
- double randExc(); // real number in [0,1)
- double randExc( const double n ); // real number in [0,n)
- double randDblExc(); // real number in (0,1)
- double randDblExc( const double n ); // real number in (0,n)
- double operator()(); // same as rand()
-
- // Access to 53-bit random numbers (capacity of IEEE double precision)
- double rand53(); // real number in [0,1)
-
- // Access to nonuniform random number distributions
- double randNorm( const double mean = 0.0, const double stddev = 1.0 );
-
- // Re-seeding functions with same behavior as initializers
- void seed( const uint32 oneSeed );
- void seed( uint32 *const bigSeed, const uint32 seedLength = N );
- void seed();
-
- // Saving and loading generator state
- void save( uint32* saveArray ) const; // to array of size SAVE
- void load( uint32 *const loadArray ); // from such array
- friend std::ostream& operator<<( std::ostream& os, const MTRand& mtrand );
- friend std::istream& operator>>( std::istream& is, MTRand& mtrand );
- MTRand& operator=( const MTRand& o );
-
-protected:
- void initialize( const uint32 oneSeed );
- void reload();
- uint32 hiBit( const uint32 u ) const { return u & 0x80000000UL; }
- uint32 loBit( const uint32 u ) const { return u & 0x00000001UL; }
- uint32 loBits( const uint32 u ) const { return u & 0x7fffffffUL; }
- uint32 mixBits( const uint32 u, const uint32 v ) const
- { return hiBit(u) | loBits(v); }
- uint32 magic( const uint32 u ) const
- { return loBit(u) ? 0x9908b0dfUL : 0x0UL; }
- uint32 twist( const uint32 m, const uint32 s0, const uint32 s1 ) const
- { return m ^ (mixBits(s0,s1)>>1) ^ magic(s1); }
- static uint32 hash( time_t t, clock_t c );
-};
-
-// Functions are defined in order of usage to assist inlining
-
-inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
-{
- // Get a uint32 from t and c
- // Better than uint32(x) in case x is floating point in [0,1]
- // Based on code by Lawrence Kirby (fred@genesis.demon.co.uk)
-
- static uint32 differ = 0; // guarantee time-based seeds will change
-
- uint32 h1 = 0;
- unsigned char *p = (unsigned char *) &t;
- for( size_t i = 0; i < sizeof(t); ++i )
- {
- h1 *= UCHAR_MAX + 2U;
- h1 += p[i];
- }
- uint32 h2 = 0;
- p = (unsigned char *) &c;
- for( size_t j = 0; j < sizeof(c); ++j )
- {
- h2 *= UCHAR_MAX + 2U;
- h2 += p[j];
- }
- return ( h1 + differ++ ) ^ h2;
-}
-
-inline void MTRand::initialize( const uint32 seed )
-{
- // Initialize generator state with seed
- // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
- // In previous versions, most significant bits (MSBs) of the seed affect
- // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
- register uint32 *s = state;
- register uint32 *r = state;
- register int i = 1;
- *s++ = seed & 0xffffffffUL;
- for( ; i < N; ++i )
- {
- *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL;
- r++;
- }
-}
-
-inline void MTRand::reload()
-{
- // Generate N new values in state
- // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
- static const int MmN = int(M) - int(N); // in case enums are unsigned
- register uint32 *p = state;
- register int i;
- for( i = N - M; i--; ++p )
- *p = twist( p[M], p[0], p[1] );
- for( i = M; --i; ++p )
- *p = twist( p[MmN], p[0], p[1] );
- *p = twist( p[MmN], p[0], state[0] );
-
- left = N, pNext = state;
-}
-
-inline void MTRand::seed( const uint32 oneSeed )
-{
- // Seed the generator with a simple uint32
- initialize(oneSeed);
- reload();
-}
-
-inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
-{
- // Seed the generator with an array of uint32's
- // There are 2^19937-1 possible initial states. This function allows
- // all of those to be accessed by providing at least 19937 bits (with a
- // default seed length of N = 624 uint32's). Any bits above the lower 32
- // in each element are discarded.
- // Just call seed() if you want to get array from /dev/urandom
- initialize(19650218UL);
- register int i = 1;
- register uint32 j = 0;
- register int k = ( N > seedLength ? N : seedLength );
- for( ; k; --k )
- {
- state[i] =
- state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL );
- state[i] += ( bigSeed[j] & 0xffffffffUL ) + j;
- state[i] &= 0xffffffffUL;
- ++i; ++j;
- if( i >= N ) { state[0] = state[N-1]; i = 1; }
- if( j >= seedLength ) j = 0;
- }
- for( k = N - 1; k; --k )
- {
- state[i] =
- state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL );
- state[i] -= i;
- state[i] &= 0xffffffffUL;
- ++i;
- if( i >= N ) { state[0] = state[N-1]; i = 1; }
- }
- state[0] = 0x80000000UL; // MSB is 1, assuring non-zero initial array
- reload();
-}
-
-inline void MTRand::seed()
-{
- // Seed the generator with an array from /dev/urandom if available
- // Otherwise use a hash of time() and clock() values
-
- // First try getting an array from /dev/urandom
-
- /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!ÕNe
- FILE* urandom = fopen( "/dev/urandom", "rb" );
- if( urandom )
- {
- uint32 bigSeed[N];
- register uint32 *s = bigSeed;
- register int i = N;
- register bool success = true;
- while( success && i-- )
- success = fread( s++, sizeof(uint32), 1, urandom );
- fclose(urandom);
- if( success ) { seed( bigSeed, N ); return; }
- }
- */
-
- // Was not successful, so use time() and clock() instead
- seed( hash( time(NULL), clock() ) );
-}
-
-inline MTRand::MTRand( const uint32 oneSeed )
- { seed(oneSeed); }
-
-inline MTRand::MTRand( uint32 *const bigSeed, const uint32 seedLength )
- { seed(bigSeed,seedLength); }
-
-inline MTRand::MTRand()
- { seed(); }
-
-inline MTRand::MTRand( const MTRand& o )
-{
- register const uint32 *t = o.state;
- register uint32 *s = state;
- register int i = N;
- for( ; i--; *s++ = *t++ ) {}
- left = o.left;
- pNext = &state[N-left];
-}
-
-inline MTRand::uint32 MTRand::randInt()
-{
- // Pull a 32-bit integer from the generator state
- // Every other access function simply transforms the numbers extracted here
-
- if( left == 0 ) reload();
- --left;
-
- register uint32 s1;
- s1 = *pNext++;
- s1 ^= (s1 >> 11);
- s1 ^= (s1 << 7) & 0x9d2c5680UL;
- s1 ^= (s1 << 15) & 0xefc60000UL;
- return ( s1 ^ (s1 >> 18) );
-}
-
-inline MTRand::uint32 MTRand::randInt( const uint32 n )
-{
- // Find which bits are used in n
- // Optimized by Magnus Jonsson (magnus@smartelectronix.com)
- uint32 used = n;
- used |= used >> 1;
- used |= used >> 2;
- used |= used >> 4;
- used |= used >> 8;
- used |= used >> 16;
-
- // Draw numbers until one is found in [0,n]
- uint32 i;
- do
- i = randInt() & used; // toss unused bits to shorten search
- while( i > n );
- return i;
-}
-
-inline double MTRand::rand()
- { return double(randInt()) * (1.0/4294967295.0); }
-
-inline double MTRand::rand( const double n )
- { return rand() * n; }
-
-inline double MTRand::randExc()
- { return double(randInt()) * (1.0/4294967296.0); }
-
-inline double MTRand::randExc( const double n )
- { return randExc() * n; }
-
-inline double MTRand::randDblExc()
- { return ( double(randInt()) + 0.5 ) * (1.0/4294967296.0); }
-
-inline double MTRand::randDblExc( const double n )
- { return randDblExc() * n; }
-
-inline double MTRand::rand53()
-{
- uint32 a = randInt() >> 5, b = randInt() >> 6;
- return ( a * 67108864.0 + b ) * (1.0/9007199254740992.0); // by Isaku Wada
-}
-
-inline double MTRand::randNorm( const double mean, const double stddev )
-{
- // Return a real number from a normal (Gaussian) distribution with given
- // mean and standard deviation by polar form of Box-Muller transformation
- double x, y, r;
- do
- {
- x = 2.0 * rand() - 1.0;
- y = 2.0 * rand() - 1.0;
- r = x * x + y * y;
- }
- while ( r >= 1.0 || r == 0.0 );
- double s = sqrt( -2.0 * log(r) / r );
- return mean + x * s * stddev;
-}
-
-inline double MTRand::operator()()
-{
- return rand();
-}
-
-inline void MTRand::save( uint32* saveArray ) const
-{
- register const uint32 *s = state;
- register uint32 *sa = saveArray;
- register int i = N;
- for( ; i--; *sa++ = *s++ ) {}
- *sa = left;
-}
-
-inline void MTRand::load( uint32 *const loadArray )
-{
- register uint32 *s = state;
- register uint32 *la = loadArray;
- register int i = N;
- for( ; i--; *s++ = *la++ ) {}
- left = *la;
- pNext = &state[N-left];
-}
-
-inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand )
-{
- register const MTRand::uint32 *s = mtrand.state;
- register int i = mtrand.N;
- for( ; i--; os << *s++ << "\t" ) {}
- return os << mtrand.left;
-}
-
-inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
-{
- register MTRand::uint32 *s = mtrand.state;
- register int i = mtrand.N;
- for( ; i--; is >> *s++ ) {}
- is >> mtrand.left;
- mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left];
- return is;
-}
-
-inline MTRand& MTRand::operator=( const MTRand& o )
-{
- if( this == &o ) return (*this);
- register const uint32 *t = o.state;
- register uint32 *s = state;
- register int i = N;
- for( ; i--; *s++ = *t++ ) {}
- left = o.left;
- pNext = &state[N-left];
- return (*this);
-}
-
-#endif // MERSENNETWISTER_H
-
-// Change log:
-//
-// v0.1 - First release on 15 May 2000
-// - Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
-// - Translated from C to C++
-// - Made completely ANSI compliant
-// - Designed convenient interface for initialization, seeding, and
-// obtaining numbers in default or user-defined ranges
-// - Added automatic seeding from /dev/urandom or time() and clock()
-// - Provided functions for saving and loading generator state
-//
-// v0.2 - Fixed bug which reloaded generator one step too late
-//
-// v0.3 - Switched to clearer, faster reload() code from Matthew Bellew
-//
-// v0.4 - Removed trailing newline in saved generator format to be consistent
-// with output format of built-in types
-//
-// v0.5 - Improved portability by replacing static const int's with enum's and
-// clarifying return values in seed(); suggested by Eric Heimburg
-// - Removed MAXINT constant; use 0xffffffffUL instead
-//
-// v0.6 - Eliminated seed overflow when uint32 is larger than 32 bits
-// - Changed integer [0,n] generator to give better uniformity
-//
-// v0.7 - Fixed operator precedence ambiguity in reload()
-// - Added access for real numbers in (0,1) and (0,n)
-//
-// v0.8 - Included time.h header to properly support time_t and clock_t
-//
-// v1.0 - Revised seeding to match 26 Jan 2002 update of Nishimura and Matsumoto
-// - Allowed for seeding with arrays of any length
-// - Added access for real numbers in [0,1) with 53-bit resolution
-// - Added access for real numbers from normal (Gaussian) distributions
-// - Increased overall speed by optimizing twist()
-// - Doubled speed of integer [0,n] generation
-// - Fixed out-of-range number generation on 64-bit machines
-// - Improved portability by substituting literal constants for long enum's
-// - Changed license from GNU LGPL to BSD
-//
-// v1.1 - Corrected parameter label in randNorm from "variance" to "stddev"
-// - Changed randNorm algorithm from basic to polar form for efficiency
-// - Updated includes from deprecated <xxxx.h> to standard <cxxxx> forms
-// - Cleaned declarations and definitions to please Intel compiler
-// - Revised twist() operator to work on ones'-complement machines
-// - Fixed reload() function to work when N and M are unsigned
-// - Added copy constructor and copy operator from Salvador Espana
+// MersenneTwister.h
+// Mersenne Twister random number generator -- a C++ class MTRand
+// Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
+// Richard J. Wagner v1.1 28 September 2009 wagnerr@umich.edu
+
+// The Mersenne Twister is an algorithm for generating random numbers. It
+// was designed with consideration of the flaws in various other generators.
+// The period, 2^19937-1, and the order of equidistribution, 623 dimensions,
+// are far greater. The generator is also fast; it avoids multiplication and
+// division, and it benefits from caches and pipelines. For more information
+// see the inventors' web page at
+// http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
+
+// Reference
+// M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-Dimensionally
+// Equidistributed Uniform Pseudo-Random Number Generator", ACM Transactions on
+// Modeling and Computer Simulation, Vol. 8, No. 1, January 1998, pp 3-30.
+
+// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
+// Copyright (C) 2000 - 2009, Richard J. Wagner
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. The names of its contributors may not be used to endorse or promote
+// products derived from this software without specific prior written
+// permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef MERSENNETWISTER_H
+#define MERSENNETWISTER_H
+
+// Not thread safe (unless auto-initialization is avoided and each thread has
+// its own MTRand object)
+
+#include <iostream>
+#include <climits>
+#include <cstdio>
+#include <ctime>
+#include <cmath>
+
+class MTRand {
+// Data
+public:
+ typedef long uint32; // unsigned integer type, at least 32 bits
+
+ enum { N = 624 }; // length of state vector
+ enum { SAVE = N + 1 }; // length of array for save()
+
+protected:
+ enum { M = 397 }; // period parameter
+
+ uint32 state[N]; // internal state
+ uint32 *pNext; // next value to get from state
+ int left; // number of values left before reload needed
+
+// Methods
+public:
+ MTRand( const uint32 oneSeed ); // initialize with a simple uint32
+ MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array
+ MTRand(); // auto-initialize with /dev/urandom or time() and clock()
+ MTRand( const MTRand& o ); // copy
+
+ // Do NOT use for CRYPTOGRAPHY without securely hashing several returned
+ // values together, otherwise the generator state can be learned after
+ // reading 624 consecutive values.
+
+ // Access to 32-bit random numbers
+ uint32 randInt(); // integer in [0,2^32-1]
+ uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32
+ double rand(); // real number in [0,1]
+ double rand( const double n ); // real number in [0,n]
+ double randExc(); // real number in [0,1)
+ double randExc( const double n ); // real number in [0,n)
+ double randDblExc(); // real number in (0,1)
+ double randDblExc( const double n ); // real number in (0,n)
+ double operator()(); // same as rand()
+
+ // Access to 53-bit random numbers (capacity of IEEE double precision)
+ double rand53(); // real number in [0,1)
+
+ // Access to nonuniform random number distributions
+ double randNorm( const double mean = 0.0, const double stddev = 1.0 );
+
+ // Re-seeding functions with same behavior as initializers
+ void seed( const uint32 oneSeed );
+ void seed( uint32 *const bigSeed, const uint32 seedLength = N );
+ void seed();
+
+ // Saving and loading generator state
+ void save( uint32* saveArray ) const; // to array of size SAVE
+ void load( uint32 *const loadArray ); // from such array
+ friend std::ostream& operator<<( std::ostream& os, const MTRand& mtrand );
+ friend std::istream& operator>>( std::istream& is, MTRand& mtrand );
+ MTRand& operator=( const MTRand& o );
+
+protected:
+ void initialize( const uint32 oneSeed );
+ void reload();
+ uint32 hiBit( const uint32 u ) const { return u & 0x80000000UL; }
+ uint32 loBit( const uint32 u ) const { return u & 0x00000001UL; }
+ uint32 loBits( const uint32 u ) const { return u & 0x7fffffffUL; }
+ uint32 mixBits( const uint32 u, const uint32 v ) const
+ { return hiBit(u) | loBits(v); }
+ uint32 magic( const uint32 u ) const
+ { return loBit(u) ? 0x9908b0dfUL : 0x0UL; }
+ uint32 twist( const uint32 m, const uint32 s0, const uint32 s1 ) const
+ { return m ^ (mixBits(s0,s1)>>1) ^ magic(s1); }
+ static uint32 hash( time_t t, clock_t c );
+};
+
+// Functions are defined in order of usage to assist inlining
+
+inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
+{
+ // Get a uint32 from t and c
+ // Better than uint32(x) in case x is floating point in [0,1]
+ // Based on code by Lawrence Kirby (fred@genesis.demon.co.uk)
+
+ static uint32 differ = 0; // guarantee time-based seeds will change
+
+ uint32 h1 = 0;
+ unsigned char *p = (unsigned char *) &t;
+ for( size_t i = 0; i < sizeof(t); ++i )
+ {
+ h1 *= UCHAR_MAX + 2U;
+ h1 += p[i];
+ }
+ uint32 h2 = 0;
+ p = (unsigned char *) &c;
+ for( size_t j = 0; j < sizeof(c); ++j )
+ {
+ h2 *= UCHAR_MAX + 2U;
+ h2 += p[j];
+ }
+ return ( h1 + differ++ ) ^ h2;
+}
+
+inline void MTRand::initialize( const uint32 seed )
+{
+ // Initialize generator state with seed
+ // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier.
+ // In previous versions, most significant bits (MSBs) of the seed affect
+ // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto.
+ register uint32 *s = state;
+ register uint32 *r = state;
+ register int i = 1;
+ *s++ = seed & 0xffffffffUL;
+ for( ; i < N; ++i )
+ {
+ *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL;
+ r++;
+ }
+}
+
+inline void MTRand::reload()
+{
+ // Generate N new values in state
+ // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com)
+ static const int MmN = int(M) - int(N); // in case enums are unsigned
+ register uint32 *p = state;
+ register int i;
+ for( i = N - M; i--; ++p )
+ *p = twist( p[M], p[0], p[1] );
+ for( i = M; --i; ++p )
+ *p = twist( p[MmN], p[0], p[1] );
+ *p = twist( p[MmN], p[0], state[0] );
+
+ left = N, pNext = state;
+}
+
+inline void MTRand::seed( const uint32 oneSeed )
+{
+ // Seed the generator with a simple uint32
+ initialize(oneSeed);
+ reload();
+}
+
+inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
+{
+ // Seed the generator with an array of uint32's
+ // There are 2^19937-1 possible initial states. This function allows
+ // all of those to be accessed by providing at least 19937 bits (with a
+ // default seed length of N = 624 uint32's). Any bits above the lower 32
+ // in each element are discarded.
+ // Just call seed() if you want to get array from /dev/urandom
+ initialize(19650218UL);
+ register int i = 1;
+ register uint32 j = 0;
+ register int k = ( N > seedLength ? N : seedLength );
+ for( ; k; --k )
+ {
+ state[i] =
+ state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL );
+ state[i] += ( bigSeed[j] & 0xffffffffUL ) + j;
+ state[i] &= 0xffffffffUL;
+ ++i; ++j;
+ if( i >= N ) { state[0] = state[N-1]; i = 1; }
+ if( j >= seedLength ) j = 0;
+ }
+ for( k = N - 1; k; --k )
+ {
+ state[i] =
+ state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL );
+ state[i] -= i;
+ state[i] &= 0xffffffffUL;
+ ++i;
+ if( i >= N ) { state[0] = state[N-1]; i = 1; }
+ }
+ state[0] = 0x80000000UL; // MSB is 1, assuring non-zero initial array
+ reload();
+}
+
+inline void MTRand::seed()
+{
+ // Seed the generator with an array from /dev/urandom if available
+ // Otherwise use a hash of time() and clock() values
+
+ // First try getting an array from /dev/urandom
+
+ /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!ÕNe
+ FILE* urandom = fopen( "/dev/urandom", "rb" );
+ if( urandom )
+ {
+ uint32 bigSeed[N];
+ register uint32 *s = bigSeed;
+ register int i = N;
+ register bool success = true;
+ while( success && i-- )
+ success = fread( s++, sizeof(uint32), 1, urandom );
+ fclose(urandom);
+ if( success ) { seed( bigSeed, N ); return; }
+ }
+ */
+
+ // Was not successful, so use time() and clock() instead
+ seed( hash( time(NULL), clock() ) );
+}
+
+inline MTRand::MTRand( const uint32 oneSeed )
+ { seed(oneSeed); }
+
+inline MTRand::MTRand( uint32 *const bigSeed, const uint32 seedLength )
+ { seed(bigSeed,seedLength); }
+
+inline MTRand::MTRand()
+ { seed(); }
+
+inline MTRand::MTRand( const MTRand& o )
+{
+ register const uint32 *t = o.state;
+ register uint32 *s = state;
+ register int i = N;
+ for( ; i--; *s++ = *t++ ) {}
+ left = o.left;
+ pNext = &state[N-left];
+}
+
+inline MTRand::uint32 MTRand::randInt()
+{
+ // Pull a 32-bit integer from the generator state
+ // Every other access function simply transforms the numbers extracted here
+
+ if( left == 0 ) reload();
+ --left;
+
+ register uint32 s1;
+ s1 = *pNext++;
+ s1 ^= (s1 >> 11);
+ s1 ^= (s1 << 7) & 0x9d2c5680UL;
+ s1 ^= (s1 << 15) & 0xefc60000UL;
+ return ( s1 ^ (s1 >> 18) );
+}
+
+inline MTRand::uint32 MTRand::randInt( const uint32 n )
+{
+ // Find which bits are used in n
+ // Optimized by Magnus Jonsson (magnus@smartelectronix.com)
+ uint32 used = n;
+ used |= used >> 1;
+ used |= used >> 2;
+ used |= used >> 4;
+ used |= used >> 8;
+ used |= used >> 16;
+
+ // Draw numbers until one is found in [0,n]
+ uint32 i;
+ do
+ i = randInt() & used; // toss unused bits to shorten search
+ while( i > n );
+ return i;
+}
+
+inline double MTRand::rand()
+ { return double(randInt()) * (1.0/4294967295.0); }
+
+inline double MTRand::rand( const double n )
+ { return rand() * n; }
+
+inline double MTRand::randExc()
+ { return double(randInt()) * (1.0/4294967296.0); }
+
+inline double MTRand::randExc( const double n )
+ { return randExc() * n; }
+
+inline double MTRand::randDblExc()
+ { return ( double(randInt()) + 0.5 ) * (1.0/4294967296.0); }
+
+inline double MTRand::randDblExc( const double n )
+ { return randDblExc() * n; }
+
+inline double MTRand::rand53()
+{
+ uint32 a = randInt() >> 5, b = randInt() >> 6;
+ return ( a * 67108864.0 + b ) * (1.0/9007199254740992.0); // by Isaku Wada
+}
+
+inline double MTRand::randNorm( const double mean, const double stddev )
+{
+ // Return a real number from a normal (Gaussian) distribution with given
+ // mean and standard deviation by polar form of Box-Muller transformation
+ double x, y, r;
+ do
+ {
+ x = 2.0 * rand() - 1.0;
+ y = 2.0 * rand() - 1.0;
+ r = x * x + y * y;
+ }
+ while ( r >= 1.0 || r == 0.0 );
+ double s = sqrt( -2.0 * log(r) / r );
+ return mean + x * s * stddev;
+}
+
+inline double MTRand::operator()()
+{
+ return rand();
+}
+
+inline void MTRand::save( uint32* saveArray ) const
+{
+ register const uint32 *s = state;
+ register uint32 *sa = saveArray;
+ register int i = N;
+ for( ; i--; *sa++ = *s++ ) {}
+ *sa = left;
+}
+
+inline void MTRand::load( uint32 *const loadArray )
+{
+ register uint32 *s = state;
+ register uint32 *la = loadArray;
+ register int i = N;
+ for( ; i--; *s++ = *la++ ) {}
+ left = *la;
+ pNext = &state[N-left];
+}
+
+inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand )
+{
+ register const MTRand::uint32 *s = mtrand.state;
+ register int i = mtrand.N;
+ for( ; i--; os << *s++ << "\t" ) {}
+ return os << mtrand.left;
+}
+
+inline std::istream& operator>>( std::istream& is, MTRand& mtrand )
+{
+ register MTRand::uint32 *s = mtrand.state;
+ register int i = mtrand.N;
+ for( ; i--; is >> *s++ ) {}
+ is >> mtrand.left;
+ mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left];
+ return is;
+}
+
+inline MTRand& MTRand::operator=( const MTRand& o )
+{
+ if( this == &o ) return (*this);
+ register const uint32 *t = o.state;
+ register uint32 *s = state;
+ register int i = N;
+ for( ; i--; *s++ = *t++ ) {}
+ left = o.left;
+ pNext = &state[N-left];
+ return (*this);
+}
+
+#endif // MERSENNETWISTER_H
+
+// Change log:
+//
+// v0.1 - First release on 15 May 2000
+// - Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus
+// - Translated from C to C++
+// - Made completely ANSI compliant
+// - Designed convenient interface for initialization, seeding, and
+// obtaining numbers in default or user-defined ranges
+// - Added automatic seeding from /dev/urandom or time() and clock()
+// - Provided functions for saving and loading generator state
+//
+// v0.2 - Fixed bug which reloaded generator one step too late
+//
+// v0.3 - Switched to clearer, faster reload() code from Matthew Bellew
+//
+// v0.4 - Removed trailing newline in saved generator format to be consistent
+// with output format of built-in types
+//
+// v0.5 - Improved portability by replacing static const int's with enum's and
+// clarifying return values in seed(); suggested by Eric Heimburg
+// - Removed MAXINT constant; use 0xffffffffUL instead
+//
+// v0.6 - Eliminated seed overflow when uint32 is larger than 32 bits
+// - Changed integer [0,n] generator to give better uniformity
+//
+// v0.7 - Fixed operator precedence ambiguity in reload()
+// - Added access for real numbers in (0,1) and (0,n)
+//
+// v0.8 - Included time.h header to properly support time_t and clock_t
+//
+// v1.0 - Revised seeding to match 26 Jan 2002 update of Nishimura and Matsumoto
+// - Allowed for seeding with arrays of any length
+// - Added access for real numbers in [0,1) with 53-bit resolution
+// - Added access for real numbers from normal (Gaussian) distributions
+// - Increased overall speed by optimizing twist()
+// - Doubled speed of integer [0,n] generation
+// - Fixed out-of-range number generation on 64-bit machines
+// - Improved portability by substituting literal constants for long enum's
+// - Changed license from GNU LGPL to BSD
+//
+// v1.1 - Corrected parameter label in randNorm from "variance" to "stddev"
+// - Changed randNorm algorithm from basic to polar form for efficiency
+// - Updated includes from deprecated <xxxx.h> to standard <cxxxx> forms
+// - Cleaned declarations and definitions to please Intel compiler
+// - Revised twist() operator to work on ones'-complement machines
+// - Fixed reload() function to work when N and M are unsigned
+// - Added copy constructor and copy operator from Salvador Espana
diff --git a/source/PacketID.h b/source/PacketID.h
index d557a284f..f11688284 100644
--- a/source/PacketID.h
+++ b/source/PacketID.h
@@ -1,61 +1,61 @@
-#pragma once
-
-//tolua_begin
-enum ENUM_PACKET_ID
-{
- E_KEEP_ALIVE = 0x00,
- E_LOGIN = 0x01,
- E_HANDSHAKE = 0x02,
- E_CHAT = 0x03,
- E_UPDATE_TIME = 0x04,
- E_ENTITY_EQUIPMENT = 0x05,
- E_USE_ENTITY = 0x07,
- E_UPDATE_HEALTH = 0x08,
- E_RESPAWN = 0x09,
- E_FLYING = 0x0a,
- E_PLAYERPOS = 0x0b,
- E_PLAYERLOOK = 0x0c,
- E_PLAYERMOVELOOK = 0x0d,
- E_BLOCK_DIG = 0x0e,
- E_BLOCK_PLACE = 0x0f,
- E_ITEM_SWITCH = 0x10,
- E_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
- E_ANIMATION = 0x12,
- E_PACKET_13 = 0x13,
- E_NAMED_ENTITY_SPAWN = 0x14,
- E_PICKUP_SPAWN = 0x15,
- E_COLLECT_ITEM = 0x16,
- E_ADD_VEHICLE = 0x17,
- E_SPAWN_MOB = 0x18,
- E_DESTROY_ENT = 0x1d,
- E_ENTITY = 0x1e,
- E_REL_ENT_MOVE = 0x1f,
- E_ENT_LOOK = 0x20,
- E_REL_ENT_MOVE_LOOK = 0x21,
- E_ENT_TELEPORT = 0x22,
- E_ENT_HEAD_LOOK = 0x23,
- E_ENT_STATUS = 0x26,
- E_METADATA = 0x28,
- E_PRE_CHUNK = 0x32,
- E_MAP_CHUNK = 0x33,
- E_MULTI_BLOCK = 0x34,
- E_BLOCK_CHANGE = 0x35,
- E_BLOCK_ACTION = 0x36,
- E_EXPLOSION = 0x3C,
- E_SOUND_EFFECT = 0x3D,
- E_NEW_INVALID_STATE = 0x46,
- E_THUNDERBOLT = 0x47,
- E_WINDOW_OPEN = 0x64,
- E_WINDOW_CLOSE = 0x65,
- E_WINDOW_CLICK = 0x66,
- E_INVENTORY_SLOT = 0x67,
- E_INVENTORY_WHOLE = 0x68,
- E_INVENTORY_PROGRESS = 0x69,
- E_CREATIVE_INVENTORY_ACTION = 0x6B,
- E_UPDATE_SIGN = 0x82,
- E_PLAYER_LIST_ITEM = 0xC9,
- E_PLAYER_ABILITIES = 0xca, // since 1.2.4, protocol version 29
- E_PING = 0xfe,
- E_DISCONNECT = 0xff,
-};
-//tolua_end
+#pragma once
+
+//tolua_begin
+enum ENUM_PACKET_ID
+{
+ E_KEEP_ALIVE = 0x00,
+ E_LOGIN = 0x01,
+ E_HANDSHAKE = 0x02,
+ E_CHAT = 0x03,
+ E_UPDATE_TIME = 0x04,
+ E_ENTITY_EQUIPMENT = 0x05,
+ E_USE_ENTITY = 0x07,
+ E_UPDATE_HEALTH = 0x08,
+ E_RESPAWN = 0x09,
+ E_FLYING = 0x0a,
+ E_PLAYERPOS = 0x0b,
+ E_PLAYERLOOK = 0x0c,
+ E_PLAYERMOVELOOK = 0x0d,
+ E_BLOCK_DIG = 0x0e,
+ E_BLOCK_PLACE = 0x0f,
+ E_ITEM_SWITCH = 0x10,
+ E_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
+ E_ANIMATION = 0x12,
+ E_PACKET_13 = 0x13,
+ E_NAMED_ENTITY_SPAWN = 0x14,
+ E_PICKUP_SPAWN = 0x15,
+ E_COLLECT_ITEM = 0x16,
+ E_ADD_VEHICLE = 0x17,
+ E_SPAWN_MOB = 0x18,
+ E_DESTROY_ENT = 0x1d,
+ E_ENTITY = 0x1e,
+ E_REL_ENT_MOVE = 0x1f,
+ E_ENT_LOOK = 0x20,
+ E_REL_ENT_MOVE_LOOK = 0x21,
+ E_ENT_TELEPORT = 0x22,
+ E_ENT_HEAD_LOOK = 0x23,
+ E_ENT_STATUS = 0x26,
+ E_METADATA = 0x28,
+ E_PRE_CHUNK = 0x32,
+ E_MAP_CHUNK = 0x33,
+ E_MULTI_BLOCK = 0x34,
+ E_BLOCK_CHANGE = 0x35,
+ E_BLOCK_ACTION = 0x36,
+ E_EXPLOSION = 0x3C,
+ E_SOUND_EFFECT = 0x3D,
+ E_NEW_INVALID_STATE = 0x46,
+ E_THUNDERBOLT = 0x47,
+ E_WINDOW_OPEN = 0x64,
+ E_WINDOW_CLOSE = 0x65,
+ E_WINDOW_CLICK = 0x66,
+ E_INVENTORY_SLOT = 0x67,
+ E_INVENTORY_WHOLE = 0x68,
+ E_INVENTORY_PROGRESS = 0x69,
+ E_CREATIVE_INVENTORY_ACTION = 0x6B,
+ E_UPDATE_SIGN = 0x82,
+ E_PLAYER_LIST_ITEM = 0xC9,
+ E_PLAYER_ABILITIES = 0xca, // since 1.2.4, protocol version 29
+ E_PING = 0xfe,
+ E_DISCONNECT = 0xff,
+};
+//tolua_end
diff --git a/source/SquirrelBindings.cpp b/source/SquirrelBindings.cpp
index 9c960d923..d8f513370 100644
--- a/source/SquirrelBindings.cpp
+++ b/source/SquirrelBindings.cpp
@@ -1,140 +1,140 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "SquirrelBindings.h"
-#if USE_SQUIRREL
-#pragma warning(disable:4100) // Getting A LOT of these warnings from SqPlus
-#pragma warning(disable:4127)
-
-#include <sqplus/sqplus.h>
-#include <sqplus/SquirrelObject.h>
-#include <../squirrel/sqstate.h>
-#include <../squirrel/sqvm.h>
-
-#include "cPlugin.h"
-#include "cPluginManager.h"
-#include "cRoot.h"
-#include "cPlayer.h"
-
-
-
-
-
-bool SquirrelBindings::IsBound = false;
-
-bool IsTopClosure( HSQUIRRELVM v )
-{
- return ( v->_stack[0]._type == OT_CLOSURE );
-}
-
-class __Squirrel_Base_Class // All inheritable classes should extend this class, as it allows virtual functions to call Squirrel
-{
-public:
- template<typename T>
- static int ConstructAndDestruct(HSQUIRRELVM v, T* a_Instance, SQRELEASEHOOK a_ReleaseHook )
- {
- LOG("ConstructAndDestruct()");
-
- StackHandler sa(v);
- HSQOBJECT ho = sa.GetObjectHandle(1); // OT_INSTANCE
- SquirrelObject instance(ho);
- SqPlus::PopulateAncestry(v, instance, a_Instance);
- a_Instance->vm = v;
- a_Instance->obj = instance;
-
- sq_setinstanceup(v, 1, a_Instance);
- sq_setreleasehook(v, 1, a_ReleaseHook);
- return TRUE;
- }
-
- HSQUIRRELVM vm;
- SquirrelObject obj;
-};
-
-class cPlugin__Squirrel : public cPlugin, public __Squirrel_Base_Class
-{
-public:
- cPlugin__Squirrel() { SetLanguage( cPlugin::E_SQUIRREL ); }
-
- bool Initialize() // This is a pure virtual function, so it NEEDS an implementation on the script side or it would be an illegal instance
- {
- SqPlus::SquirrelFunction<bool> InitFunc(obj, "Initialize");
- if( !InitFunc.func.IsNull() )
- return InitFunc();
- LOGWARN("cPlugin__Squirrel::Initialize() Pure virtual function called!"); // Spam some errorz to make it clear this function needs to be implemented
- return false;
- }
-
- static int constructor(HSQUIRRELVM v) { return ConstructAndDestruct( v, new cPlugin__Squirrel, SqPlus::ReleaseClassPtr<cPlugin__Squirrel>::release ); }
-
- virtual bool OnChat( const char* a_Chat, cPlayer* a_Player )
- {
- if( !IsTopClosure(vm) ) // Avoid recursion (TODO: FIXME: THIS NEEDS MORE RESEARCH!)
- { //Called from C++
- return SqPlus::SquirrelFunction<bool>(obj, "OnChat")(a_Chat, a_Player);
- }
- else // Called from Squirrel
- {
- return cPlugin::OnChat(a_Chat, a_Player);
- }
- }
-};
-
-static void printFunc(HSQUIRRELVM v,const SQChar * s,...)
-{
- (void)v;
- va_list vl;
- va_start(vl,s);
- cMCLogger::GetInstance()->Log( s, vl );
- va_end(vl);
-}
-
-DECLARE_INSTANCE_TYPE( cRoot );
-DECLARE_INSTANCE_TYPE( cPluginManager );
-DECLARE_ENUM_TYPE( cPluginManager::PluginHook );
-DECLARE_INSTANCE_TYPE( cPlugin );
-DECLARE_INSTANCE_TYPE( cPlugin__Squirrel );
-
-DECLARE_INSTANCE_TYPE( cEntity );
-DECLARE_INSTANCE_TYPE( cPawn );
-DECLARE_INSTANCE_TYPE( cPlayer );
-
-void SquirrelBindings::Bind( HSQUIRRELVM a_SquirrelVM )
-{
- IsBound = true;
-
- sq_setprintfunc(a_SquirrelVM, printFunc, printFunc);
-
-
- SqPlus::SQClassDefNoConstructor<cEntity>("cEntity");
- SqPlus::SQClassDefNoConstructor<cPawn, cEntity>("cPawn", "cEntity");
- SqPlus::SQClassDefNoConstructor<cPlayer, cPawn>("cPlayer", "cPawn"). // All NoConstructor because they need a custom one
- func(&cPlayer::GetName, "GetName");
-
- SqPlus::SQClassDefNoConstructor<cPlugin>("cPlugin").
- func(&cPlugin::SetName, "SetName").
- func(&cPlugin::GetName, "GetName").
- func(&cPlugin::GetVersion, "GetVersion").
- func(&cPlugin::OnChat, "OnChat");
-
-
- SqPlus::SQClassDef<cPlugin__Squirrel, cPlugin>("cPlugin__Squirrel", "cPlugin").
- staticFunc(&cPlugin__Squirrel::constructor, "constructor");
-
-
- SqPlus::SQClassDefNoConstructor<cRoot>("cRoot").
- staticFunc(&cRoot::Get, "Get").
- func(static_cast<cPluginManager* (__thiscall cRoot::*)(void)>(&cRoot::GetPluginManager), "GetPluginManager");
-
-
- SqPlus::SQClassDefNoConstructor<cPluginManager>("cPluginManager").
- overloadFunc<bool (cPluginManager::*)(cPlugin*)>(&cPluginManager::AddPlugin, "AddPlugin").
- func(&cPluginManager::GetPlugin, "GetPlugin").
- func(&cPluginManager::AddHook, "AddHook").
- enumInt( cPluginManager::E_PLUGIN_CHAT, "E_PLUGIN_CHAT");
-
-
-
-}
-
-#endif
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SquirrelBindings.h"
+#if USE_SQUIRREL
+#pragma warning(disable:4100) // Getting A LOT of these warnings from SqPlus
+#pragma warning(disable:4127)
+
+#include <sqplus/sqplus.h>
+#include <sqplus/SquirrelObject.h>
+#include <../squirrel/sqstate.h>
+#include <../squirrel/sqvm.h>
+
+#include "cPlugin.h"
+#include "cPluginManager.h"
+#include "cRoot.h"
+#include "cPlayer.h"
+
+
+
+
+
+bool SquirrelBindings::IsBound = false;
+
+bool IsTopClosure( HSQUIRRELVM v )
+{
+ return ( v->_stack[0]._type == OT_CLOSURE );
+}
+
+class __Squirrel_Base_Class // All inheritable classes should extend this class, as it allows virtual functions to call Squirrel
+{
+public:
+ template<typename T>
+ static int ConstructAndDestruct(HSQUIRRELVM v, T* a_Instance, SQRELEASEHOOK a_ReleaseHook )
+ {
+ LOG("ConstructAndDestruct()");
+
+ StackHandler sa(v);
+ HSQOBJECT ho = sa.GetObjectHandle(1); // OT_INSTANCE
+ SquirrelObject instance(ho);
+ SqPlus::PopulateAncestry(v, instance, a_Instance);
+ a_Instance->vm = v;
+ a_Instance->obj = instance;
+
+ sq_setinstanceup(v, 1, a_Instance);
+ sq_setreleasehook(v, 1, a_ReleaseHook);
+ return TRUE;
+ }
+
+ HSQUIRRELVM vm;
+ SquirrelObject obj;
+};
+
+class cPlugin__Squirrel : public cPlugin, public __Squirrel_Base_Class
+{
+public:
+ cPlugin__Squirrel() { SetLanguage( cPlugin::E_SQUIRREL ); }
+
+ bool Initialize() // This is a pure virtual function, so it NEEDS an implementation on the script side or it would be an illegal instance
+ {
+ SqPlus::SquirrelFunction<bool> InitFunc(obj, "Initialize");
+ if( !InitFunc.func.IsNull() )
+ return InitFunc();
+ LOGWARN("cPlugin__Squirrel::Initialize() Pure virtual function called!"); // Spam some errorz to make it clear this function needs to be implemented
+ return false;
+ }
+
+ static int constructor(HSQUIRRELVM v) { return ConstructAndDestruct( v, new cPlugin__Squirrel, SqPlus::ReleaseClassPtr<cPlugin__Squirrel>::release ); }
+
+ virtual bool OnChat( const char* a_Chat, cPlayer* a_Player )
+ {
+ if( !IsTopClosure(vm) ) // Avoid recursion (TODO: FIXME: THIS NEEDS MORE RESEARCH!)
+ { //Called from C++
+ return SqPlus::SquirrelFunction<bool>(obj, "OnChat")(a_Chat, a_Player);
+ }
+ else // Called from Squirrel
+ {
+ return cPlugin::OnChat(a_Chat, a_Player);
+ }
+ }
+};
+
+static void printFunc(HSQUIRRELVM v,const SQChar * s,...)
+{
+ (void)v;
+ va_list vl;
+ va_start(vl,s);
+ cMCLogger::GetInstance()->Log( s, vl );
+ va_end(vl);
+}
+
+DECLARE_INSTANCE_TYPE( cRoot );
+DECLARE_INSTANCE_TYPE( cPluginManager );
+DECLARE_ENUM_TYPE( cPluginManager::PluginHook );
+DECLARE_INSTANCE_TYPE( cPlugin );
+DECLARE_INSTANCE_TYPE( cPlugin__Squirrel );
+
+DECLARE_INSTANCE_TYPE( cEntity );
+DECLARE_INSTANCE_TYPE( cPawn );
+DECLARE_INSTANCE_TYPE( cPlayer );
+
+void SquirrelBindings::Bind( HSQUIRRELVM a_SquirrelVM )
+{
+ IsBound = true;
+
+ sq_setprintfunc(a_SquirrelVM, printFunc, printFunc);
+
+
+ SqPlus::SQClassDefNoConstructor<cEntity>("cEntity");
+ SqPlus::SQClassDefNoConstructor<cPawn, cEntity>("cPawn", "cEntity");
+ SqPlus::SQClassDefNoConstructor<cPlayer, cPawn>("cPlayer", "cPawn"). // All NoConstructor because they need a custom one
+ func(&cPlayer::GetName, "GetName");
+
+ SqPlus::SQClassDefNoConstructor<cPlugin>("cPlugin").
+ func(&cPlugin::SetName, "SetName").
+ func(&cPlugin::GetName, "GetName").
+ func(&cPlugin::GetVersion, "GetVersion").
+ func(&cPlugin::OnChat, "OnChat");
+
+
+ SqPlus::SQClassDef<cPlugin__Squirrel, cPlugin>("cPlugin__Squirrel", "cPlugin").
+ staticFunc(&cPlugin__Squirrel::constructor, "constructor");
+
+
+ SqPlus::SQClassDefNoConstructor<cRoot>("cRoot").
+ staticFunc(&cRoot::Get, "Get").
+ func(static_cast<cPluginManager* (__thiscall cRoot::*)(void)>(&cRoot::GetPluginManager), "GetPluginManager");
+
+
+ SqPlus::SQClassDefNoConstructor<cPluginManager>("cPluginManager").
+ overloadFunc<bool (cPluginManager::*)(cPlugin*)>(&cPluginManager::AddPlugin, "AddPlugin").
+ func(&cPluginManager::GetPlugin, "GetPlugin").
+ func(&cPluginManager::AddHook, "AddHook").
+ enumInt( cPluginManager::E_PLUGIN_CHAT, "E_PLUGIN_CHAT");
+
+
+
+}
+
+#endif
diff --git a/source/SquirrelBindings.h b/source/SquirrelBindings.h
index 858428414..06a3df716 100644
--- a/source/SquirrelBindings.h
+++ b/source/SquirrelBindings.h
@@ -1,15 +1,15 @@
-#pragma once
-
-#define USE_SQUIRREL 0
-
-#if USE_SQUIRREL
-
-struct SQVM;
-class SquirrelBindings
-{
-public:
- static void Bind( SQVM* a_SquirrelVM );
- static bool IsBound;
-};
-
-#endif
+#pragma once
+
+#define USE_SQUIRREL 0
+
+#if USE_SQUIRREL
+
+struct SQVM;
+class SquirrelBindings
+{
+public:
+ static void Bind( SQVM* a_SquirrelVM );
+ static bool IsBound;
+};
+
+#endif
diff --git a/source/StackWalker.cpp b/source/StackWalker.cpp
index 37db4a563..bf18b9fc9 100644
--- a/source/StackWalker.cpp
+++ b/source/StackWalker.cpp
@@ -1,1345 +1,1345 @@
-/**********************************************************************
- *
- * StackWalker.cpp
- *
- *
- * History:
- * 2005-07-27 v1 - First public release on http://www.codeproject.com/
- * http://www.codeproject.com/threads/StackWalker.asp
- * 2005-07-28 v2 - Changed the params of the constructor and ShowCallstack
- * (to simplify the usage)
- * 2005-08-01 v3 - Changed to use 'CONTEXT_FULL' instead of CONTEXT_ALL
- * (should also be enough)
- * - Changed to compile correctly with the PSDK of VC7.0
- * (GetFileVersionInfoSizeA and GetFileVersionInfoA is wrongly defined:
- * it uses LPSTR instead of LPCSTR as first paremeter)
- * - Added declarations to support VC5/6 without using 'dbghelp.h'
- * - Added a 'pUserData' member to the ShowCallstack function and the
- * PReadProcessMemoryRoutine declaration (to pass some user-defined data,
- * which can be used in the readMemoryFunction-callback)
- * 2005-08-02 v4 - OnSymInit now also outputs the OS-Version by default
- * - Added example for doing an exception-callstack-walking in main.cpp
- * (thanks to owillebo: http://www.codeproject.com/script/profile/whos_who.asp?id=536268)
- * 2005-08-05 v5 - Removed most Lint (http://www.gimpel.com/) errors... thanks to Okko Willeboordse!
- * 2008-08-04 v6 - Fixed Bug: Missing LEAK-end-tag
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2502890#xx2502890xx
- * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
- * Fixed Bug: Compiling with "/Wall"
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
- * Fixed Bug: Now checking SymUseSymSrv
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1388979#xx1388979xx
- * Fixed Bug: Support for recursive function calls
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1434538#xx1434538xx
- * Fixed Bug: Missing FreeLibrary call in "GetModuleListTH32"
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1326923#xx1326923xx
- * Fixed Bug: SymDia is number 7, not 9!
- * 2008-09-11 v7 For some (undocumented) reason, dbhelp.h is needing a packing of 8!
- * Thanks to Teajay which reported the bug...
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2718933#xx2718933xx
- * 2008-11-27 v8 Debugging Tools for Windows are now stored in a different directory
- * Thanks to Luiz Salamon which reported this "bug"...
- * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2822736#xx2822736xx
- * 2009-04-10 v9 License slihtly corrected (<ORGANIZATION> replaced)
- * 2010-04-15 v10 Added support for VS2010 RTM
- * 2010-05-2ß v11 Now using secure MyStrcCpy. Thanks to luke.simon:
- * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3477467#xx3477467xx
- *
- * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
- *
- * Copyright (c) 2005-2010, Jochen Kalmbach
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * Neither the name of Jochen Kalmbach nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- **********************************************************************/
-#include <windows.h>
-#include <tchar.h>
-#include <stdio.h>
-#include <stdlib.h>
-#pragma comment(lib, "version.lib") // for "VerQueryValue"
-#pragma warning(disable:4826)
-
-#include "StackWalker.h"
-
-
-// If VC7 and later, then use the shipped 'dbghelp.h'-file
-#pragma pack(push,8)
-#if _MSC_VER >= 1300
-#include <dbghelp.h>
-#else
-// inline the important dbghelp.h-declarations...
-typedef enum {
- SymNone = 0,
- SymCoff,
- SymCv,
- SymPdb,
- SymExport,
- SymDeferred,
- SymSym,
- SymDia,
- SymVirtual,
- NumSymTypes
-} SYM_TYPE;
-typedef struct _IMAGEHLP_LINE64 {
- DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_LINE64)
- PVOID Key; // internal
- DWORD LineNumber; // line number in file
- PCHAR FileName; // full filename
- DWORD64 Address; // first instruction of line
-} IMAGEHLP_LINE64, *PIMAGEHLP_LINE64;
-typedef struct _IMAGEHLP_MODULE64 {
- DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
- DWORD64 BaseOfImage; // base load address of module
- DWORD ImageSize; // virtual size of the loaded module
- DWORD TimeDateStamp; // date/time stamp from pe header
- DWORD CheckSum; // checksum from the pe header
- DWORD NumSyms; // number of symbols in the symbol table
- SYM_TYPE SymType; // type of symbols loaded
- CHAR ModuleName[32]; // module name
- CHAR ImageName[256]; // image name
- CHAR LoadedImageName[256]; // symbol file name
-} IMAGEHLP_MODULE64, *PIMAGEHLP_MODULE64;
-typedef struct _IMAGEHLP_SYMBOL64 {
- DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_SYMBOL64)
- DWORD64 Address; // virtual address including dll base address
- DWORD Size; // estimated size of symbol, can be zero
- DWORD Flags; // info about the symbols, see the SYMF defines
- DWORD MaxNameLength; // maximum size of symbol name in 'Name'
- CHAR Name[1]; // symbol name (null terminated string)
-} IMAGEHLP_SYMBOL64, *PIMAGEHLP_SYMBOL64;
-typedef enum {
- AddrMode1616,
- AddrMode1632,
- AddrModeReal,
- AddrModeFlat
-} ADDRESS_MODE;
-typedef struct _tagADDRESS64 {
- DWORD64 Offset;
- WORD Segment;
- ADDRESS_MODE Mode;
-} ADDRESS64, *LPADDRESS64;
-typedef struct _KDHELP64 {
- DWORD64 Thread;
- DWORD ThCallbackStack;
- DWORD ThCallbackBStore;
- DWORD NextCallback;
- DWORD FramePointer;
- DWORD64 KiCallUserMode;
- DWORD64 KeUserCallbackDispatcher;
- DWORD64 SystemRangeStart;
- DWORD64 Reserved[8];
-} KDHELP64, *PKDHELP64;
-typedef struct _tagSTACKFRAME64 {
- ADDRESS64 AddrPC; // program counter
- ADDRESS64 AddrReturn; // return address
- ADDRESS64 AddrFrame; // frame pointer
- ADDRESS64 AddrStack; // stack pointer
- ADDRESS64 AddrBStore; // backing store pointer
- PVOID FuncTableEntry; // pointer to pdata/fpo or NULL
- DWORD64 Params[4]; // possible arguments to the function
- BOOL Far; // WOW far call
- BOOL Virtual; // is this a virtual frame?
- DWORD64 Reserved[3];
- KDHELP64 KdHelp;
-} STACKFRAME64, *LPSTACKFRAME64;
-typedef
-BOOL
-(__stdcall *PREAD_PROCESS_MEMORY_ROUTINE64)(
- HANDLE hProcess,
- DWORD64 qwBaseAddress,
- PVOID lpBuffer,
- DWORD nSize,
- LPDWORD lpNumberOfBytesRead
- );
-typedef
-PVOID
-(__stdcall *PFUNCTION_TABLE_ACCESS_ROUTINE64)(
- HANDLE hProcess,
- DWORD64 AddrBase
- );
-typedef
-DWORD64
-(__stdcall *PGET_MODULE_BASE_ROUTINE64)(
- HANDLE hProcess,
- DWORD64 Address
- );
-typedef
-DWORD64
-(__stdcall *PTRANSLATE_ADDRESS_ROUTINE64)(
- HANDLE hProcess,
- HANDLE hThread,
- LPADDRESS64 lpaddr
- );
-#define SYMOPT_CASE_INSENSITIVE 0x00000001
-#define SYMOPT_UNDNAME 0x00000002
-#define SYMOPT_DEFERRED_LOADS 0x00000004
-#define SYMOPT_NO_CPP 0x00000008
-#define SYMOPT_LOAD_LINES 0x00000010
-#define SYMOPT_OMAP_FIND_NEAREST 0x00000020
-#define SYMOPT_LOAD_ANYTHING 0x00000040
-#define SYMOPT_IGNORE_CVREC 0x00000080
-#define SYMOPT_NO_UNQUALIFIED_LOADS 0x00000100
-#define SYMOPT_FAIL_CRITICAL_ERRORS 0x00000200
-#define SYMOPT_EXACT_SYMBOLS 0x00000400
-#define SYMOPT_ALLOW_ABSOLUTE_SYMBOLS 0x00000800
-#define SYMOPT_IGNORE_NT_SYMPATH 0x00001000
-#define SYMOPT_INCLUDE_32BIT_MODULES 0x00002000
-#define SYMOPT_PUBLICS_ONLY 0x00004000
-#define SYMOPT_NO_PUBLICS 0x00008000
-#define SYMOPT_AUTO_PUBLICS 0x00010000
-#define SYMOPT_NO_IMAGE_SEARCH 0x00020000
-#define SYMOPT_SECURE 0x00040000
-#define SYMOPT_DEBUG 0x80000000
-#define UNDNAME_COMPLETE (0x0000) // Enable full undecoration
-#define UNDNAME_NAME_ONLY (0x1000) // Crack only the name for primary declaration;
-#endif // _MSC_VER < 1300
-#pragma pack(pop)
-
-// Some missing defines (for VC5/6):
-#ifndef INVALID_FILE_ATTRIBUTES
-#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
-#endif
-
-
-// secure-CRT_functions are only available starting with VC8
-#if _MSC_VER < 1400
-#define strcpy_s strcpy
-#define strncpy_s strncpy
-#define strcat_s(dst, len, src) strcat(dst, src)
-#define _snprintf_s _snprintf
-#define _tcscat_s _tcscat
-#endif
-
-static void MyStrCpy(char* szDest, size_t nMaxDestSize, const char* szSrc)
-{
- if (nMaxDestSize <= 0) return;
- if (strlen(szSrc) < nMaxDestSize)
- {
- strcpy_s(szDest, nMaxDestSize, szSrc);
- }
- else
- {
- strncpy_s(szDest, nMaxDestSize, szSrc, nMaxDestSize);
- szDest[nMaxDestSize-1] = 0;
- }
-} // MyStrCpy
-
-// Normally it should be enough to use 'CONTEXT_FULL' (better would be 'CONTEXT_ALL')
-#define USED_CONTEXT_FLAGS CONTEXT_FULL
-
-
-class StackWalkerInternal
-{
-public:
- StackWalkerInternal(StackWalker *parent, HANDLE hProcess)
- {
- m_parent = parent;
- m_hDbhHelp = NULL;
- pSC = NULL;
- m_hProcess = hProcess;
- m_szSymPath = NULL;
- pSFTA = NULL;
- pSGLFA = NULL;
- pSGMB = NULL;
- pSGMI = NULL;
- pSGO = NULL;
- pSGSFA = NULL;
- pSI = NULL;
- pSLM = NULL;
- pSSO = NULL;
- pSW = NULL;
- pUDSN = NULL;
- pSGSP = NULL;
- }
- ~StackWalkerInternal()
- {
- if (pSC != NULL)
- pSC(m_hProcess); // SymCleanup
- if (m_hDbhHelp != NULL)
- FreeLibrary(m_hDbhHelp);
- m_hDbhHelp = NULL;
- m_parent = NULL;
- if(m_szSymPath != NULL)
- free(m_szSymPath);
- m_szSymPath = NULL;
- }
- BOOL Init(LPCSTR szSymPath)
- {
- if (m_parent == NULL)
- return FALSE;
- // Dynamically load the Entry-Points for dbghelp.dll:
- // First try to load the newsest one from
- TCHAR szTemp[4096];
- // But before wqe do this, we first check if the ".local" file exists
- if (GetModuleFileName(NULL, szTemp, 4096) > 0)
- {
- _tcscat_s(szTemp, _T(".local"));
- if (GetFileAttributes(szTemp) == INVALID_FILE_ATTRIBUTES)
- {
- // ".local" file does not exist, so we can try to load the dbghelp.dll from the "Debugging Tools for Windows"
- // Ok, first try the new path according to the archtitecture:
-#ifdef _M_IX86
- if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
- {
- _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (x86)\\dbghelp.dll"));
- // now check if the file exists:
- if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
- {
- m_hDbhHelp = LoadLibrary(szTemp);
- }
- }
-#elif _M_X64
- if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
- {
- _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (x64)\\dbghelp.dll"));
- // now check if the file exists:
- if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
- {
- m_hDbhHelp = LoadLibrary(szTemp);
- }
- }
-#elif _M_IA64
- if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
- {
- _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (ia64)\\dbghelp.dll"));
- // now check if the file exists:
- if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
- {
- m_hDbhHelp = LoadLibrary(szTemp);
- }
- }
-#endif
- // If still not found, try the old directories...
- if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
- {
- _tcscat_s(szTemp, _T("\\Debugging Tools for Windows\\dbghelp.dll"));
- // now check if the file exists:
- if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
- {
- m_hDbhHelp = LoadLibrary(szTemp);
- }
- }
-#if defined _M_X64 || defined _M_IA64
- // Still not found? Then try to load the (old) 64-Bit version:
- if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
- {
- _tcscat_s(szTemp, _T("\\Debugging Tools for Windows 64-Bit\\dbghelp.dll"));
- if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
- {
- m_hDbhHelp = LoadLibrary(szTemp);
- }
- }
-#endif
- }
- }
- if (m_hDbhHelp == NULL) // if not already loaded, try to load a default-one
- m_hDbhHelp = LoadLibrary( _T("dbghelp.dll") );
- if (m_hDbhHelp == NULL)
- return FALSE;
- pSI = (tSI) GetProcAddress(m_hDbhHelp, "SymInitialize" );
- pSC = (tSC) GetProcAddress(m_hDbhHelp, "SymCleanup" );
-
- pSW = (tSW) GetProcAddress(m_hDbhHelp, "StackWalk64" );
- pSGO = (tSGO) GetProcAddress(m_hDbhHelp, "SymGetOptions" );
- pSSO = (tSSO) GetProcAddress(m_hDbhHelp, "SymSetOptions" );
-
- pSFTA = (tSFTA) GetProcAddress(m_hDbhHelp, "SymFunctionTableAccess64" );
- pSGLFA = (tSGLFA) GetProcAddress(m_hDbhHelp, "SymGetLineFromAddr64" );
- pSGMB = (tSGMB) GetProcAddress(m_hDbhHelp, "SymGetModuleBase64" );
- pSGMI = (tSGMI) GetProcAddress(m_hDbhHelp, "SymGetModuleInfo64" );
- //pSGMI_V3 = (tSGMI_V3) GetProcAddress(m_hDbhHelp, "SymGetModuleInfo64" );
- pSGSFA = (tSGSFA) GetProcAddress(m_hDbhHelp, "SymGetSymFromAddr64" );
- pUDSN = (tUDSN) GetProcAddress(m_hDbhHelp, "UnDecorateSymbolName" );
- pSLM = (tSLM) GetProcAddress(m_hDbhHelp, "SymLoadModule64" );
- pSGSP =(tSGSP) GetProcAddress(m_hDbhHelp, "SymGetSearchPath" );
-
- if ( pSC == NULL || pSFTA == NULL || pSGMB == NULL || pSGMI == NULL ||
- pSGO == NULL || pSGSFA == NULL || pSI == NULL || pSSO == NULL ||
- pSW == NULL || pUDSN == NULL || pSLM == NULL )
- {
- FreeLibrary(m_hDbhHelp);
- m_hDbhHelp = NULL;
- pSC = NULL;
- return FALSE;
- }
-
- // SymInitialize
- if (szSymPath != NULL)
- m_szSymPath = _strdup(szSymPath);
- if (this->pSI(m_hProcess, m_szSymPath, FALSE) == FALSE)
- this->m_parent->OnDbgHelpErr("SymInitialize", GetLastError(), 0);
-
- DWORD symOptions = this->pSGO(); // SymGetOptions
- symOptions |= SYMOPT_LOAD_LINES;
- symOptions |= SYMOPT_FAIL_CRITICAL_ERRORS;
- //symOptions |= SYMOPT_NO_PROMPTS;
- // SymSetOptions
- symOptions = this->pSSO(symOptions);
-
- char buf[StackWalker::STACKWALK_MAX_NAMELEN] = {0};
- if (this->pSGSP != NULL)
- {
- if (this->pSGSP(m_hProcess, buf, StackWalker::STACKWALK_MAX_NAMELEN) == FALSE)
- this->m_parent->OnDbgHelpErr("SymGetSearchPath", GetLastError(), 0);
- }
- char szUserName[1024] = {0};
- DWORD dwSize = 1024;
- GetUserNameA(szUserName, &dwSize);
- this->m_parent->OnSymInit(buf, symOptions, szUserName);
-
- return TRUE;
- }
-
- StackWalker *m_parent;
-
- HMODULE m_hDbhHelp;
- HANDLE m_hProcess;
- LPSTR m_szSymPath;
-
-/*typedef struct IMAGEHLP_MODULE64_V3 {
- DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
- DWORD64 BaseOfImage; // base load address of module
- DWORD ImageSize; // virtual size of the loaded module
- DWORD TimeDateStamp; // date/time stamp from pe header
- DWORD CheckSum; // checksum from the pe header
- DWORD NumSyms; // number of symbols in the symbol table
- SYM_TYPE SymType; // type of symbols loaded
- CHAR ModuleName[32]; // module name
- CHAR ImageName[256]; // image name
- // new elements: 07-Jun-2002
- CHAR LoadedImageName[256]; // symbol file name
- CHAR LoadedPdbName[256]; // pdb file name
- DWORD CVSig; // Signature of the CV record in the debug directories
- CHAR CVData[MAX_PATH * 3]; // Contents of the CV record
- DWORD PdbSig; // Signature of PDB
- GUID PdbSig70; // Signature of PDB (VC 7 and up)
- DWORD PdbAge; // DBI age of pdb
- BOOL PdbUnmatched; // loaded an unmatched pdb
- BOOL DbgUnmatched; // loaded an unmatched dbg
- BOOL LineNumbers; // we have line number information
- BOOL GlobalSymbols; // we have internal symbol information
- BOOL TypeInfo; // we have type information
- // new elements: 17-Dec-2003
- BOOL SourceIndexed; // pdb supports source server
- BOOL Publics; // contains public symbols
-};
-*/
-
-#pragma pack(push,8)
-typedef struct IMAGEHLP_MODULE64_V2 {
- DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
- DWORD64 BaseOfImage; // base load address of module
- DWORD ImageSize; // virtual size of the loaded module
- DWORD TimeDateStamp; // date/time stamp from pe header
- DWORD CheckSum; // checksum from the pe header
- DWORD NumSyms; // number of symbols in the symbol table
- SYM_TYPE SymType; // type of symbols loaded
- CHAR ModuleName[32]; // module name
- CHAR ImageName[256]; // image name
- CHAR LoadedImageName[256]; // symbol file name
-};
-#pragma pack(pop)
-
-
- // SymCleanup()
- typedef BOOL (__stdcall *tSC)( IN HANDLE hProcess );
- tSC pSC;
-
- // SymFunctionTableAccess64()
- typedef PVOID (__stdcall *tSFTA)( HANDLE hProcess, DWORD64 AddrBase );
- tSFTA pSFTA;
-
- // SymGetLineFromAddr64()
- typedef BOOL (__stdcall *tSGLFA)( IN HANDLE hProcess, IN DWORD64 dwAddr,
- OUT PDWORD pdwDisplacement, OUT PIMAGEHLP_LINE64 Line );
- tSGLFA pSGLFA;
-
- // SymGetModuleBase64()
- typedef DWORD64 (__stdcall *tSGMB)( IN HANDLE hProcess, IN DWORD64 dwAddr );
- tSGMB pSGMB;
-
- // SymGetModuleInfo64()
- typedef BOOL (__stdcall *tSGMI)( IN HANDLE hProcess, IN DWORD64 dwAddr, OUT IMAGEHLP_MODULE64_V2 *ModuleInfo );
- tSGMI pSGMI;
-
-// // SymGetModuleInfo64()
-// typedef BOOL (__stdcall *tSGMI_V3)( IN HANDLE hProcess, IN DWORD64 dwAddr, OUT IMAGEHLP_MODULE64_V3 *ModuleInfo );
-// tSGMI_V3 pSGMI_V3;
-
- // SymGetOptions()
- typedef DWORD (__stdcall *tSGO)( VOID );
- tSGO pSGO;
-
- // SymGetSymFromAddr64()
- typedef BOOL (__stdcall *tSGSFA)( IN HANDLE hProcess, IN DWORD64 dwAddr,
- OUT PDWORD64 pdwDisplacement, OUT PIMAGEHLP_SYMBOL64 Symbol );
- tSGSFA pSGSFA;
-
- // SymInitialize()
- typedef BOOL (__stdcall *tSI)( IN HANDLE hProcess, IN PSTR UserSearchPath, IN BOOL fInvadeProcess );
- tSI pSI;
-
- // SymLoadModule64()
- typedef DWORD64 (__stdcall *tSLM)( IN HANDLE hProcess, IN HANDLE hFile,
- IN PSTR ImageName, IN PSTR ModuleName, IN DWORD64 BaseOfDll, IN DWORD SizeOfDll );
- tSLM pSLM;
-
- // SymSetOptions()
- typedef DWORD (__stdcall *tSSO)( IN DWORD SymOptions );
- tSSO pSSO;
-
- // StackWalk64()
- typedef BOOL (__stdcall *tSW)(
- DWORD MachineType,
- HANDLE hProcess,
- HANDLE hThread,
- LPSTACKFRAME64 StackFrame,
- PVOID ContextRecord,
- PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine,
- PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine,
- PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine,
- PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress );
- tSW pSW;
-
- // UnDecorateSymbolName()
- typedef DWORD (__stdcall WINAPI *tUDSN)( PCSTR DecoratedName, PSTR UnDecoratedName,
- DWORD UndecoratedLength, DWORD Flags );
- tUDSN pUDSN;
-
- typedef BOOL (__stdcall WINAPI *tSGSP)(HANDLE hProcess, PSTR SearchPath, DWORD SearchPathLength);
- tSGSP pSGSP;
-
-
-private:
- // **************************************** ToolHelp32 ************************
- #define MAX_MODULE_NAME32 255
- #define TH32CS_SNAPMODULE 0x00000008
- #pragma pack( push, 8 )
- typedef struct tagMODULEENTRY32
- {
- DWORD dwSize;
- DWORD th32ModuleID; // This module
- DWORD th32ProcessID; // owning process
- DWORD GlblcntUsage; // Global usage count on the module
- DWORD ProccntUsage; // Module usage count in th32ProcessID's context
- BYTE * modBaseAddr; // Base address of module in th32ProcessID's context
- DWORD modBaseSize; // Size in bytes of module starting at modBaseAddr
- HMODULE hModule; // The hModule of this module in th32ProcessID's context
- char szModule[MAX_MODULE_NAME32 + 1];
- char szExePath[MAX_PATH];
- } MODULEENTRY32;
- typedef MODULEENTRY32 * PMODULEENTRY32;
- typedef MODULEENTRY32 * LPMODULEENTRY32;
- #pragma pack( pop )
-
- BOOL GetModuleListTH32(HANDLE hProcess, DWORD pid)
- {
- // CreateToolhelp32Snapshot()
- typedef HANDLE (__stdcall *tCT32S)(DWORD dwFlags, DWORD th32ProcessID);
- // Module32First()
- typedef BOOL (__stdcall *tM32F)(HANDLE hSnapshot, LPMODULEENTRY32 lpme);
- // Module32Next()
- typedef BOOL (__stdcall *tM32N)(HANDLE hSnapshot, LPMODULEENTRY32 lpme);
-
- // try both dlls...
- const TCHAR *dllname[] = { _T("kernel32.dll"), _T("tlhelp32.dll") };
- HINSTANCE hToolhelp = NULL;
- tCT32S pCT32S = NULL;
- tM32F pM32F = NULL;
- tM32N pM32N = NULL;
-
- HANDLE hSnap;
- MODULEENTRY32 me;
- me.dwSize = sizeof(me);
- BOOL keepGoing;
- size_t i;
-
- for (i = 0; i<(sizeof(dllname) / sizeof(dllname[0])); i++ )
- {
- hToolhelp = LoadLibrary( dllname[i] );
- if (hToolhelp == NULL)
- continue;
- pCT32S = (tCT32S) GetProcAddress(hToolhelp, "CreateToolhelp32Snapshot");
- pM32F = (tM32F) GetProcAddress(hToolhelp, "Module32First");
- pM32N = (tM32N) GetProcAddress(hToolhelp, "Module32Next");
- if ( (pCT32S != NULL) && (pM32F != NULL) && (pM32N != NULL) )
- break; // found the functions!
- FreeLibrary(hToolhelp);
- hToolhelp = NULL;
- }
-
- if (hToolhelp == NULL)
- return FALSE;
-
- hSnap = pCT32S( TH32CS_SNAPMODULE, pid );
- if (hSnap == (HANDLE) -1)
- {
- FreeLibrary(hToolhelp);
- return FALSE;
- }
-
- keepGoing = !!pM32F( hSnap, &me );
- int cnt = 0;
- while (keepGoing)
- {
- this->LoadModule(hProcess, me.szExePath, me.szModule, (DWORD64) me.modBaseAddr, me.modBaseSize);
- cnt++;
- keepGoing = !!pM32N( hSnap, &me );
- }
- CloseHandle(hSnap);
- FreeLibrary(hToolhelp);
- if (cnt <= 0)
- return FALSE;
- return TRUE;
- } // GetModuleListTH32
-
- // **************************************** PSAPI ************************
- typedef struct _MODULEINFO {
- LPVOID lpBaseOfDll;
- DWORD SizeOfImage;
- LPVOID EntryPoint;
- } MODULEINFO, *LPMODULEINFO;
-
- BOOL GetModuleListPSAPI(HANDLE hProcess)
- {
- // EnumProcessModules()
- typedef BOOL (__stdcall *tEPM)(HANDLE hProcess, HMODULE *lphModule, DWORD cb, LPDWORD lpcbNeeded );
- // GetModuleFileNameEx()
- typedef DWORD (__stdcall *tGMFNE)(HANDLE hProcess, HMODULE hModule, LPSTR lpFilename, DWORD nSize );
- // GetModuleBaseName()
- typedef DWORD (__stdcall *tGMBN)(HANDLE hProcess, HMODULE hModule, LPSTR lpFilename, DWORD nSize );
- // GetModuleInformation()
- typedef BOOL (__stdcall *tGMI)(HANDLE hProcess, HMODULE hModule, LPMODULEINFO pmi, DWORD nSize );
-
- HINSTANCE hPsapi;
- tEPM pEPM;
- tGMFNE pGMFNE;
- tGMBN pGMBN;
- tGMI pGMI;
-
- DWORD i;
- //ModuleEntry e;
- DWORD cbNeeded;
- MODULEINFO mi;
- HMODULE *hMods = 0;
- char *tt = NULL;
- char *tt2 = NULL;
- const SIZE_T TTBUFLEN = 8096;
- int cnt = 0;
-
- hPsapi = LoadLibrary( _T("psapi.dll") );
- if (hPsapi == NULL)
- return FALSE;
-
- pEPM = (tEPM) GetProcAddress( hPsapi, "EnumProcessModules" );
- pGMFNE = (tGMFNE) GetProcAddress( hPsapi, "GetModuleFileNameExA" );
- pGMBN = (tGMFNE) GetProcAddress( hPsapi, "GetModuleBaseNameA" );
- pGMI = (tGMI) GetProcAddress( hPsapi, "GetModuleInformation" );
- if ( (pEPM == NULL) || (pGMFNE == NULL) || (pGMBN == NULL) || (pGMI == NULL) )
- {
- // we couldn´t find all functions
- FreeLibrary(hPsapi);
- return FALSE;
- }
-
- hMods = (HMODULE*) malloc(sizeof(HMODULE) * (TTBUFLEN / sizeof HMODULE));
- tt = (char*) malloc(sizeof(char) * TTBUFLEN);
- tt2 = (char*) malloc(sizeof(char) * TTBUFLEN);
- if ( (hMods == NULL) || (tt == NULL) || (tt2 == NULL) )
- goto cleanup;
-
- if ( ! pEPM( hProcess, hMods, TTBUFLEN, &cbNeeded ) )
- {
- //_ftprintf(fLogFile, _T("%lu: EPM failed, GetLastError = %lu\n"), g_dwShowCount, gle );
- goto cleanup;
- }
-
- if ( cbNeeded > TTBUFLEN )
- {
- //_ftprintf(fLogFile, _T("%lu: More than %lu module handles. Huh?\n"), g_dwShowCount, lenof( hMods ) );
- goto cleanup;
- }
-
- for ( i = 0; i < cbNeeded / sizeof hMods[0]; i++ )
- {
- // base address, size
- pGMI(hProcess, hMods[i], &mi, sizeof mi );
- // image file name
- tt[0] = 0;
- pGMFNE(hProcess, hMods[i], tt, TTBUFLEN );
- // module name
- tt2[0] = 0;
- pGMBN(hProcess, hMods[i], tt2, TTBUFLEN );
-
- DWORD dwRes = this->LoadModule(hProcess, tt, tt2, (DWORD64) mi.lpBaseOfDll, mi.SizeOfImage);
- if (dwRes != ERROR_SUCCESS)
- this->m_parent->OnDbgHelpErr("LoadModule", dwRes, 0);
- cnt++;
- }
-
- cleanup:
- if (hPsapi != NULL) FreeLibrary(hPsapi);
- if (tt2 != NULL) free(tt2);
- if (tt != NULL) free(tt);
- if (hMods != NULL) free(hMods);
-
- return cnt != 0;
- } // GetModuleListPSAPI
-
- DWORD LoadModule(HANDLE hProcess, LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size)
- {
- CHAR *szImg = _strdup(img);
- CHAR *szMod = _strdup(mod);
- DWORD result = ERROR_SUCCESS;
- if ( (szImg == NULL) || (szMod == NULL) )
- result = ERROR_NOT_ENOUGH_MEMORY;
- else
- {
- if (pSLM(hProcess, 0, szImg, szMod, baseAddr, size) == 0)
- result = GetLastError();
- }
- ULONGLONG fileVersion = 0;
- if ( (m_parent != NULL) && (szImg != NULL) )
- {
- // try to retrive the file-version:
- if ( (this->m_parent->m_options & StackWalker::RetrieveFileVersion) != 0)
- {
- VS_FIXEDFILEINFO *fInfo = NULL;
- DWORD dwHandle;
- DWORD dwSize = GetFileVersionInfoSizeA(szImg, &dwHandle);
- if (dwSize > 0)
- {
- LPVOID vData = malloc(dwSize);
- if (vData != NULL)
- {
- if (GetFileVersionInfoA(szImg, dwHandle, dwSize, vData) != 0)
- {
- UINT len;
- TCHAR szSubBlock[] = _T("\\");
- if (VerQueryValue(vData, szSubBlock, (LPVOID*) &fInfo, &len) == 0)
- fInfo = NULL;
- else
- {
- fileVersion = ((ULONGLONG)fInfo->dwFileVersionLS) + ((ULONGLONG)fInfo->dwFileVersionMS << 32);
- }
- }
- free(vData);
- }
- }
- }
-
- // Retrive some additional-infos about the module
- IMAGEHLP_MODULE64_V2 Module;
- const char *szSymType = "-unknown-";
- if (this->GetModuleInfo(hProcess, baseAddr, &Module) != FALSE)
- {
- switch(Module.SymType)
- {
- case SymNone:
- szSymType = "-nosymbols-";
- break;
- case SymCoff: // 1
- szSymType = "COFF";
- break;
- case SymCv: // 2
- szSymType = "CV";
- break;
- case SymPdb: // 3
- szSymType = "PDB";
- break;
- case SymExport: // 4
- szSymType = "-exported-";
- break;
- case SymDeferred: // 5
- szSymType = "-deferred-";
- break;
- case SymSym: // 6
- szSymType = "SYM";
- break;
- case 7: // SymDia:
- szSymType = "DIA";
- break;
- case 8: //SymVirtual:
- szSymType = "Virtual";
- break;
- }
- }
- this->m_parent->OnLoadModule(img, mod, baseAddr, size, result, szSymType, Module.LoadedImageName, fileVersion);
- }
- if (szImg != NULL) free(szImg);
- if (szMod != NULL) free(szMod);
- return result;
- }
-public:
- BOOL LoadModules(HANDLE hProcess, DWORD dwProcessId)
- {
- // first try toolhelp32
- if (GetModuleListTH32(hProcess, dwProcessId))
- return true;
- // then try psapi
- return GetModuleListPSAPI(hProcess);
- }
-
-
- BOOL GetModuleInfo(HANDLE hProcess, DWORD64 baseAddr, IMAGEHLP_MODULE64_V2 *pModuleInfo)
- {
- if(this->pSGMI == NULL)
- {
- SetLastError(ERROR_DLL_INIT_FAILED);
- return FALSE;
- }
- // First try to use the larger ModuleInfo-Structure
-// memset(pModuleInfo, 0, sizeof(IMAGEHLP_MODULE64_V3));
-// pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V3);
-// if (this->pSGMI_V3 != NULL)
-// {
-// if (this->pSGMI_V3(hProcess, baseAddr, pModuleInfo) != FALSE)
-// return TRUE;
-// // check if the parameter was wrong (size is bad...)
-// if (GetLastError() != ERROR_INVALID_PARAMETER)
-// return FALSE;
-// }
- // could not retrive the bigger structure, try with the smaller one (as defined in VC7.1)...
- pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V2);
- void *pData = malloc(4096); // reserve enough memory, so the bug in v6.3.5.1 does not lead to memory-overwrites...
- if (pData == NULL)
- {
- SetLastError(ERROR_NOT_ENOUGH_MEMORY);
- return FALSE;
- }
- memcpy(pData, pModuleInfo, sizeof(IMAGEHLP_MODULE64_V2));
- if (this->pSGMI(hProcess, baseAddr, (IMAGEHLP_MODULE64_V2*) pData) != FALSE)
- {
- // only copy as much memory as is reserved...
- memcpy(pModuleInfo, pData, sizeof(IMAGEHLP_MODULE64_V2));
- pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V2);
- free(pData);
- return TRUE;
- }
- free(pData);
- SetLastError(ERROR_DLL_INIT_FAILED);
- return FALSE;
- }
-};
-
-// #############################################################
-StackWalker::StackWalker(DWORD dwProcessId, HANDLE hProcess)
-{
- this->m_options = OptionsAll;
- this->m_modulesLoaded = FALSE;
- this->m_hProcess = hProcess;
- this->m_sw = new StackWalkerInternal(this, this->m_hProcess);
- this->m_dwProcessId = dwProcessId;
- this->m_szSymPath = NULL;
- this->m_MaxRecursionCount = 1000;
-}
-StackWalker::StackWalker(int options, LPCSTR szSymPath, DWORD dwProcessId, HANDLE hProcess)
-{
- this->m_options = options;
- this->m_modulesLoaded = FALSE;
- this->m_hProcess = hProcess;
- this->m_sw = new StackWalkerInternal(this, this->m_hProcess);
- this->m_dwProcessId = dwProcessId;
- if (szSymPath != NULL)
- {
- this->m_szSymPath = _strdup(szSymPath);
- this->m_options |= SymBuildPath;
- }
- else
- this->m_szSymPath = NULL;
- this->m_MaxRecursionCount = 1000;
-}
-
-StackWalker::~StackWalker()
-{
- if (m_szSymPath != NULL)
- free(m_szSymPath);
- m_szSymPath = NULL;
- if (this->m_sw != NULL)
- delete this->m_sw;
- this->m_sw = NULL;
-}
-
-BOOL StackWalker::LoadModules()
-{
- if (this->m_sw == NULL)
- {
- SetLastError(ERROR_DLL_INIT_FAILED);
- return FALSE;
- }
- if (m_modulesLoaded != FALSE)
- return TRUE;
-
- // Build the sym-path:
- char *szSymPath = NULL;
- if ( (this->m_options & SymBuildPath) != 0)
- {
- const size_t nSymPathLen = 4096;
- szSymPath = (char*) malloc(nSymPathLen);
- if (szSymPath == NULL)
- {
- SetLastError(ERROR_NOT_ENOUGH_MEMORY);
- return FALSE;
- }
- szSymPath[0] = 0;
- // Now first add the (optional) provided sympath:
- if (this->m_szSymPath != NULL)
- {
- strcat_s(szSymPath, nSymPathLen, this->m_szSymPath);
- strcat_s(szSymPath, nSymPathLen, ";");
- }
-
- strcat_s(szSymPath, nSymPathLen, ".;");
-
- const size_t nTempLen = 1024;
- char szTemp[nTempLen];
- // Now add the current directory:
- if (GetCurrentDirectoryA(nTempLen, szTemp) > 0)
- {
- szTemp[nTempLen-1] = 0;
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, ";");
- }
-
- // Now add the path for the main-module:
- if (GetModuleFileNameA(NULL, szTemp, nTempLen) > 0)
- {
- szTemp[nTempLen-1] = 0;
- for (char *p = (szTemp+strlen(szTemp)-1); p >= szTemp; --p)
- {
- // locate the rightmost path separator
- if ( (*p == '\\') || (*p == '/') || (*p == ':') )
- {
- *p = 0;
- break;
- }
- } // for (search for path separator...)
- if (strlen(szTemp) > 0)
- {
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, ";");
- }
- }
- if (GetEnvironmentVariableA("_NT_SYMBOL_PATH", szTemp, nTempLen) > 0)
- {
- szTemp[nTempLen-1] = 0;
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, ";");
- }
- if (GetEnvironmentVariableA("_NT_ALTERNATE_SYMBOL_PATH", szTemp, nTempLen) > 0)
- {
- szTemp[nTempLen-1] = 0;
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, ";");
- }
- if (GetEnvironmentVariableA("SYSTEMROOT", szTemp, nTempLen) > 0)
- {
- szTemp[nTempLen-1] = 0;
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, ";");
- // also add the "system32"-directory:
- strcat_s(szTemp, nTempLen, "\\system32");
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, ";");
- }
-
- if ( (this->m_options & SymUseSymSrv) != 0)
- {
- if (GetEnvironmentVariableA("SYSTEMDRIVE", szTemp, nTempLen) > 0)
- {
- szTemp[nTempLen-1] = 0;
- strcat_s(szSymPath, nSymPathLen, "SRV*");
- strcat_s(szSymPath, nSymPathLen, szTemp);
- strcat_s(szSymPath, nSymPathLen, "\\websymbols");
- strcat_s(szSymPath, nSymPathLen, "*http://msdl.microsoft.com/download/symbols;");
- }
- else
- strcat_s(szSymPath, nSymPathLen, "SRV*c:\\websymbols*http://msdl.microsoft.com/download/symbols;");
- }
- } // if SymBuildPath
-
- // First Init the whole stuff...
- BOOL bRet = this->m_sw->Init(szSymPath);
- if (szSymPath != NULL) free(szSymPath); szSymPath = NULL;
- if (bRet == FALSE)
- {
- this->OnDbgHelpErr("Error while initializing dbghelp.dll", 0, 0);
- SetLastError(ERROR_DLL_INIT_FAILED);
- return FALSE;
- }
-
- bRet = this->m_sw->LoadModules(this->m_hProcess, this->m_dwProcessId);
- if (bRet != FALSE)
- m_modulesLoaded = TRUE;
- return bRet;
-}
-
-
-// The following is used to pass the "userData"-Pointer to the user-provided readMemoryFunction
-// This has to be done due to a problem with the "hProcess"-parameter in x64...
-// Because this class is in no case multi-threading-enabled (because of the limitations
-// of dbghelp.dll) it is "safe" to use a static-variable
-static StackWalker::PReadProcessMemoryRoutine s_readMemoryFunction = NULL;
-static LPVOID s_readMemoryFunction_UserData = NULL;
-
-BOOL StackWalker::ShowCallstack(HANDLE hThread, const CONTEXT *context, PReadProcessMemoryRoutine readMemoryFunction, LPVOID pUserData)
-{
- CONTEXT c;
- CallstackEntry csEntry;
- IMAGEHLP_SYMBOL64 *pSym = NULL;
- StackWalkerInternal::IMAGEHLP_MODULE64_V2 Module;
- IMAGEHLP_LINE64 Line;
- int frameNum;
- bool bLastEntryCalled = true;
- int curRecursionCount = 0;
-
- if (m_modulesLoaded == FALSE)
- this->LoadModules(); // ignore the result...
-
- if (this->m_sw->m_hDbhHelp == NULL)
- {
- SetLastError(ERROR_DLL_INIT_FAILED);
- return FALSE;
- }
-
- s_readMemoryFunction = readMemoryFunction;
- s_readMemoryFunction_UserData = pUserData;
-
- if (context == NULL)
- {
- // If no context is provided, capture the context
- if (hThread == GetCurrentThread())
- {
- GET_CURRENT_CONTEXT(c, USED_CONTEXT_FLAGS);
- }
- else
- {
- SuspendThread(hThread);
- memset(&c, 0, sizeof(CONTEXT));
- c.ContextFlags = USED_CONTEXT_FLAGS;
- if (GetThreadContext(hThread, &c) == FALSE)
- {
- ResumeThread(hThread);
- return FALSE;
- }
- }
- }
- else
- c = *context;
-
- // init STACKFRAME for first call
- STACKFRAME64 s; // in/out stackframe
- memset(&s, 0, sizeof(s));
- DWORD imageType;
-#ifdef _M_IX86
- // normally, call ImageNtHeader() and use machine info from PE header
- imageType = IMAGE_FILE_MACHINE_I386;
- s.AddrPC.Offset = c.Eip;
- s.AddrPC.Mode = AddrModeFlat;
- s.AddrFrame.Offset = c.Ebp;
- s.AddrFrame.Mode = AddrModeFlat;
- s.AddrStack.Offset = c.Esp;
- s.AddrStack.Mode = AddrModeFlat;
-#elif _M_X64
- imageType = IMAGE_FILE_MACHINE_AMD64;
- s.AddrPC.Offset = c.Rip;
- s.AddrPC.Mode = AddrModeFlat;
- s.AddrFrame.Offset = c.Rsp;
- s.AddrFrame.Mode = AddrModeFlat;
- s.AddrStack.Offset = c.Rsp;
- s.AddrStack.Mode = AddrModeFlat;
-#elif _M_IA64
- imageType = IMAGE_FILE_MACHINE_IA64;
- s.AddrPC.Offset = c.StIIP;
- s.AddrPC.Mode = AddrModeFlat;
- s.AddrFrame.Offset = c.IntSp;
- s.AddrFrame.Mode = AddrModeFlat;
- s.AddrBStore.Offset = c.RsBSP;
- s.AddrBStore.Mode = AddrModeFlat;
- s.AddrStack.Offset = c.IntSp;
- s.AddrStack.Mode = AddrModeFlat;
-#else
-#error "Platform not supported!"
-#endif
-
- pSym = (IMAGEHLP_SYMBOL64 *) malloc(sizeof(IMAGEHLP_SYMBOL64) + STACKWALK_MAX_NAMELEN);
- if (!pSym) goto cleanup; // not enough memory...
- memset(pSym, 0, sizeof(IMAGEHLP_SYMBOL64) + STACKWALK_MAX_NAMELEN);
- pSym->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
- pSym->MaxNameLength = STACKWALK_MAX_NAMELEN;
-
- memset(&Line, 0, sizeof(Line));
- Line.SizeOfStruct = sizeof(Line);
-
- memset(&Module, 0, sizeof(Module));
- Module.SizeOfStruct = sizeof(Module);
-
- for (frameNum = 0; ; ++frameNum )
- {
- // get next stack frame (StackWalk64(), SymFunctionTableAccess64(), SymGetModuleBase64())
- // if this returns ERROR_INVALID_ADDRESS (487) or ERROR_NOACCESS (998), you can
- // assume that either you are done, or that the stack is so hosed that the next
- // deeper frame could not be found.
- // CONTEXT need not to be suplied if imageTyp is IMAGE_FILE_MACHINE_I386!
- if ( ! this->m_sw->pSW(imageType, this->m_hProcess, hThread, &s, &c, myReadProcMem, this->m_sw->pSFTA, this->m_sw->pSGMB, NULL) )
- {
- // INFO: "StackWalk64" does not set "GetLastError"...
- this->OnDbgHelpErr("StackWalk64", 0, s.AddrPC.Offset);
- break;
- }
-
- csEntry.offset = s.AddrPC.Offset;
- csEntry.name[0] = 0;
- csEntry.undName[0] = 0;
- csEntry.undFullName[0] = 0;
- csEntry.offsetFromSmybol = 0;
- csEntry.offsetFromLine = 0;
- csEntry.lineFileName[0] = 0;
- csEntry.lineNumber = 0;
- csEntry.loadedImageName[0] = 0;
- csEntry.moduleName[0] = 0;
- if (s.AddrPC.Offset == s.AddrReturn.Offset)
- {
- if ( (this->m_MaxRecursionCount > 0) && (curRecursionCount > m_MaxRecursionCount) )
- {
- this->OnDbgHelpErr("StackWalk64-Endless-Callstack!", 0, s.AddrPC.Offset);
- break;
- }
- curRecursionCount++;
- }
- else
- curRecursionCount = 0;
- if (s.AddrPC.Offset != 0)
- {
- // we seem to have a valid PC
- // show procedure info (SymGetSymFromAddr64())
- if (this->m_sw->pSGSFA(this->m_hProcess, s.AddrPC.Offset, &(csEntry.offsetFromSmybol), pSym) != FALSE)
- {
- MyStrCpy(csEntry.name, STACKWALK_MAX_NAMELEN, pSym->Name);
- // UnDecorateSymbolName()
- this->m_sw->pUDSN( pSym->Name, csEntry.undName, STACKWALK_MAX_NAMELEN, UNDNAME_NAME_ONLY );
- this->m_sw->pUDSN( pSym->Name, csEntry.undFullName, STACKWALK_MAX_NAMELEN, UNDNAME_COMPLETE );
- }
- else
- {
- this->OnDbgHelpErr("SymGetSymFromAddr64", GetLastError(), s.AddrPC.Offset);
- }
-
- // show line number info, NT5.0-method (SymGetLineFromAddr64())
- if (this->m_sw->pSGLFA != NULL )
- { // yes, we have SymGetLineFromAddr64()
- if (this->m_sw->pSGLFA(this->m_hProcess, s.AddrPC.Offset, &(csEntry.offsetFromLine), &Line) != FALSE)
- {
- csEntry.lineNumber = Line.LineNumber;
- MyStrCpy(csEntry.lineFileName, STACKWALK_MAX_NAMELEN, Line.FileName);
- }
- else
- {
- this->OnDbgHelpErr("SymGetLineFromAddr64", GetLastError(), s.AddrPC.Offset);
- }
- } // yes, we have SymGetLineFromAddr64()
-
- // show module info (SymGetModuleInfo64())
- if (this->m_sw->GetModuleInfo(this->m_hProcess, s.AddrPC.Offset, &Module ) != FALSE)
- { // got module info OK
- switch ( Module.SymType )
- {
- case SymNone:
- csEntry.symTypeString = "-nosymbols-";
- break;
- case SymCoff:
- csEntry.symTypeString = "COFF";
- break;
- case SymCv:
- csEntry.symTypeString = "CV";
- break;
- case SymPdb:
- csEntry.symTypeString = "PDB";
- break;
- case SymExport:
- csEntry.symTypeString = "-exported-";
- break;
- case SymDeferred:
- csEntry.symTypeString = "-deferred-";
- break;
- case SymSym:
- csEntry.symTypeString = "SYM";
- break;
-#if API_VERSION_NUMBER >= 9
- case SymDia:
- csEntry.symTypeString = "DIA";
- break;
-#endif
- case 8: //SymVirtual:
- csEntry.symTypeString = "Virtual";
- break;
- default:
- //_snprintf( ty, sizeof ty, "symtype=%ld", (long) Module.SymType );
- csEntry.symTypeString = NULL;
- break;
- }
-
- // TODO: Mache dies sicher...!
- MyStrCpy(csEntry.moduleName, STACKWALK_MAX_NAMELEN, Module.ModuleName);
- csEntry.baseOfImage = Module.BaseOfImage;
- MyStrCpy(csEntry.loadedImageName, STACKWALK_MAX_NAMELEN, Module.LoadedImageName);
- } // got module info OK
- else
- {
- this->OnDbgHelpErr("SymGetModuleInfo64", GetLastError(), s.AddrPC.Offset);
- }
- } // we seem to have a valid PC
-
- CallstackEntryType et = nextEntry;
- if (frameNum == 0)
- et = firstEntry;
- bLastEntryCalled = false;
- this->OnCallstackEntry(et, csEntry);
-
- if (s.AddrReturn.Offset == 0)
- {
- bLastEntryCalled = true;
- this->OnCallstackEntry(lastEntry, csEntry);
- SetLastError(ERROR_SUCCESS);
- break;
- }
- } // for ( frameNum )
-
- cleanup:
- if (pSym) free( pSym );
-
- if (bLastEntryCalled == false)
- this->OnCallstackEntry(lastEntry, csEntry);
-
- if (context == NULL)
- ResumeThread(hThread);
-
- return TRUE;
-}
-
-BOOL __stdcall StackWalker::myReadProcMem(
- HANDLE hProcess,
- DWORD64 qwBaseAddress,
- PVOID lpBuffer,
- DWORD nSize,
- LPDWORD lpNumberOfBytesRead
- )
-{
- if (s_readMemoryFunction == NULL)
- {
- SIZE_T st;
- BOOL bRet = ReadProcessMemory(hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, &st);
- *lpNumberOfBytesRead = (DWORD) st;
- //printf("ReadMemory: hProcess: %p, baseAddr: %p, buffer: %p, size: %d, read: %d, result: %d\n", hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, (DWORD) st, (DWORD) bRet);
- return bRet;
- }
- else
- {
- return s_readMemoryFunction(hProcess, qwBaseAddress, lpBuffer, nSize, lpNumberOfBytesRead, s_readMemoryFunction_UserData);
- }
-}
-
-void StackWalker::OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion)
-{
- CHAR buffer[STACKWALK_MAX_NAMELEN];
- if (fileVersion == 0)
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s:%s (%p), size: %d (result: %d), SymType: '%s', PDB: '%s'\n", img, mod, (LPVOID) baseAddr, size, result, symType, pdbName);
- else
- {
- DWORD v4 = (DWORD) fileVersion & 0xFFFF;
- DWORD v3 = (DWORD) (fileVersion>>16) & 0xFFFF;
- DWORD v2 = (DWORD) (fileVersion>>32) & 0xFFFF;
- DWORD v1 = (DWORD) (fileVersion>>48) & 0xFFFF;
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s:%s (%p), size: %d (result: %d), SymType: '%s', PDB: '%s', fileVersion: %d.%d.%d.%d\n", img, mod, (LPVOID) baseAddr, size, result, symType, pdbName, v1, v2, v3, v4);
- }
- OnOutput(buffer);
-}
-
-void StackWalker::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
-{
- CHAR buffer[STACKWALK_MAX_NAMELEN];
- if ( (eType != lastEntry) && (entry.offset != 0) )
- {
- if (entry.name[0] == 0)
- MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, "(function-name not available)");
- if (entry.undName[0] != 0)
- MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, entry.undName);
- if (entry.undFullName[0] != 0)
- MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, entry.undFullName);
- if (entry.lineFileName[0] == 0)
- {
- MyStrCpy(entry.lineFileName, STACKWALK_MAX_NAMELEN, "(filename not available)");
- if (entry.moduleName[0] == 0)
- MyStrCpy(entry.moduleName, STACKWALK_MAX_NAMELEN, "(module-name not available)");
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%p (%s): %s: %s\n", (LPVOID) entry.offset, entry.moduleName, entry.lineFileName, entry.name);
- }
- else
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s (%d): %s\n", entry.lineFileName, entry.lineNumber, entry.name);
- buffer[STACKWALK_MAX_NAMELEN-1] = 0;
- OnOutput(buffer);
- }
-}
-
-void StackWalker::OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr)
-{
- CHAR buffer[STACKWALK_MAX_NAMELEN];
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "ERROR: %s, GetLastError: %d (Address: %p)\n", szFuncName, gle, (LPVOID) addr);
- OnOutput(buffer);
-}
-
-void StackWalker::OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName)
-{
- CHAR buffer[STACKWALK_MAX_NAMELEN];
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "SymInit: Symbol-SearchPath: '%s', symOptions: %d, UserName: '%s'\n", szSearchPath, symOptions, szUserName);
- OnOutput(buffer);
- // Also display the OS-version
-#if _MSC_VER <= 1200
- OSVERSIONINFOA ver;
- ZeroMemory(&ver, sizeof(OSVERSIONINFOA));
- ver.dwOSVersionInfoSize = sizeof(ver);
- if (GetVersionExA(&ver) != FALSE)
- {
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "OS-Version: %d.%d.%d (%s)\n",
- ver.dwMajorVersion, ver.dwMinorVersion, ver.dwBuildNumber,
- ver.szCSDVersion);
- OnOutput(buffer);
- }
-#else
- OSVERSIONINFOEXA ver;
- ZeroMemory(&ver, sizeof(OSVERSIONINFOEXA));
- ver.dwOSVersionInfoSize = sizeof(ver);
- if (GetVersionExA( (OSVERSIONINFOA*) &ver) != FALSE)
- {
- _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "OS-Version: %d.%d.%d (%s) 0x%x-0x%x\n",
- ver.dwMajorVersion, ver.dwMinorVersion, ver.dwBuildNumber,
- ver.szCSDVersion, ver.wSuiteMask, ver.wProductType);
- OnOutput(buffer);
- }
-#endif
-}
-
-void StackWalker::OnOutput(LPCSTR buffer)
-{
- OutputDebugStringA(buffer);
-}
+/**********************************************************************
+ *
+ * StackWalker.cpp
+ *
+ *
+ * History:
+ * 2005-07-27 v1 - First public release on http://www.codeproject.com/
+ * http://www.codeproject.com/threads/StackWalker.asp
+ * 2005-07-28 v2 - Changed the params of the constructor and ShowCallstack
+ * (to simplify the usage)
+ * 2005-08-01 v3 - Changed to use 'CONTEXT_FULL' instead of CONTEXT_ALL
+ * (should also be enough)
+ * - Changed to compile correctly with the PSDK of VC7.0
+ * (GetFileVersionInfoSizeA and GetFileVersionInfoA is wrongly defined:
+ * it uses LPSTR instead of LPCSTR as first paremeter)
+ * - Added declarations to support VC5/6 without using 'dbghelp.h'
+ * - Added a 'pUserData' member to the ShowCallstack function and the
+ * PReadProcessMemoryRoutine declaration (to pass some user-defined data,
+ * which can be used in the readMemoryFunction-callback)
+ * 2005-08-02 v4 - OnSymInit now also outputs the OS-Version by default
+ * - Added example for doing an exception-callstack-walking in main.cpp
+ * (thanks to owillebo: http://www.codeproject.com/script/profile/whos_who.asp?id=536268)
+ * 2005-08-05 v5 - Removed most Lint (http://www.gimpel.com/) errors... thanks to Okko Willeboordse!
+ * 2008-08-04 v6 - Fixed Bug: Missing LEAK-end-tag
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2502890#xx2502890xx
+ * Fixed Bug: Compiled with "WIN32_LEAN_AND_MEAN"
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=1824718#xx1824718xx
+ * Fixed Bug: Compiling with "/Wall"
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2638243#xx2638243xx
+ * Fixed Bug: Now checking SymUseSymSrv
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1388979#xx1388979xx
+ * Fixed Bug: Support for recursive function calls
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1434538#xx1434538xx
+ * Fixed Bug: Missing FreeLibrary call in "GetModuleListTH32"
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=1326923#xx1326923xx
+ * Fixed Bug: SymDia is number 7, not 9!
+ * 2008-09-11 v7 For some (undocumented) reason, dbhelp.h is needing a packing of 8!
+ * Thanks to Teajay which reported the bug...
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=2718933#xx2718933xx
+ * 2008-11-27 v8 Debugging Tools for Windows are now stored in a different directory
+ * Thanks to Luiz Salamon which reported this "bug"...
+ * http://www.codeproject.com/KB/threads/StackWalker.aspx?msg=2822736#xx2822736xx
+ * 2009-04-10 v9 License slihtly corrected (<ORGANIZATION> replaced)
+ * 2010-04-15 v10 Added support for VS2010 RTM
+ * 2010-05-2ß v11 Now using secure MyStrcCpy. Thanks to luke.simon:
+ * http://www.codeproject.com/KB/applications/leakfinder.aspx?msg=3477467#xx3477467xx
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ **********************************************************************/
+#include <windows.h>
+#include <tchar.h>
+#include <stdio.h>
+#include <stdlib.h>
+#pragma comment(lib, "version.lib") // for "VerQueryValue"
+#pragma warning(disable:4826)
+
+#include "StackWalker.h"
+
+
+// If VC7 and later, then use the shipped 'dbghelp.h'-file
+#pragma pack(push,8)
+#if _MSC_VER >= 1300
+#include <dbghelp.h>
+#else
+// inline the important dbghelp.h-declarations...
+typedef enum {
+ SymNone = 0,
+ SymCoff,
+ SymCv,
+ SymPdb,
+ SymExport,
+ SymDeferred,
+ SymSym,
+ SymDia,
+ SymVirtual,
+ NumSymTypes
+} SYM_TYPE;
+typedef struct _IMAGEHLP_LINE64 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_LINE64)
+ PVOID Key; // internal
+ DWORD LineNumber; // line number in file
+ PCHAR FileName; // full filename
+ DWORD64 Address; // first instruction of line
+} IMAGEHLP_LINE64, *PIMAGEHLP_LINE64;
+typedef struct _IMAGEHLP_MODULE64 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
+ DWORD64 BaseOfImage; // base load address of module
+ DWORD ImageSize; // virtual size of the loaded module
+ DWORD TimeDateStamp; // date/time stamp from pe header
+ DWORD CheckSum; // checksum from the pe header
+ DWORD NumSyms; // number of symbols in the symbol table
+ SYM_TYPE SymType; // type of symbols loaded
+ CHAR ModuleName[32]; // module name
+ CHAR ImageName[256]; // image name
+ CHAR LoadedImageName[256]; // symbol file name
+} IMAGEHLP_MODULE64, *PIMAGEHLP_MODULE64;
+typedef struct _IMAGEHLP_SYMBOL64 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_SYMBOL64)
+ DWORD64 Address; // virtual address including dll base address
+ DWORD Size; // estimated size of symbol, can be zero
+ DWORD Flags; // info about the symbols, see the SYMF defines
+ DWORD MaxNameLength; // maximum size of symbol name in 'Name'
+ CHAR Name[1]; // symbol name (null terminated string)
+} IMAGEHLP_SYMBOL64, *PIMAGEHLP_SYMBOL64;
+typedef enum {
+ AddrMode1616,
+ AddrMode1632,
+ AddrModeReal,
+ AddrModeFlat
+} ADDRESS_MODE;
+typedef struct _tagADDRESS64 {
+ DWORD64 Offset;
+ WORD Segment;
+ ADDRESS_MODE Mode;
+} ADDRESS64, *LPADDRESS64;
+typedef struct _KDHELP64 {
+ DWORD64 Thread;
+ DWORD ThCallbackStack;
+ DWORD ThCallbackBStore;
+ DWORD NextCallback;
+ DWORD FramePointer;
+ DWORD64 KiCallUserMode;
+ DWORD64 KeUserCallbackDispatcher;
+ DWORD64 SystemRangeStart;
+ DWORD64 Reserved[8];
+} KDHELP64, *PKDHELP64;
+typedef struct _tagSTACKFRAME64 {
+ ADDRESS64 AddrPC; // program counter
+ ADDRESS64 AddrReturn; // return address
+ ADDRESS64 AddrFrame; // frame pointer
+ ADDRESS64 AddrStack; // stack pointer
+ ADDRESS64 AddrBStore; // backing store pointer
+ PVOID FuncTableEntry; // pointer to pdata/fpo or NULL
+ DWORD64 Params[4]; // possible arguments to the function
+ BOOL Far; // WOW far call
+ BOOL Virtual; // is this a virtual frame?
+ DWORD64 Reserved[3];
+ KDHELP64 KdHelp;
+} STACKFRAME64, *LPSTACKFRAME64;
+typedef
+BOOL
+(__stdcall *PREAD_PROCESS_MEMORY_ROUTINE64)(
+ HANDLE hProcess,
+ DWORD64 qwBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead
+ );
+typedef
+PVOID
+(__stdcall *PFUNCTION_TABLE_ACCESS_ROUTINE64)(
+ HANDLE hProcess,
+ DWORD64 AddrBase
+ );
+typedef
+DWORD64
+(__stdcall *PGET_MODULE_BASE_ROUTINE64)(
+ HANDLE hProcess,
+ DWORD64 Address
+ );
+typedef
+DWORD64
+(__stdcall *PTRANSLATE_ADDRESS_ROUTINE64)(
+ HANDLE hProcess,
+ HANDLE hThread,
+ LPADDRESS64 lpaddr
+ );
+#define SYMOPT_CASE_INSENSITIVE 0x00000001
+#define SYMOPT_UNDNAME 0x00000002
+#define SYMOPT_DEFERRED_LOADS 0x00000004
+#define SYMOPT_NO_CPP 0x00000008
+#define SYMOPT_LOAD_LINES 0x00000010
+#define SYMOPT_OMAP_FIND_NEAREST 0x00000020
+#define SYMOPT_LOAD_ANYTHING 0x00000040
+#define SYMOPT_IGNORE_CVREC 0x00000080
+#define SYMOPT_NO_UNQUALIFIED_LOADS 0x00000100
+#define SYMOPT_FAIL_CRITICAL_ERRORS 0x00000200
+#define SYMOPT_EXACT_SYMBOLS 0x00000400
+#define SYMOPT_ALLOW_ABSOLUTE_SYMBOLS 0x00000800
+#define SYMOPT_IGNORE_NT_SYMPATH 0x00001000
+#define SYMOPT_INCLUDE_32BIT_MODULES 0x00002000
+#define SYMOPT_PUBLICS_ONLY 0x00004000
+#define SYMOPT_NO_PUBLICS 0x00008000
+#define SYMOPT_AUTO_PUBLICS 0x00010000
+#define SYMOPT_NO_IMAGE_SEARCH 0x00020000
+#define SYMOPT_SECURE 0x00040000
+#define SYMOPT_DEBUG 0x80000000
+#define UNDNAME_COMPLETE (0x0000) // Enable full undecoration
+#define UNDNAME_NAME_ONLY (0x1000) // Crack only the name for primary declaration;
+#endif // _MSC_VER < 1300
+#pragma pack(pop)
+
+// Some missing defines (for VC5/6):
+#ifndef INVALID_FILE_ATTRIBUTES
+#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
+#endif
+
+
+// secure-CRT_functions are only available starting with VC8
+#if _MSC_VER < 1400
+#define strcpy_s strcpy
+#define strncpy_s strncpy
+#define strcat_s(dst, len, src) strcat(dst, src)
+#define _snprintf_s _snprintf
+#define _tcscat_s _tcscat
+#endif
+
+static void MyStrCpy(char* szDest, size_t nMaxDestSize, const char* szSrc)
+{
+ if (nMaxDestSize <= 0) return;
+ if (strlen(szSrc) < nMaxDestSize)
+ {
+ strcpy_s(szDest, nMaxDestSize, szSrc);
+ }
+ else
+ {
+ strncpy_s(szDest, nMaxDestSize, szSrc, nMaxDestSize);
+ szDest[nMaxDestSize-1] = 0;
+ }
+} // MyStrCpy
+
+// Normally it should be enough to use 'CONTEXT_FULL' (better would be 'CONTEXT_ALL')
+#define USED_CONTEXT_FLAGS CONTEXT_FULL
+
+
+class StackWalkerInternal
+{
+public:
+ StackWalkerInternal(StackWalker *parent, HANDLE hProcess)
+ {
+ m_parent = parent;
+ m_hDbhHelp = NULL;
+ pSC = NULL;
+ m_hProcess = hProcess;
+ m_szSymPath = NULL;
+ pSFTA = NULL;
+ pSGLFA = NULL;
+ pSGMB = NULL;
+ pSGMI = NULL;
+ pSGO = NULL;
+ pSGSFA = NULL;
+ pSI = NULL;
+ pSLM = NULL;
+ pSSO = NULL;
+ pSW = NULL;
+ pUDSN = NULL;
+ pSGSP = NULL;
+ }
+ ~StackWalkerInternal()
+ {
+ if (pSC != NULL)
+ pSC(m_hProcess); // SymCleanup
+ if (m_hDbhHelp != NULL)
+ FreeLibrary(m_hDbhHelp);
+ m_hDbhHelp = NULL;
+ m_parent = NULL;
+ if(m_szSymPath != NULL)
+ free(m_szSymPath);
+ m_szSymPath = NULL;
+ }
+ BOOL Init(LPCSTR szSymPath)
+ {
+ if (m_parent == NULL)
+ return FALSE;
+ // Dynamically load the Entry-Points for dbghelp.dll:
+ // First try to load the newsest one from
+ TCHAR szTemp[4096];
+ // But before wqe do this, we first check if the ".local" file exists
+ if (GetModuleFileName(NULL, szTemp, 4096) > 0)
+ {
+ _tcscat_s(szTemp, _T(".local"));
+ if (GetFileAttributes(szTemp) == INVALID_FILE_ATTRIBUTES)
+ {
+ // ".local" file does not exist, so we can try to load the dbghelp.dll from the "Debugging Tools for Windows"
+ // Ok, first try the new path according to the archtitecture:
+#ifdef _M_IX86
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (x86)\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#elif _M_X64
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (x64)\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#elif _M_IA64
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows (ia64)\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#endif
+ // If still not found, try the old directories...
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows\\dbghelp.dll"));
+ // now check if the file exists:
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#if defined _M_X64 || defined _M_IA64
+ // Still not found? Then try to load the (old) 64-Bit version:
+ if ( (m_hDbhHelp == NULL) && (GetEnvironmentVariable(_T("ProgramFiles"), szTemp, 4096) > 0) )
+ {
+ _tcscat_s(szTemp, _T("\\Debugging Tools for Windows 64-Bit\\dbghelp.dll"));
+ if (GetFileAttributes(szTemp) != INVALID_FILE_ATTRIBUTES)
+ {
+ m_hDbhHelp = LoadLibrary(szTemp);
+ }
+ }
+#endif
+ }
+ }
+ if (m_hDbhHelp == NULL) // if not already loaded, try to load a default-one
+ m_hDbhHelp = LoadLibrary( _T("dbghelp.dll") );
+ if (m_hDbhHelp == NULL)
+ return FALSE;
+ pSI = (tSI) GetProcAddress(m_hDbhHelp, "SymInitialize" );
+ pSC = (tSC) GetProcAddress(m_hDbhHelp, "SymCleanup" );
+
+ pSW = (tSW) GetProcAddress(m_hDbhHelp, "StackWalk64" );
+ pSGO = (tSGO) GetProcAddress(m_hDbhHelp, "SymGetOptions" );
+ pSSO = (tSSO) GetProcAddress(m_hDbhHelp, "SymSetOptions" );
+
+ pSFTA = (tSFTA) GetProcAddress(m_hDbhHelp, "SymFunctionTableAccess64" );
+ pSGLFA = (tSGLFA) GetProcAddress(m_hDbhHelp, "SymGetLineFromAddr64" );
+ pSGMB = (tSGMB) GetProcAddress(m_hDbhHelp, "SymGetModuleBase64" );
+ pSGMI = (tSGMI) GetProcAddress(m_hDbhHelp, "SymGetModuleInfo64" );
+ //pSGMI_V3 = (tSGMI_V3) GetProcAddress(m_hDbhHelp, "SymGetModuleInfo64" );
+ pSGSFA = (tSGSFA) GetProcAddress(m_hDbhHelp, "SymGetSymFromAddr64" );
+ pUDSN = (tUDSN) GetProcAddress(m_hDbhHelp, "UnDecorateSymbolName" );
+ pSLM = (tSLM) GetProcAddress(m_hDbhHelp, "SymLoadModule64" );
+ pSGSP =(tSGSP) GetProcAddress(m_hDbhHelp, "SymGetSearchPath" );
+
+ if ( pSC == NULL || pSFTA == NULL || pSGMB == NULL || pSGMI == NULL ||
+ pSGO == NULL || pSGSFA == NULL || pSI == NULL || pSSO == NULL ||
+ pSW == NULL || pUDSN == NULL || pSLM == NULL )
+ {
+ FreeLibrary(m_hDbhHelp);
+ m_hDbhHelp = NULL;
+ pSC = NULL;
+ return FALSE;
+ }
+
+ // SymInitialize
+ if (szSymPath != NULL)
+ m_szSymPath = _strdup(szSymPath);
+ if (this->pSI(m_hProcess, m_szSymPath, FALSE) == FALSE)
+ this->m_parent->OnDbgHelpErr("SymInitialize", GetLastError(), 0);
+
+ DWORD symOptions = this->pSGO(); // SymGetOptions
+ symOptions |= SYMOPT_LOAD_LINES;
+ symOptions |= SYMOPT_FAIL_CRITICAL_ERRORS;
+ //symOptions |= SYMOPT_NO_PROMPTS;
+ // SymSetOptions
+ symOptions = this->pSSO(symOptions);
+
+ char buf[StackWalker::STACKWALK_MAX_NAMELEN] = {0};
+ if (this->pSGSP != NULL)
+ {
+ if (this->pSGSP(m_hProcess, buf, StackWalker::STACKWALK_MAX_NAMELEN) == FALSE)
+ this->m_parent->OnDbgHelpErr("SymGetSearchPath", GetLastError(), 0);
+ }
+ char szUserName[1024] = {0};
+ DWORD dwSize = 1024;
+ GetUserNameA(szUserName, &dwSize);
+ this->m_parent->OnSymInit(buf, symOptions, szUserName);
+
+ return TRUE;
+ }
+
+ StackWalker *m_parent;
+
+ HMODULE m_hDbhHelp;
+ HANDLE m_hProcess;
+ LPSTR m_szSymPath;
+
+/*typedef struct IMAGEHLP_MODULE64_V3 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
+ DWORD64 BaseOfImage; // base load address of module
+ DWORD ImageSize; // virtual size of the loaded module
+ DWORD TimeDateStamp; // date/time stamp from pe header
+ DWORD CheckSum; // checksum from the pe header
+ DWORD NumSyms; // number of symbols in the symbol table
+ SYM_TYPE SymType; // type of symbols loaded
+ CHAR ModuleName[32]; // module name
+ CHAR ImageName[256]; // image name
+ // new elements: 07-Jun-2002
+ CHAR LoadedImageName[256]; // symbol file name
+ CHAR LoadedPdbName[256]; // pdb file name
+ DWORD CVSig; // Signature of the CV record in the debug directories
+ CHAR CVData[MAX_PATH * 3]; // Contents of the CV record
+ DWORD PdbSig; // Signature of PDB
+ GUID PdbSig70; // Signature of PDB (VC 7 and up)
+ DWORD PdbAge; // DBI age of pdb
+ BOOL PdbUnmatched; // loaded an unmatched pdb
+ BOOL DbgUnmatched; // loaded an unmatched dbg
+ BOOL LineNumbers; // we have line number information
+ BOOL GlobalSymbols; // we have internal symbol information
+ BOOL TypeInfo; // we have type information
+ // new elements: 17-Dec-2003
+ BOOL SourceIndexed; // pdb supports source server
+ BOOL Publics; // contains public symbols
+};
+*/
+
+#pragma pack(push,8)
+typedef struct IMAGEHLP_MODULE64_V2 {
+ DWORD SizeOfStruct; // set to sizeof(IMAGEHLP_MODULE64)
+ DWORD64 BaseOfImage; // base load address of module
+ DWORD ImageSize; // virtual size of the loaded module
+ DWORD TimeDateStamp; // date/time stamp from pe header
+ DWORD CheckSum; // checksum from the pe header
+ DWORD NumSyms; // number of symbols in the symbol table
+ SYM_TYPE SymType; // type of symbols loaded
+ CHAR ModuleName[32]; // module name
+ CHAR ImageName[256]; // image name
+ CHAR LoadedImageName[256]; // symbol file name
+};
+#pragma pack(pop)
+
+
+ // SymCleanup()
+ typedef BOOL (__stdcall *tSC)( IN HANDLE hProcess );
+ tSC pSC;
+
+ // SymFunctionTableAccess64()
+ typedef PVOID (__stdcall *tSFTA)( HANDLE hProcess, DWORD64 AddrBase );
+ tSFTA pSFTA;
+
+ // SymGetLineFromAddr64()
+ typedef BOOL (__stdcall *tSGLFA)( IN HANDLE hProcess, IN DWORD64 dwAddr,
+ OUT PDWORD pdwDisplacement, OUT PIMAGEHLP_LINE64 Line );
+ tSGLFA pSGLFA;
+
+ // SymGetModuleBase64()
+ typedef DWORD64 (__stdcall *tSGMB)( IN HANDLE hProcess, IN DWORD64 dwAddr );
+ tSGMB pSGMB;
+
+ // SymGetModuleInfo64()
+ typedef BOOL (__stdcall *tSGMI)( IN HANDLE hProcess, IN DWORD64 dwAddr, OUT IMAGEHLP_MODULE64_V2 *ModuleInfo );
+ tSGMI pSGMI;
+
+// // SymGetModuleInfo64()
+// typedef BOOL (__stdcall *tSGMI_V3)( IN HANDLE hProcess, IN DWORD64 dwAddr, OUT IMAGEHLP_MODULE64_V3 *ModuleInfo );
+// tSGMI_V3 pSGMI_V3;
+
+ // SymGetOptions()
+ typedef DWORD (__stdcall *tSGO)( VOID );
+ tSGO pSGO;
+
+ // SymGetSymFromAddr64()
+ typedef BOOL (__stdcall *tSGSFA)( IN HANDLE hProcess, IN DWORD64 dwAddr,
+ OUT PDWORD64 pdwDisplacement, OUT PIMAGEHLP_SYMBOL64 Symbol );
+ tSGSFA pSGSFA;
+
+ // SymInitialize()
+ typedef BOOL (__stdcall *tSI)( IN HANDLE hProcess, IN PSTR UserSearchPath, IN BOOL fInvadeProcess );
+ tSI pSI;
+
+ // SymLoadModule64()
+ typedef DWORD64 (__stdcall *tSLM)( IN HANDLE hProcess, IN HANDLE hFile,
+ IN PSTR ImageName, IN PSTR ModuleName, IN DWORD64 BaseOfDll, IN DWORD SizeOfDll );
+ tSLM pSLM;
+
+ // SymSetOptions()
+ typedef DWORD (__stdcall *tSSO)( IN DWORD SymOptions );
+ tSSO pSSO;
+
+ // StackWalk64()
+ typedef BOOL (__stdcall *tSW)(
+ DWORD MachineType,
+ HANDLE hProcess,
+ HANDLE hThread,
+ LPSTACKFRAME64 StackFrame,
+ PVOID ContextRecord,
+ PREAD_PROCESS_MEMORY_ROUTINE64 ReadMemoryRoutine,
+ PFUNCTION_TABLE_ACCESS_ROUTINE64 FunctionTableAccessRoutine,
+ PGET_MODULE_BASE_ROUTINE64 GetModuleBaseRoutine,
+ PTRANSLATE_ADDRESS_ROUTINE64 TranslateAddress );
+ tSW pSW;
+
+ // UnDecorateSymbolName()
+ typedef DWORD (__stdcall WINAPI *tUDSN)( PCSTR DecoratedName, PSTR UnDecoratedName,
+ DWORD UndecoratedLength, DWORD Flags );
+ tUDSN pUDSN;
+
+ typedef BOOL (__stdcall WINAPI *tSGSP)(HANDLE hProcess, PSTR SearchPath, DWORD SearchPathLength);
+ tSGSP pSGSP;
+
+
+private:
+ // **************************************** ToolHelp32 ************************
+ #define MAX_MODULE_NAME32 255
+ #define TH32CS_SNAPMODULE 0x00000008
+ #pragma pack( push, 8 )
+ typedef struct tagMODULEENTRY32
+ {
+ DWORD dwSize;
+ DWORD th32ModuleID; // This module
+ DWORD th32ProcessID; // owning process
+ DWORD GlblcntUsage; // Global usage count on the module
+ DWORD ProccntUsage; // Module usage count in th32ProcessID's context
+ BYTE * modBaseAddr; // Base address of module in th32ProcessID's context
+ DWORD modBaseSize; // Size in bytes of module starting at modBaseAddr
+ HMODULE hModule; // The hModule of this module in th32ProcessID's context
+ char szModule[MAX_MODULE_NAME32 + 1];
+ char szExePath[MAX_PATH];
+ } MODULEENTRY32;
+ typedef MODULEENTRY32 * PMODULEENTRY32;
+ typedef MODULEENTRY32 * LPMODULEENTRY32;
+ #pragma pack( pop )
+
+ BOOL GetModuleListTH32(HANDLE hProcess, DWORD pid)
+ {
+ // CreateToolhelp32Snapshot()
+ typedef HANDLE (__stdcall *tCT32S)(DWORD dwFlags, DWORD th32ProcessID);
+ // Module32First()
+ typedef BOOL (__stdcall *tM32F)(HANDLE hSnapshot, LPMODULEENTRY32 lpme);
+ // Module32Next()
+ typedef BOOL (__stdcall *tM32N)(HANDLE hSnapshot, LPMODULEENTRY32 lpme);
+
+ // try both dlls...
+ const TCHAR *dllname[] = { _T("kernel32.dll"), _T("tlhelp32.dll") };
+ HINSTANCE hToolhelp = NULL;
+ tCT32S pCT32S = NULL;
+ tM32F pM32F = NULL;
+ tM32N pM32N = NULL;
+
+ HANDLE hSnap;
+ MODULEENTRY32 me;
+ me.dwSize = sizeof(me);
+ BOOL keepGoing;
+ size_t i;
+
+ for (i = 0; i<(sizeof(dllname) / sizeof(dllname[0])); i++ )
+ {
+ hToolhelp = LoadLibrary( dllname[i] );
+ if (hToolhelp == NULL)
+ continue;
+ pCT32S = (tCT32S) GetProcAddress(hToolhelp, "CreateToolhelp32Snapshot");
+ pM32F = (tM32F) GetProcAddress(hToolhelp, "Module32First");
+ pM32N = (tM32N) GetProcAddress(hToolhelp, "Module32Next");
+ if ( (pCT32S != NULL) && (pM32F != NULL) && (pM32N != NULL) )
+ break; // found the functions!
+ FreeLibrary(hToolhelp);
+ hToolhelp = NULL;
+ }
+
+ if (hToolhelp == NULL)
+ return FALSE;
+
+ hSnap = pCT32S( TH32CS_SNAPMODULE, pid );
+ if (hSnap == (HANDLE) -1)
+ {
+ FreeLibrary(hToolhelp);
+ return FALSE;
+ }
+
+ keepGoing = !!pM32F( hSnap, &me );
+ int cnt = 0;
+ while (keepGoing)
+ {
+ this->LoadModule(hProcess, me.szExePath, me.szModule, (DWORD64) me.modBaseAddr, me.modBaseSize);
+ cnt++;
+ keepGoing = !!pM32N( hSnap, &me );
+ }
+ CloseHandle(hSnap);
+ FreeLibrary(hToolhelp);
+ if (cnt <= 0)
+ return FALSE;
+ return TRUE;
+ } // GetModuleListTH32
+
+ // **************************************** PSAPI ************************
+ typedef struct _MODULEINFO {
+ LPVOID lpBaseOfDll;
+ DWORD SizeOfImage;
+ LPVOID EntryPoint;
+ } MODULEINFO, *LPMODULEINFO;
+
+ BOOL GetModuleListPSAPI(HANDLE hProcess)
+ {
+ // EnumProcessModules()
+ typedef BOOL (__stdcall *tEPM)(HANDLE hProcess, HMODULE *lphModule, DWORD cb, LPDWORD lpcbNeeded );
+ // GetModuleFileNameEx()
+ typedef DWORD (__stdcall *tGMFNE)(HANDLE hProcess, HMODULE hModule, LPSTR lpFilename, DWORD nSize );
+ // GetModuleBaseName()
+ typedef DWORD (__stdcall *tGMBN)(HANDLE hProcess, HMODULE hModule, LPSTR lpFilename, DWORD nSize );
+ // GetModuleInformation()
+ typedef BOOL (__stdcall *tGMI)(HANDLE hProcess, HMODULE hModule, LPMODULEINFO pmi, DWORD nSize );
+
+ HINSTANCE hPsapi;
+ tEPM pEPM;
+ tGMFNE pGMFNE;
+ tGMBN pGMBN;
+ tGMI pGMI;
+
+ DWORD i;
+ //ModuleEntry e;
+ DWORD cbNeeded;
+ MODULEINFO mi;
+ HMODULE *hMods = 0;
+ char *tt = NULL;
+ char *tt2 = NULL;
+ const SIZE_T TTBUFLEN = 8096;
+ int cnt = 0;
+
+ hPsapi = LoadLibrary( _T("psapi.dll") );
+ if (hPsapi == NULL)
+ return FALSE;
+
+ pEPM = (tEPM) GetProcAddress( hPsapi, "EnumProcessModules" );
+ pGMFNE = (tGMFNE) GetProcAddress( hPsapi, "GetModuleFileNameExA" );
+ pGMBN = (tGMFNE) GetProcAddress( hPsapi, "GetModuleBaseNameA" );
+ pGMI = (tGMI) GetProcAddress( hPsapi, "GetModuleInformation" );
+ if ( (pEPM == NULL) || (pGMFNE == NULL) || (pGMBN == NULL) || (pGMI == NULL) )
+ {
+ // we couldn´t find all functions
+ FreeLibrary(hPsapi);
+ return FALSE;
+ }
+
+ hMods = (HMODULE*) malloc(sizeof(HMODULE) * (TTBUFLEN / sizeof HMODULE));
+ tt = (char*) malloc(sizeof(char) * TTBUFLEN);
+ tt2 = (char*) malloc(sizeof(char) * TTBUFLEN);
+ if ( (hMods == NULL) || (tt == NULL) || (tt2 == NULL) )
+ goto cleanup;
+
+ if ( ! pEPM( hProcess, hMods, TTBUFLEN, &cbNeeded ) )
+ {
+ //_ftprintf(fLogFile, _T("%lu: EPM failed, GetLastError = %lu\n"), g_dwShowCount, gle );
+ goto cleanup;
+ }
+
+ if ( cbNeeded > TTBUFLEN )
+ {
+ //_ftprintf(fLogFile, _T("%lu: More than %lu module handles. Huh?\n"), g_dwShowCount, lenof( hMods ) );
+ goto cleanup;
+ }
+
+ for ( i = 0; i < cbNeeded / sizeof hMods[0]; i++ )
+ {
+ // base address, size
+ pGMI(hProcess, hMods[i], &mi, sizeof mi );
+ // image file name
+ tt[0] = 0;
+ pGMFNE(hProcess, hMods[i], tt, TTBUFLEN );
+ // module name
+ tt2[0] = 0;
+ pGMBN(hProcess, hMods[i], tt2, TTBUFLEN );
+
+ DWORD dwRes = this->LoadModule(hProcess, tt, tt2, (DWORD64) mi.lpBaseOfDll, mi.SizeOfImage);
+ if (dwRes != ERROR_SUCCESS)
+ this->m_parent->OnDbgHelpErr("LoadModule", dwRes, 0);
+ cnt++;
+ }
+
+ cleanup:
+ if (hPsapi != NULL) FreeLibrary(hPsapi);
+ if (tt2 != NULL) free(tt2);
+ if (tt != NULL) free(tt);
+ if (hMods != NULL) free(hMods);
+
+ return cnt != 0;
+ } // GetModuleListPSAPI
+
+ DWORD LoadModule(HANDLE hProcess, LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size)
+ {
+ CHAR *szImg = _strdup(img);
+ CHAR *szMod = _strdup(mod);
+ DWORD result = ERROR_SUCCESS;
+ if ( (szImg == NULL) || (szMod == NULL) )
+ result = ERROR_NOT_ENOUGH_MEMORY;
+ else
+ {
+ if (pSLM(hProcess, 0, szImg, szMod, baseAddr, size) == 0)
+ result = GetLastError();
+ }
+ ULONGLONG fileVersion = 0;
+ if ( (m_parent != NULL) && (szImg != NULL) )
+ {
+ // try to retrive the file-version:
+ if ( (this->m_parent->m_options & StackWalker::RetrieveFileVersion) != 0)
+ {
+ VS_FIXEDFILEINFO *fInfo = NULL;
+ DWORD dwHandle;
+ DWORD dwSize = GetFileVersionInfoSizeA(szImg, &dwHandle);
+ if (dwSize > 0)
+ {
+ LPVOID vData = malloc(dwSize);
+ if (vData != NULL)
+ {
+ if (GetFileVersionInfoA(szImg, dwHandle, dwSize, vData) != 0)
+ {
+ UINT len;
+ TCHAR szSubBlock[] = _T("\\");
+ if (VerQueryValue(vData, szSubBlock, (LPVOID*) &fInfo, &len) == 0)
+ fInfo = NULL;
+ else
+ {
+ fileVersion = ((ULONGLONG)fInfo->dwFileVersionLS) + ((ULONGLONG)fInfo->dwFileVersionMS << 32);
+ }
+ }
+ free(vData);
+ }
+ }
+ }
+
+ // Retrive some additional-infos about the module
+ IMAGEHLP_MODULE64_V2 Module;
+ const char *szSymType = "-unknown-";
+ if (this->GetModuleInfo(hProcess, baseAddr, &Module) != FALSE)
+ {
+ switch(Module.SymType)
+ {
+ case SymNone:
+ szSymType = "-nosymbols-";
+ break;
+ case SymCoff: // 1
+ szSymType = "COFF";
+ break;
+ case SymCv: // 2
+ szSymType = "CV";
+ break;
+ case SymPdb: // 3
+ szSymType = "PDB";
+ break;
+ case SymExport: // 4
+ szSymType = "-exported-";
+ break;
+ case SymDeferred: // 5
+ szSymType = "-deferred-";
+ break;
+ case SymSym: // 6
+ szSymType = "SYM";
+ break;
+ case 7: // SymDia:
+ szSymType = "DIA";
+ break;
+ case 8: //SymVirtual:
+ szSymType = "Virtual";
+ break;
+ }
+ }
+ this->m_parent->OnLoadModule(img, mod, baseAddr, size, result, szSymType, Module.LoadedImageName, fileVersion);
+ }
+ if (szImg != NULL) free(szImg);
+ if (szMod != NULL) free(szMod);
+ return result;
+ }
+public:
+ BOOL LoadModules(HANDLE hProcess, DWORD dwProcessId)
+ {
+ // first try toolhelp32
+ if (GetModuleListTH32(hProcess, dwProcessId))
+ return true;
+ // then try psapi
+ return GetModuleListPSAPI(hProcess);
+ }
+
+
+ BOOL GetModuleInfo(HANDLE hProcess, DWORD64 baseAddr, IMAGEHLP_MODULE64_V2 *pModuleInfo)
+ {
+ if(this->pSGMI == NULL)
+ {
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+ // First try to use the larger ModuleInfo-Structure
+// memset(pModuleInfo, 0, sizeof(IMAGEHLP_MODULE64_V3));
+// pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V3);
+// if (this->pSGMI_V3 != NULL)
+// {
+// if (this->pSGMI_V3(hProcess, baseAddr, pModuleInfo) != FALSE)
+// return TRUE;
+// // check if the parameter was wrong (size is bad...)
+// if (GetLastError() != ERROR_INVALID_PARAMETER)
+// return FALSE;
+// }
+ // could not retrive the bigger structure, try with the smaller one (as defined in VC7.1)...
+ pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V2);
+ void *pData = malloc(4096); // reserve enough memory, so the bug in v6.3.5.1 does not lead to memory-overwrites...
+ if (pData == NULL)
+ {
+ SetLastError(ERROR_NOT_ENOUGH_MEMORY);
+ return FALSE;
+ }
+ memcpy(pData, pModuleInfo, sizeof(IMAGEHLP_MODULE64_V2));
+ if (this->pSGMI(hProcess, baseAddr, (IMAGEHLP_MODULE64_V2*) pData) != FALSE)
+ {
+ // only copy as much memory as is reserved...
+ memcpy(pModuleInfo, pData, sizeof(IMAGEHLP_MODULE64_V2));
+ pModuleInfo->SizeOfStruct = sizeof(IMAGEHLP_MODULE64_V2);
+ free(pData);
+ return TRUE;
+ }
+ free(pData);
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+};
+
+// #############################################################
+StackWalker::StackWalker(DWORD dwProcessId, HANDLE hProcess)
+{
+ this->m_options = OptionsAll;
+ this->m_modulesLoaded = FALSE;
+ this->m_hProcess = hProcess;
+ this->m_sw = new StackWalkerInternal(this, this->m_hProcess);
+ this->m_dwProcessId = dwProcessId;
+ this->m_szSymPath = NULL;
+ this->m_MaxRecursionCount = 1000;
+}
+StackWalker::StackWalker(int options, LPCSTR szSymPath, DWORD dwProcessId, HANDLE hProcess)
+{
+ this->m_options = options;
+ this->m_modulesLoaded = FALSE;
+ this->m_hProcess = hProcess;
+ this->m_sw = new StackWalkerInternal(this, this->m_hProcess);
+ this->m_dwProcessId = dwProcessId;
+ if (szSymPath != NULL)
+ {
+ this->m_szSymPath = _strdup(szSymPath);
+ this->m_options |= SymBuildPath;
+ }
+ else
+ this->m_szSymPath = NULL;
+ this->m_MaxRecursionCount = 1000;
+}
+
+StackWalker::~StackWalker()
+{
+ if (m_szSymPath != NULL)
+ free(m_szSymPath);
+ m_szSymPath = NULL;
+ if (this->m_sw != NULL)
+ delete this->m_sw;
+ this->m_sw = NULL;
+}
+
+BOOL StackWalker::LoadModules()
+{
+ if (this->m_sw == NULL)
+ {
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+ if (m_modulesLoaded != FALSE)
+ return TRUE;
+
+ // Build the sym-path:
+ char *szSymPath = NULL;
+ if ( (this->m_options & SymBuildPath) != 0)
+ {
+ const size_t nSymPathLen = 4096;
+ szSymPath = (char*) malloc(nSymPathLen);
+ if (szSymPath == NULL)
+ {
+ SetLastError(ERROR_NOT_ENOUGH_MEMORY);
+ return FALSE;
+ }
+ szSymPath[0] = 0;
+ // Now first add the (optional) provided sympath:
+ if (this->m_szSymPath != NULL)
+ {
+ strcat_s(szSymPath, nSymPathLen, this->m_szSymPath);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+
+ strcat_s(szSymPath, nSymPathLen, ".;");
+
+ const size_t nTempLen = 1024;
+ char szTemp[nTempLen];
+ // Now add the current directory:
+ if (GetCurrentDirectoryA(nTempLen, szTemp) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+
+ // Now add the path for the main-module:
+ if (GetModuleFileNameA(NULL, szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ for (char *p = (szTemp+strlen(szTemp)-1); p >= szTemp; --p)
+ {
+ // locate the rightmost path separator
+ if ( (*p == '\\') || (*p == '/') || (*p == ':') )
+ {
+ *p = 0;
+ break;
+ }
+ } // for (search for path separator...)
+ if (strlen(szTemp) > 0)
+ {
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+ }
+ if (GetEnvironmentVariableA("_NT_SYMBOL_PATH", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+ if (GetEnvironmentVariableA("_NT_ALTERNATE_SYMBOL_PATH", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+ if (GetEnvironmentVariableA("SYSTEMROOT", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ // also add the "system32"-directory:
+ strcat_s(szTemp, nTempLen, "\\system32");
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, ";");
+ }
+
+ if ( (this->m_options & SymUseSymSrv) != 0)
+ {
+ if (GetEnvironmentVariableA("SYSTEMDRIVE", szTemp, nTempLen) > 0)
+ {
+ szTemp[nTempLen-1] = 0;
+ strcat_s(szSymPath, nSymPathLen, "SRV*");
+ strcat_s(szSymPath, nSymPathLen, szTemp);
+ strcat_s(szSymPath, nSymPathLen, "\\websymbols");
+ strcat_s(szSymPath, nSymPathLen, "*http://msdl.microsoft.com/download/symbols;");
+ }
+ else
+ strcat_s(szSymPath, nSymPathLen, "SRV*c:\\websymbols*http://msdl.microsoft.com/download/symbols;");
+ }
+ } // if SymBuildPath
+
+ // First Init the whole stuff...
+ BOOL bRet = this->m_sw->Init(szSymPath);
+ if (szSymPath != NULL) free(szSymPath); szSymPath = NULL;
+ if (bRet == FALSE)
+ {
+ this->OnDbgHelpErr("Error while initializing dbghelp.dll", 0, 0);
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+
+ bRet = this->m_sw->LoadModules(this->m_hProcess, this->m_dwProcessId);
+ if (bRet != FALSE)
+ m_modulesLoaded = TRUE;
+ return bRet;
+}
+
+
+// The following is used to pass the "userData"-Pointer to the user-provided readMemoryFunction
+// This has to be done due to a problem with the "hProcess"-parameter in x64...
+// Because this class is in no case multi-threading-enabled (because of the limitations
+// of dbghelp.dll) it is "safe" to use a static-variable
+static StackWalker::PReadProcessMemoryRoutine s_readMemoryFunction = NULL;
+static LPVOID s_readMemoryFunction_UserData = NULL;
+
+BOOL StackWalker::ShowCallstack(HANDLE hThread, const CONTEXT *context, PReadProcessMemoryRoutine readMemoryFunction, LPVOID pUserData)
+{
+ CONTEXT c;
+ CallstackEntry csEntry;
+ IMAGEHLP_SYMBOL64 *pSym = NULL;
+ StackWalkerInternal::IMAGEHLP_MODULE64_V2 Module;
+ IMAGEHLP_LINE64 Line;
+ int frameNum;
+ bool bLastEntryCalled = true;
+ int curRecursionCount = 0;
+
+ if (m_modulesLoaded == FALSE)
+ this->LoadModules(); // ignore the result...
+
+ if (this->m_sw->m_hDbhHelp == NULL)
+ {
+ SetLastError(ERROR_DLL_INIT_FAILED);
+ return FALSE;
+ }
+
+ s_readMemoryFunction = readMemoryFunction;
+ s_readMemoryFunction_UserData = pUserData;
+
+ if (context == NULL)
+ {
+ // If no context is provided, capture the context
+ if (hThread == GetCurrentThread())
+ {
+ GET_CURRENT_CONTEXT(c, USED_CONTEXT_FLAGS);
+ }
+ else
+ {
+ SuspendThread(hThread);
+ memset(&c, 0, sizeof(CONTEXT));
+ c.ContextFlags = USED_CONTEXT_FLAGS;
+ if (GetThreadContext(hThread, &c) == FALSE)
+ {
+ ResumeThread(hThread);
+ return FALSE;
+ }
+ }
+ }
+ else
+ c = *context;
+
+ // init STACKFRAME for first call
+ STACKFRAME64 s; // in/out stackframe
+ memset(&s, 0, sizeof(s));
+ DWORD imageType;
+#ifdef _M_IX86
+ // normally, call ImageNtHeader() and use machine info from PE header
+ imageType = IMAGE_FILE_MACHINE_I386;
+ s.AddrPC.Offset = c.Eip;
+ s.AddrPC.Mode = AddrModeFlat;
+ s.AddrFrame.Offset = c.Ebp;
+ s.AddrFrame.Mode = AddrModeFlat;
+ s.AddrStack.Offset = c.Esp;
+ s.AddrStack.Mode = AddrModeFlat;
+#elif _M_X64
+ imageType = IMAGE_FILE_MACHINE_AMD64;
+ s.AddrPC.Offset = c.Rip;
+ s.AddrPC.Mode = AddrModeFlat;
+ s.AddrFrame.Offset = c.Rsp;
+ s.AddrFrame.Mode = AddrModeFlat;
+ s.AddrStack.Offset = c.Rsp;
+ s.AddrStack.Mode = AddrModeFlat;
+#elif _M_IA64
+ imageType = IMAGE_FILE_MACHINE_IA64;
+ s.AddrPC.Offset = c.StIIP;
+ s.AddrPC.Mode = AddrModeFlat;
+ s.AddrFrame.Offset = c.IntSp;
+ s.AddrFrame.Mode = AddrModeFlat;
+ s.AddrBStore.Offset = c.RsBSP;
+ s.AddrBStore.Mode = AddrModeFlat;
+ s.AddrStack.Offset = c.IntSp;
+ s.AddrStack.Mode = AddrModeFlat;
+#else
+#error "Platform not supported!"
+#endif
+
+ pSym = (IMAGEHLP_SYMBOL64 *) malloc(sizeof(IMAGEHLP_SYMBOL64) + STACKWALK_MAX_NAMELEN);
+ if (!pSym) goto cleanup; // not enough memory...
+ memset(pSym, 0, sizeof(IMAGEHLP_SYMBOL64) + STACKWALK_MAX_NAMELEN);
+ pSym->SizeOfStruct = sizeof(IMAGEHLP_SYMBOL64);
+ pSym->MaxNameLength = STACKWALK_MAX_NAMELEN;
+
+ memset(&Line, 0, sizeof(Line));
+ Line.SizeOfStruct = sizeof(Line);
+
+ memset(&Module, 0, sizeof(Module));
+ Module.SizeOfStruct = sizeof(Module);
+
+ for (frameNum = 0; ; ++frameNum )
+ {
+ // get next stack frame (StackWalk64(), SymFunctionTableAccess64(), SymGetModuleBase64())
+ // if this returns ERROR_INVALID_ADDRESS (487) or ERROR_NOACCESS (998), you can
+ // assume that either you are done, or that the stack is so hosed that the next
+ // deeper frame could not be found.
+ // CONTEXT need not to be suplied if imageTyp is IMAGE_FILE_MACHINE_I386!
+ if ( ! this->m_sw->pSW(imageType, this->m_hProcess, hThread, &s, &c, myReadProcMem, this->m_sw->pSFTA, this->m_sw->pSGMB, NULL) )
+ {
+ // INFO: "StackWalk64" does not set "GetLastError"...
+ this->OnDbgHelpErr("StackWalk64", 0, s.AddrPC.Offset);
+ break;
+ }
+
+ csEntry.offset = s.AddrPC.Offset;
+ csEntry.name[0] = 0;
+ csEntry.undName[0] = 0;
+ csEntry.undFullName[0] = 0;
+ csEntry.offsetFromSmybol = 0;
+ csEntry.offsetFromLine = 0;
+ csEntry.lineFileName[0] = 0;
+ csEntry.lineNumber = 0;
+ csEntry.loadedImageName[0] = 0;
+ csEntry.moduleName[0] = 0;
+ if (s.AddrPC.Offset == s.AddrReturn.Offset)
+ {
+ if ( (this->m_MaxRecursionCount > 0) && (curRecursionCount > m_MaxRecursionCount) )
+ {
+ this->OnDbgHelpErr("StackWalk64-Endless-Callstack!", 0, s.AddrPC.Offset);
+ break;
+ }
+ curRecursionCount++;
+ }
+ else
+ curRecursionCount = 0;
+ if (s.AddrPC.Offset != 0)
+ {
+ // we seem to have a valid PC
+ // show procedure info (SymGetSymFromAddr64())
+ if (this->m_sw->pSGSFA(this->m_hProcess, s.AddrPC.Offset, &(csEntry.offsetFromSmybol), pSym) != FALSE)
+ {
+ MyStrCpy(csEntry.name, STACKWALK_MAX_NAMELEN, pSym->Name);
+ // UnDecorateSymbolName()
+ this->m_sw->pUDSN( pSym->Name, csEntry.undName, STACKWALK_MAX_NAMELEN, UNDNAME_NAME_ONLY );
+ this->m_sw->pUDSN( pSym->Name, csEntry.undFullName, STACKWALK_MAX_NAMELEN, UNDNAME_COMPLETE );
+ }
+ else
+ {
+ this->OnDbgHelpErr("SymGetSymFromAddr64", GetLastError(), s.AddrPC.Offset);
+ }
+
+ // show line number info, NT5.0-method (SymGetLineFromAddr64())
+ if (this->m_sw->pSGLFA != NULL )
+ { // yes, we have SymGetLineFromAddr64()
+ if (this->m_sw->pSGLFA(this->m_hProcess, s.AddrPC.Offset, &(csEntry.offsetFromLine), &Line) != FALSE)
+ {
+ csEntry.lineNumber = Line.LineNumber;
+ MyStrCpy(csEntry.lineFileName, STACKWALK_MAX_NAMELEN, Line.FileName);
+ }
+ else
+ {
+ this->OnDbgHelpErr("SymGetLineFromAddr64", GetLastError(), s.AddrPC.Offset);
+ }
+ } // yes, we have SymGetLineFromAddr64()
+
+ // show module info (SymGetModuleInfo64())
+ if (this->m_sw->GetModuleInfo(this->m_hProcess, s.AddrPC.Offset, &Module ) != FALSE)
+ { // got module info OK
+ switch ( Module.SymType )
+ {
+ case SymNone:
+ csEntry.symTypeString = "-nosymbols-";
+ break;
+ case SymCoff:
+ csEntry.symTypeString = "COFF";
+ break;
+ case SymCv:
+ csEntry.symTypeString = "CV";
+ break;
+ case SymPdb:
+ csEntry.symTypeString = "PDB";
+ break;
+ case SymExport:
+ csEntry.symTypeString = "-exported-";
+ break;
+ case SymDeferred:
+ csEntry.symTypeString = "-deferred-";
+ break;
+ case SymSym:
+ csEntry.symTypeString = "SYM";
+ break;
+#if API_VERSION_NUMBER >= 9
+ case SymDia:
+ csEntry.symTypeString = "DIA";
+ break;
+#endif
+ case 8: //SymVirtual:
+ csEntry.symTypeString = "Virtual";
+ break;
+ default:
+ //_snprintf( ty, sizeof ty, "symtype=%ld", (long) Module.SymType );
+ csEntry.symTypeString = NULL;
+ break;
+ }
+
+ // TODO: Mache dies sicher...!
+ MyStrCpy(csEntry.moduleName, STACKWALK_MAX_NAMELEN, Module.ModuleName);
+ csEntry.baseOfImage = Module.BaseOfImage;
+ MyStrCpy(csEntry.loadedImageName, STACKWALK_MAX_NAMELEN, Module.LoadedImageName);
+ } // got module info OK
+ else
+ {
+ this->OnDbgHelpErr("SymGetModuleInfo64", GetLastError(), s.AddrPC.Offset);
+ }
+ } // we seem to have a valid PC
+
+ CallstackEntryType et = nextEntry;
+ if (frameNum == 0)
+ et = firstEntry;
+ bLastEntryCalled = false;
+ this->OnCallstackEntry(et, csEntry);
+
+ if (s.AddrReturn.Offset == 0)
+ {
+ bLastEntryCalled = true;
+ this->OnCallstackEntry(lastEntry, csEntry);
+ SetLastError(ERROR_SUCCESS);
+ break;
+ }
+ } // for ( frameNum )
+
+ cleanup:
+ if (pSym) free( pSym );
+
+ if (bLastEntryCalled == false)
+ this->OnCallstackEntry(lastEntry, csEntry);
+
+ if (context == NULL)
+ ResumeThread(hThread);
+
+ return TRUE;
+}
+
+BOOL __stdcall StackWalker::myReadProcMem(
+ HANDLE hProcess,
+ DWORD64 qwBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead
+ )
+{
+ if (s_readMemoryFunction == NULL)
+ {
+ SIZE_T st;
+ BOOL bRet = ReadProcessMemory(hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, &st);
+ *lpNumberOfBytesRead = (DWORD) st;
+ //printf("ReadMemory: hProcess: %p, baseAddr: %p, buffer: %p, size: %d, read: %d, result: %d\n", hProcess, (LPVOID) qwBaseAddress, lpBuffer, nSize, (DWORD) st, (DWORD) bRet);
+ return bRet;
+ }
+ else
+ {
+ return s_readMemoryFunction(hProcess, qwBaseAddress, lpBuffer, nSize, lpNumberOfBytesRead, s_readMemoryFunction_UserData);
+ }
+}
+
+void StackWalker::OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ if (fileVersion == 0)
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s:%s (%p), size: %d (result: %d), SymType: '%s', PDB: '%s'\n", img, mod, (LPVOID) baseAddr, size, result, symType, pdbName);
+ else
+ {
+ DWORD v4 = (DWORD) fileVersion & 0xFFFF;
+ DWORD v3 = (DWORD) (fileVersion>>16) & 0xFFFF;
+ DWORD v2 = (DWORD) (fileVersion>>32) & 0xFFFF;
+ DWORD v1 = (DWORD) (fileVersion>>48) & 0xFFFF;
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s:%s (%p), size: %d (result: %d), SymType: '%s', PDB: '%s', fileVersion: %d.%d.%d.%d\n", img, mod, (LPVOID) baseAddr, size, result, symType, pdbName, v1, v2, v3, v4);
+ }
+ OnOutput(buffer);
+}
+
+void StackWalker::OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ if ( (eType != lastEntry) && (entry.offset != 0) )
+ {
+ if (entry.name[0] == 0)
+ MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, "(function-name not available)");
+ if (entry.undName[0] != 0)
+ MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, entry.undName);
+ if (entry.undFullName[0] != 0)
+ MyStrCpy(entry.name, STACKWALK_MAX_NAMELEN, entry.undFullName);
+ if (entry.lineFileName[0] == 0)
+ {
+ MyStrCpy(entry.lineFileName, STACKWALK_MAX_NAMELEN, "(filename not available)");
+ if (entry.moduleName[0] == 0)
+ MyStrCpy(entry.moduleName, STACKWALK_MAX_NAMELEN, "(module-name not available)");
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%p (%s): %s: %s\n", (LPVOID) entry.offset, entry.moduleName, entry.lineFileName, entry.name);
+ }
+ else
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "%s (%d): %s\n", entry.lineFileName, entry.lineNumber, entry.name);
+ buffer[STACKWALK_MAX_NAMELEN-1] = 0;
+ OnOutput(buffer);
+ }
+}
+
+void StackWalker::OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "ERROR: %s, GetLastError: %d (Address: %p)\n", szFuncName, gle, (LPVOID) addr);
+ OnOutput(buffer);
+}
+
+void StackWalker::OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName)
+{
+ CHAR buffer[STACKWALK_MAX_NAMELEN];
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "SymInit: Symbol-SearchPath: '%s', symOptions: %d, UserName: '%s'\n", szSearchPath, symOptions, szUserName);
+ OnOutput(buffer);
+ // Also display the OS-version
+#if _MSC_VER <= 1200
+ OSVERSIONINFOA ver;
+ ZeroMemory(&ver, sizeof(OSVERSIONINFOA));
+ ver.dwOSVersionInfoSize = sizeof(ver);
+ if (GetVersionExA(&ver) != FALSE)
+ {
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "OS-Version: %d.%d.%d (%s)\n",
+ ver.dwMajorVersion, ver.dwMinorVersion, ver.dwBuildNumber,
+ ver.szCSDVersion);
+ OnOutput(buffer);
+ }
+#else
+ OSVERSIONINFOEXA ver;
+ ZeroMemory(&ver, sizeof(OSVERSIONINFOEXA));
+ ver.dwOSVersionInfoSize = sizeof(ver);
+ if (GetVersionExA( (OSVERSIONINFOA*) &ver) != FALSE)
+ {
+ _snprintf_s(buffer, STACKWALK_MAX_NAMELEN, "OS-Version: %d.%d.%d (%s) 0x%x-0x%x\n",
+ ver.dwMajorVersion, ver.dwMinorVersion, ver.dwBuildNumber,
+ ver.szCSDVersion, ver.wSuiteMask, ver.wProductType);
+ OnOutput(buffer);
+ }
+#endif
+}
+
+void StackWalker::OnOutput(LPCSTR buffer)
+{
+ OutputDebugStringA(buffer);
+}
diff --git a/source/StackWalker.h b/source/StackWalker.h
index 212e02a9f..bf47d3726 100644
--- a/source/StackWalker.h
+++ b/source/StackWalker.h
@@ -1,214 +1,214 @@
-/**********************************************************************
- *
- * StackWalker.h
- *
- *
- *
- * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
- *
- * Copyright (c) 2005-2010, Jochen Kalmbach
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * Neither the name of Jochen Kalmbach nor the names of its contributors may be
- * used to endorse or promote products derived from this software without
- * specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * **********************************************************************/
-// #pragma once is supported starting with _MCS_VER 1000,
-// so we need not to check the version (because we only support _MSC_VER >= 1100)!
-#pragma once
-
-#include <windows.h>
-
-// special defines for VC5/6 (if no actual PSDK is installed):
-#if _MSC_VER < 1300
-typedef unsigned __int64 DWORD64, *PDWORD64;
-#if defined(_WIN64)
-typedef unsigned __int64 SIZE_T, *PSIZE_T;
-#else
-typedef unsigned long SIZE_T, *PSIZE_T;
-#endif
-#endif // _MSC_VER < 1300
-
-class StackWalkerInternal; // forward
-class StackWalker
-{
-public:
- typedef enum StackWalkOptions
- {
- // No addition info will be retrived
- // (only the address is available)
- RetrieveNone = 0,
-
- // Try to get the symbol-name
- RetrieveSymbol = 1,
-
- // Try to get the line for this symbol
- RetrieveLine = 2,
-
- // Try to retrieve the module-infos
- RetrieveModuleInfo = 4,
-
- // Also retrieve the version for the DLL/EXE
- RetrieveFileVersion = 8,
-
- // Contains all the abouve
- RetrieveVerbose = 0xF,
-
- // Generate a "good" symbol-search-path
- SymBuildPath = 0x10,
-
- // Also use the public Microsoft-Symbol-Server
- SymUseSymSrv = 0x20,
-
- // Contains all the abouve "Sym"-options
- SymAll = 0x30,
-
- // Contains all options (default)
- OptionsAll = 0x3F
- } StackWalkOptions;
-
- StackWalker(
- int options = OptionsAll, // 'int' is by design, to combine the enum-flags
- LPCSTR szSymPath = NULL,
- DWORD dwProcessId = GetCurrentProcessId(),
- HANDLE hProcess = GetCurrentProcess()
- );
- StackWalker(DWORD dwProcessId, HANDLE hProcess);
- virtual ~StackWalker();
-
- typedef BOOL (__stdcall *PReadProcessMemoryRoutine)(
- HANDLE hProcess,
- DWORD64 qwBaseAddress,
- PVOID lpBuffer,
- DWORD nSize,
- LPDWORD lpNumberOfBytesRead,
- LPVOID pUserData // optional data, which was passed in "ShowCallstack"
- );
-
- BOOL LoadModules();
-
- BOOL ShowCallstack(
- HANDLE hThread = GetCurrentThread(),
- const CONTEXT *context = NULL,
- PReadProcessMemoryRoutine readMemoryFunction = NULL,
- LPVOID pUserData = NULL // optional to identify some data in the 'readMemoryFunction'-callback
- );
-
-#if _MSC_VER >= 1300
-// due to some reasons, the "STACKWALK_MAX_NAMELEN" must be declared as "public"
-// in older compilers in order to use it... starting with VC7 we can declare it as "protected"
-protected:
-#endif
- enum { STACKWALK_MAX_NAMELEN = 1024 }; // max name length for found symbols
-
-protected:
- // Entry for each Callstack-Entry
- typedef struct CallstackEntry
- {
- DWORD64 offset; // if 0, we have no valid entry
- CHAR name[STACKWALK_MAX_NAMELEN];
- CHAR undName[STACKWALK_MAX_NAMELEN];
- CHAR undFullName[STACKWALK_MAX_NAMELEN];
- DWORD64 offsetFromSmybol;
- DWORD offsetFromLine;
- DWORD lineNumber;
- CHAR lineFileName[STACKWALK_MAX_NAMELEN];
- DWORD symType;
- LPCSTR symTypeString;
- CHAR moduleName[STACKWALK_MAX_NAMELEN];
- DWORD64 baseOfImage;
- CHAR loadedImageName[STACKWALK_MAX_NAMELEN];
- } CallstackEntry;
-
- typedef enum CallstackEntryType {firstEntry, nextEntry, lastEntry};
-
- virtual void OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName);
- virtual void OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion);
- virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
- virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr);
- virtual void OnOutput(LPCSTR szText);
-
- StackWalkerInternal *m_sw;
- HANDLE m_hProcess;
- DWORD m_dwProcessId;
- BOOL m_modulesLoaded;
- LPSTR m_szSymPath;
-
- int m_options;
- int m_MaxRecursionCount;
-
- static BOOL __stdcall myReadProcMem(HANDLE hProcess, DWORD64 qwBaseAddress, PVOID lpBuffer, DWORD nSize, LPDWORD lpNumberOfBytesRead);
-
- friend StackWalkerInternal;
-};
-
-
-// The "ugly" assembler-implementation is needed for systems before XP
-// If you have a new PSDK and you only compile for XP and later, then you can use
-// the "RtlCaptureContext"
-// Currently there is no define which determines the PSDK-Version...
-// So we just use the compiler-version (and assumes that the PSDK is
-// the one which was installed by the VS-IDE)
-
-// INFO: If you want, you can use the RtlCaptureContext if you only target XP and later...
-// But I currently use it in x64/IA64 environments...
-//#if defined(_M_IX86) && (_WIN32_WINNT <= 0x0500) && (_MSC_VER < 1400)
-
-#if defined(_M_IX86)
-#ifdef CURRENT_THREAD_VIA_EXCEPTION
-// TODO: The following is not a "good" implementation,
-// because the callstack is only valid in the "__except" block...
-#define GET_CURRENT_CONTEXT(c, contextFlags) \
- do { \
- memset(&c, 0, sizeof(CONTEXT)); \
- EXCEPTION_POINTERS *pExp = NULL; \
- __try { \
- throw 0; \
- } __except( ( (pExp = GetExceptionInformation()) ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_EXECUTE_HANDLER)) {} \
- if (pExp != NULL) \
- memcpy(&c, pExp->ContextRecord, sizeof(CONTEXT)); \
- c.ContextFlags = contextFlags; \
- } while(0);
-#else
-// The following should be enough for walking the callstack...
-#define GET_CURRENT_CONTEXT(c, contextFlags) \
- do { \
- memset(&c, 0, sizeof(CONTEXT)); \
- c.ContextFlags = contextFlags; \
- __asm call x \
- __asm x: pop eax \
- __asm mov c.Eip, eax \
- __asm mov c.Ebp, ebp \
- __asm mov c.Esp, esp \
- } while(0);
-#endif
-
-#else
-
-// The following is defined for x86 (XP and higher), x64 and IA64:
-#define GET_CURRENT_CONTEXT(c, contextFlags) \
- do { \
- memset(&c, 0, sizeof(CONTEXT)); \
- c.ContextFlags = contextFlags; \
- RtlCaptureContext(&c); \
-} while(0);
-#endif
+/**********************************************************************
+ *
+ * StackWalker.h
+ *
+ *
+ *
+ * LICENSE (http://www.opensource.org/licenses/bsd-license.php)
+ *
+ * Copyright (c) 2005-2010, Jochen Kalmbach
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ *
+ * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * Neither the name of Jochen Kalmbach nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * **********************************************************************/
+// #pragma once is supported starting with _MCS_VER 1000,
+// so we need not to check the version (because we only support _MSC_VER >= 1100)!
+#pragma once
+
+#include <windows.h>
+
+// special defines for VC5/6 (if no actual PSDK is installed):
+#if _MSC_VER < 1300
+typedef unsigned __int64 DWORD64, *PDWORD64;
+#if defined(_WIN64)
+typedef unsigned __int64 SIZE_T, *PSIZE_T;
+#else
+typedef unsigned long SIZE_T, *PSIZE_T;
+#endif
+#endif // _MSC_VER < 1300
+
+class StackWalkerInternal; // forward
+class StackWalker
+{
+public:
+ typedef enum StackWalkOptions
+ {
+ // No addition info will be retrived
+ // (only the address is available)
+ RetrieveNone = 0,
+
+ // Try to get the symbol-name
+ RetrieveSymbol = 1,
+
+ // Try to get the line for this symbol
+ RetrieveLine = 2,
+
+ // Try to retrieve the module-infos
+ RetrieveModuleInfo = 4,
+
+ // Also retrieve the version for the DLL/EXE
+ RetrieveFileVersion = 8,
+
+ // Contains all the abouve
+ RetrieveVerbose = 0xF,
+
+ // Generate a "good" symbol-search-path
+ SymBuildPath = 0x10,
+
+ // Also use the public Microsoft-Symbol-Server
+ SymUseSymSrv = 0x20,
+
+ // Contains all the abouve "Sym"-options
+ SymAll = 0x30,
+
+ // Contains all options (default)
+ OptionsAll = 0x3F
+ } StackWalkOptions;
+
+ StackWalker(
+ int options = OptionsAll, // 'int' is by design, to combine the enum-flags
+ LPCSTR szSymPath = NULL,
+ DWORD dwProcessId = GetCurrentProcessId(),
+ HANDLE hProcess = GetCurrentProcess()
+ );
+ StackWalker(DWORD dwProcessId, HANDLE hProcess);
+ virtual ~StackWalker();
+
+ typedef BOOL (__stdcall *PReadProcessMemoryRoutine)(
+ HANDLE hProcess,
+ DWORD64 qwBaseAddress,
+ PVOID lpBuffer,
+ DWORD nSize,
+ LPDWORD lpNumberOfBytesRead,
+ LPVOID pUserData // optional data, which was passed in "ShowCallstack"
+ );
+
+ BOOL LoadModules();
+
+ BOOL ShowCallstack(
+ HANDLE hThread = GetCurrentThread(),
+ const CONTEXT *context = NULL,
+ PReadProcessMemoryRoutine readMemoryFunction = NULL,
+ LPVOID pUserData = NULL // optional to identify some data in the 'readMemoryFunction'-callback
+ );
+
+#if _MSC_VER >= 1300
+// due to some reasons, the "STACKWALK_MAX_NAMELEN" must be declared as "public"
+// in older compilers in order to use it... starting with VC7 we can declare it as "protected"
+protected:
+#endif
+ enum { STACKWALK_MAX_NAMELEN = 1024 }; // max name length for found symbols
+
+protected:
+ // Entry for each Callstack-Entry
+ typedef struct CallstackEntry
+ {
+ DWORD64 offset; // if 0, we have no valid entry
+ CHAR name[STACKWALK_MAX_NAMELEN];
+ CHAR undName[STACKWALK_MAX_NAMELEN];
+ CHAR undFullName[STACKWALK_MAX_NAMELEN];
+ DWORD64 offsetFromSmybol;
+ DWORD offsetFromLine;
+ DWORD lineNumber;
+ CHAR lineFileName[STACKWALK_MAX_NAMELEN];
+ DWORD symType;
+ LPCSTR symTypeString;
+ CHAR moduleName[STACKWALK_MAX_NAMELEN];
+ DWORD64 baseOfImage;
+ CHAR loadedImageName[STACKWALK_MAX_NAMELEN];
+ } CallstackEntry;
+
+ typedef enum CallstackEntryType {firstEntry, nextEntry, lastEntry};
+
+ virtual void OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName);
+ virtual void OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size, DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion);
+ virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
+ virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr);
+ virtual void OnOutput(LPCSTR szText);
+
+ StackWalkerInternal *m_sw;
+ HANDLE m_hProcess;
+ DWORD m_dwProcessId;
+ BOOL m_modulesLoaded;
+ LPSTR m_szSymPath;
+
+ int m_options;
+ int m_MaxRecursionCount;
+
+ static BOOL __stdcall myReadProcMem(HANDLE hProcess, DWORD64 qwBaseAddress, PVOID lpBuffer, DWORD nSize, LPDWORD lpNumberOfBytesRead);
+
+ friend StackWalkerInternal;
+};
+
+
+// The "ugly" assembler-implementation is needed for systems before XP
+// If you have a new PSDK and you only compile for XP and later, then you can use
+// the "RtlCaptureContext"
+// Currently there is no define which determines the PSDK-Version...
+// So we just use the compiler-version (and assumes that the PSDK is
+// the one which was installed by the VS-IDE)
+
+// INFO: If you want, you can use the RtlCaptureContext if you only target XP and later...
+// But I currently use it in x64/IA64 environments...
+//#if defined(_M_IX86) && (_WIN32_WINNT <= 0x0500) && (_MSC_VER < 1400)
+
+#if defined(_M_IX86)
+#ifdef CURRENT_THREAD_VIA_EXCEPTION
+// TODO: The following is not a "good" implementation,
+// because the callstack is only valid in the "__except" block...
+#define GET_CURRENT_CONTEXT(c, contextFlags) \
+ do { \
+ memset(&c, 0, sizeof(CONTEXT)); \
+ EXCEPTION_POINTERS *pExp = NULL; \
+ __try { \
+ throw 0; \
+ } __except( ( (pExp = GetExceptionInformation()) ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_EXECUTE_HANDLER)) {} \
+ if (pExp != NULL) \
+ memcpy(&c, pExp->ContextRecord, sizeof(CONTEXT)); \
+ c.ContextFlags = contextFlags; \
+ } while(0);
+#else
+// The following should be enough for walking the callstack...
+#define GET_CURRENT_CONTEXT(c, contextFlags) \
+ do { \
+ memset(&c, 0, sizeof(CONTEXT)); \
+ c.ContextFlags = contextFlags; \
+ __asm call x \
+ __asm x: pop eax \
+ __asm mov c.Eip, eax \
+ __asm mov c.Ebp, ebp \
+ __asm mov c.Esp, esp \
+ } while(0);
+#endif
+
+#else
+
+// The following is defined for x86 (XP and higher), x64 and IA64:
+#define GET_CURRENT_CONTEXT(c, contextFlags) \
+ do { \
+ memset(&c, 0, sizeof(CONTEXT)); \
+ c.ContextFlags = contextFlags; \
+ RtlCaptureContext(&c); \
+} while(0);
+#endif
diff --git a/source/StringCompression.cpp b/source/StringCompression.cpp
index 96d94fe9d..b7e08cb11 100644
--- a/source/StringCompression.cpp
+++ b/source/StringCompression.cpp
@@ -1,55 +1,55 @@
-
-// StringCompression.cpp
-
-// Implements the wrapping functions for compression and decompression using AString as their data
-
-#include "Globals.h"
-#include "StringCompression.h"
-#include "zlib.h"
-
-
-
-
-
-/// Compresses a_Data into a_Compressed; return Z_XXX error constants same as zlib's compress2()
-int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
-{
- uLongf CompressedSize = compressBound(a_Length);
-
- // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
- // It saves us one allocation and one memcpy of the entire compressed data
- // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
- a_Compressed.resize(CompressedSize);
- int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
- if (errorcode != Z_OK)
- {
- return errorcode;
- }
- a_Compressed.resize(CompressedSize);
- return Z_OK;
-}
-
-
-
-
-
-/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's uncompress()
-int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize)
-{
- // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
- // It saves us one allocation and one memcpy of the entire compressed data
- // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
- a_Uncompressed.resize(a_UncompressedSize);
- uLongf UncompressedSize = (uLongf)a_UncompressedSize; // On some architectures the uLongf is different in size to int, that may be the cause of the -5 error
- int errorcode = uncompress((Bytef*)a_Uncompressed.data(), &UncompressedSize, (const Bytef*)a_Data, a_Length);
- if (errorcode != Z_OK)
- {
- return errorcode;
- }
- a_Uncompressed.resize(UncompressedSize);
- return Z_OK;
-}
-
-
-
-
+
+// StringCompression.cpp
+
+// Implements the wrapping functions for compression and decompression using AString as their data
+
+#include "Globals.h"
+#include "StringCompression.h"
+#include "zlib.h"
+
+
+
+
+
+/// Compresses a_Data into a_Compressed; return Z_XXX error constants same as zlib's compress2()
+int CompressString(const char * a_Data, int a_Length, AString & a_Compressed)
+{
+ uLongf CompressedSize = compressBound(a_Length);
+
+ // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
+ // It saves us one allocation and one memcpy of the entire compressed data
+ // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
+ a_Compressed.resize(CompressedSize);
+ int errorcode = compress2( (Bytef*)a_Compressed.data(), &CompressedSize, (const Bytef*)a_Data, a_Length, Z_DEFAULT_COMPRESSION);
+ if (errorcode != Z_OK)
+ {
+ return errorcode;
+ }
+ a_Compressed.resize(CompressedSize);
+ return Z_OK;
+}
+
+
+
+
+
+/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's uncompress()
+int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize)
+{
+ // HACK: We're assuming that AString returns its internal buffer in its data() call and we're overwriting that buffer!
+ // It saves us one allocation and one memcpy of the entire compressed data
+ // It may not work on some STL implementations! (Confirmed working on MSVC 2008 & 2010)
+ a_Uncompressed.resize(a_UncompressedSize);
+ uLongf UncompressedSize = (uLongf)a_UncompressedSize; // On some architectures the uLongf is different in size to int, that may be the cause of the -5 error
+ int errorcode = uncompress((Bytef*)a_Uncompressed.data(), &UncompressedSize, (const Bytef*)a_Data, a_Length);
+ if (errorcode != Z_OK)
+ {
+ return errorcode;
+ }
+ a_Uncompressed.resize(UncompressedSize);
+ return Z_OK;
+}
+
+
+
+
diff --git a/source/StringCompression.h b/source/StringCompression.h
index 976fd2ecd..5afd4c37f 100644
--- a/source/StringCompression.h
+++ b/source/StringCompression.h
@@ -1,17 +1,17 @@
-
-// StringCompression.h
-
-// Interfaces to the wrapping functions for compression and decompression using AString as their data
-
-
-
-
-/// Compresses a_Data into a_Compressed; return Z_XXX error constants same as zlib's compress2()
-extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
-
-/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's decompress()
-extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
-
-
-
-
+
+// StringCompression.h
+
+// Interfaces to the wrapping functions for compression and decompression using AString as their data
+
+
+
+
+/// Compresses a_Data into a_Compressed; return Z_XXX error constants same as zlib's compress2()
+extern int CompressString(const char * a_Data, int a_Length, AString & a_Compressed);
+
+/// Uncompresses a_Data into a_Decompressed; returns Z_XXX error constants same as zlib's decompress()
+extern int UncompressString(const char * a_Data, int a_Length, AString & a_Uncompressed, int a_UncompressedSize);
+
+
+
+
diff --git a/source/StringUtils.cpp b/source/StringUtils.cpp
index df2e72a17..652c680c7 100644
--- a/source/StringUtils.cpp
+++ b/source/StringUtils.cpp
@@ -1,232 +1,232 @@
-
-// StringUtils.cpp
-
-// Implements the various string helper functions:
-
-#include "Globals.h"
-
-
-
-
-
-AString & AppendVPrintf(AString & str, const char *format, va_list args)
-{
- ASSERT(format != NULL);
-
- char buffer[2048];
- size_t len;
- #ifdef _MSC_VER
- // MS CRT provides secure printf that doesn't behave like in the C99 standard
- if ((len = _vsnprintf_s(buffer, ARRAYCOUNT(buffer), _TRUNCATE, format, args)) != -1)
- #else // _MSC_VER
- if ((len = vsnprintf(buffer, ARRAYCOUNT(buffer), format, args)) < ARRAYCOUNT(buffer))
- #endif // else _MSC_VER
- {
- // The result did fit into the static buffer
- str.append(buffer, len);
- return str;
- }
-
- // The result did not fit into the static buffer
- #ifdef _MSC_VER
- // for MS CRT, we need to calculate the result length
- len = _vscprintf(format, args);
- if (len == -1)
- {
- return str;
- }
- #endif // _MSC_VER
-
- // Allocate a buffer and printf into it:
- str.resize(len + 1);
- // HACK: we're accessing AString's internal buffer in a way that is NOT guaranteed to always work. But it works on all STL implementations tested.
- // I can't think of any other way that is safe, doesn't allocate twice as much space as needed and doesn't use C++11 features like the move constructor
- #ifdef _MSC_VER
- vsprintf_s((char *)str.data(), len + 1, format, args);
- #else // _MSC_VER
- vsnprintf((char *)str.data(), len + 1, format, args);
- #endif // else _MSC_VER
- str.resize(len);
- return str;
-}
-
-
-
-
-
-AString & Printf(AString & str, const char *format, ...)
-{
- str.clear();
- va_list args;
- va_start(args, format);
- std::string &retval = AppendVPrintf(str, format, args);
- va_end(args);
- return retval;
-}
-
-
-
-
-
-AString & AppendPrintf(AString &str, const char *format, ...)
-{
- va_list args;
- va_start(args, format);
- std::string &retval = AppendVPrintf(str, format, args);
- va_end(args);
- return retval;
-}
-
-
-
-
-
-AStringVector StringSplit(const AString & str, const AString & delim)
-{
- AStringVector results;
- size_t cutAt = 0;
- size_t Prev = 0;
- while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
- {
- results.push_back(str.substr(Prev, cutAt - Prev));
- Prev = cutAt + delim.length();
- }
- if (Prev < str.length())
- {
- results.push_back(str.substr(Prev));
- }
- return results;
-}
-
-
-
-
-AString TrimString(const AString & str)
-{
- size_t len = str.length();
- size_t start = 0;
- while (start < len)
- {
- if (str[start] > 32)
- {
- break;
- }
- ++start;
- }
- if (start == len)
- {
- return "";
- }
-
- size_t end = len;
- while (end >= start)
- {
- if (str[end] > 32)
- {
- break;
- }
- --end;
- }
-
- return str.substr(start, end - start + 1);
-}
-
-
-
-
-
-AString & StrToUpper(AString & s)
-{
- AString::iterator i = s.begin();
- AString::iterator end = s.end();
-
- while (i != end)
- {
- *i = (char)toupper(*i);
- ++i;
- }
- return s;
-}
-
-
-
-
-
-int NoCaseCompare(const AString & s1, const AString & s2)
-{
- #ifdef _MSC_VER
- // MSVC has stricmp that compares case-insensitive:
- return _stricmp(s1.c_str(), s2.c_str());
- #else
- // Do it the hard way:
- AString s1Copy(s1);
- AString s2Copy(s2);
- return StrToUpper(s1Copy).compare(StrToUpper(s2Copy));
- #endif // else _MSC_VER
-}
-
-
-
-
-
-void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
-{
- size_t pos1 = iHayStack.find(iNeedle);
- while (pos1 != AString::npos)
- {
- iHayStack.replace( pos1, iNeedle.size(), iReplaceWith);
- pos1 = iHayStack.find(iNeedle, pos1);
- }
-}
-
-
-
-
-AStringList GetDirectoryContents(const char * a_Directory)
-{
- AStringList AllFiles;
-
- #ifdef _WIN32
-
- AString FileFilter = AString(a_Directory) + "*.*";
- HANDLE hFind;
- WIN32_FIND_DATA FindFileData;
-
- if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
- {
- do
- {
- AllFiles.push_back(FindFileData.cFileName);
- } while (FindNextFile(hFind, &FindFileData));
- FindClose(hFind);
- }
-
- #else // _WIN32
-
- DIR * dp;
- struct dirent *dirp;
- if (*a_Directory == 0)
- {
- a_Directory = ".";
- }
- if ((dp = opendir(a_Directory)) == NULL)
- {
- LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory );
- }
- else
- {
- while ((dirp = readdir(dp)) != NULL)
- {
- AllFiles.push_back(dirp->d_name);
- }
- closedir(dp);
- }
-
- #endif // else _WIN32
-
- return AllFiles;
-}
-
-
-
-
+
+// StringUtils.cpp
+
+// Implements the various string helper functions:
+
+#include "Globals.h"
+
+
+
+
+
+AString & AppendVPrintf(AString & str, const char *format, va_list args)
+{
+ ASSERT(format != NULL);
+
+ char buffer[2048];
+ size_t len;
+ #ifdef _MSC_VER
+ // MS CRT provides secure printf that doesn't behave like in the C99 standard
+ if ((len = _vsnprintf_s(buffer, ARRAYCOUNT(buffer), _TRUNCATE, format, args)) != -1)
+ #else // _MSC_VER
+ if ((len = vsnprintf(buffer, ARRAYCOUNT(buffer), format, args)) < ARRAYCOUNT(buffer))
+ #endif // else _MSC_VER
+ {
+ // The result did fit into the static buffer
+ str.append(buffer, len);
+ return str;
+ }
+
+ // The result did not fit into the static buffer
+ #ifdef _MSC_VER
+ // for MS CRT, we need to calculate the result length
+ len = _vscprintf(format, args);
+ if (len == -1)
+ {
+ return str;
+ }
+ #endif // _MSC_VER
+
+ // Allocate a buffer and printf into it:
+ str.resize(len + 1);
+ // HACK: we're accessing AString's internal buffer in a way that is NOT guaranteed to always work. But it works on all STL implementations tested.
+ // I can't think of any other way that is safe, doesn't allocate twice as much space as needed and doesn't use C++11 features like the move constructor
+ #ifdef _MSC_VER
+ vsprintf_s((char *)str.data(), len + 1, format, args);
+ #else // _MSC_VER
+ vsnprintf((char *)str.data(), len + 1, format, args);
+ #endif // else _MSC_VER
+ str.resize(len);
+ return str;
+}
+
+
+
+
+
+AString & Printf(AString & str, const char *format, ...)
+{
+ str.clear();
+ va_list args;
+ va_start(args, format);
+ std::string &retval = AppendVPrintf(str, format, args);
+ va_end(args);
+ return retval;
+}
+
+
+
+
+
+AString & AppendPrintf(AString &str, const char *format, ...)
+{
+ va_list args;
+ va_start(args, format);
+ std::string &retval = AppendVPrintf(str, format, args);
+ va_end(args);
+ return retval;
+}
+
+
+
+
+
+AStringVector StringSplit(const AString & str, const AString & delim)
+{
+ AStringVector results;
+ size_t cutAt = 0;
+ size_t Prev = 0;
+ while ((cutAt = str.find_first_of(delim, Prev)) != str.npos)
+ {
+ results.push_back(str.substr(Prev, cutAt - Prev));
+ Prev = cutAt + delim.length();
+ }
+ if (Prev < str.length())
+ {
+ results.push_back(str.substr(Prev));
+ }
+ return results;
+}
+
+
+
+
+AString TrimString(const AString & str)
+{
+ size_t len = str.length();
+ size_t start = 0;
+ while (start < len)
+ {
+ if (str[start] > 32)
+ {
+ break;
+ }
+ ++start;
+ }
+ if (start == len)
+ {
+ return "";
+ }
+
+ size_t end = len;
+ while (end >= start)
+ {
+ if (str[end] > 32)
+ {
+ break;
+ }
+ --end;
+ }
+
+ return str.substr(start, end - start + 1);
+}
+
+
+
+
+
+AString & StrToUpper(AString & s)
+{
+ AString::iterator i = s.begin();
+ AString::iterator end = s.end();
+
+ while (i != end)
+ {
+ *i = (char)toupper(*i);
+ ++i;
+ }
+ return s;
+}
+
+
+
+
+
+int NoCaseCompare(const AString & s1, const AString & s2)
+{
+ #ifdef _MSC_VER
+ // MSVC has stricmp that compares case-insensitive:
+ return _stricmp(s1.c_str(), s2.c_str());
+ #else
+ // Do it the hard way:
+ AString s1Copy(s1);
+ AString s2Copy(s2);
+ return StrToUpper(s1Copy).compare(StrToUpper(s2Copy));
+ #endif // else _MSC_VER
+}
+
+
+
+
+
+void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
+{
+ size_t pos1 = iHayStack.find(iNeedle);
+ while (pos1 != AString::npos)
+ {
+ iHayStack.replace( pos1, iNeedle.size(), iReplaceWith);
+ pos1 = iHayStack.find(iNeedle, pos1);
+ }
+}
+
+
+
+
+AStringList GetDirectoryContents(const char * a_Directory)
+{
+ AStringList AllFiles;
+
+ #ifdef _WIN32
+
+ AString FileFilter = AString(a_Directory) + "*.*";
+ HANDLE hFind;
+ WIN32_FIND_DATA FindFileData;
+
+ if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
+ {
+ do
+ {
+ AllFiles.push_back(FindFileData.cFileName);
+ } while (FindNextFile(hFind, &FindFileData));
+ FindClose(hFind);
+ }
+
+ #else // _WIN32
+
+ DIR * dp;
+ struct dirent *dirp;
+ if (*a_Directory == 0)
+ {
+ a_Directory = ".";
+ }
+ if ((dp = opendir(a_Directory)) == NULL)
+ {
+ LOGERROR("Error (%i) opening directory \"%s\"\n", errno, a_Directory );
+ }
+ else
+ {
+ while ((dirp = readdir(dp)) != NULL)
+ {
+ AllFiles.push_back(dirp->d_name);
+ }
+ closedir(dp);
+ }
+
+ #endif // else _WIN32
+
+ return AllFiles;
+}
+
+
+
+
diff --git a/source/StringUtils.h b/source/StringUtils.h
index be0b02445..fee71481e 100644
--- a/source/StringUtils.h
+++ b/source/StringUtils.h
@@ -1,62 +1,62 @@
-
-// StringUtils.h
-
-// Interfaces to various string helper functions
-
-
-
-
-#ifndef STRINGUTILS_H_INCLUDED
-#define STRINGUTILS_H_INCLUDED
-
-
-
-
-
-typedef std::string AString;
-typedef std::vector<AString> AStringVector;
-typedef std::list<AString> AStringList;
-
-
-
-
-
-/// Add the formated string to the existing data in the string
-extern AString & AppendVPrintf(AString & str, const char * format, va_list args);
-
-/// Output the formatted text into the string
-extern AString & Printf (AString & str, const char * format, ...);
-
-/// Add the formatted string to the existing data in the string
-extern AString & AppendPrintf (AString & str, const char * format, ...);
-
-/// Split the string at delimiters, return as a stringvector
-extern AStringVector StringSplit(const AString & str, const AString & delim);
-
-/// Trime whitespace at both ends of the string
-extern AString TrimString(const AString & str);
-
-/// In-place string conversion to uppercase; returns the same string
-extern AString & StrToUpper(AString & s);
-
-/// Case-insensitive string comparison; returns 0 if the strings are the same
-extern int NoCaseCompare(const AString & s1, const AString & s2);
-
-/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
-extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith);
-
-/// Returns the list of all items in the specified directory (files, folders, nix pipes, whatever's there)
-extern AStringList GetDirectoryContents(const char * a_Directory);
-
-
-
-// If you have any other string helper functions, declare them here
-
-
-
-
-#endif // STRINGUTILS_H_INCLUDED
-
-
-
-
+
+// StringUtils.h
+
+// Interfaces to various string helper functions
+
+
+
+
+#ifndef STRINGUTILS_H_INCLUDED
+#define STRINGUTILS_H_INCLUDED
+
+
+
+
+
+typedef std::string AString;
+typedef std::vector<AString> AStringVector;
+typedef std::list<AString> AStringList;
+
+
+
+
+
+/// Add the formated string to the existing data in the string
+extern AString & AppendVPrintf(AString & str, const char * format, va_list args);
+
+/// Output the formatted text into the string
+extern AString & Printf (AString & str, const char * format, ...);
+
+/// Add the formatted string to the existing data in the string
+extern AString & AppendPrintf (AString & str, const char * format, ...);
+
+/// Split the string at delimiters, return as a stringvector
+extern AStringVector StringSplit(const AString & str, const AString & delim);
+
+/// Trime whitespace at both ends of the string
+extern AString TrimString(const AString & str);
+
+/// In-place string conversion to uppercase; returns the same string
+extern AString & StrToUpper(AString & s);
+
+/// Case-insensitive string comparison; returns 0 if the strings are the same
+extern int NoCaseCompare(const AString & s1, const AString & s2);
+
+/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
+extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith);
+
+/// Returns the list of all items in the specified directory (files, folders, nix pipes, whatever's there)
+extern AStringList GetDirectoryContents(const char * a_Directory);
+
+
+
+// If you have any other string helper functions, declare them here
+
+
+
+
+#endif // STRINGUTILS_H_INCLUDED
+
+
+
+
diff --git a/source/StructGen.cpp b/source/StructGen.cpp
index 5f1d9da74..aa3632204 100644
--- a/source/StructGen.cpp
+++ b/source/StructGen.cpp
@@ -1,464 +1,464 @@
-
-// StructGen.h
-
-#include "Globals.h"
-#include "StructGen.h"
-#include "BlockID.h"
-#include "Trees.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenOreNests configuration:
-
-const int MAX_HEIGHT_COAL = 127;
-const int NUM_NESTS_COAL = 60;
-const int NEST_SIZE_COAL = 10;
-
-const int MAX_HEIGHT_IRON = 70;
-const int NUM_NESTS_IRON = 30;
-const int NEST_SIZE_IRON = 6;
-
-const int MAX_HEIGHT_REDSTONE = 40;
-const int NUM_NESTS_REDSTONE = 10;
-const int NEST_SIZE_REDSTONE = 6;
-
-const int MAX_HEIGHT_GOLD = 35;
-const int NUM_NESTS_GOLD = 6;
-const int NEST_SIZE_GOLD = 6;
-
-const int MAX_HEIGHT_DIAMOND = 16;
-const int NUM_NESTS_DIAMOND = 6;
-const int NEST_SIZE_DIAMOND = 5;
-
-const int MAX_HEIGHT_LAPIS = 30;
-const int NUM_NESTS_LAPIS = 6;
-const int NEST_SIZE_LAPIS = 5;
-
-
-
-
-
-template <typename T> T Clamp(T a_Value, T a_Min, T a_Max)
-{
- return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenTrees:
-
-void cStructGenTrees::GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
-)
-{
- cChunkDef::BlockTypes WorkerBlockTypes;
- cChunkDef::BlockNibbles WorkerBlockMeta;
- cChunkDef::HeightMap WorkerHeight;
-
- cEntityList Entities;
- cBlockEntityList BlockEntities;
-
- // Generate trees:
- for (int x = 0; x <= 2; x++)
- {
- int BaseX = a_ChunkX + x - 1;
- for (int z = 0; z <= 2; z++)
- {
- int BaseZ = a_ChunkZ + z - 1;
- sSetBlockVector Outside;
-
- cChunkDef::BlockTypes * BlT;
- cChunkDef::BlockNibbles * BlM;
- cChunkDef::HeightMap * Hei;
-
- cChunkDef::BiomeMap Biomes;
- m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
-
- if ((x != 1) || (z != 1))
- {
- BlT = &WorkerBlockTypes;
- BlM = &WorkerBlockMeta;
- Hei = &WorkerHeight;
-
- m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei);
- m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities);
- // TODO: Free the entity lists
- }
- else
- {
- BlT = &a_BlockTypes;
- BlM = &a_BlockMetas;
- Hei = &a_HeightMap;
- }
-
- int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes);
-
- for (int i = 0; i < NumTrees; i++)
- {
- GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, Outside);
- }
-
- // Integrate blocks in Outside into chunk:
- for (sSetBlockVector::const_iterator itr = Outside.begin(); itr != Outside.end(); ++itr)
- {
- if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ))
- {
- continue;
- }
- switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z))
- {
- CASE_TREE_OVERWRITTEN_BLOCKS:
- {
- cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType);
- cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta);
- break;
- }
- } // switch (GetBlock())
- } // for itr - Outside[]
- } // for z
- } // for x
-
- // Update the heightmap:
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int y = cChunkDef::Height - 1; y >= 0; y--)
- {
- if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_AIR)
- {
- cChunkDef::SetHeight(a_HeightMap, x, z, y);
- break;
- }
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cStructGenTrees::GenerateSingleTree(
- int a_ChunkX, int a_ChunkZ, int a_Seq,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMetas,
- const cChunkDef::HeightMap & a_Height,
- const cChunkDef::BiomeMap & a_Biomes,
- sSetBlockVector & a_Blocks
-)
-{
- int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) % cChunkDef::Width;
- int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) % cChunkDef::Width;
-
- int Height = a_Height[x + cChunkDef::Width * z];
-
- if ((Height <= 0) || (Height > 240))
- {
- return;
- }
-
- // Check the block underneath the tree:
- BLOCKTYPE TopBlock = cChunkDef::GetBlock(a_BlockTypes, x, Height, z);
- if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_SOIL))
- {
- return;
- }
-
- sSetBlockVector TreeBlocks;
- GetTreeImageByBiome(a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, m_Noise, a_Seq, a_Biomes[x + cChunkDef::Width * z], TreeBlocks);
-
- // Check if the generated image fits the terrain:
- for (sSetBlockVector::const_iterator itr = TreeBlocks.begin(); itr != TreeBlocks.end(); ++itr)
- {
- if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ) || (itr->BlockType != E_BLOCK_LOG))
- {
- // Outside the chunk, or not a log (we don't check non-logs)
- continue;
- }
-
- BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z);
- switch (Block)
- {
- CASE_TREE_ALLOWED_BLOCKS:
- {
- break;
- }
- default:
- {
- // There's something in the way, abort this tree altogether
- return;
- }
- }
- }
-
- // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks
- for (sSetBlockVector::const_iterator itr = TreeBlocks.begin(); itr != TreeBlocks.end(); ++itr)
- {
- if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ))
- {
- // Inside this chunk, integrate into a_BlockTypes:
- switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z))
- {
- CASE_TREE_OVERWRITTEN_BLOCKS:
- {
- cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType);
- cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta);
- break;
- }
- } // switch (GetBlock())
- continue;
- }
-
- // Outside the chunk, push into a_Blocks; check if already present there:
- bool Found = false;
- for (sSetBlockVector::iterator itrB = a_Blocks.begin(); itrB != a_Blocks.end(); ++itrB)
- {
- if (
- (itr->ChunkX == itrB->ChunkX) &&
- (itr->ChunkZ == itrB->ChunkZ) &&
- (itr->x == itrB->x) &&
- (itr->y == itrB->y) &&
- (itr->z == itrB->z)
- )
- {
- // Same coords already found in a_Blocks, overwrite with wood, if requested:
- if (itr->BlockType == E_BLOCK_LOG)
- {
- itrB->BlockType = itr->BlockType;
- itrB->BlockMeta = itr->BlockMeta;
- }
- Found = true;
- break;
- }
- } // for itrB - a_Blocks[]
- if (!Found)
- {
- a_Blocks.push_back(*itr);
- }
- }
-}
-
-
-
-
-
-int cStructGenTrees::GetNumTrees(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BiomeMap & a_Biomes
-)
-{
- int NumTrees = 0;
- for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
- {
- int Add = 0;
- switch (a_Biomes[x + cChunkDef::Width * z])
- {
- case biPlains: Add = 1; break;
- case biExtremeHills: Add = 3; break;
- case biForest: Add = 30; break;
- case biTaiga: Add = 30; break;
- case biSwampland: Add = 8; break;
- case biIcePlains: Add = 1; break;
- case biIceMountains: Add = 1; break;
- case biMushroomIsland: Add = 3; break;
- case biMushroomShore: Add = 3; break;
- case biForestHills: Add = 20; break;
- case biTaigaHills: Add = 20; break;
- case biExtremeHillsEdge: Add = 5; break;
- case biJungle: Add = 120; break;
- case biJungleHills: Add = 90; break;
- }
- NumTrees += Add;
- }
- return NumTrees / 1024;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenMarbleCaves:
-
-static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
-{
- static const float PI_2 = 1.57079633f;
- float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
-
- oct1 = oct1 * oct1 * oct1;
- if (oct1 < 0.f) oct1 = PI_2;
- if (oct1 > PI_2) oct1 = PI_2;
-
- return oct1;
-}
-
-
-
-
-
-void cStructGenMarbleCaves::GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
-)
-{
- cNoise Noise(m_Seed);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
-
- int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
- for (int y = 1; y < Top; ++y )
- {
- if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_STONE)
- {
- continue;
- }
-
- const float yy = (float)y;
- const float WaveNoise = 1;
- if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f)
- {
- if (y > 4)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
- }
- else
- {
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_STATIONARY_LAVA);
- }
- }
- } // for y
- } // for x
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cStructGenOreNests:
-
-void cStructGenOreNests::GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
-)
-{
- GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, a_BlockTypes, 1);
- GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, a_BlockTypes, 2);
- GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, a_BlockTypes, 3);
- GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockTypes, 4);
- GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockTypes, 5);
- GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockTypes, 6);
-}
-
-
-
-
-
-void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
-{
- // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
- // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
- // Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified).
-
- for (int i = 0; i < a_NumNests; i++)
- {
- int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8;
- int BaseX = rnd % cChunkDef::Width;
- rnd /= cChunkDef::Width;
- int BaseZ = rnd % cChunkDef::Width;
- rnd /= cChunkDef::Width;
- int BaseY = rnd % a_MaxHeight;
- rnd /= a_MaxHeight;
- int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger
- int Num = 0;
- while (Num < NestSize)
- {
- // Put a cuboid around [BaseX, BaseY, BaseZ]
- int rnd = m_Noise.IntNoise3DInt(a_ChunkX + 64 * i, 2 * a_Seq + Num, a_ChunkZ + 32 * i) / 8;
- int xsize = rnd % 2;
- int ysize = (rnd / 4) % 2;
- int zsize = (rnd / 16) % 2;
- rnd >>= 8;
- for (int x = xsize; x >= 0; --x)
- {
- int BlockX = BaseX + x;
- if ((BlockX < 0) || (BlockX >= cChunkDef::Width))
- {
- Num++; // So that the cycle finishes even if the base coords wander away from the chunk
- continue;
- }
- for (int y = ysize; y >= 0; --y)
- {
- int BlockY = BaseY + y;
- if ((BlockY < 0) || (BlockY >= cChunkDef::Height))
- {
- Num++; // So that the cycle finishes even if the base coords wander away from the chunk
- continue;
- }
- for (int z = zsize; z >= 0; --z)
- {
- int BlockZ = BaseZ + z;
- if ((BlockZ < 0) || (BlockZ >= cChunkDef::Width))
- {
- Num++; // So that the cycle finishes even if the base coords wander away from the chunk
- continue;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
- if (a_BlockTypes[Index] == E_BLOCK_STONE)
- {
- a_BlockTypes[Index] = a_OreType;
- }
- Num++;
- } // for z
- } // for y
- } // for x
-
- // Move the base to a neighbor voxel
- switch (rnd % 4)
- {
- case 0: BaseX--; break;
- case 1: BaseX++; break;
- }
- switch ((rnd >> 3) % 4)
- {
- case 0: BaseY--; break;
- case 1: BaseY++; break;
- }
- switch ((rnd >> 6) % 4)
- {
- case 0: BaseZ--; break;
- case 1: BaseZ++; break;
- }
- } // while (Num < NumBlocks)
- } // for i - NumNests
-}
-
-
-
-
+
+// StructGen.h
+
+#include "Globals.h"
+#include "StructGen.h"
+#include "BlockID.h"
+#include "Trees.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenOreNests configuration:
+
+const int MAX_HEIGHT_COAL = 127;
+const int NUM_NESTS_COAL = 60;
+const int NEST_SIZE_COAL = 10;
+
+const int MAX_HEIGHT_IRON = 70;
+const int NUM_NESTS_IRON = 30;
+const int NEST_SIZE_IRON = 6;
+
+const int MAX_HEIGHT_REDSTONE = 40;
+const int NUM_NESTS_REDSTONE = 10;
+const int NEST_SIZE_REDSTONE = 6;
+
+const int MAX_HEIGHT_GOLD = 35;
+const int NUM_NESTS_GOLD = 6;
+const int NEST_SIZE_GOLD = 6;
+
+const int MAX_HEIGHT_DIAMOND = 16;
+const int NUM_NESTS_DIAMOND = 6;
+const int NEST_SIZE_DIAMOND = 5;
+
+const int MAX_HEIGHT_LAPIS = 30;
+const int NUM_NESTS_LAPIS = 6;
+const int NEST_SIZE_LAPIS = 5;
+
+
+
+
+
+template <typename T> T Clamp(T a_Value, T a_Min, T a_Max)
+{
+ return (a_Value < a_Min) ? a_Min : ((a_Value > a_Max) ? a_Max : a_Value);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenTrees:
+
+void cStructGenTrees::GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ cChunkDef::BlockTypes WorkerBlockTypes;
+ cChunkDef::BlockNibbles WorkerBlockMeta;
+ cChunkDef::HeightMap WorkerHeight;
+
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+
+ // Generate trees:
+ for (int x = 0; x <= 2; x++)
+ {
+ int BaseX = a_ChunkX + x - 1;
+ for (int z = 0; z <= 2; z++)
+ {
+ int BaseZ = a_ChunkZ + z - 1;
+ sSetBlockVector Outside;
+
+ cChunkDef::BlockTypes * BlT;
+ cChunkDef::BlockNibbles * BlM;
+ cChunkDef::HeightMap * Hei;
+
+ cChunkDef::BiomeMap Biomes;
+ m_BiomeGen->GenBiomes(BaseX, BaseZ, Biomes);
+
+ if ((x != 1) || (z != 1))
+ {
+ BlT = &WorkerBlockTypes;
+ BlM = &WorkerBlockMeta;
+ Hei = &WorkerHeight;
+
+ m_HeightGen->GenHeightMap (BaseX, BaseZ, *Hei);
+ m_CompositionGen->ComposeTerrain(BaseX, BaseZ, *BlT, *BlM, *Hei, Biomes, Entities, BlockEntities);
+ // TODO: Free the entity lists
+ }
+ else
+ {
+ BlT = &a_BlockTypes;
+ BlM = &a_BlockMetas;
+ Hei = &a_HeightMap;
+ }
+
+ int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes);
+
+ for (int i = 0; i < NumTrees; i++)
+ {
+ GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, Outside);
+ }
+
+ // Integrate blocks in Outside into chunk:
+ for (sSetBlockVector::const_iterator itr = Outside.begin(); itr != Outside.end(); ++itr)
+ {
+ if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ))
+ {
+ continue;
+ }
+ switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z))
+ {
+ CASE_TREE_OVERWRITTEN_BLOCKS:
+ {
+ cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType);
+ cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta);
+ break;
+ }
+ } // switch (GetBlock())
+ } // for itr - Outside[]
+ } // for z
+ } // for x
+
+ // Update the heightmap:
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int y = cChunkDef::Height - 1; y >= 0; y--)
+ {
+ if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_AIR)
+ {
+ cChunkDef::SetHeight(a_HeightMap, x, z, y);
+ break;
+ }
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cStructGenTrees::GenerateSingleTree(
+ int a_ChunkX, int a_ChunkZ, int a_Seq,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMetas,
+ const cChunkDef::HeightMap & a_Height,
+ const cChunkDef::BiomeMap & a_Biomes,
+ sSetBlockVector & a_Blocks
+)
+{
+ int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) % cChunkDef::Width;
+ int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) % cChunkDef::Width;
+
+ int Height = a_Height[x + cChunkDef::Width * z];
+
+ if ((Height <= 0) || (Height > 240))
+ {
+ return;
+ }
+
+ // Check the block underneath the tree:
+ BLOCKTYPE TopBlock = cChunkDef::GetBlock(a_BlockTypes, x, Height, z);
+ if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_SOIL))
+ {
+ return;
+ }
+
+ sSetBlockVector TreeBlocks;
+ GetTreeImageByBiome(a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, m_Noise, a_Seq, a_Biomes[x + cChunkDef::Width * z], TreeBlocks);
+
+ // Check if the generated image fits the terrain:
+ for (sSetBlockVector::const_iterator itr = TreeBlocks.begin(); itr != TreeBlocks.end(); ++itr)
+ {
+ if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ) || (itr->BlockType != E_BLOCK_LOG))
+ {
+ // Outside the chunk, or not a log (we don't check non-logs)
+ continue;
+ }
+
+ BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z);
+ switch (Block)
+ {
+ CASE_TREE_ALLOWED_BLOCKS:
+ {
+ break;
+ }
+ default:
+ {
+ // There's something in the way, abort this tree altogether
+ return;
+ }
+ }
+ }
+
+ // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks
+ for (sSetBlockVector::const_iterator itr = TreeBlocks.begin(); itr != TreeBlocks.end(); ++itr)
+ {
+ if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ))
+ {
+ // Inside this chunk, integrate into a_BlockTypes:
+ switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z))
+ {
+ CASE_TREE_OVERWRITTEN_BLOCKS:
+ {
+ cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType);
+ cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta);
+ break;
+ }
+ } // switch (GetBlock())
+ continue;
+ }
+
+ // Outside the chunk, push into a_Blocks; check if already present there:
+ bool Found = false;
+ for (sSetBlockVector::iterator itrB = a_Blocks.begin(); itrB != a_Blocks.end(); ++itrB)
+ {
+ if (
+ (itr->ChunkX == itrB->ChunkX) &&
+ (itr->ChunkZ == itrB->ChunkZ) &&
+ (itr->x == itrB->x) &&
+ (itr->y == itrB->y) &&
+ (itr->z == itrB->z)
+ )
+ {
+ // Same coords already found in a_Blocks, overwrite with wood, if requested:
+ if (itr->BlockType == E_BLOCK_LOG)
+ {
+ itrB->BlockType = itr->BlockType;
+ itrB->BlockMeta = itr->BlockMeta;
+ }
+ Found = true;
+ break;
+ }
+ } // for itrB - a_Blocks[]
+ if (!Found)
+ {
+ a_Blocks.push_back(*itr);
+ }
+ }
+}
+
+
+
+
+
+int cStructGenTrees::GetNumTrees(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BiomeMap & a_Biomes
+)
+{
+ int NumTrees = 0;
+ for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Add = 0;
+ switch (a_Biomes[x + cChunkDef::Width * z])
+ {
+ case biPlains: Add = 1; break;
+ case biExtremeHills: Add = 3; break;
+ case biForest: Add = 30; break;
+ case biTaiga: Add = 30; break;
+ case biSwampland: Add = 8; break;
+ case biIcePlains: Add = 1; break;
+ case biIceMountains: Add = 1; break;
+ case biMushroomIsland: Add = 3; break;
+ case biMushroomShore: Add = 3; break;
+ case biForestHills: Add = 20; break;
+ case biTaigaHills: Add = 20; break;
+ case biExtremeHillsEdge: Add = 5; break;
+ case biJungle: Add = 120; break;
+ case biJungleHills: Add = 90; break;
+ }
+ NumTrees += Add;
+ }
+ return NumTrees / 1024;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenMarbleCaves:
+
+static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise )
+{
+ static const float PI_2 = 1.57079633f;
+ float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4;
+
+ oct1 = oct1 * oct1 * oct1;
+ if (oct1 < 0.f) oct1 = PI_2;
+ if (oct1 > PI_2) oct1 = PI_2;
+
+ return oct1;
+}
+
+
+
+
+
+void cStructGenMarbleCaves::GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ cNoise Noise(m_Seed);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ const float zz = (float)(a_ChunkZ * cChunkDef::Width + z);
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ const float xx = (float)(a_ChunkX * cChunkDef::Width + x);
+
+ int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
+ for (int y = 1; y < Top; ++y )
+ {
+ if (cChunkDef::GetBlock(a_BlockTypes, x, y, z) != E_BLOCK_STONE)
+ {
+ continue;
+ }
+
+ const float yy = (float)y;
+ const float WaveNoise = 1;
+ if (cosf(GetMarbleNoise(xx, yy * 0.5f, zz, Noise)) * fabs(cosf(yy * 0.2f + WaveNoise * 2) * 0.75f + WaveNoise) > 0.0005f)
+ {
+ if (y > 4)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
+ }
+ else
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_STATIONARY_LAVA);
+ }
+ }
+ } // for y
+ } // for x
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cStructGenOreNests:
+
+void cStructGenOreNests::GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, a_BlockTypes, 1);
+ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, a_BlockTypes, 2);
+ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, a_BlockTypes, 3);
+ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockTypes, 4);
+ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockTypes, 5);
+ GenerateOre(a_ChunkX, a_ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockTypes, 6);
+}
+
+
+
+
+
+void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq)
+{
+ // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other.
+ // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes
+ // Only stone gets replaced with ore, all other blocks stay (so the nest can actually be smaller than specified).
+
+ for (int i = 0; i < a_NumNests; i++)
+ {
+ int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8;
+ int BaseX = rnd % cChunkDef::Width;
+ rnd /= cChunkDef::Width;
+ int BaseZ = rnd % cChunkDef::Width;
+ rnd /= cChunkDef::Width;
+ int BaseY = rnd % a_MaxHeight;
+ rnd /= a_MaxHeight;
+ int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger
+ int Num = 0;
+ while (Num < NestSize)
+ {
+ // Put a cuboid around [BaseX, BaseY, BaseZ]
+ int rnd = m_Noise.IntNoise3DInt(a_ChunkX + 64 * i, 2 * a_Seq + Num, a_ChunkZ + 32 * i) / 8;
+ int xsize = rnd % 2;
+ int ysize = (rnd / 4) % 2;
+ int zsize = (rnd / 16) % 2;
+ rnd >>= 8;
+ for (int x = xsize; x >= 0; --x)
+ {
+ int BlockX = BaseX + x;
+ if ((BlockX < 0) || (BlockX >= cChunkDef::Width))
+ {
+ Num++; // So that the cycle finishes even if the base coords wander away from the chunk
+ continue;
+ }
+ for (int y = ysize; y >= 0; --y)
+ {
+ int BlockY = BaseY + y;
+ if ((BlockY < 0) || (BlockY >= cChunkDef::Height))
+ {
+ Num++; // So that the cycle finishes even if the base coords wander away from the chunk
+ continue;
+ }
+ for (int z = zsize; z >= 0; --z)
+ {
+ int BlockZ = BaseZ + z;
+ if ((BlockZ < 0) || (BlockZ >= cChunkDef::Width))
+ {
+ Num++; // So that the cycle finishes even if the base coords wander away from the chunk
+ continue;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
+ if (a_BlockTypes[Index] == E_BLOCK_STONE)
+ {
+ a_BlockTypes[Index] = a_OreType;
+ }
+ Num++;
+ } // for z
+ } // for y
+ } // for x
+
+ // Move the base to a neighbor voxel
+ switch (rnd % 4)
+ {
+ case 0: BaseX--; break;
+ case 1: BaseX++; break;
+ }
+ switch ((rnd >> 3) % 4)
+ {
+ case 0: BaseY--; break;
+ case 1: BaseY++; break;
+ }
+ switch ((rnd >> 6) % 4)
+ {
+ case 0: BaseZ--; break;
+ case 1: BaseZ++; break;
+ }
+ } // while (Num < NumBlocks)
+ } // for i - NumNests
+}
+
+
+
+
diff --git a/source/StructGen.h b/source/StructGen.h
index 3f5c2e2a2..8b799d013 100644
--- a/source/StructGen.h
+++ b/source/StructGen.h
@@ -1,122 +1,122 @@
-
-// StructGen.h
-
-/* Interfaces to the various structure generators:
- - cStructGenTrees
- - cStructGenMarbleCaves
- - cStructGenOres
-*/
-
-
-
-
-
-#pragma once
-
-#include "cChunkGenerator.h"
-#include "cNoise.h"
-
-
-
-
-
-class cStructGenTrees :
- public cStructureGen
-{
-public:
- cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
- m_Seed(a_Seed),
- m_Noise(a_Seed),
- m_BiomeGen(a_BiomeGen),
- m_HeightGen(a_HeightGen),
- m_CompositionGen(a_CompositionGen)
- {}
-
-protected:
-
- int m_Seed;
- cNoise m_Noise;
- cBiomeGen * m_BiomeGen;
- cTerrainHeightGen * m_HeightGen;
- cTerrainCompositionGen * m_CompositionGen;
-
- void GenerateSingleTree(
- int a_ChunkX, int a_ChunkZ, int a_Seq,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMetas,
- const cChunkDef::HeightMap & a_Height,
- const cChunkDef::BiomeMap & a_Biomes,
- sSetBlockVector & a_Blocks
- ) ;
-
- int GetNumTrees(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BiomeMap & a_Biomes
- );
-
- // cStructureGen override:
- virtual void GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) override;
-} ;
-
-
-
-
-
-class cStructGenMarbleCaves :
- public cStructureGen
-{
-public:
- cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
-
-protected:
-
- int m_Seed;
-
- // cStructureGen override:
- virtual void GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) override;
-} ;
-
-
-
-
-
-class cStructGenOreNests :
- public cStructureGen
-{
-public:
- cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
-
-protected:
- cNoise m_Noise;
- int m_Seed;
-
- // cStructureGen override:
- virtual void GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) override;
-
- void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
-} ;
-
-
-
-
+
+// StructGen.h
+
+/* Interfaces to the various structure generators:
+ - cStructGenTrees
+ - cStructGenMarbleCaves
+ - cStructGenOres
+*/
+
+
+
+
+
+#pragma once
+
+#include "cChunkGenerator.h"
+#include "cNoise.h"
+
+
+
+
+
+class cStructGenTrees :
+ public cStructureGen
+{
+public:
+ cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen),
+ m_HeightGen(a_HeightGen),
+ m_CompositionGen(a_CompositionGen)
+ {}
+
+protected:
+
+ int m_Seed;
+ cNoise m_Noise;
+ cBiomeGen * m_BiomeGen;
+ cTerrainHeightGen * m_HeightGen;
+ cTerrainCompositionGen * m_CompositionGen;
+
+ void GenerateSingleTree(
+ int a_ChunkX, int a_ChunkZ, int a_Seq,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMetas,
+ const cChunkDef::HeightMap & a_Height,
+ const cChunkDef::BiomeMap & a_Biomes,
+ sSetBlockVector & a_Blocks
+ ) ;
+
+ int GetNumTrees(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BiomeMap & a_Biomes
+ );
+
+ // cStructureGen override:
+ virtual void GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMetas, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
+
+class cStructGenMarbleCaves :
+ public cStructureGen
+{
+public:
+ cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
+
+protected:
+
+ int m_Seed;
+
+ // cStructureGen override:
+ virtual void GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+} ;
+
+
+
+
+
+class cStructGenOreNests :
+ public cStructureGen
+{
+public:
+ cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ // cStructureGen override:
+ virtual void GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+
+ void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
+} ;
+
+
+
+
diff --git a/source/Trees.cpp b/source/Trees.cpp
index 7d82c3ef9..f6734d85c 100644
--- a/source/Trees.cpp
+++ b/source/Trees.cpp
@@ -1,538 +1,538 @@
-
-// Trees.cpp
-
-// Implements helper functions used for generating trees
-
-#include "Globals.h"
-#include "Trees.h"
-#include "BlockID.h"
-
-
-
-
-
-typedef struct
-{
- int x, z;
-} sCoords;
-
-typedef struct
-{
- int x, z;
- NIBBLETYPE Meta;
-} sMetaCoords;
-
-static const sCoords Corners[] =
-{
- {-1, -1},
- {-1, 1},
- {1, -1},
- {1, 1},
-} ;
-
-static const sCoords BigO1[] =
-{
- {0, -1},
- {-1, 0}, {1, 0},
- {0, 1},
-} ;
-
-static const sCoords BigO2[] =
-{
- {-1, -2}, {0, -2}, {1, -2},
- {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
- {-2, 0}, {-1, 0}, {1, 0}, {2, 0},
- {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
- {-1, 2}, {0, 2}, {1, 2},
-} ;
-
-static const sCoords BigO3[] =
-{
- {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3},
- {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2},
- {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
- {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0},
- {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1},
- {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
- {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3},
-} ;
-
-typedef struct
-{
- const sCoords * Coords;
- size_t Count;
-} sCoordsArr;
-
-static const sCoordsArr BigOs[] =
-{
- {BigO1, ARRAYCOUNT(BigO1)},
- {BigO2, ARRAYCOUNT(BigO2)},
- {BigO3, ARRAYCOUNT(BigO3)},
-} ;
-
-
-
-
-
-/// Pushes a specified layer of blocks of the same type around (x, h, z) into a_Blocks
-inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockVector & a_Blocks, const sCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
-{
- for (size_t i = 0; i < a_NumCoords; i++)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta));
- }
-}
-
-
-
-
-inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
-{
- for (size_t i = 0; i < ARRAYCOUNT(Corners); i++)
- {
- int x = a_BlockX + Corners[i].x;
- int z = a_BlockZ + Corners[i].z;
- if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height, z + 64 * a_Seq) <= a_Chance)
- {
- a_Blocks.push_back(sSetBlock(x, a_Height, z, a_BlockType, a_Meta));
- }
- } // for i - Corners[]
-}
-
-
-
-
-
-inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_ColumnHeight, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, const sMetaCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType)
-{
- for (size_t i = 0; i < a_NumCoords; i++)
- {
- int x = a_BlockX + a_Coords[i].x;
- int z = a_BlockZ + a_Coords[i].z;
- if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + i, z + 64 * a_Seq) <= a_Chance)
- {
- for (int j = 0; j < a_ColumnHeight; j++)
- {
- a_Blocks.push_back(sSetBlock(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta));
- }
- }
- } // for i - a_Coords[]
-}
-
-
-
-
-
-void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks)
-{
- switch (a_Biome)
- {
- case biPlains:
- case biExtremeHills:
- case biExtremeHillsEdge:
- case biForest:
- case biMushroomIsland:
- case biMushroomShore:
- case biForestHills:
- {
- // Apple or birch trees:
- if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
- {
- GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
- else
- {
- GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
- break;
- }
-
- case biTaiga:
- case biIcePlains:
- case biIceMountains:
- case biTaigaHills:
- {
- // Conifers
- GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- break;
- }
-
- case biSwampland:
- {
- // Swamp trees:
- GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- break;
- }
-
- case biJungle:
- case biJungleHills:
- {
- // Apple bushes, jungle trees
- if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
- {
- GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
- else
- {
- GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
- }
- }
-}
-
-
-
-
-
-void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
- {
- GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
- else
- {
- GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
-}
-
-
-
-
-
-void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- /* Small apple tree has:
- - a top plus (no log)
- - optional BigO1 + random corners (log)
- - 2 layers of BigO2 + random corners (log)
- - 1 to 3 blocks of trunk
- */
-
- int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3;
-
- // Pre-alloc so that we don't realloc too often later:
- a_Blocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5);
-
- int Heights[] = {1, 2, 2, 3} ;
- int Height = 1 + Heights[Random & 3];
- Random >>= 2;
-
- // Trunk:
- for (int i = 0; i < Height; i++)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- }
- int Hei = a_BlockY + Height;
-
- // 2 BigO2 + corners layers:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_Blocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- Hei++;
- } // for i - 2*
-
- // Optional BigO1 + corners layer:
- if ((Random & 1) == 0)
- {
- PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_Blocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- Hei++;
- }
-
- // Top plus:
- PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
-}
-
-
-
-
-
-void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- // TODO
-}
-
-
-
-
-
-void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
-
- // Prealloc, so that we don't realloc too often later:
- a_Blocks.reserve(Height + 80);
-
- // The entire trunk, out of logs:
- for (int i = Height - 1; i >= 0; --i)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH));
- }
- int h = a_BlockY + Height;
-
- // Top layer - just the Plus:
- PushCoordBlocks(a_BlockX, h, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer
- h--;
-
- // Second layer - log, Plus and maybe Corners:
- PushCoordBlocks (a_BlockX, h, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- h--;
-
- // Third and fourth layers - BigO2 and maybe 2*Corners:
- for (int Row = 0; Row < 2; Row++)
- {
- PushCoordBlocks (a_BlockX, h, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_Blocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
- h--;
- } // for Row - 2*
-}
-
-
-
-
-
-void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- // Half chance for a spruce, half for a pine:
- if (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) < 0x40000000)
- {
- GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
- else
- {
- GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
- }
-}
-
-
-
-
-
-void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- // Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0),
- // then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3)
- // and an optional bottom section of size 1, followed by 1 - 3 clear trunk blocks
-
- // We'll use bits from this number as partial random numbers; but the noise function has mod8 irregularities
- // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8
- int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8;
-
- // Prealloc, so that we don't realloc too often later:
- a_Blocks.reserve(180);
-
- // Clear trunk blocks:
- static const int sHeights[] = {1, 2, 2, 3};
- int Height = sHeights[MyRandom & 3];
- MyRandom >>= 2;
- for (int i = 0; i < Height; i++)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- }
- Height += a_BlockY;
-
- // Optional size-1 bottom leaves layer:
- if ((MyRandom & 1) == 0)
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height++;
- }
- MyRandom >>= 1;
-
- // 1 to 3 sections of leaves layers:
- static const int sNumSections[] = {1, 2, 2, 3};
- int NumSections = sNumSections[MyRandom & 3];
- MyRandom >>= 2;
- for (int i = 0; i < NumSections; i++)
- {
- switch (MyRandom & 3) // SectionType; (1, 2) twice as often as the other two
- {
- case 0:
- case 1:
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height += 2;
- break;
- }
- case 2:
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height += 2;
- break;
- }
- case 3:
- {
- PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- Height += 3;
- break;
- }
- } // switch (SectionType)
- MyRandom >>= 2;
- } // for i - Sections
-
- if ((MyRandom & 1) == 0)
- {
- // (0, 1, 0) top:
- a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- }
- else
- {
- // (1, 0) top:
- a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- }
-}
-
-
-
-
-
-void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- // Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases.
- // There can be one or two layers representing the cone bases (SameSizeMax)
-
- int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8;
- int TrunkHeight = 8 + (MyRandom % 3);
- int SameSizeMax = ((MyRandom & 8) == 0) ? 1 : 0;
- MyRandom >>= 3;
- int NumLeavesLayers = 2 + (MyRandom % 3); // Number of layers that have leaves in them
- if (NumLeavesLayers == 2)
- {
- SameSizeMax = 0;
- }
-
- // Pre-allocate the vector:
- a_Blocks.reserve(TrunkHeight + NumLeavesLayers * 25);
-
- // The entire trunk, out of logs:
- for (int i = TrunkHeight; i >= 0; --i)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
- }
- int h = a_BlockY + TrunkHeight + 2;
-
- // Top layer - just a single leaves block:
- a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
- h--;
-
- // One more layer is above the trunk, push the central leaves:
- a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
-
- // Layers expanding in size, then collapsing again:
- // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax);
- for (int i = 0; i < NumLeavesLayers; ++i)
- {
- int LayerSize = std::min(i, NumLeavesLayers - i + SameSizeMax - 1);
- // LOGD("LayerSize %d: %d", i, LayerSize);
- if (LayerSize < 0)
- {
- break;
- }
- ASSERT(LayerSize < ARRAYCOUNT(BigOs));
- PushCoordBlocks(a_BlockX, h, a_BlockZ, a_Blocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
- h--;
- }
-}
-
-
-
-
-
-void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- // Vines are around the BigO3, but not in the corners; need proper meta for direction
- static const sMetaCoords Vines[] =
- {
- {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face
- {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face
- {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face
- {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, {-4, 2, 8}, // West face
- } ;
-
- int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3;
-
- a_Blocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20);
-
- for (int i = 0; i < Height; i++)
- {
- a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
- }
- int hei = a_BlockY + Height - 2;
-
- // Put vines around the lowermost leaves layer:
- PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_Blocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
-
- // The lower two leaves layers are BigO3 with log in the middle and possibly corners:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- hei++;
- } // for i - 2*
-
- // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners:
- for (int i = 0; i < 2; i++)
- {
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
- hei++;
- } // for i - 2*
-}
-
-
-
-
-
-void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- a_Blocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1));
-
- int hei = a_BlockY;
- a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- hei++;
-
- a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
- PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
- hei++;
-
- a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
-}
-
-
-
-
-
-void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
-{
- // TODO
-}
-
-
-
-
+
+// Trees.cpp
+
+// Implements helper functions used for generating trees
+
+#include "Globals.h"
+#include "Trees.h"
+#include "BlockID.h"
+
+
+
+
+
+typedef struct
+{
+ int x, z;
+} sCoords;
+
+typedef struct
+{
+ int x, z;
+ NIBBLETYPE Meta;
+} sMetaCoords;
+
+static const sCoords Corners[] =
+{
+ {-1, -1},
+ {-1, 1},
+ {1, -1},
+ {1, 1},
+} ;
+
+static const sCoords BigO1[] =
+{
+ {0, -1},
+ {-1, 0}, {1, 0},
+ {0, 1},
+} ;
+
+static const sCoords BigO2[] =
+{
+ {-1, -2}, {0, -2}, {1, -2},
+ {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1},
+ {-2, 0}, {-1, 0}, {1, 0}, {2, 0},
+ {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1},
+ {-1, 2}, {0, 2}, {1, 2},
+} ;
+
+static const sCoords BigO3[] =
+{
+ {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3},
+ {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2},
+ {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1},
+ {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0},
+ {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1},
+ {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2},
+ {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3},
+} ;
+
+typedef struct
+{
+ const sCoords * Coords;
+ size_t Count;
+} sCoordsArr;
+
+static const sCoordsArr BigOs[] =
+{
+ {BigO1, ARRAYCOUNT(BigO1)},
+ {BigO2, ARRAYCOUNT(BigO2)},
+ {BigO3, ARRAYCOUNT(BigO3)},
+} ;
+
+
+
+
+
+/// Pushes a specified layer of blocks of the same type around (x, h, z) into a_Blocks
+inline void PushCoordBlocks(int a_BlockX, int a_Height, int a_BlockZ, sSetBlockVector & a_Blocks, const sCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
+{
+ for (size_t i = 0; i < a_NumCoords; i++)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX + a_Coords[i].x, a_Height, a_BlockZ + a_Coords[i].z, a_BlockType, a_Meta));
+ }
+}
+
+
+
+
+inline void PushCornerBlocks(int a_BlockX, int a_Height, int a_BlockZ, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, int a_CornersDist, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
+{
+ for (size_t i = 0; i < ARRAYCOUNT(Corners); i++)
+ {
+ int x = a_BlockX + Corners[i].x;
+ int z = a_BlockZ + Corners[i].z;
+ if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height, z + 64 * a_Seq) <= a_Chance)
+ {
+ a_Blocks.push_back(sSetBlock(x, a_Height, z, a_BlockType, a_Meta));
+ }
+ } // for i - Corners[]
+}
+
+
+
+
+
+inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_ColumnHeight, int a_Seq, cNoise & a_Noise, int a_Chance, sSetBlockVector & a_Blocks, const sMetaCoords * a_Coords, size_t a_NumCoords, BLOCKTYPE a_BlockType)
+{
+ for (size_t i = 0; i < a_NumCoords; i++)
+ {
+ int x = a_BlockX + a_Coords[i].x;
+ int z = a_BlockZ + a_Coords[i].z;
+ if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + i, z + 64 * a_Seq) <= a_Chance)
+ {
+ for (int j = 0; j < a_ColumnHeight; j++)
+ {
+ a_Blocks.push_back(sSetBlock(x, a_Height - j, z, a_BlockType, a_Coords[i].Meta));
+ }
+ }
+ } // for i - a_Coords[]
+}
+
+
+
+
+
+void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks)
+{
+ switch (a_Biome)
+ {
+ case biPlains:
+ case biExtremeHills:
+ case biExtremeHillsEdge:
+ case biForest:
+ case biMushroomIsland:
+ case biMushroomShore:
+ case biForestHills:
+ {
+ // Apple or birch trees:
+ if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
+ {
+ GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+ else
+ {
+ GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+ break;
+ }
+
+ case biTaiga:
+ case biIcePlains:
+ case biIceMountains:
+ case biTaigaHills:
+ {
+ // Conifers
+ GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ break;
+ }
+
+ case biSwampland:
+ {
+ // Swamp trees:
+ GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ break;
+ }
+
+ case biJungle:
+ case biJungleHills:
+ {
+ // Apple bushes, jungle trees
+ if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff)
+ {
+ GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+ else
+ {
+ GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+ }
+ }
+}
+
+
+
+
+
+void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
+ {
+ GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+ else
+ {
+ GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+}
+
+
+
+
+
+void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ /* Small apple tree has:
+ - a top plus (no log)
+ - optional BigO1 + random corners (log)
+ - 2 layers of BigO2 + random corners (log)
+ - 1 to 3 blocks of trunk
+ */
+
+ int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3;
+
+ // Pre-alloc so that we don't realloc too often later:
+ a_Blocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5);
+
+ int Heights[] = {1, 2, 2, 3} ;
+ int Height = 1 + Heights[Random & 3];
+ Random >>= 2;
+
+ // Trunk:
+ for (int i = 0; i < Height; i++)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ }
+ int Hei = a_BlockY + Height;
+
+ // 2 BigO2 + corners layers:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_Blocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ Hei++;
+ } // for i - 2*
+
+ // Optional BigO1 + corners layer:
+ if ((Random & 1) == 0)
+ {
+ PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_Blocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ Hei++;
+ }
+
+ // Top plus:
+ PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+}
+
+
+
+
+
+void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ // TODO
+}
+
+
+
+
+
+void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3);
+
+ // Prealloc, so that we don't realloc too often later:
+ a_Blocks.reserve(Height + 80);
+
+ // The entire trunk, out of logs:
+ for (int i = Height - 1; i >= 0; --i)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH));
+ }
+ int h = a_BlockY + Height;
+
+ // Top layer - just the Plus:
+ PushCoordBlocks(a_BlockX, h, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer
+ h--;
+
+ // Second layer - log, Plus and maybe Corners:
+ PushCoordBlocks (a_BlockX, h, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ h--;
+
+ // Third and fourth layers - BigO2 and maybe 2*Corners:
+ for (int Row = 0; Row < 2; Row++)
+ {
+ PushCoordBlocks (a_BlockX, h, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_Blocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH);
+ h--;
+ } // for Row - 2*
+}
+
+
+
+
+
+void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ // Half chance for a spruce, half for a pine:
+ if (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) < 0x40000000)
+ {
+ GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+ else
+ {
+ GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks);
+ }
+}
+
+
+
+
+
+void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ // Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0),
+ // then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3)
+ // and an optional bottom section of size 1, followed by 1 - 3 clear trunk blocks
+
+ // We'll use bits from this number as partial random numbers; but the noise function has mod8 irregularities
+ // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8
+ int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8;
+
+ // Prealloc, so that we don't realloc too often later:
+ a_Blocks.reserve(180);
+
+ // Clear trunk blocks:
+ static const int sHeights[] = {1, 2, 2, 3};
+ int Height = sHeights[MyRandom & 3];
+ MyRandom >>= 2;
+ for (int i = 0; i < Height; i++)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ }
+ Height += a_BlockY;
+
+ // Optional size-1 bottom leaves layer:
+ if ((MyRandom & 1) == 0)
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height++;
+ }
+ MyRandom >>= 1;
+
+ // 1 to 3 sections of leaves layers:
+ static const int sNumSections[] = {1, 2, 2, 3};
+ int NumSections = sNumSections[MyRandom & 3];
+ MyRandom >>= 2;
+ for (int i = 0; i < NumSections; i++)
+ {
+ switch (MyRandom & 3) // SectionType; (1, 2) twice as often as the other two
+ {
+ case 0:
+ case 1:
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height += 2;
+ break;
+ }
+ case 2:
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height += 2;
+ break;
+ }
+ case 3:
+ {
+ PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ Height += 3;
+ break;
+ }
+ } // switch (SectionType)
+ MyRandom >>= 2;
+ } // for i - Sections
+
+ if ((MyRandom & 1) == 0)
+ {
+ // (0, 1, 0) top:
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ }
+ else
+ {
+ // (1, 0) top:
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ }
+}
+
+
+
+
+
+void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ // Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases.
+ // There can be one or two layers representing the cone bases (SameSizeMax)
+
+ int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8;
+ int TrunkHeight = 8 + (MyRandom % 3);
+ int SameSizeMax = ((MyRandom & 8) == 0) ? 1 : 0;
+ MyRandom >>= 3;
+ int NumLeavesLayers = 2 + (MyRandom % 3); // Number of layers that have leaves in them
+ if (NumLeavesLayers == 2)
+ {
+ SameSizeMax = 0;
+ }
+
+ // Pre-allocate the vector:
+ a_Blocks.reserve(TrunkHeight + NumLeavesLayers * 25);
+
+ // The entire trunk, out of logs:
+ for (int i = TrunkHeight; i >= 0; --i)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER));
+ }
+ int h = a_BlockY + TrunkHeight + 2;
+
+ // Top layer - just a single leaves block:
+ a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+ h--;
+
+ // One more layer is above the trunk, push the central leaves:
+ a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER));
+
+ // Layers expanding in size, then collapsing again:
+ // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax);
+ for (int i = 0; i < NumLeavesLayers; ++i)
+ {
+ int LayerSize = std::min(i, NumLeavesLayers - i + SameSizeMax - 1);
+ // LOGD("LayerSize %d: %d", i, LayerSize);
+ if (LayerSize < 0)
+ {
+ break;
+ }
+ ASSERT(LayerSize < ARRAYCOUNT(BigOs));
+ PushCoordBlocks(a_BlockX, h, a_BlockZ, a_Blocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER);
+ h--;
+ }
+}
+
+
+
+
+
+void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ // Vines are around the BigO3, but not in the corners; need proper meta for direction
+ static const sMetaCoords Vines[] =
+ {
+ {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face
+ {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face
+ {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face
+ {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, {-4, 2, 8}, // West face
+ } ;
+
+ int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3;
+
+ a_Blocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20);
+
+ for (int i = 0; i < Height; i++)
+ {
+ a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE));
+ }
+ int hei = a_BlockY + Height - 2;
+
+ // Put vines around the lowermost leaves layer:
+ PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_Blocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES);
+
+ // The lower two leaves layers are BigO3 with log in the middle and possibly corners:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ hei++;
+ } // for i - 2*
+
+ // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners:
+ for (int i = 0; i < 2; i++)
+ {
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+ hei++;
+ } // for i - 2*
+}
+
+
+
+
+
+void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ a_Blocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1));
+
+ int hei = a_BlockY;
+ a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE));
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ hei++;
+
+ a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+ PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE);
+ hei++;
+
+ a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE));
+}
+
+
+
+
+
+void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks)
+{
+ // TODO
+}
+
+
+
+
diff --git a/source/Trees.h b/source/Trees.h
index 84f1c51ea..aa8190e44 100644
--- a/source/Trees.h
+++ b/source/Trees.h
@@ -1,85 +1,85 @@
-
-// Trees.h
-
-// Interfaces to helper functions used for generating trees
-
-/*
-Note that all of these functions must generate the same tree image for the same input (x, y, z, seq)
- - cStructGenTrees depends on this
-To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq).
-*/
-
-
-
-
-
-#pragma once
-
-#include "ChunkDef.h"
-#include "cNoise.h"
-
-
-
-
-
-// Blocks that don't block tree growth:
-#define CASE_TREE_ALLOWED_BLOCKS \
- case E_BLOCK_AIR: \
- case E_BLOCK_LEAVES: \
- case E_BLOCK_SNOW: \
- case E_BLOCK_TALL_GRASS: \
- case E_BLOCK_DEAD_BUSH: \
- case E_BLOCK_SAPLING: \
- case E_BLOCK_VINES
-
-// Blocks that a tree may overwrite when growing:
-#define CASE_TREE_OVERWRITTEN_BLOCKS \
- case E_BLOCK_AIR: \
- case E_BLOCK_LEAVES: \
- case E_BLOCK_SNOW: \
- case E_BLOCK_TALL_GRASS: \
- case E_BLOCK_DEAD_BUSH: \
- case E_BLOCK_SAPLING: \
- case E_BLOCK_VINES
-
-
-
-
-
-/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome
-void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random apple tree
-void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a small (nonbranching) apple tree
-void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a large (branching) apple tree
-void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random birch tree
-void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random conifer tree
-void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random spruce (short conifer, two layers of leaves)
-void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random pine (tall conifer, little leaves at top)
-void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random swampland tree
-void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random apple bush (for jungles)
-void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-/// Generates an image of a random jungle tree
-void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
-
-
-
-
-
+
+// Trees.h
+
+// Interfaces to helper functions used for generating trees
+
+/*
+Note that all of these functions must generate the same tree image for the same input (x, y, z, seq)
+ - cStructGenTrees depends on this
+To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq).
+*/
+
+
+
+
+
+#pragma once
+
+#include "ChunkDef.h"
+#include "cNoise.h"
+
+
+
+
+
+// Blocks that don't block tree growth:
+#define CASE_TREE_ALLOWED_BLOCKS \
+ case E_BLOCK_AIR: \
+ case E_BLOCK_LEAVES: \
+ case E_BLOCK_SNOW: \
+ case E_BLOCK_TALL_GRASS: \
+ case E_BLOCK_DEAD_BUSH: \
+ case E_BLOCK_SAPLING: \
+ case E_BLOCK_VINES
+
+// Blocks that a tree may overwrite when growing:
+#define CASE_TREE_OVERWRITTEN_BLOCKS \
+ case E_BLOCK_AIR: \
+ case E_BLOCK_LEAVES: \
+ case E_BLOCK_SNOW: \
+ case E_BLOCK_TALL_GRASS: \
+ case E_BLOCK_DEAD_BUSH: \
+ case E_BLOCK_SAPLING: \
+ case E_BLOCK_VINES
+
+
+
+
+
+/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome
+void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random apple tree
+void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a small (nonbranching) apple tree
+void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a large (branching) apple tree
+void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random birch tree
+void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random conifer tree
+void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random spruce (short conifer, two layers of leaves)
+void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random pine (tall conifer, little leaves at top)
+void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random swampland tree
+void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random apple bush (for jungles)
+void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+/// Generates an image of a random jungle tree
+void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks);
+
+
+
+
+
diff --git a/source/Vector3d.cpp b/source/Vector3d.cpp
index 075034605..987c380dc 100644
--- a/source/Vector3d.cpp
+++ b/source/Vector3d.cpp
@@ -1,23 +1,23 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-
-
-
-
-Vector3d::Vector3d(const Vector3f & v )
- : x( v.x )
- , y( v.y )
- , z( v.z )
-{
-}
-
-Vector3d::Vector3d(const Vector3f * v )
- : x( v->x )
- , y( v->y )
- , z( v->z )
-{
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+
+
+
+
+Vector3d::Vector3d(const Vector3f & v )
+ : x( v.x )
+ , y( v.y )
+ , z( v.z )
+{
+}
+
+Vector3d::Vector3d(const Vector3f * v )
+ : x( v->x )
+ , y( v->y )
+ , z( v->z )
+{
} \ No newline at end of file
diff --git a/source/Vector3d.h b/source/Vector3d.h
index f93c2c763..5d3a7ad2c 100644
--- a/source/Vector3d.h
+++ b/source/Vector3d.h
@@ -1,42 +1,42 @@
-#pragma once
-
-#include <math.h>
-
-class Vector3f;
-class Vector3d //tolua_export
-{ //tolua_export
-public: //tolua_export
- // convert from float
- Vector3d(const Vector3f & v ); //tolua_export
- Vector3d(const Vector3f * v ); //tolua_export
-
- Vector3d() : x(0), y(0), z(0) {} //tolua_export
- Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
-
- inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
- inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } //tolua_export
- inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } //tolua_export
- inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } //tolua_export
- inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } //tolua_export
- inline double SqrLength() const { return x * x + y * y + z * z; } //tolua_export
- inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } //tolua_export
- inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } //tolua_export
-
- inline bool Equals( const Vector3d & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
-
- void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
- void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
- void operator -= ( const Vector3d& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
- void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
- void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; }
-
- Vector3d operator + ( const Vector3d& v2 ) const { return Vector3d( x + v2.x, y + v2.y, z + v2.z ); } //tolua_export
- Vector3d operator + ( const Vector3d* v2 ) const { return Vector3d( x + v2->x, y + v2->y, z + v2->z ); } //tolua_export
- Vector3d operator - ( const Vector3d& v2 ) const { return Vector3d( x - v2.x, y - v2.y, z - v2.z ); } //tolua_export
- Vector3d operator - ( const Vector3d* v2 ) const { return Vector3d( x - v2->x, y - v2->y, z - v2->z ); } //tolua_export
- Vector3d operator * ( const double f ) const { return Vector3d( x * f, y * f, z * f ); } //tolua_export
- Vector3d operator * ( const Vector3d& v2 ) const { return Vector3d( x * v2.x, y * v2.y, z * v2.z ); } //tolua_export
-
- double x, y, z; //tolua_export
-
+#pragma once
+
+#include <math.h>
+
+class Vector3f;
+class Vector3d //tolua_export
+{ //tolua_export
+public: //tolua_export
+ // convert from float
+ Vector3d(const Vector3f & v ); //tolua_export
+ Vector3d(const Vector3f * v ); //tolua_export
+
+ Vector3d() : x(0), y(0), z(0) {} //tolua_export
+ Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
+
+ inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
+ inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } //tolua_export
+ inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } //tolua_export
+ inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } //tolua_export
+ inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } //tolua_export
+ inline double SqrLength() const { return x * x + y * y + z * z; } //tolua_export
+ inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } //tolua_export
+ inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } //tolua_export
+
+ inline bool Equals( const Vector3d & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
+
+ void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3d& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+
+ Vector3d operator + ( const Vector3d& v2 ) const { return Vector3d( x + v2.x, y + v2.y, z + v2.z ); } //tolua_export
+ Vector3d operator + ( const Vector3d* v2 ) const { return Vector3d( x + v2->x, y + v2->y, z + v2->z ); } //tolua_export
+ Vector3d operator - ( const Vector3d& v2 ) const { return Vector3d( x - v2.x, y - v2.y, z - v2.z ); } //tolua_export
+ Vector3d operator - ( const Vector3d* v2 ) const { return Vector3d( x - v2->x, y - v2->y, z - v2->z ); } //tolua_export
+ Vector3d operator * ( const double f ) const { return Vector3d( x * f, y * f, z * f ); } //tolua_export
+ Vector3d operator * ( const Vector3d& v2 ) const { return Vector3d( x * v2.x, y * v2.y, z * v2.z ); } //tolua_export
+
+ double x, y, z; //tolua_export
+
};//tolua_export \ No newline at end of file
diff --git a/source/Vector3f.cpp b/source/Vector3f.cpp
index c23644065..59d71d371 100644
--- a/source/Vector3f.cpp
+++ b/source/Vector3f.cpp
@@ -1,34 +1,34 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Vector3f.h"
-#include "Vector3d.h"
-#include "Vector3i.h"
-
-Vector3f::Vector3f( const Vector3d & v )
- : x( (float)v.x )
- , y( (float)v.y )
- , z( (float)v.z )
-{
-}
-
-Vector3f::Vector3f( const Vector3d * v )
- : x( (float)v->x )
- , y( (float)v->y )
- , z( (float)v->z )
-{
-}
-
-Vector3f::Vector3f( const Vector3i & v )
- : x( (float)v.x )
- , y( (float)v.y )
- , z( (float)v.z )
-{
-}
-
-Vector3f::Vector3f( const Vector3i * v )
- : x( (float)v->x )
- , y( (float)v->y )
- , z( (float)v->z )
-{
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Vector3f.h"
+#include "Vector3d.h"
+#include "Vector3i.h"
+
+Vector3f::Vector3f( const Vector3d & v )
+ : x( (float)v.x )
+ , y( (float)v.y )
+ , z( (float)v.z )
+{
+}
+
+Vector3f::Vector3f( const Vector3d * v )
+ : x( (float)v->x )
+ , y( (float)v->y )
+ , z( (float)v->z )
+{
+}
+
+Vector3f::Vector3f( const Vector3i & v )
+ : x( (float)v.x )
+ , y( (float)v.y )
+ , z( (float)v.z )
+{
+}
+
+Vector3f::Vector3f( const Vector3i * v )
+ : x( (float)v->x )
+ , y( (float)v->y )
+ , z( (float)v->z )
+{
} \ No newline at end of file
diff --git a/source/Vector3f.h b/source/Vector3f.h
index ed1a6ef07..4c95e20de 100644
--- a/source/Vector3f.h
+++ b/source/Vector3f.h
@@ -1,47 +1,47 @@
-#pragma once
-
-#include <math.h>
-
-class Vector3i;
-class Vector3d;
-class Vector3f //tolua_export
-{ //tolua_export
-public: //tolua_export
- Vector3f( const Vector3d & v ); //tolua_export
- Vector3f( const Vector3d * v ); //tolua_export
- Vector3f( const Vector3i & v ); //tolua_export
- Vector3f( const Vector3i * v ); //tolua_export
-
-
- Vector3f() : x(0), y(0), z(0) {} //tolua_export
- Vector3f(float a_x, float a_y, float a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
-
- inline void Set(float a_x, float a_y, float a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
- inline void Normalize() { float l = 1.0f / Length(); x *= l; y *= l; z *= l; } //tolua_export
- inline Vector3f NormalizeCopy() const { float l = 1.0f / Length(); return Vector3f( x * l, y * l, z * l ); }//tolua_export
- inline void NormalizeCopy(Vector3f & a_V) const { float l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } //tolua_export
- inline float Length() const { return (float)sqrtf( x * x + y * y + z * z ); } //tolua_export
- inline float SqrLength() const { return x * x + y * y + z * z; } //tolua_export
- inline float Dot( const Vector3f & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } //tolua_export
- inline Vector3f Cross( const Vector3f & v ) const { return Vector3f( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } //tolua_export
-
- inline bool Equals( const Vector3f & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
-
- void operator += ( const Vector3f& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
- void operator += ( Vector3f* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
- void operator -= ( const Vector3f& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
- void operator -= ( Vector3f* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
- void operator *= ( float a_f ) { x *= a_f; y *= a_f; z *= a_f; }
- void operator *= ( Vector3f* a_V ) { x *= a_V->x; y *= a_V->y; z *= a_V->z; }
- void operator *= ( const Vector3f& a_V ) { x *= a_V.x; y *= a_V.y; z *= a_V.z; }
-
- Vector3f operator + ( const Vector3f& v2 ) const { return Vector3f( x + v2.x, y + v2.y, z + v2.z ); } //tolua_export
- Vector3f operator + ( const Vector3f* v2 ) const { return Vector3f( x + v2->x, y + v2->y, z + v2->z ); } //tolua_export
- Vector3f operator - ( const Vector3f& v2 ) const { return Vector3f( x - v2.x, y - v2.y, z - v2.z ); } //tolua_export
- Vector3f operator - ( const Vector3f* v2 ) const { return Vector3f( x - v2->x, y - v2->y, z - v2->z ); } //tolua_export
- Vector3f operator * ( const float f ) const { return Vector3f( x * f, y * f, z * f ); } //tolua_export
- Vector3f operator * ( const Vector3f& v2 ) const { return Vector3f( x * v2.x, y * v2.y, z * v2.z ); } //tolua_export
-
- float x, y, z; //tolua_export
-
+#pragma once
+
+#include <math.h>
+
+class Vector3i;
+class Vector3d;
+class Vector3f //tolua_export
+{ //tolua_export
+public: //tolua_export
+ Vector3f( const Vector3d & v ); //tolua_export
+ Vector3f( const Vector3d * v ); //tolua_export
+ Vector3f( const Vector3i & v ); //tolua_export
+ Vector3f( const Vector3i * v ); //tolua_export
+
+
+ Vector3f() : x(0), y(0), z(0) {} //tolua_export
+ Vector3f(float a_x, float a_y, float a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
+
+ inline void Set(float a_x, float a_y, float a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
+ inline void Normalize() { float l = 1.0f / Length(); x *= l; y *= l; z *= l; } //tolua_export
+ inline Vector3f NormalizeCopy() const { float l = 1.0f / Length(); return Vector3f( x * l, y * l, z * l ); }//tolua_export
+ inline void NormalizeCopy(Vector3f & a_V) const { float l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } //tolua_export
+ inline float Length() const { return (float)sqrtf( x * x + y * y + z * z ); } //tolua_export
+ inline float SqrLength() const { return x * x + y * y + z * z; } //tolua_export
+ inline float Dot( const Vector3f & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } //tolua_export
+ inline Vector3f Cross( const Vector3f & v ) const { return Vector3f( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } //tolua_export
+
+ inline bool Equals( const Vector3f & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
+
+ void operator += ( const Vector3f& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3f* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3f& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3f* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( float a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+ void operator *= ( Vector3f* a_V ) { x *= a_V->x; y *= a_V->y; z *= a_V->z; }
+ void operator *= ( const Vector3f& a_V ) { x *= a_V.x; y *= a_V.y; z *= a_V.z; }
+
+ Vector3f operator + ( const Vector3f& v2 ) const { return Vector3f( x + v2.x, y + v2.y, z + v2.z ); } //tolua_export
+ Vector3f operator + ( const Vector3f* v2 ) const { return Vector3f( x + v2->x, y + v2->y, z + v2->z ); } //tolua_export
+ Vector3f operator - ( const Vector3f& v2 ) const { return Vector3f( x - v2.x, y - v2.y, z - v2.z ); } //tolua_export
+ Vector3f operator - ( const Vector3f* v2 ) const { return Vector3f( x - v2->x, y - v2->y, z - v2->z ); } //tolua_export
+ Vector3f operator * ( const float f ) const { return Vector3f( x * f, y * f, z * f ); } //tolua_export
+ Vector3f operator * ( const Vector3f& v2 ) const { return Vector3f( x * v2.x, y * v2.y, z * v2.z ); } //tolua_export
+
+ float x, y, z; //tolua_export
+
};//tolua_export \ No newline at end of file
diff --git a/source/Vector3i.cpp b/source/Vector3i.cpp
index 3e812bf7c..4ce1e2cf3 100644
--- a/source/Vector3i.cpp
+++ b/source/Vector3i.cpp
@@ -1,16 +1,16 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Vector3i.h"
-#include "Vector3d.h"
-
-
-
-
-
-Vector3i::Vector3i( const Vector3d & v )
- : x( (int)v.x )
- , y( (int)v.y )
- , z( (int)v.z )
-{
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+
+
+
+
+Vector3i::Vector3i( const Vector3d & v )
+ : x( (int)v.x )
+ , y( (int)v.y )
+ , z( (int)v.z )
+{
} \ No newline at end of file
diff --git a/source/Vector3i.h b/source/Vector3i.h
index 7fbd74b5a..85f2d7003 100644
--- a/source/Vector3i.h
+++ b/source/Vector3i.h
@@ -1,38 +1,38 @@
-#pragma once
-
-#include <math.h>
-
-class Vector3d;
-class Vector3i //tolua_export
-{ //tolua_export
-public: //tolua_export
- Vector3i( const Vector3d & v ); //tolua_export
-
- Vector3i() : x(0), y(0), z(0) {} //tolua_export
- Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
-
- inline void Set(int a_x, int a_y, int a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
- inline float Length() const { return sqrtf( (float)( x * x + y * y + z * z) ); } //tolua_export
- inline int SqrLength() const { return x * x + y * y + z * z; } //tolua_export
-
- inline bool Equals( const Vector3i & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
- inline bool Equals( const Vector3i * v ) const { return (x == v->x && y == v->y && z == v->z ); } //tolua_export
-
- void operator += ( const Vector3i& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
- void operator += ( Vector3i* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
- void operator -= ( const Vector3i& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
- void operator -= ( Vector3i* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
- void operator *= ( int a_f ) { x *= a_f; y *= a_f; z *= a_f; }
-
- friend Vector3i operator + ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z ); }
- friend Vector3i operator + ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x + v2->x, v1.y + v2->y, v1.z + v2->z ); }
- friend Vector3i operator - ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z ); }
- friend Vector3i operator - ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x - v2->x, v1.y - v2->y, v1.z - v2->z ); }
- friend Vector3i operator - ( const Vector3i* v1, Vector3i& v2 ) { return Vector3i( v1->x - v2.x, v1->y - v2.y, v1->z - v2.z ); }
- friend Vector3i operator * ( const Vector3i& v, const int f ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
- friend Vector3i operator * ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x * v2.x, v1.y * v2.y, v1.z * v2.z ); }
- friend Vector3i operator * ( const int f, const Vector3i& v ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
- friend bool operator < ( const Vector3i& v1, const Vector3i& v2 ) { return (v1.x<v2.x)||(v1.x==v2.x && v1.y<v2.y)||(v1.x==v2.x && v1.y == v2.y && v1.z<v2.z); }
-
- int x, y, z; //tolua_export
+#pragma once
+
+#include <math.h>
+
+class Vector3d;
+class Vector3i //tolua_export
+{ //tolua_export
+public: //tolua_export
+ Vector3i( const Vector3d & v ); //tolua_export
+
+ Vector3i() : x(0), y(0), z(0) {} //tolua_export
+ Vector3i(int a_x, int a_y, int a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
+
+ inline void Set(int a_x, int a_y, int a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
+ inline float Length() const { return sqrtf( (float)( x * x + y * y + z * z) ); } //tolua_export
+ inline int SqrLength() const { return x * x + y * y + z * z; } //tolua_export
+
+ inline bool Equals( const Vector3i & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
+ inline bool Equals( const Vector3i * v ) const { return (x == v->x && y == v->y && z == v->z ); } //tolua_export
+
+ void operator += ( const Vector3i& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3i* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3i& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3i* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( int a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+
+ friend Vector3i operator + ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z ); }
+ friend Vector3i operator + ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x + v2->x, v1.y + v2->y, v1.z + v2->z ); }
+ friend Vector3i operator - ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z ); }
+ friend Vector3i operator - ( const Vector3i& v1, Vector3i* v2 ) { return Vector3i( v1.x - v2->x, v1.y - v2->y, v1.z - v2->z ); }
+ friend Vector3i operator - ( const Vector3i* v1, Vector3i& v2 ) { return Vector3i( v1->x - v2.x, v1->y - v2.y, v1->z - v2.z ); }
+ friend Vector3i operator * ( const Vector3i& v, const int f ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
+ friend Vector3i operator * ( const Vector3i& v1, const Vector3i& v2 ) { return Vector3i( v1.x * v2.x, v1.y * v2.y, v1.z * v2.z ); }
+ friend Vector3i operator * ( const int f, const Vector3i& v ) { return Vector3i( v.x * f, v.y * f, v.z * f ); }
+ friend bool operator < ( const Vector3i& v1, const Vector3i& v2 ) { return (v1.x<v2.x)||(v1.x==v2.x && v1.y<v2.y)||(v1.x==v2.x && v1.y == v2.y && v1.z<v2.z); }
+
+ int x, y, z; //tolua_export
}; //tolua_export \ No newline at end of file
diff --git a/source/WSSAnvil.cpp b/source/WSSAnvil.cpp
index 56f8dac7a..435b8007d 100644
--- a/source/WSSAnvil.cpp
+++ b/source/WSSAnvil.cpp
@@ -1,955 +1,955 @@
-
-// WSSAnvil.cpp
-
-// Implements the cWSSAnvil class representing the Anvil world storage scheme
-
-#include "Globals.h"
-#include "WSSAnvil.h"
-#include "cWorld.h"
-#include "zlib.h"
-#include "BlockID.h"
-#include "cChestEntity.h"
-#include "cFurnaceEntity.h"
-#include "cItem.h"
-#include "StringCompression.h"
-#include "cEntity.h"
-#include "cBlockEntity.h"
-#include "cMakeDir.h"
-#include "FastNBT.h"
-
-
-
-
-
-/** Maximum number of MCA files that are cached in memory.
-Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
-*/
-#define MAX_MCA_FILES 32
-
-/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
-#define CHUNK_INFLATE_MAX 256 KiB
-
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cNBTChunkSerializer
-
-class cNBTChunkSerializer :
- public cChunkDataSeparateCollector
-{
-public:
- cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
- m_Writer(a_Writer),
- m_IsTagOpen(false),
- m_HasHadEntity(false),
- m_HasHadBlockEntity(false),
- m_IsLightValid(false)
- {
- }
-
-
- /// Close NBT tags that we've opened
- void Finish(void)
- {
- if (m_IsTagOpen)
- {
- m_Writer.EndList();
- }
- }
-
-
- bool IsLightValid(void) const {return m_IsLightValid; }
-
-protected:
-
- /* From cChunkDataSeparateCollector we inherit:
- - m_BlockTypes[]
- - m_BlockMetas[]
- - m_BlockLight[]
- - m_BlockSkyLight[]
- */
-
- // TODO: Biomes
-
- cFastNBTWriter & m_Writer;
-
- bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
- bool m_HasHadEntity; // True if any Entity has already been received and processed
- bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
- bool m_IsLightValid; // True if the chunk lighting is valid
-
-
- void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
- {
- m_Writer.AddInt ("x", a_Entity->GetPosX());
- m_Writer.AddInt ("y", a_Entity->GetPosY());
- m_Writer.AddInt ("z", a_Entity->GetPosZ());
- m_Writer.AddString("id", a_EntityTypeID);
- }
-
-
- void AddItem(const cItem * a_Item, int a_Slot)
- {
- m_Writer.BeginCompound("");
- m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
- m_Writer.AddShort("Damage", a_Item->m_ItemHealth);
- m_Writer.AddByte ("Count", a_Item->m_ItemCount);
- m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
- m_Writer.EndCompound();
- }
-
-
- void AddChestEntity(cChestEntity * a_Entity)
- {
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Entity, "Chest");
- m_Writer.BeginList("Items", TAG_Compound);
- for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
- {
- const cItem * Item = a_Entity->GetSlot(i);
- if ((Item == NULL) || Item->IsEmpty())
- {
- continue;
- }
- AddItem(Item, i);
- }
- m_Writer.EndList();
- m_Writer.EndCompound();
- }
-
-
- void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
- {
- m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Furnace, "Furnace");
- m_Writer.BeginList("Items", TAG_Compound);
- AddItem(&a_Furnace->GetSlot(0), 0);
- AddItem(&a_Furnace->GetSlot(1), 1);
- AddItem(&a_Furnace->GetSlot(2), 2);
- m_Writer.EndList();
- m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
- m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
- m_Writer.EndCompound();
- }
-
-
- virtual bool LightIsValid(bool a_IsLightValid) override
- {
- m_IsLightValid = a_IsLightValid;
- return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
- }
-
-
- virtual void Entity(cEntity * a_Entity) override
- {
- // TODO: Add entity into NBT:
- }
-
-
- virtual void BlockEntity(cBlockEntity * a_Entity)
- {
- if (m_IsTagOpen)
- {
- if (!m_HasHadBlockEntity)
- {
- m_Writer.EndList();
- m_Writer.BeginList("TileEntities", TAG_Compound);
- }
- }
- else
- {
- m_Writer.BeginList("TileEntities", TAG_Compound);
- }
- m_IsTagOpen = true;
-
- // Add tile-entity into NBT:
- switch (a_Entity->GetBlockType())
- {
- case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
- case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
- default:
- {
- ASSERT(!"Unhandled block entity saved into Anvil");
- }
- }
- m_HasHadBlockEntity = true;
- }
-} ; // class cNBTChunkSerializer
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSAnvil:
-
-cWSSAnvil::cWSSAnvil(cWorld * a_World) :
- super(a_World)
-{
- // Create a level.dat file for mapping tools, if it doesn't already exist:
- AString fnam;
- Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
- if (!cFile::Exists(fnam))
- {
- cFastNBTWriter Writer;
- Writer.BeginCompound("");
- Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
- Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
- Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
- Writer.EndCompound();
- Writer.Finish();
-
- #ifdef _DEBUG
- cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
- ASSERT(TestParse.IsValid());
- #endif // _DEBUG
-
- gzFile gz = gzopen(fnam.c_str(), "wb");
- if (gz != NULL)
- {
- gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
- }
- gzclose(gz);
- }
-}
-
-
-
-
-
-cWSSAnvil::~cWSSAnvil()
-{
- cCSLock Lock(m_CS);
- for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Files[]
-}
-
-
-
-
-
-bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- if (!GetChunkData(a_Chunk, ChunkData))
- {
- // The reason for failure is already printed in GetChunkData()
- return false;
- }
-
- return LoadChunkFromData(a_Chunk, ChunkData);
-}
-
-
-
-
-
-bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- if (!SaveChunkToData(a_Chunk, ChunkData))
- {
- return false;
- }
- if (!SetChunkData(a_Chunk, ChunkData))
- {
- return false;
- }
-
- // Everything successful
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cMCAFile * File = LoadMCAFile(a_Chunk);
- if (File == NULL)
- {
- return false;
- }
- return File->GetChunkData(a_Chunk, a_Data);
-}
-
-
-
-
-
-bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cMCAFile * File = LoadMCAFile(a_Chunk);
- if (File == NULL)
- {
- return false;
- }
- return File->SetChunkData(a_Chunk, a_Data);
-}
-
-
-
-
-
-cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
-{
- // ASSUME m_CS is locked
-
- const int RegionX = (int)(floorf((float)a_Chunk.m_ChunkX / 32.0f));
- const int RegionZ = (int)(floorf((float)a_Chunk.m_ChunkZ / 32.0f));
-
- // Is it already cached?
- for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
- {
- if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
- {
- // Move the file to front and return it:
- cMCAFile * f = *itr;
- if (itr != m_Files.begin())
- {
- m_Files.erase(itr);
- m_Files.push_front(f);
- }
- return f;
- }
- }
-
- // Load it anew:
- AString FileName;
- Printf(FileName, "%s/region", m_World->GetName().c_str());
- cMakeDir::MakeDir(FileName);
- AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
- cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
- if (f == NULL)
- {
- return NULL;
- }
- m_Files.push_front(f);
-
- // If there are too many MCA files cached, delete the last one used:
- if (m_Files.size() > MAX_MCA_FILES)
- {
- delete m_Files.back();
- m_Files.pop_back();
- }
- return f;
-}
-
-
-
-
-
-bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
-{
- // Decompress the data:
- char Uncompressed[CHUNK_INFLATE_MAX];
- z_stream strm;
- strm.zalloc = (alloc_func)NULL;
- strm.zfree = (free_func)NULL;
- strm.opaque = NULL;
- inflateInit(&strm);
- strm.next_out = (Bytef *)Uncompressed;
- strm.avail_out = sizeof(Uncompressed);
- strm.next_in = (Bytef *)a_Data.data();
- strm.avail_in = a_Data.size();
- int res = inflate(&strm, Z_FINISH);
- inflateEnd(&strm);
- if (res != Z_STREAM_END)
- {
- return false;
- }
-
- // Parse the NBT data:
- cParsedNBT NBT(Uncompressed, strm.total_out);
- if (!NBT.IsValid())
- {
- // NBT Parsing failed
- return false;
- }
-
- // Load the data from NBT:
- return LoadChunkFromNBT(a_Chunk, NBT);
-}
-
-
-
-
-
-bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
-{
- cFastNBTWriter Writer;
- if (!SaveChunkToNBT(a_Chunk, Writer))
- {
- return false;
- }
- Writer.Finish();
- CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
-{
- // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
- cChunkDef::BlockTypes BlockTypes;
- cChunkDef::BlockNibbles MetaData;
- cChunkDef::BlockNibbles BlockLight;
- cChunkDef::BlockNibbles SkyLight;
-
- memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
- memset(MetaData, 0, sizeof(MetaData));
- memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
- memset(BlockLight, 0x00, sizeof(BlockLight));
-
- // Load the blockdata, blocklight and skylight:
- int Level = a_NBT.FindChildByName(0, "Level");
- if (Level < 0)
- {
- return false;
- }
- int Sections = a_NBT.FindChildByName(Level, "Sections");
- if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
- {
- return false;
- }
- for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
- {
- int y = 0;
- int SectionY = a_NBT.FindChildByName(Child, "Y");
- if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
- {
- continue;
- }
- y = a_NBT.GetByte(SectionY);
- if ((y < 0) || (y > 15))
- {
- continue;
- }
- CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
- CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
- } // for itr - LevelSections[]
-
- // Load the biomes from NBT, if present and valid:
- cChunkDef::BiomeMap BiomeMap;
- cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
-
- // Load the entities from NBT:
- cEntityList Entities;
- cBlockEntityList BlockEntities;
- LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
- LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"));
-
- bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
-
- /*
- // Uncomment this block for really cool stuff :)
- // DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
- bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
- memset(ShouldInvert, 0, sizeof(ShouldInvert));
- for (int y = cChunkDef::Height - 1; y >= 0; y--)
- {
- for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
- {
- int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
- if (ShouldInvert[x + cChunkDef::Width * z])
- {
- ChunkData[Index] = (ChunkData[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
- }
- else
- {
- ShouldInvert[x + cChunkDef::Width * z] = (ChunkData[Index] != E_BLOCK_AIR);
- }
- }
- } // for y
- // Set everything alight, so that we can see:
- memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2);
- //*/
-
- m_World->SetChunkData(
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
- BlockTypes, MetaData,
- IsLightValid ? BlockLight : NULL,
- IsLightValid ? SkyLight : NULL,
- NULL, Biomes,
- Entities, BlockEntities,
- false
- );
- return true;
-}
-
-
-
-
-void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
-{
- int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
- if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
- {
- memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
- }
-}
-
-
-
-
-
-bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
-{
- a_Writer.BeginCompound("Level");
- a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
- a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
- cNBTChunkSerializer Serializer(a_Writer);
- if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
- {
- return false;
- }
- Serializer.Finish(); // Close NBT tags
-
- // TODO: Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
- // Level->Add(new cNBTByteArray(Level, "Biomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
- // Level->Add(new cNBTByteArray(Level, "MCSBiomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
-
- // Save blockdata:
- a_Writer.BeginList("Sections", TAG_Compound);
- int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
- int SliceSizeNibble = SliceSizeBlock / 2;
- const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
- const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
- const char * BlockLight = (const char *)(Serializer.m_BlockLight);
- const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
- for (int Y = 0; Y < 16; Y++)
- {
- a_Writer.BeginCompound("");
- a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
- a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByte("Y", (unsigned char)Y);
- a_Writer.EndCompound();
- }
- a_Writer.EndList(); // "Sections"
-
- // Store the information that the lighting is valid.
- // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
- if (Serializer.IsLightValid())
- {
- a_Writer.AddByte("MCSIsLightValid", 1);
- }
-
- a_Writer.EndCompound(); // "Level"
- return true;
-}
-
-
-
-
-
-cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
- {
- return NULL;
- }
- if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
- {
- // The biomes stored don't match in size
- return NULL;
- }
- memcpy(a_BiomeMap, a_NBT.GetData(a_TagIdx), sizeof(*a_BiomeMap));
- for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
- {
- if ((*a_BiomeMap)[i] == 0xff)
- {
- // Unassigned biomes
- return NULL;
- }
- }
- return a_BiomeMap;
-}
-
-
-
-
-
-void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- // TODO: Load the entities
-}
-
-
-
-
-
-void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
- {
- return;
- }
-
- for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- if (a_NBT.GetType(Child) != TAG_Compound)
- {
- continue;
- }
- int sID = a_NBT.FindChildByName(Child, "id");
- if (sID < 0)
- {
- continue;
- }
- if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
- }
- else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
- {
- LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
- }
- // TODO: Other block entities
- } // for Child - tag children
-}
-
-
-
-
-
-void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
- }
- std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
- for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- int Slot = a_NBT.FindChildByName(Child, "Slot");
- if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
- {
- continue;
- }
- cItem Item;
- int ID = a_NBT.FindChildByName(Child, "id");
- if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
- {
- continue;
- }
- Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
- int Damage = a_NBT.FindChildByName(Child, "Damage");
- if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
- {
- continue;
- }
- Item.m_ItemHealth = a_NBT.GetShort(Damage);
- int Count = a_NBT.FindChildByName(Child, "Count");
- if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
- {
- continue;
- }
- Item.m_ItemCount = a_NBT.GetByte(Count);
- Chest->SetSlot(a_NBT.GetByte(Slot), Item);
- } // for itr - ItemDefs[]
- a_BlockEntities.push_back(Chest.release());
-}
-
-
-
-
-
-void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
-{
- ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
- int x, y, z;
- if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
- {
- return;
- }
- int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
- if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
- {
- return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
- }
- std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
- for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
- {
- int Slot = a_NBT.FindChildByName(Child, "Slot");
- if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
- {
- continue;
- }
- cItem Item;
- int ID = a_NBT.FindChildByName(Child, "id");
- if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
- {
- continue;
- }
- Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
- int Damage = a_NBT.FindChildByName(Child, "Damage");
- if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
- {
- continue;
- }
- Item.m_ItemHealth = a_NBT.GetShort(Damage);
- int Count = a_NBT.FindChildByName(Child, "Count");
- if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
- {
- continue;
- }
- Item.m_ItemCount = a_NBT.GetByte(Count);
- Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
- } // for itr - ItemDefs[]
- int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
- if (BurnTime >= 0)
- {
- Int16 bt = a_NBT.GetShort(BurnTime);
- // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
- Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
- }
- int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
- if (CookTime >= 0)
- {
- Int16 ct = a_NBT.GetShort(CookTime);
- // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
- Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
- }
- Furnace->ContinueCooking();
- a_BlockEntities.push_back(Furnace.release());
-}
-
-
-
-
-
-bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
-{
- int x = a_NBT.FindChildByName(a_TagIdx, "x");
- if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
- {
- return false;
- }
- int y = a_NBT.FindChildByName(a_TagIdx, "y");
- if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
- {
- return false;
- }
- int z = a_NBT.FindChildByName(a_TagIdx, "z");
- if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
- {
- return false;
- }
- a_X = a_NBT.GetInt(x);
- a_Y = a_NBT.GetInt(y);
- a_Z = a_NBT.GetInt(z);
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSAnvil::cMCAFile:
-
-cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
- m_RegionX(a_RegionX),
- m_RegionZ(a_RegionZ),
- m_FileName(a_FileName)
-{
-}
-
-
-
-
-
-bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
-{
- if (m_File.IsOpen())
- {
- // Already open
- return true;
- }
-
- if (a_IsForReading)
- {
- if (!cFile::Exists(m_FileName))
- {
- // We want to read and the file doesn't exist. Fail.
- return false;
- }
- }
-
- if (!m_File.Open(m_FileName, cFile::fmReadWrite))
- {
- // The file failed to open
- return false;
- }
-
- // Load the header:
- if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
- {
- // Cannot read the header - perhaps the file has just been created?
- // Try writing a NULL header (both chunk offsets and timestamps):
- memset(m_Header, 0, sizeof(m_Header));
- if (
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
- )
- {
- LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
- m_File.Close();
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
-{
- if (!OpenFile(true))
- {
- return false;
- }
-
- int LocalX = a_Chunk.m_ChunkX % 32;
- if (LocalX < 0)
- {
- LocalX = 32 + LocalX;
- }
- int LocalZ = a_Chunk.m_ChunkZ % 32;
- if (LocalZ < 0)
- {
- LocalZ = 32 + LocalZ;
- }
- unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
- unsigned ChunkOffset = ChunkLocation >> 8;
-
- m_File.Seek(ChunkOffset * 4096);
-
- int ChunkSize = 0;
- if (m_File.Read(&ChunkSize, 4) != 4)
- {
- return false;
- }
- ChunkSize = ntohl(ChunkSize);
- char CompressionType = 0;
- if (m_File.Read(&CompressionType, 1) != 1)
- {
- return false;
- }
- if (CompressionType != 2)
- {
- // Chunk is in an unknown compression
- return false;
- }
- ChunkSize--;
-
- // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Data.assign(ChunkSize, '\0');
- return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
-}
-
-
-
-
-
-bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
-{
- if (!OpenFile(false))
- {
- return false;
- }
-
- int LocalX = a_Chunk.m_ChunkX % 32;
- if (LocalX < 0)
- {
- LocalX = 32 + LocalX;
- }
- int LocalZ = a_Chunk.m_ChunkZ % 32;
- if (LocalZ < 0)
- {
- LocalZ = 32 + LocalZ;
- }
-
- unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
-
- // Store the chunk data:
- m_File.Seek(ChunkSector * 4096);
- unsigned ChunkSize = htonl(a_Data.size() + 1);
- if (m_File.Write(&ChunkSize, 4) != 4)
- {
- return false;
- }
- char CompressionType = 2;
- if (m_File.Write(&CompressionType, 1) != 1)
- {
- return false;
- }
- if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
- {
- return false;
- }
-
- // Store the header:
- ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
- ASSERT(ChunkSize < 256);
- m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
- m_File.Seek(0);
- if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
- {
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
-{
- // See if it fits the current location:
- unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
- unsigned ChunkLen = ChunkLocation & 0xff;
- if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
- {
- return ChunkLocation >> 8;
- }
-
- // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
- unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
- for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
- {
- ChunkLocation = ntohl(m_Header[i]);
- ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
- if (MaxLocation < ChunkLocation)
- {
- MaxLocation = ChunkLocation;
- }
- } // for i - m_Header[]
- return MaxLocation >> 8;
-}
+
+// WSSAnvil.cpp
+
+// Implements the cWSSAnvil class representing the Anvil world storage scheme
+
+#include "Globals.h"
+#include "WSSAnvil.h"
+#include "cWorld.h"
+#include "zlib.h"
+#include "BlockID.h"
+#include "cChestEntity.h"
+#include "cFurnaceEntity.h"
+#include "cItem.h"
+#include "StringCompression.h"
+#include "cEntity.h"
+#include "cBlockEntity.h"
+#include "cMakeDir.h"
+#include "FastNBT.h"
+
+
+
+
+
+/** Maximum number of MCA files that are cached in memory.
+Since only the header is actually in the memory, this number can be high, but still, each file means an OS FS handle.
+*/
+#define MAX_MCA_FILES 32
+
+/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
+#define CHUNK_INFLATE_MAX 256 KiB
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cNBTChunkSerializer
+
+class cNBTChunkSerializer :
+ public cChunkDataSeparateCollector
+{
+public:
+ cNBTChunkSerializer(cFastNBTWriter & a_Writer) :
+ m_Writer(a_Writer),
+ m_IsTagOpen(false),
+ m_HasHadEntity(false),
+ m_HasHadBlockEntity(false),
+ m_IsLightValid(false)
+ {
+ }
+
+
+ /// Close NBT tags that we've opened
+ void Finish(void)
+ {
+ if (m_IsTagOpen)
+ {
+ m_Writer.EndList();
+ }
+ }
+
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+protected:
+
+ /* From cChunkDataSeparateCollector we inherit:
+ - m_BlockTypes[]
+ - m_BlockMetas[]
+ - m_BlockLight[]
+ - m_BlockSkyLight[]
+ */
+
+ // TODO: Biomes
+
+ cFastNBTWriter & m_Writer;
+
+ bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
+ bool m_HasHadEntity; // True if any Entity has already been received and processed
+ bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
+ bool m_IsLightValid; // True if the chunk lighting is valid
+
+
+ void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
+ {
+ m_Writer.AddInt ("x", a_Entity->GetPosX());
+ m_Writer.AddInt ("y", a_Entity->GetPosY());
+ m_Writer.AddInt ("z", a_Entity->GetPosZ());
+ m_Writer.AddString("id", a_EntityTypeID);
+ }
+
+
+ void AddItem(const cItem * a_Item, int a_Slot)
+ {
+ m_Writer.BeginCompound("");
+ m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
+ m_Writer.AddShort("Damage", a_Item->m_ItemHealth);
+ m_Writer.AddByte ("Count", a_Item->m_ItemCount);
+ m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
+ m_Writer.EndCompound();
+ }
+
+
+ void AddChestEntity(cChestEntity * a_Entity)
+ {
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Entity, "Chest");
+ m_Writer.BeginList("Items", TAG_Compound);
+ for (int i = 0; i < cChestEntity::c_ChestHeight * cChestEntity::c_ChestWidth; i++)
+ {
+ const cItem * Item = a_Entity->GetSlot(i);
+ if ((Item == NULL) || Item->IsEmpty())
+ {
+ continue;
+ }
+ AddItem(Item, i);
+ }
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+ }
+
+
+ void AddFurnaceEntity(cFurnaceEntity * a_Furnace)
+ {
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Furnace, "Furnace");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItem(&a_Furnace->GetSlot(0), 0);
+ AddItem(&a_Furnace->GetSlot(1), 1);
+ AddItem(&a_Furnace->GetSlot(2), 2);
+ m_Writer.EndList();
+ m_Writer.AddShort("BurnTime", (Int16)(a_Furnace->GetTimeToBurn() / 50.0));
+ m_Writer.AddShort("CookTime", (Int16)(a_Furnace->GetTimeCooked() / 50.0));
+ m_Writer.EndCompound();
+ }
+
+
+ virtual bool LightIsValid(bool a_IsLightValid) override
+ {
+ m_IsLightValid = a_IsLightValid;
+ return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
+ }
+
+
+ virtual void Entity(cEntity * a_Entity) override
+ {
+ // TODO: Add entity into NBT:
+ }
+
+
+ virtual void BlockEntity(cBlockEntity * a_Entity)
+ {
+ if (m_IsTagOpen)
+ {
+ if (!m_HasHadBlockEntity)
+ {
+ m_Writer.EndList();
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ }
+ else
+ {
+ m_Writer.BeginList("TileEntities", TAG_Compound);
+ }
+ m_IsTagOpen = true;
+
+ // Add tile-entity into NBT:
+ switch (a_Entity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
+ case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break;
+ default:
+ {
+ ASSERT(!"Unhandled block entity saved into Anvil");
+ }
+ }
+ m_HasHadBlockEntity = true;
+ }
+} ; // class cNBTChunkSerializer
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSAnvil:
+
+cWSSAnvil::cWSSAnvil(cWorld * a_World) :
+ super(a_World)
+{
+ // Create a level.dat file for mapping tools, if it doesn't already exist:
+ AString fnam;
+ Printf(fnam, "%s/level.dat", a_World->GetName().c_str());
+ if (!cFile::Exists(fnam))
+ {
+ cFastNBTWriter Writer;
+ Writer.BeginCompound("");
+ Writer.AddInt("SpawnX", (int)(a_World->GetSpawnX()));
+ Writer.AddInt("SpawnY", (int)(a_World->GetSpawnY()));
+ Writer.AddInt("SpawnZ", (int)(a_World->GetSpawnZ()));
+ Writer.EndCompound();
+ Writer.Finish();
+
+ #ifdef _DEBUG
+ cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
+ ASSERT(TestParse.IsValid());
+ #endif // _DEBUG
+
+ gzFile gz = gzopen(fnam.c_str(), "wb");
+ if (gz != NULL)
+ {
+ gzwrite(gz, Writer.GetResult().data(), Writer.GetResult().size());
+ }
+ gzclose(gz);
+ }
+}
+
+
+
+
+
+cWSSAnvil::~cWSSAnvil()
+{
+ cCSLock Lock(m_CS);
+ for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Files[]
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ if (!GetChunkData(a_Chunk, ChunkData))
+ {
+ // The reason for failure is already printed in GetChunkData()
+ return false;
+ }
+
+ return LoadChunkFromData(a_Chunk, ChunkData);
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ if (!SaveChunkToData(a_Chunk, ChunkData))
+ {
+ return false;
+ }
+ if (!SetChunkData(a_Chunk, ChunkData))
+ {
+ return false;
+ }
+
+ // Everything successful
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cMCAFile * File = LoadMCAFile(a_Chunk);
+ if (File == NULL)
+ {
+ return false;
+ }
+ return File->GetChunkData(a_Chunk, a_Data);
+}
+
+
+
+
+
+bool cWSSAnvil::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cMCAFile * File = LoadMCAFile(a_Chunk);
+ if (File == NULL)
+ {
+ return false;
+ }
+ return File->SetChunkData(a_Chunk, a_Data);
+}
+
+
+
+
+
+cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
+{
+ // ASSUME m_CS is locked
+
+ const int RegionX = (int)(floorf((float)a_Chunk.m_ChunkX / 32.0f));
+ const int RegionZ = (int)(floorf((float)a_Chunk.m_ChunkZ / 32.0f));
+
+ // Is it already cached?
+ for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
+ {
+ if (((*itr) != NULL) && ((*itr)->GetRegionX() == RegionX) && ((*itr)->GetRegionZ() == RegionZ))
+ {
+ // Move the file to front and return it:
+ cMCAFile * f = *itr;
+ if (itr != m_Files.begin())
+ {
+ m_Files.erase(itr);
+ m_Files.push_front(f);
+ }
+ return f;
+ }
+ }
+
+ // Load it anew:
+ AString FileName;
+ Printf(FileName, "%s/region", m_World->GetName().c_str());
+ cMakeDir::MakeDir(FileName);
+ AppendPrintf(FileName, "/r.%d.%d.mca", RegionX, RegionZ);
+ cMCAFile * f = new cMCAFile(FileName, RegionX, RegionZ);
+ if (f == NULL)
+ {
+ return NULL;
+ }
+ m_Files.push_front(f);
+
+ // If there are too many MCA files cached, delete the last one used:
+ if (m_Files.size() > MAX_MCA_FILES)
+ {
+ delete m_Files.back();
+ m_Files.pop_back();
+ }
+ return f;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ // Decompress the data:
+ char Uncompressed[CHUNK_INFLATE_MAX];
+ z_stream strm;
+ strm.zalloc = (alloc_func)NULL;
+ strm.zfree = (free_func)NULL;
+ strm.opaque = NULL;
+ inflateInit(&strm);
+ strm.next_out = (Bytef *)Uncompressed;
+ strm.avail_out = sizeof(Uncompressed);
+ strm.next_in = (Bytef *)a_Data.data();
+ strm.avail_in = a_Data.size();
+ int res = inflate(&strm, Z_FINISH);
+ inflateEnd(&strm);
+ if (res != Z_STREAM_END)
+ {
+ return false;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT NBT(Uncompressed, strm.total_out);
+ if (!NBT.IsValid())
+ {
+ // NBT Parsing failed
+ return false;
+ }
+
+ // Load the data from NBT:
+ return LoadChunkFromNBT(a_Chunk, NBT);
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ cFastNBTWriter Writer;
+ if (!SaveChunkToNBT(a_Chunk, Writer))
+ {
+ return false;
+ }
+ Writer.Finish();
+ CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
+{
+ // The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles MetaData;
+ cChunkDef::BlockNibbles BlockLight;
+ cChunkDef::BlockNibbles SkyLight;
+
+ memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
+ memset(MetaData, 0, sizeof(MetaData));
+ memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
+ memset(BlockLight, 0x00, sizeof(BlockLight));
+
+ // Load the blockdata, blocklight and skylight:
+ int Level = a_NBT.FindChildByName(0, "Level");
+ if (Level < 0)
+ {
+ return false;
+ }
+ int Sections = a_NBT.FindChildByName(Level, "Sections");
+ if ((Sections < 0) || (a_NBT.GetType(Sections) != TAG_List) || (a_NBT.GetChildrenType(Sections) != TAG_Compound))
+ {
+ return false;
+ }
+ for (int Child = a_NBT.GetFirstChild(Sections); Child >= 0; Child = a_NBT.GetNextSibling(Child))
+ {
+ int y = 0;
+ int SectionY = a_NBT.FindChildByName(Child, "Y");
+ if ((SectionY < 0) || (a_NBT.GetType(SectionY) != TAG_Byte))
+ {
+ continue;
+ }
+ y = a_NBT.GetByte(SectionY);
+ if ((y < 0) || (y > 15))
+ {
+ continue;
+ }
+ CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
+ CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
+ } // for itr - LevelSections[]
+
+ // Load the biomes from NBT, if present and valid:
+ cChunkDef::BiomeMap BiomeMap;
+ cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
+
+ // Load the entities from NBT:
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+ LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
+ LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"));
+
+ bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
+
+ /*
+ // Uncomment this block for really cool stuff :)
+ // DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
+ bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
+ memset(ShouldInvert, 0, sizeof(ShouldInvert));
+ for (int y = cChunkDef::Height - 1; y >= 0; y--)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++) for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int Index = cChunkDef::MakeIndexNoCheck(x, y, z);
+ if (ShouldInvert[x + cChunkDef::Width * z])
+ {
+ ChunkData[Index] = (ChunkData[Index] == E_BLOCK_AIR) ? E_BLOCK_STONE : E_BLOCK_AIR;
+ }
+ else
+ {
+ ShouldInvert[x + cChunkDef::Width * z] = (ChunkData[Index] != E_BLOCK_AIR);
+ }
+ }
+ } // for y
+ // Set everything alight, so that we can see:
+ memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2);
+ //*/
+
+ m_World->SetChunkData(
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
+ BlockTypes, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, Biomes,
+ Entities, BlockEntities,
+ false
+ );
+ return true;
+}
+
+
+
+
+void cWSSAnvil::CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length)
+{
+ int Child = a_NBT.FindChildByName(a_Tag, a_ChildName);
+ if ((Child >= 0) && (a_NBT.GetType(Child) == TAG_ByteArray) && (a_NBT.GetDataLength(Child) == a_Length))
+ {
+ memcpy(a_Destination, a_NBT.GetData(Child), a_Length);
+ }
+}
+
+
+
+
+
+bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer)
+{
+ a_Writer.BeginCompound("Level");
+ a_Writer.AddInt("xPos", a_Chunk.m_ChunkX);
+ a_Writer.AddInt("zPos", a_Chunk.m_ChunkZ);
+ cNBTChunkSerializer Serializer(a_Writer);
+ if (!m_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
+ {
+ return false;
+ }
+ Serializer.Finish(); // Close NBT tags
+
+ // TODO: Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
+ // Level->Add(new cNBTByteArray(Level, "Biomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
+ // Level->Add(new cNBTByteArray(Level, "MCSBiomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
+
+ // Save blockdata:
+ a_Writer.BeginList("Sections", TAG_Compound);
+ int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
+ int SliceSizeNibble = SliceSizeBlock / 2;
+ const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
+ const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
+ const char * BlockLight = (const char *)(Serializer.m_BlockLight);
+ const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
+ for (int Y = 0; Y < 16; Y++)
+ {
+ a_Writer.BeginCompound("");
+ a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
+ a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByte("Y", (unsigned char)Y);
+ a_Writer.EndCompound();
+ }
+ a_Writer.EndList(); // "Sections"
+
+ // Store the information that the lighting is valid.
+ // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
+ if (Serializer.IsLightValid())
+ {
+ a_Writer.AddByte("MCSIsLightValid", 1);
+ }
+
+ a_Writer.EndCompound(); // "Level"
+ return true;
+}
+
+
+
+
+
+cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
+ {
+ return NULL;
+ }
+ if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
+ {
+ // The biomes stored don't match in size
+ return NULL;
+ }
+ memcpy(a_BiomeMap, a_NBT.GetData(a_TagIdx), sizeof(*a_BiomeMap));
+ for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ {
+ if ((*a_BiomeMap)[i] == 0xff)
+ {
+ // Unassigned biomes
+ return NULL;
+ }
+ }
+ return a_BiomeMap;
+}
+
+
+
+
+
+void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ // TODO: Load the entities
+}
+
+
+
+
+
+void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_List))
+ {
+ return;
+ }
+
+ for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ if (a_NBT.GetType(Child) != TAG_Compound)
+ {
+ continue;
+ }
+ int sID = a_NBT.FindChildByName(Child, "id");
+ if (sID < 0)
+ {
+ continue;
+ }
+ if (strncmp(a_NBT.GetData(sID), "Chest", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadChestFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ else if (strncmp(a_NBT.GetData(sID), "Furnace", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child);
+ }
+ // TODO: Other block entities
+ } // for Child - tag children
+}
+
+
+
+
+
+void cWSSAnvil::LoadChestFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
+ }
+ std::auto_ptr<cChestEntity> Chest(new cChestEntity(x, y, z, m_World));
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ int ID = a_NBT.FindChildByName(Child, "id");
+ if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+ int Damage = a_NBT.FindChildByName(Child, "Damage");
+ if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemHealth = a_NBT.GetShort(Damage);
+ int Count = a_NBT.FindChildByName(Child, "Count");
+ if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ {
+ continue;
+ }
+ Item.m_ItemCount = a_NBT.GetByte(Count);
+ Chest->SetSlot(a_NBT.GetByte(Slot), Item);
+ } // for itr - ItemDefs[]
+ a_BlockEntities.push_back(Chest.release());
+}
+
+
+
+
+
+void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ int Items = a_NBT.FindChildByName(a_TagIdx, "Items");
+ if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List))
+ {
+ return; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
+ }
+ std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(x, y, z, m_World));
+ for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
+ {
+ int Slot = a_NBT.FindChildByName(Child, "Slot");
+ if ((Slot < 0) || (a_NBT.GetType(Slot) != TAG_Byte))
+ {
+ continue;
+ }
+ cItem Item;
+ int ID = a_NBT.FindChildByName(Child, "id");
+ if ((ID < 0) || (a_NBT.GetType(ID) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemID = (ENUM_ITEM_ID)(a_NBT.GetShort(ID));
+ int Damage = a_NBT.FindChildByName(Child, "Damage");
+ if ((Damage < 0) || (a_NBT.GetType(Damage) != TAG_Short))
+ {
+ continue;
+ }
+ Item.m_ItemHealth = a_NBT.GetShort(Damage);
+ int Count = a_NBT.FindChildByName(Child, "Count");
+ if ((Count < 0) || (a_NBT.GetType(Count) != TAG_Byte))
+ {
+ continue;
+ }
+ Item.m_ItemCount = a_NBT.GetByte(Count);
+ Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
+ } // for itr - ItemDefs[]
+ int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
+ if (BurnTime >= 0)
+ {
+ Int16 bt = a_NBT.GetShort(BurnTime);
+ // Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
+ Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
+ }
+ int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
+ if (CookTime >= 0)
+ {
+ Int16 ct = a_NBT.GetShort(CookTime);
+ // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
+ Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
+ }
+ Furnace->ContinueCooking();
+ a_BlockEntities.push_back(Furnace.release());
+}
+
+
+
+
+
+bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z)
+{
+ int x = a_NBT.FindChildByName(a_TagIdx, "x");
+ if ((x < 0) || (a_NBT.GetType(x) != TAG_Int))
+ {
+ return false;
+ }
+ int y = a_NBT.FindChildByName(a_TagIdx, "y");
+ if ((y < 0) || (a_NBT.GetType(y) != TAG_Int))
+ {
+ return false;
+ }
+ int z = a_NBT.FindChildByName(a_TagIdx, "z");
+ if ((z < 0) || (a_NBT.GetType(z) != TAG_Int))
+ {
+ return false;
+ }
+ a_X = a_NBT.GetInt(x);
+ a_Y = a_NBT.GetInt(y);
+ a_Z = a_NBT.GetInt(z);
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSAnvil::cMCAFile:
+
+cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_FileName(a_FileName)
+{
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
+{
+ if (m_File.IsOpen())
+ {
+ // Already open
+ return true;
+ }
+
+ if (a_IsForReading)
+ {
+ if (!cFile::Exists(m_FileName))
+ {
+ // We want to read and the file doesn't exist. Fail.
+ return false;
+ }
+ }
+
+ if (!m_File.Open(m_FileName, cFile::fmReadWrite))
+ {
+ // The file failed to open
+ return false;
+ }
+
+ // Load the header:
+ if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ {
+ // Cannot read the header - perhaps the file has just been created?
+ // Try writing a NULL header (both chunk offsets and timestamps):
+ memset(m_Header, 0, sizeof(m_Header));
+ if (
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
+ )
+ {
+ LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
+ m_File.Close();
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
+{
+ if (!OpenFile(true))
+ {
+ return false;
+ }
+
+ int LocalX = a_Chunk.m_ChunkX % 32;
+ if (LocalX < 0)
+ {
+ LocalX = 32 + LocalX;
+ }
+ int LocalZ = a_Chunk.m_ChunkZ % 32;
+ if (LocalZ < 0)
+ {
+ LocalZ = 32 + LocalZ;
+ }
+ unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
+ unsigned ChunkOffset = ChunkLocation >> 8;
+
+ m_File.Seek(ChunkOffset * 4096);
+
+ int ChunkSize = 0;
+ if (m_File.Read(&ChunkSize, 4) != 4)
+ {
+ return false;
+ }
+ ChunkSize = ntohl(ChunkSize);
+ char CompressionType = 0;
+ if (m_File.Read(&CompressionType, 1) != 1)
+ {
+ return false;
+ }
+ if (CompressionType != 2)
+ {
+ // Chunk is in an unknown compression
+ return false;
+ }
+ ChunkSize--;
+
+ // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
+ a_Data.assign(ChunkSize, '\0');
+ return (m_File.Read((void *)a_Data.data(), ChunkSize) == ChunkSize);
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
+{
+ if (!OpenFile(false))
+ {
+ return false;
+ }
+
+ int LocalX = a_Chunk.m_ChunkX % 32;
+ if (LocalX < 0)
+ {
+ LocalX = 32 + LocalX;
+ }
+ int LocalZ = a_Chunk.m_ChunkZ % 32;
+ if (LocalZ < 0)
+ {
+ LocalZ = 32 + LocalZ;
+ }
+
+ unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
+
+ // Store the chunk data:
+ m_File.Seek(ChunkSector * 4096);
+ unsigned ChunkSize = htonl(a_Data.size() + 1);
+ if (m_File.Write(&ChunkSize, 4) != 4)
+ {
+ return false;
+ }
+ char CompressionType = 2;
+ if (m_File.Write(&CompressionType, 1) != 1)
+ {
+ return false;
+ }
+ if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
+ {
+ return false;
+ }
+
+ // Store the header:
+ ChunkSize = (a_Data.size() + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size *up* to nearest 4KB sector, make it a sector number
+ ASSERT(ChunkSize < 256);
+ m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
+ m_File.Seek(0);
+ if (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data)
+{
+ // See if it fits the current location:
+ unsigned ChunkLocation = ntohl(m_Header[a_LocalX + 32 * a_LocalZ]);
+ unsigned ChunkLen = ChunkLocation & 0xff;
+ if (a_Data.size() + MCA_CHUNK_HEADER_LENGTH <= (ChunkLen * 4096))
+ {
+ return ChunkLocation >> 8;
+ }
+
+ // Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
+ unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
+ for (int i = 0; i < ARRAYCOUNT(m_Header); i++)
+ {
+ ChunkLocation = ntohl(m_Header[i]);
+ ChunkLocation = ChunkLocation + ((ChunkLocation & 0xff) << 8); // Add the number of sectors used; don't care about the 4th byte
+ if (MaxLocation < ChunkLocation)
+ {
+ MaxLocation = ChunkLocation;
+ }
+ } // for i - m_Header[]
+ return MaxLocation >> 8;
+}
diff --git a/source/WSSAnvil.h b/source/WSSAnvil.h
index f8beea524..ab03adf5e 100644
--- a/source/WSSAnvil.h
+++ b/source/WSSAnvil.h
@@ -1,131 +1,131 @@
-
-// WSSAnvil.h
-
-// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme
-
-
-
-
-#pragma once
-
-#include "WorldStorage.h"
-#include "FastNBT.h"
-
-
-
-
-
-enum
-{
- /// Maximum number of chunks in an MCA file - also the count of the header items
- MCA_MAX_CHUNKS = 32 * 32,
-
- /// The MCA header is 8 KiB
- MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
-
- /// There are 5 bytes of header in front of each chunk
- MCA_CHUNK_HEADER_LENGTH = 5,
-} ;
-
-
-
-
-
-class cWSSAnvil :
- public cWSSchema
-{
- typedef cWSSchema super;
-
-public:
-
- cWSSAnvil(cWorld * a_World);
- virtual ~cWSSAnvil();
-
-protected:
-
- class cMCAFile
- {
- public:
-
- cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
-
- bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
- bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- int GetRegionX (void) const {return m_RegionX; }
- int GetRegionZ (void) const {return m_RegionZ; }
- const AString & GetFileName(void) const {return m_FileName; }
-
- protected:
-
- int m_RegionX;
- int m_RegionZ;
- cFile m_File;
- AString m_FileName;
-
- // The header, copied from the file so we don't have to seek to it all the time
- // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count
- unsigned m_Header[MCA_MAX_CHUNKS];
-
- // Chunk timestamps, following the chunk headers, are unused by MCS
-
- /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
- unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
-
- /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
- bool OpenFile(bool a_IsForReading);
- } ;
- typedef std::list<cMCAFile *> cMCAFiles;
-
- cCriticalSection m_CS;
- cMCAFiles m_Files; // a MRU cache of MCA files
-
- /// Gets chunk data from the correct file; locks file CS as needed
- bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
-
- /// Sets chunk data into the correct file; locks file CS as needed
- bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
-
- /// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
-
- /// Saves the chunk into datastream (no locking needed)
- bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
-
- /// Loads the chunk from NBT data (no locking needed)
- bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
-
- /// Saves the chunk into NBT data using a_Writer; returns true on success
- bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
-
- /// Loads the chunk's biome map; returns a_BiomeMap if biomes present and valid, NULL otherwise
- cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
-
- /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
- void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
-
- /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
- void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
-
- void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
- void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
-
- /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
- bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
-
- /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
- cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
-
- /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
- void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length);
-
- // cWSSchema overrides:
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
- virtual const AString GetName(void) const override {return "anvil"; }
-} ;
-
-
-
-
+
+// WSSAnvil.h
+
+// Interfaces to the cWSSAnvil class representing the Anvil world storage scheme
+
+
+
+
+#pragma once
+
+#include "WorldStorage.h"
+#include "FastNBT.h"
+
+
+
+
+
+enum
+{
+ /// Maximum number of chunks in an MCA file - also the count of the header items
+ MCA_MAX_CHUNKS = 32 * 32,
+
+ /// The MCA header is 8 KiB
+ MCA_HEADER_SIZE = MCA_MAX_CHUNKS * 8,
+
+ /// There are 5 bytes of header in front of each chunk
+ MCA_CHUNK_HEADER_LENGTH = 5,
+} ;
+
+
+
+
+
+class cWSSAnvil :
+ public cWSSchema
+{
+ typedef cWSSchema super;
+
+public:
+
+ cWSSAnvil(cWorld * a_World);
+ virtual ~cWSSAnvil();
+
+protected:
+
+ class cMCAFile
+ {
+ public:
+
+ cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ);
+
+ bool GetChunkData (const cChunkCoords & a_Chunk, AString & a_Data);
+ bool SetChunkData (const cChunkCoords & a_Chunk, const AString & a_Data);
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ int GetRegionX (void) const {return m_RegionX; }
+ int GetRegionZ (void) const {return m_RegionZ; }
+ const AString & GetFileName(void) const {return m_FileName; }
+
+ protected:
+
+ int m_RegionX;
+ int m_RegionZ;
+ cFile m_File;
+ AString m_FileName;
+
+ // The header, copied from the file so we don't have to seek to it all the time
+ // First 1024 entries are chunk locations - the 3 + 1 byte sector-offset and sector-count
+ unsigned m_Header[MCA_MAX_CHUNKS];
+
+ // Chunk timestamps, following the chunk headers, are unused by MCS
+
+ /// Finds a free location large enough to hold a_Data. Gets a hint of the chunk coords, places the data there if it fits. Returns the sector number.
+ unsigned FindFreeLocation(int a_LocalX, int a_LocalZ, const AString & a_Data);
+
+ /// Opens a MCA file either for a Read operation (fails if doesn't exist) or for a Write operation (creates new if not found)
+ bool OpenFile(bool a_IsForReading);
+ } ;
+ typedef std::list<cMCAFile *> cMCAFiles;
+
+ cCriticalSection m_CS;
+ cMCAFiles m_Files; // a MRU cache of MCA files
+
+ /// Gets chunk data from the correct file; locks file CS as needed
+ bool GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data);
+
+ /// Sets chunk data into the correct file; locks file CS as needed
+ bool SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data);
+
+ /// Loads the chunk from the data (no locking needed)
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, const AString & a_Data);
+
+ /// Saves the chunk into datastream (no locking needed)
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data);
+
+ /// Loads the chunk from NBT data (no locking needed)
+ bool LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT);
+
+ /// Saves the chunk into NBT data using a_Writer; returns true on success
+ bool SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_Writer);
+
+ /// Loads the chunk's biome map; returns a_BiomeMap if biomes present and valid, NULL otherwise
+ cChunkDef::BiomeMap * LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Loads the chunk's entities from NBT data (a_Tag is the Level\\Entities list tag; may be -1)
+ void LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_Tag);
+
+ /// Loads the chunk's BlockEntities from NBT data (a_Tag is the Level\\TileEntities list tag; may be -1)
+ void LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntitites, const cParsedNBT & a_NBT, int a_Tag);
+
+ void LoadChestFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+
+ /// Helper function for extracting the X, Y, and Z int subtags of a NBT compound; returns true if successful
+ bool GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int & a_X, int & a_Y, int & a_Z);
+
+ /// Gets the correct MCA file either from cache or from disk, manages the m_MCAFiles cache; assumes m_CS is locked
+ cMCAFile * LoadMCAFile(const cChunkCoords & a_Chunk);
+
+ /// Copies a_Length bytes of data from the specified NBT Tag's Child into the a_Destination buffer
+ void CopyNBTData(const cParsedNBT & a_NBT, int a_Tag, const AString & a_ChildName, char * a_Destination, int a_Length);
+
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
+ virtual const AString GetName(void) const override {return "anvil"; }
+} ;
+
+
+
+
diff --git a/source/WSSCompact.cpp b/source/WSSCompact.cpp
index 1064528bc..406b55d38 100644
--- a/source/WSSCompact.cpp
+++ b/source/WSSCompact.cpp
@@ -1,942 +1,942 @@
-
-// WSSCompact.cpp
-
-// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files)
-
-#include "Globals.h"
-#include "WSSCompact.h"
-#include "cWorld.h"
-#include "zlib.h"
-#include <json/json.h>
-#include "StringCompression.h"
-#include "cChestEntity.h"
-#include "cSignEntity.h"
-#include "cFurnaceEntity.h"
-#include "BlockID.h"
-
-
-
-
-
-#pragma pack(push, 1)
-/// The chunk header, as stored in the file:
-struct cWSSCompact::sChunkHeader
-{
- int m_ChunkX;
- int m_ChunkZ;
- int m_CompressedSize;
- int m_UncompressedSize;
-} ;
-#pragma pack(pop)
-
-
-
-
-
-/// The maximum number of PAK files that are cached
-const int MAX_PAK_FILES = 16;
-
-/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
-const int MAX_DIRTY_CHUNKS = 16;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cJsonChunkSerializer:
-
-cJsonChunkSerializer::cJsonChunkSerializer(void) :
- m_HasJsonData(false)
-{
-}
-
-
-
-
-
-void cJsonChunkSerializer::Entity(cEntity * a_Entity)
-{
- // TODO: a_Entity->SaveToJson(m_Root);
-}
-
-
-
-
-
-void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
-{
- const char * SaveInto = NULL;
- switch (a_BlockEntity->GetBlockType())
- {
- case E_BLOCK_CHEST: SaveInto = "Chests"; break;
- case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
- case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
- case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
-
- default:
- {
- ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON");
- break;
- }
- } // switch (BlockEntity->GetBlockType())
- if (SaveInto == NULL)
- {
- return;
- }
-
- Json::Value val;
- a_BlockEntity->SaveToJson(val);
- m_Root[SaveInto].append(val);
- m_HasJsonData = true;
-}
-
-
-
-
-
-bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
-{
- if (!a_IsLightValid)
- {
- return false;
- }
- m_Root["IsLightValid"] = true;
- m_HasJsonData = true;
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSCompact:
-
-cWSSCompact::~cWSSCompact()
-{
- for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
- {
- delete *itr;
- }
-}
-
-
-
-
-
-bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
-{
- AString ChunkData;
- int UncompressedSize = 0;
- if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData))
- {
- // The reason for failure is already printed in GetChunkData()
- return false;
- }
-
- return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
-}
-
-
-
-
-
-bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
-{
- cCSLock Lock(m_CS);
-
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- // For some reason we couldn't locate the file
- LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
- return false;
- }
- return f->SaveChunk(a_Chunk, m_World);
-}
-
-
-
-
-
-cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
-{
- // ASSUMES that m_CS has been locked
-
- // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
- const int LayerX = (int)(floorf((float)a_Chunk.m_ChunkX / 32.0f));
- const int LayerZ = (int)(floorf((float)a_Chunk.m_ChunkZ / 32.0f));
-
- // Is it already cached?
- for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
- {
- if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ))
- {
- // Move the file to front and return it:
- cPAKFile * f = *itr;
- if (itr != m_PAKFiles.begin())
- {
- m_PAKFiles.erase(itr);
- m_PAKFiles.push_front(f);
- }
- return f;
- }
- }
-
- // Load it anew:
- AString FileName;
- Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
- cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
- if (f == NULL)
- {
- return NULL;
- }
- m_PAKFiles.push_front(f);
-
- // If there are too many PAK files cached, delete the last one used:
- if (m_PAKFiles.size() > MAX_PAK_FILES)
- {
- delete m_PAKFiles.back();
- m_PAKFiles.pop_back();
- }
- return f;
-}
-
-
-
-
-
-bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data);
-}
-
-
-
-
-
-/*
-// TODO: Rewrite saving to use the same principles as loading
-bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data);
-}
-*/
-
-
-
-
-
-bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
-{
- cCSLock Lock(m_CS);
- cPAKFile * f = LoadPAKFile(a_Chunk);
- if (f == NULL)
- {
- return false;
- }
- return f->EraseChunkData(a_Chunk);
-}
-
-
-
-
-
-void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
-{
- // Load chests
- Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
- if (!AllChests.empty())
- {
- for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
- {
- Json::Value & Chest = *itr;
- cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
- if (!ChestEntity->LoadFromJson( Chest ) )
- {
- LOGERROR("ERROR READING CHEST FROM JSON!" );
- delete ChestEntity;
- }
- else
- {
- a_BlockEntities.push_back( ChestEntity );
- }
- } // for itr - AllChests[]
- }
-
- // Load furnaces
- Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
- if( !AllFurnaces.empty() )
- {
- for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
- {
- Json::Value & Furnace = *itr;
- cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0,0,0, a_World);
- if( !FurnaceEntity->LoadFromJson( Furnace ) )
- {
- LOGERROR("ERROR READING FURNACE FROM JSON!" );
- delete FurnaceEntity;
- }
- else
- {
- a_BlockEntities.push_back( FurnaceEntity );
- }
- } // for itr - AllFurnaces[]
- }
-
- // Load signs
- Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
- if( !AllSigns.empty() )
- {
- for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
- {
- Json::Value & Sign = *itr;
- cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
- if ( !SignEntity->LoadFromJson( Sign ) )
- {
- LOGERROR("ERROR READING SIGN FROM JSON!" );
- delete SignEntity;
- }
- else
- {
- a_BlockEntities.push_back( SignEntity );
- }
- } // for itr - AllSigns[]
- }
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWSSCompact::cPAKFile
-
-#define READ(Var) \
- if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
- return; \
- }
-
-cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
- m_FileName(a_FileName),
- m_LayerX(a_LayerX),
- m_LayerZ(a_LayerZ),
- m_NumDirty(0),
- m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
- m_PakVersion( PAK_VERSION )
-{
- cFile f;
- if (!f.Open(m_FileName, cFile::fmRead))
- {
- return;
- }
-
- // Read headers:
- READ(m_PakVersion);
- if (m_PakVersion != 1)
- {
- LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion);
- return;
- }
-
- READ(m_ChunkVersion);
- switch( m_ChunkVersion )
- {
- case 1:
- m_ChunkSize.Set(16, 128, 16);
- break;
- case 2:
- case 3:
- m_ChunkSize.Set(16, 256, 16);
- break;
- default:
- LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
- return;
- };
-
- short NumChunks = 0;
- READ(NumChunks);
-
- // Read chunk headers:
- for (int i = 0; i < NumChunks; i++)
- {
- sChunkHeader * Header = new sChunkHeader;
- READ(*Header);
- m_ChunkHeaders.push_back(Header);
- } // for i - chunk headers
-
- // Read chunk data:
- if (f.ReadRestOfFile(m_DataContents) == -1)
- {
- LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str());
- return;
- }
-
- if( m_ChunkVersion == 1 ) // Convert chunks to version 2
- {
- UpdateChunk1To2();
- }
-#if AXIS_ORDER == AXIS_ORDER_XZY
- if( m_ChunkVersion == 2 ) // Convert chunks to version 3
- {
- UpdateChunk2To3();
- }
-#endif
-}
-
-
-
-
-
-cWSSCompact::cPAKFile::~cPAKFile()
-{
- if (m_NumDirty > 0)
- {
- SynchronizeFile();
- }
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- delete *itr;
- }
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
-{
- int ChunkX = a_Chunk.m_ChunkX;
- int ChunkZ = a_Chunk.m_ChunkZ;
- sChunkHeader * Header = NULL;
- int Offset = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
- {
- Header = *itr;
- break;
- }
- Offset += (*itr)->m_CompressedSize;
- }
- if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size()))
- {
- // Chunk not found / data invalid
- return false;
- }
-
- a_UncompressedSize = Header->m_UncompressedSize;
- a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- return true;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
-{
- if (!SaveChunkToData(a_Chunk, a_World))
- {
- return false;
- }
- if (m_NumDirty > MAX_DIRTY_CHUNKS)
- {
- SynchronizeFile();
- }
- return true;
-}
-
-
-
-
-
-void cWSSCompact::cPAKFile::UpdateChunk1To2()
-{
- int Offset = 0;
- AString NewDataContents;
- int ChunksConverted = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- sChunkHeader * Header = *itr;
-
- if( ChunksConverted % 32 == 0 )
- {
- LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
- }
- ChunksConverted++;
-
- AString Data;
- int UncompressedSize = Header->m_UncompressedSize;
- Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- Offset += Header->m_CompressedSize;
-
- // Crude data integrity check:
- int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1
- if (UncompressedSize < ExpectedSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- Header->m_ChunkX, Header->m_ChunkZ,
- UncompressedSize, ExpectedSize
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- // Decompress the data:
- AString UncompressedData;
- {
- int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
- }
-
- if (UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
- UncompressedSize, UncompressedData.size(),
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
-
- // Old version is 128 blocks high with YZX axis order
- char ConvertedData[cChunkDef::BlockDataSize];
- int Index = 0;
- unsigned int InChunkOffset = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z )
- {
- for( int y = 0; y < 128; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
- }
- // Add 128 empty blocks after an old y column
- memset(ConvertedData + Index, E_BLOCK_AIR, 128);
- Index += 128;
- }
- InChunkOffset += (16 * 128 * 16);
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata
- {
- for( int y = 0; y < 64; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16 * 128 * 16) / 2;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light
- {
- for( int y = 0; y < 64; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16*128*16)/2;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light
- {
- for( int y = 0; y < 64; ++y )
- {
- ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
- }
- memset(ConvertedData + Index, 0, 64);
- Index += 64;
- }
- InChunkOffset += (16 * 128 * 16) / 2;
-
- AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData));
-
- // Add JSON data afterwards
- if (UncompressedData.size() > InChunkOffset)
- {
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
- }
-
- // Re-compress data
- AString CompressedData;
- {
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d compressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- continue;
- }
- }
-
- // Save into file's cache
- Header->m_UncompressedSize = Converted.size();
- Header->m_CompressedSize = CompressedData.size();
- NewDataContents.append( CompressedData );
- }
-
- // Done converting
- m_DataContents = NewDataContents;
- m_ChunkVersion = 2;
- SynchronizeFile();
-
- LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
-}
-
-
-
-
-
-void cWSSCompact::cPAKFile::UpdateChunk2To3()
-{
- int Offset = 0;
- AString NewDataContents;
- int ChunksConverted = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- sChunkHeader * Header = *itr;
-
- if( ChunksConverted % 32 == 0 )
- {
- LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
- }
- ChunksConverted++;
-
- AString Data;
- int UncompressedSize = Header->m_UncompressedSize;
- Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
- Offset += Header->m_CompressedSize;
-
- // Crude data integrity check:
- const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2
- if (UncompressedSize < ExpectedSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- Header->m_ChunkX, Header->m_ChunkZ,
- UncompressedSize, ExpectedSize
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- // Decompress the data:
- AString UncompressedData;
- {
- int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
- }
-
- if (UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
- UncompressedSize, UncompressedData.size(),
- Header->m_ChunkX, Header->m_ChunkZ
- );
- Offset += Header->m_CompressedSize;
- continue;
- }
-
- char ConvertedData[ExpectedSize];
- memset(ConvertedData, 0, ExpectedSize);
-
- // Cannot use cChunk::MakeIndex because it might change again?????????
- // For compatibility, use what we know is current
- #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) )
- #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
-
- unsigned int InChunkOffset = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
- {
- ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
- ++InChunkOffset;
- } // for y, z, x
-
-
- unsigned int index2 = 0;
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
- {
- ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
- ++index2;
- }
- InChunkOffset += index2 / 2;
- index2 = 0;
-
- AString Converted(ConvertedData, ExpectedSize);
-
- // Add JSON data afterwards
- if (UncompressedData.size() > InChunkOffset)
- {
- Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
- }
-
- // Re-compress data
- AString CompressedData;
- {
- int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d compressing data for chunk [%d, %d]",
- errorcode,
- Header->m_ChunkX, Header->m_ChunkZ
- );
- continue;
- }
- }
-
- // Save into file's cache
- Header->m_UncompressedSize = Converted.size();
- Header->m_CompressedSize = CompressedData.size();
- NewDataContents.append( CompressedData );
- }
-
- // Done converting
- m_DataContents = NewDataContents;
- m_ChunkVersion = 3;
- SynchronizeFile();
-
- LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
-}
-
-
-
-
-
-bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
-{
- // Crude data integrity check:
- if (a_UncompressedSize < cChunkDef::BlockDataSize)
- {
- LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
- a_UncompressedSize, cChunkDef::BlockDataSize
- );
- EraseChunkData(a_Chunk);
- return false;
- }
-
- // Decompress the data:
- AString UncompressedData;
- int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize);
- if (errorcode != Z_OK)
- {
- LOGERROR("Error %d decompressing data for chunk [%d, %d]",
- errorcode,
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- return false;
- }
-
- if (a_UncompressedSize != (int)UncompressedData.size())
- {
- LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
- a_UncompressedSize, UncompressedData.size(),
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- return false;
- }
-
- cEntityList Entities;
- cBlockEntityList BlockEntities;
- bool IsLightValid = false;
-
- if (a_UncompressedSize > cChunkDef::BlockDataSize)
- {
- Json::Value root; // will contain the root value after parsing.
- Json::Reader reader;
- if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
- {
- LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
- );
- }
- else
- {
- LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
- IsLightValid = root.get("IsLightValid", false).asBool();
- }
- }
-
- BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
- NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset);
- NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset);
- NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset);
-
- a_World->SetChunkData(
- a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
- BlockData, MetaData,
- IsLightValid ? BlockLight : NULL,
- IsLightValid ? SkyLight : NULL,
- NULL, NULL,
- Entities, BlockEntities,
- false
- );
-
- return true;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
-{
- int ChunkX = a_Chunk.m_ChunkX;
- int ChunkZ = a_Chunk.m_ChunkZ;
- int Offset = 0;
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
- {
- m_DataContents.erase(Offset, (*itr)->m_CompressedSize);
- delete *itr;
- itr = m_ChunkHeaders.erase(itr);
- return true;
- }
- Offset += (*itr)->m_CompressedSize;
- }
-
- return false;
-}
-
-
-
-
-
-bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
-{
- // Serialize the chunk:
- cJsonChunkSerializer Serializer;
- if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
- {
- // Chunk not valid
- LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
-
- AString Data;
- Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize);
- if (Serializer.HasJsonData())
- {
- AString JsonData;
- Json::StyledWriter writer;
- JsonData = writer.write(Serializer.GetRoot());
- Data.append(JsonData);
- }
-
- // Compress the data:
- AString CompressedData;
- int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
- if ( errorcode != Z_OK )
- {
- LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
-
- // Erase any existing data for the chunk:
- EraseChunkData(a_Chunk);
-
- // Save the header:
- sChunkHeader * Header = new sChunkHeader;
- if (Header == NULL)
- {
- LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
- return false;
- }
- Header->m_CompressedSize = (int)CompressedData.size();
- Header->m_ChunkX = a_Chunk.m_ChunkX;
- Header->m_ChunkZ = a_Chunk.m_ChunkZ;
- Header->m_UncompressedSize = (int)Data.size();
- m_ChunkHeaders.push_back(Header);
-
- m_DataContents.append(CompressedData.data(), CompressedData.size());
-
- m_NumDirty++;
- return true;
-}
-
-
-
-
-
-#define WRITE(Var) \
- if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
- return; \
- }
-
-void cWSSCompact::cPAKFile::SynchronizeFile(void)
-{
- cFile f;
- if (!f.Open(m_FileName, cFile::fmWrite))
- {
- LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str());
- return;
- }
-
- WRITE(m_PakVersion);
- WRITE(m_ChunkVersion);
- short NumChunks = (short)m_ChunkHeaders.size();
- WRITE(NumChunks);
- for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
- {
- WRITE(**itr);
- }
- if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
- {
- LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
- return;
- }
- m_NumDirty = 0;
-}
-
-
-
-
+
+// WSSCompact.cpp
+
+// Interfaces to the cWSSCompact class representing the "compact" storage schema (PAK-files)
+
+#include "Globals.h"
+#include "WSSCompact.h"
+#include "cWorld.h"
+#include "zlib.h"
+#include <json/json.h>
+#include "StringCompression.h"
+#include "cChestEntity.h"
+#include "cSignEntity.h"
+#include "cFurnaceEntity.h"
+#include "BlockID.h"
+
+
+
+
+
+#pragma pack(push, 1)
+/// The chunk header, as stored in the file:
+struct cWSSCompact::sChunkHeader
+{
+ int m_ChunkX;
+ int m_ChunkZ;
+ int m_CompressedSize;
+ int m_UncompressedSize;
+} ;
+#pragma pack(pop)
+
+
+
+
+
+/// The maximum number of PAK files that are cached
+const int MAX_PAK_FILES = 16;
+
+/// The maximum number of unsaved chunks before the cPAKFile saves them to disk
+const int MAX_DIRTY_CHUNKS = 16;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cJsonChunkSerializer:
+
+cJsonChunkSerializer::cJsonChunkSerializer(void) :
+ m_HasJsonData(false)
+{
+}
+
+
+
+
+
+void cJsonChunkSerializer::Entity(cEntity * a_Entity)
+{
+ // TODO: a_Entity->SaveToJson(m_Root);
+}
+
+
+
+
+
+void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
+{
+ const char * SaveInto = NULL;
+ switch (a_BlockEntity->GetBlockType())
+ {
+ case E_BLOCK_CHEST: SaveInto = "Chests"; break;
+ case E_BLOCK_FURNACE: SaveInto = "Furnaces"; break;
+ case E_BLOCK_SIGN_POST: SaveInto = "Signs"; break;
+ case E_BLOCK_WALLSIGN: SaveInto = "Signs"; break;
+
+ default:
+ {
+ ASSERT(!"Unhandled blocktype in BlockEntities list while saving to JSON");
+ break;
+ }
+ } // switch (BlockEntity->GetBlockType())
+ if (SaveInto == NULL)
+ {
+ return;
+ }
+
+ Json::Value val;
+ a_BlockEntity->SaveToJson(val);
+ m_Root[SaveInto].append(val);
+ m_HasJsonData = true;
+}
+
+
+
+
+
+bool cJsonChunkSerializer::LightIsValid(bool a_IsLightValid)
+{
+ if (!a_IsLightValid)
+ {
+ return false;
+ }
+ m_Root["IsLightValid"] = true;
+ m_HasJsonData = true;
+ return true;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSCompact:
+
+cWSSCompact::~cWSSCompact()
+{
+ for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
+ {
+ delete *itr;
+ }
+}
+
+
+
+
+
+bool cWSSCompact::LoadChunk(const cChunkCoords & a_Chunk)
+{
+ AString ChunkData;
+ int UncompressedSize = 0;
+ if (!GetChunkData(a_Chunk, UncompressedSize, ChunkData))
+ {
+ // The reason for failure is already printed in GetChunkData()
+ return false;
+ }
+
+ return LoadChunkFromData(a_Chunk, UncompressedSize, ChunkData, m_World);
+}
+
+
+
+
+
+bool cWSSCompact::SaveChunk(const cChunkCoords & a_Chunk)
+{
+ cCSLock Lock(m_CS);
+
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ // For some reason we couldn't locate the file
+ LOG("Cannot locate a proper PAK file for chunk [%d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ return f->SaveChunk(a_Chunk, m_World);
+}
+
+
+
+
+
+cWSSCompact::cPAKFile * cWSSCompact::LoadPAKFile(const cChunkCoords & a_Chunk)
+{
+ // ASSUMES that m_CS has been locked
+
+ // We need to retain this weird conversion code, because some edge chunks are in the wrong PAK file
+ const int LayerX = (int)(floorf((float)a_Chunk.m_ChunkX / 32.0f));
+ const int LayerZ = (int)(floorf((float)a_Chunk.m_ChunkZ / 32.0f));
+
+ // Is it already cached?
+ for (cPAKFiles::iterator itr = m_PAKFiles.begin(); itr != m_PAKFiles.end(); ++itr)
+ {
+ if (((*itr) != NULL) && ((*itr)->GetLayerX() == LayerX) && ((*itr)->GetLayerZ() == LayerZ))
+ {
+ // Move the file to front and return it:
+ cPAKFile * f = *itr;
+ if (itr != m_PAKFiles.begin())
+ {
+ m_PAKFiles.erase(itr);
+ m_PAKFiles.push_front(f);
+ }
+ return f;
+ }
+ }
+
+ // Load it anew:
+ AString FileName;
+ Printf(FileName, "%s/X%i_Z%i.pak", m_World->GetName().c_str(), LayerX, LayerZ );
+ cPAKFile * f = new cPAKFile(FileName, LayerX, LayerZ);
+ if (f == NULL)
+ {
+ return NULL;
+ }
+ m_PAKFiles.push_front(f);
+
+ // If there are too many PAK files cached, delete the last one used:
+ if (m_PAKFiles.size() > MAX_PAK_FILES)
+ {
+ delete m_PAKFiles.back();
+ m_PAKFiles.pop_back();
+ }
+ return f;
+}
+
+
+
+
+
+bool cWSSCompact::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->GetChunkData(a_Chunk, a_UncompressedSize, a_Data);
+}
+
+
+
+
+
+/*
+// TODO: Rewrite saving to use the same principles as loading
+bool cWSSCompact::SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->SetChunkData(a_Chunk, a_UncompressedSize, a_Data);
+}
+*/
+
+
+
+
+
+bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
+{
+ cCSLock Lock(m_CS);
+ cPAKFile * f = LoadPAKFile(a_Chunk);
+ if (f == NULL)
+ {
+ return false;
+ }
+ return f->EraseChunkData(a_Chunk);
+}
+
+
+
+
+
+void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
+{
+ // Load chests
+ Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
+ if (!AllChests.empty())
+ {
+ for (Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr )
+ {
+ Json::Value & Chest = *itr;
+ cChestEntity * ChestEntity = new cChestEntity(0,0,0, a_World);
+ if (!ChestEntity->LoadFromJson( Chest ) )
+ {
+ LOGERROR("ERROR READING CHEST FROM JSON!" );
+ delete ChestEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( ChestEntity );
+ }
+ } // for itr - AllChests[]
+ }
+
+ // Load furnaces
+ Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue);
+ if( !AllFurnaces.empty() )
+ {
+ for( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr )
+ {
+ Json::Value & Furnace = *itr;
+ cFurnaceEntity * FurnaceEntity = new cFurnaceEntity(0,0,0, a_World);
+ if( !FurnaceEntity->LoadFromJson( Furnace ) )
+ {
+ LOGERROR("ERROR READING FURNACE FROM JSON!" );
+ delete FurnaceEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( FurnaceEntity );
+ }
+ } // for itr - AllFurnaces[]
+ }
+
+ // Load signs
+ Json::Value AllSigns = a_Value.get("Signs", Json::nullValue);
+ if( !AllSigns.empty() )
+ {
+ for( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr )
+ {
+ Json::Value & Sign = *itr;
+ cSignEntity * SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0,0,0, a_World);
+ if ( !SignEntity->LoadFromJson( Sign ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM JSON!" );
+ delete SignEntity;
+ }
+ else
+ {
+ a_BlockEntities.push_back( SignEntity );
+ }
+ } // for itr - AllSigns[]
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWSSCompact::cPAKFile
+
+#define READ(Var) \
+ if (f.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
+ return; \
+ }
+
+cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ) :
+ m_FileName(a_FileName),
+ m_LayerX(a_LayerX),
+ m_LayerZ(a_LayerZ),
+ m_NumDirty(0),
+ m_ChunkVersion( CHUNK_VERSION ), // Init with latest version
+ m_PakVersion( PAK_VERSION )
+{
+ cFile f;
+ if (!f.Open(m_FileName, cFile::fmRead))
+ {
+ return;
+ }
+
+ // Read headers:
+ READ(m_PakVersion);
+ if (m_PakVersion != 1)
+ {
+ LOGERROR("File \"%s\" is in an unknown pak format (%d)", m_FileName.c_str(), m_PakVersion);
+ return;
+ }
+
+ READ(m_ChunkVersion);
+ switch( m_ChunkVersion )
+ {
+ case 1:
+ m_ChunkSize.Set(16, 128, 16);
+ break;
+ case 2:
+ case 3:
+ m_ChunkSize.Set(16, 256, 16);
+ break;
+ default:
+ LOGERROR("File \"%s\" is in an unknown chunk format (%d)", m_FileName.c_str(), m_ChunkVersion);
+ return;
+ };
+
+ short NumChunks = 0;
+ READ(NumChunks);
+
+ // Read chunk headers:
+ for (int i = 0; i < NumChunks; i++)
+ {
+ sChunkHeader * Header = new sChunkHeader;
+ READ(*Header);
+ m_ChunkHeaders.push_back(Header);
+ } // for i - chunk headers
+
+ // Read chunk data:
+ if (f.ReadRestOfFile(m_DataContents) == -1)
+ {
+ LOGERROR("Cannot read file \"%s\" contents", m_FileName.c_str());
+ return;
+ }
+
+ if( m_ChunkVersion == 1 ) // Convert chunks to version 2
+ {
+ UpdateChunk1To2();
+ }
+#if AXIS_ORDER == AXIS_ORDER_XZY
+ if( m_ChunkVersion == 2 ) // Convert chunks to version 3
+ {
+ UpdateChunk2To3();
+ }
+#endif
+}
+
+
+
+
+
+cWSSCompact::cPAKFile::~cPAKFile()
+{
+ if (m_NumDirty > 0)
+ {
+ SynchronizeFile();
+ }
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ delete *itr;
+ }
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data)
+{
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
+ sChunkHeader * Header = NULL;
+ int Offset = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
+ {
+ Header = *itr;
+ break;
+ }
+ Offset += (*itr)->m_CompressedSize;
+ }
+ if ((Header == NULL) || (Offset + Header->m_CompressedSize > (int)m_DataContents.size()))
+ {
+ // Chunk not found / data invalid
+ return false;
+ }
+
+ a_UncompressedSize = Header->m_UncompressedSize;
+ a_Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ return true;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World)
+{
+ if (!SaveChunkToData(a_Chunk, a_World))
+ {
+ return false;
+ }
+ if (m_NumDirty > MAX_DIRTY_CHUNKS)
+ {
+ SynchronizeFile();
+ }
+ return true;
+}
+
+
+
+
+
+void cWSSCompact::cPAKFile::UpdateChunk1To2()
+{
+ int Offset = 0;
+ AString NewDataContents;
+ int ChunksConverted = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ sChunkHeader * Header = *itr;
+
+ if( ChunksConverted % 32 == 0 )
+ {
+ LOGINFO("Updating \"%s\" version 1 to version 2: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ }
+ ChunksConverted++;
+
+ AString Data;
+ int UncompressedSize = Header->m_UncompressedSize;
+ Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ Offset += Header->m_CompressedSize;
+
+ // Crude data integrity check:
+ int ExpectedSize = (16*128*16)*2 + (16*128*16)/2; // For version 1
+ if (UncompressedSize < ExpectedSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ Header->m_ChunkX, Header->m_ChunkZ,
+ UncompressedSize, ExpectedSize
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ {
+ int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+ }
+
+ if (UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ UncompressedSize, UncompressedData.size(),
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+
+ // Old version is 128 blocks high with YZX axis order
+ char ConvertedData[cChunkDef::BlockDataSize];
+ int Index = 0;
+ unsigned int InChunkOffset = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z )
+ {
+ for( int y = 0; y < 128; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 128 + x * 128 * 16 + InChunkOffset];
+ }
+ // Add 128 empty blocks after an old y column
+ memset(ConvertedData + Index, E_BLOCK_AIR, 128);
+ Index += 128;
+ }
+ InChunkOffset += (16 * 128 * 16);
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Metadata
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16 * 128 * 16) / 2;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Block light
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16*128*16)/2;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) // Sky light
+ {
+ for( int y = 0; y < 64; ++y )
+ {
+ ConvertedData[Index++] = UncompressedData[y + z * 64 + x * 64 * 16 + InChunkOffset];
+ }
+ memset(ConvertedData + Index, 0, 64);
+ Index += 64;
+ }
+ InChunkOffset += (16 * 128 * 16) / 2;
+
+ AString Converted(ConvertedData, ARRAYCOUNT(ConvertedData));
+
+ // Add JSON data afterwards
+ if (UncompressedData.size() > InChunkOffset)
+ {
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ }
+
+ // Re-compress data
+ AString CompressedData;
+ {
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d compressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ continue;
+ }
+ }
+
+ // Save into file's cache
+ Header->m_UncompressedSize = Converted.size();
+ Header->m_CompressedSize = CompressedData.size();
+ NewDataContents.append( CompressedData );
+ }
+
+ // Done converting
+ m_DataContents = NewDataContents;
+ m_ChunkVersion = 2;
+ SynchronizeFile();
+
+ LOGINFO("Updated \"%s\" version 1 to version 2", m_FileName.c_str() );
+}
+
+
+
+
+
+void cWSSCompact::cPAKFile::UpdateChunk2To3()
+{
+ int Offset = 0;
+ AString NewDataContents;
+ int ChunksConverted = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ sChunkHeader * Header = *itr;
+
+ if( ChunksConverted % 32 == 0 )
+ {
+ LOGINFO("Updating \"%s\" version 2 to version 3: %d %%", m_FileName.c_str(), (ChunksConverted * 100) / m_ChunkHeaders.size() );
+ }
+ ChunksConverted++;
+
+ AString Data;
+ int UncompressedSize = Header->m_UncompressedSize;
+ Data.assign(m_DataContents, Offset, Header->m_CompressedSize);
+ Offset += Header->m_CompressedSize;
+
+ // Crude data integrity check:
+ const int ExpectedSize = (16*256*16)*2 + (16*256*16)/2; // For version 2
+ if (UncompressedSize < ExpectedSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ Header->m_ChunkX, Header->m_ChunkZ,
+ UncompressedSize, ExpectedSize
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ {
+ int errorcode = UncompressString(Data.data(), Data.size(), UncompressedData, UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+ }
+
+ if (UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ UncompressedSize, UncompressedData.size(),
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ Offset += Header->m_CompressedSize;
+ continue;
+ }
+
+ char ConvertedData[ExpectedSize];
+ memset(ConvertedData, 0, ExpectedSize);
+
+ // Cannot use cChunk::MakeIndex because it might change again?????????
+ // For compatibility, use what we know is current
+ #define MAKE_2_INDEX( x, y, z ) ( y + (z * 256) + (x * 256 * 16) )
+ #define MAKE_3_INDEX( x, y, z ) ( x + (z * 16) + (y * 16 * 16) )
+
+ unsigned int InChunkOffset = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y ) // YZX Loop order is important, in 1.1 Y was first then Z then X
+ {
+ ConvertedData[ MAKE_3_INDEX(x, y, z) ] = UncompressedData[InChunkOffset];
+ ++InChunkOffset;
+ } // for y, z, x
+
+
+ unsigned int index2 = 0;
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ for( int x = 0; x < 16; ++x ) for( int z = 0; z < 16; ++z ) for( int y = 0; y < 256; ++y )
+ {
+ ConvertedData[ InChunkOffset + MAKE_3_INDEX(x, y, z)/2 ] |= ( (UncompressedData[ InChunkOffset + index2/2 ] >> ((index2&1)*4) ) & 0x0f ) << ((x&1)*4);
+ ++index2;
+ }
+ InChunkOffset += index2 / 2;
+ index2 = 0;
+
+ AString Converted(ConvertedData, ExpectedSize);
+
+ // Add JSON data afterwards
+ if (UncompressedData.size() > InChunkOffset)
+ {
+ Converted.append( UncompressedData.begin() + InChunkOffset, UncompressedData.end() );
+ }
+
+ // Re-compress data
+ AString CompressedData;
+ {
+ int errorcode = CompressString(Converted.data(), Converted.size(), CompressedData);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d compressing data for chunk [%d, %d]",
+ errorcode,
+ Header->m_ChunkX, Header->m_ChunkZ
+ );
+ continue;
+ }
+ }
+
+ // Save into file's cache
+ Header->m_UncompressedSize = Converted.size();
+ Header->m_CompressedSize = CompressedData.size();
+ NewDataContents.append( CompressedData );
+ }
+
+ // Done converting
+ m_DataContents = NewDataContents;
+ m_ChunkVersion = 3;
+ SynchronizeFile();
+
+ LOGINFO("Updated \"%s\" version 2 to version 3", m_FileName.c_str() );
+}
+
+
+
+
+
+bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
+{
+ // Crude data integrity check:
+ if (a_UncompressedSize < cChunkDef::BlockDataSize)
+ {
+ LOGWARNING("Chunk [%d, %d] has too short decompressed data (%d bytes out of %d needed), erasing",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
+ a_UncompressedSize, cChunkDef::BlockDataSize
+ );
+ EraseChunkData(a_Chunk);
+ return false;
+ }
+
+ // Decompress the data:
+ AString UncompressedData;
+ int errorcode = UncompressString(a_Data.data(), a_Data.size(), UncompressedData, a_UncompressedSize);
+ if (errorcode != Z_OK)
+ {
+ LOGERROR("Error %d decompressing data for chunk [%d, %d]",
+ errorcode,
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ return false;
+ }
+
+ if (a_UncompressedSize != (int)UncompressedData.size())
+ {
+ LOGWARNING("Uncompressed data size differs (exp %d bytes, got %d) for chunk [%d, %d]",
+ a_UncompressedSize, UncompressedData.size(),
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ return false;
+ }
+
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+ bool IsLightValid = false;
+
+ if (a_UncompressedSize > cChunkDef::BlockDataSize)
+ {
+ Json::Value root; // will contain the root value after parsing.
+ Json::Reader reader;
+ if ( !reader.parse( UncompressedData.data() + cChunkDef::BlockDataSize, root, false ) )
+ {
+ LOGERROR("Failed to parse trailing JSON in chunk [%d, %d]!",
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ
+ );
+ }
+ else
+ {
+ LoadEntitiesFromJson(root, Entities, BlockEntities, a_World);
+ IsLightValid = root.get("IsLightValid", false).asBool();
+ }
+ }
+
+ BLOCKTYPE * BlockData = (BLOCKTYPE *)UncompressedData.data();
+ NIBBLETYPE * MetaData = (NIBBLETYPE *)(BlockData + cChunkDef::MetaOffset);
+ NIBBLETYPE * BlockLight = (NIBBLETYPE *)(BlockData + cChunkDef::LightOffset);
+ NIBBLETYPE * SkyLight = (NIBBLETYPE *)(BlockData + cChunkDef::SkyLightOffset);
+
+ a_World->SetChunkData(
+ a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
+ BlockData, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, NULL,
+ Entities, BlockEntities,
+ false
+ );
+
+ return true;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::EraseChunkData(const cChunkCoords & a_Chunk)
+{
+ int ChunkX = a_Chunk.m_ChunkX;
+ int ChunkZ = a_Chunk.m_ChunkZ;
+ int Offset = 0;
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ if (((*itr)->m_ChunkX == ChunkX) && ((*itr)->m_ChunkZ == ChunkZ))
+ {
+ m_DataContents.erase(Offset, (*itr)->m_CompressedSize);
+ delete *itr;
+ itr = m_ChunkHeaders.erase(itr);
+ return true;
+ }
+ Offset += (*itr)->m_CompressedSize;
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World)
+{
+ // Serialize the chunk:
+ cJsonChunkSerializer Serializer;
+ if (!a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer))
+ {
+ // Chunk not valid
+ LOG("cWSSCompact: Trying to save chunk [%d, %d, %d] that has no data, ignoring request.", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ AString Data;
+ Data.assign((const char *)Serializer.GetBlockData(), cChunkDef::BlockDataSize);
+ if (Serializer.HasJsonData())
+ {
+ AString JsonData;
+ Json::StyledWriter writer;
+ JsonData = writer.write(Serializer.GetRoot());
+ Data.append(JsonData);
+ }
+
+ // Compress the data:
+ AString CompressedData;
+ int errorcode = CompressString(Data.data(), Data.size(), CompressedData);
+ if ( errorcode != Z_OK )
+ {
+ LOGERROR("Error %i compressing data for chunk [%d, %d, %d]", errorcode, a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+
+ // Erase any existing data for the chunk:
+ EraseChunkData(a_Chunk);
+
+ // Save the header:
+ sChunkHeader * Header = new sChunkHeader;
+ if (Header == NULL)
+ {
+ LOGWARNING("Cannot create a new chunk header to save chunk [%d, %d, %d]", a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ);
+ return false;
+ }
+ Header->m_CompressedSize = (int)CompressedData.size();
+ Header->m_ChunkX = a_Chunk.m_ChunkX;
+ Header->m_ChunkZ = a_Chunk.m_ChunkZ;
+ Header->m_UncompressedSize = (int)Data.size();
+ m_ChunkHeaders.push_back(Header);
+
+ m_DataContents.append(CompressedData.data(), CompressedData.size());
+
+ m_NumDirty++;
+ return true;
+}
+
+
+
+
+
+#define WRITE(Var) \
+ if (f.Write(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("cWSSCompact: ERROR writing %s to file \"%s\" (line %d); file offset %d", #Var, m_FileName.c_str(), __LINE__, f.Tell()); \
+ return; \
+ }
+
+void cWSSCompact::cPAKFile::SynchronizeFile(void)
+{
+ cFile f;
+ if (!f.Open(m_FileName, cFile::fmWrite))
+ {
+ LOGERROR("Cannot open PAK file \"%s\" for writing", m_FileName.c_str());
+ return;
+ }
+
+ WRITE(m_PakVersion);
+ WRITE(m_ChunkVersion);
+ short NumChunks = (short)m_ChunkHeaders.size();
+ WRITE(NumChunks);
+ for (sChunkHeaders::iterator itr = m_ChunkHeaders.begin(); itr != m_ChunkHeaders.end(); ++itr)
+ {
+ WRITE(**itr);
+ }
+ if (f.Write(m_DataContents.data(), m_DataContents.size()) != (int)m_DataContents.size())
+ {
+ LOGERROR("cWSSCompact: ERROR writing chunk contents to file \"%s\" (line %d); file offset %d", m_FileName.c_str(), __LINE__, f.Tell());
+ return;
+ }
+ m_NumDirty = 0;
+}
+
+
+
+
diff --git a/source/WSSCompact.h b/source/WSSCompact.h
index 512cb7e5b..192d0f4b8 100644
--- a/source/WSSCompact.h
+++ b/source/WSSCompact.h
@@ -1,144 +1,144 @@
-
-// WSSCompact.h
-
-// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
-
-
-
-
-
-#pragma once
-#ifndef WSSCOMPACT_H_INCLUDED
-#define WSSCOMPACT_H_INCLUDED
-
-#include "WorldStorage.h"
-#include "Vector3i.h"
-
-
-
-
-
-/// Helper class for serializing a chunk into Json
-class cJsonChunkSerializer :
- public cChunkDataCollector
-{
-public:
-
- cJsonChunkSerializer(void);
-
- Json::Value & GetRoot (void) {return m_Root; }
- BLOCKTYPE * GetBlockData(void) {return m_BlockData; }
- bool HasJsonData (void) const {return m_HasJsonData; }
-
-protected:
-
- // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
-
- // Entities and BlockEntities are serialized to Json
- Json::Value m_Root;
- bool m_HasJsonData;
-
- // cChunkDataCollector overrides:
- virtual void Entity (cEntity * a_Entity) override;
- virtual void BlockEntity (cBlockEntity * a_Entity) override;
- virtual bool LightIsValid (bool a_IsLightValid) override;
-} ;
-
-
-
-
-
-class cWSSCompact :
- public cWSSchema
-{
-public:
- cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
- virtual ~cWSSCompact();
-
-protected:
-
- struct sChunkHeader;
- typedef std::vector<sChunkHeader *> sChunkHeaders;
-
- /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
- class cPAKFile
- {
- public:
-
- cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
- ~cPAKFile();
-
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
-
- int GetLayerX(void) const {return m_LayerX; }
- int GetLayerZ(void) const {return m_LayerZ; }
-
- static const int PAK_VERSION = 1;
-#if AXIS_ORDER == AXIS_ORDER_XZY
- static const int CHUNK_VERSION = 3;
-#elif AXIS_ORDER == AXIS_ORDER_YZX
- static const int CHUNK_VERSION = 2;
-#endif
- protected:
-
- AString m_FileName;
- int m_LayerX;
- int m_LayerZ;
-
- sChunkHeaders m_ChunkHeaders;
- AString m_DataContents; // Data contents of the file, cached
-
- int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
-
- Vector3i m_ChunkSize; // Is related to m_ChunkVersion
- char m_ChunkVersion;
- char m_PakVersion;
-
- bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
- void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
-
- void UpdateChunk1To2(void); // Height from 128 to 256
- void UpdateChunk2To3(void); // Axis order from YZX to XZY
- } ;
-
- typedef std::list<cPAKFile *> cPAKFiles;
-
- cCriticalSection m_CS;
- cPAKFiles m_PAKFiles; // A MRU cache of PAK files
-
- /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
- cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
-
- /// Gets chunk data from the correct file; locks CS as needed
- bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
-
- /// Sets chunk data to the correct file; locks CS as needed
- bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
-
- /// Erases chunk data from the correct file; locks CS as needed
- bool EraseChunkData(const cChunkCoords & a_Chunk);
-
- /// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
-
- void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
-
- // cWSSchema overrides:
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
- virtual const AString GetName(void) const override {return "compact"; }
-} ;
-
-
-
-
-
-#endif // WSSCOMPACT_H_INCLUDED
-
-
-
-
+
+// WSSCompact.h
+
+// Interfaces to the cWSSCompact class representing the "Compact" storage schema (PAK-files)
+
+
+
+
+
+#pragma once
+#ifndef WSSCOMPACT_H_INCLUDED
+#define WSSCOMPACT_H_INCLUDED
+
+#include "WorldStorage.h"
+#include "Vector3i.h"
+
+
+
+
+
+/// Helper class for serializing a chunk into Json
+class cJsonChunkSerializer :
+ public cChunkDataCollector
+{
+public:
+
+ cJsonChunkSerializer(void);
+
+ Json::Value & GetRoot (void) {return m_Root; }
+ BLOCKTYPE * GetBlockData(void) {return m_BlockData; }
+ bool HasJsonData (void) const {return m_HasJsonData; }
+
+protected:
+
+ // NOTE: block data is serialized into inherited cChunkDataCollector's m_BlockData[] array
+
+ // Entities and BlockEntities are serialized to Json
+ Json::Value m_Root;
+ bool m_HasJsonData;
+
+ // cChunkDataCollector overrides:
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity (cBlockEntity * a_Entity) override;
+ virtual bool LightIsValid (bool a_IsLightValid) override;
+} ;
+
+
+
+
+
+class cWSSCompact :
+ public cWSSchema
+{
+public:
+ cWSSCompact(cWorld * a_World) : cWSSchema(a_World) {}
+ virtual ~cWSSCompact();
+
+protected:
+
+ struct sChunkHeader;
+ typedef std::vector<sChunkHeader *> sChunkHeaders;
+
+ /// Implements a cache for a single PAK file; implements lazy-write in order to be able to write multiple chunks fast
+ class cPAKFile
+ {
+ public:
+
+ cPAKFile(const AString & a_FileName, int a_LayerX, int a_LayerZ);
+ ~cPAKFile();
+
+ bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
+ bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ bool SaveChunk(const cChunkCoords & a_Chunk, cWorld * a_World);
+
+ int GetLayerX(void) const {return m_LayerX; }
+ int GetLayerZ(void) const {return m_LayerZ; }
+
+ static const int PAK_VERSION = 1;
+#if AXIS_ORDER == AXIS_ORDER_XZY
+ static const int CHUNK_VERSION = 3;
+#elif AXIS_ORDER == AXIS_ORDER_YZX
+ static const int CHUNK_VERSION = 2;
+#endif
+ protected:
+
+ AString m_FileName;
+ int m_LayerX;
+ int m_LayerZ;
+
+ sChunkHeaders m_ChunkHeaders;
+ AString m_DataContents; // Data contents of the file, cached
+
+ int m_NumDirty; // Number of chunks that were written into m_DataContents but not into the file
+
+ Vector3i m_ChunkSize; // Is related to m_ChunkVersion
+ char m_ChunkVersion;
+ char m_PakVersion;
+
+ bool SaveChunkToData(const cChunkCoords & a_Chunk, cWorld * a_World); // Saves the chunk to m_DataContents, updates headers and m_NumDirty
+ void SynchronizeFile(void); // Writes m_DataContents along with the headers to file, resets m_NumDirty
+
+ void UpdateChunk1To2(void); // Height from 128 to 256
+ void UpdateChunk2To3(void); // Axis order from YZX to XZY
+ } ;
+
+ typedef std::list<cPAKFile *> cPAKFiles;
+
+ cCriticalSection m_CS;
+ cPAKFiles m_PAKFiles; // A MRU cache of PAK files
+
+ /// Loads the correct PAK file either from cache or from disk, manages the m_PAKFiles cache
+ cPAKFile * LoadPAKFile(const cChunkCoords & a_Chunk);
+
+ /// Gets chunk data from the correct file; locks CS as needed
+ bool GetChunkData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, AString & a_Data);
+
+ /// Sets chunk data to the correct file; locks CS as needed
+ bool SetChunkData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data);
+
+ /// Erases chunk data from the correct file; locks CS as needed
+ bool EraseChunkData(const cChunkCoords & a_Chunk);
+
+ /// Loads the chunk from the data (no locking needed)
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
+
+ void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
+
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override;
+ virtual const AString GetName(void) const override {return "compact"; }
+} ;
+
+
+
+
+
+#endif // WSSCOMPACT_H_INCLUDED
+
+
+
+
diff --git a/source/WorldStorage.cpp b/source/WorldStorage.cpp
index c9ca69659..ce1c11322 100644
--- a/source/WorldStorage.cpp
+++ b/source/WorldStorage.cpp
@@ -1,379 +1,379 @@
-
-// WorldStorage.cpp
-
-// Implements the cWorldStorage class representing the chunk loading / saving thread
-
-// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas()
-
-#include "Globals.h"
-#include "WorldStorage.h"
-#include "WSSCompact.h"
-#include "WSSAnvil.h"
-#include "cWorld.h"
-#include "cChunkGenerator.h"
-#include "cEntity.h"
-#include "cBlockEntity.h"
-#include "BlockID.h"
-
-
-
-
-
-/// Example storage schema - forgets all chunks ;)
-class cWSSForgetful :
- public cWSSchema
-{
-public:
- cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
-
-protected:
- // cWSSchema overrides:
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
- virtual const AString GetName(void) const override {return "forgetful"; }
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorldStorage:
-
-cWorldStorage::cWorldStorage(void) :
- super("cWorldStorage"),
- m_World(NULL),
- m_SaveSchema(NULL)
-{
-}
-
-
-
-
-
-cWorldStorage::~cWorldStorage()
-{
- for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Schemas[]
- m_LoadQueue.clear();
- m_SaveQueue.clear();
-}
-
-
-
-
-
-bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
-{
- m_World = a_World;
- m_StorageSchemaName = a_StorageSchemaName;
- InitSchemas();
-
- return super::Start();
-}
-
-
-
-
-
-void cWorldStorage::WaitForFinish(void)
-{
- LOG("Waiting for the world storage to finish saving");
-
- {
- // Cancel all loading requests:
- cCSLock Lock(m_CSQueues);
- m_LoadQueue.clear();
- }
-
- // Wait for the saving to finish:
- WaitForQueuesEmpty();
-
- // Wait for the thread to finish:
- m_ShouldTerminate = true;
- m_Event.Set();
- m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
- super::Wait();
- LOG("World storage thread finished");
-}
-
-
-
-
-
-void cWorldStorage::WaitForQueuesEmpty(void)
-{
- cCSLock Lock(m_CSQueues);
- while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
- {
- cCSUnlock Unlock(Lock);
- m_evtRemoved.Wait();
- }
-}
-
-
-
-
-
-int cWorldStorage::GetLoadQueueLength(void)
-{
- cCSLock Lock(m_CSQueues);
- return (int)m_LoadQueue.size();
-}
-
-
-
-
-
-int cWorldStorage::GetSaveQueueLength(void)
-{
- cCSLock Lock(m_CSQueues);
- return (int)m_SaveQueue.size();
-}
-
-
-
-
-
-void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
-{
- // Queues the chunk for loading; if not loaded, the chunk will be generated
- {
- cCSLock Lock(m_CSQueues);
-
- // Check if already in the queue:
- for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
- {
- return;
- }
- }
- m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
- }
-
- m_Event.Set();
-}
-
-
-
-
-
-void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
- m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
- m_Event.Set();
-}
-
-
-
-
-
-void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSQueues);
- for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
- {
- if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
- {
- continue;
- }
- m_LoadQueue.erase(itr);
- Lock.Unlock();
- m_evtRemoved.Set();
- return;
- } // for itr - m_LoadQueue[]
-}
-
-
-
-
-
-void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
-{
- {
- cCSLock Lock(m_CSQueues);
- m_SaveQueue.remove(a_Chunk);
- }
- m_evtRemoved.Set();
-}
-
-
-
-
-
-void cWorldStorage::InitSchemas(void)
-{
- // The first schema added is considered the default
- m_Schemas.push_back(new cWSSCompact (m_World));
- m_Schemas.push_back(new cWSSAnvil (m_World));
- m_Schemas.push_back(new cWSSForgetful(m_World));
- // Add new schemas here
-
- if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
- {
- m_SaveSchema = m_Schemas.front();
- return;
- }
- for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
- {
- if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0)
- {
- m_SaveSchema = *itr;
- return;
- }
- } // for itr - m_Schemas[]
-
- // Unknown schema selected, let the admin know:
- LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:",
- m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str()
- );
- for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
- {
- LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
- }
- m_SaveSchema = m_Schemas.front();
-}
-
-
-
-
-
-void cWorldStorage::Execute(void)
-{
- while (!m_ShouldTerminate)
- {
- m_Event.Wait();
-
- // Process both queues until they are empty again:
- bool HasMore;
- do
- {
- HasMore = false;
- if (m_ShouldTerminate)
- {
- return;
- }
-
- HasMore = LoadOneChunk();
- HasMore = HasMore | SaveOneChunk();
- m_evtRemoved.Set();
- } while (HasMore);
- }
-}
-
-
-
-
-
-bool cWorldStorage::LoadOneChunk(void)
-{
- sChunkLoad ToLoad(0, 0, 0, false);
- bool HasMore;
- bool ShouldLoad = false;
- {
- cCSLock Lock(m_CSQueues);
- if (!m_LoadQueue.empty())
- {
- ToLoad = m_LoadQueue.front();
- m_LoadQueue.pop_front();
- ShouldLoad = true;
- }
- HasMore = !m_LoadQueue.empty();
- }
-
- if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
- {
- if (ToLoad.m_Generate)
- {
- // The chunk couldn't be loaded, generate it:
- m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
- }
- else
- {
- // TODO: Notify the world that the load has failed:
- // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
- }
- }
- return HasMore;
-}
-
-
-
-
-
-bool cWorldStorage::SaveOneChunk(void)
-{
- cChunkCoords Save(0, 0, 0);
- bool HasMore;
- bool ShouldSave = false;
- {
- cCSLock Lock(m_CSQueues);
- if (!m_SaveQueue.empty())
- {
- Save = m_SaveQueue.front();
- m_SaveQueue.pop_front();
- ShouldSave = true;
- }
- HasMore = !m_SaveQueue.empty();
- }
- if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ))
- {
- m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
- if (m_SaveSchema->SaveChunk(Save))
- {
- m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
- }
- else
- {
- LOGWARNING("Cannot save chunk [%d, %d, %d]", Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
- }
- }
- return HasMore;
-}
-
-
-
-
-
-bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- if (m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
- {
- // Already loaded (can happen, since the queue is async)
- return true;
- }
-
- cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
-
- // First try the schema that is used for saving
- if (m_SaveSchema->LoadChunk(Coords))
- {
- return true;
- }
-
- // If it didn't have the chunk, try all the other schemas:
- for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
- {
- if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords))
- {
- return true;
- }
- }
-
- // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
- m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
-
- return false;
-}
-
-
-
-
-
+
+// WorldStorage.cpp
+
+// Implements the cWorldStorage class representing the chunk loading / saving thread
+
+// To add a new storage schema, implement a cWSSchema descendant and add it to cWorldStorage::InitSchemas()
+
+#include "Globals.h"
+#include "WorldStorage.h"
+#include "WSSCompact.h"
+#include "WSSAnvil.h"
+#include "cWorld.h"
+#include "cChunkGenerator.h"
+#include "cEntity.h"
+#include "cBlockEntity.h"
+#include "BlockID.h"
+
+
+
+
+
+/// Example storage schema - forgets all chunks ;)
+class cWSSForgetful :
+ public cWSSchema
+{
+public:
+ cWSSForgetful(cWorld * a_World) : cWSSchema(a_World) {}
+
+protected:
+ // cWSSchema overrides:
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) override {return false; }
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) override {return true; }
+ virtual const AString GetName(void) const override {return "forgetful"; }
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorldStorage:
+
+cWorldStorage::cWorldStorage(void) :
+ super("cWorldStorage"),
+ m_World(NULL),
+ m_SaveSchema(NULL)
+{
+}
+
+
+
+
+
+cWorldStorage::~cWorldStorage()
+{
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Schemas[]
+ m_LoadQueue.clear();
+ m_SaveQueue.clear();
+}
+
+
+
+
+
+bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+{
+ m_World = a_World;
+ m_StorageSchemaName = a_StorageSchemaName;
+ InitSchemas();
+
+ return super::Start();
+}
+
+
+
+
+
+void cWorldStorage::WaitForFinish(void)
+{
+ LOG("Waiting for the world storage to finish saving");
+
+ {
+ // Cancel all loading requests:
+ cCSLock Lock(m_CSQueues);
+ m_LoadQueue.clear();
+ }
+
+ // Wait for the saving to finish:
+ WaitForQueuesEmpty();
+
+ // Wait for the thread to finish:
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method
+ super::Wait();
+ LOG("World storage thread finished");
+}
+
+
+
+
+
+void cWorldStorage::WaitForQueuesEmpty(void)
+{
+ cCSLock Lock(m_CSQueues);
+ while (!m_ShouldTerminate && (!m_LoadQueue.empty() || !m_SaveQueue.empty()))
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtRemoved.Wait();
+ }
+}
+
+
+
+
+
+int cWorldStorage::GetLoadQueueLength(void)
+{
+ cCSLock Lock(m_CSQueues);
+ return (int)m_LoadQueue.size();
+}
+
+
+
+
+
+int cWorldStorage::GetSaveQueueLength(void)
+{
+ cCSLock Lock(m_CSQueues);
+ return (int)m_SaveQueue.size();
+}
+
+
+
+
+
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
+{
+ // Queues the chunk for loading; if not loaded, the chunk will be generated
+ {
+ cCSLock Lock(m_CSQueues);
+
+ // Check if already in the queue:
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
+ {
+ return;
+ }
+ }
+ m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ }
+
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
+ m_SaveQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+ m_Event.Set();
+}
+
+
+
+
+
+void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSQueues);
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
+ {
+ continue;
+ }
+ m_LoadQueue.erase(itr);
+ Lock.Unlock();
+ m_evtRemoved.Set();
+ return;
+ } // for itr - m_LoadQueue[]
+}
+
+
+
+
+
+void cWorldStorage::UnqueueSave(const cChunkCoords & a_Chunk)
+{
+ {
+ cCSLock Lock(m_CSQueues);
+ m_SaveQueue.remove(a_Chunk);
+ }
+ m_evtRemoved.Set();
+}
+
+
+
+
+
+void cWorldStorage::InitSchemas(void)
+{
+ // The first schema added is considered the default
+ m_Schemas.push_back(new cWSSCompact (m_World));
+ m_Schemas.push_back(new cWSSAnvil (m_World));
+ m_Schemas.push_back(new cWSSForgetful(m_World));
+ // Add new schemas here
+
+ if (NoCaseCompare(m_StorageSchemaName, "default") == 0)
+ {
+ m_SaveSchema = m_Schemas.front();
+ return;
+ }
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ if (NoCaseCompare((*itr)->GetName(), m_StorageSchemaName) == 0)
+ {
+ m_SaveSchema = *itr;
+ return;
+ }
+ } // for itr - m_Schemas[]
+
+ // Unknown schema selected, let the admin know:
+ LOGWARNING("Unknown storage schema name \"%s\". Using default (\"%s\"). Available schemas:",
+ m_StorageSchemaName.c_str(), m_SaveSchema->GetName().c_str()
+ );
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ LOGWARNING("\t\"%s\"", (*itr)->GetName().c_str());
+ }
+ m_SaveSchema = m_Schemas.front();
+}
+
+
+
+
+
+void cWorldStorage::Execute(void)
+{
+ while (!m_ShouldTerminate)
+ {
+ m_Event.Wait();
+
+ // Process both queues until they are empty again:
+ bool HasMore;
+ do
+ {
+ HasMore = false;
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+
+ HasMore = LoadOneChunk();
+ HasMore = HasMore | SaveOneChunk();
+ m_evtRemoved.Set();
+ } while (HasMore);
+ }
+}
+
+
+
+
+
+bool cWorldStorage::LoadOneChunk(void)
+{
+ sChunkLoad ToLoad(0, 0, 0, false);
+ bool HasMore;
+ bool ShouldLoad = false;
+ {
+ cCSLock Lock(m_CSQueues);
+ if (!m_LoadQueue.empty())
+ {
+ ToLoad = m_LoadQueue.front();
+ m_LoadQueue.pop_front();
+ ShouldLoad = true;
+ }
+ HasMore = !m_LoadQueue.empty();
+ }
+
+ if (ShouldLoad && !LoadChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ))
+ {
+ if (ToLoad.m_Generate)
+ {
+ // The chunk couldn't be loaded, generate it:
+ m_World->GetGenerator().QueueGenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ else
+ {
+ // TODO: Notify the world that the load has failed:
+ // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::SaveOneChunk(void)
+{
+ cChunkCoords Save(0, 0, 0);
+ bool HasMore;
+ bool ShouldSave = false;
+ {
+ cCSLock Lock(m_CSQueues);
+ if (!m_SaveQueue.empty())
+ {
+ Save = m_SaveQueue.front();
+ m_SaveQueue.pop_front();
+ ShouldSave = true;
+ }
+ HasMore = !m_SaveQueue.empty();
+ }
+ if (ShouldSave && m_World->IsChunkValid(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ))
+ {
+ m_World->MarkChunkSaving(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
+ if (m_SaveSchema->SaveChunk(Save))
+ {
+ m_World->MarkChunkSaved(Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
+ }
+ else
+ {
+ LOGWARNING("Cannot save chunk [%d, %d, %d]", Save.m_ChunkX, Save.m_ChunkY, Save.m_ChunkZ);
+ }
+ }
+ return HasMore;
+}
+
+
+
+
+
+bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ if (m_World->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ))
+ {
+ // Already loaded (can happen, since the queue is async)
+ return true;
+ }
+
+ cChunkCoords Coords(a_ChunkX, a_ChunkY, a_ChunkZ);
+
+ // First try the schema that is used for saving
+ if (m_SaveSchema->LoadChunk(Coords))
+ {
+ return true;
+ }
+
+ // If it didn't have the chunk, try all the other schemas:
+ for (cWSSchemaList::iterator itr = m_Schemas.begin(); itr != m_Schemas.end(); ++itr)
+ {
+ if (((*itr) != m_SaveSchema) && (*itr)->LoadChunk(Coords))
+ {
+ return true;
+ }
+ }
+
+ // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true):
+ m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+
+ return false;
+}
+
+
+
+
+
diff --git a/source/WorldStorage.h b/source/WorldStorage.h
index 0c725a460..b2daba059 100644
--- a/source/WorldStorage.h
+++ b/source/WorldStorage.h
@@ -1,131 +1,131 @@
-
-// WorldStorage.h
-
-// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
-// This class decides which storage schema to use for saving; it queries all available schemas for loading
-// Also declares the base class for all storage schemas, cWSSchema
-// Helper serialization class cJsonChunkSerializer is declared as well
-
-
-
-
-
-#pragma once
-#ifndef WORLDSTORAGE_H_INCLUDED
-#define WORLDSTORAGE_H_INCLUDED
-
-#include "ChunkDef.h"
-#include "cIsThread.h"
-#include <json/json.h>
-
-
-
-
-
-// fwd:
-class cWorld;
-
-
-
-
-
-/// Interface that all the world storage schemas need to implement
-class cWSSchema abstract
-{
-public:
- cWSSchema(cWorld * a_World) : m_World(a_World) {}
- virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
-
- virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
- virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
- virtual const AString GetName(void) const = 0;
-
-protected:
-
- cWorld * m_World;
-} ;
-
-typedef std::list<cWSSchema *> cWSSchemaList;
-
-
-
-
-
-/// The actual world storage class
-class cWorldStorage :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
-
- cWorldStorage(void);
- ~cWorldStorage();
-
- void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
- void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunk specified; returns true on success, false on failure
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void UnqueueSave(const cChunkCoords & a_Chunk);
-
- bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
- void WaitForFinish(void);
- void WaitForQueuesEmpty(void);
-
- int GetLoadQueueLength(void);
- int GetSaveQueueLength(void);
-
-protected:
-
- struct sChunkLoad
- {
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
- bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
-
- sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
- } ;
-
- typedef std::list<sChunkLoad> sChunkLoadQueue;
-
- cWorld * m_World;
- AString m_StorageSchemaName;
-
- // Both queues are locked by the same CS
- cCriticalSection m_CSQueues;
- sChunkLoadQueue m_LoadQueue;
- cChunkCoordsList m_SaveQueue;
-
- cEvent m_Event; // Set when there's any addition to the queues
- cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
-
- /// All the storage schemas (all used for loading)
- cWSSchemaList m_Schemas;
-
- /// The one storage schema used for saving
- cWSSchema * m_SaveSchema;
-
- void InitSchemas(void);
-
- virtual void Execute(void) override;
-
- /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
- bool LoadOneChunk(void);
-
- /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
- bool SaveOneChunk(void);
-} ;
-
-
-
-
-
-#endif // WORLDSTORAGE_H_INCLUDED
-
-
-
-
+
+// WorldStorage.h
+
+// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
+// This class decides which storage schema to use for saving; it queries all available schemas for loading
+// Also declares the base class for all storage schemas, cWSSchema
+// Helper serialization class cJsonChunkSerializer is declared as well
+
+
+
+
+
+#pragma once
+#ifndef WORLDSTORAGE_H_INCLUDED
+#define WORLDSTORAGE_H_INCLUDED
+
+#include "ChunkDef.h"
+#include "cIsThread.h"
+#include <json/json.h>
+
+
+
+
+
+// fwd:
+class cWorld;
+
+
+
+
+
+/// Interface that all the world storage schemas need to implement
+class cWSSchema abstract
+{
+public:
+ cWSSchema(cWorld * a_World) : m_World(a_World) {}
+ virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
+
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual const AString GetName(void) const = 0;
+
+protected:
+
+ cWorld * m_World;
+} ;
+
+typedef std::list<cWSSchema *> cWSSchemaList;
+
+
+
+
+
+/// The actual world storage class
+class cWorldStorage :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cWorldStorage(void);
+ ~cWorldStorage();
+
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunk specified; returns true on success, false on failure
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void UnqueueSave(const cChunkCoords & a_Chunk);
+
+ bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ void WaitForFinish(void);
+ void WaitForQueuesEmpty(void);
+
+ int GetLoadQueueLength(void);
+ int GetSaveQueueLength(void);
+
+protected:
+
+ struct sChunkLoad
+ {
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+ bool m_Generate; // If true, the chunk will be generated if it cannot be loaded
+
+ sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {}
+ } ;
+
+ typedef std::list<sChunkLoad> sChunkLoadQueue;
+
+ cWorld * m_World;
+ AString m_StorageSchemaName;
+
+ // Both queues are locked by the same CS
+ cCriticalSection m_CSQueues;
+ sChunkLoadQueue m_LoadQueue;
+ cChunkCoordsList m_SaveQueue;
+
+ cEvent m_Event; // Set when there's any addition to the queues
+ cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods
+
+ /// All the storage schemas (all used for loading)
+ cWSSchemaList m_Schemas;
+
+ /// The one storage schema used for saving
+ cWSSchema * m_SaveSchema;
+
+ void InitSchemas(void);
+
+ virtual void Execute(void) override;
+
+ /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
+ bool LoadOneChunk(void);
+
+ /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
+ bool SaveOneChunk(void);
+} ;
+
+
+
+
+
+#endif // WORLDSTORAGE_H_INCLUDED
+
+
+
+
diff --git a/source/cAggressiveMonster.cpp b/source/cAggressiveMonster.cpp
index e597bfed8..3fa61bb33 100644
--- a/source/cAggressiveMonster.cpp
+++ b/source/cAggressiveMonster.cpp
@@ -1,78 +1,78 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cAggressiveMonster.h"
-
-#include "Vector3f.h"
-#include "cPlayer.h"
-#include "MersenneTwister.h"
-
-
-cAggressiveMonster::cAggressiveMonster()
- : m_ChaseTime(999999)
-{
- m_EMPersonality = AGGRESSIVE;
-}
-
-cAggressiveMonster::~cAggressiveMonster()
-{
-}
-
-//What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if(Player->GetGameMode() == 1)
- {
- m_EMState = IDLE;
- return;
- }
- }
-
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-
-
-void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
-{
- cMonster::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
-}
-
-void cAggressiveMonster::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- m_SeePlayerInterval += a_Dt;
-
- if(m_SeePlayerInterval > 1)
- {
- MTRand r1;
- int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if(rem >= 2)
- {
- if(m_EMState == CHASING){
- CheckEventLostPlayer();
- } else {
- CheckEventSeePlayer();
- }
- }
- }
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cAggressiveMonster.h"
+
+#include "Vector3f.h"
+#include "cPlayer.h"
+#include "MersenneTwister.h"
+
+
+cAggressiveMonster::cAggressiveMonster()
+ : m_ChaseTime(999999)
+{
+ m_EMPersonality = AGGRESSIVE;
+}
+
+cAggressiveMonster::~cAggressiveMonster()
+{
+}
+
+//What to do if in Chasing State
+void cAggressiveMonster::InStateChasing(float a_Dt) {
+ cMonster::InStateChasing(a_Dt);
+ m_ChaseTime += a_Dt;
+ if( m_Target )
+ {
+ if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
+ {
+ cPlayer * Player = (cPlayer *) m_Target;
+ if(Player->GetGameMode() == 1)
+ {
+ m_EMState = IDLE;
+ return;
+ }
+ }
+
+ Vector3f Pos = Vector3f( m_Pos );
+ Vector3f Their = Vector3f( m_Target->GetPosition() );
+ if( (Their - Pos).Length() <= m_AttackRange) {
+ cMonster::Attack(a_Dt);
+ }
+ MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
+ } else if( m_ChaseTime > 5.f ) {
+ m_ChaseTime = 0;
+ m_EMState = IDLE;
+ }
+}
+
+
+
+void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
+{
+ cMonster::EventSeePlayer(a_Entity);
+ m_EMState = CHASING;
+}
+
+void cAggressiveMonster::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ m_SeePlayerInterval += a_Dt;
+
+ if(m_SeePlayerInterval > 1)
+ {
+ MTRand r1;
+ int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
+
+ m_SeePlayerInterval = 0.0;
+ if(rem >= 2)
+ {
+ if(m_EMState == CHASING){
+ CheckEventLostPlayer();
+ } else {
+ CheckEventSeePlayer();
+ }
+ }
+ }
} \ No newline at end of file
diff --git a/source/cAuthenticator.cpp b/source/cAuthenticator.cpp
index d45eaa043..f248f4698 100644
--- a/source/cAuthenticator.cpp
+++ b/source/cAuthenticator.cpp
@@ -1,274 +1,274 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cAuthenticator.h"
-#include "cBlockingTCPLink.h"
-#include "cRoot.h"
-#include "cServer.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <sstream>
-
-
-
-
-
-#define DEFAULT_AUTH_SERVER "session.minecraft.net"
-#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
-#define MAX_REDIRECTS 10
-
-
-
-
-
-cAuthenticator::cAuthenticator(void) :
- super("cAuthenticator"),
- m_Server(DEFAULT_AUTH_SERVER),
- m_Address(DEFAULT_AUTH_ADDRESS),
- m_ShouldAuthenticate(true)
-{
- ReadINI();
-}
-
-
-
-
-
-cAuthenticator::~cAuthenticator()
-{
- Stop();
-}
-
-
-
-
-
-/// Read custom values from INI
-void cAuthenticator::ReadINI(void)
-{
- cIniFile IniFile("settings.ini");
- if (!IniFile.ReadFile())
- {
- return;
- }
-
- m_Server = IniFile.GetValue("Authentication", "Server");
- m_Address = IniFile.GetValue("Authentication", "Address");
- m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
- bool bSave = false;
-
- if (m_Server.length() == 0)
- {
- m_Server = DEFAULT_AUTH_SERVER;
- IniFile.SetValue("Authentication", "Server", m_Server);
- bSave = true;
- }
- if (m_Address.length() == 0)
- {
- m_Address = DEFAULT_AUTH_ADDRESS;
- IniFile.SetValue("Authentication", "Address", m_Address);
- bSave = true;
- }
-
- if (bSave)
- {
- IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate);
- IniFile.WriteFile();
- }
-}
-
-
-
-
-
-/// Queues a request for authenticating a user. If the auth fails, the user is kicked
-void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
-{
- if (!m_ShouldAuthenticate)
- {
- cRoot::Get()->AuthenticateUser(a_ClientID);
- return;
- }
-
- cCSLock Lock(m_CS);
- m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
- m_QueueNonempty.Set();
-}
-
-
-
-
-
-void cAuthenticator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_QueueNonempty.Set();
- Wait();
-}
-
-
-
-
-
-void cAuthenticator::Execute(void)
-{
- for (;;)
- {
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (m_Queue.size() == 0))
- {
- cCSUnlock Unlock(Lock);
- m_QueueNonempty.Wait();
- }
- if (m_ShouldTerminate)
- {
- return;
- }
- ASSERT(!m_Queue.empty());
-
- int ClientID = m_Queue.front().mClientID;
- AString UserName = m_Queue.front().mName;
- AString ActualAddress = m_Address;
- ReplaceString(ActualAddress, "%USERNAME%", UserName);
- ReplaceString(ActualAddress, "%SERVERID%", cRoot::Get()->GetServer()->GetServerID());
- m_Queue.pop_front();
- Lock.Unlock();
-
- if (!AuthFromAddress(m_Server, ActualAddress, UserName))
- {
- cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
- }
- else
- {
- cRoot::Get()->AuthenticateUser(ClientID);
- }
- } // for (-ever)
-}
-
-
-
-
-
-bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
-{
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
-
- cBlockingTCPLink Link;
- if (!Link.Connect(a_Server.c_str(), 80))
- {
- LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
- return false;
- }
-
- Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.0\r\n\r\n" ).c_str());
- AString DataRecvd;
- Link.ReceiveData(DataRecvd);
- Link.CloseSocket();
-
- std::stringstream ss(DataRecvd);
-
- // Parse the data received:
- std::string temp;
- ss >> temp;
- bool bRedirect = false;
- bool bOK = false;
- if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
- {
- int code;
- ss >> code;
- if (code == 302)
- {
- // redirect blabla
- LOGINFO("Need to redirect!");
- if (a_Level > MAX_REDIRECTS)
- {
- LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
- bRedirect = true;
- }
- else if (code == 200)
- {
- LOGINFO("Got 200 OK :D");
- bOK = true;
- }
- }
- else
- {
- LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- if( bRedirect )
- {
- AString Location;
- // Search for "Location:"
- bool bFoundLocation = false;
- while( !bFoundLocation && ss.good() )
- {
- char c = 0;
- while( c != '\n' )
- {
- ss.get( c );
- }
- AString Name;
- ss >> Name;
- if (Name.compare("Location:") == 0)
- {
- bFoundLocation = true;
- ss >> Location;
- }
- }
- if (!bFoundLocation)
- {
- LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
- std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
- Location = Location.substr( Server.length(), std::string::npos);
- return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
- }
-
- if (!bOK)
- {
- LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- // Header says OK, so receive the rest.
- // Go past header, double \n means end of headers
- char c = 0;
- while (ss.good())
- {
- while (c != '\n')
- {
- ss.get(c);
- }
- ss.get(c);
- if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
- break;
- }
- if (!ss.good())
- {
- LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
- return false;
- }
-
- std::string Result;
- ss >> Result;
- LOGINFO("Got result: %s", Result.c_str());
- if (Result.compare("YES") == 0)
- {
- LOGINFO("Result was \"YES\", so player is authenticated!");
- return true;
- }
- LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
- return false;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cAuthenticator.h"
+#include "cBlockingTCPLink.h"
+#include "cRoot.h"
+#include "cServer.h"
+
+#include "../iniFile/iniFile.h"
+
+#include <sstream>
+
+
+
+
+
+#define DEFAULT_AUTH_SERVER "session.minecraft.net"
+#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
+#define MAX_REDIRECTS 10
+
+
+
+
+
+cAuthenticator::cAuthenticator(void) :
+ super("cAuthenticator"),
+ m_Server(DEFAULT_AUTH_SERVER),
+ m_Address(DEFAULT_AUTH_ADDRESS),
+ m_ShouldAuthenticate(true)
+{
+ ReadINI();
+}
+
+
+
+
+
+cAuthenticator::~cAuthenticator()
+{
+ Stop();
+}
+
+
+
+
+
+/// Read custom values from INI
+void cAuthenticator::ReadINI(void)
+{
+ cIniFile IniFile("settings.ini");
+ if (!IniFile.ReadFile())
+ {
+ return;
+ }
+
+ m_Server = IniFile.GetValue("Authentication", "Server");
+ m_Address = IniFile.GetValue("Authentication", "Address");
+ m_ShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
+ bool bSave = false;
+
+ if (m_Server.length() == 0)
+ {
+ m_Server = DEFAULT_AUTH_SERVER;
+ IniFile.SetValue("Authentication", "Server", m_Server);
+ bSave = true;
+ }
+ if (m_Address.length() == 0)
+ {
+ m_Address = DEFAULT_AUTH_ADDRESS;
+ IniFile.SetValue("Authentication", "Address", m_Address);
+ bSave = true;
+ }
+
+ if (bSave)
+ {
+ IniFile.SetValueB("Authentication", "Authenticate", m_ShouldAuthenticate);
+ IniFile.WriteFile();
+ }
+}
+
+
+
+
+
+/// Queues a request for authenticating a user. If the auth fails, the user is kicked
+void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
+{
+ if (!m_ShouldAuthenticate)
+ {
+ cRoot::Get()->AuthenticateUser(a_ClientID);
+ return;
+ }
+
+ cCSLock Lock(m_CS);
+ m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
+ m_QueueNonempty.Set();
+}
+
+
+
+
+
+void cAuthenticator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_QueueNonempty.Set();
+ Wait();
+}
+
+
+
+
+
+void cAuthenticator::Execute(void)
+{
+ for (;;)
+ {
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && (m_Queue.size() == 0))
+ {
+ cCSUnlock Unlock(Lock);
+ m_QueueNonempty.Wait();
+ }
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ ASSERT(!m_Queue.empty());
+
+ int ClientID = m_Queue.front().mClientID;
+ AString UserName = m_Queue.front().mName;
+ AString ActualAddress = m_Address;
+ ReplaceString(ActualAddress, "%USERNAME%", UserName);
+ ReplaceString(ActualAddress, "%SERVERID%", cRoot::Get()->GetServer()->GetServerID());
+ m_Queue.pop_front();
+ Lock.Unlock();
+
+ if (!AuthFromAddress(m_Server, ActualAddress, UserName))
+ {
+ cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
+ }
+ else
+ {
+ cRoot::Get()->AuthenticateUser(ClientID);
+ }
+ } // for (-ever)
+}
+
+
+
+
+
+bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
+{
+ // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
+
+ cBlockingTCPLink Link;
+ if (!Link.Connect(a_Server.c_str(), 80))
+ {
+ LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
+ return false;
+ }
+
+ Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.0\r\n\r\n" ).c_str());
+ AString DataRecvd;
+ Link.ReceiveData(DataRecvd);
+ Link.CloseSocket();
+
+ std::stringstream ss(DataRecvd);
+
+ // Parse the data received:
+ std::string temp;
+ ss >> temp;
+ bool bRedirect = false;
+ bool bOK = false;
+ if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
+ {
+ int code;
+ ss >> code;
+ if (code == 302)
+ {
+ // redirect blabla
+ LOGINFO("Need to redirect!");
+ if (a_Level > MAX_REDIRECTS)
+ {
+ LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+ bRedirect = true;
+ }
+ else if (code == 200)
+ {
+ LOGINFO("Got 200 OK :D");
+ bOK = true;
+ }
+ }
+ else
+ {
+ LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ if( bRedirect )
+ {
+ AString Location;
+ // Search for "Location:"
+ bool bFoundLocation = false;
+ while( !bFoundLocation && ss.good() )
+ {
+ char c = 0;
+ while( c != '\n' )
+ {
+ ss.get( c );
+ }
+ AString Name;
+ ss >> Name;
+ if (Name.compare("Location:") == 0)
+ {
+ bFoundLocation = true;
+ ss >> Location;
+ }
+ }
+ if (!bFoundLocation)
+ {
+ LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
+ std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
+ Location = Location.substr( Server.length(), std::string::npos);
+ return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
+ }
+
+ if (!bOK)
+ {
+ LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ // Header says OK, so receive the rest.
+ // Go past header, double \n means end of headers
+ char c = 0;
+ while (ss.good())
+ {
+ while (c != '\n')
+ {
+ ss.get(c);
+ }
+ ss.get(c);
+ if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
+ break;
+ }
+ if (!ss.good())
+ {
+ LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
+ return false;
+ }
+
+ std::string Result;
+ ss >> Result;
+ LOGINFO("Got result: %s", Result.c_str());
+ if (Result.compare("YES") == 0)
+ {
+ LOGINFO("Result was \"YES\", so player is authenticated!");
+ return true;
+ }
+ LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
+ return false;
+}
+
+
+
+
diff --git a/source/cAuthenticator.h b/source/cAuthenticator.h
index ba75e8eb3..0d69e930e 100644
--- a/source/cAuthenticator.h
+++ b/source/cAuthenticator.h
@@ -1,85 +1,85 @@
-
-// cAuthenticator.h
-
-// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
-// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
-// For more info, see http://wiki.vg/Session#Server_operation
-// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
-
-
-
-
-
-#pragma once
-#ifndef CAUTHENTICATOR_H_INCLUDED
-#define CAUTHENTICATOR_H_INCLUDED
-
-#include "cIsThread.h"
-
-
-
-
-
-// fwd: "cRoot.h"
-class cRoot;
-
-
-
-
-
-class cAuthenticator :
- public cIsThread
-{
- typedef cIsThread super;
-
-public:
- cAuthenticator(void);
- ~cAuthenticator();
-
- /// (Re-)read server and address from INI:
- void ReadINI(void);
-
- /// Queues a request for authenticating a user. If the auth fails, the user is kicked
- void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
-
- // Stops the authenticator thread
- void Stop(void);
-
-private:
-
- class cUser
- {
- public:
- int mClientID;
- AString mName;
- AString mServerHash;
-
- cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerHash) : mClientID(a_ClientID), mName(a_Name), mServerHash(a_ServerHash) {}
- } ;
-
- typedef std::deque<cUser> cUserList;
-
- cCriticalSection m_CS;
- cUserList m_Queue;
- cEvent m_QueueNonempty;
-
- AString m_Server;
- AString m_Address;
- bool m_ShouldAuthenticate;
-
- // cIsThread override:
- virtual void Execute(void) override;
-
- // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
- bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
-};
-
-
-
-
-
-#endif // CAUTHENTICATOR_H_INCLUDED
-
-
-
-
+
+// cAuthenticator.h
+
+// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
+// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
+// For more info, see http://wiki.vg/Session#Server_operation
+// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
+
+
+
+
+
+#pragma once
+#ifndef CAUTHENTICATOR_H_INCLUDED
+#define CAUTHENTICATOR_H_INCLUDED
+
+#include "cIsThread.h"
+
+
+
+
+
+// fwd: "cRoot.h"
+class cRoot;
+
+
+
+
+
+class cAuthenticator :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ cAuthenticator(void);
+ ~cAuthenticator();
+
+ /// (Re-)read server and address from INI:
+ void ReadINI(void);
+
+ /// Queues a request for authenticating a user. If the auth fails, the user is kicked
+ void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
+
+ // Stops the authenticator thread
+ void Stop(void);
+
+private:
+
+ class cUser
+ {
+ public:
+ int mClientID;
+ AString mName;
+ AString mServerHash;
+
+ cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerHash) : mClientID(a_ClientID), mName(a_Name), mServerHash(a_ServerHash) {}
+ } ;
+
+ typedef std::deque<cUser> cUserList;
+
+ cCriticalSection m_CS;
+ cUserList m_Queue;
+ cEvent m_QueueNonempty;
+
+ AString m_Server;
+ AString m_Address;
+ bool m_ShouldAuthenticate;
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
+ bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
+};
+
+
+
+
+
+#endif // CAUTHENTICATOR_H_INCLUDED
+
+
+
+
diff --git a/source/cBlockEntity.h b/source/cBlockEntity.h
index 8a9e51f56..0a6494ec6 100644
--- a/source/cBlockEntity.h
+++ b/source/cBlockEntity.h
@@ -1,93 +1,93 @@
-
-#pragma once
-
-#include "cClientHandle.h"
-#include "cWorld.h"
-
-
-
-
-
-#ifndef _WIN32
-#include "BlockID.h"
-#else
-enum ENUM_BLOCK_ID;
-#endif
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cPlayer;
-class cWorld;
-class cPacket;
-
-
-
-
-
-class cBlockEntity
-{
-protected:
- cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : m_PosX( a_BlockX )
- , m_PosY( a_BlockY )
- , m_PosZ( a_BlockZ )
- , m_BlockType( a_BlockType )
- , m_World( a_World )
- {}
-public:
- virtual ~cBlockEntity() {};
- virtual void Destroy() {};
-
- // Position, in absolute block coordinates:
- int GetPosX() { return m_PosX; }
- int GetPosY() { return m_PosY; }
- int GetPosZ() { return m_PosZ; }
-
- ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
-
- cWorld * GetWorld(void) const {return m_World; }
-
- virtual void SaveToJson (Json::Value & a_Value ) = 0;
-
- virtual void UsedBy( cPlayer * a_Player ) = 0;
-
- void SendTo( cClientHandle* a_Client )
- {
- std::auto_ptr<cPacket> Packet(GetPacket());
- if (Packet.get() == NULL)
- {
- return;
- }
- if ( a_Client != NULL )
- {
- a_Client->Send(*(Packet.get()));
- }
- else // broadcast to all chunk clients
- {
- m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, Packet.get());
- }
- }
-
- /// Returns the packet to send to clients to represent this entity; NULL if no packet needed; caller is supposed to delete the packet
- virtual cPacket * GetPacket(void) {return NULL; }
-
-protected:
- int m_PosX; // Position in absolute block coordinates
- int m_PosY;
- int m_PosZ;
-
- ENUM_BLOCK_ID m_BlockType;
-
- cWorld * m_World;
-};
-
-
-
-
+
+#pragma once
+
+#include "cClientHandle.h"
+#include "cWorld.h"
+
+
+
+
+
+#ifndef _WIN32
+#include "BlockID.h"
+#else
+enum ENUM_BLOCK_ID;
+#endif
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cPlayer;
+class cWorld;
+class cPacket;
+
+
+
+
+
+class cBlockEntity
+{
+protected:
+ cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : m_PosX( a_BlockX )
+ , m_PosY( a_BlockY )
+ , m_PosZ( a_BlockZ )
+ , m_BlockType( a_BlockType )
+ , m_World( a_World )
+ {}
+public:
+ virtual ~cBlockEntity() {};
+ virtual void Destroy() {};
+
+ // Position, in absolute block coordinates:
+ int GetPosX() { return m_PosX; }
+ int GetPosY() { return m_PosY; }
+ int GetPosZ() { return m_PosZ; }
+
+ ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
+
+ cWorld * GetWorld(void) const {return m_World; }
+
+ virtual void SaveToJson (Json::Value & a_Value ) = 0;
+
+ virtual void UsedBy( cPlayer * a_Player ) = 0;
+
+ void SendTo( cClientHandle* a_Client )
+ {
+ std::auto_ptr<cPacket> Packet(GetPacket());
+ if (Packet.get() == NULL)
+ {
+ return;
+ }
+ if ( a_Client != NULL )
+ {
+ a_Client->Send(*(Packet.get()));
+ }
+ else // broadcast to all chunk clients
+ {
+ m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, Packet.get());
+ }
+ }
+
+ /// Returns the packet to send to clients to represent this entity; NULL if no packet needed; caller is supposed to delete the packet
+ virtual cPacket * GetPacket(void) {return NULL; }
+
+protected:
+ int m_PosX; // Position in absolute block coordinates
+ int m_PosY;
+ int m_PosZ;
+
+ ENUM_BLOCK_ID m_BlockType;
+
+ cWorld * m_World;
+};
+
+
+
+
diff --git a/source/cBlockToPickup.cpp b/source/cBlockToPickup.cpp
index ceda2b115..8089320e7 100644
--- a/source/cBlockToPickup.cpp
+++ b/source/cBlockToPickup.cpp
@@ -1,323 +1,323 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cBlockToPickup.h"
-#include "Defines.h"
-#include "BlockID.h"
-#include "MersenneTwister.h"
-
-
-
-
-
-static void AddRandomDrop(cItems & a_Drops, MTRand & r1, int a_OneInNChance, ENUM_ITEM_ID a_ItemID)
-{
- if ((r1.randInt(16 * a_OneInNChance - 1) / 16) != 0)
- {
- return;
- }
- a_Drops.push_back(cItem(a_ItemID, 1));
-}
-
-
-
-
-
-void cBlockToPickup::ToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cItem & a_UsedItem, cItems & a_Drops)
-{
- MTRand r1;
-
- switch (a_BlockType)
- {
- // Blocks that always drop themselves as the only item, no matter what tool; copy damage from meta:
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- case E_BLOCK_WOOL:
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, a_BlockMeta));
- return;
- }
-
-
- // Blocks that always drop themselves as the only item, no matter what tool, set damage value zero:
- case E_BLOCK_DIRT:
- case E_BLOCK_SAPLING:
- case E_BLOCK_SAND:
- case E_BLOCK_TORCH:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_TNT:
- case E_BLOCK_CRAFTING_TABLE:
- case E_BLOCK_FURNACE:
- case E_BLOCK_CACTUS:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_RAIL:
- case E_BLOCK_LADDER:
- case E_BLOCK_LEVER:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_JUKEBOX:
- case E_BLOCK_FENCE:
- case E_BLOCK_FENCE_GATE:
- case E_BLOCK_PUMPKIN:
- case E_BLOCK_NETHERRACK:
- case E_BLOCK_SOULSAND:
- case E_BLOCK_JACK_O_LANTERN:
- case E_BLOCK_TRAPDOOR:
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, 0));
- return;
- }
-
-
- // Blocks that always drop a single item, no matter what tool:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN: a_Drops.push_back(cItem(E_ITEM_SIGN, 1)); return;
- case E_BLOCK_REDSTONE_WIRE: a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); return;
- case E_BLOCK_GLOWSTONE: a_Drops.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1)); return;
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON: a_Drops.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1)); return;
- case E_BLOCK_COBWEB: a_Drops.push_back(cItem(E_ITEM_STRING, 1)); return;
- case E_BLOCK_FARMLAND:
- case E_BLOCK_GRASS: a_Drops.push_back(cItem(E_ITEM_DIRT, 1)); return;
- case E_BLOCK_LIT_FURNACE: a_Drops.push_back(cItem(E_ITEM_FURNACE, 1)); return;
- case E_BLOCK_SUGARCANE: a_Drops.push_back(cItem(E_ITEM_SUGARCANE, 1)); return;
- case E_BLOCK_PUMPKIN_STEM: a_Drops.push_back(cItem(E_ITEM_PUMPKIN_SEEDS, 1)); return;
- case E_BLOCK_MELON_STEM: a_Drops.push_back(cItem(E_ITEM_MELON_SEEDS, 1)); return;
-
-
- // Doors seem to need their meta set to 1
- case E_BLOCK_WOODEN_DOOR: a_Drops.push_back(cItem(E_ITEM_WOODEN_DOOR, 1, 1)); return;
- case E_BLOCK_IRON_DOOR: a_Drops.push_back(cItem(E_ITEM_IRON_DOOR, 1, 1)); return;
-
-
- ////////////////////////
- // Ores:
-
- // Coal ore requires a pickaxe:
- case E_BLOCK_COAL_ORE:
- {
- if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_COAL, 1));
- }
- return;
- }
-
- // Iron ore requires a stone or better pickaxe:
- case E_BLOCK_IRON_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem(E_ITEM_IRON_ORE, 1));
- }
- return;
- }
-
- // Gold and diamond ores require an iron or better pickaxe:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_DIAMOND_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
- // Obsidian require a diamond pickaxe:
- case E_BLOCK_OBSIDIAN:
- {
- if (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
- // Redstone requires an iron or better pickaxe:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_REDSTONE_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 4 + (short)r1.randInt(1)));
- }
- return;
- }
-
- // Lapis ore requires a stone or better pickaxe:
- case E_BLOCK_LAPIS_ORE:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_GOLD_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem(E_ITEM_DYE, 4 + (short)r1.randInt(4), E_META_DYE_BLUE));
- }
- return;
- }
-
-
- ////////////////////////
- // Resource blocks:
-
- // Iron and lapis blocks require a stone or better pickaxe:
- case E_BLOCK_IRON_BLOCK:
- case E_BLOCK_LAPIS_BLOCK:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
- // Diamond and gold blocks require an iron or better pickaxe:
- case E_BLOCK_DIAMOND_BLOCK:
- {
- if (
- (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
- (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
- )
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- }
-
-
- // These blocks require a pickaxe to drop themselves:
- case E_BLOCK_COBBLESTONE:
- case E_BLOCK_BRICK:
- case E_BLOCK_NETHER_BRICK:
- case E_BLOCK_MOSSY_COBBLESTONE:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_SANDSTONE_STAIRS:
- case E_BLOCK_SANDSTONE:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- {
- if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
- }
- return;
- }
-
-
- // Stone requires a pickaxe to drop cobblestone:
- case E_BLOCK_STONE:
- {
- if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_COBBLESTONE, 1));
- }
- return;
- }
-
-
- // Snow requires a shovel to harvest:
- case E_BLOCK_SNOW:
- {
- if (ItemCategory::IsShovel(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 1));
- }
- return;
- }
-
-
- // Leaves require shears for harvesting and have a chance of dropping a sapling and a red apple:
- case E_BLOCK_LEAVES:
- {
- if (a_UsedItem.m_ItemID == E_ITEM_SHEARS)
- {
- a_Drops.push_back(cItem(E_ITEM_LEAVES, 1));
- }
- else
- {
- AddRandomDrop(a_Drops, r1, 5, E_ITEM_SAPLING);
- AddRandomDrop(a_Drops, r1, 200, E_ITEM_APPLE);
- }
- return;
- }
-
-
- // Crops drop a wheat and possibly another seeds when ripe; always drop at least a single seed
- case E_BLOCK_CROPS:
- {
- if (a_BlockMeta == 7)
- {
- AddRandomDrop(a_Drops, r1, 3, E_ITEM_SEEDS);
- a_Drops.push_back(cItem(E_ITEM_WHEAT, 1));
- }
- a_Drops.push_back(cItem(E_ITEM_SEEDS, 1));
- return;
- }
-
-
- // Vines drop only with shears, otherwise they are destroyed
- case E_BLOCK_VINES:
- {
- if (a_UsedItem.m_ItemID == E_ITEM_SHEARS)
- {
- a_Drops.push_back(cItem(E_ITEM_VINES, 1));
- }
- return;
- }
-
-
- // Snow drops only when using a shovel
- case E_BLOCK_SNOW_BLOCK:
- {
- if (ItemCategory::IsShovel(a_UsedItem.m_ItemID))
- {
- a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 4, 0)); return;
- }
- return;
- }
-
-
- // Random multi-drop blocks:
- case E_BLOCK_TALL_GRASS: a_Drops.push_back(cItem(E_ITEM_SEEDS, (short)r1.randInt(3) / 2, 1)); return;
- case E_BLOCK_MELON: a_Drops.push_back(cItem(E_ITEM_MELON_SLICE, 3 + (short)r1.randInt(2), 1)); return;
-
-
- // Fixed multi-drop blocks:
- case E_BLOCK_DOUBLE_STONE_SLAB: a_Drops.push_back(cItem(E_ITEM_STONE_SLAB, 2, 0)); return;
- case E_BLOCK_DOUBLE_WOODEN_SLAB: a_Drops.push_back(cItem(E_ITEM_STEP, 2, 0)); return;
-
- default:
- {
- return;
- }
- } // switch (a_BlockType)
-}
-
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cBlockToPickup.h"
+#include "Defines.h"
+#include "BlockID.h"
+#include "MersenneTwister.h"
+
+
+
+
+
+static void AddRandomDrop(cItems & a_Drops, MTRand & r1, int a_OneInNChance, ENUM_ITEM_ID a_ItemID)
+{
+ if ((r1.randInt(16 * a_OneInNChance - 1) / 16) != 0)
+ {
+ return;
+ }
+ a_Drops.push_back(cItem(a_ItemID, 1));
+}
+
+
+
+
+
+void cBlockToPickup::ToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cItem & a_UsedItem, cItems & a_Drops)
+{
+ MTRand r1;
+
+ switch (a_BlockType)
+ {
+ // Blocks that always drop themselves as the only item, no matter what tool; copy damage from meta:
+ case E_BLOCK_LOG:
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_WOOL:
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, a_BlockMeta));
+ return;
+ }
+
+
+ // Blocks that always drop themselves as the only item, no matter what tool, set damage value zero:
+ case E_BLOCK_DIRT:
+ case E_BLOCK_SAPLING:
+ case E_BLOCK_SAND:
+ case E_BLOCK_TORCH:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_TNT:
+ case E_BLOCK_CRAFTING_TABLE:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_CACTUS:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_POWERED_RAIL:
+ case E_BLOCK_DETECTOR_RAIL:
+ case E_BLOCK_RAIL:
+ case E_BLOCK_LADDER:
+ case E_BLOCK_LEVER:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_STONE_BUTTON:
+ case E_BLOCK_JUKEBOX:
+ case E_BLOCK_FENCE:
+ case E_BLOCK_FENCE_GATE:
+ case E_BLOCK_PUMPKIN:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_SOULSAND:
+ case E_BLOCK_JACK_O_LANTERN:
+ case E_BLOCK_TRAPDOOR:
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1, 0));
+ return;
+ }
+
+
+ // Blocks that always drop a single item, no matter what tool:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN: a_Drops.push_back(cItem(E_ITEM_SIGN, 1)); return;
+ case E_BLOCK_REDSTONE_WIRE: a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); return;
+ case E_BLOCK_GLOWSTONE: a_Drops.push_back(cItem(E_ITEM_GLOWSTONE_DUST, 1)); return;
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON: a_Drops.push_back(cItem(E_ITEM_REDSTONE_REPEATER, 1)); return;
+ case E_BLOCK_COBWEB: a_Drops.push_back(cItem(E_ITEM_STRING, 1)); return;
+ case E_BLOCK_FARMLAND:
+ case E_BLOCK_GRASS: a_Drops.push_back(cItem(E_ITEM_DIRT, 1)); return;
+ case E_BLOCK_LIT_FURNACE: a_Drops.push_back(cItem(E_ITEM_FURNACE, 1)); return;
+ case E_BLOCK_SUGARCANE: a_Drops.push_back(cItem(E_ITEM_SUGARCANE, 1)); return;
+ case E_BLOCK_PUMPKIN_STEM: a_Drops.push_back(cItem(E_ITEM_PUMPKIN_SEEDS, 1)); return;
+ case E_BLOCK_MELON_STEM: a_Drops.push_back(cItem(E_ITEM_MELON_SEEDS, 1)); return;
+
+
+ // Doors seem to need their meta set to 1
+ case E_BLOCK_WOODEN_DOOR: a_Drops.push_back(cItem(E_ITEM_WOODEN_DOOR, 1, 1)); return;
+ case E_BLOCK_IRON_DOOR: a_Drops.push_back(cItem(E_ITEM_IRON_DOOR, 1, 1)); return;
+
+
+ ////////////////////////
+ // Ores:
+
+ // Coal ore requires a pickaxe:
+ case E_BLOCK_COAL_ORE:
+ {
+ if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
+ {
+ a_Drops.push_back(cItem(E_ITEM_COAL, 1));
+ }
+ return;
+ }
+
+ // Iron ore requires a stone or better pickaxe:
+ case E_BLOCK_IRON_ORE:
+ {
+ if (
+ (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ )
+ {
+ a_Drops.push_back(cItem(E_ITEM_IRON_ORE, 1));
+ }
+ return;
+ }
+
+ // Gold and diamond ores require an iron or better pickaxe:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_DIAMOND_ORE:
+ {
+ if (
+ (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ )
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
+ }
+ return;
+ }
+
+ // Obsidian require a diamond pickaxe:
+ case E_BLOCK_OBSIDIAN:
+ {
+ if (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
+ }
+ return;
+ }
+
+ // Redstone requires an iron or better pickaxe:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ case E_BLOCK_REDSTONE_ORE:
+ {
+ if (
+ (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ )
+ {
+ a_Drops.push_back(cItem(E_ITEM_REDSTONE_DUST, 4 + (short)r1.randInt(1)));
+ }
+ return;
+ }
+
+ // Lapis ore requires a stone or better pickaxe:
+ case E_BLOCK_LAPIS_ORE:
+ {
+ if (
+ (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_GOLD_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ )
+ {
+ a_Drops.push_back(cItem(E_ITEM_DYE, 4 + (short)r1.randInt(4), E_META_DYE_BLUE));
+ }
+ return;
+ }
+
+
+ ////////////////////////
+ // Resource blocks:
+
+ // Iron and lapis blocks require a stone or better pickaxe:
+ case E_BLOCK_IRON_BLOCK:
+ case E_BLOCK_LAPIS_BLOCK:
+ {
+ if (
+ (a_UsedItem.m_ItemID == E_ITEM_STONE_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ )
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
+ }
+ return;
+ }
+
+ // Diamond and gold blocks require an iron or better pickaxe:
+ case E_BLOCK_DIAMOND_BLOCK:
+ {
+ if (
+ (a_UsedItem.m_ItemID == E_ITEM_IRON_PICKAXE) ||
+ (a_UsedItem.m_ItemID == E_ITEM_DIAMOND_PICKAXE)
+ )
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
+ }
+ }
+
+
+ // These blocks require a pickaxe to drop themselves:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_NETHER_BRICK:
+ case E_BLOCK_MOSSY_COBBLESTONE:
+ case E_BLOCK_STONE_SLAB:
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_SANDSTONE_STAIRS:
+ case E_BLOCK_SANDSTONE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ {
+ if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
+ {
+ a_Drops.push_back(cItem((ENUM_ITEM_ID)a_BlockType, 1));
+ }
+ return;
+ }
+
+
+ // Stone requires a pickaxe to drop cobblestone:
+ case E_BLOCK_STONE:
+ {
+ if (ItemCategory::IsPickaxe(a_UsedItem.m_ItemID))
+ {
+ a_Drops.push_back(cItem(E_ITEM_COBBLESTONE, 1));
+ }
+ return;
+ }
+
+
+ // Snow requires a shovel to harvest:
+ case E_BLOCK_SNOW:
+ {
+ if (ItemCategory::IsShovel(a_UsedItem.m_ItemID))
+ {
+ a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 1));
+ }
+ return;
+ }
+
+
+ // Leaves require shears for harvesting and have a chance of dropping a sapling and a red apple:
+ case E_BLOCK_LEAVES:
+ {
+ if (a_UsedItem.m_ItemID == E_ITEM_SHEARS)
+ {
+ a_Drops.push_back(cItem(E_ITEM_LEAVES, 1));
+ }
+ else
+ {
+ AddRandomDrop(a_Drops, r1, 5, E_ITEM_SAPLING);
+ AddRandomDrop(a_Drops, r1, 200, E_ITEM_APPLE);
+ }
+ return;
+ }
+
+
+ // Crops drop a wheat and possibly another seeds when ripe; always drop at least a single seed
+ case E_BLOCK_CROPS:
+ {
+ if (a_BlockMeta == 7)
+ {
+ AddRandomDrop(a_Drops, r1, 3, E_ITEM_SEEDS);
+ a_Drops.push_back(cItem(E_ITEM_WHEAT, 1));
+ }
+ a_Drops.push_back(cItem(E_ITEM_SEEDS, 1));
+ return;
+ }
+
+
+ // Vines drop only with shears, otherwise they are destroyed
+ case E_BLOCK_VINES:
+ {
+ if (a_UsedItem.m_ItemID == E_ITEM_SHEARS)
+ {
+ a_Drops.push_back(cItem(E_ITEM_VINES, 1));
+ }
+ return;
+ }
+
+
+ // Snow drops only when using a shovel
+ case E_BLOCK_SNOW_BLOCK:
+ {
+ if (ItemCategory::IsShovel(a_UsedItem.m_ItemID))
+ {
+ a_Drops.push_back(cItem(E_ITEM_SNOWBALL, 4, 0)); return;
+ }
+ return;
+ }
+
+
+ // Random multi-drop blocks:
+ case E_BLOCK_TALL_GRASS: a_Drops.push_back(cItem(E_ITEM_SEEDS, (short)r1.randInt(3) / 2, 1)); return;
+ case E_BLOCK_MELON: a_Drops.push_back(cItem(E_ITEM_MELON_SLICE, 3 + (short)r1.randInt(2), 1)); return;
+
+
+ // Fixed multi-drop blocks:
+ case E_BLOCK_DOUBLE_STONE_SLAB: a_Drops.push_back(cItem(E_ITEM_STONE_SLAB, 2, 0)); return;
+ case E_BLOCK_DOUBLE_WOODEN_SLAB: a_Drops.push_back(cItem(E_ITEM_STEP, 2, 0)); return;
+
+ default:
+ {
+ return;
+ }
+ } // switch (a_BlockType)
+}
+
+
+
+
+
diff --git a/source/cBlockToPickup.h b/source/cBlockToPickup.h
index 195f96bf6..559e0a052 100644
--- a/source/cBlockToPickup.h
+++ b/source/cBlockToPickup.h
@@ -1,28 +1,28 @@
-#pragma once
-
-#ifndef _WIN32
- #include "BlockID.h"
-#else
- enum ENUM_ITEM_ID;
-#endif
-
-#include "cItem.h"
-
-
-
-
-
-class cBlockToPickup // tolua_export
-{ // tolua_export
-public:
- /// For a given block and tool, returns the list of drops generated
- static void ToPickup(BLOCKTYPE a_BlockID, NIBBLETYPE a_BlockMeta, const cItem & a_UsedItem, cItems & a_Drops); // tolua_export
-
- /// Returns true if the tool used for the block is the right one for the job. cClientHandle uses this to determine whether to decrease tool durability twice as much
- static bool IsRightTool(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, ENUM_ITEM_ID a_UsedTool); // tolua_export
-
-}; // tolua_export
-
-
-
-
+#pragma once
+
+#ifndef _WIN32
+ #include "BlockID.h"
+#else
+ enum ENUM_ITEM_ID;
+#endif
+
+#include "cItem.h"
+
+
+
+
+
+class cBlockToPickup // tolua_export
+{ // tolua_export
+public:
+ /// For a given block and tool, returns the list of drops generated
+ static void ToPickup(BLOCKTYPE a_BlockID, NIBBLETYPE a_BlockMeta, const cItem & a_UsedItem, cItems & a_Drops); // tolua_export
+
+ /// Returns true if the tool used for the block is the right one for the job. cClientHandle uses this to determine whether to decrease tool durability twice as much
+ static bool IsRightTool(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, ENUM_ITEM_ID a_UsedTool); // tolua_export
+
+}; // tolua_export
+
+
+
+
diff --git a/source/cBlockingTCPLink.cpp b/source/cBlockingTCPLink.cpp
index da82f3801..741eb328c 100644
--- a/source/cBlockingTCPLink.cpp
+++ b/source/cBlockingTCPLink.cpp
@@ -1,150 +1,150 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cBlockingTCPLink.h"
-#include "packets/cPacket.h"
-
-
-
-
-
-#ifdef _WIN32
- #define MSG_NOSIGNAL (0)
-#endif
-#ifdef __MACH__
- #define MSG_NOSIGNAL (0)
-#endif
-
-
-
-
-
-cBlockingTCPLink::cBlockingTCPLink(void)
-{
-}
-
-
-
-
-
-cBlockingTCPLink::~cBlockingTCPLink()
-{
- CloseSocket();
-}
-
-
-
-
-
-void cBlockingTCPLink::CloseSocket()
-{
- if (!m_Socket.IsValid())
- {
- m_Socket.CloseSocket();
- }
-}
-
-
-
-
-
-bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
-{
- ASSERT(!m_Socket.IsValid());
- if (m_Socket.IsValid())
- {
- LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
- m_Socket.CloseSocket();
- }
-
- struct hostent *hp;
- unsigned int addr;
- struct sockaddr_in server;
-
- m_Socket = socket(AF_INET, SOCK_STREAM, 0);
- if (!m_Socket.IsValid())
- {
- LOGERROR("cTCPLink: Cannot create a socket");
- return false;
- }
-
- addr = inet_addr(iAddress);
- hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
- if (hp == NULL)
- {
- //LOGWARN("cTCPLink: gethostbyaddr returned NULL");
- hp = gethostbyname(iAddress);
- if (hp == NULL)
- {
- LOGWARN("cTCPLink: Could not resolve %s", iAddress);
- CloseSocket();
- return false;
- }
- }
-
- server.sin_addr.s_addr = *((unsigned long *)hp->h_addr);
- server.sin_family = AF_INET;
- server.sin_port = htons( (unsigned short)iPort);
- if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
- {
- LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- CloseSocket();
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
-{
- ASSERT(m_Socket.IsValid());
- if (!m_Socket.IsValid())
- {
- LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
- return -1;
- }
- return m_Socket.Send(a_Data, a_Size);
-}
-
-
-
-
-
-int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
-{
- ASSERT(m_Socket.IsValid());
- if (!m_Socket.IsValid())
- {
- LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
- return -1;
- }
- return m_Socket.Send(a_Message, strlen(a_Message));
-}
-
-
-
-
-
-void cBlockingTCPLink::ReceiveData(AString & oData)
-{
- ASSERT(m_Socket.IsValid());
- if (!m_Socket.IsValid())
- {
- return;
- }
-
- int Received = 0;
- char Buffer[256];
- while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
- {
- oData.append(Buffer, Received);
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cBlockingTCPLink.h"
+#include "packets/cPacket.h"
+
+
+
+
+
+#ifdef _WIN32
+ #define MSG_NOSIGNAL (0)
+#endif
+#ifdef __MACH__
+ #define MSG_NOSIGNAL (0)
+#endif
+
+
+
+
+
+cBlockingTCPLink::cBlockingTCPLink(void)
+{
+}
+
+
+
+
+
+cBlockingTCPLink::~cBlockingTCPLink()
+{
+ CloseSocket();
+}
+
+
+
+
+
+void cBlockingTCPLink::CloseSocket()
+{
+ if (!m_Socket.IsValid())
+ {
+ m_Socket.CloseSocket();
+ }
+}
+
+
+
+
+
+bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
+{
+ ASSERT(!m_Socket.IsValid());
+ if (m_Socket.IsValid())
+ {
+ LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
+ m_Socket.CloseSocket();
+ }
+
+ struct hostent *hp;
+ unsigned int addr;
+ struct sockaddr_in server;
+
+ m_Socket = socket(AF_INET, SOCK_STREAM, 0);
+ if (!m_Socket.IsValid())
+ {
+ LOGERROR("cTCPLink: Cannot create a socket");
+ return false;
+ }
+
+ addr = inet_addr(iAddress);
+ hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
+ if (hp == NULL)
+ {
+ //LOGWARN("cTCPLink: gethostbyaddr returned NULL");
+ hp = gethostbyname(iAddress);
+ if (hp == NULL)
+ {
+ LOGWARN("cTCPLink: Could not resolve %s", iAddress);
+ CloseSocket();
+ return false;
+ }
+ }
+
+ server.sin_addr.s_addr = *((unsigned long *)hp->h_addr);
+ server.sin_family = AF_INET;
+ server.sin_port = htons( (unsigned short)iPort);
+ if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
+ {
+ LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ CloseSocket();
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
+{
+ ASSERT(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
+ return -1;
+ }
+ return m_Socket.Send(a_Data, a_Size);
+}
+
+
+
+
+
+int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
+{
+ ASSERT(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
+ return -1;
+ }
+ return m_Socket.Send(a_Message, strlen(a_Message));
+}
+
+
+
+
+
+void cBlockingTCPLink::ReceiveData(AString & oData)
+{
+ ASSERT(m_Socket.IsValid());
+ if (!m_Socket.IsValid())
+ {
+ return;
+ }
+
+ int Received = 0;
+ char Buffer[256];
+ while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
+ {
+ oData.append(Buffer, Received);
+ }
+}
+
+
+
+
diff --git a/source/cBlockingTCPLink.h b/source/cBlockingTCPLink.h
index ff89f7db3..feba52970 100644
--- a/source/cBlockingTCPLink.h
+++ b/source/cBlockingTCPLink.h
@@ -1,28 +1,28 @@
-
-#pragma once
-
-#include "cSocket.h"
-
-
-
-
-
-class cBlockingTCPLink //tolua_export
-{ //tolua_export
-public: //tolua_export
- cBlockingTCPLink(void); //tolua_export
- ~cBlockingTCPLink(); //tolua_export
-
- bool Connect( const char* a_Address, unsigned int a_Port ); //tolua_export
- int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); //tolua_export
- int SendMessage( const char* a_Message, int a_Flags = 0 ); //tolua_export
- void CloseSocket(); //tolua_export
- void ReceiveData(AString & oData); //tolua_export
-protected:
-
- cSocket m_Socket;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cSocket.h"
+
+
+
+
+
+class cBlockingTCPLink //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cBlockingTCPLink(void); //tolua_export
+ ~cBlockingTCPLink(); //tolua_export
+
+ bool Connect( const char* a_Address, unsigned int a_Port ); //tolua_export
+ int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); //tolua_export
+ int SendMessage( const char* a_Message, int a_Flags = 0 ); //tolua_export
+ void CloseSocket(); //tolua_export
+ void ReceiveData(AString & oData); //tolua_export
+protected:
+
+ cSocket m_Socket;
+}; //tolua_export
+
+
+
+
diff --git a/source/cCavespider.cpp b/source/cCavespider.cpp
index 8c2a1ca2c..8d0285674 100644
--- a/source/cCavespider.cpp
+++ b/source/cCavespider.cpp
@@ -1,59 +1,59 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCavespider.h"
-
-
-
-
-
-cCavespider::cCavespider()
-{
- m_MobType = 59;
- GetMonsterConfig("Cavespider");
-}
-
-
-
-
-
-cCavespider::~cCavespider()
-{
-}
-
-
-
-
-
-bool cCavespider::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCavespider::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
- m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE;
-}
-
-
-
-
-
-void cCavespider::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCavespider.h"
+
+
+
+
+
+cCavespider::cCavespider()
+{
+ m_MobType = 59;
+ GetMonsterConfig("Cavespider");
+}
+
+
+
+
+
+cCavespider::~cCavespider()
+{
+}
+
+
+
+
+
+bool cCavespider::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cCavespider" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cCavespider::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+ m_EMPersonality = (GetWorld()->GetWorldTime() < (12000 + 1000) ) ? PASSIVE : AGGRESSIVE;
+}
+
+
+
+
+
+void cCavespider::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
+ AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cChatColor.cpp b/source/cChatColor.cpp
index 50d9bbc63..228dc7a38 100644
--- a/source/cChatColor.cpp
+++ b/source/cChatColor.cpp
@@ -1,39 +1,39 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cChatColor.h"
-
-const std::string cChatColor::Color = "\xa7"; // Old color was "\xc2\xa7" or in other words: "§"
-const std::string cChatColor::Delimiter = "\xa7";
-const std::string cChatColor::Black = cChatColor::Color + "0";
-const std::string cChatColor::Navy = cChatColor::Color + "1";
-const std::string cChatColor::Green = cChatColor::Color + "2";
-const std::string cChatColor::Blue = cChatColor::Color + "3";
-const std::string cChatColor::Red = cChatColor::Color + "4";
-const std::string cChatColor::Purple = cChatColor::Color + "5";
-const std::string cChatColor::Gold = cChatColor::Color + "6";
-const std::string cChatColor::LightGray = cChatColor::Color + "7";
-const std::string cChatColor::Gray = cChatColor::Color + "8";
-const std::string cChatColor::DarkPurple = cChatColor::Color + "9";
-const std::string cChatColor::LightGreen = cChatColor::Color + "a";
-const std::string cChatColor::LightBlue = cChatColor::Color + "b";
-const std::string cChatColor::Rose = cChatColor::Color + "c";
-const std::string cChatColor::LightPurple = cChatColor::Color + "d";
-const std::string cChatColor::Yellow = cChatColor::Color + "e";
-const std::string cChatColor::White = cChatColor::Color + "f";
-
-const std::string cChatColor::Random = cChatColor::Color + "k";
-const std::string cChatColor::Bold = cChatColor::Color + "l";
-const std::string cChatColor::Strikethrough = cChatColor::Color + "m";
-const std::string cChatColor::Underlined = cChatColor::Color + "n";
-const std::string cChatColor::Italic = cChatColor::Color + "o";
-const std::string cChatColor::Plain = cChatColor::Color + "r";
-
-const std::string cChatColor::MakeColor( char a_Color )
-{
- return cChatColor::Color + a_Color;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cChatColor.h"
+
+const std::string cChatColor::Color = "\xa7"; // Old color was "\xc2\xa7" or in other words: "§"
+const std::string cChatColor::Delimiter = "\xa7";
+const std::string cChatColor::Black = cChatColor::Color + "0";
+const std::string cChatColor::Navy = cChatColor::Color + "1";
+const std::string cChatColor::Green = cChatColor::Color + "2";
+const std::string cChatColor::Blue = cChatColor::Color + "3";
+const std::string cChatColor::Red = cChatColor::Color + "4";
+const std::string cChatColor::Purple = cChatColor::Color + "5";
+const std::string cChatColor::Gold = cChatColor::Color + "6";
+const std::string cChatColor::LightGray = cChatColor::Color + "7";
+const std::string cChatColor::Gray = cChatColor::Color + "8";
+const std::string cChatColor::DarkPurple = cChatColor::Color + "9";
+const std::string cChatColor::LightGreen = cChatColor::Color + "a";
+const std::string cChatColor::LightBlue = cChatColor::Color + "b";
+const std::string cChatColor::Rose = cChatColor::Color + "c";
+const std::string cChatColor::LightPurple = cChatColor::Color + "d";
+const std::string cChatColor::Yellow = cChatColor::Color + "e";
+const std::string cChatColor::White = cChatColor::Color + "f";
+
+const std::string cChatColor::Random = cChatColor::Color + "k";
+const std::string cChatColor::Bold = cChatColor::Color + "l";
+const std::string cChatColor::Strikethrough = cChatColor::Color + "m";
+const std::string cChatColor::Underlined = cChatColor::Color + "n";
+const std::string cChatColor::Italic = cChatColor::Color + "o";
+const std::string cChatColor::Plain = cChatColor::Color + "r";
+
+const std::string cChatColor::MakeColor( char a_Color )
+{
+ return cChatColor::Color + a_Color;
+}
+
+
+
+
diff --git a/source/cChatColor.h b/source/cChatColor.h
index 8c12c7e29..85b10f400 100644
--- a/source/cChatColor.h
+++ b/source/cChatColor.h
@@ -1,43 +1,43 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-class cChatColor
-{
-public:
- static const std::string Color;
- static const std::string Delimiter;
-
- static const std::string Black;
- static const std::string Navy;
- static const std::string Green;
- static const std::string Blue;
- static const std::string Red;
- static const std::string Purple;
- static const std::string Gold;
- static const std::string LightGray;
- static const std::string Gray;
- static const std::string DarkPurple;
- static const std::string LightGreen;
- static const std::string LightBlue;
- static const std::string Rose;
- static const std::string LightPurple;
- static const std::string Yellow;
- static const std::string White;
-
- // Styles ( source: http://wiki.vg/Chat )
- static const std::string Random;
- static const std::string Bold;
- static const std::string Strikethrough;
- static const std::string Underlined;
- static const std::string Italic;
- static const std::string Plain;
-
- static const std::string MakeColor( char a_Color );
-};
-
-// tolua_end
+
+#pragma once
+
+
+
+
+
+// tolua_begin
+class cChatColor
+{
+public:
+ static const std::string Color;
+ static const std::string Delimiter;
+
+ static const std::string Black;
+ static const std::string Navy;
+ static const std::string Green;
+ static const std::string Blue;
+ static const std::string Red;
+ static const std::string Purple;
+ static const std::string Gold;
+ static const std::string LightGray;
+ static const std::string Gray;
+ static const std::string DarkPurple;
+ static const std::string LightGreen;
+ static const std::string LightBlue;
+ static const std::string Rose;
+ static const std::string LightPurple;
+ static const std::string Yellow;
+ static const std::string White;
+
+ // Styles ( source: http://wiki.vg/Chat )
+ static const std::string Random;
+ static const std::string Bold;
+ static const std::string Strikethrough;
+ static const std::string Underlined;
+ static const std::string Italic;
+ static const std::string Plain;
+
+ static const std::string MakeColor( char a_Color );
+};
+
+// tolua_end
diff --git a/source/cChestEntity.cpp b/source/cChestEntity.cpp
index 35fb2894e..d2cc168b0 100644
--- a/source/cChestEntity.cpp
+++ b/source/cChestEntity.cpp
@@ -1,234 +1,234 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cChestEntity.h"
-#include "cItem.h"
-#include "cClientHandle.h"
-#include "cPlayer.h"
-#include "cWindow.h"
-#include "cWorld.h"
-#include "cRoot.h"
-#include "cPickup.h"
-#include <json/json.h>
-
-
-
-
-
-class cWorld;
-class cRoot;
-
-
-
-
-
-cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
- , m_TopChest( false )
- , m_JoinedChest( NULL )
-{
- m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
-}
-
-
-
-
-
-cChestEntity::~cChestEntity()
-{
- if( GetWindow() )
- {
- GetWindow()->OwnerDestroyed();
- }
-
- if( m_Content )
- {
- delete [] m_Content;
- }
-}
-
-
-
-
-
-void cChestEntity::Destroy()
-{
- // Drop items
- cItems Pickups;
- for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
- {
- if( !m_Content[i].IsEmpty() )
- {
- Pickups.push_back(m_Content[i]);
- m_Content[i].Empty();
- }
- }
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
- if (m_JoinedChest)
- {
- m_JoinedChest->RemoveJoinedChest(this);
- }
-}
-
-
-
-
-
-const cItem * cChestEntity::GetSlot( int a_Slot ) const
-{
- if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
- {
- return &m_Content[ a_Slot ];
- }
- return 0;
-}
-
-
-
-
-
-void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
-{
- if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
- {
- m_Content[a_Slot] = a_Item;
- }
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cChestEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-
-
-
-
-
-bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
- {
- cItem Item;
- Item.FromJson( *itr );
- SetSlot( SlotIdx, Item );
- SlotIdx++;
- }
- return true;
-}
-
-
-
-
-
-void cChestEntity::SaveToJson( Json::Value& a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
- Json::Value AllSlots;
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- Json::Value Slot;
- const cItem * Item = GetSlot( i );
- if( Item ) Item->GetJson( Slot );
- AllSlots.append( Slot );
- }
- a_Value["Slots"] = AllSlots;
-}
-
-
-
-
-
-void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
-{
- (void)a_Client;
- (void)a_Server;
- return;
-}
-
-
-
-
-
-void cChestEntity::UsedBy( cPlayer * a_Player )
-{
- if( !GetWindow() )
- {
- cWindow* Window = new cWindow( this, true );
- Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
- Window->SetWindowID( 1 );
- Window->SetWindowType( cWindow::Chest );
- Window->SetWindowTitle("UberChest");
- Window->GetOwner()->SetEntity(this);
- OpenWindow( Window );
- }
- if ( GetWindow() )
- {
- if( a_Player->GetWindow() != GetWindow() )
- {
- a_Player->OpenWindow( GetWindow() );
- GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
- }
- }
- cPacket_BlockAction ChestOpen;
- ChestOpen.m_PosX = GetPosX();
- ChestOpen.m_PosY = (short)GetPosY();
- ChestOpen.m_PosZ = GetPosZ();
- ChestOpen.m_Byte1 = (char)1;
- ChestOpen.m_Byte2 = (char)1;
- m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
-
- // This is rather a hack
- // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
- // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
- // The few false positives aren't much to worry about
- int ChunkX, ChunkY = 0, ChunkZ;
- cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
-}
-
-
-
-
-
-cItem *cChestEntity::GetContents(bool a_OnlyThis)
-{
- if (m_JoinedChest && !a_OnlyThis)
- {
- cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
- int i;
- cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
- cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
- for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
- {
- int index = i % c_ChestHeight*c_ChestWidth;
- if (i < c_ChestHeight*c_ChestWidth)
- Combined[index] = first[index];
- else
- Combined[index] = second[index];
- }
- return Combined;
- }
- else
- return m_Content;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cChestEntity.h"
+#include "cItem.h"
+#include "cClientHandle.h"
+#include "cPlayer.h"
+#include "cWindow.h"
+#include "cWorld.h"
+#include "cRoot.h"
+#include "cPickup.h"
+#include <json/json.h>
+
+
+
+
+
+class cWorld;
+class cRoot;
+
+
+
+
+
+cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_World)
+ , m_TopChest( false )
+ , m_JoinedChest( NULL )
+{
+ m_Content = new cItem[ c_ChestHeight * c_ChestWidth ];
+}
+
+
+
+
+
+cChestEntity::~cChestEntity()
+{
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ if( m_Content )
+ {
+ delete [] m_Content;
+ }
+}
+
+
+
+
+
+void cChestEntity::Destroy()
+{
+ // Drop items
+ cItems Pickups;
+ for( int i = 0; i < c_ChestHeight * c_ChestWidth; ++i )
+ {
+ if( !m_Content[i].IsEmpty() )
+ {
+ Pickups.push_back(m_Content[i]);
+ m_Content[i].Empty();
+ }
+ }
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+ if (m_JoinedChest)
+ {
+ m_JoinedChest->RemoveJoinedChest(this);
+ }
+}
+
+
+
+
+
+const cItem * cChestEntity::GetSlot( int a_Slot ) const
+{
+ if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
+ {
+ return &m_Content[ a_Slot ];
+ }
+ return 0;
+}
+
+
+
+
+
+void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
+{
+ if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
+ {
+ m_Content[a_Slot] = a_Item;
+ }
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING cChestEntity %s FROM FILE (line %d)", #Var, __LINE__); \
+ return false; \
+ }
+
+
+
+
+
+
+bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ cItem Item;
+ Item.FromJson( *itr );
+ SetSlot( SlotIdx, Item );
+ SlotIdx++;
+ }
+ return true;
+}
+
+
+
+
+
+void cChestEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ const cItem * Item = GetSlot( i );
+ if( Item ) Item->GetJson( Slot );
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+}
+
+
+
+
+
+void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
+{
+ (void)a_Client;
+ (void)a_Server;
+ return;
+}
+
+
+
+
+
+void cChestEntity::UsedBy( cPlayer * a_Player )
+{
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cWindow( this, true );
+ Window->SetSlots( GetContents(), GetChestHeight()*c_ChestWidth );
+ Window->SetWindowID( 1 );
+ Window->SetWindowType( cWindow::Chest );
+ Window->SetWindowTitle("UberChest");
+ Window->GetOwner()->SetEntity(this);
+ OpenWindow( Window );
+ }
+ if ( GetWindow() )
+ {
+ if( a_Player->GetWindow() != GetWindow() )
+ {
+ a_Player->OpenWindow( GetWindow() );
+ GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
+ }
+ }
+ cPacket_BlockAction ChestOpen;
+ ChestOpen.m_PosX = GetPosX();
+ ChestOpen.m_PosY = (short)GetPosY();
+ ChestOpen.m_PosZ = GetPosZ();
+ ChestOpen.m_Byte1 = (char)1;
+ ChestOpen.m_Byte2 = (char)1;
+ m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, &ChestOpen);
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkY = 0, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
+}
+
+
+
+
+
+cItem *cChestEntity::GetContents(bool a_OnlyThis)
+{
+ if (m_JoinedChest && !a_OnlyThis)
+ {
+ cItem *Combined = new cItem[GetChestHeight()*c_ChestWidth];
+ int i;
+ cItem *first = (m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
+ cItem *second = (!m_TopChest) ? GetContents(true) : m_JoinedChest->GetContents(true);
+ for (i=0; i < GetChestHeight()*c_ChestWidth; i++)
+ {
+ int index = i % c_ChestHeight*c_ChestWidth;
+ if (i < c_ChestHeight*c_ChestWidth)
+ Combined[index] = first[index];
+ else
+ Combined[index] = second[index];
+ }
+ return Combined;
+ }
+ else
+ return m_Content;
+}
+
+
+
+
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index 6e625f8f5..b24533d76 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -1,66 +1,66 @@
-
-#pragma once
-
-#include "cBlockEntity.h"
-#include "cWindowOwner.h"
-#include "packets/cPacket_BlockAction.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cItem;
-class cNBTData;
-
-
-
-
-
-class cChestEntity :
- public cBlockEntity,
- public cWindowOwner
-{
-public:
- cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cChestEntity();
- virtual void Destroy();
-
- void HandleData( cNBTData* a_NBTData );
-
- const cItem * GetSlot( int a_Slot ) const;
- void SetSlot( int a_Slot, cItem & a_Item );
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- void SendTo( cClientHandle* a_Client, cServer* a_Server );
-
- virtual void UsedBy( cPlayer * a_Player ) override;
-
- cChestEntity *GetJoinedChest() { return m_JoinedChest; }
- void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
- void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
-
- int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
- cItem * GetContents(bool a_OnlyThis = false);
-
- static const int c_ChestWidth = 9;
- static const int c_ChestHeight = 3;
-
-private:
-
- cItem * m_Content;
- bool m_TopChest;
- cChestEntity * m_JoinedChest;
-};
-
-
-
-
+
+#pragma once
+
+#include "cBlockEntity.h"
+#include "cWindowOwner.h"
+#include "packets/cPacket_BlockAction.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+class cClientHandle;
+class cServer;
+class cItem;
+class cNBTData;
+
+
+
+
+
+class cChestEntity :
+ public cBlockEntity,
+ public cWindowOwner
+{
+public:
+ cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cChestEntity();
+ virtual void Destroy();
+
+ void HandleData( cNBTData* a_NBTData );
+
+ const cItem * GetSlot( int a_Slot ) const;
+ void SetSlot( int a_Slot, cItem & a_Item );
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ void SendTo( cClientHandle* a_Client, cServer* a_Server );
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+
+ cChestEntity *GetJoinedChest() { return m_JoinedChest; }
+ void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
+ void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
+
+ int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
+ cItem * GetContents(bool a_OnlyThis = false);
+
+ static const int c_ChestWidth = 9;
+ static const int c_ChestHeight = 3;
+
+private:
+
+ cItem * m_Content;
+ bool m_TopChest;
+ cChestEntity * m_JoinedChest;
+};
+
+
+
+
diff --git a/source/cChicken.cpp b/source/cChicken.cpp
index 2073393d6..ddc6400e4 100644
--- a/source/cChicken.cpp
+++ b/source/cChicken.cpp
@@ -1,56 +1,56 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cChicken.h"
-
-
-
-
-
-// TODO Drop egg every 5-10 minutes
-
-
-
-
-
-cChicken::cChicken()
-{
- m_MobType = 93;
- GetMonsterConfig("Chicken");
-}
-
-
-
-
-
-cChicken::~cChicken()
-{
-}
-
-
-
-
-
-bool cChicken::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cChicken::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER);
- Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cChicken.h"
+
+
+
+
+
+// TODO Drop egg every 5-10 minutes
+
+
+
+
+
+cChicken::cChicken()
+{
+ m_MobType = 93;
+ GetMonsterConfig("Chicken");
+}
+
+
+
+
+
+cChicken::~cChicken()
+{
+}
+
+
+
+
+
+bool cChicken::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cChicken::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_FEATHER);
+ Drops.push_back(cItem((GetMetaData() == BURNING) ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cChicken.h b/source/cChicken.h
index 1ad545828..b04197414 100644
--- a/source/cChicken.h
+++ b/source/cChicken.h
@@ -1,14 +1,14 @@
-#pragma once
-
-#include "cPassiveMonster.h"
-
-class cChicken : public cPassiveMonster
-{
-public:
- cChicken();
- ~cChicken();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cPassiveMonster.h"
+
+class cChicken : public cPassiveMonster
+{
+public:
+ cChicken();
+ ~cChicken();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 5d5a1d972..98415b572 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -1,1643 +1,1643 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
- #include <cstdlib>
-#endif
-
-
-#include "cChunk.h"
-#include "cWorld.h"
-#include "cWaterSimulator.h"
-#include "cLavaSimulator.h"
-#include "cClientHandle.h"
-#include "cServer.h"
-#include "zlib.h"
-#include "Defines.h"
-#include "cChestEntity.h"
-#include "cFurnaceEntity.h"
-#include "cSignEntity.h"
-#include "cTorch.h"
-#include "cLadder.h"
-#include "cPickup.h"
-#include "cRedstone.h"
-#include "cItem.h"
-#include "cNoise.h"
-#include "cRoot.h"
-#include "cBlockToPickup.h"
-#include "MersenneTwister.h"
-#include "cPlayer.h"
-
-#include "packets/cPacket_DestroyEntity.h"
-#include "packets/cPacket_PreChunk.h"
-#include "packets/cPacket_BlockChange.h"
-#include "packets/cPacket_MultiBlock.h"
-
-#include <json/json.h>
-
-
-
-
-
-extern bool g_bWaterPhysics;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// sSetBlock:
-
-sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
- : x( a_BlockX )
- , y( a_BlockY )
- , z( a_BlockZ )
- , BlockType( a_BlockType )
- , BlockMeta( a_BlockMeta )
-{
- cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunk:
-
-cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
- : m_PosX( a_ChunkX )
- , m_PosY( a_ChunkY )
- , m_PosZ( a_ChunkZ )
- , m_BlockTickX( 0 )
- , m_BlockTickY( 0 )
- , m_BlockTickZ( 0 )
- , m_World( a_World )
- , m_ChunkMap(a_ChunkMap)
- , m_IsValid(false)
- , m_IsLightValid(false)
- , m_IsDirty(false)
- , m_IsSaving(false)
- , m_StayCount(0)
-{
- // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
-}
-
-
-
-
-
-cChunk::~cChunk()
-{
- // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
-
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- delete *itr;
- }
- m_BlockEntities.clear();
-
- // Remove and destroy all entities that are not players:
- cEntityList Entities;
- for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- if ((*itr)->GetEntityType() != cEntity::eEntityType_Player)
- {
- Entities.push_back(*itr);
- }
- }
- for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
- {
- (*itr)->RemoveFromChunk();
- (*itr)->Destroy();
- }
- m_Entities.clear();
-}
-
-
-
-
-
-void cChunk::SetValid(void)
-{
- m_IsValid = true;
-
- m_World->GetChunkMap()->ChunkValidated();
-}
-
-
-
-
-
-void cChunk::MarkRegenerating(void)
-{
- // Tell all clients attached to this chunk that they want this chunk:
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- (*itr)->AddWantedChunk(m_PosX, m_PosZ);
- } // for itr - m_LoadedByClient[]
-}
-
-
-
-
-
-bool cChunk::CanUnload(void)
-{
- return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
-}
-
-
-
-
-
-void cChunk::MarkSaving(void)
-{
- m_IsSaving = true;
-}
-
-
-
-
-
-void cChunk::MarkSaved(void)
-{
- if (!m_IsSaving)
- {
- return;
- }
- m_IsDirty = false;
-}
-
-
-
-
-
-void cChunk::MarkLoaded(void)
-{
- m_IsDirty = false;
- SetValid();
-}
-
-
-
-
-
-void cChunk::MarkLoadFailed(void)
-{
- if (m_IsValid)
- {
- return;
- }
-
- m_HasLoadFailed = true;
-}
-
-
-
-
-
-void cChunk::GetAllData(cChunkDataCallback & a_Callback)
-{
- a_Callback.HeightMap (&m_HeightMap);
- a_Callback.BiomeData (&m_BiomeMap);
- a_Callback.BlockTypes (m_BlockTypes);
- a_Callback.BlockMeta (m_BlockMeta);
- a_Callback.LightIsValid (m_IsLightValid);
- a_Callback.BlockLight (m_BlockLight);
- a_Callback.BlockSkyLight(m_BlockSkyLight);
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- a_Callback.Entity(*itr);
- }
-
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- a_Callback.BlockEntity(*itr);
- }
-}
-
-
-
-
-
-void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const HeightMap * a_HeightMap,
- const BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities
-)
-{
- memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
-
- if (a_HeightMap != NULL)
- {
- memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
- }
-
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
- if (a_BlockLight != NULL)
- {
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- }
- if (a_BlockSkyLight != NULL)
- {
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
- }
-
- m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
-
- if (a_HeightMap == NULL)
- {
- CalculateHeightmap();
- }
-
- // Append entities to current entity list:
- m_Entities.splice(m_Entities.end(), a_Entities);
-
- // Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- delete *itr;
- }
- std::swap(a_BlockEntities, m_BlockEntities);
-
- // Create block entities that the loader didn't load; fill them with defaults
- CreateBlockEntities();
-
- m_HasLoadFailed = false;
-}
-
-
-
-
-
-void cChunk::SetLight(
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
- // Postponing until we see how bad it is :)
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
- m_IsLightValid = true;
-}
-
-
-
-
-
-void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
-{
- memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
-}
-
-
-
-
-
-void cChunk::GetBlockData(BLOCKTYPE * a_BlockData)
-{
- memcpy(a_BlockData, m_BlockTypes, NumBlocks);
- memcpy(a_BlockData + MetaOffset, m_BlockMeta, NumBlocks / 2);
- memcpy(a_BlockData + LightOffset, m_BlockLight, NumBlocks / 2);
- memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2);
-}
-
-
-
-
-
-/// Returns true if there is a block entity at the coords specified
-bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_BlockX) &&
- ((*itr)->GetPosY() == a_BlockY) &&
- ((*itr)->GetPosZ() == a_BlockZ)
- )
- {
- return true;
- }
- } // for itr - m_BlockEntities[]
- return false;
-}
-
-
-
-
-
-/// Sets or resets the internal flag that prevents chunk from being unloaded
-void cChunk::Stay(bool a_Stay)
-{
- m_StayCount += (a_Stay ? 1 : -1);
- ASSERT(m_StayCount >= 0);
-}
-
-
-
-
-
-void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
-{
- cCSLock Lock(m_CSBlockLists);
- unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
- if( PendingSendBlocks > 1 )
- {
- cPacket_MultiBlock MultiBlock;
- MultiBlock.m_ChunkX = m_PosX;
- MultiBlock.m_ChunkZ = m_PosZ;
- MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
- MultiBlock.m_Data = new cPacket_MultiBlock::sBlockChange[ PendingSendBlocks ];
- MultiBlock.m_DataSize = PendingSendBlocks * sizeof( cPacket_MultiBlock::sBlockChange );
- //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
- for( unsigned int i = 0; i < PendingSendBlocks; i++)
- {
- unsigned int index = m_PendingSendBlocks[i];
- Vector3i BlockPos = IndexToCoordinate( index );
-
- unsigned int Coords = BlockPos.y | (BlockPos.z << 8) | (BlockPos.x << 12);
- unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockTypes[index] << 4);
- MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
- }
- m_PendingSendBlocks.clear();
- PendingSendBlocks = m_PendingSendBlocks.size();
- Broadcast( MultiBlock );
- }
- if( PendingSendBlocks > 0 )
- {
- for( unsigned int i = 0; i < PendingSendBlocks; i++)
- {
- unsigned int index = m_PendingSendBlocks[i];
- Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) );
-
- cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = WorldPos.x;
- BlockChange.m_PosY = (unsigned char)WorldPos.y;
- BlockChange.m_PosZ = WorldPos.z;
- BlockChange.m_BlockType = m_BlockTypes[index];
- BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
- Broadcast( BlockChange );
- }
- m_PendingSendBlocks.clear();
- }
- Lock.Unlock();
-
- while ( !m_UnloadQuery.empty() )
- {
- cPacket_PreChunk UnloadPacket;
- UnloadPacket.m_PosX = GetPosX();
- UnloadPacket.m_PosZ = GetPosZ();
- UnloadPacket.m_bLoad = false; // Unload
- (*m_UnloadQuery.begin())->Send( UnloadPacket );
- m_UnloadQuery.remove( *m_UnloadQuery.begin() );
- }
-
- CheckBlocks();
-
- TickBlocks(a_TickRandom);
-
- // Tick block entities (furnaces)
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
- {
- m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
- }
- }
-}
-
-
-
-
-
-void cChunk::CheckBlocks(void)
-{
- cCSLock Lock2(m_CSBlockLists);
- unsigned int NumTickBlocks = m_ToTickBlocks.size();
- Lock2.Unlock();
-
- if (NumTickBlocks == 0)
- {
- return;
- }
-
- Lock2.Lock();
- std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
- m_ToTickBlocks.clear();
- Lock2.Unlock();
-
- for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr)
- {
- unsigned int index = (*itr);
- Vector3i BlockPos = IndexToCoordinate(index);
-
- BLOCKTYPE BlockType = GetBlock(index);
- NIBBLETYPE BlockMeta = GetMeta (index);
- switch (BlockType)
- {
- // Stuff that drops when block below is destroyed:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_CACTUS:
- case E_BLOCK_REEDS:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_MINECART_TRACKS:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_CROPS:
- case E_BLOCK_SAPLING:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_SNOW:
- {
- if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR)
- {
- SetBlock( BlockPos, E_BLOCK_AIR, 0 );
-
- Vector3i WorldPos = PositionToWorldPosition( BlockPos );
-
- m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
-
- cItems Pickups;
- cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
- m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
- }
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_TORCH:
- {
- char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
- Vector3i WorldPos = PositionToWorldPosition( BlockPos );
-
- Vector3i AttachedTo = WorldPos;
- AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
- if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
- {
- SetBlock( BlockPos, E_BLOCK_AIR, 0 );
-
- m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
-
- cItems Pickups;
- cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
- m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
- }
- break;
- }
-
- case E_BLOCK_LADDER:
- {
- char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
- Vector3i WorldPos = PositionToWorldPosition( BlockPos );
- Vector3i AttachedTo = WorldPos;
- AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
- if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
- {
- SetBlock( BlockPos, E_BLOCK_AIR, 0 );
- cItems Pickups;
- cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
- m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
- }
- break;
- }
- } // switch (BlockType)
- } // for itr - ToTickBlocks[]
-}
-
-
-
-
-
-void cChunk::TickBlocks(MTRand & a_TickRandom)
-{
- // Tick dem blocks
- // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
- int RandomX = a_TickRandom.randInt(0x00ffffff);
- int RandomY = a_TickRandom.randInt(0x00ffffff);
- int RandomZ = a_TickRandom.randInt(0x00ffffff);
- int TickX = m_BlockTickX;
- int TickY = m_BlockTickY;
- int TickZ = m_BlockTickZ;
-
- // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
- // This is so that SetNextBlockTick() works
- for (int i = 0; i < 50; i++,
-
- // This weird construct (*2, then /2) is needed,
- // otherwise the blocktick distribution is too biased towards even coords!
-
- TickX = (TickX + RandomX) % (Width * 2),
- TickY = (TickY + RandomY) % (Height * 2),
- TickZ = (TickZ + RandomZ) % (Width * 2),
- m_BlockTickX = TickX / 2,
- m_BlockTickY = TickY / 2,
- m_BlockTickZ = TickZ / 2
- )
- {
-
- if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
- {
- continue; // It's all air up here
- }
-
- unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
- BLOCKTYPE ID = m_BlockTypes[Index];
- switch( ID )
- {
- case E_BLOCK_CROPS:
- {
- NIBBLETYPE Meta = GetMeta(Index);
- if (Meta < 7)
- {
- FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta);
- }
- break;
- }
-
- case E_BLOCK_GRASS: TickGrass (m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break;
- case E_BLOCK_PUMPKIN_STEM:
- case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break;
- case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
- case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break;
- case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break;
-
- case E_BLOCK_SAPLING:
- {
- // Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
- NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
- if ((Meta & 0x08) != 0)
- {
- m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
- }
- else
- {
- SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
- }
- break;
- }
-
- case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
- {
- break;
- }
-
- default:
- {
- break;
- }
- }
- }
-}
-
-
-
-
-
-void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom)
-{
- // Grass turns into dirt if there's another block on top of it:
- {
- BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ);
- if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock])))
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
- return;
- }
- }
-
- // Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block
- // Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth
- for (int i = 0; i < 2; i++) // Pick two blocks to grow to
- {
- int OfsX = a_TickRandom.randInt(2) - 1; // [-1 .. 1]
- int OfsY = a_TickRandom.randInt(4) - 3; // [-3 .. 1]
- int OfsZ = a_TickRandom.randInt(2) - 1; // [-1 .. 1]
-
- BLOCKTYPE DestBlock;
- NIBBLETYPE DestMeta;
- if (
- !UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, DestBlock, DestMeta) ||
- (DestBlock != E_BLOCK_DIRT)
- )
- {
- continue;
- }
-
- BLOCKTYPE AboveDest;
- NIBBLETYPE AboveMeta;
- if (
- UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) &&
- ((g_BlockOneHitDig[AboveDest]) || (g_BlockTransparent[AboveDest]))
- // TODO: Query dest light, if it's enough
- )
- {
- UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0);
- }
- } // for i - repeat twice
-}
-
-
-
-
-
-void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
-{
- NIBBLETYPE Meta = GetMeta(a_BlockIdx);
- if (Meta < 7)
- {
- FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta);
- return;
- }
- GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom);
-}
-
-
-
-
-
-void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
-{
- // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
-
- // Search for water in a close proximity:
- // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
- bool Found = false;
- for (int y = a_RelY; y <= a_RelY + 1; y++)
- {
- for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++)
- {
- for (int x = a_RelX - 4; x <= a_RelX + 4; x++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE Meta; // unused
-
- if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta))
- {
- // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
- return;
- }
- if (
- (BlockType == E_BLOCK_WATER) ||
- (BlockType == E_BLOCK_STATIONARY_WATER)
- )
- {
- Found = true;
- break;
- }
- } // for x
- if (Found)
- {
- break;
- }
- } // for z
- if (Found)
- {
- break;
- }
- } // for y
-
- NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ);
-
- if (Found)
- {
- // Water was found, hydrate the block until hydration reaches 7:
- if (BlockMeta < 7)
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta);
- }
- return;
- }
-
- // Water wasn't found, de-hydrate block:
- if (BlockMeta > 0)
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
- return;
- }
-
- // Farmland too dry. Turn back to dirt:
- FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
-
- // TODO: Uproot whatever was growing on top:
-}
-
-
-
-
-
-void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
-{
- // Convert the stem BlockType into produce BlockType
- BLOCKTYPE ProduceType;
- switch (a_BlockType)
- {
- case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break;
- case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
- default:
- {
- ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
- return;
- }
- }
-
- // Check if there's another melon / pumpkin around that stem, if so, abort:
- bool IsValid;
- BLOCKTYPE BlockType[4];
- NIBBLETYPE BlockMeta; // unused
- IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
- IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
- if (
- !IsValid ||
- (BlockType[0] == ProduceType) ||
- (BlockType[1] == ProduceType) ||
- (BlockType[2] == ProduceType) ||
- (BlockType[3] == ProduceType)
- )
- {
- // Neighbors not valid or already taken by the same produce
- return;
- }
-
- // Pick a direction in which to place the produce:
- int x = 0, z = 0;
- int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness
- switch (CheckType)
- {
- case 0: x = 1; break;
- case 1: x = -1; break;
- case 2: z = 1; break;
- case 3: z = -1; break;
- }
-
- // Check that the block in that direction is empty:
- switch (BlockType[CheckType])
- {
- case E_BLOCK_AIR:
- case E_BLOCK_SNOW:
- case E_BLOCK_TALL_GRASS:
- case E_BLOCK_DEAD_BUSH:
- {
- break;
- }
- default: return;
- }
-
- // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
- BLOCKTYPE Soil;
- UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
- switch (Soil)
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- {
- // Place a randomly-facing produce:
- UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
- break;
- }
- }
-}
-
-
-
-
-
-void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
-{
- // Check the total height of the sugarcane blocks here:
- int Top = a_RelY + 1;
- while (
- (Top < cChunkDef::Height) &&
- (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE)
- )
- {
- ++Top;
- }
- int Bottom = a_RelY - 1;
- while (
- (Bottom > 0) &&
- (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE)
- )
- {
- --Bottom;
- }
-
- // Grow by at most a_NumBlocks, but no more than max height:
- int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom));
- for (int i = 0; i < ToGrow; i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
- {
- UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0);
- }
- else
- {
- break;
- }
- } // for i
-}
-
-
-
-
-
-void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
-{
- // Check the total height of the sugarcane blocks here:
- int Top = a_RelY + 1;
- while (
- (Top < cChunkDef::Height) &&
- (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS)
- )
- {
- ++Top;
- }
- int Bottom = a_RelY - 1;
- while (
- (Bottom > 0) &&
- (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS)
- )
- {
- --Bottom;
- }
-
- // Grow by at most a_NumBlocks, but no more than max height:
- int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom));
- for (int i = 0; i < ToGrow; i++)
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
- {
- // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
- UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0);
- }
- else
- {
- break;
- }
- } // for i
-}
-
-
-
-
-
-bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
- {
- return false;
- }
-
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = GetBlock(BlockIdx);
- a_BlockMeta = GetMeta(BlockIdx);
- return true;
- }
- return m_ChunkMap->LockedGetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
- return m_ChunkMap->LockedSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
- {
- FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
- return true;
- }
- return m_ChunkMap->LockedFastSetBlock(
- m_PosX * cChunkDef::Width + a_RelX,
- ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
- m_PosZ * cChunkDef::Width + a_RelZ,
- a_BlockType, a_BlockMeta
- );
-}
-
-
-
-
-
-int cChunk::GetHeight( int a_X, int a_Z )
-{
- ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
-
- if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
- {
- return m_HeightMap[a_X + a_Z * Width];
- }
- return 0;
-}
-
-
-
-
-
-void cChunk::CreateBlockEntities(void)
-{
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- for (int y = 0; y < Height; y++)
- {
- ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
- switch ( BlockType )
- {
- case E_BLOCK_CHEST:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
- }
- break;
- }
-
- case E_BLOCK_FURNACE:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
- }
- break;
- }
-
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
- {
- m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
- }
- break;
- }
- } // switch (BlockType)
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::CalculateHeightmap()
-{
- for (int x = 0; x < Width; x++)
- {
- for (int z = 0; z < Width; z++)
- {
- for (int y = Height - 1; y > -1; y--)
- {
- int index = MakeIndex( x, y, z );
- if (m_BlockTypes[index] != E_BLOCK_AIR)
- {
- m_HeightMap[x + z * Width] = (unsigned char)y;
- break;
- }
- } // for y
- } // for z
- } // for x
-}
-
-
-
-
-
-void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
-{
- if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
- {
- return; // Clip
- }
-
- ASSERT(IsValid()); // Is this chunk loaded / generated?
-
- int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
- BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
- BLOCKTYPE OldBlockType = m_BlockTypes[index];
- m_BlockTypes[index] = a_BlockType;
-
- SetNibble( m_BlockMeta, index, a_BlockMeta );
-
- if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
- {
- return;
- }
-
- MarkDirty();
-
- {
- cCSLock Lock(m_CSBlockLists);
- m_PendingSendBlocks.push_back( index );
- }
-
- // ONLY recalculate lighting if it's necessary!
- if(
- (g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
- (g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
- (g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
- )
- {
- m_IsLightValid = false;
- }
-
- // Update heightmap, if needed:
- if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
- {
- if (a_BlockType != E_BLOCK_AIR)
- {
- SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
- }
- else
- {
- for (int y = a_RelY - 1; y > 0; --y)
- {
- if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
- {
- SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
- break;
- }
- } // for y - column in m_BlockData
- }
- }
-
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) );
- m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) );
-
- Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
- cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
- if( BlockEntity )
- {
- BlockEntity->Destroy();
- RemoveBlockEntity( BlockEntity );
- delete BlockEntity;
- }
- switch( a_BlockType )
- {
- case E_BLOCK_CHEST:
- {
- AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
- break;
- }
- case E_BLOCK_FURNACE:
- {
- AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
- break;
- }
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
- break;
- }
- } // switch (a_BlockType)
-}
-
-
-
-
-
-void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
-{
- ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
-
- ASSERT(IsValid());
-
- const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
- const BLOCKTYPE OldBlock = m_BlockTypes[index];
- const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
- if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta))
- {
- return;
- }
-
- MarkDirty();
-
- m_BlockTypes[index] = a_BlockType;
-
- {
- cCSLock Lock(m_CSBlockLists);
- m_PendingSendBlocks.push_back( index );
- }
-
- SetNibble( m_BlockMeta, index, a_BlockMeta );
-
- // ONLY recalculate lighting if it's necessary!
- if(
- (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
- (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
- (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
- )
- {
- m_IsLightValid = false;
- }
-
- // Update heightmap, if needed:
- if (a_Y >= m_HeightMap[a_X + a_Z * Width])
- {
- if (a_BlockType != E_BLOCK_AIR)
- {
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
- }
- else
- {
- for (int y = a_Y - 1; y > 0; --y)
- {
- if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
- {
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
- break;
- }
- } // for y - column in m_BlockData
- }
- }
-}
-
-
-
-
-
-void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
-{
- if( a_Client == 0 )
- {
- cCSLock Lock(m_CSBlockLists);
- unsigned int index = MakeIndex( a_X, a_Y, a_Z );
- if( index != INDEX_OUT_OF_RANGE )
- {
- m_PendingSendBlocks.push_back( index );
- }
- else
- {
- LOGWARN("cChunk::SendBlockTo Index out of range!");
- }
- return;
- }
-
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if ( *itr == a_Client )
- {
- unsigned int index = MakeIndex( a_X, a_Y, a_Z );
- Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
- cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = WorldPos.x;
- BlockChange.m_PosY = (unsigned char)WorldPos.y;
- BlockChange.m_PosZ = WorldPos.z;
- if( index != INDEX_OUT_OF_RANGE )
- {
- BlockChange.m_BlockType = m_BlockTypes[ index ];
- BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
- } // else it's both 0
- a_Client->Send( BlockChange );
- break;
- }
- }
-}
-
-
-
-
-
-void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
-{
- cCSLock Lock(m_CSBlockLists);
- m_BlockEntities.push_back( a_BlockEntity );
-}
-
-
-
-
-
-cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z)
-{
- // Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_X) &&
- ((*itr)->GetPosY() == a_Y) &&
- ((*itr)->GetPosZ() == a_Z)
- )
- {
- return *itr;
- }
- } // for itr - m_BlockEntities[]
-
- return NULL;
-}
-
-
-
-
-
-void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
- cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
- if (be != NULL)
- {
- be->UsedBy(a_Player);
- }
-}
-
-
-
-
-
-void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- double PosX = a_Player->GetPosX();
- double PosY = a_Player->GetPosY();
- double PosZ = a_Player->GetPosZ();
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
- {
- if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup )
- {
- continue; // Only pickups
- }
- float DiffX = (float)((*itr)->GetPosX() - PosX );
- float DiffY = (float)((*itr)->GetPosY() - PosY );
- float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
- float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
- if (SqrDist < 1.5f * 1.5f) // 1.5 block
- {
- MarkDirty();
- (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
- }
- }
-}
-
-
-
-
-
-void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- // Also sends update packets to all clients in the chunk
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if (
- ((*itr)->GetPosX() == a_PosX) &&
- ((*itr)->GetPosY() == a_PosY) &&
- ((*itr)->GetPosZ() == a_PosZ) &&
- (
- ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
- ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
- )
- )
- {
- MarkDirty();
- (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
- (*itr)->SendTo(NULL);
- }
- } // for itr - m_BlockEntities[]
-}
-
-
-
-
-
-void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
-{
- cCSLock Lock(m_CSBlockLists);
- MarkDirty();
- m_BlockEntities.remove( a_BlockEntity );
-}
-
-
-
-
-
-bool cChunk::AddClient(cClientHandle* a_Client)
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if (a_Client == *itr)
- {
- // Already there, nothing needed
- return false;
- }
- }
- m_LoadedByClient.push_back( a_Client );
-
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
- {
- LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
- (*itr)->SpawnOn( a_Client );
- }
- return true;
-}
-
-
-
-
-
-void cChunk::RemoveClient( cClientHandle* a_Client )
-{
- for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if (*itr != a_Client)
- {
- continue;
- }
-
- m_LoadedByClient.erase(itr);
-
- if ( !a_Client->IsDestroyed() )
- {
- for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
- {
- LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
- cPacket_DestroyEntity DestroyEntity( *itr );
- a_Client->Send( DestroyEntity );
- }
- }
- return;
- } // for itr - m_LoadedByClient[]
-}
-
-
-
-
-
-bool cChunk::HasClient( cClientHandle* a_Client )
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
- {
- if ((*itr) == a_Client)
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cChunk::HasAnyClients(void)
-{
- return !m_LoadedByClient.empty();
-}
-
-
-
-
-
-void cChunk::AddEntity( cEntity * a_Entity)
-{
- if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
- {
- MarkDirty();
- }
- m_Entities.push_back( a_Entity );
-}
-
-
-
-
-
-void cChunk::RemoveEntity(cEntity * a_Entity)
-{
- size_t SizeBefore = m_Entities.size();
- m_Entities.remove(a_Entity);
- size_t SizeAfter = m_Entities.size();
-
- if (SizeBefore != SizeAfter)
- {
- // Mark as dirty if it was a server-generated entity:
- if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
- {
- MarkDirty();
- }
- }
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z )
-{
- if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip
-
- return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ];
-}
-
-
-
-
-
-BLOCKTYPE cChunk::GetBlock( int a_BlockIdx )
-{
- if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0;
- return m_BlockTypes[ a_BlockIdx ];
-}
-
-
-
-
-
-void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
- a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-/*
-// _X 2012_02_23: Loading in old format not supported anymore
-/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful
-bool cChunk::LoadFromDisk()
-{
- AString SourceFile;
- Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- return false;
- }
-
- if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData))
- {
- LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str());
- return false;
- }
-
- // Now load Block Entities:
- ENUM_BLOCK_ID BlockType;
- while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID))
- {
- switch (BlockType)
- {
- case E_BLOCK_CHEST:
- {
- cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World );
- if (!ChestEntity->LoadFromFile(f))
- {
- LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str());
- delete ChestEntity;
- return false;
- }
- m_BlockEntities.push_back( ChestEntity );
- break;
- }
-
- case E_BLOCK_FURNACE:
- {
- cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World );
- if (!FurnaceEntity->LoadFromFile(f))
- {
- LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str());
- delete FurnaceEntity;
- return false;
- }
- m_BlockEntities.push_back( FurnaceEntity );
- break;
- }
-
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- {
- cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World );
- if (!SignEntity->LoadFromFile( f ) )
- {
- LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str());
- delete SignEntity;
- return false;
- }
- m_BlockEntities.push_back( SignEntity );
- break;
- }
-
- default:
- {
- ASSERT(!"Unhandled block entity in file");
- break;
- }
- }
- }
- f.Close();
-
- // Delete old format file
- if (std::remove(SourceFile.c_str()) != 0)
- {
- LOGERROR("Could not delete file %s", SourceFile.c_str());
- }
- else
- {
- LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str());
- }
- m_IsDirty = false;
- return true;
-}
-*/
-
-
-
-
-
-void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
-{
- for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
- {
- if (*itr == a_Exclude)
- {
- continue;
- }
- (*itr)->Send(*a_Packet);
- } // for itr - LoadedByClient[]
-}
-
-
-
-
-
-void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
-{
- a_Y = a_ChunkY;
- a_X = m_PosX * Width + a_ChunkX;
- a_Z = m_PosZ * Width + a_ChunkZ;
-}
-
-
-
-
-
-Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- return Vector3i( m_PosX * Width + a_ChunkX, m_PosY * Height + a_ChunkY, m_PosZ * Width + a_ChunkZ );
-}
-
-
-
-
-
-#if !C_CHUNK_USE_INLINE
-# include "cChunk.inl.h"
-#endif
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#ifndef _WIN32
+ #include <cstdlib>
+#endif
+
+
+#include "cChunk.h"
+#include "cWorld.h"
+#include "cWaterSimulator.h"
+#include "cLavaSimulator.h"
+#include "cClientHandle.h"
+#include "cServer.h"
+#include "zlib.h"
+#include "Defines.h"
+#include "cChestEntity.h"
+#include "cFurnaceEntity.h"
+#include "cSignEntity.h"
+#include "cTorch.h"
+#include "cLadder.h"
+#include "cPickup.h"
+#include "cRedstone.h"
+#include "cItem.h"
+#include "cNoise.h"
+#include "cRoot.h"
+#include "cBlockToPickup.h"
+#include "MersenneTwister.h"
+#include "cPlayer.h"
+
+#include "packets/cPacket_DestroyEntity.h"
+#include "packets/cPacket_PreChunk.h"
+#include "packets/cPacket_BlockChange.h"
+#include "packets/cPacket_MultiBlock.h"
+
+#include <json/json.h>
+
+
+
+
+
+extern bool g_bWaterPhysics;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// sSetBlock:
+
+sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
+ : x( a_BlockX )
+ , y( a_BlockY )
+ , z( a_BlockZ )
+ , BlockType( a_BlockType )
+ , BlockMeta( a_BlockMeta )
+{
+ cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunk:
+
+cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
+ : m_PosX( a_ChunkX )
+ , m_PosY( a_ChunkY )
+ , m_PosZ( a_ChunkZ )
+ , m_BlockTickX( 0 )
+ , m_BlockTickY( 0 )
+ , m_BlockTickZ( 0 )
+ , m_World( a_World )
+ , m_ChunkMap(a_ChunkMap)
+ , m_IsValid(false)
+ , m_IsLightValid(false)
+ , m_IsDirty(false)
+ , m_IsSaving(false)
+ , m_StayCount(0)
+{
+ // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId());
+}
+
+
+
+
+
+cChunk::~cChunk()
+{
+ // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() );
+
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_BlockEntities.clear();
+
+ // Remove and destroy all entities that are not players:
+ cEntityList Entities;
+ for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ if ((*itr)->GetEntityType() != cEntity::eEntityType_Player)
+ {
+ Entities.push_back(*itr);
+ }
+ }
+ for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr)
+ {
+ (*itr)->RemoveFromChunk();
+ (*itr)->Destroy();
+ }
+ m_Entities.clear();
+}
+
+
+
+
+
+void cChunk::SetValid(void)
+{
+ m_IsValid = true;
+
+ m_World->GetChunkMap()->ChunkValidated();
+}
+
+
+
+
+
+void cChunk::MarkRegenerating(void)
+{
+ // Tell all clients attached to this chunk that they want this chunk:
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ (*itr)->AddWantedChunk(m_PosX, m_PosZ);
+ } // for itr - m_LoadedByClient[]
+}
+
+
+
+
+
+bool cChunk::CanUnload(void)
+{
+ return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0);
+}
+
+
+
+
+
+void cChunk::MarkSaving(void)
+{
+ m_IsSaving = true;
+}
+
+
+
+
+
+void cChunk::MarkSaved(void)
+{
+ if (!m_IsSaving)
+ {
+ return;
+ }
+ m_IsDirty = false;
+}
+
+
+
+
+
+void cChunk::MarkLoaded(void)
+{
+ m_IsDirty = false;
+ SetValid();
+}
+
+
+
+
+
+void cChunk::MarkLoadFailed(void)
+{
+ if (m_IsValid)
+ {
+ return;
+ }
+
+ m_HasLoadFailed = true;
+}
+
+
+
+
+
+void cChunk::GetAllData(cChunkDataCallback & a_Callback)
+{
+ a_Callback.HeightMap (&m_HeightMap);
+ a_Callback.BiomeData (&m_BiomeMap);
+ a_Callback.BlockTypes (m_BlockTypes);
+ a_Callback.BlockMeta (m_BlockMeta);
+ a_Callback.LightIsValid (m_IsLightValid);
+ a_Callback.BlockLight (m_BlockLight);
+ a_Callback.BlockSkyLight(m_BlockSkyLight);
+
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ a_Callback.Entity(*itr);
+ }
+
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ a_Callback.BlockEntity(*itr);
+ }
+}
+
+
+
+
+
+void cChunk::SetAllData(
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const HeightMap * a_HeightMap,
+ const BiomeMap & a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities
+)
+{
+ memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
+
+ if (a_HeightMap != NULL)
+ {
+ memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
+ }
+
+ memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
+ memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
+ if (a_BlockLight != NULL)
+ {
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ }
+ if (a_BlockSkyLight != NULL)
+ {
+ memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ }
+
+ m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
+
+ if (a_HeightMap == NULL)
+ {
+ CalculateHeightmap();
+ }
+
+ // Append entities to current entity list:
+ m_Entities.splice(m_Entities.end(), a_Entities);
+
+ // Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ delete *itr;
+ }
+ std::swap(a_BlockEntities, m_BlockEntities);
+
+ // Create block entities that the loader didn't load; fill them with defaults
+ CreateBlockEntities();
+
+ m_HasLoadFailed = false;
+}
+
+
+
+
+
+void cChunk::SetLight(
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
+ // Postponing until we see how bad it is :)
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
+ m_IsLightValid = true;
+}
+
+
+
+
+
+void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
+{
+ memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
+}
+
+
+
+
+
+void cChunk::GetBlockData(BLOCKTYPE * a_BlockData)
+{
+ memcpy(a_BlockData, m_BlockTypes, NumBlocks);
+ memcpy(a_BlockData + MetaOffset, m_BlockMeta, NumBlocks / 2);
+ memcpy(a_BlockData + LightOffset, m_BlockLight, NumBlocks / 2);
+ memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2);
+}
+
+
+
+
+
+/// Returns true if there is a block entity at the coords specified
+bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_BlockX) &&
+ ((*itr)->GetPosY() == a_BlockY) &&
+ ((*itr)->GetPosZ() == a_BlockZ)
+ )
+ {
+ return true;
+ }
+ } // for itr - m_BlockEntities[]
+ return false;
+}
+
+
+
+
+
+/// Sets or resets the internal flag that prevents chunk from being unloaded
+void cChunk::Stay(bool a_Stay)
+{
+ m_StayCount += (a_Stay ? 1 : -1);
+ ASSERT(m_StayCount >= 0);
+}
+
+
+
+
+
+void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
+{
+ cCSLock Lock(m_CSBlockLists);
+ unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
+ if( PendingSendBlocks > 1 )
+ {
+ cPacket_MultiBlock MultiBlock;
+ MultiBlock.m_ChunkX = m_PosX;
+ MultiBlock.m_ChunkZ = m_PosZ;
+ MultiBlock.m_NumBlocks = (short)PendingSendBlocks;
+ MultiBlock.m_Data = new cPacket_MultiBlock::sBlockChange[ PendingSendBlocks ];
+ MultiBlock.m_DataSize = PendingSendBlocks * sizeof( cPacket_MultiBlock::sBlockChange );
+ //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks );
+ for( unsigned int i = 0; i < PendingSendBlocks; i++)
+ {
+ unsigned int index = m_PendingSendBlocks[i];
+ Vector3i BlockPos = IndexToCoordinate( index );
+
+ unsigned int Coords = BlockPos.y | (BlockPos.z << 8) | (BlockPos.x << 12);
+ unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockTypes[index] << 4);
+ MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
+ }
+ m_PendingSendBlocks.clear();
+ PendingSendBlocks = m_PendingSendBlocks.size();
+ Broadcast( MultiBlock );
+ }
+ if( PendingSendBlocks > 0 )
+ {
+ for( unsigned int i = 0; i < PendingSendBlocks; i++)
+ {
+ unsigned int index = m_PendingSendBlocks[i];
+ Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) );
+
+ cPacket_BlockChange BlockChange;
+ BlockChange.m_PosX = WorldPos.x;
+ BlockChange.m_PosY = (unsigned char)WorldPos.y;
+ BlockChange.m_PosZ = WorldPos.z;
+ BlockChange.m_BlockType = m_BlockTypes[index];
+ BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
+ Broadcast( BlockChange );
+ }
+ m_PendingSendBlocks.clear();
+ }
+ Lock.Unlock();
+
+ while ( !m_UnloadQuery.empty() )
+ {
+ cPacket_PreChunk UnloadPacket;
+ UnloadPacket.m_PosX = GetPosX();
+ UnloadPacket.m_PosZ = GetPosZ();
+ UnloadPacket.m_bLoad = false; // Unload
+ (*m_UnloadQuery.begin())->Send( UnloadPacket );
+ m_UnloadQuery.remove( *m_UnloadQuery.begin() );
+ }
+
+ CheckBlocks();
+
+ TickBlocks(a_TickRandom);
+
+ // Tick block entities (furnaces)
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
+ {
+ m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty;
+ }
+ }
+}
+
+
+
+
+
+void cChunk::CheckBlocks(void)
+{
+ cCSLock Lock2(m_CSBlockLists);
+ unsigned int NumTickBlocks = m_ToTickBlocks.size();
+ Lock2.Unlock();
+
+ if (NumTickBlocks == 0)
+ {
+ return;
+ }
+
+ Lock2.Lock();
+ std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
+ m_ToTickBlocks.clear();
+ Lock2.Unlock();
+
+ for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr)
+ {
+ unsigned int index = (*itr);
+ Vector3i BlockPos = IndexToCoordinate(index);
+
+ BLOCKTYPE BlockType = GetBlock(index);
+ NIBBLETYPE BlockMeta = GetMeta (index);
+ switch (BlockType)
+ {
+ // Stuff that drops when block below is destroyed:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_CACTUS:
+ case E_BLOCK_REEDS:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_MINECART_TRACKS:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_CROPS:
+ case E_BLOCK_SAPLING:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_SNOW:
+ {
+ if (GetBlock(BlockPos.x, BlockPos.y - 1, BlockPos.z) == E_BLOCK_AIR)
+ {
+ SetBlock( BlockPos, E_BLOCK_AIR, 0 );
+
+ Vector3i WorldPos = PositionToWorldPosition( BlockPos );
+
+ m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
+
+ cItems Pickups;
+ cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
+ m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
+ }
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_TORCH:
+ {
+ char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
+ Vector3i WorldPos = PositionToWorldPosition( BlockPos );
+
+ Vector3i AttachedTo = WorldPos;
+ AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
+ if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
+ {
+ SetBlock( BlockPos, E_BLOCK_AIR, 0 );
+
+ m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
+
+ cItems Pickups;
+ cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
+ m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
+ }
+ break;
+ }
+
+ case E_BLOCK_LADDER:
+ {
+ char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
+ Vector3i WorldPos = PositionToWorldPosition( BlockPos );
+ Vector3i AttachedTo = WorldPos;
+ AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
+ if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
+ {
+ SetBlock( BlockPos, E_BLOCK_AIR, 0 );
+ cItems Pickups;
+ cBlockToPickup::ToPickup(BlockType, BlockMeta, E_ITEM_EMPTY, Pickups);
+ m_World->SpawnItemPickups(Pickups, WorldPos.x, WorldPos.y, WorldPos.z);
+ }
+ break;
+ }
+ } // switch (BlockType)
+ } // for itr - ToTickBlocks[]
+}
+
+
+
+
+
+void cChunk::TickBlocks(MTRand & a_TickRandom)
+{
+ // Tick dem blocks
+ // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 )
+ int RandomX = a_TickRandom.randInt(0x00ffffff);
+ int RandomY = a_TickRandom.randInt(0x00ffffff);
+ int RandomZ = a_TickRandom.randInt(0x00ffffff);
+ int TickX = m_BlockTickX;
+ int TickY = m_BlockTickY;
+ int TickZ = m_BlockTickZ;
+
+ // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it
+ // This is so that SetNextBlockTick() works
+ for (int i = 0; i < 50; i++,
+
+ // This weird construct (*2, then /2) is needed,
+ // otherwise the blocktick distribution is too biased towards even coords!
+
+ TickX = (TickX + RandomX) % (Width * 2),
+ TickY = (TickY + RandomY) % (Height * 2),
+ TickZ = (TickZ + RandomZ) % (Width * 2),
+ m_BlockTickX = TickX / 2,
+ m_BlockTickY = TickY / 2,
+ m_BlockTickZ = TickZ / 2
+ )
+ {
+
+ if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
+ {
+ continue; // It's all air up here
+ }
+
+ unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
+ BLOCKTYPE ID = m_BlockTypes[Index];
+ switch( ID )
+ {
+ case E_BLOCK_CROPS:
+ {
+ NIBBLETYPE Meta = GetMeta(Index);
+ if (Meta < 7)
+ {
+ FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta);
+ }
+ break;
+ }
+
+ case E_BLOCK_GRASS: TickGrass (m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break;
+ case E_BLOCK_PUMPKIN_STEM:
+ case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break;
+ case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break;
+ case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break;
+ case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break;
+
+ case E_BLOCK_SAPLING:
+ {
+ // Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
+ NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
+ if ((Meta & 0x08) != 0)
+ {
+ m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
+ }
+ else
+ {
+ SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
+ }
+ break;
+ }
+
+ case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
+ {
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ }
+ }
+}
+
+
+
+
+
+void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom)
+{
+ // Grass turns into dirt if there's another block on top of it:
+ {
+ BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ);
+ if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock])))
+ {
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
+ return;
+ }
+ }
+
+ // Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block
+ // Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth
+ for (int i = 0; i < 2; i++) // Pick two blocks to grow to
+ {
+ int OfsX = a_TickRandom.randInt(2) - 1; // [-1 .. 1]
+ int OfsY = a_TickRandom.randInt(4) - 3; // [-3 .. 1]
+ int OfsZ = a_TickRandom.randInt(2) - 1; // [-1 .. 1]
+
+ BLOCKTYPE DestBlock;
+ NIBBLETYPE DestMeta;
+ if (
+ !UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, DestBlock, DestMeta) ||
+ (DestBlock != E_BLOCK_DIRT)
+ )
+ {
+ continue;
+ }
+
+ BLOCKTYPE AboveDest;
+ NIBBLETYPE AboveMeta;
+ if (
+ UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) &&
+ ((g_BlockOneHitDig[AboveDest]) || (g_BlockTransparent[AboveDest]))
+ // TODO: Query dest light, if it's enough
+ )
+ {
+ UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0);
+ }
+ } // for i - repeat twice
+}
+
+
+
+
+
+void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
+{
+ NIBBLETYPE Meta = GetMeta(a_BlockIdx);
+ if (Meta < 7)
+ {
+ FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta);
+ return;
+ }
+ GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom);
+}
+
+
+
+
+
+void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ)
+{
+ // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining.
+
+ // Search for water in a close proximity:
+ // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles
+ bool Found = false;
+ for (int y = a_RelY; y <= a_RelY + 1; y++)
+ {
+ for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++)
+ {
+ for (int x = a_RelX - 4; x <= a_RelX + 4; x++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE Meta; // unused
+
+ if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta))
+ {
+ // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all
+ return;
+ }
+ if (
+ (BlockType == E_BLOCK_WATER) ||
+ (BlockType == E_BLOCK_STATIONARY_WATER)
+ )
+ {
+ Found = true;
+ break;
+ }
+ } // for x
+ if (Found)
+ {
+ break;
+ }
+ } // for z
+ if (Found)
+ {
+ break;
+ }
+ } // for y
+
+ NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ);
+
+ if (Found)
+ {
+ // Water was found, hydrate the block until hydration reaches 7:
+ if (BlockMeta < 7)
+ {
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta);
+ }
+ return;
+ }
+
+ // Water wasn't found, de-hydrate block:
+ if (BlockMeta > 0)
+ {
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta);
+ return;
+ }
+
+ // Farmland too dry. Turn back to dirt:
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
+
+ // TODO: Uproot whatever was growing on top:
+}
+
+
+
+
+
+void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom)
+{
+ // Convert the stem BlockType into produce BlockType
+ BLOCKTYPE ProduceType;
+ switch (a_BlockType)
+ {
+ case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break;
+ case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break;
+ default:
+ {
+ ASSERT(!"Unhandled blocktype in TickMelonPumpkin()");
+ return;
+ }
+ }
+
+ // Check if there's another melon / pumpkin around that stem, if so, abort:
+ bool IsValid;
+ BLOCKTYPE BlockType[4];
+ NIBBLETYPE BlockMeta; // unused
+ IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
+ IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
+ if (
+ !IsValid ||
+ (BlockType[0] == ProduceType) ||
+ (BlockType[1] == ProduceType) ||
+ (BlockType[2] == ProduceType) ||
+ (BlockType[3] == ProduceType)
+ )
+ {
+ // Neighbors not valid or already taken by the same produce
+ return;
+ }
+
+ // Pick a direction in which to place the produce:
+ int x = 0, z = 0;
+ int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness
+ switch (CheckType)
+ {
+ case 0: x = 1; break;
+ case 1: x = -1; break;
+ case 2: z = 1; break;
+ case 3: z = -1; break;
+ }
+
+ // Check that the block in that direction is empty:
+ switch (BlockType[CheckType])
+ {
+ case E_BLOCK_AIR:
+ case E_BLOCK_SNOW:
+ case E_BLOCK_TALL_GRASS:
+ case E_BLOCK_DEAD_BUSH:
+ {
+ break;
+ }
+ default: return;
+ }
+
+ // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok
+ BLOCKTYPE Soil;
+ UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta);
+ switch (Soil)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ // Place a randomly-facing produce:
+ UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4));
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
+{
+ // Check the total height of the sugarcane blocks here:
+ int Top = a_RelY + 1;
+ while (
+ (Top < cChunkDef::Height) &&
+ (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE)
+ )
+ {
+ ++Top;
+ }
+ int Bottom = a_RelY - 1;
+ while (
+ (Bottom > 0) &&
+ (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE)
+ )
+ {
+ --Bottom;
+ }
+
+ // Grow by at most a_NumBlocks, but no more than max height:
+ int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom));
+ for (int i = 0; i < ToGrow; i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
+ {
+ UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0);
+ }
+ else
+ {
+ break;
+ }
+ } // for i
+}
+
+
+
+
+
+void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks)
+{
+ // Check the total height of the sugarcane blocks here:
+ int Top = a_RelY + 1;
+ while (
+ (Top < cChunkDef::Height) &&
+ (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS)
+ )
+ {
+ ++Top;
+ }
+ int Bottom = a_RelY - 1;
+ while (
+ (Bottom > 0) &&
+ (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS)
+ )
+ {
+ --Bottom;
+ }
+
+ // Grow by at most a_NumBlocks, but no more than max height:
+ int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom));
+ for (int i = 0; i < ToGrow; i++)
+ {
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR))
+ {
+ // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations)
+ UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0);
+ }
+ else
+ {
+ break;
+ }
+ } // for i
+}
+
+
+
+
+
+bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ if ((a_RelY < 0) || (a_RelY > cChunkDef::Height))
+ {
+ return false;
+ }
+
+ if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
+ {
+ int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = GetBlock(BlockIdx);
+ a_BlockMeta = GetMeta(BlockIdx);
+ return true;
+ }
+ return m_ChunkMap->LockedGetBlock(
+ m_PosX * cChunkDef::Width + a_RelX,
+ ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
+ m_PosZ * cChunkDef::Width + a_RelZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
+ {
+ SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+ }
+ return m_ChunkMap->LockedSetBlock(
+ m_PosX * cChunkDef::Width + a_RelX,
+ ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
+ m_PosZ * cChunkDef::Width + a_RelZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width))
+ {
+ FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
+ return true;
+ }
+ return m_ChunkMap->LockedFastSetBlock(
+ m_PosX * cChunkDef::Width + a_RelX,
+ ZERO_CHUNK_Y * cChunkDef::Height + a_RelY,
+ m_PosZ * cChunkDef::Width + a_RelZ,
+ a_BlockType, a_BlockMeta
+ );
+}
+
+
+
+
+
+int cChunk::GetHeight( int a_X, int a_Z )
+{
+ ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
+
+ if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width))
+ {
+ return m_HeightMap[a_X + a_Z * Width];
+ }
+ return 0;
+}
+
+
+
+
+
+void cChunk::CreateBlockEntities(void)
+{
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ for (int y = 0; y < Height; y++)
+ {
+ ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
+ switch ( BlockType )
+ {
+ case E_BLOCK_CHEST:
+ {
+ if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
+ {
+ m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
+ }
+ break;
+ }
+
+ case E_BLOCK_FURNACE:
+ {
+ if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
+ {
+ m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
+ }
+ break;
+ }
+
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
+ {
+ m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) );
+ }
+ break;
+ }
+ } // switch (BlockType)
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cChunk::CalculateHeightmap()
+{
+ for (int x = 0; x < Width; x++)
+ {
+ for (int z = 0; z < Width; z++)
+ {
+ for (int y = Height - 1; y > -1; y--)
+ {
+ int index = MakeIndex( x, y, z );
+ if (m_BlockTypes[index] != E_BLOCK_AIR)
+ {
+ m_HeightMap[x + z * Width] = (unsigned char)y;
+ break;
+ }
+ } // for y
+ } // for z
+ } // for x
+}
+
+
+
+
+
+void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
+{
+ if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
+ {
+ return; // Clip
+ }
+
+ ASSERT(IsValid()); // Is this chunk loaded / generated?
+
+ int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
+ BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
+ BLOCKTYPE OldBlockType = m_BlockTypes[index];
+ m_BlockTypes[index] = a_BlockType;
+
+ SetNibble( m_BlockMeta, index, a_BlockMeta );
+
+ if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
+ {
+ return;
+ }
+
+ MarkDirty();
+
+ {
+ cCSLock Lock(m_CSBlockLists);
+ m_PendingSendBlocks.push_back( index );
+ }
+
+ // ONLY recalculate lighting if it's necessary!
+ if(
+ (g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) ||
+ (g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
+ (g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
+ )
+ {
+ m_IsLightValid = false;
+ }
+
+ // Update heightmap, if needed:
+ if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
+ {
+ if (a_BlockType != E_BLOCK_AIR)
+ {
+ SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
+ }
+ else
+ {
+ for (int y = a_RelY - 1; y > 0; --y)
+ {
+ if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
+ {
+ SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
+ break;
+ }
+ } // for y - column in m_BlockData
+ }
+ }
+
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) );
+
+ Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
+ cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
+ if( BlockEntity )
+ {
+ BlockEntity->Destroy();
+ RemoveBlockEntity( BlockEntity );
+ delete BlockEntity;
+ }
+ switch( a_BlockType )
+ {
+ case E_BLOCK_CHEST:
+ {
+ AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
+ break;
+ }
+ case E_BLOCK_FURNACE:
+ {
+ AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
+ break;
+ }
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
+ break;
+ }
+ } // switch (a_BlockType)
+}
+
+
+
+
+
+void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+{
+ ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)));
+
+ ASSERT(IsValid());
+
+ const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
+ const BLOCKTYPE OldBlock = m_BlockTypes[index];
+ const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
+ if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta))
+ {
+ return;
+ }
+
+ MarkDirty();
+
+ m_BlockTypes[index] = a_BlockType;
+
+ {
+ cCSLock Lock(m_CSBlockLists);
+ m_PendingSendBlocks.push_back( index );
+ }
+
+ SetNibble( m_BlockMeta, index, a_BlockMeta );
+
+ // ONLY recalculate lighting if it's necessary!
+ if(
+ (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) ||
+ (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) ||
+ (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
+ )
+ {
+ m_IsLightValid = false;
+ }
+
+ // Update heightmap, if needed:
+ if (a_Y >= m_HeightMap[a_X + a_Z * Width])
+ {
+ if (a_BlockType != E_BLOCK_AIR)
+ {
+ m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
+ }
+ else
+ {
+ for (int y = a_Y - 1; y > 0; --y)
+ {
+ if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
+ {
+ m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
+ break;
+ }
+ } // for y - column in m_BlockData
+ }
+ }
+}
+
+
+
+
+
+void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
+{
+ if( a_Client == 0 )
+ {
+ cCSLock Lock(m_CSBlockLists);
+ unsigned int index = MakeIndex( a_X, a_Y, a_Z );
+ if( index != INDEX_OUT_OF_RANGE )
+ {
+ m_PendingSendBlocks.push_back( index );
+ }
+ else
+ {
+ LOGWARN("cChunk::SendBlockTo Index out of range!");
+ }
+ return;
+ }
+
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if ( *itr == a_Client )
+ {
+ unsigned int index = MakeIndex( a_X, a_Y, a_Z );
+ Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
+ cPacket_BlockChange BlockChange;
+ BlockChange.m_PosX = WorldPos.x;
+ BlockChange.m_PosY = (unsigned char)WorldPos.y;
+ BlockChange.m_PosZ = WorldPos.z;
+ if( index != INDEX_OUT_OF_RANGE )
+ {
+ BlockChange.m_BlockType = m_BlockTypes[ index ];
+ BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
+ } // else it's both 0
+ a_Client->Send( BlockChange );
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
+{
+ cCSLock Lock(m_CSBlockLists);
+ m_BlockEntities.push_back( a_BlockEntity );
+}
+
+
+
+
+
+cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z)
+{
+ // Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_X) &&
+ ((*itr)->GetPosY() == a_Y) &&
+ ((*itr)->GetPosZ() == a_Z)
+ )
+ {
+ return *itr;
+ }
+ } // for itr - m_BlockEntities[]
+
+ return NULL;
+}
+
+
+
+
+
+void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+{
+ cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
+ if (be != NULL)
+ {
+ be->UsedBy(a_Player);
+ }
+}
+
+
+
+
+
+void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ double PosX = a_Player->GetPosX();
+ double PosY = a_Player->GetPosY();
+ double PosZ = a_Player->GetPosZ();
+
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
+ {
+ if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup )
+ {
+ continue; // Only pickups
+ }
+ float DiffX = (float)((*itr)->GetPosX() - PosX );
+ float DiffY = (float)((*itr)->GetPosY() - PosY );
+ float DiffZ = (float)((*itr)->GetPosZ() - PosZ );
+ float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
+ if (SqrDist < 1.5f * 1.5f) // 1.5 block
+ {
+ MarkDirty();
+ (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
+ }
+ }
+}
+
+
+
+
+
+void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ // Also sends update packets to all clients in the chunk
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if (
+ ((*itr)->GetPosX() == a_PosX) &&
+ ((*itr)->GetPosY() == a_PosY) &&
+ ((*itr)->GetPosZ() == a_PosZ) &&
+ (
+ ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) ||
+ ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST)
+ )
+ )
+ {
+ MarkDirty();
+ (reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
+ (*itr)->SendTo(NULL);
+ }
+ } // for itr - m_BlockEntities[]
+}
+
+
+
+
+
+void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity )
+{
+ cCSLock Lock(m_CSBlockLists);
+ MarkDirty();
+ m_BlockEntities.remove( a_BlockEntity );
+}
+
+
+
+
+
+bool cChunk::AddClient(cClientHandle* a_Client)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ if (a_Client == *itr)
+ {
+ // Already there, nothing needed
+ return false;
+ }
+ }
+ m_LoadedByClient.push_back( a_Client );
+
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ {
+ LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
+ (*itr)->SpawnOn( a_Client );
+ }
+ return true;
+}
+
+
+
+
+
+void cChunk::RemoveClient( cClientHandle* a_Client )
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ if (*itr != a_Client)
+ {
+ continue;
+ }
+
+ m_LoadedByClient.erase(itr);
+
+ if ( !a_Client->IsDestroyed() )
+ {
+ for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
+ {
+ LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
+ cPacket_DestroyEntity DestroyEntity( *itr );
+ a_Client->Send( DestroyEntity );
+ }
+ }
+ return;
+ } // for itr - m_LoadedByClient[]
+}
+
+
+
+
+
+bool cChunk::HasClient( cClientHandle* a_Client )
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ if ((*itr) == a_Client)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cChunk::HasAnyClients(void)
+{
+ return !m_LoadedByClient.empty();
+}
+
+
+
+
+
+void cChunk::AddEntity( cEntity * a_Entity)
+{
+ if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
+ {
+ MarkDirty();
+ }
+ m_Entities.push_back( a_Entity );
+}
+
+
+
+
+
+void cChunk::RemoveEntity(cEntity * a_Entity)
+{
+ size_t SizeBefore = m_Entities.size();
+ m_Entities.remove(a_Entity);
+ size_t SizeAfter = m_Entities.size();
+
+ if (SizeBefore != SizeAfter)
+ {
+ // Mark as dirty if it was a server-generated entity:
+ if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
+ {
+ MarkDirty();
+ }
+ }
+}
+
+
+
+
+
+BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z )
+{
+ if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip
+
+ return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ];
+}
+
+
+
+
+
+BLOCKTYPE cChunk::GetBlock( int a_BlockIdx )
+{
+ if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0;
+ return m_BlockTypes[ a_BlockIdx ];
+}
+
+
+
+
+
+void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
+ a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ);
+ a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+/*
+// _X 2012_02_23: Loading in old format not supported anymore
+/// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful
+bool cChunk::LoadFromDisk()
+{
+ AString SourceFile;
+ Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmRead))
+ {
+ return false;
+ }
+
+ if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData))
+ {
+ LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str());
+ return false;
+ }
+
+ // Now load Block Entities:
+ ENUM_BLOCK_ID BlockType;
+ while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID))
+ {
+ switch (BlockType)
+ {
+ case E_BLOCK_CHEST:
+ {
+ cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World );
+ if (!ChestEntity->LoadFromFile(f))
+ {
+ LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str());
+ delete ChestEntity;
+ return false;
+ }
+ m_BlockEntities.push_back( ChestEntity );
+ break;
+ }
+
+ case E_BLOCK_FURNACE:
+ {
+ cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World );
+ if (!FurnaceEntity->LoadFromFile(f))
+ {
+ LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str());
+ delete FurnaceEntity;
+ return false;
+ }
+ m_BlockEntities.push_back( FurnaceEntity );
+ break;
+ }
+
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ {
+ cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World );
+ if (!SignEntity->LoadFromFile( f ) )
+ {
+ LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str());
+ delete SignEntity;
+ return false;
+ }
+ m_BlockEntities.push_back( SignEntity );
+ break;
+ }
+
+ default:
+ {
+ ASSERT(!"Unhandled block entity in file");
+ break;
+ }
+ }
+ }
+ f.Close();
+
+ // Delete old format file
+ if (std::remove(SourceFile.c_str()) != 0)
+ {
+ LOGERROR("Could not delete file %s", SourceFile.c_str());
+ }
+ else
+ {
+ LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str());
+ }
+ m_IsDirty = false;
+ return true;
+}
+*/
+
+
+
+
+
+void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->Send(*a_Packet);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
+void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
+{
+ a_Y = a_ChunkY;
+ a_X = m_PosX * Width + a_ChunkX;
+ a_Z = m_PosZ * Width + a_ChunkZ;
+}
+
+
+
+
+
+Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ return Vector3i( m_PosX * Width + a_ChunkX, m_PosY * Height + a_ChunkY, m_PosZ * Width + a_ChunkZ );
+}
+
+
+
+
+
+#if !C_CHUNK_USE_INLINE
+# include "cChunk.inl.h"
+#endif
+
+
+
+
diff --git a/source/cChunk.h b/source/cChunk.h
index b92b62ff8..e24990982 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -1,271 +1,271 @@
-
-#pragma once
-
-#include "cEntity.h"
-#include "ChunkDef.h"
-
-
-
-
-
-#define C_CHUNK_USE_INLINE 1
-
-// Do not touch
-#if C_CHUNK_USE_INLINE
- #define __C_CHUNK_INLINE__ inline
-#else
- #define __C_CHUNK_INLINE__
-#endif
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-
-
-
-
-class cWorld;
-class cFurnaceEntity;
-class cPacket;
-class cClientHandle;
-class cServer;
-class MTRand;
-class cPlayer;
-class cChunkMap;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-
-
-
-
-
-// This class is not to be used directly
-// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.)
-class cChunk :
- public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
-{
-public:
- cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World);
- ~cChunk();
-
- bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
- void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight()
- void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk
- bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved
- bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then
- bool CanUnload(void);
-
- bool IsLightValid(void) const {return m_IsLightValid; }
-
- /*
- To save a chunk, the WSSchema must:
- 1. Mark the chunk as being saved (MarkSaving() )
- 2. Get the chunk's data using GetAllData()
- 3. Mark the chunk as saved (MarkSaved() )
- If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
- */
- void MarkSaving(void); // Marks the chunk as being saved.
- void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
- void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
- void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
-
- /// Gets all chunk data, calls the a_Callback's methods for each data type
- void GetAllData(cChunkDataCallback & a_Callback);
-
- /// Sets all chunk data
- void SetAllData(
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities
- );
-
- void SetLight(
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
- );
-
- /// Copies m_BlockData into a_BlockTypes, only the block types
- void GetBlockTypes(BLOCKTYPE * a_BlockTypes);
-
- /// Copies entire block data into a_BlockData, the entire 4 arrays (Type, Meta, Light, SkyLight)
- void GetBlockData(BLOCKTYPE * a_BlockData);
-
- /// Returns true if there is a block entity at the coords specified
- bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Sets or resets the internal flag that prevents chunk from being unloaded
- void Stay(bool a_Stay = true);
-
- void Tick(float a_Dt, MTRand & a_TickRandom);
-
- int GetPosX() { return m_PosX; }
- int GetPosY() { return m_PosY; }
- int GetPosZ() { return m_PosZ; }
- cWorld * GetWorld() { return m_World; }
-
- // OBSOLETE void SendTo( cClientHandle * a_Client );
-
- void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
- // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
- void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
- void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
- BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z );
- BLOCKTYPE GetBlock( int a_BlockIdx );
- void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
-
- void CollectPickupsByPlayer(cPlayer * a_Player);
- void UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); // Also sends update packets to all clients in the chunk
-
- int GetHeight( int a_X, int a_Z );
-
- void SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client );
-
- /// Adds a client to the chunk; returns true if added, false if already there
- bool AddClient (cClientHandle* a_Client );
-
- void RemoveClient (cClientHandle* a_Client );
- bool HasClient (cClientHandle* a_Client );
- bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
-
- void AddEntity( cEntity * a_Entity);
- void RemoveEntity( cEntity * a_Entity);
-
- void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
-
- void CalculateLighting(); // Recalculate right now
- void CalculateHeightmap();
-
- // Broadcasts to all clients that have loaded this chunk
- void Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude = NULL) {Broadcast(&a_Packet, a_Exclude); }
- void Broadcast( const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
-
- void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
- Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
- Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
-
- inline void MarkDirty(void)
- {
- m_IsDirty = true;
- m_IsSaving = false;
- }
-
- /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call
- inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ)
- {
- m_BlockTickX = a_RelX;
- m_BlockTickY = a_RelY;
- m_BlockTickZ = a_RelZ;
- }
-
- inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetMeta(int a_BlockIdx) {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
- inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
-
- inline NIBBLETYPE GetLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
- inline NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
-
-private:
-
- friend class cChunkMap;
-
- bool m_IsValid; // True if the chunk is loaded / generated
- bool m_IsLightValid; // True if the blocklight and skylight are calculated
- bool m_IsDirty; // True if the chunk has changed since it was last saved
- bool m_IsSaving; // True if the chunk is being saved
- bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
-
- cCriticalSection m_CSBlockLists;
- std::deque< unsigned int > m_ToTickBlocks;
- std::vector< unsigned int > m_PendingSendBlocks;
-
- // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
- cClientHandleList m_LoadedByClient;
- cClientHandleList m_UnloadQuery;
- cEntityList m_Entities;
- cBlockEntityList m_BlockEntities;
-
- /// Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded
- int m_StayCount;
-
- int m_PosX, m_PosY, m_PosZ;
- cWorld * m_World;
- cChunkMap * m_ChunkMap;
-
- // TODO: Make these pointers and don't allocate what isn't needed
- BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
- NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
- NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
-
- cChunkDef::HeightMap m_HeightMap;
- cChunkDef::BiomeMap m_BiomeMap;
-
- int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
-
- void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
- void AddBlockEntity( cBlockEntity* a_BlockEntity );
- cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z );
- cBlockEntity * GetBlockEntity( const Vector3i & a_BlockPos ) { return GetBlockEntity( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
-
- void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
-
- void CreateBlockEntities(void);
-
- // Makes a copy of the list
- cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
-
- /// Checks the block scheduled for checking in m_ToTickBlocks[]
- void CheckBlocks(void);
-
- void TickBlocks (MTRand & a_TickRandom);
- void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
- void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
- void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);
-
- /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
- void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
-
- /// Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
- void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
-
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
- void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
-
- /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
- bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-};
-
-typedef cChunk * cChunkPtr;
-
-typedef std::list<cChunkPtr> cChunkPtrList;
-
-
-
-
-
-#if C_CHUNK_USE_INLINE
- #include "cChunk.inl.h"
-#endif
-
-
-
-
+
+#pragma once
+
+#include "cEntity.h"
+#include "ChunkDef.h"
+
+
+
+
+
+#define C_CHUNK_USE_INLINE 1
+
+// Do not touch
+#if C_CHUNK_USE_INLINE
+ #define __C_CHUNK_INLINE__ inline
+#else
+ #define __C_CHUNK_INLINE__
+#endif
+
+
+
+
+
+namespace Json
+{
+ class Value;
+};
+
+
+
+
+
+class cWorld;
+class cFurnaceEntity;
+class cPacket;
+class cClientHandle;
+class cServer;
+class MTRand;
+class cPlayer;
+class cChunkMap;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+
+
+
+
+
+// This class is not to be used directly
+// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.)
+class cChunk :
+ public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
+{
+public:
+ cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World);
+ ~cChunk();
+
+ bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk block data is valid (loaded / generated)
+ void SetValid(void); // Also wakes up any calls to cChunkMap::GetHeight()
+ void MarkRegenerating(void); // Marks all clients attached to this chunk as wanting this chunk
+ bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved
+ bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then
+ bool CanUnload(void);
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
+ /*
+ To save a chunk, the WSSchema must:
+ 1. Mark the chunk as being saved (MarkSaving() )
+ 2. Get the chunk's data using GetAllData()
+ 3. Mark the chunk as saved (MarkSaved() )
+ If anywhere inside this sequence another thread mmodifies the chunk, the chunk will not get marked as saved in MarkSaved()
+ */
+ void MarkSaving(void); // Marks the chunk as being saved.
+ void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving()
+ void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid
+ void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
+
+ /// Gets all chunk data, calls the a_Callback's methods for each data type
+ void GetAllData(cChunkDataCallback & a_Callback);
+
+ /// Sets all chunk data
+ void SetAllData(
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities
+ );
+
+ void SetLight(
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+ );
+
+ /// Copies m_BlockData into a_BlockTypes, only the block types
+ void GetBlockTypes(BLOCKTYPE * a_BlockTypes);
+
+ /// Copies entire block data into a_BlockData, the entire 4 arrays (Type, Meta, Light, SkyLight)
+ void GetBlockData(BLOCKTYPE * a_BlockData);
+
+ /// Returns true if there is a block entity at the coords specified
+ bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Sets or resets the internal flag that prevents chunk from being unloaded
+ void Stay(bool a_Stay = true);
+
+ void Tick(float a_Dt, MTRand & a_TickRandom);
+
+ int GetPosX() { return m_PosX; }
+ int GetPosY() { return m_PosY; }
+ int GetPosZ() { return m_PosZ; }
+ cWorld * GetWorld() { return m_World; }
+
+ // OBSOLETE void SendTo( cClientHandle * a_Client );
+
+ void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
+ // SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
+ void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
+ void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
+ BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z );
+ BLOCKTYPE GetBlock( int a_BlockIdx );
+ void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
+
+ void CollectPickupsByPlayer(cPlayer * a_Player);
+ void UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); // Also sends update packets to all clients in the chunk
+
+ int GetHeight( int a_X, int a_Z );
+
+ void SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client );
+
+ /// Adds a client to the chunk; returns true if added, false if already there
+ bool AddClient (cClientHandle* a_Client );
+
+ void RemoveClient (cClientHandle* a_Client );
+ bool HasClient (cClientHandle* a_Client );
+ bool HasAnyClients(void); // Returns true if theres any client in the chunk; false otherwise
+
+ void AddEntity( cEntity * a_Entity);
+ void RemoveEntity( cEntity * a_Entity);
+
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
+
+ void CalculateLighting(); // Recalculate right now
+ void CalculateHeightmap();
+
+ // Broadcasts to all clients that have loaded this chunk
+ void Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude = NULL) {Broadcast(&a_Packet, a_Exclude); }
+ void Broadcast( const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
+
+ void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
+ Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
+ Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
+
+ inline void MarkDirty(void)
+ {
+ m_IsDirty = true;
+ m_IsSaving = false;
+ }
+
+ /// Sets the blockticking to start at the specified block. Only one blocktick may be set, second call overwrites the first call
+ inline void SetNextBlockTick(int a_RelX, int a_RelY, int a_RelZ)
+ {
+ m_BlockTickX = a_RelX;
+ m_BlockTickY = a_RelY;
+ m_BlockTickZ = a_RelZ;
+ }
+
+ inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetMeta(int a_BlockIdx) {return cChunkDef::GetNibble(m_BlockMeta, a_BlockIdx); }
+ inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
+
+ inline NIBBLETYPE GetLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockLight, a_RelX, a_RelY, a_RelZ); }
+ inline NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockSkyLight, a_RelX, a_RelY, a_RelZ); }
+
+private:
+
+ friend class cChunkMap;
+
+ bool m_IsValid; // True if the chunk is loaded / generated
+ bool m_IsLightValid; // True if the blocklight and skylight are calculated
+ bool m_IsDirty; // True if the chunk has changed since it was last saved
+ bool m_IsSaving; // True if the chunk is being saved
+ bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
+
+ cCriticalSection m_CSBlockLists;
+ std::deque< unsigned int > m_ToTickBlocks;
+ std::vector< unsigned int > m_PendingSendBlocks;
+
+ // A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
+ cClientHandleList m_LoadedByClient;
+ cClientHandleList m_UnloadQuery;
+ cEntityList m_Entities;
+ cBlockEntityList m_BlockEntities;
+
+ /// Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded
+ int m_StayCount;
+
+ int m_PosX, m_PosY, m_PosZ;
+ cWorld * m_World;
+ cChunkMap * m_ChunkMap;
+
+ // TODO: Make these pointers and don't allocate what isn't needed
+ BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
+ NIBBLETYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
+ NIBBLETYPE m_BlockLight [cChunkDef::NumBlocks / 2];
+ NIBBLETYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
+
+ cChunkDef::HeightMap m_HeightMap;
+ cChunkDef::BiomeMap m_BiomeMap;
+
+ int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
+
+ void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
+ void AddBlockEntity( cBlockEntity* a_BlockEntity );
+ cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z );
+ cBlockEntity * GetBlockEntity( const Vector3i & a_BlockPos ) { return GetBlockEntity( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
+
+ void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
+
+ void CreateBlockEntities(void);
+
+ // Makes a copy of the list
+ cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
+
+ /// Checks the block scheduled for checking in m_ToTickBlocks[]
+ void CheckBlocks(void);
+
+ void TickBlocks (MTRand & a_TickRandom);
+ void TickGrass (int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom);
+ void TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom);
+ void TickFarmland (int a_RelX, int a_RelY, int a_RelZ);
+
+ /// Grows sugarcane by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
+ void GrowSugarcane (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
+
+ /// Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking)
+ void GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks);
+
+ /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ void GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random);
+
+ /// Same as GetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ /// Same as SetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ bool UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_ChunkMap in such a case); returns true on success; only usable in Tick()
+ bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+};
+
+typedef cChunk * cChunkPtr;
+
+typedef std::list<cChunkPtr> cChunkPtrList;
+
+
+
+
+
+#if C_CHUNK_USE_INLINE
+ #include "cChunk.inl.h"
+#endif
+
+
+
+
diff --git a/source/cChunk.inl.h b/source/cChunk.inl.h
index f0353521c..fb9c4dad1 100644
--- a/source/cChunk.inl.h
+++ b/source/cChunk.inl.h
@@ -1,34 +1,34 @@
-
-#ifndef __C_CHUNK_INL_H__
-#define __C_CHUNK_INL_H__
-
-#ifndef MAX
-# define MAX(a,b) (((a)>(b))?(a):(b))
-#endif
-
-
-
-
-
-__C_CHUNK_INLINE__
-void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
-{
- unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
- cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
- cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
- MarkDirty();
-}
-
-
-
-
-
-#endif
-
-
-
-
+
+#ifndef __C_CHUNK_INL_H__
+#define __C_CHUNK_INL_H__
+
+#ifndef MAX
+# define MAX(a,b) (((a)>(b))?(a):(b))
+#endif
+
+
+
+
+
+__C_CHUNK_INLINE__
+void cChunk::SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
+{
+ unsigned char CurrentLight = cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z );
+ cChunkDef::SetNibble( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
+ cChunkDef::SetNibble( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(cChunkDef::GetNibble( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
+ MarkDirty();
+}
+
+
+
+
+
+#endif
+
+
+
+
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index 82dc432e3..bed9d5cb8 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -1,544 +1,544 @@
-
-#include "Globals.h"
-
-#include "cChunkGenerator.h"
-#include "cWorld.h"
-#include "../iniFile/iniFile.h"
-#include "BioGen.h"
-#include "HeiGen.h"
-#include "CompoGen.h"
-#include "StructGen.h"
-#include "FinishGen.h"
-#include "cRoot.h"
-#include "cPluginManager.h"
-#include "cLuaChunk.h"
-
-
-
-
-
-/// If the generation queue size exceeds this number, a warning will be output
-const int QUEUE_WARNING_LIMIT = 1000;
-
-/// If the generation queue size exceeds this number, chunks with no clients will be skipped
-const int QUEUE_SKIP_LIMIT = 500;
-
-
-
-
-
-static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
-{
- AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
- BLOCKTYPE Block = BlockStringToType(BlockType);
- if (Block < 0)
- {
- LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
- return BlockStringToType(a_Default);
- }
- return Block;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkGenerator:
-
-cChunkGenerator::cChunkGenerator(void)
- : super("cChunkGenerator")
- , m_World(NULL)
- , m_BiomeGen(NULL)
- , m_HeightGen(NULL)
- , m_CompositionGen(NULL)
-{
-}
-
-
-
-
-
-cChunkGenerator::~cChunkGenerator()
-{
- Stop();
-}
-
-
-
-
-
-bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
-{
- MTRand rnd;
- m_World = a_World;
- m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
-
- InitBiomeGen(a_IniFile);
- InitHeightGen(a_IniFile);
- InitCompositionGen(a_IniFile);
- InitStructureGens(a_IniFile);
- InitFinishGens(a_IniFile);
-
- a_IniFile.WriteFile();
-
- return super::Start();
-}
-
-
-
-
-
-void cChunkGenerator::Stop(void)
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
- Wait();
-
- // Delete the generating composition:
- for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- delete *itr;
- }
- m_FinishGens.clear();
- for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- delete *itr;
- }
- m_StructureGens.clear();
- delete m_CompositionGen;
- m_CompositionGen = NULL;
- delete m_HeightGen;
- m_HeightGen = NULL;
- delete m_BiomeGen;
- m_BiomeGen = NULL;
-}
-
-
-
-
-
-void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
-{
- AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
- if (BiomeGenName.empty())
- {
- LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
- BiomeGenName = "DistortedVoronoi";
- }
-
- bool CacheOffByDefault = false;
- if (NoCaseCompare(BiomeGenName, "constant") == 0)
- {
- AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
- EMCSBiome b = StringToBiome(Biome);
- if (b == -1)
- {
- LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
- b = biPlains;
- }
- m_BiomeGen = new cBioGenConstant(b);
- CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
- }
- else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
- {
- int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
- m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
- CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
- {
- int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
- m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
- }
- else
- {
- if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
- {
- LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
- }
- int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
- AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
- m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
- }
-
- // Add a cache, if requested:
- int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
- if (CacheSize > 0)
- {
- if (CacheSize < 4)
- {
- LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
- CacheSize, 4
- );
- CacheSize = 4;
- }
- LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
- m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
- }
-}
-
-
-
-
-
-void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
-{
- AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
- if (HeightGenName.empty())
- {
- LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
- HeightGenName = "Biomal";
- }
-
- bool CacheOffByDefault = false;
- if (NoCaseCompare(HeightGenName, "flat") == 0)
- {
- int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
- m_HeightGen = new cHeiGenFlat(Height);
- CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
- }
- else if (NoCaseCompare(HeightGenName, "classic") == 0)
- {
- // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
- float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
- float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
- float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
- float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
- float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
- float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
- m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
- }
- else // "biomal" or <not found>
- {
- if (NoCaseCompare(HeightGenName, "biomal") != 0)
- {
- LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
- }
- m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
- }
-
- // Add a cache, if requested:
- int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
- if (CacheSize > 0)
- {
- if (CacheSize < 4)
- {
- LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
- CacheSize, 4
- );
- CacheSize = 4;
- }
- LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
- m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
- }
-}
-
-
-
-
-
-void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
-{
- AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
- if (CompoGenName.empty())
- {
- LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
- CompoGenName = "Biomal";
- }
- if (NoCaseCompare(CompoGenName, "sameblock") == 0)
- {
- AString BlockType = a_IniFile.GetValueSet("Generator", "SameBlockType", "");
- if (BlockType.empty())
- {
- LOGWARN("[Generator]::SameBlockType value not found in world.ini, using \"stone\".");
- BlockType = "stone";
- }
- int Block = GetIniBlock(a_IniFile, "[Generator]", "SameBlockType", "stone");
- bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
- m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
- }
- else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
- {
- m_CompositionGen = new cCompoGenDebugBiomes;
- }
- else if (NoCaseCompare(CompoGenName, "classic") == 0)
- {
- int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
- int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
- int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
- BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
- BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
- BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
- BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
- BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
- BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9");
- m_CompositionGen = new cCompoGenClassic(
- SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
- BlockBeachBottom, BlockSea
- );
- }
- else
- {
- if (NoCaseCompare(CompoGenName, "biomal") != 0)
- {
- LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
- }
- int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
- m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
- }
-}
-
-
-
-
-
-void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
-{
- AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests");
-
- AStringVector Str = StringSplit(Structures, ",");
- for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
- {
- if (NoCaseCompare(*itr, "trees") == 0)
- {
- m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
- }
- else if (NoCaseCompare(*itr, "marblecaves") == 0)
- {
- m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
- }
- else if (NoCaseCompare(*itr, "orenests") == 0)
- {
- m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
- }
- else
- {
- LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
- }
- } // for itr - Str[]
-}
-
-
-
-
-
-void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
-{
- AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow");
-
- AStringVector Str = StringSplit(Structures, ",");
- for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
- {
- if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
- }
- else if (NoCaseCompare(*itr, "Snow") == 0)
- {
- m_FinishGens.push_back(new cFinishGenSnow);
- }
- else if (NoCaseCompare(*itr, "Ice") == 0)
- {
- m_FinishGens.push_back(new cFinishGenIce);
- }
- } // for itr - Str[]
-}
-
-
-
-
-
-void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CS);
-
- // Check if it is already in the queue:
- for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already in the queue, bail out
- return;
- }
- } // for itr - m_Queue[]
-
- // Add to queue, issue a warning if too many:
- if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
- {
- LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
- }
- m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
-
- m_Event.Set();
-}
-
-
-
-
-
-void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
-{
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
-}
-
-
-
-
-
-void cChunkGenerator::WaitForQueueEmpty(void)
-{
- cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && !m_Queue.empty())
- {
- cCSUnlock Unlock(Lock);
- m_evtRemoved.Wait();
- }
-}
-
-
-
-
-
-int cChunkGenerator::GetQueueLength(void)
-{
- cCSLock Lock(m_CS);
- return (int)m_Queue.size();
-}
-
-
-
-
-
-EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
-{
- cChunkDef::BiomeMap Biomes;
- int Y = 0;
- int ChunkX, ChunkZ;
- cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
- m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
- return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-void cChunkGenerator::Execute(void)
-{
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Queue.size() == 0)
- {
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- }
-
- cChunkCoords coords = m_Queue.front(); // Get next coord from queue
- m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
- bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
- Lock.Unlock(); // Unlock ASAP
- m_evtRemoved.Set();
-
- // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
- if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
- {
- LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
- // Already generated, ignore request
- continue;
- }
-
- if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
- {
- LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- continue;
- }
-
- LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
- // Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- } // while (!bStop)
-}
-
-
-
-
-void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cChunkDef::BiomeMap BiomeMap;
- cChunkDef::BlockTypes BlockTypes;
- cChunkDef::BlockNibbles BlockMeta;
- cChunkDef::HeightMap HeightMap;
- cEntityList Entities;
- cBlockEntityList BlockEntities;
-
- cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap );
- if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_CHUNK_GENERATING, 3, a_ChunkX, a_ChunkZ, &LuaChunk ) )
- {
- // A plugin interrupted generation, handle something plugin specific
- if( LuaChunk.IsUsingDefaultBiomes() )
- {
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
- }
- if( LuaChunk.IsUsingDefaultComposition() )
- {
- m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- }
- if( LuaChunk.IsUsingDefaultStructures() )
- {
- for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
- } // for itr - m_StructureGens[]
- }
- if( LuaChunk.IsUsingDefaultFinish() )
- {
- for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- } // for itr - m_FinishGens[]
- }
- }
- else
- {
- // Use the composed generator:
- m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
- m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
- m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
- {
- (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
- } // for itr - m_StructureGens[]
- for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
- {
- (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
- } // for itr - m_FinishGens[]
- }
-
- m_World->SetChunkData(
- a_ChunkX, a_ChunkY, a_ChunkZ,
- BlockTypes, BlockMeta,
- NULL, NULL, // We don't have lighting, chunk will be lighted when needed
- &HeightMap, &BiomeMap,
- Entities, BlockEntities,
- true
- );
-
- cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_CHUNK_GENERATED, 3, m_World, a_ChunkX, a_ChunkZ);
-}
-
-
-
-
+
+#include "Globals.h"
+
+#include "cChunkGenerator.h"
+#include "cWorld.h"
+#include "../iniFile/iniFile.h"
+#include "BioGen.h"
+#include "HeiGen.h"
+#include "CompoGen.h"
+#include "StructGen.h"
+#include "FinishGen.h"
+#include "cRoot.h"
+#include "cPluginManager.h"
+#include "cLuaChunk.h"
+
+
+
+
+
+/// If the generation queue size exceeds this number, a warning will be output
+const int QUEUE_WARNING_LIMIT = 1000;
+
+/// If the generation queue size exceeds this number, chunks with no clients will be skipped
+const int QUEUE_SKIP_LIMIT = 500;
+
+
+
+
+
+static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
+{
+ AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
+ BLOCKTYPE Block = BlockStringToType(BlockType);
+ if (Block < 0)
+ {
+ LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str());
+ return BlockStringToType(a_Default);
+ }
+ return Block;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkGenerator:
+
+cChunkGenerator::cChunkGenerator(void)
+ : super("cChunkGenerator")
+ , m_World(NULL)
+ , m_BiomeGen(NULL)
+ , m_HeightGen(NULL)
+ , m_CompositionGen(NULL)
+{
+}
+
+
+
+
+
+cChunkGenerator::~cChunkGenerator()
+{
+ Stop();
+}
+
+
+
+
+
+bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
+{
+ MTRand rnd;
+ m_World = a_World;
+ m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
+
+ InitBiomeGen(a_IniFile);
+ InitHeightGen(a_IniFile);
+ InitCompositionGen(a_IniFile);
+ InitStructureGens(a_IniFile);
+ InitFinishGens(a_IniFile);
+
+ a_IniFile.WriteFile();
+
+ return super::Start();
+}
+
+
+
+
+
+void cChunkGenerator::Stop(void)
+{
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ m_evtRemoved.Set(); // Wake up anybody waiting for empty queue
+ Wait();
+
+ // Delete the generating composition:
+ for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_FinishGens.clear();
+ for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_StructureGens.clear();
+ delete m_CompositionGen;
+ m_CompositionGen = NULL;
+ delete m_HeightGen;
+ m_HeightGen = NULL;
+ delete m_BiomeGen;
+ m_BiomeGen = NULL;
+}
+
+
+
+
+
+void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile)
+{
+ AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
+ if (BiomeGenName.empty())
+ {
+ LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\".");
+ BiomeGenName = "DistortedVoronoi";
+ }
+
+ bool CacheOffByDefault = false;
+ if (NoCaseCompare(BiomeGenName, "constant") == 0)
+ {
+ AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains");
+ EMCSBiome b = StringToBiome(Biome);
+ if (b == -1)
+ {
+ LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str());
+ b = biPlains;
+ }
+ m_BiomeGen = new cBioGenConstant(b);
+ CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
+ }
+ else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
+ {
+ int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64);
+ AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", "");
+ m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes);
+ CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
+ }
+ else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
+ {
+ int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64);
+ AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", "");
+ m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes);
+ }
+ else
+ {
+ if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0)
+ {
+ LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str());
+ }
+ int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
+ AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", "");
+ m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes);
+ }
+
+ // Add a cache, if requested:
+ int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
+ if (CacheSize > 0)
+ {
+ if (CacheSize < 4)
+ {
+ LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
+ CacheSize, 4
+ );
+ CacheSize = 4;
+ }
+ LOGINFO("Using a cache for biomegen of size %d.", CacheSize);
+ m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile)
+{
+ AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", "");
+ if (HeightGenName.empty())
+ {
+ LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\".");
+ HeightGenName = "Biomal";
+ }
+
+ bool CacheOffByDefault = false;
+ if (NoCaseCompare(HeightGenName, "flat") == 0)
+ {
+ int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
+ m_HeightGen = new cHeiGenFlat(Height);
+ CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
+ }
+ else if (NoCaseCompare(HeightGenName, "classic") == 0)
+ {
+ // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
+ float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
+ float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
+ float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
+ float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
+ float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
+ float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
+ m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
+ }
+ else // "biomal" or <not found>
+ {
+ if (NoCaseCompare(HeightGenName, "biomal") != 0)
+ {
+ LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str());
+ }
+ m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen);
+ }
+
+ // Add a cache, if requested:
+ int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
+ if (CacheSize > 0)
+ {
+ if (CacheSize < 4)
+ {
+ LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
+ CacheSize, 4
+ );
+ CacheSize = 4;
+ }
+ LOGINFO("Using a cache for Heightgen of size %d.", CacheSize);
+ m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile)
+{
+ AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
+ if (CompoGenName.empty())
+ {
+ LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\".");
+ CompoGenName = "Biomal";
+ }
+ if (NoCaseCompare(CompoGenName, "sameblock") == 0)
+ {
+ AString BlockType = a_IniFile.GetValueSet("Generator", "SameBlockType", "");
+ if (BlockType.empty())
+ {
+ LOGWARN("[Generator]::SameBlockType value not found in world.ini, using \"stone\".");
+ BlockType = "stone";
+ }
+ int Block = GetIniBlock(a_IniFile, "[Generator]", "SameBlockType", "stone");
+ bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
+ m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
+ }
+ else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
+ {
+ m_CompositionGen = new cCompoGenDebugBiomes;
+ }
+ else if (NoCaseCompare(CompoGenName, "classic") == 0)
+ {
+ int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
+ int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
+ int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
+ BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
+ BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
+ BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
+ BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
+ BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
+ BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9");
+ m_CompositionGen = new cCompoGenClassic(
+ SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
+ BlockBeachBottom, BlockSea
+ );
+ }
+ else
+ {
+ if (NoCaseCompare(CompoGenName, "biomal") != 0)
+ {
+ LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
+ }
+ int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
+ m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel);
+ }
+}
+
+
+
+
+
+void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile)
+{
+ AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests");
+
+ AStringVector Str = StringSplit(Structures, ",");
+ for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
+ {
+ if (NoCaseCompare(*itr, "trees") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen));
+ }
+ else if (NoCaseCompare(*itr, "marblecaves") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed));
+ }
+ else if (NoCaseCompare(*itr, "orenests") == 0)
+ {
+ m_StructureGens.push_back(new cStructGenOreNests(m_Seed));
+ }
+ else
+ {
+ LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str());
+ }
+ } // for itr - Str[]
+}
+
+
+
+
+
+void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile)
+{
+ AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow");
+
+ AStringVector Str = StringSplit(Structures, ",");
+ for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
+ {
+ if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed));
+ }
+ else if (NoCaseCompare(*itr, "Snow") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenSnow);
+ }
+ else if (NoCaseCompare(*itr, "Ice") == 0)
+ {
+ m_FinishGens.push_back(new cFinishGenIce);
+ }
+ } // for itr - Str[]
+}
+
+
+
+
+
+void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CS);
+
+ // Check if it is already in the queue:
+ for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Already in the queue, bail out
+ return;
+ }
+ } // for itr - m_Queue[]
+
+ // Add to queue, issue a warning if too many:
+ if (m_Queue.size() >= QUEUE_WARNING_LIMIT)
+ {
+ LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size());
+ }
+ m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+
+ m_Event.Set();
+}
+
+
+
+
+
+void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap)
+{
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap);
+}
+
+
+
+
+
+void cChunkGenerator::WaitForQueueEmpty(void)
+{
+ cCSLock Lock(m_CS);
+ while (!m_ShouldTerminate && !m_Queue.empty())
+ {
+ cCSUnlock Unlock(Lock);
+ m_evtRemoved.Wait();
+ }
+}
+
+
+
+
+
+int cChunkGenerator::GetQueueLength(void)
+{
+ cCSLock Lock(m_CS);
+ return (int)m_Queue.size();
+}
+
+
+
+
+
+EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
+{
+ cChunkDef::BiomeMap Biomes;
+ int Y = 0;
+ int ChunkX, ChunkZ;
+ cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
+ m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes);
+ return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+void cChunkGenerator::Execute(void)
+{
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_Queue.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+
+ cChunkCoords coords = m_Queue.front(); // Get next coord from queue
+ m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue
+ bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT);
+ Lock.Unlock(); // Unlock ASAP
+ m_evtRemoved.Set();
+
+ // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
+ if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
+ {
+ LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
+ // Already generated, ignore request
+ continue;
+ }
+
+ if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
+ {
+ LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ continue;
+ }
+
+ LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+
+ // Save the chunk right after generating, so that we don't have to generate it again on next run
+ m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ } // while (!bStop)
+}
+
+
+
+
+void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cChunkDef::BiomeMap BiomeMap;
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles BlockMeta;
+ cChunkDef::HeightMap HeightMap;
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
+
+ cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap );
+ if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_CHUNK_GENERATING, 3, a_ChunkX, a_ChunkZ, &LuaChunk ) )
+ {
+ // A plugin interrupted generation, handle something plugin specific
+ if( LuaChunk.IsUsingDefaultBiomes() )
+ {
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
+ }
+ if( LuaChunk.IsUsingDefaultComposition() )
+ {
+ m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
+ }
+ if( LuaChunk.IsUsingDefaultStructures() )
+ {
+ for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
+ } // for itr - m_StructureGens[]
+ }
+ if( LuaChunk.IsUsingDefaultFinish() )
+ {
+ for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
+ } // for itr - m_FinishGens[]
+ }
+ }
+ else
+ {
+ // Use the composed generator:
+ m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
+ m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap);
+ m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
+ for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr)
+ {
+ (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities);
+ } // for itr - m_StructureGens[]
+ for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr)
+ {
+ (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
+ } // for itr - m_FinishGens[]
+ }
+
+ m_World->SetChunkData(
+ a_ChunkX, a_ChunkY, a_ChunkZ,
+ BlockTypes, BlockMeta,
+ NULL, NULL, // We don't have lighting, chunk will be lighted when needed
+ &HeightMap, &BiomeMap,
+ Entities, BlockEntities,
+ true
+ );
+
+ cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_CHUNK_GENERATED, 3, m_World, a_ChunkX, a_ChunkZ);
+}
+
+
+
+
diff --git a/source/cChunkGenerator.h b/source/cChunkGenerator.h
index 126d94fb8..2faacfd47 100644
--- a/source/cChunkGenerator.h
+++ b/source/cChunkGenerator.h
@@ -1,226 +1,226 @@
-
-// cChunkGenerator.h
-
-// Interfaces to the cChunkGenerator class representing the thread that generates chunks
-
-/*
-The object takes requests for generating chunks and processes them in a separate thread one by one.
-The requests are not added to the queue if there is already a request with the same coords
-Before generating, the thread checks if the chunk hasn't been already generated.
-It is theoretically possible to have multiple generator threads by having multiple instances of this object,
-but then it MAY happen that the chunk is generated twice.
-If the generator queue is overloaded, the generator skips chunks with no clients in them
-
-Generating works by composing several algorithms:
-Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
-Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
-based on user's preferences in the world.ini.
-See http://forum.mc-server.org/showthread.php?tid=409 for details.
-*/
-
-
-
-
-
-#pragma once
-
-#include "cIsThread.h"
-#include "ChunkDef.h"
-
-
-
-
-
-// fwd:
-class cWorld;
-class cIniFile;
-
-// TODO: remove this:
-class cWorldGenerator;
-
-
-
-
-
-/** The interface that a biome generator must implement
-A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
-The output array is sequenced in the same way as the MapChunk packet's biome data.
-*/
-class cBiomeGen
-{
-public:
- virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
-
- /// Generates biomes for the given chunk
- virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
-} ;
-
-
-
-
-
-/** The interface that a terrain height generator must implement
-A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
-The output array is sequenced in the same way as the BiomeGen's biome data.
-The generator may request biome information from the underlying BiomeGen, it may even request information for
-other chunks than the one it's currently generating (possibly neighbors - for averaging)
-*/
-class cTerrainHeightGen
-{
-public:
- virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
-
- /// Generates heightmap for the given chunk
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
-} ;
-
-
-
-
-
-/** The interface that a terrain composition generator must implement
-Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
-the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
-but it may request information for other chunks than the one it's currently generating from them.
-*/
-class cTerrainCompositionGen
-{
-public:
- virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
-
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated (the whole array gets initialized, even air)
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated (the whole array gets initialized)
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) = 0;
-} ;
-
-
-
-
-
-/** The interface that a structure generator must implement
-Structures are generated after the terrain composition took place. It should modify the blocktype data to account
-for whatever structures the generator is generating.
-Note that ores are considered structures too, at least from the interface point of view.
-Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
-*/
-class cStructureGen
-{
-public:
- virtual ~cStructureGen() {} // Force a virtual destructor in descendants
-
- virtual void GenStructures(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) = 0;
-} ;
-
-typedef std::list<cStructureGen *> cStructureGenList;
-
-
-
-
-
-/** The interface that a finisher must implement
-Finisher implements small additions after all structures have been generated.
-*/
-class cFinishGen
-{
-public:
- virtual ~cFinishGen() {} // Force a virtual destructor in descendants
-
- virtual void GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- ) = 0;
-} ;
-
-typedef std::list<cFinishGen *> cFinishGenList;
-
-
-
-
-
-/// The chunk generator itself
-class cChunkGenerator :
- cIsThread
-{
- typedef cIsThread super;
-
-public:
-
- cChunkGenerator (void);
- ~cChunkGenerator();
-
- bool Start(cWorld * a_World, cIniFile & a_IniFile);
- void Stop(void);
-
- void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for generation; removes duplicate requests
-
- /// Generates the biomes for the specified chunk (directly, not in a separate thread)
- void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
-
- void WaitForQueueEmpty(void);
-
- int GetQueueLength(void);
-
- int GetSeed(void) const { return m_Seed; }
-
- EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
-
-private:
-
- cWorld * m_World;
-
- // The generation composition:
- cBiomeGen * m_BiomeGen;
- cTerrainHeightGen * m_HeightGen;
- cTerrainCompositionGen * m_CompositionGen;
- cStructureGenList m_StructureGens;
- cFinishGenList m_FinishGens;
-
- int m_Seed;
-
- cCriticalSection m_CS;
- cChunkCoordsList m_Queue;
- cEvent m_Event; // Set when an item is added to the queue or the thread should terminate
- cEvent m_evtRemoved; // Set when an item is removed from the queue
-
- /// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
- void InitBiomeGen(cIniFile & a_IniFile);
-
- /// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
- void InitHeightGen(cIniFile & a_IniFile);
-
- /// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
- void InitCompositionGen(cIniFile & a_IniFile);
-
- /// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
- void InitStructureGens(cIniFile & a_IniFile);
-
- /// Reads the finishers from the ini and initializes m_FinishGens accordingly
- void InitFinishGens(cIniFile & a_IniFile);
-
- // cIsThread override:
- virtual void Execute(void) override;
-
- void DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-};
-
-
-
-
+
+// cChunkGenerator.h
+
+// Interfaces to the cChunkGenerator class representing the thread that generates chunks
+
+/*
+The object takes requests for generating chunks and processes them in a separate thread one by one.
+The requests are not added to the queue if there is already a request with the same coords
+Before generating, the thread checks if the chunk hasn't been already generated.
+It is theoretically possible to have multiple generator threads by having multiple instances of this object,
+but then it MAY happen that the chunk is generated twice.
+If the generator queue is overloaded, the generator skips chunks with no clients in them
+
+Generating works by composing several algorithms:
+Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
+Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
+based on user's preferences in the world.ini.
+See http://forum.mc-server.org/showthread.php?tid=409 for details.
+*/
+
+
+
+
+
+#pragma once
+
+#include "cIsThread.h"
+#include "ChunkDef.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+class cIniFile;
+
+// TODO: remove this:
+class cWorldGenerator;
+
+
+
+
+
+/** The interface that a biome generator must implement
+A biome generator takes chunk coords on input and outputs an array of biome indices for that chunk on output.
+The output array is sequenced in the same way as the MapChunk packet's biome data.
+*/
+class cBiomeGen
+{
+public:
+ virtual ~cBiomeGen() {} // Force a virtual destructor in descendants
+
+ /// Generates biomes for the given chunk
+ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0;
+} ;
+
+
+
+
+
+/** The interface that a terrain height generator must implement
+A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk.
+The output array is sequenced in the same way as the BiomeGen's biome data.
+The generator may request biome information from the underlying BiomeGen, it may even request information for
+other chunks than the one it's currently generating (possibly neighbors - for averaging)
+*/
+class cTerrainHeightGen
+{
+public:
+ virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants
+
+ /// Generates heightmap for the given chunk
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
+} ;
+
+
+
+
+
+/** The interface that a terrain composition generator must implement
+Terrain composition takes chunk coords on input and outputs the blockdata for that entire chunk, along with
+the list of entities. It is supposed to make use of the underlying TerrainHeightGen and BiomeGen for that purpose,
+but it may request information for other chunks than the one it's currently generating from them.
+*/
+class cTerrainCompositionGen
+{
+public:
+ virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
+
+ virtual void ComposeTerrain(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated (the whole array gets initialized, even air)
+ cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated (the whole array gets initialized)
+ const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entitites may be generated along with the terrain
+ cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
+ ) = 0;
+} ;
+
+
+
+
+
+/** The interface that a structure generator must implement
+Structures are generated after the terrain composition took place. It should modify the blocktype data to account
+for whatever structures the generator is generating.
+Note that ores are considered structures too, at least from the interface point of view.
+Also note that a worldgenerator may contain multiple structure generators, one for each type of structure
+*/
+class cStructureGen
+{
+public:
+ virtual ~cStructureGen() {} // Force a virtual destructor in descendants
+
+ virtual void GenStructures(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) = 0;
+} ;
+
+typedef std::list<cStructureGen *> cStructureGenList;
+
+
+
+
+
+/** The interface that a finisher must implement
+Finisher implements small additions after all structures have been generated.
+*/
+class cFinishGen
+{
+public:
+ virtual ~cFinishGen() {} // Force a virtual destructor in descendants
+
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) = 0;
+} ;
+
+typedef std::list<cFinishGen *> cFinishGenList;
+
+
+
+
+
+/// The chunk generator itself
+class cChunkGenerator :
+ cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cChunkGenerator (void);
+ ~cChunkGenerator();
+
+ bool Start(cWorld * a_World, cIniFile & a_IniFile);
+ void Stop(void);
+
+ void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Queues the chunk for generation; removes duplicate requests
+
+ /// Generates the biomes for the specified chunk (directly, not in a separate thread)
+ void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap);
+
+ void WaitForQueueEmpty(void);
+
+ int GetQueueLength(void);
+
+ int GetSeed(void) const { return m_Seed; }
+
+ EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
+
+private:
+
+ cWorld * m_World;
+
+ // The generation composition:
+ cBiomeGen * m_BiomeGen;
+ cTerrainHeightGen * m_HeightGen;
+ cTerrainCompositionGen * m_CompositionGen;
+ cStructureGenList m_StructureGens;
+ cFinishGenList m_FinishGens;
+
+ int m_Seed;
+
+ cCriticalSection m_CS;
+ cChunkCoordsList m_Queue;
+ cEvent m_Event; // Set when an item is added to the queue or the thread should terminate
+ cEvent m_evtRemoved; // Set when an item is removed from the queue
+
+ /// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly
+ void InitBiomeGen(cIniFile & a_IniFile);
+
+ /// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly
+ void InitHeightGen(cIniFile & a_IniFile);
+
+ /// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly
+ void InitCompositionGen(cIniFile & a_IniFile);
+
+ /// Reads the structures to generate from the ini and initializes m_StructureGens accordingly
+ void InitStructureGens(cIniFile & a_IniFile);
+
+ /// Reads the finishers from the ini and initializes m_FinishGens accordingly
+ void InitFinishGens(cIniFile & a_IniFile);
+
+ // cIsThread override:
+ virtual void Execute(void) override;
+
+ void DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+};
+
+
+
+
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index a881c71ef..c2c26bae7 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -1,1485 +1,1485 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cChunkMap.h"
-#include "cWorld.h"
-#include "cRoot.h"
-#include "cMakeDir.h"
-#include "cPlayer.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "cPickup.h"
-#include "cChunk.h"
-#include "Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
-
-#ifndef _WIN32
- #include <cstdlib> // abs
-#endif
-
-#include "zlib.h"
-#include <json/json.h>
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChunkMap:
-
-cChunkMap::cChunkMap(cWorld * a_World )
- : m_World( a_World )
-{
-}
-
-
-
-
-
-cChunkMap::~cChunkMap()
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
-{
- cCSLock Lock(m_CSLayers);
- m_Layers.remove(a_Layer);
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
- {
- return *itr;
- }
- }
-
- // Not found, create new:
- cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
- if (Layer == NULL)
- {
- LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
- return NULL;
- }
- m_Layers.push_back(Layer);
- return Layer;
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
-{
- const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
- const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
- return GetLayer( LayerX, LayerZ );
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return NULL;
- }
- if (!(Chunk->IsValid()))
- {
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
- }
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return NULL;
- }
- if (!(Chunk->IsValid()))
- {
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
- }
-
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
- a_BlockMeta = Chunk->GetMeta(Index);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
- return true;
-}
-
-
-
-
-
-void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
-{
- // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->Broadcast(a_Packet, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude)
-{
- // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
-
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->Broadcast(a_Packet, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
- // a_Player rclked block entity at the coords specified, handle it
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->UseBlockEntity(a_Player, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkDirty();
-}
-
-
-
-
-
-void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkSaving();
-}
-
-
-
-
-
-void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkSaved();
-}
-
-
-
-
-
-void cChunkMap::SetChunkData(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
-)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities);
- Chunk->SetValid();
-
- if (a_MarkDirty)
- {
- Chunk->MarkDirty();
- }
-}
-
-
-
-
-
-void cChunkMap::ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetLight(a_BlockLight, a_SkyLight);
- Chunk->MarkDirty();
-}
-
-
-
-
-
-bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetAllData(a_Callback);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetBlockTypes(a_BlockTypes);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetBlockData(a_BlockData);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- return (Chunk != NULL) && Chunk->IsValid();
-}
-
-
-
-
-
-bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- return (Chunk != NULL) && Chunk->HasAnyClients();
-}
-
-
-
-
-
-int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ, BlockY = 0;
- cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return 0;
- }
-
- // Wait for the chunk to become valid:
- while (!Chunk->IsValid())
- {
- GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); // Re-queue (in case it managed to get unloaded before we caught it
- cCSUnlock Unlock(Lock);
- m_evtChunkValid.Wait();
- }
-
- return Chunk->GetHeight(a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
-{
- sSetBlockList Failed;
-
- // Process all items from a_BlockList, either successfully or by placing into Failed
- while (!a_BlockList.empty())
- {
- int ChunkX = a_BlockList.front().ChunkX;
- int ChunkZ = a_BlockList.front().ChunkZ;
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
- {
- if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- itr = a_BlockList.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - a_BlockList[]
- }
- else
- {
- // The chunk is not valid, move all blocks within this chunk to Failed
- for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
- {
- if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- Failed.push_back(*itr);
- itr = a_BlockList.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - a_BlockList[]
- }
- }
-
- // Return the failed:
- std::swap(Failed, a_BlockList);
-}
-
-
-
-
-
-void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
- int BlockY = (int)(a_Player->GetPosY());
- int BlockZ = (int)(a_Player->GetPosZ());
- int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
- int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
-
- // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
- // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
-
- cCSLock Lock(m_CSLayers);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
-
- // Check the neighboring chunks as well:
- GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- return Chunk->GetBlock(a_X, a_Y, a_Z);
- }
- return 0;
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetMeta(a_X, a_Y, a_Z);
- }
- return 0;
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetSkyLight( a_X, a_Y, a_Z );
- }
- return 0;
-}
-
-
-
-
-
-void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- Chunk->SetMeta(a_X, a_Y, a_Z, a_BlockMeta);
- Chunk->MarkDirty();
- Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
- }
-}
-
-
-
-
-
-void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
- }
-}
-
-
-
-
-
-void cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
- }
-}
-
-
-
-
-
-void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
-{
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- }
- }
-}
-
-
-
-
-
-void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
-{
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
- {
- CASE_TREE_OVERWRITTEN_BLOCKS:
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- break;
- }
- }
- } // for itr - a_Blocks[]
-}
-
-
-
-
-
-EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- return Chunk->GetBiomeAt(X, Z);
- }
- else
- {
- return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
- }
-}
-
-
-
-
-
-bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
-{
- bool res = true;
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- if (!a_ContinueOnFailure)
- {
- return false;
- }
- res = false;
- continue;
- }
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- itr->BlockType = Chunk->GetBlock(idx);
- itr->BlockMeta = Chunk->GetMeta(idx);
- }
- return res;
-}
-
-
-
-
-
-bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
-{
- int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
-
- cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
-
- {
- cCSLock Lock(m_CSLayers);
- cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((DestChunk == NULL) || !DestChunk->IsValid())
- {
- return false;
- }
-
- DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
- }
-
- m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
-
- return true;
-}
-
-
-
-
-
-void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk->IsValid())
- {
- Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
- }
-}
-
-
-
-
-
-void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1);
- if (Chunk1 == NULL)
- {
- return;
- }
- cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2);
- if (Chunk2 == NULL)
- {
- return;
- }
-
- cClientHandleList Clients1(Chunk1->GetAllClients());
- cClientHandleList Clients2(Chunk2->GetAllClients());
-
- // Find "removed" clients:
- for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
- {
- bool Found = false;
- for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
- {
- if (*itr1 == *itr2)
- {
- Found = true;
- break;
- }
- } // for itr2 - Clients2[]
- if (!Found)
- {
- a_Callback.Removed(*itr1);
- }
- } // for itr1 - Clients1[]
-
- // Find "added" clients:
- for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
- {
- bool Found = false;
- for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
- {
- if (*itr1 == *itr2)
- {
- Found = true;
- break;
- }
- } // for itr1 - Clients1[]
- if (!Found)
- {
- a_Callback.Added(*itr2);
- }
- } // for itr2 - Clients2[]
-}
-
-
-
-
-
-bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
- return Chunk->AddClient(a_Client);
-}
-
-
-
-
-
-void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->RemoveClient(a_Client);
-}
-
-
-
-
-
-void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
-
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->RemoveClient(a_Client);
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ());
- if (OldChunk != NULL)
- {
- OldChunk->RemoveEntity(a_Entity);
- }
- cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (NewChunk != NULL)
- {
- NewChunk->AddEntity(a_Entity);
- }
-}
-
-
-
-
-
-void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return;
- }
- Chunk->RemoveEntity(a_Entity);
-}
-
-
-
-
-
-void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
-bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Internal error
- return false;
- }
- if (Chunk->IsValid())
- {
- // Already loaded
- return true;
- }
- if (Chunk->HasLoadFailed())
- {
- // Already tried loading and it failed
- return false;
- }
- }
- return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
-void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
-{
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - a_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->MarkLoadFailed();
-}
-
-
-
-
-
-void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- if (Chunk == NULL)
- {
- continue;
- }
- Chunk->Stay(a_Stay);
- }
-}
-
-
-
-
-
-void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Not present
- return;
- }
- Chunk->MarkRegenerating();
-}
-
-
-
-
-
-bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Not present
- return false;
- }
- return Chunk->IsLightValid();
-}
-
-
-
-
-
-void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
-{
- a_NumChunksValid = 0;
- a_NumChunksDirty = 0;
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- int NumValid = 0, NumDirty = 0;
- (*itr)->GetChunkStats(NumValid, NumDirty);
- a_NumChunksValid += NumValid;
- a_NumChunksDirty += NumDirty;
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
- }
-}
-
-
-
-
-
-void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
- }
-}
-
-
-
-
-
-void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
- }
-}
-
-
-
-
-
-void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
- }
-}
-
-
-
-
-
-void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->Tick(a_Dt, a_TickRandom);
- } // for itr - m_Layers
-}
-
-
-
-
-
-void cChunkMap::UnloadUnusedChunks()
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->UnloadUnusedChunks();
- } // for itr - m_Layers
-}
-
-
-
-
-
-void cChunkMap::SaveAllChunks(void)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->Save();
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChunkMap::cChunkLayer:
-
-cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
- : m_LayerX( a_LayerX )
- , m_LayerZ( a_LayerZ )
- , m_Parent( a_Parent )
- , m_NumChunksLoaded( 0 )
-{
- memset(m_Chunks, 0, sizeof(m_Chunks));
-}
-
-
-
-
-
-cChunkMap::cChunkLayer::~cChunkLayer()
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
- {
- delete m_Chunks[i];
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
-
- const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
- const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
-
- if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
- {
- ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
- return NULL;
- }
-
- int Index = LocalX + LocalZ * LAYER_SIZE;
- if (m_Chunks[Index] == NULL)
- {
- m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld());
- }
- return m_Chunks[Index];
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- // Only tick chunks that are valid and have clients:
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
- {
- m_Chunks[i]->Tick(a_Dt, a_TickRand);
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if (m_Chunks[i] != NULL)
- {
- m_Chunks[i]->RemoveClient(a_Client);
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
-{
- int NumChunks = 0;
- for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
- {
- if (m_Chunks[i] != NULL)
- {
- NumChunks++;
- }
- } // for i - m_Chunks[]
- return NumChunks;
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
-{
- int NumValid = 0;
- int NumDirty = 0;
- for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
- {
- if (m_Chunks[i] == NULL)
- {
- continue;
- }
- NumValid++;
- if (m_Chunks[i]->IsDirty())
- {
- NumDirty++;
- }
- } // for i - m_Chunks[]
- a_NumChunksValid = NumValid;
- a_NumChunksDirty = NumDirty;
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::Save(void)
-{
- cWorld * World = m_Parent->GetWorld();
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
- {
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
- {
- World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
- {
- // The cChunk destructor calls our GetChunk() while removing its entities
- // so we still need to be able to return the chunk. Therefore we first delete, then NULLify
- // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
- delete m_Chunks[i];
- m_Chunks[i] = NULL;
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-int cChunkMap::GetNumChunks(void)
-{
- cCSLock Lock(m_CSLayers);
- int NumChunks = 0;
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- NumChunks += (*itr)->GetNumChunksLoaded();
- }
- return NumChunks;
-}
-
-
-
-
-
-void cChunkMap::ChunkValidated(void)
-{
- m_evtChunkValid.Set();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkStay:
-
-cChunkStay::cChunkStay(cWorld * a_World) :
- m_World(a_World),
- m_IsEnabled(false)
-{
-}
-
-
-
-
-
-cChunkStay::~cChunkStay()
-{
- Clear();
-}
-
-
-
-
-
-void cChunkStay::Clear(void)
-{
- if (m_IsEnabled)
- {
- Disable();
- }
- m_Chunks.clear();
-}
-
-
-
-
-
-void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already present
- return;
- }
- } // for itr - Chunks[]
- m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
-}
-
-
-
-
-
-void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Found, un-"stay"
- m_Chunks.erase(itr);
- return;
- }
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Enable(void)
-{
- ASSERT(!m_IsEnabled);
-
- m_World->ChunksStay(*this, true);
- m_IsEnabled = true;
-}
-
-
-
-
-
-void cChunkStay::Load(void)
-{
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Disable(void)
-{
- ASSERT(m_IsEnabled);
-
- m_World->ChunksStay(*this, false);
- m_IsEnabled = false;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cChunkMap.h"
+#include "cWorld.h"
+#include "cRoot.h"
+#include "cMakeDir.h"
+#include "cPlayer.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "cPickup.h"
+#include "cChunk.h"
+#include "Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
+
+#ifndef _WIN32
+ #include <cstdlib> // abs
+#endif
+
+#include "zlib.h"
+#include <json/json.h>
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkMap:
+
+cChunkMap::cChunkMap(cWorld * a_World )
+ : m_World( a_World )
+{
+}
+
+
+
+
+
+cChunkMap::~cChunkMap()
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
+{
+ cCSLock Lock(m_CSLayers);
+ m_Layers.remove(a_Layer);
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
+ {
+ return *itr;
+ }
+ }
+
+ // Not found, create new:
+ cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
+ if (Layer == NULL)
+ {
+ LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
+ return NULL;
+ }
+ m_Layers.push_back(Layer);
+ return Layer;
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
+{
+ const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
+ const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
+ return GetLayer( LayerX, LayerZ );
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return NULL;
+ }
+ if (!(Chunk->IsValid()))
+ {
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
+ }
+ return Chunk;
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return NULL;
+ }
+ if (!(Chunk->IsValid()))
+ {
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
+ }
+
+ return Chunk;
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockType = Chunk->GetBlock(Index);
+ a_BlockMeta = Chunk->GetMeta(Index);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
+{
+ // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->Broadcast(a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude)
+{
+ // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
+
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->Broadcast(a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+{
+ // a_Player rclked block entity at the coords specified, handle it
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->UseBlockEntity(a_Player, a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaving();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaved();
+}
+
+
+
+
+
+void cChunkMap::SetChunkData(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities);
+ Chunk->SetValid();
+
+ if (a_MarkDirty)
+ {
+ Chunk->MarkDirty();
+ }
+}
+
+
+
+
+
+void cChunkMap::ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetLight(a_BlockLight, a_SkyLight);
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetAllData(a_Callback);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetBlockTypes(a_BlockTypes);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetBlockData(a_BlockData);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->IsValid();
+}
+
+
+
+
+
+bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->HasAnyClients();
+}
+
+
+
+
+
+int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ, BlockY = 0;
+ cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return 0;
+ }
+
+ // Wait for the chunk to become valid:
+ while (!Chunk->IsValid())
+ {
+ GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); // Re-queue (in case it managed to get unloaded before we caught it
+ cCSUnlock Unlock(Lock);
+ m_evtChunkValid.Wait();
+ }
+
+ return Chunk->GetHeight(a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
+{
+ sSetBlockList Failed;
+
+ // Process all items from a_BlockList, either successfully or by placing into Failed
+ while (!a_BlockList.empty())
+ {
+ int ChunkX = a_BlockList.front().ChunkX;
+ int ChunkZ = a_BlockList.front().ChunkZ;
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
+ {
+ if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ itr = a_BlockList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - a_BlockList[]
+ }
+ else
+ {
+ // The chunk is not valid, move all blocks within this chunk to Failed
+ for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
+ {
+ if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ Failed.push_back(*itr);
+ itr = a_BlockList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - a_BlockList[]
+ }
+ }
+
+ // Return the failed:
+ std::swap(Failed, a_BlockList);
+}
+
+
+
+
+
+void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
+ int BlockY = (int)(a_Player->GetPosY());
+ int BlockZ = (int)(a_Player->GetPosZ());
+ int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
+ int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
+
+ // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
+ // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
+
+ cCSLock Lock(m_CSLayers);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
+
+ // Check the neighboring chunks as well:
+ GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ return Chunk->GetBlock(a_X, a_Y, a_Z);
+ }
+ return 0;
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetMeta(a_X, a_Y, a_Z);
+ }
+ return 0;
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetSkyLight( a_X, a_Y, a_Z );
+ }
+ return 0;
+}
+
+
+
+
+
+void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ Chunk->SetMeta(a_X, a_Y, a_Z, a_BlockMeta);
+ Chunk->MarkDirty();
+ Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
+ }
+}
+
+
+
+
+
+void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ }
+}
+
+
+
+
+
+void cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
+ }
+}
+
+
+
+
+
+void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
+{
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ }
+ }
+}
+
+
+
+
+
+void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
+{
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
+ {
+ CASE_TREE_OVERWRITTEN_BLOCKS:
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ break;
+ }
+ }
+ } // for itr - a_Blocks[]
+}
+
+
+
+
+
+EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ return Chunk->GetBiomeAt(X, Z);
+ }
+ else
+ {
+ return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
+ }
+}
+
+
+
+
+
+bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
+{
+ bool res = true;
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ if (!a_ContinueOnFailure)
+ {
+ return false;
+ }
+ res = false;
+ continue;
+ }
+ int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
+ itr->BlockType = Chunk->GetBlock(idx);
+ itr->BlockMeta = Chunk->GetMeta(idx);
+ }
+ return res;
+}
+
+
+
+
+
+bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
+{
+ int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
+
+ cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+
+ {
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((DestChunk == NULL) || !DestChunk->IsValid())
+ {
+ return false;
+ }
+
+ DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
+ }
+
+ m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
+
+ return true;
+}
+
+
+
+
+
+void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk->IsValid())
+ {
+ Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
+ }
+}
+
+
+
+
+
+void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1);
+ if (Chunk1 == NULL)
+ {
+ return;
+ }
+ cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2);
+ if (Chunk2 == NULL)
+ {
+ return;
+ }
+
+ cClientHandleList Clients1(Chunk1->GetAllClients());
+ cClientHandleList Clients2(Chunk2->GetAllClients());
+
+ // Find "removed" clients:
+ for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
+ {
+ bool Found = false;
+ for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
+ {
+ if (*itr1 == *itr2)
+ {
+ Found = true;
+ break;
+ }
+ } // for itr2 - Clients2[]
+ if (!Found)
+ {
+ a_Callback.Removed(*itr1);
+ }
+ } // for itr1 - Clients1[]
+
+ // Find "added" clients:
+ for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
+ {
+ bool Found = false;
+ for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
+ {
+ if (*itr1 == *itr2)
+ {
+ Found = true;
+ break;
+ }
+ } // for itr1 - Clients1[]
+ if (!Found)
+ {
+ a_Callback.Added(*itr2);
+ }
+ } // for itr2 - Clients2[]
+}
+
+
+
+
+
+bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+ return Chunk->AddClient(a_Client);
+}
+
+
+
+
+
+void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->RemoveClient(a_Client);
+}
+
+
+
+
+
+void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->RemoveClient(a_Client);
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ());
+ if (OldChunk != NULL)
+ {
+ OldChunk->RemoveEntity(a_Entity);
+ }
+ cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (NewChunk != NULL)
+ {
+ NewChunk->AddEntity(a_Entity);
+ }
+}
+
+
+
+
+
+void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->RemoveEntity(a_Entity);
+}
+
+
+
+
+
+void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Internal error
+ return false;
+ }
+ if (Chunk->IsValid())
+ {
+ // Already loaded
+ return true;
+ }
+ if (Chunk->HasLoadFailed())
+ {
+ // Already tried loading and it failed
+ return false;
+ }
+ }
+ return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
+{
+ for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
+ {
+ LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ } // for itr - a_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->MarkLoadFailed();
+}
+
+
+
+
+
+void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ if (Chunk == NULL)
+ {
+ continue;
+ }
+ Chunk->Stay(a_Stay);
+ }
+}
+
+
+
+
+
+void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Not present
+ return;
+ }
+ Chunk->MarkRegenerating();
+}
+
+
+
+
+
+bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Not present
+ return false;
+ }
+ return Chunk->IsLightValid();
+}
+
+
+
+
+
+void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
+{
+ a_NumChunksValid = 0;
+ a_NumChunksDirty = 0;
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ int NumValid = 0, NumDirty = 0;
+ (*itr)->GetChunkStats(NumValid, NumDirty);
+ a_NumChunksValid += NumValid;
+ a_NumChunksDirty += NumDirty;
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
+ }
+}
+
+
+
+
+
+void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+ }
+}
+
+
+
+
+
+void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+ }
+}
+
+
+
+
+
+void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+
+void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->Tick(a_Dt, a_TickRandom);
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::UnloadUnusedChunks()
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->UnloadUnusedChunks();
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::SaveAllChunks(void)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->Save();
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkMap::cChunkLayer:
+
+cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
+ : m_LayerX( a_LayerX )
+ , m_LayerZ( a_LayerZ )
+ , m_Parent( a_Parent )
+ , m_NumChunksLoaded( 0 )
+{
+ memset(m_Chunks, 0, sizeof(m_Chunks));
+}
+
+
+
+
+
+cChunkMap::cChunkLayer::~cChunkLayer()
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
+ {
+ delete m_Chunks[i];
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
+
+ const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
+ const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
+
+ if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
+ {
+ ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
+ return NULL;
+ }
+
+ int Index = LocalX + LocalZ * LAYER_SIZE;
+ if (m_Chunks[Index] == NULL)
+ {
+ m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld());
+ }
+ return m_Chunks[Index];
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ // Only tick chunks that are valid and have clients:
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ {
+ m_Chunks[i]->Tick(a_Dt, a_TickRand);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ m_Chunks[i]->RemoveClient(a_Client);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
+{
+ int NumChunks = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ NumChunks++;
+ }
+ } // for i - m_Chunks[]
+ return NumChunks;
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
+{
+ int NumValid = 0;
+ int NumDirty = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] == NULL)
+ {
+ continue;
+ }
+ NumValid++;
+ if (m_Chunks[i]->IsDirty())
+ {
+ NumDirty++;
+ }
+ } // for i - m_Chunks[]
+ a_NumChunksValid = NumValid;
+ a_NumChunksDirty = NumDirty;
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::Save(void)
+{
+ cWorld * World = m_Parent->GetWorld();
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
+ {
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
+ {
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
+ {
+ // The cChunk destructor calls our GetChunk() while removing its entities
+ // so we still need to be able to return the chunk. Therefore we first delete, then NULLify
+ // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
+ delete m_Chunks[i];
+ m_Chunks[i] = NULL;
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+int cChunkMap::GetNumChunks(void)
+{
+ cCSLock Lock(m_CSLayers);
+ int NumChunks = 0;
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ NumChunks += (*itr)->GetNumChunksLoaded();
+ }
+ return NumChunks;
+}
+
+
+
+
+
+void cChunkMap::ChunkValidated(void)
+{
+ m_evtChunkValid.Set();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkStay:
+
+cChunkStay::cChunkStay(cWorld * a_World) :
+ m_World(a_World),
+ m_IsEnabled(false)
+{
+}
+
+
+
+
+
+cChunkStay::~cChunkStay()
+{
+ Clear();
+}
+
+
+
+
+
+void cChunkStay::Clear(void)
+{
+ if (m_IsEnabled)
+ {
+ Disable();
+ }
+ m_Chunks.clear();
+}
+
+
+
+
+
+void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ ASSERT(!m_IsEnabled);
+
+ for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Already present
+ return;
+ }
+ } // for itr - Chunks[]
+ m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+}
+
+
+
+
+
+void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ ASSERT(!m_IsEnabled);
+
+ for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Found, un-"stay"
+ m_Chunks.erase(itr);
+ return;
+ }
+ } // for itr - m_Chunks[]
+}
+
+
+
+
+
+void cChunkStay::Enable(void)
+{
+ ASSERT(!m_IsEnabled);
+
+ m_World->ChunksStay(*this, true);
+ m_IsEnabled = true;
+}
+
+
+
+
+
+void cChunkStay::Load(void)
+{
+ for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ } // for itr - m_Chunks[]
+}
+
+
+
+
+
+void cChunkStay::Disable(void)
+{
+ ASSERT(m_IsEnabled);
+
+ m_World->ChunksStay(*this, false);
+ m_IsEnabled = false;
+}
+
+
+
+
diff --git a/source/cChunkMap.h b/source/cChunkMap.h
index 7ddb094c5..1d90c6aaa 100644
--- a/source/cChunkMap.h
+++ b/source/cChunkMap.h
@@ -1,281 +1,281 @@
-
-// cChunkMap.h
-
-// Interfaces to the cChunkMap class representing the chunk storage for a single world
-
-#pragma once
-
-#include "ChunkDef.h"
-
-
-
-
-
-class cWorld;
-class cItem;
-class MTRand;
-class cChunkStay;
-class cChunk;
-class cPacket;
-class cPlayer;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-typedef cChunk * cChunkPtr;
-
-
-
-
-
-class cChunkMap
-{
-public:
-
- static const int LAYER_SIZE = 32;
-
- cChunkMap(cWorld* a_World );
- ~cChunkMap();
-
- // Direct action methods:
- /// Broadcast a_Packet to all clients in the chunk specified
- void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
-
- /// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
- void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
-
- /// a_Player rclked block entity at the coords specified, handle it
- void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
-
- void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void MarkChunkSaving (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Sets the chunk data as either loaded from the storage or generated.
- a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
- a_BiomeMap is optional, if not present, biomes will be calculated by the generator
- a_HeightMap is optional, if not present, will be calculated.
- If a_MarkDirty is set, the chunk is set as dirty (used after generating)
- */
- void SetChunkData(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
- );
-
- void ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
- );
-
- bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
-
- /// Gets the chunk's blocks, only the block types
- bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_Blocks);
-
- /// Gets the chunk's block data, the entire 4 arrays (Types, Meta, Light, SkyLight)
- bool GetChunkBlockData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData);
-
- bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- bool HasChunkAnyClients (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- int GetHeight (int a_BlockX, int a_BlockZ);
- void FastSetBlocks (sSetBlockList & a_BlockList);
- void CollectPickupsByPlayer(cPlayer * a_Player);
- BLOCKTYPE GetBlock (int a_X, int a_Y, int a_Z);
- BLOCKTYPE GetBlockMeta (int a_X, int a_Y, int a_Z);
- BLOCKTYPE GetBlockSkyLight (int a_X, int a_Y, int a_Z);
- void SetBlockMeta (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockMeta);
- void SetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
- void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
- void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
-
- /// Special function used for growing trees, replaces only blocks that tree may overwrite
- void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
-
- EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
-
- /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
- bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
-
- bool DigBlock (int a_X, int a_Y, int a_Z);
- void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
-
- /// Compares clients of two chunks, calls the callback accordingly
- void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
-
- /// Adds client to a chunk, if not already present; returns true if added, false if present
- bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the client from the chunk
- void RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the client from all chunks it is present in
- void RemoveClientFromChunks(cClientHandle * a_Client);
-
- /// Moves the entity from its current chunk to the new chunk specified
- void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Removes the entity from the chunk specified
- void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Touches the chunk, causing it to be loaded or generated
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
- void LoadChunks(const cChunkCoordsList & a_Chunks);
-
- /// Marks the chunk as failed-to-load:
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
-
- /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay!
- void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
-
- /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() )
- void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
-
- bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
-
- /// Returns the number of valid chunks and the number of dirty chunks
- void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
-
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
- void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand);
-
- /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height of 3
- void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
-
- /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height of 3
- void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
-
- /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
- void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
-
- void Tick( float a_Dt, MTRand & a_TickRand );
-
- void UnloadUnusedChunks();
- void SaveAllChunks();
-
- cWorld * GetWorld() { return m_World; }
-
- int GetNumChunks(void);
-
- void ChunkValidated(void); // Called by chunks that have become valid
-
-private:
-
- friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
-
- class cChunkLayer
- {
- public:
- cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
- ~cChunkLayer();
-
- /// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
- cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
-
- int GetX(void) const {return m_LayerX; }
- int GetZ(void) const {return m_LayerZ; }
-
- int GetNumChunksLoaded(void) const ;
-
- void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
-
- void Save(void);
- void UnloadUnusedChunks(void);
-
- void Tick( float a_Dt, MTRand & a_TickRand );
-
- void RemoveClient(cClientHandle * a_Client);
-
- protected:
-
- cChunkPtr m_Chunks[LAYER_SIZE * LAYER_SIZE];
- int m_LayerX;
- int m_LayerZ;
- cChunkMap * m_Parent;
- int m_NumChunksLoaded;
- };
-
- typedef std::list<cChunkLayer *> cChunkLayerList;
- // TODO: Use smart pointers for cChunkLayerList as well, so that ticking and saving needn't lock the entire layerlist
- // This however means that cChunkLayer needs to interlock its m_Chunks[]
-
- cChunkLayer * GetLayerForChunk( int a_ChunkX, int a_ChunkZ ); // Creates the layer if it doesn't already exist
- cChunkLayer * GetLayer( int a_LayerX, int a_LayerZ ); // Creates the layer if it doesn't already exist
- void RemoveLayer( cChunkLayer* a_Layer );
-
- cCriticalSection m_CSLayers;
- cChunkLayerList m_Layers;
- cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
-
- cWorld * m_World;
-
- cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
- cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
- cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
-
- /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
-
- /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-
- /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
- bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
-};
-
-
-
-
-
-/** Makes chunks stay loaded until this object is cleared or destroyed
-Works by setting internal flags in the cChunk that it should not be unloaded.
-To optimize for speed, cChunkStay has an Enabled flag, it will "stay" the chunks only when enabled and it will refuse manipulations when enabled
-The object itself is not made thread-safe, it's supposed to be used from a single thread only.
-*/
-class cChunkStay
-{
-public:
- cChunkStay(cWorld * a_World);
- ~cChunkStay();
-
- void Clear(void);
-
- void Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void Enable(void);
- void Disable(void);
-
- /// Queues each chunk in m_Chunks[] for loading / generating
- void Load(void);
-
- // Allow cChunkStay be passed to functions expecting a const cChunkCoordsList &
- operator const cChunkCoordsList(void) const {return m_Chunks; }
-
-protected:
-
- cWorld * m_World;
-
- bool m_IsEnabled;
-
- cChunkCoordsList m_Chunks;
-} ;
-
-
-
-
+
+// cChunkMap.h
+
+// Interfaces to the cChunkMap class representing the chunk storage for a single world
+
+#pragma once
+
+#include "ChunkDef.h"
+
+
+
+
+
+class cWorld;
+class cItem;
+class MTRand;
+class cChunkStay;
+class cChunk;
+class cPacket;
+class cPlayer;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+typedef cChunk * cChunkPtr;
+
+
+
+
+
+class cChunkMap
+{
+public:
+
+ static const int LAYER_SIZE = 32;
+
+ cChunkMap(cWorld* a_World );
+ ~cChunkMap();
+
+ // Direct action methods:
+ /// Broadcast a_Packet to all clients in the chunk specified
+ void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
+
+ /// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
+ void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
+
+ /// a_Player rclked block entity at the coords specified, handle it
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);
+
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaving (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /** Sets the chunk data as either loaded from the storage or generated.
+ a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
+ a_BiomeMap is optional, if not present, biomes will be calculated by the generator
+ a_HeightMap is optional, if not present, will be calculated.
+ If a_MarkDirty is set, the chunk is set as dirty (used after generating)
+ */
+ void SetChunkData(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+ );
+
+ void ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+ );
+
+ bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
+
+ /// Gets the chunk's blocks, only the block types
+ bool GetChunkBlockTypes (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_Blocks);
+
+ /// Gets the chunk's block data, the entire 4 arrays (Types, Meta, Light, SkyLight)
+ bool GetChunkBlockData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData);
+
+ bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ bool HasChunkAnyClients (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ int GetHeight (int a_BlockX, int a_BlockZ);
+ void FastSetBlocks (sSetBlockList & a_BlockList);
+ void CollectPickupsByPlayer(cPlayer * a_Player);
+ BLOCKTYPE GetBlock (int a_X, int a_Y, int a_Z);
+ BLOCKTYPE GetBlockMeta (int a_X, int a_Y, int a_Z);
+ BLOCKTYPE GetBlockSkyLight (int a_X, int a_Y, int a_Z);
+ void SetBlockMeta (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockMeta);
+ void SetBlock (int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
+ void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
+ void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
+
+ /// Special function used for growing trees, replaces only blocks that tree may overwrite
+ void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
+
+ EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
+
+ /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
+ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
+
+ bool DigBlock (int a_X, int a_Y, int a_Z);
+ void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player);
+
+ /// Compares clients of two chunks, calls the callback accordingly
+ void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
+
+ /// Adds client to a chunk, if not already present; returns true if added, false if present
+ bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the client from the chunk
+ void RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the client from all chunks it is present in
+ void RemoveClientFromChunks(cClientHandle * a_Client);
+
+ /// Moves the entity from its current chunk to the new chunk specified
+ void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Removes the entity from the chunk specified
+ void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Touches the chunk, causing it to be loaded or generated
+ void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+ void LoadChunks(const cChunkCoordsList & a_Chunks);
+
+ /// Marks the chunk as failed-to-load:
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
+
+ /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay!
+ void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
+
+ /// Marks the chunk as being regenerated - all its clients want that chunk again (used by cWorld::RegenerateChunk() )
+ void MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ);
+
+ bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
+
+ /// Returns the number of valid chunks and the number of dirty chunks
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty);
+
+ /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand);
+
+ /// Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height of 3
+ void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
+
+ /// Grows a cactus present at the block specified by the amount of blocks specified, up to the max height of 3
+ void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
+
+ /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
+ void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ void Tick( float a_Dt, MTRand & a_TickRand );
+
+ void UnloadUnusedChunks();
+ void SaveAllChunks();
+
+ cWorld * GetWorld() { return m_World; }
+
+ int GetNumChunks(void);
+
+ void ChunkValidated(void); // Called by chunks that have become valid
+
+private:
+
+ friend class cChunk; // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock()
+
+ class cChunkLayer
+ {
+ public:
+ cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent);
+ ~cChunkLayer();
+
+ /// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
+ cChunkPtr GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
+
+ int GetX(void) const {return m_LayerX; }
+ int GetZ(void) const {return m_LayerZ; }
+
+ int GetNumChunksLoaded(void) const ;
+
+ void GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const;
+
+ void Save(void);
+ void UnloadUnusedChunks(void);
+
+ void Tick( float a_Dt, MTRand & a_TickRand );
+
+ void RemoveClient(cClientHandle * a_Client);
+
+ protected:
+
+ cChunkPtr m_Chunks[LAYER_SIZE * LAYER_SIZE];
+ int m_LayerX;
+ int m_LayerZ;
+ cChunkMap * m_Parent;
+ int m_NumChunksLoaded;
+ };
+
+ typedef std::list<cChunkLayer *> cChunkLayerList;
+ // TODO: Use smart pointers for cChunkLayerList as well, so that ticking and saving needn't lock the entire layerlist
+ // This however means that cChunkLayer needs to interlock its m_Chunks[]
+
+ cChunkLayer * GetLayerForChunk( int a_ChunkX, int a_ChunkZ ); // Creates the layer if it doesn't already exist
+ cChunkLayer * GetLayer( int a_LayerX, int a_LayerZ ); // Creates the layer if it doesn't already exist
+ void RemoveLayer( cChunkLayer* a_Layer );
+
+ cCriticalSection m_CSLayers;
+ cChunkLayerList m_Layers;
+ cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated()
+
+ cWorld * m_World;
+
+ cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid
+ cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate
+ cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Doesn't load, doesn't generate
+
+ /// Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
+
+ /// Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load)
+ bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+};
+
+
+
+
+
+/** Makes chunks stay loaded until this object is cleared or destroyed
+Works by setting internal flags in the cChunk that it should not be unloaded.
+To optimize for speed, cChunkStay has an Enabled flag, it will "stay" the chunks only when enabled and it will refuse manipulations when enabled
+The object itself is not made thread-safe, it's supposed to be used from a single thread only.
+*/
+class cChunkStay
+{
+public:
+ cChunkStay(cWorld * a_World);
+ ~cChunkStay();
+
+ void Clear(void);
+
+ void Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void Enable(void);
+ void Disable(void);
+
+ /// Queues each chunk in m_Chunks[] for loading / generating
+ void Load(void);
+
+ // Allow cChunkStay be passed to functions expecting a const cChunkCoordsList &
+ operator const cChunkCoordsList(void) const {return m_Chunks; }
+
+protected:
+
+ cWorld * m_World;
+
+ bool m_IsEnabled;
+
+ cChunkCoordsList m_Chunks;
+} ;
+
+
+
+
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index a005e8b25..58c344d4f 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -1,2084 +1,2084 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cClientHandle.h"
-#include "cServer.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cPluginManager.h"
-#include "cPlayer.h"
-#include "cInventory.h"
-#include "cChestEntity.h"
-#include "cSignEntity.h"
-#include "cWindow.h"
-#include "cCraftingWindow.h"
-#include "cItem.h"
-#include "cTorch.h"
-#include "cStairs.h"
-#include "cStep.h"
-#include "cDoors.h"
-#include "cLadder.h"
-#include "cSign.h"
-#include "cRedstone.h"
-#include "cPiston.h"
-#include "cBlockToPickup.h"
-#include "cMonster.h"
-#include "cChatColor.h"
-#include "cSocket.h"
-#include "cTimer.h"
-
-#include "cTracer.h"
-#include "Vector3f.h"
-#include "Vector3d.h"
-
-#include "cSleep.h"
-#include "cRoot.h"
-
-#include "cBlockingTCPLink.h"
-#include "cAuthenticator.h"
-#include "MersenneTwister.h"
-
-#include "packets/cPacket_KeepAlive.h"
-#include "packets/cPacket_Respawn.h"
-#include "packets/cPacket_UpdateHealth.h"
-#include "packets/cPacket_RelativeEntityMoveLook.h"
-#include "packets/cPacket_Chat.h"
-#include "packets/cPacket_Login.h"
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_TimeUpdate.h"
-#include "packets/cPacket_BlockDig.h"
-#include "packets/cPacket_Handshake.h"
-#include "packets/cPacket_ArmAnim.h"
-#include "packets/cPacket_BlockPlace.h"
-#include "packets/cPacket_Flying.h"
-#include "packets/cPacket_Disconnect.h"
-#include "packets/cPacket_PickupSpawn.h"
-#include "packets/cPacket_ItemSwitch.h"
-#include "packets/cPacket_EntityEquipment.h"
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_NewInvalidState.h"
-#include "packets/cPacket_UseEntity.h"
-#include "packets/cPacket_WindowClose.h"
-#include "packets/cPacket_13.h"
-#include "packets/cPacket_UpdateSign.h"
-#include "packets/cPacket_Ping.h"
-#include "packets/cPacket_NamedEntitySpawn.h"
-#include "packets/cPacket_MapChunk.h"
-#include "packets/cPacket_PreChunk.h"
-
-// DEBUG:
-#include "packets/cPacket_BlockChange.h"
-#include "packets/cPacket_MultiBlock.h"
-
-
-
-
-
-#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
- case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
- case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
-
-
-
-
-
-/// If the number of queued outgoing packets reaches this, the client will be kicked
-#define MAX_OUTGOING_PACKETS 2000
-
-
-
-
-
-#define RECI_RAND_MAX (1.f/RAND_MAX)
-inline int fRadRand(MTRand & r1, int a_BlockCoord)
-{
- return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8);
-}
-
-
-
-
-
-int cClientHandle::s_ClientCount = 0;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cClientHandle:
-
-cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
- : m_ViewDistance(a_ViewDistance)
- , m_ProtocolVersion(MCS_PROTOCOL_VERSION)
- , m_Socket(a_Socket)
- , m_bDestroyed(false)
- , m_Player(NULL)
- , m_bKicking(false)
- , m_TimeLastPacket(cWorld::GetTime())
- , m_bKeepThreadGoing(true)
- , m_Ping(1000)
- , m_State(csConnected)
- , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
- , m_LastStreamedChunkZ(0x7fffffff)
- , m_UniqueID(0)
-{
- s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
- m_UniqueID = s_ClientCount;
-
- cTimer t1;
- m_LastPingTime = t1.GetNowTime();
-
- // All the packets that can be received from the client
- for (int i = 0; i < ARRAYCOUNT(m_PacketMap); ++i)
- {
- m_PacketMap[i] = NULL;
- }
- m_PacketMap[E_KEEP_ALIVE] = new cPacket_KeepAlive;
- m_PacketMap[E_HANDSHAKE] = new cPacket_Handshake;
- m_PacketMap[E_LOGIN] = new cPacket_Login;
- m_PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
- m_PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
- m_PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
- m_PacketMap[E_PLAYER_ABILITIES] = new cPacket_PlayerAbilities;
- m_PacketMap[E_CHAT] = new cPacket_Chat;
- m_PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
- m_PacketMap[E_FLYING] = new cPacket_Flying;
- m_PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
- m_PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
- m_PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
- m_PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
- m_PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
- m_PacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
- m_PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
- m_PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
- m_PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
- m_PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
- m_PacketMap[E_WINDOW_CLICK] = new cPacket_WindowClick;
- m_PacketMap[E_PACKET_13] = new cPacket_13;
- m_PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
- m_PacketMap[E_RESPAWN] = new cPacket_Respawn;
- m_PacketMap[E_PING] = new cPacket_Ping;
-
- LOG("New ClientHandle created at %p", this);
-}
-
-
-
-
-
-cClientHandle::~cClientHandle()
-{
- LOG("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
-
- // Remove from cSocketThreads, we're not to be called anymore:
- cRoot::Get()->GetServer()->ClientDestroying(this);
-
- {
- cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.clear();
- m_ChunksToSend.clear();
- }
-
- if (m_Player != NULL)
- {
- cWorld * World = m_Player->GetWorld();
- if (!m_Username.empty() && (World != NULL))
- {
- // Send the Offline PlayerList packet:
- AString NameColor = (m_Player ? m_Player->GetColor() : "");
- cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
- World->Broadcast(PlayerList, this);
-
- // Send the Chat packet:
- cPacket_Chat Left(m_Username + " left the game!");
- World->Broadcast(Left, this);
- }
- if (World != NULL)
- {
- World->RemovePlayer(m_Player);
- }
- }
-
- if (m_Socket.IsValid())
- {
- cPacket_Disconnect Disconnect;
- Disconnect.m_Reason = "Server shut down? Kthnxbai";
- m_Socket.Send(&Disconnect);
- }
-
- if (m_Player != NULL)
- {
- m_Player->Destroy();
- m_Player = NULL;
- }
- for (int i = 0; i < ARRAYCOUNT(m_PacketMap); i++)
- {
- delete m_PacketMap[i];
- }
-
- // Queue all remaining outgoing packets to cSocketThreads:
- {
- cCSLock Lock(m_CSPackets);
- for (PacketList::iterator itr = m_PendingNrmSendPackets.begin(); itr != m_PendingNrmSendPackets.end(); ++itr)
- {
- AString Data;
- (*itr)->Serialize(Data);
- cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data);
- delete *itr;
- }
- m_PendingNrmSendPackets.clear();
- for (PacketList::iterator itr = m_PendingLowSendPackets.begin(); itr != m_PendingLowSendPackets.end(); ++itr)
- {
- AString Data;
- (*itr)->Serialize(Data);
- cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data);
- delete *itr;
- }
- m_PendingLowSendPackets.clear();
- }
-
- // Queue the socket to close as soon as it sends all outgoing data:
- cRoot::Get()->GetServer()->QueueClientClose(&m_Socket);
-
- // We need to remove the socket from SocketThreads because we own it and it gets destroyed after this destructor finishes
- // TODO: The socket needs to stay alive, someone else has to own it
- cRoot::Get()->GetServer()->RemoveClient(&m_Socket);
-
- LOG("ClientHandle at %p deleted", this);
-}
-
-
-
-
-
-void cClientHandle::Destroy()
-{
- // Setting m_bDestroyed was moved to the bottom of Destroy(),
- // otherwise the destructor may be called within another thread before the client is removed from chunks
- // http://forum.mc-server.org/showthread.php?tid=366
-
- if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
- {
- RemoveFromAllChunks();
- m_Player->GetWorld()->RemoveClientFromChunkSender(this);
- }
-
- m_bDestroyed = true;
-}
-
-
-
-
-
-void cClientHandle::Kick(const AString & a_Reason)
-{
- if (m_State >= csAuthenticating) // Don't log pings
- {
- LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str());
- }
- Send(cPacket_Disconnect(a_Reason));
- m_bKicking = true;
-}
-
-
-
-
-
-void cClientHandle::Authenticate(void)
-{
- if (m_State != csAuthenticating)
- {
- return;
- }
-
- ASSERT( m_Player == NULL );
-
- // Spawn player (only serversided, so data is loaded)
- m_Player = new cPlayer(this, GetUsername());
-
- cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
-
- m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
-
- m_Player->SetIP (m_Socket.GetIPString());
-
- cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player);
-
- // Return a server login packet
- cPacket_Login LoginResponse;
- LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
- //LoginResponse.m_Username = "";
- LoginResponse.m_ServerMode = m_Player->GetGameMode(); // set gamemode from player.
- LoginResponse.m_Dimension = 0;
- LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetDefaultWorld()->GetMaxPlayers();
- LoginResponse.m_Difficulty = 2;
- Send(LoginResponse);
-
- // Send Weather if raining:
- if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
- {
- cPacket_NewInvalidState RainPacket;
- RainPacket.m_Reason = 1; //begin rain
- Send(RainPacket);
- }
-
- // Send time
- Send(cPacket_TimeUpdate(World->GetWorldTime()));
-
- // Send inventory
- m_Player->GetInventory().SendWholeInventory(this);
-
- // Send health
- cPacket_UpdateHealth Health;
- Health.m_Health = (short)m_Player->GetHealth();
- Health.m_Food = m_Player->GetFood();
- Health.m_Saturation = m_Player->GetFoodSaturation();
- Send(Health);
-
- m_Player->Initialize(World);
- StreamChunks();
- m_State = csDownloadingWorld;
-}
-
-
-
-
-
-void cClientHandle::StreamChunks(void)
-{
- if (m_State < csAuthenticating)
- {
- return;
- }
-
- ASSERT(m_Player != NULL);
-
- int ChunkPosX = FAST_FLOOR_DIV(m_Player->GetPosX(), cChunkDef::Width);
- int ChunkPosZ = FAST_FLOOR_DIV(m_Player->GetPosZ(), cChunkDef::Width);
- if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
- {
- // Already streamed for this position
- return;
- }
- m_LastStreamedChunkX = ChunkPosX;
- m_LastStreamedChunkZ = ChunkPosZ;
-
- LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
-
- cWorld * World = m_Player->GetWorld();
- ASSERT(World != NULL);
-
- // Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
- cChunkCoordsList RemoveChunks;
- {
- cCSLock Lock(m_CSChunkLists);
- for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
- {
- int RelX = (*itr).m_ChunkX - ChunkPosX;
- int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
- {
- RemoveChunks.push_back(*itr);
- itr = m_LoadedChunks.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - m_LoadedChunks[]
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
- {
- int RelX = (*itr).m_ChunkX - ChunkPosX;
- int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
- if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
- {
- itr = m_ChunksToSend.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - m_ChunksToSend[]
- }
- for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
- {
- World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this);
- Send(cPacket_PreChunk(itr->m_ChunkX, itr->m_ChunkZ, false));
- } // for itr - RemoveChunks[]
-
- // Add all chunks that are in range and not yet in m_LoadedChunks:
- // Queue these smartly - from the center out to the edge
- for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
- {
- // For each distance add chunks in a hollow square centered around current position:
- for (int i = -d; i <= d; ++i)
- {
- StreamChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
- StreamChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
- } // for i
- for (int i = -d + 1; i < d; ++i)
- {
- StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
- StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
- } // for i
- } // for d
-
- // Touch chunks GENERATEDISTANCE ahead to let them generate:
- for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
- {
- // For each distance touch chunks in a hollow square centered around current position:
- for (int i = -d; i <= d; ++i)
- {
- World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
- World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
- } // for i
- for (int i = -d + 1; i < d; ++i)
- {
- World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
- World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
- } // for i
- } // for d
-}
-
-
-
-
-void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cWorld * World = m_Player->GetWorld();
- ASSERT(World != NULL);
-
- if (World->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, this))
- {
- {
- cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
- }
- World->SendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, this);
- }
-}
-
-
-
-
-
-// Removes the client from all chunks. Used when switching worlds or destroying the player
-void cClientHandle::RemoveFromAllChunks()
-{
- cWorld * World = m_Player->GetWorld();
- if (World != NULL)
- {
- World->RemoveClientFromChunks(this);
- }
-
- {
- cCSLock Lock(m_CSChunkLists);
- m_LoadedChunks.clear();
- m_ChunksToSend.clear();
- }
-}
-
-
-
-
-
-void cClientHandle::HandlePacket(cPacket * a_Packet)
-{
- m_TimeLastPacket = cWorld::GetTime();
-
- // LOG("Recv packet 0x%02x from client \"%s\" (\"%s\")", a_Packet->m_PacketID, m_Socket.GetIPString().c_str(), m_Username.c_str());
-
- if (m_bKicking)
- {
- return;
- }
-
- switch (m_State)
- {
- case csConnected:
- {
- switch (a_Packet->m_PacketID)
- {
- case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
- {
- LOGINFO("Got New Invalid State packet");
- break;
- }
- case E_PING: HandlePing (); break;
- case E_HANDSHAKE: HandleHandshake(reinterpret_cast<cPacket_Handshake *>(a_Packet)); break;
- case E_LOGIN: HandleLogin (reinterpret_cast<cPacket_Login *> (a_Packet)); break;
-
- // Ignored packets:
- case E_PLAYERLOOK:
- case E_CHAT:
- case E_PLAYERMOVELOOK:
- case E_PLAYERPOS:
- case E_KEEP_ALIVE: break;
- default: HandleUnexpectedPacket(a_Packet); break;
- } // switch (PacketType)
- break;
- } // case csConnected
-
- case csAuthenticating:
- {
- // Waiting for external authentication, no packets are handled
- switch (a_Packet->m_PacketID)
- {
- // Ignored packets:
- case E_KEEP_ALIVE:
- case E_CHAT:
- case E_FLYING:
- case E_PLAYERLOOK:
- case E_PLAYERMOVELOOK:
- case E_PLAYERPOS: break;
-
- default: HandleUnexpectedPacket(a_Packet); break;
- }
- break;
- }
-
- case csDownloadingWorld:
- {
- // Waiting for chunks to stream to client, no packets are handled
- switch (a_Packet->m_PacketID)
- {
- // Ignored packets:
- case E_KEEP_ALIVE:
- case E_CHAT:
- case E_FLYING:
- case E_PLAYERLOOK:
- case E_PLAYERMOVELOOK:
- case E_PLAYERPOS: break;
-
- default: HandleUnexpectedPacket(a_Packet); break;
- }
- break;
- }
-
- case csConfirmingPos:
- {
- switch (a_Packet->m_PacketID)
- {
- // Ignored packets:
- case E_KEEP_ALIVE:
- case E_CHAT:
- case E_FLYING:
- case E_PLAYERLOOK:
- case E_PLAYERPOS: break;
-
- case E_PLAYERMOVELOOK: HandleMoveLookConfirm(reinterpret_cast<cPacket_PlayerMoveLook *>(a_Packet)); break;
-
- default:
- {
- HandleUnexpectedPacket(a_Packet);
- break;
- }
- } // switch (PacketType)
- break;
- } // case csConfirmingPos
-
- case csPlaying:
- {
- switch (a_Packet->m_PacketID)
- {
- case E_CREATIVE_INVENTORY_ACTION: HandleCreativeInventory(reinterpret_cast<cPacket_CreativeInventoryAction *>(a_Packet)); break;
- case E_PLAYERPOS: HandlePlayerPos (reinterpret_cast<cPacket_PlayerPosition *> (a_Packet)); break;
- case E_BLOCK_DIG: HandleBlockDig (reinterpret_cast<cPacket_BlockDig *> (a_Packet)); break;
- case E_BLOCK_PLACE: HandleBlockPlace (reinterpret_cast<cPacket_BlockPlace *> (a_Packet)); break;
- case E_PICKUP_SPAWN: HandlePickupSpawn (reinterpret_cast<cPacket_PickupSpawn *> (a_Packet)); break;
- case E_CHAT: HandleChat (reinterpret_cast<cPacket_Chat *> (a_Packet)); break;
- case E_PLAYERLOOK: HandlePlayerLook (reinterpret_cast<cPacket_PlayerLook *> (a_Packet)); break;
- case E_PLAYERMOVELOOK: HandlePlayerMoveLook (reinterpret_cast<cPacket_PlayerMoveLook *> (a_Packet)); break;
- case E_ANIMATION: HandleAnimation (reinterpret_cast<cPacket_ArmAnim *> (a_Packet)); break;
- case E_ITEM_SWITCH: HandleItemSwitch (reinterpret_cast<cPacket_ItemSwitch *> (a_Packet)); break;
- case E_WINDOW_CLOSE: HandleWindowClose (reinterpret_cast<cPacket_WindowClose *> (a_Packet)); break;
- case E_WINDOW_CLICK: HandleWindowClick (reinterpret_cast<cPacket_WindowClick *> (a_Packet)); break;
- case E_UPDATE_SIGN: HandleUpdateSign (reinterpret_cast<cPacket_UpdateSign *> (a_Packet)); break;
- case E_USE_ENTITY: HandleUseEntity (reinterpret_cast<cPacket_UseEntity *> (a_Packet)); break;
- case E_RESPAWN: HandleRespawn(); break;
- case E_DISCONNECT: HandleDisconnect (reinterpret_cast<cPacket_Disconnect *> (a_Packet)); break;
- case E_KEEP_ALIVE: HandleKeepAlive (reinterpret_cast<cPacket_KeepAlive *> (a_Packet)); break;
- } // switch (Packet type)
- break;
- } // case csPlaying
- } // switch (m_State)
-}
-
-
-
-
-
-void cClientHandle::HandlePing(void)
-{
- // Somebody tries to retrieve information about the server
- AString Reply;
- Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
- );
- Kick(Reply.c_str());
-}
-
-
-
-
-
-void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
-{
- AStringVector UserData = StringSplit( a_Packet->m_Username, ";" ); // "FakeTruth;localhost:25565"
- if( UserData.size() == 0 )
- {
- Kick("Could not receive username");
- return;
- }
- m_Username = UserData[0];
-
- LOG("HANDSHAKE %s", m_Username.c_str());
-
- if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers())
- {
- Kick("The server is currently full :(-- Try again later");
- return;
- }
- cPacket_Chat Connecting(m_Username + " is connecting.");
- cRoot::Get()->GetServer()->Broadcast(Connecting, this);
-
- cPacket_Handshake Handshake;
- Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();
- Send(Handshake);
- LOG("User \"%s\" was sent a handshake", m_Username.c_str());
-}
-
-
-
-
-
-void cClientHandle::HandleLogin(cPacket_Login * a_Packet)
-{
- LOG("LOGIN %s", m_Username.c_str());
- if (a_Packet->m_ProtocolVersion < m_ProtocolVersion)
- {
- Kick("Your client is outdated!");
- return;
- }
- else if (a_Packet->m_ProtocolVersion > m_ProtocolVersion)
- {
- Kick("Your client version is higher than the server!");
- return;
- }
- if (m_Username.compare(a_Packet->m_Username) != 0)
- {
- LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client \"%s\")",
- a_Packet->m_Username.c_str(),
- m_Username.c_str(),
- m_Socket.GetIPString().c_str()
- );
- Kick("Hacked client"); // Don't tell them why we don't want them
- return;
- }
-
- if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_LOGIN, 1, a_Packet))
- {
- Destroy();
- return;
- }
-
- // Schedule for authentication; until then, let them wait (but do not block)
- m_State = csAuthenticating;
- cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), cRoot::Get()->GetServer()->GetServerID());
-}
-
-
-
-
-
-void cClientHandle::HandleUnexpectedPacket(cPacket * a_Packet)
-{
- LOGWARNING(
- "Invalid packet in state %d: 0x%02x from client \"%s\", username \"%s\"",
- m_State,
- a_Packet->m_PacketID,
- m_Socket.GetIPString().c_str(),
- m_Username.c_str()
- );
- Kick("Hacked client"); // Don't tell them why we don't like them
-}
-
-
-
-
-
-void cClientHandle::HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet)
-{
- Vector3d ReceivedPosition = Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- // Test the distance between points with a small/large enough value instead of comparing directly. Floating point inaccuracies might screw stuff up
- double Dist = (ReceivedPosition - m_ConfirmPosition).SqrLength();
- if (Dist < 1.0)
- {
- // Test
- if (ReceivedPosition.Equals(m_ConfirmPosition))
- {
- LOGINFO("Exact position confirmed by client!");
- }
- m_State = csPlaying;
- }
- else
- {
- LOGWARNING("Player \"%s\" sent a weird position confirmation %.2f blocks away, retrying", m_Username.c_str(), Dist);
- m_ConfirmPosition = m_Player->GetPosition();
- Send(cPacket_PlayerMoveLook(m_Player));
- }
-}
-
-
-
-
-
-void cClientHandle::HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet)
-{
- // This is for creative Inventory changes
- if (m_Player->GetGameMode() == 1)
- {
- m_Player->GetInventory().Clicked(a_Packet);
- }
- else
- {
- LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
- }
-}
-
-
-
-
-
-void cClientHandle::HandlePlayerPos(cPacket_PlayerPosition * a_Packet)
-{
- // LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
- m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
- m_Player->SetStance(a_Packet->m_Stance);
- m_Player->SetTouchGround(a_Packet->m_bFlying);
-}
-
-
-
-
-
-void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
-{
- if (!CheckBlockInteractionsRate())
- {
- return;
- }
-
- LOGD("OnBlockDig: {%i, %i, %i} Dir: %i Stat: %i",
- a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ,
- a_Packet->m_Direction, a_Packet->m_Status
- );
-
- // Do we want plugins to disable tossing items? Probably no, so toss item before asking plugins for permission
- if (a_Packet->m_Status == 0x04) // Drop held item
- {
- m_Player->TossItem(false);
- return;
- }
-
- cWorld* World = m_Player->GetWorld();
- BLOCKTYPE OldBlock = World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- NIBBLETYPE OldMeta = World->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_DIG, 4, a_Packet, m_Player, OldBlock, OldMeta))
- {
- // The plugin doesn't agree with the digging, replace the block on the client and quit:
- World->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
- return;
- }
-
- bool bBroken = (
- (a_Packet->m_Status == 0x02) ||
- (g_BlockOneHitDig[(int)OldBlock]) ||
- ((a_Packet->m_Status == 0x00) && (m_Player->GetGameMode() == 1))
- );
-
- if ((OldBlock == E_BLOCK_WOODEN_DOOR) && !bBroken)
- {
- cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- }
-
- cItems PickupItems;
- if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
- {
- cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem(), PickupItems);
-
- // Allow plugins to change the dropped objects:
- cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(OldBlock, OldMeta, m_Player, m_Player->GetInventory().GetEquippedItem(), PickupItems);
- }
-
- int pX = a_Packet->m_PosX;
- unsigned char pY = a_Packet->m_PosY;
- int pZ = a_Packet->m_PosZ;
-
- AddDirection(pX, pY, pZ, a_Packet->m_Direction);
-
- char PossibleBlock = World->GetBlock(pX, pY, pZ);
-
- if (PossibleBlock == E_BLOCK_FIRE)
- {
- a_Packet->m_PosX = pX;
- a_Packet->m_PosY = pY;
- a_Packet->m_PosZ = pZ;
- bBroken = true;
- }
-
- if (!bBroken)
- {
- return;
- }
-
- if (!World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ))
- {
- return;
- }
-
- World->SpawnItemPickups(PickupItems, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- switch (OldBlock)
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_WIRE:
- {
- cRedstone Redstone(World);
- Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
- break;
- }
- }
-
- if ((OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON))
- {
- int newX = a_Packet->m_PosX;
- int newY = a_Packet->m_PosY;
- int newZ = a_Packet->m_PosZ;
- AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
- if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
- {
- World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
- }
- }
-
- if (cDoors::IsDoor(OldBlock))
- {
- // Special actions for destroyed door (Destroy second part)
- if (OldMeta & 8)
- {
- // Was upper part of door
- if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ)))
- {
- World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- else
- {
- // Was lower part
- if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ)))
- {
- World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- }
-
- m_Player->UseEquippedItem();
-}
-
-
-
-
-
-void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
-{
- if (!CheckBlockInteractionsRate())
- {
- return;
- }
-
- cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
-
- if ((Equipped.m_ItemID != a_Packet->m_ItemType)) // Not valid
- {
- LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
- m_Username.c_str(), Equipped.m_ItemID, a_Packet->m_ItemType
- );
- // TODO: We should probably send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
- return;
- }
-
- if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_PLACE, 2, a_Packet, m_Player))
- {
- if (a_Packet->m_Direction > -1)
- {
- AddDirection(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction);
- m_Player->GetWorld()->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
- }
- return;
- }
-
- //LOG("%i %i %i %i %i %i", a_Packet->m_Count, a_Packet->m_Direction, a_Packet->m_ItemType, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- //printf("Place Dir:%i %i %i %i : %i\n", a_Packet->m_Direction, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_ItemType);
- // 'use' useable items instead of placing blocks
- bool bPlaceBlock = true;
- bool UpdateRedstone = false;
- bool AddedCurrent = false;
-
- if (a_Packet->m_Direction >= 0)
- {
- cWorld * World = m_Player->GetWorld();
- BLOCKTYPE BlockType = 0;
- NIBBLETYPE BlockMeta;
- World->GetBlockTypeMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- {
- // no need to update redstone current with a repeater
- // Find meta value of repeater and change it to one step more:
- World->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, ((BlockMeta + 0x04) & 0x0f));
- bPlaceBlock = false;
- break;
- }
-
- case E_BLOCK_WORKBENCH:
- {
- bPlaceBlock = false;
- cWindow* Window = new cCraftingWindow(0, true);
- m_Player->OpenWindow(Window);
- break;
- }
-
- case E_BLOCK_FURNACE:
- case E_BLOCK_CHEST:
- {
- bPlaceBlock = false;
- m_Player->GetWorld()->UseBlockEntity(m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- break;
- }
-
- case E_BLOCK_WOODEN_DOOR:
- {
- bPlaceBlock = false;
- cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
- break;
- }
-
- default:
- {
- break;
- }
- } // switch (BlockID)
- } // if (Direction >= 0)
-
- // Some checks to see if it's a placeable item :P
- if (bPlaceBlock)
- {
- cItem Item;
- Item.m_ItemID = Equipped.m_ItemID;
- Item.m_ItemCount = 1;
- LOGD("Placing item of type %i at {%d, %d, %d}",
- (int)a_Packet->m_ItemType,
- a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ
- );
-
- if (m_Player->EatItem(Item.m_ItemID))
- {
- m_Player->GetInventory().RemoveItem(Item);
- return;
- }
-
- if (a_Packet->m_Direction < 0)
- {
- // clicked in air
- return;
- }
- bool isDoor = false;
-
- //TODO: Wrong Blocks!
- BLOCKTYPE ClickedBlock = m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
-
- if (ItemCategory::IsHoe(Item.m_ItemID))
- {
- if ((ClickedBlock == E_BLOCK_DIRT) || (ClickedBlock == E_BLOCK_GRASS))
- {
- m_Player->GetWorld()->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, E_BLOCK_FARMLAND, 0);
- }
- return;
- }
-
- NIBBLETYPE MetaData = (NIBBLETYPE)Equipped.m_ItemHealth; // This generally works for logs & planks, others will override
- bool LavaBucket = false;
- bool WaterBucket = false;
- bool bRemoveItem = true;
- bool bIgnoreCollision = false;
-
- if (ClickedBlock == E_BLOCK_STEP)
- {
- // Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
- // TODO check if it works from beneath
- if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1)
- //if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1)
- {
- a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
- if(a_Packet->m_Direction == 1)
- {
- a_Packet->m_PosY--;
- }
- else
- {
- a_Packet->m_PosY++;
- }
- bIgnoreCollision = true;
- }
- }
-
- // Special handling for special items:
- switch (a_Packet->m_ItemType)
- {
- case E_ITEM_BUCKET:
- {
- // TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
- ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ);
- LOG("Bucket Clicked BlockID: %d", ClickedBlock);
- switch (ClickedBlock)
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- WaterBucket = true;
- break;
- }
- case E_BLOCK_LAVA:
- case E_BLOCK_STATIONARY_LAVA:
- {
- LavaBucket = true;
- break;
- }
- }
- break;
- } // case E_ITEM_BUCKET
-
- case E_ITEM_LAVA_BUCKET:
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
- {
- a_Packet->m_ItemType = E_BLOCK_LAVA;
- if (m_Player->GetGameMode() == 1)
- {
- break; //No new Bucket for creative players
- }
-
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- }
- break;
- } // case E_ITEM_LAVA_BUCKET
-
- case E_ITEM_WATER_BUCKET:
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
- {
- a_Packet->m_ItemType = E_BLOCK_WATER;
- if (m_Player->GetGameMode() == 1)
- {
- break; //No new Bucket for creative players
- }
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- }
- break;
- }
-
- case E_BLOCK_TORCH:
- {
- MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_OFF:
- {
- MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
- if (g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY+2, a_Packet->m_PosZ) ] == true)
- {
- //if block above is transparent
- //printf("transparent above me\n");
- }
- else
- {
- //printf("transparent not above me\n");
- }
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
-
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
- UpdateRedstone = true;
- AddedCurrent = true;
- break;
- }
-
- case E_ITEM_REDSTONE_DUST:
- {
- MetaData = 0;
- a_Packet->m_ItemType = E_BLOCK_REDSTONE_WIRE;
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
-
- case E_ITEM_REDSTONE_REPEATER:
- {
- MetaData = cRedstone::RepeaterRotationToMetaData(m_Player->GetRotation());
- a_Packet->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
-
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), m_Player->GetPitch());
- UpdateRedstone = true;
- AddedCurrent = false;
- break;
- }
-
- case E_ITEM_IRON_DOOR:
- {
- a_Packet->m_ItemType = E_BLOCK_IRON_DOOR;
- MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
- isDoor = true;
- break;
- }
-
- case E_ITEM_WOODEN_DOOR:
- {
- a_Packet->m_ItemType = E_BLOCK_WOODEN_DOOR;
- MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
- isDoor = true;
- break;
- }
-
- case E_BLOCK_CHEST:
- case E_BLOCK_FURNACE:
- case E_BLOCK_DISPENSER:
- {
- MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch
- break;
- }
-
- case E_BLOCK_STEP:
- {
- MetaData += cStep::DirectionToMetaData( a_Packet->m_Direction );
- break;
- }
-
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- {
- MetaData = cStairs::RotationToMetaData(m_Player->GetRotation(), a_Packet->m_Direction);
- break;
- }
- case E_BLOCK_LADDER:
- {
- MetaData = cLadder::DirectionToMetaData(a_Packet->m_Direction);
- break;
- }
- case E_ITEM_SIGN:
- {
- LOGD("Sign Dir: %i", a_Packet->m_Direction);
- if (a_Packet->m_Direction == 1)
- {
- LOGD("Player Rotation: %f", m_Player->GetRotation());
- MetaData = cSign::RotationToMetaData(m_Player->GetRotation());
- LOGD("Sign rotation %i", MetaData);
- a_Packet->m_ItemType = E_BLOCK_SIGN_POST;
- }
- else
- {
- MetaData = cSign::DirectionToMetaData(a_Packet->m_Direction);
- a_Packet->m_ItemType = E_BLOCK_WALLSIGN;
- }
- break;
- }
-
- case E_ITEM_FLINT_AND_STEEL:
- {
- a_Packet->m_ItemType = E_ITEM_FIRE;
- m_Player->UseEquippedItem();
- bRemoveItem = false;
- break;
- }
- case E_ITEM_SEEDS:
- {
- if (ClickedBlock != E_BLOCK_FARMLAND)
- {
- return;
- }
- a_Packet->m_ItemType = E_BLOCK_CROPS;
- break;
- }
- case E_ITEM_MELON_SEEDS:
- {
- if (ClickedBlock != E_BLOCK_FARMLAND)
- {
- return;
- }
- a_Packet->m_ItemType = E_BLOCK_MELON_STEM;
- break;
- }
- case E_ITEM_PUMPKIN_SEEDS:
- {
- if (ClickedBlock != E_BLOCK_FARMLAND)
- {
- return;
- }
- a_Packet->m_ItemType = E_BLOCK_PUMPKIN_STEM;
- break;
- }
- case E_ITEM_DYE:
- {
- // Handle bonemeal and dyes on sheep
- if (HandleDyes(a_Packet))
- {
- if (m_Player->GetGameMode() == eGameMode_Survival)
- {
- m_Player->GetInventory().RemoveItem(Item);
- }
- return;
- }
- break;
- }
- case E_ITEM_SUGARCANE:
- {
- a_Packet->m_ItemType = E_BLOCK_SUGARCANE;
- break;
- }
- default:
- {
- break;
- }
- } // switch (a_Packet->m_ItemType)
-
-
- if (LavaBucket)
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) {
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- else if (WaterBucket)
- {
- if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
- {
- cItem NewItem;
- NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
- NewItem.m_ItemCount = 1;
- m_Player->GetInventory().AddItem(NewItem);
- m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
- }
- }
- else if (IsValidBlock(a_Packet->m_ItemType))
- {
- int X = a_Packet->m_PosX;
- int Y = a_Packet->m_PosY;
- int Z = a_Packet->m_PosZ;
- AddDirection(X, Y, Z, a_Packet->m_Direction);
-
- int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z);
- if (
- (PlaceBlock != E_BLOCK_AIR)
- && (PlaceBlock != E_BLOCK_WATER)
- && (PlaceBlock != E_BLOCK_STATIONARY_WATER)
- && (PlaceBlock != E_BLOCK_LAVA)
- && (PlaceBlock != E_BLOCK_STATIONARY_LAVA)
- && !bIgnoreCollision
- )
- {
- //tried to place a block *into* another?
- return; // happens when you place a block aiming at side of block like torch or stem
- }
-
- // Check whether selected item is allowed to be placed on specific surface
- if (!m_Player->GetWorld()->IsPlacingItemLegal(a_Packet->m_ItemType, X, Y, Z))
- {
- // If we don't send the block, MC is happy placing cacti underwater:
- m_Player->GetWorld()->SendBlockTo(X, Y, Z, m_Player);
- return;
- }
-
- if (bRemoveItem)
- {
- if ((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem(Item))
- {
- return;
- }
- }
-
-
- if (isDoor)
- {
- if ((m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR) || (m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR))
- {
- m_Player->GetWorld()->SetBlock(X, Y + 1, Z, (char)a_Packet->m_ItemType, MetaData + 8);
- m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
- }
- }
- else
- {
- m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
- }
-
- if (UpdateRedstone)
- {
- cRedstone Redstone(m_Player->GetWorld());
- Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, AddedCurrent);
- }
- }
- }
-
- /*
- // FakeTruth's "magic stick of removal" :D
- // TODO: Turn this into a plugin
- if (m_Username.compare("FakeTruth") == 0)
- {
- if (a_Packet->m_ItemType == 280)
- {
- cRoot::Get()->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, 0, 0);
- }
- }
- */
-}
-
-
-
-
-
-void cClientHandle::HandlePickupSpawn(cPacket_PickupSpawn * a_Packet)
-{
- LOG("Received packet E_PICKUP_SPAWN");
-
- cItem DroppedItem;
- DroppedItem.m_ItemID = (ENUM_ITEM_ID)a_Packet->m_Item;
- DroppedItem.m_ItemCount = a_Packet->m_Count;
- DroppedItem.m_ItemHealth = 0x0; // TODO: Somehow figure out what item was dropped, and apply correct health
- if (m_Player->GetInventory().RemoveItem(DroppedItem))
- {
- cPickup * Pickup = new cPickup(a_Packet);
- Pickup->Initialize(m_Player->GetWorld());
- }
-}
-
-
-
-
-
-void cClientHandle::HandleChat(cPacket_Chat * a_Packet)
-{
- if (!cRoot::Get()->GetServer()->Command(*this, a_Packet->m_Message.c_str()))
- {
- a_Packet->m_Message.insert(0, "<" + m_Player->GetColor() + m_Username + cChatColor::White + "> ");
- cRoot::Get()->GetServer()->Broadcast(*a_Packet);
- }
-}
-
-
-
-
-
-void cClientHandle::HandlePlayerLook(cPacket_PlayerLook * a_Packet)
-{
- m_Player->SetRotation (a_Packet->m_Rotation);
- m_Player->SetPitch (a_Packet->m_Pitch);
- m_Player->SetTouchGround(a_Packet->m_bFlying);
- m_Player->WrapRotation();
-}
-
-
-
-
-
-void cClientHandle::HandlePlayerMoveLook(cPacket_PlayerMoveLook * a_Packet)
-{
- m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
- m_Player->SetStance (a_Packet->m_Stance);
- m_Player->SetTouchGround(a_Packet->m_bFlying);
- m_Player->SetRotation (a_Packet->m_Rotation);
- m_Player->SetPitch (a_Packet->m_Pitch);
- m_Player->WrapRotation();
-}
-
-
-
-
-
-void cClientHandle::HandleAnimation(cPacket_ArmAnim * a_Packet)
-{
- a_Packet->m_EntityID = m_Player->GetUniqueID();
- cRoot::Get()->GetServer()->Broadcast(*a_Packet, this);
-}
-
-
-
-
-
-void cClientHandle::HandleItemSwitch(cPacket_ItemSwitch * a_Packet)
-{
- m_Player->GetInventory().SetEquippedSlot(a_Packet->m_SlotNum);
-
- cPacket_EntityEquipment Equipment;
- Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
- Equipment.m_Slot = 0;
- Equipment.m_UniqueID = m_Player->GetUniqueID();
- cRoot::Get()->GetServer()->Broadcast(Equipment, this);
-}
-
-
-
-
-
-void cClientHandle::HandleWindowClose(cPacket_WindowClose * a_Packet)
-{
- m_Player->CloseWindow(a_Packet->m_Close);
-}
-
-
-
-
-
-void cClientHandle::HandleWindowClick(cPacket_WindowClick * a_Packet)
-{
- if (a_Packet->m_WindowID == 0)
- {
- m_Player->GetInventory().Clicked(a_Packet);
- return;
- }
-
- cWindow * Window = m_Player->GetWindow();
- if (Window == NULL)
- {
- LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
- return;
- }
-
- Window->Clicked(a_Packet, *m_Player);
-}
-
-
-
-
-
-void cClientHandle::HandleUpdateSign(cPacket_UpdateSign * a_Packet)
-{
- cWorld * World = m_Player->GetWorld();
- World->UpdateSign(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Line1, a_Packet->m_Line2, a_Packet->m_Line3, a_Packet->m_Line4);
-}
-
-
-
-
-
-void cClientHandle::HandleUseEntity(cPacket_UseEntity * a_Packet)
-{
- if (!a_Packet->m_bLeftClick)
- {
- return;
- }
-
- class cDamageEntity : public cEntityCallback
- {
- virtual bool Item(cEntity * a_Entity) override
- {
- if( a_Entity->IsA("cPawn") )
- {
- reinterpret_cast< cPawn* >( a_Entity )->TakeDamage(Damage, Instigator );
- }
- return true;
- }
- public:
- int Damage;
- cEntity * Instigator;
- } Callback;
-
- Callback.Damage = 1; // TODO: Find proper damage from current item equipped
- Callback.Instigator = m_Player;
-
- cWorld * World = m_Player->GetWorld();
- World->DoWithEntity( a_Packet->m_TargetID, Callback );
-}
-
-
-
-
-
-void cClientHandle::HandleRespawn(void)
-{
- m_Player->Respawn();
-}
-
-
-
-
-
-void cClientHandle::HandleDisconnect(cPacket_Disconnect * a_Packet)
-{
- LOG("Received d/c packet from \"%s\"", m_Username.c_str());
- if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_DISCONNECT, 2, a_Packet->m_Reason.c_str(), m_Player))
- {
- cPacket_Chat DisconnectMessage(m_Username + " disconnected: " + a_Packet->m_Reason);
- cRoot::Get()->GetServer()->Broadcast(DisconnectMessage);
- }
- Destroy();
-}
-
-
-
-
-
-void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet)
-{
- if (a_Packet->m_KeepAliveID == m_PingID)
- {
- cTimer t1;
- m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
- }
-}
-
-
-
-
-
-bool cClientHandle::HandleDyes(cPacket_BlockPlace * a_Packet)
-{
- cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
-
- // TODO: Handle coloring the sheep, too
-
- // Handle growing the plants:
- if (Equipped.m_ItemHealth == E_META_DYE_WHITE)
- {
- cWorld * World = m_Player->GetWorld();
- return World->GrowPlant(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, true);
- }
-
- return false;
-}
-
-
-
-
-
-bool cClientHandle::CheckBlockInteractionsRate(void)
-{
- ASSERT(m_Player != NULL);
- ASSERT(m_Player->GetWorld() != NULL);
- int LastActionCnt = m_Player->GetLastBlockActionCnt();
- if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
- {
- // Limit the number of block interactions per tick
- m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
- m_Player->SetLastBlockActionCnt(LastActionCnt + 1);
- if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS)
- {
- // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick
- LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str());
- Kick("You're a baaaaaad boy!");
- return false;
- }
- }
- else
- {
- m_Player->SetLastBlockActionCnt(0); // Reset count
- m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
- }
- return true;
-}
-
-
-
-
-
-void cClientHandle::Tick(float a_Dt)
-{
- (void)a_Dt;
- if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
- {
- cPacket_Disconnect DC("Nooooo!! You timed out! D: Come back!");
- m_Socket.Send(&DC);
-
- // TODO: Cannot sleep in the tick thread!
- cSleep::MilliSleep(1000); // Give packet some time to be received
-
- Destroy();
- }
-
- cTimer t1;
- // Send ping packet
- if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())
- {
- m_PingID++;
- cPacket_KeepAlive Ping(m_PingID);
- m_PingStartTime = t1.GetNowTime();
- Send(Ping);
- m_LastPingTime = m_PingStartTime;
- }
-}
-
-
-
-
-
-void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */)
-{
- if (m_bKicking) return; // Don't add more packets if player is getting kicked anyway
-
- // If it is the packet spawning myself for myself, drop it silently:
- if (a_Packet.m_PacketID == E_NAMED_ENTITY_SPAWN)
- {
- if (((cPacket_NamedEntitySpawn &)a_Packet).m_UniqueID == m_Player->GetUniqueID())
- {
- return;
- }
- }
-
- // Filter out packets that don't belong to a csDownloadingWorld state:
- if (m_State == csDownloadingWorld)
- {
- switch (a_Packet.m_PacketID)
- {
- case E_PLAYERMOVELOOK:
- case E_KEEP_ALIVE:
- case E_PRE_CHUNK:
- case E_MAP_CHUNK:
- {
- // Allow
- break;
- }
- default: return;
- }
- }
-
- // Filter out map chunks that the client doesn't want anymore:
- if (a_Packet.m_PacketID == E_MAP_CHUNK)
- {
- // Check chunks being sent, erase them from m_ChunksToSend:
- int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX;
- int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ;
- bool Found = false;
- cCSLock Lock(m_CSChunkLists);
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
- {
- if ((itr->m_ChunkX == ChunkX) && (itr->m_ChunkZ == ChunkZ))
- {
- m_ChunksToSend.erase(itr);
- CheckIfWorldDownloaded();
- Found = true;
- break;
- }
- } // for itr - m_ChunksToSend[]
- if (!Found)
- {
- // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
- // It's not a big issue anyway, just means that some chunks may be compressed several times
- // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
- return;
- }
- }
-
- // Filter out pre chunks that the client doesn't want anymore:
- if ((a_Packet.m_PacketID == E_PRE_CHUNK) && ((cPacket_PreChunk &)a_Packet).m_bLoad)
- {
- int ChunkX = ((cPacket_PreChunk &)a_Packet).m_PosX;
- int ChunkZ = ((cPacket_PreChunk &)a_Packet).m_PosZ;
- bool Found = false;
- cCSLock Lock(m_CSChunkLists);
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
- {
- if ((itr->m_ChunkX == ChunkX) && (itr->m_ChunkZ == ChunkZ))
- {
- Found = true;
- break;
- }
- } // for itr - m_ChunksToSend[]
- if (!Found)
- {
- // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
- // It's not a big issue anyway, just means that some chunks may be compressed several times
- // LOGD("Refusing to send PREchunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
- return;
- }
- }
-
- // Optimize away multiple queued RelativeEntityMoveLook packets:
- cCSLock Lock(m_CSPackets);
- if (a_Priority == E_PRIORITY_NORMAL)
- {
- if (a_Packet.m_PacketID == E_REL_ENT_MOVE_LOOK)
- {
- PacketList & Packets = m_PendingNrmSendPackets;
- const cPacket_RelativeEntityMoveLook & ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook &>(a_Packet);
- for (PacketList::iterator itr = Packets.begin(); itr != Packets.end(); ++itr)
- {
- bool bBreak = false;
- switch ((*itr)->m_PacketID)
- {
- case E_REL_ENT_MOVE_LOOK:
- {
- cPacket_RelativeEntityMoveLook * PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook *>(*itr);
- if (ThisPacketData.m_UniqueID == PacketData->m_UniqueID)
- {
- Packets.erase(itr);
- bBreak = true;
- delete PacketData;
- break;
- }
- break;
- } // case E_REL_END_MOVE_LOOK
- } // switch (*itr -> Packet type)
- if (bBreak)
- {
- break;
- }
- } // for itr - Packets[]
- } // if (E_REL_ENT_MOVE_LOOK
- m_PendingNrmSendPackets.push_back(a_Packet.Clone());
- }
- else if (a_Priority == E_PRIORITY_LOW)
- {
- m_PendingLowSendPackets.push_back(a_Packet.Clone());
- }
- Lock.Unlock();
-
- // Notify SocketThreads that we have something to write:
- cRoot::Get()->GetServer()->NotifyClientWrite(this);
-}
-
-
-
-
-
-void cClientHandle::CheckIfWorldDownloaded(void)
-{
- if (m_State != csDownloadingWorld)
- {
- return;
- }
- cCSLock Lock(m_CSChunkLists);
- if (m_ChunksToSend.empty())
- {
- SendConfirmPosition();
- }
-}
-
-
-
-
-
-void cClientHandle::SendConfirmPosition(void)
-{
- LOG("Spawning player \"%s\" at {%.2f, %.2f, %.2f}",
- m_Username.c_str(), m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ()
- );
-
- m_State = csConfirmingPos;
-
- if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_JOIN, 1, m_Player))
- {
- // Broadcast that this player has joined the game! Yay~
- cPacket_Chat Joined(m_Username + " joined the game!");
- cRoot::Get()->GetServer()->Broadcast(Joined, this);
- }
-
- m_ConfirmPosition = m_Player->GetPosition();
- Send(cPacket_PlayerMoveLook(m_Player));
-}
-
-
-
-
-
-const AString & cClientHandle::GetUsername(void) const
-{
- return m_Username;
-}
-
-
-
-
-
-void cClientHandle::SetViewDistance(int a_ViewDistance)
-{
- if (a_ViewDistance < MIN_VIEW_DISTANCE)
- {
- a_ViewDistance = MIN_VIEW_DISTANCE;
- }
- if (a_ViewDistance > MAX_VIEW_DISTANCE)
- {
- a_ViewDistance = MAX_VIEW_DISTANCE;
- }
- m_ViewDistance = a_ViewDistance;
-
- // Need to re-stream chunks for the change to become apparent:
- StreamChunks();
-}
-
-
-
-
-
-bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSChunkLists);
- return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end());
-}
-
-
-
-
-
-void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
-{
- LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
- cCSLock Lock(m_CSChunkLists);
- if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end())
- {
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
- }
-}
-
-
-
-
-
-void cClientHandle::DataReceived(const char * a_Data, int a_Size)
-{
- // Data is received from the client
-
- m_ReceivedData.append(a_Data, a_Size);
-
- // Parse and handle all complete packets in m_ReceivedData:
- while (!m_ReceivedData.empty())
- {
- cPacket* pPacket = m_PacketMap[(unsigned char)m_ReceivedData[0]];
- if (pPacket == NULL)
- {
- LOGERROR("Unknown packet type 0x%02x from client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
-
- AString Reason;
- Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)m_ReceivedData[0]);
- cPacket_Disconnect DC(Reason);
- m_Socket.Send(&DC);
- cSleep::MilliSleep(1000); // Give packet some time to be received
- Destroy();
- return;
- }
-
- int NumBytes = pPacket->Parse(m_ReceivedData.data() + 1, m_ReceivedData.size() - 1);
- if (NumBytes == PACKET_ERROR)
- {
- LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
- cPacket_Disconnect DC("Protocol error");
- m_Socket.Send(&DC);
- cSleep::MilliSleep(1000); // Give packet some time to be received
- Destroy();
- return;
- }
- else if (NumBytes == PACKET_INCOMPLETE)
- {
- // Not a complete packet
- break;
- }
- else
- {
- // Packet parsed successfully, add it to internal queue:
- HandlePacket(pPacket);
- // Erase the packet from the buffer:
- ASSERT(m_ReceivedData.size() > (size_t)NumBytes);
- m_ReceivedData.erase(0, NumBytes + 1);
- }
- } // while (!Received.empty())
-}
-
-
-
-
-
-void cClientHandle::GetOutgoingData(AString & a_Data)
-{
- // Data can be sent to client
-
- cCSLock Lock(m_CSPackets);
- if (m_PendingNrmSendPackets.size() + m_PendingLowSendPackets.size() > MAX_OUTGOING_PACKETS)
- {
- LOGERROR("ERROR: Too many packets in queue for player %s !!", m_Username.c_str());
- cPacket_Disconnect DC("Too many packets in queue.");
- m_Socket.Send(DC);
-
- // DEBUG: Dump all outstanding packets' types to the log:
- int Idx = 0;
- int ChunkX = m_Player->GetChunkX();
- int ChunkZ = m_Player->GetChunkZ();
- for (PacketList::const_iterator itr = m_PendingNrmSendPackets.begin(); itr != m_PendingNrmSendPackets.end(); ++itr)
- {
- switch ((*itr)->m_PacketID)
- {
- case E_MAP_CHUNK:
- {
- int x = ((cPacket_MapChunk *)(*itr))->m_PosX;
- int z = ((cPacket_MapChunk *)(*itr))->m_PosZ;
- bool IsWanted = (abs(x - ChunkX) <= m_ViewDistance) && (abs(z - ChunkZ) <= m_ViewDistance);
- LOG("Packet %4d: type %2x (MapChunk: %d, %d, %s)",
- Idx++, (*itr)->m_PacketID,
- x, z,
- IsWanted ? "wanted" : "unwanted"
- );
- break;
- }
-
- case E_PRE_CHUNK:
- {
- int x = ((cPacket_PreChunk *)(*itr))->m_PosX;
- int z = ((cPacket_PreChunk *)(*itr))->m_PosZ;
- bool IsWanted = (abs(x - ChunkX) <= m_ViewDistance) && (abs(z - ChunkZ) <= m_ViewDistance);
- bool Loading = ((cPacket_PreChunk *)(*itr))->m_bLoad;
- LOG("Packet %4d: type %2x (PreChunk: %d, %d, %s, %s)",
- Idx++, (*itr)->m_PacketID,
- x, z,
- Loading ? "loading" : "unloading",
- IsWanted ? "wanted" : "unwanted"
- );
- break;
- }
-
- case E_BLOCK_CHANGE:
- {
- int x = ((cPacket_BlockChange *)(*itr))->m_PosX;
- int z = ((cPacket_BlockChange *)(*itr))->m_PosZ;
- char ToBlock = ((cPacket_BlockChange *)(*itr))->m_BlockType;
- int y, cx, cz;
- cChunkDef::AbsoluteToRelative(x, y, z, cx, cz);
- bool IsWanted = (abs(cx - ChunkX) <= m_ViewDistance) && (abs(cz - ChunkZ) <= m_ViewDistance);
- LOG("Packet %4d: type %2x (BlockChange: [%d, %d], %s chunk; to block %d)",
- Idx++, (*itr)->m_PacketID,
- cx, cz,
- IsWanted ? "wanted" : "unwanted",
- ToBlock
- );
- break;
- }
-
- case E_MULTI_BLOCK:
- {
- int cx = ((cPacket_MultiBlock *)(*itr))->m_ChunkX;
- int cz = ((cPacket_MultiBlock *)(*itr))->m_ChunkZ;
- int NumBlocks = ((cPacket_MultiBlock *)(*itr))->m_NumBlocks;
- bool IsWanted = (abs(cx - ChunkX) <= m_ViewDistance) && (abs(cz - ChunkZ) <= m_ViewDistance);
- LOG("Packet %4d: type %2x (MultiBlock: [%d, %d], %s chunk, %d blocks)",
- Idx++, (*itr)->m_PacketID,
- cx, cz,
- IsWanted ? "wanted" : "unwanted",
- NumBlocks
- );
- break;
- }
-
- default:
- {
- LOG("Packet %4d: type %2x", Idx++, (*itr)->m_PacketID);
- break;
- }
- }
- }
-
- Lock.Unlock();
- Destroy();
- return;
- }
-
- if ((m_PendingNrmSendPackets.size() == 0) && (m_PendingLowSendPackets.size() == 0))
- {
- return;
- }
-
- if (m_PendingNrmSendPackets.size() > MAX_OUTGOING_PACKETS / 2)
- {
- LOGINFO("Suspiciously many pending packets: %i; client \"%s\", LastType: 0x%02x", m_PendingNrmSendPackets.size(), m_Username.c_str(), (*m_PendingNrmSendPackets.rbegin())->m_PacketID);
- }
-
- AString Data;
- Data.reserve(1100);
- // Serialize normal-priority packets up to 1000 bytes
- while (!m_PendingNrmSendPackets.empty() && (Data.size() < 1000))
- {
- m_PendingNrmSendPackets.front()->Serialize(Data);
- delete m_PendingNrmSendPackets.front();
- m_PendingNrmSendPackets.erase(m_PendingNrmSendPackets.begin());
- }
- // Serialize one low-priority packet:
- if (!m_PendingLowSendPackets.empty() && Data.empty())
- {
- m_PendingLowSendPackets.front()->Serialize(Data);
- delete m_PendingLowSendPackets.front();
- m_PendingLowSendPackets.erase(m_PendingLowSendPackets.begin());
- }
- Lock.Unlock();
-
- a_Data.append(Data);
-
- // Disconnect player after all packets have been sent
- if (m_bKicking && (m_PendingNrmSendPackets.size() + m_PendingLowSendPackets.size() == 0))
- {
- Destroy();
- }
-}
-
-
-
-
-
-void cClientHandle::SocketClosed(void)
-{
- // The socket has been closed for any reason
-
- // TODO
- /*
- self->Destroy();
- LOG("Client \"%s\" disconnected", GetLogName().c_str());
- */
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cClientHandle.h"
+#include "cServer.h"
+#include "cWorld.h"
+#include "cPickup.h"
+#include "cPluginManager.h"
+#include "cPlayer.h"
+#include "cInventory.h"
+#include "cChestEntity.h"
+#include "cSignEntity.h"
+#include "cWindow.h"
+#include "cCraftingWindow.h"
+#include "cItem.h"
+#include "cTorch.h"
+#include "cStairs.h"
+#include "cStep.h"
+#include "cDoors.h"
+#include "cLadder.h"
+#include "cSign.h"
+#include "cRedstone.h"
+#include "cPiston.h"
+#include "cBlockToPickup.h"
+#include "cMonster.h"
+#include "cChatColor.h"
+#include "cSocket.h"
+#include "cTimer.h"
+
+#include "cTracer.h"
+#include "Vector3f.h"
+#include "Vector3d.h"
+
+#include "cSleep.h"
+#include "cRoot.h"
+
+#include "cBlockingTCPLink.h"
+#include "cAuthenticator.h"
+#include "MersenneTwister.h"
+
+#include "packets/cPacket_KeepAlive.h"
+#include "packets/cPacket_Respawn.h"
+#include "packets/cPacket_UpdateHealth.h"
+#include "packets/cPacket_RelativeEntityMoveLook.h"
+#include "packets/cPacket_Chat.h"
+#include "packets/cPacket_Login.h"
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_TimeUpdate.h"
+#include "packets/cPacket_BlockDig.h"
+#include "packets/cPacket_Handshake.h"
+#include "packets/cPacket_ArmAnim.h"
+#include "packets/cPacket_BlockPlace.h"
+#include "packets/cPacket_Flying.h"
+#include "packets/cPacket_Disconnect.h"
+#include "packets/cPacket_PickupSpawn.h"
+#include "packets/cPacket_ItemSwitch.h"
+#include "packets/cPacket_EntityEquipment.h"
+#include "packets/cPacket_CreativeInventoryAction.h"
+#include "packets/cPacket_NewInvalidState.h"
+#include "packets/cPacket_UseEntity.h"
+#include "packets/cPacket_WindowClose.h"
+#include "packets/cPacket_13.h"
+#include "packets/cPacket_UpdateSign.h"
+#include "packets/cPacket_Ping.h"
+#include "packets/cPacket_NamedEntitySpawn.h"
+#include "packets/cPacket_MapChunk.h"
+#include "packets/cPacket_PreChunk.h"
+
+// DEBUG:
+#include "packets/cPacket_BlockChange.h"
+#include "packets/cPacket_MultiBlock.h"
+
+
+
+
+
+#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
+ case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
+ case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
+
+
+
+
+
+/// If the number of queued outgoing packets reaches this, the client will be kicked
+#define MAX_OUTGOING_PACKETS 2000
+
+
+
+
+
+#define RECI_RAND_MAX (1.f/RAND_MAX)
+inline int fRadRand(MTRand & r1, int a_BlockCoord)
+{
+ return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8);
+}
+
+
+
+
+
+int cClientHandle::s_ClientCount = 0;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cClientHandle:
+
+cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
+ : m_ViewDistance(a_ViewDistance)
+ , m_ProtocolVersion(MCS_PROTOCOL_VERSION)
+ , m_Socket(a_Socket)
+ , m_bDestroyed(false)
+ , m_Player(NULL)
+ , m_bKicking(false)
+ , m_TimeLastPacket(cWorld::GetTime())
+ , m_bKeepThreadGoing(true)
+ , m_Ping(1000)
+ , m_State(csConnected)
+ , m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
+ , m_LastStreamedChunkZ(0x7fffffff)
+ , m_UniqueID(0)
+{
+ s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
+ m_UniqueID = s_ClientCount;
+
+ cTimer t1;
+ m_LastPingTime = t1.GetNowTime();
+
+ // All the packets that can be received from the client
+ for (int i = 0; i < ARRAYCOUNT(m_PacketMap); ++i)
+ {
+ m_PacketMap[i] = NULL;
+ }
+ m_PacketMap[E_KEEP_ALIVE] = new cPacket_KeepAlive;
+ m_PacketMap[E_HANDSHAKE] = new cPacket_Handshake;
+ m_PacketMap[E_LOGIN] = new cPacket_Login;
+ m_PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
+ m_PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
+ m_PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
+ m_PacketMap[E_PLAYER_ABILITIES] = new cPacket_PlayerAbilities;
+ m_PacketMap[E_CHAT] = new cPacket_Chat;
+ m_PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
+ m_PacketMap[E_FLYING] = new cPacket_Flying;
+ m_PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
+ m_PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
+ m_PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
+ m_PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
+ m_PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
+ m_PacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
+ m_PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
+ m_PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
+ m_PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
+ m_PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
+ m_PacketMap[E_WINDOW_CLICK] = new cPacket_WindowClick;
+ m_PacketMap[E_PACKET_13] = new cPacket_13;
+ m_PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
+ m_PacketMap[E_RESPAWN] = new cPacket_Respawn;
+ m_PacketMap[E_PING] = new cPacket_Ping;
+
+ LOG("New ClientHandle created at %p", this);
+}
+
+
+
+
+
+cClientHandle::~cClientHandle()
+{
+ LOG("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
+
+ // Remove from cSocketThreads, we're not to be called anymore:
+ cRoot::Get()->GetServer()->ClientDestroying(this);
+
+ {
+ cCSLock Lock(m_CSChunkLists);
+ m_LoadedChunks.clear();
+ m_ChunksToSend.clear();
+ }
+
+ if (m_Player != NULL)
+ {
+ cWorld * World = m_Player->GetWorld();
+ if (!m_Username.empty() && (World != NULL))
+ {
+ // Send the Offline PlayerList packet:
+ AString NameColor = (m_Player ? m_Player->GetColor() : "");
+ cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
+ World->Broadcast(PlayerList, this);
+
+ // Send the Chat packet:
+ cPacket_Chat Left(m_Username + " left the game!");
+ World->Broadcast(Left, this);
+ }
+ if (World != NULL)
+ {
+ World->RemovePlayer(m_Player);
+ }
+ }
+
+ if (m_Socket.IsValid())
+ {
+ cPacket_Disconnect Disconnect;
+ Disconnect.m_Reason = "Server shut down? Kthnxbai";
+ m_Socket.Send(&Disconnect);
+ }
+
+ if (m_Player != NULL)
+ {
+ m_Player->Destroy();
+ m_Player = NULL;
+ }
+ for (int i = 0; i < ARRAYCOUNT(m_PacketMap); i++)
+ {
+ delete m_PacketMap[i];
+ }
+
+ // Queue all remaining outgoing packets to cSocketThreads:
+ {
+ cCSLock Lock(m_CSPackets);
+ for (PacketList::iterator itr = m_PendingNrmSendPackets.begin(); itr != m_PendingNrmSendPackets.end(); ++itr)
+ {
+ AString Data;
+ (*itr)->Serialize(Data);
+ cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data);
+ delete *itr;
+ }
+ m_PendingNrmSendPackets.clear();
+ for (PacketList::iterator itr = m_PendingLowSendPackets.begin(); itr != m_PendingLowSendPackets.end(); ++itr)
+ {
+ AString Data;
+ (*itr)->Serialize(Data);
+ cRoot::Get()->GetServer()->WriteToClient(&m_Socket, Data);
+ delete *itr;
+ }
+ m_PendingLowSendPackets.clear();
+ }
+
+ // Queue the socket to close as soon as it sends all outgoing data:
+ cRoot::Get()->GetServer()->QueueClientClose(&m_Socket);
+
+ // We need to remove the socket from SocketThreads because we own it and it gets destroyed after this destructor finishes
+ // TODO: The socket needs to stay alive, someone else has to own it
+ cRoot::Get()->GetServer()->RemoveClient(&m_Socket);
+
+ LOG("ClientHandle at %p deleted", this);
+}
+
+
+
+
+
+void cClientHandle::Destroy()
+{
+ // Setting m_bDestroyed was moved to the bottom of Destroy(),
+ // otherwise the destructor may be called within another thread before the client is removed from chunks
+ // http://forum.mc-server.org/showthread.php?tid=366
+
+ if ((m_Player != NULL) && (m_Player->GetWorld() != NULL))
+ {
+ RemoveFromAllChunks();
+ m_Player->GetWorld()->RemoveClientFromChunkSender(this);
+ }
+
+ m_bDestroyed = true;
+}
+
+
+
+
+
+void cClientHandle::Kick(const AString & a_Reason)
+{
+ if (m_State >= csAuthenticating) // Don't log pings
+ {
+ LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), a_Reason.c_str());
+ }
+ Send(cPacket_Disconnect(a_Reason));
+ m_bKicking = true;
+}
+
+
+
+
+
+void cClientHandle::Authenticate(void)
+{
+ if (m_State != csAuthenticating)
+ {
+ return;
+ }
+
+ ASSERT( m_Player == NULL );
+
+ // Spawn player (only serversided, so data is loaded)
+ m_Player = new cPlayer(this, GetUsername());
+
+ cWorld * World = cRoot::Get()->GetWorld(m_Player->GetLoadedWorldName());
+ if (World == NULL)
+ {
+ World = cRoot::Get()->GetDefaultWorld();
+ }
+
+ m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
+
+ m_Player->SetIP (m_Socket.GetIPString());
+
+ cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player);
+
+ // Return a server login packet
+ cPacket_Login LoginResponse;
+ LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
+ //LoginResponse.m_Username = "";
+ LoginResponse.m_ServerMode = m_Player->GetGameMode(); // set gamemode from player.
+ LoginResponse.m_Dimension = 0;
+ LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetDefaultWorld()->GetMaxPlayers();
+ LoginResponse.m_Difficulty = 2;
+ Send(LoginResponse);
+
+ // Send Weather if raining:
+ if ((World->GetWeather() == 1) || (World->GetWeather() == 2))
+ {
+ cPacket_NewInvalidState RainPacket;
+ RainPacket.m_Reason = 1; //begin rain
+ Send(RainPacket);
+ }
+
+ // Send time
+ Send(cPacket_TimeUpdate(World->GetWorldTime()));
+
+ // Send inventory
+ m_Player->GetInventory().SendWholeInventory(this);
+
+ // Send health
+ cPacket_UpdateHealth Health;
+ Health.m_Health = (short)m_Player->GetHealth();
+ Health.m_Food = m_Player->GetFood();
+ Health.m_Saturation = m_Player->GetFoodSaturation();
+ Send(Health);
+
+ m_Player->Initialize(World);
+ StreamChunks();
+ m_State = csDownloadingWorld;
+}
+
+
+
+
+
+void cClientHandle::StreamChunks(void)
+{
+ if (m_State < csAuthenticating)
+ {
+ return;
+ }
+
+ ASSERT(m_Player != NULL);
+
+ int ChunkPosX = FAST_FLOOR_DIV(m_Player->GetPosX(), cChunkDef::Width);
+ int ChunkPosZ = FAST_FLOOR_DIV(m_Player->GetPosZ(), cChunkDef::Width);
+ if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
+ {
+ // Already streamed for this position
+ return;
+ }
+ m_LastStreamedChunkX = ChunkPosX;
+ m_LastStreamedChunkZ = ChunkPosZ;
+
+ LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
+
+ cWorld * World = m_Player->GetWorld();
+ ASSERT(World != NULL);
+
+ // Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
+ cChunkCoordsList RemoveChunks;
+ {
+ cCSLock Lock(m_CSChunkLists);
+ for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
+ {
+ int RelX = (*itr).m_ChunkX - ChunkPosX;
+ int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
+ if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
+ {
+ RemoveChunks.push_back(*itr);
+ itr = m_LoadedChunks.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_LoadedChunks[]
+ for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
+ {
+ int RelX = (*itr).m_ChunkX - ChunkPosX;
+ int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
+ if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
+ {
+ itr = m_ChunksToSend.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - m_ChunksToSend[]
+ }
+ for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
+ {
+ World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this);
+ Send(cPacket_PreChunk(itr->m_ChunkX, itr->m_ChunkZ, false));
+ } // for itr - RemoveChunks[]
+
+ // Add all chunks that are in range and not yet in m_LoadedChunks:
+ // Queue these smartly - from the center out to the edge
+ for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
+ {
+ // For each distance add chunks in a hollow square centered around current position:
+ for (int i = -d; i <= d; ++i)
+ {
+ StreamChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ StreamChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ } // for i
+ for (int i = -d + 1; i < d; ++i)
+ {
+ StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
+ StreamChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
+ } // for i
+ } // for d
+
+ // Touch chunks GENERATEDISTANCE ahead to let them generate:
+ for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
+ {
+ // For each distance touch chunks in a hollow square centered around current position:
+ for (int i = -d; i <= d; ++i)
+ {
+ World->TouchChunk(ChunkPosX + d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ World->TouchChunk(ChunkPosX - d, ZERO_CHUNK_Y, ChunkPosZ + i);
+ } // for i
+ for (int i = -d + 1; i < d; ++i)
+ {
+ World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ + d);
+ World->TouchChunk(ChunkPosX + i, ZERO_CHUNK_Y, ChunkPosZ - d);
+ } // for i
+ } // for d
+}
+
+
+
+
+void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cWorld * World = m_Player->GetWorld();
+ ASSERT(World != NULL);
+
+ if (World->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, this))
+ {
+ {
+ cCSLock Lock(m_CSChunkLists);
+ m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+ }
+ World->SendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, this);
+ }
+}
+
+
+
+
+
+// Removes the client from all chunks. Used when switching worlds or destroying the player
+void cClientHandle::RemoveFromAllChunks()
+{
+ cWorld * World = m_Player->GetWorld();
+ if (World != NULL)
+ {
+ World->RemoveClientFromChunks(this);
+ }
+
+ {
+ cCSLock Lock(m_CSChunkLists);
+ m_LoadedChunks.clear();
+ m_ChunksToSend.clear();
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePacket(cPacket * a_Packet)
+{
+ m_TimeLastPacket = cWorld::GetTime();
+
+ // LOG("Recv packet 0x%02x from client \"%s\" (\"%s\")", a_Packet->m_PacketID, m_Socket.GetIPString().c_str(), m_Username.c_str());
+
+ if (m_bKicking)
+ {
+ return;
+ }
+
+ switch (m_State)
+ {
+ case csConnected:
+ {
+ switch (a_Packet->m_PacketID)
+ {
+ case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
+ {
+ LOGINFO("Got New Invalid State packet");
+ break;
+ }
+ case E_PING: HandlePing (); break;
+ case E_HANDSHAKE: HandleHandshake(reinterpret_cast<cPacket_Handshake *>(a_Packet)); break;
+ case E_LOGIN: HandleLogin (reinterpret_cast<cPacket_Login *> (a_Packet)); break;
+
+ // Ignored packets:
+ case E_PLAYERLOOK:
+ case E_CHAT:
+ case E_PLAYERMOVELOOK:
+ case E_PLAYERPOS:
+ case E_KEEP_ALIVE: break;
+ default: HandleUnexpectedPacket(a_Packet); break;
+ } // switch (PacketType)
+ break;
+ } // case csConnected
+
+ case csAuthenticating:
+ {
+ // Waiting for external authentication, no packets are handled
+ switch (a_Packet->m_PacketID)
+ {
+ // Ignored packets:
+ case E_KEEP_ALIVE:
+ case E_CHAT:
+ case E_FLYING:
+ case E_PLAYERLOOK:
+ case E_PLAYERMOVELOOK:
+ case E_PLAYERPOS: break;
+
+ default: HandleUnexpectedPacket(a_Packet); break;
+ }
+ break;
+ }
+
+ case csDownloadingWorld:
+ {
+ // Waiting for chunks to stream to client, no packets are handled
+ switch (a_Packet->m_PacketID)
+ {
+ // Ignored packets:
+ case E_KEEP_ALIVE:
+ case E_CHAT:
+ case E_FLYING:
+ case E_PLAYERLOOK:
+ case E_PLAYERMOVELOOK:
+ case E_PLAYERPOS: break;
+
+ default: HandleUnexpectedPacket(a_Packet); break;
+ }
+ break;
+ }
+
+ case csConfirmingPos:
+ {
+ switch (a_Packet->m_PacketID)
+ {
+ // Ignored packets:
+ case E_KEEP_ALIVE:
+ case E_CHAT:
+ case E_FLYING:
+ case E_PLAYERLOOK:
+ case E_PLAYERPOS: break;
+
+ case E_PLAYERMOVELOOK: HandleMoveLookConfirm(reinterpret_cast<cPacket_PlayerMoveLook *>(a_Packet)); break;
+
+ default:
+ {
+ HandleUnexpectedPacket(a_Packet);
+ break;
+ }
+ } // switch (PacketType)
+ break;
+ } // case csConfirmingPos
+
+ case csPlaying:
+ {
+ switch (a_Packet->m_PacketID)
+ {
+ case E_CREATIVE_INVENTORY_ACTION: HandleCreativeInventory(reinterpret_cast<cPacket_CreativeInventoryAction *>(a_Packet)); break;
+ case E_PLAYERPOS: HandlePlayerPos (reinterpret_cast<cPacket_PlayerPosition *> (a_Packet)); break;
+ case E_BLOCK_DIG: HandleBlockDig (reinterpret_cast<cPacket_BlockDig *> (a_Packet)); break;
+ case E_BLOCK_PLACE: HandleBlockPlace (reinterpret_cast<cPacket_BlockPlace *> (a_Packet)); break;
+ case E_PICKUP_SPAWN: HandlePickupSpawn (reinterpret_cast<cPacket_PickupSpawn *> (a_Packet)); break;
+ case E_CHAT: HandleChat (reinterpret_cast<cPacket_Chat *> (a_Packet)); break;
+ case E_PLAYERLOOK: HandlePlayerLook (reinterpret_cast<cPacket_PlayerLook *> (a_Packet)); break;
+ case E_PLAYERMOVELOOK: HandlePlayerMoveLook (reinterpret_cast<cPacket_PlayerMoveLook *> (a_Packet)); break;
+ case E_ANIMATION: HandleAnimation (reinterpret_cast<cPacket_ArmAnim *> (a_Packet)); break;
+ case E_ITEM_SWITCH: HandleItemSwitch (reinterpret_cast<cPacket_ItemSwitch *> (a_Packet)); break;
+ case E_WINDOW_CLOSE: HandleWindowClose (reinterpret_cast<cPacket_WindowClose *> (a_Packet)); break;
+ case E_WINDOW_CLICK: HandleWindowClick (reinterpret_cast<cPacket_WindowClick *> (a_Packet)); break;
+ case E_UPDATE_SIGN: HandleUpdateSign (reinterpret_cast<cPacket_UpdateSign *> (a_Packet)); break;
+ case E_USE_ENTITY: HandleUseEntity (reinterpret_cast<cPacket_UseEntity *> (a_Packet)); break;
+ case E_RESPAWN: HandleRespawn(); break;
+ case E_DISCONNECT: HandleDisconnect (reinterpret_cast<cPacket_Disconnect *> (a_Packet)); break;
+ case E_KEEP_ALIVE: HandleKeepAlive (reinterpret_cast<cPacket_KeepAlive *> (a_Packet)); break;
+ } // switch (Packet type)
+ break;
+ } // case csPlaying
+ } // switch (m_State)
+}
+
+
+
+
+
+void cClientHandle::HandlePing(void)
+{
+ // Somebody tries to retrieve information about the server
+ AString Reply;
+ Printf(Reply, "%s%s%i%s%i",
+ cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
+ cChatColor::Delimiter.c_str(),
+ cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
+ );
+ Kick(Reply.c_str());
+}
+
+
+
+
+
+void cClientHandle::HandleHandshake(cPacket_Handshake * a_Packet)
+{
+ AStringVector UserData = StringSplit( a_Packet->m_Username, ";" ); // "FakeTruth;localhost:25565"
+ if( UserData.size() == 0 )
+ {
+ Kick("Could not receive username");
+ return;
+ }
+ m_Username = UserData[0];
+
+ LOG("HANDSHAKE %s", m_Username.c_str());
+
+ if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers())
+ {
+ Kick("The server is currently full :(-- Try again later");
+ return;
+ }
+ cPacket_Chat Connecting(m_Username + " is connecting.");
+ cRoot::Get()->GetServer()->Broadcast(Connecting, this);
+
+ cPacket_Handshake Handshake;
+ Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();
+ Send(Handshake);
+ LOG("User \"%s\" was sent a handshake", m_Username.c_str());
+}
+
+
+
+
+
+void cClientHandle::HandleLogin(cPacket_Login * a_Packet)
+{
+ LOG("LOGIN %s", m_Username.c_str());
+ if (a_Packet->m_ProtocolVersion < m_ProtocolVersion)
+ {
+ Kick("Your client is outdated!");
+ return;
+ }
+ else if (a_Packet->m_ProtocolVersion > m_ProtocolVersion)
+ {
+ Kick("Your client version is higher than the server!");
+ return;
+ }
+ if (m_Username.compare(a_Packet->m_Username) != 0)
+ {
+ LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client \"%s\")",
+ a_Packet->m_Username.c_str(),
+ m_Username.c_str(),
+ m_Socket.GetIPString().c_str()
+ );
+ Kick("Hacked client"); // Don't tell them why we don't want them
+ return;
+ }
+
+ if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_LOGIN, 1, a_Packet))
+ {
+ Destroy();
+ return;
+ }
+
+ // Schedule for authentication; until then, let them wait (but do not block)
+ m_State = csAuthenticating;
+ cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), cRoot::Get()->GetServer()->GetServerID());
+}
+
+
+
+
+
+void cClientHandle::HandleUnexpectedPacket(cPacket * a_Packet)
+{
+ LOGWARNING(
+ "Invalid packet in state %d: 0x%02x from client \"%s\", username \"%s\"",
+ m_State,
+ a_Packet->m_PacketID,
+ m_Socket.GetIPString().c_str(),
+ m_Username.c_str()
+ );
+ Kick("Hacked client"); // Don't tell them why we don't like them
+}
+
+
+
+
+
+void cClientHandle::HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet)
+{
+ Vector3d ReceivedPosition = Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ // Test the distance between points with a small/large enough value instead of comparing directly. Floating point inaccuracies might screw stuff up
+ double Dist = (ReceivedPosition - m_ConfirmPosition).SqrLength();
+ if (Dist < 1.0)
+ {
+ // Test
+ if (ReceivedPosition.Equals(m_ConfirmPosition))
+ {
+ LOGINFO("Exact position confirmed by client!");
+ }
+ m_State = csPlaying;
+ }
+ else
+ {
+ LOGWARNING("Player \"%s\" sent a weird position confirmation %.2f blocks away, retrying", m_Username.c_str(), Dist);
+ m_ConfirmPosition = m_Player->GetPosition();
+ Send(cPacket_PlayerMoveLook(m_Player));
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet)
+{
+ // This is for creative Inventory changes
+ if (m_Player->GetGameMode() == 1)
+ {
+ m_Player->GetInventory().Clicked(a_Packet);
+ }
+ else
+ {
+ LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in creative mode. Ignoring.", m_Username.c_str());
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerPos(cPacket_PlayerPosition * a_Packet)
+{
+ // LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
+ m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
+ m_Player->SetStance(a_Packet->m_Stance);
+ m_Player->SetTouchGround(a_Packet->m_bFlying);
+}
+
+
+
+
+
+void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
+{
+ if (!CheckBlockInteractionsRate())
+ {
+ return;
+ }
+
+ LOGD("OnBlockDig: {%i, %i, %i} Dir: %i Stat: %i",
+ a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ,
+ a_Packet->m_Direction, a_Packet->m_Status
+ );
+
+ // Do we want plugins to disable tossing items? Probably no, so toss item before asking plugins for permission
+ if (a_Packet->m_Status == 0x04) // Drop held item
+ {
+ m_Player->TossItem(false);
+ return;
+ }
+
+ cWorld* World = m_Player->GetWorld();
+ BLOCKTYPE OldBlock = World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ NIBBLETYPE OldMeta = World->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_DIG, 4, a_Packet, m_Player, OldBlock, OldMeta))
+ {
+ // The plugin doesn't agree with the digging, replace the block on the client and quit:
+ World->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
+ return;
+ }
+
+ bool bBroken = (
+ (a_Packet->m_Status == 0x02) ||
+ (g_BlockOneHitDig[(int)OldBlock]) ||
+ ((a_Packet->m_Status == 0x00) && (m_Player->GetGameMode() == 1))
+ );
+
+ if ((OldBlock == E_BLOCK_WOODEN_DOOR) && !bBroken)
+ {
+ cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ }
+
+ cItems PickupItems;
+ if (bBroken && !(m_Player->GetGameMode() == 1)) // broken
+ {
+ cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem(), PickupItems);
+
+ // Allow plugins to change the dropped objects:
+ cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(OldBlock, OldMeta, m_Player, m_Player->GetInventory().GetEquippedItem(), PickupItems);
+ }
+
+ int pX = a_Packet->m_PosX;
+ unsigned char pY = a_Packet->m_PosY;
+ int pZ = a_Packet->m_PosZ;
+
+ AddDirection(pX, pY, pZ, a_Packet->m_Direction);
+
+ char PossibleBlock = World->GetBlock(pX, pY, pZ);
+
+ if (PossibleBlock == E_BLOCK_FIRE)
+ {
+ a_Packet->m_PosX = pX;
+ a_Packet->m_PosY = pY;
+ a_Packet->m_PosZ = pZ;
+ bBroken = true;
+ }
+
+ if (!bBroken)
+ {
+ return;
+ }
+
+ if (!World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ))
+ {
+ return;
+ }
+
+ World->SpawnItemPickups(PickupItems, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ switch (OldBlock)
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ cRedstone Redstone(World);
+ Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false);
+ break;
+ }
+ }
+
+ if ((OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON))
+ {
+ int newX = a_Packet->m_PosX;
+ int newY = a_Packet->m_PosY;
+ int newZ = a_Packet->m_PosZ;
+ AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
+ if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
+ {
+ World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
+ }
+ }
+
+ if (cDoors::IsDoor(OldBlock))
+ {
+ // Special actions for destroyed door (Destroy second part)
+ if (OldMeta & 8)
+ {
+ // Was upper part of door
+ if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ)))
+ {
+ World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was lower part
+ if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ)))
+ {
+ World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ }
+
+ m_Player->UseEquippedItem();
+}
+
+
+
+
+
+void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
+{
+ if (!CheckBlockInteractionsRate())
+ {
+ return;
+ }
+
+ cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
+
+ if ((Equipped.m_ItemID != a_Packet->m_ItemType)) // Not valid
+ {
+ LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
+ m_Username.c_str(), Equipped.m_ItemID, a_Packet->m_ItemType
+ );
+ // TODO: We should probably send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
+ return;
+ }
+
+ if (cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_BLOCK_PLACE, 2, a_Packet, m_Player))
+ {
+ if (a_Packet->m_Direction > -1)
+ {
+ AddDirection(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction);
+ m_Player->GetWorld()->SendBlockTo(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, m_Player);
+ }
+ return;
+ }
+
+ //LOG("%i %i %i %i %i %i", a_Packet->m_Count, a_Packet->m_Direction, a_Packet->m_ItemType, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ //printf("Place Dir:%i %i %i %i : %i\n", a_Packet->m_Direction, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_ItemType);
+ // 'use' useable items instead of placing blocks
+ bool bPlaceBlock = true;
+ bool UpdateRedstone = false;
+ bool AddedCurrent = false;
+
+ if (a_Packet->m_Direction >= 0)
+ {
+ cWorld * World = m_Player->GetWorld();
+ BLOCKTYPE BlockType = 0;
+ NIBBLETYPE BlockMeta;
+ World->GetBlockTypeMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ {
+ // no need to update redstone current with a repeater
+ // Find meta value of repeater and change it to one step more:
+ World->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, ((BlockMeta + 0x04) & 0x0f));
+ bPlaceBlock = false;
+ break;
+ }
+
+ case E_BLOCK_WORKBENCH:
+ {
+ bPlaceBlock = false;
+ cWindow* Window = new cCraftingWindow(0, true);
+ m_Player->OpenWindow(Window);
+ break;
+ }
+
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_CHEST:
+ {
+ bPlaceBlock = false;
+ m_Player->GetWorld()->UseBlockEntity(m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ break;
+ }
+
+ case E_BLOCK_WOODEN_DOOR:
+ {
+ bPlaceBlock = false;
+ cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+ break;
+ }
+
+ default:
+ {
+ break;
+ }
+ } // switch (BlockID)
+ } // if (Direction >= 0)
+
+ // Some checks to see if it's a placeable item :P
+ if (bPlaceBlock)
+ {
+ cItem Item;
+ Item.m_ItemID = Equipped.m_ItemID;
+ Item.m_ItemCount = 1;
+ LOGD("Placing item of type %i at {%d, %d, %d}",
+ (int)a_Packet->m_ItemType,
+ a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ
+ );
+
+ if (m_Player->EatItem(Item.m_ItemID))
+ {
+ m_Player->GetInventory().RemoveItem(Item);
+ return;
+ }
+
+ if (a_Packet->m_Direction < 0)
+ {
+ // clicked in air
+ return;
+ }
+ bool isDoor = false;
+
+ //TODO: Wrong Blocks!
+ BLOCKTYPE ClickedBlock = m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ);
+
+ if (ItemCategory::IsHoe(Item.m_ItemID))
+ {
+ if ((ClickedBlock == E_BLOCK_DIRT) || (ClickedBlock == E_BLOCK_GRASS))
+ {
+ m_Player->GetWorld()->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, E_BLOCK_FARMLAND, 0);
+ }
+ return;
+ }
+
+ NIBBLETYPE MetaData = (NIBBLETYPE)Equipped.m_ItemHealth; // This generally works for logs & planks, others will override
+ bool LavaBucket = false;
+ bool WaterBucket = false;
+ bool bRemoveItem = true;
+ bool bIgnoreCollision = false;
+
+ if (ClickedBlock == E_BLOCK_STEP)
+ {
+ // Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1)
+ // TODO check if it works from beneath
+ if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1)
+ //if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1)
+ {
+ a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP;
+ if(a_Packet->m_Direction == 1)
+ {
+ a_Packet->m_PosY--;
+ }
+ else
+ {
+ a_Packet->m_PosY++;
+ }
+ bIgnoreCollision = true;
+ }
+ }
+
+ // Special handling for special items:
+ switch (a_Packet->m_ItemType)
+ {
+ case E_ITEM_BUCKET:
+ {
+ // TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
+ ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ);
+ LOG("Bucket Clicked BlockID: %d", ClickedBlock);
+ switch (ClickedBlock)
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ WaterBucket = true;
+ break;
+ }
+ case E_BLOCK_LAVA:
+ case E_BLOCK_STATIONARY_LAVA:
+ {
+ LavaBucket = true;
+ break;
+ }
+ }
+ break;
+ } // case E_ITEM_BUCKET
+
+ case E_ITEM_LAVA_BUCKET:
+ {
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
+ {
+ a_Packet->m_ItemType = E_BLOCK_LAVA;
+ if (m_Player->GetGameMode() == 1)
+ {
+ break; //No new Bucket for creative players
+ }
+
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
+ }
+ break;
+ } // case E_ITEM_LAVA_BUCKET
+
+ case E_ITEM_WATER_BUCKET:
+ {
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
+ {
+ a_Packet->m_ItemType = E_BLOCK_WATER;
+ if (m_Player->GetGameMode() == 1)
+ {
+ break; //No new Bucket for creative players
+ }
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
+ }
+ break;
+ }
+
+ case E_BLOCK_TORCH:
+ {
+ MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ {
+ MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
+ if (g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY+2, a_Packet->m_PosZ) ] == true)
+ {
+ //if block above is transparent
+ //printf("transparent above me\n");
+ }
+ else
+ {
+ //printf("transparent not above me\n");
+ }
+ UpdateRedstone = true;
+ AddedCurrent = false;
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction);
+ UpdateRedstone = true;
+ AddedCurrent = true;
+ break;
+ }
+
+ case E_ITEM_REDSTONE_DUST:
+ {
+ MetaData = 0;
+ a_Packet->m_ItemType = E_BLOCK_REDSTONE_WIRE;
+ UpdateRedstone = true;
+ AddedCurrent = false;
+ break;
+ }
+
+ case E_ITEM_REDSTONE_REPEATER:
+ {
+ MetaData = cRedstone::RepeaterRotationToMetaData(m_Player->GetRotation());
+ a_Packet->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
+ UpdateRedstone = true;
+ AddedCurrent = false;
+ break;
+ }
+
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), m_Player->GetPitch());
+ UpdateRedstone = true;
+ AddedCurrent = false;
+ break;
+ }
+
+ case E_ITEM_IRON_DOOR:
+ {
+ a_Packet->m_ItemType = E_BLOCK_IRON_DOOR;
+ MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
+ isDoor = true;
+ break;
+ }
+
+ case E_ITEM_WOODEN_DOOR:
+ {
+ a_Packet->m_ItemType = E_BLOCK_WOODEN_DOOR;
+ MetaData = cDoors::RotationToMetaData(m_Player->GetRotation());
+ isDoor = true;
+ break;
+ }
+
+ case E_BLOCK_CHEST:
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_DISPENSER:
+ {
+ MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch
+ break;
+ }
+
+ case E_BLOCK_STEP:
+ {
+ MetaData += cStep::DirectionToMetaData( a_Packet->m_Direction );
+ break;
+ }
+
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_WOODEN_STAIRS:
+ {
+ MetaData = cStairs::RotationToMetaData(m_Player->GetRotation(), a_Packet->m_Direction);
+ break;
+ }
+ case E_BLOCK_LADDER:
+ {
+ MetaData = cLadder::DirectionToMetaData(a_Packet->m_Direction);
+ break;
+ }
+ case E_ITEM_SIGN:
+ {
+ LOGD("Sign Dir: %i", a_Packet->m_Direction);
+ if (a_Packet->m_Direction == 1)
+ {
+ LOGD("Player Rotation: %f", m_Player->GetRotation());
+ MetaData = cSign::RotationToMetaData(m_Player->GetRotation());
+ LOGD("Sign rotation %i", MetaData);
+ a_Packet->m_ItemType = E_BLOCK_SIGN_POST;
+ }
+ else
+ {
+ MetaData = cSign::DirectionToMetaData(a_Packet->m_Direction);
+ a_Packet->m_ItemType = E_BLOCK_WALLSIGN;
+ }
+ break;
+ }
+
+ case E_ITEM_FLINT_AND_STEEL:
+ {
+ a_Packet->m_ItemType = E_ITEM_FIRE;
+ m_Player->UseEquippedItem();
+ bRemoveItem = false;
+ break;
+ }
+ case E_ITEM_SEEDS:
+ {
+ if (ClickedBlock != E_BLOCK_FARMLAND)
+ {
+ return;
+ }
+ a_Packet->m_ItemType = E_BLOCK_CROPS;
+ break;
+ }
+ case E_ITEM_MELON_SEEDS:
+ {
+ if (ClickedBlock != E_BLOCK_FARMLAND)
+ {
+ return;
+ }
+ a_Packet->m_ItemType = E_BLOCK_MELON_STEM;
+ break;
+ }
+ case E_ITEM_PUMPKIN_SEEDS:
+ {
+ if (ClickedBlock != E_BLOCK_FARMLAND)
+ {
+ return;
+ }
+ a_Packet->m_ItemType = E_BLOCK_PUMPKIN_STEM;
+ break;
+ }
+ case E_ITEM_DYE:
+ {
+ // Handle bonemeal and dyes on sheep
+ if (HandleDyes(a_Packet))
+ {
+ if (m_Player->GetGameMode() == eGameMode_Survival)
+ {
+ m_Player->GetInventory().RemoveItem(Item);
+ }
+ return;
+ }
+ break;
+ }
+ case E_ITEM_SUGARCANE:
+ {
+ a_Packet->m_ItemType = E_BLOCK_SUGARCANE;
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ } // switch (a_Packet->m_ItemType)
+
+
+ if (LavaBucket)
+ {
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) {
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
+ m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else if (WaterBucket)
+ {
+ if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item)))
+ {
+ cItem NewItem;
+ NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
+ NewItem.m_ItemCount = 1;
+ m_Player->GetInventory().AddItem(NewItem);
+ m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else if (IsValidBlock(a_Packet->m_ItemType))
+ {
+ int X = a_Packet->m_PosX;
+ int Y = a_Packet->m_PosY;
+ int Z = a_Packet->m_PosZ;
+ AddDirection(X, Y, Z, a_Packet->m_Direction);
+
+ int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z);
+ if (
+ (PlaceBlock != E_BLOCK_AIR)
+ && (PlaceBlock != E_BLOCK_WATER)
+ && (PlaceBlock != E_BLOCK_STATIONARY_WATER)
+ && (PlaceBlock != E_BLOCK_LAVA)
+ && (PlaceBlock != E_BLOCK_STATIONARY_LAVA)
+ && !bIgnoreCollision
+ )
+ {
+ //tried to place a block *into* another?
+ return; // happens when you place a block aiming at side of block like torch or stem
+ }
+
+ // Check whether selected item is allowed to be placed on specific surface
+ if (!m_Player->GetWorld()->IsPlacingItemLegal(a_Packet->m_ItemType, X, Y, Z))
+ {
+ // If we don't send the block, MC is happy placing cacti underwater:
+ m_Player->GetWorld()->SendBlockTo(X, Y, Z, m_Player);
+ return;
+ }
+
+ if (bRemoveItem)
+ {
+ if ((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem(Item))
+ {
+ return;
+ }
+ }
+
+
+ if (isDoor)
+ {
+ if ((m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR) || (m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR))
+ {
+ m_Player->GetWorld()->SetBlock(X, Y + 1, Z, (char)a_Packet->m_ItemType, MetaData + 8);
+ m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
+ }
+ }
+ else
+ {
+ m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData);
+ }
+
+ if (UpdateRedstone)
+ {
+ cRedstone Redstone(m_Player->GetWorld());
+ Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, AddedCurrent);
+ }
+ }
+ }
+
+ /*
+ // FakeTruth's "magic stick of removal" :D
+ // TODO: Turn this into a plugin
+ if (m_Username.compare("FakeTruth") == 0)
+ {
+ if (a_Packet->m_ItemType == 280)
+ {
+ cRoot::Get()->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, 0, 0);
+ }
+ }
+ */
+}
+
+
+
+
+
+void cClientHandle::HandlePickupSpawn(cPacket_PickupSpawn * a_Packet)
+{
+ LOG("Received packet E_PICKUP_SPAWN");
+
+ cItem DroppedItem;
+ DroppedItem.m_ItemID = (ENUM_ITEM_ID)a_Packet->m_Item;
+ DroppedItem.m_ItemCount = a_Packet->m_Count;
+ DroppedItem.m_ItemHealth = 0x0; // TODO: Somehow figure out what item was dropped, and apply correct health
+ if (m_Player->GetInventory().RemoveItem(DroppedItem))
+ {
+ cPickup * Pickup = new cPickup(a_Packet);
+ Pickup->Initialize(m_Player->GetWorld());
+ }
+}
+
+
+
+
+
+void cClientHandle::HandleChat(cPacket_Chat * a_Packet)
+{
+ if (!cRoot::Get()->GetServer()->Command(*this, a_Packet->m_Message.c_str()))
+ {
+ a_Packet->m_Message.insert(0, "<" + m_Player->GetColor() + m_Username + cChatColor::White + "> ");
+ cRoot::Get()->GetServer()->Broadcast(*a_Packet);
+ }
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerLook(cPacket_PlayerLook * a_Packet)
+{
+ m_Player->SetRotation (a_Packet->m_Rotation);
+ m_Player->SetPitch (a_Packet->m_Pitch);
+ m_Player->SetTouchGround(a_Packet->m_bFlying);
+ m_Player->WrapRotation();
+}
+
+
+
+
+
+void cClientHandle::HandlePlayerMoveLook(cPacket_PlayerMoveLook * a_Packet)
+{
+ m_Player->MoveTo(Vector3d(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ));
+ m_Player->SetStance (a_Packet->m_Stance);
+ m_Player->SetTouchGround(a_Packet->m_bFlying);
+ m_Player->SetRotation (a_Packet->m_Rotation);
+ m_Player->SetPitch (a_Packet->m_Pitch);
+ m_Player->WrapRotation();
+}
+
+
+
+
+
+void cClientHandle::HandleAnimation(cPacket_ArmAnim * a_Packet)
+{
+ a_Packet->m_EntityID = m_Player->GetUniqueID();
+ cRoot::Get()->GetServer()->Broadcast(*a_Packet, this);
+}
+
+
+
+
+
+void cClientHandle::HandleItemSwitch(cPacket_ItemSwitch * a_Packet)
+{
+ m_Player->GetInventory().SetEquippedSlot(a_Packet->m_SlotNum);
+
+ cPacket_EntityEquipment Equipment;
+ Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
+ Equipment.m_Slot = 0;
+ Equipment.m_UniqueID = m_Player->GetUniqueID();
+ cRoot::Get()->GetServer()->Broadcast(Equipment, this);
+}
+
+
+
+
+
+void cClientHandle::HandleWindowClose(cPacket_WindowClose * a_Packet)
+{
+ m_Player->CloseWindow(a_Packet->m_Close);
+}
+
+
+
+
+
+void cClientHandle::HandleWindowClick(cPacket_WindowClick * a_Packet)
+{
+ if (a_Packet->m_WindowID == 0)
+ {
+ m_Player->GetInventory().Clicked(a_Packet);
+ return;
+ }
+
+ cWindow * Window = m_Player->GetWindow();
+ if (Window == NULL)
+ {
+ LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
+ return;
+ }
+
+ Window->Clicked(a_Packet, *m_Player);
+}
+
+
+
+
+
+void cClientHandle::HandleUpdateSign(cPacket_UpdateSign * a_Packet)
+{
+ cWorld * World = m_Player->GetWorld();
+ World->UpdateSign(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Line1, a_Packet->m_Line2, a_Packet->m_Line3, a_Packet->m_Line4);
+}
+
+
+
+
+
+void cClientHandle::HandleUseEntity(cPacket_UseEntity * a_Packet)
+{
+ if (!a_Packet->m_bLeftClick)
+ {
+ return;
+ }
+
+ class cDamageEntity : public cEntityCallback
+ {
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if( a_Entity->IsA("cPawn") )
+ {
+ reinterpret_cast< cPawn* >( a_Entity )->TakeDamage(Damage, Instigator );
+ }
+ return true;
+ }
+ public:
+ int Damage;
+ cEntity * Instigator;
+ } Callback;
+
+ Callback.Damage = 1; // TODO: Find proper damage from current item equipped
+ Callback.Instigator = m_Player;
+
+ cWorld * World = m_Player->GetWorld();
+ World->DoWithEntity( a_Packet->m_TargetID, Callback );
+}
+
+
+
+
+
+void cClientHandle::HandleRespawn(void)
+{
+ m_Player->Respawn();
+}
+
+
+
+
+
+void cClientHandle::HandleDisconnect(cPacket_Disconnect * a_Packet)
+{
+ LOG("Received d/c packet from \"%s\"", m_Username.c_str());
+ if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_DISCONNECT, 2, a_Packet->m_Reason.c_str(), m_Player))
+ {
+ cPacket_Chat DisconnectMessage(m_Username + " disconnected: " + a_Packet->m_Reason);
+ cRoot::Get()->GetServer()->Broadcast(DisconnectMessage);
+ }
+ Destroy();
+}
+
+
+
+
+
+void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet)
+{
+ if (a_Packet->m_KeepAliveID == m_PingID)
+ {
+ cTimer t1;
+ m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
+ }
+}
+
+
+
+
+
+bool cClientHandle::HandleDyes(cPacket_BlockPlace * a_Packet)
+{
+ cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
+
+ // TODO: Handle coloring the sheep, too
+
+ // Handle growing the plants:
+ if (Equipped.m_ItemHealth == E_META_DYE_WHITE)
+ {
+ cWorld * World = m_Player->GetWorld();
+ return World->GrowPlant(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, true);
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cClientHandle::CheckBlockInteractionsRate(void)
+{
+ ASSERT(m_Player != NULL);
+ ASSERT(m_Player->GetWorld() != NULL);
+ int LastActionCnt = m_Player->GetLastBlockActionCnt();
+ if ((m_Player->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1)
+ {
+ // Limit the number of block interactions per tick
+ m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
+ m_Player->SetLastBlockActionCnt(LastActionCnt + 1);
+ if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS)
+ {
+ // Kick if more than MAXBLOCKCHANGEINTERACTIONS per tick
+ LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", m_Username.c_str());
+ Kick("You're a baaaaaad boy!");
+ return false;
+ }
+ }
+ else
+ {
+ m_Player->SetLastBlockActionCnt(0); // Reset count
+ m_Player->SetLastBlockActionTime(); // Player tried to interact with a block. Reset last block interation time.
+ }
+ return true;
+}
+
+
+
+
+
+void cClientHandle::Tick(float a_Dt)
+{
+ (void)a_Dt;
+ if (cWorld::GetTime() - m_TimeLastPacket > 30.f) // 30 seconds time-out
+ {
+ cPacket_Disconnect DC("Nooooo!! You timed out! D: Come back!");
+ m_Socket.Send(&DC);
+
+ // TODO: Cannot sleep in the tick thread!
+ cSleep::MilliSleep(1000); // Give packet some time to be received
+
+ Destroy();
+ }
+
+ cTimer t1;
+ // Send ping packet
+ if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())
+ {
+ m_PingID++;
+ cPacket_KeepAlive Ping(m_PingID);
+ m_PingStartTime = t1.GetNowTime();
+ Send(Ping);
+ m_LastPingTime = m_PingStartTime;
+ }
+}
+
+
+
+
+
+void cClientHandle::Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */)
+{
+ if (m_bKicking) return; // Don't add more packets if player is getting kicked anyway
+
+ // If it is the packet spawning myself for myself, drop it silently:
+ if (a_Packet.m_PacketID == E_NAMED_ENTITY_SPAWN)
+ {
+ if (((cPacket_NamedEntitySpawn &)a_Packet).m_UniqueID == m_Player->GetUniqueID())
+ {
+ return;
+ }
+ }
+
+ // Filter out packets that don't belong to a csDownloadingWorld state:
+ if (m_State == csDownloadingWorld)
+ {
+ switch (a_Packet.m_PacketID)
+ {
+ case E_PLAYERMOVELOOK:
+ case E_KEEP_ALIVE:
+ case E_PRE_CHUNK:
+ case E_MAP_CHUNK:
+ {
+ // Allow
+ break;
+ }
+ default: return;
+ }
+ }
+
+ // Filter out map chunks that the client doesn't want anymore:
+ if (a_Packet.m_PacketID == E_MAP_CHUNK)
+ {
+ // Check chunks being sent, erase them from m_ChunksToSend:
+ int ChunkX = ((cPacket_MapChunk &)a_Packet).m_PosX;
+ int ChunkZ = ((cPacket_MapChunk &)a_Packet).m_PosZ;
+ bool Found = false;
+ cCSLock Lock(m_CSChunkLists);
+ for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == ChunkX) && (itr->m_ChunkZ == ChunkZ))
+ {
+ m_ChunksToSend.erase(itr);
+ CheckIfWorldDownloaded();
+ Found = true;
+ break;
+ }
+ } // for itr - m_ChunksToSend[]
+ if (!Found)
+ {
+ // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
+ // It's not a big issue anyway, just means that some chunks may be compressed several times
+ // LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
+ return;
+ }
+ }
+
+ // Filter out pre chunks that the client doesn't want anymore:
+ if ((a_Packet.m_PacketID == E_PRE_CHUNK) && ((cPacket_PreChunk &)a_Packet).m_bLoad)
+ {
+ int ChunkX = ((cPacket_PreChunk &)a_Packet).m_PosX;
+ int ChunkZ = ((cPacket_PreChunk &)a_Packet).m_PosZ;
+ bool Found = false;
+ cCSLock Lock(m_CSChunkLists);
+ for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == ChunkX) && (itr->m_ChunkZ == ChunkZ))
+ {
+ Found = true;
+ break;
+ }
+ } // for itr - m_ChunksToSend[]
+ if (!Found)
+ {
+ // This just sometimes happens. If you have a reliably replicatable situation for this, go ahead and fix it
+ // It's not a big issue anyway, just means that some chunks may be compressed several times
+ // LOGD("Refusing to send PREchunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
+ return;
+ }
+ }
+
+ // Optimize away multiple queued RelativeEntityMoveLook packets:
+ cCSLock Lock(m_CSPackets);
+ if (a_Priority == E_PRIORITY_NORMAL)
+ {
+ if (a_Packet.m_PacketID == E_REL_ENT_MOVE_LOOK)
+ {
+ PacketList & Packets = m_PendingNrmSendPackets;
+ const cPacket_RelativeEntityMoveLook & ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook &>(a_Packet);
+ for (PacketList::iterator itr = Packets.begin(); itr != Packets.end(); ++itr)
+ {
+ bool bBreak = false;
+ switch ((*itr)->m_PacketID)
+ {
+ case E_REL_ENT_MOVE_LOOK:
+ {
+ cPacket_RelativeEntityMoveLook * PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook *>(*itr);
+ if (ThisPacketData.m_UniqueID == PacketData->m_UniqueID)
+ {
+ Packets.erase(itr);
+ bBreak = true;
+ delete PacketData;
+ break;
+ }
+ break;
+ } // case E_REL_END_MOVE_LOOK
+ } // switch (*itr -> Packet type)
+ if (bBreak)
+ {
+ break;
+ }
+ } // for itr - Packets[]
+ } // if (E_REL_ENT_MOVE_LOOK
+ m_PendingNrmSendPackets.push_back(a_Packet.Clone());
+ }
+ else if (a_Priority == E_PRIORITY_LOW)
+ {
+ m_PendingLowSendPackets.push_back(a_Packet.Clone());
+ }
+ Lock.Unlock();
+
+ // Notify SocketThreads that we have something to write:
+ cRoot::Get()->GetServer()->NotifyClientWrite(this);
+}
+
+
+
+
+
+void cClientHandle::CheckIfWorldDownloaded(void)
+{
+ if (m_State != csDownloadingWorld)
+ {
+ return;
+ }
+ cCSLock Lock(m_CSChunkLists);
+ if (m_ChunksToSend.empty())
+ {
+ SendConfirmPosition();
+ }
+}
+
+
+
+
+
+void cClientHandle::SendConfirmPosition(void)
+{
+ LOG("Spawning player \"%s\" at {%.2f, %.2f, %.2f}",
+ m_Username.c_str(), m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ()
+ );
+
+ m_State = csConfirmingPos;
+
+ if (!cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_PLAYER_JOIN, 1, m_Player))
+ {
+ // Broadcast that this player has joined the game! Yay~
+ cPacket_Chat Joined(m_Username + " joined the game!");
+ cRoot::Get()->GetServer()->Broadcast(Joined, this);
+ }
+
+ m_ConfirmPosition = m_Player->GetPosition();
+ Send(cPacket_PlayerMoveLook(m_Player));
+}
+
+
+
+
+
+const AString & cClientHandle::GetUsername(void) const
+{
+ return m_Username;
+}
+
+
+
+
+
+void cClientHandle::SetViewDistance(int a_ViewDistance)
+{
+ if (a_ViewDistance < MIN_VIEW_DISTANCE)
+ {
+ a_ViewDistance = MIN_VIEW_DISTANCE;
+ }
+ if (a_ViewDistance > MAX_VIEW_DISTANCE)
+ {
+ a_ViewDistance = MAX_VIEW_DISTANCE;
+ }
+ m_ViewDistance = a_ViewDistance;
+
+ // Need to re-stream chunks for the change to become apparent:
+ StreamChunks();
+}
+
+
+
+
+
+bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSChunkLists);
+ return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)) != m_ChunksToSend.end());
+}
+
+
+
+
+
+void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
+{
+ LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
+ cCSLock Lock(m_CSChunkLists);
+ if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ)) == m_ChunksToSend.end())
+ {
+ m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ));
+ }
+}
+
+
+
+
+
+void cClientHandle::DataReceived(const char * a_Data, int a_Size)
+{
+ // Data is received from the client
+
+ m_ReceivedData.append(a_Data, a_Size);
+
+ // Parse and handle all complete packets in m_ReceivedData:
+ while (!m_ReceivedData.empty())
+ {
+ cPacket* pPacket = m_PacketMap[(unsigned char)m_ReceivedData[0]];
+ if (pPacket == NULL)
+ {
+ LOGERROR("Unknown packet type 0x%02x from client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
+
+ AString Reason;
+ Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)m_ReceivedData[0]);
+ cPacket_Disconnect DC(Reason);
+ m_Socket.Send(&DC);
+ cSleep::MilliSleep(1000); // Give packet some time to be received
+ Destroy();
+ return;
+ }
+
+ int NumBytes = pPacket->Parse(m_ReceivedData.data() + 1, m_ReceivedData.size() - 1);
+ if (NumBytes == PACKET_ERROR)
+ {
+ LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", (unsigned char)m_ReceivedData[0], m_Username.c_str());
+ cPacket_Disconnect DC("Protocol error");
+ m_Socket.Send(&DC);
+ cSleep::MilliSleep(1000); // Give packet some time to be received
+ Destroy();
+ return;
+ }
+ else if (NumBytes == PACKET_INCOMPLETE)
+ {
+ // Not a complete packet
+ break;
+ }
+ else
+ {
+ // Packet parsed successfully, add it to internal queue:
+ HandlePacket(pPacket);
+ // Erase the packet from the buffer:
+ ASSERT(m_ReceivedData.size() > (size_t)NumBytes);
+ m_ReceivedData.erase(0, NumBytes + 1);
+ }
+ } // while (!Received.empty())
+}
+
+
+
+
+
+void cClientHandle::GetOutgoingData(AString & a_Data)
+{
+ // Data can be sent to client
+
+ cCSLock Lock(m_CSPackets);
+ if (m_PendingNrmSendPackets.size() + m_PendingLowSendPackets.size() > MAX_OUTGOING_PACKETS)
+ {
+ LOGERROR("ERROR: Too many packets in queue for player %s !!", m_Username.c_str());
+ cPacket_Disconnect DC("Too many packets in queue.");
+ m_Socket.Send(DC);
+
+ // DEBUG: Dump all outstanding packets' types to the log:
+ int Idx = 0;
+ int ChunkX = m_Player->GetChunkX();
+ int ChunkZ = m_Player->GetChunkZ();
+ for (PacketList::const_iterator itr = m_PendingNrmSendPackets.begin(); itr != m_PendingNrmSendPackets.end(); ++itr)
+ {
+ switch ((*itr)->m_PacketID)
+ {
+ case E_MAP_CHUNK:
+ {
+ int x = ((cPacket_MapChunk *)(*itr))->m_PosX;
+ int z = ((cPacket_MapChunk *)(*itr))->m_PosZ;
+ bool IsWanted = (abs(x - ChunkX) <= m_ViewDistance) && (abs(z - ChunkZ) <= m_ViewDistance);
+ LOG("Packet %4d: type %2x (MapChunk: %d, %d, %s)",
+ Idx++, (*itr)->m_PacketID,
+ x, z,
+ IsWanted ? "wanted" : "unwanted"
+ );
+ break;
+ }
+
+ case E_PRE_CHUNK:
+ {
+ int x = ((cPacket_PreChunk *)(*itr))->m_PosX;
+ int z = ((cPacket_PreChunk *)(*itr))->m_PosZ;
+ bool IsWanted = (abs(x - ChunkX) <= m_ViewDistance) && (abs(z - ChunkZ) <= m_ViewDistance);
+ bool Loading = ((cPacket_PreChunk *)(*itr))->m_bLoad;
+ LOG("Packet %4d: type %2x (PreChunk: %d, %d, %s, %s)",
+ Idx++, (*itr)->m_PacketID,
+ x, z,
+ Loading ? "loading" : "unloading",
+ IsWanted ? "wanted" : "unwanted"
+ );
+ break;
+ }
+
+ case E_BLOCK_CHANGE:
+ {
+ int x = ((cPacket_BlockChange *)(*itr))->m_PosX;
+ int z = ((cPacket_BlockChange *)(*itr))->m_PosZ;
+ char ToBlock = ((cPacket_BlockChange *)(*itr))->m_BlockType;
+ int y, cx, cz;
+ cChunkDef::AbsoluteToRelative(x, y, z, cx, cz);
+ bool IsWanted = (abs(cx - ChunkX) <= m_ViewDistance) && (abs(cz - ChunkZ) <= m_ViewDistance);
+ LOG("Packet %4d: type %2x (BlockChange: [%d, %d], %s chunk; to block %d)",
+ Idx++, (*itr)->m_PacketID,
+ cx, cz,
+ IsWanted ? "wanted" : "unwanted",
+ ToBlock
+ );
+ break;
+ }
+
+ case E_MULTI_BLOCK:
+ {
+ int cx = ((cPacket_MultiBlock *)(*itr))->m_ChunkX;
+ int cz = ((cPacket_MultiBlock *)(*itr))->m_ChunkZ;
+ int NumBlocks = ((cPacket_MultiBlock *)(*itr))->m_NumBlocks;
+ bool IsWanted = (abs(cx - ChunkX) <= m_ViewDistance) && (abs(cz - ChunkZ) <= m_ViewDistance);
+ LOG("Packet %4d: type %2x (MultiBlock: [%d, %d], %s chunk, %d blocks)",
+ Idx++, (*itr)->m_PacketID,
+ cx, cz,
+ IsWanted ? "wanted" : "unwanted",
+ NumBlocks
+ );
+ break;
+ }
+
+ default:
+ {
+ LOG("Packet %4d: type %2x", Idx++, (*itr)->m_PacketID);
+ break;
+ }
+ }
+ }
+
+ Lock.Unlock();
+ Destroy();
+ return;
+ }
+
+ if ((m_PendingNrmSendPackets.size() == 0) && (m_PendingLowSendPackets.size() == 0))
+ {
+ return;
+ }
+
+ if (m_PendingNrmSendPackets.size() > MAX_OUTGOING_PACKETS / 2)
+ {
+ LOGINFO("Suspiciously many pending packets: %i; client \"%s\", LastType: 0x%02x", m_PendingNrmSendPackets.size(), m_Username.c_str(), (*m_PendingNrmSendPackets.rbegin())->m_PacketID);
+ }
+
+ AString Data;
+ Data.reserve(1100);
+ // Serialize normal-priority packets up to 1000 bytes
+ while (!m_PendingNrmSendPackets.empty() && (Data.size() < 1000))
+ {
+ m_PendingNrmSendPackets.front()->Serialize(Data);
+ delete m_PendingNrmSendPackets.front();
+ m_PendingNrmSendPackets.erase(m_PendingNrmSendPackets.begin());
+ }
+ // Serialize one low-priority packet:
+ if (!m_PendingLowSendPackets.empty() && Data.empty())
+ {
+ m_PendingLowSendPackets.front()->Serialize(Data);
+ delete m_PendingLowSendPackets.front();
+ m_PendingLowSendPackets.erase(m_PendingLowSendPackets.begin());
+ }
+ Lock.Unlock();
+
+ a_Data.append(Data);
+
+ // Disconnect player after all packets have been sent
+ if (m_bKicking && (m_PendingNrmSendPackets.size() + m_PendingLowSendPackets.size() == 0))
+ {
+ Destroy();
+ }
+}
+
+
+
+
+
+void cClientHandle::SocketClosed(void)
+{
+ // The socket has been closed for any reason
+
+ // TODO
+ /*
+ self->Destroy();
+ LOG("Client \"%s\" disconnected", GetLogName().c_str());
+ */
+}
+
+
+
+
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index a2a12573a..790bcc5b2 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -1,239 +1,239 @@
-
-// cClientHandle.h
-
-// Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet
-
-
-
-
-
-#pragma once
-#ifndef CCLIENTHANDLE_H_INCLUDED
-#define CCLIENTHANDLE_H_INCLUDED
-
-#include "packets/cPacket.h"
-#include "Vector3d.h"
-#include "cSocketThreads.h"
-#include "ChunkDef.h"
-
-#include "packets/cPacket_KeepAlive.h"
-#include "packets/cPacket_Player.h"
-#include "packets/cPacket_Respawn.h"
-#include "packets/cPacket_RelativeEntityMoveLook.h"
-#include "packets/cPacket_Chat.h"
-#include "packets/cPacket_Login.h"
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_TimeUpdate.h"
-#include "packets/cPacket_BlockDig.h"
-#include "packets/cPacket_Handshake.h"
-#include "packets/cPacket_ArmAnim.h"
-#include "packets/cPacket_BlockPlace.h"
-#include "packets/cPacket_Flying.h"
-#include "packets/cPacket_Disconnect.h"
-#include "packets/cPacket_PickupSpawn.h"
-#include "packets/cPacket_ItemSwitch.h"
-#include "packets/cPacket_EntityEquipment.h"
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_NewInvalidState.h"
-#include "packets/cPacket_UseEntity.h"
-#include "packets/cPacket_WindowClose.h"
-#include "packets/cPacket_UpdateSign.h"
-#include "packets/cPacket_Ping.h"
-
-
-
-
-
-#define MCS_PROTOCOL_VERSION 29 // Synchronize this with MCS_CLIENT_VERSION below!
-#define MCS_CLIENT_VERSION "1.2.4, 1.2.5"
-
-
-
-
-
-class cPlayer;
-class cRedstone;
-
-
-
-
-
-class cClientHandle : // tolua_export
- public cSocketThreads::cCallback
-{ // tolua_export
-public:
- enum ENUM_PRIORITY
- {
- E_PRIORITY_LOW,
- E_PRIORITY_NORMAL
- };
-
- static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
-
- static const int DEFAULT_VIEW_DISTANCE = 9; // The default ViewDistance (used when no value is set in Settings.ini)
- static const int MAX_VIEW_DISTANCE = 10;
- static const int MIN_VIEW_DISTANCE = 4;
-
- cClientHandle(const cSocket & a_Socket, int a_ViewDistance);
- ~cClientHandle();
-
- const cSocket & GetSocket(void) const {return m_Socket; }
- cSocket & GetSocket(void) {return m_Socket; }
-
- cPlayer* GetPlayer() { return m_Player; } // tolua_export
-
- void Kick(const AString & a_Reason); //tolua_export
- void Authenticate(void); // Called by cAuthenticator when the user passes authentication
-
- void StreamChunks(void);
-
- // Removes the client from all chunks. Used when switching worlds or destroying the player
- void RemoveFromAllChunks(void);
-
- inline bool IsLoggedIn(void) const { return m_State >= csAuthenticating; }
-
- void Tick(float a_Dt);
-
- bool IsDestroyed() { return m_bDestroyed; }
- void Destroy();
-
- bool IsPlaying(void) const {return (m_State == csPlaying); }
-
- void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
-
- const AString & GetUsername(void) const; //tolua_export
-
- inline short GetPing() const { return m_Ping; } //tolua_export
-
- void SetViewDistance(int a_ViewDistance); //tolua_export
- int GetViewDistance() { return m_ViewDistance; }//tolua_export
-
- int GetUniqueID() const { return m_UniqueID; } //tolua_export
-
- /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
- bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend)
- void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
-
-private:
-
- int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
-
- static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
-
- int m_ProtocolVersion;
- AString m_Username;
- AString m_Password;
-
- AString m_ReceivedData; // Accumulator for the data received from the socket, waiting to be parsed; accessed from the cSocketThreads' thread only!
-
- cCriticalSection m_CSPackets;
- PacketList m_PendingNrmSendPackets;
- PacketList m_PendingLowSendPackets;
-
- cCriticalSection m_CSChunkLists;
- cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
- cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
-
- cSocket m_Socket;
-
- cCriticalSection m_CriticalSection;
-
- Vector3d m_ConfirmPosition;
-
- cPacket * m_PacketMap[256];
-
- bool m_bDestroyed;
- cPlayer * m_Player;
- bool m_bKicking;
-
- // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
- int m_LastStreamedChunkX;
- int m_LastStreamedChunkZ;
-
- float m_TimeLastPacket;
-
- short m_Ping;
- int m_PingID;
- long long m_PingStartTime;
- long long m_LastPingTime;
- static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
-
- enum eState
- {
- csConnected, // The client has just connected, waiting for their handshake / login
- csAuthenticating, // The client has logged in, waiting for external authentication
- csDownloadingWorld, // The client is waiting for chunks, we're waiting for the loader to provide and send them
- csConfirmingPos, // The client has been sent the position packet, waiting for them to repeat the position back
- csPlaying, // Normal gameplay
-
- // TODO: Add Kicking and Destroyed here as well
- } ;
-
- eState m_State;
-
- bool m_bKeepThreadGoing;
-
- void HandlePacket(cPacket * a_Packet);
-
- // Packets handled in csConnected:
- void HandlePing (void);
- void HandleHandshake (cPacket_Handshake * a_Packet);
- void HandleLogin (cPacket_Login * a_Packet);
- void HandleUnexpectedPacket(cPacket * a_Packet); // the default case -> kick
-
- // Packets handled while in csConfirmingPos:
- void HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet); // While !m_bPositionConfirmed
-
- // Packets handled while in csPlaying:
- void HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet);
- void HandlePlayerPos (cPacket_PlayerPosition * a_Packet);
- void HandleBlockDig (cPacket_BlockDig * a_Packet);
- void HandleBlockPlace (cPacket_BlockPlace * a_Packet);
- void HandlePickupSpawn (cPacket_PickupSpawn * a_Packet);
- void HandleChat (cPacket_Chat * a_Packet);
- void HandlePlayerLook (cPacket_PlayerLook * a_Packet);
- void HandlePlayerMoveLook (cPacket_PlayerMoveLook * a_Packet); // While m_bPositionConfirmed (normal gameplay)
- void HandleAnimation (cPacket_ArmAnim * a_Packet);
- void HandleItemSwitch (cPacket_ItemSwitch * a_Packet);
- void HandleWindowClose (cPacket_WindowClose * a_Packet);
- void HandleWindowClick (cPacket_WindowClick * a_Packet);
- void HandleUpdateSign (cPacket_UpdateSign * a_Packet);
- void HandleUseEntity (cPacket_UseEntity * a_Packet);
- void HandleRespawn (void);
- void HandleDisconnect (cPacket_Disconnect * a_Packet);
- void HandleKeepAlive (cPacket_KeepAlive * a_Packet);
-
- /// Handles rclk with a dye; returns true if the dye is to be be consumed
- bool HandleDyes(cPacket_BlockPlace * a_Packet);
-
- /// Returns true if the rate block interactions is within a reasonable limit (bot protection)
- bool CheckBlockInteractionsRate(void);
-
- /// Checks whether all loaded chunks have been sent to the client; if so, sends the position to confirm
- void CheckIfWorldDownloaded(void);
-
- /// Sends the PlayerMoveLook packet that the client needs to reply to for the game to start
- void SendConfirmPosition(void);
-
- /// Adds a single chunk to be streamed to the client; used by StreamChunks()
- void StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- // cSocketThreads::cCallback overrides:
- virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
- virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
- virtual void SocketClosed (void) override; // The socket has been closed for any reason
-
- static int s_ClientCount;
- int m_UniqueID;
-}; // tolua_export
-
-
-
-
-#endif // CCLIENTHANDLE_H_INCLUDED
-
-
-
-
+
+// cClientHandle.h
+
+// Interfaces to the cClientHandle class representing a client connected to this server. The client need not be a player yet
+
+
+
+
+
+#pragma once
+#ifndef CCLIENTHANDLE_H_INCLUDED
+#define CCLIENTHANDLE_H_INCLUDED
+
+#include "packets/cPacket.h"
+#include "Vector3d.h"
+#include "cSocketThreads.h"
+#include "ChunkDef.h"
+
+#include "packets/cPacket_KeepAlive.h"
+#include "packets/cPacket_Player.h"
+#include "packets/cPacket_Respawn.h"
+#include "packets/cPacket_RelativeEntityMoveLook.h"
+#include "packets/cPacket_Chat.h"
+#include "packets/cPacket_Login.h"
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_TimeUpdate.h"
+#include "packets/cPacket_BlockDig.h"
+#include "packets/cPacket_Handshake.h"
+#include "packets/cPacket_ArmAnim.h"
+#include "packets/cPacket_BlockPlace.h"
+#include "packets/cPacket_Flying.h"
+#include "packets/cPacket_Disconnect.h"
+#include "packets/cPacket_PickupSpawn.h"
+#include "packets/cPacket_ItemSwitch.h"
+#include "packets/cPacket_EntityEquipment.h"
+#include "packets/cPacket_CreativeInventoryAction.h"
+#include "packets/cPacket_NewInvalidState.h"
+#include "packets/cPacket_UseEntity.h"
+#include "packets/cPacket_WindowClose.h"
+#include "packets/cPacket_UpdateSign.h"
+#include "packets/cPacket_Ping.h"
+
+
+
+
+
+#define MCS_PROTOCOL_VERSION 29 // Synchronize this with MCS_CLIENT_VERSION below!
+#define MCS_CLIENT_VERSION "1.2.4, 1.2.5"
+
+
+
+
+
+class cPlayer;
+class cRedstone;
+
+
+
+
+
+class cClientHandle : // tolua_export
+ public cSocketThreads::cCallback
+{ // tolua_export
+public:
+ enum ENUM_PRIORITY
+ {
+ E_PRIORITY_LOW,
+ E_PRIORITY_NORMAL
+ };
+
+ static const int MAXBLOCKCHANGEINTERACTIONS = 20; // 5 didn't help, 10 still doesn't work in Creative, 20 seems to have done the trick
+
+ static const int DEFAULT_VIEW_DISTANCE = 9; // The default ViewDistance (used when no value is set in Settings.ini)
+ static const int MAX_VIEW_DISTANCE = 10;
+ static const int MIN_VIEW_DISTANCE = 4;
+
+ cClientHandle(const cSocket & a_Socket, int a_ViewDistance);
+ ~cClientHandle();
+
+ const cSocket & GetSocket(void) const {return m_Socket; }
+ cSocket & GetSocket(void) {return m_Socket; }
+
+ cPlayer* GetPlayer() { return m_Player; } // tolua_export
+
+ void Kick(const AString & a_Reason); //tolua_export
+ void Authenticate(void); // Called by cAuthenticator when the user passes authentication
+
+ void StreamChunks(void);
+
+ // Removes the client from all chunks. Used when switching worlds or destroying the player
+ void RemoveFromAllChunks(void);
+
+ inline bool IsLoggedIn(void) const { return m_State >= csAuthenticating; }
+
+ void Tick(float a_Dt);
+
+ bool IsDestroyed() { return m_bDestroyed; }
+ void Destroy();
+
+ bool IsPlaying(void) const {return (m_State == csPlaying); }
+
+ void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
+
+ const AString & GetUsername(void) const; //tolua_export
+
+ inline short GetPing() const { return m_Ping; } //tolua_export
+
+ void SetViewDistance(int a_ViewDistance); //tolua_export
+ int GetViewDistance() { return m_ViewDistance; }//tolua_export
+
+ int GetUniqueID() const { return m_UniqueID; } //tolua_export
+
+ /// Returns true if the client wants the chunk specified to be sent (in m_ChunksToSend)
+ bool WantsSendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Adds the chunk specified to the list of chunks wanted for sending (m_ChunksToSend)
+ void AddWantedChunk(int a_ChunkX, int a_ChunkZ);
+
+private:
+
+ int m_ViewDistance; // Number of chunks the player can see in each direction; 4 is the minimum ( http://wiki.vg/Protocol_FAQ#.E2.80.A6all_connecting_clients_spasm_and_jerk_uncontrollably.21 )
+
+ static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight. 2 is the minimum, since foliage is generated 1 step behind chunk terrain generation
+
+ int m_ProtocolVersion;
+ AString m_Username;
+ AString m_Password;
+
+ AString m_ReceivedData; // Accumulator for the data received from the socket, waiting to be parsed; accessed from the cSocketThreads' thread only!
+
+ cCriticalSection m_CSPackets;
+ PacketList m_PendingNrmSendPackets;
+ PacketList m_PendingLowSendPackets;
+
+ cCriticalSection m_CSChunkLists;
+ cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
+ cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
+
+ cSocket m_Socket;
+
+ cCriticalSection m_CriticalSection;
+
+ Vector3d m_ConfirmPosition;
+
+ cPacket * m_PacketMap[256];
+
+ bool m_bDestroyed;
+ cPlayer * m_Player;
+ bool m_bKicking;
+
+ // Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
+ int m_LastStreamedChunkX;
+ int m_LastStreamedChunkZ;
+
+ float m_TimeLastPacket;
+
+ short m_Ping;
+ int m_PingID;
+ long long m_PingStartTime;
+ long long m_LastPingTime;
+ static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
+
+ enum eState
+ {
+ csConnected, // The client has just connected, waiting for their handshake / login
+ csAuthenticating, // The client has logged in, waiting for external authentication
+ csDownloadingWorld, // The client is waiting for chunks, we're waiting for the loader to provide and send them
+ csConfirmingPos, // The client has been sent the position packet, waiting for them to repeat the position back
+ csPlaying, // Normal gameplay
+
+ // TODO: Add Kicking and Destroyed here as well
+ } ;
+
+ eState m_State;
+
+ bool m_bKeepThreadGoing;
+
+ void HandlePacket(cPacket * a_Packet);
+
+ // Packets handled in csConnected:
+ void HandlePing (void);
+ void HandleHandshake (cPacket_Handshake * a_Packet);
+ void HandleLogin (cPacket_Login * a_Packet);
+ void HandleUnexpectedPacket(cPacket * a_Packet); // the default case -> kick
+
+ // Packets handled while in csConfirmingPos:
+ void HandleMoveLookConfirm(cPacket_PlayerMoveLook * a_Packet); // While !m_bPositionConfirmed
+
+ // Packets handled while in csPlaying:
+ void HandleCreativeInventory(cPacket_CreativeInventoryAction * a_Packet);
+ void HandlePlayerPos (cPacket_PlayerPosition * a_Packet);
+ void HandleBlockDig (cPacket_BlockDig * a_Packet);
+ void HandleBlockPlace (cPacket_BlockPlace * a_Packet);
+ void HandlePickupSpawn (cPacket_PickupSpawn * a_Packet);
+ void HandleChat (cPacket_Chat * a_Packet);
+ void HandlePlayerLook (cPacket_PlayerLook * a_Packet);
+ void HandlePlayerMoveLook (cPacket_PlayerMoveLook * a_Packet); // While m_bPositionConfirmed (normal gameplay)
+ void HandleAnimation (cPacket_ArmAnim * a_Packet);
+ void HandleItemSwitch (cPacket_ItemSwitch * a_Packet);
+ void HandleWindowClose (cPacket_WindowClose * a_Packet);
+ void HandleWindowClick (cPacket_WindowClick * a_Packet);
+ void HandleUpdateSign (cPacket_UpdateSign * a_Packet);
+ void HandleUseEntity (cPacket_UseEntity * a_Packet);
+ void HandleRespawn (void);
+ void HandleDisconnect (cPacket_Disconnect * a_Packet);
+ void HandleKeepAlive (cPacket_KeepAlive * a_Packet);
+
+ /// Handles rclk with a dye; returns true if the dye is to be be consumed
+ bool HandleDyes(cPacket_BlockPlace * a_Packet);
+
+ /// Returns true if the rate block interactions is within a reasonable limit (bot protection)
+ bool CheckBlockInteractionsRate(void);
+
+ /// Checks whether all loaded chunks have been sent to the client; if so, sends the position to confirm
+ void CheckIfWorldDownloaded(void);
+
+ /// Sends the PlayerMoveLook packet that the client needs to reply to for the game to start
+ void SendConfirmPosition(void);
+
+ /// Adds a single chunk to be streamed to the client; used by StreamChunks()
+ void StreamChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ // cSocketThreads::cCallback overrides:
+ virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
+ virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
+ virtual void SocketClosed (void) override; // The socket has been closed for any reason
+
+ static int s_ClientCount;
+ int m_UniqueID;
+}; // tolua_export
+
+
+
+
+#endif // CCLIENTHANDLE_H_INCLUDED
+
+
+
+
diff --git a/source/cCow.cpp b/source/cCow.cpp
index 18c78aeb1..c4f4ed523 100644
--- a/source/cCow.cpp
+++ b/source/cCow.cpp
@@ -1,56 +1,56 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCow.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cCow::cCow()
-{
- m_MobType = 92;
- GetMonsterConfig("Cow");
-}
-
-
-
-
-
-cCow::~cCow()
-{
-}
-
-
-
-
-
-bool cCow::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCow::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCow.h"
+
+
+
+
+
+// TODO: Milk Cow
+
+
+
+
+
+cCow::cCow()
+{
+ m_MobType = 92;
+ GetMonsterConfig("Cow");
+}
+
+
+
+
+
+cCow::~cCow()
+{
+}
+
+
+
+
+
+bool cCow::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cCow::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER);
+ AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cCraftingWindow.cpp b/source/cCraftingWindow.cpp
index 570f1ed9a..9e6b565c6 100644
--- a/source/cCraftingWindow.cpp
+++ b/source/cCraftingWindow.cpp
@@ -1,131 +1,131 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCraftingWindow.h"
-#include "cItem.h"
-#include "CraftingRecipes.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cInventory.h"
-#include "cPickup.h"
-#include "cRoot.h"
-#include "cWorld.h"
-
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_InventorySlot.h"
-
-
-
-
-
-cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
- : cWindow( a_Owner, a_bInventoryVisible )
-{
- SetWindowID( 1 );
- SetWindowType( cWindow::Workbench ); // Workbench
-
- cItem* Slots = new cItem[10];
- SetSlots( Slots, 10 );
-}
-
-
-
-
-
-void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
-{
- bool bDontCook = false;
- // Override for craft result slot
- if( a_ClickPacket->m_SlotNum == 0 )
- {
- LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
- cItem* DraggingItem = GetDraggingItem( &a_Player );
- if( DraggingItem->m_ItemID <= 0 )
- {
- *DraggingItem = *GetSlot(0);
- GetSlot(0)->Empty();
- }
- else if( DraggingItem->Equals( *GetSlot(0) ) )
- {
- if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 )
- {
- DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount;
- GetSlot(0)->Empty();
- }
- else
- {
- bDontCook = true;
- }
- }
- else
- {
- bDontCook = true;
- }
- LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
- }
- else
- {
- cWindow::Clicked( a_ClickPacket, a_Player );
- }
-
- if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10))
- {
- cCraftingGrid Grid(GetSlots() + 1, 3, 3);
- cCraftingRecipe Recipe(Grid);
-
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
-
- if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook)
- {
- // Consume the items from the crafting grid:
- Recipe.ConsumeIngredients(Grid);
-
- // Propagate grid back to m_Slots:
- Grid.CopyToItems(GetSlots() + 1);
-
- // Get the recipe for the new grid contents:
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
- }
- *GetSlot(0) = Recipe.GetResult();
- LOGD("%s cooked: %i x %i !!", a_Player.GetName().c_str(), GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
- }
- SendWholeWindow( a_Player.GetClientHandle() );
- a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
-
- // Separate packet for result =/ Don't know why
- cPacket_InventorySlot Packet;
- Packet.m_WindowID = (char)GetWindowID();
- Packet.m_SlotNum = 0;
- Packet.m_ItemID = (short)GetSlot(0)->m_ItemID;
- Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
- Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
- a_Player.GetClientHandle()->Send( Packet );
-}
-
-
-
-
-
-void cCraftingWindow::Close(cPlayer & a_Player)
-{
- // Start from slot 1, don't drop what's in the result slot
- cItems Drops;
- for( int i = 1; i < GetNumSlots(); i++ )
- {
- cItem * Item = GetSlot(i);
- if (!Item->IsEmpty())
- {
- Drops.push_back(*Item);
- }
- Item->Empty();
- }
- float vX = 0, vY = 0, vZ = 0;
- EulerToVector( -a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
- vY = -vY*2 + 1.f;
- a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2);
- cWindow::Close(a_Player);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCraftingWindow.h"
+#include "cItem.h"
+#include "CraftingRecipes.h"
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cInventory.h"
+#include "cPickup.h"
+#include "cRoot.h"
+#include "cWorld.h"
+
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_InventorySlot.h"
+
+
+
+
+
+cCraftingWindow::cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
+ : cWindow( a_Owner, a_bInventoryVisible )
+{
+ SetWindowID( 1 );
+ SetWindowType( cWindow::Workbench ); // Workbench
+
+ cItem* Slots = new cItem[10];
+ SetSlots( Slots, 10 );
+}
+
+
+
+
+
+void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
+{
+ bool bDontCook = false;
+ // Override for craft result slot
+ if( a_ClickPacket->m_SlotNum == 0 )
+ {
+ LOG("In craft slot: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
+ cItem* DraggingItem = GetDraggingItem( &a_Player );
+ if( DraggingItem->m_ItemID <= 0 )
+ {
+ *DraggingItem = *GetSlot(0);
+ GetSlot(0)->Empty();
+ }
+ else if( DraggingItem->Equals( *GetSlot(0) ) )
+ {
+ if( DraggingItem->m_ItemCount + GetSlot(0)->m_ItemCount <= 64 )
+ {
+ DraggingItem->m_ItemCount += GetSlot(0)->m_ItemCount;
+ GetSlot(0)->Empty();
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
+ }
+ else
+ {
+ cWindow::Clicked( a_ClickPacket, a_Player );
+ }
+
+ if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10))
+ {
+ cCraftingGrid Grid(GetSlots() + 1, 3, 3);
+ cCraftingRecipe Recipe(Grid);
+
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+
+ if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook)
+ {
+ // Consume the items from the crafting grid:
+ Recipe.ConsumeIngredients(Grid);
+
+ // Propagate grid back to m_Slots:
+ Grid.CopyToItems(GetSlots() + 1);
+
+ // Get the recipe for the new grid contents:
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
+ }
+ *GetSlot(0) = Recipe.GetResult();
+ LOGD("%s cooked: %i x %i !!", a_Player.GetName().c_str(), GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
+ }
+ SendWholeWindow( a_Player.GetClientHandle() );
+ a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
+
+ // Separate packet for result =/ Don't know why
+ cPacket_InventorySlot Packet;
+ Packet.m_WindowID = (char)GetWindowID();
+ Packet.m_SlotNum = 0;
+ Packet.m_ItemID = (short)GetSlot(0)->m_ItemID;
+ Packet.m_ItemCount = GetSlot(0)->m_ItemCount;
+ Packet.m_ItemUses = (char)GetSlot(0)->m_ItemHealth;
+ a_Player.GetClientHandle()->Send( Packet );
+}
+
+
+
+
+
+void cCraftingWindow::Close(cPlayer & a_Player)
+{
+ // Start from slot 1, don't drop what's in the result slot
+ cItems Drops;
+ for( int i = 1; i < GetNumSlots(); i++ )
+ {
+ cItem * Item = GetSlot(i);
+ if (!Item->IsEmpty())
+ {
+ Drops.push_back(*Item);
+ }
+ Item->Empty();
+ }
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector( -a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
+ vY = -vY*2 + 1.f;
+ a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2);
+ cWindow::Close(a_Player);
+}
+
+
+
+
diff --git a/source/cCraftingWindow.h b/source/cCraftingWindow.h
index df32bf74a..16fe3bb23 100644
--- a/source/cCraftingWindow.h
+++ b/source/cCraftingWindow.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "cWindow.h"
-
-class cWindowOwner;
-class cCraftingWindow : public cWindow
-{
-public:
- cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
-
- virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
- virtual void Close( cPlayer & a_Player );
+#pragma once
+
+#include "cWindow.h"
+
+class cWindowOwner;
+class cCraftingWindow : public cWindow
+{
+public:
+ cCraftingWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
+
+ virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
+ virtual void Close( cPlayer & a_Player );
}; \ No newline at end of file
diff --git a/source/cCreativeInventory.cpp b/source/cCreativeInventory.cpp
index 51f4a26ed..7083adeb7 100644
--- a/source/cCreativeInventory.cpp
+++ b/source/cCreativeInventory.cpp
@@ -1,38 +1,38 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCreativeInventory.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cWindow.h"
-#include "cItem.h"
-#include "cRoot.h"
-
-#include <json/json.h>
-
-#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_InventorySlot.h"
-
-cCreativeInventory::~cCreativeInventory()
-{
-}
-
-cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
- : cInventory(a_Owner)
-{
-
-}
-
-void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
-{
- cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
- short Slot = Packet->m_Slot;
-
- cItem* SlotItem = &(this->m_Slots[Slot]);
-
- SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
- SlotItem->m_ItemHealth = Packet->m_Damage;
- SlotItem->m_ItemCount = Packet->m_Quantity;
-}
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCreativeInventory.h"
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cWindow.h"
+#include "cItem.h"
+#include "cRoot.h"
+
+#include <json/json.h>
+
+#include "packets/cPacket_CreativeInventoryAction.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_InventorySlot.h"
+
+cCreativeInventory::~cCreativeInventory()
+{
+}
+
+cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
+{
+
+}
+
+void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
+{
+ cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
+ short Slot = Packet->m_Slot;
+
+ cItem* SlotItem = &(this->m_Slots[Slot]);
+
+ SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
+ SlotItem->m_ItemHealth = Packet->m_Damage;
+ SlotItem->m_ItemCount = Packet->m_Quantity;
+}
+
diff --git a/source/cCreativeInventory.h b/source/cCreativeInventory.h
index 996136a27..f38c02c6c 100644
--- a/source/cCreativeInventory.h
+++ b/source/cCreativeInventory.h
@@ -1,13 +1,13 @@
-#pragma once
-
-#include "cInventory.h"
-
-class cCreativeInventory //tolua_export
- : public cInventory
-{ //tolua_export
-public:
- cCreativeInventory(cPlayer* a_Owner);
- ~cCreativeInventory();
-
- virtual void Clicked( cPacket* a_ClickPacket );
-}; //tolua_export
+#pragma once
+
+#include "cInventory.h"
+
+class cCreativeInventory //tolua_export
+ : public cInventory
+{ //tolua_export
+public:
+ cCreativeInventory(cPlayer* a_Owner);
+ ~cCreativeInventory();
+
+ virtual void Clicked( cPacket* a_ClickPacket );
+}; //tolua_export
diff --git a/source/cCreeper.cpp b/source/cCreeper.cpp
index 34573a9bf..208d51845 100644
--- a/source/cCreeper.cpp
+++ b/source/cCreeper.cpp
@@ -1,52 +1,52 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCreeper.h"
-
-
-
-
-
-cCreeper::cCreeper()
-{
- m_MobType = 50;
- GetMonsterConfig("Creeper");
-}
-
-
-
-
-
-cCreeper::~cCreeper()
-{
-}
-
-
-
-
-
-bool cCreeper::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cCreeper::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
-
- // TODO Check if killed by a skeleton, then drop random music disk
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCreeper.h"
+
+
+
+
+
+cCreeper::cCreeper()
+{
+ m_MobType = 50;
+ GetMonsterConfig("Creeper");
+}
+
+
+
+
+
+cCreeper::~cCreeper()
+{
+}
+
+
+
+
+
+bool cCreeper::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cCreeper::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
+
+ // TODO Check if killed by a skeleton, then drop random music disk
+
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cCriticalSection.cpp b/source/cCriticalSection.cpp
index f66e6b878..e8d719a45 100644
--- a/source/cCriticalSection.cpp
+++ b/source/cCriticalSection.cpp
@@ -1,157 +1,157 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCriticalSection:
-
-cCriticalSection::cCriticalSection()
-{
-#ifdef _WIN32
- InitializeCriticalSection( &m_CriticalSection );
-#else
- m_Attributes = new pthread_mutexattr_t;
- pthread_mutexattr_init((pthread_mutexattr_t*)m_Attributes);
- pthread_mutexattr_settype((pthread_mutexattr_t*)m_Attributes, PTHREAD_MUTEX_RECURSIVE);
-
- m_CriticalSectionPtr = new pthread_mutex_t;
- if( pthread_mutex_init( (pthread_mutex_t*)m_CriticalSectionPtr, (pthread_mutexattr_t*)m_Attributes ) != 0 )
- {
- LOG("ERROR: Could not initialize Critical Section!");
- }
-#endif
-}
-
-
-
-
-
-cCriticalSection::~cCriticalSection()
-{
-#ifdef _WIN32
- DeleteCriticalSection( &m_CriticalSection );
-#else
- if( pthread_mutex_destroy( (pthread_mutex_t*)m_CriticalSectionPtr ) != 0 )
- {
- LOG("ERROR: Could not destroy Critical Section!");
- }
- delete (pthread_mutex_t*)m_CriticalSectionPtr;
- pthread_mutexattr_destroy( (pthread_mutexattr_t*)m_Attributes );
- delete (pthread_mutexattr_t*)m_Attributes;
-#endif
-}
-
-
-
-
-
-void cCriticalSection::Lock()
-{
-#ifdef _WIN32
- EnterCriticalSection( &m_CriticalSection );
-#else
- pthread_mutex_lock( (pthread_mutex_t*)m_CriticalSectionPtr );
-#endif
-}
-
-
-
-
-
-void cCriticalSection::Unlock()
-{
-#ifdef _WIN32
- LeaveCriticalSection( &m_CriticalSection );
-#else
- pthread_mutex_unlock( (pthread_mutex_t*)m_CriticalSectionPtr );
-#endif
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCSLock
-
-cCSLock::cCSLock(cCriticalSection * a_CS)
- : m_CS(a_CS)
- , m_IsLocked(false)
-{
- Lock();
-}
-
-
-
-
-
-cCSLock::cCSLock(cCriticalSection & a_CS)
- : m_CS(&a_CS)
- , m_IsLocked(false)
-{
- Lock();
-}
-
-
-
-
-
-cCSLock::~cCSLock()
-{
- if (!m_IsLocked)
- {
- return;
- }
- Unlock();
-}
-
-
-
-
-
-void cCSLock::Lock(void)
-{
- ASSERT(!m_IsLocked);
- m_IsLocked = true;
- m_CS->Lock();
-}
-
-
-
-
-
-void cCSLock::Unlock(void)
-{
- ASSERT(m_IsLocked);
- m_IsLocked = false;
- m_CS->Unlock();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cCSUnlock:
-
-cCSUnlock::cCSUnlock(cCSLock & a_Lock) :
- m_Lock(a_Lock)
-{
- m_Lock.Unlock();
-}
-
-
-
-
-
-cCSUnlock::~cCSUnlock()
-{
- m_Lock.Lock();
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCriticalSection:
+
+cCriticalSection::cCriticalSection()
+{
+#ifdef _WIN32
+ InitializeCriticalSection( &m_CriticalSection );
+#else
+ m_Attributes = new pthread_mutexattr_t;
+ pthread_mutexattr_init((pthread_mutexattr_t*)m_Attributes);
+ pthread_mutexattr_settype((pthread_mutexattr_t*)m_Attributes, PTHREAD_MUTEX_RECURSIVE);
+
+ m_CriticalSectionPtr = new pthread_mutex_t;
+ if( pthread_mutex_init( (pthread_mutex_t*)m_CriticalSectionPtr, (pthread_mutexattr_t*)m_Attributes ) != 0 )
+ {
+ LOG("ERROR: Could not initialize Critical Section!");
+ }
+#endif
+}
+
+
+
+
+
+cCriticalSection::~cCriticalSection()
+{
+#ifdef _WIN32
+ DeleteCriticalSection( &m_CriticalSection );
+#else
+ if( pthread_mutex_destroy( (pthread_mutex_t*)m_CriticalSectionPtr ) != 0 )
+ {
+ LOG("ERROR: Could not destroy Critical Section!");
+ }
+ delete (pthread_mutex_t*)m_CriticalSectionPtr;
+ pthread_mutexattr_destroy( (pthread_mutexattr_t*)m_Attributes );
+ delete (pthread_mutexattr_t*)m_Attributes;
+#endif
+}
+
+
+
+
+
+void cCriticalSection::Lock()
+{
+#ifdef _WIN32
+ EnterCriticalSection( &m_CriticalSection );
+#else
+ pthread_mutex_lock( (pthread_mutex_t*)m_CriticalSectionPtr );
+#endif
+}
+
+
+
+
+
+void cCriticalSection::Unlock()
+{
+#ifdef _WIN32
+ LeaveCriticalSection( &m_CriticalSection );
+#else
+ pthread_mutex_unlock( (pthread_mutex_t*)m_CriticalSectionPtr );
+#endif
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCSLock
+
+cCSLock::cCSLock(cCriticalSection * a_CS)
+ : m_CS(a_CS)
+ , m_IsLocked(false)
+{
+ Lock();
+}
+
+
+
+
+
+cCSLock::cCSLock(cCriticalSection & a_CS)
+ : m_CS(&a_CS)
+ , m_IsLocked(false)
+{
+ Lock();
+}
+
+
+
+
+
+cCSLock::~cCSLock()
+{
+ if (!m_IsLocked)
+ {
+ return;
+ }
+ Unlock();
+}
+
+
+
+
+
+void cCSLock::Lock(void)
+{
+ ASSERT(!m_IsLocked);
+ m_IsLocked = true;
+ m_CS->Lock();
+}
+
+
+
+
+
+void cCSLock::Unlock(void)
+{
+ ASSERT(m_IsLocked);
+ m_IsLocked = false;
+ m_CS->Unlock();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCSUnlock:
+
+cCSUnlock::cCSUnlock(cCSLock & a_Lock) :
+ m_Lock(a_Lock)
+{
+ m_Lock.Unlock();
+}
+
+
+
+
+
+cCSUnlock::~cCSUnlock()
+{
+ m_Lock.Lock();
+}
+
+
+
+
diff --git a/source/cCriticalSection.h b/source/cCriticalSection.h
index 0a149a95a..a8b475503 100644
--- a/source/cCriticalSection.h
+++ b/source/cCriticalSection.h
@@ -1,71 +1,71 @@
-
-#pragma once
-
-
-
-
-
-class cCriticalSection
-{
-public:
- cCriticalSection(void);
- ~cCriticalSection();
-
- void Lock(void);
- void Unlock(void);
-
-private:
-
- #ifdef _WIN32
- CRITICAL_SECTION m_CriticalSection;
- #else // _WIN32
- void* m_CriticalSectionPtr ALIGN_8; // Pointer to a CRITICAL_SECTION object
- void* m_Attributes ALIGN_8;
- #endif // else _WIN32
-} ALIGN_8;
-
-
-
-
-/// RAII for cCriticalSection - locks the CS on creation, unlocks on destruction
-class cCSLock
-{
- cCriticalSection * m_CS;
-
- // Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe
- // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held,
- // therefore we need to check this value whether we are locked or not.
- bool m_IsLocked;
-
-public:
- cCSLock(cCriticalSection * a_CS);
- cCSLock(cCriticalSection & a_CS);
- ~cCSLock();
-
- // Temporarily unlock or re-lock:
- void Lock(void);
- void Unlock(void);
-
-private:
- DISALLOW_COPY_AND_ASSIGN(cCSLock);
-} ;
-
-
-
-
-
-/// Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios
-class cCSUnlock
-{
- cCSLock & m_Lock;
-public:
- cCSUnlock(cCSLock & a_Lock);
- ~cCSUnlock();
-
-private:
- DISALLOW_COPY_AND_ASSIGN(cCSUnlock);
-} ;
-
-
-
-
+
+#pragma once
+
+
+
+
+
+class cCriticalSection
+{
+public:
+ cCriticalSection(void);
+ ~cCriticalSection();
+
+ void Lock(void);
+ void Unlock(void);
+
+private:
+
+ #ifdef _WIN32
+ CRITICAL_SECTION m_CriticalSection;
+ #else // _WIN32
+ void* m_CriticalSectionPtr ALIGN_8; // Pointer to a CRITICAL_SECTION object
+ void* m_Attributes ALIGN_8;
+ #endif // else _WIN32
+} ALIGN_8;
+
+
+
+
+/// RAII for cCriticalSection - locks the CS on creation, unlocks on destruction
+class cCSLock
+{
+ cCriticalSection * m_CS;
+
+ // Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe
+ // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held,
+ // therefore we need to check this value whether we are locked or not.
+ bool m_IsLocked;
+
+public:
+ cCSLock(cCriticalSection * a_CS);
+ cCSLock(cCriticalSection & a_CS);
+ ~cCSLock();
+
+ // Temporarily unlock or re-lock:
+ void Lock(void);
+ void Unlock(void);
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(cCSLock);
+} ;
+
+
+
+
+
+/// Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios
+class cCSUnlock
+{
+ cCSLock & m_Lock;
+public:
+ cCSUnlock(cCSLock & a_Lock);
+ ~cCSUnlock();
+
+private:
+ DISALLOW_COPY_AND_ASSIGN(cCSUnlock);
+} ;
+
+
+
+
diff --git a/source/cCuboid.cpp b/source/cCuboid.cpp
index ecd457549..86600f6b6 100644
--- a/source/cCuboid.cpp
+++ b/source/cCuboid.cpp
@@ -1,19 +1,19 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cCuboid.h"
-
-
-
-
-
-void cCuboid::Sort()
-{
- if( p1.x > p2.x ) std::swap( p1.x, p2.x );
- if( p1.y > p2.y ) std::swap( p1.y, p2.y );
- if( p1.z > p2.z ) std::swap( p1.z, p2.z );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cCuboid.h"
+
+
+
+
+
+void cCuboid::Sort()
+{
+ if( p1.x > p2.x ) std::swap( p1.x, p2.x );
+ if( p1.y > p2.y ) std::swap( p1.y, p2.y );
+ if( p1.z > p2.z ) std::swap( p1.z, p2.z );
+}
+
+
+
+
diff --git a/source/cCuboid.h b/source/cCuboid.h
index 28e222e41..a07d665fc 100644
--- a/source/cCuboid.h
+++ b/source/cCuboid.h
@@ -1,40 +1,40 @@
-#pragma once
-
-#include "Vector3i.h"
-#include "Vector3d.h"
-
-class cCuboid //tolua_export
-{ //tolua_export
-public: //tolua_export
- cCuboid() {} //tolua_export
- cCuboid( const cCuboid & a_Cuboid ) : p1( a_Cuboid.p1 ), p2( a_Cuboid.p2 ) {} //tolua_export
- cCuboid( const Vector3i & a_p1, const Vector3i & a_p2 ) : p1( a_p1 ), p2( a_p2 ) {} //tolua_export
-
-
- Vector3i p1, p2; //tolua_export
-
- void Sort(); //tolua_export
-
- bool IsInside( const Vector3i & v ) const //tolua_export
- { //tolua_export
- if( v.x >= p1.x && v.x <= p2.x
- && v.y >= p1.y && v.y <= p2.y
- && v.z >= p1.z && v.z <= p2.z )
- {
- return true;
- }
- return false;
- } //tolua_export
-
- bool IsInside( const Vector3d & v ) const //tolua_export
- { //tolua_export
- if( v.x >= p1.x && v.x <= p2.x
- && v.y >= p1.y && v.y <= p2.y
- && v.z >= p1.z && v.z <= p2.z )
- {
- return true;
- }
- return false;
- } //tolua_export
-
+#pragma once
+
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+class cCuboid //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cCuboid() {} //tolua_export
+ cCuboid( const cCuboid & a_Cuboid ) : p1( a_Cuboid.p1 ), p2( a_Cuboid.p2 ) {} //tolua_export
+ cCuboid( const Vector3i & a_p1, const Vector3i & a_p2 ) : p1( a_p1 ), p2( a_p2 ) {} //tolua_export
+
+
+ Vector3i p1, p2; //tolua_export
+
+ void Sort(); //tolua_export
+
+ bool IsInside( const Vector3i & v ) const //tolua_export
+ { //tolua_export
+ if( v.x >= p1.x && v.x <= p2.x
+ && v.y >= p1.y && v.y <= p2.y
+ && v.z >= p1.z && v.z <= p2.z )
+ {
+ return true;
+ }
+ return false;
+ } //tolua_export
+
+ bool IsInside( const Vector3d & v ) const //tolua_export
+ { //tolua_export
+ if( v.x >= p1.x && v.x <= p2.x
+ && v.y >= p1.y && v.y <= p2.y
+ && v.z >= p1.z && v.z <= p2.z )
+ {
+ return true;
+ }
+ return false;
+ } //tolua_export
+
}; //tolua_export \ No newline at end of file
diff --git a/source/cDoors.h b/source/cDoors.h
index dc326104b..212e90062 100644
--- a/source/cDoors.h
+++ b/source/cDoors.h
@@ -1,62 +1,62 @@
-#pragma once
-#include "cBlockToPickup.h"
-
-
-class cDoors //tolua_export
-{ //tolua_export
-public:
- static char RotationToMetaData( float a_Rotation ) //tolua_export
- { //tolua_export
- a_Rotation += 90 + 45; // So its not aligned with axis
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
- if( a_Rotation >= 0.f && a_Rotation < 90.f )
- return 0x0;
- else if( a_Rotation >= 180 && a_Rotation < 270 )
- return 0x2;
- else if( a_Rotation >= 90 && a_Rotation < 180 )
- return 0x1;
- else
- return 0x3;
- } //tolua_export
-
- static char ChangeStateMetaData( char a_MetaData ) //tolua_export
- { //tolua_export
-
- a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
-
- return a_MetaData;
- } //tolua_export
-
- static void ChangeDoor(cWorld *a_World, int a_X, int a_Y, int a_Z) //tolua_export
- { //tolua_export
- char OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
-
- a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData ( OldMetaData ) );
-
-
- if (OldMetaData & 8)
- { //current block is top of the door
- char BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
- char BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
-
- if (IsDoor(BottomBlock) && !(BottomMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData ( BottomMeta ) );
- }
- } else { //current block is bottom of the door
- char TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
- char TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
-
- if (IsDoor(TopBlock) && (TopMeta & 8))
- {
- a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData ( TopMeta ) );
- }
- }
- } //tolua_export
-
- inline static bool IsDoor(char a_Block)
- {
- return (a_Block == E_BLOCK_WOODEN_DOOR || a_Block == E_BLOCK_IRON_DOOR);
- }
-
+#pragma once
+#include "cBlockToPickup.h"
+
+
+class cDoors //tolua_export
+{ //tolua_export
+public:
+ static char RotationToMetaData( float a_Rotation ) //tolua_export
+ { //tolua_export
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+ if( a_Rotation >= 0.f && a_Rotation < 90.f )
+ return 0x0;
+ else if( a_Rotation >= 180 && a_Rotation < 270 )
+ return 0x2;
+ else if( a_Rotation >= 90 && a_Rotation < 180 )
+ return 0x1;
+ else
+ return 0x3;
+ } //tolua_export
+
+ static char ChangeStateMetaData( char a_MetaData ) //tolua_export
+ { //tolua_export
+
+ a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
+
+ return a_MetaData;
+ } //tolua_export
+
+ static void ChangeDoor(cWorld *a_World, int a_X, int a_Y, int a_Z) //tolua_export
+ { //tolua_export
+ char OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+
+ a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData ( OldMetaData ) );
+
+
+ if (OldMetaData & 8)
+ { //current block is top of the door
+ char BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
+ char BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
+
+ if (IsDoor(BottomBlock) && !(BottomMeta & 8))
+ {
+ a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData ( BottomMeta ) );
+ }
+ } else { //current block is bottom of the door
+ char TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
+ char TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
+
+ if (IsDoor(TopBlock) && (TopMeta & 8))
+ {
+ a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData ( TopMeta ) );
+ }
+ }
+ } //tolua_export
+
+ inline static bool IsDoor(char a_Block)
+ {
+ return (a_Block == E_BLOCK_WOODEN_DOOR || a_Block == E_BLOCK_IRON_DOOR);
+ }
+
}; //tolua_export \ No newline at end of file
diff --git a/source/cEnderman.cpp b/source/cEnderman.cpp
index 8fbad6a39..61bdfe06b 100644
--- a/source/cEnderman.cpp
+++ b/source/cEnderman.cpp
@@ -1,63 +1,63 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cEnderman.h"
-
-
-
-
-
-cEnderman::cEnderman()
-{
- m_MobType = 58;
- GetMonsterConfig("Enderman");
-}
-
-
-
-
-
-cEnderman::~cEnderman()
-{
-}
-
-
-
-
-
-bool cEnderman::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cEnderman::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Same as stated in cSkeleton
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cEnderman::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cEnderman.h"
+
+
+
+
+
+cEnderman::cEnderman()
+{
+ m_MobType = 58;
+ GetMonsterConfig("Enderman");
+}
+
+
+
+
+
+cEnderman::~cEnderman()
+{
+}
+
+
+
+
+
+bool cEnderman::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cEnderman::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ //TODO Same as stated in cSkeleton
+ if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
+ SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ }
+}
+
+
+
+
+
+void cEnderman::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cEnderman.h b/source/cEnderman.h
index 75b1b22a8..d147cc4e7 100644
--- a/source/cEnderman.h
+++ b/source/cEnderman.h
@@ -1,15 +1,15 @@
-#pragma once
-
-#include "cPassiveAggressiveMonster.h"
-
-class cEnderman : public cPassiveAggressiveMonster
-{
-public:
- cEnderman();
- ~cEnderman();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cPassiveAggressiveMonster.h"
+
+class cEnderman : public cPassiveAggressiveMonster
+{
+public:
+ cEnderman();
+ ~cEnderman();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void Tick(float a_Dt);
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cEntity.cpp b/source/cEntity.cpp
index 40bef9cb9..3e0ed7190 100644
--- a/source/cEntity.cpp
+++ b/source/cEntity.cpp
@@ -1,382 +1,382 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cEntity.h"
-#include "cWorld.h"
-#include "cServer.h"
-#include "cRoot.h"
-#include "Vector3d.h"
-#include "Vector3f.h"
-#include "Matrix4f.h"
-#include "cReferenceManager.h"
-#include "cClientHandle.h"
-
-#include "packets/cPacket_DestroyEntity.h"
-
-
-
-
-
-int cEntity::m_EntityCount = 0;
-cCriticalSection cEntity::m_CSCount;
-
-
-
-
-
-cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
- : m_UniqueID( 0 )
- , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
- , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
- , m_ChunkX( 0 )
- , m_ChunkY( 0 )
- , m_ChunkZ( 0 )
- , m_Pos( a_X, a_Y, a_Z )
- , m_bDirtyPosition( true )
- , m_bDirtyOrientation( true )
- , m_bDestroyed( false )
- , m_EntityType( eEntityType_Entity )
- , m_World( 0 )
- , m_bRemovedFromChunk( false )
-{
- cCSLock Lock(m_CSCount);
- m_EntityCount++;
- m_UniqueID = m_EntityCount;
-}
-
-
-
-
-
-cEntity::~cEntity()
-{
- LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
- m_UniqueID,
- m_Pos.x, m_Pos.z,
- (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
- this
- );
-
- if( !m_bDestroyed || !m_bRemovedFromChunk )
- {
- LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
- ASSERT(!"Entity deallocated without being destroyed or unlinked");
- }
- delete m_Referencers;
- delete m_References;
-}
-
-
-
-
-
-void cEntity::Initialize( cWorld* a_World )
-{
- m_World = a_World;
- m_World->AddEntity( this );
-
- MoveToCorrectChunk(true);
-}
-
-
-
-
-
-void cEntity::WrapRotation()
-{
- while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
- while (m_Rot.x < -180.f) m_Rot.x+=360.f;
- while (m_Rot.y > 180.f) m_Rot.y-=360.f;
- while (m_Rot.y < -180.f) m_Rot.y+=360.f;
-}
-
-
-
-
-
-void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
-{
- ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
- if( !m_World ) return;
-
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
- if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
- {
- return;
- }
-
- class cMover :
- public cClientDiffCallback
- {
- virtual void Removed(cClientHandle * a_Client) override
- {
- if (m_IgnoreOldChunk)
- {
- return;
- }
- if (m_Destroy == NULL)
- {
- m_Destroy = new cPacket_DestroyEntity(m_Entity);
- }
- a_Client->Send(*m_Destroy);
- }
-
- virtual void Added(cClientHandle * a_Client) override
- {
- if (m_Spawn == NULL)
- {
- m_Spawn = m_Entity->GetSpawnPacket(); // Only create the packet when needed
- }
- if (m_Spawn != NULL)
- {
- a_Client->Send(*m_Spawn);
- }
- }
-
- cPacket * m_Destroy;
- cPacket * m_Spawn;
- bool m_IgnoreOldChunk;
- cEntity * m_Entity;
-
- public:
- cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
- m_Destroy(NULL),
- m_Spawn(NULL),
- m_IgnoreOldChunk(a_IgnoreOldChunk),
- m_Entity(a_Entity)
- {}
-
- ~cMover()
- {
- delete m_Spawn;
- delete m_Destroy;
- }
- } Mover(this, a_bIgnoreOldChunk);
-
- m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
- m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
-
- m_ChunkX = ChunkX;
- m_ChunkY = ChunkY;
- m_ChunkZ = ChunkZ;
-}
-
-
-
-
-
-void cEntity::Destroy()
-{
- if (m_bDestroyed)
- {
- return;
- }
- if (!m_bRemovedFromChunk)
- {
- RemoveFromChunk();
- }
-
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
-
- m_bDestroyed = true;
-
- Destroyed();
-}
-
-
-
-
-
-void cEntity::RemoveFromChunk(void)
-{
- if (m_World == NULL)
- {
- return;
- }
-
- m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
- m_bRemovedFromChunk = true;
-}
-
-
-
-
-
-void cEntity::SpawnOn(cClientHandle * a_Client)
-{
- std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
- if (SpawnPacket.get() == NULL)
- {
- return;
- }
-
- if (a_Client == NULL)
- {
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, *SpawnPacket.get(), NULL);
- }
- else
- {
- a_Client->Send(*(SpawnPacket.get()));
- }
-}
-
-
-
-
-
-CLASS_DEF_GETCLASS( cEntity );
-bool cEntity::IsA( const char* a_EntityType )
-{
- //LOG("IsA( cEntity ) : %s", a_EntityType);
- if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
- return false;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set orientations
-void cEntity::SetRot( const Vector3f & a_Rot )
-{
- m_Rot = a_Rot;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetRotation( float a_Rotation )
-{
- m_Rot.x = a_Rotation;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetPitch( float a_Pitch )
-{
- m_Rot.y = a_Pitch;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-void cEntity::SetRoll( float a_Roll )
-{
- m_Rot.z = a_Roll;
- m_bDirtyOrientation = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Get look vector (this is NOT a rotation!)
-Vector3f cEntity::GetLookVector()
-{
- Matrix4f m;
- m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
- Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
- LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
- return Look;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Set position
-void cEntity::SetPosition( const Vector3d & a_Pos )
-{
- m_Pos = a_Pos;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
-{
- m_Pos.Set( a_PosX, a_PosY, a_PosZ );
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosX( const double & a_PosX )
-{
- m_Pos.x = a_PosX;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosY( const double & a_PosY )
-{
- m_Pos.y = a_PosY;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-void cEntity::SetPosZ( const double & a_PosZ )
-{
- m_Pos.z = a_PosZ;
- MoveToCorrectChunk();
- m_bDirtyPosition = true;
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference( cEntity*& a_EntityPtr )
-{
- m_References->AddReference( a_EntityPtr );
- a_EntityPtr->ReferencedBy( a_EntityPtr );
-}
-
-
-
-
-
-void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
-{
- m_Referencers->AddReference( a_EntityPtr );
-}
-
-
-
-
-
-void cEntity::Dereference( cEntity*& a_EntityPtr )
-{
- m_Referencers->Dereference( a_EntityPtr );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cEntity.h"
+#include "cWorld.h"
+#include "cServer.h"
+#include "cRoot.h"
+#include "Vector3d.h"
+#include "Vector3f.h"
+#include "Matrix4f.h"
+#include "cReferenceManager.h"
+#include "cClientHandle.h"
+
+#include "packets/cPacket_DestroyEntity.h"
+
+
+
+
+
+int cEntity::m_EntityCount = 0;
+cCriticalSection cEntity::m_CSCount;
+
+
+
+
+
+cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
+ : m_UniqueID( 0 )
+ , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
+ , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
+ , m_ChunkX( 0 )
+ , m_ChunkY( 0 )
+ , m_ChunkZ( 0 )
+ , m_Pos( a_X, a_Y, a_Z )
+ , m_bDirtyPosition( true )
+ , m_bDirtyOrientation( true )
+ , m_bDestroyed( false )
+ , m_EntityType( eEntityType_Entity )
+ , m_World( 0 )
+ , m_bRemovedFromChunk( false )
+{
+ cCSLock Lock(m_CSCount);
+ m_EntityCount++;
+ m_UniqueID = m_EntityCount;
+}
+
+
+
+
+
+cEntity::~cEntity()
+{
+ LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p",
+ m_UniqueID,
+ m_Pos.x, m_Pos.z,
+ (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
+ this
+ );
+
+ if( !m_bDestroyed || !m_bRemovedFromChunk )
+ {
+ LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk );
+ ASSERT(!"Entity deallocated without being destroyed or unlinked");
+ }
+ delete m_Referencers;
+ delete m_References;
+}
+
+
+
+
+
+void cEntity::Initialize( cWorld* a_World )
+{
+ m_World = a_World;
+ m_World->AddEntity( this );
+
+ MoveToCorrectChunk(true);
+}
+
+
+
+
+
+void cEntity::WrapRotation()
+{
+ while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
+ while (m_Rot.x < -180.f) m_Rot.x+=360.f;
+ while (m_Rot.y > 180.f) m_Rot.y-=360.f;
+ while (m_Rot.y < -180.f) m_Rot.y+=360.f;
+}
+
+
+
+
+
+void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
+{
+ ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
+ if( !m_World ) return;
+
+ int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
+ cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
+ if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
+ {
+ return;
+ }
+
+ class cMover :
+ public cClientDiffCallback
+ {
+ virtual void Removed(cClientHandle * a_Client) override
+ {
+ if (m_IgnoreOldChunk)
+ {
+ return;
+ }
+ if (m_Destroy == NULL)
+ {
+ m_Destroy = new cPacket_DestroyEntity(m_Entity);
+ }
+ a_Client->Send(*m_Destroy);
+ }
+
+ virtual void Added(cClientHandle * a_Client) override
+ {
+ if (m_Spawn == NULL)
+ {
+ m_Spawn = m_Entity->GetSpawnPacket(); // Only create the packet when needed
+ }
+ if (m_Spawn != NULL)
+ {
+ a_Client->Send(*m_Spawn);
+ }
+ }
+
+ cPacket * m_Destroy;
+ cPacket * m_Spawn;
+ bool m_IgnoreOldChunk;
+ cEntity * m_Entity;
+
+ public:
+ cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
+ m_Destroy(NULL),
+ m_Spawn(NULL),
+ m_IgnoreOldChunk(a_IgnoreOldChunk),
+ m_Entity(a_Entity)
+ {}
+
+ ~cMover()
+ {
+ delete m_Spawn;
+ delete m_Destroy;
+ }
+ } Mover(this, a_bIgnoreOldChunk);
+
+ m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
+ m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
+
+ m_ChunkX = ChunkX;
+ m_ChunkY = ChunkY;
+ m_ChunkZ = ChunkZ;
+}
+
+
+
+
+
+void cEntity::Destroy()
+{
+ if (m_bDestroyed)
+ {
+ return;
+ }
+ if (!m_bRemovedFromChunk)
+ {
+ RemoveFromChunk();
+ }
+
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
+
+ m_bDestroyed = true;
+
+ Destroyed();
+}
+
+
+
+
+
+void cEntity::RemoveFromChunk(void)
+{
+ if (m_World == NULL)
+ {
+ return;
+ }
+
+ m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
+ m_bRemovedFromChunk = true;
+}
+
+
+
+
+
+void cEntity::SpawnOn(cClientHandle * a_Client)
+{
+ std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
+ if (SpawnPacket.get() == NULL)
+ {
+ return;
+ }
+
+ if (a_Client == NULL)
+ {
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, *SpawnPacket.get(), NULL);
+ }
+ else
+ {
+ a_Client->Send(*(SpawnPacket.get()));
+ }
+}
+
+
+
+
+
+CLASS_DEF_GETCLASS( cEntity );
+bool cEntity::IsA( const char* a_EntityType )
+{
+ //LOG("IsA( cEntity ) : %s", a_EntityType);
+ if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true;
+ return false;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Set orientations
+void cEntity::SetRot( const Vector3f & a_Rot )
+{
+ m_Rot = a_Rot;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetRotation( float a_Rotation )
+{
+ m_Rot.x = a_Rotation;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetPitch( float a_Pitch )
+{
+ m_Rot.y = a_Pitch;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+void cEntity::SetRoll( float a_Roll )
+{
+ m_Rot.z = a_Roll;
+ m_bDirtyOrientation = true;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Get look vector (this is NOT a rotation!)
+Vector3f cEntity::GetLookVector()
+{
+ Matrix4f m;
+ m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
+ Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
+ LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
+ return Look;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Set position
+void cEntity::SetPosition( const Vector3d & a_Pos )
+{
+ m_Pos = a_Pos;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
+{
+ m_Pos.Set( a_PosX, a_PosY, a_PosZ );
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosX( const double & a_PosX )
+{
+ m_Pos.x = a_PosX;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosY( const double & a_PosY )
+{
+ m_Pos.y = a_PosY;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+void cEntity::SetPosZ( const double & a_PosZ )
+{
+ m_Pos.z = a_PosZ;
+ MoveToCorrectChunk();
+ m_bDirtyPosition = true;
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Reference stuffs
+void cEntity::AddReference( cEntity*& a_EntityPtr )
+{
+ m_References->AddReference( a_EntityPtr );
+ a_EntityPtr->ReferencedBy( a_EntityPtr );
+}
+
+
+
+
+
+void cEntity::ReferencedBy( cEntity*& a_EntityPtr )
+{
+ m_Referencers->AddReference( a_EntityPtr );
+}
+
+
+
+
+
+void cEntity::Dereference( cEntity*& a_EntityPtr )
+{
+ m_Referencers->Dereference( a_EntityPtr );
+}
+
+
+
+
diff --git a/source/cEntity.h b/source/cEntity.h
index 34c878abd..d5614eb84 100644
--- a/source/cEntity.h
+++ b/source/cEntity.h
@@ -1,148 +1,148 @@
-
-#pragma once
-
-
-
-
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-
-
-
-
-#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
-#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
-
-/* Can't use this (yet) because of tolua */
-#define CLASS_PROTOTYPE() \
- CLASS_PROT_ISA(); \
- CLASS_PROT_GETCLASS();
-
-#define CLASS_DEF_ISA( classname, superclass ) \
- bool classname::IsA( const char* a_EntityType ) \
- { \
- if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
- return superclass::IsA( a_EntityType ); \
- }
-
-#define CLASS_DEF_GETCLASS( classname ) \
- const char* classname::GetClass() \
- { \
- return #classname; \
- }
-
-#define CLASS_DEFINITION( classname, superclass ) \
- CLASS_DEF_ISA( classname, superclass ) \
- CLASS_DEF_GETCLASS( classname )
-
-
-
-
-
-class cWorld;
-class cReferenceManager;
-class cClientHandle;
-class cPacket;
-
-
-
-
-
-class cEntity //tolua_export
-{ //tolua_export
-public: //tolua_export
- cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
- virtual ~cEntity(); //tolua_export
-
- virtual void Initialize( cWorld* a_World ); //tolua_export
-
- enum eEntityType //tolua_export
- { //tolua_export
- eEntityType_Entity, //tolua_export
- eEntityType_Player, //tolua_export
- eEntityType_Pickup //tolua_export
- }; //tolua_export
-
- virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
- virtual bool IsA( const char* a_EntityType ); //tolua_export
- virtual const char* GetClass(); //tolua_export
-
- cWorld * GetWorld(void) const { return m_World; } //tolua_export
-
- const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
- const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
- const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
- const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
- const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
- float GetRotation(void) const {return m_Rot.x; } //tolua_export
- float GetPitch (void) const {return m_Rot.y; } //tolua_export
- float GetRoll (void) const {return m_Rot.z; } //tolua_export
- Vector3f GetLookVector(); //tolua_export
-
- int GetChunkX(void) const {return m_ChunkX; } //tolua_export
- int GetChunkY(void) const {return m_ChunkY; } //tolua_export
- int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
-
- void SetPosX( const double & a_PosX ); //tolua_export
- void SetPosY( const double & a_PosY ); //tolua_export
- void SetPosZ( const double & a_PosZ ); //tolua_export
- void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
- void SetPosition( const Vector3d & a_Pos ); //tolua_export
- void SetRot( const Vector3f & a_Rot ); //tolua_export
- void SetRotation( float a_Rotation ); //tolua_export
- void SetPitch( float a_Pitch ); //tolua_export
- void SetRoll( float a_Roll ); //tolua_export
-
- inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
- inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
-
- void Destroy(); //tolua_export
- void RemoveFromChunk(void); // for internal use in cChunk
-
- virtual void Tick(float a_Dt) = 0; //tolua_export
-
- virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings
- void SpawnOn (cClientHandle * a_Client); // tolua_export
-
- void WrapRotation();
-
-protected:
- virtual void Destroyed() {} // Called after the entity has been destroyed
-
- void SetWorld( cWorld* a_World ) { m_World = a_World; }
- void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
-
- friend class cReferenceManager;
- void AddReference( cEntity*& a_EntityPtr );
- void ReferencedBy( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
-
- static cCriticalSection m_CSCount;
- static int m_EntityCount;
-
- int m_UniqueID;
-
- cReferenceManager* m_Referencers;
- cReferenceManager* m_References;
-
- int m_ChunkX, m_ChunkY, m_ChunkZ;
- Vector3d m_Pos;
- bool m_bDirtyPosition;
-
- Vector3f m_Rot;
- bool m_bDirtyOrientation;
-
- bool m_bDestroyed;
- bool m_bRemovedFromChunk;
-
- eEntityType m_EntityType;
-
- cWorld* m_World;
-}; //tolua_export
-
-typedef std::list<cEntity *> cEntityList;
-
-
-
-
+
+#pragma once
+
+
+
+
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+
+
+
+
+#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType );
+#define CLASS_PROT_GETCLASS() virtual const char* GetClass();
+
+/* Can't use this (yet) because of tolua */
+#define CLASS_PROTOTYPE() \
+ CLASS_PROT_ISA(); \
+ CLASS_PROT_GETCLASS();
+
+#define CLASS_DEF_ISA( classname, superclass ) \
+ bool classname::IsA( const char* a_EntityType ) \
+ { \
+ if( strcmp( a_EntityType, #classname ) == 0 ) return true; \
+ return superclass::IsA( a_EntityType ); \
+ }
+
+#define CLASS_DEF_GETCLASS( classname ) \
+ const char* classname::GetClass() \
+ { \
+ return #classname; \
+ }
+
+#define CLASS_DEFINITION( classname, superclass ) \
+ CLASS_DEF_ISA( classname, superclass ) \
+ CLASS_DEF_GETCLASS( classname )
+
+
+
+
+
+class cWorld;
+class cReferenceManager;
+class cClientHandle;
+class cPacket;
+
+
+
+
+
+class cEntity //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export
+ virtual ~cEntity(); //tolua_export
+
+ virtual void Initialize( cWorld* a_World ); //tolua_export
+
+ enum eEntityType //tolua_export
+ { //tolua_export
+ eEntityType_Entity, //tolua_export
+ eEntityType_Player, //tolua_export
+ eEntityType_Pickup //tolua_export
+ }; //tolua_export
+
+ virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
+ virtual bool IsA( const char* a_EntityType ); //tolua_export
+ virtual const char* GetClass(); //tolua_export
+
+ cWorld * GetWorld(void) const { return m_World; } //tolua_export
+
+ const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
+ const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
+ const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
+ const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
+ const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
+ float GetRotation(void) const {return m_Rot.x; } //tolua_export
+ float GetPitch (void) const {return m_Rot.y; } //tolua_export
+ float GetRoll (void) const {return m_Rot.z; } //tolua_export
+ Vector3f GetLookVector(); //tolua_export
+
+ int GetChunkX(void) const {return m_ChunkX; } //tolua_export
+ int GetChunkY(void) const {return m_ChunkY; } //tolua_export
+ int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
+
+ void SetPosX( const double & a_PosX ); //tolua_export
+ void SetPosY( const double & a_PosY ); //tolua_export
+ void SetPosZ( const double & a_PosZ ); //tolua_export
+ void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
+ void SetPosition( const Vector3d & a_Pos ); //tolua_export
+ void SetRot( const Vector3f & a_Rot ); //tolua_export
+ void SetRotation( float a_Rotation ); //tolua_export
+ void SetPitch( float a_Pitch ); //tolua_export
+ void SetRoll( float a_Roll ); //tolua_export
+
+ inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
+ inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
+
+ void Destroy(); //tolua_export
+ void RemoveFromChunk(void); // for internal use in cChunk
+
+ virtual void Tick(float a_Dt) = 0; //tolua_export
+
+ virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings
+ void SpawnOn (cClientHandle * a_Client); // tolua_export
+
+ void WrapRotation();
+
+protected:
+ virtual void Destroyed() {} // Called after the entity has been destroyed
+
+ void SetWorld( cWorld* a_World ) { m_World = a_World; }
+ void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
+
+ friend class cReferenceManager;
+ void AddReference( cEntity*& a_EntityPtr );
+ void ReferencedBy( cEntity*& a_EntityPtr );
+ void Dereference( cEntity*& a_EntityPtr );
+
+ static cCriticalSection m_CSCount;
+ static int m_EntityCount;
+
+ int m_UniqueID;
+
+ cReferenceManager* m_Referencers;
+ cReferenceManager* m_References;
+
+ int m_ChunkX, m_ChunkY, m_ChunkZ;
+ Vector3d m_Pos;
+ bool m_bDirtyPosition;
+
+ Vector3f m_Rot;
+ bool m_bDirtyOrientation;
+
+ bool m_bDestroyed;
+ bool m_bRemovedFromChunk;
+
+ eEntityType m_EntityType;
+
+ cWorld* m_World;
+}; //tolua_export
+
+typedef std::list<cEntity *> cEntityList;
+
+
+
+
diff --git a/source/cEvent.cpp b/source/cEvent.cpp
index cc476400f..a94fa83bc 100644
--- a/source/cEvent.cpp
+++ b/source/cEvent.cpp
@@ -1,118 +1,118 @@
-
-// cEvent.cpp
-
-// Implements the cEvent object representing an OS-specific synchronization primitive that can be waited-for
-// Implemented as an Event on Win and as a 1-semaphore on *nix
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cEvent.h"
-
-
-
-
-
-cEvent::cEvent(void)
-{
-#ifdef _WIN32
- m_Event = CreateEvent( 0, FALSE, FALSE, 0 );
- if (m_Event == NULL)
- {
- LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError());
- abort();
- }
-#else // *nix
- m_bIsNamed = false;
- m_Event = new sem_t;
- if (sem_init(m_Event, 0, 0))
- {
- // This path is used by MacOS, because it doesn't support unnamed semaphores.
- delete m_Event;
- m_bIsNamed = true;
-
- AString EventName;
- Printf(EventName, "cEvent%p", this);
- m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 );
- if (m_Event == SEM_FAILED)
- {
- LOGERROR("cEvent: Cannot create event, errno = %i. Aborting server.", errno);
- abort();
- }
- // Unlink the semaphore immediately - it will continue to function but will not pollute the namespace
- // We don't store the name, so can't call this in the destructor
- if (sem_unlink(EventName.c_str()) != 0)
- {
- LOGWARN("ERROR: Could not unlink cEvent. (%i)", errno);
- }
- }
-#endif // *nix
-}
-
-
-
-
-
-cEvent::~cEvent()
-{
-#ifdef _WIN32
- CloseHandle(m_Event);
-#else
- if (m_bIsNamed)
- {
- if (sem_close(m_Event) != 0)
- {
- LOGERROR("ERROR: Could not close cEvent. (%i)", errno);
- }
- }
- else
- {
- sem_destroy(m_Event);
- delete m_Event;
- }
-#endif
-}
-
-
-
-
-
-void cEvent::Wait(void)
-{
-#ifdef _WIN32
- DWORD res = WaitForSingleObject(m_Event, INFINITE);
- if (res != WAIT_OBJECT_0)
- {
- LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError());
- }
-#else
- int res = sem_wait(m_Event);
- if (res != 0 )
- {
- LOGWARN("cEvent: waiting for the event failed: %i, errno = %i. Continuing, but server may be unstable.", res, errno);
- }
-#endif
-}
-
-
-
-
-
-void cEvent::Set(void)
-{
-#ifdef _WIN32
- if (!SetEvent(m_Event))
- {
- LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError());
- }
-#else
- int res = sem_post(m_Event);
- if (res != 0)
- {
- LOGWARN("cEvent: Could not set cEvent: %i, errno = %d", res, errno);
- }
-#endif
-}
-
-
-
-
+
+// cEvent.cpp
+
+// Implements the cEvent object representing an OS-specific synchronization primitive that can be waited-for
+// Implemented as an Event on Win and as a 1-semaphore on *nix
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cEvent.h"
+
+
+
+
+
+cEvent::cEvent(void)
+{
+#ifdef _WIN32
+ m_Event = CreateEvent( 0, FALSE, FALSE, 0 );
+ if (m_Event == NULL)
+ {
+ LOGERROR("cEvent: cannot create event, GLE = %d. Aborting server.", GetLastError());
+ abort();
+ }
+#else // *nix
+ m_bIsNamed = false;
+ m_Event = new sem_t;
+ if (sem_init(m_Event, 0, 0))
+ {
+ // This path is used by MacOS, because it doesn't support unnamed semaphores.
+ delete m_Event;
+ m_bIsNamed = true;
+
+ AString EventName;
+ Printf(EventName, "cEvent%p", this);
+ m_Event = sem_open(EventName.c_str(), O_CREAT, 777, 0 );
+ if (m_Event == SEM_FAILED)
+ {
+ LOGERROR("cEvent: Cannot create event, errno = %i. Aborting server.", errno);
+ abort();
+ }
+ // Unlink the semaphore immediately - it will continue to function but will not pollute the namespace
+ // We don't store the name, so can't call this in the destructor
+ if (sem_unlink(EventName.c_str()) != 0)
+ {
+ LOGWARN("ERROR: Could not unlink cEvent. (%i)", errno);
+ }
+ }
+#endif // *nix
+}
+
+
+
+
+
+cEvent::~cEvent()
+{
+#ifdef _WIN32
+ CloseHandle(m_Event);
+#else
+ if (m_bIsNamed)
+ {
+ if (sem_close(m_Event) != 0)
+ {
+ LOGERROR("ERROR: Could not close cEvent. (%i)", errno);
+ }
+ }
+ else
+ {
+ sem_destroy(m_Event);
+ delete m_Event;
+ }
+#endif
+}
+
+
+
+
+
+void cEvent::Wait(void)
+{
+#ifdef _WIN32
+ DWORD res = WaitForSingleObject(m_Event, INFINITE);
+ if (res != WAIT_OBJECT_0)
+ {
+ LOGWARN("cEvent: waiting for the event failed: %d, GLE = %d. Continuing, but server may be unstable.", res, GetLastError());
+ }
+#else
+ int res = sem_wait(m_Event);
+ if (res != 0 )
+ {
+ LOGWARN("cEvent: waiting for the event failed: %i, errno = %i. Continuing, but server may be unstable.", res, errno);
+ }
+#endif
+}
+
+
+
+
+
+void cEvent::Set(void)
+{
+#ifdef _WIN32
+ if (!SetEvent(m_Event))
+ {
+ LOGWARN("cEvent: Could not set cEvent: GLE = %d", GetLastError());
+ }
+#else
+ int res = sem_post(m_Event);
+ if (res != 0)
+ {
+ LOGWARN("cEvent: Could not set cEvent: %i, errno = %d", res, errno);
+ }
+#endif
+}
+
+
+
+
diff --git a/source/cEvent.h b/source/cEvent.h
index 11b9d7098..bc1505a11 100644
--- a/source/cEvent.h
+++ b/source/cEvent.h
@@ -1,47 +1,47 @@
-
-// cEvent.h
-
-// Interfaces to the cEvent object representing an OS-specific synchronization primitive that can be waited-for
-// Implemented as an Event on Win and as a 1-semaphore on *nix
-
-
-
-
-
-#pragma once
-#ifndef CEVENT_H_INCLUDED
-#define CEVENT_H_INCLUDED
-
-
-
-
-
-class cEvent
-{
-public:
- cEvent(void);
- ~cEvent();
-
- void Wait(void);
- void Set (void);
-
-private:
-
- #ifdef _WIN32
- HANDLE m_Event;
- #else
- sem_t * m_Event;
- bool m_bIsNamed;
- #endif
-} ;
-
-
-
-
-
-
-#endif // CEVENT_H_INCLUDED
-
-
-
-
+
+// cEvent.h
+
+// Interfaces to the cEvent object representing an OS-specific synchronization primitive that can be waited-for
+// Implemented as an Event on Win and as a 1-semaphore on *nix
+
+
+
+
+
+#pragma once
+#ifndef CEVENT_H_INCLUDED
+#define CEVENT_H_INCLUDED
+
+
+
+
+
+class cEvent
+{
+public:
+ cEvent(void);
+ ~cEvent();
+
+ void Wait(void);
+ void Set (void);
+
+private:
+
+ #ifdef _WIN32
+ HANDLE m_Event;
+ #else
+ sem_t * m_Event;
+ bool m_bIsNamed;
+ #endif
+} ;
+
+
+
+
+
+
+#endif // CEVENT_H_INCLUDED
+
+
+
+
diff --git a/source/cFile.cpp b/source/cFile.cpp
index cd61800e2..32de28fe0 100644
--- a/source/cFile.cpp
+++ b/source/cFile.cpp
@@ -1,271 +1,271 @@
-
-// cFile.cpp
-
-// Implements the cFile class providing an OS-independent abstraction of a file.
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFile.h"
-
-
-
-
-
-
-/// Simple constructor - creates an unopened file object, use Open() to open / create a real file
-cFile::cFile(void) :
- #ifdef USE_STDIO_FILE
- m_File(NULL)
- #else
- m_File(INVALID_HANDLE_VALUE)
- #endif // USE_STDIO_FILE
-{
- // Nothing needed yet
-}
-
-
-
-
-
-/// Constructs and opens / creates the file specified, use IsOpen() to check for success
-cFile::cFile(const AString & iFileName, EMode iMode) :
- #ifdef USE_STDIO_FILE
- m_File(NULL)
- #else
- m_File(INVALID_HANDLE_VALUE)
- #endif // USE_STDIO_FILE
-{
- Open(iFileName, iMode);
-}
-
-
-
-
-
-/// Auto-closes the file, if open
-cFile::~cFile()
-{
- if (IsOpen())
- {
- Close();
- }
-}
-
-
-
-
-
-bool cFile::Open(const AString & iFileName, EMode iMode)
-{
- ASSERT(!IsOpen()); // You should close the file before opening another one
-
- if (IsOpen())
- {
- Close();
- }
-
- const char * Mode = NULL;
- switch (iMode)
- {
- case fmRead: Mode = "rb"; break;
- case fmWrite: Mode = "wb"; break;
- case fmReadWrite: Mode = "rb+"; break;
- default:
- {
- ASSERT(!"Unhandled file mode");
- return false;
- }
- }
- m_File = fopen(iFileName.c_str(), Mode);
- if ((m_File == NULL) && (iMode == fmReadWrite))
- {
- // Fix for MS not following C spec, opening "a" mode files for writing at the end only
- // The file open operation has been tried with "read update", fails if file not found
- // So now we know either the file doesn't exist or we don't have rights, no need to worry about file contents.
- // Simply re-open for read-writing, erasing existing contents:
- m_File = fopen(iFileName.c_str(), "wb+");
- }
- return (m_File != NULL);
-}
-
-
-
-
-
-void cFile::Close(void)
-{
- ASSERT(IsOpen()); // You should not close file objects that don't have an open file.
-
- if (!IsOpen())
- {
- return;
- }
-
- fclose(m_File);
- m_File = NULL;
-}
-
-
-
-
-
-bool cFile::IsOpen(void) const
-{
- return (m_File != NULL);
-}
-
-
-
-
-
-bool cFile::IsEOF(void) const
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- // Unopened files behave as at EOF
- return true;
- }
-
- return (feof(m_File) != 0);
-}
-
-
-
-
-
-/// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
-int cFile::Read (void * iBuffer, int iNumBytes)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- return fread(iBuffer, 1, iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
-}
-
-
-
-
-
-/// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
-int cFile::Write(const void * iBuffer, int iNumBytes)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- int res = fwrite(iBuffer, 1, iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
- return res;
-}
-
-
-
-
-
-/// Seeks to iPosition bytes from file start, returns old position or -1 for failure
-int cFile::Seek (int iPosition)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- if (fseek(m_File, iPosition, SEEK_SET) != 0)
- {
- return -1;
- }
- return ftell(m_File);
-}
-
-
-
-
-
-
-/// Returns the current position (bytes from file start)
-int cFile::Tell (void) const
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- return ftell(m_File);
-}
-
-
-
-
-
-/// Returns the size of file, in bytes, or -1 for failure; asserts if not open
-int cFile::GetSize(void) const
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- int CurPos = ftell(m_File);
- if (CurPos < 0)
- {
- return -1;
- }
- if (fseek(m_File, 0, SEEK_END) != 0)
- {
- return -1;
- }
- int res = ftell(m_File);
- if (fseek(m_File, CurPos, SEEK_SET) != 0)
- {
- return -1;
- }
- return res;
-}
-
-
-
-
-
-int cFile::ReadRestOfFile(AString & a_Contents)
-{
- ASSERT(IsOpen());
-
- if (!IsOpen())
- {
- return -1;
- }
-
- int DataSize = GetSize() - Tell();
-
- // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
- a_Contents.assign(DataSize, '\0');
- return Read((void *)a_Contents.data(), DataSize);
-}
-
-
-
-
-
-bool cFile::Exists(const AString & a_FileName)
-{
- cFile test(a_FileName, fmRead);
- return test.IsOpen();
-}
-
-
-
-
+
+// cFile.cpp
+
+// Implements the cFile class providing an OS-independent abstraction of a file.
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cFile.h"
+
+
+
+
+
+
+/// Simple constructor - creates an unopened file object, use Open() to open / create a real file
+cFile::cFile(void) :
+ #ifdef USE_STDIO_FILE
+ m_File(NULL)
+ #else
+ m_File(INVALID_HANDLE_VALUE)
+ #endif // USE_STDIO_FILE
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+/// Constructs and opens / creates the file specified, use IsOpen() to check for success
+cFile::cFile(const AString & iFileName, EMode iMode) :
+ #ifdef USE_STDIO_FILE
+ m_File(NULL)
+ #else
+ m_File(INVALID_HANDLE_VALUE)
+ #endif // USE_STDIO_FILE
+{
+ Open(iFileName, iMode);
+}
+
+
+
+
+
+/// Auto-closes the file, if open
+cFile::~cFile()
+{
+ if (IsOpen())
+ {
+ Close();
+ }
+}
+
+
+
+
+
+bool cFile::Open(const AString & iFileName, EMode iMode)
+{
+ ASSERT(!IsOpen()); // You should close the file before opening another one
+
+ if (IsOpen())
+ {
+ Close();
+ }
+
+ const char * Mode = NULL;
+ switch (iMode)
+ {
+ case fmRead: Mode = "rb"; break;
+ case fmWrite: Mode = "wb"; break;
+ case fmReadWrite: Mode = "rb+"; break;
+ default:
+ {
+ ASSERT(!"Unhandled file mode");
+ return false;
+ }
+ }
+ m_File = fopen(iFileName.c_str(), Mode);
+ if ((m_File == NULL) && (iMode == fmReadWrite))
+ {
+ // Fix for MS not following C spec, opening "a" mode files for writing at the end only
+ // The file open operation has been tried with "read update", fails if file not found
+ // So now we know either the file doesn't exist or we don't have rights, no need to worry about file contents.
+ // Simply re-open for read-writing, erasing existing contents:
+ m_File = fopen(iFileName.c_str(), "wb+");
+ }
+ return (m_File != NULL);
+}
+
+
+
+
+
+void cFile::Close(void)
+{
+ ASSERT(IsOpen()); // You should not close file objects that don't have an open file.
+
+ if (!IsOpen())
+ {
+ return;
+ }
+
+ fclose(m_File);
+ m_File = NULL;
+}
+
+
+
+
+
+bool cFile::IsOpen(void) const
+{
+ return (m_File != NULL);
+}
+
+
+
+
+
+bool cFile::IsEOF(void) const
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ // Unopened files behave as at EOF
+ return true;
+ }
+
+ return (feof(m_File) != 0);
+}
+
+
+
+
+
+/// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
+int cFile::Read (void * iBuffer, int iNumBytes)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ return fread(iBuffer, 1, iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
+}
+
+
+
+
+
+/// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
+int cFile::Write(const void * iBuffer, int iNumBytes)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ int res = fwrite(iBuffer, 1, iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
+ return res;
+}
+
+
+
+
+
+/// Seeks to iPosition bytes from file start, returns old position or -1 for failure
+int cFile::Seek (int iPosition)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ if (fseek(m_File, iPosition, SEEK_SET) != 0)
+ {
+ return -1;
+ }
+ return ftell(m_File);
+}
+
+
+
+
+
+
+/// Returns the current position (bytes from file start)
+int cFile::Tell (void) const
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ return ftell(m_File);
+}
+
+
+
+
+
+/// Returns the size of file, in bytes, or -1 for failure; asserts if not open
+int cFile::GetSize(void) const
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ int CurPos = ftell(m_File);
+ if (CurPos < 0)
+ {
+ return -1;
+ }
+ if (fseek(m_File, 0, SEEK_END) != 0)
+ {
+ return -1;
+ }
+ int res = ftell(m_File);
+ if (fseek(m_File, CurPos, SEEK_SET) != 0)
+ {
+ return -1;
+ }
+ return res;
+}
+
+
+
+
+
+int cFile::ReadRestOfFile(AString & a_Contents)
+{
+ ASSERT(IsOpen());
+
+ if (!IsOpen())
+ {
+ return -1;
+ }
+
+ int DataSize = GetSize() - Tell();
+
+ // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
+ a_Contents.assign(DataSize, '\0');
+ return Read((void *)a_Contents.data(), DataSize);
+}
+
+
+
+
+
+bool cFile::Exists(const AString & a_FileName)
+{
+ cFile test(a_FileName, fmRead);
+ return test.IsOpen();
+}
+
+
+
+
diff --git a/source/cFile.h b/source/cFile.h
index 567c98219..373d69958 100644
--- a/source/cFile.h
+++ b/source/cFile.h
@@ -1,108 +1,108 @@
-
-// cFile.h
-
-// Interfaces to the cFile class providing an OS-independent abstraction of a file.
-
-/*
-The object is optimized towards binary reads.
-The object has no multithreading locks, don't use from multiple threads!
-Usage:
-1, Construct a cFile instance (no-param constructor)
-2, Open a file using Open(), check return value for success
-3, Read / write
-4, Destroy the instance
-
--- OR --
-
-1, Construct a cFile instance opening the file (filename-param constructor)
-2, Check if the file was opened using IsOpen()
-3, Read / write
-4, Destroy the instance
-*/
-
-
-
-
-
-#pragma once
-#ifndef CFILE_H_INCLUDED
-#define CFILE_H_INCLUDED
-
-
-
-
-
-#ifndef _WIN32
- #define USE_STDIO_FILE
-#endif // _WIN32
-
-// DEBUG:
-#define USE_STDIO_FILE
-
-
-
-
-
-class cFile
-{
-public:
- /// The mode in which to open the file
- enum EMode
- {
- fmRead, // Read-only. If the file doesn't exist, object will not be valid
- fmWrite, // Write-only. If the file already exists, it will be overwritten
- fmReadWrite, // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
- } ;
-
- /// Simple constructor - creates an unopened file object, use Open() to open / create a real file
- cFile(void);
-
- /// Constructs and opens / creates the file specified, use IsOpen() to check for success
- cFile(const AString & iFileName, EMode iMode);
-
- /// Auto-closes the file, if open
- ~cFile();
-
- bool Open(const AString & iFileName, EMode iMode);
- void Close(void);
- bool IsOpen(void) const;
- bool IsEOF(void) const;
-
- /// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
- int Read (void * iBuffer, int iNumBytes);
-
- /// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
- int Write(const void * iBuffer, int iNumBytes);
-
- /// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
- int Seek (int iPosition);
-
- /// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
- int Tell (void) const;
-
- /// Returns the size of file, in bytes, or -1 for failure; asserts if not open
- int GetSize(void) const;
-
- /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
- int ReadRestOfFile(AString & a_Contents);
-
- /// Returns true if the file specified exists
- static bool Exists(const AString & a_FileName);
-
-private:
- #ifdef USE_STDIO_FILE
- FILE * m_File;
- #else
- HANDLE m_File;
- #endif
-} ;
-
-
-
-
-
-#endif // CFILE_H_INCLUDED
-
-
-
-
+
+// cFile.h
+
+// Interfaces to the cFile class providing an OS-independent abstraction of a file.
+
+/*
+The object is optimized towards binary reads.
+The object has no multithreading locks, don't use from multiple threads!
+Usage:
+1, Construct a cFile instance (no-param constructor)
+2, Open a file using Open(), check return value for success
+3, Read / write
+4, Destroy the instance
+
+-- OR --
+
+1, Construct a cFile instance opening the file (filename-param constructor)
+2, Check if the file was opened using IsOpen()
+3, Read / write
+4, Destroy the instance
+*/
+
+
+
+
+
+#pragma once
+#ifndef CFILE_H_INCLUDED
+#define CFILE_H_INCLUDED
+
+
+
+
+
+#ifndef _WIN32
+ #define USE_STDIO_FILE
+#endif // _WIN32
+
+// DEBUG:
+#define USE_STDIO_FILE
+
+
+
+
+
+class cFile
+{
+public:
+ /// The mode in which to open the file
+ enum EMode
+ {
+ fmRead, // Read-only. If the file doesn't exist, object will not be valid
+ fmWrite, // Write-only. If the file already exists, it will be overwritten
+ fmReadWrite, // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
+ } ;
+
+ /// Simple constructor - creates an unopened file object, use Open() to open / create a real file
+ cFile(void);
+
+ /// Constructs and opens / creates the file specified, use IsOpen() to check for success
+ cFile(const AString & iFileName, EMode iMode);
+
+ /// Auto-closes the file, if open
+ ~cFile();
+
+ bool Open(const AString & iFileName, EMode iMode);
+ void Close(void);
+ bool IsOpen(void) const;
+ bool IsEOF(void) const;
+
+ /// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
+ int Read (void * iBuffer, int iNumBytes);
+
+ /// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
+ int Write(const void * iBuffer, int iNumBytes);
+
+ /// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
+ int Seek (int iPosition);
+
+ /// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
+ int Tell (void) const;
+
+ /// Returns the size of file, in bytes, or -1 for failure; asserts if not open
+ int GetSize(void) const;
+
+ /// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
+ int ReadRestOfFile(AString & a_Contents);
+
+ /// Returns true if the file specified exists
+ static bool Exists(const AString & a_FileName);
+
+private:
+ #ifdef USE_STDIO_FILE
+ FILE * m_File;
+ #else
+ HANDLE m_File;
+ #endif
+} ;
+
+
+
+
+
+#endif // CFILE_H_INCLUDED
+
+
+
+
diff --git a/source/cFileFormatUpdater.cpp b/source/cFileFormatUpdater.cpp
index b58239eb2..3991ede34 100644
--- a/source/cFileFormatUpdater.cpp
+++ b/source/cFileFormatUpdater.cpp
@@ -1,143 +1,143 @@
-
-#include "Globals.h"
-
-#include "cFileFormatUpdater.h"
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-#include "cItem.h"
-#include <json/json.h>
-
-
-
-
-
-void cFileFormatUpdater::UpdateFileFormat()
-{
- UpdatePlayersOfWorld("world");
-}
-
-
-
-
-
-// Convert player .bin files to JSON
-void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName )
-{
- AString PlayerDir = AString( a_WorldName ) + "/player/";
-
- AStringList AllFiles = GetDirectoryContents( PlayerDir.c_str() );
- for (AStringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr )
- {
- AString & FileName = *itr;
- if (FileName.rfind(".bin") != AString::npos) // Get only the files ending in .bin
- {
- PlayerBINtoJSON( (PlayerDir + FileName).c_str() );
- }
- }
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING \"%s\" FROM FILE \"%s\"", #Var, a_FileName); \
- return; \
- }
-
-// Converts player binary files to human readable JSON
-void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName )
-{
- Vector3d PlayerPos;
- Vector3f PlayerRot;
- short PlayerHealth = 0;
-
- const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
- cItem IventoryItems[ NumInventorySlots ];
-
- cFile f;
- if (!f.Open(a_FileName, cFile::fmRead))
- {
- return;
- }
-
- // First read player position, rotation and health
- READ(f, PlayerPos.x);
- READ(f, PlayerPos.y);
- READ(f, PlayerPos.z);
- READ(f, PlayerRot.x);
- READ(f, PlayerRot.y);
- READ(f, PlayerRot.z);
- READ(f, PlayerHealth);
-
-
- for(unsigned int i = 0; i < NumInventorySlots; i++)
- {
- cItem & Item = IventoryItems[i];
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- }
- f.Close();
-
- // Loaded all the data, now create the JSON data
- Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) );
- JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) );
- JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) );
-
- Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) );
- JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) );
- JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) );
-
- Json::Value JSON_Inventory;
- for(unsigned int i = 0; i < NumInventorySlots; i++)
- {
- Json::Value JSON_Item;
- IventoryItems[i].GetJson( JSON_Item );
- JSON_Inventory.append( JSON_Item );
- }
-
- Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = PlayerHealth;
-
- Json::StyledWriter writer;
- std::string JsonData = writer.write( root );
-
- // Get correct filename
- std::string FileName = a_FileName;
- std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") );
- std::string FileNameJson = FileNameWithoutExt + ".json";
-
- // Write to file
- if (!f.Open(FileNameJson.c_str(), cFile::fmWrite))
- {
- return;
- }
- if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size())
- {
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", FileNameJson.c_str());
- return;
- }
- f.Close();
-
- // Delete old format file, only do this when conversion has succeeded
- if (std::remove(a_FileName) != 0)
- {
- LOGERROR("COULD NOT DELETE old format file \"%s\"", a_FileName);
- return;
- }
-
- LOGINFO("Successfully converted binary to Json \"%s\"", FileNameJson.c_str() );
-}
-
-
-
-
+
+#include "Globals.h"
+
+#include "cFileFormatUpdater.h"
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+#include "cItem.h"
+#include <json/json.h>
+
+
+
+
+
+void cFileFormatUpdater::UpdateFileFormat()
+{
+ UpdatePlayersOfWorld("world");
+}
+
+
+
+
+
+// Convert player .bin files to JSON
+void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName )
+{
+ AString PlayerDir = AString( a_WorldName ) + "/player/";
+
+ AStringList AllFiles = GetDirectoryContents( PlayerDir.c_str() );
+ for (AStringList::iterator itr = AllFiles.begin(); itr != AllFiles.end(); ++itr )
+ {
+ AString & FileName = *itr;
+ if (FileName.rfind(".bin") != AString::npos) // Get only the files ending in .bin
+ {
+ PlayerBINtoJSON( (PlayerDir + FileName).c_str() );
+ }
+ }
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING \"%s\" FROM FILE \"%s\"", #Var, a_FileName); \
+ return; \
+ }
+
+// Converts player binary files to human readable JSON
+void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName )
+{
+ Vector3d PlayerPos;
+ Vector3f PlayerRot;
+ short PlayerHealth = 0;
+
+ const unsigned int NumInventorySlots = 45; // At this time the player inventory has/had 45 slots
+ cItem IventoryItems[ NumInventorySlots ];
+
+ cFile f;
+ if (!f.Open(a_FileName, cFile::fmRead))
+ {
+ return;
+ }
+
+ // First read player position, rotation and health
+ READ(f, PlayerPos.x);
+ READ(f, PlayerPos.y);
+ READ(f, PlayerPos.z);
+ READ(f, PlayerRot.x);
+ READ(f, PlayerRot.y);
+ READ(f, PlayerRot.z);
+ READ(f, PlayerHealth);
+
+
+ for(unsigned int i = 0; i < NumInventorySlots; i++)
+ {
+ cItem & Item = IventoryItems[i];
+ READ(f, Item.m_ItemID);
+ READ(f, Item.m_ItemCount);
+ READ(f, Item.m_ItemHealth);
+ }
+ f.Close();
+
+ // Loaded all the data, now create the JSON data
+ Json::Value JSON_PlayerPosition;
+ JSON_PlayerPosition.append( Json::Value( PlayerPos.x ) );
+ JSON_PlayerPosition.append( Json::Value( PlayerPos.y ) );
+ JSON_PlayerPosition.append( Json::Value( PlayerPos.z ) );
+
+ Json::Value JSON_PlayerRotation;
+ JSON_PlayerRotation.append( Json::Value( PlayerRot.x ) );
+ JSON_PlayerRotation.append( Json::Value( PlayerRot.y ) );
+ JSON_PlayerRotation.append( Json::Value( PlayerRot.z ) );
+
+ Json::Value JSON_Inventory;
+ for(unsigned int i = 0; i < NumInventorySlots; i++)
+ {
+ Json::Value JSON_Item;
+ IventoryItems[i].GetJson( JSON_Item );
+ JSON_Inventory.append( JSON_Item );
+ }
+
+ Json::Value root;
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["health"] = PlayerHealth;
+
+ Json::StyledWriter writer;
+ std::string JsonData = writer.write( root );
+
+ // Get correct filename
+ std::string FileName = a_FileName;
+ std::string FileNameWithoutExt = FileName.substr(0, FileName.find_last_of(".") );
+ std::string FileNameJson = FileNameWithoutExt + ".json";
+
+ // Write to file
+ if (!f.Open(FileNameJson.c_str(), cFile::fmWrite))
+ {
+ return;
+ }
+ if (f.Write(JsonData.c_str(), JsonData.size()) != JsonData.size())
+ {
+ LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", FileNameJson.c_str());
+ return;
+ }
+ f.Close();
+
+ // Delete old format file, only do this when conversion has succeeded
+ if (std::remove(a_FileName) != 0)
+ {
+ LOGERROR("COULD NOT DELETE old format file \"%s\"", a_FileName);
+ return;
+ }
+
+ LOGINFO("Successfully converted binary to Json \"%s\"", FileNameJson.c_str() );
+}
+
+
+
+
diff --git a/source/cFileFormatUpdater.h b/source/cFileFormatUpdater.h
index fc6beed6e..91e2761fb 100644
--- a/source/cFileFormatUpdater.h
+++ b/source/cFileFormatUpdater.h
@@ -1,11 +1,11 @@
-#pragma once
-
-class cFileFormatUpdater
-{
-public:
- static void UpdateFileFormat();
-private:
- static void UpdatePlayersOfWorld( const char* a_WorldName );
-
- static void PlayerBINtoJSON( const char* a_FileName );
+#pragma once
+
+class cFileFormatUpdater
+{
+public:
+ static void UpdateFileFormat();
+private:
+ static void UpdatePlayersOfWorld( const char* a_WorldName );
+
+ static void PlayerBINtoJSON( const char* a_FileName );
}; \ No newline at end of file
diff --git a/source/cFireSimulator.cpp b/source/cFireSimulator.cpp
index 0d6b59422..8b6710b74 100644
--- a/source/cFireSimulator.cpp
+++ b/source/cFireSimulator.cpp
@@ -1,132 +1,132 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFireSimulator.h"
-#include "cWorld.h"
-#include "Vector3i.h"
-#include "BlockID.h"
-#include "Defines.h"
-
-cFireSimulator::cFireSimulator( cWorld* a_World )
- : cSimulator(a_World)
- , m_Blocks(new BlockList)
- , m_Buffer(new BlockList)
- , m_BurningBlocks(new BlockList)
-{
-
-}
-
-cFireSimulator::~cFireSimulator()
-{
- delete m_Buffer;
- delete m_Blocks;
- delete m_BurningBlocks;
-}
-
-void cFireSimulator::Simulate( float a_Dt )
-{
- m_Buffer->clear();
- std::swap( m_Blocks, m_Buffer );
-
- for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
- {
- Vector3i Pos = *itr;
-
- char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
-
- if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning
- continue;
-
- if(BurnBlockAround(Pos.x, Pos.y, Pos.z)) //Burn single block and if there was one -> next time again
- _AddBlock(Pos.x, Pos.y, Pos.z);
- else
- if(!IsForeverBurnable(m_World->GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID))
- m_World->SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0);
-
- }
-
-}
-
-
-bool cFireSimulator::IsAllowedBlock( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_FIRE
- || IsBlockLava(a_BlockID);
-}
-
-void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z)
-{
- char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
- if(!IsAllowedBlock(BlockID)) //This should save very much time because it doesn´t have to iterate through all blocks
- return;
-
- //check for duplicates
- for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
- {
- Vector3i Pos = *itr;
- if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
- return;
- }
-
- _AddBlock(a_X, a_Y, a_Z);
-
-}
-
-void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z)
-{
- m_Blocks->push_back( Vector3i(a_X, a_Y, a_Z) );
-
-}
-
-bool cFireSimulator::IsForeverBurnable( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_BLOODSTONE;
-}
-
-bool cFireSimulator::IsBurnable( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_PLANKS
- || a_BlockID == E_BLOCK_LEAVES
- || a_BlockID == E_BLOCK_LOG
- || a_BlockID == E_BLOCK_WHITE_CLOTH
- || a_BlockID == E_BLOCK_BOOKCASE
- || a_BlockID == E_BLOCK_FENCE
- || a_BlockID == E_BLOCK_TNT;
-}
-
-bool cFireSimulator::FiresForever( char a_BlockID )
-{
- return a_BlockID != E_BLOCK_FIRE;
-}
-
-bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z)
-{
- return BurnBlock(a_X + 1, a_Y, a_Z)
- || BurnBlock(a_X - 1, a_Y, a_Z)
- || BurnBlock(a_X, a_Y + 1, a_Z)
- || BurnBlock(a_X, a_Y - 1, a_Z)
- || BurnBlock(a_X, a_Y, a_Z + 1)
- || BurnBlock(a_X, a_Y, a_Z - 1);
-}
-
-bool cFireSimulator::BurnBlock(int a_X, int a_Y, int a_Z)
-{
- char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
- if(IsBurnable(BlockID))
- {
- m_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0);
- return true;
- }
- if(IsForeverBurnable(BlockID))
- {
- char BlockAbove = m_World->GetBlock(a_X, a_Y + 1, a_Z);
- if(BlockAbove == E_BLOCK_AIR)
- {
- m_World->SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0); //Doesn´t notify the simulator so it won´t go off
- return true;
- }
- return false;
- }
-
- return false;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cFireSimulator.h"
+#include "cWorld.h"
+#include "Vector3i.h"
+#include "BlockID.h"
+#include "Defines.h"
+
+cFireSimulator::cFireSimulator( cWorld* a_World )
+ : cSimulator(a_World)
+ , m_Blocks(new BlockList)
+ , m_Buffer(new BlockList)
+ , m_BurningBlocks(new BlockList)
+{
+
+}
+
+cFireSimulator::~cFireSimulator()
+{
+ delete m_Buffer;
+ delete m_Blocks;
+ delete m_BurningBlocks;
+}
+
+void cFireSimulator::Simulate( float a_Dt )
+{
+ m_Buffer->clear();
+ std::swap( m_Blocks, m_Buffer );
+
+ for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
+ {
+ Vector3i Pos = *itr;
+
+ char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
+
+ if(!IsAllowedBlock(BlockID)) //Check wheather the block is still burning
+ continue;
+
+ if(BurnBlockAround(Pos.x, Pos.y, Pos.z)) //Burn single block and if there was one -> next time again
+ _AddBlock(Pos.x, Pos.y, Pos.z);
+ else
+ if(!IsForeverBurnable(m_World->GetBlock(Pos.x, Pos.y - 1, Pos.z)) && !FiresForever(BlockID))
+ m_World->SetBlock(Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0);
+
+ }
+
+}
+
+
+bool cFireSimulator::IsAllowedBlock( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_FIRE
+ || IsBlockLava(a_BlockID);
+}
+
+void cFireSimulator::AddBlock(int a_X, int a_Y, int a_Z)
+{
+ char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
+ if(!IsAllowedBlock(BlockID)) //This should save very much time because it doesn´t have to iterate through all blocks
+ return;
+
+ //check for duplicates
+ for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
+ {
+ Vector3i Pos = *itr;
+ if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
+ return;
+ }
+
+ _AddBlock(a_X, a_Y, a_Z);
+
+}
+
+void cFireSimulator::_AddBlock(int a_X, int a_Y, int a_Z)
+{
+ m_Blocks->push_back( Vector3i(a_X, a_Y, a_Z) );
+
+}
+
+bool cFireSimulator::IsForeverBurnable( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_BLOODSTONE;
+}
+
+bool cFireSimulator::IsBurnable( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_PLANKS
+ || a_BlockID == E_BLOCK_LEAVES
+ || a_BlockID == E_BLOCK_LOG
+ || a_BlockID == E_BLOCK_WHITE_CLOTH
+ || a_BlockID == E_BLOCK_BOOKCASE
+ || a_BlockID == E_BLOCK_FENCE
+ || a_BlockID == E_BLOCK_TNT;
+}
+
+bool cFireSimulator::FiresForever( char a_BlockID )
+{
+ return a_BlockID != E_BLOCK_FIRE;
+}
+
+bool cFireSimulator::BurnBlockAround(int a_X, int a_Y, int a_Z)
+{
+ return BurnBlock(a_X + 1, a_Y, a_Z)
+ || BurnBlock(a_X - 1, a_Y, a_Z)
+ || BurnBlock(a_X, a_Y + 1, a_Z)
+ || BurnBlock(a_X, a_Y - 1, a_Z)
+ || BurnBlock(a_X, a_Y, a_Z + 1)
+ || BurnBlock(a_X, a_Y, a_Z - 1);
+}
+
+bool cFireSimulator::BurnBlock(int a_X, int a_Y, int a_Z)
+{
+ char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
+ if(IsBurnable(BlockID))
+ {
+ m_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0);
+ return true;
+ }
+ if(IsForeverBurnable(BlockID))
+ {
+ char BlockAbove = m_World->GetBlock(a_X, a_Y + 1, a_Z);
+ if(BlockAbove == E_BLOCK_AIR)
+ {
+ m_World->SetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_FIRE, 0); //Doesn´t notify the simulator so it won´t go off
+ return true;
+ }
+ return false;
+ }
+
+ return false;
} \ No newline at end of file
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h
index f66fb2019..5c6a3aeaa 100644
--- a/source/cFireSimulator.h
+++ b/source/cFireSimulator.h
@@ -1,47 +1,47 @@
-
-#pragma once
-
-#include "cSimulator.h"
-#include "cBlockEntity.h"
-
-
-
-
-
-class Vector3i;
-class cWorld;
-
-
-
-
-
-class cFireSimulator : public cSimulator
-{
-public:
- cFireSimulator( cWorld* a_World );
- ~cFireSimulator();
-
- virtual void Simulate( float a_Dt );
-
- virtual bool IsAllowedBlock( char a_BlockID );
-
- virtual bool IsBurnable( char a_BlockID );
- virtual bool IsForeverBurnable( char a_BlockID );
- virtual bool FiresForever( char a_BlockID );
-
-protected:
- virtual void AddBlock(int a_X, int a_Y, int a_Z);
- virtual void _AddBlock(int a_X, int a_Y, int a_Z);
- virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
- virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
-
- typedef std::list <Vector3i> BlockList;
- BlockList *m_Blocks;
- BlockList *m_Buffer;
-
- BlockList *m_BurningBlocks;
-};
-
-
-
-
+
+#pragma once
+
+#include "cSimulator.h"
+#include "cBlockEntity.h"
+
+
+
+
+
+class Vector3i;
+class cWorld;
+
+
+
+
+
+class cFireSimulator : public cSimulator
+{
+public:
+ cFireSimulator( cWorld* a_World );
+ ~cFireSimulator();
+
+ virtual void Simulate( float a_Dt );
+
+ virtual bool IsAllowedBlock( char a_BlockID );
+
+ virtual bool IsBurnable( char a_BlockID );
+ virtual bool IsForeverBurnable( char a_BlockID );
+ virtual bool FiresForever( char a_BlockID );
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z);
+ virtual void _AddBlock(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
+ virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
+
+ typedef std::list <Vector3i> BlockList;
+ BlockList *m_Blocks;
+ BlockList *m_Buffer;
+
+ BlockList *m_BurningBlocks;
+};
+
+
+
+
diff --git a/source/cFluidSimulator.cpp b/source/cFluidSimulator.cpp
index 38bf55d77..1301caa8c 100644
--- a/source/cFluidSimulator.cpp
+++ b/source/cFluidSimulator.cpp
@@ -1,688 +1,688 @@
-#include "Globals.h"
-
-#include <set>
-#include <queue>
-
-#include "cFluidSimulator.h"
-#include "cWorld.h"
-#include "Vector3i.h"
-#include "BlockID.h"
-#include "Defines.h"
-#include "cItem.h"
-#include "cBlockToPickup.h"
-
-
-
-
-
-//#define DEBUG_FLUID
-#ifdef DEBUG_FLUID
-#define LOG_FLUID(...) LOGWARN( __VA_ARGS__ )
-#else
-#define LOG_FLUID(...)
-#endif
-
-
-
-
-
-class cFluidSimulator::FluidData
-{
-public:
- FluidData( cWorld* a_World, cFluidSimulator *a_Simulator )
- : m_ActiveFluid( new std::set < Vector3i >() )
- , m_Simulator (a_Simulator)
- , m_Buffer( new std::set< Vector3i >() )
- , m_World( a_World )
- {}
-
- ~FluidData()
- {
- delete m_Buffer;
- delete m_ActiveFluid;
- }
-
- void UpdateWave(Vector3i a_LeftCorner, Vector3i a_CurBlock)
- {
- Vector3i LevelPoints [] = {
- Vector3i( a_CurBlock.x-1, a_CurBlock.y, a_CurBlock.z ),
- Vector3i( a_CurBlock.x+1, a_CurBlock.y, a_CurBlock.z ),
- Vector3i( a_CurBlock.x, a_CurBlock.y, a_CurBlock.z-1 ),
- Vector3i( a_CurBlock.x, a_CurBlock.y, a_CurBlock.z+1 ),
- };
-
- for(int i=0; i<4; i++)
- {
- Vector3i cur = LevelPoints[i];
- switch(m_Relief[cur.x][cur.z])
- {
- case E_HOLE:
- {
- m_StartSide[cur.x][cur.z] = m_StartSide[a_CurBlock.x][a_CurBlock.z];
- m_CurResult|=m_StartSide[cur.x][cur.z];
- m_NearestHole = m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1;
- LOG_FLUID("Hole found: %d \t curResult: %d", int(m_StartSide[cur.x][cur.z]), int(m_CurResult) );
- LOG_FLUID("Coordinates: (%d, %d)", cur.x, cur.z);
- }break;
-
- case E_BLOCK:
- {}break;
-
- case E_PLAIN:
- {
- if (m_WayLength[cur.x][cur.z] > m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1)
- {
- m_WayLength[cur.x][cur.z] = m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1;
- m_StartSide[cur.x][cur.z] = m_StartSide[a_CurBlock.x][a_CurBlock.z];
- m_WaveQueue.push(cur);
- }
- else if(m_WayLength[cur.x][cur.z] == m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1)
- {
- m_StartSide[cur.x][cur.z] |= m_StartSide[a_CurBlock.x][a_CurBlock.z];
- }
- LOG_FLUID("Plain step: (%d, %d) from %d", cur.x, cur.z, m_StartSide[cur.x][cur.z]);
- }
- }
- }
- }
-
- std::vector< Vector3i > GetLowestPoints( int a_X, int a_Y, int a_Z )
- {
-
- std::vector< Vector3i > Points; //result
-
- Vector3i CornerGlobal(a_X - AREA_WIDTH/2, a_Y, a_Z - AREA_WIDTH/2);
-
- //TODO: rewrite without relief, get blocks directly in algorithm
- for(int x=0; x<AREA_WIDTH; x++)
- {
- for(int z=0; z<AREA_WIDTH; z++)
- {
- char UpperBlock = m_World->GetBlock( CornerGlobal.x + x, CornerGlobal.y, CornerGlobal.z + z );
- char DownBlock = m_World->GetBlock( CornerGlobal.x + x, CornerGlobal.y-1, CornerGlobal.z + z );
-
- if(m_Simulator->IsSolidBlock(UpperBlock)||(m_Simulator->IsStationaryBlock(UpperBlock)))
- {
- m_Relief[x][z] = E_BLOCK;
- }
- else if(m_Simulator->IsSolidBlock(DownBlock))
- {
- m_Relief[x][z] = E_PLAIN;
- }
- else
- {
- m_Relief[x][z] = E_HOLE;
- }
- m_WayLength[x][z] = 255;
- m_StartSide[x][z] = E_SIDE_NONE;
- }
- LOG_FLUID("%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t", m_Relief[x][0], m_Relief[x][1], m_Relief[x][2], m_Relief[x][3], m_Relief[x][4], m_Relief[x][5], m_Relief[x][6], m_Relief[x][7], m_Relief[x][8], m_Relief[x][9], m_Relief[x][10]);
- }
-
- m_NearestHole = 5;
- m_CurResult = 0;
- while(!m_WaveQueue.empty()) m_WaveQueue.pop();
-
- int left = AREA_WIDTH/2 - 1;
- int right = AREA_WIDTH/2 + 1;
- int center = AREA_WIDTH/2;
-
- Vector3i r(right, 0, center); //right block
- Vector3i l(left, 0, center); //left block
- Vector3i f(center, 0, right); //front block
- Vector3i b(center, 0, left); //back block
- Vector3i c(center, 0, center); //center block
-
- m_WayLength[c.x][c.z] = 0;
-
- Vector3i Nearest[] = {r, l, f, b};
- unsigned char Sides[] = {E_SIDE_RIGHT, E_SIDE_LEFT, E_SIDE_FRONT, E_SIDE_BACK};
-
- for(int i=0; i<4; i++)
- {
- Vector3i cur = Nearest[i];
- switch(m_Relief[cur.x][cur.z])
- {
- case E_HOLE:
- {
- m_StartSide[cur.x][cur.z] = Sides[i];
- m_CurResult |= m_StartSide[cur.x][cur.z];
- m_NearestHole = 1;
- LOG_FLUID("Hole found: %d \t curResult: %d", int(Sides[i]), int(m_CurResult) );
- }break;
-
- case E_BLOCK:
- {}break;
-
- case E_PLAIN:
- {
- m_WaveQueue.push(cur);
- m_StartSide[cur.x][cur.z] = Sides[i];
- m_WayLength[cur.x][cur.z] = 1;
- LOG_FLUID("Plain found: %d", int(Sides[i]));
- }
- }
- }
-
- Vector3i curBlock;
-
- bool bContinue = !m_WaveQueue.empty();
-
- if(!m_WaveQueue.empty())
- {
- curBlock = m_WaveQueue.front();
- bContinue = (m_WayLength[curBlock.x][curBlock.z] < m_NearestHole);
- }
-
- while(bContinue)
- {
- LOG_FLUID("while iteration" );
- curBlock = m_WaveQueue.front();
- UpdateWave(CornerGlobal, curBlock);
- m_WaveQueue.pop();
-
- bContinue = ( (!m_WaveQueue.empty()) && (m_WayLength[m_WaveQueue.front().x][m_WaveQueue.front().z] < m_NearestHole) );
- }
-
-
-
- if(m_CurResult & E_SIDE_LEFT) Points.push_back(Vector3i( a_X-1, a_Y, a_Z ));
- if(m_CurResult & E_SIDE_RIGHT) Points.push_back(Vector3i( a_X+1, a_Y, a_Z ));
- if(m_CurResult & E_SIDE_FRONT) Points.push_back(Vector3i( a_X, a_Y, a_Z+1 ));
- if(m_CurResult & E_SIDE_BACK) Points.push_back(Vector3i( a_X, a_Y, a_Z-1 ));
-
- if(Points.empty())
- {
- Vector3i LevelPoints [] = {
- Vector3i( a_X-1, a_Y, a_Z ),
- Vector3i( a_X+1, a_Y, a_Z ),
- Vector3i( a_X, a_Y, a_Z-1 ),
- Vector3i( a_X, a_Y, a_Z+1 ),
- };
- for( int i = 0; i < 4; ++i )
- {
- char Block = m_World->GetBlock( LevelPoints[i].x, a_Y, LevelPoints[i].z );
- if( m_Simulator->IsPassableForFluid(Block) )
- Points.push_back( LevelPoints[i] );
- }
- }
-
- return Points;
- }
-
- std::set< Vector3i >* m_ActiveFluid;
- std::set< Vector3i >* m_Buffer;
- cWorld* m_World;
- cFluidSimulator *m_Simulator;
-
- const static int AREA_WIDTH = 11;
-
- const static unsigned char E_SIDE_RIGHT = 0x10;
- const static unsigned char E_SIDE_LEFT = 0x20;
- const static unsigned char E_SIDE_FRONT = 0x40;
- const static unsigned char E_SIDE_BACK = 0x80;
- const static unsigned char E_SIDE_NONE = 0x00;
-
- enum eRelief {E_HOLE = 0, E_PLAIN = 1, E_BLOCK = 2};
-
- eRelief m_Relief[AREA_WIDTH][AREA_WIDTH];
- unsigned char m_WayLength[AREA_WIDTH][AREA_WIDTH];
- unsigned char m_StartSide[AREA_WIDTH][AREA_WIDTH];
-
- std::queue<Vector3i> m_WaveQueue;
-
- int m_NearestHole;
- unsigned char m_CurResult;
-};
-
-
-
-
-
-cFluidSimulator::cFluidSimulator( cWorld* a_World )
- : cSimulator(a_World)
- , m_Data(0)
-{
- m_Data = new FluidData(a_World, this);
-}
-
-
-
-
-
-cFluidSimulator::~cFluidSimulator()
-{
- delete m_Data;
-}
-
-
-
-
-
-void cFluidSimulator::AddBlock( int a_X, int a_Y, int a_Z )
-{
- char BlockType = m_World->GetBlock(a_X, a_Y, a_Z);
- if (!IsAllowedBlock(BlockType)) //This should save very much time because it doesn´t have to iterate through all blocks
- {
- return;
- }
-
- std::set< Vector3i > & ActiveFluid = *m_Data->m_ActiveFluid;
- ActiveFluid.insert( Vector3i( a_X, a_Y, a_Z ) );
-}
-
-
-
-
-
-char cFluidSimulator::GetHighestLevelAround( int a_X, int a_Y, int a_Z )
-{
- char Max = m_MaxHeight + m_FlowReduction;
-
-#define __HIGHLEVEL_CHECK__( x, y, z ) \
- if( IsAllowedBlock( m_World->GetBlock( x, y, z ) ) ) \
- { \
- char Meta; \
- if( (Meta = m_World->GetBlockMeta( x, y, z ) ) < Max ) Max = Meta; \
- else if( Meta == m_MaxHeight + m_FlowReduction ) Max = 0; \
- if( Max == 0 ) return 0; \
- }
-
- __HIGHLEVEL_CHECK__( a_X-1, a_Y, a_Z );
- __HIGHLEVEL_CHECK__( a_X+1, a_Y, a_Z );
- __HIGHLEVEL_CHECK__( a_X, a_Y, a_Z-1 );
- __HIGHLEVEL_CHECK__( a_X, a_Y, a_Z+1 );
-
- return Max;
-}
-
-
-
-
-
-void cFluidSimulator::Simulate( float a_Dt )
-{
- m_Timer += a_Dt;
-
- if (m_Data->m_ActiveFluid->empty()) //Nothing to do if there is no active fluid ;) saves very little time ;D
- {
- return;
- }
-
- std::swap( m_Data->m_ActiveFluid, m_Data->m_Buffer ); // Swap so blocks can be added to empty ActiveFluid array
- m_Data->m_ActiveFluid->clear();
-
- std::set< Vector3i > & FluidBlocks = *m_Data->m_Buffer;
- for( std::set< Vector3i >::iterator itr = FluidBlocks.begin(); itr != FluidBlocks.end(); ++itr )
- {
- const Vector3i & pos = *itr;
-
- if(UniqueSituation(pos))
- {
- continue;
- }
-
- char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
- if( IsAllowedBlock( BlockID ) ) // only care about own fluid
- {
- bool bIsFed = false;
- char Meta = m_World->GetBlockMeta( pos.x, pos.y, pos.z );
- char Feed = Meta;
- if( BlockID == m_StationaryFluidBlock) Meta = 0;
- if( Meta == 8 ) // Falling fluid
- {
- if( IsAllowedBlock( m_World->GetBlock(pos.x, pos.y+1, pos.z) ) ) // Block above is fluid
- {
- bIsFed = true;
- Meta = 0; // Make it a full block
- }
- }
- else if( Meta < m_FlowReduction ) // It's a full block, so it's always fed
- {
- bIsFed = true;
- }
- else
- {
- if( (Feed = GetHighestLevelAround( pos.x, pos.y, pos.z )) < Meta )
- bIsFed = true;
- }
-
-
- if( bIsFed )
- {
- char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
- bool bWashedAwayItem = CanWashAway( DownID );
- if( (IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
- {
- if( bWashedAwayItem )
- {
- cItems Drops;
- cBlockToPickup::ToPickup(DownID, m_World->GetBlockMeta(pos.x, pos.y - 1, pos.z), E_ITEM_EMPTY, Drops);
- m_World->SpawnItemPickups(Drops, pos.x, pos.y - 1, pos.z);
- }
- if (pos.y > 0)
- {
- m_World->FastSetBlock( pos.x, pos.y-1, pos.z, m_FluidBlock, 8 ); // falling
- AddBlock( pos.x, pos.y-1, pos.z );
- ApplyUniqueToNearest(pos - Vector3i(0, 1, 0));
- }
- }
- if(IsSolidBlock(DownID)||( BlockID == m_StationaryFluidBlock)) // Not falling
- {
- if( Feed + m_FlowReduction < Meta )
- {
- m_World->FastSetBlock( pos.x, pos.y, pos.z, m_FluidBlock, Feed + m_FlowReduction );
- AddBlock( pos.x, pos.y, pos.z );
- ApplyUniqueToNearest(pos);
- }
- else if(( Meta < m_MaxHeight )||( BlockID == m_StationaryFluidBlock)) // max is the lowest, so it cannot spread
- {
- std::vector< Vector3i > Points = m_Data->GetLowestPoints( pos.x, pos.y, pos.z );
- for( std::vector< Vector3i >::iterator itr = Points.begin(); itr != Points.end(); ++itr )
- {
- Vector3i & p = *itr;
- char BlockID = m_World->GetBlock( p.x, p.y, p.z );
- bool bWashedAwayItem = CanWashAway( BlockID );
-
- if (!IsPassableForFluid(BlockID)) continue;
-
- if (!IsAllowedBlock(BlockID))
- {
- if (bWashedAwayItem)
- {
- cItems Drops;
- cBlockToPickup::ToPickup(DownID, m_World->GetBlockMeta(p.x, p.y, p.z), E_ITEM_EMPTY, Drops);
- m_World->SpawnItemPickups(Drops, p.x, p.y, p.z);
- }
-
- if( p.y == pos.y )
- {
- m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
- }
- else
- {
- m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, 8);
- }
- AddBlock( p.x, p.y, p.z );
- ApplyUniqueToNearest(p);
- }
- else // it's fluid
- {
- char PointMeta = m_World->GetBlockMeta( p.x, p.y, p.z );
- if( PointMeta > Meta + m_FlowReduction )
- {
- AddBlock( p.x, p.y, p.z );
- ApplyUniqueToNearest(p);
- }
- }
- }
- }
- }
- }
- else// not fed
- {
- m_World->FastSetBlock( pos.x, pos.y, pos.z, E_BLOCK_AIR, 0 );
- WakeUp( pos.x, pos.y, pos.z );
- }
- }
- }
-}
-
-
-
-
-
-bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
-{
- return a_BlockID == E_BLOCK_AIR
- || a_BlockID == E_BLOCK_FIRE
- || IsAllowedBlock(a_BlockID)
- || CanWashAway(a_BlockID);
-}
-
-
-
-
-
-bool cFluidSimulator::IsStationaryBlock (char a_BlockID)
-{
- return a_BlockID == m_StationaryFluidBlock;
-}
-
-
-
-
-
-bool cFluidSimulator::CanWashAway( char a_BlockID )
-{
- switch( a_BlockID )
- {
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_CACTUS:
- return true;
- default:
- return false;
- };
-}
-
-
-
-
-
-bool cFluidSimulator::IsSolidBlock( char a_BlockID )
-{
- return !(a_BlockID == E_BLOCK_AIR
- || a_BlockID == E_BLOCK_FIRE
- || IsBlockLava(a_BlockID)
- || IsBlockWater(a_BlockID)
- || CanWashAway(a_BlockID));
-}
-
-
-
-
-
-//TODO Not working very well yet :s
-Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
-{
- char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
- if(!IsAllowedBlock(BlockID)) //No Fluid -> No Flowing direction :D
- return NONE;
-
-
- /*
- Disabled because of causing problems and beeing useless atm
- char BlockBelow = m_World->GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D
- if(BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
- return Y_MINUS;
- */
-
- char LowestPoint = m_World->GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
- int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here
-
- if(IsAllowedBlock(m_World->GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
- {
- return GetFlowingDirection(a_X, a_Y + 1, a_Z, false);
- }
-
- std::vector< Vector3i * > Points;
-
- Points.reserve(4); //Already allocate 4 places :D
-
- //add blocks around the checking pos
- Points.push_back(new Vector3i(a_X - 1, a_Y, a_Z));
- Points.push_back(new Vector3i(a_X + 1, a_Y, a_Z));
- Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
- Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
-
- for(std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
- {
- Vector3i *Pos = (*it);
- char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z);
- if(IsAllowedBlock(BlockID))
- {
- char Meta = m_World->GetBlockMeta(Pos->x, Pos->y, Pos->z);
-
- if(Meta > LowestPoint)
- {
- LowestPoint = Meta;
- X = Pos->x;
- Y = Pos->y;
- Z = Pos->z;
- }
- }else if(BlockID == E_BLOCK_AIR)
- {
- LowestPoint = 9; //This always dominates
- X = Pos->x;
- Y = Pos->y;
- Z = Pos->z;
-
- }
- delete Pos;
- }
-
- if(LowestPoint == m_World->GetBlockMeta(a_X, a_Y, a_Z))
- return NONE;
-
- if(a_X - X > 0)
- {
- return X_MINUS;
- }
-
- if(a_X - X < 0)
- {
- return X_PLUS;
- }
-
- if(a_Z - Z > 0)
- {
- return Z_MINUS;
- }
-
- if(a_Z - Z < 0)
- {
- return Z_PLUS;
- }
-
- return NONE;
-}
-
-
-
-
-
-bool cFluidSimulator::UniqueSituation(Vector3i a_Pos)
-{
- bool result = false;
-
- char BlockId = m_World->GetBlock( a_Pos.x, a_Pos.y, a_Pos.z );
- char Meta = m_World->GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z );
-
- if(IsBlockWater(BlockId))
- {
-
- char UpperBlock = m_World->GetBlock( a_Pos.x, a_Pos.y + 1, a_Pos.z );
- if(IsBlockLava(UpperBlock))
- {
- m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_STONE, 0);
- }
-
-
- if(BlockId != E_BLOCK_STATIONARY_WATER)
- {
- char DownBlockId = m_World->GetBlock( a_Pos.x, a_Pos.y-1, a_Pos.z );
- if(IsSolidBlock(DownBlockId))
- {
- Vector3i LevelPoints [] = {
- Vector3i( a_Pos.x-1, a_Pos.y, a_Pos.z ),
- Vector3i( a_Pos.x+1, a_Pos.y, a_Pos.z ),
- Vector3i( a_Pos.x, a_Pos.y, a_Pos.z-1 ),
- Vector3i( a_Pos.x, a_Pos.y, a_Pos.z+1 ),
- };
- int SourceBlocksCount = 0;
- for(int i=0; i<4; i++)
- {
- if (m_World->GetBlock(LevelPoints[i].x, LevelPoints[i].y, LevelPoints[i].z)==E_BLOCK_STATIONARY_WATER)
- {
- SourceBlocksCount++;
- }
- }
- if(SourceBlocksCount>=2)
- {
- m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_STATIONARY_WATER, 0);
- }
- }
-
- }
- }
-
- if(IsBlockLava(BlockId))
- {
- bool bWater = false;
-
- char UpperBlock = m_World->GetBlock( a_Pos.x, a_Pos.y + 1, a_Pos.z );
- if (IsBlockWater(UpperBlock))
- {
- bWater = true;
- }
- else
- {
- Vector3i LevelPoints [] = {
- Vector3i( a_Pos.x-1, a_Pos.y, a_Pos.z ),
- Vector3i( a_Pos.x+1, a_Pos.y, a_Pos.z ),
- Vector3i( a_Pos.x, a_Pos.y, a_Pos.z-1 ),
- Vector3i( a_Pos.x, a_Pos.y, a_Pos.z+1 ),
- };
-
- for(int i=0; i<4; i++)
- {
- if (IsBlockWater(m_World->GetBlock(LevelPoints[i].x, LevelPoints[i].y, LevelPoints[i].z)))
- {
- bWater = true;
- }
- }
- }
-
-
- if(bWater)
- {
- if(BlockId == E_BLOCK_STATIONARY_LAVA)
- {
- m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_OBSIDIAN, 0);
- }
- else if (Meta<m_MaxHeight)
- {
- m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_COBBLESTONE, 0);
- }
- }
- }
-
- return result;
-}
-
-
-
-
-
-void cFluidSimulator::ApplyUniqueToNearest(Vector3i a_Pos)
-{
- Vector3i NearPoints [] = {
- Vector3i( a_Pos.x-1, a_Pos.y, a_Pos.z ),
- Vector3i( a_Pos.x+1, a_Pos.y, a_Pos.z ),
- Vector3i( a_Pos.x, a_Pos.y, a_Pos.z-1 ),
- Vector3i( a_Pos.x, a_Pos.y, a_Pos.z+1 ),
- Vector3i( a_Pos.x, a_Pos.y-1, a_Pos.z )
- };
-
- for(int i=0; i<5; i++)
- {
- UniqueSituation(NearPoints[i]);
- }
-}
-
-
-
-
+#include "Globals.h"
+
+#include <set>
+#include <queue>
+
+#include "cFluidSimulator.h"
+#include "cWorld.h"
+#include "Vector3i.h"
+#include "BlockID.h"
+#include "Defines.h"
+#include "cItem.h"
+#include "cBlockToPickup.h"
+
+
+
+
+
+//#define DEBUG_FLUID
+#ifdef DEBUG_FLUID
+#define LOG_FLUID(...) LOGWARN( __VA_ARGS__ )
+#else
+#define LOG_FLUID(...)
+#endif
+
+
+
+
+
+class cFluidSimulator::FluidData
+{
+public:
+ FluidData( cWorld* a_World, cFluidSimulator *a_Simulator )
+ : m_ActiveFluid( new std::set < Vector3i >() )
+ , m_Simulator (a_Simulator)
+ , m_Buffer( new std::set< Vector3i >() )
+ , m_World( a_World )
+ {}
+
+ ~FluidData()
+ {
+ delete m_Buffer;
+ delete m_ActiveFluid;
+ }
+
+ void UpdateWave(Vector3i a_LeftCorner, Vector3i a_CurBlock)
+ {
+ Vector3i LevelPoints [] = {
+ Vector3i( a_CurBlock.x-1, a_CurBlock.y, a_CurBlock.z ),
+ Vector3i( a_CurBlock.x+1, a_CurBlock.y, a_CurBlock.z ),
+ Vector3i( a_CurBlock.x, a_CurBlock.y, a_CurBlock.z-1 ),
+ Vector3i( a_CurBlock.x, a_CurBlock.y, a_CurBlock.z+1 ),
+ };
+
+ for(int i=0; i<4; i++)
+ {
+ Vector3i cur = LevelPoints[i];
+ switch(m_Relief[cur.x][cur.z])
+ {
+ case E_HOLE:
+ {
+ m_StartSide[cur.x][cur.z] = m_StartSide[a_CurBlock.x][a_CurBlock.z];
+ m_CurResult|=m_StartSide[cur.x][cur.z];
+ m_NearestHole = m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1;
+ LOG_FLUID("Hole found: %d \t curResult: %d", int(m_StartSide[cur.x][cur.z]), int(m_CurResult) );
+ LOG_FLUID("Coordinates: (%d, %d)", cur.x, cur.z);
+ }break;
+
+ case E_BLOCK:
+ {}break;
+
+ case E_PLAIN:
+ {
+ if (m_WayLength[cur.x][cur.z] > m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1)
+ {
+ m_WayLength[cur.x][cur.z] = m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1;
+ m_StartSide[cur.x][cur.z] = m_StartSide[a_CurBlock.x][a_CurBlock.z];
+ m_WaveQueue.push(cur);
+ }
+ else if(m_WayLength[cur.x][cur.z] == m_WayLength[a_CurBlock.x][a_CurBlock.z] + 1)
+ {
+ m_StartSide[cur.x][cur.z] |= m_StartSide[a_CurBlock.x][a_CurBlock.z];
+ }
+ LOG_FLUID("Plain step: (%d, %d) from %d", cur.x, cur.z, m_StartSide[cur.x][cur.z]);
+ }
+ }
+ }
+ }
+
+ std::vector< Vector3i > GetLowestPoints( int a_X, int a_Y, int a_Z )
+ {
+
+ std::vector< Vector3i > Points; //result
+
+ Vector3i CornerGlobal(a_X - AREA_WIDTH/2, a_Y, a_Z - AREA_WIDTH/2);
+
+ //TODO: rewrite without relief, get blocks directly in algorithm
+ for(int x=0; x<AREA_WIDTH; x++)
+ {
+ for(int z=0; z<AREA_WIDTH; z++)
+ {
+ char UpperBlock = m_World->GetBlock( CornerGlobal.x + x, CornerGlobal.y, CornerGlobal.z + z );
+ char DownBlock = m_World->GetBlock( CornerGlobal.x + x, CornerGlobal.y-1, CornerGlobal.z + z );
+
+ if(m_Simulator->IsSolidBlock(UpperBlock)||(m_Simulator->IsStationaryBlock(UpperBlock)))
+ {
+ m_Relief[x][z] = E_BLOCK;
+ }
+ else if(m_Simulator->IsSolidBlock(DownBlock))
+ {
+ m_Relief[x][z] = E_PLAIN;
+ }
+ else
+ {
+ m_Relief[x][z] = E_HOLE;
+ }
+ m_WayLength[x][z] = 255;
+ m_StartSide[x][z] = E_SIDE_NONE;
+ }
+ LOG_FLUID("%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t%d\t", m_Relief[x][0], m_Relief[x][1], m_Relief[x][2], m_Relief[x][3], m_Relief[x][4], m_Relief[x][5], m_Relief[x][6], m_Relief[x][7], m_Relief[x][8], m_Relief[x][9], m_Relief[x][10]);
+ }
+
+ m_NearestHole = 5;
+ m_CurResult = 0;
+ while(!m_WaveQueue.empty()) m_WaveQueue.pop();
+
+ int left = AREA_WIDTH/2 - 1;
+ int right = AREA_WIDTH/2 + 1;
+ int center = AREA_WIDTH/2;
+
+ Vector3i r(right, 0, center); //right block
+ Vector3i l(left, 0, center); //left block
+ Vector3i f(center, 0, right); //front block
+ Vector3i b(center, 0, left); //back block
+ Vector3i c(center, 0, center); //center block
+
+ m_WayLength[c.x][c.z] = 0;
+
+ Vector3i Nearest[] = {r, l, f, b};
+ unsigned char Sides[] = {E_SIDE_RIGHT, E_SIDE_LEFT, E_SIDE_FRONT, E_SIDE_BACK};
+
+ for(int i=0; i<4; i++)
+ {
+ Vector3i cur = Nearest[i];
+ switch(m_Relief[cur.x][cur.z])
+ {
+ case E_HOLE:
+ {
+ m_StartSide[cur.x][cur.z] = Sides[i];
+ m_CurResult |= m_StartSide[cur.x][cur.z];
+ m_NearestHole = 1;
+ LOG_FLUID("Hole found: %d \t curResult: %d", int(Sides[i]), int(m_CurResult) );
+ }break;
+
+ case E_BLOCK:
+ {}break;
+
+ case E_PLAIN:
+ {
+ m_WaveQueue.push(cur);
+ m_StartSide[cur.x][cur.z] = Sides[i];
+ m_WayLength[cur.x][cur.z] = 1;
+ LOG_FLUID("Plain found: %d", int(Sides[i]));
+ }
+ }
+ }
+
+ Vector3i curBlock;
+
+ bool bContinue = !m_WaveQueue.empty();
+
+ if(!m_WaveQueue.empty())
+ {
+ curBlock = m_WaveQueue.front();
+ bContinue = (m_WayLength[curBlock.x][curBlock.z] < m_NearestHole);
+ }
+
+ while(bContinue)
+ {
+ LOG_FLUID("while iteration" );
+ curBlock = m_WaveQueue.front();
+ UpdateWave(CornerGlobal, curBlock);
+ m_WaveQueue.pop();
+
+ bContinue = ( (!m_WaveQueue.empty()) && (m_WayLength[m_WaveQueue.front().x][m_WaveQueue.front().z] < m_NearestHole) );
+ }
+
+
+
+ if(m_CurResult & E_SIDE_LEFT) Points.push_back(Vector3i( a_X-1, a_Y, a_Z ));
+ if(m_CurResult & E_SIDE_RIGHT) Points.push_back(Vector3i( a_X+1, a_Y, a_Z ));
+ if(m_CurResult & E_SIDE_FRONT) Points.push_back(Vector3i( a_X, a_Y, a_Z+1 ));
+ if(m_CurResult & E_SIDE_BACK) Points.push_back(Vector3i( a_X, a_Y, a_Z-1 ));
+
+ if(Points.empty())
+ {
+ Vector3i LevelPoints [] = {
+ Vector3i( a_X-1, a_Y, a_Z ),
+ Vector3i( a_X+1, a_Y, a_Z ),
+ Vector3i( a_X, a_Y, a_Z-1 ),
+ Vector3i( a_X, a_Y, a_Z+1 ),
+ };
+ for( int i = 0; i < 4; ++i )
+ {
+ char Block = m_World->GetBlock( LevelPoints[i].x, a_Y, LevelPoints[i].z );
+ if( m_Simulator->IsPassableForFluid(Block) )
+ Points.push_back( LevelPoints[i] );
+ }
+ }
+
+ return Points;
+ }
+
+ std::set< Vector3i >* m_ActiveFluid;
+ std::set< Vector3i >* m_Buffer;
+ cWorld* m_World;
+ cFluidSimulator *m_Simulator;
+
+ const static int AREA_WIDTH = 11;
+
+ const static unsigned char E_SIDE_RIGHT = 0x10;
+ const static unsigned char E_SIDE_LEFT = 0x20;
+ const static unsigned char E_SIDE_FRONT = 0x40;
+ const static unsigned char E_SIDE_BACK = 0x80;
+ const static unsigned char E_SIDE_NONE = 0x00;
+
+ enum eRelief {E_HOLE = 0, E_PLAIN = 1, E_BLOCK = 2};
+
+ eRelief m_Relief[AREA_WIDTH][AREA_WIDTH];
+ unsigned char m_WayLength[AREA_WIDTH][AREA_WIDTH];
+ unsigned char m_StartSide[AREA_WIDTH][AREA_WIDTH];
+
+ std::queue<Vector3i> m_WaveQueue;
+
+ int m_NearestHole;
+ unsigned char m_CurResult;
+};
+
+
+
+
+
+cFluidSimulator::cFluidSimulator( cWorld* a_World )
+ : cSimulator(a_World)
+ , m_Data(0)
+{
+ m_Data = new FluidData(a_World, this);
+}
+
+
+
+
+
+cFluidSimulator::~cFluidSimulator()
+{
+ delete m_Data;
+}
+
+
+
+
+
+void cFluidSimulator::AddBlock( int a_X, int a_Y, int a_Z )
+{
+ char BlockType = m_World->GetBlock(a_X, a_Y, a_Z);
+ if (!IsAllowedBlock(BlockType)) //This should save very much time because it doesn´t have to iterate through all blocks
+ {
+ return;
+ }
+
+ std::set< Vector3i > & ActiveFluid = *m_Data->m_ActiveFluid;
+ ActiveFluid.insert( Vector3i( a_X, a_Y, a_Z ) );
+}
+
+
+
+
+
+char cFluidSimulator::GetHighestLevelAround( int a_X, int a_Y, int a_Z )
+{
+ char Max = m_MaxHeight + m_FlowReduction;
+
+#define __HIGHLEVEL_CHECK__( x, y, z ) \
+ if( IsAllowedBlock( m_World->GetBlock( x, y, z ) ) ) \
+ { \
+ char Meta; \
+ if( (Meta = m_World->GetBlockMeta( x, y, z ) ) < Max ) Max = Meta; \
+ else if( Meta == m_MaxHeight + m_FlowReduction ) Max = 0; \
+ if( Max == 0 ) return 0; \
+ }
+
+ __HIGHLEVEL_CHECK__( a_X-1, a_Y, a_Z );
+ __HIGHLEVEL_CHECK__( a_X+1, a_Y, a_Z );
+ __HIGHLEVEL_CHECK__( a_X, a_Y, a_Z-1 );
+ __HIGHLEVEL_CHECK__( a_X, a_Y, a_Z+1 );
+
+ return Max;
+}
+
+
+
+
+
+void cFluidSimulator::Simulate( float a_Dt )
+{
+ m_Timer += a_Dt;
+
+ if (m_Data->m_ActiveFluid->empty()) //Nothing to do if there is no active fluid ;) saves very little time ;D
+ {
+ return;
+ }
+
+ std::swap( m_Data->m_ActiveFluid, m_Data->m_Buffer ); // Swap so blocks can be added to empty ActiveFluid array
+ m_Data->m_ActiveFluid->clear();
+
+ std::set< Vector3i > & FluidBlocks = *m_Data->m_Buffer;
+ for( std::set< Vector3i >::iterator itr = FluidBlocks.begin(); itr != FluidBlocks.end(); ++itr )
+ {
+ const Vector3i & pos = *itr;
+
+ if(UniqueSituation(pos))
+ {
+ continue;
+ }
+
+ char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
+ if( IsAllowedBlock( BlockID ) ) // only care about own fluid
+ {
+ bool bIsFed = false;
+ char Meta = m_World->GetBlockMeta( pos.x, pos.y, pos.z );
+ char Feed = Meta;
+ if( BlockID == m_StationaryFluidBlock) Meta = 0;
+ if( Meta == 8 ) // Falling fluid
+ {
+ if( IsAllowedBlock( m_World->GetBlock(pos.x, pos.y+1, pos.z) ) ) // Block above is fluid
+ {
+ bIsFed = true;
+ Meta = 0; // Make it a full block
+ }
+ }
+ else if( Meta < m_FlowReduction ) // It's a full block, so it's always fed
+ {
+ bIsFed = true;
+ }
+ else
+ {
+ if( (Feed = GetHighestLevelAround( pos.x, pos.y, pos.z )) < Meta )
+ bIsFed = true;
+ }
+
+
+ if( bIsFed )
+ {
+ char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
+ bool bWashedAwayItem = CanWashAway( DownID );
+ if( (IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
+ {
+ if( bWashedAwayItem )
+ {
+ cItems Drops;
+ cBlockToPickup::ToPickup(DownID, m_World->GetBlockMeta(pos.x, pos.y - 1, pos.z), E_ITEM_EMPTY, Drops);
+ m_World->SpawnItemPickups(Drops, pos.x, pos.y - 1, pos.z);
+ }
+ if (pos.y > 0)
+ {
+ m_World->FastSetBlock( pos.x, pos.y-1, pos.z, m_FluidBlock, 8 ); // falling
+ AddBlock( pos.x, pos.y-1, pos.z );
+ ApplyUniqueToNearest(pos - Vector3i(0, 1, 0));
+ }
+ }
+ if(IsSolidBlock(DownID)||( BlockID == m_StationaryFluidBlock)) // Not falling
+ {
+ if( Feed + m_FlowReduction < Meta )
+ {
+ m_World->FastSetBlock( pos.x, pos.y, pos.z, m_FluidBlock, Feed + m_FlowReduction );
+ AddBlock( pos.x, pos.y, pos.z );
+ ApplyUniqueToNearest(pos);
+ }
+ else if(( Meta < m_MaxHeight )||( BlockID == m_StationaryFluidBlock)) // max is the lowest, so it cannot spread
+ {
+ std::vector< Vector3i > Points = m_Data->GetLowestPoints( pos.x, pos.y, pos.z );
+ for( std::vector< Vector3i >::iterator itr = Points.begin(); itr != Points.end(); ++itr )
+ {
+ Vector3i & p = *itr;
+ char BlockID = m_World->GetBlock( p.x, p.y, p.z );
+ bool bWashedAwayItem = CanWashAway( BlockID );
+
+ if (!IsPassableForFluid(BlockID)) continue;
+
+ if (!IsAllowedBlock(BlockID))
+ {
+ if (bWashedAwayItem)
+ {
+ cItems Drops;
+ cBlockToPickup::ToPickup(DownID, m_World->GetBlockMeta(p.x, p.y, p.z), E_ITEM_EMPTY, Drops);
+ m_World->SpawnItemPickups(Drops, p.x, p.y, p.z);
+ }
+
+ if( p.y == pos.y )
+ {
+ m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
+ }
+ else
+ {
+ m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, 8);
+ }
+ AddBlock( p.x, p.y, p.z );
+ ApplyUniqueToNearest(p);
+ }
+ else // it's fluid
+ {
+ char PointMeta = m_World->GetBlockMeta( p.x, p.y, p.z );
+ if( PointMeta > Meta + m_FlowReduction )
+ {
+ AddBlock( p.x, p.y, p.z );
+ ApplyUniqueToNearest(p);
+ }
+ }
+ }
+ }
+ }
+ }
+ else// not fed
+ {
+ m_World->FastSetBlock( pos.x, pos.y, pos.z, E_BLOCK_AIR, 0 );
+ WakeUp( pos.x, pos.y, pos.z );
+ }
+ }
+ }
+}
+
+
+
+
+
+bool cFluidSimulator::IsPassableForFluid(char a_BlockID)
+{
+ return a_BlockID == E_BLOCK_AIR
+ || a_BlockID == E_BLOCK_FIRE
+ || IsAllowedBlock(a_BlockID)
+ || CanWashAway(a_BlockID);
+}
+
+
+
+
+
+bool cFluidSimulator::IsStationaryBlock (char a_BlockID)
+{
+ return a_BlockID == m_StationaryFluidBlock;
+}
+
+
+
+
+
+bool cFluidSimulator::CanWashAway( char a_BlockID )
+{
+ switch( a_BlockID )
+ {
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_CACTUS:
+ return true;
+ default:
+ return false;
+ };
+}
+
+
+
+
+
+bool cFluidSimulator::IsSolidBlock( char a_BlockID )
+{
+ return !(a_BlockID == E_BLOCK_AIR
+ || a_BlockID == E_BLOCK_FIRE
+ || IsBlockLava(a_BlockID)
+ || IsBlockWater(a_BlockID)
+ || CanWashAway(a_BlockID));
+}
+
+
+
+
+
+//TODO Not working very well yet :s
+Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over)
+{
+ char BlockID = m_World->GetBlock(a_X, a_Y, a_Z);
+ if(!IsAllowedBlock(BlockID)) //No Fluid -> No Flowing direction :D
+ return NONE;
+
+
+ /*
+ Disabled because of causing problems and beeing useless atm
+ char BlockBelow = m_World->GetBlock(a_X, a_Y - 1, a_Z); //If there is nothing or fluid below it -> dominating flow is down :D
+ if(BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
+ return Y_MINUS;
+ */
+
+ char LowestPoint = m_World->GetBlockMeta(a_X, a_Y, a_Z); //Current Block Meta so only lower points will be counted
+ int X = 0, Y = 0, Z = 0; //Lowest Pos will be stored here
+
+ if(IsAllowedBlock(m_World->GetBlock(a_X, a_Y + 1, a_Z)) && a_Over) //check for upper block to flow because this also affects the flowing direction
+ {
+ return GetFlowingDirection(a_X, a_Y + 1, a_Z, false);
+ }
+
+ std::vector< Vector3i * > Points;
+
+ Points.reserve(4); //Already allocate 4 places :D
+
+ //add blocks around the checking pos
+ Points.push_back(new Vector3i(a_X - 1, a_Y, a_Z));
+ Points.push_back(new Vector3i(a_X + 1, a_Y, a_Z));
+ Points.push_back(new Vector3i(a_X, a_Y, a_Z + 1));
+ Points.push_back(new Vector3i(a_X, a_Y, a_Z - 1));
+
+ for(std::vector<Vector3i *>::iterator it = Points.begin(); it < Points.end(); it++)
+ {
+ Vector3i *Pos = (*it);
+ char BlockID = m_World->GetBlock(Pos->x, Pos->y, Pos->z);
+ if(IsAllowedBlock(BlockID))
+ {
+ char Meta = m_World->GetBlockMeta(Pos->x, Pos->y, Pos->z);
+
+ if(Meta > LowestPoint)
+ {
+ LowestPoint = Meta;
+ X = Pos->x;
+ Y = Pos->y;
+ Z = Pos->z;
+ }
+ }else if(BlockID == E_BLOCK_AIR)
+ {
+ LowestPoint = 9; //This always dominates
+ X = Pos->x;
+ Y = Pos->y;
+ Z = Pos->z;
+
+ }
+ delete Pos;
+ }
+
+ if(LowestPoint == m_World->GetBlockMeta(a_X, a_Y, a_Z))
+ return NONE;
+
+ if(a_X - X > 0)
+ {
+ return X_MINUS;
+ }
+
+ if(a_X - X < 0)
+ {
+ return X_PLUS;
+ }
+
+ if(a_Z - Z > 0)
+ {
+ return Z_MINUS;
+ }
+
+ if(a_Z - Z < 0)
+ {
+ return Z_PLUS;
+ }
+
+ return NONE;
+}
+
+
+
+
+
+bool cFluidSimulator::UniqueSituation(Vector3i a_Pos)
+{
+ bool result = false;
+
+ char BlockId = m_World->GetBlock( a_Pos.x, a_Pos.y, a_Pos.z );
+ char Meta = m_World->GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z );
+
+ if(IsBlockWater(BlockId))
+ {
+
+ char UpperBlock = m_World->GetBlock( a_Pos.x, a_Pos.y + 1, a_Pos.z );
+ if(IsBlockLava(UpperBlock))
+ {
+ m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_STONE, 0);
+ }
+
+
+ if(BlockId != E_BLOCK_STATIONARY_WATER)
+ {
+ char DownBlockId = m_World->GetBlock( a_Pos.x, a_Pos.y-1, a_Pos.z );
+ if(IsSolidBlock(DownBlockId))
+ {
+ Vector3i LevelPoints [] = {
+ Vector3i( a_Pos.x-1, a_Pos.y, a_Pos.z ),
+ Vector3i( a_Pos.x+1, a_Pos.y, a_Pos.z ),
+ Vector3i( a_Pos.x, a_Pos.y, a_Pos.z-1 ),
+ Vector3i( a_Pos.x, a_Pos.y, a_Pos.z+1 ),
+ };
+ int SourceBlocksCount = 0;
+ for(int i=0; i<4; i++)
+ {
+ if (m_World->GetBlock(LevelPoints[i].x, LevelPoints[i].y, LevelPoints[i].z)==E_BLOCK_STATIONARY_WATER)
+ {
+ SourceBlocksCount++;
+ }
+ }
+ if(SourceBlocksCount>=2)
+ {
+ m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_STATIONARY_WATER, 0);
+ }
+ }
+
+ }
+ }
+
+ if(IsBlockLava(BlockId))
+ {
+ bool bWater = false;
+
+ char UpperBlock = m_World->GetBlock( a_Pos.x, a_Pos.y + 1, a_Pos.z );
+ if (IsBlockWater(UpperBlock))
+ {
+ bWater = true;
+ }
+ else
+ {
+ Vector3i LevelPoints [] = {
+ Vector3i( a_Pos.x-1, a_Pos.y, a_Pos.z ),
+ Vector3i( a_Pos.x+1, a_Pos.y, a_Pos.z ),
+ Vector3i( a_Pos.x, a_Pos.y, a_Pos.z-1 ),
+ Vector3i( a_Pos.x, a_Pos.y, a_Pos.z+1 ),
+ };
+
+ for(int i=0; i<4; i++)
+ {
+ if (IsBlockWater(m_World->GetBlock(LevelPoints[i].x, LevelPoints[i].y, LevelPoints[i].z)))
+ {
+ bWater = true;
+ }
+ }
+ }
+
+
+ if(bWater)
+ {
+ if(BlockId == E_BLOCK_STATIONARY_LAVA)
+ {
+ m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_OBSIDIAN, 0);
+ }
+ else if (Meta<m_MaxHeight)
+ {
+ m_World->SetBlock(a_Pos.x, a_Pos.y, a_Pos.z, E_BLOCK_COBBLESTONE, 0);
+ }
+ }
+ }
+
+ return result;
+}
+
+
+
+
+
+void cFluidSimulator::ApplyUniqueToNearest(Vector3i a_Pos)
+{
+ Vector3i NearPoints [] = {
+ Vector3i( a_Pos.x-1, a_Pos.y, a_Pos.z ),
+ Vector3i( a_Pos.x+1, a_Pos.y, a_Pos.z ),
+ Vector3i( a_Pos.x, a_Pos.y, a_Pos.z-1 ),
+ Vector3i( a_Pos.x, a_Pos.y, a_Pos.z+1 ),
+ Vector3i( a_Pos.x, a_Pos.y-1, a_Pos.z )
+ };
+
+ for(int i=0; i<5; i++)
+ {
+ UniqueSituation(NearPoints[i]);
+ }
+}
+
+
+
+
diff --git a/source/cFluidSimulator.h b/source/cFluidSimulator.h
index afacea5f7..4557d3ef1 100644
--- a/source/cFluidSimulator.h
+++ b/source/cFluidSimulator.h
@@ -1,55 +1,55 @@
-#pragma once
-
-#include "cSimulator.h"
-#include "Vector3i.h"
-
-
-//TODO This definitly needs a better naming :D but how?
-enum Direction
-{
- X_PLUS,
- X_MINUS,
- Y_PLUS,
- Y_MINUS,
- Z_PLUS,
- Z_MINUS,
- NONE
-};
-
-class Vector3i;
-class cWorld;
-class cFluidSimulator : public cSimulator
-{
-public:
- cFluidSimulator( cWorld* a_World );
- ~cFluidSimulator();
-
- virtual void Simulate( float a_Dt );
-
- //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
- Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
-
- virtual bool IsAllowedBlock( char a_BlockID ) = 0;
- virtual bool IsStationaryBlock( char a_BlockID);
- virtual bool IsPassableForFluid( char a_BlockID );
- bool CanWashAway( char a_BlockID );
- bool IsSolidBlock(char a_BlockID);
-protected:
- virtual void AddBlock( int a_X, int a_Y, int a_Z);
- char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
-
- bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules
- void ApplyUniqueToNearest(Vector3i a_Pos);
-
- float m_Timer;
-
- class FluidData;
- FluidData* m_Data;
-
- //Customize
- char m_FluidBlock;
- char m_StationaryFluidBlock;
- char m_MaxHeight;
- char m_FlowReduction;
-
+#pragma once
+
+#include "cSimulator.h"
+#include "Vector3i.h"
+
+
+//TODO This definitly needs a better naming :D but how?
+enum Direction
+{
+ X_PLUS,
+ X_MINUS,
+ Y_PLUS,
+ Y_MINUS,
+ Z_PLUS,
+ Z_MINUS,
+ NONE
+};
+
+class Vector3i;
+class cWorld;
+class cFluidSimulator : public cSimulator
+{
+public:
+ cFluidSimulator( cWorld* a_World );
+ ~cFluidSimulator();
+
+ virtual void Simulate( float a_Dt );
+
+ //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
+ Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+
+ virtual bool IsAllowedBlock( char a_BlockID ) = 0;
+ virtual bool IsStationaryBlock( char a_BlockID);
+ virtual bool IsPassableForFluid( char a_BlockID );
+ bool CanWashAway( char a_BlockID );
+ bool IsSolidBlock(char a_BlockID);
+protected:
+ virtual void AddBlock( int a_X, int a_Y, int a_Z);
+ char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
+
+ bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules
+ void ApplyUniqueToNearest(Vector3i a_Pos);
+
+ float m_Timer;
+
+ class FluidData;
+ FluidData* m_Data;
+
+ //Customize
+ char m_FluidBlock;
+ char m_StationaryFluidBlock;
+ char m_MaxHeight;
+ char m_FlowReduction;
+
}; \ No newline at end of file
diff --git a/source/cFurnaceEntity.cpp b/source/cFurnaceEntity.cpp
index 925682590..f127e05e8 100644
--- a/source/cFurnaceEntity.cpp
+++ b/source/cFurnaceEntity.cpp
@@ -1,401 +1,401 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceEntity.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "cFurnaceWindow.h"
-#include "cPlayer.h"
-#include "cWorld.h"
-#include "cClientHandle.h"
-#include "cFurnaceRecipe.h"
-#include "cServer.h"
-#include "cPickup.h"
-#include "cRoot.h"
-
-#include "packets/cPacket_InventoryProgressBar.h"
-
-#include <json/json.h>
-
-
-
-
-
-cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
- , m_Items( new cItem[3] )
- , m_CookingItem( 0 )
- , m_CookTime( 0 )
- , m_TimeCooked( 0 )
- , m_BurnTime( 0 )
- , m_TimeBurned( 0 )
-{
-}
-
-
-
-
-
-cFurnaceEntity::~cFurnaceEntity()
-{
- // Tell window its owner is destroyed
- if( GetWindow() )
- {
- GetWindow()->OwnerDestroyed();
- }
-
- // Clean up items
- if( m_Items )
- {
- delete [] m_Items;
- }
-}
-
-
-
-
-
-void cFurnaceEntity::Destroy()
-{
- // Drop items
- cItems Pickups;
- for( int i = 0; i < 3; i++)
- {
- if( !m_Items[i].IsEmpty() )
- {
- Pickups.push_back(m_Items[i]);
- m_Items[i].Empty();
- }
- }
- m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
-}
-
-
-
-
-
-void cFurnaceEntity::UsedBy( cPlayer * a_Player )
-{
- LOG("Used a furnace");
-
- if( !GetWindow() )
- {
- cWindow* Window = new cFurnaceWindow( this );
- Window->SetSlots( m_Items, 3 );
- Window->SetWindowTitle("UberFurnace");
- Window->GetOwner()->SetEntity(this);
- OpenWindow( Window );
- }
- if( GetWindow() )
- {
- if( a_Player->GetWindow() != GetWindow() )
- {
- a_Player->OpenWindow( GetWindow() );
-
- GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
- }
- }
-}
-
-
-
-
-
-bool cFurnaceEntity::Tick( float a_Dt )
-{
- /*
- // DEBUG:
- Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
- Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
- LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
- */
-
- if (m_BurnTime <= 0)
- {
- // There is no fuel and no flame, no need to tick at all
- return false;
- }
-
- // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
-
- if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
- {
- if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
- {
- m_TimeCooked += a_Dt;
- if ( m_TimeCooked >= m_CookTime )
- {
- m_Items[0].m_ItemCount--;
- if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
-
- m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
- m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
- m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
- delete m_CookingItem;
- m_CookingItem = NULL;
-
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
-
- m_TimeCooked -= m_CookTime;
- StartCooking();
- }
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- cPacket_InventoryProgressBar Progress;
- Progress.m_ProgressBar = 0;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
- if (Progress.m_Value > 180) Progress.m_Value = 180;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- Window->Broadcast(Progress);
- }
- }
- }
-
- m_TimeBurned += a_Dt;
-
- cWindow * Window = GetWindow();
- if (m_TimeBurned >= m_BurnTime)
- {
- m_TimeBurned -= m_BurnTime;
- m_BurnTime = 0;
- if (StartCooking() && (Window != NULL))
- {
- Window->BroadcastWholeWindow();
- }
- }
- if (Window != NULL)
- {
- cPacket_InventoryProgressBar Progress;
- Progress.m_WindowID = (char)Window->GetWindowID();
- Progress.m_ProgressBar = 1;
-
- if (m_BurnTime > 0.f)
- {
- Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
- if (Progress.m_Value > 250) Progress.m_Value = 250;
- if (Progress.m_Value < 0) Progress.m_Value = 0;
- }
- else
- {
- Progress.m_Value = 0;
- }
- Window->Broadcast(Progress);
- }
- return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
-}
-
-
-
-
-
-bool cFurnaceEntity::StartCooking(void)
-{
- cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
- if( R ) // cook able ingredient
- {
- if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
- {
- // good to go
-
- if( m_TimeBurned >= m_BurnTime ) // burn new material
- {
- m_Items[1].m_ItemCount--;
- if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
- m_TimeBurned = 0;
- m_BurnTime = BurnTime;
- }
-
- if( !m_CookingItem ) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- m_TimeCooked = 0.f;
- m_CookTime = R->CookTime;
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-bool cFurnaceEntity::ContinueCooking(void)
-{
- cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
- float BurnTime = FR->GetBurnTime( m_Items[1] );
- if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
- {
- const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
- if (R != NULL) // cook able ingredient
- {
- if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
- {
- // good to go
- if (m_CookingItem == NULL) // Only cook new item if not already cooking
- {
- m_CookingItem = new cItem( *R->Out ); // Resulting item
- }
- return true;
- }
- }
- }
- return false;
-}
-
-
-
-
-
-void cFurnaceEntity::ResetCookTimer()
-{
- delete m_CookingItem;
- m_CookingItem = NULL;
- m_TimeCooked = 0.f;
- m_CookTime = 0.f;
-}
-
-
-
-
-
-void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
-{
- if ((a_Slot < 0) || (a_Slot >= 3))
- {
- ASSERT(!"Furnace: slot number out of range");
- return;
- }
- m_Items[a_Slot] = a_Item;
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-bool cFurnaceEntity::LoadFromFile(cFile & f)
-{
- READ(f, m_PosX);
- READ(f, m_PosY);
- READ(f, m_PosZ);
-
- unsigned int NumSlots = 0;
- READ(f, NumSlots);
- m_Items = new cItem[ NumSlots ];
- for(unsigned int i = 0; i < NumSlots; i++)
- {
- cItem & Item = m_Items[i];
- READ(f, Item.m_ItemID);
- READ(f, Item.m_ItemCount);
- READ(f, Item.m_ItemHealth);
- }
- cItem CookingItem;
- READ(f, CookingItem.m_ItemID);
- READ(f, CookingItem.m_ItemCount);
- READ(f, CookingItem.m_ItemHealth);
- if (!CookingItem.IsEmpty())
- {
- m_CookingItem = new cItem(CookingItem);
- }
-
- READ(f, m_CookTime);
- READ(f, m_TimeCooked);
- READ(f, m_BurnTime);
- READ(f, m_TimeBurned);
-
- return true;
-}
-
-
-
-
-
-bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- Json::Value AllSlots = a_Value.get("Slots", 0);
- int SlotIdx = 0;
- for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
- {
- m_Items[ SlotIdx ].FromJson( *itr );
- SlotIdx++;
- }
-
- // Get currently cooking item
- Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
- if( !JsonItem.empty() )
- {
- cItem Item;
- Item.FromJson( JsonItem );
- if( !Item.IsEmpty() )
- {
- m_CookingItem = new cItem( Item );
- }
- }
-
- m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
- m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
- m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
- m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
-
- return true;
-}
-
-
-
-
-
-void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- Json::Value AllSlots;
- for(unsigned int i = 0; i < 3; i++)
- {
- Json::Value Slot;
- m_Items[ i ].GetJson( Slot );
- AllSlots.append( Slot );
- }
- a_Value["Slots"] = AllSlots;
-
- // Currently cooking item
- if( m_CookingItem )
- {
- Json::Value JsonItem;
- m_CookingItem->GetJson( JsonItem );
- a_Value["Cooking"] = JsonItem;
- }
-
- a_Value["CookTime"] = m_CookTime;
- a_Value["TimeCooked"] = m_TimeCooked;
- a_Value["BurnTime"] = m_BurnTime;
- a_Value["TimeBurned"] = m_TimeBurned;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cFurnaceEntity.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "cFurnaceWindow.h"
+#include "cPlayer.h"
+#include "cWorld.h"
+#include "cClientHandle.h"
+#include "cFurnaceRecipe.h"
+#include "cServer.h"
+#include "cPickup.h"
+#include "cRoot.h"
+
+#include "packets/cPacket_InventoryProgressBar.h"
+
+#include <json/json.h>
+
+
+
+
+
+cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World )
+ , m_Items( new cItem[3] )
+ , m_CookingItem( 0 )
+ , m_CookTime( 0 )
+ , m_TimeCooked( 0 )
+ , m_BurnTime( 0 )
+ , m_TimeBurned( 0 )
+{
+}
+
+
+
+
+
+cFurnaceEntity::~cFurnaceEntity()
+{
+ // Tell window its owner is destroyed
+ if( GetWindow() )
+ {
+ GetWindow()->OwnerDestroyed();
+ }
+
+ // Clean up items
+ if( m_Items )
+ {
+ delete [] m_Items;
+ }
+}
+
+
+
+
+
+void cFurnaceEntity::Destroy()
+{
+ // Drop items
+ cItems Pickups;
+ for( int i = 0; i < 3; i++)
+ {
+ if( !m_Items[i].IsEmpty() )
+ {
+ Pickups.push_back(m_Items[i]);
+ m_Items[i].Empty();
+ }
+ }
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+}
+
+
+
+
+
+void cFurnaceEntity::UsedBy( cPlayer * a_Player )
+{
+ LOG("Used a furnace");
+
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cFurnaceWindow( this );
+ Window->SetSlots( m_Items, 3 );
+ Window->SetWindowTitle("UberFurnace");
+ Window->GetOwner()->SetEntity(this);
+ OpenWindow( Window );
+ }
+ if( GetWindow() )
+ {
+ if( a_Player->GetWindow() != GetWindow() )
+ {
+ a_Player->OpenWindow( GetWindow() );
+
+ GetWindow()->SendWholeWindow( a_Player->GetClientHandle() );
+ }
+ }
+}
+
+
+
+
+
+bool cFurnaceEntity::Tick( float a_Dt )
+{
+ /*
+ // DEBUG:
+ Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0);
+ Int16 CookTime = (Int16)(GetTimeCooked() / 50.0);
+ LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime);
+ */
+
+ if (m_BurnTime <= 0)
+ {
+ // There is no fuel and no flame, no need to tick at all
+ return false;
+ }
+
+ // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime );
+
+ if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime)))
+ {
+ if (m_CookingItem->Equals(m_Items[2]) || m_Items[2].IsEmpty())
+ {
+ m_TimeCooked += a_Dt;
+ if ( m_TimeCooked >= m_CookTime )
+ {
+ m_Items[0].m_ItemCount--;
+ if( m_Items[0].IsEmpty() ) m_Items[0].Empty();
+
+ m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth;
+ m_Items[2].m_ItemID = m_CookingItem->m_ItemID;
+ m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount;
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->BroadcastWholeWindow();
+ }
+
+ m_TimeCooked -= m_CookTime;
+ StartCooking();
+ }
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_ProgressBar = 0;
+ Progress.m_WindowID = (char)Window->GetWindowID();
+ Progress.m_Value = (short)( m_TimeCooked * (180.f / m_CookTime) );
+ if (Progress.m_Value > 180) Progress.m_Value = 180;
+ if (Progress.m_Value < 0) Progress.m_Value = 0;
+ Window->Broadcast(Progress);
+ }
+ }
+ }
+
+ m_TimeBurned += a_Dt;
+
+ cWindow * Window = GetWindow();
+ if (m_TimeBurned >= m_BurnTime)
+ {
+ m_TimeBurned -= m_BurnTime;
+ m_BurnTime = 0;
+ if (StartCooking() && (Window != NULL))
+ {
+ Window->BroadcastWholeWindow();
+ }
+ }
+ if (Window != NULL)
+ {
+ cPacket_InventoryProgressBar Progress;
+ Progress.m_WindowID = (char)Window->GetWindowID();
+ Progress.m_ProgressBar = 1;
+
+ if (m_BurnTime > 0.f)
+ {
+ Progress.m_Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime) );
+ if (Progress.m_Value > 250) Progress.m_Value = 250;
+ if (Progress.m_Value < 0) Progress.m_Value = 0;
+ }
+ else
+ {
+ Progress.m_Value = 0;
+ }
+ Window->Broadcast(Progress);
+ }
+ return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking
+}
+
+
+
+
+
+bool cFurnaceEntity::StartCooking(void)
+{
+ cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] );
+ if( R ) // cook able ingredient
+ {
+ if( m_Items[2].Equals( *R->Out ) || m_Items[2].IsEmpty() )
+ {
+ // good to go
+
+ if( m_TimeBurned >= m_BurnTime ) // burn new material
+ {
+ m_Items[1].m_ItemCount--;
+ if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty();
+ m_TimeBurned = 0;
+ m_BurnTime = BurnTime;
+ }
+
+ if( !m_CookingItem ) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ m_TimeCooked = 0.f;
+ m_CookTime = R->CookTime;
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cFurnaceEntity::ContinueCooking(void)
+{
+ cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
+ float BurnTime = FR->GetBurnTime( m_Items[1] );
+ if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material
+ {
+ const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] );
+ if (R != NULL) // cook able ingredient
+ {
+ if (m_Items[2].Equals(*R->Out) || m_Items[2].IsEmpty())
+ {
+ // good to go
+ if (m_CookingItem == NULL) // Only cook new item if not already cooking
+ {
+ m_CookingItem = new cItem( *R->Out ); // Resulting item
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cFurnaceEntity::ResetCookTimer()
+{
+ delete m_CookingItem;
+ m_CookingItem = NULL;
+ m_TimeCooked = 0.f;
+ m_CookTime = 0.f;
+}
+
+
+
+
+
+void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item)
+{
+ if ((a_Slot < 0) || (a_Slot >= 3))
+ {
+ ASSERT(!"Furnace: slot number out of range");
+ return;
+ }
+ m_Items[a_Slot] = a_Item;
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \
+ return false; \
+ }
+
+bool cFurnaceEntity::LoadFromFile(cFile & f)
+{
+ READ(f, m_PosX);
+ READ(f, m_PosY);
+ READ(f, m_PosZ);
+
+ unsigned int NumSlots = 0;
+ READ(f, NumSlots);
+ m_Items = new cItem[ NumSlots ];
+ for(unsigned int i = 0; i < NumSlots; i++)
+ {
+ cItem & Item = m_Items[i];
+ READ(f, Item.m_ItemID);
+ READ(f, Item.m_ItemCount);
+ READ(f, Item.m_ItemHealth);
+ }
+ cItem CookingItem;
+ READ(f, CookingItem.m_ItemID);
+ READ(f, CookingItem.m_ItemCount);
+ READ(f, CookingItem.m_ItemHealth);
+ if (!CookingItem.IsEmpty())
+ {
+ m_CookingItem = new cItem(CookingItem);
+ }
+
+ READ(f, m_CookTime);
+ READ(f, m_TimeCooked);
+ READ(f, m_BurnTime);
+ READ(f, m_TimeBurned);
+
+ return true;
+}
+
+
+
+
+
+bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
+ {
+ m_Items[ SlotIdx ].FromJson( *itr );
+ SlotIdx++;
+ }
+
+ // Get currently cooking item
+ Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue );
+ if( !JsonItem.empty() )
+ {
+ cItem Item;
+ Item.FromJson( JsonItem );
+ if( !Item.IsEmpty() )
+ {
+ m_CookingItem = new cItem( Item );
+ }
+ }
+
+ m_CookTime = (float)a_Value.get("CookTime", 0).asDouble();
+ m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble();
+ m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble();
+ m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble();
+
+ return true;
+}
+
+
+
+
+
+void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ for(unsigned int i = 0; i < 3; i++)
+ {
+ Json::Value Slot;
+ m_Items[ i ].GetJson( Slot );
+ AllSlots.append( Slot );
+ }
+ a_Value["Slots"] = AllSlots;
+
+ // Currently cooking item
+ if( m_CookingItem )
+ {
+ Json::Value JsonItem;
+ m_CookingItem->GetJson( JsonItem );
+ a_Value["Cooking"] = JsonItem;
+ }
+
+ a_Value["CookTime"] = m_CookTime;
+ a_Value["TimeCooked"] = m_TimeCooked;
+ a_Value["BurnTime"] = m_BurnTime;
+ a_Value["TimeBurned"] = m_TimeBurned;
+}
+
+
+
+
diff --git a/source/cFurnaceEntity.h b/source/cFurnaceEntity.h
index 253990000..7fc090bee 100644
--- a/source/cFurnaceEntity.h
+++ b/source/cFurnaceEntity.h
@@ -1,74 +1,74 @@
-
-#pragma once
-
-#include "cBlockEntity.h"
-#include "cWindowOwner.h"
-#include "FileDefine.h"
-#include "cItem.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-class cFurnaceEntity :
- public cBlockEntity,
- public cWindowOwner
-{
-public:
- cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cFurnaceEntity();
- virtual void Destroy();
-
- bool LoadFromFile(cFile & a_File); // deprecated format
-
- bool LoadFromJson(const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- // Returns true if there's any change, forcing the chunk to go dirty.
- bool Tick( float a_Dt );
-
- virtual void UsedBy( cPlayer * a_Player ) override;
-
- bool StartCooking();
-
- /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
- bool ContinueCooking(void);
-
- void ResetCookTimer();
-
- const cItem & GetSlot(int i) const { return m_Items[i]; }
-
- void SetSlot(int a_Slot, const cItem & a_Item);
-
- float GetTimeCooked(void) const {return m_TimeCooked; }
- float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
-
- void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
- void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
-
-private:
-
- cItem * m_Items;
- cItem * m_CookingItem;
-
- // All timers are in 1 ms
- float m_CookTime; // Amount of time needed to fully cook current item
- float m_TimeCooked; // Amount of time that the current item has been cooking
- float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
- float m_TimeBurned; // Amount of time that the current fuel has been burning
-};
-
-
-
-
+
+#pragma once
+
+#include "cBlockEntity.h"
+#include "cWindowOwner.h"
+#include "FileDefine.h"
+#include "cItem.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+class cFurnaceEntity :
+ public cBlockEntity,
+ public cWindowOwner
+{
+public:
+ cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cFurnaceEntity();
+ virtual void Destroy();
+
+ bool LoadFromFile(cFile & a_File); // deprecated format
+
+ bool LoadFromJson(const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ // Returns true if there's any change, forcing the chunk to go dirty.
+ bool Tick( float a_Dt );
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+
+ bool StartCooking();
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
+
+ void ResetCookTimer();
+
+ const cItem & GetSlot(int i) const { return m_Items[i]; }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+ float GetTimeCooked(void) const {return m_TimeCooked; }
+ float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+
+ void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+
+private:
+
+ cItem * m_Items;
+ cItem * m_CookingItem;
+
+ // All timers are in 1 ms
+ float m_CookTime; // Amount of time needed to fully cook current item
+ float m_TimeCooked; // Amount of time that the current item has been cooking
+ float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ float m_TimeBurned; // Amount of time that the current fuel has been burning
+};
+
+
+
+
diff --git a/source/cFurnaceRecipe.cpp b/source/cFurnaceRecipe.cpp
index b17ec51cd..3f6416d92 100644
--- a/source/cFurnaceRecipe.cpp
+++ b/source/cFurnaceRecipe.cpp
@@ -1,241 +1,241 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceRecipe.h"
-#include "cItem.h"
-
-#include <fstream>
-#include <sstream>
-
-
-
-
-
-typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
-typedef std::list< cFurnaceRecipe::Fuel > FuelList;
-
-
-
-
-
-struct cFurnaceRecipe::sFurnaceRecipeState
-{
- RecipeList Recipes;
- FuelList Fuel;
-};
-
-
-
-
-
-cFurnaceRecipe::cFurnaceRecipe()
- : m_pState( new sFurnaceRecipeState )
-{
- ReloadRecipes();
-}
-
-
-
-
-
-cFurnaceRecipe::~cFurnaceRecipe()
-{
- ClearRecipes();
- delete m_pState;
-}
-
-
-
-
-
-void cFurnaceRecipe::ReloadRecipes()
-{
- ClearRecipes();
- LOG("-- Loading furnace recipes --");
-
- std::ifstream f;
- char a_File[] = "furnace.txt";
- f.open(a_File, std::ios::in);
- std::string input;
-
- if( !f.good() )
- {
- f.close();
- LOG("Could not open file for recipes: %s", a_File);
- return;
- }
-
- bool bSyntaxError = false;
- while( f.good() )
- {
- char c;
-
- //////////////////////////////////////////////////////////////////////////
- // comments
- f >> c;
- f.unget();
- if( c == '#' )
- {
- while( f.good() && c != '\n' )
- {
- f.get( c );
- }
- continue;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // Line breaks
- f.get( c );
- while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
- if( f.eof() ) break;
- f.unget();
-
- //////////////////////////////////////////////////////////////////////////
- // Check for fuel
- f >> c;
- if( c == '!' ) // It's fuel :)
- {
- // Read item
- int IItemID = 0, IItemCount = 0, IItemHealth = 0;
- f >> IItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> IItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> IItemHealth;
- }
-
- // Burn time
- float BurnTime;
- f >> c; if( c != '=' ) { bSyntaxError = true; break; }
- f >> BurnTime;
-
- // Add to fuel list
- Fuel F;
- F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
- F.BurnTime = BurnTime;
- m_pState->Fuel.push_back( F );
- continue;
- }
- f.unget();
-
- //////////////////////////////////////////////////////////////////////////
- // Read items
- int IItemID = 0, IItemCount = 0, IItemHealth = 0;
- f >> IItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> IItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> IItemHealth;
- }
-
- float CookTime;
- f >> c; if( c != '@' ) { bSyntaxError = true; break; }
- f >> CookTime;
-
- int OItemID = 0, OItemCount = 0, OItemHealth = 0;
- f >> c; if( c != '=' ) { bSyntaxError = true; break; }
- f >> OItemID;
- f >> c; if( c != ':' ) { bSyntaxError = true; break; }
- f >> OItemCount;
-
- // Optional health
- f >> c;
- if( c != ':' )
- f.unget();
- else
- {
- f >> OItemHealth;
- }
-
- // Add to recipe list
- Recipe R;
- R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
- R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
- R.CookTime = CookTime;
- m_pState->Recipes.push_back( R );
- }
- if( bSyntaxError )
- {
- LOGERROR("ERROR: FurnaceRecipe, syntax error" );
- }
- LOG("Got %i furnace recipes, and %i fuels.", m_pState->Recipes.size(), m_pState->Fuel.size() );
-
- LOG("-- Done loading furnace recipes --");
-}
-
-
-
-
-
-void cFurnaceRecipe::ClearRecipes()
-{
- for( RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr )
- {
- Recipe R = *itr;
- delete R.In;
- delete R.Out;
- }
- m_pState->Recipes.clear();
-
- for( FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr )
- {
- Fuel F = *itr;
- delete F.In;
- }
- m_pState->Fuel.clear();
-}
-
-const cFurnaceRecipe::Recipe* cFurnaceRecipe::GetRecipeFrom( const cItem & a_Ingredient ) const
-{
- const Recipe* BestRecipe = 0;
- for( RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr )
- {
- const Recipe & R = *itr;
- if( (R.In->m_ItemID == a_Ingredient.m_ItemID) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount ) )
- {
- if( BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount) )
- {
- continue;
- }
- else
- {
- BestRecipe = &R;
- }
- }
- }
- return BestRecipe;
-}
-
-float cFurnaceRecipe::GetBurnTime( const cItem & a_Fuel ) const
-{
- float BestFuel = 0.f;
- for( FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr )
- {
- const Fuel & F = *itr;
- if( (F.In->m_ItemID == a_Fuel.m_ItemID) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount ) )
- {
- if( BestFuel > 0.f && (BestFuel > F.BurnTime ) )
- {
- continue;
- }
- else
- {
- BestFuel = F.BurnTime;
- }
- }
- }
- return BestFuel;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cFurnaceRecipe.h"
+#include "cItem.h"
+
+#include <fstream>
+#include <sstream>
+
+
+
+
+
+typedef std::list< cFurnaceRecipe::Recipe > RecipeList;
+typedef std::list< cFurnaceRecipe::Fuel > FuelList;
+
+
+
+
+
+struct cFurnaceRecipe::sFurnaceRecipeState
+{
+ RecipeList Recipes;
+ FuelList Fuel;
+};
+
+
+
+
+
+cFurnaceRecipe::cFurnaceRecipe()
+ : m_pState( new sFurnaceRecipeState )
+{
+ ReloadRecipes();
+}
+
+
+
+
+
+cFurnaceRecipe::~cFurnaceRecipe()
+{
+ ClearRecipes();
+ delete m_pState;
+}
+
+
+
+
+
+void cFurnaceRecipe::ReloadRecipes()
+{
+ ClearRecipes();
+ LOG("-- Loading furnace recipes --");
+
+ std::ifstream f;
+ char a_File[] = "furnace.txt";
+ f.open(a_File, std::ios::in);
+ std::string input;
+
+ if( !f.good() )
+ {
+ f.close();
+ LOG("Could not open file for recipes: %s", a_File);
+ return;
+ }
+
+ bool bSyntaxError = false;
+ while( f.good() )
+ {
+ char c;
+
+ //////////////////////////////////////////////////////////////////////////
+ // comments
+ f >> c;
+ f.unget();
+ if( c == '#' )
+ {
+ while( f.good() && c != '\n' )
+ {
+ f.get( c );
+ }
+ continue;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Line breaks
+ f.get( c );
+ while( f.good() && ( c == '\n' || c == '\r' ) ) { f.get( c ); }
+ if( f.eof() ) break;
+ f.unget();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Check for fuel
+ f >> c;
+ if( c == '!' ) // It's fuel :)
+ {
+ // Read item
+ int IItemID = 0, IItemCount = 0, IItemHealth = 0;
+ f >> IItemID;
+ f >> c; if( c != ':' ) { bSyntaxError = true; break; }
+ f >> IItemCount;
+
+ // Optional health
+ f >> c;
+ if( c != ':' )
+ f.unget();
+ else
+ {
+ f >> IItemHealth;
+ }
+
+ // Burn time
+ float BurnTime;
+ f >> c; if( c != '=' ) { bSyntaxError = true; break; }
+ f >> BurnTime;
+
+ // Add to fuel list
+ Fuel F;
+ F.In = new cItem( (ENUM_ITEM_ID) IItemID, (char)IItemCount, (short)IItemHealth );
+ F.BurnTime = BurnTime;
+ m_pState->Fuel.push_back( F );
+ continue;
+ }
+ f.unget();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Read items
+ int IItemID = 0, IItemCount = 0, IItemHealth = 0;
+ f >> IItemID;
+ f >> c; if( c != ':' ) { bSyntaxError = true; break; }
+ f >> IItemCount;
+
+ // Optional health
+ f >> c;
+ if( c != ':' )
+ f.unget();
+ else
+ {
+ f >> IItemHealth;
+ }
+
+ float CookTime;
+ f >> c; if( c != '@' ) { bSyntaxError = true; break; }
+ f >> CookTime;
+
+ int OItemID = 0, OItemCount = 0, OItemHealth = 0;
+ f >> c; if( c != '=' ) { bSyntaxError = true; break; }
+ f >> OItemID;
+ f >> c; if( c != ':' ) { bSyntaxError = true; break; }
+ f >> OItemCount;
+
+ // Optional health
+ f >> c;
+ if( c != ':' )
+ f.unget();
+ else
+ {
+ f >> OItemHealth;
+ }
+
+ // Add to recipe list
+ Recipe R;
+ R.In = new cItem( (ENUM_ITEM_ID)IItemID, (char)IItemCount, (short)IItemHealth );
+ R.Out = new cItem( (ENUM_ITEM_ID)OItemID, (char)OItemCount, (short)OItemHealth );
+ R.CookTime = CookTime;
+ m_pState->Recipes.push_back( R );
+ }
+ if( bSyntaxError )
+ {
+ LOGERROR("ERROR: FurnaceRecipe, syntax error" );
+ }
+ LOG("Got %i furnace recipes, and %i fuels.", m_pState->Recipes.size(), m_pState->Fuel.size() );
+
+ LOG("-- Done loading furnace recipes --");
+}
+
+
+
+
+
+void cFurnaceRecipe::ClearRecipes()
+{
+ for( RecipeList::iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr )
+ {
+ Recipe R = *itr;
+ delete R.In;
+ delete R.Out;
+ }
+ m_pState->Recipes.clear();
+
+ for( FuelList::iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr )
+ {
+ Fuel F = *itr;
+ delete F.In;
+ }
+ m_pState->Fuel.clear();
+}
+
+const cFurnaceRecipe::Recipe* cFurnaceRecipe::GetRecipeFrom( const cItem & a_Ingredient ) const
+{
+ const Recipe* BestRecipe = 0;
+ for( RecipeList::const_iterator itr = m_pState->Recipes.begin(); itr != m_pState->Recipes.end(); ++itr )
+ {
+ const Recipe & R = *itr;
+ if( (R.In->m_ItemID == a_Ingredient.m_ItemID) && (R.In->m_ItemCount <= a_Ingredient.m_ItemCount ) )
+ {
+ if( BestRecipe && (BestRecipe->In->m_ItemCount > R.In->m_ItemCount) )
+ {
+ continue;
+ }
+ else
+ {
+ BestRecipe = &R;
+ }
+ }
+ }
+ return BestRecipe;
+}
+
+float cFurnaceRecipe::GetBurnTime( const cItem & a_Fuel ) const
+{
+ float BestFuel = 0.f;
+ for( FuelList::const_iterator itr = m_pState->Fuel.begin(); itr != m_pState->Fuel.end(); ++itr )
+ {
+ const Fuel & F = *itr;
+ if( (F.In->m_ItemID == a_Fuel.m_ItemID) && (F.In->m_ItemCount <= a_Fuel.m_ItemCount ) )
+ {
+ if( BestFuel > 0.f && (BestFuel > F.BurnTime ) )
+ {
+ continue;
+ }
+ else
+ {
+ BestFuel = F.BurnTime;
+ }
+ }
+ }
+ return BestFuel;
} \ No newline at end of file
diff --git a/source/cFurnaceRecipe.h b/source/cFurnaceRecipe.h
index 75e569099..ccb008604 100644
--- a/source/cFurnaceRecipe.h
+++ b/source/cFurnaceRecipe.h
@@ -1,46 +1,46 @@
-
-#pragma once
-
-
-
-
-
-class cItem;
-
-
-
-
-
-class cFurnaceRecipe
-{
-public:
- cFurnaceRecipe();
- ~cFurnaceRecipe();
-
- void ReloadRecipes();
-
- struct Fuel
- {
- cItem* In;
- float BurnTime;
- };
-
- struct Recipe
- {
- cItem* In;
- cItem* Out;
- float CookTime;
- };
- const Recipe* GetRecipeFrom( const cItem & a_Ingredient ) const;
- float GetBurnTime( const cItem & a_Fuel ) const;
-
-private:
- void ClearRecipes();
-
- struct sFurnaceRecipeState;
- sFurnaceRecipeState* m_pState;
-};
-
-
-
-
+
+#pragma once
+
+
+
+
+
+class cItem;
+
+
+
+
+
+class cFurnaceRecipe
+{
+public:
+ cFurnaceRecipe();
+ ~cFurnaceRecipe();
+
+ void ReloadRecipes();
+
+ struct Fuel
+ {
+ cItem* In;
+ float BurnTime;
+ };
+
+ struct Recipe
+ {
+ cItem* In;
+ cItem* Out;
+ float CookTime;
+ };
+ const Recipe* GetRecipeFrom( const cItem & a_Ingredient ) const;
+ float GetBurnTime( const cItem & a_Fuel ) const;
+
+private:
+ void ClearRecipes();
+
+ struct sFurnaceRecipeState;
+ sFurnaceRecipeState* m_pState;
+};
+
+
+
+
diff --git a/source/cFurnaceWindow.cpp b/source/cFurnaceWindow.cpp
index b76c53498..963c848ec 100644
--- a/source/cFurnaceWindow.cpp
+++ b/source/cFurnaceWindow.cpp
@@ -1,47 +1,47 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cFurnaceWindow.h"
-#include "cItem.h"
-#include "cFurnaceEntity.h"
-#include "cPlayer.h"
-
-#include "packets/cPacket_WindowClick.h"
-
-
-
-
-
-cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
- : cWindow( a_Owner, true )
- , m_Furnace( a_Owner )
-{
- SetWindowID( 1 );
- SetWindowType( cWindow::Furnace ); // Furnace
-}
-
-void cFurnaceWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
-{
- cItem Fuel = *GetSlot( 0 );
-
- cWindow::Clicked( a_ClickPacket, a_Player );
- if( m_Furnace )
- {
- if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum <= 2 ) // them important slots
- {
- if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID )
- m_Furnace->ResetCookTimer();
-
- if( m_Furnace->StartCooking() )
- {
- SendWholeWindow( a_Player.GetClientHandle() );
- }
- }
- }
-}
-
-void cFurnaceWindow::Close( cPlayer & a_Player )
-{
- m_Furnace = 0;
- cWindow::Close( a_Player );
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cFurnaceWindow.h"
+#include "cItem.h"
+#include "cFurnaceEntity.h"
+#include "cPlayer.h"
+
+#include "packets/cPacket_WindowClick.h"
+
+
+
+
+
+cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
+ : cWindow( a_Owner, true )
+ , m_Furnace( a_Owner )
+{
+ SetWindowID( 1 );
+ SetWindowType( cWindow::Furnace ); // Furnace
+}
+
+void cFurnaceWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
+{
+ cItem Fuel = *GetSlot( 0 );
+
+ cWindow::Clicked( a_ClickPacket, a_Player );
+ if( m_Furnace )
+ {
+ if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum <= 2 ) // them important slots
+ {
+ if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID )
+ m_Furnace->ResetCookTimer();
+
+ if( m_Furnace->StartCooking() )
+ {
+ SendWholeWindow( a_Player.GetClientHandle() );
+ }
+ }
+ }
+}
+
+void cFurnaceWindow::Close( cPlayer & a_Player )
+{
+ m_Furnace = 0;
+ cWindow::Close( a_Player );
} \ No newline at end of file
diff --git a/source/cFurnaceWindow.h b/source/cFurnaceWindow.h
index 8dd7d3223..f6ae36be5 100644
--- a/source/cFurnaceWindow.h
+++ b/source/cFurnaceWindow.h
@@ -1,16 +1,16 @@
-#pragma once
-
-#include "cWindow.h"
-
-class cFurnaceEntity;
-class cWindowOwner;
-class cFurnaceWindow : public cWindow
-{
-public:
- cFurnaceWindow( cFurnaceEntity* a_Owner );
-
- virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
- virtual void Close( cPlayer & a_Player );
-private:
- cFurnaceEntity* m_Furnace;
+#pragma once
+
+#include "cWindow.h"
+
+class cFurnaceEntity;
+class cWindowOwner;
+class cFurnaceWindow : public cWindow
+{
+public:
+ cFurnaceWindow( cFurnaceEntity* a_Owner );
+
+ virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
+ virtual void Close( cPlayer & a_Player );
+private:
+ cFurnaceEntity* m_Furnace;
}; \ No newline at end of file
diff --git a/source/cGhast.cpp b/source/cGhast.cpp
index c19753641..857c1c6fb 100644
--- a/source/cGhast.cpp
+++ b/source/cGhast.cpp
@@ -1,49 +1,49 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cGhast.h"
-
-
-
-
-
-cGhast::cGhast()
-{
- m_MobType = 56;
- GetMonsterConfig("Ghast");
-}
-
-
-
-
-
-cGhast::~cGhast()
-{
-}
-
-
-
-
-
-bool cGhast::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cGhast::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cGhast.h"
+
+
+
+
+
+cGhast::cGhast()
+{
+ m_MobType = 56;
+ GetMonsterConfig("Ghast");
+}
+
+
+
+
+
+cGhast::~cGhast()
+{
+}
+
+
+
+
+
+bool cGhast::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cGhast" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cGhast::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER);
+ AddRandomDropItem(Drops, 0, 1, E_ITEM_GHAST_TEAR);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cGhast.h b/source/cGhast.h
index c33d32df5..e65a45ba0 100644
--- a/source/cGhast.h
+++ b/source/cGhast.h
@@ -1,14 +1,14 @@
-#pragma once
-
-#include "cAggressiveMonster.h"
-
-class cGhast : public cAggressiveMonster
-{
-public:
- cGhast();
- ~cGhast();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cAggressiveMonster.h"
+
+class cGhast : public cAggressiveMonster
+{
+public:
+ cGhast();
+ ~cGhast();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cGroup.cpp b/source/cGroup.cpp
index 4fef22cb2..04549b0eb 100644
--- a/source/cGroup.cpp
+++ b/source/cGroup.cpp
@@ -1,37 +1,37 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cGroup.h"
-
-void cGroup::AddCommand( std::string a_Command )
-{
- m_Commands[ a_Command ] = true;
-}
-
-void cGroup::AddPermission( std::string a_Permission )
-{
- m_Permissions[ a_Permission ] = true;
-}
-
-bool cGroup::HasCommand( std::string a_Command )
-{
- if( m_Commands.find("*") != m_Commands.end() ) return true;
-
- CommandMap::iterator itr = m_Commands.find( a_Command );
- if( itr != m_Commands.end() )
- {
- if( itr->second ) return true;
- }
-
- for( GroupList::iterator itr = m_Inherits.begin(); itr != m_Inherits.end(); ++itr )
- {
- if( (*itr)->HasCommand( a_Command ) ) return true;
- }
- return false;
-}
-
-void cGroup::InheritFrom( cGroup* a_Group )
-{
- m_Inherits.remove( a_Group );
- m_Inherits.push_back( a_Group );
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cGroup.h"
+
+void cGroup::AddCommand( std::string a_Command )
+{
+ m_Commands[ a_Command ] = true;
+}
+
+void cGroup::AddPermission( std::string a_Permission )
+{
+ m_Permissions[ a_Permission ] = true;
+}
+
+bool cGroup::HasCommand( std::string a_Command )
+{
+ if( m_Commands.find("*") != m_Commands.end() ) return true;
+
+ CommandMap::iterator itr = m_Commands.find( a_Command );
+ if( itr != m_Commands.end() )
+ {
+ if( itr->second ) return true;
+ }
+
+ for( GroupList::iterator itr = m_Inherits.begin(); itr != m_Inherits.end(); ++itr )
+ {
+ if( (*itr)->HasCommand( a_Command ) ) return true;
+ }
+ return false;
+}
+
+void cGroup::InheritFrom( cGroup* a_Group )
+{
+ m_Inherits.remove( a_Group );
+ m_Inherits.push_back( a_Group );
} \ No newline at end of file
diff --git a/source/cGroup.h b/source/cGroup.h
index 02fb7f05c..447802e88 100644
--- a/source/cGroup.h
+++ b/source/cGroup.h
@@ -1,40 +1,40 @@
-
-#pragma once
-
-
-
-
-
-class cGroup //tolua_export
-{ //tolua_export
-public: //tolua_export
- cGroup() {}
- ~cGroup() {}
-
- void SetName( std::string a_Name ) { m_Name = a_Name; } //tolua_export
- const std::string & GetName() const { return m_Name; } //tolua_export
- void SetColor( std::string a_Color ) { m_Color = a_Color; } //tolua_export
- void AddCommand( std::string a_Command ); //tolua_export
- void AddPermission( std::string a_Permission ); //tolua_export
- void InheritFrom( cGroup* a_Group ); //tolua_export
-
- bool HasCommand( std::string a_Command ); //tolua_export
-
- typedef std::map< std::string, bool > PermissionMap;
- const PermissionMap & GetPermissions() const { return m_Permissions; }
-
- typedef std::map< std::string, bool > CommandMap;
- const CommandMap & GetCommands() const { return m_Commands; }
-
- const AString & GetColor() const { return m_Color; } //tolua_export
-
- typedef std::list< cGroup* > GroupList;
- const GroupList & GetInherits() const { return m_Inherits; }
-private:
- std::string m_Name;
- std::string m_Color;
-
- PermissionMap m_Permissions;
- CommandMap m_Commands;
- GroupList m_Inherits;
+
+#pragma once
+
+
+
+
+
+class cGroup //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cGroup() {}
+ ~cGroup() {}
+
+ void SetName( std::string a_Name ) { m_Name = a_Name; } //tolua_export
+ const std::string & GetName() const { return m_Name; } //tolua_export
+ void SetColor( std::string a_Color ) { m_Color = a_Color; } //tolua_export
+ void AddCommand( std::string a_Command ); //tolua_export
+ void AddPermission( std::string a_Permission ); //tolua_export
+ void InheritFrom( cGroup* a_Group ); //tolua_export
+
+ bool HasCommand( std::string a_Command ); //tolua_export
+
+ typedef std::map< std::string, bool > PermissionMap;
+ const PermissionMap & GetPermissions() const { return m_Permissions; }
+
+ typedef std::map< std::string, bool > CommandMap;
+ const CommandMap & GetCommands() const { return m_Commands; }
+
+ const AString & GetColor() const { return m_Color; } //tolua_export
+
+ typedef std::list< cGroup* > GroupList;
+ const GroupList & GetInherits() const { return m_Inherits; }
+private:
+ std::string m_Name;
+ std::string m_Color;
+
+ PermissionMap m_Permissions;
+ CommandMap m_Commands;
+ GroupList m_Inherits;
};//tolua_export \ No newline at end of file
diff --git a/source/cGroupManager.cpp b/source/cGroupManager.cpp
index 30d70171c..2458308c9 100644
--- a/source/cGroupManager.cpp
+++ b/source/cGroupManager.cpp
@@ -1,108 +1,108 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cGroupManager.h"
-#include "cGroup.h"
-#include "../iniFile/iniFile.h"
-#include "cChatColor.h"
-#include "cRoot.h"
-
-
-
-
-
-typedef std::map< std::string, cGroup* > GroupMap;
-struct cGroupManager::sGroupManagerState
-{
- GroupMap Groups;
-};
-
-cGroupManager* cGroupManager::GetGroupManager()
-{
- LOGWARN("WARNING: Using deprecated function cGroupManager::GetGroupManager() use cRoot::Get()->GetGroupManager() instead!");
- return cRoot::Get()->GetGroupManager();
-}
-
-cGroupManager::~cGroupManager()
-{
- for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
- {
- delete itr->second;
- }
- m_pState->Groups.clear();
-
- delete m_pState;
-}
-
-cGroupManager::cGroupManager()
- : m_pState( new sGroupManagerState )
-{
- LOG("-- Loading Groups --");
- cIniFile IniFile("groups.ini");
- if( IniFile.ReadFile() )
- {
- unsigned int NumKeys = IniFile.GetNumKeys();
- for( unsigned int i = 0; i < NumKeys; i++ )
- {
- std::string KeyName = IniFile.GetKeyName( i );
- cGroup* Group = GetGroup( KeyName.c_str() );
-
- LOG("Loading group: %s", KeyName.c_str() );
-
- Group->SetName( KeyName );
- char Color = IniFile.GetValue( KeyName, "Color", "-" )[0];
- if( Color != '-' )
- Group->SetColor( cChatColor::MakeColor(Color) );
- else
- Group->SetColor( cChatColor::White );
-
- std::string Commands = IniFile.GetValue( KeyName, "Commands", "" );
- if( Commands.size() > 0 )
- {
- AStringVector Split = StringSplit( Commands, "," );
- for( unsigned int i = 0; i < Split.size(); i++)
- {
- Group->AddCommand( Split[i] );
- //LOG("%s", Split[i].c_str() );
- }
- }
-
- std::string Permissions = IniFile.GetValue( KeyName, "Permissions", "" );
- if( Permissions.size() > 0 )
- {
- AStringVector Split = StringSplit( Permissions, "," );
- for( unsigned int i = 0; i < Split.size(); i++)
- {
- Group->AddPermission( Split[i] );
- LOGINFO("Permission: %s", Split[i].c_str() );
- }
- }
-
- std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" );
- if( Groups.size() > 0 )
- {
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++)
- {
- Group->InheritFrom( GetGroup( Split[i].c_str() ) );
- }
- }
- }
- }
- LOG("-- Done Loading Groups --");
-}
-
-cGroup* cGroupManager::GetGroup( const char* a_Name )
-{
- GroupMap::iterator itr = m_pState->Groups.find( a_Name );
- if( itr != m_pState->Groups.end() )
- {
- return itr->second;
- }
-
- cGroup* Group = new cGroup();
- m_pState->Groups[a_Name] = Group;
-
- return Group;
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cGroupManager.h"
+#include "cGroup.h"
+#include "../iniFile/iniFile.h"
+#include "cChatColor.h"
+#include "cRoot.h"
+
+
+
+
+
+typedef std::map< std::string, cGroup* > GroupMap;
+struct cGroupManager::sGroupManagerState
+{
+ GroupMap Groups;
+};
+
+cGroupManager* cGroupManager::GetGroupManager()
+{
+ LOGWARN("WARNING: Using deprecated function cGroupManager::GetGroupManager() use cRoot::Get()->GetGroupManager() instead!");
+ return cRoot::Get()->GetGroupManager();
+}
+
+cGroupManager::~cGroupManager()
+{
+ for( GroupMap::iterator itr = m_pState->Groups.begin(); itr != m_pState->Groups.end(); ++itr )
+ {
+ delete itr->second;
+ }
+ m_pState->Groups.clear();
+
+ delete m_pState;
+}
+
+cGroupManager::cGroupManager()
+ : m_pState( new sGroupManagerState )
+{
+ LOG("-- Loading Groups --");
+ cIniFile IniFile("groups.ini");
+ if( IniFile.ReadFile() )
+ {
+ unsigned int NumKeys = IniFile.GetNumKeys();
+ for( unsigned int i = 0; i < NumKeys; i++ )
+ {
+ std::string KeyName = IniFile.GetKeyName( i );
+ cGroup* Group = GetGroup( KeyName.c_str() );
+
+ LOG("Loading group: %s", KeyName.c_str() );
+
+ Group->SetName( KeyName );
+ char Color = IniFile.GetValue( KeyName, "Color", "-" )[0];
+ if( Color != '-' )
+ Group->SetColor( cChatColor::MakeColor(Color) );
+ else
+ Group->SetColor( cChatColor::White );
+
+ std::string Commands = IniFile.GetValue( KeyName, "Commands", "" );
+ if( Commands.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Commands, "," );
+ for( unsigned int i = 0; i < Split.size(); i++)
+ {
+ Group->AddCommand( Split[i] );
+ //LOG("%s", Split[i].c_str() );
+ }
+ }
+
+ std::string Permissions = IniFile.GetValue( KeyName, "Permissions", "" );
+ if( Permissions.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Permissions, "," );
+ for( unsigned int i = 0; i < Split.size(); i++)
+ {
+ Group->AddPermission( Split[i] );
+ LOGINFO("Permission: %s", Split[i].c_str() );
+ }
+ }
+
+ std::string Groups = IniFile.GetValue( KeyName, "Inherits", "" );
+ if( Groups.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Groups, "," );
+ for( unsigned int i = 0; i < Split.size(); i++)
+ {
+ Group->InheritFrom( GetGroup( Split[i].c_str() ) );
+ }
+ }
+ }
+ }
+ LOG("-- Done Loading Groups --");
+}
+
+cGroup* cGroupManager::GetGroup( const char* a_Name )
+{
+ GroupMap::iterator itr = m_pState->Groups.find( a_Name );
+ if( itr != m_pState->Groups.end() )
+ {
+ return itr->second;
+ }
+
+ cGroup* Group = new cGroup();
+ m_pState->Groups[a_Name] = Group;
+
+ return Group;
+
} \ No newline at end of file
diff --git a/source/cGroupManager.h b/source/cGroupManager.h
index fbd16f117..214d6991d 100644
--- a/source/cGroupManager.h
+++ b/source/cGroupManager.h
@@ -1,17 +1,17 @@
-#pragma once
-
-class cGroup;
-class cGroupManager
-{
-public:
- static cGroupManager * GetGroupManager(); //tolua_export
-
- cGroup* GetGroup( const char* a_Name );
-private:
- friend class cRoot;
- cGroupManager();
- ~cGroupManager();
-
- struct sGroupManagerState;
- sGroupManagerState* m_pState;
+#pragma once
+
+class cGroup;
+class cGroupManager
+{
+public:
+ static cGroupManager * GetGroupManager(); //tolua_export
+
+ cGroup* GetGroup( const char* a_Name );
+private:
+ friend class cRoot;
+ cGroupManager();
+ ~cGroupManager();
+
+ struct sGroupManagerState;
+ sGroupManagerState* m_pState;
}; \ No newline at end of file
diff --git a/source/cHeartBeat.cpp b/source/cHeartBeat.cpp
index e8c49454d..5ac119593 100644
--- a/source/cHeartBeat.cpp
+++ b/source/cHeartBeat.cpp
@@ -1,144 +1,144 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cHeartBeat.h"
-#include "cMCLogger.h"
-#include "md5/md5.h"
-
-#include "cRoot.h"
-#include "cServer.h"
-#include "cSleep.h"
-
-
-
-
-
-cHeartBeat::cHeartBeat()
-{
- m_State = 0;
- Authenticate();
-}
-
-
-
-
-
-cHeartBeat::~cHeartBeat()
-{
-}
-
-
-
-
-
-void cHeartBeat::ReceivedData( char a_Data[256], int a_Size )
-{
- if( a_Size < 0 ) // Disconnected
- return;
-
- char MySalt[] = "1234567890";
-
- if( a_Size == 0 )
- {
- Authenticate();
- return;
- }
-
- bool bLoop = false;
- do
- {
- switch (m_State)
- {
- case 1:
- {
- m_ServerID = std::string( a_Data, a_Size );
- LOGINFO("Got server ID %s", m_ServerID.c_str() );
- std::string Hash = md5( m_ServerID + std::string( MySalt ) );
- CloseSocket();
- if( Connect( "mc-server.org", 80 ) )
- {
- SendMessage( (std::string("GET http://master.mc-server.org/?hash=") + Hash + std::string("&server=") + m_ServerID + "\n").c_str() );
- m_State = 2;
- }
- }
- break;
- case 2:
- {
- std::string ReturnedString = std::string( a_Data, a_Size );
- if( ReturnedString.compare("VALIDATED") == 0 )
- {
- LOGINFO("Successfully validated server on master server list");
- }
- else
- {
- LOGINFO("Could not validate server! Will try again later.");
- cSleep::MilliSleep( 10*1000 );
- Authenticate();
- return;
- }
- m_State = 3;
- } // Don't break, but fall through and update server info
- case 3:
- {
- cSleep::MilliSleep( 10*1000 );
- SendUpdate();
- m_State = 4;
- }
- break;
- case 4:
- {
- if( a_Data[0] == '0' )
- {
- LOGINFO("Successfully updated server info!");
- cSleep::MilliSleep( 10*1000 );
- SendUpdate();
- }
- else
- {
- LOGINFO("Failed to update server info, reauthenticating");
- Authenticate();
- }
- }
- default:
- break;
- };
- } while( bLoop );
-}
-
-
-
-
-
-void cHeartBeat::SendUpdate()
-{
- CloseSocket();
- if( Connect( "mc-server.org", 80 ) )
- {
- int Port = cRoot::Get()->GetServer()->GetPort();
- AString Msg;
- AString sPort;
- Printf(sPort, "%i", Port);
- AString sChecksum = md5( m_ServerID + sPort );
- Printf(Msg, "GET http://master.mc-server.org/?update=%s&checksum=%s&port=%d\n", m_ServerID.c_str(), sChecksum.c_str(), Port);
- SendMessage(Msg.c_str());
- }
-}
-
-
-
-
-
-void cHeartBeat::Authenticate()
-{
- CloseSocket();
- if (Connect( "mc-server.org", 80))
- {
- m_State = 1;
- int RetVal = SendMessage( "GET http://master.mc-server.org/\r\n\r\n");
- LOGINFO("Returned %i", RetVal);
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cHeartBeat.h"
+#include "cMCLogger.h"
+#include "md5/md5.h"
+
+#include "cRoot.h"
+#include "cServer.h"
+#include "cSleep.h"
+
+
+
+
+
+cHeartBeat::cHeartBeat()
+{
+ m_State = 0;
+ Authenticate();
+}
+
+
+
+
+
+cHeartBeat::~cHeartBeat()
+{
+}
+
+
+
+
+
+void cHeartBeat::ReceivedData( char a_Data[256], int a_Size )
+{
+ if( a_Size < 0 ) // Disconnected
+ return;
+
+ char MySalt[] = "1234567890";
+
+ if( a_Size == 0 )
+ {
+ Authenticate();
+ return;
+ }
+
+ bool bLoop = false;
+ do
+ {
+ switch (m_State)
+ {
+ case 1:
+ {
+ m_ServerID = std::string( a_Data, a_Size );
+ LOGINFO("Got server ID %s", m_ServerID.c_str() );
+ std::string Hash = md5( m_ServerID + std::string( MySalt ) );
+ CloseSocket();
+ if( Connect( "mc-server.org", 80 ) )
+ {
+ SendMessage( (std::string("GET http://master.mc-server.org/?hash=") + Hash + std::string("&server=") + m_ServerID + "\n").c_str() );
+ m_State = 2;
+ }
+ }
+ break;
+ case 2:
+ {
+ std::string ReturnedString = std::string( a_Data, a_Size );
+ if( ReturnedString.compare("VALIDATED") == 0 )
+ {
+ LOGINFO("Successfully validated server on master server list");
+ }
+ else
+ {
+ LOGINFO("Could not validate server! Will try again later.");
+ cSleep::MilliSleep( 10*1000 );
+ Authenticate();
+ return;
+ }
+ m_State = 3;
+ } // Don't break, but fall through and update server info
+ case 3:
+ {
+ cSleep::MilliSleep( 10*1000 );
+ SendUpdate();
+ m_State = 4;
+ }
+ break;
+ case 4:
+ {
+ if( a_Data[0] == '0' )
+ {
+ LOGINFO("Successfully updated server info!");
+ cSleep::MilliSleep( 10*1000 );
+ SendUpdate();
+ }
+ else
+ {
+ LOGINFO("Failed to update server info, reauthenticating");
+ Authenticate();
+ }
+ }
+ default:
+ break;
+ };
+ } while( bLoop );
+}
+
+
+
+
+
+void cHeartBeat::SendUpdate()
+{
+ CloseSocket();
+ if( Connect( "mc-server.org", 80 ) )
+ {
+ int Port = cRoot::Get()->GetServer()->GetPort();
+ AString Msg;
+ AString sPort;
+ Printf(sPort, "%i", Port);
+ AString sChecksum = md5( m_ServerID + sPort );
+ Printf(Msg, "GET http://master.mc-server.org/?update=%s&checksum=%s&port=%d\n", m_ServerID.c_str(), sChecksum.c_str(), Port);
+ SendMessage(Msg.c_str());
+ }
+}
+
+
+
+
+
+void cHeartBeat::Authenticate()
+{
+ CloseSocket();
+ if (Connect( "mc-server.org", 80))
+ {
+ m_State = 1;
+ int RetVal = SendMessage( "GET http://master.mc-server.org/\r\n\r\n");
+ LOGINFO("Returned %i", RetVal);
+ }
+}
+
+
+
+
diff --git a/source/cHeartBeat.h b/source/cHeartBeat.h
index 0adaf6b59..416494701 100644
--- a/source/cHeartBeat.h
+++ b/source/cHeartBeat.h
@@ -1,28 +1,28 @@
-
-#pragma once
-
-#include "cTCPLink.h"
-
-
-
-
-
-class cHeartBeat : public cTCPLink
-{
-public:
- cHeartBeat();
- ~cHeartBeat();
-private:
- virtual void ReceivedData( char a_Data[256], int a_Size );
-
- void Authenticate();
- int m_State;
-
- void SendUpdate();
-
- std::string m_ServerID;
-};
-
-
-
-
+
+#pragma once
+
+#include "cTCPLink.h"
+
+
+
+
+
+class cHeartBeat : public cTCPLink
+{
+public:
+ cHeartBeat();
+ ~cHeartBeat();
+private:
+ virtual void ReceivedData( char a_Data[256], int a_Size );
+
+ void Authenticate();
+ int m_State;
+
+ void SendUpdate();
+
+ std::string m_ServerID;
+};
+
+
+
+
diff --git a/source/cInventory.cpp b/source/cInventory.cpp
index e3c92f307..8854ad29a 100644
--- a/source/cInventory.cpp
+++ b/source/cInventory.cpp
@@ -1,360 +1,360 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cInventory.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cWindow.h"
-#include "cItem.h"
-#include "cRoot.h"
-
-#include <json/json.h>
-
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_InventorySlot.h"
-
-
-
-
-
-cInventory::~cInventory()
-{
- delete [] m_Slots;
- delete m_EquippedItem;
- if( GetWindow() ) GetWindow()->Close( *m_Owner );
- CloseWindow();
-}
-
-
-
-
-
-cInventory::cInventory(cPlayer* a_Owner)
-{
- m_Owner = a_Owner;
-
- m_Slots = new cItem[c_NumSlots];
- for(unsigned int i = 0; i < c_NumSlots; i++)
- m_Slots[i].Empty();
-
- m_CraftSlots = m_Slots + c_CraftOffset;
- m_ArmorSlots = m_Slots + c_ArmorOffset;
- m_MainSlots = m_Slots + c_MainOffset;
- m_HotSlots = m_Slots + c_HotOffset;
-
- m_EquippedItem = new cItem();
- m_EquippedSlot = 0;
-
- if( !GetWindow() )
- {
- cWindow* Window = new cWindow( this, false );
- Window->SetSlots( m_Slots, c_NumSlots );
- Window->SetWindowID( 0 );
- OpenWindow( Window );
- }
-}
-
-
-
-
-
-bool cInventory::AddItem( cItem & a_Item )
-{
- cItem BackupSlots[c_NumSlots];
- memcpy( BackupSlots, m_Slots, c_NumSlots * sizeof( cItem ) );
-
- bool ChangedSlots[c_NumSlots];
- memset( ChangedSlots, false, c_NumSlots * sizeof( bool ) );
-
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 0 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 0 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 2 );
- if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 2 );
-
- if( a_Item.m_ItemCount > 0 ) // Could not add all items
- {
- // retore backup
- memcpy( m_Slots, BackupSlots, c_NumSlots * sizeof( cItem ) );
- return false;
- }
-
- for(unsigned int i = 0; i < c_NumSlots; i++)
- {
- if( ChangedSlots[i] )
- {
- LOG("Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemID, m_Slots[i].m_ItemCount );
- SendSlot(i);
- }
- }
-
- return (a_Item.m_ItemCount == 0);
-}
-
-
-
-
-
-// TODO: Right now if you dont have enough items, the items you did have are removed, and the function returns false anyway
-bool cInventory::RemoveItem( cItem & a_Item )
-{
- // First check equipped slot
- if( m_EquippedSlot >= 0 && m_EquippedSlot < 9 )
- {
- if( m_HotSlots[m_EquippedSlot].m_ItemID == a_Item.m_ItemID )
- {
- cItem & Item = m_HotSlots[m_EquippedSlot];
- if(Item.m_ItemCount > a_Item.m_ItemCount)
- {
- Item.m_ItemCount -= a_Item.m_ItemCount;
- SendSlot( m_EquippedSlot + c_HotOffset );
- return true;
- }
- else if(Item.m_ItemCount > 0 )
- {
- a_Item.m_ItemCount -= Item.m_ItemCount;
- Item.Empty();
- SendSlot( m_EquippedSlot + c_HotOffset );
- }
- }
- }
-
- // Then check other slotz
- if( a_Item.m_ItemCount > 0 )
- {
- for(int i = 0; i < 36; i++)
- {
- cItem & Item = m_MainSlots[i];
- if( Item.m_ItemID == a_Item.m_ItemID )
- {
- if(Item.m_ItemCount > a_Item.m_ItemCount)
- {
- Item.m_ItemCount -= a_Item.m_ItemCount;
- SendSlot( i + c_MainOffset );
- return true;
- }
- else if(Item.m_ItemCount > 0 )
- {
- a_Item.m_ItemCount -= Item.m_ItemCount;
- Item.Empty();
- SendSlot( i + c_MainOffset );
- }
- }
- }
- }
-
- if( a_Item.m_ItemCount == 0 )
- return true;
- else
- return false;
-}
-
-
-
-
-
-void cInventory::Clear()
-{
- for(unsigned int i = 0; i < c_NumSlots; i++)
- m_Slots[i].Empty();
-}
-
-
-
-
-
-cItem * cInventory::GetSlotsForType( int a_Type )
-{
- switch( a_Type )
- {
- case -1:
- return m_MainSlots;
- case -2:
- return m_CraftSlots;
- case -3:
- return m_ArmorSlots;
- }
- return 0;
-}
-
-
-
-
-
-int cInventory::GetSlotCountForType( int a_Type )
-{
- switch (a_Type)
- {
- case -1:
- return 36;
- case -2:
- case -3:
- return 4;
- }
- return 0;
-}
-
-
-
-
-
-cItem* cInventory::GetSlot( int a_SlotNum )
-{
- if( a_SlotNum < 0 || a_SlotNum >= (short)c_NumSlots ) return 0;
- return &m_Slots[a_SlotNum];
-}
-
-
-
-
-
-cItem* cInventory::GetFromHotBar( int a_SlotNum )
-{
- if ((a_SlotNum < 0) || (a_SlotNum >= 9))
- {
- return NULL;
- }
- return &m_HotSlots[a_SlotNum];
-}
-
-
-
-
-
-void cInventory::SetEquippedSlot( int a_SlotNum )
-{
- if( a_SlotNum < 0 || a_SlotNum >= 9 ) m_EquippedSlot = 0;
- else m_EquippedSlot = (short)a_SlotNum;
-}
-
-
-
-
-
-cItem & cInventory::GetEquippedItem()
-{
- cItem* Item = GetFromHotBar( m_EquippedSlot );
- if( Item )
- {
- *m_EquippedItem = *Item;
- return *Item;
- }
- else
- {
- m_EquippedItem->Empty();
- }
- return *m_EquippedItem;
-}
-
-
-
-
-
-void cInventory::SendWholeInventory( cClientHandle* a_Client )
-{
- cPacket_WholeInventory Inventory( this );
- a_Client->Send( Inventory );
-}
-
-
-
-
-
-void cInventory::SendSlot( int a_SlotNum )
-{
- cItem* Item = GetSlot( a_SlotNum );
- if( Item )
- {
- cPacket_InventorySlot InventorySlot;
- InventorySlot.m_ItemCount = Item->m_ItemCount;
- InventorySlot.m_ItemID = (short) Item->m_ItemID;
- InventorySlot.m_ItemUses = (char) Item->m_ItemHealth;
- InventorySlot.m_SlotNum = (short) a_SlotNum;
- InventorySlot.m_WindowID = 0; // Inventory window ID
- m_Owner->GetClientHandle()->Send( InventorySlot );
- }
-}
-
-
-
-
-
-bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
-{
- // Fill already present stacks
- if( a_Mode < 2 )
- {
- for(int i = 0; i < a_Size; i++)
- {
- if( m_Slots[i + a_Offset].m_ItemID == a_Item.m_ItemID && m_Slots[i + a_Offset].m_ItemCount < 64 && m_Slots[i + a_Offset].m_ItemHealth == a_Item.m_ItemHealth )
- {
- int NumFree = 64 - m_Slots[i + a_Offset].m_ItemCount;
- if( NumFree >= a_Item.m_ItemCount )
- {
-
- //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
- m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
- a_Item.m_ItemCount = 0;
- a_bChangedSlots[i + a_Offset] = true;
- break;
- }
- else
- {
- //printf("2. Adding %i items\n", NumFree );
- m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
- a_Item.m_ItemCount -= (char)NumFree;
- a_bChangedSlots[i + a_Offset] = true;
- }
- }
- }
- }
-
- if( a_Mode > 0 )
- {
- // If we got more left, find first empty slot
- for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
- {
- if( m_Slots[i + a_Offset].m_ItemID == -1 )
- {
- m_Slots[i + a_Offset] = a_Item;
- a_Item.m_ItemCount = 0;
- a_bChangedSlots[i + a_Offset] = true;
- }
- }
- }
-
- return true;
-}
-
-
-
-
-
-void cInventory::SaveToJson(Json::Value & a_Value)
-{
- for(unsigned int i = 0; i < c_NumSlots; i++)
- {
- Json::Value JSON_Item;
- m_Slots[i].GetJson( JSON_Item );
- a_Value.append( JSON_Item );
- }
-}
-
-
-
-
-
-bool cInventory::LoadFromJson(Json::Value & a_Value)
-{
- int SlotIdx = 0;
- for( Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr )
- {
- m_Slots[SlotIdx].FromJson( *itr );
- SlotIdx++;
- }
- return true;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cInventory.h"
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cWindow.h"
+#include "cItem.h"
+#include "cRoot.h"
+
+#include <json/json.h>
+
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_InventorySlot.h"
+
+
+
+
+
+cInventory::~cInventory()
+{
+ delete [] m_Slots;
+ delete m_EquippedItem;
+ if( GetWindow() ) GetWindow()->Close( *m_Owner );
+ CloseWindow();
+}
+
+
+
+
+
+cInventory::cInventory(cPlayer* a_Owner)
+{
+ m_Owner = a_Owner;
+
+ m_Slots = new cItem[c_NumSlots];
+ for(unsigned int i = 0; i < c_NumSlots; i++)
+ m_Slots[i].Empty();
+
+ m_CraftSlots = m_Slots + c_CraftOffset;
+ m_ArmorSlots = m_Slots + c_ArmorOffset;
+ m_MainSlots = m_Slots + c_MainOffset;
+ m_HotSlots = m_Slots + c_HotOffset;
+
+ m_EquippedItem = new cItem();
+ m_EquippedSlot = 0;
+
+ if( !GetWindow() )
+ {
+ cWindow* Window = new cWindow( this, false );
+ Window->SetSlots( m_Slots, c_NumSlots );
+ Window->SetWindowID( 0 );
+ OpenWindow( Window );
+ }
+}
+
+
+
+
+
+bool cInventory::AddItem( cItem & a_Item )
+{
+ cItem BackupSlots[c_NumSlots];
+ memcpy( BackupSlots, m_Slots, c_NumSlots * sizeof( cItem ) );
+
+ bool ChangedSlots[c_NumSlots];
+ memset( ChangedSlots, false, c_NumSlots * sizeof( bool ) );
+
+ if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 0 );
+ if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 0 );
+ if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_HotOffset, c_HotSlots, ChangedSlots, 2 );
+ if( a_Item.m_ItemCount > 0 ) AddToBar( a_Item, c_MainOffset, c_MainSlots, ChangedSlots, 2 );
+
+ if( a_Item.m_ItemCount > 0 ) // Could not add all items
+ {
+ // retore backup
+ memcpy( m_Slots, BackupSlots, c_NumSlots * sizeof( cItem ) );
+ return false;
+ }
+
+ for(unsigned int i = 0; i < c_NumSlots; i++)
+ {
+ if( ChangedSlots[i] )
+ {
+ LOG("Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemID, m_Slots[i].m_ItemCount );
+ SendSlot(i);
+ }
+ }
+
+ return (a_Item.m_ItemCount == 0);
+}
+
+
+
+
+
+// TODO: Right now if you dont have enough items, the items you did have are removed, and the function returns false anyway
+bool cInventory::RemoveItem( cItem & a_Item )
+{
+ // First check equipped slot
+ if( m_EquippedSlot >= 0 && m_EquippedSlot < 9 )
+ {
+ if( m_HotSlots[m_EquippedSlot].m_ItemID == a_Item.m_ItemID )
+ {
+ cItem & Item = m_HotSlots[m_EquippedSlot];
+ if(Item.m_ItemCount > a_Item.m_ItemCount)
+ {
+ Item.m_ItemCount -= a_Item.m_ItemCount;
+ SendSlot( m_EquippedSlot + c_HotOffset );
+ return true;
+ }
+ else if(Item.m_ItemCount > 0 )
+ {
+ a_Item.m_ItemCount -= Item.m_ItemCount;
+ Item.Empty();
+ SendSlot( m_EquippedSlot + c_HotOffset );
+ }
+ }
+ }
+
+ // Then check other slotz
+ if( a_Item.m_ItemCount > 0 )
+ {
+ for(int i = 0; i < 36; i++)
+ {
+ cItem & Item = m_MainSlots[i];
+ if( Item.m_ItemID == a_Item.m_ItemID )
+ {
+ if(Item.m_ItemCount > a_Item.m_ItemCount)
+ {
+ Item.m_ItemCount -= a_Item.m_ItemCount;
+ SendSlot( i + c_MainOffset );
+ return true;
+ }
+ else if(Item.m_ItemCount > 0 )
+ {
+ a_Item.m_ItemCount -= Item.m_ItemCount;
+ Item.Empty();
+ SendSlot( i + c_MainOffset );
+ }
+ }
+ }
+ }
+
+ if( a_Item.m_ItemCount == 0 )
+ return true;
+ else
+ return false;
+}
+
+
+
+
+
+void cInventory::Clear()
+{
+ for(unsigned int i = 0; i < c_NumSlots; i++)
+ m_Slots[i].Empty();
+}
+
+
+
+
+
+cItem * cInventory::GetSlotsForType( int a_Type )
+{
+ switch( a_Type )
+ {
+ case -1:
+ return m_MainSlots;
+ case -2:
+ return m_CraftSlots;
+ case -3:
+ return m_ArmorSlots;
+ }
+ return 0;
+}
+
+
+
+
+
+int cInventory::GetSlotCountForType( int a_Type )
+{
+ switch (a_Type)
+ {
+ case -1:
+ return 36;
+ case -2:
+ case -3:
+ return 4;
+ }
+ return 0;
+}
+
+
+
+
+
+cItem* cInventory::GetSlot( int a_SlotNum )
+{
+ if( a_SlotNum < 0 || a_SlotNum >= (short)c_NumSlots ) return 0;
+ return &m_Slots[a_SlotNum];
+}
+
+
+
+
+
+cItem* cInventory::GetFromHotBar( int a_SlotNum )
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= 9))
+ {
+ return NULL;
+ }
+ return &m_HotSlots[a_SlotNum];
+}
+
+
+
+
+
+void cInventory::SetEquippedSlot( int a_SlotNum )
+{
+ if( a_SlotNum < 0 || a_SlotNum >= 9 ) m_EquippedSlot = 0;
+ else m_EquippedSlot = (short)a_SlotNum;
+}
+
+
+
+
+
+cItem & cInventory::GetEquippedItem()
+{
+ cItem* Item = GetFromHotBar( m_EquippedSlot );
+ if( Item )
+ {
+ *m_EquippedItem = *Item;
+ return *Item;
+ }
+ else
+ {
+ m_EquippedItem->Empty();
+ }
+ return *m_EquippedItem;
+}
+
+
+
+
+
+void cInventory::SendWholeInventory( cClientHandle* a_Client )
+{
+ cPacket_WholeInventory Inventory( this );
+ a_Client->Send( Inventory );
+}
+
+
+
+
+
+void cInventory::SendSlot( int a_SlotNum )
+{
+ cItem* Item = GetSlot( a_SlotNum );
+ if( Item )
+ {
+ cPacket_InventorySlot InventorySlot;
+ InventorySlot.m_ItemCount = Item->m_ItemCount;
+ InventorySlot.m_ItemID = (short) Item->m_ItemID;
+ InventorySlot.m_ItemUses = (char) Item->m_ItemHealth;
+ InventorySlot.m_SlotNum = (short) a_SlotNum;
+ InventorySlot.m_WindowID = 0; // Inventory window ID
+ m_Owner->GetClientHandle()->Send( InventorySlot );
+ }
+}
+
+
+
+
+
+bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
+{
+ // Fill already present stacks
+ if( a_Mode < 2 )
+ {
+ for(int i = 0; i < a_Size; i++)
+ {
+ if( m_Slots[i + a_Offset].m_ItemID == a_Item.m_ItemID && m_Slots[i + a_Offset].m_ItemCount < 64 && m_Slots[i + a_Offset].m_ItemHealth == a_Item.m_ItemHealth )
+ {
+ int NumFree = 64 - m_Slots[i + a_Offset].m_ItemCount;
+ if( NumFree >= a_Item.m_ItemCount )
+ {
+
+ //printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
+ m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
+ a_Item.m_ItemCount = 0;
+ a_bChangedSlots[i + a_Offset] = true;
+ break;
+ }
+ else
+ {
+ //printf("2. Adding %i items\n", NumFree );
+ m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
+ a_Item.m_ItemCount -= (char)NumFree;
+ a_bChangedSlots[i + a_Offset] = true;
+ }
+ }
+ }
+ }
+
+ if( a_Mode > 0 )
+ {
+ // If we got more left, find first empty slot
+ for(int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
+ {
+ if( m_Slots[i + a_Offset].m_ItemID == -1 )
+ {
+ m_Slots[i + a_Offset] = a_Item;
+ a_Item.m_ItemCount = 0;
+ a_bChangedSlots[i + a_Offset] = true;
+ }
+ }
+ }
+
+ return true;
+}
+
+
+
+
+
+void cInventory::SaveToJson(Json::Value & a_Value)
+{
+ for(unsigned int i = 0; i < c_NumSlots; i++)
+ {
+ Json::Value JSON_Item;
+ m_Slots[i].GetJson( JSON_Item );
+ a_Value.append( JSON_Item );
+ }
+}
+
+
+
+
+
+bool cInventory::LoadFromJson(Json::Value & a_Value)
+{
+ int SlotIdx = 0;
+ for( Json::Value::iterator itr = a_Value.begin(); itr != a_Value.end(); ++itr )
+ {
+ m_Slots[SlotIdx].FromJson( *itr );
+ SlotIdx++;
+ }
+ return true;
+}
+
+
+
+
diff --git a/source/cInventory.h b/source/cInventory.h
index b7e91195b..0b4220b32 100644
--- a/source/cInventory.h
+++ b/source/cInventory.h
@@ -1,82 +1,82 @@
-
-#pragma once
-
-#include "cWindowOwner.h"
-#include "FileDefine.h"
-
-namespace Json
-{
- class Value;
-};
-
-class cItem;
-class cClientHandle;
-class cPlayer;
-class cPacket;
-class cPacket_EntityEquipment;
-
-
-
-
-
-class cInventory //tolua_export
- : public cWindowOwner
-{ //tolua_export
-public:
- cInventory(cPlayer* a_Owner);
- ~cInventory();
-
- void Clear(); //tolua_export
-
- cItem* GetSlotsForType( int a_Type );
- int GetSlotCountForType( int a_Type );
-
- bool AddItem( cItem & a_Item ); //tolua_export
- bool RemoveItem( cItem & a_Item ); //tolua_export
-
- void SaveToJson(Json::Value & a_Value);
- bool LoadFromJson(Json::Value & a_Value);
-
- void SendWholeInventory( cClientHandle* a_Client );
-
- cItem* GetSlot( int a_SlotNum ); //tolua_export
- cItem* GetSlots() { return m_Slots; }
- cItem* GetFromHotBar( int a_SlotNum ); //tolua_export
-
- cItem & GetEquippedItem(); //tolua_export
- void SetEquippedSlot( int a_SlotNum ); //tolua_export
- short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export
-
- virtual void Clicked( cPacket* a_ClickPacket ) = 0;
-
- void SendSlot( int a_SlotNum ); //tolua_export
-
- static const unsigned int c_NumSlots = 45;
- static const unsigned int c_MainSlots = 27;
- static const unsigned int c_HotSlots = 9;
- static const unsigned int c_CraftSlots = 4;
- static const unsigned int c_ArmorSlots = 4;
-
- static const unsigned int c_CraftOffset = 0;
- static const unsigned int c_ArmorOffset = 5;
- static const unsigned int c_MainOffset = 9;
- static const unsigned int c_HotOffset = 36;
-
-protected:
- bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
-
- cItem* m_Slots;
- cItem* m_MainSlots;
- cItem* m_CraftSlots;
- cItem* m_ArmorSlots;
- cItem* m_HotSlots;
-
- cItem* m_EquippedItem;
- short m_EquippedSlot;
-
- cPlayer* m_Owner;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cWindowOwner.h"
+#include "FileDefine.h"
+
+namespace Json
+{
+ class Value;
+};
+
+class cItem;
+class cClientHandle;
+class cPlayer;
+class cPacket;
+class cPacket_EntityEquipment;
+
+
+
+
+
+class cInventory //tolua_export
+ : public cWindowOwner
+{ //tolua_export
+public:
+ cInventory(cPlayer* a_Owner);
+ ~cInventory();
+
+ void Clear(); //tolua_export
+
+ cItem* GetSlotsForType( int a_Type );
+ int GetSlotCountForType( int a_Type );
+
+ bool AddItem( cItem & a_Item ); //tolua_export
+ bool RemoveItem( cItem & a_Item ); //tolua_export
+
+ void SaveToJson(Json::Value & a_Value);
+ bool LoadFromJson(Json::Value & a_Value);
+
+ void SendWholeInventory( cClientHandle* a_Client );
+
+ cItem* GetSlot( int a_SlotNum ); //tolua_export
+ cItem* GetSlots() { return m_Slots; }
+ cItem* GetFromHotBar( int a_SlotNum ); //tolua_export
+
+ cItem & GetEquippedItem(); //tolua_export
+ void SetEquippedSlot( int a_SlotNum ); //tolua_export
+ short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export
+
+ virtual void Clicked( cPacket* a_ClickPacket ) = 0;
+
+ void SendSlot( int a_SlotNum ); //tolua_export
+
+ static const unsigned int c_NumSlots = 45;
+ static const unsigned int c_MainSlots = 27;
+ static const unsigned int c_HotSlots = 9;
+ static const unsigned int c_CraftSlots = 4;
+ static const unsigned int c_ArmorSlots = 4;
+
+ static const unsigned int c_CraftOffset = 0;
+ static const unsigned int c_ArmorOffset = 5;
+ static const unsigned int c_MainOffset = 9;
+ static const unsigned int c_HotOffset = 36;
+
+protected:
+ bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
+
+ cItem* m_Slots;
+ cItem* m_MainSlots;
+ cItem* m_CraftSlots;
+ cItem* m_ArmorSlots;
+ cItem* m_HotSlots;
+
+ cItem* m_EquippedItem;
+ short m_EquippedSlot;
+
+ cPlayer* m_Owner;
+}; //tolua_export
+
+
+
+
diff --git a/source/cIsThread.cpp b/source/cIsThread.cpp
index edde68767..cfc6fa72a 100644
--- a/source/cIsThread.cpp
+++ b/source/cIsThread.cpp
@@ -1,167 +1,167 @@
-
-// cIsThread.cpp
-
-// Implements the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
-// This class will eventually suupersede the old cThread class
-
-#include "Globals.h"
-
-#include "cIsThread.h"
-
-
-
-
-
-// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
-#if defined(_MSC_VER) && defined(_DEBUG)
-//
-// Usage: SetThreadName (-1, "MainThread");
-//
-
-static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
-{
- struct
- {
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
- } info;
-
- info.dwType = 0x1000;
- info.szName = szThreadName;
- info.dwThreadID = dwThreadID;
- info.dwFlags = 0;
-
- __try
- {
- RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
- }
- __except(EXCEPTION_CONTINUE_EXECUTION)
- {
- }
-}
-#endif // _MSC_VER && _DEBUG
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cIsThread:
-
-cIsThread::cIsThread(const AString & iThreadName) :
- m_ThreadName(iThreadName),
- m_ShouldTerminate(false),
- #ifdef _WIN32
- m_Handle(NULL)
- #else // _WIN32
- m_HasStarted(false)
- #endif // else _WIN32
-{
-}
-
-
-
-
-
-cIsThread::~cIsThread()
-{
- m_ShouldTerminate = true;
- Wait();
-}
-
-
-
-
-
-bool cIsThread::Start(void)
-{
- #ifdef _WIN32
- ASSERT(m_Handle == NULL); // Has already started one thread?
-
- // Create the thread suspended, so that the mHandle variable is valid in the thread procedure
- DWORD ThreadID = 0;
- m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID);
- if (m_Handle == NULL)
- {
- LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError());
- return false;
- }
- ResumeThread(m_Handle);
-
- #if defined(_DEBUG) && defined(_MSC_VER)
- // Thread naming is available only in MSVC
- if (!m_ThreadName.empty())
- {
- SetThreadName(ThreadID, m_ThreadName.c_str());
- }
- #endif // _DEBUG and _MSC_VER
-
- #else // _WIN32
- ASSERT(!m_HasStarted);
-
- if (pthread_create(&m_Handle, NULL, thrExecute, this))
- {
- LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
- return false;
- }
- m_HasStarted = true;
- #endif // else _WIN32
-
- return true;
-}
-
-
-
-
-
-bool cIsThread::Wait(void)
-{
- #ifdef _WIN32
-
- if (m_Handle == NULL)
- {
- return true;
- }
- // Cannot log, logger may already be stopped:
- // LOG("Waiting for thread \"%s\" to terminate.", m_ThreadName.c_str());
- int res = WaitForSingleObject(m_Handle, INFINITE);
- m_Handle = NULL;
- // Cannot log, logger may already be stopped:
- // LOG("Thread \"%s\" %s terminated, GLE = %d", m_ThreadName.c_str(), (res == WAIT_OBJECT_0) ? "" : "not", GetLastError());
- return (res == WAIT_OBJECT_0);
-
- #else // _WIN32
-
- if (!m_HasStarted)
- {
- return true;
- }
- // Cannot log, logger may already be stopped:
- // LOG("Waiting for thread \"%s\" to terminate.", m_ThreadName.c_str());
- int res = pthread_join(m_Handle, NULL);
- m_HasStarted = false;
- // Cannot log, logger may already be stopped:
- // LOG("Thread \"%s\" %s terminated, errno = %d", m_ThreadName.c_str(), (res == 0) ? "" : "not", errno);
- return (res == 0);
-
- #endif // else _WIN32
-}
-
-
-
-
-
-unsigned long cIsThread::GetCurrentID(void)
-{
- #ifdef _WIN32
- return (unsigned long) GetCurrentThreadId();
- #else
- return (unsigned long) pthread_self();
- #endif
-}
-
-
-
-
+
+// cIsThread.cpp
+
+// Implements the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
+// This class will eventually suupersede the old cThread class
+
+#include "Globals.h"
+
+#include "cIsThread.h"
+
+
+
+
+
+// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
+#if defined(_MSC_VER) && defined(_DEBUG)
+//
+// Usage: SetThreadName (-1, "MainThread");
+//
+
+static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+{
+ struct
+ {
+ DWORD dwType; // must be 0x1000
+ LPCSTR szName; // pointer to name (in user addr space)
+ DWORD dwThreadID; // thread ID (-1=caller thread)
+ DWORD dwFlags; // reserved for future use, must be zero
+ } info;
+
+ info.dwType = 0x1000;
+ info.szName = szThreadName;
+ info.dwThreadID = dwThreadID;
+ info.dwFlags = 0;
+
+ __try
+ {
+ RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info);
+ }
+ __except(EXCEPTION_CONTINUE_EXECUTION)
+ {
+ }
+}
+#endif // _MSC_VER && _DEBUG
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cIsThread:
+
+cIsThread::cIsThread(const AString & iThreadName) :
+ m_ThreadName(iThreadName),
+ m_ShouldTerminate(false),
+ #ifdef _WIN32
+ m_Handle(NULL)
+ #else // _WIN32
+ m_HasStarted(false)
+ #endif // else _WIN32
+{
+}
+
+
+
+
+
+cIsThread::~cIsThread()
+{
+ m_ShouldTerminate = true;
+ Wait();
+}
+
+
+
+
+
+bool cIsThread::Start(void)
+{
+ #ifdef _WIN32
+ ASSERT(m_Handle == NULL); // Has already started one thread?
+
+ // Create the thread suspended, so that the mHandle variable is valid in the thread procedure
+ DWORD ThreadID = 0;
+ m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID);
+ if (m_Handle == NULL)
+ {
+ LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError());
+ return false;
+ }
+ ResumeThread(m_Handle);
+
+ #if defined(_DEBUG) && defined(_MSC_VER)
+ // Thread naming is available only in MSVC
+ if (!m_ThreadName.empty())
+ {
+ SetThreadName(ThreadID, m_ThreadName.c_str());
+ }
+ #endif // _DEBUG and _MSC_VER
+
+ #else // _WIN32
+ ASSERT(!m_HasStarted);
+
+ if (pthread_create(&m_Handle, NULL, thrExecute, this))
+ {
+ LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
+ return false;
+ }
+ m_HasStarted = true;
+ #endif // else _WIN32
+
+ return true;
+}
+
+
+
+
+
+bool cIsThread::Wait(void)
+{
+ #ifdef _WIN32
+
+ if (m_Handle == NULL)
+ {
+ return true;
+ }
+ // Cannot log, logger may already be stopped:
+ // LOG("Waiting for thread \"%s\" to terminate.", m_ThreadName.c_str());
+ int res = WaitForSingleObject(m_Handle, INFINITE);
+ m_Handle = NULL;
+ // Cannot log, logger may already be stopped:
+ // LOG("Thread \"%s\" %s terminated, GLE = %d", m_ThreadName.c_str(), (res == WAIT_OBJECT_0) ? "" : "not", GetLastError());
+ return (res == WAIT_OBJECT_0);
+
+ #else // _WIN32
+
+ if (!m_HasStarted)
+ {
+ return true;
+ }
+ // Cannot log, logger may already be stopped:
+ // LOG("Waiting for thread \"%s\" to terminate.", m_ThreadName.c_str());
+ int res = pthread_join(m_Handle, NULL);
+ m_HasStarted = false;
+ // Cannot log, logger may already be stopped:
+ // LOG("Thread \"%s\" %s terminated, errno = %d", m_ThreadName.c_str(), (res == 0) ? "" : "not", errno);
+ return (res == 0);
+
+ #endif // else _WIN32
+}
+
+
+
+
+
+unsigned long cIsThread::GetCurrentID(void)
+{
+ #ifdef _WIN32
+ return (unsigned long) GetCurrentThreadId();
+ #else
+ return (unsigned long) pthread_self();
+ #endif
+}
+
+
+
+
diff --git a/source/cIsThread.h b/source/cIsThread.h
index 20084dfad..e2d53565d 100644
--- a/source/cIsThread.h
+++ b/source/cIsThread.h
@@ -1,78 +1,78 @@
-
-// cIsThread.h
-
-// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
-// This class will eventually suupersede the old cThread class
-
-/*
-Usage:
-To have a new thread, declare a class descending from cIsClass.
-Then override its Execute() method to provide your thread processing.
-In the descending class' constructor call the Start() method to start the thread once you're finished with initialization.
-*/
-
-
-
-
-
-#pragma once
-#ifndef CISTHREAD_H_INCLUDED
-#define CISTHREAD_H_INCLUDED
-
-
-
-
-
-class cIsThread
-{
-protected:
- virtual void Execute(void) = 0; // This function is called in the new thread's context
-
- volatile bool m_ShouldTerminate; // The overriden Execute() method should check this periodically and terminate if this is true
-
-public:
- cIsThread(const AString & iThreadName);
- ~cIsThread();
-
- bool Start(void); // Starts the thread
- bool Wait(void); // Waits for the thread to finish
-
- static unsigned long GetCurrentID(void); // Returns the OS-dependent thread ID for the caller's thread
-
-private:
- AString m_ThreadName;
-
- #ifdef _WIN32
-
- HANDLE m_Handle;
-
- static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
- {
- ((cIsThread *)a_Param)->Execute();
- return 0;
- }
-
- #else // _WIN32
-
- pthread_t m_Handle;
- bool m_HasStarted;
-
- static void * thrExecute(void * a_Param)
- {
- ((cIsThread *)a_Param)->Execute();
- return NULL;
- }
-
- #endif // else _WIN32
-
-} ;
-
-
-
-
-
-#endif // CISTHREAD_H_INCLUDED
-
-
-
-
+
+// cIsThread.h
+
+// Interfaces to the cIsThread class representing an OS-independent wrapper for a class that implements a thread.
+// This class will eventually suupersede the old cThread class
+
+/*
+Usage:
+To have a new thread, declare a class descending from cIsClass.
+Then override its Execute() method to provide your thread processing.
+In the descending class' constructor call the Start() method to start the thread once you're finished with initialization.
+*/
+
+
+
+
+
+#pragma once
+#ifndef CISTHREAD_H_INCLUDED
+#define CISTHREAD_H_INCLUDED
+
+
+
+
+
+class cIsThread
+{
+protected:
+ virtual void Execute(void) = 0; // This function is called in the new thread's context
+
+ volatile bool m_ShouldTerminate; // The overriden Execute() method should check this periodically and terminate if this is true
+
+public:
+ cIsThread(const AString & iThreadName);
+ ~cIsThread();
+
+ bool Start(void); // Starts the thread
+ bool Wait(void); // Waits for the thread to finish
+
+ static unsigned long GetCurrentID(void); // Returns the OS-dependent thread ID for the caller's thread
+
+private:
+ AString m_ThreadName;
+
+ #ifdef _WIN32
+
+ HANDLE m_Handle;
+
+ static DWORD_PTR __stdcall thrExecute(LPVOID a_Param)
+ {
+ ((cIsThread *)a_Param)->Execute();
+ return 0;
+ }
+
+ #else // _WIN32
+
+ pthread_t m_Handle;
+ bool m_HasStarted;
+
+ static void * thrExecute(void * a_Param)
+ {
+ ((cIsThread *)a_Param)->Execute();
+ return NULL;
+ }
+
+ #endif // else _WIN32
+
+} ;
+
+
+
+
+
+#endif // CISTHREAD_H_INCLUDED
+
+
+
+
diff --git a/source/cItem.cpp b/source/cItem.cpp
index acb51611a..f13b9cbf3 100644
--- a/source/cItem.cpp
+++ b/source/cItem.cpp
@@ -1,51 +1,51 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cItem.h"
-#include <json/json.h>
-
-
-
-
-
-void cItem::GetJson( Json::Value & a_OutValue ) const
-{
- a_OutValue["ID"] = m_ItemID;
- if( m_ItemID > 0 )
- {
- a_OutValue["Count"] = m_ItemCount;
- a_OutValue["Health"] = m_ItemHealth;
- }
-}
-
-void cItem::FromJson( const Json::Value & a_Value )
-{
- m_ItemID = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
- if( m_ItemID > 0 )
- {
- m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
- m_ItemHealth = (short)a_Value.get("Health", -1 ).asInt();
- }
-}
-
-bool cItem::IsEnchantable(ENUM_ITEM_ID item)
-{
- if(item >= 256 && item <= 259)
- return true;
- if(item >= 267 && item <= 279)
- return true;
- if(item >= 283 && item <= 286)
- return true;
- if(item >= 290 && item <= 294)
- return true;
- if(item >= 298 && item <= 317)
- return true;
- if(item >= 290 && item <= 294)
- return true;
-
- if(item == 346 || item == 359 || item == 261)
- return true;
-
-
- return false;
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cItem.h"
+#include <json/json.h>
+
+
+
+
+
+void cItem::GetJson( Json::Value & a_OutValue ) const
+{
+ a_OutValue["ID"] = m_ItemID;
+ if( m_ItemID > 0 )
+ {
+ a_OutValue["Count"] = m_ItemCount;
+ a_OutValue["Health"] = m_ItemHealth;
+ }
+}
+
+void cItem::FromJson( const Json::Value & a_Value )
+{
+ m_ItemID = (ENUM_ITEM_ID)a_Value.get("ID", -1 ).asInt();
+ if( m_ItemID > 0 )
+ {
+ m_ItemCount = (char)a_Value.get("Count", -1 ).asInt();
+ m_ItemHealth = (short)a_Value.get("Health", -1 ).asInt();
+ }
+}
+
+bool cItem::IsEnchantable(ENUM_ITEM_ID item)
+{
+ if(item >= 256 && item <= 259)
+ return true;
+ if(item >= 267 && item <= 279)
+ return true;
+ if(item >= 283 && item <= 286)
+ return true;
+ if(item >= 290 && item <= 294)
+ return true;
+ if(item >= 298 && item <= 317)
+ return true;
+ if(item >= 290 && item <= 294)
+ return true;
+
+ if(item == 346 || item == 359 || item == 261)
+ return true;
+
+
+ return false;
+}
diff --git a/source/cItem.h b/source/cItem.h
index 28eed0d42..0f4aa6b70 100644
--- a/source/cItem.h
+++ b/source/cItem.h
@@ -1,114 +1,114 @@
-#pragma once
-
-#include "Defines.h"
-#include "BlockID.h"
-
-namespace Json
-{
- class Value;
-};
-
-
-
-
-
-// tolua_begin
-class cItem
-{
-public:
- cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 )
- : m_ItemID ( a_ItemID )
- , m_ItemCount ( a_ItemCount )
- , m_ItemHealth ( a_ItemHealth )
- {
- if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
- }
- void Empty()
- {
- m_ItemID = E_ITEM_EMPTY;
- m_ItemCount = 0;
- m_ItemHealth = 0;
- }
- void Clear(void)
- {
- m_ItemID = E_ITEM_EMPTY;
- m_ItemCount = 0;
- m_ItemHealth = 0;
- }
- bool IsEmpty(void) const
- {
- return (m_ItemID <= 0 || m_ItemCount <= 0);
- }
- bool Equals( cItem & a_Item ) const
- {
- return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
- }
-
- // TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
-
- inline int GetMaxDuration(void) const
- {
- switch(m_ItemID)
- {
- case 256: return 251;
- case 257: return 251;
- case 258: return 251;
- case 259: return 65; //Lighter / Flint and Steel
- case 267: return 251;
- case 268: return 60;
- case 269: return 60;
- case 270: return 60;
- case 271: return 60;
- case 272: return 132;
- case 273: return 132;
- case 274: return 132;
- case 275: return 132;
- case 276: return 1563;
- case 277: return 1563;
- case 278: return 1563;
- case 279: return 1563;
- case 283: return 32;
- case 284: return 32;
- case 285: return 32;
- case 286: return 32;
- case 290: return 60;
- case 291: return 132;
- case 292: return 251;
- case 293: return 1563;
- case 294: return 32;
- case 359: return 251;
- default: return 0;
- }
- }
-
- // Damages a weapon / tool. Returns true when destroyed
- inline bool DamageItem()
- {
- if (HasDuration())
- {
- m_ItemHealth++;
- if(m_ItemHealth >= GetMaxDuration())
- return true;
- }
- return false;
- }
-
- inline bool HasDuration() { return GetMaxDuration() > 0; }
-
- void GetJson( Json::Value & a_OutValue ) const;
- void FromJson( const Json::Value & a_Value );
-
- static bool IsEnchantable(ENUM_ITEM_ID item);
-
- ENUM_ITEM_ID m_ItemID;
- char m_ItemCount;
- short m_ItemHealth;
-
-};
-// tolua_end
-
-typedef std::vector<cItem> cItems;
-
-
-
-
+#pragma once
+
+#include "Defines.h"
+#include "BlockID.h"
+
+namespace Json
+{
+ class Value;
+};
+
+
+
+
+
+// tolua_begin
+class cItem
+{
+public:
+ cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 )
+ : m_ItemID ( a_ItemID )
+ , m_ItemCount ( a_ItemCount )
+ , m_ItemHealth ( a_ItemHealth )
+ {
+ if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
+ }
+ void Empty()
+ {
+ m_ItemID = E_ITEM_EMPTY;
+ m_ItemCount = 0;
+ m_ItemHealth = 0;
+ }
+ void Clear(void)
+ {
+ m_ItemID = E_ITEM_EMPTY;
+ m_ItemCount = 0;
+ m_ItemHealth = 0;
+ }
+ bool IsEmpty(void) const
+ {
+ return (m_ItemID <= 0 || m_ItemCount <= 0);
+ }
+ bool Equals( cItem & a_Item ) const
+ {
+ return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
+ }
+
+ // TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
+
+ inline int GetMaxDuration(void) const
+ {
+ switch(m_ItemID)
+ {
+ case 256: return 251;
+ case 257: return 251;
+ case 258: return 251;
+ case 259: return 65; //Lighter / Flint and Steel
+ case 267: return 251;
+ case 268: return 60;
+ case 269: return 60;
+ case 270: return 60;
+ case 271: return 60;
+ case 272: return 132;
+ case 273: return 132;
+ case 274: return 132;
+ case 275: return 132;
+ case 276: return 1563;
+ case 277: return 1563;
+ case 278: return 1563;
+ case 279: return 1563;
+ case 283: return 32;
+ case 284: return 32;
+ case 285: return 32;
+ case 286: return 32;
+ case 290: return 60;
+ case 291: return 132;
+ case 292: return 251;
+ case 293: return 1563;
+ case 294: return 32;
+ case 359: return 251;
+ default: return 0;
+ }
+ }
+
+ // Damages a weapon / tool. Returns true when destroyed
+ inline bool DamageItem()
+ {
+ if (HasDuration())
+ {
+ m_ItemHealth++;
+ if(m_ItemHealth >= GetMaxDuration())
+ return true;
+ }
+ return false;
+ }
+
+ inline bool HasDuration() { return GetMaxDuration() > 0; }
+
+ void GetJson( Json::Value & a_OutValue ) const;
+ void FromJson( const Json::Value & a_Value );
+
+ static bool IsEnchantable(ENUM_ITEM_ID item);
+
+ ENUM_ITEM_ID m_ItemID;
+ char m_ItemCount;
+ short m_ItemHealth;
+
+};
+// tolua_end
+
+typedef std::vector<cItem> cItems;
+
+
+
+
diff --git a/source/cLadder.h b/source/cLadder.h
index be3964f10..b3dc0fb96 100644
--- a/source/cLadder.h
+++ b/source/cLadder.h
@@ -1,43 +1,43 @@
-#pragma once
-
-class cLadder //tolua_export
-{ //tolua_export
-public:
-
- static char DirectionToMetaData( char a_Direction ) //tolua_export
- { //tolua_export
- switch( a_Direction )
- {
- case 0x2:
- return 0x2;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x4;
- case 0x5:
- return 0x5;
- default:
- break;
- };
- return 0x2;
- } //tolua_export
-
- static char MetaDataToDirection( char a_MetaData ) //tolua_export
- { //tolua_export
- switch( a_MetaData )
- {
- case 0x2:
- return 0x2;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x4;
- case 0x5:
- return 0x5;
- default:
- break;
- };
- return 0x2;
- } //tolua_export
-
+#pragma once
+
+class cLadder //tolua_export
+{ //tolua_export
+public:
+
+ static char DirectionToMetaData( char a_Direction ) //tolua_export
+ { //tolua_export
+ switch( a_Direction )
+ {
+ case 0x2:
+ return 0x2;
+ case 0x3:
+ return 0x3;
+ case 0x4:
+ return 0x4;
+ case 0x5:
+ return 0x5;
+ default:
+ break;
+ };
+ return 0x2;
+ } //tolua_export
+
+ static char MetaDataToDirection( char a_MetaData ) //tolua_export
+ { //tolua_export
+ switch( a_MetaData )
+ {
+ case 0x2:
+ return 0x2;
+ case 0x3:
+ return 0x3;
+ case 0x4:
+ return 0x4;
+ case 0x5:
+ return 0x5;
+ default:
+ break;
+ };
+ return 0x2;
+ } //tolua_export
+
}; //tolua_export \ No newline at end of file
diff --git a/source/cLavaSimulator.cpp b/source/cLavaSimulator.cpp
index ad9afcdc8..6e3c2a3fa 100644
--- a/source/cLavaSimulator.cpp
+++ b/source/cLavaSimulator.cpp
@@ -1,20 +1,20 @@
-#include "Globals.h"
-#include "cLavaSimulator.h"
-#include "Defines.h"
-#include "cWorld.h"
-
-
-cLavaSimulator::cLavaSimulator(cWorld *a_World)
- : cFluidSimulator(a_World)
-{
- m_FluidBlock = E_BLOCK_LAVA;
- m_StationaryFluidBlock = E_BLOCK_STATIONARY_LAVA;
- m_MaxHeight = 6;
- m_FlowReduction = 2;
-}
-
-
-bool cLavaSimulator::IsAllowedBlock(char a_BlockID)
-{
- return IsBlockLava(a_BlockID);
+#include "Globals.h"
+#include "cLavaSimulator.h"
+#include "Defines.h"
+#include "cWorld.h"
+
+
+cLavaSimulator::cLavaSimulator(cWorld *a_World)
+ : cFluidSimulator(a_World)
+{
+ m_FluidBlock = E_BLOCK_LAVA;
+ m_StationaryFluidBlock = E_BLOCK_STATIONARY_LAVA;
+ m_MaxHeight = 6;
+ m_FlowReduction = 2;
+}
+
+
+bool cLavaSimulator::IsAllowedBlock(char a_BlockID)
+{
+ return IsBlockLava(a_BlockID);
} \ No newline at end of file
diff --git a/source/cLavaSimulator.h b/source/cLavaSimulator.h
index aa20b4d1d..44f9935dd 100644
--- a/source/cLavaSimulator.h
+++ b/source/cLavaSimulator.h
@@ -1,12 +1,12 @@
-#pragma once
-#include "cFluidSimulator.h"
-
-class cLavaSimulator : public cFluidSimulator
-{
-public:
- cLavaSimulator( cWorld* a_World );
-
- virtual bool IsAllowedBlock( char a_BlockID );
-
-
+#pragma once
+#include "cFluidSimulator.h"
+
+class cLavaSimulator : public cFluidSimulator
+{
+public:
+ cLavaSimulator( cWorld* a_World );
+
+ virtual bool IsAllowedBlock( char a_BlockID );
+
+
}; \ No newline at end of file
diff --git a/source/cLog.cpp b/source/cLog.cpp
index cf8448d8b..5e79b48bf 100644
--- a/source/cLog.cpp
+++ b/source/cLog.cpp
@@ -1,159 +1,159 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cLog.h"
-
-#include <fstream>
-#include <ctime>
-#include "cMakeDir.h"
-
-#include "cIsThread.h"
-
-
-
-
-
-cLog* cLog::s_Log = NULL;
-
-cLog::cLog(const AString & a_FileName )
- : m_File(NULL)
-{
- s_Log = this;
-
- // create logs directory
- cMakeDir::MakeDir("logs");
-
- OpenLog( (std::string("logs/") + a_FileName).c_str() );
-}
-
-
-
-
-
-cLog::~cLog()
-{
- CloseLog();
- s_Log = NULL;
-}
-
-
-
-
-
-cLog* cLog::GetInstance()
-{
- if(s_Log)
- return s_Log;
-
- new cLog("log.txt");
- return s_Log;
-}
-
-
-
-
-
-void cLog::CloseLog()
-{
- if( m_File )
- fclose (m_File);
- m_File = 0;
-}
-
-
-
-
-
-void cLog::OpenLog( const char* a_FileName )
-{
- if(m_File) fclose (m_File);
- #ifdef _WIN32
- fopen_s( &m_File, a_FileName, "a+" );
- #else
- m_File = fopen(a_FileName, "a+" );
- #endif
-}
-
-
-
-
-
-void cLog::ClearLog()
-{
- #ifdef _WIN32
- if( fopen_s( &m_File, "log.txt", "w" ) == 0)
- fclose (m_File);
- #else
- m_File = fopen("log.txt", "w" );
- if( m_File )
- fclose (m_File);
- #endif
- m_File = 0;
-}
-
-
-
-
-
-void cLog::Log(const char * a_Format, va_list argList)
-{
- AString Message;
- AppendVPrintf(Message, a_Format, argList);
-
- time_t rawtime;
- time ( &rawtime );
-
- struct tm* timeinfo;
-#ifdef _WIN32
- struct tm timeinforeal;
- timeinfo = &timeinforeal;
- localtime_s(timeinfo, &rawtime );
-#else
- timeinfo = localtime( &rawtime );
-#endif
-
- AString Line;
- #ifdef _DEBUG
- Printf(Line, "[%04x|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
- #else
- Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
- #endif
- if (m_File)
- {
- fputs(Line.c_str(), m_File);
- fflush(m_File);
- }
-
- // Print to console:
- printf("%s", Line.c_str());
-
- #if defined (_WIN32) && defined(_DEBUG)
- // In a Windows Debug build, output the log to debug console as well:
- OutputDebugString(Line.c_str());
- #endif // _WIN32
-}
-
-
-
-
-
-void cLog::Log(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- Log( a_Format, argList );
- va_end(argList);
-}
-
-
-
-
-
-void cLog::SimpleLog(const char* a_String)
-{
- Log("%s", a_String );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cLog.h"
+
+#include <fstream>
+#include <ctime>
+#include "cMakeDir.h"
+
+#include "cIsThread.h"
+
+
+
+
+
+cLog* cLog::s_Log = NULL;
+
+cLog::cLog(const AString & a_FileName )
+ : m_File(NULL)
+{
+ s_Log = this;
+
+ // create logs directory
+ cMakeDir::MakeDir("logs");
+
+ OpenLog( (std::string("logs/") + a_FileName).c_str() );
+}
+
+
+
+
+
+cLog::~cLog()
+{
+ CloseLog();
+ s_Log = NULL;
+}
+
+
+
+
+
+cLog* cLog::GetInstance()
+{
+ if(s_Log)
+ return s_Log;
+
+ new cLog("log.txt");
+ return s_Log;
+}
+
+
+
+
+
+void cLog::CloseLog()
+{
+ if( m_File )
+ fclose (m_File);
+ m_File = 0;
+}
+
+
+
+
+
+void cLog::OpenLog( const char* a_FileName )
+{
+ if(m_File) fclose (m_File);
+ #ifdef _WIN32
+ fopen_s( &m_File, a_FileName, "a+" );
+ #else
+ m_File = fopen(a_FileName, "a+" );
+ #endif
+}
+
+
+
+
+
+void cLog::ClearLog()
+{
+ #ifdef _WIN32
+ if( fopen_s( &m_File, "log.txt", "w" ) == 0)
+ fclose (m_File);
+ #else
+ m_File = fopen("log.txt", "w" );
+ if( m_File )
+ fclose (m_File);
+ #endif
+ m_File = 0;
+}
+
+
+
+
+
+void cLog::Log(const char * a_Format, va_list argList)
+{
+ AString Message;
+ AppendVPrintf(Message, a_Format, argList);
+
+ time_t rawtime;
+ time ( &rawtime );
+
+ struct tm* timeinfo;
+#ifdef _WIN32
+ struct tm timeinforeal;
+ timeinfo = &timeinforeal;
+ localtime_s(timeinfo, &rawtime );
+#else
+ timeinfo = localtime( &rawtime );
+#endif
+
+ AString Line;
+ #ifdef _DEBUG
+ Printf(Line, "[%04x|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
+ #else
+ Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, Message.c_str());
+ #endif
+ if (m_File)
+ {
+ fputs(Line.c_str(), m_File);
+ fflush(m_File);
+ }
+
+ // Print to console:
+ printf("%s", Line.c_str());
+
+ #if defined (_WIN32) && defined(_DEBUG)
+ // In a Windows Debug build, output the log to debug console as well:
+ OutputDebugString(Line.c_str());
+ #endif // _WIN32
+}
+
+
+
+
+
+void cLog::Log(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ Log( a_Format, argList );
+ va_end(argList);
+}
+
+
+
+
+
+void cLog::SimpleLog(const char* a_String)
+{
+ Log("%s", a_String );
+}
+
+
+
+
diff --git a/source/cLog.h b/source/cLog.h
index 1a688b0c0..f48dae822 100644
--- a/source/cLog.h
+++ b/source/cLog.h
@@ -1,32 +1,32 @@
-
-#pragma once
-
-#include "FileDefine.h"
-
-
-
-
-
-class cLog
-{ // tolua_export
-private:
- FILE * m_File;
- static cLog * s_Log;
-
-public:
- cLog(const AString & a_FileName);
- ~cLog();
- void Log(const char* a_Format, va_list argList );
- void Log(const char* a_Format, ...);
- //tolua_begin
- void SimpleLog(const char* a_String);
- void OpenLog( const char* a_FileName );
- void CloseLog();
- void ClearLog();
- static cLog* GetInstance();
-};
-//tolua_end
-
-
-
-
+
+#pragma once
+
+#include "FileDefine.h"
+
+
+
+
+
+class cLog
+{ // tolua_export
+private:
+ FILE * m_File;
+ static cLog * s_Log;
+
+public:
+ cLog(const AString & a_FileName);
+ ~cLog();
+ void Log(const char* a_Format, va_list argList );
+ void Log(const char* a_Format, ...);
+ //tolua_begin
+ void SimpleLog(const char* a_String);
+ void OpenLog( const char* a_FileName );
+ void CloseLog();
+ void ClearLog();
+ static cLog* GetInstance();
+};
+//tolua_end
+
+
+
+
diff --git a/source/cLuaChunk.cpp b/source/cLuaChunk.cpp
index c97595599..a5f831ba7 100644
--- a/source/cLuaChunk.cpp
+++ b/source/cLuaChunk.cpp
@@ -1,4 +1,4 @@
-#include "Globals.h"
-
-#include "cLuaChunk.h"
-
+#include "Globals.h"
+
+#include "cLuaChunk.h"
+
diff --git a/source/cLuaChunk.h b/source/cLuaChunk.h
index 70aa4e615..dc6f2a0f2 100644
--- a/source/cLuaChunk.h
+++ b/source/cLuaChunk.h
@@ -1,139 +1,139 @@
-#pragma once
-
-#include "ChunkDef.h"
-
-class cLuaChunk //tolua_export
-{ //tolua_export
-public:
- cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
- , cChunkDef::BlockNibbles & a_BlockNibbles
- , cChunkDef::HeightMap & a_HeightMap
- , cChunkDef::BiomeMap & a_BiomeMap
- )
- : m_BiomeMap( a_BiomeMap )
- , m_BlockTypes( a_BlockTypes )
- , m_BlockMeta( a_BlockNibbles )
- , m_HeightMap( a_HeightMap )
- , m_bUseDefaultBiomes( false )
- , m_bUseDefaultComposition( false )
- , m_bUseDefaultStructures( false )
- , m_bUseDefaultFinish( false )
- {
- memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
- memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
- memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
- }
- ~cLuaChunk()
- {}
-
- //tolua_begin
-
- // Block functions
- void FillBlocks( char a_BlockID, unsigned char a_BlockMeta )
- {
- const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
- memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) );
- memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
- }
-
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta )
- {
- cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID );
- cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
- }
-
- char GetBlock( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
- }
-
- char GetBlockMeta( int a_X, int a_Y, int a_Z )
- {
- return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
- }
-
-
-
-
-
- // Biome functinos
- void SetBiome( int a_X, int a_Z, int a_BiomeID )
- {
- cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
- }
-
- int GetBiome( int a_X, int a_Z )
- {
- return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
- }
-
-
-
-
-
- // Height functions
- void SetHeight( int a_X, int a_Z, int a_Height )
- {
- cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
- }
-
- int GetHeight( int a_X, int a_Z )
- {
- return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
- }
-
-
-
-
-
- // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
- void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
- {
- m_bUseDefaultBiomes = a_bUseDefaultBiomes;
- }
- bool IsUsingDefaultBiomes()
- {
- return m_bUseDefaultBiomes;
- }
-
- void SetUseDefaultComposition( bool a_bUseDefaultComposition )
- {
- m_bUseDefaultComposition = a_bUseDefaultComposition;
- }
- bool IsUsingDefaultComposition()
- {
- return m_bUseDefaultComposition;
- }
-
- void SetUseDefaultStructures( bool a_bUseDefaultStructures )
- {
- m_bUseDefaultStructures = a_bUseDefaultStructures;
- }
- bool IsUsingDefaultStructures()
- {
- return m_bUseDefaultStructures;
- }
-
- void SetUseDefaultFinish( bool a_bUseDefaultFinish )
- {
- m_bUseDefaultFinish = a_bUseDefaultFinish;
- }
- bool IsUsingDefaultFinish()
- {
- return m_bUseDefaultFinish;
- }
-
- //tolua_end
-
-private:
- bool m_bUseDefaultBiomes;
- bool m_bUseDefaultComposition;
- bool m_bUseDefaultStructures;
- bool m_bUseDefaultFinish;
-
- cChunkDef::BiomeMap & m_BiomeMap;
- cChunkDef::BlockTypes & m_BlockTypes;
- cChunkDef::BlockNibbles & m_BlockMeta;
- cChunkDef::HeightMap & m_HeightMap;
+#pragma once
+
+#include "ChunkDef.h"
+
+class cLuaChunk //tolua_export
+{ //tolua_export
+public:
+ cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes
+ , cChunkDef::BlockNibbles & a_BlockNibbles
+ , cChunkDef::HeightMap & a_HeightMap
+ , cChunkDef::BiomeMap & a_BiomeMap
+ )
+ : m_BiomeMap( a_BiomeMap )
+ , m_BlockTypes( a_BlockTypes )
+ , m_BlockMeta( a_BlockNibbles )
+ , m_HeightMap( a_HeightMap )
+ , m_bUseDefaultBiomes( false )
+ , m_bUseDefaultComposition( false )
+ , m_bUseDefaultStructures( false )
+ , m_bUseDefaultFinish( false )
+ {
+ memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) );
+ memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) );
+ memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) );
+ memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) );
+ }
+ ~cLuaChunk()
+ {}
+
+ //tolua_begin
+
+ // Block functions
+ void FillBlocks( char a_BlockID, unsigned char a_BlockMeta )
+ {
+ const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4;
+ memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) );
+ memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) );
+ }
+
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta )
+ {
+ cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID );
+ cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta );
+ }
+
+ char GetBlock( int a_X, int a_Y, int a_Z )
+ {
+ return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z );
+ }
+
+ char GetBlockMeta( int a_X, int a_Y, int a_Z )
+ {
+ return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z );
+ }
+
+
+
+
+
+ // Biome functinos
+ void SetBiome( int a_X, int a_Z, int a_BiomeID )
+ {
+ cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID );
+ }
+
+ int GetBiome( int a_X, int a_Z )
+ {
+ return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z );
+ }
+
+
+
+
+
+ // Height functions
+ void SetHeight( int a_X, int a_Z, int a_Height )
+ {
+ cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height );
+ }
+
+ int GetHeight( int a_X, int a_Z )
+ {
+ return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z );
+ }
+
+
+
+
+
+ // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain
+ void SetUseDefaultBiomes( bool a_bUseDefaultBiomes )
+ {
+ m_bUseDefaultBiomes = a_bUseDefaultBiomes;
+ }
+ bool IsUsingDefaultBiomes()
+ {
+ return m_bUseDefaultBiomes;
+ }
+
+ void SetUseDefaultComposition( bool a_bUseDefaultComposition )
+ {
+ m_bUseDefaultComposition = a_bUseDefaultComposition;
+ }
+ bool IsUsingDefaultComposition()
+ {
+ return m_bUseDefaultComposition;
+ }
+
+ void SetUseDefaultStructures( bool a_bUseDefaultStructures )
+ {
+ m_bUseDefaultStructures = a_bUseDefaultStructures;
+ }
+ bool IsUsingDefaultStructures()
+ {
+ return m_bUseDefaultStructures;
+ }
+
+ void SetUseDefaultFinish( bool a_bUseDefaultFinish )
+ {
+ m_bUseDefaultFinish = a_bUseDefaultFinish;
+ }
+ bool IsUsingDefaultFinish()
+ {
+ return m_bUseDefaultFinish;
+ }
+
+ //tolua_end
+
+private:
+ bool m_bUseDefaultBiomes;
+ bool m_bUseDefaultComposition;
+ bool m_bUseDefaultStructures;
+ bool m_bUseDefaultFinish;
+
+ cChunkDef::BiomeMap & m_BiomeMap;
+ cChunkDef::BlockTypes & m_BlockTypes;
+ cChunkDef::BlockNibbles & m_BlockMeta;
+ cChunkDef::HeightMap & m_HeightMap;
}; //tolua_export \ No newline at end of file
diff --git a/source/cLuaCommandBinder.cpp b/source/cLuaCommandBinder.cpp
index 712ea61c3..62d57b640 100644
--- a/source/cLuaCommandBinder.cpp
+++ b/source/cLuaCommandBinder.cpp
@@ -1,122 +1,122 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cLuaCommandBinder.h"
-#include "cPlayer.h"
-#include "cPlugin.h"
-#include "cPlugin_Lua.h"
-
-#include "tolua++.h"
-
-
-
-
-
-extern bool report_errors(lua_State* lua, int status);
-
-cLuaCommandBinder::cLuaCommandBinder()
-{
-}
-
-cLuaCommandBinder::~cLuaCommandBinder()
-{
-}
-
-void cLuaCommandBinder::ClearBindings()
-{
- m_BoundCommands.clear();
-}
-
-void cLuaCommandBinder::RemoveBindingsForPlugin( cPlugin* a_Plugin )
-{
- for( CommandMap::iterator itr = m_BoundCommands.begin(); itr != m_BoundCommands.end(); )
- {
- if( itr->second.Plugin == a_Plugin )
- {
- LOGINFO("Unbinding %s ", itr->first.c_str( ) );
- luaL_unref( itr->second.LuaState, LUA_REGISTRYINDEX, itr->second.Reference ); // unreference
- CommandMap::iterator eraseme = itr;
- ++itr;
- m_BoundCommands.erase( eraseme );
- continue;
- }
- ++itr;
- }
-}
-
-bool cLuaCommandBinder::BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference )
-{
- if( !a_Plugin->CanBindCommands() )
- {
- LOGERROR("ERROR: Trying to bind command \"%s\" to a plugin that is not initialized.", a_Command.c_str() );
- return false;
- }
- if( m_BoundCommands.find( a_Command ) != m_BoundCommands.end() )
- {
- LOGERROR("ERROR: Trying to bind command \"%s\" that has already been bound.", a_Command.c_str() );
- return false;
- }
- LOGINFO("Binding %s (%s)", a_Command.c_str(), a_Permission.c_str() );
- m_BoundCommands[ a_Command ] = BoundFunction( a_Plugin, a_LuaState, a_FunctionReference, a_Permission );
- return true;
-}
-
-bool cLuaCommandBinder::HandleCommand( const std::string & a_Command, cPlayer* a_Player )
-{
- AStringVector Split = StringSplit(a_Command, " ");
- if (Split.size() == 0)
- {
- return false;
- }
-
- CommandMap::iterator FoundCommand = m_BoundCommands.find( Split[0] );
- if( FoundCommand != m_BoundCommands.end() )
- {
- const BoundFunction & func = FoundCommand->second;
- if( func.Permission.size() > 0 )
- {
- if( !a_Player->HasPermission( func.Permission.c_str() ) )
- {
- return false;
- }
- }
-
- // For enabling 'self' in the function, it's kind of a hack I'm not sure this is the way to go
- lua_pushvalue(func.LuaState, LUA_GLOBALSINDEX);
- lua_pushstring(func.LuaState, "self");
- tolua_pushusertype( func.LuaState, func.Plugin, "cPlugin" );
- lua_rawset(func.LuaState, -3);
- lua_pop(func.LuaState, 1);
-
- LOGINFO("1. Stack size: %i", lua_gettop(func.LuaState) );
- lua_rawgeti( func.LuaState, LUA_REGISTRYINDEX, func.Reference); // same as lua_getref()
-
- // Push the split
- LOGINFO("2. Stack size: %i", lua_gettop(func.LuaState) );
- lua_createtable(func.LuaState, Split.size(), 0);
- int newTable = lua_gettop(func.LuaState);
- int index = 1;
- std::vector<std::string>::const_iterator iter = Split.begin();
- while(iter != Split.end()) {
- tolua_pushstring( func.LuaState, (*iter).c_str() );
- lua_rawseti(func.LuaState, newTable, index);
- ++iter;
- ++index;
- }
- LOGINFO("3. Stack size: %i", lua_gettop(func.LuaState) );
- // Push player
- tolua_pushusertype( func.LuaState, a_Player, "cPlayer" );
- LOGINFO("Calling bound function! :D");
- int s = lua_pcall(func.LuaState, 2, 1, 0);
- if( report_errors( func.LuaState, s ) )
- {
- LOGINFO("error. Stack size: %i", lua_gettop(func.LuaState) );
- return false;
- }
- bool RetVal = (tolua_toboolean(func.LuaState, -1, 0) > 0);
- lua_pop(func.LuaState, 1); // Pop return value
- LOGINFO("ok. Stack size: %i", lua_gettop(func.LuaState) );
- return RetVal;
- }
- return false;
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cLuaCommandBinder.h"
+#include "cPlayer.h"
+#include "cPlugin.h"
+#include "cPlugin_Lua.h"
+
+#include "tolua++.h"
+
+
+
+
+
+extern bool report_errors(lua_State* lua, int status);
+
+cLuaCommandBinder::cLuaCommandBinder()
+{
+}
+
+cLuaCommandBinder::~cLuaCommandBinder()
+{
+}
+
+void cLuaCommandBinder::ClearBindings()
+{
+ m_BoundCommands.clear();
+}
+
+void cLuaCommandBinder::RemoveBindingsForPlugin( cPlugin* a_Plugin )
+{
+ for( CommandMap::iterator itr = m_BoundCommands.begin(); itr != m_BoundCommands.end(); )
+ {
+ if( itr->second.Plugin == a_Plugin )
+ {
+ LOGINFO("Unbinding %s ", itr->first.c_str( ) );
+ luaL_unref( itr->second.LuaState, LUA_REGISTRYINDEX, itr->second.Reference ); // unreference
+ CommandMap::iterator eraseme = itr;
+ ++itr;
+ m_BoundCommands.erase( eraseme );
+ continue;
+ }
+ ++itr;
+ }
+}
+
+bool cLuaCommandBinder::BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference )
+{
+ if( !a_Plugin->CanBindCommands() )
+ {
+ LOGERROR("ERROR: Trying to bind command \"%s\" to a plugin that is not initialized.", a_Command.c_str() );
+ return false;
+ }
+ if( m_BoundCommands.find( a_Command ) != m_BoundCommands.end() )
+ {
+ LOGERROR("ERROR: Trying to bind command \"%s\" that has already been bound.", a_Command.c_str() );
+ return false;
+ }
+ LOGINFO("Binding %s (%s)", a_Command.c_str(), a_Permission.c_str() );
+ m_BoundCommands[ a_Command ] = BoundFunction( a_Plugin, a_LuaState, a_FunctionReference, a_Permission );
+ return true;
+}
+
+bool cLuaCommandBinder::HandleCommand( const std::string & a_Command, cPlayer* a_Player )
+{
+ AStringVector Split = StringSplit(a_Command, " ");
+ if (Split.size() == 0)
+ {
+ return false;
+ }
+
+ CommandMap::iterator FoundCommand = m_BoundCommands.find( Split[0] );
+ if( FoundCommand != m_BoundCommands.end() )
+ {
+ const BoundFunction & func = FoundCommand->second;
+ if( func.Permission.size() > 0 )
+ {
+ if( !a_Player->HasPermission( func.Permission.c_str() ) )
+ {
+ return false;
+ }
+ }
+
+ // For enabling 'self' in the function, it's kind of a hack I'm not sure this is the way to go
+ lua_pushvalue(func.LuaState, LUA_GLOBALSINDEX);
+ lua_pushstring(func.LuaState, "self");
+ tolua_pushusertype( func.LuaState, func.Plugin, "cPlugin" );
+ lua_rawset(func.LuaState, -3);
+ lua_pop(func.LuaState, 1);
+
+ LOGINFO("1. Stack size: %i", lua_gettop(func.LuaState) );
+ lua_rawgeti( func.LuaState, LUA_REGISTRYINDEX, func.Reference); // same as lua_getref()
+
+ // Push the split
+ LOGINFO("2. Stack size: %i", lua_gettop(func.LuaState) );
+ lua_createtable(func.LuaState, Split.size(), 0);
+ int newTable = lua_gettop(func.LuaState);
+ int index = 1;
+ std::vector<std::string>::const_iterator iter = Split.begin();
+ while(iter != Split.end()) {
+ tolua_pushstring( func.LuaState, (*iter).c_str() );
+ lua_rawseti(func.LuaState, newTable, index);
+ ++iter;
+ ++index;
+ }
+ LOGINFO("3. Stack size: %i", lua_gettop(func.LuaState) );
+ // Push player
+ tolua_pushusertype( func.LuaState, a_Player, "cPlayer" );
+ LOGINFO("Calling bound function! :D");
+ int s = lua_pcall(func.LuaState, 2, 1, 0);
+ if( report_errors( func.LuaState, s ) )
+ {
+ LOGINFO("error. Stack size: %i", lua_gettop(func.LuaState) );
+ return false;
+ }
+ bool RetVal = (tolua_toboolean(func.LuaState, -1, 0) > 0);
+ lua_pop(func.LuaState, 1); // Pop return value
+ LOGINFO("ok. Stack size: %i", lua_gettop(func.LuaState) );
+ return RetVal;
+ }
+ return false;
+}
diff --git a/source/cLuaCommandBinder.h b/source/cLuaCommandBinder.h
index b623c5c92..768d097f8 100644
--- a/source/cLuaCommandBinder.h
+++ b/source/cLuaCommandBinder.h
@@ -1,42 +1,42 @@
-
-#pragma once
-
-struct lua_State;
-class cPlugin;
-class cPlayer;
-
-
-
-
-
-class cLuaCommandBinder
-{
-public:
- cLuaCommandBinder();
- ~cLuaCommandBinder();
-
- bool HandleCommand( const std::string & a_Command, cPlayer* a_Player );
-
- bool BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference );
-
- void ClearBindings();
- void RemoveBindingsForPlugin( cPlugin* a_Plugin );
-private:
- struct BoundFunction
- {
- BoundFunction() : Plugin( 0 ), LuaState( 0 ), Reference( 0 ) {}
- BoundFunction( cPlugin* a_Plugin, lua_State * a_LuaState, int a_Reference, const std::string & a_Permission ) : Plugin( a_Plugin ), LuaState( a_LuaState ), Reference( a_Reference ), Permission( a_Permission ) {}
- cPlugin* Plugin;
- lua_State* LuaState;
- int Reference;
- std::string Permission;
- };
-
- typedef std::map< std::string, BoundFunction > CommandMap;
- CommandMap m_BoundCommands;
-};
-
-
-
-
-
+
+#pragma once
+
+struct lua_State;
+class cPlugin;
+class cPlayer;
+
+
+
+
+
+class cLuaCommandBinder
+{
+public:
+ cLuaCommandBinder();
+ ~cLuaCommandBinder();
+
+ bool HandleCommand( const std::string & a_Command, cPlayer* a_Player );
+
+ bool BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference );
+
+ void ClearBindings();
+ void RemoveBindingsForPlugin( cPlugin* a_Plugin );
+private:
+ struct BoundFunction
+ {
+ BoundFunction() : Plugin( 0 ), LuaState( 0 ), Reference( 0 ) {}
+ BoundFunction( cPlugin* a_Plugin, lua_State * a_LuaState, int a_Reference, const std::string & a_Permission ) : Plugin( a_Plugin ), LuaState( a_LuaState ), Reference( a_Reference ), Permission( a_Permission ) {}
+ cPlugin* Plugin;
+ lua_State* LuaState;
+ int Reference;
+ std::string Permission;
+ };
+
+ typedef std::map< std::string, BoundFunction > CommandMap;
+ CommandMap m_BoundCommands;
+};
+
+
+
+
+
diff --git a/source/cMCLogger.cpp b/source/cMCLogger.cpp
index 0869daa53..4e0823d14 100644
--- a/source/cMCLogger.cpp
+++ b/source/cMCLogger.cpp
@@ -1,191 +1,191 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include <time.h>
-#include "cLog.h"
-
-
-
-
-
-cMCLogger* cMCLogger::s_MCLogger = 0;
-
-cMCLogger* cMCLogger::GetInstance()
-{
- return s_MCLogger;
-}
-
-
-
-
-
-cMCLogger::cMCLogger()
-{
- AString FileName;
- Printf(FileName, "LOG_%d.txt", (int)time(0) );
- m_Log = new cLog(FileName);
- m_Log->Log("--- Started Log ---");
-
- s_MCLogger = this;
-}
-
-
-
-
-
-cMCLogger::cMCLogger( char* a_File )
-{
- m_Log = new cLog( a_File );
-}
-
-
-
-
-
-cMCLogger::~cMCLogger()
-{
- m_Log->Log("--- Stopped Log ---");
- delete m_Log;
- if (this == s_MCLogger)
- s_MCLogger = NULL;
-}
-
-
-
-
-
-void cMCLogger::LogSimple(const char* a_Text, int a_LogType /* = 0 */ )
-{
- switch( a_LogType )
- {
- case 0:
- LOG("%s", a_Text);
- break;
- case 1:
- LOGINFO("%s", a_Text);
- break;
- case 2:
- LOGWARN("%s", a_Text);
- break;
- case 3:
- LOGERROR("%s", a_Text);
- break;
- default:
- LOG("(#%d#: %s", a_LogType, a_Text);
- break;
- }
-}
-
-
-
-
-
-void cMCLogger::Log(const char* a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor( 0x7 ); // 0x7 is default grey color
- m_Log->Log( a_Format, a_ArgList );
- SetColor(0x07); // revert color back
-}
-
-
-
-
-
-void cMCLogger::Info(const char* a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
-// for( int i = 0; i < 16; i++)
-// {
-// for( int j = 0; j < 16; j++ )
-// {
-// SetConsoleTextAttribute( hConsole, i | (j<<4) );
-// printf("0x%x", (i|j<<4));
-// }
-// printf("\n");
-// }
-
- SetColor( 0xe ); // 0xe is yellow
- m_Log->Log( a_Format, a_ArgList );
- SetColor(0x07); // revert color back
-}
-
-
-
-
-
-void cMCLogger::Warn(const char* a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor( 0xc ); // 0xc is red
- m_Log->Log( a_Format, a_ArgList );
- SetColor(0x07); // revert color back
-}
-
-
-
-
-
-void cMCLogger::Error(const char* a_Format, va_list a_ArgList)
-{
- cCSLock Lock(m_CriticalSection);
- SetColor( 0xc0 ); // 0xc0 is red bg and black text
- m_Log->Log( a_Format, a_ArgList );
- SetColor(0x07); // revert color back
-}
-
-
-
-
-
-void cMCLogger::SetColor( unsigned char a_Color )
-{
-#ifdef _WIN32
- HANDLE hConsole = GetStdHandle( STD_OUTPUT_HANDLE );
- SetConsoleTextAttribute( hConsole, a_Color );
-#else
- (void)a_Color;
-#endif
-}
-
-
-
-
-
-//////////////////////////////////////////////////////////////////////////
-// Global functions
-void LOG(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Log( a_Format, argList );
- va_end(argList);
-}
-
-void LOGINFO(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Info( a_Format, argList );
- va_end(argList);
-}
-
-void LOGWARN(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Warn( a_Format, argList );
- va_end(argList);
-}
-
-void LOGERROR(const char* a_Format, ...)
-{
- va_list argList;
- va_start(argList, a_Format);
- cMCLogger::GetInstance()->Error( a_Format, argList );
- va_end(argList);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include <time.h>
+#include "cLog.h"
+
+
+
+
+
+cMCLogger* cMCLogger::s_MCLogger = 0;
+
+cMCLogger* cMCLogger::GetInstance()
+{
+ return s_MCLogger;
+}
+
+
+
+
+
+cMCLogger::cMCLogger()
+{
+ AString FileName;
+ Printf(FileName, "LOG_%d.txt", (int)time(0) );
+ m_Log = new cLog(FileName);
+ m_Log->Log("--- Started Log ---");
+
+ s_MCLogger = this;
+}
+
+
+
+
+
+cMCLogger::cMCLogger( char* a_File )
+{
+ m_Log = new cLog( a_File );
+}
+
+
+
+
+
+cMCLogger::~cMCLogger()
+{
+ m_Log->Log("--- Stopped Log ---");
+ delete m_Log;
+ if (this == s_MCLogger)
+ s_MCLogger = NULL;
+}
+
+
+
+
+
+void cMCLogger::LogSimple(const char* a_Text, int a_LogType /* = 0 */ )
+{
+ switch( a_LogType )
+ {
+ case 0:
+ LOG("%s", a_Text);
+ break;
+ case 1:
+ LOGINFO("%s", a_Text);
+ break;
+ case 2:
+ LOGWARN("%s", a_Text);
+ break;
+ case 3:
+ LOGERROR("%s", a_Text);
+ break;
+ default:
+ LOG("(#%d#: %s", a_LogType, a_Text);
+ break;
+ }
+}
+
+
+
+
+
+void cMCLogger::Log(const char* a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor( 0x7 ); // 0x7 is default grey color
+ m_Log->Log( a_Format, a_ArgList );
+ SetColor(0x07); // revert color back
+}
+
+
+
+
+
+void cMCLogger::Info(const char* a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+// for( int i = 0; i < 16; i++)
+// {
+// for( int j = 0; j < 16; j++ )
+// {
+// SetConsoleTextAttribute( hConsole, i | (j<<4) );
+// printf("0x%x", (i|j<<4));
+// }
+// printf("\n");
+// }
+
+ SetColor( 0xe ); // 0xe is yellow
+ m_Log->Log( a_Format, a_ArgList );
+ SetColor(0x07); // revert color back
+}
+
+
+
+
+
+void cMCLogger::Warn(const char* a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor( 0xc ); // 0xc is red
+ m_Log->Log( a_Format, a_ArgList );
+ SetColor(0x07); // revert color back
+}
+
+
+
+
+
+void cMCLogger::Error(const char* a_Format, va_list a_ArgList)
+{
+ cCSLock Lock(m_CriticalSection);
+ SetColor( 0xc0 ); // 0xc0 is red bg and black text
+ m_Log->Log( a_Format, a_ArgList );
+ SetColor(0x07); // revert color back
+}
+
+
+
+
+
+void cMCLogger::SetColor( unsigned char a_Color )
+{
+#ifdef _WIN32
+ HANDLE hConsole = GetStdHandle( STD_OUTPUT_HANDLE );
+ SetConsoleTextAttribute( hConsole, a_Color );
+#else
+ (void)a_Color;
+#endif
+}
+
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+// Global functions
+void LOG(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Log( a_Format, argList );
+ va_end(argList);
+}
+
+void LOGINFO(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Info( a_Format, argList );
+ va_end(argList);
+}
+
+void LOGWARN(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Warn( a_Format, argList );
+ va_end(argList);
+}
+
+void LOGERROR(const char* a_Format, ...)
+{
+ va_list argList;
+ va_start(argList, a_Format);
+ cMCLogger::GetInstance()->Error( a_Format, argList );
+ va_end(argList);
+}
+
+
+
+
diff --git a/source/cMCLogger.h b/source/cMCLogger.h
index b483fb0b8..04ba732bf 100644
--- a/source/cMCLogger.h
+++ b/source/cMCLogger.h
@@ -1,60 +1,60 @@
-
-#pragma once
-
-
-
-
-class cLog;
-
-
-
-
-
-class cMCLogger //tolua_export
-{ //tolua_export
-public: //tolua_export
- cMCLogger();
- cMCLogger( char* a_File ); //tolua_export
- ~cMCLogger(); //tolua_export
-
- void Log(const char* a_Format, va_list a_ArgList);
- void Info(const char* a_Format, va_list a_ArgList);
- void Warn(const char* a_Format, va_list a_ArgList);
- void Error(const char* a_Format, va_list a_ArgList);
-
- void LogSimple(const char* a_Text, int a_LogType = 0 ); //tolua_export
-
- static cMCLogger* GetInstance();
-private:
- void SetColor( unsigned char a_Color );
-
- cCriticalSection m_CriticalSection;
- cLog* m_Log;
- static cMCLogger* s_MCLogger;
-}; //tolua_export
-
-extern void LOG(const char* a_Format, ...);
-extern void LOGINFO(const char* a_Format, ...);
-extern void LOGWARN(const char* a_Format, ...);
-extern void LOGERROR(const char* a_Format, ...);
-
-
-
-
-
-// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
-#ifdef _DEBUG
- #define LOGD LOG
-#else
- #define LOGD(...)
-#endif // _DEBUG
-
-
-
-
-
-#define LOGWARNING LOGWARN
-
-
-
-
+
+#pragma once
+
+
+
+
+class cLog;
+
+
+
+
+
+class cMCLogger //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cMCLogger();
+ cMCLogger( char* a_File ); //tolua_export
+ ~cMCLogger(); //tolua_export
+
+ void Log(const char* a_Format, va_list a_ArgList);
+ void Info(const char* a_Format, va_list a_ArgList);
+ void Warn(const char* a_Format, va_list a_ArgList);
+ void Error(const char* a_Format, va_list a_ArgList);
+
+ void LogSimple(const char* a_Text, int a_LogType = 0 ); //tolua_export
+
+ static cMCLogger* GetInstance();
+private:
+ void SetColor( unsigned char a_Color );
+
+ cCriticalSection m_CriticalSection;
+ cLog* m_Log;
+ static cMCLogger* s_MCLogger;
+}; //tolua_export
+
+extern void LOG(const char* a_Format, ...);
+extern void LOGINFO(const char* a_Format, ...);
+extern void LOGWARN(const char* a_Format, ...);
+extern void LOGERROR(const char* a_Format, ...);
+
+
+
+
+
+// In debug builds, translate LOGD to LOG, otherwise leave it out altogether:
+#ifdef _DEBUG
+ #define LOGD LOG
+#else
+ #define LOGD(...)
+#endif // _DEBUG
+
+
+
+
+
+#define LOGWARNING LOGWARN
+
+
+
+
diff --git a/source/cMakeDir.cpp b/source/cMakeDir.cpp
index a28b3a088..a9e35cece 100644
--- a/source/cMakeDir.cpp
+++ b/source/cMakeDir.cpp
@@ -1,25 +1,25 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cMakeDir.h"
-
-
-
-
-
-void cMakeDir::MakeDir(const AString & a_Directory)
-{
-#ifdef _WIN32
- SECURITY_ATTRIBUTES Attrib;
- Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
- Attrib.lpSecurityDescriptor = NULL;
- Attrib.bInheritHandle = false;
- ::CreateDirectory(a_Directory.c_str(), &Attrib);
-#else
- mkdir(a_Directory.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
-#endif
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cMakeDir.h"
+
+
+
+
+
+void cMakeDir::MakeDir(const AString & a_Directory)
+{
+#ifdef _WIN32
+ SECURITY_ATTRIBUTES Attrib;
+ Attrib.nLength = sizeof(SECURITY_ATTRIBUTES);
+ Attrib.lpSecurityDescriptor = NULL;
+ Attrib.bInheritHandle = false;
+ ::CreateDirectory(a_Directory.c_str(), &Attrib);
+#else
+ mkdir(a_Directory.c_str(), S_IRWXU | S_IRWXG | S_IRWXO);
+#endif
+}
+
+
+
+
diff --git a/source/cMakeDir.h b/source/cMakeDir.h
index f109e17dd..e66cf1071 100644
--- a/source/cMakeDir.h
+++ b/source/cMakeDir.h
@@ -1,16 +1,16 @@
-
-#pragma once
-
-
-
-
-
-class cMakeDir
-{
-public:
- static void MakeDir(const AString & a_Directory);
-};
-
-
-
-
+
+#pragma once
+
+
+
+
+
+class cMakeDir
+{
+public:
+ static void MakeDir(const AString & a_Directory);
+};
+
+
+
+
diff --git a/source/cMonster.cpp b/source/cMonster.cpp
index 7834b855a..3c73cae8a 100644
--- a/source/cMonster.cpp
+++ b/source/cMonster.cpp
@@ -1,560 +1,560 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cMonster.h"
-#include "cRoot.h"
-#include "cServer.h"
-#include "cClientHandle.h"
-#include "cWorld.h"
-#include "cPlayer.h"
-#include "Defines.h"
-#include "cMonsterConfig.h"
-#include "MersenneTwister.h"
-
-#include "packets/cPacket_SpawnMob.h"
-#include "packets/cPacket_EntityLook.h"
-#include "packets/cPacket_TeleportEntity.h"
-#include "packets/cPacket_RelativeEntityMoveLook.h"
-#include "packets/cPacket_RelativeEntityMove.h"
-#include "packets/cPacket_Metadata.h"
-
-#include "Vector3f.h"
-#include "Vector3i.h"
-#include "Vector3d.h"
-
-#include "cTracer.h"
-#include "../iniFile/iniFile.h"
-
-#ifndef _WIN32
- #include <cstdlib> // rand
- #include <unistd.h>
-#endif
-
-
-
-
-
-cMonster::cMonster()
- : m_Target(0)
- , m_bMovingToDestination(false)
- , m_DestinationTime( 0 )
- , m_Gravity( -9.81f)
- , m_bOnGround( false )
- , m_DestroyTimer( 0 )
- , m_Jump(0)
- , m_MobType( 0 )
- , m_EMState(IDLE)
- , m_SightDistance(25)
- , m_SeePlayerInterval (0)
- , m_EMPersonality(AGGRESSIVE)
- , m_AttackDamage(1.0f)
- , m_AttackRange(5.0f)
- , m_AttackInterval(0)
- , m_AttackRate(3)
- , idle_interval(0)
-{
- LOG("cMonster::cMonster()");
- LOG("In state: %s", GetState());
-
- m_bBurnable = true;
- m_MetaData = NORMAL;
-}
-
-cMonster::~cMonster()
-{
- LOG("cMonster::~cMonster()");
-}
-
-bool cMonster::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cMonster" ) == 0 ) return true;
- return cPawn::IsA( a_EntityType );
-}
-
-
-
-
-
-cPacket * cMonster::GetSpawnPacket(void) const
-{
- cPacket_SpawnMob * Spawn = new cPacket_SpawnMob;
- Spawn->m_UniqueID = GetUniqueID();
- Spawn->m_Type = m_MobType;
- *Spawn->m_Pos = ((Vector3i)(m_Pos)) * 32;
- Spawn->m_Yaw = 0;
- Spawn->m_Pitch = 0;
- Spawn->m_MetaDataSize = 1;
- Spawn->m_MetaData = new char[Spawn->m_MetaDataSize];
- Spawn->m_MetaData[0] = 0x7f; // not on fire/crouching/riding
- return Spawn;
-}
-
-
-
-
-
-void cMonster::MoveToPosition( const Vector3f & a_Position )
-{
- m_bMovingToDestination = true;
-
- m_Destination = a_Position;
-}
-
-bool cMonster::ReachedDestination()
-{
- Vector3f Distance = (m_Destination) - Vector3f( m_Pos );
- if( Distance.SqrLength() < 2.f )
- return true;
-
- return false;
-}
-
-
-
-
-
-void cMonster::Tick(float a_Dt)
-{
- cPawn::Tick(a_Dt);
-
- if( m_Health <= 0 )
- {
- m_DestroyTimer += a_Dt/1000;
- if( m_DestroyTimer > 1 )
- {
- Destroy();
- }
- return;
- }
-
- a_Dt /= 1000;
-
- if( m_bMovingToDestination )
- {
- Vector3f Pos( m_Pos );
- Vector3f Distance = m_Destination - Pos;
- if( !ReachedDestination() )
- {
- Distance.y = 0;
- Distance.Normalize();
- Distance *= 3;
- m_Speed.x = Distance.x;
- m_Speed.z = Distance.z;
-
- if (m_EMState == ESCAPING)
- { //Runs Faster when escaping :D otherwise they just walk away
- m_Speed.x *= 2.f;
- m_Speed.z *= 2.f;
- }
- }
- else
- {
- m_bMovingToDestination = false;
- }
-
- if( m_Speed.SqrLength() > 0.f )
- {
- if( m_bOnGround )
- {
- Vector3f NormSpeed = m_Speed.NormalizeCopy();
- Vector3f NextBlock = Vector3f( m_Pos ) + NormSpeed;
- double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z );
- if( NextHeight > m_Pos.y - 1.2 && NextHeight - m_Pos.y < 2.5 )
- {
- m_bOnGround = false;
- m_Speed.y = 7.f; // Jump!!
- }
- }
- }
- }
-
- HandlePhysics( a_Dt );
-
- ReplicateMovement();
-
- Vector3f Distance = m_Destination - Vector3f( m_Pos );
- if( Distance.SqrLength() > 0.1f )
- {
- float Rotation, Pitch;
- Distance.Normalize();
- VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
- SetRotation( Rotation );
- SetPitch( Pitch );
- }
-
- if(m_EMState == IDLE) { //If enemy passive we ignore checks for player visibility
- InStateIdle(a_Dt);
- }
-
- if(m_EMState == CHASING) { //If we do not see a player anymore skip chasing action
- InStateChasing(a_Dt);
- }
-
- if(m_EMState == ESCAPING) {
- InStateEscaping(a_Dt);
- }
-
-}
-
-
-
-
-
-void cMonster::ReplicateMovement()
-{
- if(m_bDirtyOrientation && !m_bDirtyPosition)
- {
- cPacket_EntityLook EntityLook(*this);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook );
- m_bDirtyOrientation = false;
- }
-
- if( m_bDirtyPosition )
- {
- float DiffX = (float)(GetPosX() - m_LastPosX );
- float DiffY = (float)(GetPosY() - m_LastPosY );
- float DiffZ = (float)(GetPosZ() - m_LastPosZ );
- float SqrDist = DiffX*DiffX + DiffY*DiffY + DiffZ*DiffZ;
- if (
- (SqrDist > 4 * 4) // 4 blocks is max Relative Move
- || (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
- )
- {
- //LOG("Teleported %f", sqrtf(SqrDist) );
- cPacket_TeleportEntity TeleportEntity( this );
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity);
- m_TimeLastTeleportPacket = cWorld::GetTime();
- }
- else
- { // Relative move sucks balls! It's always wrong wtf!
- if( m_bDirtyOrientation )
- {
- cPacket_RelativeEntityMoveLook RelativeEntityMoveLook;
- RelativeEntityMoveLook.m_UniqueID = GetUniqueID();
- RelativeEntityMoveLook.m_MoveX = (char)(DiffX*32);
- RelativeEntityMoveLook.m_MoveY = (char)(DiffY*32);
- RelativeEntityMoveLook.m_MoveZ = (char)(DiffZ*32);
- RelativeEntityMoveLook.m_Yaw = (char)((GetRotation()/360.f)*256);
- RelativeEntityMoveLook.m_Pitch = (char)((GetPitch()/360.f)*256);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMoveLook );
- }
- else
- {
- cPacket_RelativeEntityMove RelativeEntityMove;
- RelativeEntityMove.m_UniqueID = GetUniqueID();
- RelativeEntityMove.m_MoveX = (char)(DiffX*32);
- RelativeEntityMove.m_MoveY = (char)(DiffY*32);
- RelativeEntityMove.m_MoveZ = (char)(DiffZ*32);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMove );
- }
- }
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- }
-
- MoveToCorrectChunk();
-}
-
-
-
-
-
-void cMonster::HandlePhysics(float a_Dt)
-{
- if( m_bOnGround ) // check if it's still on the ground
- {
- cWorld* World = GetWorld();
- if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y -1, (int)m_Pos.z ) == E_BLOCK_AIR )
- {
- m_bOnGround = false;
- }
- if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z ) != E_BLOCK_AIR ) // If in ground itself, push it out
- {
- m_bOnGround = true;
- m_Pos.y += 0.2;
- m_bDirtyPosition = true;
- }
- m_Speed.x *= 0.7f/(1+a_Dt);
- if( fabs(m_Speed.x) < 0.05 ) m_Speed.x = 0;
- m_Speed.z *= 0.7f/(1+a_Dt);
- if( fabs(m_Speed.z) < 0.05 ) m_Speed.z = 0;
- }
-
- if( !m_bOnGround )
- {
- float Gravity = -9.81f*a_Dt;
- m_Speed.y += Gravity;
- }
-
- if( m_Speed.SqrLength() > 0.f )
- {
- cTracer Tracer( GetWorld() );
- int Ret = Tracer.Trace( m_Pos, m_Speed, 2 );
- if( Ret ) // Oh noez! we hit something
- {
- // Set to hit position
- if( (Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_Speed * a_Dt ).SqrLength() )
- {
- if( Ret == 1 )
- {
-
- if( Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f;
- if( Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f;
- if( Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f;
-
- if( Tracer.HitNormal.y > 0 ) // means on ground
- {
- m_bOnGround = true;
- }
- }
- m_Pos = Tracer.RealHit;
- m_Pos += Tracer.HitNormal * 0.2f;
-
- }
- else
- m_Pos += m_Speed*a_Dt;
- }
- else
- { // We didn't hit anything, so move =]
- m_Pos += m_Speed*a_Dt;
- }
-
- m_bDirtyPosition = true;
- }
-}
-
-void cMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
-{
- cPawn::TakeDamage( a_Damage, a_Instigator );
- m_Target = a_Instigator;
- AddReference( m_Target );
-}
-
-void cMonster::KilledBy( cEntity* a_Killer )
-{
- cPawn::KilledBy( a_Killer );
- m_DestroyTimer = 0;
-}
-
-//----State Logic
-
-const char *cMonster::GetState() {
- switch(m_EMState) {
- case IDLE:
- return "Idle";
- break;
- case ATTACKING:
- return "Attacking";
- break;
- case CHASING:
- return "Chasing";
- break;
- default:
- return "Unknown";
- break;
- }
-}
-
-//for debugging
-void cMonster::SetState(const char* a_str)
-{
- std::string str = a_str;
- if(str.compare("Idle") == 0 ) {
- m_EMState = IDLE;
- } else if(str.compare("Attacking") == 0 ) {
- m_EMState = ATTACKING;
- } else if(str.compare("Chasing") == 0 ) {
- m_EMState = CHASING;
- } else {
- printf("Invalid State");
- }
-}
-
-//Checks to see if EventSeePlayer should be fired
-//monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer()
-{
- cPlayer *Closest = FindClosestPlayer();
-
- if(Closest)
- {
- EventSeePlayer(Closest);
- }
-}
-
-void cMonster::CheckEventLostPlayer()
-{
- Vector3f pos;
- cTracer LineOfSight(GetWorld() );
-
- if(m_Target != 0) {
- pos = m_Target->GetPosition();
- if((pos - m_Pos).Length() > m_SightDistance || LineOfSight.Trace(m_Pos,(pos - m_Pos), (int)(pos - m_Pos).Length()))
- {
- EventLosePlayer();
- }
- } else {
- EventLosePlayer();
- }
-}
-
-//What to do if player is seen
-//default to change state to chasing
-void cMonster::EventSeePlayer(cEntity *a_SeenPlayer)
-{
- m_Target = a_SeenPlayer;
- AddReference( m_Target );
-}
-
-void cMonster::EventLosePlayer(){
- Dereference(m_Target);
- m_Target = 0;
- m_EMState = IDLE;
-}
-
-//What to do if in Idle State
-void cMonster::InStateIdle(float a_Dt) {
- idle_interval += a_Dt;
- if(idle_interval > 1) { //at this interval the results are predictable
- MTRand r1;
- int rem = r1.randInt()%6 + 1;
- //LOG("Moving: int: %3.3f rem: %i",idle_interval,rem);
- idle_interval -= 1; //So nothing gets dropped when the server hangs for a few seconds
- Vector3f Dist;
- Dist.x = (float)((r1.randInt()%11)-5);
- Dist.z = (float)((r1.randInt()%11)-5);
- if( Dist.SqrLength() > 2 && rem >= 3)
- {
- m_Destination.x = (float)(m_Pos.x + Dist.x);
- m_Destination.z = (float)(m_Pos.z + Dist.z);
- m_Destination.y = (float)GetWorld()->GetHeight( (int)m_Destination.x, (int)m_Destination.z ) + 1.2f;
- MoveToPosition( m_Destination );
- }
- }
-}
-
-//What to do if in Chasing State
-//This state should always be defined in each child class
-void cMonster::InStateChasing(float a_Dt) {
- (void)a_Dt;
-}
-
-//What to do if in Escaping State
-void cMonster::InStateEscaping(float a_Dt) {
- (void)a_Dt;
- if(m_Target) {
- Vector3d newloc = m_Pos;
- newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
- newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
- MoveToPosition(newloc);
- } else {
- m_EMState = IDLE; //this shouldnt be required but just to be safe
- }
-}
-
-
-//Do attack here
-//a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt) {
- m_AttackInterval += a_Dt * m_AttackRate;
- if(m_Target != 0 && m_AttackInterval > 3.0) { //Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage((int)m_AttackDamage,this);
- }
-}
-
-
-
-
-
-#if 0
-// TODO: Implement this debug function inside cWorld instead - the world owns the entities
-void cMonster::ListMonsters()
-{
-
- cWorld::EntityList Entities = cRoot::Get()->GetWorld()->GetEntities();
- cRoot::Get()->GetWorld()->LockEntities();
- for( cWorld::EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr) {
- if((*itr)->GetEntityType() == cEntity::E_ENTITY){
- LOG("In state: %s type: %i attack rate: %i",((cMonster *)(*itr))->GetState(), ((cMonster *)(*itr))->GetMobType(),((cMonster *)(*itr))->GetAttackRate());
-
- }
- }
- cRoot::Get()->GetWorld()->UnlockEntities();
-}
-#endif
-
-
-
-
-
-//Checks for Players close by and if they are visible return the closest
-cPlayer * cMonster::FindClosestPlayer(void)
-{
- return m_World->FindClosestPlayer(m_Pos, m_SightDistance);
-}
-
-
-
-
-
-void cMonster::GetMonsterConfig(const char* pm_name)
-{
- cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, pm_name);
-}
-
-
-
-
-
-void cMonster::SetAttackRate(int ar)
-{
- m_AttackRate = (float)ar;
-}
-
-
-
-
-
-void cMonster::SetAttackRange(float ar)
-{
- m_AttackRange = ar;
-}
-
-
-
-
-
-void cMonster::SetAttackDamage(float ad)
-{
- m_AttackDamage = ad;
-}
-
-
-
-
-
-void cMonster::SetSightDistance(float sd)
-{
- m_SightDistance = sd;
-}
-
-
-
-
-
-void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, ENUM_ITEM_ID a_Item, short a_ItemHealth)
-{
- MTRand r1;
- int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
- if (Count > 0)
- {
- a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cMonster.h"
+#include "cRoot.h"
+#include "cServer.h"
+#include "cClientHandle.h"
+#include "cWorld.h"
+#include "cPlayer.h"
+#include "Defines.h"
+#include "cMonsterConfig.h"
+#include "MersenneTwister.h"
+
+#include "packets/cPacket_SpawnMob.h"
+#include "packets/cPacket_EntityLook.h"
+#include "packets/cPacket_TeleportEntity.h"
+#include "packets/cPacket_RelativeEntityMoveLook.h"
+#include "packets/cPacket_RelativeEntityMove.h"
+#include "packets/cPacket_Metadata.h"
+
+#include "Vector3f.h"
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+#include "cTracer.h"
+#include "../iniFile/iniFile.h"
+
+#ifndef _WIN32
+ #include <cstdlib> // rand
+ #include <unistd.h>
+#endif
+
+
+
+
+
+cMonster::cMonster()
+ : m_Target(0)
+ , m_bMovingToDestination(false)
+ , m_DestinationTime( 0 )
+ , m_Gravity( -9.81f)
+ , m_bOnGround( false )
+ , m_DestroyTimer( 0 )
+ , m_Jump(0)
+ , m_MobType( 0 )
+ , m_EMState(IDLE)
+ , m_SightDistance(25)
+ , m_SeePlayerInterval (0)
+ , m_EMPersonality(AGGRESSIVE)
+ , m_AttackDamage(1.0f)
+ , m_AttackRange(5.0f)
+ , m_AttackInterval(0)
+ , m_AttackRate(3)
+ , idle_interval(0)
+{
+ LOG("cMonster::cMonster()");
+ LOG("In state: %s", GetState());
+
+ m_bBurnable = true;
+ m_MetaData = NORMAL;
+}
+
+cMonster::~cMonster()
+{
+ LOG("cMonster::~cMonster()");
+}
+
+bool cMonster::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cMonster" ) == 0 ) return true;
+ return cPawn::IsA( a_EntityType );
+}
+
+
+
+
+
+cPacket * cMonster::GetSpawnPacket(void) const
+{
+ cPacket_SpawnMob * Spawn = new cPacket_SpawnMob;
+ Spawn->m_UniqueID = GetUniqueID();
+ Spawn->m_Type = m_MobType;
+ *Spawn->m_Pos = ((Vector3i)(m_Pos)) * 32;
+ Spawn->m_Yaw = 0;
+ Spawn->m_Pitch = 0;
+ Spawn->m_MetaDataSize = 1;
+ Spawn->m_MetaData = new char[Spawn->m_MetaDataSize];
+ Spawn->m_MetaData[0] = 0x7f; // not on fire/crouching/riding
+ return Spawn;
+}
+
+
+
+
+
+void cMonster::MoveToPosition( const Vector3f & a_Position )
+{
+ m_bMovingToDestination = true;
+
+ m_Destination = a_Position;
+}
+
+bool cMonster::ReachedDestination()
+{
+ Vector3f Distance = (m_Destination) - Vector3f( m_Pos );
+ if( Distance.SqrLength() < 2.f )
+ return true;
+
+ return false;
+}
+
+
+
+
+
+void cMonster::Tick(float a_Dt)
+{
+ cPawn::Tick(a_Dt);
+
+ if( m_Health <= 0 )
+ {
+ m_DestroyTimer += a_Dt/1000;
+ if( m_DestroyTimer > 1 )
+ {
+ Destroy();
+ }
+ return;
+ }
+
+ a_Dt /= 1000;
+
+ if( m_bMovingToDestination )
+ {
+ Vector3f Pos( m_Pos );
+ Vector3f Distance = m_Destination - Pos;
+ if( !ReachedDestination() )
+ {
+ Distance.y = 0;
+ Distance.Normalize();
+ Distance *= 3;
+ m_Speed.x = Distance.x;
+ m_Speed.z = Distance.z;
+
+ if (m_EMState == ESCAPING)
+ { //Runs Faster when escaping :D otherwise they just walk away
+ m_Speed.x *= 2.f;
+ m_Speed.z *= 2.f;
+ }
+ }
+ else
+ {
+ m_bMovingToDestination = false;
+ }
+
+ if( m_Speed.SqrLength() > 0.f )
+ {
+ if( m_bOnGround )
+ {
+ Vector3f NormSpeed = m_Speed.NormalizeCopy();
+ Vector3f NextBlock = Vector3f( m_Pos ) + NormSpeed;
+ double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z );
+ if( NextHeight > m_Pos.y - 1.2 && NextHeight - m_Pos.y < 2.5 )
+ {
+ m_bOnGround = false;
+ m_Speed.y = 7.f; // Jump!!
+ }
+ }
+ }
+ }
+
+ HandlePhysics( a_Dt );
+
+ ReplicateMovement();
+
+ Vector3f Distance = m_Destination - Vector3f( m_Pos );
+ if( Distance.SqrLength() > 0.1f )
+ {
+ float Rotation, Pitch;
+ Distance.Normalize();
+ VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
+ SetRotation( Rotation );
+ SetPitch( Pitch );
+ }
+
+ if(m_EMState == IDLE) { //If enemy passive we ignore checks for player visibility
+ InStateIdle(a_Dt);
+ }
+
+ if(m_EMState == CHASING) { //If we do not see a player anymore skip chasing action
+ InStateChasing(a_Dt);
+ }
+
+ if(m_EMState == ESCAPING) {
+ InStateEscaping(a_Dt);
+ }
+
+}
+
+
+
+
+
+void cMonster::ReplicateMovement()
+{
+ if(m_bDirtyOrientation && !m_bDirtyPosition)
+ {
+ cPacket_EntityLook EntityLook(*this);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook );
+ m_bDirtyOrientation = false;
+ }
+
+ if( m_bDirtyPosition )
+ {
+ float DiffX = (float)(GetPosX() - m_LastPosX );
+ float DiffY = (float)(GetPosY() - m_LastPosY );
+ float DiffZ = (float)(GetPosZ() - m_LastPosZ );
+ float SqrDist = DiffX*DiffX + DiffY*DiffY + DiffZ*DiffZ;
+ if (
+ (SqrDist > 4 * 4) // 4 blocks is max Relative Move
+ || (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
+ )
+ {
+ //LOG("Teleported %f", sqrtf(SqrDist) );
+ cPacket_TeleportEntity TeleportEntity( this );
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity);
+ m_TimeLastTeleportPacket = cWorld::GetTime();
+ }
+ else
+ { // Relative move sucks balls! It's always wrong wtf!
+ if( m_bDirtyOrientation )
+ {
+ cPacket_RelativeEntityMoveLook RelativeEntityMoveLook;
+ RelativeEntityMoveLook.m_UniqueID = GetUniqueID();
+ RelativeEntityMoveLook.m_MoveX = (char)(DiffX*32);
+ RelativeEntityMoveLook.m_MoveY = (char)(DiffY*32);
+ RelativeEntityMoveLook.m_MoveZ = (char)(DiffZ*32);
+ RelativeEntityMoveLook.m_Yaw = (char)((GetRotation()/360.f)*256);
+ RelativeEntityMoveLook.m_Pitch = (char)((GetPitch()/360.f)*256);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMoveLook );
+ }
+ else
+ {
+ cPacket_RelativeEntityMove RelativeEntityMove;
+ RelativeEntityMove.m_UniqueID = GetUniqueID();
+ RelativeEntityMove.m_MoveX = (char)(DiffX*32);
+ RelativeEntityMove.m_MoveY = (char)(DiffY*32);
+ RelativeEntityMove.m_MoveZ = (char)(DiffZ*32);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMove );
+ }
+ }
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_bDirtyPosition = false;
+ }
+
+ MoveToCorrectChunk();
+}
+
+
+
+
+
+void cMonster::HandlePhysics(float a_Dt)
+{
+ if( m_bOnGround ) // check if it's still on the ground
+ {
+ cWorld* World = GetWorld();
+ if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y -1, (int)m_Pos.z ) == E_BLOCK_AIR )
+ {
+ m_bOnGround = false;
+ }
+ if( World->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z ) != E_BLOCK_AIR ) // If in ground itself, push it out
+ {
+ m_bOnGround = true;
+ m_Pos.y += 0.2;
+ m_bDirtyPosition = true;
+ }
+ m_Speed.x *= 0.7f/(1+a_Dt);
+ if( fabs(m_Speed.x) < 0.05 ) m_Speed.x = 0;
+ m_Speed.z *= 0.7f/(1+a_Dt);
+ if( fabs(m_Speed.z) < 0.05 ) m_Speed.z = 0;
+ }
+
+ if( !m_bOnGround )
+ {
+ float Gravity = -9.81f*a_Dt;
+ m_Speed.y += Gravity;
+ }
+
+ if( m_Speed.SqrLength() > 0.f )
+ {
+ cTracer Tracer( GetWorld() );
+ int Ret = Tracer.Trace( m_Pos, m_Speed, 2 );
+ if( Ret ) // Oh noez! we hit something
+ {
+ // Set to hit position
+ if( (Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_Speed * a_Dt ).SqrLength() )
+ {
+ if( Ret == 1 )
+ {
+
+ if( Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f;
+ if( Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f;
+ if( Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f;
+
+ if( Tracer.HitNormal.y > 0 ) // means on ground
+ {
+ m_bOnGround = true;
+ }
+ }
+ m_Pos = Tracer.RealHit;
+ m_Pos += Tracer.HitNormal * 0.2f;
+
+ }
+ else
+ m_Pos += m_Speed*a_Dt;
+ }
+ else
+ { // We didn't hit anything, so move =]
+ m_Pos += m_Speed*a_Dt;
+ }
+
+ m_bDirtyPosition = true;
+ }
+}
+
+void cMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+{
+ cPawn::TakeDamage( a_Damage, a_Instigator );
+ m_Target = a_Instigator;
+ AddReference( m_Target );
+}
+
+void cMonster::KilledBy( cEntity* a_Killer )
+{
+ cPawn::KilledBy( a_Killer );
+ m_DestroyTimer = 0;
+}
+
+//----State Logic
+
+const char *cMonster::GetState() {
+ switch(m_EMState) {
+ case IDLE:
+ return "Idle";
+ break;
+ case ATTACKING:
+ return "Attacking";
+ break;
+ case CHASING:
+ return "Chasing";
+ break;
+ default:
+ return "Unknown";
+ break;
+ }
+}
+
+//for debugging
+void cMonster::SetState(const char* a_str)
+{
+ std::string str = a_str;
+ if(str.compare("Idle") == 0 ) {
+ m_EMState = IDLE;
+ } else if(str.compare("Attacking") == 0 ) {
+ m_EMState = ATTACKING;
+ } else if(str.compare("Chasing") == 0 ) {
+ m_EMState = CHASING;
+ } else {
+ printf("Invalid State");
+ }
+}
+
+//Checks to see if EventSeePlayer should be fired
+//monster sez: Do I see the player
+void cMonster::CheckEventSeePlayer()
+{
+ cPlayer *Closest = FindClosestPlayer();
+
+ if(Closest)
+ {
+ EventSeePlayer(Closest);
+ }
+}
+
+void cMonster::CheckEventLostPlayer()
+{
+ Vector3f pos;
+ cTracer LineOfSight(GetWorld() );
+
+ if(m_Target != 0) {
+ pos = m_Target->GetPosition();
+ if((pos - m_Pos).Length() > m_SightDistance || LineOfSight.Trace(m_Pos,(pos - m_Pos), (int)(pos - m_Pos).Length()))
+ {
+ EventLosePlayer();
+ }
+ } else {
+ EventLosePlayer();
+ }
+}
+
+//What to do if player is seen
+//default to change state to chasing
+void cMonster::EventSeePlayer(cEntity *a_SeenPlayer)
+{
+ m_Target = a_SeenPlayer;
+ AddReference( m_Target );
+}
+
+void cMonster::EventLosePlayer(){
+ Dereference(m_Target);
+ m_Target = 0;
+ m_EMState = IDLE;
+}
+
+//What to do if in Idle State
+void cMonster::InStateIdle(float a_Dt) {
+ idle_interval += a_Dt;
+ if(idle_interval > 1) { //at this interval the results are predictable
+ MTRand r1;
+ int rem = r1.randInt()%6 + 1;
+ //LOG("Moving: int: %3.3f rem: %i",idle_interval,rem);
+ idle_interval -= 1; //So nothing gets dropped when the server hangs for a few seconds
+ Vector3f Dist;
+ Dist.x = (float)((r1.randInt()%11)-5);
+ Dist.z = (float)((r1.randInt()%11)-5);
+ if( Dist.SqrLength() > 2 && rem >= 3)
+ {
+ m_Destination.x = (float)(m_Pos.x + Dist.x);
+ m_Destination.z = (float)(m_Pos.z + Dist.z);
+ m_Destination.y = (float)GetWorld()->GetHeight( (int)m_Destination.x, (int)m_Destination.z ) + 1.2f;
+ MoveToPosition( m_Destination );
+ }
+ }
+}
+
+//What to do if in Chasing State
+//This state should always be defined in each child class
+void cMonster::InStateChasing(float a_Dt) {
+ (void)a_Dt;
+}
+
+//What to do if in Escaping State
+void cMonster::InStateEscaping(float a_Dt) {
+ (void)a_Dt;
+ if(m_Target) {
+ Vector3d newloc = m_Pos;
+ newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
+ newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
+ MoveToPosition(newloc);
+ } else {
+ m_EMState = IDLE; //this shouldnt be required but just to be safe
+ }
+}
+
+
+//Do attack here
+//a_Dt is passed so we can set attack rate
+void cMonster::Attack(float a_Dt) {
+ m_AttackInterval += a_Dt * m_AttackRate;
+ if(m_Target != 0 && m_AttackInterval > 3.0) { //Setting this higher gives us more wiggle room for attackrate
+ m_AttackInterval = 0.0;
+ ((cPawn *)m_Target)->TakeDamage((int)m_AttackDamage,this);
+ }
+}
+
+
+
+
+
+#if 0
+// TODO: Implement this debug function inside cWorld instead - the world owns the entities
+void cMonster::ListMonsters()
+{
+
+ cWorld::EntityList Entities = cRoot::Get()->GetWorld()->GetEntities();
+ cRoot::Get()->GetWorld()->LockEntities();
+ for( cWorld::EntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr) {
+ if((*itr)->GetEntityType() == cEntity::E_ENTITY){
+ LOG("In state: %s type: %i attack rate: %i",((cMonster *)(*itr))->GetState(), ((cMonster *)(*itr))->GetMobType(),((cMonster *)(*itr))->GetAttackRate());
+
+ }
+ }
+ cRoot::Get()->GetWorld()->UnlockEntities();
+}
+#endif
+
+
+
+
+
+//Checks for Players close by and if they are visible return the closest
+cPlayer * cMonster::FindClosestPlayer(void)
+{
+ return m_World->FindClosestPlayer(m_Pos, m_SightDistance);
+}
+
+
+
+
+
+void cMonster::GetMonsterConfig(const char* pm_name)
+{
+ cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, pm_name);
+}
+
+
+
+
+
+void cMonster::SetAttackRate(int ar)
+{
+ m_AttackRate = (float)ar;
+}
+
+
+
+
+
+void cMonster::SetAttackRange(float ar)
+{
+ m_AttackRange = ar;
+}
+
+
+
+
+
+void cMonster::SetAttackDamage(float ad)
+{
+ m_AttackDamage = ad;
+}
+
+
+
+
+
+void cMonster::SetSightDistance(float sd)
+{
+ m_SightDistance = sd;
+}
+
+
+
+
+
+void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, ENUM_ITEM_ID a_Item, short a_ItemHealth)
+{
+ MTRand r1;
+ int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
+ if (Count > 0)
+ {
+ a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
+ }
+}
+
+
+
+
diff --git a/source/cMonster.h b/source/cMonster.h
index b1e237d80..ab247fcfa 100644
--- a/source/cMonster.h
+++ b/source/cMonster.h
@@ -1,101 +1,101 @@
-
-#pragma once
-
-#include "cPawn.h"
-#include "Defines.h"
-#include "cWorld.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "BlockID.h"
-
-
-
-
-
-class Vector3f;
-class cClientHandle;
-
-
-
-
-class cMonster : public cPawn //tolua_export
-{ //tolua_export
-public:
-
- cMonster();
- virtual ~cMonster();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual cPacket * GetSpawnPacket(void) const override;
-
- virtual void Tick(float a_Dt) override;
-
- virtual void HandlePhysics(float a_Dt);
- virtual void ReplicateMovement();
-
- virtual void TakeDamage( int a_Damage, cEntity* a_Instigator );
- virtual void KilledBy( cEntity* a_Killer );
-
- virtual void MoveToPosition( const Vector3f & a_Position );
- virtual bool ReachedDestination();
-
- const char *GetState();
- void SetState(const char* str);
- static void ListMonsters();
-
- virtual void CheckEventSeePlayer();
- virtual void EventSeePlayer(cEntity *);
- float m_SightDistance;
- virtual cPlayer *FindClosestPlayer(); //non static is easier. also virtual so other mobs can implement their own searching algo
- virtual void GetMonsterConfig(const char* pm_name);
- virtual void EventLosePlayer();
- virtual void CheckEventLostPlayer();
-
- virtual void InStateIdle(float a_Dt);
- virtual void InStateChasing(float a_Dt);
- virtual void InStateEscaping(float a_Dt);
-
- virtual void Attack(float a_Dt);
- int GetMobType() {return m_MobType;}
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
-
- enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
- enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
-
-protected:
-
- cEntity* m_Target;
- float m_AttackRate;
- float idle_interval;
-
- Vector3f m_Destination;
- bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
-
- Vector3f m_Speed;
- float m_DestinationTime;
-
- float m_Gravity;
- bool m_bOnGround;
-
- float m_DestroyTimer;
- float m_Jump;
-
- char m_MobType;
-
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackInterval;
-
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, ENUM_ITEM_ID a_Item, short a_ItemHealth = 0);
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cPawn.h"
+#include "Defines.h"
+#include "cWorld.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "BlockID.h"
+
+
+
+
+
+class Vector3f;
+class cClientHandle;
+
+
+
+
+class cMonster : public cPawn //tolua_export
+{ //tolua_export
+public:
+
+ cMonster();
+ virtual ~cMonster();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual cPacket * GetSpawnPacket(void) const override;
+
+ virtual void Tick(float a_Dt) override;
+
+ virtual void HandlePhysics(float a_Dt);
+ virtual void ReplicateMovement();
+
+ virtual void TakeDamage( int a_Damage, cEntity* a_Instigator );
+ virtual void KilledBy( cEntity* a_Killer );
+
+ virtual void MoveToPosition( const Vector3f & a_Position );
+ virtual bool ReachedDestination();
+
+ const char *GetState();
+ void SetState(const char* str);
+ static void ListMonsters();
+
+ virtual void CheckEventSeePlayer();
+ virtual void EventSeePlayer(cEntity *);
+ float m_SightDistance;
+ virtual cPlayer *FindClosestPlayer(); //non static is easier. also virtual so other mobs can implement their own searching algo
+ virtual void GetMonsterConfig(const char* pm_name);
+ virtual void EventLosePlayer();
+ virtual void CheckEventLostPlayer();
+
+ virtual void InStateIdle(float a_Dt);
+ virtual void InStateChasing(float a_Dt);
+ virtual void InStateEscaping(float a_Dt);
+
+ virtual void Attack(float a_Dt);
+ int GetMobType() {return m_MobType;}
+ int GetAttackRate(){return (int)m_AttackRate;}
+ void SetAttackRate(int ar);
+ void SetAttackRange(float ar);
+ void SetAttackDamage(float ad);
+ void SetSightDistance(float sd);
+
+ enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
+ enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
+
+protected:
+
+ cEntity* m_Target;
+ float m_AttackRate;
+ float idle_interval;
+
+ Vector3f m_Destination;
+ bool m_bMovingToDestination;
+ bool m_bPassiveAggressive;
+
+ Vector3f m_Speed;
+ float m_DestinationTime;
+
+ float m_Gravity;
+ bool m_bOnGround;
+
+ float m_DestroyTimer;
+ float m_Jump;
+
+ char m_MobType;
+
+ float m_SeePlayerInterval;
+ float m_AttackDamage;
+ float m_AttackRange;
+ float m_AttackInterval;
+
+ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, ENUM_ITEM_ID a_Item, short a_ItemHealth = 0);
+}; //tolua_export
+
+
+
+
diff --git a/source/cMonsterConfig.cpp b/source/cMonsterConfig.cpp
index 92f65aeec..f8bc9e16f 100644
--- a/source/cMonsterConfig.cpp
+++ b/source/cMonsterConfig.cpp
@@ -1,114 +1,114 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cMonsterConfig.h"
-#include "cMonster.h"
-#include "../iniFile/iniFile.h"
-//#include <cstdio>
-
-
-
-
-
-struct cMonsterConfig::sAttributesStruct
-{
- AString m_name;
- float m_SightDistance;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackRate;
- int m_MaxHealth;
-};
-
-
-
-
-
-struct cMonsterConfig::sMonsterConfigState
-{
- AString MonsterTypes;
- std::list< sAttributesStruct > AttributesList;
-};
-
-
-
-
-
-cMonsterConfig::cMonsterConfig(void)
- : m_pState( new sMonsterConfigState )
-{
- Initialize();
-}
-
-
-
-
-
-cMonsterConfig::~cMonsterConfig() {
- delete m_pState;
-}
-
-
-
-
-
-void cMonsterConfig::Initialize() {
-
- sAttributesStruct Attributes;
- cIniFile SettingsIniFile("settings.ini");
- cIniFile MonstersIniFile("monsters.ini");
-
- if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
- {
- LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
- return;
- }
-
- m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
-
- if ( m_pState->MonsterTypes.empty() )
- {
- LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
- return;
- }
-
- AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
- for (unsigned int i = 0; i < SplitList.size(); ++i)
- {
- if (!SplitList[i].empty())
- {
- Attributes.m_name = SplitList[i].c_str();
- Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
- Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
- Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
- Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
- Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
- m_pState->AttributesList.push_front(Attributes);
- }
- } // for i - SplitList[]
-}
-
-
-
-
-
-void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
-{
- std::list<sAttributesStruct>::const_iterator itr;
- for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
- {
- if(itr->m_name.compare(n) == 0)
- {
- m->SetAttackDamage (itr->m_AttackDamage);
- m->SetAttackRange (itr->m_AttackRange);
- m->SetSightDistance(itr->m_SightDistance);
- m->SetAttackRate ((int)itr->m_AttackRate);
- m->SetMaxHealth ((short)itr->m_MaxHealth);
- }
- } // for itr - m_pState->AttributesList[]
-}
-
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cMonsterConfig.h"
+#include "cMonster.h"
+#include "../iniFile/iniFile.h"
+//#include <cstdio>
+
+
+
+
+
+struct cMonsterConfig::sAttributesStruct
+{
+ AString m_name;
+ float m_SightDistance;
+ float m_AttackDamage;
+ float m_AttackRange;
+ float m_AttackRate;
+ int m_MaxHealth;
+};
+
+
+
+
+
+struct cMonsterConfig::sMonsterConfigState
+{
+ AString MonsterTypes;
+ std::list< sAttributesStruct > AttributesList;
+};
+
+
+
+
+
+cMonsterConfig::cMonsterConfig(void)
+ : m_pState( new sMonsterConfigState )
+{
+ Initialize();
+}
+
+
+
+
+
+cMonsterConfig::~cMonsterConfig() {
+ delete m_pState;
+}
+
+
+
+
+
+void cMonsterConfig::Initialize() {
+
+ sAttributesStruct Attributes;
+ cIniFile SettingsIniFile("settings.ini");
+ cIniFile MonstersIniFile("monsters.ini");
+
+ if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile())
+ {
+ LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n");
+ return;
+ }
+
+ m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types","");
+
+ if ( m_pState->MonsterTypes.empty() )
+ {
+ LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n");
+ return;
+ }
+
+ AStringVector SplitList = StringSplit(m_pState->MonsterTypes,",");
+ for (unsigned int i = 0; i < SplitList.size(); ++i)
+ {
+ if (!SplitList[i].empty())
+ {
+ Attributes.m_name = SplitList[i].c_str();
+ Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0);
+ Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0);
+ Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0);
+ Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0);
+ Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0);
+ m_pState->AttributesList.push_front(Attributes);
+ }
+ } // for i - SplitList[]
+}
+
+
+
+
+
+void cMonsterConfig::AssignAttributes(cMonster *m, const char* n)
+{
+ std::list<sAttributesStruct>::const_iterator itr;
+ for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr)
+ {
+ if(itr->m_name.compare(n) == 0)
+ {
+ m->SetAttackDamage (itr->m_AttackDamage);
+ m->SetAttackRange (itr->m_AttackRange);
+ m->SetSightDistance(itr->m_SightDistance);
+ m->SetAttackRate ((int)itr->m_AttackRate);
+ m->SetMaxHealth ((short)itr->m_MaxHealth);
+ }
+ } // for itr - m_pState->AttributesList[]
+}
+
+
+
+
+
diff --git a/source/cMonsterConfig.h b/source/cMonsterConfig.h
index fbe537802..d1a514b17 100644
--- a/source/cMonsterConfig.h
+++ b/source/cMonsterConfig.h
@@ -1,17 +1,17 @@
-#pragma once
-
-class cMonster;
-class cMonsterConfig
-{
-public:
- cMonsterConfig(void);
- ~cMonsterConfig();
-
- void AssignAttributes(cMonster *m, const char* n);
-
-private:
- struct sAttributesStruct;
- struct sMonsterConfigState;
- sMonsterConfigState* m_pState;
- void Initialize();
+#pragma once
+
+class cMonster;
+class cMonsterConfig
+{
+public:
+ cMonsterConfig(void);
+ ~cMonsterConfig();
+
+ void AssignAttributes(cMonster *m, const char* n);
+
+private:
+ struct sAttributesStruct;
+ struct sMonsterConfigState;
+ sMonsterConfigState* m_pState;
+ void Initialize();
}; \ No newline at end of file
diff --git a/source/cNoise.cpp b/source/cNoise.cpp
index 653b9e95c..2dd26e5aa 100644
--- a/source/cNoise.cpp
+++ b/source/cNoise.cpp
@@ -1,305 +1,305 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cNoise.h"
-#include <math.h>
-
-#if NOISE_USE_SSE
-#include <smmintrin.h> //_mm_mul_epi32
-#endif
-
-#define FAST_FLOOR( x ) ( (x) < 0 ? ((int)x)-1 : ((int)x) )
-
-
-
-
-
-cNoise::cNoise( unsigned int a_Seed )
- : m_Seed( a_Seed )
-{
-}
-
-
-cNoise::~cNoise()
-{
-}
-
-#if NOISE_USE_SSE
-/****************
- * SSE Random value generator
- **/
-__m128 cNoise::SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const
-{
- const __m128i X4 = _mm_set_epi32(a_X4, a_X3, a_X2, a_X1);
- const __m128i Y4 = _mm_set_epi32(a_Y4, a_Y3, a_Y2, a_Y1);
-
- const __m128 One4 = _mm_set_ps1( 1.f );
- const __m128i YScale4 = _mm_set1_epi32( 57 );
-
- const __m128i i15731 = _mm_set1_epi32( 15731 );
- const __m128i i789221 = _mm_set1_epi32( 789221 );
- const __m128i i1376312589 = _mm_set1_epi32(1376312589);
- const __m128i MaskValue4 = _mm_set1_epi32(0x7fffffff);
- const __m128 f1073741824 = _mm_set_ps1( 1073741824.0f );
-
- const __m128i Seed4 = _mm_mullo_epi32( _mm_mullo_epi32( _mm_set1_epi32( m_Seed ), YScale4 ), YScale4 );
-
- const __m128i ScaledY4 = _mm_mullo_epi32( Y4, YScale4 );
- const __m128i n4 = _mm_add_epi32( _mm_add_epi32( X4, ScaledY4 ), Seed4 );
- const __m128i nn4 = _mm_slli_epi32( n4, 13 );
- const __m128i nnn4 = _mm_xor_si128( nn4, n4 );
-
- const __m128i StepA4 = _mm_mullo_epi32( nnn4, nnn4 );
- const __m128i StepAA4 = _mm_add_epi32( _mm_mullo_epi32( StepA4, i15731 ), i789221 );
- const __m128i StepB4 = _mm_add_epi32( _mm_mullo_epi32( nnn4, StepAA4 ), i1376312589 );
- const __m128i StepC4 = _mm_and_si128( StepB4, MaskValue4 );
- const __m128 StepD4 = _mm_div_ps( _mm_cvtepi32_ps( StepC4 ), f1073741824 );
- const __m128 Result4 = _mm_sub_ps( One4, StepD4 );
-
- return Result4;
-}
-#endif
-
-
-/***************
- * Interpolated (and 1 smoothed) noise in 1-dimension
- **/
-float cNoise::LinearNoise1D( float a_X ) const
-{
- int BaseX = FAST_FLOOR( a_X );
- float FracX = (a_X) - BaseX;
- return LinearInterpolate( IntNoise( BaseX ), IntNoise( BaseX+1 ), FracX);
-}
-
-float cNoise::CosineNoise1D( float a_X ) const
-{
- int BaseX = FAST_FLOOR( a_X );
- float FracX = (a_X) - BaseX;
- return CosineInterpolate( IntNoise( BaseX ), IntNoise( BaseX+1 ), FracX);
-}
-
-float cNoise::CubicNoise1D( float a_X ) const
-{
- int BaseX = FAST_FLOOR( a_X );
- float FracX = (a_X) - BaseX;
- return CubicInterpolate( IntNoise( BaseX-1 ), IntNoise( BaseX ), IntNoise( BaseX+1 ), IntNoise( BaseX+2 ), FracX);
-}
-
-float cNoise::SmoothNoise1D( int a_X ) const
-{
- return IntNoise(a_X)/2 + IntNoise(a_X-1)/4 + IntNoise(a_X+1)/4;
-}
-
-/******************
- * Interpolated (and 1 smoothed) noise in 2-dimensions
- **/
-float cNoise::LinearNoise2D( float a_X, float a_Y ) const
-{
- const int BaseX = FAST_FLOOR( a_X );
- const int BaseY = FAST_FLOOR( a_Y );
-
- const float tl = IntNoise2D( BaseX, BaseY );
- const float tr = IntNoise2D( BaseX+1, BaseY );
- const float bl = IntNoise2D( BaseX, BaseY+1 );
- const float br = IntNoise2D( BaseX+1, BaseY+1 );
-
- const float FracX = (a_X) - BaseX;
- const float interp1 = LinearInterpolate( tl, tr, FracX );
- const float interp2 = LinearInterpolate( bl, br, FracX );
-
- const float FracY = (a_Y) - BaseY;
- return LinearInterpolate( interp1, interp2, FracY );
-}
-
-float cNoise::CosineNoise2D( float a_X, float a_Y ) const
-{
- const int BaseX = FAST_FLOOR( a_X );
- const int BaseY = FAST_FLOOR( a_Y );
-
- const float tl = IntNoise2D( BaseX, BaseY );
- const float tr = IntNoise2D( BaseX+1, BaseY );
- const float bl = IntNoise2D( BaseX, BaseY+1 );
- const float br = IntNoise2D( BaseX+1, BaseY+1 );
-
- const float FracX = (a_X) - BaseX;
- const float interp1 = CosineInterpolate( tl, tr, FracX );
- const float interp2 = CosineInterpolate( bl, br, FracX );
-
- const float FracY = (a_Y) - BaseY;
- return CosineInterpolate( interp1, interp2, FracY );
-}
-
-
-
-
-
-float cNoise::CubicNoise2D( float a_X, float a_Y ) const
-{
- const int BaseX = FAST_FLOOR( a_X );
- const int BaseY = FAST_FLOOR( a_Y );
-
- const float points[4][4] =
- {
- IntNoise2D( BaseX-1, BaseY-1 ), IntNoise2D( BaseX, BaseY-1 ), IntNoise2D( BaseX+1, BaseY-1 ), IntNoise2D( BaseX+2, BaseY-1 ),
- IntNoise2D( BaseX-1, BaseY ), IntNoise2D( BaseX, BaseY ), IntNoise2D( BaseX+1, BaseY ), IntNoise2D( BaseX+2, BaseY ),
- IntNoise2D( BaseX-1, BaseY+1 ), IntNoise2D( BaseX, BaseY+1 ), IntNoise2D( BaseX+1, BaseY+1 ), IntNoise2D( BaseX+2, BaseY+1 ),
- IntNoise2D( BaseX-1, BaseY+2 ), IntNoise2D( BaseX, BaseY+2 ), IntNoise2D( BaseX+1, BaseY+2 ), IntNoise2D( BaseX+2, BaseY+2 ),
- };
-
- const float FracX = (a_X) - BaseX;
- const float interp1 = CubicInterpolate( points[0][0], points[0][1], points[0][2], points[0][3], FracX );
- const float interp2 = CubicInterpolate( points[1][0], points[1][1], points[1][2], points[1][3], FracX );
- const float interp3 = CubicInterpolate( points[2][0], points[2][1], points[2][2], points[2][3], FracX );
- const float interp4 = CubicInterpolate( points[3][0], points[3][1], points[3][2], points[3][3], FracX );
-
-
- const float FracY = (a_Y) - BaseY;
- return CubicInterpolate( interp1, interp2, interp3, interp4, FracY );
-}
-
-
-
-
-
-#if NOISE_USE_SSE
-float cNoise::SSE_CubicNoise2D( float a_X, float a_Y ) const
-{
- const int BaseX = FAST_FLOOR( a_X );
- const int BaseY = FAST_FLOOR( a_Y );
-
- __m128 points4[4] = {
- SSE_IntNoise2D( BaseX-1, BaseY-1, BaseX-1, BaseY, BaseX-1, BaseY+1, BaseX-1, BaseY+2 ),
- SSE_IntNoise2D( BaseX, BaseY-1, BaseX, BaseY, BaseX, BaseY+1, BaseX, BaseY+2 ),
- SSE_IntNoise2D( BaseX+1, BaseY-1, BaseX+1, BaseY, BaseX+1, BaseY+1, BaseX+1, BaseY+2 ),
- SSE_IntNoise2D( BaseX+2, BaseY-1, BaseX+2, BaseY, BaseX+2, BaseY+1, BaseX+2, BaseY+2 ),
- };
-
- const float FracX = (a_X) - BaseX;
- union { __m128 p4; float p[4]; }
- AllInterp = { CubicInterpolate4( points4[0], points4[1], points4[2], points4[3], FracX ) };
-
- const float FracY = (a_Y) - BaseY;
- return CubicInterpolate( AllInterp.p[0], AllInterp.p[1], AllInterp.p[2], AllInterp.p[3], FracY );
-}
-#endif
-
-/******************
- * Interpolated (and 1 smoothed) noise in 3-dimensions
- **/
-float cNoise::CosineNoise3D( float a_X, float a_Y, float a_Z ) const
-{
- const int BaseX = FAST_FLOOR( a_X );
- const int BaseY = FAST_FLOOR( a_Y );
- const int BaseZ = FAST_FLOOR( a_Z );
-
- const float ftl = IntNoise3D( BaseX, BaseY, BaseZ );
- const float ftr = IntNoise3D( BaseX+1, BaseY, BaseZ );
- const float fbl = IntNoise3D( BaseX, BaseY+1, BaseZ );
- const float fbr = IntNoise3D( BaseX+1, BaseY+1, BaseZ );
-
- const float btl = IntNoise3D( BaseX, BaseY, BaseZ+1 );
- const float btr = IntNoise3D( BaseX+1, BaseY, BaseZ+1 );
- const float bbl = IntNoise3D( BaseX, BaseY+1, BaseZ+1 );
- const float bbr = IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 );
-
- const float FracX = (a_X) - BaseX;
- const float finterp1 = CosineInterpolate( ftl, ftr, FracX );
- const float finterp2 = CosineInterpolate( fbl, fbr, FracX );
- const float binterp1 = CosineInterpolate( btl, btr, FracX );
- const float binterp2 = CosineInterpolate( bbl, bbr, FracX );
-
- const float FracY = (a_Y) - BaseY;
- const float interp1 = CosineInterpolate( finterp1, finterp2, FracY );
- const float interp2 = CosineInterpolate( binterp1, binterp2, FracY );
-
- const float FracZ = (a_Z) - BaseZ;
- return CosineInterpolate( interp1, interp2, FracZ );
-}
-
-float cNoise::CubicNoise3D( float a_X, float a_Y, float a_Z ) const
-{
- const int BaseX = FAST_FLOOR( a_X );
- const int BaseY = FAST_FLOOR( a_Y );
- const int BaseZ = FAST_FLOOR( a_Z );
-
- const float points1[4][4] = {
- IntNoise3D( BaseX-1, BaseY-1, BaseZ-1 ), IntNoise3D( BaseX, BaseY-1, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ-1 ),
- IntNoise3D( BaseX-1, BaseY, BaseZ-1 ), IntNoise3D( BaseX, BaseY, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY, BaseZ-1 ),
- IntNoise3D( BaseX-1, BaseY+1, BaseZ-1 ), IntNoise3D( BaseX, BaseY+1, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ-1 ),
- IntNoise3D( BaseX-1, BaseY+2, BaseZ-1 ), IntNoise3D( BaseX, BaseY+2, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ-1 ),
- };
-
- const float FracX = (a_X) - BaseX;
- const float x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX );
- const float x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX );
- const float x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX );
- const float x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX );
-
- const float points2[4][4] = {
- IntNoise3D( BaseX-1, BaseY-1, BaseZ ), IntNoise3D( BaseX, BaseY-1, BaseZ ), IntNoise3D( BaseX+1, BaseY-1, BaseZ ), IntNoise3D( BaseX+2, BaseY-1, BaseZ ),
- IntNoise3D( BaseX-1, BaseY, BaseZ ), IntNoise3D( BaseX, BaseY, BaseZ ), IntNoise3D( BaseX+1, BaseY, BaseZ ), IntNoise3D( BaseX+2, BaseY, BaseZ ),
- IntNoise3D( BaseX-1, BaseY+1, BaseZ ), IntNoise3D( BaseX, BaseY+1, BaseZ ), IntNoise3D( BaseX+1, BaseY+1, BaseZ ), IntNoise3D( BaseX+2, BaseY+1, BaseZ ),
- IntNoise3D( BaseX-1, BaseY+2, BaseZ ), IntNoise3D( BaseX, BaseY+2, BaseZ ), IntNoise3D( BaseX+1, BaseY+2, BaseZ ), IntNoise3D( BaseX+2, BaseY+2, BaseZ ),
- };
-
- const float x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX );
- const float x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX );
- const float x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX );
- const float x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX );
-
- const float points3[4][4] = {
- IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+1 ),
- IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ+1 ),
- IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+1 ),
- IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+1 ),
- };
-
- const float x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX );
- const float x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX );
- const float x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX );
- const float x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX );
-
- const float points4[4][4] = {
- IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ),
- IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ),
- IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ),
- IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ),
- };
-
- const float x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX );
- const float x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX );
- const float x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX );
- const float x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX );
-
- const float FracY = (a_Y) - BaseY;
- const float yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY );
- const float yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY );
- const float yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY );
- const float yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY );
-
- const float FracZ = (a_Z) - BaseZ;
- return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ );
-}
-
-/******************
- * Private
- **/
-
-#if NOISE_USE_SSE
-__m128 cNoise::CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const
-{
- const __m128 P = _mm_sub_ps( _mm_sub_ps( a_D, a_C ), _mm_sub_ps( a_A, a_B ) );
- const __m128 Q = _mm_sub_ps( _mm_sub_ps( a_A, a_B ), P );
- const __m128 R = _mm_sub_ps( a_C, a_A );
-
- const __m128 Pct = _mm_set_ps1( a_Pct );
- const __m128 Pct2 = _mm_mul_ps( Pct, Pct );
- const __m128 Pct3 = _mm_mul_ps( Pct2, Pct );
-
- return _mm_add_ps( _mm_add_ps( _mm_add_ps( _mm_mul_ps(P, Pct3), _mm_mul_ps( Q, Pct2 ) ), _mm_mul_ps( R, Pct ) ), a_B );
-}
-#endif
-
-#if NOISE_USE_INLINE
-# include "cNoise.inc"
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cNoise.h"
+#include <math.h>
+
+#if NOISE_USE_SSE
+#include <smmintrin.h> //_mm_mul_epi32
+#endif
+
+#define FAST_FLOOR( x ) ( (x) < 0 ? ((int)x)-1 : ((int)x) )
+
+
+
+
+
+cNoise::cNoise( unsigned int a_Seed )
+ : m_Seed( a_Seed )
+{
+}
+
+
+cNoise::~cNoise()
+{
+}
+
+#if NOISE_USE_SSE
+/****************
+ * SSE Random value generator
+ **/
+__m128 cNoise::SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const
+{
+ const __m128i X4 = _mm_set_epi32(a_X4, a_X3, a_X2, a_X1);
+ const __m128i Y4 = _mm_set_epi32(a_Y4, a_Y3, a_Y2, a_Y1);
+
+ const __m128 One4 = _mm_set_ps1( 1.f );
+ const __m128i YScale4 = _mm_set1_epi32( 57 );
+
+ const __m128i i15731 = _mm_set1_epi32( 15731 );
+ const __m128i i789221 = _mm_set1_epi32( 789221 );
+ const __m128i i1376312589 = _mm_set1_epi32(1376312589);
+ const __m128i MaskValue4 = _mm_set1_epi32(0x7fffffff);
+ const __m128 f1073741824 = _mm_set_ps1( 1073741824.0f );
+
+ const __m128i Seed4 = _mm_mullo_epi32( _mm_mullo_epi32( _mm_set1_epi32( m_Seed ), YScale4 ), YScale4 );
+
+ const __m128i ScaledY4 = _mm_mullo_epi32( Y4, YScale4 );
+ const __m128i n4 = _mm_add_epi32( _mm_add_epi32( X4, ScaledY4 ), Seed4 );
+ const __m128i nn4 = _mm_slli_epi32( n4, 13 );
+ const __m128i nnn4 = _mm_xor_si128( nn4, n4 );
+
+ const __m128i StepA4 = _mm_mullo_epi32( nnn4, nnn4 );
+ const __m128i StepAA4 = _mm_add_epi32( _mm_mullo_epi32( StepA4, i15731 ), i789221 );
+ const __m128i StepB4 = _mm_add_epi32( _mm_mullo_epi32( nnn4, StepAA4 ), i1376312589 );
+ const __m128i StepC4 = _mm_and_si128( StepB4, MaskValue4 );
+ const __m128 StepD4 = _mm_div_ps( _mm_cvtepi32_ps( StepC4 ), f1073741824 );
+ const __m128 Result4 = _mm_sub_ps( One4, StepD4 );
+
+ return Result4;
+}
+#endif
+
+
+/***************
+ * Interpolated (and 1 smoothed) noise in 1-dimension
+ **/
+float cNoise::LinearNoise1D( float a_X ) const
+{
+ int BaseX = FAST_FLOOR( a_X );
+ float FracX = (a_X) - BaseX;
+ return LinearInterpolate( IntNoise( BaseX ), IntNoise( BaseX+1 ), FracX);
+}
+
+float cNoise::CosineNoise1D( float a_X ) const
+{
+ int BaseX = FAST_FLOOR( a_X );
+ float FracX = (a_X) - BaseX;
+ return CosineInterpolate( IntNoise( BaseX ), IntNoise( BaseX+1 ), FracX);
+}
+
+float cNoise::CubicNoise1D( float a_X ) const
+{
+ int BaseX = FAST_FLOOR( a_X );
+ float FracX = (a_X) - BaseX;
+ return CubicInterpolate( IntNoise( BaseX-1 ), IntNoise( BaseX ), IntNoise( BaseX+1 ), IntNoise( BaseX+2 ), FracX);
+}
+
+float cNoise::SmoothNoise1D( int a_X ) const
+{
+ return IntNoise(a_X)/2 + IntNoise(a_X-1)/4 + IntNoise(a_X+1)/4;
+}
+
+/******************
+ * Interpolated (and 1 smoothed) noise in 2-dimensions
+ **/
+float cNoise::LinearNoise2D( float a_X, float a_Y ) const
+{
+ const int BaseX = FAST_FLOOR( a_X );
+ const int BaseY = FAST_FLOOR( a_Y );
+
+ const float tl = IntNoise2D( BaseX, BaseY );
+ const float tr = IntNoise2D( BaseX+1, BaseY );
+ const float bl = IntNoise2D( BaseX, BaseY+1 );
+ const float br = IntNoise2D( BaseX+1, BaseY+1 );
+
+ const float FracX = (a_X) - BaseX;
+ const float interp1 = LinearInterpolate( tl, tr, FracX );
+ const float interp2 = LinearInterpolate( bl, br, FracX );
+
+ const float FracY = (a_Y) - BaseY;
+ return LinearInterpolate( interp1, interp2, FracY );
+}
+
+float cNoise::CosineNoise2D( float a_X, float a_Y ) const
+{
+ const int BaseX = FAST_FLOOR( a_X );
+ const int BaseY = FAST_FLOOR( a_Y );
+
+ const float tl = IntNoise2D( BaseX, BaseY );
+ const float tr = IntNoise2D( BaseX+1, BaseY );
+ const float bl = IntNoise2D( BaseX, BaseY+1 );
+ const float br = IntNoise2D( BaseX+1, BaseY+1 );
+
+ const float FracX = (a_X) - BaseX;
+ const float interp1 = CosineInterpolate( tl, tr, FracX );
+ const float interp2 = CosineInterpolate( bl, br, FracX );
+
+ const float FracY = (a_Y) - BaseY;
+ return CosineInterpolate( interp1, interp2, FracY );
+}
+
+
+
+
+
+float cNoise::CubicNoise2D( float a_X, float a_Y ) const
+{
+ const int BaseX = FAST_FLOOR( a_X );
+ const int BaseY = FAST_FLOOR( a_Y );
+
+ const float points[4][4] =
+ {
+ IntNoise2D( BaseX-1, BaseY-1 ), IntNoise2D( BaseX, BaseY-1 ), IntNoise2D( BaseX+1, BaseY-1 ), IntNoise2D( BaseX+2, BaseY-1 ),
+ IntNoise2D( BaseX-1, BaseY ), IntNoise2D( BaseX, BaseY ), IntNoise2D( BaseX+1, BaseY ), IntNoise2D( BaseX+2, BaseY ),
+ IntNoise2D( BaseX-1, BaseY+1 ), IntNoise2D( BaseX, BaseY+1 ), IntNoise2D( BaseX+1, BaseY+1 ), IntNoise2D( BaseX+2, BaseY+1 ),
+ IntNoise2D( BaseX-1, BaseY+2 ), IntNoise2D( BaseX, BaseY+2 ), IntNoise2D( BaseX+1, BaseY+2 ), IntNoise2D( BaseX+2, BaseY+2 ),
+ };
+
+ const float FracX = (a_X) - BaseX;
+ const float interp1 = CubicInterpolate( points[0][0], points[0][1], points[0][2], points[0][3], FracX );
+ const float interp2 = CubicInterpolate( points[1][0], points[1][1], points[1][2], points[1][3], FracX );
+ const float interp3 = CubicInterpolate( points[2][0], points[2][1], points[2][2], points[2][3], FracX );
+ const float interp4 = CubicInterpolate( points[3][0], points[3][1], points[3][2], points[3][3], FracX );
+
+
+ const float FracY = (a_Y) - BaseY;
+ return CubicInterpolate( interp1, interp2, interp3, interp4, FracY );
+}
+
+
+
+
+
+#if NOISE_USE_SSE
+float cNoise::SSE_CubicNoise2D( float a_X, float a_Y ) const
+{
+ const int BaseX = FAST_FLOOR( a_X );
+ const int BaseY = FAST_FLOOR( a_Y );
+
+ __m128 points4[4] = {
+ SSE_IntNoise2D( BaseX-1, BaseY-1, BaseX-1, BaseY, BaseX-1, BaseY+1, BaseX-1, BaseY+2 ),
+ SSE_IntNoise2D( BaseX, BaseY-1, BaseX, BaseY, BaseX, BaseY+1, BaseX, BaseY+2 ),
+ SSE_IntNoise2D( BaseX+1, BaseY-1, BaseX+1, BaseY, BaseX+1, BaseY+1, BaseX+1, BaseY+2 ),
+ SSE_IntNoise2D( BaseX+2, BaseY-1, BaseX+2, BaseY, BaseX+2, BaseY+1, BaseX+2, BaseY+2 ),
+ };
+
+ const float FracX = (a_X) - BaseX;
+ union { __m128 p4; float p[4]; }
+ AllInterp = { CubicInterpolate4( points4[0], points4[1], points4[2], points4[3], FracX ) };
+
+ const float FracY = (a_Y) - BaseY;
+ return CubicInterpolate( AllInterp.p[0], AllInterp.p[1], AllInterp.p[2], AllInterp.p[3], FracY );
+}
+#endif
+
+/******************
+ * Interpolated (and 1 smoothed) noise in 3-dimensions
+ **/
+float cNoise::CosineNoise3D( float a_X, float a_Y, float a_Z ) const
+{
+ const int BaseX = FAST_FLOOR( a_X );
+ const int BaseY = FAST_FLOOR( a_Y );
+ const int BaseZ = FAST_FLOOR( a_Z );
+
+ const float ftl = IntNoise3D( BaseX, BaseY, BaseZ );
+ const float ftr = IntNoise3D( BaseX+1, BaseY, BaseZ );
+ const float fbl = IntNoise3D( BaseX, BaseY+1, BaseZ );
+ const float fbr = IntNoise3D( BaseX+1, BaseY+1, BaseZ );
+
+ const float btl = IntNoise3D( BaseX, BaseY, BaseZ+1 );
+ const float btr = IntNoise3D( BaseX+1, BaseY, BaseZ+1 );
+ const float bbl = IntNoise3D( BaseX, BaseY+1, BaseZ+1 );
+ const float bbr = IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 );
+
+ const float FracX = (a_X) - BaseX;
+ const float finterp1 = CosineInterpolate( ftl, ftr, FracX );
+ const float finterp2 = CosineInterpolate( fbl, fbr, FracX );
+ const float binterp1 = CosineInterpolate( btl, btr, FracX );
+ const float binterp2 = CosineInterpolate( bbl, bbr, FracX );
+
+ const float FracY = (a_Y) - BaseY;
+ const float interp1 = CosineInterpolate( finterp1, finterp2, FracY );
+ const float interp2 = CosineInterpolate( binterp1, binterp2, FracY );
+
+ const float FracZ = (a_Z) - BaseZ;
+ return CosineInterpolate( interp1, interp2, FracZ );
+}
+
+float cNoise::CubicNoise3D( float a_X, float a_Y, float a_Z ) const
+{
+ const int BaseX = FAST_FLOOR( a_X );
+ const int BaseY = FAST_FLOOR( a_Y );
+ const int BaseZ = FAST_FLOOR( a_Z );
+
+ const float points1[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ-1 ), IntNoise3D( BaseX, BaseY-1, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ-1 ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ-1 ), IntNoise3D( BaseX, BaseY, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY, BaseZ-1 ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ-1 ), IntNoise3D( BaseX, BaseY+1, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ-1 ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ-1 ), IntNoise3D( BaseX, BaseY+2, BaseZ-1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ-1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ-1 ),
+ };
+
+ const float FracX = (a_X) - BaseX;
+ const float x1interp1 = CubicInterpolate( points1[0][0], points1[0][1], points1[0][2], points1[0][3], FracX );
+ const float x1interp2 = CubicInterpolate( points1[1][0], points1[1][1], points1[1][2], points1[1][3], FracX );
+ const float x1interp3 = CubicInterpolate( points1[2][0], points1[2][1], points1[2][2], points1[2][3], FracX );
+ const float x1interp4 = CubicInterpolate( points1[3][0], points1[3][1], points1[3][2], points1[3][3], FracX );
+
+ const float points2[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ ), IntNoise3D( BaseX, BaseY-1, BaseZ ), IntNoise3D( BaseX+1, BaseY-1, BaseZ ), IntNoise3D( BaseX+2, BaseY-1, BaseZ ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ ), IntNoise3D( BaseX, BaseY, BaseZ ), IntNoise3D( BaseX+1, BaseY, BaseZ ), IntNoise3D( BaseX+2, BaseY, BaseZ ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ ), IntNoise3D( BaseX, BaseY+1, BaseZ ), IntNoise3D( BaseX+1, BaseY+1, BaseZ ), IntNoise3D( BaseX+2, BaseY+1, BaseZ ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ ), IntNoise3D( BaseX, BaseY+2, BaseZ ), IntNoise3D( BaseX+1, BaseY+2, BaseZ ), IntNoise3D( BaseX+2, BaseY+2, BaseZ ),
+ };
+
+ const float x2interp1 = CubicInterpolate( points2[0][0], points2[0][1], points2[0][2], points2[0][3], FracX );
+ const float x2interp2 = CubicInterpolate( points2[1][0], points2[1][1], points2[1][2], points2[1][3], FracX );
+ const float x2interp3 = CubicInterpolate( points2[2][0], points2[2][1], points2[2][2], points2[2][3], FracX );
+ const float x2interp4 = CubicInterpolate( points2[3][0], points2[3][1], points2[3][2], points2[3][3], FracX );
+
+ const float points3[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+1 ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ+1 ), IntNoise3D( BaseX, BaseY, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY, BaseZ+1 ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+1 ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+1 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+1 ),
+ };
+
+ const float x3interp1 = CubicInterpolate( points3[0][0], points3[0][1], points3[0][2], points3[0][3], FracX );
+ const float x3interp2 = CubicInterpolate( points3[1][0], points3[1][1], points3[1][2], points3[1][3], FracX );
+ const float x3interp3 = CubicInterpolate( points3[2][0], points3[2][1], points3[2][2], points3[2][3], FracX );
+ const float x3interp4 = CubicInterpolate( points3[3][0], points3[3][1], points3[3][2], points3[3][3], FracX );
+
+ const float points4[4][4] = {
+ IntNoise3D( BaseX-1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY-1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY-1, BaseZ+2 ),
+ IntNoise3D( BaseX-1, BaseY, BaseZ+2 ), IntNoise3D( BaseX, BaseY, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY, BaseZ+2 ),
+ IntNoise3D( BaseX-1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+1, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+1, BaseZ+2 ),
+ IntNoise3D( BaseX-1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+1, BaseY+2, BaseZ+2 ), IntNoise3D( BaseX+2, BaseY+2, BaseZ+2 ),
+ };
+
+ const float x4interp1 = CubicInterpolate( points4[0][0], points4[0][1], points4[0][2], points4[0][3], FracX );
+ const float x4interp2 = CubicInterpolate( points4[1][0], points4[1][1], points4[1][2], points4[1][3], FracX );
+ const float x4interp3 = CubicInterpolate( points4[2][0], points4[2][1], points4[2][2], points4[2][3], FracX );
+ const float x4interp4 = CubicInterpolate( points4[3][0], points4[3][1], points4[3][2], points4[3][3], FracX );
+
+ const float FracY = (a_Y) - BaseY;
+ const float yinterp1 = CubicInterpolate( x1interp1, x1interp2, x1interp3, x1interp4, FracY );
+ const float yinterp2 = CubicInterpolate( x2interp1, x2interp2, x2interp3, x2interp4, FracY );
+ const float yinterp3 = CubicInterpolate( x3interp1, x3interp2, x3interp3, x3interp4, FracY );
+ const float yinterp4 = CubicInterpolate( x4interp1, x4interp2, x4interp3, x4interp4, FracY );
+
+ const float FracZ = (a_Z) - BaseZ;
+ return CubicInterpolate( yinterp1, yinterp2, yinterp3, yinterp4, FracZ );
+}
+
+/******************
+ * Private
+ **/
+
+#if NOISE_USE_SSE
+__m128 cNoise::CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const
+{
+ const __m128 P = _mm_sub_ps( _mm_sub_ps( a_D, a_C ), _mm_sub_ps( a_A, a_B ) );
+ const __m128 Q = _mm_sub_ps( _mm_sub_ps( a_A, a_B ), P );
+ const __m128 R = _mm_sub_ps( a_C, a_A );
+
+ const __m128 Pct = _mm_set_ps1( a_Pct );
+ const __m128 Pct2 = _mm_mul_ps( Pct, Pct );
+ const __m128 Pct3 = _mm_mul_ps( Pct2, Pct );
+
+ return _mm_add_ps( _mm_add_ps( _mm_add_ps( _mm_mul_ps(P, Pct3), _mm_mul_ps( Q, Pct2 ) ), _mm_mul_ps( R, Pct ) ), a_B );
+}
+#endif
+
+#if NOISE_USE_INLINE
+# include "cNoise.inc"
#endif \ No newline at end of file
diff --git a/source/cNoise.h b/source/cNoise.h
index 2169e0a13..ddee427ad 100644
--- a/source/cNoise.h
+++ b/source/cNoise.h
@@ -1,81 +1,81 @@
-#pragma once
-
-// Some settings
-#define NOISE_USE_INLINE 1
-#define NOISE_USE_SSE 0
-
-// Do not touch
-#if NOISE_USE_INLINE
- #ifdef _MSC_VER
- #define __NOISE_INLINE__ __forceinline
- #else
- #define __NOISE_INLINE__ inline
- #endif // _MSC_VER
-#else
- #define __NOISE_INLINE__
-#endif
-
-#if NOISE_USE_SSE
-# include <emmintrin.h>
-#endif
-
-
-
-
-
-class cNoise
-{
-public:
- cNoise( unsigned int a_Seed );
- ~cNoise();
-
-#if NOISE_USE_SSE
- __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const;
-#endif
-
- __NOISE_INLINE__ float IntNoise( int a_X ) const;
- __NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const;
- __NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
-
- // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
- __NOISE_INLINE__ int IntNoise1DInt( int a_X ) const;
- __NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const;
- __NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const;
-
- float LinearNoise1D( float a_X ) const;
- float CosineNoise1D( float a_X ) const;
- float CubicNoise1D( float a_X ) const;
- float SmoothNoise1D( int a_X ) const;
-
- float LinearNoise2D( float a_X, float a_Y ) const;
- float CosineNoise2D( float a_X, float a_Y ) const;
- float CubicNoise2D( float a_X, float a_Y ) const;
- float SSE_CubicNoise2D( float a_X, float a_Y ) const;
-
- float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
- float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
-
- void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
-private:
- __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const;
- __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const;
- __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const;
-
-#if NOISE_USE_SSE
- __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const;
-#endif
-
- unsigned int m_Seed;
-};
-
-
-
-
-
-#if NOISE_USE_INLINE
-# include "cNoise.inc"
-#endif
-
-
-
-
+#pragma once
+
+// Some settings
+#define NOISE_USE_INLINE 1
+#define NOISE_USE_SSE 0
+
+// Do not touch
+#if NOISE_USE_INLINE
+ #ifdef _MSC_VER
+ #define __NOISE_INLINE__ __forceinline
+ #else
+ #define __NOISE_INLINE__ inline
+ #endif // _MSC_VER
+#else
+ #define __NOISE_INLINE__
+#endif
+
+#if NOISE_USE_SSE
+# include <emmintrin.h>
+#endif
+
+
+
+
+
+class cNoise
+{
+public:
+ cNoise( unsigned int a_Seed );
+ ~cNoise();
+
+#if NOISE_USE_SSE
+ __m128 SSE_IntNoise2D( int a_X1, int a_Y1, int a_X2, int a_Y2, int a_X3, int a_Y3, int a_X4, int a_Y4 ) const;
+#endif
+
+ __NOISE_INLINE__ float IntNoise( int a_X ) const;
+ __NOISE_INLINE__ float IntNoise2D( int a_X, int a_Y ) const;
+ __NOISE_INLINE__ float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
+
+ // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify.
+ __NOISE_INLINE__ int IntNoise1DInt( int a_X ) const;
+ __NOISE_INLINE__ int IntNoise2DInt( int a_X, int a_Y ) const;
+ __NOISE_INLINE__ int IntNoise3DInt( int a_X, int a_Y, int a_Z ) const;
+
+ float LinearNoise1D( float a_X ) const;
+ float CosineNoise1D( float a_X ) const;
+ float CubicNoise1D( float a_X ) const;
+ float SmoothNoise1D( int a_X ) const;
+
+ float LinearNoise2D( float a_X, float a_Y ) const;
+ float CosineNoise2D( float a_X, float a_Y ) const;
+ float CubicNoise2D( float a_X, float a_Y ) const;
+ float SSE_CubicNoise2D( float a_X, float a_Y ) const;
+
+ float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
+ float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
+
+ void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
+private:
+ __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const;
+ __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const;
+ __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const;
+
+#if NOISE_USE_SSE
+ __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const;
+#endif
+
+ unsigned int m_Seed;
+};
+
+
+
+
+
+#if NOISE_USE_INLINE
+# include "cNoise.inc"
+#endif
+
+
+
+
diff --git a/source/cPassiveAggressiveMonster.cpp b/source/cPassiveAggressiveMonster.cpp
index 09e7b6a25..946ef86e0 100644
--- a/source/cPassiveAggressiveMonster.cpp
+++ b/source/cPassiveAggressiveMonster.cpp
@@ -1,38 +1,38 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPassiveAggressiveMonster.h"
-
-#include "cPlayer.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster()
-{
- m_EMPersonality = PASSIVE;
-}
-
-cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
-{
-}
-
-void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
-{
- cMonster::TakeDamage(a_Damage, a_Instigator);
- if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if(Player->GetGameMode() != 1)
- {
- m_EMState = CHASING;
- }
- }
-
-}
-
-void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
-{
- return cMonster::EventSeePlayer(a_Entity);
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPassiveAggressiveMonster.h"
+
+#include "cPlayer.h"
+
+
+
+
+
+cPassiveAggressiveMonster::cPassiveAggressiveMonster()
+{
+ m_EMPersonality = PASSIVE;
+}
+
+cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
+{
+}
+
+void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+{
+ cMonster::TakeDamage(a_Damage, a_Instigator);
+ if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
+ {
+ cPlayer * Player = (cPlayer *) m_Target;
+ if(Player->GetGameMode() != 1)
+ {
+ m_EMState = CHASING;
+ }
+ }
+
+}
+
+void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
+{
+ return cMonster::EventSeePlayer(a_Entity);
} \ No newline at end of file
diff --git a/source/cPassiveMonster.cpp b/source/cPassiveMonster.cpp
index ad6da16f7..7a4bc6979 100644
--- a/source/cPassiveMonster.cpp
+++ b/source/cPassiveMonster.cpp
@@ -1,46 +1,46 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPassiveMonster.h"
-#include "MersenneTwister.h"
-
-
-
-
-
-cPassiveMonster::cPassiveMonster()
-{
- m_EMPersonality = PASSIVE;
-}
-
-cPassiveMonster::~cPassiveMonster()
-{
-}
-
-void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
-{
- cMonster::TakeDamage(a_Damage, a_Instigator);
- if(a_Instigator != this)
- m_EMState = ESCAPING;
-}
-
-void cPassiveMonster::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- m_SeePlayerInterval += a_Dt;
-
- if(m_SeePlayerInterval > 1)
- {
- MTRand r1;
- int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if(rem >= 2) {
- if(m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
- }
- }
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPassiveMonster.h"
+#include "MersenneTwister.h"
+
+
+
+
+
+cPassiveMonster::cPassiveMonster()
+{
+ m_EMPersonality = PASSIVE;
+}
+
+cPassiveMonster::~cPassiveMonster()
+{
+}
+
+void cPassiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
+{
+ cMonster::TakeDamage(a_Damage, a_Instigator);
+ if(a_Instigator != this)
+ m_EMState = ESCAPING;
+}
+
+void cPassiveMonster::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ m_SeePlayerInterval += a_Dt;
+
+ if(m_SeePlayerInterval > 1)
+ {
+ MTRand r1;
+ int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
+
+ m_SeePlayerInterval = 0.0;
+ if(rem >= 2) {
+ if(m_EMState == ESCAPING)
+ {
+ CheckEventLostPlayer();
+ }
+ }
+ }
} \ No newline at end of file
diff --git a/source/cPawn.cpp b/source/cPawn.cpp
index 986d8904c..0037e56e4 100644
--- a/source/cPawn.cpp
+++ b/source/cPawn.cpp
@@ -1,252 +1,252 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPawn.h"
-#include "cRoot.h"
-#include "cServer.h"
-#include "cWorld.h"
-#include "cPlayer.h"
-#include "cPluginManager.h"
-#include "Vector3d.h"
-#include "BlockID.h"
-
-#include "Defines.h"
-
-#include "packets/cPacket_TeleportEntity.h"
-#include "packets/cPacket_EntityStatus.h"
-#include "packets/cPacket_Metadata.h"
-
-
-
-
-
-CLASS_DEFINITION( cPawn, cEntity )
-
-
-
-
-
-cPawn::cPawn()
- : cEntity( 0, 0, 0 )
- , m_LastPosX( 0.0 )
- , m_LastPosY( 0.0 )
- , m_LastPosZ( 0.0 )
- , m_TimeLastTeleportPacket( 0.f )
- , m_bBurnable(true)
- , m_MetaData(NORMAL)
- , m_FireDamageInterval(0.f)
- , m_BurnPeriod(0.f)
-{
- SetMaxHealth(20);
- SetMaxFoodLevel(125);
-}
-
-
-
-
-
-cPawn::~cPawn()
-{
-
-}
-
-
-
-
-
-void cPawn::Heal( int a_Health )
-{
- (void)a_Health;
-}
-
-
-
-
-
-void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
-{
- TakeDamageInfo TDI;
- TDI.Damage = a_Damage;
- TDI.Instigator = a_Instigator;
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
-
- if( TDI.Damage == 0 ) return;
- if( m_Health <= 0 ) return; // Can't take damage if already dead
-
- m_Health -= (short)TDI.Damage;
- if( m_Health < 0 ) m_Health = 0;
-
- cPacket_EntityStatus Status;
- Status.m_UniqueID = GetUniqueID();
- Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
-
- if (m_Health <= 0)
- {
- KilledBy( TDI.Instigator );
- }
-}
-
-
-
-
-
-void cPawn::KilledBy( cEntity* a_Killer )
-{
- m_Health = 0;
-
- if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
- {
- return; // Give plugins a chance to 'unkill' the pawn.
- }
-
- cPacket_EntityStatus Status;
- Status.m_UniqueID = GetUniqueID();
- Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
-}
-
-
-
-
-
-void cPawn::TeleportToEntity( cEntity* a_Entity )
-{
- TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
-}
-
-
-
-
-
-void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
-{
- SetPosition( a_PosX, a_PosY, a_PosZ );
-
- cPacket_TeleportEntity TeleportEntity( this );
-
- cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
-}
-
-
-
-
-
-void cPawn::Tick(float a_Dt)
-{
- CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on
-
- if (GetMetaData() == BURNING)
- {
- InStateBurning(a_Dt);
- }
-}
-
-
-
-
-
-
-void cPawn::SetMetaData(MetaData a_MetaData)
-{
- //Broadcast new status to clients in the chunk
- m_MetaData = a_MetaData;
- cPacket_Metadata md(a_MetaData, GetUniqueID());
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, md);
-}
-
-
-
-
-
-//----Change Entity MetaData
-void cPawn::CheckMetaDataBurn()
-{
- char Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
- char BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
- char BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
-
- if (
- (GetMetaData() == BURNING) &&
- (IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))
- )
- {
- SetMetaData(NORMAL);
- }
- else if (
- m_bBurnable &&
- (GetMetaData() != BURNING) &&
- (
- IsBlockLava(Block) || (Block == E_BLOCK_FIRE) ||
- IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) ||
- IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE)
- )
- )
- {
- SetMetaData(BURNING);
- }
-}
-
-
-
-
-
-//What to do if On fire
-void cPawn::InStateBurning(float a_Dt)
-{
- m_FireDamageInterval += a_Dt;
- char Block = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z );
- char BlockAbove = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z );
- if (m_FireDamageInterval > 800)
- {
-
- m_FireDamageInterval = 0;
- TakeDamage(1, this);
-
- m_BurnPeriod++;
- if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
- || IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
- {
- m_BurnPeriod = 0;
- TakeDamage(6, this);
- }
- else
- {
- TakeDamage(1, this);
- }
-
- if (m_BurnPeriod > 7)
- {
- SetMetaData(NORMAL);
- m_BurnPeriod = 0;
- }
- }
-}
-
-
-
-
-
-void cPawn::SetMaxHealth(short a_MaxHealth)
-{
- this->m_MaxHealth = a_MaxHealth;
-
- //Reset health
- m_Health = a_MaxHealth;
-}
-
-
-
-
-
-void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
-{
- m_MaxFoodLevel = a_MaxFoodLevel;
-
- //Reset food level
- m_FoodLevel = a_MaxFoodLevel;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPawn.h"
+#include "cRoot.h"
+#include "cServer.h"
+#include "cWorld.h"
+#include "cPlayer.h"
+#include "cPluginManager.h"
+#include "Vector3d.h"
+#include "BlockID.h"
+
+#include "Defines.h"
+
+#include "packets/cPacket_TeleportEntity.h"
+#include "packets/cPacket_EntityStatus.h"
+#include "packets/cPacket_Metadata.h"
+
+
+
+
+
+CLASS_DEFINITION( cPawn, cEntity )
+
+
+
+
+
+cPawn::cPawn()
+ : cEntity( 0, 0, 0 )
+ , m_LastPosX( 0.0 )
+ , m_LastPosY( 0.0 )
+ , m_LastPosZ( 0.0 )
+ , m_TimeLastTeleportPacket( 0.f )
+ , m_bBurnable(true)
+ , m_MetaData(NORMAL)
+ , m_FireDamageInterval(0.f)
+ , m_BurnPeriod(0.f)
+{
+ SetMaxHealth(20);
+ SetMaxFoodLevel(125);
+}
+
+
+
+
+
+cPawn::~cPawn()
+{
+
+}
+
+
+
+
+
+void cPawn::Heal( int a_Health )
+{
+ (void)a_Health;
+}
+
+
+
+
+
+void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
+{
+ TakeDamageInfo TDI;
+ TDI.Damage = a_Damage;
+ TDI.Instigator = a_Instigator;
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
+
+ if( TDI.Damage == 0 ) return;
+ if( m_Health <= 0 ) return; // Can't take damage if already dead
+
+ m_Health -= (short)TDI.Damage;
+ if( m_Health < 0 ) m_Health = 0;
+
+ cPacket_EntityStatus Status;
+ Status.m_UniqueID = GetUniqueID();
+ Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
+
+ if (m_Health <= 0)
+ {
+ KilledBy( TDI.Instigator );
+ }
+}
+
+
+
+
+
+void cPawn::KilledBy( cEntity* a_Killer )
+{
+ m_Health = 0;
+
+ if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
+ {
+ return; // Give plugins a chance to 'unkill' the pawn.
+ }
+
+ cPacket_EntityStatus Status;
+ Status.m_UniqueID = GetUniqueID();
+ Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, Status);
+}
+
+
+
+
+
+void cPawn::TeleportToEntity( cEntity* a_Entity )
+{
+ TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
+}
+
+
+
+
+
+void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
+{
+ SetPosition( a_PosX, a_PosY, a_PosZ );
+
+ cPacket_TeleportEntity TeleportEntity( this );
+
+ cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
+}
+
+
+
+
+
+void cPawn::Tick(float a_Dt)
+{
+ CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on
+
+ if (GetMetaData() == BURNING)
+ {
+ InStateBurning(a_Dt);
+ }
+}
+
+
+
+
+
+
+void cPawn::SetMetaData(MetaData a_MetaData)
+{
+ //Broadcast new status to clients in the chunk
+ m_MetaData = a_MetaData;
+ cPacket_Metadata md(a_MetaData, GetUniqueID());
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, md);
+}
+
+
+
+
+
+//----Change Entity MetaData
+void cPawn::CheckMetaDataBurn()
+{
+ char Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
+ char BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
+ char BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
+
+ if (
+ (GetMetaData() == BURNING) &&
+ (IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))
+ )
+ {
+ SetMetaData(NORMAL);
+ }
+ else if (
+ m_bBurnable &&
+ (GetMetaData() != BURNING) &&
+ (
+ IsBlockLava(Block) || (Block == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE)
+ )
+ )
+ {
+ SetMetaData(BURNING);
+ }
+}
+
+
+
+
+
+//What to do if On fire
+void cPawn::InStateBurning(float a_Dt)
+{
+ m_FireDamageInterval += a_Dt;
+ char Block = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z );
+ char BlockAbove = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z );
+ if (m_FireDamageInterval > 800)
+ {
+
+ m_FireDamageInterval = 0;
+ TakeDamage(1, this);
+
+ m_BurnPeriod++;
+ if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
+ || IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
+ {
+ m_BurnPeriod = 0;
+ TakeDamage(6, this);
+ }
+ else
+ {
+ TakeDamage(1, this);
+ }
+
+ if (m_BurnPeriod > 7)
+ {
+ SetMetaData(NORMAL);
+ m_BurnPeriod = 0;
+ }
+ }
+}
+
+
+
+
+
+void cPawn::SetMaxHealth(short a_MaxHealth)
+{
+ this->m_MaxHealth = a_MaxHealth;
+
+ //Reset health
+ m_Health = a_MaxHealth;
+}
+
+
+
+
+
+void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
+{
+ m_MaxFoodLevel = a_MaxFoodLevel;
+
+ //Reset food level
+ m_FoodLevel = a_MaxFoodLevel;
+}
+
+
+
+
diff --git a/source/cPawn.h b/source/cPawn.h
index 11b59575e..2c4444174 100644
--- a/source/cPawn.h
+++ b/source/cPawn.h
@@ -1,82 +1,82 @@
-
-#pragma once
-
-#include "cEntity.h"
-
-
-
-
-
-struct TakeDamageInfo //tolua_export
-{ //tolua_export
- int Damage; //tolua_export
- cEntity* Instigator; //tolua_export
-}; //tolua_export
-
-
-
-
-
-class cPawn : public cEntity //tolua_export
-{ //tolua_export
-public:
- CLASS_PROTOTYPE();
-
- cPawn();
- virtual ~cPawn();
-
- virtual void TeleportToEntity( cEntity* a_Entity ); //tolua_export
- virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
-
- virtual void Tick(float a_Dt) override;
-
- void Heal( int a_Health ); //tolua_export
- virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
- virtual void KilledBy( cEntity* a_Killer ); //tolua_export
- int GetHealth() { return m_Health; } //tolua_export
-
- enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING};
-
- virtual void SetMetaData(MetaData a_MetaData);
- virtual MetaData GetMetaData() { return m_MetaData; }
-
- virtual void InStateBurning(float a_Dt);
-
- virtual void CheckMetaDataBurn();
-
- virtual void SetMaxHealth(short a_MaxHealth);
- virtual short GetMaxHealth() { return m_MaxHealth; }
-
- //virtual void SetMaxFood(short a_MaxFood);
- virtual short GetMaxFood() { return m_MaxFoodLevel / 6; }
- virtual short GetFood() { return m_FoodLevel / 6; }
-
- //virtual void SetMaxFoodSaturation(float a_MaxFoodSaturation);
- virtual float GetMaxFoodSaturation() { return fmod(m_MaxFoodLevel, 6.f); }
- virtual float GetFoodSaturation() { return fmod(m_FoodLevel, 6.f); }
-
- virtual void SetMaxFoodLevel(short a_MaxFoodLevel);
- virtual short GetMaxFoodLevel() { return m_MaxFoodLevel; }
-
-protected:
-
- short m_Health;
- short m_FoodLevel;
- short m_MaxHealth;
- short m_MaxFoodLevel;
-
- bool m_bBurnable;
-
- MetaData m_MetaData;
-
- double m_LastPosX, m_LastPosY, m_LastPosZ;
- float m_TimeLastTeleportPacket;
-
- float m_FireDamageInterval;
- float m_BurnPeriod;
-
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cEntity.h"
+
+
+
+
+
+struct TakeDamageInfo //tolua_export
+{ //tolua_export
+ int Damage; //tolua_export
+ cEntity* Instigator; //tolua_export
+}; //tolua_export
+
+
+
+
+
+class cPawn : public cEntity //tolua_export
+{ //tolua_export
+public:
+ CLASS_PROTOTYPE();
+
+ cPawn();
+ virtual ~cPawn();
+
+ virtual void TeleportToEntity( cEntity* a_Entity ); //tolua_export
+ virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+
+ virtual void Tick(float a_Dt) override;
+
+ void Heal( int a_Health ); //tolua_export
+ virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
+ virtual void KilledBy( cEntity* a_Killer ); //tolua_export
+ int GetHealth() { return m_Health; } //tolua_export
+
+ enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING};
+
+ virtual void SetMetaData(MetaData a_MetaData);
+ virtual MetaData GetMetaData() { return m_MetaData; }
+
+ virtual void InStateBurning(float a_Dt);
+
+ virtual void CheckMetaDataBurn();
+
+ virtual void SetMaxHealth(short a_MaxHealth);
+ virtual short GetMaxHealth() { return m_MaxHealth; }
+
+ //virtual void SetMaxFood(short a_MaxFood);
+ virtual short GetMaxFood() { return m_MaxFoodLevel / 6; }
+ virtual short GetFood() { return m_FoodLevel / 6; }
+
+ //virtual void SetMaxFoodSaturation(float a_MaxFoodSaturation);
+ virtual float GetMaxFoodSaturation() { return fmod(m_MaxFoodLevel, 6.f); }
+ virtual float GetFoodSaturation() { return fmod(m_FoodLevel, 6.f); }
+
+ virtual void SetMaxFoodLevel(short a_MaxFoodLevel);
+ virtual short GetMaxFoodLevel() { return m_MaxFoodLevel; }
+
+protected:
+
+ short m_Health;
+ short m_FoodLevel;
+ short m_MaxHealth;
+ short m_MaxFoodLevel;
+
+ bool m_bBurnable;
+
+ MetaData m_MetaData;
+
+ double m_LastPosX, m_LastPosY, m_LastPosZ;
+ float m_TimeLastTeleportPacket;
+
+ float m_FireDamageInterval;
+ float m_BurnPeriod;
+
+}; //tolua_export
+
+
+
+
diff --git a/source/cPickup.cpp b/source/cPickup.cpp
index 5b35f215f..2302c56a3 100644
--- a/source/cPickup.cpp
+++ b/source/cPickup.cpp
@@ -1,316 +1,316 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
-#include <cstdlib>
-#endif
-
-#include "cPickup.h"
-#include "cClientHandle.h"
-#include "cInventory.h"
-#include "cWorld.h"
-#include "cWaterSimulator.h"
-#include "cServer.h"
-#include "cPlayer.h"
-#include "cPluginManager.h"
-#include "cItem.h"
-#include "cRoot.h"
-#include "cTracer.h"
-
-#include "packets/cPacket_TeleportEntity.h"
-#include "packets/cPacket_PickupSpawn.h"
-#include "packets/cPacket_CollectItem.h"
-
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-
-
-
-
-CLASS_DEFINITION( cPickup, cEntity )
-
-cPickup::~cPickup()
-{
- delete m_Item;
-}
-
-cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
- : cEntity( ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
- , m_Speed( a_SpeedX, a_SpeedY, a_SpeedZ )
- , m_bOnGround( false )
- , m_bReplicated( false )
- , m_Timer( 0.f )
- , m_Item( new cItem( a_Item ) )
- , m_bCollected( false )
-{
-
- //LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
-
- // Spawn it on clients
- if (!a_Item.IsEmpty())
- {
- std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
- if (PickupSpawn.get() != NULL)
- {
- cRoot::Get()->GetServer()->Broadcast(*(PickupSpawn.get()));
- }
- }
-
- m_EntityType = eEntityType_Pickup;
-}
-
-
-
-
-
-cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
- : cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
- , m_Speed( new Vector3f() )
- , m_ResultingSpeed(new Vector3f())
- , m_WaterSpeed(new Vector3f())
- , m_bOnGround( false )
- , m_bReplicated( false )
- , m_Timer( 0.f )
- , m_bCollected( false )
-{
- a_PickupSpawnPacket->m_UniqueID = m_UniqueID;
-
- m_Item = new cItem();
- m_Item->m_ItemID = (ENUM_ITEM_ID)a_PickupSpawnPacket->m_Item;
- m_Item->m_ItemCount = a_PickupSpawnPacket->m_Count;
- m_Item->m_ItemHealth = 0x0;
-
- m_Speed.x = (float)(a_PickupSpawnPacket->m_Rotation) / 8;
- m_Speed.y = (float)(a_PickupSpawnPacket->m_Pitch) / 8;
- m_Speed.z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
-
- // Spawn it on clients
- if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
- {
- cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
- }
-
- m_EntityType = eEntityType_Pickup;
-}
-
-
-
-
-
-cPacket * cPickup::GetSpawnPacket(void) const
-{
- if (m_Item->IsEmpty())
- {
- return NULL;
- }
-
- cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
- PickupSpawn->m_UniqueID = m_UniqueID;
- PickupSpawn->m_Item = (short)m_Item->m_ItemID;
- PickupSpawn->m_Count = m_Item->m_ItemCount;
- PickupSpawn->m_Health = m_Item->m_ItemHealth;
- PickupSpawn->m_PosX = (int) (m_Pos.x * 32);
- PickupSpawn->m_PosY = (int) (m_Pos.y * 32);
- PickupSpawn->m_PosZ = (int) (m_Pos.z * 32);
- PickupSpawn->m_Rotation = (char)(m_Speed.x * 8);
- PickupSpawn->m_Pitch = (char)(m_Speed.y * 8);
- PickupSpawn->m_Roll = (char)(m_Speed.z * 8);
- return PickupSpawn;
-}
-
-
-
-
-
-void cPickup::Tick(float a_Dt)
-{
- m_Timer += a_Dt;
- a_Dt = a_Dt / 1000.f;
- if(m_bCollected)
- {
- if(m_Timer > 500.f) // 0.5 second
- {
- Destroy();
- return;
- }
- }
-
- if( m_Timer > 1000*60*5 ) // 5 minutes
- {
- Destroy();
- return;
- }
-
- if( m_Pos.y < 0 ) // Out of this world!
- {
- Destroy();
- return;
- }
-
- if(!m_bCollected)
- {
- HandlePhysics( a_Dt );
- }
-
- if( !m_bReplicated || m_bDirtyPosition )
- {
- MoveToCorrectChunk();
- m_bReplicated = true;
- m_bDirtyPosition = false;
- cPacket_TeleportEntity TeleportEntity( this );
- GetWorld()->BroadcastToChunk( m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity );
- }
-}
-
-
-
-
-
-void cPickup::HandlePhysics(float a_Dt)
-{
- m_ResultingSpeed.Set(0.f, 0.f, 0.f);
- cWorld * World = GetWorld();
-
- if( m_bOnGround ) // check if it's still on the ground
- {
- int BlockX = (m_Pos.x)<0 ? (int)m_Pos.x-1 : (int)m_Pos.x;
- int BlockZ = (m_Pos.z)<0 ? (int)m_Pos.z-1 : (int)m_Pos.z;
- char BlockBelow = World->GetBlock( BlockX, (int)m_Pos.y -1, BlockZ );
- //Not only air, falls through water ;)
- if( BlockBelow == E_BLOCK_AIR || IsBlockWater(BlockBelow))
- {
- m_bOnGround = false;
- }
- char Block = World->GetBlock( BlockX, (int)m_Pos.y - (int)m_bOnGround, BlockZ );
- char BlockIn = World->GetBlock( BlockX, (int)m_Pos.y, BlockZ );
-
- if( IsBlockLava(Block) || Block == E_BLOCK_FIRE
- || IsBlockLava(BlockIn) || BlockIn == E_BLOCK_FIRE)
- {
- m_bCollected = true;
- m_Timer = 0;
- return;
- }
-
- if( BlockIn != E_BLOCK_AIR && !IsBlockWater(BlockIn) ) // If in ground itself, push it out
- {
- m_bOnGround = true;
- m_Pos.y += 0.2;
- m_bReplicated = false;
- }
- m_Speed.x *= 0.7f/(1+a_Dt);
- if( fabs(m_Speed.x) < 0.05 ) m_Speed.x = 0;
- m_Speed.z *= 0.7f/(1+a_Dt);
- if( fabs(m_Speed.z) < 0.05 ) m_Speed.z = 0;
- }
-
-
- //get flowing direction
- Direction WaterDir = World->GetWaterSimulator()->GetFlowingDirection((int) m_Pos.x - 1, (int) m_Pos.y, (int) m_Pos.z - 1);
-
-
- m_WaterSpeed *= 0.9f; //Keep old speed but lower it
-
- switch(WaterDir)
- {
- case X_PLUS:
- m_WaterSpeed.x = 1.f;
- m_bOnGround = false;
- break;
- case X_MINUS:
- m_WaterSpeed.x = -1.f;
- m_bOnGround = false;
- break;
- case Z_PLUS:
- m_WaterSpeed.z = 1.f;
- m_bOnGround = false;
- break;
- case Z_MINUS:
- m_WaterSpeed.z = -1.f;
- m_bOnGround = false;
- break;
-
- default:
- break;
- }
-
- m_ResultingSpeed += m_WaterSpeed;
-
-
- if( !m_bOnGround )
- {
-
- float Gravity = -9.81f*a_Dt;
- m_Speed.y += Gravity;
-
- // Set to hit position
- m_ResultingSpeed += m_Speed;
-
- cTracer Tracer( GetWorld() );
- int Ret = Tracer.Trace( m_Pos, m_Speed, 2 );
- if( Ret ) // Oh noez! we hit something
- {
-
-
- if( (Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_ResultingSpeed * a_Dt ).SqrLength() )
- {
- m_bReplicated = false; // It's only interesting to replicate when we actually hit something...
- if( Ret == 1 )
- {
-
- if( Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f;
- if( Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f;
- if( Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f;
-
- if( Tracer.HitNormal.y > 0 ) // means on ground
- {
- m_bOnGround = true;
- }
- }
- m_Pos = Tracer.RealHit;
- m_Pos += Tracer.HitNormal * 0.2f;
-
- }
- else
- m_Pos += m_ResultingSpeed*a_Dt;
- }
- else
- { // We didn't hit anything, so move =]
- m_Pos += m_ResultingSpeed * a_Dt;
- }
- }
- //Usable for debugging
- //SetPosition(m_Pos.x, m_Pos.y, m_Pos.z);
-}
-
-
-
-
-
-bool cPickup::CollectedBy( cPlayer* a_Dest )
-{
- if(m_bCollected) return false; // It's already collected!
- // 800 is to long
- if(m_Timer < 500.f) return false; // Not old enough
-
- if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_COLLECT_ITEM, 2, this, a_Dest ) ) return false;
-
- if( a_Dest->GetInventory().AddItem( *m_Item ) )
- {
- cPacket_CollectItem CollectItem;
- CollectItem.m_CollectedID = m_UniqueID;
- CollectItem.m_CollectorID = a_Dest->GetUniqueID();
- cRoot::Get()->GetServer()->Broadcast( CollectItem );
-
- m_bCollected = true;
- m_Timer = 0;
- return true;
- }
-
- return false;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#ifndef _WIN32
+#include <cstdlib>
+#endif
+
+#include "cPickup.h"
+#include "cClientHandle.h"
+#include "cInventory.h"
+#include "cWorld.h"
+#include "cWaterSimulator.h"
+#include "cServer.h"
+#include "cPlayer.h"
+#include "cPluginManager.h"
+#include "cItem.h"
+#include "cRoot.h"
+#include "cTracer.h"
+
+#include "packets/cPacket_TeleportEntity.h"
+#include "packets/cPacket_PickupSpawn.h"
+#include "packets/cPacket_CollectItem.h"
+
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+
+
+
+
+CLASS_DEFINITION( cPickup, cEntity )
+
+cPickup::~cPickup()
+{
+ delete m_Item;
+}
+
+cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
+ : cEntity( ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
+ , m_Speed( a_SpeedX, a_SpeedY, a_SpeedZ )
+ , m_bOnGround( false )
+ , m_bReplicated( false )
+ , m_Timer( 0.f )
+ , m_Item( new cItem( a_Item ) )
+ , m_bCollected( false )
+{
+
+ //LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
+
+ // Spawn it on clients
+ if (!a_Item.IsEmpty())
+ {
+ std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
+ if (PickupSpawn.get() != NULL)
+ {
+ cRoot::Get()->GetServer()->Broadcast(*(PickupSpawn.get()));
+ }
+ }
+
+ m_EntityType = eEntityType_Pickup;
+}
+
+
+
+
+
+cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
+ : cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
+ , m_Speed( new Vector3f() )
+ , m_ResultingSpeed(new Vector3f())
+ , m_WaterSpeed(new Vector3f())
+ , m_bOnGround( false )
+ , m_bReplicated( false )
+ , m_Timer( 0.f )
+ , m_bCollected( false )
+{
+ a_PickupSpawnPacket->m_UniqueID = m_UniqueID;
+
+ m_Item = new cItem();
+ m_Item->m_ItemID = (ENUM_ITEM_ID)a_PickupSpawnPacket->m_Item;
+ m_Item->m_ItemCount = a_PickupSpawnPacket->m_Count;
+ m_Item->m_ItemHealth = 0x0;
+
+ m_Speed.x = (float)(a_PickupSpawnPacket->m_Rotation) / 8;
+ m_Speed.y = (float)(a_PickupSpawnPacket->m_Pitch) / 8;
+ m_Speed.z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
+
+ // Spawn it on clients
+ if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
+ {
+ cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
+ }
+
+ m_EntityType = eEntityType_Pickup;
+}
+
+
+
+
+
+cPacket * cPickup::GetSpawnPacket(void) const
+{
+ if (m_Item->IsEmpty())
+ {
+ return NULL;
+ }
+
+ cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
+ PickupSpawn->m_UniqueID = m_UniqueID;
+ PickupSpawn->m_Item = (short)m_Item->m_ItemID;
+ PickupSpawn->m_Count = m_Item->m_ItemCount;
+ PickupSpawn->m_Health = m_Item->m_ItemHealth;
+ PickupSpawn->m_PosX = (int) (m_Pos.x * 32);
+ PickupSpawn->m_PosY = (int) (m_Pos.y * 32);
+ PickupSpawn->m_PosZ = (int) (m_Pos.z * 32);
+ PickupSpawn->m_Rotation = (char)(m_Speed.x * 8);
+ PickupSpawn->m_Pitch = (char)(m_Speed.y * 8);
+ PickupSpawn->m_Roll = (char)(m_Speed.z * 8);
+ return PickupSpawn;
+}
+
+
+
+
+
+void cPickup::Tick(float a_Dt)
+{
+ m_Timer += a_Dt;
+ a_Dt = a_Dt / 1000.f;
+ if(m_bCollected)
+ {
+ if(m_Timer > 500.f) // 0.5 second
+ {
+ Destroy();
+ return;
+ }
+ }
+
+ if( m_Timer > 1000*60*5 ) // 5 minutes
+ {
+ Destroy();
+ return;
+ }
+
+ if( m_Pos.y < 0 ) // Out of this world!
+ {
+ Destroy();
+ return;
+ }
+
+ if(!m_bCollected)
+ {
+ HandlePhysics( a_Dt );
+ }
+
+ if( !m_bReplicated || m_bDirtyPosition )
+ {
+ MoveToCorrectChunk();
+ m_bReplicated = true;
+ m_bDirtyPosition = false;
+ cPacket_TeleportEntity TeleportEntity( this );
+ GetWorld()->BroadcastToChunk( m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity );
+ }
+}
+
+
+
+
+
+void cPickup::HandlePhysics(float a_Dt)
+{
+ m_ResultingSpeed.Set(0.f, 0.f, 0.f);
+ cWorld * World = GetWorld();
+
+ if( m_bOnGround ) // check if it's still on the ground
+ {
+ int BlockX = (m_Pos.x)<0 ? (int)m_Pos.x-1 : (int)m_Pos.x;
+ int BlockZ = (m_Pos.z)<0 ? (int)m_Pos.z-1 : (int)m_Pos.z;
+ char BlockBelow = World->GetBlock( BlockX, (int)m_Pos.y -1, BlockZ );
+ //Not only air, falls through water ;)
+ if( BlockBelow == E_BLOCK_AIR || IsBlockWater(BlockBelow))
+ {
+ m_bOnGround = false;
+ }
+ char Block = World->GetBlock( BlockX, (int)m_Pos.y - (int)m_bOnGround, BlockZ );
+ char BlockIn = World->GetBlock( BlockX, (int)m_Pos.y, BlockZ );
+
+ if( IsBlockLava(Block) || Block == E_BLOCK_FIRE
+ || IsBlockLava(BlockIn) || BlockIn == E_BLOCK_FIRE)
+ {
+ m_bCollected = true;
+ m_Timer = 0;
+ return;
+ }
+
+ if( BlockIn != E_BLOCK_AIR && !IsBlockWater(BlockIn) ) // If in ground itself, push it out
+ {
+ m_bOnGround = true;
+ m_Pos.y += 0.2;
+ m_bReplicated = false;
+ }
+ m_Speed.x *= 0.7f/(1+a_Dt);
+ if( fabs(m_Speed.x) < 0.05 ) m_Speed.x = 0;
+ m_Speed.z *= 0.7f/(1+a_Dt);
+ if( fabs(m_Speed.z) < 0.05 ) m_Speed.z = 0;
+ }
+
+
+ //get flowing direction
+ Direction WaterDir = World->GetWaterSimulator()->GetFlowingDirection((int) m_Pos.x - 1, (int) m_Pos.y, (int) m_Pos.z - 1);
+
+
+ m_WaterSpeed *= 0.9f; //Keep old speed but lower it
+
+ switch(WaterDir)
+ {
+ case X_PLUS:
+ m_WaterSpeed.x = 1.f;
+ m_bOnGround = false;
+ break;
+ case X_MINUS:
+ m_WaterSpeed.x = -1.f;
+ m_bOnGround = false;
+ break;
+ case Z_PLUS:
+ m_WaterSpeed.z = 1.f;
+ m_bOnGround = false;
+ break;
+ case Z_MINUS:
+ m_WaterSpeed.z = -1.f;
+ m_bOnGround = false;
+ break;
+
+ default:
+ break;
+ }
+
+ m_ResultingSpeed += m_WaterSpeed;
+
+
+ if( !m_bOnGround )
+ {
+
+ float Gravity = -9.81f*a_Dt;
+ m_Speed.y += Gravity;
+
+ // Set to hit position
+ m_ResultingSpeed += m_Speed;
+
+ cTracer Tracer( GetWorld() );
+ int Ret = Tracer.Trace( m_Pos, m_Speed, 2 );
+ if( Ret ) // Oh noez! we hit something
+ {
+
+
+ if( (Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_ResultingSpeed * a_Dt ).SqrLength() )
+ {
+ m_bReplicated = false; // It's only interesting to replicate when we actually hit something...
+ if( Ret == 1 )
+ {
+
+ if( Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f;
+ if( Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f;
+ if( Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f;
+
+ if( Tracer.HitNormal.y > 0 ) // means on ground
+ {
+ m_bOnGround = true;
+ }
+ }
+ m_Pos = Tracer.RealHit;
+ m_Pos += Tracer.HitNormal * 0.2f;
+
+ }
+ else
+ m_Pos += m_ResultingSpeed*a_Dt;
+ }
+ else
+ { // We didn't hit anything, so move =]
+ m_Pos += m_ResultingSpeed * a_Dt;
+ }
+ }
+ //Usable for debugging
+ //SetPosition(m_Pos.x, m_Pos.y, m_Pos.z);
+}
+
+
+
+
+
+bool cPickup::CollectedBy( cPlayer* a_Dest )
+{
+ if(m_bCollected) return false; // It's already collected!
+ // 800 is to long
+ if(m_Timer < 500.f) return false; // Not old enough
+
+ if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_COLLECT_ITEM, 2, this, a_Dest ) ) return false;
+
+ if( a_Dest->GetInventory().AddItem( *m_Item ) )
+ {
+ cPacket_CollectItem CollectItem;
+ CollectItem.m_CollectedID = m_UniqueID;
+ CollectItem.m_CollectorID = a_Dest->GetUniqueID();
+ cRoot::Get()->GetServer()->Broadcast( CollectItem );
+
+ m_bCollected = true;
+ m_Timer = 0;
+ return true;
+ }
+
+ return false;
+}
+
+
+
+
diff --git a/source/cPickup.h b/source/cPickup.h
index 26bce5029..a13767738 100644
--- a/source/cPickup.h
+++ b/source/cPickup.h
@@ -1,53 +1,53 @@
-
-#pragma once
-
-#include "cEntity.h"
-
-
-
-
-class cPacket_PickupSpawn;
-class cPlayer;
-class cItem;
-
-
-
-
-
-class cPickup : public cEntity //tolua_export
-{ //tolua_export
-public:
- CLASS_PROTOTYPE();
-
- cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
- cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
- ~cPickup(); //tolua_export
-
- cItem * GetItem() { return m_Item; } //tolua_export
-
- virtual cPacket * GetSpawnPacket(void) const override;
-
- virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
-
- void Tick(float a_Dt);
- void HandlePhysics(float a_Dt);
-
-private:
-
- Vector3f m_Speed;
- Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
-
- Vector3f m_WaterSpeed;
- bool m_bOnGround;
- bool m_bReplicated;
-
- float m_Timer;
-
- cItem* m_Item;
-
- bool m_bCollected;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cEntity.h"
+
+
+
+
+class cPacket_PickupSpawn;
+class cPlayer;
+class cItem;
+
+
+
+
+
+class cPickup : public cEntity //tolua_export
+{ //tolua_export
+public:
+ CLASS_PROTOTYPE();
+
+ cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
+ cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
+ ~cPickup(); //tolua_export
+
+ cItem * GetItem() { return m_Item; } //tolua_export
+
+ virtual cPacket * GetSpawnPacket(void) const override;
+
+ virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
+
+ void Tick(float a_Dt);
+ void HandlePhysics(float a_Dt);
+
+private:
+
+ Vector3f m_Speed;
+ Vector3f m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
+
+ Vector3f m_WaterSpeed;
+ bool m_bOnGround;
+ bool m_bReplicated;
+
+ float m_Timer;
+
+ cItem* m_Item;
+
+ bool m_bCollected;
+}; //tolua_export
+
+
+
+
diff --git a/source/cPig.cpp b/source/cPig.cpp
index 2654b41cf..14a713954 100644
--- a/source/cPig.cpp
+++ b/source/cPig.cpp
@@ -1,51 +1,51 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPig.h"
-
-
-
-
-
-cPig::cPig()
-{
- m_MobType = 90;
- GetMonsterConfig("Pig");
-}
-
-
-
-
-
-cPig::~cPig()
-{
-}
-
-
-
-
-
-bool cPig::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cPig" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cPig::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- // TODO: Check for burning state
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPig.h"
+
+
+
+
+
+cPig::cPig()
+{
+ m_MobType = 90;
+ GetMonsterConfig("Pig");
+}
+
+
+
+
+
+cPig::~cPig()
+{
+}
+
+
+
+
+
+bool cPig::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cPig" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cPig::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ // TODO: Check for burning state
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cPig.h b/source/cPig.h
index 32947c2c1..481aa2969 100644
--- a/source/cPig.h
+++ b/source/cPig.h
@@ -1,14 +1,14 @@
-#pragma once
-
-#include "cPassiveMonster.h"
-
-class cPig : public cPassiveMonster
-{
-public:
- cPig();
- ~cPig();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cPassiveMonster.h"
+
+class cPig : public cPassiveMonster
+{
+public:
+ cPig();
+ ~cPig();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cPiston.cpp b/source/cPiston.cpp
index c89fb5077..8cf463c1b 100644
--- a/source/cPiston.cpp
+++ b/source/cPiston.cpp
@@ -1,165 +1,165 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPiston.h"
-#include "cRedstone.h"
-#include "ChunkDef.h"
-#include "cPickup.h"
-#include "cBlockToPickup.h"
-#include "cItem.h"
-#include "cRoot.h"
-#include "cClientHandle.h"
-#include "cWorld.h"
-#include "BlockID.h"
-#include "packets/cPacket_BlockAction.h"
-#include "cServer.h"
-
-extern bool g_BlockPistonBreakable[];
-
-#define AddDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
- case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
- case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
-
-
-
-
-
-cPiston::cPiston( cWorld* a_World )
- :m_World ( a_World )
-{
-
-}
-
-unsigned short cPiston::FirstPassthroughBlock( int pistonX, int pistonY, int pistonZ, char pistonmeta ) {
- unsigned short ret;
- pistonmeta &= 7;
- if(pistonmeta >= 6) { // just in case, it shouldn't happen but if it would, it'd case inf loop
- printf("cPiston::FirstPassthroughBlock - piston has invalid meta data!\n");
- return 9001;
- }
- char currBlock;
- for( ret = 0; ret < 24; ret++ ) { // push up to 24 blocks
- AddDir( pistonX, pistonY, pistonZ, pistonmeta, 1 )
- currBlock = m_World->GetBlock( pistonX, pistonY, pistonZ );
- if(currBlock == E_BLOCK_BEDROCK || currBlock == E_BLOCK_OBSIDIAN || currBlock == E_BLOCK_PISTON_EXTENSION ) {return 9001;}
- if(g_BlockPistonBreakable[currBlock]) {return ret;}
- }
- return 9001;
-}
-
-
-
-
-
-void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
-{
- char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
- char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
- char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
- bool recalc = false;
- if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended
- {
- unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
- if (dist > 9000) return; // too many blocks
-
- AddDir( pistx, pisty, pistz, pistonMeta & 7, dist+1 )
- BLOCKTYPE currBlock = m_World->GetBlock (pistx, pisty, pistz);
- NIBBLETYPE currMeta = m_World->GetBlockMeta(pistx, pisty, pistz);
- if (currBlock != E_BLOCK_AIR)
- {
- cItems PickupItems;
- cBlockToPickup::ToPickup(currBlock, currMeta, E_ITEM_EMPTY, PickupItems);
- m_World->SpawnItemPickups(PickupItems, pistx, pisty, pistz);
- recalc = true;
- }
- int oldx = pistx, oldy = pisty, oldz = pistz;
- char currBlockMeta;
- for (int i = dist+1; i>0; i--)
- {
- AddDir( pistx, pisty, pistz, pistonMeta & 7, -1 )
- currBlock = m_World->GetBlock( pistx, pisty, pistz );
- currBlockMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
- m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta );
- oldx = pistx;
- oldy = pisty;
- oldz = pistz;
- }
- cPacket_BlockAction Action;
- Action.m_PosX = (int)pistx;
- Action.m_PosY = (short)pisty;
- Action.m_PosZ = (int)pistz;
- Action.m_Byte1 = 0;
- Action.m_Byte2 = pistonMeta;
-
- m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action);
- m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
-
- int extx = pistx;
- int exty = pisty;
- int extz = pistz;
-
- AddDir( extx, exty, extz, pistonMeta&7, 1 )
-
- m_World->SetBlock( extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky+pistonMeta&7 );
-
- if (recalc) {
- cRedstone Redstone(m_World);
- Redstone.ChangeRedstone( extx, exty, extz, false ); //recalculate redstone around current device.
- Redstone.ChangeRedstone( pistx, pisty, pistz, false ); //recalculate redstone around current device.
- }
- }
-}
-
-
-
-
-
-void cPiston::RetractPiston( int pistx, int pisty, int pistz )
-{
- char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
- char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
- if (pistonMeta <= 6) // only retract if piston is not already retracted
- {
- return;
- }
-
- //send blockaction packet
- cPacket_BlockAction Action;
- Action.m_PosX = (int)pistx;
- Action.m_PosY = (short)pisty;
- Action.m_PosZ = (int)pistz;
- Action.m_Byte1 = 1;
- Action.m_Byte2 = pistonMeta & ~(8);
- m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action );
- m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );
-
- AddDir( pistx, pisty, pistz, pistonMeta & 7, 1 )
- if ( m_World->GetBlock( pistx, pisty, pistz ) == E_BLOCK_PISTON_EXTENSION )
- {
- if ( pistonBlock == E_BLOCK_STICKY_PISTON )
- {
- int tempx = pistx, tempy = pisty, tempz = pistz;
- AddDir( tempx, tempy, tempz, pistonMeta & 7, 1 )
- char tempblock = m_World->GetBlock( tempx, tempy, tempz );
- if (
- (tempblock == E_BLOCK_OBSIDIAN) ||
- (tempblock == E_BLOCK_BEDROCK) ||
- (tempblock == E_BLOCK_PISTON_EXTENSION)
- )
- {
- // These cannot be moved by the sticky piston, bail out
- return;
- }
- m_World->SetBlock( pistx, pisty, pistz, tempblock, m_World->GetBlockMeta( tempx, tempy, tempz ) );
- m_World->SetBlock( tempx, tempy, tempz, E_BLOCK_AIR, 0 );
- }
- else
- {
- m_World->SetBlock( pistx, pisty, pistz, E_BLOCK_AIR, 0 );
- }
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPiston.h"
+#include "cRedstone.h"
+#include "ChunkDef.h"
+#include "cPickup.h"
+#include "cBlockToPickup.h"
+#include "cItem.h"
+#include "cRoot.h"
+#include "cClientHandle.h"
+#include "cWorld.h"
+#include "BlockID.h"
+#include "packets/cPacket_BlockAction.h"
+#include "cServer.h"
+
+extern bool g_BlockPistonBreakable[];
+
+#define AddDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
+ case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
+ case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
+
+
+
+
+
+cPiston::cPiston( cWorld* a_World )
+ :m_World ( a_World )
+{
+
+}
+
+unsigned short cPiston::FirstPassthroughBlock( int pistonX, int pistonY, int pistonZ, char pistonmeta ) {
+ unsigned short ret;
+ pistonmeta &= 7;
+ if(pistonmeta >= 6) { // just in case, it shouldn't happen but if it would, it'd case inf loop
+ printf("cPiston::FirstPassthroughBlock - piston has invalid meta data!\n");
+ return 9001;
+ }
+ char currBlock;
+ for( ret = 0; ret < 24; ret++ ) { // push up to 24 blocks
+ AddDir( pistonX, pistonY, pistonZ, pistonmeta, 1 )
+ currBlock = m_World->GetBlock( pistonX, pistonY, pistonZ );
+ if(currBlock == E_BLOCK_BEDROCK || currBlock == E_BLOCK_OBSIDIAN || currBlock == E_BLOCK_PISTON_EXTENSION ) {return 9001;}
+ if(g_BlockPistonBreakable[currBlock]) {return ret;}
+ }
+ return 9001;
+}
+
+
+
+
+
+void cPiston::ExtendPiston( int pistx, int pisty, int pistz )
+{
+ char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
+ char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
+ char isSticky = (char)(pistonBlock == E_BLOCK_STICKY_PISTON) * 8;
+ bool recalc = false;
+ if ( (pistonMeta & 0x8) == 0x0 ) // only extend if piston is not already extended
+ {
+ unsigned short dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
+ if (dist > 9000) return; // too many blocks
+
+ AddDir( pistx, pisty, pistz, pistonMeta & 7, dist+1 )
+ BLOCKTYPE currBlock = m_World->GetBlock (pistx, pisty, pistz);
+ NIBBLETYPE currMeta = m_World->GetBlockMeta(pistx, pisty, pistz);
+ if (currBlock != E_BLOCK_AIR)
+ {
+ cItems PickupItems;
+ cBlockToPickup::ToPickup(currBlock, currMeta, E_ITEM_EMPTY, PickupItems);
+ m_World->SpawnItemPickups(PickupItems, pistx, pisty, pistz);
+ recalc = true;
+ }
+ int oldx = pistx, oldy = pisty, oldz = pistz;
+ char currBlockMeta;
+ for (int i = dist+1; i>0; i--)
+ {
+ AddDir( pistx, pisty, pistz, pistonMeta & 7, -1 )
+ currBlock = m_World->GetBlock( pistx, pisty, pistz );
+ currBlockMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
+ m_World->SetBlock( oldx, oldy, oldz, currBlock, currBlockMeta );
+ oldx = pistx;
+ oldy = pisty;
+ oldz = pistz;
+ }
+ cPacket_BlockAction Action;
+ Action.m_PosX = (int)pistx;
+ Action.m_PosY = (short)pisty;
+ Action.m_PosZ = (int)pistz;
+ Action.m_Byte1 = 0;
+ Action.m_Byte2 = pistonMeta;
+
+ m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action);
+ m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8 );
+
+ int extx = pistx;
+ int exty = pisty;
+ int extz = pistz;
+
+ AddDir( extx, exty, extz, pistonMeta&7, 1 )
+
+ m_World->SetBlock( extx, exty, extz, E_BLOCK_PISTON_EXTENSION, isSticky+pistonMeta&7 );
+
+ if (recalc) {
+ cRedstone Redstone(m_World);
+ Redstone.ChangeRedstone( extx, exty, extz, false ); //recalculate redstone around current device.
+ Redstone.ChangeRedstone( pistx, pisty, pistz, false ); //recalculate redstone around current device.
+ }
+ }
+}
+
+
+
+
+
+void cPiston::RetractPiston( int pistx, int pisty, int pistz )
+{
+ char pistonBlock = m_World->GetBlock( pistx, pisty, pistz );
+ char pistonMeta = m_World->GetBlockMeta( pistx, pisty, pistz );
+ if (pistonMeta <= 6) // only retract if piston is not already retracted
+ {
+ return;
+ }
+
+ //send blockaction packet
+ cPacket_BlockAction Action;
+ Action.m_PosX = (int)pistx;
+ Action.m_PosY = (short)pisty;
+ Action.m_PosZ = (int)pistz;
+ Action.m_Byte1 = 1;
+ Action.m_Byte2 = pistonMeta & ~(8);
+ m_World->BroadcastToChunkOfBlock(pistx, pisty, pistz, &Action );
+ m_World->FastSetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8) );
+
+ AddDir( pistx, pisty, pistz, pistonMeta & 7, 1 )
+ if ( m_World->GetBlock( pistx, pisty, pistz ) == E_BLOCK_PISTON_EXTENSION )
+ {
+ if ( pistonBlock == E_BLOCK_STICKY_PISTON )
+ {
+ int tempx = pistx, tempy = pisty, tempz = pistz;
+ AddDir( tempx, tempy, tempz, pistonMeta & 7, 1 )
+ char tempblock = m_World->GetBlock( tempx, tempy, tempz );
+ if (
+ (tempblock == E_BLOCK_OBSIDIAN) ||
+ (tempblock == E_BLOCK_BEDROCK) ||
+ (tempblock == E_BLOCK_PISTON_EXTENSION)
+ )
+ {
+ // These cannot be moved by the sticky piston, bail out
+ return;
+ }
+ m_World->SetBlock( pistx, pisty, pistz, tempblock, m_World->GetBlockMeta( tempx, tempy, tempz ) );
+ m_World->SetBlock( tempx, tempy, tempz, E_BLOCK_AIR, 0 );
+ }
+ else
+ {
+ m_World->SetBlock( pistx, pisty, pistz, E_BLOCK_AIR, 0 );
+ }
+ }
+}
+
+
+
+
diff --git a/source/cPiston.h b/source/cPiston.h
index 54111f9d6..d74f0c0a4 100644
--- a/source/cPiston.h
+++ b/source/cPiston.h
@@ -1,60 +1,60 @@
-
-#pragma once
-
-
-
-
-
-// fwd: "cWorld.h"
-class cWorld;
-
-
-
-
-
-class cPiston
-{
-public:
-
- cPiston( cWorld* a_World );
-
- static char RotationPitchToMetaData( float a_Rotation, float a_Pitch )
- {
- LOG("pre:a_Rotation %f \n",a_Rotation);
- LOG("a_Pitch %f \n",a_Pitch);
-
- if (a_Pitch >= 50.f ){
- return 0x1;
- } else if ( a_Pitch <= -50.f ) {
- return 0x0;
- } else {
-
- a_Rotation += 90 + 45; // So its not aligned with axis
- std::printf("a_Rotation %f \n",a_Rotation);
-
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
- if( a_Rotation >= 0.f && a_Rotation < 90.f )
- { LOG("1111\n");return 0x4;}
- else if( a_Rotation >= 180 && a_Rotation < 270 )
- { LOG("2222\n");return 0x5;}
- else if( a_Rotation >= 90 && a_Rotation < 180 )
- { LOG("3333\n");return 0x2;}
- else
- { LOG("4444\n");return 0x3;}
- }
- }
-
- void ExtendPiston( int, int, int );
- void RetractPiston( int, int, int );
-
- cWorld* m_World;
-
-private:
- void ChainMove( int, int, int, char, unsigned short * );
- unsigned short FirstPassthroughBlock( int, int, int, char );
-
-};
-
-
-
-
+
+#pragma once
+
+
+
+
+
+// fwd: "cWorld.h"
+class cWorld;
+
+
+
+
+
+class cPiston
+{
+public:
+
+ cPiston( cWorld* a_World );
+
+ static char RotationPitchToMetaData( float a_Rotation, float a_Pitch )
+ {
+ LOG("pre:a_Rotation %f \n",a_Rotation);
+ LOG("a_Pitch %f \n",a_Pitch);
+
+ if (a_Pitch >= 50.f ){
+ return 0x1;
+ } else if ( a_Pitch <= -50.f ) {
+ return 0x0;
+ } else {
+
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ std::printf("a_Rotation %f \n",a_Rotation);
+
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+ if( a_Rotation >= 0.f && a_Rotation < 90.f )
+ { LOG("1111\n");return 0x4;}
+ else if( a_Rotation >= 180 && a_Rotation < 270 )
+ { LOG("2222\n");return 0x5;}
+ else if( a_Rotation >= 90 && a_Rotation < 180 )
+ { LOG("3333\n");return 0x2;}
+ else
+ { LOG("4444\n");return 0x3;}
+ }
+ }
+
+ void ExtendPiston( int, int, int );
+ void RetractPiston( int, int, int );
+
+ cWorld* m_World;
+
+private:
+ void ChainMove( int, int, int, char, unsigned short * );
+ unsigned short FirstPassthroughBlock( int, int, int, char );
+
+};
+
+
+
+
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index 60ae9f888..a7159b2cf 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -1,1062 +1,1062 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPlayer.h"
-#include "cServer.h"
-#include "cCreativeInventory.h"
-#include "cSurvivalInventory.h"
-#include "cClientHandle.h"
-#include "cWorld.h"
-#include "cPickup.h"
-#include "cPluginManager.h"
-#include "cWindow.h"
-#include "cBlockEntity.h"
-#include "cGroupManager.h"
-#include "cGroup.h"
-#include "cChatColor.h"
-#include "cItem.h"
-#include "cTracer.h"
-#include "cRoot.h"
-#include "cMakeDir.h"
-#include "cTimer.h"
-#include "MersenneTwister.h"
-
-#include "packets/cPacket_NamedEntitySpawn.h"
-#include "packets/cPacket_EntityLook.h"
-#include "packets/cPacket_TeleportEntity.h"
-#include "packets/cPacket_RelativeEntityMove.h"
-#include "packets/cPacket_RelativeEntityMoveLook.h"
-#include "packets/cPacket_UpdateHealth.h"
-#include "packets/cPacket_Respawn.h"
-#include "packets/cPacket_DestroyEntity.h"
-#include "packets/cPacket_Metadata.h"
-#include "packets/cPacket_Chat.h"
-#include "packets/cPacket_NewInvalidState.h"
-#include "packets/cPacket_BlockAction.h"
-
-#include "Vector3d.h"
-#include "Vector3f.h"
-
-#include "../iniFile/iniFile.h"
-#include <json/json.h>
-
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
-
-
-
-
-CLASS_DEFINITION( cPlayer, cPawn );
-
-
-
-
-
-cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
- : m_GameMode( eGameMode_Survival )
- , m_IP("")
- , m_LastBlockActionTime( 0 )
- , m_LastBlockActionCnt( 0 )
- , m_bVisible( true )
- , m_LastGroundHeight( 0 )
- , m_bTouchGround( false )
- , m_Stance( 0.0 )
- , m_Inventory( 0 )
- , m_CurrentWindow( 0 )
- , m_TimeLastPickupCheck( 0.f )
- , m_Color('-')
- , m_ClientHandle( a_Client )
-{
- LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
- a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
- this, GetUniqueID()
- );
- m_EntityType = eEntityType_Player;
- SetMaxHealth(20);
- SetMaxFoodLevel(125);
- m_Inventory = new cSurvivalInventory( this );
- m_CreativeInventory = new cCreativeInventory(this);
- cTimer t1;
- m_LastPlayerListTime = t1.GetNowTime();
-
- m_TimeLastTeleportPacket = cWorld::GetTime();
- m_TimeLastPickupCheck = cWorld::GetTime();
-
- m_PlayerName = a_PlayerName;
- m_bDirtyPosition = true; // So chunks are streamed to player at spawn
-
- if( !LoadFromDisk() )
- {
- m_Inventory->Clear();
- m_CreativeInventory->Clear();
- m_Pos.x = cRoot::Get()->GetDefaultWorld()->GetSpawnX();
- m_Pos.y = cRoot::Get()->GetDefaultWorld()->GetSpawnY();
- m_Pos.z = cRoot::Get()->GetDefaultWorld()->GetSpawnZ();
-
- LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
- a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
- );
- }
-}
-
-
-
-
-
-void cPlayer::Initialize( cWorld* a_World )
-{
- cPawn::Initialize( a_World );
- GetWorld()->AddPlayer( this );
-}
-
-
-
-
-
-cPlayer::~cPlayer(void)
-{
- LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
-
- SaveToDisk();
-
- m_World->RemovePlayer( this );
-
- m_ClientHandle = NULL;
-
- delete m_Inventory;
- m_Inventory = NULL;
-
- delete m_CreativeInventory;
-
- LOG("Player %p deleted", this);
-}
-
-
-
-
-
-void cPlayer::Destroyed()
-{
- CloseWindow(-1);
- m_ClientHandle = NULL;
-}
-
-
-
-
-
-cPacket * cPlayer::GetSpawnPacket(void) const
-{
- LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
- m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
- );
-
- if (!m_bVisible )
- {
- return NULL;
- }
-
- cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
- SpawnPacket->m_UniqueID = m_UniqueID;
- SpawnPacket->m_PlayerName = m_PlayerName;
- SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
- SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
- SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
- SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256);
- SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256);
- short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID;
- SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none"
- return SpawnPacket;
-}
-
-
-
-
-
-void cPlayer::Tick(float a_Dt)
-{
- if (!m_ClientHandle->IsPlaying())
- {
- // We're not yet in the game, ignore everything
- return;
- }
-
- cPawn::Tick(a_Dt);
-
- if (m_bDirtyOrientation && !m_bDirtyPosition)
- {
- cPacket_EntityLook EntityLook(*this);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook, m_ClientHandle );
- cPacket_EntityHeadLook EntityHeadLook(*this);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityHeadLook, m_ClientHandle);
- m_bDirtyOrientation = false;
- }
- else if (m_bDirtyPosition )
- {
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
-
- float DiffX = (float)(GetPosX() - m_LastPosX );
- float DiffY = (float)(GetPosY() - m_LastPosY );
- float DiffZ = (float)(GetPosZ() - m_LastPosZ );
- float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
- if (
- (SqrDist > 4 * 4) || // 4 blocks is max Relative Move
- (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
- )
- {
- //LOG("Teleported %f", sqrtf(SqrDist) );
- cPacket_TeleportEntity TeleportEntity( this );
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity, m_ClientHandle);
- m_TimeLastTeleportPacket = cWorld::GetTime();
- }
- else
- { // Relative move sucks balls! It's always wrong wtf!
- if( m_bDirtyOrientation )
- {
- cPacket_RelativeEntityMoveLook RelativeEntityMoveLook;
- RelativeEntityMoveLook.m_UniqueID = GetUniqueID();
- RelativeEntityMoveLook.m_MoveX = (char)(DiffX*32);
- RelativeEntityMoveLook.m_MoveY = (char)(DiffY*32);
- RelativeEntityMoveLook.m_MoveZ = (char)(DiffZ*32);
- RelativeEntityMoveLook.m_Yaw = (char)((GetRotation()/360.f)*256);
- RelativeEntityMoveLook.m_Pitch = (char)((GetPitch()/360.f)*256);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMoveLook, m_ClientHandle );
- }
- else
- {
- cPacket_RelativeEntityMove RelativeEntityMove;
- RelativeEntityMove.m_UniqueID = GetUniqueID();
- RelativeEntityMove.m_MoveX = (char)(DiffX*32);
- RelativeEntityMove.m_MoveY = (char)(DiffY*32);
- RelativeEntityMove.m_MoveZ = (char)(DiffZ*32);
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMove, m_ClientHandle );
- }
- }
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_ClientHandle->StreamChunks();
- }
-
- if (m_Health > 0) // make sure player is alive
- {
- m_World->CollectPickupsByPlayer(this);
- }
-
- cTimer t1;
- // Send Player List (Once per m_LastPlayerListTime/1000 ms)
- if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
- {
- m_World->SendPlayerList(this);
- m_LastPlayerListTime = t1.GetNowTime();
- }
-}
-
-
-
-
-
-void cPlayer::SetTouchGround( bool a_bTouchGround )
-{
- m_bTouchGround = a_bTouchGround;
-
- if( !m_bTouchGround )
- {
- cWorld* World = GetWorld();
- char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
- if( BlockID != E_BLOCK_AIR )
- {
- m_bTouchGround = true;
- }
- if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH )
- {
- m_LastGroundHeight = (float)m_Pos.y;
- }
- }
-
- if( m_bTouchGround )
- {
- float Dist = (float)(m_LastGroundHeight - m_Pos.y);
- if( Dist > 4.f ) // Player dropped
- {
- int Damage = (int)(Dist - 4.f);
- if( Damage > 0 )
- {
- TakeDamage( Damage, 0 );
- }
- }
-
- m_LastGroundHeight = (float)m_Pos.y;
- }
-}
-
-void cPlayer::Heal( int a_Health )
-{
- if( m_Health < GetMaxHealth() )
- {
- m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
-
- cPacket_UpdateHealth Health;
- Health.m_Health = m_Health;
- Health.m_Food = GetFood();
- Health.m_Saturation = GetFoodSaturation();
- m_ClientHandle->Send( Health );
- }
-}
-
-
-
-
-
-bool cPlayer::Feed(short a_Food)
-{
- if (m_FoodLevel >= GetMaxFoodLevel())
- {
- return false;
- }
-
- m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
-
- cPacket_UpdateHealth Health;
- Health.m_Health = m_Health;
- Health.m_Food = GetFood();
- Health.m_Saturation = GetFoodSaturation();
- m_ClientHandle->Send( Health );
- return true;
-}
-
-
-
-
-
-void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
-{
- if ( !(m_GameMode == 1) ) {
- cPawn::TakeDamage( a_Damage, a_Instigator );
-
- cPacket_UpdateHealth Health;
- Health.m_Health = m_Health;
- Health.m_Food = GetFood();
- Health.m_Saturation = GetFoodSaturation();
- //TODO: Causes problems sometimes O.o (E.G. Disconnecting when attacked)
- if(m_ClientHandle != 0)
- m_ClientHandle->Send( Health );
- }
-}
-
-
-
-
-
-void cPlayer::KilledBy(cEntity * a_Killer)
-{
- cPawn::KilledBy(a_Killer);
-
- if (m_Health > 0)
- {
- return; // not dead yet =]
- }
-
- m_bVisible = false; // So new clients don't see the player
-
- // Puke out all the items
- cItem* Items = m_Inventory->GetSlots();
- cItems Pickups;
- for (unsigned int i = 1; i < m_Inventory->c_NumSlots; ++i)
- {
- if( !Items[i].IsEmpty() )
- {
- Pickups.push_back(Items[i]);
- }
- Items[i].Empty();
- }
- m_World->SpawnItemPickups(Pickups, m_Pos.x, m_Pos.y, m_Pos.z, 10);
- SaveToDisk(); // Save it, yeah the world is a tough place !
-}
-
-
-
-
-
-void cPlayer::Respawn()
-{
- m_Health = GetMaxHealth();
-
- // Create Respawn player packet
- cPacket_Respawn Packet;
- //Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.)
- //Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
- Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
-
- //Send Packet
- m_ClientHandle->Send( Packet );
-
- //Set non Burning
- SetMetaData(NORMAL);
-
- TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() );
-
- SetVisible( true );
-}
-
-double cPlayer::GetEyeHeight()
-{
- return m_Stance;
-}
-
-Vector3d cPlayer::GetEyePosition()
-{
- return Vector3d( m_Pos.x, m_Stance, m_Pos.z );
-}
-
-void cPlayer::OpenWindow( cWindow* a_Window )
-{
- CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
- a_Window->Open( *this );
- m_CurrentWindow = a_Window;
-}
-
-
-
-
-
-void cPlayer::CloseWindow(char a_WindowType)
-{
- if (a_WindowType == 0)
- {
- // Inventory
- if (
- (m_Inventory->GetWindow()->GetDraggingItem() != NULL) &&
- (m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
- )
- {
- LOG("Player holds item! Dropping it...");
- TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
- }
-
- //Drop whats in the crafting slots (1, 2, 3, 4)
- cItems Drops;
- for (int i = 1; i <= 4; i++)
- {
- cItem* Item = m_Inventory->GetSlot( i );
- if (!Item->IsEmpty())
- {
- Drops.push_back(*Item);
- }
- Item->Empty();
- }
- float vX = 0, vY = 0, vZ = 0;
- EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
- vY = -vY*2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
- }
-
- if (m_CurrentWindow)
- {
- // FIXME: If the player entity is destroyed while having a chest window open, the chest will not close
- if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
- cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
- cPacket_BlockAction ChestClose;
- ChestClose.m_PosX = block->GetPosX();
- ChestClose.m_PosY = (short)block->GetPosY();
- ChestClose.m_PosZ = block->GetPosZ();
- ChestClose.m_Byte1 = 1;
- ChestClose.m_Byte2 = 0;
- m_World->Broadcast(ChestClose);
- }
-
- m_CurrentWindow->Close( *this );
- }
- m_CurrentWindow = NULL;
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionTime()
-{
- if (m_World != NULL)
- {
- m_LastBlockActionTime = m_World->GetTime();
- }
-}
-
-
-
-
-
-void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
-{
- m_LastBlockActionCnt = a_LastBlockActionCnt;
-}
-
-
-
-
-
-void cPlayer::SetGameMode( eGameMode a_GameMode )
-{
- if ( (a_GameMode < 2) && (a_GameMode >= 0) )
- {
- if (m_GameMode != a_GameMode)
- {
- cInventory *OldInventory = 0;
- if(m_GameMode == eGameMode_Survival)
- OldInventory = m_Inventory;
- else
- OldInventory = m_CreativeInventory;
-
- m_GameMode = a_GameMode;
- cPacket_NewInvalidState GameModePacket;
- GameModePacket.m_Reason = 3; //GameModeChange
- GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange
- m_ClientHandle->Send ( GameModePacket );
- GetInventory().SendWholeInventory(m_ClientHandle);
-
- OldInventory->SetEquippedSlot(GetInventory().GetEquippedSlot());
- }
- }
-}
-
-
-
-
-
-void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
-{
- m_GameMode = a_GameMode;
-}
-
-
-
-
-
-void cPlayer::SetIP( std::string a_IP )
-{
- m_IP = a_IP;
-}
-
-
-
-
-
-void cPlayer::SendMessage( const char* a_Message )
-{
- m_ClientHandle->Send( cPacket_Chat( a_Message ) );
-}
-
-
-
-
-
-void cPlayer::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
-{
- SetPosition( a_PosX, a_PosY, a_PosZ );
-
- cPacket_TeleportEntity TeleportEntity( this );
- cRoot::Get()->GetServer()->Broadcast( TeleportEntity, GetClientHandle() );
-
-
- cPacket_PlayerPosition PlayerPosition( this );
-
- m_ClientHandle->Send( PlayerPosition );
-}
-
-
-
-
-
-void cPlayer::MoveTo( const Vector3d & a_NewPos )
-{
- // TODO: should do some checks to see if player is not moving through terrain
- // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
-
- SetPosition( a_NewPos );
-}
-
-
-
-
-
-void cPlayer::SetVisible( bool a_bVisible )
-{
- if (a_bVisible && !m_bVisible) // Make visible
- {
- m_bVisible = true;
- SpawnOn( NULL ); // Spawn on everybody
- }
- if (!a_bVisible && m_bVisible)
- {
- m_bVisible = false;
- cPacket_DestroyEntity DestroyEntity( this );
- m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, DestroyEntity ); // Destroy on all clients
- }
-}
-
-
-
-
-
-void cPlayer::AddToGroup( const char* a_GroupName )
-{
- cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
- m_Groups.push_back( Group );
- LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
- ResolveGroups();
- ResolvePermissions();
-}
-
-
-
-
-
-bool cPlayer::CanUseCommand( const char* a_Command )
-{
- for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
- {
- if( (*itr)->HasCommand( a_Command ) ) return true;
- }
- return false;
-}
-
-
-
-
-
-bool cPlayer::HasPermission( const char* a_Permission )
-{
- AStringVector Split = StringSplit( a_Permission, "." );
- PermissionMap Possibilities = m_ResolvedPermissions;
- // Now search the namespaces
- while( Possibilities.begin() != Possibilities.end() )
- {
- PermissionMap::iterator itr = Possibilities.begin();
- if( itr->second )
- {
- AStringVector OtherSplit = StringSplit( itr->first, "." );
- if( OtherSplit.size() <= Split.size() )
- {
- unsigned int i;
- for( i = 0; i < OtherSplit.size(); ++i )
- {
- if( OtherSplit[i].compare( Split[i] ) != 0 )
- {
- if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
- break;
- }
- }
- if( i == Split.size() ) return true;
- }
- }
- Possibilities.erase( itr );
- }
-
- // Nothing that matched :(
- return false;
-}
-
-
-
-
-
-bool cPlayer::IsInGroup( const char* a_Group )
-{
- for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
- {
- if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cPlayer::ResolvePermissions()
-{
- m_ResolvedPermissions.clear(); // Start with an empty map yo~
-
- // Copy all player specific permissions into the resolved permissions map
- for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
-
- for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
- {
- const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
- for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
- {
- m_ResolvedPermissions[ itr->first ] = itr->second;
- }
- }
-}
-
-
-
-
-
-void cPlayer::ResolveGroups()
-{
- // Clear resolved groups first
- m_ResolvedGroups.clear();
-
- // Get a complete resolved list of all groups the player is in
- std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
- GroupList ToIterate;
- for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
- {
- ToIterate.push_back( *GroupItr );
- }
- while( ToIterate.begin() != ToIterate.end() )
- {
- cGroup* CurrentGroup = *ToIterate.begin();
- if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
- {
- LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
- m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
- );
- }
- else
- {
- AllGroups[ CurrentGroup ] = true;
- m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
- const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
- for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
- {
- if( AllGroups.find( *itr ) != AllGroups.end() )
- {
- LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
- continue;
- }
- ToIterate.push_back( *itr );
- }
- }
- ToIterate.erase( ToIterate.begin() );
- }
-}
-
-
-
-
-
-AString cPlayer::GetColor(void) const
-{
- if ( m_Color != '-' )
- {
- return cChatColor::MakeColor( m_Color );
- }
-
- if ( m_Groups.size() < 1 )
- {
- return cChatColor::White;
- }
-
- return (*m_Groups.begin())->GetColor();
-}
-
-
-
-
-
-void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ )
-{
- cItems Drops;
- if (a_bDraggingItem)
- {
- cItem * Item = GetInventory().GetWindow()->GetDraggingItem();
- if (!Item->IsEmpty())
- {
- Drops.push_back(*Item);
- if( Item->m_ItemCount > a_Amount )
- Item->m_ItemCount -= (char)a_Amount;
- else
- Item->Empty();
- }
- }
- else
- {
- // Else drop equipped item
- cItem DroppedItem = GetInventory().GetEquippedItem();
- if (!DroppedItem.IsEmpty())
- {
- DroppedItem.m_ItemCount = 1;
- if (GetInventory().RemoveItem(DroppedItem))
- {
- DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
- Drops.push_back(DroppedItem);
- }
- }
- }
- float vX = 0, vY = 0, vZ = 0;
- EulerToVector( -GetRotation(), GetPitch(), vZ, vX, vY );
- vY = -vY*2 + 1.f;
- m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
-}
-
-
-
-
-
-bool cPlayer::MoveToWorld( const char* a_WorldName )
-{
- cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
- if ( World )
- {
- /* Remove all links to the old world */
- m_World->RemovePlayer( this );
- m_ClientHandle->RemoveFromAllChunks();
- m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
-
- /* Add player to all the necessary parts of the new world */
- SetWorld( World );
- GetWorld()->AddPlayer( this );
- MoveToCorrectChunk(true);
- GetClientHandle()->StreamChunks();
-
- return true;
- }
-
- return false;
-}
-
-
-
-
-
-void cPlayer::LoadPermissionsFromDisk()
-{
- m_Groups.clear();
- m_Permissions.clear();
-
- cIniFile IniFile("users.ini");
- if( IniFile.ReadFile() )
- {
- std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
- if( Groups.size() > 0 )
- {
- AStringVector Split = StringSplit( Groups, "," );
- for( unsigned int i = 0; i < Split.size(); i++ )
- {
- AddToGroup( Split[i].c_str() );
- }
- }
- else
- {
- AddToGroup("Default");
- }
-
- m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
- }
- else
- {
- LOGWARN("WARNING: Failed to read ini file users.ini");
- AddToGroup("Default");
- }
- ResolvePermissions();
-}
-
-
-
-
-bool cPlayer::LoadFromDisk()
-{
- LoadPermissionsFromDisk();
-
- // Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
- for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) LOGINFO("%s", itr->first.c_str() );
- }
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- return false;
- }
-
- AString buffer;
- if (f.ReadRestOfFile(buffer) != f.GetSize())
- {
- LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
- return false;
- }
- f.Close();
-
- Json::Value root;
- Json::Reader reader;
- if (!reader.parse(buffer, root, false))
- {
- LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
- }
-
- Json::Value & JSON_PlayerPosition = root["position"];
- if( JSON_PlayerPosition.size() == 3 )
- {
- m_Pos.x = JSON_PlayerPosition[(unsigned int)0].asDouble();
- m_Pos.y = JSON_PlayerPosition[(unsigned int)1].asDouble();
- m_Pos.z = JSON_PlayerPosition[(unsigned int)2].asDouble();
- }
-
- Json::Value & JSON_PlayerRotation = root["rotation"];
- if( JSON_PlayerRotation.size() == 3 )
- {
- m_Rot.x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
- m_Rot.y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
- m_Rot.z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
- }
-
- m_Health = (short)root.get("health", 0 ).asInt();
- m_FoodLevel = (short)root.get("food", 0 ).asInt();
- m_Inventory->LoadFromJson(root["inventory"]);
- m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
-
- m_LoadedWorldName = root.get("world", "world").asString();
-
- LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
- m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
- );
-
- return true;
-}
-
-
-
-
-
-bool cPlayer::SaveToDisk()
-{
- cMakeDir::MakeDir("players");
-
- // create the JSON data
- Json::Value JSON_PlayerPosition;
- JSON_PlayerPosition.append( Json::Value( m_Pos.x ) );
- JSON_PlayerPosition.append( Json::Value( m_Pos.y ) );
- JSON_PlayerPosition.append( Json::Value( m_Pos.z ) );
-
- Json::Value JSON_PlayerRotation;
- JSON_PlayerRotation.append( Json::Value( m_Rot.x ) );
- JSON_PlayerRotation.append( Json::Value( m_Rot.y ) );
- JSON_PlayerRotation.append( Json::Value( m_Rot.z ) );
-
- Json::Value JSON_Inventory;
- m_Inventory->SaveToJson( JSON_Inventory );
-
- Json::Value JSON_CreativeInventory;
- m_CreativeInventory->SaveToJson( JSON_CreativeInventory );
-
- Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["creativeinventory"] = JSON_CreativeInventory;
- root["health"] = m_Health;
- root["food"] = m_FoodLevel;
- root["world"] = GetWorld()->GetName();
-
- Json::StyledWriter writer;
- std::string JsonData = writer.write( root );
-
- AString SourceFile;
- Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmWrite))
- {
- LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
- return false;
- }
- if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
- {
- LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
- return false;
- }
- return true;
-}
-
-
-
-
-
-cPlayer::StringList cPlayer::GetResolvedPermissions()
-{
- StringList Permissions;
-
- const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
- for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) Permissions.push_back( itr->first );
- }
-
- return Permissions;
-}
-
-
-
-
-
-void cPlayer::UseEquippedItem()
-{
- if(GetGameMode() != 1) //No damage in creative
- {
- if (GetInventory().GetEquippedItem().DamageItem())
- {
- LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
- GetInventory().RemoveItem( GetInventory().GetEquippedItem());
- }
- }
-}
-
-
-
-
-
-bool cPlayer::EatItem(int a_ItemType)
-{
- // TODO: Handle hunger
- switch (a_ItemType)
- {
- case E_ITEM_APPLE: return Feed(24); // 2 food bars
- case E_ITEM_GOLDEN_APPLE: return Feed(60); // 5 food
- case E_ITEM_MUSHROOM_SOUP: return Feed(48); // 4 food
- case E_ITEM_BREAD: return Feed(30); // 2.5 food
- case E_ITEM_RAW_MEAT: return Feed(18); // 1.5 food
- case E_ITEM_COOKED_MEAT: return Feed(48); // 4 food
- case E_ITEM_RAW_FISH: return Feed(12); // 1 food
- case E_ITEM_COOKED_FISH: return Feed(30); // 2.5 food
- case E_ITEM_COOKED_CHICKEN: return Feed(36); // 3 food
- case E_ITEM_RAW_BEEF: return Feed(18); // 1.5 food
- case E_ITEM_STEAK: return Feed(48); // 4 food
- case E_ITEM_RAW_CHICKEN:
- {
- if (!Feed(12)) // 1 food
- {
- return false;
- }
- // TODO: A random chance to get food-poisoned
- return true;
- }
-
- case E_ITEM_ROTTEN_FLESH:
- {
- if (!Feed(24))
- {
- return false;
- }
- // TODO: Food-poisoning
- return true;
- }
- }
- return false;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPlayer.h"
+#include "cServer.h"
+#include "cCreativeInventory.h"
+#include "cSurvivalInventory.h"
+#include "cClientHandle.h"
+#include "cWorld.h"
+#include "cPickup.h"
+#include "cPluginManager.h"
+#include "cWindow.h"
+#include "cBlockEntity.h"
+#include "cGroupManager.h"
+#include "cGroup.h"
+#include "cChatColor.h"
+#include "cItem.h"
+#include "cTracer.h"
+#include "cRoot.h"
+#include "cMakeDir.h"
+#include "cTimer.h"
+#include "MersenneTwister.h"
+
+#include "packets/cPacket_NamedEntitySpawn.h"
+#include "packets/cPacket_EntityLook.h"
+#include "packets/cPacket_TeleportEntity.h"
+#include "packets/cPacket_RelativeEntityMove.h"
+#include "packets/cPacket_RelativeEntityMoveLook.h"
+#include "packets/cPacket_UpdateHealth.h"
+#include "packets/cPacket_Respawn.h"
+#include "packets/cPacket_DestroyEntity.h"
+#include "packets/cPacket_Metadata.h"
+#include "packets/cPacket_Chat.h"
+#include "packets/cPacket_NewInvalidState.h"
+#include "packets/cPacket_BlockAction.h"
+
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+#include "../iniFile/iniFile.h"
+#include <json/json.h>
+
+#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
+
+
+
+
+
+CLASS_DEFINITION( cPlayer, cPawn );
+
+
+
+
+
+cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
+ : m_GameMode( eGameMode_Survival )
+ , m_IP("")
+ , m_LastBlockActionTime( 0 )
+ , m_LastBlockActionCnt( 0 )
+ , m_bVisible( true )
+ , m_LastGroundHeight( 0 )
+ , m_bTouchGround( false )
+ , m_Stance( 0.0 )
+ , m_Inventory( 0 )
+ , m_CurrentWindow( 0 )
+ , m_TimeLastPickupCheck( 0.f )
+ , m_Color('-')
+ , m_ClientHandle( a_Client )
+{
+ LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
+ a_PlayerName.c_str(), a_Client->GetSocket().GetIPString().c_str(),
+ this, GetUniqueID()
+ );
+ m_EntityType = eEntityType_Player;
+ SetMaxHealth(20);
+ SetMaxFoodLevel(125);
+ m_Inventory = new cSurvivalInventory( this );
+ m_CreativeInventory = new cCreativeInventory(this);
+ cTimer t1;
+ m_LastPlayerListTime = t1.GetNowTime();
+
+ m_TimeLastTeleportPacket = cWorld::GetTime();
+ m_TimeLastPickupCheck = cWorld::GetTime();
+
+ m_PlayerName = a_PlayerName;
+ m_bDirtyPosition = true; // So chunks are streamed to player at spawn
+
+ if( !LoadFromDisk() )
+ {
+ m_Inventory->Clear();
+ m_CreativeInventory->Clear();
+ m_Pos.x = cRoot::Get()->GetDefaultWorld()->GetSpawnX();
+ m_Pos.y = cRoot::Get()->GetDefaultWorld()->GetSpawnY();
+ m_Pos.z = cRoot::Get()->GetDefaultWorld()->GetSpawnZ();
+
+ LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
+ a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
+ );
+ }
+}
+
+
+
+
+
+void cPlayer::Initialize( cWorld* a_World )
+{
+ cPawn::Initialize( a_World );
+ GetWorld()->AddPlayer( this );
+}
+
+
+
+
+
+cPlayer::~cPlayer(void)
+{
+ LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
+
+ SaveToDisk();
+
+ m_World->RemovePlayer( this );
+
+ m_ClientHandle = NULL;
+
+ delete m_Inventory;
+ m_Inventory = NULL;
+
+ delete m_CreativeInventory;
+
+ LOG("Player %p deleted", this);
+}
+
+
+
+
+
+void cPlayer::Destroyed()
+{
+ CloseWindow(-1);
+ m_ClientHandle = NULL;
+}
+
+
+
+
+
+cPacket * cPlayer::GetSpawnPacket(void) const
+{
+ LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
+ m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
+ );
+
+ if (!m_bVisible )
+ {
+ return NULL;
+ }
+
+ cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
+ SpawnPacket->m_UniqueID = m_UniqueID;
+ SpawnPacket->m_PlayerName = m_PlayerName;
+ SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
+ SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
+ SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
+ SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256);
+ SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256);
+ short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID;
+ SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none"
+ return SpawnPacket;
+}
+
+
+
+
+
+void cPlayer::Tick(float a_Dt)
+{
+ if (!m_ClientHandle->IsPlaying())
+ {
+ // We're not yet in the game, ignore everything
+ return;
+ }
+
+ cPawn::Tick(a_Dt);
+
+ if (m_bDirtyOrientation && !m_bDirtyPosition)
+ {
+ cPacket_EntityLook EntityLook(*this);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityLook, m_ClientHandle );
+ cPacket_EntityHeadLook EntityHeadLook(*this);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, EntityHeadLook, m_ClientHandle);
+ m_bDirtyOrientation = false;
+ }
+ else if (m_bDirtyPosition )
+ {
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
+
+ float DiffX = (float)(GetPosX() - m_LastPosX );
+ float DiffY = (float)(GetPosY() - m_LastPosY );
+ float DiffZ = (float)(GetPosZ() - m_LastPosZ );
+ float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
+ if (
+ (SqrDist > 4 * 4) || // 4 blocks is max Relative Move
+ (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
+ )
+ {
+ //LOG("Teleported %f", sqrtf(SqrDist) );
+ cPacket_TeleportEntity TeleportEntity( this );
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, TeleportEntity, m_ClientHandle);
+ m_TimeLastTeleportPacket = cWorld::GetTime();
+ }
+ else
+ { // Relative move sucks balls! It's always wrong wtf!
+ if( m_bDirtyOrientation )
+ {
+ cPacket_RelativeEntityMoveLook RelativeEntityMoveLook;
+ RelativeEntityMoveLook.m_UniqueID = GetUniqueID();
+ RelativeEntityMoveLook.m_MoveX = (char)(DiffX*32);
+ RelativeEntityMoveLook.m_MoveY = (char)(DiffY*32);
+ RelativeEntityMoveLook.m_MoveZ = (char)(DiffZ*32);
+ RelativeEntityMoveLook.m_Yaw = (char)((GetRotation()/360.f)*256);
+ RelativeEntityMoveLook.m_Pitch = (char)((GetPitch()/360.f)*256);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMoveLook, m_ClientHandle );
+ }
+ else
+ {
+ cPacket_RelativeEntityMove RelativeEntityMove;
+ RelativeEntityMove.m_UniqueID = GetUniqueID();
+ RelativeEntityMove.m_MoveX = (char)(DiffX*32);
+ RelativeEntityMove.m_MoveY = (char)(DiffY*32);
+ RelativeEntityMove.m_MoveZ = (char)(DiffZ*32);
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, RelativeEntityMove, m_ClientHandle );
+ }
+ }
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_bDirtyPosition = false;
+ m_ClientHandle->StreamChunks();
+ }
+
+ if (m_Health > 0) // make sure player is alive
+ {
+ m_World->CollectPickupsByPlayer(this);
+ }
+
+ cTimer t1;
+ // Send Player List (Once per m_LastPlayerListTime/1000 ms)
+ if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ {
+ m_World->SendPlayerList(this);
+ m_LastPlayerListTime = t1.GetNowTime();
+ }
+}
+
+
+
+
+
+void cPlayer::SetTouchGround( bool a_bTouchGround )
+{
+ m_bTouchGround = a_bTouchGround;
+
+ if( !m_bTouchGround )
+ {
+ cWorld* World = GetWorld();
+ char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
+ if( BlockID != E_BLOCK_AIR )
+ {
+ m_bTouchGround = true;
+ }
+ if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH )
+ {
+ m_LastGroundHeight = (float)m_Pos.y;
+ }
+ }
+
+ if( m_bTouchGround )
+ {
+ float Dist = (float)(m_LastGroundHeight - m_Pos.y);
+ if( Dist > 4.f ) // Player dropped
+ {
+ int Damage = (int)(Dist - 4.f);
+ if( Damage > 0 )
+ {
+ TakeDamage( Damage, 0 );
+ }
+ }
+
+ m_LastGroundHeight = (float)m_Pos.y;
+ }
+}
+
+void cPlayer::Heal( int a_Health )
+{
+ if( m_Health < GetMaxHealth() )
+ {
+ m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
+
+ cPacket_UpdateHealth Health;
+ Health.m_Health = m_Health;
+ Health.m_Food = GetFood();
+ Health.m_Saturation = GetFoodSaturation();
+ m_ClientHandle->Send( Health );
+ }
+}
+
+
+
+
+
+bool cPlayer::Feed(short a_Food)
+{
+ if (m_FoodLevel >= GetMaxFoodLevel())
+ {
+ return false;
+ }
+
+ m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
+
+ cPacket_UpdateHealth Health;
+ Health.m_Health = m_Health;
+ Health.m_Food = GetFood();
+ Health.m_Saturation = GetFoodSaturation();
+ m_ClientHandle->Send( Health );
+ return true;
+}
+
+
+
+
+
+void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
+{
+ if ( !(m_GameMode == 1) ) {
+ cPawn::TakeDamage( a_Damage, a_Instigator );
+
+ cPacket_UpdateHealth Health;
+ Health.m_Health = m_Health;
+ Health.m_Food = GetFood();
+ Health.m_Saturation = GetFoodSaturation();
+ //TODO: Causes problems sometimes O.o (E.G. Disconnecting when attacked)
+ if(m_ClientHandle != 0)
+ m_ClientHandle->Send( Health );
+ }
+}
+
+
+
+
+
+void cPlayer::KilledBy(cEntity * a_Killer)
+{
+ cPawn::KilledBy(a_Killer);
+
+ if (m_Health > 0)
+ {
+ return; // not dead yet =]
+ }
+
+ m_bVisible = false; // So new clients don't see the player
+
+ // Puke out all the items
+ cItem* Items = m_Inventory->GetSlots();
+ cItems Pickups;
+ for (unsigned int i = 1; i < m_Inventory->c_NumSlots; ++i)
+ {
+ if( !Items[i].IsEmpty() )
+ {
+ Pickups.push_back(Items[i]);
+ }
+ Items[i].Empty();
+ }
+ m_World->SpawnItemPickups(Pickups, m_Pos.x, m_Pos.y, m_Pos.z, 10);
+ SaveToDisk(); // Save it, yeah the world is a tough place !
+}
+
+
+
+
+
+void cPlayer::Respawn()
+{
+ m_Health = GetMaxHealth();
+
+ // Create Respawn player packet
+ cPacket_Respawn Packet;
+ //Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.)
+ //Packet.m_CreativeMode = (char)GetWorld()->GetGameMode();
+ Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode;
+
+ //Send Packet
+ m_ClientHandle->Send( Packet );
+
+ //Set non Burning
+ SetMetaData(NORMAL);
+
+ TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() );
+
+ SetVisible( true );
+}
+
+double cPlayer::GetEyeHeight()
+{
+ return m_Stance;
+}
+
+Vector3d cPlayer::GetEyePosition()
+{
+ return Vector3d( m_Pos.x, m_Stance, m_Pos.z );
+}
+
+void cPlayer::OpenWindow( cWindow* a_Window )
+{
+ CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
+ a_Window->Open( *this );
+ m_CurrentWindow = a_Window;
+}
+
+
+
+
+
+void cPlayer::CloseWindow(char a_WindowType)
+{
+ if (a_WindowType == 0)
+ {
+ // Inventory
+ if (
+ (m_Inventory->GetWindow()->GetDraggingItem() != NULL) &&
+ (m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount > 0)
+ )
+ {
+ LOG("Player holds item! Dropping it...");
+ TossItem( true, m_Inventory->GetWindow()->GetDraggingItem()->m_ItemCount );
+ }
+
+ //Drop whats in the crafting slots (1, 2, 3, 4)
+ cItems Drops;
+ for (int i = 1; i <= 4; i++)
+ {
+ cItem* Item = m_Inventory->GetSlot( i );
+ if (!Item->IsEmpty())
+ {
+ Drops.push_back(*Item);
+ }
+ Item->Empty();
+ }
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
+ vY = -vY*2 + 1.f;
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
+ }
+
+ if (m_CurrentWindow)
+ {
+ // FIXME: If the player entity is destroyed while having a chest window open, the chest will not close
+ if (a_WindowType == 1 && strcmp(m_CurrentWindow->GetWindowTitle().c_str(), "UberChest") == 0) { // Chest
+ cBlockEntity *block = m_CurrentWindow->GetOwner()->GetEntity();
+ cPacket_BlockAction ChestClose;
+ ChestClose.m_PosX = block->GetPosX();
+ ChestClose.m_PosY = (short)block->GetPosY();
+ ChestClose.m_PosZ = block->GetPosZ();
+ ChestClose.m_Byte1 = 1;
+ ChestClose.m_Byte2 = 0;
+ m_World->Broadcast(ChestClose);
+ }
+
+ m_CurrentWindow->Close( *this );
+ }
+ m_CurrentWindow = NULL;
+}
+
+
+
+
+
+void cPlayer::SetLastBlockActionTime()
+{
+ if (m_World != NULL)
+ {
+ m_LastBlockActionTime = m_World->GetTime();
+ }
+}
+
+
+
+
+
+void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
+{
+ m_LastBlockActionCnt = a_LastBlockActionCnt;
+}
+
+
+
+
+
+void cPlayer::SetGameMode( eGameMode a_GameMode )
+{
+ if ( (a_GameMode < 2) && (a_GameMode >= 0) )
+ {
+ if (m_GameMode != a_GameMode)
+ {
+ cInventory *OldInventory = 0;
+ if(m_GameMode == eGameMode_Survival)
+ OldInventory = m_Inventory;
+ else
+ OldInventory = m_CreativeInventory;
+
+ m_GameMode = a_GameMode;
+ cPacket_NewInvalidState GameModePacket;
+ GameModePacket.m_Reason = 3; //GameModeChange
+ GameModePacket.m_GameMode = (char)a_GameMode; //GameModeChange
+ m_ClientHandle->Send ( GameModePacket );
+ GetInventory().SendWholeInventory(m_ClientHandle);
+
+ OldInventory->SetEquippedSlot(GetInventory().GetEquippedSlot());
+ }
+ }
+}
+
+
+
+
+
+void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
+{
+ m_GameMode = a_GameMode;
+}
+
+
+
+
+
+void cPlayer::SetIP( std::string a_IP )
+{
+ m_IP = a_IP;
+}
+
+
+
+
+
+void cPlayer::SendMessage( const char* a_Message )
+{
+ m_ClientHandle->Send( cPacket_Chat( a_Message ) );
+}
+
+
+
+
+
+void cPlayer::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
+{
+ SetPosition( a_PosX, a_PosY, a_PosZ );
+
+ cPacket_TeleportEntity TeleportEntity( this );
+ cRoot::Get()->GetServer()->Broadcast( TeleportEntity, GetClientHandle() );
+
+
+ cPacket_PlayerPosition PlayerPosition( this );
+
+ m_ClientHandle->Send( PlayerPosition );
+}
+
+
+
+
+
+void cPlayer::MoveTo( const Vector3d & a_NewPos )
+{
+ // TODO: should do some checks to see if player is not moving through terrain
+ // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ SetPosition( a_NewPos );
+}
+
+
+
+
+
+void cPlayer::SetVisible( bool a_bVisible )
+{
+ if (a_bVisible && !m_bVisible) // Make visible
+ {
+ m_bVisible = true;
+ SpawnOn( NULL ); // Spawn on everybody
+ }
+ if (!a_bVisible && m_bVisible)
+ {
+ m_bVisible = false;
+ cPacket_DestroyEntity DestroyEntity( this );
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, DestroyEntity ); // Destroy on all clients
+ }
+}
+
+
+
+
+
+void cPlayer::AddToGroup( const char* a_GroupName )
+{
+ cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
+ m_Groups.push_back( Group );
+ LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
+ ResolveGroups();
+ ResolvePermissions();
+}
+
+
+
+
+
+bool cPlayer::CanUseCommand( const char* a_Command )
+{
+ for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
+ {
+ if( (*itr)->HasCommand( a_Command ) ) return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cPlayer::HasPermission( const char* a_Permission )
+{
+ AStringVector Split = StringSplit( a_Permission, "." );
+ PermissionMap Possibilities = m_ResolvedPermissions;
+ // Now search the namespaces
+ while( Possibilities.begin() != Possibilities.end() )
+ {
+ PermissionMap::iterator itr = Possibilities.begin();
+ if( itr->second )
+ {
+ AStringVector OtherSplit = StringSplit( itr->first, "." );
+ if( OtherSplit.size() <= Split.size() )
+ {
+ unsigned int i;
+ for( i = 0; i < OtherSplit.size(); ++i )
+ {
+ if( OtherSplit[i].compare( Split[i] ) != 0 )
+ {
+ if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ break;
+ }
+ }
+ if( i == Split.size() ) return true;
+ }
+ }
+ Possibilities.erase( itr );
+ }
+
+ // Nothing that matched :(
+ return false;
+}
+
+
+
+
+
+bool cPlayer::IsInGroup( const char* a_Group )
+{
+ for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
+ {
+ if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cPlayer::ResolvePermissions()
+{
+ m_ResolvedPermissions.clear(); // Start with an empty map yo~
+
+ // Copy all player specific permissions into the resolved permissions map
+ for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
+ {
+ m_ResolvedPermissions[ itr->first ] = itr->second;
+ }
+
+ for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
+ {
+ const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
+ for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
+ {
+ m_ResolvedPermissions[ itr->first ] = itr->second;
+ }
+ }
+}
+
+
+
+
+
+void cPlayer::ResolveGroups()
+{
+ // Clear resolved groups first
+ m_ResolvedGroups.clear();
+
+ // Get a complete resolved list of all groups the player is in
+ std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
+ GroupList ToIterate;
+ for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
+ {
+ ToIterate.push_back( *GroupItr );
+ }
+ while( ToIterate.begin() != ToIterate.end() )
+ {
+ cGroup* CurrentGroup = *ToIterate.begin();
+ if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
+ {
+ LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
+ m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
+ );
+ }
+ else
+ {
+ AllGroups[ CurrentGroup ] = true;
+ m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
+ for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
+ {
+ if( AllGroups.find( *itr ) != AllGroups.end() )
+ {
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
+ continue;
+ }
+ ToIterate.push_back( *itr );
+ }
+ }
+ ToIterate.erase( ToIterate.begin() );
+ }
+}
+
+
+
+
+
+AString cPlayer::GetColor(void) const
+{
+ if ( m_Color != '-' )
+ {
+ return cChatColor::MakeColor( m_Color );
+ }
+
+ if ( m_Groups.size() < 1 )
+ {
+ return cChatColor::White;
+ }
+
+ return (*m_Groups.begin())->GetColor();
+}
+
+
+
+
+
+void cPlayer::TossItem( bool a_bDraggingItem, int a_Amount /* = 1 */ )
+{
+ cItems Drops;
+ if (a_bDraggingItem)
+ {
+ cItem * Item = GetInventory().GetWindow()->GetDraggingItem();
+ if (!Item->IsEmpty())
+ {
+ Drops.push_back(*Item);
+ if( Item->m_ItemCount > a_Amount )
+ Item->m_ItemCount -= (char)a_Amount;
+ else
+ Item->Empty();
+ }
+ }
+ else
+ {
+ // Else drop equipped item
+ cItem DroppedItem = GetInventory().GetEquippedItem();
+ if (!DroppedItem.IsEmpty())
+ {
+ DroppedItem.m_ItemCount = 1;
+ if (GetInventory().RemoveItem(DroppedItem))
+ {
+ DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
+ Drops.push_back(DroppedItem);
+ }
+ }
+ }
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector( -GetRotation(), GetPitch(), vZ, vX, vY );
+ vY = -vY*2 + 1.f;
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
+}
+
+
+
+
+
+bool cPlayer::MoveToWorld( const char* a_WorldName )
+{
+ cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
+ if ( World )
+ {
+ /* Remove all links to the old world */
+ m_World->RemovePlayer( this );
+ m_ClientHandle->RemoveFromAllChunks();
+ m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
+
+ /* Add player to all the necessary parts of the new world */
+ SetWorld( World );
+ GetWorld()->AddPlayer( this );
+ MoveToCorrectChunk(true);
+ GetClientHandle()->StreamChunks();
+
+ return true;
+ }
+
+ return false;
+}
+
+
+
+
+
+void cPlayer::LoadPermissionsFromDisk()
+{
+ m_Groups.clear();
+ m_Permissions.clear();
+
+ cIniFile IniFile("users.ini");
+ if( IniFile.ReadFile() )
+ {
+ std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
+ if( Groups.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Groups, "," );
+ for( unsigned int i = 0; i < Split.size(); i++ )
+ {
+ AddToGroup( Split[i].c_str() );
+ }
+ }
+ else
+ {
+ AddToGroup("Default");
+ }
+
+ m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
+ }
+ else
+ {
+ LOGWARN("WARNING: Failed to read ini file users.ini");
+ AddToGroup("Default");
+ }
+ ResolvePermissions();
+}
+
+
+
+
+bool cPlayer::LoadFromDisk()
+{
+ LoadPermissionsFromDisk();
+
+ // Log player permissions, cause it's what the cool kids do
+ LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
+ for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
+ {
+ if( itr->second ) LOGINFO("%s", itr->first.c_str() );
+ }
+
+ AString SourceFile;
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmRead))
+ {
+ return false;
+ }
+
+ AString buffer;
+ if (f.ReadRestOfFile(buffer) != f.GetSize())
+ {
+ LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
+ return false;
+ }
+ f.Close();
+
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(buffer, root, false))
+ {
+ LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
+ }
+
+ Json::Value & JSON_PlayerPosition = root["position"];
+ if( JSON_PlayerPosition.size() == 3 )
+ {
+ m_Pos.x = JSON_PlayerPosition[(unsigned int)0].asDouble();
+ m_Pos.y = JSON_PlayerPosition[(unsigned int)1].asDouble();
+ m_Pos.z = JSON_PlayerPosition[(unsigned int)2].asDouble();
+ }
+
+ Json::Value & JSON_PlayerRotation = root["rotation"];
+ if( JSON_PlayerRotation.size() == 3 )
+ {
+ m_Rot.x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
+ m_Rot.y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
+ m_Rot.z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
+ }
+
+ m_Health = (short)root.get("health", 0 ).asInt();
+ m_FoodLevel = (short)root.get("food", 0 ).asInt();
+ m_Inventory->LoadFromJson(root["inventory"]);
+ m_CreativeInventory->LoadFromJson(root["creativeinventory"]);
+
+ m_LoadedWorldName = root.get("world", "world").asString();
+
+ LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
+ m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
+ );
+
+ return true;
+}
+
+
+
+
+
+bool cPlayer::SaveToDisk()
+{
+ cMakeDir::MakeDir("players");
+
+ // create the JSON data
+ Json::Value JSON_PlayerPosition;
+ JSON_PlayerPosition.append( Json::Value( m_Pos.x ) );
+ JSON_PlayerPosition.append( Json::Value( m_Pos.y ) );
+ JSON_PlayerPosition.append( Json::Value( m_Pos.z ) );
+
+ Json::Value JSON_PlayerRotation;
+ JSON_PlayerRotation.append( Json::Value( m_Rot.x ) );
+ JSON_PlayerRotation.append( Json::Value( m_Rot.y ) );
+ JSON_PlayerRotation.append( Json::Value( m_Rot.z ) );
+
+ Json::Value JSON_Inventory;
+ m_Inventory->SaveToJson( JSON_Inventory );
+
+ Json::Value JSON_CreativeInventory;
+ m_CreativeInventory->SaveToJson( JSON_CreativeInventory );
+
+ Json::Value root;
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["creativeinventory"] = JSON_CreativeInventory;
+ root["health"] = m_Health;
+ root["food"] = m_FoodLevel;
+ root["world"] = GetWorld()->GetName();
+
+ Json::StyledWriter writer;
+ std::string JsonData = writer.write( root );
+
+ AString SourceFile;
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmWrite))
+ {
+ LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
+ return false;
+ }
+ if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
+ {
+ LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+cPlayer::StringList cPlayer::GetResolvedPermissions()
+{
+ StringList Permissions;
+
+ const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
+ for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
+ {
+ if( itr->second ) Permissions.push_back( itr->first );
+ }
+
+ return Permissions;
+}
+
+
+
+
+
+void cPlayer::UseEquippedItem()
+{
+ if(GetGameMode() != 1) //No damage in creative
+ {
+ if (GetInventory().GetEquippedItem().DamageItem())
+ {
+ LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
+ GetInventory().RemoveItem( GetInventory().GetEquippedItem());
+ }
+ }
+}
+
+
+
+
+
+bool cPlayer::EatItem(int a_ItemType)
+{
+ // TODO: Handle hunger
+ switch (a_ItemType)
+ {
+ case E_ITEM_APPLE: return Feed(24); // 2 food bars
+ case E_ITEM_GOLDEN_APPLE: return Feed(60); // 5 food
+ case E_ITEM_MUSHROOM_SOUP: return Feed(48); // 4 food
+ case E_ITEM_BREAD: return Feed(30); // 2.5 food
+ case E_ITEM_RAW_MEAT: return Feed(18); // 1.5 food
+ case E_ITEM_COOKED_MEAT: return Feed(48); // 4 food
+ case E_ITEM_RAW_FISH: return Feed(12); // 1 food
+ case E_ITEM_COOKED_FISH: return Feed(30); // 2.5 food
+ case E_ITEM_COOKED_CHICKEN: return Feed(36); // 3 food
+ case E_ITEM_RAW_BEEF: return Feed(18); // 1.5 food
+ case E_ITEM_STEAK: return Feed(48); // 4 food
+ case E_ITEM_RAW_CHICKEN:
+ {
+ if (!Feed(12)) // 1 food
+ {
+ return false;
+ }
+ // TODO: A random chance to get food-poisoned
+ return true;
+ }
+
+ case E_ITEM_ROTTEN_FLESH:
+ {
+ if (!Feed(24))
+ {
+ return false;
+ }
+ // TODO: Food-poisoning
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
diff --git a/source/cPlayer.h b/source/cPlayer.h
index 815c31316..ef85a1d4e 100644
--- a/source/cPlayer.h
+++ b/source/cPlayer.h
@@ -1,146 +1,146 @@
-
-#pragma once
-
-#include "cPawn.h"
-#include "cSurvivalInventory.h"
-#include "cCreativeInventory.h"
-#include "Defines.h"
-
-
-
-
-
-class cGroup;
-class cWindow;
-class cInventory;
-class cClientHandle;
-
-
-
-
-
-class cPlayer : public cPawn //tolua_export
-{ //tolua_export
-public:
- typedef cPawn super;
- CLASS_PROTOTYPE();
-
- cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
- virtual ~cPlayer();
-
- virtual void Initialize( cWorld* a_World ); //tolua_export
-
- virtual cPacket * GetSpawnPacket(void) const override;
- virtual void Tick(float a_Dt) override;
-
- void SetTouchGround( bool a_bTouchGround );
- inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(); //tolua_export
- Vector3d GetEyePosition(); //tolua_export
- inline bool GetFlying() { return m_bTouchGround; } //tolua_export
- inline const double & GetStance() { return m_Stance; } //tolua_export
- inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
-
- virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
-
- eGameMode GetGameMode() { return m_GameMode; } //tolua_export
- std::string GetIP() { return m_IP; } //tolua_export
- float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
- int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export
- void SetLastBlockActionCnt( int ); //tolua_export
- void SetLastBlockActionTime(); //tolua_export
- void SetGameMode( eGameMode a_GameMode ); //tolua_export
- void LoginSetGameMode( eGameMode a_GameMode );
- void SetIP( std::string a_IP );
-
- // Tries to move to a new position, with collision checks and stuff
- virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
-
- cWindow* GetWindow() { return m_CurrentWindow; }
- void OpenWindow( cWindow* a_Window );
- void CloseWindow(char a_WindowType);
-
- cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export
-
- void SendMessage( const char* a_Message ); //tolua_export
-
- const AString & GetName(void) const { return m_PlayerName; } //tolua_export
- void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
-
- typedef std::list< cGroup* > GroupList;
- typedef std::list< std::string > StringList;
- void AddToGroup( const char* a_GroupName ); //tolua_export
- bool CanUseCommand( const char* a_Command ); //tolua_export
- bool HasPermission( const char* a_Permission ); //tolua_export
- const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
- StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
- bool IsInGroup( const char* a_Group ); //tolua_export
-
- AString GetColor(void) const; //tolua_export
-
- void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export
-
- void Heal( int a_Health ); //tolua_export
-
- /// Returns true if any food has been consumed, false if player "full"
- bool Feed(short a_Food);
-
- void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
- void KilledBy( cEntity* a_Killer ); //tolua_export
- void Respawn(); //tolua_export
-
- void SetVisible( bool a_bVisible ); //tolua_export
- bool IsVisible() { return m_bVisible; } //tolua_export
-
- bool MoveToWorld( const char* a_WorldName ); //tolua_export
-
- bool SaveToDisk();
- bool LoadFromDisk();
- void LoadPermissionsFromDisk(); //tolua_export
-
- const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
-
- void UseEquippedItem(void);
-
- /// Returns true if the item type is edible && it has been consumed, false otherwise
- bool EatItem(int a_ItemType);
-
-protected:
- virtual void Destroyed();
-
- typedef std::map< std::string, bool > PermissionMap;
- PermissionMap m_ResolvedPermissions;
- PermissionMap m_Permissions;
-
- GroupList m_ResolvedGroups;
- GroupList m_Groups;
-
- std::string m_PlayerName;
- std::string m_LoadedWorldName;
-
- bool m_bVisible;
-
- float m_LastGroundHeight;
- bool m_bTouchGround;
- double m_Stance;
- cSurvivalInventory* m_Inventory;
- cCreativeInventory* m_CreativeInventory;
- cWindow* m_CurrentWindow;
-
- float m_TimeLastPickupCheck;
-
- void ResolvePermissions();
-
- void ResolveGroups();
- char m_Color;
-
- float m_LastBlockActionTime;
- int m_LastBlockActionCnt;
- eGameMode m_GameMode;
- std::string m_IP;
-
- long long m_LastPlayerListTime;
- static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
-
- cClientHandle* m_ClientHandle;
-}; //tolua_export
+
+#pragma once
+
+#include "cPawn.h"
+#include "cSurvivalInventory.h"
+#include "cCreativeInventory.h"
+#include "Defines.h"
+
+
+
+
+
+class cGroup;
+class cWindow;
+class cInventory;
+class cClientHandle;
+
+
+
+
+
+class cPlayer : public cPawn //tolua_export
+{ //tolua_export
+public:
+ typedef cPawn super;
+ CLASS_PROTOTYPE();
+
+ cPlayer(cClientHandle * a_Client, const AString & a_PlayerName);
+ virtual ~cPlayer();
+
+ virtual void Initialize( cWorld* a_World ); //tolua_export
+
+ virtual cPacket * GetSpawnPacket(void) const override;
+ virtual void Tick(float a_Dt) override;
+
+ void SetTouchGround( bool a_bTouchGround );
+ inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; }
+ double GetEyeHeight(); //tolua_export
+ Vector3d GetEyePosition(); //tolua_export
+ inline bool GetFlying() { return m_bTouchGround; } //tolua_export
+ inline const double & GetStance() { return m_Stance; } //tolua_export
+ inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
+
+ virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+
+ eGameMode GetGameMode() { return m_GameMode; } //tolua_export
+ std::string GetIP() { return m_IP; } //tolua_export
+ float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
+ int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export
+ void SetLastBlockActionCnt( int ); //tolua_export
+ void SetLastBlockActionTime(); //tolua_export
+ void SetGameMode( eGameMode a_GameMode ); //tolua_export
+ void LoginSetGameMode( eGameMode a_GameMode );
+ void SetIP( std::string a_IP );
+
+ // Tries to move to a new position, with collision checks and stuff
+ virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export
+
+ cWindow* GetWindow() { return m_CurrentWindow; }
+ void OpenWindow( cWindow* a_Window );
+ void CloseWindow(char a_WindowType);
+
+ cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export
+
+ void SendMessage( const char* a_Message ); //tolua_export
+
+ const AString & GetName(void) const { return m_PlayerName; } //tolua_export
+ void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export
+
+ typedef std::list< cGroup* > GroupList;
+ typedef std::list< std::string > StringList;
+ void AddToGroup( const char* a_GroupName ); //tolua_export
+ bool CanUseCommand( const char* a_Command ); //tolua_export
+ bool HasPermission( const char* a_Permission ); //tolua_export
+ const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS <<
+ StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS <<
+ bool IsInGroup( const char* a_Group ); //tolua_export
+
+ AString GetColor(void) const; //tolua_export
+
+ void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export
+
+ void Heal( int a_Health ); //tolua_export
+
+ /// Returns true if any food has been consumed, false if player "full"
+ bool Feed(short a_Food);
+
+ void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export
+ void KilledBy( cEntity* a_Killer ); //tolua_export
+ void Respawn(); //tolua_export
+
+ void SetVisible( bool a_bVisible ); //tolua_export
+ bool IsVisible() { return m_bVisible; } //tolua_export
+
+ bool MoveToWorld( const char* a_WorldName ); //tolua_export
+
+ bool SaveToDisk();
+ bool LoadFromDisk();
+ void LoadPermissionsFromDisk(); //tolua_export
+
+ const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
+
+ void UseEquippedItem(void);
+
+ /// Returns true if the item type is edible && it has been consumed, false otherwise
+ bool EatItem(int a_ItemType);
+
+protected:
+ virtual void Destroyed();
+
+ typedef std::map< std::string, bool > PermissionMap;
+ PermissionMap m_ResolvedPermissions;
+ PermissionMap m_Permissions;
+
+ GroupList m_ResolvedGroups;
+ GroupList m_Groups;
+
+ std::string m_PlayerName;
+ std::string m_LoadedWorldName;
+
+ bool m_bVisible;
+
+ float m_LastGroundHeight;
+ bool m_bTouchGround;
+ double m_Stance;
+ cSurvivalInventory* m_Inventory;
+ cCreativeInventory* m_CreativeInventory;
+ cWindow* m_CurrentWindow;
+
+ float m_TimeLastPickupCheck;
+
+ void ResolvePermissions();
+
+ void ResolveGroups();
+ char m_Color;
+
+ float m_LastBlockActionTime;
+ int m_LastBlockActionCnt;
+ eGameMode m_GameMode;
+ std::string m_IP;
+
+ long long m_LastPlayerListTime;
+ static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
+
+ cClientHandle* m_ClientHandle;
+}; //tolua_export
diff --git a/source/cPlugin.cpp b/source/cPlugin.cpp
index aa8dab01e..61471d8f0 100644
--- a/source/cPlugin.cpp
+++ b/source/cPlugin.cpp
@@ -1,84 +1,84 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPlugin.h"
-
-
-
-
-
-cPlugin::cPlugin()
- : m_Version( 0 )
- , m_Language( E_CPP )
- , m_bCanBindCommands( false )
-{
-}
-
-cPlugin::~cPlugin()
-{
-}
-
-// bool cPlugin::Initialize()
-// {
-// LOG("cPlugin::Initialize()");
-// return false;
-// }
-
-void cPlugin::Tick(float a_Dt)
-{
- (void)a_Dt;
-}
-
-bool cPlugin::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
-{
- (void)a_PacketData;
- (void)a_Player;
- return false;
-}
-
-bool cPlugin::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
-{
- (void)a_Pickup;
- (void)a_Player;
- return false;
-}
-
-bool cPlugin::OnDisconnect(const AString & a_Reason, cPlayer* a_Player )
-{
- (void)a_Reason;
- (void)a_Player;
- return false;
-}
-
-bool cPlugin::OnChat( const char* a_Chat, cPlayer* a_Player )
-{
- (void)a_Chat;
- (void)a_Player;
- return false;
-}
-
-bool cPlugin::OnLogin( cPacket_Login* a_PacketData )
-{
- (void)a_PacketData;
- return false;
-}
-
-void cPlugin::OnPlayerSpawn( cPlayer* a_Player )
-{
- (void)a_Player;
-}
-
-bool cPlugin::OnPlayerJoin( cPlayer* a_Player )
-{
- (void)a_Player;
- return false;
-}
-
-void cPlugin::AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission )
-{
- CommandStruct Command;
- Command.Command = a_Command;
- Command.Description = a_Description;
- Command.Permission = a_Permission;
- m_Commands.push_back( Command );
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPlugin.h"
+
+
+
+
+
+cPlugin::cPlugin()
+ : m_Version( 0 )
+ , m_Language( E_CPP )
+ , m_bCanBindCommands( false )
+{
+}
+
+cPlugin::~cPlugin()
+{
+}
+
+// bool cPlugin::Initialize()
+// {
+// LOG("cPlugin::Initialize()");
+// return false;
+// }
+
+void cPlugin::Tick(float a_Dt)
+{
+ (void)a_Dt;
+}
+
+bool cPlugin::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
+{
+ (void)a_PacketData;
+ (void)a_Player;
+ return false;
+}
+
+bool cPlugin::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
+{
+ (void)a_Pickup;
+ (void)a_Player;
+ return false;
+}
+
+bool cPlugin::OnDisconnect(const AString & a_Reason, cPlayer* a_Player )
+{
+ (void)a_Reason;
+ (void)a_Player;
+ return false;
+}
+
+bool cPlugin::OnChat( const char* a_Chat, cPlayer* a_Player )
+{
+ (void)a_Chat;
+ (void)a_Player;
+ return false;
+}
+
+bool cPlugin::OnLogin( cPacket_Login* a_PacketData )
+{
+ (void)a_PacketData;
+ return false;
+}
+
+void cPlugin::OnPlayerSpawn( cPlayer* a_Player )
+{
+ (void)a_Player;
+}
+
+bool cPlugin::OnPlayerJoin( cPlayer* a_Player )
+{
+ (void)a_Player;
+ return false;
+}
+
+void cPlugin::AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission )
+{
+ CommandStruct Command;
+ Command.Command = a_Command;
+ Command.Description = a_Description;
+ Command.Permission = a_Permission;
+ m_Commands.push_back( Command );
+}
diff --git a/source/cPlugin.h b/source/cPlugin.h
index 4c72b300e..4d32396e8 100644
--- a/source/cPlugin.h
+++ b/source/cPlugin.h
@@ -1,113 +1,113 @@
-
-#pragma once
-
-#include "cItem.h"
-
-class cPacket_BlockPlace;
-class cPacket_PickupSpawn;
-class cPacket_EntityEquipment;
-class cPacket_Disconnect;
-class cPacket_Chat;
-class cPacket_BlockDig;
-class cPacket_Login;
-class cClientHandle;
-class cPlayer;
-class cPickup;
-class cItem;
-class cEntity;
-class cPawn;
-class cWorld;
-class cLuaChunk;
-struct TakeDamageInfo;
-
-// fwd: cPlayer.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-
-
-
-
-// tolua_begin
-class cPlugin
-{
-public:
- cPlugin();
- virtual ~cPlugin();
-
- virtual void OnDisable() {}
- virtual bool Initialize() = 0;
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- /**
- * On all these functions, return true if you want to override default behavior
- * You can also return false, so default behavior is used, but with changed PacketData
- **/
- virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
- virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
- virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
- virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
- virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
- virtual bool OnLogin (cPacket_Login* a_PacketData );
- virtual void OnPlayerSpawn (cPlayer* a_Player );
- virtual bool OnPlayerJoin (cPlayer* a_Player );
- virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; }
- virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
- virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {}
- virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; }
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; }
-
- // Accessors
- const char* GetName() const { return m_Name.c_str(); }
- void SetName( const char* a_Name ) { m_Name = a_Name; }
-
- int GetVersion() const { return m_Version; }
- void SetVersion( int a_Version ) { m_Version = a_Version; }
-
- struct CommandStruct
- {
- std::string Command;
- std::string Description;
- std::string Permission;
- };
-
- void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
- // tolua_end
- typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
- void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
- const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
-
-
- /* This should not be exposed to scripting languages */
- enum PluginLanguage
- {
- E_CPP,
- E_LUA,
- E_SQUIRREL,
- };
- PluginLanguage GetLanguage() { return m_Language; }
- void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
-
- bool CanBindCommands() { return m_bCanBindCommands; }
-private:
- friend class cPluginManager;
- bool m_bCanBindCommands; // Only changed by cPluginManager
-
- PluginLanguage m_Language;
- std::vector< CommandStruct > m_Commands;
- std::string m_Name;
- int m_Version;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cItem.h"
+
+class cPacket_BlockPlace;
+class cPacket_PickupSpawn;
+class cPacket_EntityEquipment;
+class cPacket_Disconnect;
+class cPacket_Chat;
+class cPacket_BlockDig;
+class cPacket_Login;
+class cClientHandle;
+class cPlayer;
+class cPickup;
+class cItem;
+class cEntity;
+class cPawn;
+class cWorld;
+class cLuaChunk;
+struct TakeDamageInfo;
+
+// fwd: cPlayer.h
+class cPlayer;
+
+// fwd: CraftingRecipes.h
+class cCraftingGrid;
+class cCraftingRecipe;
+
+
+
+
+
+// tolua_begin
+class cPlugin
+{
+public:
+ cPlugin();
+ virtual ~cPlugin();
+
+ virtual void OnDisable() {}
+ virtual bool Initialize() = 0;
+
+ // Called each tick
+ virtual void Tick(float a_Dt);
+
+ /**
+ * On all these functions, return true if you want to override default behavior
+ * You can also return false, so default behavior is used, but with changed PacketData
+ **/
+ virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
+ virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
+ virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
+ virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
+ virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
+ virtual bool OnLogin (cPacket_Login* a_PacketData );
+ virtual void OnPlayerSpawn (cPlayer* a_Player );
+ virtual bool OnPlayerJoin (cPlayer* a_Player );
+ virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; }
+ virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
+ virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
+ virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {}
+ virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; }
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
+ virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
+ virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; }
+
+ // Accessors
+ const char* GetName() const { return m_Name.c_str(); }
+ void SetName( const char* a_Name ) { m_Name = a_Name; }
+
+ int GetVersion() const { return m_Version; }
+ void SetVersion( int a_Version ) { m_Version = a_Version; }
+
+ struct CommandStruct
+ {
+ std::string Command;
+ std::string Description;
+ std::string Permission;
+ };
+
+ void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
+ // tolua_end
+ typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
+ void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
+ const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
+
+
+ /* This should not be exposed to scripting languages */
+ enum PluginLanguage
+ {
+ E_CPP,
+ E_LUA,
+ E_SQUIRREL,
+ };
+ PluginLanguage GetLanguage() { return m_Language; }
+ void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
+
+ bool CanBindCommands() { return m_bCanBindCommands; }
+private:
+ friend class cPluginManager;
+ bool m_bCanBindCommands; // Only changed by cPluginManager
+
+ PluginLanguage m_Language;
+ std::vector< CommandStruct > m_Commands;
+ std::string m_Name;
+ int m_Version;
+}; //tolua_export
+
+
+
+
diff --git a/source/cPluginManager.cpp b/source/cPluginManager.cpp
index 19518bc9b..c686c9976 100644
--- a/source/cPluginManager.cpp
+++ b/source/cPluginManager.cpp
@@ -1,749 +1,749 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPluginManager.h"
-#include "cPlugin.h"
-#include "cPlugin_Lua.h"
-#include "cPlugin_NewLua.h"
-#include "cWebAdmin.h"
-#include "cItem.h"
-#include "cRoot.h"
-#include "cLuaCommandBinder.h"
-#include "../iniFile/iniFile.h"
-#include "tolua++.h"
-
-#include "SquirrelBindings.h"
-#if USE_SQUIRREL
- #pragma warning(disable:4100;disable:4127;disable:4510;disable:4610;disable:4244;disable:4512) // Getting A LOT of these warnings from SqPlus
- #include <sqplus/sqplus.h>
- #pragma warning(default:4100;default:4127;default:4510;default:4610;default:4244;default:4512)
-#endif
-
-
-
-
-
-cPluginManager* cPluginManager::GetPluginManager()
-{
- LOGWARN("WARNING: Using deprecated function cPluginManager::GetPluginManager() use cRoot::Get()->GetPluginManager() instead!");
- return cRoot::Get()->GetPluginManager();
-}
-
-
-
-
-
-cPluginManager::cPluginManager()
- : m_LuaCommandBinder( new cLuaCommandBinder() )
- , m_bReloadPlugins(false)
-{
-}
-
-
-
-
-
-cPluginManager::~cPluginManager()
-{
- UnloadPluginsNow();
-
- delete m_LuaCommandBinder;
-}
-
-
-
-
-
-void cPluginManager::ReloadPlugins()
-{
- m_bReloadPlugins = true;
-}
-
-
-
-
-
-void cPluginManager::ReloadPluginsNow()
-{
- LOG("Loading plugins");
- m_bReloadPlugins = false;
- UnloadPluginsNow();
-
- #if USE_SQUIRREL
- if( !SquirrelBindings::IsBound ) // Can only do this once apparently, or we're making ambiguous calls in the script
- {
- SquirrelVM::Init();
- SquirrelBindings::Bind( SquirrelVM::GetVMPtr() );
- }
- #endif // USE_SQUIRREL
-
- cIniFile IniFile("settings.ini");
- if (!IniFile.ReadFile() )
- {
- LOGWARNING("cPluginManager: Can't find settings.ini, so can't load any plugins.");
- }
-
- unsigned int KeyNum = IniFile.FindKey("Plugins");
- unsigned int NumPlugins = IniFile.GetNumValues( KeyNum );
- if( NumPlugins > 0 )
- {
- for(unsigned int i = 0; i < NumPlugins; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if( ValueName.compare("Plugin") == 0 ) // It's a Lua plugin
- {
- AString PluginFile = IniFile.GetValue(KeyNum, i );
- if( !PluginFile.empty() )
- {
- // allow for comma separated plugin list
- // degrades and works fine for the plugin
- // per line
- AStringVector split = StringSplit( PluginFile, "," );
- for (unsigned int j = 0; j < split.size(); j++)
- {
- cPlugin_Lua* Plugin = new cPlugin_Lua( (split[j] + AString(".lua") ).c_str() );
- if( !AddLuaPlugin( Plugin ) )
- {
- delete Plugin;
- }
- }
- }
- }
- else if( ValueName.compare("NewPlugin") == 0 ) // New plugin style
- {
- AString PluginFile = IniFile.GetValue(KeyNum, i );
- if( !PluginFile.empty() )
- {
- cPlugin_NewLua* Plugin = new cPlugin_NewLua( PluginFile.c_str() );
- if( !AddPlugin( Plugin ) )
- {
- delete Plugin;
- }
- }
- }
-
- #if USE_SQUIRREL
- else if( ValueName.compare("Squirrel") == 0 ) // Squirrel plugin
- {
- AString PluginFile = IniFile.GetValue(KeyNum, i );
- if( !PluginFile.empty() )
- {
- LOGINFO("Loading Squirrel plugin: %s", PluginFile.c_str() );
- try
- {
- SquirrelObject SquirrelScript = SquirrelVM::CompileScript( (AString("Plugins/") + PluginFile + ".nut").c_str() );
- try
- {
- SquirrelVM::RunScript( SquirrelScript );
- }
- catch (SquirrelError & e)
- {
- LOGERROR("SquirrelScript error: %s, %s\n", e.desc, "SquirrelVM::RunScript");
- }
- }
- catch (SquirrelError & e)
- {
- LOGERROR("SquirrelScript error: %s, %s\n", e.desc, "SquirrelVM::CompileScript");
- }
- }
- }
- #endif // USE_SQUIRREL
-
- }
- }
-
- if( GetNumPlugins() == 0 )
- {
- LOG("No plugins loaded");
- }
- else
- {
- LOG("Loaded %i plugin(s)", GetNumPlugins() );
- }
-}
-
-
-
-
-
-void cPluginManager::Tick(float a_Dt)
-{
- if( m_bReloadPlugins )
- {
- ReloadPluginsNow();
- }
-
- HookMap::iterator Plugins = m_Hooks.find( E_PLUGIN_TICK );
- if( Plugins != m_Hooks.end() )
- {
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- (*itr)->Tick( a_Dt );
- }
- }
-}
-
-
-
-
-
-bool cPluginManager::CallHook(PluginHook a_Hook, unsigned int a_NumArgs, ...)
-{
- HookMap::iterator Plugins = m_Hooks.find( a_Hook );
-
- // Special case for chat hook, since you can also bind commands (bound commands don't use chat hook)
- if (a_Hook == HOOK_CHAT)
- {
- if (a_NumArgs != 2)
- {
- return false;
- }
- va_list argptr;
- va_start( argptr, a_NumArgs);
- const char * Message = va_arg(argptr, const char* );
- cPlayer * Player = va_arg(argptr, cPlayer * );
- va_end (argptr);
-
- if (m_LuaCommandBinder->HandleCommand( std::string( Message ), Player))
- {
- return true;
- }
-
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
-
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChat(Message, Player))
- {
- return true;
- }
- }
- return false;
- }
-
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
-
- switch( a_Hook )
- {
- case HOOK_COLLECT_ITEM:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPickup* Pickup = va_arg(argptr, cPickup* );
- cPlayer* Player = va_arg(argptr, cPlayer* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnCollectItem( Pickup, Player ) )
- return true;
- }
- break;
- }
-
- case HOOK_BLOCK_DIG:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPacket_BlockDig* Packet = va_arg(argptr, cPacket_BlockDig* );
- cPlayer* Player = va_arg(argptr, cPlayer* );
- cItem* Item = va_arg( argptr, cItem* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnBlockDig( Packet, Player, Item ) )
- return true;
- }
- break;
- }
-
- case HOOK_BLOCK_PLACE:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPacket_BlockPlace* Packet = va_arg(argptr, cPacket_BlockPlace* );
- cPlayer* Player = va_arg(argptr, cPlayer* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnBlockPlace( Packet, Player ) )
- return true;
- }
- break;
- }
-
- case HOOK_DISCONNECT:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- const char* Reason = va_arg(argptr, const char* );
- cPlayer* Player = va_arg(argptr, cPlayer* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnDisconnect( Reason, Player ) )
- return true;
- }
- break;
- }
-
- case HOOK_LOGIN:
- {
- if( a_NumArgs != 1 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPacket_Login* Packet = va_arg(argptr, cPacket_Login* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnLogin( Packet ) )
- return true;
- }
- break;
- }
-
- case HOOK_PLAYER_JOIN:
- {
- if( a_NumArgs != 1 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPlayer* Player = va_arg(argptr, cPlayer* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnPlayerJoin( Player ) )
- return true;
- }
- break;
- }
-
- case HOOK_PLAYER_MOVE:
- {
- if( a_NumArgs != 1 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPlayer* Player = va_arg(argptr, cPlayer* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- (*itr)->OnPlayerMove( Player );
- }
- break;
- }
-
- case HOOK_TAKE_DAMAGE:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPawn* Pawn = va_arg(argptr, cPawn* );
- TakeDamageInfo* TDI = va_arg(argptr, TakeDamageInfo* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- (*itr)->OnTakeDamage( Pawn, TDI );
- }
- break;
- }
-
- case HOOK_KILLED:
- {
- if( a_NumArgs != 2 ) break;
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cPawn* Killed = va_arg(argptr, cPawn* );
- cEntity* Killer = va_arg(argptr, cEntity* );
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- if( (*itr)->OnKilled( Killed, Killer ) )
- return true;
- }
- break;
- }
-
- case HOOK_CHUNK_GENERATED:
- {
- if (a_NumArgs != 3)
- {
- break;
- }
- va_list argptr;
- va_start( argptr, a_NumArgs);
- cWorld * World = va_arg(argptr, cWorld *);
- int ChunkX = va_arg(argptr, int);
- int ChunkZ = va_arg(argptr, int);
- va_end (argptr);
- for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
- {
- (*itr)->OnChunkGenerated(World, ChunkX, ChunkZ);
- }
- break;
- }
-
- case HOOK_CHUNK_GENERATING:
- {
- if (a_NumArgs != 3)
- {
- break;
- }
- va_list argptr;
- va_start( argptr, a_NumArgs);
- int ChunkX = va_arg(argptr, int);
- int ChunkZ = va_arg(argptr, int);
- cLuaChunk * LuaChunk = va_arg(argptr, cLuaChunk *);
- va_end (argptr);
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnChunkGenerating(ChunkX, ChunkZ, LuaChunk))
- {
- return true;
- }
- }
- break;
- }
-
- default:
- {
- LOGWARNING("cPluginManager: Calling Unknown hook: %i", a_Hook );
- ASSERT(!"Calling an unknown hook");
- break;
- }
- } // switch (a_Hook)
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-bool cPluginManager::CallHookBlockToPickup(
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
-)
-{
- HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
- if (Plugins == m_Hooks.end())
- {
- return false;
- }
- for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
- {
- if ((*itr)->OnBlockToPickup(a_BlockType, a_BlockMeta, a_Player, a_EquippedItem, a_Pickups))
- {
- return true;
- }
- }
- return false;
-}
-
-
-
-
-
-cPlugin* cPluginManager::GetPlugin( const char* a_Plugin ) const
-{
- for( PluginList::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
- {
- if (strcmp((*itr)->GetName(), a_Plugin) == 0 )
- {
- return *itr;
- }
- }
- return 0;
-}
-
-
-
-
-
-const cPluginManager::PluginList & cPluginManager::GetAllPlugins() const
-{
- return m_Plugins;
-}
-
-
-
-
-
-void cPluginManager::UnloadPluginsNow()
-{
- m_Hooks.clear();
-
- while( m_LuaPlugins.size() > 0 )
- {
- cPlugin_Lua* LuaPlugin = *m_LuaPlugins.begin();
- if( LuaPlugin )
- {
- cWebAdmin* WebAdmin = cRoot::Get()->GetWebAdmin();
- if( WebAdmin ) WebAdmin->RemovePlugin( LuaPlugin->GetLuaState() );
- delete LuaPlugin;
- }
- m_LuaPlugins.remove( LuaPlugin );
- }
-
- while( m_Plugins.size() > 0 )
- {
- RemovePlugin( *m_Plugins.begin(), true );
- }
-
- //SquirrelVM::Shutdown(); // This breaks shit
-}
-
-
-
-
-
-void cPluginManager::RemoveHooks( cPlugin* a_Plugin )
-{
- m_Hooks[ E_PLUGIN_TICK].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_CHAT].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_COLLECT_ITEM].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_BLOCK_DIG].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_BLOCK_PLACE].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_DISCONNECT].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_HANDSHAKE].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_LOGIN].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_PLAYER_SPAWN].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_PLAYER_JOIN].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_PLAYER_MOVE].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_TAKE_DAMAGE].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_KILLED].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_CHUNK_GENERATED ].remove ( a_Plugin );
- m_Hooks[ E_PLUGIN_CHUNK_GENERATING ].remove( a_Plugin );
- m_Hooks[ E_PLUGIN_BLOCK_TO_DROPS ].remove ( a_Plugin );
-}
-
-
-
-
-
-void cPluginManager::RemovePlugin( cPlugin* a_Plugin, bool a_bDelete /* = false */ )
-{
- if( a_bDelete )
- {
- m_LuaCommandBinder->RemoveBindingsForPlugin( a_Plugin );
- m_Plugins.remove( a_Plugin );
- RemoveHooks( a_Plugin );
- a_Plugin->OnDisable();
- if( a_Plugin->GetLanguage() != cPlugin::E_SQUIRREL ) // Squirrel needs to clean it up himself!
- {
- delete a_Plugin;
- }
- }
- else
- {
- for( LuaPluginList::iterator itr = m_LuaPlugins.begin(); itr != m_LuaPlugins.end(); ++itr )
- {
- (*itr)->RemovePlugin( a_Plugin );
- }
- }
-}
-
-
-
-
-
-bool cPluginManager::AddPlugin( cPlugin* a_Plugin )
-{
- a_Plugin->m_bCanBindCommands = true;
- if( a_Plugin->Initialize() )
- {
- m_Plugins.remove( a_Plugin );
- m_Plugins.push_back( a_Plugin );
- return true;
- }
-
- a_Plugin->m_bCanBindCommands = false;
- RemoveHooks( a_Plugin ); // Undo any damage the Initialize() might have done
- return false;
-}
-
-
-
-
-
-bool cPluginManager::AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin )
-{
- a_Plugin->SetLanguage( cPlugin::E_LUA );
- cPlugin_Lua* LuaPlugin = GetLuaPlugin( a_LuaState );
- if( LuaPlugin == NULL )
- {
- lua_Debug ar;
- lua_getstack(a_LuaState, 1, &ar);
- lua_getinfo(a_LuaState, "nSl", &ar);
- LOGERROR("ERROR: Trying to add an 'old style' plugin from within a 'new style' plugin.\nIn file: %s at line: %i", ar.source, ar.currentline);
- }
- a_Plugin->m_bCanBindCommands = true;
- if( LuaPlugin && a_Plugin->Initialize() )
- {
- m_Plugins.remove( a_Plugin );
- m_Plugins.push_back( a_Plugin );
- LuaPlugin->AddPlugin( a_Plugin );
- return true;
- }
-
- a_Plugin->m_bCanBindCommands = false;
- return false;
-}
-
-
-
-
-
-bool cPluginManager::AddLuaPlugin( cPlugin_Lua* a_Plugin )
-{
- m_LuaPlugins.push_back( a_Plugin ); // It HAS to be in here before calling Initialize, so it can be found by AddPlugin()
- if(a_Plugin->Initialize() )
- {
- return true;
- }
- LOG(">>>>>>> Could not initialize a plugin! ");
- m_LuaPlugins.remove( a_Plugin );
- return false;
-}
-
-
-
-
-
-void cPluginManager::RemoveLuaPlugin( std::string a_FileName )
-{
- for( LuaPluginList::iterator itr = m_LuaPlugins.begin(); itr != m_LuaPlugins.end(); ++itr )
- {
- if( (*itr)->GetFileName() == a_FileName )
- {
- cPlugin_Lua* Plugin = *itr;
- m_LuaPlugins.remove( Plugin );
- delete Plugin;
- return;
- }
- }
-}
-
-
-
-
-
-cPlugin_Lua* cPluginManager::GetLuaPlugin( lua_State* a_State )
-{
- for( LuaPluginList::iterator itr = m_LuaPlugins.begin(); itr != m_LuaPlugins.end(); ++itr )
- {
- if( (*itr)->GetLuaState() == a_State )
- {
- return *itr;
- }
- }
- return NULL;
-}
-
-
-
-
-
-void cPluginManager::AddHook( cPlugin* a_Plugin, PluginHook a_Hook )
-{
- if( !a_Plugin )
- {
- LOGWARN("Called cPluginManager::AddHook while a_Plugin is NULL");
- return;
- }
- PluginList & Plugins = m_Hooks[ a_Hook ];
- Plugins.remove( a_Plugin );
- Plugins.push_back( a_Plugin );
-}
-
-
-
-
-
-unsigned int cPluginManager::GetNumPlugins() const
-{
- return m_Plugins.size();
-}
-
-
-
-
-
-bool cPluginManager::HasPlugin( cPlugin* a_Plugin ) const
-{
- for( PluginList::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
- {
- if( *itr == a_Plugin )
- return true;
- }
- return false;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPluginManager.h"
+#include "cPlugin.h"
+#include "cPlugin_Lua.h"
+#include "cPlugin_NewLua.h"
+#include "cWebAdmin.h"
+#include "cItem.h"
+#include "cRoot.h"
+#include "cLuaCommandBinder.h"
+#include "../iniFile/iniFile.h"
+#include "tolua++.h"
+
+#include "SquirrelBindings.h"
+#if USE_SQUIRREL
+ #pragma warning(disable:4100;disable:4127;disable:4510;disable:4610;disable:4244;disable:4512) // Getting A LOT of these warnings from SqPlus
+ #include <sqplus/sqplus.h>
+ #pragma warning(default:4100;default:4127;default:4510;default:4610;default:4244;default:4512)
+#endif
+
+
+
+
+
+cPluginManager* cPluginManager::GetPluginManager()
+{
+ LOGWARN("WARNING: Using deprecated function cPluginManager::GetPluginManager() use cRoot::Get()->GetPluginManager() instead!");
+ return cRoot::Get()->GetPluginManager();
+}
+
+
+
+
+
+cPluginManager::cPluginManager()
+ : m_LuaCommandBinder( new cLuaCommandBinder() )
+ , m_bReloadPlugins(false)
+{
+}
+
+
+
+
+
+cPluginManager::~cPluginManager()
+{
+ UnloadPluginsNow();
+
+ delete m_LuaCommandBinder;
+}
+
+
+
+
+
+void cPluginManager::ReloadPlugins()
+{
+ m_bReloadPlugins = true;
+}
+
+
+
+
+
+void cPluginManager::ReloadPluginsNow()
+{
+ LOG("Loading plugins");
+ m_bReloadPlugins = false;
+ UnloadPluginsNow();
+
+ #if USE_SQUIRREL
+ if( !SquirrelBindings::IsBound ) // Can only do this once apparently, or we're making ambiguous calls in the script
+ {
+ SquirrelVM::Init();
+ SquirrelBindings::Bind( SquirrelVM::GetVMPtr() );
+ }
+ #endif // USE_SQUIRREL
+
+ cIniFile IniFile("settings.ini");
+ if (!IniFile.ReadFile() )
+ {
+ LOGWARNING("cPluginManager: Can't find settings.ini, so can't load any plugins.");
+ }
+
+ unsigned int KeyNum = IniFile.FindKey("Plugins");
+ unsigned int NumPlugins = IniFile.GetNumValues( KeyNum );
+ if( NumPlugins > 0 )
+ {
+ for(unsigned int i = 0; i < NumPlugins; i++)
+ {
+ AString ValueName = IniFile.GetValueName(KeyNum, i );
+ if( ValueName.compare("Plugin") == 0 ) // It's a Lua plugin
+ {
+ AString PluginFile = IniFile.GetValue(KeyNum, i );
+ if( !PluginFile.empty() )
+ {
+ // allow for comma separated plugin list
+ // degrades and works fine for the plugin
+ // per line
+ AStringVector split = StringSplit( PluginFile, "," );
+ for (unsigned int j = 0; j < split.size(); j++)
+ {
+ cPlugin_Lua* Plugin = new cPlugin_Lua( (split[j] + AString(".lua") ).c_str() );
+ if( !AddLuaPlugin( Plugin ) )
+ {
+ delete Plugin;
+ }
+ }
+ }
+ }
+ else if( ValueName.compare("NewPlugin") == 0 ) // New plugin style
+ {
+ AString PluginFile = IniFile.GetValue(KeyNum, i );
+ if( !PluginFile.empty() )
+ {
+ cPlugin_NewLua* Plugin = new cPlugin_NewLua( PluginFile.c_str() );
+ if( !AddPlugin( Plugin ) )
+ {
+ delete Plugin;
+ }
+ }
+ }
+
+ #if USE_SQUIRREL
+ else if( ValueName.compare("Squirrel") == 0 ) // Squirrel plugin
+ {
+ AString PluginFile = IniFile.GetValue(KeyNum, i );
+ if( !PluginFile.empty() )
+ {
+ LOGINFO("Loading Squirrel plugin: %s", PluginFile.c_str() );
+ try
+ {
+ SquirrelObject SquirrelScript = SquirrelVM::CompileScript( (AString("Plugins/") + PluginFile + ".nut").c_str() );
+ try
+ {
+ SquirrelVM::RunScript( SquirrelScript );
+ }
+ catch (SquirrelError & e)
+ {
+ LOGERROR("SquirrelScript error: %s, %s\n", e.desc, "SquirrelVM::RunScript");
+ }
+ }
+ catch (SquirrelError & e)
+ {
+ LOGERROR("SquirrelScript error: %s, %s\n", e.desc, "SquirrelVM::CompileScript");
+ }
+ }
+ }
+ #endif // USE_SQUIRREL
+
+ }
+ }
+
+ if( GetNumPlugins() == 0 )
+ {
+ LOG("No plugins loaded");
+ }
+ else
+ {
+ LOG("Loaded %i plugin(s)", GetNumPlugins() );
+ }
+}
+
+
+
+
+
+void cPluginManager::Tick(float a_Dt)
+{
+ if( m_bReloadPlugins )
+ {
+ ReloadPluginsNow();
+ }
+
+ HookMap::iterator Plugins = m_Hooks.find( E_PLUGIN_TICK );
+ if( Plugins != m_Hooks.end() )
+ {
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ (*itr)->Tick( a_Dt );
+ }
+ }
+}
+
+
+
+
+
+bool cPluginManager::CallHook(PluginHook a_Hook, unsigned int a_NumArgs, ...)
+{
+ HookMap::iterator Plugins = m_Hooks.find( a_Hook );
+
+ // Special case for chat hook, since you can also bind commands (bound commands don't use chat hook)
+ if (a_Hook == HOOK_CHAT)
+ {
+ if (a_NumArgs != 2)
+ {
+ return false;
+ }
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ const char * Message = va_arg(argptr, const char* );
+ cPlayer * Player = va_arg(argptr, cPlayer * );
+ va_end (argptr);
+
+ if (m_LuaCommandBinder->HandleCommand( std::string( Message ), Player))
+ {
+ return true;
+ }
+
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChat(Message, Player))
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+
+ switch( a_Hook )
+ {
+ case HOOK_COLLECT_ITEM:
+ {
+ if( a_NumArgs != 2 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPickup* Pickup = va_arg(argptr, cPickup* );
+ cPlayer* Player = va_arg(argptr, cPlayer* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnCollectItem( Pickup, Player ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_BLOCK_DIG:
+ {
+ if( a_NumArgs != 2 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPacket_BlockDig* Packet = va_arg(argptr, cPacket_BlockDig* );
+ cPlayer* Player = va_arg(argptr, cPlayer* );
+ cItem* Item = va_arg( argptr, cItem* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnBlockDig( Packet, Player, Item ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_BLOCK_PLACE:
+ {
+ if( a_NumArgs != 2 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPacket_BlockPlace* Packet = va_arg(argptr, cPacket_BlockPlace* );
+ cPlayer* Player = va_arg(argptr, cPlayer* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnBlockPlace( Packet, Player ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_DISCONNECT:
+ {
+ if( a_NumArgs != 2 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ const char* Reason = va_arg(argptr, const char* );
+ cPlayer* Player = va_arg(argptr, cPlayer* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnDisconnect( Reason, Player ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_LOGIN:
+ {
+ if( a_NumArgs != 1 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPacket_Login* Packet = va_arg(argptr, cPacket_Login* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnLogin( Packet ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_PLAYER_JOIN:
+ {
+ if( a_NumArgs != 1 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPlayer* Player = va_arg(argptr, cPlayer* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnPlayerJoin( Player ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_PLAYER_MOVE:
+ {
+ if( a_NumArgs != 1 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPlayer* Player = va_arg(argptr, cPlayer* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ (*itr)->OnPlayerMove( Player );
+ }
+ break;
+ }
+
+ case HOOK_TAKE_DAMAGE:
+ {
+ if( a_NumArgs != 2 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPawn* Pawn = va_arg(argptr, cPawn* );
+ TakeDamageInfo* TDI = va_arg(argptr, TakeDamageInfo* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ (*itr)->OnTakeDamage( Pawn, TDI );
+ }
+ break;
+ }
+
+ case HOOK_KILLED:
+ {
+ if( a_NumArgs != 2 ) break;
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cPawn* Killed = va_arg(argptr, cPawn* );
+ cEntity* Killer = va_arg(argptr, cEntity* );
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ if( (*itr)->OnKilled( Killed, Killer ) )
+ return true;
+ }
+ break;
+ }
+
+ case HOOK_CHUNK_GENERATED:
+ {
+ if (a_NumArgs != 3)
+ {
+ break;
+ }
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ cWorld * World = va_arg(argptr, cWorld *);
+ int ChunkX = va_arg(argptr, int);
+ int ChunkZ = va_arg(argptr, int);
+ va_end (argptr);
+ for( PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr )
+ {
+ (*itr)->OnChunkGenerated(World, ChunkX, ChunkZ);
+ }
+ break;
+ }
+
+ case HOOK_CHUNK_GENERATING:
+ {
+ if (a_NumArgs != 3)
+ {
+ break;
+ }
+ va_list argptr;
+ va_start( argptr, a_NumArgs);
+ int ChunkX = va_arg(argptr, int);
+ int ChunkZ = va_arg(argptr, int);
+ cLuaChunk * LuaChunk = va_arg(argptr, cLuaChunk *);
+ va_end (argptr);
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnChunkGenerating(ChunkX, ChunkZ, LuaChunk))
+ {
+ return true;
+ }
+ }
+ break;
+ }
+
+ default:
+ {
+ LOGWARNING("cPluginManager: Calling Unknown hook: %i", a_Hook );
+ ASSERT(!"Calling an unknown hook");
+ break;
+ }
+ } // switch (a_Hook)
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_PRE_CRAFTING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPreCrafting(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_CRAFTING_NO_RECIPE);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnCraftingNoRecipe(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnPostCrafting(a_Player, a_Grid, a_Recipe))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::CallHookBlockToPickup(
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
+)
+{
+ HookMap::iterator Plugins = m_Hooks.find(HOOK_POST_CRAFTING);
+ if (Plugins == m_Hooks.end())
+ {
+ return false;
+ }
+ for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
+ {
+ if ((*itr)->OnBlockToPickup(a_BlockType, a_BlockMeta, a_Player, a_EquippedItem, a_Pickups))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+cPlugin* cPluginManager::GetPlugin( const char* a_Plugin ) const
+{
+ for( PluginList::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
+ {
+ if (strcmp((*itr)->GetName(), a_Plugin) == 0 )
+ {
+ return *itr;
+ }
+ }
+ return 0;
+}
+
+
+
+
+
+const cPluginManager::PluginList & cPluginManager::GetAllPlugins() const
+{
+ return m_Plugins;
+}
+
+
+
+
+
+void cPluginManager::UnloadPluginsNow()
+{
+ m_Hooks.clear();
+
+ while( m_LuaPlugins.size() > 0 )
+ {
+ cPlugin_Lua* LuaPlugin = *m_LuaPlugins.begin();
+ if( LuaPlugin )
+ {
+ cWebAdmin* WebAdmin = cRoot::Get()->GetWebAdmin();
+ if( WebAdmin ) WebAdmin->RemovePlugin( LuaPlugin->GetLuaState() );
+ delete LuaPlugin;
+ }
+ m_LuaPlugins.remove( LuaPlugin );
+ }
+
+ while( m_Plugins.size() > 0 )
+ {
+ RemovePlugin( *m_Plugins.begin(), true );
+ }
+
+ //SquirrelVM::Shutdown(); // This breaks shit
+}
+
+
+
+
+
+void cPluginManager::RemoveHooks( cPlugin* a_Plugin )
+{
+ m_Hooks[ E_PLUGIN_TICK].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_CHAT].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_COLLECT_ITEM].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_BLOCK_DIG].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_BLOCK_PLACE].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_DISCONNECT].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_HANDSHAKE].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_LOGIN].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_PLAYER_SPAWN].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_PLAYER_JOIN].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_PLAYER_MOVE].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_TAKE_DAMAGE].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_KILLED].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_CHUNK_GENERATED ].remove ( a_Plugin );
+ m_Hooks[ E_PLUGIN_CHUNK_GENERATING ].remove( a_Plugin );
+ m_Hooks[ E_PLUGIN_BLOCK_TO_DROPS ].remove ( a_Plugin );
+}
+
+
+
+
+
+void cPluginManager::RemovePlugin( cPlugin* a_Plugin, bool a_bDelete /* = false */ )
+{
+ if( a_bDelete )
+ {
+ m_LuaCommandBinder->RemoveBindingsForPlugin( a_Plugin );
+ m_Plugins.remove( a_Plugin );
+ RemoveHooks( a_Plugin );
+ a_Plugin->OnDisable();
+ if( a_Plugin->GetLanguage() != cPlugin::E_SQUIRREL ) // Squirrel needs to clean it up himself!
+ {
+ delete a_Plugin;
+ }
+ }
+ else
+ {
+ for( LuaPluginList::iterator itr = m_LuaPlugins.begin(); itr != m_LuaPlugins.end(); ++itr )
+ {
+ (*itr)->RemovePlugin( a_Plugin );
+ }
+ }
+}
+
+
+
+
+
+bool cPluginManager::AddPlugin( cPlugin* a_Plugin )
+{
+ a_Plugin->m_bCanBindCommands = true;
+ if( a_Plugin->Initialize() )
+ {
+ m_Plugins.remove( a_Plugin );
+ m_Plugins.push_back( a_Plugin );
+ return true;
+ }
+
+ a_Plugin->m_bCanBindCommands = false;
+ RemoveHooks( a_Plugin ); // Undo any damage the Initialize() might have done
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin )
+{
+ a_Plugin->SetLanguage( cPlugin::E_LUA );
+ cPlugin_Lua* LuaPlugin = GetLuaPlugin( a_LuaState );
+ if( LuaPlugin == NULL )
+ {
+ lua_Debug ar;
+ lua_getstack(a_LuaState, 1, &ar);
+ lua_getinfo(a_LuaState, "nSl", &ar);
+ LOGERROR("ERROR: Trying to add an 'old style' plugin from within a 'new style' plugin.\nIn file: %s at line: %i", ar.source, ar.currentline);
+ }
+ a_Plugin->m_bCanBindCommands = true;
+ if( LuaPlugin && a_Plugin->Initialize() )
+ {
+ m_Plugins.remove( a_Plugin );
+ m_Plugins.push_back( a_Plugin );
+ LuaPlugin->AddPlugin( a_Plugin );
+ return true;
+ }
+
+ a_Plugin->m_bCanBindCommands = false;
+ return false;
+}
+
+
+
+
+
+bool cPluginManager::AddLuaPlugin( cPlugin_Lua* a_Plugin )
+{
+ m_LuaPlugins.push_back( a_Plugin ); // It HAS to be in here before calling Initialize, so it can be found by AddPlugin()
+ if(a_Plugin->Initialize() )
+ {
+ return true;
+ }
+ LOG(">>>>>>> Could not initialize a plugin! ");
+ m_LuaPlugins.remove( a_Plugin );
+ return false;
+}
+
+
+
+
+
+void cPluginManager::RemoveLuaPlugin( std::string a_FileName )
+{
+ for( LuaPluginList::iterator itr = m_LuaPlugins.begin(); itr != m_LuaPlugins.end(); ++itr )
+ {
+ if( (*itr)->GetFileName() == a_FileName )
+ {
+ cPlugin_Lua* Plugin = *itr;
+ m_LuaPlugins.remove( Plugin );
+ delete Plugin;
+ return;
+ }
+ }
+}
+
+
+
+
+
+cPlugin_Lua* cPluginManager::GetLuaPlugin( lua_State* a_State )
+{
+ for( LuaPluginList::iterator itr = m_LuaPlugins.begin(); itr != m_LuaPlugins.end(); ++itr )
+ {
+ if( (*itr)->GetLuaState() == a_State )
+ {
+ return *itr;
+ }
+ }
+ return NULL;
+}
+
+
+
+
+
+void cPluginManager::AddHook( cPlugin* a_Plugin, PluginHook a_Hook )
+{
+ if( !a_Plugin )
+ {
+ LOGWARN("Called cPluginManager::AddHook while a_Plugin is NULL");
+ return;
+ }
+ PluginList & Plugins = m_Hooks[ a_Hook ];
+ Plugins.remove( a_Plugin );
+ Plugins.push_back( a_Plugin );
+}
+
+
+
+
+
+unsigned int cPluginManager::GetNumPlugins() const
+{
+ return m_Plugins.size();
+}
+
+
+
+
+
+bool cPluginManager::HasPlugin( cPlugin* a_Plugin ) const
+{
+ for( PluginList::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr )
+ {
+ if( *itr == a_Plugin )
+ return true;
+ }
+ return false;
} \ No newline at end of file
diff --git a/source/cPluginManager.h b/source/cPluginManager.h
index 59191ecc3..e9010ebd9 100644
--- a/source/cPluginManager.h
+++ b/source/cPluginManager.h
@@ -1,121 +1,121 @@
-
-#pragma once
-
-#include "cItem.h"
-
-struct lua_State;
-class cLuaCommandBinder;
-class cPlugin;
-class cPlugin_Lua;
-
-// fwd: cPlayer.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-
-
-
-
-class cPluginManager //tolua_export
-{ //tolua_export
-public: //tolua_export
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- // tolua_begin
- enum PluginHook
- {
- HOOK_TICK,
- HOOK_CHAT,
- HOOK_COLLECT_ITEM,
- HOOK_BLOCK_DIG,
- HOOK_BLOCK_PLACE,
- HOOK_DISCONNECT,
- HOOK_HANDSHAKE,
- HOOK_LOGIN,
- HOOK_PLAYER_SPAWN,
- HOOK_PLAYER_JOIN,
- HOOK_PLAYER_MOVE,
- HOOK_TAKE_DAMAGE,
- HOOK_KILLED,
- HOOK_CHUNK_GENERATED,
- HOOK_CHUNK_GENERATING,
- HOOK_BLOCK_TO_DROPS,
- HOOK_PRE_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
- HOOK_CRAFTING_NO_RECIPE, /// cPlayer, cCraftingGrid, cCraftingRecipe
- HOOK_POST_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
- HOOK_BLOCK_TO_PICKUP, /// BlockType, BlockMeta, cPlayer, cItem, cItems
- HOOK_WEATHER_CHANGE,
-
- // E_PLUGIN_ names are obsolete, but are kept for compatibility reasons
- E_PLUGIN_TICK = HOOK_TICK,
- E_PLUGIN_CHAT = HOOK_CHAT,
- E_PLUGIN_COLLECT_ITEM = HOOK_COLLECT_ITEM,
- E_PLUGIN_BLOCK_DIG = HOOK_BLOCK_DIG,
- E_PLUGIN_BLOCK_PLACE = HOOK_BLOCK_PLACE,
- E_PLUGIN_DISCONNECT = HOOK_DISCONNECT,
- E_PLUGIN_HANDSHAKE = HOOK_HANDSHAKE,
- E_PLUGIN_LOGIN = HOOK_LOGIN,
- E_PLUGIN_PLAYER_SPAWN = HOOK_PLAYER_SPAWN,
- E_PLUGIN_PLAYER_JOIN = HOOK_PLAYER_JOIN,
- E_PLUGIN_PLAYER_MOVE = HOOK_PLAYER_MOVE,
- E_PLUGIN_TAKE_DAMAGE = HOOK_TAKE_DAMAGE,
- E_PLUGIN_KILLED = HOOK_KILLED,
- E_PLUGIN_CHUNK_GENERATED = HOOK_CHUNK_GENERATED,
- E_PLUGIN_CHUNK_GENERATING = HOOK_CHUNK_GENERATING,
- E_PLUGIN_BLOCK_TO_DROPS = HOOK_BLOCK_TO_DROPS,
- };
- // tolua_end
-
- static cPluginManager * GetPluginManager(); //tolua_export
-
- typedef std::list< cPlugin * > PluginList;
- cPlugin* GetPlugin( const char* a_Plugin ) const; //tolua_export
- const PluginList & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
-
- void ReloadPlugins(); //tolua_export
- bool AddPlugin( cPlugin* a_Plugin );
- bool AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin ); //tolua_export
- bool AddLuaPlugin( cPlugin_Lua* a_Plugin );
- void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
-
- unsigned int GetNumPlugins() const; //tolua_export
-
- bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
-
- bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
-
- void RemoveHooks( cPlugin* a_Plugin );
- void RemovePlugin( cPlugin* a_Plugin, bool a_bDelete = false ); //tolua_export
- void RemoveLuaPlugin( std::string a_FileName ); //tolua_export
- cPlugin_Lua* GetLuaPlugin( lua_State* a_State ); //tolua_export
-
- cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
-
- bool HasPlugin( cPlugin* a_Plugin ) const;
-private:
- friend class cRoot;
- cPluginManager();
- ~cPluginManager();
-
- typedef std::list< cPlugin_Lua* > LuaPluginList;
- typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
-
- LuaPluginList m_LuaPlugins;
- PluginList m_Plugins;
- HookMap m_Hooks;
-
- void ReloadPluginsNow();
- void UnloadPluginsNow();
-
- cLuaCommandBinder* m_LuaCommandBinder;
-
- bool m_bReloadPlugins;
-}; //tolua_export
+
+#pragma once
+
+#include "cItem.h"
+
+struct lua_State;
+class cLuaCommandBinder;
+class cPlugin;
+class cPlugin_Lua;
+
+// fwd: cPlayer.h
+class cPlayer;
+
+// fwd: CraftingRecipes.h
+class cCraftingGrid;
+class cCraftingRecipe;
+
+
+
+
+
+class cPluginManager //tolua_export
+{ //tolua_export
+public: //tolua_export
+
+ // Called each tick
+ virtual void Tick(float a_Dt);
+
+ // tolua_begin
+ enum PluginHook
+ {
+ HOOK_TICK,
+ HOOK_CHAT,
+ HOOK_COLLECT_ITEM,
+ HOOK_BLOCK_DIG,
+ HOOK_BLOCK_PLACE,
+ HOOK_DISCONNECT,
+ HOOK_HANDSHAKE,
+ HOOK_LOGIN,
+ HOOK_PLAYER_SPAWN,
+ HOOK_PLAYER_JOIN,
+ HOOK_PLAYER_MOVE,
+ HOOK_TAKE_DAMAGE,
+ HOOK_KILLED,
+ HOOK_CHUNK_GENERATED,
+ HOOK_CHUNK_GENERATING,
+ HOOK_BLOCK_TO_DROPS,
+ HOOK_PRE_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
+ HOOK_CRAFTING_NO_RECIPE, /// cPlayer, cCraftingGrid, cCraftingRecipe
+ HOOK_POST_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
+ HOOK_BLOCK_TO_PICKUP, /// BlockType, BlockMeta, cPlayer, cItem, cItems
+ HOOK_WEATHER_CHANGE,
+
+ // E_PLUGIN_ names are obsolete, but are kept for compatibility reasons
+ E_PLUGIN_TICK = HOOK_TICK,
+ E_PLUGIN_CHAT = HOOK_CHAT,
+ E_PLUGIN_COLLECT_ITEM = HOOK_COLLECT_ITEM,
+ E_PLUGIN_BLOCK_DIG = HOOK_BLOCK_DIG,
+ E_PLUGIN_BLOCK_PLACE = HOOK_BLOCK_PLACE,
+ E_PLUGIN_DISCONNECT = HOOK_DISCONNECT,
+ E_PLUGIN_HANDSHAKE = HOOK_HANDSHAKE,
+ E_PLUGIN_LOGIN = HOOK_LOGIN,
+ E_PLUGIN_PLAYER_SPAWN = HOOK_PLAYER_SPAWN,
+ E_PLUGIN_PLAYER_JOIN = HOOK_PLAYER_JOIN,
+ E_PLUGIN_PLAYER_MOVE = HOOK_PLAYER_MOVE,
+ E_PLUGIN_TAKE_DAMAGE = HOOK_TAKE_DAMAGE,
+ E_PLUGIN_KILLED = HOOK_KILLED,
+ E_PLUGIN_CHUNK_GENERATED = HOOK_CHUNK_GENERATED,
+ E_PLUGIN_CHUNK_GENERATING = HOOK_CHUNK_GENERATING,
+ E_PLUGIN_BLOCK_TO_DROPS = HOOK_BLOCK_TO_DROPS,
+ };
+ // tolua_end
+
+ static cPluginManager * GetPluginManager(); //tolua_export
+
+ typedef std::list< cPlugin * > PluginList;
+ cPlugin* GetPlugin( const char* a_Plugin ) const; //tolua_export
+ const PluginList & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
+
+ void ReloadPlugins(); //tolua_export
+ bool AddPlugin( cPlugin* a_Plugin );
+ bool AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin ); //tolua_export
+ bool AddLuaPlugin( cPlugin_Lua* a_Plugin );
+ void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
+
+ unsigned int GetNumPlugins() const; //tolua_export
+
+ bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
+
+ bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
+
+ void RemoveHooks( cPlugin* a_Plugin );
+ void RemovePlugin( cPlugin* a_Plugin, bool a_bDelete = false ); //tolua_export
+ void RemoveLuaPlugin( std::string a_FileName ); //tolua_export
+ cPlugin_Lua* GetLuaPlugin( lua_State* a_State ); //tolua_export
+
+ cLuaCommandBinder* GetLuaCommandBinder() const { return m_LuaCommandBinder; }
+
+ bool HasPlugin( cPlugin* a_Plugin ) const;
+private:
+ friend class cRoot;
+ cPluginManager();
+ ~cPluginManager();
+
+ typedef std::list< cPlugin_Lua* > LuaPluginList;
+ typedef std::map< cPluginManager::PluginHook, cPluginManager::PluginList > HookMap;
+
+ LuaPluginList m_LuaPlugins;
+ PluginList m_Plugins;
+ HookMap m_Hooks;
+
+ void ReloadPluginsNow();
+ void UnloadPluginsNow();
+
+ cLuaCommandBinder* m_LuaCommandBinder;
+
+ bool m_bReloadPlugins;
+}; //tolua_export
diff --git a/source/cPlugin_Lua.cpp b/source/cPlugin_Lua.cpp
index d25df0242..a4cf972f4 100644
--- a/source/cPlugin_Lua.cpp
+++ b/source/cPlugin_Lua.cpp
@@ -1,98 +1,98 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#define LUA_USE_POSIX
-#include "cPlugin_Lua.h"
-#include "cPluginManager.h"
-#include "cRoot.h"
-
-extern "C"
-{
- #include "lualib.h"
-}
-
-#include "tolua++.h"
-#include "Bindings.h"
-#include "ManualBindings.h"
-
-bool report_errors(lua_State* lua, int status)
-{
- if ( status!=0 )
- {
- std::string s = lua_tostring(lua, -1);
- LOGERROR("-- %s", s.c_str() );
- lua_pop(lua, 1);
- return true;
- }
- return false;
-}
-
-cPlugin_Lua::~cPlugin_Lua()
-{
- UnloadPlugins();
- if( m_LuaState )
- {
- lua_close( m_LuaState );
- m_LuaState = 0;
- }
-}
-
-cPlugin_Lua::cPlugin_Lua(const char* a_Plugin)
-: m_LuaState( 0 )
-{
- m_FileName.assign( a_Plugin );
-}
-
-bool cPlugin_Lua::Initialize()
-{
- if( !m_LuaState )
- {
- m_LuaState = lua_open();
- luaL_openlibs( m_LuaState );
- tolua_AllToLua_open(m_LuaState);
- ManualBindings::Bind( m_LuaState );
- }
-
- int s = luaL_loadfile(m_LuaState, (std::string("Plugins/") + m_FileName ).c_str() );
- if( report_errors( m_LuaState, s ) )
- {
- LOGERROR("Can't load plugin %s", m_FileName.c_str() );
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
-
- s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
- if( report_errors( m_LuaState, s ) )
- {
- LOGERROR("Error in plugin %s", m_FileName.c_str() );
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
- return true;
-}
-
-void cPlugin_Lua::AddPlugin( cPlugin* a_Plugin )
-{
- m_Plugins.push_back( a_Plugin );
-}
-
-void cPlugin_Lua::RemovePlugin( cPlugin* a_Plugin )
-{
- m_Plugins.remove( a_Plugin );
- cRoot::Get()->GetPluginManager()->RemovePlugin( a_Plugin, true );
-}
-
-void cPlugin_Lua::UnloadPlugins()
-{
- while( m_Plugins.begin() != m_Plugins.end() )
- {
- RemovePlugin( *m_Plugins.begin() );
- }
-}
-
-lua_State* cPlugin_Lua::GetLuaState()
-{
- return m_LuaState;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#define LUA_USE_POSIX
+#include "cPlugin_Lua.h"
+#include "cPluginManager.h"
+#include "cRoot.h"
+
+extern "C"
+{
+ #include "lualib.h"
+}
+
+#include "tolua++.h"
+#include "Bindings.h"
+#include "ManualBindings.h"
+
+bool report_errors(lua_State* lua, int status)
+{
+ if ( status!=0 )
+ {
+ std::string s = lua_tostring(lua, -1);
+ LOGERROR("-- %s", s.c_str() );
+ lua_pop(lua, 1);
+ return true;
+ }
+ return false;
+}
+
+cPlugin_Lua::~cPlugin_Lua()
+{
+ UnloadPlugins();
+ if( m_LuaState )
+ {
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ }
+}
+
+cPlugin_Lua::cPlugin_Lua(const char* a_Plugin)
+: m_LuaState( 0 )
+{
+ m_FileName.assign( a_Plugin );
+}
+
+bool cPlugin_Lua::Initialize()
+{
+ if( !m_LuaState )
+ {
+ m_LuaState = lua_open();
+ luaL_openlibs( m_LuaState );
+ tolua_AllToLua_open(m_LuaState);
+ ManualBindings::Bind( m_LuaState );
+ }
+
+ int s = luaL_loadfile(m_LuaState, (std::string("Plugins/") + m_FileName ).c_str() );
+ if( report_errors( m_LuaState, s ) )
+ {
+ LOGERROR("Can't load plugin %s", m_FileName.c_str() );
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+
+ s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
+ if( report_errors( m_LuaState, s ) )
+ {
+ LOGERROR("Error in plugin %s", m_FileName.c_str() );
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+ return true;
+}
+
+void cPlugin_Lua::AddPlugin( cPlugin* a_Plugin )
+{
+ m_Plugins.push_back( a_Plugin );
+}
+
+void cPlugin_Lua::RemovePlugin( cPlugin* a_Plugin )
+{
+ m_Plugins.remove( a_Plugin );
+ cRoot::Get()->GetPluginManager()->RemovePlugin( a_Plugin, true );
+}
+
+void cPlugin_Lua::UnloadPlugins()
+{
+ while( m_Plugins.begin() != m_Plugins.end() )
+ {
+ RemovePlugin( *m_Plugins.begin() );
+ }
+}
+
+lua_State* cPlugin_Lua::GetLuaState()
+{
+ return m_LuaState;
} \ No newline at end of file
diff --git a/source/cPlugin_Lua.h b/source/cPlugin_Lua.h
index 1ce582a29..6e5d027d4 100644
--- a/source/cPlugin_Lua.h
+++ b/source/cPlugin_Lua.h
@@ -1,32 +1,32 @@
-
-#pragma once
-
-class cPickup;
-class cPlayer;
-class cPacket_BlockPlace;
-class cPacket_BlockDig;
-class cPacket_Login;
-class cPlugin;
-class cPlugin_Lua //tolua_export
-{ //tolua_export
-public:
- cPlugin_Lua(const char* a_Plugin);
- ~cPlugin_Lua();
-
- virtual bool Initialize();
-
- std::string GetFileName() { return m_FileName; } //tolua_export
- typedef struct lua_State lua_State;
- lua_State* GetLuaState();
-
- void AddPlugin( cPlugin* a_Plugin );
- void RemovePlugin( cPlugin* a_Plugin );
-private:
- void UnloadPlugins();
-
- std::string m_FileName;
- lua_State* m_LuaState;
-
- typedef std::list< cPlugin* > PluginList;
- PluginList m_Plugins;
+
+#pragma once
+
+class cPickup;
+class cPlayer;
+class cPacket_BlockPlace;
+class cPacket_BlockDig;
+class cPacket_Login;
+class cPlugin;
+class cPlugin_Lua //tolua_export
+{ //tolua_export
+public:
+ cPlugin_Lua(const char* a_Plugin);
+ ~cPlugin_Lua();
+
+ virtual bool Initialize();
+
+ std::string GetFileName() { return m_FileName; } //tolua_export
+ typedef struct lua_State lua_State;
+ lua_State* GetLuaState();
+
+ void AddPlugin( cPlugin* a_Plugin );
+ void RemovePlugin( cPlugin* a_Plugin );
+private:
+ void UnloadPlugins();
+
+ std::string m_FileName;
+ lua_State* m_LuaState;
+
+ typedef std::list< cPlugin* > PluginList;
+ PluginList m_Plugins;
}; //tolua_export \ No newline at end of file
diff --git a/source/cPlugin_NewLua.cpp b/source/cPlugin_NewLua.cpp
index ae79ebd3c..92764a368 100644
--- a/source/cPlugin_NewLua.cpp
+++ b/source/cPlugin_NewLua.cpp
@@ -1,551 +1,551 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#define LUA_USE_POSIX
-#include "cPlugin_NewLua.h"
-#include "cMCLogger.h"
-#include "cWebPlugin_Lua.h"
-#include "LuaItems.h"
-
-extern "C"
-{
-#include "lualib.h"
-}
-
-#include "tolua++.h"
-#include "Bindings.h"
-#include "ManualBindings.h"
-
-#ifdef _WIN32
-// #include "wdirent.h"
-#else
-#include <dirent.h>
-#endif
-
-
-
-
-
-extern bool report_errors(lua_State* lua, int status);
-
-
-
-
-
-cPlugin_NewLua::cPlugin_NewLua( const char* a_PluginName )
- : m_LuaState( 0 )
-{
- m_Directory = a_PluginName;
-}
-
-
-
-
-
-cPlugin_NewLua::~cPlugin_NewLua()
-{
- cCSLock Lock( m_CriticalSection );
- for( WebPluginList::iterator itr = m_WebPlugins.begin(); itr != m_WebPlugins.end(); ++itr )
- {
- delete *itr;
- }
- m_WebPlugins.clear();
-
- if( m_LuaState )
- {
- lua_close( m_LuaState );
- m_LuaState = 0;
- }
-}
-
-
-
-
-
-bool cPlugin_NewLua::Initialize()
-{
- cCSLock Lock( m_CriticalSection );
- if( !m_LuaState )
- {
- m_LuaState = lua_open();
- luaL_openlibs( m_LuaState );
- tolua_AllToLua_open(m_LuaState);
- ManualBindings::Bind( m_LuaState );
- }
-
- std::string PluginPath = std::string("Plugins/") + m_Directory + "/";
-
- // Load all files for this plugin, and execute them
- AStringList Files = GetDirectoryContents(PluginPath.c_str());
- for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
- {
- if (itr->rfind(".lua") == AString::npos)
- {
- continue;
- }
- AString Path = PluginPath + *itr;
- int s = luaL_loadfile(m_LuaState, Path.c_str() );
- if( report_errors( m_LuaState, s ) )
- {
- LOGERROR("Can't load plugin %s because of an error in file %s", m_Directory.c_str(), Path.c_str() );
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
-
- s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
- if( report_errors( m_LuaState, s ) )
- {
- LOGERROR("Error in plugin %s in file %s", m_Directory.c_str(), Path.c_str() );
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
- } // for itr - Files[]
-
- // Call intialize function
- if( !PushFunction("Initialize") )
- {
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
-
- tolua_pushusertype(m_LuaState, this, "cPlugin_NewLua");
-
- if( !CallFunction(1, 1, "Initialize") )
- {
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
-
- if( !lua_isboolean( m_LuaState, -1 ) )
- {
- LOGWARN("Error in plugin %s Initialize() must return a boolean value!", m_Directory.c_str() );
- lua_close( m_LuaState );
- m_LuaState = 0;
- return false;
- }
-
- bool bSuccess = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bSuccess;
-}
-
-
-
-
-
-void cPlugin_NewLua::OnDisable()
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnDisable", false) ) // false = don't log error if not found
- return;
-
- CallFunction(0, 0, "OnDisable");
-}
-
-
-
-
-
-void cPlugin_NewLua::Tick(float a_Dt)
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("Tick") )
- return;
-
- tolua_pushnumber( m_LuaState, a_Dt );
-
- CallFunction(1, 0, "Tick");
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnCollectItem") )
- return false;
-
- tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- if( !CallFunction(2, 1, "OnCollectItem") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnDisconnect(const AString & a_Reason, cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnDisconnect") )
- return false;
-
- tolua_pushstring( m_LuaState, a_Reason.c_str() );
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- if( !CallFunction(2, 1, "OnDisconnect") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnBlockPlace") )
- return false;
-
- tolua_pushusertype(m_LuaState, a_PacketData, "cPacket_BlockPlace");
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- if( !CallFunction(2, 1, "OnBlockPlace") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnBlockDig") )
- return false;
-
- tolua_pushusertype(m_LuaState, a_PacketData, "cPacket_BlockDig");
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
- tolua_pushusertype(m_LuaState, a_PickupItem, "cItem");
-
- if( !CallFunction(3, 1, "OnBlockDig") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChat( const char* a_Chat, cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnChat") )
- return false;
-
- tolua_pushstring( m_LuaState, a_Chat );
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- if( !CallFunction(2, 1, "OnChat") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnLogin( cPacket_Login* a_PacketData )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnLogin") )
- return false;
-
- tolua_pushusertype(m_LuaState, a_PacketData, "cPacket_Login");
-
- if( !CallFunction(1, 1, "OnLogin") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-void cPlugin_NewLua::OnPlayerSpawn( cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnPlayerSpawn") )
- return;
-
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- CallFunction(1, 0, "OnPlayerSpawn");
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerJoin( cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnPlayerJoin") )
- return false;
-
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- if( !CallFunction(1, 1, "OnPlayerJoin") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-void cPlugin_NewLua::OnPlayerMove( cPlayer* a_Player )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnPlayerMove") )
- return;
-
- tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
-
- CallFunction(1, 0, "OnPlayerMove");
-}
-
-
-
-
-
-void cPlugin_NewLua::OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnTakeDamage") )
- return;
-
- tolua_pushusertype(m_LuaState, a_Pawn, "cPawn");
- tolua_pushusertype(m_LuaState, a_TakeDamageInfo, "TakeDamageInfo");
-
- CallFunction(2, 0, "OnTakeDamage");
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnKilled( cPawn* a_Killed, cEntity* a_Killer )
-{
- cCSLock Lock( m_CriticalSection );
- if( !PushFunction("OnKilled") )
- return false;
-
- tolua_pushusertype(m_LuaState, a_Killed, "cPawn");
- tolua_pushusertype(m_LuaState, a_Killer, "cEntity");
-
- if( !CallFunction(2, 1, "OnKilled") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-void cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- if (!PushFunction("OnChunkGenerated"))
- {
- return;
- }
-
- tolua_pushusertype(m_LuaState, a_World, "cWorld");
- tolua_pushnumber (m_LuaState, a_ChunkX);
- tolua_pushnumber (m_LuaState, a_ChunkZ);
-
- CallFunction(3, 0, "OnChunkGenerated");
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk )
-{
- cCSLock Lock(m_CriticalSection);
- if (!PushFunction("OnChunkGenerating"))
- return false;
-
- tolua_pushnumber (m_LuaState, a_ChunkX);
- tolua_pushnumber (m_LuaState, a_ChunkZ);
- tolua_pushusertype(m_LuaState, a_pLuaChunk, "cLuaChunk");
-
- if( !CallFunction(3, 1, "OnChunkGenerating") )
- return false;
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- if (!PushFunction("OnPreCrafting"))
- return false;
-
- tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
- tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
- tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
-
- if (!CallFunction(3, 1, "OnPreCrafting"))
- {
- return false;
- }
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- if (!PushFunction("OnCraftingNoRecipe"))
- return false;
-
- tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
- tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
- tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
-
- if (!CallFunction(3, 1, "OnCraftingNoRecipe"))
- {
- return false;
- }
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- if (!PushFunction("OnPostCrafting"))
- return false;
-
- tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
- tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
- tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
-
- if (!CallFunction(3, 1, "OnPostCrafting"))
- {
- return false;
- }
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnBlockToPickup(
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
- const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
-)
-{
- cLuaItems Pickups(a_Pickups);
- cCSLock Lock(m_CriticalSection);
- if (!PushFunction("OnBlockToPickup"))
- return false;
-
- tolua_pushnumber (m_LuaState, a_BlockType);
- tolua_pushnumber (m_LuaState, a_BlockMeta);
- tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
- tolua_pushusertype(m_LuaState, (void *)&a_EquippedItem, "cItem");
- tolua_pushusertype(m_LuaState, (void *)&Pickups, "cLuaItems");
-
- if (!CallFunction(5, 1, "OnBlockToPickup"))
- {
- return false;
- }
-
- bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
- return bRetVal;
-}
-
-
-
-
-
-cWebPlugin_Lua* cPlugin_NewLua::CreateWebPlugin(lua_State* a_LuaState)
-{
- cCSLock Lock( m_CriticalSection );
- if( a_LuaState != m_LuaState )
- {
- LOGERROR("Not allowed to create a WebPlugin from another plugin but your own!");
- return 0;
- }
- cWebPlugin_Lua* WebPlugin = new cWebPlugin_Lua( this );
-
- m_WebPlugins.push_back( WebPlugin );
-
- return WebPlugin;
-}
-
-
-// Helper functions
-bool cPlugin_NewLua::PushFunction( const char* a_FunctionName, bool a_bLogError /* = true */ )
-{
- lua_getglobal(m_LuaState, a_FunctionName);
- if(!lua_isfunction(m_LuaState,-1))
- {
- if( a_bLogError )
- {
- LOGWARN("Error in plugin %s: Could not find function %s()", m_Directory.c_str(), a_FunctionName );
- }
- lua_pop(m_LuaState,1);
- return false;
- }
- return true;
-}
-
-bool cPlugin_NewLua::CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName )
-{
- int s = lua_pcall(m_LuaState, a_NumArgs, a_NumResults, 0);
- if( report_errors( m_LuaState, s ) )
- {
- LOGWARN("Error in plugin %s calling function %s()", m_Directory.c_str(), a_FunctionName );
- return false;
- }
- return true;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#define LUA_USE_POSIX
+#include "cPlugin_NewLua.h"
+#include "cMCLogger.h"
+#include "cWebPlugin_Lua.h"
+#include "LuaItems.h"
+
+extern "C"
+{
+#include "lualib.h"
+}
+
+#include "tolua++.h"
+#include "Bindings.h"
+#include "ManualBindings.h"
+
+#ifdef _WIN32
+// #include "wdirent.h"
+#else
+#include <dirent.h>
+#endif
+
+
+
+
+
+extern bool report_errors(lua_State* lua, int status);
+
+
+
+
+
+cPlugin_NewLua::cPlugin_NewLua( const char* a_PluginName )
+ : m_LuaState( 0 )
+{
+ m_Directory = a_PluginName;
+}
+
+
+
+
+
+cPlugin_NewLua::~cPlugin_NewLua()
+{
+ cCSLock Lock( m_CriticalSection );
+ for( WebPluginList::iterator itr = m_WebPlugins.begin(); itr != m_WebPlugins.end(); ++itr )
+ {
+ delete *itr;
+ }
+ m_WebPlugins.clear();
+
+ if( m_LuaState )
+ {
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ }
+}
+
+
+
+
+
+bool cPlugin_NewLua::Initialize()
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !m_LuaState )
+ {
+ m_LuaState = lua_open();
+ luaL_openlibs( m_LuaState );
+ tolua_AllToLua_open(m_LuaState);
+ ManualBindings::Bind( m_LuaState );
+ }
+
+ std::string PluginPath = std::string("Plugins/") + m_Directory + "/";
+
+ // Load all files for this plugin, and execute them
+ AStringList Files = GetDirectoryContents(PluginPath.c_str());
+ for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
+ {
+ if (itr->rfind(".lua") == AString::npos)
+ {
+ continue;
+ }
+ AString Path = PluginPath + *itr;
+ int s = luaL_loadfile(m_LuaState, Path.c_str() );
+ if( report_errors( m_LuaState, s ) )
+ {
+ LOGERROR("Can't load plugin %s because of an error in file %s", m_Directory.c_str(), Path.c_str() );
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+
+ s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0);
+ if( report_errors( m_LuaState, s ) )
+ {
+ LOGERROR("Error in plugin %s in file %s", m_Directory.c_str(), Path.c_str() );
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+ } // for itr - Files[]
+
+ // Call intialize function
+ if( !PushFunction("Initialize") )
+ {
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+
+ tolua_pushusertype(m_LuaState, this, "cPlugin_NewLua");
+
+ if( !CallFunction(1, 1, "Initialize") )
+ {
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+
+ if( !lua_isboolean( m_LuaState, -1 ) )
+ {
+ LOGWARN("Error in plugin %s Initialize() must return a boolean value!", m_Directory.c_str() );
+ lua_close( m_LuaState );
+ m_LuaState = 0;
+ return false;
+ }
+
+ bool bSuccess = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bSuccess;
+}
+
+
+
+
+
+void cPlugin_NewLua::OnDisable()
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnDisable", false) ) // false = don't log error if not found
+ return;
+
+ CallFunction(0, 0, "OnDisable");
+}
+
+
+
+
+
+void cPlugin_NewLua::Tick(float a_Dt)
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("Tick") )
+ return;
+
+ tolua_pushnumber( m_LuaState, a_Dt );
+
+ CallFunction(1, 0, "Tick");
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnCollectItem") )
+ return false;
+
+ tolua_pushusertype(m_LuaState, a_Pickup, "cPickup");
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ if( !CallFunction(2, 1, "OnCollectItem") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnDisconnect(const AString & a_Reason, cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnDisconnect") )
+ return false;
+
+ tolua_pushstring( m_LuaState, a_Reason.c_str() );
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ if( !CallFunction(2, 1, "OnDisconnect") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnBlockPlace") )
+ return false;
+
+ tolua_pushusertype(m_LuaState, a_PacketData, "cPacket_BlockPlace");
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ if( !CallFunction(2, 1, "OnBlockPlace") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnBlockDig") )
+ return false;
+
+ tolua_pushusertype(m_LuaState, a_PacketData, "cPacket_BlockDig");
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, a_PickupItem, "cItem");
+
+ if( !CallFunction(3, 1, "OnBlockDig") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnChat( const char* a_Chat, cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnChat") )
+ return false;
+
+ tolua_pushstring( m_LuaState, a_Chat );
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ if( !CallFunction(2, 1, "OnChat") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnLogin( cPacket_Login* a_PacketData )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnLogin") )
+ return false;
+
+ tolua_pushusertype(m_LuaState, a_PacketData, "cPacket_Login");
+
+ if( !CallFunction(1, 1, "OnLogin") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+void cPlugin_NewLua::OnPlayerSpawn( cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnPlayerSpawn") )
+ return;
+
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ CallFunction(1, 0, "OnPlayerSpawn");
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnPlayerJoin( cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnPlayerJoin") )
+ return false;
+
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ if( !CallFunction(1, 1, "OnPlayerJoin") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+void cPlugin_NewLua::OnPlayerMove( cPlayer* a_Player )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnPlayerMove") )
+ return;
+
+ tolua_pushusertype(m_LuaState, a_Player, "cPlayer");
+
+ CallFunction(1, 0, "OnPlayerMove");
+}
+
+
+
+
+
+void cPlugin_NewLua::OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnTakeDamage") )
+ return;
+
+ tolua_pushusertype(m_LuaState, a_Pawn, "cPawn");
+ tolua_pushusertype(m_LuaState, a_TakeDamageInfo, "TakeDamageInfo");
+
+ CallFunction(2, 0, "OnTakeDamage");
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnKilled( cPawn* a_Killed, cEntity* a_Killer )
+{
+ cCSLock Lock( m_CriticalSection );
+ if( !PushFunction("OnKilled") )
+ return false;
+
+ tolua_pushusertype(m_LuaState, a_Killed, "cPawn");
+ tolua_pushusertype(m_LuaState, a_Killer, "cEntity");
+
+ if( !CallFunction(2, 1, "OnKilled") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+void cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnChunkGenerated"))
+ {
+ return;
+ }
+
+ tolua_pushusertype(m_LuaState, a_World, "cWorld");
+ tolua_pushnumber (m_LuaState, a_ChunkX);
+ tolua_pushnumber (m_LuaState, a_ChunkZ);
+
+ CallFunction(3, 0, "OnChunkGenerated");
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnChunkGenerating( int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk )
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnChunkGenerating"))
+ return false;
+
+ tolua_pushnumber (m_LuaState, a_ChunkX);
+ tolua_pushnumber (m_LuaState, a_ChunkZ);
+ tolua_pushusertype(m_LuaState, a_pLuaChunk, "cLuaChunk");
+
+ if( !CallFunction(3, 1, "OnChunkGenerating") )
+ return false;
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnPreCrafting"))
+ return false;
+
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
+ tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
+
+ if (!CallFunction(3, 1, "OnPreCrafting"))
+ {
+ return false;
+ }
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnCraftingNoRecipe"))
+ return false;
+
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
+ tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
+
+ if (!CallFunction(3, 1, "OnCraftingNoRecipe"))
+ {
+ return false;
+ }
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnPostCrafting"))
+ return false;
+
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
+ tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
+
+ if (!CallFunction(3, 1, "OnPostCrafting"))
+ {
+ return false;
+ }
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+bool cPlugin_NewLua::OnBlockToPickup(
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
+)
+{
+ cLuaItems Pickups(a_Pickups);
+ cCSLock Lock(m_CriticalSection);
+ if (!PushFunction("OnBlockToPickup"))
+ return false;
+
+ tolua_pushnumber (m_LuaState, a_BlockType);
+ tolua_pushnumber (m_LuaState, a_BlockMeta);
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ tolua_pushusertype(m_LuaState, (void *)&a_EquippedItem, "cItem");
+ tolua_pushusertype(m_LuaState, (void *)&Pickups, "cLuaItems");
+
+ if (!CallFunction(5, 1, "OnBlockToPickup"))
+ {
+ return false;
+ }
+
+ bool bRetVal = (tolua_toboolean( m_LuaState, -1, 0) > 0);
+ return bRetVal;
+}
+
+
+
+
+
+cWebPlugin_Lua* cPlugin_NewLua::CreateWebPlugin(lua_State* a_LuaState)
+{
+ cCSLock Lock( m_CriticalSection );
+ if( a_LuaState != m_LuaState )
+ {
+ LOGERROR("Not allowed to create a WebPlugin from another plugin but your own!");
+ return 0;
+ }
+ cWebPlugin_Lua* WebPlugin = new cWebPlugin_Lua( this );
+
+ m_WebPlugins.push_back( WebPlugin );
+
+ return WebPlugin;
+}
+
+
+// Helper functions
+bool cPlugin_NewLua::PushFunction( const char* a_FunctionName, bool a_bLogError /* = true */ )
+{
+ lua_getglobal(m_LuaState, a_FunctionName);
+ if(!lua_isfunction(m_LuaState,-1))
+ {
+ if( a_bLogError )
+ {
+ LOGWARN("Error in plugin %s: Could not find function %s()", m_Directory.c_str(), a_FunctionName );
+ }
+ lua_pop(m_LuaState,1);
+ return false;
+ }
+ return true;
+}
+
+bool cPlugin_NewLua::CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName )
+{
+ int s = lua_pcall(m_LuaState, a_NumArgs, a_NumResults, 0);
+ if( report_errors( m_LuaState, s ) )
+ {
+ LOGWARN("Error in plugin %s calling function %s()", m_Directory.c_str(), a_FunctionName );
+ return false;
+ }
+ return true;
} \ No newline at end of file
diff --git a/source/cPlugin_NewLua.h b/source/cPlugin_NewLua.h
index d6bb50637..e66c26e3f 100644
--- a/source/cPlugin_NewLua.h
+++ b/source/cPlugin_NewLua.h
@@ -1,60 +1,60 @@
-
-#pragma once
-
-#include "cPlugin.h"
-
-
-
-
-
-typedef struct lua_State lua_State;
-class cWebPlugin_Lua;
-
-
-
-
-
-class cPlugin_NewLua : public cPlugin //tolua_export
-{ //tolua_export
-public: //tolua_export
- cPlugin_NewLua( const char* a_PluginName );
- ~cPlugin_NewLua();
-
- virtual void OnDisable(); //tolua_export
- virtual bool Initialize(); //tolua_export
-
- virtual void Tick(float a_Dt); //tolua_export
-
- virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
- virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
- virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override;
- virtual bool OnBlockDig (cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override;
- virtual bool OnChat (const char* a_Chat, cPlayer* a_Player ) override;
- virtual bool OnLogin (cPacket_Login* a_PacketData ) override;
- virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
- virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
- virtual void OnPlayerMove (cPlayer* a_Player ) override;
- virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
- virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
-
- lua_State* GetLuaState() { return m_LuaState; }
-
- cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export
-private:
- bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
- bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
-
- typedef std::list< cWebPlugin_Lua* > WebPluginList;
- WebPluginList m_WebPlugins;
-
- cCriticalSection m_CriticalSection;
-
- std::string m_Directory;
- lua_State* m_LuaState;
+
+#pragma once
+
+#include "cPlugin.h"
+
+
+
+
+
+typedef struct lua_State lua_State;
+class cWebPlugin_Lua;
+
+
+
+
+
+class cPlugin_NewLua : public cPlugin //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cPlugin_NewLua( const char* a_PluginName );
+ ~cPlugin_NewLua();
+
+ virtual void OnDisable(); //tolua_export
+ virtual bool Initialize(); //tolua_export
+
+ virtual void Tick(float a_Dt); //tolua_export
+
+ virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player ) override;
+ virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player ) override;
+ virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ) override;
+ virtual bool OnBlockDig (cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) override;
+ virtual bool OnChat (const char* a_Chat, cPlayer* a_Player ) override;
+ virtual bool OnLogin (cPacket_Login* a_PacketData ) override;
+ virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
+ virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
+ virtual void OnPlayerMove (cPlayer* a_Player ) override;
+ virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
+ virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
+ virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerating (int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
+
+ lua_State* GetLuaState() { return m_LuaState; }
+
+ cWebPlugin_Lua* CreateWebPlugin(lua_State* a_LuaState); //tolua_export
+private:
+ bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
+ bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
+
+ typedef std::list< cWebPlugin_Lua* > WebPluginList;
+ WebPluginList m_WebPlugins;
+
+ cCriticalSection m_CriticalSection;
+
+ std::string m_Directory;
+ lua_State* m_LuaState;
};//tolua_export \ No newline at end of file
diff --git a/source/cRedstone.cpp b/source/cRedstone.cpp
index 5a1c9bc8b..701835d5a 100644
--- a/source/cRedstone.cpp
+++ b/source/cRedstone.cpp
@@ -1,374 +1,374 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRedstone.h"
-#include "cPiston.h"
-#include "cRoot.h"
-#include "cWorld.h"
-#include "BlockID.h"
-#include <iostream>
-
-
-
-
-
-bool cRedstone::s_UseRedstone = false;
-
-
-
-
-
-cRedstone::cRedstone( cWorld* a_World )
- :m_World ( a_World )
- ,m_Metadata ( 0 )
- ,m_Direction ( 0 )
-{
-
-}
-
-
-
-
-
-void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
-{
- s_UseRedstone = false;
- if( !s_UseRedstone ) return;
-
- char before;
- //int tempX;
- //int tempY;
- //int tempZ;
- //int state;
- //m_Direction
- // 0 = x+
- // 1 = x-
- // 2 = z+
- // 3 = z-
- // 4 = y+
- // 5 = v-
-
-
- if (added) {
- m_Metadata = 15;
- } else {
- m_Metadata = 0;
- }
- before = m_Metadata;
-
- //printf("etb1\n");
- CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
- //printf("etb2\n");
-
- int Block = (int)m_World->GetBlock( fillx, filly, fillz );
-
- switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_AIR:
- case E_BLOCK_PISTON_EXTENSION:
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_Metadata = 0;
- m_Direction = 0;
- CalculateRedstone( fillx+1, filly, fillz );
- m_Metadata = 0;
- m_Direction = 1;
- CalculateRedstone( fillx-1, filly, fillz );
- m_Metadata = 0;
- m_Direction = 2;
- CalculateRedstone( fillx, filly, fillz+1 );
- m_Metadata = 0;
- m_Direction = 3;
- CalculateRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
- CalculateRedstone( fillx, filly-1, fillz );
- break;
- }
- case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
- {
- m_Direction = 0;
- CalculateRedstone( fillx+1, filly, fillz );
- m_Direction = 1;
- CalculateRedstone( fillx-1, filly, fillz );
- m_Direction = 2;
- CalculateRedstone( fillx, filly, fillz+1 );
- m_Direction = 3;
- CalculateRedstone( fillx, filly, fillz-1 );
- m_Metadata = 0;
- CalculateRedstone( fillx, filly-1, fillz );
-
- m_Direction = 4;
- CalculateRedstone( fillx+1, filly+1, fillz );
- CalculateRedstone( fillx-1, filly+1, fillz );
- CalculateRedstone( fillx, filly+1, fillz+1 );
- CalculateRedstone( fillx, filly+1, fillz-1 );
-
- m_Direction = 5;
- CalculateRedstone( fillx+1, filly-1, fillz );
- CalculateRedstone( fillx-1, filly-1, fillz );
- CalculateRedstone( fillx, filly-1, fillz+1 );
- CalculateRedstone( fillx, filly-1, fillz-1 );
- break;
- }
- }
-
- //printf("done here\n");
-}
-
-
-
-
-
-void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
-{
-
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
- char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
- if (m_Metadata > 0) {
- if (pistonMeta < 6) { // only extend if piston is not already extended
- cPiston Piston(m_World);
- Piston.ExtendPiston(fillx, filly, fillz);
- }
- } else {
- if (pistonMeta > 6) { // only retract if piston is not already retracted
- cPiston Piston(m_World);
- Piston.RetractPiston(fillx, filly, fillz);
- }
- }
-
- } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
-
- if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
- m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
- } else {
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
- }
-
- } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
-
- if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
- m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
-
- } else {
-
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
- }
-
- } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
- //printf("found torch on\n");
- m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
-
- } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
- //printf("found torch off\n");
- // no need to change meta here.
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx-1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
- CalculateRedstone(fillx+1,filly,fillz);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz-1);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
- CalculateRedstone(fillx,filly,fillz+1);
- }
-
- } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
-
- if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
- m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
- m_Direction = 0;
- CalculateRedstone( fillx+1, filly, fillz );
- m_Direction = 1;
- CalculateRedstone( fillx-1, filly, fillz );
- m_Direction = 2;
- CalculateRedstone( fillx, filly, fillz+1 );
- m_Direction = 3;
- CalculateRedstone( fillx, filly, fillz-1 );
- CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
-
- m_Direction = 4;
- CalculateRedstone( fillx+1, filly+1, fillz );
- CalculateRedstone( fillx-1, filly+1, fillz );
- CalculateRedstone( fillx, filly+1, fillz+1 );
- CalculateRedstone( fillx, filly+1, fillz-1 );
-
- m_Direction = 5;
- CalculateRedstone( fillx+1, filly-1, fillz );
- CalculateRedstone( fillx-1, filly-1, fillz );
- CalculateRedstone( fillx, filly-1, fillz+1 );
- CalculateRedstone( fillx, filly-1, fillz-1 );
- }
-
- } else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
- //check for torch to east with meta 1 //turn off
- //check for torch to west with meta 2 //turn off
- //check for torch to south with meta 3 //turn off
- //check for torch to north with meta 4 //turn off
- //check for torch above with meta 5 //turn off
- if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
- if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
- if ( (int)m_Metadata > 0 ) { //wire powered
-
- //printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
- m_World->m_RSList.push_back(fillx+1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
- m_World->m_RSList.push_back(fillx-1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz+1);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz-1);
- m_World->m_RSList.push_back(00000);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly+1);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(00000);
- }
-
- } else { //wire not powered
-
- bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
- if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
-
- //printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
- m_World->m_RSList.push_back(fillx+1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(11111);
- }
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
- m_World->m_RSList.push_back(fillx-1);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(11111);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz+1);
- m_World->m_RSList.push_back(11111);;
- }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly);
- m_World->m_RSList.push_back(fillz-1);
- m_World->m_RSList.push_back(11111);
- }
- if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
- m_World->m_RSList.push_back(fillx);
- m_World->m_RSList.push_back(filly+1);
- m_World->m_RSList.push_back(fillz);
- m_World->m_RSList.push_back(11111);
- }
-
- }
-
- }
-
- }
-
- }
-
- }
-
-}
-
-
-
-
-
-bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
-{
-
- if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
- if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
- if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
- return false;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRedstone.h"
+#include "cPiston.h"
+#include "cRoot.h"
+#include "cWorld.h"
+#include "BlockID.h"
+#include <iostream>
+
+
+
+
+
+bool cRedstone::s_UseRedstone = false;
+
+
+
+
+
+cRedstone::cRedstone( cWorld* a_World )
+ :m_World ( a_World )
+ ,m_Metadata ( 0 )
+ ,m_Direction ( 0 )
+{
+
+}
+
+
+
+
+
+void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added )
+{
+ s_UseRedstone = false;
+ if( !s_UseRedstone ) return;
+
+ char before;
+ //int tempX;
+ //int tempY;
+ //int tempZ;
+ //int state;
+ //m_Direction
+ // 0 = x+
+ // 1 = x-
+ // 2 = z+
+ // 3 = z-
+ // 4 = y+
+ // 5 = v-
+
+
+ if (added) {
+ m_Metadata = 15;
+ } else {
+ m_Metadata = 0;
+ }
+ before = m_Metadata;
+
+ //printf("etb1\n");
+ CalculateRedstone( fillx, filly, fillz ); //calculate all item centers.
+ //printf("etb2\n");
+
+ int Block = (int)m_World->GetBlock( fillx, filly, fillz );
+
+ switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead.
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_AIR:
+ case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_Metadata = 0;
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Metadata = 0;
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Metadata = 0;
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ m_Metadata = 0;
+ CalculateRedstone( fillx, filly-1, fillz );
+ break;
+ }
+ case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire.
+ {
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ m_Metadata = 0;
+ CalculateRedstone( fillx, filly-1, fillz );
+
+ m_Direction = 4;
+ CalculateRedstone( fillx+1, filly+1, fillz );
+ CalculateRedstone( fillx-1, filly+1, fillz );
+ CalculateRedstone( fillx, filly+1, fillz+1 );
+ CalculateRedstone( fillx, filly+1, fillz-1 );
+
+ m_Direction = 5;
+ CalculateRedstone( fillx+1, filly-1, fillz );
+ CalculateRedstone( fillx-1, filly-1, fillz );
+ CalculateRedstone( fillx, filly-1, fillz+1 );
+ CalculateRedstone( fillx, filly-1, fillz-1 );
+ break;
+ }
+ }
+
+ //printf("done here\n");
+}
+
+
+
+
+
+void cRedstone::CalculateRedstone( int fillx, int filly, int fillz)
+{
+
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) {
+ char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz );
+ if (m_Metadata > 0) {
+ if (pistonMeta < 6) { // only extend if piston is not already extended
+ cPiston Piston(m_World);
+ Piston.ExtendPiston(fillx, filly, fillz);
+ }
+ } else {
+ if (pistonMeta > 6) { // only retract if piston is not already retracted
+ cPiston Piston(m_World);
+ Piston.RetractPiston(fillx, filly, fillz);
+ }
+ }
+
+ } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) {
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered
+ m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+ } else {
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+ }
+
+ } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) {
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered
+ m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+
+ } else {
+
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on
+ //printf("found torch on\n");
+ m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off
+ //printf("found torch off\n");
+ // no need to change meta here.
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx-1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) {
+ CalculateRedstone(fillx+1,filly,fillz);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz-1);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) {
+ CalculateRedstone(fillx,filly,fillz+1);
+ }
+
+ } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire.
+
+ if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) {
+ m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata );
+ m_Direction = 0;
+ CalculateRedstone( fillx+1, filly, fillz );
+ m_Direction = 1;
+ CalculateRedstone( fillx-1, filly, fillz );
+ m_Direction = 2;
+ CalculateRedstone( fillx, filly, fillz+1 );
+ m_Direction = 3;
+ CalculateRedstone( fillx, filly, fillz-1 );
+ CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane
+
+ m_Direction = 4;
+ CalculateRedstone( fillx+1, filly+1, fillz );
+ CalculateRedstone( fillx-1, filly+1, fillz );
+ CalculateRedstone( fillx, filly+1, fillz+1 );
+ CalculateRedstone( fillx, filly+1, fillz-1 );
+
+ m_Direction = 5;
+ CalculateRedstone( fillx+1, filly-1, fillz );
+ CalculateRedstone( fillx-1, filly-1, fillz );
+ CalculateRedstone( fillx, filly-1, fillz+1 );
+ CalculateRedstone( fillx, filly-1, fillz-1 );
+ }
+
+ } else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick.
+ //check for torch to east with meta 1 //turn off
+ //check for torch to west with meta 2 //turn off
+ //check for torch to south with meta 3 //turn off
+ //check for torch to north with meta 4 //turn off
+ //check for torch above with meta 5 //turn off
+ if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) {
+ if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below
+ if ( (int)m_Metadata > 0 ) { //wire powered
+
+ //printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
+ m_World->m_RSList.push_back(fillx+1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
+ m_World->m_RSList.push_back(fillx-1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz+1);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz-1);
+ m_World->m_RSList.push_back(00000);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly+1);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(00000);
+ }
+
+ } else { //wire not powered
+
+ bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below:
+ if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on.
+
+ //printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz));
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east
+ m_World->m_RSList.push_back(fillx+1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west
+ m_World->m_RSList.push_back(fillx-1);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz+1);
+ m_World->m_RSList.push_back(11111);;
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly);
+ m_World->m_RSList.push_back(fillz-1);
+ m_World->m_RSList.push_back(11111);
+ }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top
+ m_World->m_RSList.push_back(fillx);
+ m_World->m_RSList.push_back(filly+1);
+ m_World->m_RSList.push_back(fillz);
+ m_World->m_RSList.push_back(11111);
+ }
+
+ }
+
+ }
+
+ }
+
+ }
+
+ }
+
+}
+
+
+
+
+
+bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz )
+{
+
+ if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; }
+ if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; }
+ return false;
} \ No newline at end of file
diff --git a/source/cRedstone.h b/source/cRedstone.h
index 5c971ad36..a5377e8a7 100644
--- a/source/cRedstone.h
+++ b/source/cRedstone.h
@@ -1,122 +1,122 @@
-#pragma once
-
-#include "Vector3i.h"
-
-class cWorld;
-class cRedstone
-{
-public:
-
- cRedstone( cWorld* a_World );
-
- static char RepeaterRotationToMetaData( float a_Rotation )
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
- if( a_Rotation >= 0.f && a_Rotation < 90.f )
- return 0x1;
- else if( a_Rotation >= 180 && a_Rotation < 270 )
- return 0x3;
- else if( a_Rotation >= 90 && a_Rotation < 180 )
- return 0x2;
- else
- return 0x0;
- }
-
- static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
- {
- switch( a_MetaData & 0x3 )
- {
- case 0x0:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
- {
- return true;
- }
- break;
- case 0x1:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- case 0x2:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
- {
- return true;
- }
- break;
- case 0x3:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- default:
- break;
- }
- return false;
- }
-
- static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
- {
- switch( a_MetaData & 0x3 )
- {
- case 0x0:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
- {
- return true;
- }
- break;
- case 0x1:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- case 0x2:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
- {
- return true;
- }
- break;
- case 0x3:
- if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- default:
- break;
- }
- return false;
- }
-
- static Vector3i GetRepeaterDirection( char a_MetaData )
- {
- switch( a_MetaData & 0x3 )
- {
- case 0x0:
- return Vector3i( 0, 0,-1 );
- case 0x1:
- return Vector3i( 1, 0, 0 );
- case 0x2:
- return Vector3i( 0, 0, 1 );
- case 0x3:
- return Vector3i(-1, 0, 0 );
- default:
- break;
- }
- return Vector3i();
- }
-
- void CalculateRedstone( int, int, int );
- void ChangeRedstone( int, int, int, bool );
- bool IsBlockPowered( int, int, int );
-
- cWorld* m_World;
-
- char m_Metadata;
- char m_Direction;
-
- static bool s_UseRedstone;
-};
+#pragma once
+
+#include "Vector3i.h"
+
+class cWorld;
+class cRedstone
+{
+public:
+
+ cRedstone( cWorld* a_World );
+
+ static char RepeaterRotationToMetaData( float a_Rotation )
+ {
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+ if( a_Rotation >= 0.f && a_Rotation < 90.f )
+ return 0x1;
+ else if( a_Rotation >= 180 && a_Rotation < 270 )
+ return 0x3;
+ else if( a_Rotation >= 90 && a_Rotation < 180 )
+ return 0x2;
+ else
+ return 0x0;
+ }
+
+ static bool IsRepeaterPointingTo( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
+ {
+ switch( a_MetaData & 0x3 )
+ {
+ case 0x0:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x1:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x2:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x3:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ return false;
+ }
+
+ static bool IsRepeaterPointingAway( const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos )
+ {
+ switch( a_MetaData & 0x3 )
+ {
+ case 0x0:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0,-1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x1:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x2:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i( 0, 0, 1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x3:
+ if( (a_RepeaterPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ return false;
+ }
+
+ static Vector3i GetRepeaterDirection( char a_MetaData )
+ {
+ switch( a_MetaData & 0x3 )
+ {
+ case 0x0:
+ return Vector3i( 0, 0,-1 );
+ case 0x1:
+ return Vector3i( 1, 0, 0 );
+ case 0x2:
+ return Vector3i( 0, 0, 1 );
+ case 0x3:
+ return Vector3i(-1, 0, 0 );
+ default:
+ break;
+ }
+ return Vector3i();
+ }
+
+ void CalculateRedstone( int, int, int );
+ void ChangeRedstone( int, int, int, bool );
+ bool IsBlockPowered( int, int, int );
+
+ cWorld* m_World;
+
+ char m_Metadata;
+ char m_Direction;
+
+ static bool s_UseRedstone;
+};
diff --git a/source/cRedstoneSimulator.cpp b/source/cRedstoneSimulator.cpp
index 652d5a943..44a6bdb4c 100644
--- a/source/cRedstoneSimulator.cpp
+++ b/source/cRedstoneSimulator.cpp
@@ -1,702 +1,702 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRedstoneSimulator.h"
-#include "cPiston.h"
-#include "cWorld.h"
-#include "BlockID.h"
-#include "cCriticalSection.h"
-#include "cTorch.h"
-
-#include "cRedstone.h"
-
-
-
-cRedstoneSimulator::cRedstoneSimulator( cWorld* a_World )
- : super(a_World)
-{
-}
-
-
-
-
-
-cRedstoneSimulator::~cRedstoneSimulator()
-{
-}
-
-
-
-
-
-void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
-{
- if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
-
- cCSLock Lock( m_CS );
- m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
-}
-
-
-
-
-
-void cRedstoneSimulator::Simulate( float a_Dt )
-{
- if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
-
- // Toggle torches on/off
- while( !m_RefreshTorchesAround.empty() )
- {
- Vector3i pos = m_RefreshTorchesAround.front();
- m_RefreshTorchesAround.pop_front();
-
- RefreshTorchesAround( pos );
- }
-
- // Set repeaters to correct values, and decrement ticks
- for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); )
- {
- (*itr).Ticks--;
- if( (*itr).Ticks <= 0 )
- {
- char Block = m_World->GetBlock( (*itr).Position );
- if( (*itr).bPowerOn == true && Block == E_BLOCK_REDSTONE_REPEATER_OFF )
- {
- m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_ON, m_World->GetBlockMeta( (*itr).Position ) );
- m_Blocks.push_back( (*itr).Position );
- }
- else if( (*itr).bPowerOn == false && Block == E_BLOCK_REDSTONE_REPEATER_ON )
- {
- m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, m_World->GetBlockMeta( (*itr).Position ) );
- m_Blocks.push_back( (*itr).Position );
- }
-
- if( (*itr).bPowerOffNextTime )
- {
- (*itr).bPowerOn = false;
- (*itr).bPowerOffNextTime = false;
- (*itr).Ticks = 10; // TODO: Look up actual ticks from block metadata
- ++itr;
- }
- else
- {
- itr = m_SetRepeaters.erase( itr );
- }
- }
- else
- {
- ++itr;
- }
- }
-
- // Handle changed blocks
- {
- cCSLock Lock( m_CS );
- std::swap( m_Blocks, m_BlocksBuffer );
- }
- for( BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr )
- {
- HandleChange( *itr );
- }
- m_BlocksBuffer.clear();
-}
-
-
-
-
-
-void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
-{
- static Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 1, 0), // Also toggle torch on top
- };
- char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
- char TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_OFF;
- if( IsPowered( a_BlockPos, true ) )
- {
- TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
- TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_ON;
- //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
- //{
- // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
- //}
- }
- else
- {
- //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE )
- //{
- // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
- //}
- }
-
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i TorchPos = a_BlockPos + Surroundings[i];
- const char Block = m_World->GetBlock( TorchPos );
- switch( Block )
- {
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- if( Block != TargetBlockID )
- {
- char TorchMeta = m_World->GetBlockMeta( TorchPos );
- if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) )
- {
- m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) );
- m_Blocks.push_back( TorchPos );
- }
- }
- break;
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
- {
- SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
- }
- break;
- default:
- break;
- };
- }
-}
-
-
-
-
-
-void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
-{
- std::deque< Vector3i > SpreadStack;
-
- Vector3i Surroundings[] = {
- Vector3i( 1, 0, 0 ),
- Vector3i( 1, 1, 0 ),
- Vector3i( 1,-1, 0 ),
- Vector3i(-1, 0, 0 ),
- Vector3i(-1, 1, 0 ),
- Vector3i(-1,-1, 0 ),
- Vector3i( 0, 0, 1 ),
- Vector3i( 0, 1, 1 ),
- Vector3i( 0,-1, 1 ),
- Vector3i( 0, 0,-1 ),
- Vector3i( 0, 1,-1 ),
- Vector3i( 0,-1,-1 ),
- Vector3i( 0,-1, 0 ),
- };
-
- char Block = m_World->GetBlock( a_BlockPos );
-
- // First check whether torch should be on or off
- if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
- {
- static Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- Vector3i( 0,-1, 0),
- };
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i pos = a_BlockPos + Surroundings[i];
- char OtherBlock = m_World->GetBlock( pos );
- if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) )
- {
- RefreshTorchesAround( pos );
- }
- }
- Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
- }
- else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
- {
- Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
- char OtherBlock = m_World->GetBlock( pos );
- if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
- {
- RefreshTorchesAround( pos );
- }
- else
- {
- SetRepeater( a_BlockPos, 10, IsPowered( a_BlockPos, false ) );
- }
- Block = m_World->GetBlock( a_BlockPos );
- }
-
- BlockList Sources;
- // If torch is still on, use it as a source
- if( Block == E_BLOCK_REDSTONE_TORCH_ON )
- {
- Sources.push_back( a_BlockPos );
- }
- else if( Block == E_BLOCK_REDSTONE_REPEATER_ON )
- {
- static Vector3i Surroundings [] = { // It only spreads right in front, and one block up
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
- };
- Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i pos = a_BlockPos + Direction + Surroundings[i];
- if( PowerBlock( pos, a_BlockPos, 0xf ) )
- {
- SpreadStack.push_back( pos );
- }
- }
- }
-
- // Power all blocks legally connected to the sources
- if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
- {
- BlockList NewSources = RemoveCurrent( a_BlockPos );
- Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
- while( !Sources.empty() )
- {
- Vector3i SourcePos = Sources.back();
- Sources.pop_back();
-
- char Block = m_World->GetBlock( SourcePos );
- switch( Block )
- {
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- static Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- };
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i OtherPos = SourcePos + Surroundings[i];
- if( PowerBlock( OtherPos, a_BlockPos, 0xf ) )
- {
- SpreadStack.push_back( OtherPos ); // Changed, so add to stack
- }
- }
- }
- break;
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- static Vector3i Surroundings [] = {
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
- };
- Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i pos = SourcePos + Direction + Surroundings[i];
- if( PowerBlock( pos, a_BlockPos, 0xf ) )
- {
- SpreadStack.push_back( pos );
- }
- }
- }
- break;
- };
-
-
- }
- }
-
-
- // Do a floodfill
- while( !SpreadStack.empty() )
- {
- Vector3i pos = SpreadStack.back();
- SpreadStack.pop_back();
-
- char Meta = m_World->GetBlockMeta( pos );
-
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i OtherPos = pos + Surroundings[i];
- if( PowerBlock( OtherPos, pos, Meta-1 ) )
- {
- SpreadStack.push_back( OtherPos ); // Changed, so add to stack
- }
- }
- }
-
- // Only after a redstone area has been completely simulated the redstone entities can react
- while( !m_RefreshPistons.empty() )
- {
- Vector3i pos = m_RefreshPistons.back();
- m_RefreshPistons.pop_back();
-
- char Block = m_World->GetBlock( pos );
- switch( Block )
- {
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- if( IsPowered( pos ) )
- {
- cPiston Piston( m_World );
- Piston.ExtendPiston( pos.x, pos.y, pos.z );
- }
- else
- {
- cPiston Piston( m_World );
- Piston.RetractPiston( pos.x, pos.y, pos.z );
- }
- break;
- default:
- break;
- };
- }
-}
-
-
-
-
-
-bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power )
-{
- char Block = m_World->GetBlock( a_BlockPos );
- switch( Block )
- {
- case E_BLOCK_REDSTONE_WIRE:
- {
- if( m_World->GetBlockMeta( a_BlockPos ) < a_Power )
- {
- m_World->SetBlockMeta( a_BlockPos, a_Power );
- return true;
- }
- }
- break;
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_RefreshPistons.push_back( a_BlockPos );
- }
- break;
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
- {
- SetRepeater( a_BlockPos, 10, true );
- }
- }
- break;
- default:
- {
- if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
- {
- if( IsPowered( a_BlockPos, true ) )
- {
- m_RefreshTorchesAround.push_back( a_BlockPos );
- }
- }
- }
- break;
- };
-
- return false;
-}
-
-
-
-
-
-int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock )
-{
- char Block = m_World->GetBlock( a_BlockPos );
- switch( Block )
- {
- case E_BLOCK_REDSTONE_WIRE:
- {
- if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
- {
- m_World->SetBlockMeta( a_BlockPos, 0 );
- return 1;
- }
- }
- break;
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- m_RefreshPistons.push_back( a_BlockPos );
- }
- break;
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- return 2;
- }
- break;
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )
- || cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire
- {
- return 2;
- }
- else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
- {
- SetRepeater( a_BlockPos, 10, false );
- }
- }
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
- {
- SetRepeater( a_BlockPos, 10, false );
- }
- break;
- default:
- if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
- {
- if( !IsPowered( a_BlockPos, true ) )
- {
- m_RefreshTorchesAround.push_back( a_BlockPos );
- }
- }
- break;
- };
-
- return 0;
-}
-
-
-
-
-
-// Removes current from all powered redstone wires until it reaches an energy source.
-// Also returns all energy sources it encountered
-cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos )
-{
-
-
- std::deque< Vector3i > SpreadStack;
- std::deque< Vector3i > FoundSources;
-
- Vector3i Surroundings[] = {
- Vector3i( 1, 0, 0 ),
- Vector3i( 1, 1, 0 ),
- Vector3i( 1,-1, 0 ),
- Vector3i(-1, 0, 0 ),
- Vector3i(-1, 1, 0 ),
- Vector3i(-1,-1, 0 ),
- Vector3i( 0, 0, 1 ),
- Vector3i( 0, 1, 1 ),
- Vector3i( 0,-1, 1 ),
- Vector3i( 0, 0,-1 ),
- Vector3i( 0, 1,-1 ),
- Vector3i( 0,-1,-1 ),
- Vector3i( 0,-1, 0 ),
- };
-
- char Block = m_World->GetBlock( a_BlockPos );
- if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF )
- {
- static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
- };
- Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i pos = a_BlockPos + Direction + Surroundings[i];
- int RetVal = UnPowerBlock( pos, a_BlockPos );
- if( RetVal == 1 )
- {
- SpreadStack.push_back( pos ); // Changed, so add to stack
- }
- else if( RetVal == 2 )
- {
- FoundSources.push_back( pos );
- }
- }
- }
- else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
- {
- static Vector3i Surroundings [] = { // Torches only spread on the same level
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- };
-
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
- int RetVal = UnPowerBlock( pos, a_BlockPos );
- if( RetVal == 1 )
- {
- SpreadStack.push_back( pos ); // Changed, so add to stack
- }
- else if( RetVal == 2 )
- {
- FoundSources.push_back( pos );
- }
- }
- }
- else
- {
- SpreadStack.push_back( a_BlockPos );
- }
-
-
- while( !SpreadStack.empty() )
- {
- Vector3i pos = SpreadStack.back();
- SpreadStack.pop_back();
-
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
- {
- Vector3i OtherPos = pos + Surroundings[i];
- int RetVal = UnPowerBlock( OtherPos, pos );
- if( RetVal == 1 )
- {
- SpreadStack.push_back( OtherPos ); // Changed, so add to stack
- }
- else if( RetVal == 2 )
- {
- FoundSources.push_back( OtherPos );
- }
- }
- }
-
- return FoundSources;
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
-{
- char PowerBlock = m_World->GetBlock( a_PowerPos );
- if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true;
- if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
- {
- if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
- {
- return true;
- }
- }
- if( PowerBlock == E_BLOCK_REDSTONE_WIRE )
- {
- if( m_World->GetBlockMeta( a_PowerPos ) > 0 )
- {
- if( GetDirection( a_PowerPos ) == a_WireDirection )
- {
- return true;
- }
- }
- }
-
- return false;
-}
-
-
-
-
-
-bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
-{
- char Block = m_World->GetBlock( a_BlockPos );
- if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON )
- {
- Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- char BehindBlock = m_World->GetBlock( Behind );
- if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON )
- {
- return true;
- }
- if( BehindBlock == E_BLOCK_REDSTONE_WIRE )
- {
- if( m_World->GetBlockMeta( Behind ) > 0 )
- {
- return true;
- }
- }
- if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON )
- {
- if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) )
- {
- return true;
- }
- }
- return false;
- }
-
- if( IsPowering( Vector3i( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire ) )
- return true;
- if( IsPowering( Vector3i( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire ) )
- return true;
- if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire ) )
- return true;
- if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire ) )
- return true;
-
- // Only wires can power the bottom block
- char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
- if( PosY == E_BLOCK_REDSTONE_WIRE )
- {
- if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 )
- {
- return true;
- }
- }
-
- return false;
-}
-
-
-
-
-// Believe me, it works!! TODO: Add repeaters and low/high wires
-cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
-{
- int Dir = REDSTONE_NONE;
-
- char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
- if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON )
- {
- Dir |= (REDSTONE_X_POS);
- }
- char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
- if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON )
- {
- Dir |= (REDSTONE_X_NEG);
- }
- char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
- if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON )
- {
- if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
- {
- Dir ^= REDSTONE_X_POS;
- Dir |= REDSTONE_X_NEG;
- }
- if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
- {
- Dir ^= REDSTONE_X_NEG;
- Dir |= REDSTONE_X_POS;
- }
- Dir |= REDSTONE_Z_POS;
- }
- char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
- if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON )
- {
- if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
- {
- Dir ^= REDSTONE_X_POS;
- Dir |= REDSTONE_X_NEG;
- }
- if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
- {
- Dir ^= REDSTONE_X_NEG;
- Dir |= REDSTONE_X_POS;
- }
- Dir |= REDSTONE_Z_NEG;
- }
-
- return (eRedstoneDirection)Dir;
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRedstoneSimulator.h"
+#include "cPiston.h"
+#include "cWorld.h"
+#include "BlockID.h"
+#include "cCriticalSection.h"
+#include "cTorch.h"
+
+#include "cRedstone.h"
+
+
+
+cRedstoneSimulator::cRedstoneSimulator( cWorld* a_World )
+ : super(a_World)
+{
+}
+
+
+
+
+
+cRedstoneSimulator::~cRedstoneSimulator()
+{
+}
+
+
+
+
+
+void cRedstoneSimulator::WakeUp( int a_X, int a_Y, int a_Z )
+{
+ if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
+
+ cCSLock Lock( m_CS );
+ m_Blocks.push_back( Vector3i( a_X, a_Y, a_Z ) );
+}
+
+
+
+
+
+void cRedstoneSimulator::Simulate( float a_Dt )
+{
+ if( cRedstone::s_UseRedstone ) return; // Using the other/broken simulator
+
+ // Toggle torches on/off
+ while( !m_RefreshTorchesAround.empty() )
+ {
+ Vector3i pos = m_RefreshTorchesAround.front();
+ m_RefreshTorchesAround.pop_front();
+
+ RefreshTorchesAround( pos );
+ }
+
+ // Set repeaters to correct values, and decrement ticks
+ for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); )
+ {
+ (*itr).Ticks--;
+ if( (*itr).Ticks <= 0 )
+ {
+ char Block = m_World->GetBlock( (*itr).Position );
+ if( (*itr).bPowerOn == true && Block == E_BLOCK_REDSTONE_REPEATER_OFF )
+ {
+ m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_ON, m_World->GetBlockMeta( (*itr).Position ) );
+ m_Blocks.push_back( (*itr).Position );
+ }
+ else if( (*itr).bPowerOn == false && Block == E_BLOCK_REDSTONE_REPEATER_ON )
+ {
+ m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, m_World->GetBlockMeta( (*itr).Position ) );
+ m_Blocks.push_back( (*itr).Position );
+ }
+
+ if( (*itr).bPowerOffNextTime )
+ {
+ (*itr).bPowerOn = false;
+ (*itr).bPowerOffNextTime = false;
+ (*itr).Ticks = 10; // TODO: Look up actual ticks from block metadata
+ ++itr;
+ }
+ else
+ {
+ itr = m_SetRepeaters.erase( itr );
+ }
+ }
+ else
+ {
+ ++itr;
+ }
+ }
+
+ // Handle changed blocks
+ {
+ cCSLock Lock( m_CS );
+ std::swap( m_Blocks, m_BlocksBuffer );
+ }
+ for( BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr )
+ {
+ HandleChange( *itr );
+ }
+ m_BlocksBuffer.clear();
+}
+
+
+
+
+
+void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
+{
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ Vector3i( 0, 1, 0), // Also toggle torch on top
+ };
+ char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
+ char TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_OFF;
+ if( IsPowered( a_BlockPos, true ) )
+ {
+ TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
+ TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_ON;
+ //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
+ //{
+ // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
+ //}
+ }
+ else
+ {
+ //if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_STONE )
+ //{
+ // m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_DIRT, 0 );
+ //}
+ }
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i TorchPos = a_BlockPos + Surroundings[i];
+ const char Block = m_World->GetBlock( TorchPos );
+ switch( Block )
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ if( Block != TargetBlockID )
+ {
+ char TorchMeta = m_World->GetBlockMeta( TorchPos );
+ if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) )
+ {
+ m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) );
+ m_Blocks.push_back( TorchPos );
+ }
+ }
+ break;
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ if( Block != TargetRepeaterID && cRedstone::IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
+ {
+ SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
+ }
+ break;
+ default:
+ break;
+ };
+ }
+}
+
+
+
+
+
+void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
+{
+ std::deque< Vector3i > SpreadStack;
+
+ Vector3i Surroundings[] = {
+ Vector3i( 1, 0, 0 ),
+ Vector3i( 1, 1, 0 ),
+ Vector3i( 1,-1, 0 ),
+ Vector3i(-1, 0, 0 ),
+ Vector3i(-1, 1, 0 ),
+ Vector3i(-1,-1, 0 ),
+ Vector3i( 0, 0, 1 ),
+ Vector3i( 0, 1, 1 ),
+ Vector3i( 0,-1, 1 ),
+ Vector3i( 0, 0,-1 ),
+ Vector3i( 0, 1,-1 ),
+ Vector3i( 0,-1,-1 ),
+ Vector3i( 0,-1, 0 ),
+ };
+
+ char Block = m_World->GetBlock( a_BlockPos );
+
+ // First check whether torch should be on or off
+ if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ Vector3i( 0,-1, 0),
+ };
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = a_BlockPos + Surroundings[i];
+ char OtherBlock = m_World->GetBlock( pos );
+ if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) )
+ {
+ RefreshTorchesAround( pos );
+ }
+ }
+ Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
+ }
+ else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
+ {
+ Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
+ Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
+ char OtherBlock = m_World->GetBlock( pos );
+ if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
+ {
+ RefreshTorchesAround( pos );
+ }
+ else
+ {
+ SetRepeater( a_BlockPos, 10, IsPowered( a_BlockPos, false ) );
+ }
+ Block = m_World->GetBlock( a_BlockPos );
+ }
+
+ BlockList Sources;
+ // If torch is still on, use it as a source
+ if( Block == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ Sources.push_back( a_BlockPos );
+ }
+ else if( Block == E_BLOCK_REDSTONE_REPEATER_ON )
+ {
+ static Vector3i Surroundings [] = { // It only spreads right in front, and one block up
+ Vector3i( 0, 0, 0),
+ Vector3i( 0, 1, 0),
+ };
+ Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = a_BlockPos + Direction + Surroundings[i];
+ if( PowerBlock( pos, a_BlockPos, 0xf ) )
+ {
+ SpreadStack.push_back( pos );
+ }
+ }
+ }
+
+ // Power all blocks legally connected to the sources
+ if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
+ {
+ BlockList NewSources = RemoveCurrent( a_BlockPos );
+ Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
+ while( !Sources.empty() )
+ {
+ Vector3i SourcePos = Sources.back();
+ Sources.pop_back();
+
+ char Block = m_World->GetBlock( SourcePos );
+ switch( Block )
+ {
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ };
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i OtherPos = SourcePos + Surroundings[i];
+ if( PowerBlock( OtherPos, a_BlockPos, 0xf ) )
+ {
+ SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ }
+ }
+ }
+ break;
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ static Vector3i Surroundings [] = {
+ Vector3i( 0, 0, 0),
+ Vector3i( 0, 1, 0),
+ };
+ Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = SourcePos + Direction + Surroundings[i];
+ if( PowerBlock( pos, a_BlockPos, 0xf ) )
+ {
+ SpreadStack.push_back( pos );
+ }
+ }
+ }
+ break;
+ };
+
+
+ }
+ }
+
+
+ // Do a floodfill
+ while( !SpreadStack.empty() )
+ {
+ Vector3i pos = SpreadStack.back();
+ SpreadStack.pop_back();
+
+ char Meta = m_World->GetBlockMeta( pos );
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i OtherPos = pos + Surroundings[i];
+ if( PowerBlock( OtherPos, pos, Meta-1 ) )
+ {
+ SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ }
+ }
+ }
+
+ // Only after a redstone area has been completely simulated the redstone entities can react
+ while( !m_RefreshPistons.empty() )
+ {
+ Vector3i pos = m_RefreshPistons.back();
+ m_RefreshPistons.pop_back();
+
+ char Block = m_World->GetBlock( pos );
+ switch( Block )
+ {
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ if( IsPowered( pos ) )
+ {
+ cPiston Piston( m_World );
+ Piston.ExtendPiston( pos.x, pos.y, pos.z );
+ }
+ else
+ {
+ cPiston Piston( m_World );
+ Piston.RetractPiston( pos.x, pos.y, pos.z );
+ }
+ break;
+ default:
+ break;
+ };
+ }
+}
+
+
+
+
+
+bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power )
+{
+ char Block = m_World->GetBlock( a_BlockPos );
+ switch( Block )
+ {
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if( m_World->GetBlockMeta( a_BlockPos ) < a_Power )
+ {
+ m_World->SetBlockMeta( a_BlockPos, a_Power );
+ return true;
+ }
+ }
+ break;
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_RefreshPistons.push_back( a_BlockPos );
+ }
+ break;
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
+ {
+ SetRepeater( a_BlockPos, 10, true );
+ }
+ }
+ break;
+ default:
+ {
+ if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ if( IsPowered( a_BlockPos, true ) )
+ {
+ m_RefreshTorchesAround.push_back( a_BlockPos );
+ }
+ }
+ }
+ break;
+ };
+
+ return false;
+}
+
+
+
+
+
+int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock )
+{
+ char Block = m_World->GetBlock( a_BlockPos );
+ switch( Block )
+ {
+ case E_BLOCK_REDSTONE_WIRE:
+ {
+ if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
+ {
+ m_World->SetBlockMeta( a_BlockPos, 0 );
+ return 1;
+ }
+ }
+ break;
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ {
+ m_RefreshPistons.push_back( a_BlockPos );
+ }
+ break;
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ return 2;
+ }
+ break;
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ if( cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock )
+ || cRedstone::IsRepeaterPointingTo( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock - Vector3i(0, 1, 0) ) ) // Check if repeater is next/below wire
+ {
+ return 2;
+ }
+ else if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
+ {
+ SetRepeater( a_BlockPos, 10, false );
+ }
+ }
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ if( cRedstone::IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
+ {
+ SetRepeater( a_BlockPos, 10, false );
+ }
+ break;
+ default:
+ if( Block != E_BLOCK_AIR && Block != E_BLOCK_REDSTONE_TORCH_ON && Block != E_BLOCK_REDSTONE_TORCH_OFF )
+ {
+ if( !IsPowered( a_BlockPos, true ) )
+ {
+ m_RefreshTorchesAround.push_back( a_BlockPos );
+ }
+ }
+ break;
+ };
+
+ return 0;
+}
+
+
+
+
+
+// Removes current from all powered redstone wires until it reaches an energy source.
+// Also returns all energy sources it encountered
+cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i & a_BlockPos )
+{
+
+
+ std::deque< Vector3i > SpreadStack;
+ std::deque< Vector3i > FoundSources;
+
+ Vector3i Surroundings[] = {
+ Vector3i( 1, 0, 0 ),
+ Vector3i( 1, 1, 0 ),
+ Vector3i( 1,-1, 0 ),
+ Vector3i(-1, 0, 0 ),
+ Vector3i(-1, 1, 0 ),
+ Vector3i(-1,-1, 0 ),
+ Vector3i( 0, 0, 1 ),
+ Vector3i( 0, 1, 1 ),
+ Vector3i( 0,-1, 1 ),
+ Vector3i( 0, 0,-1 ),
+ Vector3i( 0, 1,-1 ),
+ Vector3i( 0,-1,-1 ),
+ Vector3i( 0,-1, 0 ),
+ };
+
+ char Block = m_World->GetBlock( a_BlockPos );
+ if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF )
+ {
+ static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
+ Vector3i( 0, 0, 0),
+ Vector3i( 0, 1, 0),
+ };
+ Vector3i Direction = cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = a_BlockPos + Direction + Surroundings[i];
+ int RetVal = UnPowerBlock( pos, a_BlockPos );
+ if( RetVal == 1 )
+ {
+ SpreadStack.push_back( pos ); // Changed, so add to stack
+ }
+ else if( RetVal == 2 )
+ {
+ FoundSources.push_back( pos );
+ }
+ }
+ }
+ else if( Block == E_BLOCK_REDSTONE_TORCH_OFF || Block == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ static Vector3i Surroundings [] = { // Torches only spread on the same level
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ };
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
+ int RetVal = UnPowerBlock( pos, a_BlockPos );
+ if( RetVal == 1 )
+ {
+ SpreadStack.push_back( pos ); // Changed, so add to stack
+ }
+ else if( RetVal == 2 )
+ {
+ FoundSources.push_back( pos );
+ }
+ }
+ }
+ else
+ {
+ SpreadStack.push_back( a_BlockPos );
+ }
+
+
+ while( !SpreadStack.empty() )
+ {
+ Vector3i pos = SpreadStack.back();
+ SpreadStack.pop_back();
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ {
+ Vector3i OtherPos = pos + Surroundings[i];
+ int RetVal = UnPowerBlock( OtherPos, pos );
+ if( RetVal == 1 )
+ {
+ SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ }
+ else if( RetVal == 2 )
+ {
+ FoundSources.push_back( OtherPos );
+ }
+ }
+ }
+
+ return FoundSources;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
+{
+ char PowerBlock = m_World->GetBlock( a_PowerPos );
+ if( !a_bOnlyByWire && PowerBlock == E_BLOCK_REDSTONE_TORCH_ON ) return true;
+ if( PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
+ {
+ if( cRedstone::IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
+ {
+ return true;
+ }
+ }
+ if( PowerBlock == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_PowerPos ) > 0 )
+ {
+ if( GetDirection( a_PowerPos ) == a_WireDirection )
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
+{
+ char Block = m_World->GetBlock( a_BlockPos );
+ if( Block == E_BLOCK_REDSTONE_REPEATER_OFF || Block == E_BLOCK_REDSTONE_REPEATER_ON )
+ {
+ Vector3i Behind = a_BlockPos - cRedstone::GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
+ char BehindBlock = m_World->GetBlock( Behind );
+ if( BehindBlock == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ return true;
+ }
+ if( BehindBlock == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( Behind ) > 0 )
+ {
+ return true;
+ }
+ }
+ if( BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON )
+ {
+ if( cRedstone::IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos ) )
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ if( IsPowering( Vector3i( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire ) )
+ return true;
+ if( IsPowering( Vector3i( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire ) )
+ return true;
+ if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire ) )
+ return true;
+ if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire ) )
+ return true;
+
+ // Only wires can power the bottom block
+ char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
+ if( PosY == E_BLOCK_REDSTONE_WIRE )
+ {
+ if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+
+
+// Believe me, it works!! TODO: Add repeaters and low/high wires
+cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
+{
+ int Dir = REDSTONE_NONE;
+
+ char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
+ if( NegX == E_BLOCK_REDSTONE_WIRE || NegX == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ Dir |= (REDSTONE_X_POS);
+ }
+ char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
+ if( PosX == E_BLOCK_REDSTONE_WIRE || PosX == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ Dir |= (REDSTONE_X_NEG);
+ }
+ char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
+ if( NegZ == E_BLOCK_REDSTONE_WIRE || NegZ == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_POS;
+ }
+ char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
+ if( PosZ == E_BLOCK_REDSTONE_WIRE || PosZ == E_BLOCK_REDSTONE_TORCH_ON )
+ {
+ if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
+ {
+ Dir ^= REDSTONE_X_POS;
+ Dir |= REDSTONE_X_NEG;
+ }
+ if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
+ {
+ Dir ^= REDSTONE_X_NEG;
+ Dir |= REDSTONE_X_POS;
+ }
+ Dir |= REDSTONE_Z_NEG;
+ }
+
+ return (eRedstoneDirection)Dir;
} \ No newline at end of file
diff --git a/source/cRedstoneSimulator.h b/source/cRedstoneSimulator.h
index 927902f5a..6ac1eef5d 100644
--- a/source/cRedstoneSimulator.h
+++ b/source/cRedstoneSimulator.h
@@ -1,90 +1,90 @@
-#pragma once
-
-#include "cSimulator.h"
-#include "Vector3i.h"
-
-class cRedstoneSimulator : public cSimulator
-{
- typedef cSimulator super;
-public:
- cRedstoneSimulator( cWorld* a_World );
- ~cRedstoneSimulator();
-
- virtual void Simulate( float a_Dt );
- virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
-
- virtual void WakeUp( int a_X, int a_Y, int a_Z );
-
- enum eRedstoneDirection
- {
- REDSTONE_NONE = 0,
- REDSTONE_X_POS = 0x1,
- REDSTONE_X_NEG = 0x2,
- REDSTONE_Z_POS = 0x4,
- REDSTONE_Z_NEG = 0x8,
- };
- eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
- eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
-private:
- struct sRepeaterChange
- {
- Vector3i Position;
- int Ticks;
- bool bPowerOn;
- bool bPowerOffNextTime;
- };
-
- typedef std::deque <Vector3i> BlockList;
-
- typedef std::deque< sRepeaterChange > RepeaterList;
- RepeaterList m_SetRepeaters;
- void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
- {
- for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
- {
- sRepeaterChange & Change = *itr;
- if( Change.Position.Equals( a_Position ) )
- {
- if( Change.bPowerOn && a_bPowerOn == false )
- {
- Change.bPowerOffNextTime = true;
- }
- if( a_bPowerOn == true )
- {
- Change.bPowerOffNextTime = false;
- }
- Change.bPowerOn |= a_bPowerOn;
- return;
- }
- }
-
- sRepeaterChange RC;
- RC.Position = a_Position;
- RC.Ticks = a_Ticks;
- RC.bPowerOn = a_bPowerOn;
- RC.bPowerOffNextTime = false;
- m_SetRepeaters.push_back( RC );
- }
-
- virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
-
- void HandleChange( const Vector3i & a_BlockPos );
- BlockList RemoveCurrent( const Vector3i & a_BlockPos );
-
- bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
- int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
-
- bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
- bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
-
- BlockList m_Blocks;
- BlockList m_BlocksBuffer;
-
- BlockList m_RefreshPistons;
-
- BlockList m_RefreshTorchesAround;
-
- void RefreshTorchesAround( const Vector3i & a_BlockPos );
-
- cCriticalSection m_CS;
+#pragma once
+
+#include "cSimulator.h"
+#include "Vector3i.h"
+
+class cRedstoneSimulator : public cSimulator
+{
+ typedef cSimulator super;
+public:
+ cRedstoneSimulator( cWorld* a_World );
+ ~cRedstoneSimulator();
+
+ virtual void Simulate( float a_Dt );
+ virtual bool IsAllowedBlock( char a_BlockID ) { return true; }
+
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
+
+ enum eRedstoneDirection
+ {
+ REDSTONE_NONE = 0,
+ REDSTONE_X_POS = 0x1,
+ REDSTONE_X_NEG = 0x2,
+ REDSTONE_Z_POS = 0x4,
+ REDSTONE_Z_NEG = 0x8,
+ };
+ eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
+ eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
+private:
+ struct sRepeaterChange
+ {
+ Vector3i Position;
+ int Ticks;
+ bool bPowerOn;
+ bool bPowerOffNextTime;
+ };
+
+ typedef std::deque <Vector3i> BlockList;
+
+ typedef std::deque< sRepeaterChange > RepeaterList;
+ RepeaterList m_SetRepeaters;
+ void SetRepeater( const Vector3i & a_Position, int a_Ticks, bool a_bPowerOn )
+ {
+ for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); ++itr )
+ {
+ sRepeaterChange & Change = *itr;
+ if( Change.Position.Equals( a_Position ) )
+ {
+ if( Change.bPowerOn && a_bPowerOn == false )
+ {
+ Change.bPowerOffNextTime = true;
+ }
+ if( a_bPowerOn == true )
+ {
+ Change.bPowerOffNextTime = false;
+ }
+ Change.bPowerOn |= a_bPowerOn;
+ return;
+ }
+ }
+
+ sRepeaterChange RC;
+ RC.Position = a_Position;
+ RC.Ticks = a_Ticks;
+ RC.bPowerOn = a_bPowerOn;
+ RC.bPowerOffNextTime = false;
+ m_SetRepeaters.push_back( RC );
+ }
+
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) {}
+
+ void HandleChange( const Vector3i & a_BlockPos );
+ BlockList RemoveCurrent( const Vector3i & a_BlockPos );
+
+ bool PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power );
+ int UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock );
+
+ bool IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire = false );
+ bool IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire );
+
+ BlockList m_Blocks;
+ BlockList m_BlocksBuffer;
+
+ BlockList m_RefreshPistons;
+
+ BlockList m_RefreshTorchesAround;
+
+ void RefreshTorchesAround( const Vector3i & a_BlockPos );
+
+ cCriticalSection m_CS;
}; \ No newline at end of file
diff --git a/source/cReferenceManager.cpp b/source/cReferenceManager.cpp
index e639884c4..b39d71858 100644
--- a/source/cReferenceManager.cpp
+++ b/source/cReferenceManager.cpp
@@ -1,43 +1,43 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cReferenceManager.h"
-#include "cEntity.h"
-
-
-
-
-
-cReferenceManager::cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type )
- : m_Type( a_Type )
-{
-}
-
-cReferenceManager::~cReferenceManager()
-{
- if( m_Type == RFMNGR_REFERENCERS )
- {
- for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
- {
- *(*itr) = 0; // Set referenced pointer to 0
- }
- }
- else
- {
- for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
- {
- cEntity* Ptr = (*(*itr));
- if( Ptr ) Ptr->Dereference( *(*itr) );
- }
- }
-}
-
-void cReferenceManager::AddReference( cEntity*& a_EntityPtr )
-{
- m_References.push_back( &a_EntityPtr );
-}
-
-void cReferenceManager::Dereference( cEntity*& a_EntityPtr )
-{
- m_References.remove( &a_EntityPtr );
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cReferenceManager.h"
+#include "cEntity.h"
+
+
+
+
+
+cReferenceManager::cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type )
+ : m_Type( a_Type )
+{
+}
+
+cReferenceManager::~cReferenceManager()
+{
+ if( m_Type == RFMNGR_REFERENCERS )
+ {
+ for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
+ {
+ *(*itr) = 0; // Set referenced pointer to 0
+ }
+ }
+ else
+ {
+ for( std::list< cEntity** >::iterator itr = m_References.begin(); itr != m_References.end(); ++itr )
+ {
+ cEntity* Ptr = (*(*itr));
+ if( Ptr ) Ptr->Dereference( *(*itr) );
+ }
+ }
+}
+
+void cReferenceManager::AddReference( cEntity*& a_EntityPtr )
+{
+ m_References.push_back( &a_EntityPtr );
+}
+
+void cReferenceManager::Dereference( cEntity*& a_EntityPtr )
+{
+ m_References.remove( &a_EntityPtr );
} \ No newline at end of file
diff --git a/source/cReferenceManager.h b/source/cReferenceManager.h
index 3142d5d5a..bcd451f72 100644
--- a/source/cReferenceManager.h
+++ b/source/cReferenceManager.h
@@ -1,34 +1,34 @@
-
-#pragma once
-
-
-
-
-
-class cEntity;
-
-
-
-
-
-class cReferenceManager
-{
-public:
- enum ENUM_REFERENCE_MANAGER_TYPE
- {
- RFMNGR_REFERENCERS,
- RFMNGR_REFERENCES,
- };
- cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type );
- ~cReferenceManager();
-
- void AddReference( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
-private:
- ENUM_REFERENCE_MANAGER_TYPE m_Type;
- std::list< cEntity** > m_References;
-};
-
-
-
-
+
+#pragma once
+
+
+
+
+
+class cEntity;
+
+
+
+
+
+class cReferenceManager
+{
+public:
+ enum ENUM_REFERENCE_MANAGER_TYPE
+ {
+ RFMNGR_REFERENCERS,
+ RFMNGR_REFERENCES,
+ };
+ cReferenceManager( ENUM_REFERENCE_MANAGER_TYPE a_Type );
+ ~cReferenceManager();
+
+ void AddReference( cEntity*& a_EntityPtr );
+ void Dereference( cEntity*& a_EntityPtr );
+private:
+ ENUM_REFERENCE_MANAGER_TYPE m_Type;
+ std::list< cEntity** > m_References;
+};
+
+
+
+
diff --git a/source/cRoot.cpp b/source/cRoot.cpp
index 59f0e47f4..9feff537d 100644
--- a/source/cRoot.cpp
+++ b/source/cRoot.cpp
@@ -1,394 +1,394 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRoot.h"
-#include "cServer.h"
-#include "cWorld.h"
-#include "cWebAdmin.h"
-#include "cFurnaceRecipe.h"
-#include "cGroupManager.h"
-#include "CraftingRecipes.h"
-#include "cPluginManager.h"
-#include "cMonsterConfig.h"
-#include "cSleep.h"
-#include "cThread.h"
-#include "cFileFormatUpdater.h"
-#include "cRedstone.h"
-
-#include "../iniFile/iniFile.h"
-
-#include <iostream>
-
-
-
-
-
-cRoot* cRoot::s_Root = 0;
-
-typedef std::map< AString, cWorld* > WorldMap;
-struct cRoot::sRootState
-{
- cWorld* pDefaultWorld;
- WorldMap WorldsByName;
-};
-
-
-
-
-
-cRoot::cRoot()
- : m_Server( 0 )
- , m_MonsterConfig( 0 )
- , m_GroupManager( 0 )
- , m_CraftingRecipes(NULL)
- , m_FurnaceRecipe( 0 )
- , m_WebAdmin( 0 )
- , m_PluginManager( 0 )
- , m_Log( 0 )
- , m_bStop( false )
- , m_bRestart( false )
- , m_InputThread( 0 )
- , m_pState( new sRootState )
-{
- s_Root = this;
-}
-
-
-
-
-
-cRoot::~cRoot()
-{
- s_Root = 0;
- delete m_pState;
-}
-
-
-
-
-
-void cRoot::InputThread(void* a_Params)
-{
- cRoot& self = *(cRoot*)a_Params;
-
- while( !(self.m_bStop || self.m_bRestart) )
- {
- std::string Command;
- std::getline(std::cin, Command);
- self.ServerCommand( Command.c_str() );
- }
-}
-
-
-
-
-
-void cRoot::Start()
-{
- delete m_Log;
- m_Log = new cMCLogger();
-
- m_bStop = false;
- while (!m_bStop)
- {
- m_bRestart = false;
-
- LoadGlobalSettings();
-
- cFileFormatUpdater::UpdateFileFormat();
-
- LOG("Creating new server instance...");
- m_Server = new cServer();
-
- LOG("Starting server...");
- cIniFile IniFile("settings.ini");
- IniFile.ReadFile();
- int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
- if(!m_Server->InitServer( Port ))
- {
- LOG("Failed to start server, shutting down.");
- return;
- }
- IniFile.WriteFile();
-
- cIniFile WebIniFile("webadmin.ini");
- if( WebIniFile.ReadFile() )
- {
- if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
- {
- LOG("Creating WebAdmin...");
- m_WebAdmin = new cWebAdmin(8080);
- }
- }
-
- LOG("Loading settings...");
- m_GroupManager = new cGroupManager();
- m_CraftingRecipes = new cCraftingRecipes;
- m_FurnaceRecipe = new cFurnaceRecipe();
-
- LOG("Loading worlds...");
- LoadWorlds();
-
- LOG("Loading plugin manager...");
- m_PluginManager = new cPluginManager(); // This should be last
- m_PluginManager->ReloadPluginsNow();
-
- LOG("Loading MonsterConfig...");
- m_MonsterConfig = new cMonsterConfig;
-
- // This sets stuff in motion
- LOG("Starting Authenticator...");
- m_Authenticator.Start();
-
- LOG("Starting worlds...");
- StartWorlds();
-
- LOG("Starting server...");
- m_Server->StartListenThread();
- //cHeartBeat* HeartBeat = new cHeartBeat();
-
- LOG("Starting InputThread...");
- m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
- m_InputThread->Start( true );
-
- LOG("Initialization done, server running now.");
- while( !m_bStop && !m_bRestart ) // These are modified by external threads
- {
- cSleep::MilliSleep( 1000 );
- }
-
- delete m_InputThread; m_InputThread = 0;
-
- // Deallocate stuffs
- LOG("Shutting down server...");
- m_Server->Shutdown(); // This waits for threads to stop and d/c clients
- LOG("Stopping authenticator...");
- m_Authenticator.Stop();
- LOG("Stopping plugin manager...");
- delete m_PluginManager; m_PluginManager = 0; // This should be first
- LOG("Freeing MonsterConfig...");
- delete m_MonsterConfig; m_MonsterConfig = 0;
- LOG("Stopping WebAdmin...");
- delete m_WebAdmin; m_WebAdmin = 0;
- LOG("Unloading recipes...");
- delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
- delete m_CraftingRecipes; m_CraftingRecipes = NULL;
- LOG("Forgetting groups...");
- delete m_GroupManager; m_GroupManager = 0;
- LOG("Unloading worlds...");
- UnloadWorlds();
- LOG("Destroying server...");
- //delete HeartBeat; HeartBeat = 0;
- delete m_Server; m_Server = 0;
- LOG("Shutdown done.");
- }
-
- delete m_Log; m_Log = 0;
-}
-
-
-
-
-
-void cRoot::LoadGlobalSettings()
-{
- cIniFile IniFile("settings.ini");
- if( IniFile.ReadFile() )
- {
- cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
- }
-}
-
-
-
-
-
-void cRoot::LoadWorlds(void)
-{
- cIniFile IniFile("settings.ini"); IniFile.ReadFile();
-
- // First get the default world
- AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
- m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
- m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
-
- // Then load the other worlds
- unsigned int KeyNum = IniFile.FindKey("Worlds");
- unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
- if (NumWorlds <= 0)
- {
- return;
- }
-
- for (unsigned int i = 0; i < NumWorlds; i++)
- {
- AString ValueName = IniFile.GetValueName(KeyNum, i );
- if (ValueName.compare("World") != 0)
- {
- continue;
- }
- AString WorldName = IniFile.GetValue(KeyNum, i );
- if (WorldName.empty())
- {
- continue;
- }
- cWorld* NewWorld = new cWorld( WorldName.c_str() );
- m_pState->WorldsByName[ WorldName ] = NewWorld;
- } // for i - Worlds
-}
-
-
-
-
-
-void cRoot::StartWorlds(void)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- itr->second->InitializeSpawn();
- }
-}
-
-
-
-
-
-void cRoot::UnloadWorlds(void)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- delete itr->second;
- }
- m_pState->WorldsByName.clear();
-}
-
-
-
-
-
-cWorld* cRoot::GetDefaultWorld()
-{
- return m_pState->pDefaultWorld;
-}
-
-
-
-
-
-cWorld* cRoot::GetWorld( const AString & a_WorldName )
-{
- WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
- if( itr != m_pState->WorldsByName.end() )
- return itr->second;
- return 0;
-}
-
-
-
-
-
-bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- if (a_Callback.Item(itr->second))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
-
-void cRoot::TickWorlds( float a_Dt )
-{
- for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- itr->second->Tick( a_Dt );
- }
-}
-
-
-
-
-
-void cRoot::ServerCommand( const char * a_Cmd )
-{
- LOG("Server console command: \"%s\"", a_Cmd );
- m_Server->ServerCommand( a_Cmd );
- if( strcmp(a_Cmd, "stop") == 0 )
- {
- m_bStop = true;
- }
- else if( strcmp( a_Cmd, "restart") == 0 )
- {
- m_bRestart = true;
- }
-}
-
-
-
-
-
-void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
-{
- m_Server->KickUser(a_ClientID, a_Reason);
-}
-
-
-
-
-
-void cRoot::AuthenticateUser(int a_ClientID)
-{
- m_Server->AuthenticateUser(a_ClientID);
-}
-
-
-
-
-
-int cRoot::GetTotalChunkCount(void)
-{
- int res = 0;
- for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
- {
- res += itr->second->GetNumChunks();
- }
- return res;
-}
-
-
-
-
-
-void cRoot::SaveAllChunks(void)
-{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
- {
- itr->second->SaveAllChunks();
- }
-}
-
-
-
-
-
-bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
- {
- if (!itr->second->ForEachPlayer(a_Callback))
- {
- return false;
- }
- }
- return true;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRoot.h"
+#include "cServer.h"
+#include "cWorld.h"
+#include "cWebAdmin.h"
+#include "cFurnaceRecipe.h"
+#include "cGroupManager.h"
+#include "CraftingRecipes.h"
+#include "cPluginManager.h"
+#include "cMonsterConfig.h"
+#include "cSleep.h"
+#include "cThread.h"
+#include "cFileFormatUpdater.h"
+#include "cRedstone.h"
+
+#include "../iniFile/iniFile.h"
+
+#include <iostream>
+
+
+
+
+
+cRoot* cRoot::s_Root = 0;
+
+typedef std::map< AString, cWorld* > WorldMap;
+struct cRoot::sRootState
+{
+ cWorld* pDefaultWorld;
+ WorldMap WorldsByName;
+};
+
+
+
+
+
+cRoot::cRoot()
+ : m_Server( 0 )
+ , m_MonsterConfig( 0 )
+ , m_GroupManager( 0 )
+ , m_CraftingRecipes(NULL)
+ , m_FurnaceRecipe( 0 )
+ , m_WebAdmin( 0 )
+ , m_PluginManager( 0 )
+ , m_Log( 0 )
+ , m_bStop( false )
+ , m_bRestart( false )
+ , m_InputThread( 0 )
+ , m_pState( new sRootState )
+{
+ s_Root = this;
+}
+
+
+
+
+
+cRoot::~cRoot()
+{
+ s_Root = 0;
+ delete m_pState;
+}
+
+
+
+
+
+void cRoot::InputThread(void* a_Params)
+{
+ cRoot& self = *(cRoot*)a_Params;
+
+ while( !(self.m_bStop || self.m_bRestart) )
+ {
+ std::string Command;
+ std::getline(std::cin, Command);
+ self.ServerCommand( Command.c_str() );
+ }
+}
+
+
+
+
+
+void cRoot::Start()
+{
+ delete m_Log;
+ m_Log = new cMCLogger();
+
+ m_bStop = false;
+ while (!m_bStop)
+ {
+ m_bRestart = false;
+
+ LoadGlobalSettings();
+
+ cFileFormatUpdater::UpdateFileFormat();
+
+ LOG("Creating new server instance...");
+ m_Server = new cServer();
+
+ LOG("Starting server...");
+ cIniFile IniFile("settings.ini");
+ IniFile.ReadFile();
+ int Port = IniFile.GetValueSetI("Server", "Port", 25565 );
+ if(!m_Server->InitServer( Port ))
+ {
+ LOG("Failed to start server, shutting down.");
+ return;
+ }
+ IniFile.WriteFile();
+
+ cIniFile WebIniFile("webadmin.ini");
+ if( WebIniFile.ReadFile() )
+ {
+ if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true )
+ {
+ LOG("Creating WebAdmin...");
+ m_WebAdmin = new cWebAdmin(8080);
+ }
+ }
+
+ LOG("Loading settings...");
+ m_GroupManager = new cGroupManager();
+ m_CraftingRecipes = new cCraftingRecipes;
+ m_FurnaceRecipe = new cFurnaceRecipe();
+
+ LOG("Loading worlds...");
+ LoadWorlds();
+
+ LOG("Loading plugin manager...");
+ m_PluginManager = new cPluginManager(); // This should be last
+ m_PluginManager->ReloadPluginsNow();
+
+ LOG("Loading MonsterConfig...");
+ m_MonsterConfig = new cMonsterConfig;
+
+ // This sets stuff in motion
+ LOG("Starting Authenticator...");
+ m_Authenticator.Start();
+
+ LOG("Starting worlds...");
+ StartWorlds();
+
+ LOG("Starting server...");
+ m_Server->StartListenThread();
+ //cHeartBeat* HeartBeat = new cHeartBeat();
+
+ LOG("Starting InputThread...");
+ m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
+ m_InputThread->Start( true );
+
+ LOG("Initialization done, server running now.");
+ while( !m_bStop && !m_bRestart ) // These are modified by external threads
+ {
+ cSleep::MilliSleep( 1000 );
+ }
+
+ delete m_InputThread; m_InputThread = 0;
+
+ // Deallocate stuffs
+ LOG("Shutting down server...");
+ m_Server->Shutdown(); // This waits for threads to stop and d/c clients
+ LOG("Stopping authenticator...");
+ m_Authenticator.Stop();
+ LOG("Stopping plugin manager...");
+ delete m_PluginManager; m_PluginManager = 0; // This should be first
+ LOG("Freeing MonsterConfig...");
+ delete m_MonsterConfig; m_MonsterConfig = 0;
+ LOG("Stopping WebAdmin...");
+ delete m_WebAdmin; m_WebAdmin = 0;
+ LOG("Unloading recipes...");
+ delete m_FurnaceRecipe; m_FurnaceRecipe = NULL;
+ delete m_CraftingRecipes; m_CraftingRecipes = NULL;
+ LOG("Forgetting groups...");
+ delete m_GroupManager; m_GroupManager = 0;
+ LOG("Unloading worlds...");
+ UnloadWorlds();
+ LOG("Destroying server...");
+ //delete HeartBeat; HeartBeat = 0;
+ delete m_Server; m_Server = 0;
+ LOG("Shutdown done.");
+ }
+
+ delete m_Log; m_Log = 0;
+}
+
+
+
+
+
+void cRoot::LoadGlobalSettings()
+{
+ cIniFile IniFile("settings.ini");
+ if( IniFile.ReadFile() )
+ {
+ cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true );
+ }
+}
+
+
+
+
+
+void cRoot::LoadWorlds(void)
+{
+ cIniFile IniFile("settings.ini"); IniFile.ReadFile();
+
+ // First get the default world
+ AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world");
+ m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() );
+ m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld;
+
+ // Then load the other worlds
+ unsigned int KeyNum = IniFile.FindKey("Worlds");
+ unsigned int NumWorlds = IniFile.GetNumValues( KeyNum );
+ if (NumWorlds <= 0)
+ {
+ return;
+ }
+
+ for (unsigned int i = 0; i < NumWorlds; i++)
+ {
+ AString ValueName = IniFile.GetValueName(KeyNum, i );
+ if (ValueName.compare("World") != 0)
+ {
+ continue;
+ }
+ AString WorldName = IniFile.GetValue(KeyNum, i );
+ if (WorldName.empty())
+ {
+ continue;
+ }
+ cWorld* NewWorld = new cWorld( WorldName.c_str() );
+ m_pState->WorldsByName[ WorldName ] = NewWorld;
+ } // for i - Worlds
+}
+
+
+
+
+
+void cRoot::StartWorlds(void)
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ itr->second->InitializeSpawn();
+ }
+}
+
+
+
+
+
+void cRoot::UnloadWorlds(void)
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ delete itr->second;
+ }
+ m_pState->WorldsByName.clear();
+}
+
+
+
+
+
+cWorld* cRoot::GetDefaultWorld()
+{
+ return m_pState->pDefaultWorld;
+}
+
+
+
+
+
+cWorld* cRoot::GetWorld( const AString & a_WorldName )
+{
+ WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
+ if( itr != m_pState->WorldsByName.end() )
+ return itr->second;
+ return 0;
+}
+
+
+
+
+
+bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ if (a_Callback.Item(itr->second))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
+
+void cRoot::TickWorlds( float a_Dt )
+{
+ for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ itr->second->Tick( a_Dt );
+ }
+}
+
+
+
+
+
+void cRoot::ServerCommand( const char * a_Cmd )
+{
+ LOG("Server console command: \"%s\"", a_Cmd );
+ m_Server->ServerCommand( a_Cmd );
+ if( strcmp(a_Cmd, "stop") == 0 )
+ {
+ m_bStop = true;
+ }
+ else if( strcmp( a_Cmd, "restart") == 0 )
+ {
+ m_bRestart = true;
+ }
+}
+
+
+
+
+
+void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ m_Server->KickUser(a_ClientID, a_Reason);
+}
+
+
+
+
+
+void cRoot::AuthenticateUser(int a_ClientID)
+{
+ m_Server->AuthenticateUser(a_ClientID);
+}
+
+
+
+
+
+int cRoot::GetTotalChunkCount(void)
+{
+ int res = 0;
+ for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
+ {
+ res += itr->second->GetNumChunks();
+ }
+ return res;
+}
+
+
+
+
+
+void cRoot::SaveAllChunks(void)
+{
+ for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
+ {
+ itr->second->SaveAllChunks();
+ }
+}
+
+
+
+
+
+bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
+{
+ for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr)
+ {
+ if (!itr->second->ForEachPlayer(a_Callback))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+
+
+
diff --git a/source/cRoot.h b/source/cRoot.h
index 7b0a7ea18..21bd39f7d 100644
--- a/source/cRoot.h
+++ b/source/cRoot.h
@@ -1,109 +1,109 @@
-
-#pragma once
-
-
-
-
-#include "cAuthenticator.h"
-
-
-
-
-
-class cThread;
-class cMonsterConfig;
-class cGroupManager;
-class cCraftingRecipes;
-class cFurnaceRecipe;
-class cWebAdmin;
-class cPluginManager;
-class cServer;
-class cWorld;
-class cPlayer;
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cWorld> cWorldListCallback;
-
-
-
-
-
-class cRoot //tolua_export
-{ //tolua_export
-public:
- static cRoot* Get() { return s_Root; } //tolua_export
-
- cRoot(void);
- ~cRoot();
-
- void Start(void);
-
- cServer * GetServer(void) { return m_Server; } //tolua_export
- cWorld * GetDefaultWorld(void); //tolua_export
- cWorld * GetWorld(const AString & a_WorldName); //tolua_export
-
- /// Calls the callback for each world; returns true if the callback didn't abort (return true)
- bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
-
- cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; }
-
- cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
- cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
- cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
- cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
- cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
- cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
-
- void ServerCommand(const char* a_Cmd ); //tolua_export
-
- void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
-
- void TickWorlds( float a_Dt );
-
- /// Returns the number of chunks loaded
- int GetTotalChunkCount(void); // tolua_export
-
- /// Saves all chunks in all worlds
- void SaveAllChunks(void);
-
- /// Calls the callback for each player in all worlds
- bool ForEachPlayer(cPlayerListCallback & a_Callback);
-
-private:
- void LoadGlobalSettings();
-
- /// Loads the worlds from settings.ini, creates the worldmap
- void LoadWorlds(void);
-
- /// Starts each world's life
- void StartWorlds(void);
-
- void UnloadWorlds(void);
-
- cServer * m_Server;
- cMonsterConfig * m_MonsterConfig;
-
- cGroupManager * m_GroupManager;
- cCraftingRecipes * m_CraftingRecipes;
- cFurnaceRecipe * m_FurnaceRecipe;
- cWebAdmin * m_WebAdmin;
- cPluginManager * m_PluginManager;
- cAuthenticator m_Authenticator;
-
- cMCLogger * m_Log;
-
- bool m_bStop;
- bool m_bRestart;
-
- struct sRootState;
- sRootState* m_pState;
-
- cThread* m_InputThread;
- static void InputThread(void* a_Params);
-
- static cRoot* s_Root;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+
+
+
+#include "cAuthenticator.h"
+
+
+
+
+
+class cThread;
+class cMonsterConfig;
+class cGroupManager;
+class cCraftingRecipes;
+class cFurnaceRecipe;
+class cWebAdmin;
+class cPluginManager;
+class cServer;
+class cWorld;
+class cPlayer;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cWorld> cWorldListCallback;
+
+
+
+
+
+class cRoot //tolua_export
+{ //tolua_export
+public:
+ static cRoot* Get() { return s_Root; } //tolua_export
+
+ cRoot(void);
+ ~cRoot();
+
+ void Start(void);
+
+ cServer * GetServer(void) { return m_Server; } //tolua_export
+ cWorld * GetDefaultWorld(void); //tolua_export
+ cWorld * GetWorld(const AString & a_WorldName); //tolua_export
+
+ /// Calls the callback for each world; returns true if the callback didn't abort (return true)
+ bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
+
+ cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; }
+
+ cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
+ cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
+ cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
+ cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
+ cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
+ cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
+
+ void ServerCommand(const char* a_Cmd ); //tolua_export
+
+ void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
+ void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+
+ void TickWorlds( float a_Dt );
+
+ /// Returns the number of chunks loaded
+ int GetTotalChunkCount(void); // tolua_export
+
+ /// Saves all chunks in all worlds
+ void SaveAllChunks(void);
+
+ /// Calls the callback for each player in all worlds
+ bool ForEachPlayer(cPlayerListCallback & a_Callback);
+
+private:
+ void LoadGlobalSettings();
+
+ /// Loads the worlds from settings.ini, creates the worldmap
+ void LoadWorlds(void);
+
+ /// Starts each world's life
+ void StartWorlds(void);
+
+ void UnloadWorlds(void);
+
+ cServer * m_Server;
+ cMonsterConfig * m_MonsterConfig;
+
+ cGroupManager * m_GroupManager;
+ cCraftingRecipes * m_CraftingRecipes;
+ cFurnaceRecipe * m_FurnaceRecipe;
+ cWebAdmin * m_WebAdmin;
+ cPluginManager * m_PluginManager;
+ cAuthenticator m_Authenticator;
+
+ cMCLogger * m_Log;
+
+ bool m_bStop;
+ bool m_bRestart;
+
+ struct sRootState;
+ sRootState* m_pState;
+
+ cThread* m_InputThread;
+ static void InputThread(void* a_Params);
+
+ static cRoot* s_Root;
+}; //tolua_export
+
+
+
+
diff --git a/source/cSandSimulator.cpp b/source/cSandSimulator.cpp
index 3fe678f90..6e5c5ecde 100644
--- a/source/cSandSimulator.cpp
+++ b/source/cSandSimulator.cpp
@@ -1,91 +1,91 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSandSimulator.h"
-#include "cWorld.h"
-#include "Vector3i.h"
-#include "BlockID.h"
-#include "Defines.h"
-
-
-
-
-
-cSandSimulator::cSandSimulator( cWorld* a_World )
- : cSimulator(a_World)
- , m_Blocks(new BlockList)
- , m_Buffer(new BlockList)
-{
-
-}
-
-cSandSimulator::~cSandSimulator()
-{
- delete m_Buffer;
- delete m_Blocks;
-}
-
-void cSandSimulator::Simulate( float a_Dt )
-{
- m_Buffer->clear();
- std::swap( m_Blocks, m_Buffer );
-
- for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
- {
- Vector3i Pos = *itr;
- char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
- if(!IsAllowedBlock(BlockID))
- continue;
-
- char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
-
- if( IsPassable(BottomBlock) )
- {
- m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
- m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
- }
- }
-
-}
-
-
-bool cSandSimulator::IsAllowedBlock( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_SAND
- || a_BlockID == E_BLOCK_GRAVEL;
-}
-
-void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
-{
- if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
- return;
-
- Vector3i Block(a_X, a_Y, a_Z);
-
- //check for duplicates
- for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
- {
- Vector3i Pos = *itr;
- if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
- return;
- }
-
- m_Blocks->push_back(Block);
-
-}
-
-bool cSandSimulator::IsPassable( char a_BlockID )
-{
- return a_BlockID == E_BLOCK_AIR
- || IsBlockWater(a_BlockID)
- || IsBlockLava(a_BlockID)
- || a_BlockID == E_BLOCK_FIRE;
-
-}
-
-void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z )
-{
- //Nothing else needs to be simulated :D (Bugs not included :s)
- AddBlock( a_X, a_Y+1, a_Z );
- AddBlock( a_X, a_Y, a_Z );
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSandSimulator.h"
+#include "cWorld.h"
+#include "Vector3i.h"
+#include "BlockID.h"
+#include "Defines.h"
+
+
+
+
+
+cSandSimulator::cSandSimulator( cWorld* a_World )
+ : cSimulator(a_World)
+ , m_Blocks(new BlockList)
+ , m_Buffer(new BlockList)
+{
+
+}
+
+cSandSimulator::~cSandSimulator()
+{
+ delete m_Buffer;
+ delete m_Blocks;
+}
+
+void cSandSimulator::Simulate( float a_Dt )
+{
+ m_Buffer->clear();
+ std::swap( m_Blocks, m_Buffer );
+
+ for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
+ {
+ Vector3i Pos = *itr;
+ char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
+ if(!IsAllowedBlock(BlockID))
+ continue;
+
+ char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
+
+ if( IsPassable(BottomBlock) )
+ {
+ m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
+ m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 );
+ }
+ }
+
+}
+
+
+bool cSandSimulator::IsAllowedBlock( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_SAND
+ || a_BlockID == E_BLOCK_GRAVEL;
+}
+
+void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
+{
+ if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks
+ return;
+
+ Vector3i Block(a_X, a_Y, a_Z);
+
+ //check for duplicates
+ for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
+ {
+ Vector3i Pos = *itr;
+ if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
+ return;
+ }
+
+ m_Blocks->push_back(Block);
+
+}
+
+bool cSandSimulator::IsPassable( char a_BlockID )
+{
+ return a_BlockID == E_BLOCK_AIR
+ || IsBlockWater(a_BlockID)
+ || IsBlockLava(a_BlockID)
+ || a_BlockID == E_BLOCK_FIRE;
+
+}
+
+void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z )
+{
+ //Nothing else needs to be simulated :D (Bugs not included :s)
+ AddBlock( a_X, a_Y+1, a_Z );
+ AddBlock( a_X, a_Y, a_Z );
+}
diff --git a/source/cSandSimulator.h b/source/cSandSimulator.h
index c99092726..c95d5e476 100644
--- a/source/cSandSimulator.h
+++ b/source/cSandSimulator.h
@@ -1,40 +1,40 @@
-
-#pragma once
-
-#include "cSimulator.h"
-#include "cBlockEntity.h"
-#include "Vector3i.h"
-
-
-
-
-
-class cWorld;
-
-
-
-
-
-class cSandSimulator : public cSimulator
-{
-public:
- cSandSimulator( cWorld* a_World );
- ~cSandSimulator();
-
- virtual void Simulate( float a_Dt );
- virtual void WakeUp( int a_X, int a_Y, int a_Z );
-
- virtual bool IsAllowedBlock( char a_BlockID );
- virtual bool IsPassable( char a_BlockID );
-
-protected:
- virtual void AddBlock(int a_X, int a_Y, int a_Z);
-
- typedef std::list <Vector3i> BlockList;
- BlockList * m_Blocks;
- BlockList * m_Buffer;
-};
-
-
-
-
+
+#pragma once
+
+#include "cSimulator.h"
+#include "cBlockEntity.h"
+#include "Vector3i.h"
+
+
+
+
+
+class cWorld;
+
+
+
+
+
+class cSandSimulator : public cSimulator
+{
+public:
+ cSandSimulator( cWorld* a_World );
+ ~cSandSimulator();
+
+ virtual void Simulate( float a_Dt );
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
+
+ virtual bool IsAllowedBlock( char a_BlockID );
+ virtual bool IsPassable( char a_BlockID );
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z);
+
+ typedef std::list <Vector3i> BlockList;
+ BlockList * m_Blocks;
+ BlockList * m_Buffer;
+};
+
+
+
+
diff --git a/source/cSemaphore.cpp b/source/cSemaphore.cpp
index 6fe8f6d5b..468de6858 100644
--- a/source/cSemaphore.cpp
+++ b/source/cSemaphore.cpp
@@ -1,91 +1,91 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-
-
-
-
-cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ )
-#ifndef _WIN32
- : m_bNamed( false )
-#endif
-{
-#ifndef _WIN32
- (void)a_MaxCount;
- m_Handle = new sem_t;
- if (sem_init( (sem_t*)m_Handle, 0, 0))
- {
- LOG("WARNING cSemaphore: Could not create unnamed semaphore, fallback to named.");
- delete (sem_t*)m_Handle; // named semaphores return their own address
- m_bNamed = true;
-
- AString Name;
- Printf(Name, "cSemaphore%p", this );
- m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount);
- if( m_Handle == SEM_FAILED )
- {
- LOG("ERROR: Could not create Semaphore. (%i)", errno );
- }
- else
- {
- if( sem_unlink(Name.c_str()) != 0 )
- {
- LOG("ERROR: Could not unlink cSemaphore. (%i)", errno);
- }
- }
- }
-#else
- m_Handle = CreateSemaphore(
- NULL, // security attribute
- a_InitialCount, // initial count
- a_MaxCount, // maximum count
- 0 // name (optional)
- );
-#endif
-}
-
-cSemaphore::~cSemaphore()
-{
-#ifdef _WIN32
- CloseHandle( m_Handle );
-#else
- if( m_bNamed )
- {
- if( sem_close( (sem_t*)m_Handle ) != 0 )
- {
- LOG("ERROR: Could not close cSemaphore. (%i)", errno);
- }
- }
- else
- {
- sem_destroy( (sem_t*)m_Handle );
- delete (sem_t*)m_Handle;
- }
- m_Handle = 0;
-
-#endif
-}
-
-void cSemaphore::Wait()
-{
-#ifndef _WIN32
- if( sem_wait( (sem_t*)m_Handle ) != 0)
- {
- LOG("ERROR: Could not wait for cSemaphore. (%i)", errno);
- }
-#else
- WaitForSingleObject( m_Handle, INFINITE);
-#endif
-}
-
-void cSemaphore::Signal()
-{
-#ifndef _WIN32
- if( sem_post( (sem_t*)m_Handle ) != 0 )
- {
- LOG("ERROR: Could not signal cSemaphore. (%i)", errno);
- }
-#else
- ReleaseSemaphore( m_Handle, 1, NULL );
-#endif
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+
+
+
+
+cSemaphore::cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount /* = 0 */ )
+#ifndef _WIN32
+ : m_bNamed( false )
+#endif
+{
+#ifndef _WIN32
+ (void)a_MaxCount;
+ m_Handle = new sem_t;
+ if (sem_init( (sem_t*)m_Handle, 0, 0))
+ {
+ LOG("WARNING cSemaphore: Could not create unnamed semaphore, fallback to named.");
+ delete (sem_t*)m_Handle; // named semaphores return their own address
+ m_bNamed = true;
+
+ AString Name;
+ Printf(Name, "cSemaphore%p", this );
+ m_Handle = sem_open(Name.c_str(), O_CREAT, 777, a_InitialCount);
+ if( m_Handle == SEM_FAILED )
+ {
+ LOG("ERROR: Could not create Semaphore. (%i)", errno );
+ }
+ else
+ {
+ if( sem_unlink(Name.c_str()) != 0 )
+ {
+ LOG("ERROR: Could not unlink cSemaphore. (%i)", errno);
+ }
+ }
+ }
+#else
+ m_Handle = CreateSemaphore(
+ NULL, // security attribute
+ a_InitialCount, // initial count
+ a_MaxCount, // maximum count
+ 0 // name (optional)
+ );
+#endif
+}
+
+cSemaphore::~cSemaphore()
+{
+#ifdef _WIN32
+ CloseHandle( m_Handle );
+#else
+ if( m_bNamed )
+ {
+ if( sem_close( (sem_t*)m_Handle ) != 0 )
+ {
+ LOG("ERROR: Could not close cSemaphore. (%i)", errno);
+ }
+ }
+ else
+ {
+ sem_destroy( (sem_t*)m_Handle );
+ delete (sem_t*)m_Handle;
+ }
+ m_Handle = 0;
+
+#endif
+}
+
+void cSemaphore::Wait()
+{
+#ifndef _WIN32
+ if( sem_wait( (sem_t*)m_Handle ) != 0)
+ {
+ LOG("ERROR: Could not wait for cSemaphore. (%i)", errno);
+ }
+#else
+ WaitForSingleObject( m_Handle, INFINITE);
+#endif
+}
+
+void cSemaphore::Signal()
+{
+#ifndef _WIN32
+ if( sem_post( (sem_t*)m_Handle ) != 0 )
+ {
+ LOG("ERROR: Could not signal cSemaphore. (%i)", errno);
+ }
+#else
+ ReleaseSemaphore( m_Handle, 1, NULL );
+#endif
+}
diff --git a/source/cSemaphore.h b/source/cSemaphore.h
index 42966b410..fbe8907f1 100644
--- a/source/cSemaphore.h
+++ b/source/cSemaphore.h
@@ -1,17 +1,17 @@
-#pragma once
-
-class cSemaphore
-{
-public:
- cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 );
- ~cSemaphore();
-
- void Wait();
- void Signal();
-private:
- void* m_Handle; // HANDLE pointer
-
-#ifndef _WIN32
- bool m_bNamed;
-#endif
-};
+#pragma once
+
+class cSemaphore
+{
+public:
+ cSemaphore( unsigned int a_MaxCount, unsigned int a_InitialCount = 0 );
+ ~cSemaphore();
+
+ void Wait();
+ void Signal();
+private:
+ void* m_Handle; // HANDLE pointer
+
+#ifndef _WIN32
+ bool m_bNamed;
+#endif
+};
diff --git a/source/cServer.cpp b/source/cServer.cpp
index c0b38c88b..65691e0cf 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -1,738 +1,738 @@
-
-// ReDucTor is an awesome guy who helped me a lot
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cServer.h"
-#include "cClientHandle.h"
-#include "cSleep.h"
-#include "cTimer.h"
-#include "cMonster.h"
-#include "cSocket.h"
-#include "cRoot.h"
-#include "cWorld.h"
-#include "ChunkDef.h"
-#include "cPluginManager.h"
-#include "cGroupManager.h"
-#include "cChatColor.h"
-#include "cPlayer.h"
-#include "cInventory.h"
-#include "cItem.h"
-#include "cFurnaceRecipe.h"
-#include "cTracer.h"
-#include "cWebAdmin.h"
-#include "cChunk.h"
-
-#include "MersenneTwister.h"
-
-#include "../iniFile/iniFile.h"
-#include "Vector3f.h"
-
-#include "packets/cPacket_Chat.h"
-
-#include <fstream>
-#include <sstream>
-#include <iostream>
-
-
-
-
-
-extern "C" {
- #include "zlib.h"
-}
-
-
-
-bool g_bWaterPhysics = false;
-
-typedef std::list< cClientHandle* > ClientList;
-
-
-
-
-
-struct cServer::sServerState
-{
- sServerState()
- : pListenThread( 0 )
- , pTickThread( 0 )
- , bStopListenThread( false )
- , bStopTickThread( false )
- {}
- cSocket SListenClient; // socket listening for client calls
-
- cThread* pListenThread; bool bStopListenThread;
- cThread* pTickThread; bool bStopTickThread;
-
- cEvent RestartEvent;
- std::string ServerID;
-};
-
-
-
-
-
-cServer * cServer::GetServer()
-{
- LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
- return cRoot::Get()->GetServer();
-}
-
-
-
-
-
-void cServer::ServerListenThread( void *a_Args )
-{
- LOG("ServerListenThread");
- cServer* self = (cServer*)a_Args;
- sServerState* m_pState = self->m_pState;
- while( !m_pState->bStopListenThread )
- {
- self->StartListenClient();
- }
-}
-
-
-
-
-
-void cServer::ClientDestroying(const cClientHandle * a_Client)
-{
- m_SocketThreads.StopReading(a_Client);
-}
-
-
-
-
-
-void cServer::NotifyClientWrite(const cClientHandle * a_Client)
-{
- m_NotifyWriteThread.NotifyClientWrite(a_Client);
-}
-
-
-
-
-
-void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
-{
- m_SocketThreads.Write(a_Socket, a_Data);
-}
-
-
-
-
-
-void cServer::QueueClientClose(const cSocket * a_Socket)
-{
- m_SocketThreads.QueueClose(a_Socket);
-}
-
-
-
-
-
-void cServer::RemoveClient(const cSocket * a_Socket)
-{
- m_SocketThreads.RemoveClient(a_Socket);
-}
-
-
-
-
-
-bool cServer::InitServer( int a_Port )
-{
- if( m_bIsConnected )
- {
- LOGERROR("ERROR: Trying to initialize server while server is already running!");
- return false;
- }
-
- printf("/============================\\\n");
- printf("| Custom Minecraft Server |\n");
- printf("| Created by Kevin Bansberg |\n");
- printf("| A.K.A. FakeTruth |\n");
- printf("| Monsters by Alex Sonek |\n");
- printf("| A.K.A. Duralex |\n");
- printf("| Stuff by Mattes D |\n");
- printf("| A.K.A. _Xoft(o) |\n");
- printf("\\============================/\n");
- printf("More info: WWW.MC-SERVER.ORG\n");
- printf(" WWW.AE-C.NET\n");
- printf(" WWW.RBTHINKTANK.COM\n");
- printf("email: faketruth@gmail.com\n\n");
-
- LOG("Starting up server.");
- LOGINFO("Compatible clients: %s, protocol version %d", MCS_CLIENT_VERSION, MCS_PROTOCOL_VERSION);
-
- if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
- {
- LOGERROR("WSAStartup() != 0");
- return false;
- }
-
- m_pState->SListenClient = cSocket::CreateSocket();
-
- if( !m_pState->SListenClient.IsValid() )
- {
- LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- if( m_pState->SListenClient.SetReuseAddress() == -1 )
- {
- LOGERROR("setsockopt == -1");
- return false;
- }
-
- cSocket::SockAddr_In local;
- local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
- local.Address = cSocket::INTERNET_ADDRESS_ANY;
- local.Port = (unsigned short)a_Port; // 25565
-
- if( m_pState->SListenClient.Bind( local ) != 0 )
- {
- LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- if( m_pState->SListenClient.Listen( 10 ) != 0)
- {
- LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
- return false;
- }
-
- m_iServerPort = a_Port;
- LOG("Port %i has been bound, server is open for connections", m_iServerPort);
- m_bIsConnected = true;
-
- cIniFile IniFile("settings.ini");
- if (IniFile.ReadFile())
- {
- g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
-
- m_pState->ServerID = "-";
- if (IniFile.GetValueB("Authentication", "Authenticate"))
- {
- MTRand mtrand1;
- unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
- unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
- std::ostringstream sid;
- sid << std::hex << r1;
- sid << std::hex << r2;
- std::string ServerID = sid.str();
- ServerID.resize(16, '0');
- m_pState->ServerID = ServerID;
- }
-
- m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
- if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
- }
- if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
- {
- m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
- LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
- }
- IniFile.WriteFile();
- }
-
- m_NotifyWriteThread.Start(this);
-
- return true;
-}
-
-
-
-
-
-cServer::cServer()
- : m_pState( new sServerState )
- , m_Millisecondsf( 0 )
- , m_Milliseconds( 0 )
- , m_bIsConnected( false )
- , m_iServerPort( 0 )
- , m_bRestarting( false )
-{
-}
-
-
-
-
-
-cServer::~cServer()
-{
- // TODO: Shut down the server gracefully
- if ( m_pState->SListenClient )
- {
- m_pState->SListenClient.CloseSocket();
- }
- m_pState->SListenClient = 0;
-
- m_pState->bStopListenThread = true;
- delete m_pState->pListenThread; m_pState->pListenThread = NULL;
- m_pState->bStopTickThread = true;
- delete m_pState->pTickThread; m_pState->pTickThread = NULL;
-
- delete m_pState;
-}
-
-
-
-
-
-// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
-void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
-{
- cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
- {
- continue;
- }
- (*itr)->Send( a_Packet );
- }
-}
-
-
-
-
-
-void cServer::StartListenClient()
-{
- cSocket SClient = m_pState->SListenClient.Accept();
-
- if (!SClient.IsValid())
- {
- return;
- }
-
- const AString & ClientIP = SClient.GetIPString();
- if (ClientIP.empty())
- {
- LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
- SClient.CloseSocket();
- return;
- }
-
- LOG("Client \"%s\" connected!", ClientIP.c_str());
-
- cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
- if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
- {
- // For some reason SocketThreads have rejected the handle, clean it up
- LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
- SClient.CloseSocket();
- delete NewHandle;
- return;
- }
-
- cCSLock Lock(m_CSClients);
- m_Clients.push_back( NewHandle );
-}
-
-
-
-
-
-bool cServer::Tick(float a_Dt)
-{
- //LOG("1. Tick %0.2f", a_Dt);
- if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
-
- m_Millisecondsf += a_Dt;
- if( m_Millisecondsf > 1.f )
- {
- m_Milliseconds += (int)m_Millisecondsf;
- m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
- }
-
- cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
-
- cClientHandleList RemoveClients;
- {
- cCSLock Lock(m_CSClients);
- for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
- itr = m_Clients.erase(itr);
- continue;
- }
- (*itr)->Tick(a_Dt);
- ++itr;
- } // for itr - m_Clients[]
- }
- for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
- {
- delete *itr;
- } // for itr - RemoveClients[]
-
- cRoot::Get()->GetPluginManager()->Tick( a_Dt );
-
- if( !m_bRestarting )
- {
- return true;
- }
- else
- {
- m_bRestarting = false;
- m_pState->RestartEvent.Set();
- return false;
- }
-}
-
-
-
-
-
-void ServerTickThread( void * a_Param )
-{
- LOG("ServerTickThread");
- cServer *CServerObj = (cServer*)a_Param;
-
- cTimer Timer;
-
- long long msPerTick = 50; // TODO - Put this in server config file
- long long LastTime = Timer.GetNowTime();
-
- bool bKeepGoing = true;
- while( bKeepGoing )
- {
- long long NowTime = Timer.GetNowTime();
- float DeltaTime = (float)(NowTime-LastTime);
- bKeepGoing = CServerObj->Tick( DeltaTime );
- long long TickTime = Timer.GetNowTime() - NowTime;
-
- if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
- {
- cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
- }
-
- LastTime = NowTime;
- }
-
- LOG("TICK THREAD STOPPED");
-}
-
-
-
-
-
-void cServer::StartListenThread()
-{
- m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
- m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
- m_pState->pListenThread->Start( true );
- m_pState->pTickThread->Start( true );
-}
-
-
-
-
-
-template <class T>
-bool from_string(
- T& t,
- const std::string& s,
- std::ios_base& (*f)(std::ios_base&)
-)
-{
- std::istringstream iss(s);
- return !(iss >> f >> t).fail();
-}
-
-
-
-
-
-bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
-{
- cPluginManager* PM = cRoot::Get()->GetPluginManager();
- if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
- {
- return true;
- }
- return false;
-}
-
-
-
-
-
-void cServer::ServerCommand( const char * a_Cmd )
-{
- AString Command( a_Cmd );
- AStringVector split = StringSplit( Command, " " );
- if( split.empty())
- {
- return;
- }
-
- if( split[0].compare( "help" ) == 0 )
- {
- printf("================== ALL COMMANDS ===================\n");
- printf("help - Shows this message\n");
- printf("save-all - Saves all loaded chunks to disk\n");
- printf("list - Lists all players currently in server\n");
- printf("unload - Unloads all unused chunks\n");
- printf("numchunks - Shows number of chunks currently loaded\n");
- printf("chunkstats - Shows chunks statistics\n");
- printf("say - Sends a chat message to all players\n");
- printf("restart - Kicks all clients, and saves everything\n");
- printf(" and clears memory\n");
- printf("stop - Saves everything and closes server\n");
- printf("===================================================\n");
- return;
- }
- if( split[0].compare( "stop" ) == 0 || split[0].compare( "restart" ) == 0 )
- {
- return;
- }
- if( split[0].compare( "save-all" ) == 0 )
- {
- cRoot::Get()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
- return;
- }
- if (split[0].compare("unload") == 0)
- {
- LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
- cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
- LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
- return;
- }
- if( split[0].compare( "list" ) == 0 )
- {
- class cPlayerLogger : public cPlayerListCallback
- {
- virtual bool Item(cPlayer * a_Player) override
- {
- LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetSocket().GetIPString().c_str());
- return false;
- }
- } Logger;
- cRoot::Get()->ForEachPlayer(Logger);
- return;
- }
- if( split[0].compare( "numchunks" ) == 0 )
- {
- LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() );
- return;
- }
- if (split[0].compare("chunkstats") == 0)
- {
- // TODO: For each world
- int NumValid = 0;
- int NumDirty = 0;
- int NumInLighting = 0;
- cWorld * World = cRoot::Get()->GetDefaultWorld();
- int NumInGenerator = World->GetGeneratorQueueLength();
- int NumInSaveQueue = World->GetStorageSaveQueueLength();
- int NumInLoadQueue = World->GetStorageLoadQueueLength();
- World->GetChunkStats(NumValid, NumDirty, NumInLighting);
- LOG("Num loaded chunks: %d", NumValid);
- LOG("Num dirty chunks: %d", NumDirty);
- LOG("Num chunks in lighting queue: %d", NumInLighting);
- LOG("Num chunks in generator queue: %d", NumInGenerator);
- LOG("Num chunks in storage load queue: %d", NumInLoadQueue);
- LOG("Num chunks in storage save queue: %d", NumInSaveQueue);
- int Mem = NumValid * sizeof(cChunk);
- LOG("Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
- LOG("Per-chunk memory size breakdown:");
- LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
- LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
- LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
- LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
- int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
- LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
- return;
- }
-
- if(split[0].compare("monsters") == 0 )
- {
- // TODO: cWorld::ListMonsters();
- return;
- }
-
- if(split.size() > 1)
- {
- if( split[0].compare( "say" ) == 0 )
- {
- std::string Message = cChatColor::Purple + "[SERVER] " + Command.substr( Command.find_first_of("say") + 4 );
- LOG("%s", Message.c_str() );
- Broadcast( cPacket_Chat(Message) );
- return;
- }
- }
- printf("Unknown command, type 'help' for all commands.\n");
- // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
-}
-
-
-
-
-
-void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
-{
- cPacket_Chat Chat( a_Message );
- if( a_Player && !a_bExclude )
- {
- cClientHandle* Client = a_Player->GetClientHandle();
- if( Client ) Client->Send( Chat );
- return;
- }
-
- Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
-}
-
-
-
-
-
-void cServer::Shutdown()
-{
- m_bRestarting = true;
- m_pState->RestartEvent.Wait();
-
- cRoot::Get()->SaveAllChunks();
-
- cCSLock Lock(m_CSClients);
- for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
- {
- delete *itr;
- }
- m_Clients.clear();
-}
-
-
-
-
-
-const AString & cServer::GetServerID(void) const
-{
- return m_pState->ServerID;
-}
-
-
-
-
-
-void cServer::KickUser(int a_ClientID, const AString & a_Reason)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Kick(a_Reason);
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-void cServer::AuthenticateUser(int a_ClientID)
-{
- cCSLock Lock(m_CSClients);
- for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
- {
- if ((*itr)->GetUniqueID() == a_ClientID)
- {
- (*itr)->Authenticate();
- }
- } // for itr - m_Clients[]
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cServer::cClientPacketThread:
-
-cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
- super("ClientPacketThread"),
- m_Server(NULL)
-{
-}
-
-
-
-
-
-cServer::cNotifyWriteThread::~cNotifyWriteThread()
-{
- m_ShouldTerminate = true;
- m_Event.Set();
- Wait();
-}
-
-
-
-
-
-bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
-{
- m_Server = a_Server;
- return super::Start();
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::Execute(void)
-{
- cClientHandleList Clients;
- while (!m_ShouldTerminate)
- {
- cCSLock Lock(m_CS);
- while (m_Clients.size() == 0)
- {
- cCSUnlock Unlock(Lock);
- m_Event.Wait();
- if (m_ShouldTerminate)
- {
- return;
- }
- }
-
- // Copy the clients to notify and unlock the CS:
- Clients.splice(Clients.begin(), m_Clients);
- Lock.Unlock();
-
- for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
- {
- m_Server->m_SocketThreads.NotifyWrite(*itr);
- } // for itr - Clients[]
- Clients.clear();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
-{
- {
- cCSLock Lock(m_CS);
- m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
- m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
- }
- m_Event.Set();
-}
-
-
-
-
+
+// ReDucTor is an awesome guy who helped me a lot
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cServer.h"
+#include "cClientHandle.h"
+#include "cSleep.h"
+#include "cTimer.h"
+#include "cMonster.h"
+#include "cSocket.h"
+#include "cRoot.h"
+#include "cWorld.h"
+#include "ChunkDef.h"
+#include "cPluginManager.h"
+#include "cGroupManager.h"
+#include "cChatColor.h"
+#include "cPlayer.h"
+#include "cInventory.h"
+#include "cItem.h"
+#include "cFurnaceRecipe.h"
+#include "cTracer.h"
+#include "cWebAdmin.h"
+#include "cChunk.h"
+
+#include "MersenneTwister.h"
+
+#include "../iniFile/iniFile.h"
+#include "Vector3f.h"
+
+#include "packets/cPacket_Chat.h"
+
+#include <fstream>
+#include <sstream>
+#include <iostream>
+
+
+
+
+
+extern "C" {
+ #include "zlib.h"
+}
+
+
+
+bool g_bWaterPhysics = false;
+
+typedef std::list< cClientHandle* > ClientList;
+
+
+
+
+
+struct cServer::sServerState
+{
+ sServerState()
+ : pListenThread( 0 )
+ , pTickThread( 0 )
+ , bStopListenThread( false )
+ , bStopTickThread( false )
+ {}
+ cSocket SListenClient; // socket listening for client calls
+
+ cThread* pListenThread; bool bStopListenThread;
+ cThread* pTickThread; bool bStopTickThread;
+
+ cEvent RestartEvent;
+ std::string ServerID;
+};
+
+
+
+
+
+cServer * cServer::GetServer()
+{
+ LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
+ return cRoot::Get()->GetServer();
+}
+
+
+
+
+
+void cServer::ServerListenThread( void *a_Args )
+{
+ LOG("ServerListenThread");
+ cServer* self = (cServer*)a_Args;
+ sServerState* m_pState = self->m_pState;
+ while( !m_pState->bStopListenThread )
+ {
+ self->StartListenClient();
+ }
+}
+
+
+
+
+
+void cServer::ClientDestroying(const cClientHandle * a_Client)
+{
+ m_SocketThreads.StopReading(a_Client);
+}
+
+
+
+
+
+void cServer::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ m_NotifyWriteThread.NotifyClientWrite(a_Client);
+}
+
+
+
+
+
+void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
+{
+ m_SocketThreads.Write(a_Socket, a_Data);
+}
+
+
+
+
+
+void cServer::QueueClientClose(const cSocket * a_Socket)
+{
+ m_SocketThreads.QueueClose(a_Socket);
+}
+
+
+
+
+
+void cServer::RemoveClient(const cSocket * a_Socket)
+{
+ m_SocketThreads.RemoveClient(a_Socket);
+}
+
+
+
+
+
+bool cServer::InitServer( int a_Port )
+{
+ if( m_bIsConnected )
+ {
+ LOGERROR("ERROR: Trying to initialize server while server is already running!");
+ return false;
+ }
+
+ printf("/============================\\\n");
+ printf("| Custom Minecraft Server |\n");
+ printf("| Created by Kevin Bansberg |\n");
+ printf("| A.K.A. FakeTruth |\n");
+ printf("| Monsters by Alex Sonek |\n");
+ printf("| A.K.A. Duralex |\n");
+ printf("| Stuff by Mattes D |\n");
+ printf("| A.K.A. _Xoft(o) |\n");
+ printf("\\============================/\n");
+ printf("More info: WWW.MC-SERVER.ORG\n");
+ printf(" WWW.AE-C.NET\n");
+ printf(" WWW.RBTHINKTANK.COM\n");
+ printf("email: faketruth@gmail.com\n\n");
+
+ LOG("Starting up server.");
+ LOGINFO("Compatible clients: %s, protocol version %d", MCS_CLIENT_VERSION, MCS_PROTOCOL_VERSION);
+
+ if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
+ {
+ LOGERROR("WSAStartup() != 0");
+ return false;
+ }
+
+ m_pState->SListenClient = cSocket::CreateSocket();
+
+ if( !m_pState->SListenClient.IsValid() )
+ {
+ LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ return false;
+ }
+
+ if( m_pState->SListenClient.SetReuseAddress() == -1 )
+ {
+ LOGERROR("setsockopt == -1");
+ return false;
+ }
+
+ cSocket::SockAddr_In local;
+ local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
+ local.Address = cSocket::INTERNET_ADDRESS_ANY;
+ local.Port = (unsigned short)a_Port; // 25565
+
+ if( m_pState->SListenClient.Bind( local ) != 0 )
+ {
+ LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ return false;
+ }
+
+ if( m_pState->SListenClient.Listen( 10 ) != 0)
+ {
+ LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
+ return false;
+ }
+
+ m_iServerPort = a_Port;
+ LOG("Port %i has been bound, server is open for connections", m_iServerPort);
+ m_bIsConnected = true;
+
+ cIniFile IniFile("settings.ini");
+ if (IniFile.ReadFile())
+ {
+ g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
+
+ m_pState->ServerID = "-";
+ if (IniFile.GetValueB("Authentication", "Authenticate"))
+ {
+ MTRand mtrand1;
+ unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
+ unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
+ std::ostringstream sid;
+ sid << std::hex << r1;
+ sid << std::hex << r2;
+ std::string ServerID = sid.str();
+ ServerID.resize(16, '0');
+ m_pState->ServerID = ServerID;
+ }
+
+ m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE);
+ if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
+ }
+ if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
+ {
+ m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
+ LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
+ }
+ IniFile.WriteFile();
+ }
+
+ m_NotifyWriteThread.Start(this);
+
+ return true;
+}
+
+
+
+
+
+cServer::cServer()
+ : m_pState( new sServerState )
+ , m_Millisecondsf( 0 )
+ , m_Milliseconds( 0 )
+ , m_bIsConnected( false )
+ , m_iServerPort( 0 )
+ , m_bRestarting( false )
+{
+}
+
+
+
+
+
+cServer::~cServer()
+{
+ // TODO: Shut down the server gracefully
+ if ( m_pState->SListenClient )
+ {
+ m_pState->SListenClient.CloseSocket();
+ }
+ m_pState->SListenClient = 0;
+
+ m_pState->bStopListenThread = true;
+ delete m_pState->pListenThread; m_pState->pListenThread = NULL;
+ m_pState->bStopTickThread = true;
+ delete m_pState->pTickThread; m_pState->pTickThread = NULL;
+
+ delete m_pState;
+}
+
+
+
+
+
+// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
+void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
+{
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
+ {
+ continue;
+ }
+ (*itr)->Send( a_Packet );
+ }
+}
+
+
+
+
+
+void cServer::StartListenClient()
+{
+ cSocket SClient = m_pState->SListenClient.Accept();
+
+ if (!SClient.IsValid())
+ {
+ return;
+ }
+
+ const AString & ClientIP = SClient.GetIPString();
+ if (ClientIP.empty())
+ {
+ LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
+ SClient.CloseSocket();
+ return;
+ }
+
+ LOG("Client \"%s\" connected!", ClientIP.c_str());
+
+ cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
+ if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
+ {
+ // For some reason SocketThreads have rejected the handle, clean it up
+ LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
+ SClient.CloseSocket();
+ delete NewHandle;
+ return;
+ }
+
+ cCSLock Lock(m_CSClients);
+ m_Clients.push_back( NewHandle );
+}
+
+
+
+
+
+bool cServer::Tick(float a_Dt)
+{
+ //LOG("1. Tick %0.2f", a_Dt);
+ if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
+
+ m_Millisecondsf += a_Dt;
+ if( m_Millisecondsf > 1.f )
+ {
+ m_Milliseconds += (int)m_Millisecondsf;
+ m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
+ }
+
+ cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
+
+ cClientHandleList RemoveClients;
+ {
+ cCSLock Lock(m_CSClients);
+ for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
+ itr = m_Clients.erase(itr);
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ ++itr;
+ } // for itr - m_Clients[]
+ }
+ for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - RemoveClients[]
+
+ cRoot::Get()->GetPluginManager()->Tick( a_Dt );
+
+ if( !m_bRestarting )
+ {
+ return true;
+ }
+ else
+ {
+ m_bRestarting = false;
+ m_pState->RestartEvent.Set();
+ return false;
+ }
+}
+
+
+
+
+
+void ServerTickThread( void * a_Param )
+{
+ LOG("ServerTickThread");
+ cServer *CServerObj = (cServer*)a_Param;
+
+ cTimer Timer;
+
+ long long msPerTick = 50; // TODO - Put this in server config file
+ long long LastTime = Timer.GetNowTime();
+
+ bool bKeepGoing = true;
+ while( bKeepGoing )
+ {
+ long long NowTime = Timer.GetNowTime();
+ float DeltaTime = (float)(NowTime-LastTime);
+ bKeepGoing = CServerObj->Tick( DeltaTime );
+ long long TickTime = Timer.GetNowTime() - NowTime;
+
+ if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
+ {
+ cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
+ }
+
+ LastTime = NowTime;
+ }
+
+ LOG("TICK THREAD STOPPED");
+}
+
+
+
+
+
+void cServer::StartListenThread()
+{
+ m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
+ m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
+ m_pState->pListenThread->Start( true );
+ m_pState->pTickThread->Start( true );
+}
+
+
+
+
+
+template <class T>
+bool from_string(
+ T& t,
+ const std::string& s,
+ std::ios_base& (*f)(std::ios_base&)
+)
+{
+ std::istringstream iss(s);
+ return !(iss >> f >> t).fail();
+}
+
+
+
+
+
+bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
+{
+ cPluginManager* PM = cRoot::Get()->GetPluginManager();
+ if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cServer::ServerCommand( const char * a_Cmd )
+{
+ AString Command( a_Cmd );
+ AStringVector split = StringSplit( Command, " " );
+ if( split.empty())
+ {
+ return;
+ }
+
+ if( split[0].compare( "help" ) == 0 )
+ {
+ printf("================== ALL COMMANDS ===================\n");
+ printf("help - Shows this message\n");
+ printf("save-all - Saves all loaded chunks to disk\n");
+ printf("list - Lists all players currently in server\n");
+ printf("unload - Unloads all unused chunks\n");
+ printf("numchunks - Shows number of chunks currently loaded\n");
+ printf("chunkstats - Shows chunks statistics\n");
+ printf("say - Sends a chat message to all players\n");
+ printf("restart - Kicks all clients, and saves everything\n");
+ printf(" and clears memory\n");
+ printf("stop - Saves everything and closes server\n");
+ printf("===================================================\n");
+ return;
+ }
+ if( split[0].compare( "stop" ) == 0 || split[0].compare( "restart" ) == 0 )
+ {
+ return;
+ }
+ if( split[0].compare( "save-all" ) == 0 )
+ {
+ cRoot::Get()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
+ return;
+ }
+ if (split[0].compare("unload") == 0)
+ {
+ LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
+ cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
+ LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
+ return;
+ }
+ if( split[0].compare( "list" ) == 0 )
+ {
+ class cPlayerLogger : public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetSocket().GetIPString().c_str());
+ return false;
+ }
+ } Logger;
+ cRoot::Get()->ForEachPlayer(Logger);
+ return;
+ }
+ if( split[0].compare( "numchunks" ) == 0 )
+ {
+ LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() );
+ return;
+ }
+ if (split[0].compare("chunkstats") == 0)
+ {
+ // TODO: For each world
+ int NumValid = 0;
+ int NumDirty = 0;
+ int NumInLighting = 0;
+ cWorld * World = cRoot::Get()->GetDefaultWorld();
+ int NumInGenerator = World->GetGeneratorQueueLength();
+ int NumInSaveQueue = World->GetStorageSaveQueueLength();
+ int NumInLoadQueue = World->GetStorageLoadQueueLength();
+ World->GetChunkStats(NumValid, NumDirty, NumInLighting);
+ LOG("Num loaded chunks: %d", NumValid);
+ LOG("Num dirty chunks: %d", NumDirty);
+ LOG("Num chunks in lighting queue: %d", NumInLighting);
+ LOG("Num chunks in generator queue: %d", NumInGenerator);
+ LOG("Num chunks in storage load queue: %d", NumInLoadQueue);
+ LOG("Num chunks in storage save queue: %d", NumInSaveQueue);
+ int Mem = NumValid * sizeof(cChunk);
+ LOG("Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
+ LOG("Per-chunk memory size breakdown:");
+ LOG(" block types: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
+ LOG(" block metadata: %6d bytes (%3d KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ LOG(" block lighting: %6d bytes (%3d KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
+ LOG(" heightmap: %6d bytes (%3d KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
+ LOG(" biomemap: %6d bytes (%3d KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
+ int Rest = sizeof(cChunk) - sizeof(cChunkDef::BlockTypes) - 3 * sizeof(cChunkDef::BlockNibbles) - sizeof(cChunkDef::HeightMap) - sizeof(cChunkDef::BiomeMap);
+ LOG(" other: %6d bytes (%3d KiB)", Rest, (Rest + 1023) / 1024);
+ return;
+ }
+
+ if(split[0].compare("monsters") == 0 )
+ {
+ // TODO: cWorld::ListMonsters();
+ return;
+ }
+
+ if(split.size() > 1)
+ {
+ if( split[0].compare( "say" ) == 0 )
+ {
+ std::string Message = cChatColor::Purple + "[SERVER] " + Command.substr( Command.find_first_of("say") + 4 );
+ LOG("%s", Message.c_str() );
+ Broadcast( cPacket_Chat(Message) );
+ return;
+ }
+ }
+ printf("Unknown command, type 'help' for all commands.\n");
+ // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
+}
+
+
+
+
+
+void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
+{
+ cPacket_Chat Chat( a_Message );
+ if( a_Player && !a_bExclude )
+ {
+ cClientHandle* Client = a_Player->GetClientHandle();
+ if( Client ) Client->Send( Chat );
+ return;
+ }
+
+ Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
+}
+
+
+
+
+
+void cServer::Shutdown()
+{
+ m_bRestarting = true;
+ m_pState->RestartEvent.Wait();
+
+ cRoot::Get()->SaveAllChunks();
+
+ cCSLock Lock(m_CSClients);
+ for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
+ {
+ delete *itr;
+ }
+ m_Clients.clear();
+}
+
+
+
+
+
+const AString & cServer::GetServerID(void) const
+{
+ return m_pState->ServerID;
+}
+
+
+
+
+
+void cServer::KickUser(int a_ClientID, const AString & a_Reason)
+{
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_ClientID)
+ {
+ (*itr)->Kick(a_Reason);
+ }
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+void cServer::AuthenticateUser(int a_ClientID)
+{
+ cCSLock Lock(m_CSClients);
+ for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
+ {
+ if ((*itr)->GetUniqueID() == a_ClientID)
+ {
+ (*itr)->Authenticate();
+ }
+ } // for itr - m_Clients[]
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cServer::cClientPacketThread:
+
+cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
+ super("ClientPacketThread"),
+ m_Server(NULL)
+{
+}
+
+
+
+
+
+cServer::cNotifyWriteThread::~cNotifyWriteThread()
+{
+ m_ShouldTerminate = true;
+ m_Event.Set();
+ Wait();
+}
+
+
+
+
+
+bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
+{
+ m_Server = a_Server;
+ return super::Start();
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::Execute(void)
+{
+ cClientHandleList Clients;
+ while (!m_ShouldTerminate)
+ {
+ cCSLock Lock(m_CS);
+ while (m_Clients.size() == 0)
+ {
+ cCSUnlock Unlock(Lock);
+ m_Event.Wait();
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+
+ // Copy the clients to notify and unlock the CS:
+ Clients.splice(Clients.begin(), m_Clients);
+ Lock.Unlock();
+
+ for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
+ {
+ m_Server->m_SocketThreads.NotifyWrite(*itr);
+ } // for itr - Clients[]
+ Clients.clear();
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
+{
+ {
+ cCSLock Lock(m_CS);
+ m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
+ m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
+ }
+ m_Event.Set();
+}
+
+
+
+
diff --git a/source/cServer.h b/source/cServer.h
index dc1de96cd..e0723f76a 100644
--- a/source/cServer.h
+++ b/source/cServer.h
@@ -1,132 +1,132 @@
-
-// cServer.h
-
-// Interfaces to the cServer object representing the network server
-
-
-
-
-
-#pragma once
-#ifndef CSERVER_H_INCLUDED
-#define CSERVER_H_INCLUDED
-
-#include "cSocketThreads.h"
-
-
-
-
-
-class cPlayer;
-class cClientHandle;
-class cPacket;
-
-typedef std::list<cClientHandle *> cClientHandleList;
-
-
-
-
-
-class cServer //tolua_export
-{ //tolua_export
-public: //tolua_export
- static cServer * GetServer(); //tolua_export
-
- bool InitServer( int a_Port = 25565 );
-
- int GetPort() { return m_iServerPort; }
- bool IsConnected(){return m_bIsConnected;} // returns connection status
- void StartListenClient(); // Listen to client
-
- void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
-
- bool Tick(float a_Dt);
-
- void StartListenThread();
-
- bool Command( cClientHandle & a_Client, const char* a_Cmd );
- void ServerCommand( const char* a_Cmd ); //tolua_export
- void Shutdown();
-
- void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
-
- void KickUser(int a_ClientID, const AString & a_Reason);
- void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
-
- static void ServerListenThread( void* a_Args );
-
- const AString & GetServerID(void) const;
-
- void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
-
- void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
-
- void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads
-
- void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent
-
- void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads
-
-private:
-
- friend class cRoot; // so cRoot can create and destroy cServer
-
- /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
- class cNotifyWriteThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- cEvent m_Event; // Set when m_Clients gets appended
- cServer * m_Server;
-
- cCriticalSection m_CS;
- cClientHandleList m_Clients;
-
- virtual void Execute(void);
-
- public:
-
- cNotifyWriteThread(void);
- ~cNotifyWriteThread();
-
- bool Start(cServer * a_Server);
-
- void NotifyClientWrite(const cClientHandle * a_Client);
- } ;
-
- struct sServerState;
- sServerState* m_pState;
-
- cNotifyWriteThread m_NotifyWriteThread;
-
- cCriticalSection m_CSClients; // Locks client list
- cClientHandleList m_Clients; // Clients that are connected to the server
-
- cSocketThreads m_SocketThreads;
-
- int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
-
- // Time since server was started
- float m_Millisecondsf;
- unsigned int m_Milliseconds;
-
- bool m_bIsConnected; // true - connected false - not connected
- int m_iServerPort;
-
- bool m_bRestarting;
-
- cServer();
- ~cServer();
-
-}; //tolua_export
-
-
-
-
-
-#endif // CSERVER_H_INCLUDED
-
-
-
-
+
+// cServer.h
+
+// Interfaces to the cServer object representing the network server
+
+
+
+
+
+#pragma once
+#ifndef CSERVER_H_INCLUDED
+#define CSERVER_H_INCLUDED
+
+#include "cSocketThreads.h"
+
+
+
+
+
+class cPlayer;
+class cClientHandle;
+class cPacket;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+
+
+
+
+
+class cServer //tolua_export
+{ //tolua_export
+public: //tolua_export
+ static cServer * GetServer(); //tolua_export
+
+ bool InitServer( int a_Port = 25565 );
+
+ int GetPort() { return m_iServerPort; }
+ bool IsConnected(){return m_bIsConnected;} // returns connection status
+ void StartListenClient(); // Listen to client
+
+ void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
+
+ bool Tick(float a_Dt);
+
+ void StartListenThread();
+
+ bool Command( cClientHandle & a_Client, const char* a_Cmd );
+ void ServerCommand( const char* a_Cmd ); //tolua_export
+ void Shutdown();
+
+ void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
+
+ void KickUser(int a_ClientID, const AString & a_Reason);
+ void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+
+ static void ServerListenThread( void* a_Args );
+
+ const AString & GetServerID(void) const;
+
+ void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
+
+ void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
+
+ void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads
+
+ void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent
+
+ void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads
+
+private:
+
+ friend class cRoot; // so cRoot can create and destroy cServer
+
+ /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
+ class cNotifyWriteThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+
+ cEvent m_Event; // Set when m_Clients gets appended
+ cServer * m_Server;
+
+ cCriticalSection m_CS;
+ cClientHandleList m_Clients;
+
+ virtual void Execute(void);
+
+ public:
+
+ cNotifyWriteThread(void);
+ ~cNotifyWriteThread();
+
+ bool Start(cServer * a_Server);
+
+ void NotifyClientWrite(const cClientHandle * a_Client);
+ } ;
+
+ struct sServerState;
+ sServerState* m_pState;
+
+ cNotifyWriteThread m_NotifyWriteThread;
+
+ cCriticalSection m_CSClients; // Locks client list
+ cClientHandleList m_Clients; // Clients that are connected to the server
+
+ cSocketThreads m_SocketThreads;
+
+ int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
+
+ // Time since server was started
+ float m_Millisecondsf;
+ unsigned int m_Milliseconds;
+
+ bool m_bIsConnected; // true - connected false - not connected
+ int m_iServerPort;
+
+ bool m_bRestarting;
+
+ cServer();
+ ~cServer();
+
+}; //tolua_export
+
+
+
+
+
+#endif // CSERVER_H_INCLUDED
+
+
+
+
diff --git a/source/cSheep.cpp b/source/cSheep.cpp
index 921cd2d28..c9fed280a 100644
--- a/source/cSheep.cpp
+++ b/source/cSheep.cpp
@@ -1,65 +1,65 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSheep.h"
-
-
-
-
-
-//Todo: Implement color
-
-
-
-
-
-cSheep::cSheep(void) :
- m_IsSheared(false),
- m_WoolColor(0) // TODO: E_META_WOOL_WHITE
-{
- m_MobType = 91;
- GetMonsterConfig("Sheep");
-}
-
-
-
-
-
-cSheep::~cSheep()
-{
-}
-
-
-
-
-
-bool cSheep::IsA( const char* a_EntityType )
-{
- if (strcmp( a_EntityType, "cSheep" ) == 0)
- {
- return true;
- }
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSheep::KilledBy( cEntity* a_Killer )
-{
- // TODO: Check whether it is sheared
- // TODO: Check color
-
- if (!m_IsSheared)
- {
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
- }
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSheep.h"
+
+
+
+
+
+//Todo: Implement color
+
+
+
+
+
+cSheep::cSheep(void) :
+ m_IsSheared(false),
+ m_WoolColor(0) // TODO: E_META_WOOL_WHITE
+{
+ m_MobType = 91;
+ GetMonsterConfig("Sheep");
+}
+
+
+
+
+
+cSheep::~cSheep()
+{
+}
+
+
+
+
+
+bool cSheep::IsA( const char* a_EntityType )
+{
+ if (strcmp( a_EntityType, "cSheep" ) == 0)
+ {
+ return true;
+ }
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cSheep::KilledBy( cEntity* a_Killer )
+{
+ // TODO: Check whether it is sheared
+ // TODO: Check color
+
+ if (!m_IsSheared)
+ {
+ cItems Drops;
+ Drops.push_back(cItem(E_ITEM_WHITE_CLOTH, 1, m_WoolColor));
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+ }
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
diff --git a/source/cSheep.h b/source/cSheep.h
index 9faa25592..98faa266c 100644
--- a/source/cSheep.h
+++ b/source/cSheep.h
@@ -1,17 +1,17 @@
-#pragma once
-
-#include "cPassiveMonster.h"
-
-class cSheep : public cPassiveMonster
-{
-public:
- cSheep();
- ~cSheep();
-
- bool m_IsSheared;
- NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors
-
- virtual bool IsA(const char * a_EntityType);
-
- virtual void KilledBy(cEntity * a_Killer);
-};
+#pragma once
+
+#include "cPassiveMonster.h"
+
+class cSheep : public cPassiveMonster
+{
+public:
+ cSheep();
+ ~cSheep();
+
+ bool m_IsSheared;
+ NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors
+
+ virtual bool IsA(const char * a_EntityType);
+
+ virtual void KilledBy(cEntity * a_Killer);
+};
diff --git a/source/cSign.h b/source/cSign.h
index ebdeb3031..9daa8234c 100644
--- a/source/cSign.h
+++ b/source/cSign.h
@@ -1,32 +1,32 @@
-#pragma once
-
-class cSign //tolua_export
-{ //tolua_export
-public:
- static char RotationToMetaData( float a_Rotation ) //tolua_export
- { //tolua_export
- a_Rotation += 180 + (180/16); // So its not aligned with axis
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
-
- a_Rotation = (a_Rotation/360) * 16;
-
- return ((char)a_Rotation) % 16;
- } //tolua_export
- static char DirectionToMetaData( char a_Direction ) //tolua_export
- { //tolua_export
- switch( a_Direction )
- {
- case 0x2:
- return 0x2;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x4;
- case 0x5:
- return 0x5;
- default:
- break;
- };
- return 0x2;
- }
+#pragma once
+
+class cSign //tolua_export
+{ //tolua_export
+public:
+ static char RotationToMetaData( float a_Rotation ) //tolua_export
+ { //tolua_export
+ a_Rotation += 180 + (180/16); // So its not aligned with axis
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+
+ a_Rotation = (a_Rotation/360) * 16;
+
+ return ((char)a_Rotation) % 16;
+ } //tolua_export
+ static char DirectionToMetaData( char a_Direction ) //tolua_export
+ { //tolua_export
+ switch( a_Direction )
+ {
+ case 0x2:
+ return 0x2;
+ case 0x3:
+ return 0x3;
+ case 0x4:
+ return 0x4;
+ case 0x5:
+ return 0x5;
+ default:
+ break;
+ };
+ return 0x2;
+ }
}; //tolua_export \ No newline at end of file
diff --git a/source/cSignEntity.cpp b/source/cSignEntity.cpp
index cf0a13650..80e10621e 100644
--- a/source/cSignEntity.cpp
+++ b/source/cSignEntity.cpp
@@ -1,140 +1,140 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSignEntity.h"
-
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cWorld.h"
-#include "cRoot.h"
-
-#include "packets/cPacket_UpdateSign.h"
-
-#include <json/json.h>
-
-
-
-
-
-cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
- : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World)
-{
-}
-
-
-
-
-
-cSignEntity::~cSignEntity()
-{
-}
-
-
-
-
-
-// It don't do anything when 'used'
-void cSignEntity::UsedBy( cPlayer * a_Player )
-{
- (void)a_Player;
-}
-
-
-
-
-
-void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 )
-{
- m_Line[0] = a_Line1;
- m_Line[1] = a_Line2;
- m_Line[2] = a_Line3;
- m_Line[3] = a_Line4;
-}
-
-
-
-
-
-void cSignEntity::SetLine( int a_Index, const AString & a_Line )
-{
- if( a_Index < 4 && a_Index > -1 )
- {
- m_Line[a_Index] = a_Line;
- }
-}
-
-
-
-
-
-AString cSignEntity::GetLine( int a_Index ) const
-{
- if( a_Index < 4 && a_Index > -1 )
- {
- return m_Line[a_Index];
- }
- return "";
-}
-
-
-
-
-
-cPacket * cSignEntity::GetPacket(void)
-{
- cPacket_UpdateSign * Sign = new cPacket_UpdateSign;
- Sign->m_PosX = m_PosX;
- Sign->m_PosY = (short)m_PosY;
- Sign->m_PosZ = m_PosZ;
- Sign->m_Line1 = m_Line[0];
- Sign->m_Line2 = m_Line[1];
- Sign->m_Line3 = m_Line[2];
- Sign->m_Line4 = m_Line[3];
- return Sign;
-}
-
-
-
-
-
-#define READ(File, Var) \
- if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
- { \
- LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \
- return false; \
- }
-
-
-
-
-
-
-bool cSignEntity::LoadFromJson( const Json::Value & a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Line[0] = a_Value.get("Line1", "").asString();
- m_Line[1] = a_Value.get("Line2", "").asString();
- m_Line[2] = a_Value.get("Line3", "").asString();
- m_Line[3] = a_Value.get("Line4", "").asString();
-
- return true;
-}
-
-void cSignEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["Line1"] = m_Line[0];
- a_Value["Line2"] = m_Line[1];
- a_Value["Line3"] = m_Line[2];
- a_Value["Line4"] = m_Line[3];
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSignEntity.h"
+
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cWorld.h"
+#include "cRoot.h"
+
+#include "packets/cPacket_UpdateSign.h"
+
+#include <json/json.h>
+
+
+
+
+
+cSignEntity::cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
+ : cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World)
+{
+}
+
+
+
+
+
+cSignEntity::~cSignEntity()
+{
+}
+
+
+
+
+
+// It don't do anything when 'used'
+void cSignEntity::UsedBy( cPlayer * a_Player )
+{
+ (void)a_Player;
+}
+
+
+
+
+
+void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 )
+{
+ m_Line[0] = a_Line1;
+ m_Line[1] = a_Line2;
+ m_Line[2] = a_Line3;
+ m_Line[3] = a_Line4;
+}
+
+
+
+
+
+void cSignEntity::SetLine( int a_Index, const AString & a_Line )
+{
+ if( a_Index < 4 && a_Index > -1 )
+ {
+ m_Line[a_Index] = a_Line;
+ }
+}
+
+
+
+
+
+AString cSignEntity::GetLine( int a_Index ) const
+{
+ if( a_Index < 4 && a_Index > -1 )
+ {
+ return m_Line[a_Index];
+ }
+ return "";
+}
+
+
+
+
+
+cPacket * cSignEntity::GetPacket(void)
+{
+ cPacket_UpdateSign * Sign = new cPacket_UpdateSign;
+ Sign->m_PosX = m_PosX;
+ Sign->m_PosY = (short)m_PosY;
+ Sign->m_PosZ = m_PosZ;
+ Sign->m_Line1 = m_Line[0];
+ Sign->m_Line2 = m_Line[1];
+ Sign->m_Line3 = m_Line[2];
+ Sign->m_Line4 = m_Line[3];
+ return Sign;
+}
+
+
+
+
+
+#define READ(File, Var) \
+ if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
+ { \
+ LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \
+ return false; \
+ }
+
+
+
+
+
+
+bool cSignEntity::LoadFromJson( const Json::Value & a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Line[0] = a_Value.get("Line1", "").asString();
+ m_Line[1] = a_Value.get("Line2", "").asString();
+ m_Line[2] = a_Value.get("Line3", "").asString();
+ m_Line[3] = a_Value.get("Line4", "").asString();
+
+ return true;
+}
+
+void cSignEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Line1"] = m_Line[0];
+ a_Value["Line2"] = m_Line[1];
+ a_Value["Line3"] = m_Line[2];
+ a_Value["Line4"] = m_Line[3];
+}
+
+
+
+
diff --git a/source/cSignEntity.h b/source/cSignEntity.h
index 3b633c8af..5f6e60889 100644
--- a/source/cSignEntity.h
+++ b/source/cSignEntity.h
@@ -1,45 +1,45 @@
-
-#pragma once
-
-#include "cBlockEntity.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-class cSignEntity :
- public cBlockEntity
-{
-public:
- cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cSignEntity();
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
- void SetLine( int a_Index, const AString & a_Line );
-
- AString GetLine( int a_Index ) const;
-
- virtual void UsedBy( cPlayer * a_Player ) override;
-
- virtual cPacket * GetPacket(void) override;
-
-private:
-
- AString m_Line[4];
-};
-
-
-
-
+
+#pragma once
+
+#include "cBlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+class cSignEntity :
+ public cBlockEntity
+{
+public:
+ cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cSignEntity();
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 );
+ void SetLine( int a_Index, const AString & a_Line );
+
+ AString GetLine( int a_Index ) const;
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+
+ virtual cPacket * GetPacket(void) override;
+
+private:
+
+ AString m_Line[4];
+};
+
+
+
+
diff --git a/source/cSilverfish.cpp b/source/cSilverfish.cpp
index c08129181..7302934b6 100644
--- a/source/cSilverfish.cpp
+++ b/source/cSilverfish.cpp
@@ -1,25 +1,25 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSilverfish.h"
-
-
-
-
-
-cSilverfish::cSilverfish()
-{
- m_MobType = 60;
- GetMonsterConfig("Silverfish");
-}
-
-cSilverfish::~cSilverfish()
-{
-}
-
-bool cSilverfish::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSilverfish" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSilverfish.h"
+
+
+
+
+
+cSilverfish::cSilverfish()
+{
+ m_MobType = 60;
+ GetMonsterConfig("Silverfish");
+}
+
+cSilverfish::~cSilverfish()
+{
+}
+
+bool cSilverfish::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cSilverfish" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
diff --git a/source/cSilverfish.h b/source/cSilverfish.h
index 0a949c7e3..1cdc89e62 100644
--- a/source/cSilverfish.h
+++ b/source/cSilverfish.h
@@ -1,12 +1,12 @@
-#pragma once
-
-#include "cAggressiveMonster.h"
-
-class cSilverfish : public cAggressiveMonster
-{
-public:
- cSilverfish();
- ~cSilverfish();
-
- virtual bool IsA( const char* a_EntityType );
-};
+#pragma once
+
+#include "cAggressiveMonster.h"
+
+class cSilverfish : public cAggressiveMonster
+{
+public:
+ cSilverfish();
+ ~cSilverfish();
+
+ virtual bool IsA( const char* a_EntityType );
+};
diff --git a/source/cSimulator.cpp b/source/cSimulator.cpp
index 92cc0823c..377d69eb3 100644
--- a/source/cSimulator.cpp
+++ b/source/cSimulator.cpp
@@ -1,33 +1,33 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSimulator.h"
-#include "cWorld.h"
-#include "Vector3i.h"
-#include "BlockID.h"
-#include "Defines.h"
-
-
-
-
-
-cSimulator::cSimulator( cWorld* a_World )
- : m_World(a_World)
-{
-
-}
-
-cSimulator::~cSimulator()
-{
-}
-
-void cSimulator::WakeUp( int a_X, int a_Y, int a_Z )
-{
- AddBlock( a_X, a_Y, a_Z );
- AddBlock( a_X-1, a_Y, a_Z );
- AddBlock( a_X+1, a_Y, a_Z );
- AddBlock( a_X, a_Y-1, a_Z );
- AddBlock( a_X, a_Y+1, a_Z );
- AddBlock( a_X, a_Y, a_Z-1 );
- AddBlock( a_X, a_Y, a_Z+1 );
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSimulator.h"
+#include "cWorld.h"
+#include "Vector3i.h"
+#include "BlockID.h"
+#include "Defines.h"
+
+
+
+
+
+cSimulator::cSimulator( cWorld* a_World )
+ : m_World(a_World)
+{
+
+}
+
+cSimulator::~cSimulator()
+{
+}
+
+void cSimulator::WakeUp( int a_X, int a_Y, int a_Z )
+{
+ AddBlock( a_X, a_Y, a_Z );
+ AddBlock( a_X-1, a_Y, a_Z );
+ AddBlock( a_X+1, a_Y, a_Z );
+ AddBlock( a_X, a_Y-1, a_Z );
+ AddBlock( a_X, a_Y+1, a_Z );
+ AddBlock( a_X, a_Y, a_Z-1 );
+ AddBlock( a_X, a_Y, a_Z+1 );
+}
diff --git a/source/cSimulator.h b/source/cSimulator.h
index 4e92ec152..158e74b99 100644
--- a/source/cSimulator.h
+++ b/source/cSimulator.h
@@ -1,20 +1,20 @@
-#pragma once
-
-class Vector3i;
-class cWorld;
-class cSimulator
-{
-public:
- cSimulator( cWorld* a_World );
- ~cSimulator();
-
- virtual void Simulate( float a_Dt ) = 0;
- virtual void WakeUp( int a_X, int a_Y, int a_Z );
-
- virtual bool IsAllowedBlock( char a_BlockID ) = 0;
-
-protected:
- virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
-
- cWorld * m_World;
+#pragma once
+
+class Vector3i;
+class cWorld;
+class cSimulator
+{
+public:
+ cSimulator( cWorld* a_World );
+ ~cSimulator();
+
+ virtual void Simulate( float a_Dt ) = 0;
+ virtual void WakeUp( int a_X, int a_Y, int a_Z );
+
+ virtual bool IsAllowedBlock( char a_BlockID ) = 0;
+
+protected:
+ virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
+
+ cWorld * m_World;
}; \ No newline at end of file
diff --git a/source/cSimulatorManager.cpp b/source/cSimulatorManager.cpp
index 0663e5fe6..0d7ef356d 100644
--- a/source/cSimulatorManager.cpp
+++ b/source/cSimulatorManager.cpp
@@ -1,67 +1,67 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSimulatorManager.h"
-
-
-
-
-
-cSimulatorManager::cSimulatorManager()
-{
-
-}
-
-
-
-
-
-cSimulatorManager::~cSimulatorManager()
-{
- for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
- {
- delete *itr;
- } // for itr - m_Simulators[]
-}
-
-
-
-
-
-void cSimulatorManager::Simulate( float a_Dt )
-{
- m_Ticks++;
- for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
- {
- if(m_Ticks % (*itr)->second == 0)
- (*itr)->first->Simulate(a_Dt);
- }
-}
-
-
-
-
-
-void cSimulatorManager::WakeUp(int a_X, int a_Y, int a_Z)
-{
- for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
- {
- (*itr)->first->WakeUp(a_X, a_Y, a_Z);
- }
-}
-
-
-
-
-
-void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
-{
- //TODO needs some checking
- std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
-
- m_Simulators.push_back(Pair);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSimulatorManager.h"
+
+
+
+
+
+cSimulatorManager::cSimulatorManager()
+{
+
+}
+
+
+
+
+
+cSimulatorManager::~cSimulatorManager()
+{
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ delete *itr;
+ } // for itr - m_Simulators[]
+}
+
+
+
+
+
+void cSimulatorManager::Simulate( float a_Dt )
+{
+ m_Ticks++;
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ if(m_Ticks % (*itr)->second == 0)
+ (*itr)->first->Simulate(a_Dt);
+ }
+}
+
+
+
+
+
+void cSimulatorManager::WakeUp(int a_X, int a_Y, int a_Z)
+{
+ for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
+ {
+ (*itr)->first->WakeUp(a_X, a_Y, a_Z);
+ }
+}
+
+
+
+
+
+void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
+{
+ //TODO needs some checking
+ std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
+
+ m_Simulators.push_back(Pair);
+}
+
+
+
+
diff --git a/source/cSimulatorManager.h b/source/cSimulatorManager.h
index 1168e5af8..ec8804992 100644
--- a/source/cSimulatorManager.h
+++ b/source/cSimulatorManager.h
@@ -1,39 +1,39 @@
-
-// cSimulatorManager.h
-
-
-
-
-#pragma once
-
-
-
-
-#include "cSimulator.h"
-
-
-
-
-
-class cSimulatorManager
-{
-public:
- cSimulatorManager();
- ~cSimulatorManager();
-
- void Simulate( float a_Dt );
- void WakeUp(int a_X, int a_Y, int a_Z);
-
- void RegisterSimulator(cSimulator * a_Simulator, short a_Rate); // Takes ownership of the simulator object!
-
-protected:
-
- typedef std::vector <std::pair<cSimulator *, short> *> cSimulators;
-
- cSimulators m_Simulators;
- long long m_Ticks;
-};
-
-
-
-
+
+// cSimulatorManager.h
+
+
+
+
+#pragma once
+
+
+
+
+#include "cSimulator.h"
+
+
+
+
+
+class cSimulatorManager
+{
+public:
+ cSimulatorManager();
+ ~cSimulatorManager();
+
+ void Simulate( float a_Dt );
+ void WakeUp(int a_X, int a_Y, int a_Z);
+
+ void RegisterSimulator(cSimulator * a_Simulator, short a_Rate); // Takes ownership of the simulator object!
+
+protected:
+
+ typedef std::vector <std::pair<cSimulator *, short> *> cSimulators;
+
+ cSimulators m_Simulators;
+ long long m_Ticks;
+};
+
+
+
+
diff --git a/source/cSkeleton.cpp b/source/cSkeleton.cpp
index eb6ea1234..69ee55d23 100644
--- a/source/cSkeleton.cpp
+++ b/source/cSkeleton.cpp
@@ -1,65 +1,65 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSkeleton.h"
-
-
-
-
-
-cSkeleton::cSkeleton()
-{
- m_MobType = 51;
- GetMonsterConfig("Skeleton");
-}
-
-
-
-
-
-cSkeleton::~cSkeleton()
-{
-}
-
-
-
-
-
-bool cSkeleton::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSkeleton::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Outsource
- //TODO should do lightcheck, not daylight -> mobs in the dark don´t burn
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cSkeleton::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSkeleton.h"
+
+
+
+
+
+cSkeleton::cSkeleton()
+{
+ m_MobType = 51;
+ GetMonsterConfig("Skeleton");
+}
+
+
+
+
+
+cSkeleton::~cSkeleton()
+{
+}
+
+
+
+
+
+bool cSkeleton::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cSkeleton::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ //TODO Outsource
+ //TODO should do lightcheck, not daylight -> mobs in the dark don´t burn
+ if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
+ SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ }
+}
+
+
+
+
+
+void cSkeleton::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW);
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cSkeleton.h b/source/cSkeleton.h
index ca7ed2fe3..78eeb731f 100644
--- a/source/cSkeleton.h
+++ b/source/cSkeleton.h
@@ -1,16 +1,16 @@
-#pragma once
-
-#include "cAggressiveMonster.h"
-
-class cSkeleton : public cAggressiveMonster
-{
-public:
- cSkeleton();
- ~cSkeleton();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-
-};
+#pragma once
+
+#include "cAggressiveMonster.h"
+
+class cSkeleton : public cAggressiveMonster
+{
+public:
+ cSkeleton();
+ ~cSkeleton();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void Tick(float a_Dt);
+ virtual void KilledBy( cEntity* a_Killer );
+
+};
diff --git a/source/cSleep.cpp b/source/cSleep.cpp
index 77da5dd58..70fb06b40 100644
--- a/source/cSleep.cpp
+++ b/source/cSleep.cpp
@@ -1,19 +1,19 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#ifndef _WIN32
- #include <unistd.h>
-#endif
-
-
-
-
-
-void cSleep::MilliSleep( unsigned int a_MilliSeconds )
-{
-#ifdef _WIN32
- Sleep(a_MilliSeconds); // Don't tick too much
-#else
- usleep(a_MilliSeconds*1000);
-#endif
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#ifndef _WIN32
+ #include <unistd.h>
+#endif
+
+
+
+
+
+void cSleep::MilliSleep( unsigned int a_MilliSeconds )
+{
+#ifdef _WIN32
+ Sleep(a_MilliSeconds); // Don't tick too much
+#else
+ usleep(a_MilliSeconds*1000);
+#endif
+}
diff --git a/source/cSleep.h b/source/cSleep.h
index 20ca7fc7d..5298c15da 100644
--- a/source/cSleep.h
+++ b/source/cSleep.h
@@ -1,7 +1,7 @@
-#pragma once
-
-class cSleep
-{
-public:
- static void MilliSleep( unsigned int a_MilliSeconds );
+#pragma once
+
+class cSleep
+{
+public:
+ static void MilliSleep( unsigned int a_MilliSeconds );
}; \ No newline at end of file
diff --git a/source/cSlime.cpp b/source/cSlime.cpp
index 7cef1bb14..c314caae3 100644
--- a/source/cSlime.cpp
+++ b/source/cSlime.cpp
@@ -1,52 +1,52 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSlime.h"
-
-//TODO Implement sized slimes
-
-
-
-
-
-cSlime::cSlime()
-{
- m_MobType = 55;
- GetMonsterConfig("Slime");
-}
-
-
-
-
-
-cSlime::~cSlime()
-{
-}
-
-
-
-
-
-bool cSlime::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSlime::KilledBy( cEntity* a_Killer )
-{
- //TODO: only when tiny
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSlime.h"
+
+//TODO Implement sized slimes
+
+
+
+
+
+cSlime::cSlime()
+{
+ m_MobType = 55;
+ GetMonsterConfig("Slime");
+}
+
+
+
+
+
+cSlime::~cSlime()
+{
+}
+
+
+
+
+
+bool cSlime::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cSlime::KilledBy( cEntity* a_Killer )
+{
+ //TODO: only when tiny
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cSlime.h b/source/cSlime.h
index 26953cc73..e2e108516 100644
--- a/source/cSlime.h
+++ b/source/cSlime.h
@@ -1,14 +1,14 @@
-#pragma once
-
-#include "cAggressiveMonster.h"
-
-class cSlime : public cAggressiveMonster
-{
-public:
- cSlime();
- ~cSlime();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cAggressiveMonster.h"
+
+class cSlime : public cAggressiveMonster
+{
+public:
+ cSlime();
+ ~cSlime();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cSocket.cpp b/source/cSocket.cpp
index 7fc67e258..09cdfac1d 100644
--- a/source/cSocket.cpp
+++ b/source/cSocket.cpp
@@ -1,354 +1,354 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSocket.h"
-#include "packets/cPacket.h"
-
-#ifndef _WIN32
- #include <netdb.h>
- #include <unistd.h>
- #include <arpa/inet.h> //inet_ntoa()
-#else
- #define socklen_t int
-#endif
-
-
-
-
-
-cSocket::cSocket(xSocket a_Socket)
- : m_Socket(a_Socket)
-{
-}
-
-
-
-
-
-cSocket::~cSocket()
-{
- // Do NOT close the socket; this class is an API wrapper, not a RAII!
-}
-
-
-
-
-
-cSocket::operator const cSocket::xSocket() const
-{
- return m_Socket;
-}
-
-
-
-
-
-cSocket::xSocket cSocket::GetSocket() const
-{
- return m_Socket;
-}
-
-
-
-
-
-bool cSocket::IsValid(void) const
-{
- #ifdef _WIN32
- return (m_Socket != INVALID_SOCKET);
- #else // _WIN32
- return (m_Socket >= 0);
- #endif // else _WIN32
-}
-
-
-
-
-
-void cSocket::CloseSocket()
-{
- #ifdef _WIN32
-
- closesocket(m_Socket);
-
- #else // _WIN32
-
- if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
- {
- LOGWARN("Error on shutting down socket (%s): %s", m_IPString.c_str(), GetLastErrorString().c_str());
- }
- if (close(m_Socket) != 0)
- {
- LOGWARN("Error closing socket (%s): %s", m_IPString.c_str(), GetLastErrorString().c_str());
- }
-
- #endif // else _WIN32
-
- // Invalidate the socket so that this object can be re-used for another connection
- m_Socket = INVALID_SOCKET;
-}
-
-
-
-
-
-AString cSocket::GetErrorString( int a_ErrNo )
-{
- char buffer[ 1024 ];
- AString Out;
-
- #ifdef _WIN32
-
- FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
- Printf(Out, "%d: %s", a_ErrNo, buffer);
- if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
- {
- Out.erase(Out.length() - 2);
- }
- return Out;
-
- #else // _WIN32
-
- // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
-
- #if ( _GNU_SOURCE ) // GNU version of strerror_r()
-
- char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res != NULL )
- {
- Printf(Out, "%d: %s", a_ErrNo, res);
- return Out;
- }
-
- #else // XSI version of strerror_r():
-
- int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
- if( res == 0 )
- {
- Printf(Out, "%d: %s", a_ErrNo, buffer);
- return Out;
- }
-
- #endif // strerror_r() version
-
- else
- {
- Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
- return Out;
- }
-
- #endif // else _WIN32
-}
-
-
-
-
-int cSocket::GetLastError()
-{
-#ifdef _WIN32
- return WSAGetLastError();
-#else
- return errno;
-#endif
-}
-
-
-
-
-
-int cSocket::SetReuseAddress()
-{
-#ifdef _WIN32
- char yes = 1;
-#else
- int yes = 1;
-#endif
- return setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
-}
-
-
-
-
-
-int cSocket::WSAStartup()
-{
-#ifdef _WIN32
- WSADATA wsaData;
- memset(&wsaData, 0, sizeof(wsaData));
- return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
-#else
- return 0;
-#endif
-}
-
-
-
-
-
-cSocket cSocket::CreateSocket()
-{
- return socket(AF_INET,SOCK_STREAM,0);
-}
-
-
-
-
-
-unsigned long cSocket::INTERNET_ADDRESS_LOCALHOST(void)
-{
- static unsigned long LocalHost = 0;
- if (LocalHost == 0)
- {
- LocalHost = inet_addr("127.0.0.1"); // GCC won't accept this as a global var assignment
- }
- return LocalHost;
-}
-
-
-
-
-
-int cSocket::Bind(SockAddr_In& a_Address)
-{
- sockaddr_in local;
- memset(&local, 0, sizeof(local));
-
- local.sin_family = a_Address.Family;
- local.sin_addr.s_addr = a_Address.Address;
- local.sin_port = htons((u_short)a_Address.Port);
-
- return bind(m_Socket, (sockaddr*)&local, sizeof(local));
-}
-
-
-
-
-
-int cSocket::Listen(int a_Backlog)
-{
- return listen(m_Socket, a_Backlog);
-}
-
-
-
-
-
-cSocket cSocket::Accept()
-{
- sockaddr_in from;
- socklen_t fromlen=sizeof(from);
-
- cSocket SClient = accept(m_Socket, (sockaddr*)&from, &fromlen);
-
- if (from.sin_addr.s_addr && SClient.IsValid()) // Get IP in string form
- {
- SClient.m_IPString = inet_ntoa(from.sin_addr);
- //LOG("cSocket::Accept() %s", SClient.m_IPString);
- }
-
- return SClient;
-}
-
-
-
-
-
-int cSocket::Connect(SockAddr_In & a_Address)
-{
- sockaddr_in local;
-
- local.sin_family = a_Address.Family;
- local.sin_addr.s_addr = a_Address.Address;
- local.sin_port = htons((u_short)a_Address.Port);
-
- return connect(m_Socket, (sockaddr *)&local, sizeof(local));
-}
-
-
-
-
-
-int cSocket::Connect(const AString & a_HostNameOrAddr, unsigned short a_Port)
-{
- // First try IP Address string to hostent conversion, because it's faster
- unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
- hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET);
- if (hp == NULL)
- {
- // It is not an IP Address string, but rather a regular hostname, resolve:
- hp = gethostbyname(a_HostNameOrAddr.c_str());
- if (hp == NULL)
- {
- LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str());
- CloseSocket();
- return false;
- }
- }
-
- sockaddr_in server;
- server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
- server.sin_family = AF_INET;
- server.sin_port = htons( (unsigned short)a_Port );
- return connect(m_Socket, (sockaddr *)&server, sizeof(server));
-}
-
-
-
-
-
-int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
-{
- return recv(m_Socket, a_Buffer, a_Length, a_Flags);
-}
-
-
-
-
-
-int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
-{
- return send(m_Socket, a_Buffer, a_Length, 0);
-}
-
-
-
-
-
-int cSocket::Send(const cPacket * a_Packet)
-{
- AString Serialized;
- a_Packet->Serialize(Serialized);
- return Send(Serialized.data(), Serialized.size());
-}
-
-
-
-
-
-int cSocket::Send(const cPacket & a_Packet)
-{
- AString Serialized;
- a_Packet.Serialize(Serialized);
- return Send(Serialized.data(), Serialized.size());
-}
-
-
-
-
-
-unsigned short cSocket::GetPort(void) const
-{
- ASSERT(IsValid());
-
- sockaddr_in Addr;
- socklen_t AddrSize = sizeof(Addr);
- if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
- {
- return 0;
- }
- return ntohs(Addr.sin_port);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSocket.h"
+#include "packets/cPacket.h"
+
+#ifndef _WIN32
+ #include <netdb.h>
+ #include <unistd.h>
+ #include <arpa/inet.h> //inet_ntoa()
+#else
+ #define socklen_t int
+#endif
+
+
+
+
+
+cSocket::cSocket(xSocket a_Socket)
+ : m_Socket(a_Socket)
+{
+}
+
+
+
+
+
+cSocket::~cSocket()
+{
+ // Do NOT close the socket; this class is an API wrapper, not a RAII!
+}
+
+
+
+
+
+cSocket::operator const cSocket::xSocket() const
+{
+ return m_Socket;
+}
+
+
+
+
+
+cSocket::xSocket cSocket::GetSocket() const
+{
+ return m_Socket;
+}
+
+
+
+
+
+bool cSocket::IsValid(void) const
+{
+ #ifdef _WIN32
+ return (m_Socket != INVALID_SOCKET);
+ #else // _WIN32
+ return (m_Socket >= 0);
+ #endif // else _WIN32
+}
+
+
+
+
+
+void cSocket::CloseSocket()
+{
+ #ifdef _WIN32
+
+ closesocket(m_Socket);
+
+ #else // _WIN32
+
+ if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
+ {
+ LOGWARN("Error on shutting down socket (%s): %s", m_IPString.c_str(), GetLastErrorString().c_str());
+ }
+ if (close(m_Socket) != 0)
+ {
+ LOGWARN("Error closing socket (%s): %s", m_IPString.c_str(), GetLastErrorString().c_str());
+ }
+
+ #endif // else _WIN32
+
+ // Invalidate the socket so that this object can be re-used for another connection
+ m_Socket = INVALID_SOCKET;
+}
+
+
+
+
+
+AString cSocket::GetErrorString( int a_ErrNo )
+{
+ char buffer[ 1024 ];
+ AString Out;
+
+ #ifdef _WIN32
+
+ FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
+ Printf(Out, "%d: %s", a_ErrNo, buffer);
+ if (!Out.empty() && (Out[Out.length() - 1] == '\n'))
+ {
+ Out.erase(Out.length() - 2);
+ }
+ return Out;
+
+ #else // _WIN32
+
+ // According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
+
+ #if ( _GNU_SOURCE ) // GNU version of strerror_r()
+
+ char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
+ if( res != NULL )
+ {
+ Printf(Out, "%d: %s", a_ErrNo, res);
+ return Out;
+ }
+
+ #else // XSI version of strerror_r():
+
+ int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
+ if( res == 0 )
+ {
+ Printf(Out, "%d: %s", a_ErrNo, buffer);
+ return Out;
+ }
+
+ #endif // strerror_r() version
+
+ else
+ {
+ Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
+ return Out;
+ }
+
+ #endif // else _WIN32
+}
+
+
+
+
+int cSocket::GetLastError()
+{
+#ifdef _WIN32
+ return WSAGetLastError();
+#else
+ return errno;
+#endif
+}
+
+
+
+
+
+int cSocket::SetReuseAddress()
+{
+#ifdef _WIN32
+ char yes = 1;
+#else
+ int yes = 1;
+#endif
+ return setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
+}
+
+
+
+
+
+int cSocket::WSAStartup()
+{
+#ifdef _WIN32
+ WSADATA wsaData;
+ memset(&wsaData, 0, sizeof(wsaData));
+ return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
+#else
+ return 0;
+#endif
+}
+
+
+
+
+
+cSocket cSocket::CreateSocket()
+{
+ return socket(AF_INET,SOCK_STREAM,0);
+}
+
+
+
+
+
+unsigned long cSocket::INTERNET_ADDRESS_LOCALHOST(void)
+{
+ static unsigned long LocalHost = 0;
+ if (LocalHost == 0)
+ {
+ LocalHost = inet_addr("127.0.0.1"); // GCC won't accept this as a global var assignment
+ }
+ return LocalHost;
+}
+
+
+
+
+
+int cSocket::Bind(SockAddr_In& a_Address)
+{
+ sockaddr_in local;
+ memset(&local, 0, sizeof(local));
+
+ local.sin_family = a_Address.Family;
+ local.sin_addr.s_addr = a_Address.Address;
+ local.sin_port = htons((u_short)a_Address.Port);
+
+ return bind(m_Socket, (sockaddr*)&local, sizeof(local));
+}
+
+
+
+
+
+int cSocket::Listen(int a_Backlog)
+{
+ return listen(m_Socket, a_Backlog);
+}
+
+
+
+
+
+cSocket cSocket::Accept()
+{
+ sockaddr_in from;
+ socklen_t fromlen=sizeof(from);
+
+ cSocket SClient = accept(m_Socket, (sockaddr*)&from, &fromlen);
+
+ if (from.sin_addr.s_addr && SClient.IsValid()) // Get IP in string form
+ {
+ SClient.m_IPString = inet_ntoa(from.sin_addr);
+ //LOG("cSocket::Accept() %s", SClient.m_IPString);
+ }
+
+ return SClient;
+}
+
+
+
+
+
+int cSocket::Connect(SockAddr_In & a_Address)
+{
+ sockaddr_in local;
+
+ local.sin_family = a_Address.Family;
+ local.sin_addr.s_addr = a_Address.Address;
+ local.sin_port = htons((u_short)a_Address.Port);
+
+ return connect(m_Socket, (sockaddr *)&local, sizeof(local));
+}
+
+
+
+
+
+int cSocket::Connect(const AString & a_HostNameOrAddr, unsigned short a_Port)
+{
+ // First try IP Address string to hostent conversion, because it's faster
+ unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
+ hostent * hp = gethostbyaddr((char*)&addr, sizeof(addr), AF_INET);
+ if (hp == NULL)
+ {
+ // It is not an IP Address string, but rather a regular hostname, resolve:
+ hp = gethostbyname(a_HostNameOrAddr.c_str());
+ if (hp == NULL)
+ {
+ LOGWARN("cTCPLink: Could not resolve hostname \"%s\"", a_HostNameOrAddr.c_str());
+ CloseSocket();
+ return false;
+ }
+ }
+
+ sockaddr_in server;
+ server.sin_addr.s_addr = *((unsigned long*)hp->h_addr);
+ server.sin_family = AF_INET;
+ server.sin_port = htons( (unsigned short)a_Port );
+ return connect(m_Socket, (sockaddr *)&server, sizeof(server));
+}
+
+
+
+
+
+int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
+{
+ return recv(m_Socket, a_Buffer, a_Length, a_Flags);
+}
+
+
+
+
+
+int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
+{
+ return send(m_Socket, a_Buffer, a_Length, 0);
+}
+
+
+
+
+
+int cSocket::Send(const cPacket * a_Packet)
+{
+ AString Serialized;
+ a_Packet->Serialize(Serialized);
+ return Send(Serialized.data(), Serialized.size());
+}
+
+
+
+
+
+int cSocket::Send(const cPacket & a_Packet)
+{
+ AString Serialized;
+ a_Packet.Serialize(Serialized);
+ return Send(Serialized.data(), Serialized.size());
+}
+
+
+
+
+
+unsigned short cSocket::GetPort(void) const
+{
+ ASSERT(IsValid());
+
+ sockaddr_in Addr;
+ socklen_t AddrSize = sizeof(Addr);
+ if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
+ {
+ return 0;
+ }
+ return ntohs(Addr.sin_port);
+}
+
+
+
+
diff --git a/source/cSocket.h b/source/cSocket.h
index 21a7cf3c2..0ed7b1a4e 100644
--- a/source/cSocket.h
+++ b/source/cSocket.h
@@ -1,87 +1,87 @@
-
-#pragma once
-
-
-
-
-
-class cPacket;
-
-
-
-
-
-class cSocket
-{
-public:
-#ifdef _WIN32
- typedef SOCKET xSocket;
-#else
- typedef int xSocket;
- static const int INVALID_SOCKET = -1;
-#endif
-
- cSocket(void) : m_Socket(INVALID_SOCKET) {}
- cSocket(xSocket a_Socket);
- ~cSocket();
-
- bool IsValid(void) const;
- void CloseSocket();
-
- operator const xSocket() const;
- xSocket GetSocket() const;
-
- bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
-
- void SetSocket( xSocket a_Socket );
-
- int SetReuseAddress();
- static int WSAStartup();
-
- static AString GetErrorString( int a_ErrNo );
- static int GetLastError();
- static AString GetLastErrorString(void)
- {
- return GetErrorString(GetLastError());
- }
-
- static cSocket CreateSocket();
-
- inline static bool IsSocketError( int a_ReturnedValue )
- {
-#ifdef _WIN32
- return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
-#else
- return (a_ReturnedValue <= 0);
-#endif
- }
-
- struct SockAddr_In
- {
- short Family;
- unsigned short Port;
- unsigned long Address;
- };
-
- static const short ADDRESS_FAMILY_INTERNET = 2;
- static const unsigned long INTERNET_ADDRESS_ANY = 0;
- static unsigned long INTERNET_ADDRESS_LOCALHOST(void); // 127.0.0.1 represented in network byteorder; must be a function due to GCC :(
-
- int Bind( SockAddr_In& a_Address );
- int Listen( int a_Backlog );
- cSocket Accept();
- int Connect(SockAddr_In & a_Address); // Returns 0 on success, !0 on failure
- int Connect(const AString & a_HostNameOrAddr, unsigned short a_Port); // Returns 0 on success, !0 on failure
- int Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags );
- int Send (const char * a_Buffer, unsigned int a_Length);
- int Send (const cPacket * a_Packet); // Sends the packet, doesn't handle partial sends
- int Send (const cPacket & a_Packet); // Sends the packet, doesn't handle partial sends
-
- unsigned short GetPort(void) const; // Returns 0 on failure
-
- const AString & GetIPString(void) const { return m_IPString; }
-
-private:
- xSocket m_Socket;
- AString m_IPString;
+
+#pragma once
+
+
+
+
+
+class cPacket;
+
+
+
+
+
+class cSocket
+{
+public:
+#ifdef _WIN32
+ typedef SOCKET xSocket;
+#else
+ typedef int xSocket;
+ static const int INVALID_SOCKET = -1;
+#endif
+
+ cSocket(void) : m_Socket(INVALID_SOCKET) {}
+ cSocket(xSocket a_Socket);
+ ~cSocket();
+
+ bool IsValid(void) const;
+ void CloseSocket();
+
+ operator const xSocket() const;
+ xSocket GetSocket() const;
+
+ bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
+
+ void SetSocket( xSocket a_Socket );
+
+ int SetReuseAddress();
+ static int WSAStartup();
+
+ static AString GetErrorString( int a_ErrNo );
+ static int GetLastError();
+ static AString GetLastErrorString(void)
+ {
+ return GetErrorString(GetLastError());
+ }
+
+ static cSocket CreateSocket();
+
+ inline static bool IsSocketError( int a_ReturnedValue )
+ {
+#ifdef _WIN32
+ return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
+#else
+ return (a_ReturnedValue <= 0);
+#endif
+ }
+
+ struct SockAddr_In
+ {
+ short Family;
+ unsigned short Port;
+ unsigned long Address;
+ };
+
+ static const short ADDRESS_FAMILY_INTERNET = 2;
+ static const unsigned long INTERNET_ADDRESS_ANY = 0;
+ static unsigned long INTERNET_ADDRESS_LOCALHOST(void); // 127.0.0.1 represented in network byteorder; must be a function due to GCC :(
+
+ int Bind( SockAddr_In& a_Address );
+ int Listen( int a_Backlog );
+ cSocket Accept();
+ int Connect(SockAddr_In & a_Address); // Returns 0 on success, !0 on failure
+ int Connect(const AString & a_HostNameOrAddr, unsigned short a_Port); // Returns 0 on success, !0 on failure
+ int Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags );
+ int Send (const char * a_Buffer, unsigned int a_Length);
+ int Send (const cPacket * a_Packet); // Sends the packet, doesn't handle partial sends
+ int Send (const cPacket & a_Packet); // Sends the packet, doesn't handle partial sends
+
+ unsigned short GetPort(void) const; // Returns 0 on failure
+
+ const AString & GetIPString(void) const { return m_IPString; }
+
+private:
+ xSocket m_Socket;
+ AString m_IPString;
}; \ No newline at end of file
diff --git a/source/cSocketThreads.cpp b/source/cSocketThreads.cpp
index fbef2a2c3..b27523972 100644
--- a/source/cSocketThreads.cpp
+++ b/source/cSocketThreads.cpp
@@ -1,715 +1,715 @@
-
-// cSocketThreads.cpp
-
-// Implements the cSocketThreads class representing the heart of MCS's client networking.
-// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
-// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
-
-#include "Globals.h"
-#include "cSocketThreads.h"
-#include "cClientHandle.h"
-// #include "packets/cPacket_RelativeEntityMoveLook.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSocketThreads:
-
-cSocketThreads::cSocketThreads(void)
-{
- LOG("cSocketThreads startup");
-}
-
-
-
-
-
-cSocketThreads::~cSocketThreads()
-{
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Threads[]
- m_Threads.clear();
-}
-
-
-
-
-
-
-bool cSocketThreads::AddClient(cSocket * a_Socket, cCallback * a_Client)
-{
- // Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client
-
- // Try to add to existing threads:
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->IsValid() && (*itr)->HasEmptySlot())
- {
- (*itr)->AddClient(a_Socket, a_Client);
- return true;
- }
- }
-
- // No thread has free space, create a new one:
- LOG("Creating a new cSocketThread (currently have %d)", m_Threads.size());
- cSocketThread * Thread = new cSocketThread(this);
- if (!Thread->Start())
- {
- // There was an error launching the thread (but it was already logged along with the reason)
- LOGERROR("A new cSocketThread failed to start");
- delete Thread;
- return false;
- }
- Thread->AddClient(a_Socket, a_Client);
- m_Threads.push_back(Thread);
- return true;
-}
-
-
-
-
-
-void cSocketThreads::RemoveClient(const cSocket * a_Socket)
-{
- // Remove the socket (and associated client) from processing
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->RemoveSocket(a_Socket))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
- // ASSERT(!"Removing an unknown socket");
-}
-
-
-
-
-
-void cSocketThreads::RemoveClient(const cCallback * a_Client)
-{
- // Remove the associated socket and the client from processing
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->RemoveClient(a_Client))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- ASSERT(!"Removing an unknown client");
-}
-
-
-
-
-
-void cSocketThreads::NotifyWrite(const cCallback * a_Client)
-{
- // Notifies the thread responsible for a_Client that the client has something to write
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->NotifyWrite(a_Client))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // Cannot assert - this normally happens if a client disconnects and has pending packets, the cServer::cNotifyWriteThread will call this on invalid clients too
- // ASSERT(!"Notifying write to an unknown client");
-}
-
-
-
-
-
-void cSocketThreads::Write(const cSocket * a_Socket, const AString & a_Data)
-{
- // Puts a_Data into outgoing data queue for a_Socket
-
- if (!a_Socket->IsValid())
- {
- // Socket already closed, ignore the request
- return;
- }
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->Write(a_Socket, a_Data))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // This may be perfectly legal, if the socket has been destroyed and the client is finishing up
- // ASSERT(!"Writing to an unknown socket");
-}
-
-
-
-
-
-/// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
-void cSocketThreads::StopReading(const cCallback * a_Client)
-{
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->StopReading(a_Client))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- // Cannot assert, this normally happens if the socket is closed before the client deinitializes
- // ASSERT(!"Stopping reading on an unknown client");
-}
-
-
-
-
-
-/// Queues the socket for closing, as soon as its outgoing data is sent
-void cSocketThreads::QueueClose(const cSocket * a_Socket)
-{
- if (!a_Socket->IsValid())
- {
- // Already closed, ignore the request
- return;
- }
-
- cCSLock Lock(m_CS);
- for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
- {
- if ((*itr)->QueueClose(a_Socket))
- {
- return;
- }
- } // for itr - m_Threads[]
-
- ASSERT(!"Queueing close of an unknown socket");
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cSocketThreads::cSocketThread:
-
-cSocketThreads::cSocketThread::cSocketThread(cSocketThreads * a_Parent) :
- cIsThread("cSocketThread"),
- m_Parent(a_Parent),
- m_NumSlots(0)
-{
- // Nothing needed yet
-}
-
-
-
-
-
-cSocketThreads::cSocketThread::~cSocketThread()
-{
- m_ShouldTerminate = true;
-
- // Notify the thread:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("a", 1);
-
- // Wait for the thread to finish:
- Wait();
-
- // Close the control sockets:
- m_ControlSocket1.CloseSocket();
- m_ControlSocket2.CloseSocket();
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::AddClient(cSocket * a_Socket, cCallback * a_Client)
-{
- ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding
-
- m_Slots[m_NumSlots].m_Client = a_Client;
- m_Slots[m_NumSlots].m_Socket = a_Socket;
- m_Slots[m_NumSlots].m_Outgoing.clear();
- m_NumSlots++;
-
- // Notify the thread of the change:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("a", 1);
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
-{
- // Returns true if removed, false if not found
-
- if (m_NumSlots == 0)
- {
- return false;
- }
-
- for (int i = m_NumSlots - 1; i >= 0 ; --i)
- {
- if (m_Slots[i].m_Client != a_Client)
- {
- continue;
- }
-
- // Found, remove it:
- m_Slots[i] = m_Slots[--m_NumSlots];
-
- // Notify the thread of the change:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("r", 1);
- return true;
- } // for i - m_Slots[]
-
- // Not found
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket)
-{
- // Returns true if removed, false if not found
-
- for (int i = m_NumSlots - 1; i >= 0 ; --i)
- {
- if (m_Slots[i].m_Socket != a_Socket)
- {
- continue;
- }
-
- // Found, remove it:
- m_Slots[i] = m_Slots[--m_NumSlots];
-
- // Notify the thread of the change:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("r", 1);
- return true;
- } // for i - m_Slots[]
-
- // Not found
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
-{
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Client == a_Client)
- {
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const
-{
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Socket->GetSocket() == a_Socket->GetSocket())
- {
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
-{
- if (HasClient(a_Client))
- {
- // Notify the thread that there's another packet in the queue:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("q", 1);
- return true;
- }
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::Write(const cSocket * a_Socket, const AString & a_Data)
-{
- // Returns true if socket handled by this thread
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Socket == a_Socket)
- {
- m_Slots[i].m_Outgoing.append(a_Data);
-
- // Notify the thread that there's data in the queue:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("q", 1);
-
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client)
-{
- // Returns true if client handled by this thread
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Client == a_Client)
- {
- m_Slots[i].m_Client = NULL;
- m_Slots[i].m_ShouldClose = false;
-
- // Notify the thread that there's a stop reading request:
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("s", 1);
-
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::QueueClose(const cSocket * a_Socket)
-{
- // Returns true if socket handled by this thread
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Socket == a_Socket)
- {
- ASSERT(m_Slots[i].m_Client == NULL); // Should have stopped reading first
- m_Slots[i].m_ShouldClose = true;
-
- // Notify the thread that there's a close queued (in case its conditions are already met):
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("c", 1);
-
- return true;
- }
- } // for i - m_Slots[]
- return false;
-}
-
-
-
-
-
-bool cSocketThreads::cSocketThread::Start(void)
-{
- // Create the control socket listener
- m_ControlSocket2 = cSocket::CreateSocket();
- if (!m_ControlSocket2.IsValid())
- {
- LOGERROR("Cannot create a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- return false;
- }
- cSocket::SockAddr_In Addr;
- Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET;
- Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST();
- Addr.Port = 0; // Any free port is okay
- if (m_ControlSocket2.Bind(Addr) != 0)
- {
- LOGERROR("Cannot bind a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
- if (m_ControlSocket2.Listen(1) != 0)
- {
- LOGERROR("Cannot listen on a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
- if (m_ControlSocket2.GetPort() == 0)
- {
- LOGERROR("Cannot determine Control socket port (\"%s\"); conitnuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
-
- // Start the thread
- if (!super::Start())
- {
- LOGERROR("Cannot start new cSocketThread");
- m_ControlSocket2.CloseSocket();
- return false;
- }
-
- // Finish connecting the control socket by accepting connection from the thread's socket
- cSocket tmp = m_ControlSocket2.Accept();
- if (!tmp.IsValid())
- {
- LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return false;
- }
- m_ControlSocket2.CloseSocket();
- m_ControlSocket2 = tmp;
-
- return true;
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::Execute(void)
-{
- // Connect the "client" part of the Control socket:
- m_ControlSocket1 = cSocket::CreateSocket();
- cSocket::SockAddr_In Addr;
- Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET;
- Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST();
- Addr.Port = m_ControlSocket2.GetPort();
- ASSERT(Addr.Port != 0); // We checked in the Start() method, but let's be sure
- if (m_ControlSocket1.Connect(Addr) != 0)
- {
- LOGERROR("Cannot connect Control sockets for a cSocketThread (\"%s\"); continuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
- m_ControlSocket2.CloseSocket();
- return;
- }
-
- // The main thread loop:
- while (!m_ShouldTerminate)
- {
- // Put all sockets into the Read set:
- fd_set fdRead;
- cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
-
- PrepareSet(&fdRead, Highest);
-
- // Wait for the sockets:
- if (select(Highest + 1, &fdRead, NULL, NULL, NULL) == -1)
- {
- LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
-
- ReadFromSockets(&fdRead);
-
- // Test sockets for writing:
- fd_set fdWrite;
- Highest = m_ControlSocket1.GetSocket();
- PrepareSet(&fdWrite, Highest);
- timeval Timeout;
- Timeout.tv_sec = 0;
- Timeout.tv_usec = 0;
- if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
- {
- LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
- continue;
- }
-
- WriteToSockets(&fdWrite);
-
- RemoveClosedSockets();
- } // while (!mShouldTerminate)
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest)
-{
- FD_ZERO(a_Set);
- FD_SET(m_ControlSocket1.GetSocket(), a_Set);
-
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (!m_Slots[i].m_Socket->IsValid())
- {
- continue;
- }
- cSocket::xSocket s = m_Slots[i].m_Socket->GetSocket();
- FD_SET(s, a_Set);
- if (s > a_Highest)
- {
- a_Highest = s;
- }
- } // for i - m_Slots[]
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
-{
- // Read on available sockets:
-
- // Reset Control socket state:
- if (FD_ISSET(m_ControlSocket1.GetSocket(), a_Read))
- {
- char Dummy[128];
- m_ControlSocket1.Receive(Dummy, sizeof(Dummy), 0);
- }
-
- // Read from clients:
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (!FD_ISSET(m_Slots[i].m_Socket->GetSocket(), a_Read))
- {
- continue;
- }
- char Buffer[1024];
- int Received = m_Slots[i].m_Socket->Receive(Buffer, ARRAYCOUNT(Buffer), 0);
- if (Received == 0)
- {
- // The socket has been closed by the remote party, close our socket and let it be removed after we process all reading
- m_Slots[i].m_Socket->CloseSocket();
- if (m_Slots[i].m_Client != NULL)
- {
- m_Slots[i].m_Client->SocketClosed();
- }
- }
- else if (Received > 0)
- {
- if (m_Slots[i].m_Client != NULL)
- {
- m_Slots[i].m_Client->DataReceived(Buffer, Received);
- }
- }
- else
- {
- // The socket has encountered an error, close it and let it be removed after we process all reading
- m_Slots[i].m_Socket->CloseSocket();
- if (m_Slots[i].m_Client != NULL)
- {
- m_Slots[i].m_Client->SocketClosed();
- }
- }
- } // for i - m_Slots[]
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
-{
- // Write to available client sockets:
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (!FD_ISSET(m_Slots[i].m_Socket->GetSocket(), a_Write))
- {
- continue;
- }
- if (m_Slots[i].m_Outgoing.empty())
- {
- // Request another chunk of outgoing data:
- if (m_Slots[i].m_Client != NULL)
- {
- m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
- }
- if (m_Slots[i].m_Outgoing.empty())
- {
- // Nothing ready
- if ((m_Slots[i].m_Client == NULL) && m_Slots[i].m_ShouldClose)
- {
- // Socket was queued for closing and there's no more data to send, close it now:
- m_Slots[i].m_Socket->CloseSocket();
- m_Slots[i] = m_Slots[--m_NumSlots];
- }
- continue;
- }
- } // if (outgoing data is empty)
-
- int Sent = m_Slots[i].m_Socket->Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
- if (Sent < 0)
- {
- int Err = cSocket::GetLastError();
- LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket->GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
- m_Slots[i].m_Socket->CloseSocket();
- if (m_Slots[i].m_Client != NULL)
- {
- m_Slots[i].m_Client->SocketClosed();
- }
- return;
- }
- m_Slots[i].m_Outgoing.erase(0, Sent);
-
- // _X: If there's data left, it means the client is not reading fast enough, the server would unnecessarily spin in the main loop with zero actions taken; so signalling is disabled
- // This means that if there's data left, it will be sent only when there's incoming data or someone queues another packet (for any socket handled by this thread)
- /*
- // If there's any data left, signalize the Control socket:
- if (!m_Slots[i].m_Outgoing.empty())
- {
- ASSERT(m_ControlSocket2.IsValid());
- m_ControlSocket2.Send("q", 1);
- }
- */
- } // for i - m_Slots[i]
-}
-
-
-
-
-
-void cSocketThreads::cSocketThread::RemoveClosedSockets(void)
-{
- // Removes sockets that have closed from m_Slots[]
-
- cCSLock Lock(m_Parent->m_CS);
- for (int i = m_NumSlots - 1; i >= 0; --i)
- {
- if (m_Slots[i].m_Socket->IsValid())
- {
- continue;
- }
- m_Slots[i] = m_Slots[--m_NumSlots];
- } // for i - m_Slots[]
-}
-
-
-
-
+
+// cSocketThreads.cpp
+
+// Implements the cSocketThreads class representing the heart of MCS's client networking.
+// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
+// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
+
+#include "Globals.h"
+#include "cSocketThreads.h"
+#include "cClientHandle.h"
+// #include "packets/cPacket_RelativeEntityMoveLook.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSocketThreads:
+
+cSocketThreads::cSocketThreads(void)
+{
+ LOG("cSocketThreads startup");
+}
+
+
+
+
+
+cSocketThreads::~cSocketThreads()
+{
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Threads[]
+ m_Threads.clear();
+}
+
+
+
+
+
+
+bool cSocketThreads::AddClient(cSocket * a_Socket, cCallback * a_Client)
+{
+ // Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client
+
+ // Try to add to existing threads:
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->IsValid() && (*itr)->HasEmptySlot())
+ {
+ (*itr)->AddClient(a_Socket, a_Client);
+ return true;
+ }
+ }
+
+ // No thread has free space, create a new one:
+ LOG("Creating a new cSocketThread (currently have %d)", m_Threads.size());
+ cSocketThread * Thread = new cSocketThread(this);
+ if (!Thread->Start())
+ {
+ // There was an error launching the thread (but it was already logged along with the reason)
+ LOGERROR("A new cSocketThread failed to start");
+ delete Thread;
+ return false;
+ }
+ Thread->AddClient(a_Socket, a_Client);
+ m_Threads.push_back(Thread);
+ return true;
+}
+
+
+
+
+
+void cSocketThreads::RemoveClient(const cSocket * a_Socket)
+{
+ // Remove the socket (and associated client) from processing
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->RemoveSocket(a_Socket))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
+ // ASSERT(!"Removing an unknown socket");
+}
+
+
+
+
+
+void cSocketThreads::RemoveClient(const cCallback * a_Client)
+{
+ // Remove the associated socket and the client from processing
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->RemoveClient(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ ASSERT(!"Removing an unknown client");
+}
+
+
+
+
+
+void cSocketThreads::NotifyWrite(const cCallback * a_Client)
+{
+ // Notifies the thread responsible for a_Client that the client has something to write
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->NotifyWrite(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // Cannot assert - this normally happens if a client disconnects and has pending packets, the cServer::cNotifyWriteThread will call this on invalid clients too
+ // ASSERT(!"Notifying write to an unknown client");
+}
+
+
+
+
+
+void cSocketThreads::Write(const cSocket * a_Socket, const AString & a_Data)
+{
+ // Puts a_Data into outgoing data queue for a_Socket
+
+ if (!a_Socket->IsValid())
+ {
+ // Socket already closed, ignore the request
+ return;
+ }
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->Write(a_Socket, a_Data))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // This may be perfectly legal, if the socket has been destroyed and the client is finishing up
+ // ASSERT(!"Writing to an unknown socket");
+}
+
+
+
+
+
+/// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
+void cSocketThreads::StopReading(const cCallback * a_Client)
+{
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->StopReading(a_Client))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ // Cannot assert, this normally happens if the socket is closed before the client deinitializes
+ // ASSERT(!"Stopping reading on an unknown client");
+}
+
+
+
+
+
+/// Queues the socket for closing, as soon as its outgoing data is sent
+void cSocketThreads::QueueClose(const cSocket * a_Socket)
+{
+ if (!a_Socket->IsValid())
+ {
+ // Already closed, ignore the request
+ return;
+ }
+
+ cCSLock Lock(m_CS);
+ for (cSocketThreadList::iterator itr = m_Threads.begin(); itr != m_Threads.end(); ++itr)
+ {
+ if ((*itr)->QueueClose(a_Socket))
+ {
+ return;
+ }
+ } // for itr - m_Threads[]
+
+ ASSERT(!"Queueing close of an unknown socket");
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cSocketThreads::cSocketThread:
+
+cSocketThreads::cSocketThread::cSocketThread(cSocketThreads * a_Parent) :
+ cIsThread("cSocketThread"),
+ m_Parent(a_Parent),
+ m_NumSlots(0)
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+cSocketThreads::cSocketThread::~cSocketThread()
+{
+ m_ShouldTerminate = true;
+
+ // Notify the thread:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("a", 1);
+
+ // Wait for the thread to finish:
+ Wait();
+
+ // Close the control sockets:
+ m_ControlSocket1.CloseSocket();
+ m_ControlSocket2.CloseSocket();
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::AddClient(cSocket * a_Socket, cCallback * a_Client)
+{
+ ASSERT(m_NumSlots < MAX_SLOTS); // Use HasEmptySlot() to check before adding
+
+ m_Slots[m_NumSlots].m_Client = a_Client;
+ m_Slots[m_NumSlots].m_Socket = a_Socket;
+ m_Slots[m_NumSlots].m_Outgoing.clear();
+ m_NumSlots++;
+
+ // Notify the thread of the change:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("a", 1);
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::RemoveClient(const cCallback * a_Client)
+{
+ // Returns true if removed, false if not found
+
+ if (m_NumSlots == 0)
+ {
+ return false;
+ }
+
+ for (int i = m_NumSlots - 1; i >= 0 ; --i)
+ {
+ if (m_Slots[i].m_Client != a_Client)
+ {
+ continue;
+ }
+
+ // Found, remove it:
+ m_Slots[i] = m_Slots[--m_NumSlots];
+
+ // Notify the thread of the change:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("r", 1);
+ return true;
+ } // for i - m_Slots[]
+
+ // Not found
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::RemoveSocket(const cSocket * a_Socket)
+{
+ // Returns true if removed, false if not found
+
+ for (int i = m_NumSlots - 1; i >= 0 ; --i)
+ {
+ if (m_Slots[i].m_Socket != a_Socket)
+ {
+ continue;
+ }
+
+ // Found, remove it:
+ m_Slots[i] = m_Slots[--m_NumSlots];
+
+ // Notify the thread of the change:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("r", 1);
+ return true;
+ } // for i - m_Slots[]
+
+ // Not found
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::HasClient(const cCallback * a_Client) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Client == a_Client)
+ {
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::HasSocket(const cSocket * a_Socket) const
+{
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Socket->GetSocket() == a_Socket->GetSocket())
+ {
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::NotifyWrite(const cCallback * a_Client)
+{
+ if (HasClient(a_Client))
+ {
+ // Notify the thread that there's another packet in the queue:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("q", 1);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::Write(const cSocket * a_Socket, const AString & a_Data)
+{
+ // Returns true if socket handled by this thread
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Socket == a_Socket)
+ {
+ m_Slots[i].m_Outgoing.append(a_Data);
+
+ // Notify the thread that there's data in the queue:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("q", 1);
+
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::StopReading (const cCallback * a_Client)
+{
+ // Returns true if client handled by this thread
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Client == a_Client)
+ {
+ m_Slots[i].m_Client = NULL;
+ m_Slots[i].m_ShouldClose = false;
+
+ // Notify the thread that there's a stop reading request:
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("s", 1);
+
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::QueueClose(const cSocket * a_Socket)
+{
+ // Returns true if socket handled by this thread
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Socket == a_Socket)
+ {
+ ASSERT(m_Slots[i].m_Client == NULL); // Should have stopped reading first
+ m_Slots[i].m_ShouldClose = true;
+
+ // Notify the thread that there's a close queued (in case its conditions are already met):
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("c", 1);
+
+ return true;
+ }
+ } // for i - m_Slots[]
+ return false;
+}
+
+
+
+
+
+bool cSocketThreads::cSocketThread::Start(void)
+{
+ // Create the control socket listener
+ m_ControlSocket2 = cSocket::CreateSocket();
+ if (!m_ControlSocket2.IsValid())
+ {
+ LOGERROR("Cannot create a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ return false;
+ }
+ cSocket::SockAddr_In Addr;
+ Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET;
+ Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST();
+ Addr.Port = 0; // Any free port is okay
+ if (m_ControlSocket2.Bind(Addr) != 0)
+ {
+ LOGERROR("Cannot bind a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+ if (m_ControlSocket2.Listen(1) != 0)
+ {
+ LOGERROR("Cannot listen on a Control socket for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+ if (m_ControlSocket2.GetPort() == 0)
+ {
+ LOGERROR("Cannot determine Control socket port (\"%s\"); conitnuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+
+ // Start the thread
+ if (!super::Start())
+ {
+ LOGERROR("Cannot start new cSocketThread");
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+
+ // Finish connecting the control socket by accepting connection from the thread's socket
+ cSocket tmp = m_ControlSocket2.Accept();
+ if (!tmp.IsValid())
+ {
+ LOGERROR("Cannot link Control sockets for a cSocketThread (\"%s\"); continuing, but server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return false;
+ }
+ m_ControlSocket2.CloseSocket();
+ m_ControlSocket2 = tmp;
+
+ return true;
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::Execute(void)
+{
+ // Connect the "client" part of the Control socket:
+ m_ControlSocket1 = cSocket::CreateSocket();
+ cSocket::SockAddr_In Addr;
+ Addr.Family = cSocket::ADDRESS_FAMILY_INTERNET;
+ Addr.Address = cSocket::INTERNET_ADDRESS_LOCALHOST();
+ Addr.Port = m_ControlSocket2.GetPort();
+ ASSERT(Addr.Port != 0); // We checked in the Start() method, but let's be sure
+ if (m_ControlSocket1.Connect(Addr) != 0)
+ {
+ LOGERROR("Cannot connect Control sockets for a cSocketThread (\"%s\"); continuing, but the server may be unreachable from now on.", cSocket::GetLastErrorString().c_str());
+ m_ControlSocket2.CloseSocket();
+ return;
+ }
+
+ // The main thread loop:
+ while (!m_ShouldTerminate)
+ {
+ // Put all sockets into the Read set:
+ fd_set fdRead;
+ cSocket::xSocket Highest = m_ControlSocket1.GetSocket();
+
+ PrepareSet(&fdRead, Highest);
+
+ // Wait for the sockets:
+ if (select(Highest + 1, &fdRead, NULL, NULL, NULL) == -1)
+ {
+ LOG("select(R) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ continue;
+ }
+
+ ReadFromSockets(&fdRead);
+
+ // Test sockets for writing:
+ fd_set fdWrite;
+ Highest = m_ControlSocket1.GetSocket();
+ PrepareSet(&fdWrite, Highest);
+ timeval Timeout;
+ Timeout.tv_sec = 0;
+ Timeout.tv_usec = 0;
+ if (select(Highest + 1, NULL, &fdWrite, NULL, &Timeout) == -1)
+ {
+ LOG("select(W) call failed in cSocketThread: \"%s\"", cSocket::GetLastErrorString().c_str());
+ continue;
+ }
+
+ WriteToSockets(&fdWrite);
+
+ RemoveClosedSockets();
+ } // while (!mShouldTerminate)
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::PrepareSet(fd_set * a_Set, cSocket::xSocket & a_Highest)
+{
+ FD_ZERO(a_Set);
+ FD_SET(m_ControlSocket1.GetSocket(), a_Set);
+
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (!m_Slots[i].m_Socket->IsValid())
+ {
+ continue;
+ }
+ cSocket::xSocket s = m_Slots[i].m_Socket->GetSocket();
+ FD_SET(s, a_Set);
+ if (s > a_Highest)
+ {
+ a_Highest = s;
+ }
+ } // for i - m_Slots[]
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
+{
+ // Read on available sockets:
+
+ // Reset Control socket state:
+ if (FD_ISSET(m_ControlSocket1.GetSocket(), a_Read))
+ {
+ char Dummy[128];
+ m_ControlSocket1.Receive(Dummy, sizeof(Dummy), 0);
+ }
+
+ // Read from clients:
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (!FD_ISSET(m_Slots[i].m_Socket->GetSocket(), a_Read))
+ {
+ continue;
+ }
+ char Buffer[1024];
+ int Received = m_Slots[i].m_Socket->Receive(Buffer, ARRAYCOUNT(Buffer), 0);
+ if (Received == 0)
+ {
+ // The socket has been closed by the remote party, close our socket and let it be removed after we process all reading
+ m_Slots[i].m_Socket->CloseSocket();
+ if (m_Slots[i].m_Client != NULL)
+ {
+ m_Slots[i].m_Client->SocketClosed();
+ }
+ }
+ else if (Received > 0)
+ {
+ if (m_Slots[i].m_Client != NULL)
+ {
+ m_Slots[i].m_Client->DataReceived(Buffer, Received);
+ }
+ }
+ else
+ {
+ // The socket has encountered an error, close it and let it be removed after we process all reading
+ m_Slots[i].m_Socket->CloseSocket();
+ if (m_Slots[i].m_Client != NULL)
+ {
+ m_Slots[i].m_Client->SocketClosed();
+ }
+ }
+ } // for i - m_Slots[]
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::WriteToSockets(fd_set * a_Write)
+{
+ // Write to available client sockets:
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (!FD_ISSET(m_Slots[i].m_Socket->GetSocket(), a_Write))
+ {
+ continue;
+ }
+ if (m_Slots[i].m_Outgoing.empty())
+ {
+ // Request another chunk of outgoing data:
+ if (m_Slots[i].m_Client != NULL)
+ {
+ m_Slots[i].m_Client->GetOutgoingData(m_Slots[i].m_Outgoing);
+ }
+ if (m_Slots[i].m_Outgoing.empty())
+ {
+ // Nothing ready
+ if ((m_Slots[i].m_Client == NULL) && m_Slots[i].m_ShouldClose)
+ {
+ // Socket was queued for closing and there's no more data to send, close it now:
+ m_Slots[i].m_Socket->CloseSocket();
+ m_Slots[i] = m_Slots[--m_NumSlots];
+ }
+ continue;
+ }
+ } // if (outgoing data is empty)
+
+ int Sent = m_Slots[i].m_Socket->Send(m_Slots[i].m_Outgoing.data(), m_Slots[i].m_Outgoing.size());
+ if (Sent < 0)
+ {
+ int Err = cSocket::GetLastError();
+ LOGWARNING("Error %d while writing to client \"%s\", disconnecting. \"%s\"", Err, m_Slots[i].m_Socket->GetIPString().c_str(), cSocket::GetErrorString(Err).c_str());
+ m_Slots[i].m_Socket->CloseSocket();
+ if (m_Slots[i].m_Client != NULL)
+ {
+ m_Slots[i].m_Client->SocketClosed();
+ }
+ return;
+ }
+ m_Slots[i].m_Outgoing.erase(0, Sent);
+
+ // _X: If there's data left, it means the client is not reading fast enough, the server would unnecessarily spin in the main loop with zero actions taken; so signalling is disabled
+ // This means that if there's data left, it will be sent only when there's incoming data or someone queues another packet (for any socket handled by this thread)
+ /*
+ // If there's any data left, signalize the Control socket:
+ if (!m_Slots[i].m_Outgoing.empty())
+ {
+ ASSERT(m_ControlSocket2.IsValid());
+ m_ControlSocket2.Send("q", 1);
+ }
+ */
+ } // for i - m_Slots[i]
+}
+
+
+
+
+
+void cSocketThreads::cSocketThread::RemoveClosedSockets(void)
+{
+ // Removes sockets that have closed from m_Slots[]
+
+ cCSLock Lock(m_Parent->m_CS);
+ for (int i = m_NumSlots - 1; i >= 0; --i)
+ {
+ if (m_Slots[i].m_Socket->IsValid())
+ {
+ continue;
+ }
+ m_Slots[i] = m_Slots[--m_NumSlots];
+ } // for i - m_Slots[]
+}
+
+
+
+
diff --git a/source/cSocketThreads.h b/source/cSocketThreads.h
index a8174a115..b13ecf02d 100644
--- a/source/cSocketThreads.h
+++ b/source/cSocketThreads.h
@@ -1,174 +1,174 @@
-
-// cSocketThreads.h
-
-// Interfaces to the cSocketThreads class representing the heart of MCS's client networking.
-// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
-// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
-
-/*
-Additional details:
-When a client is terminating a connection:
-- they call the StopReading() method to disable callbacks for the incoming data
-- they call the Write() method to queue any outstanding outgoing data
-- they call the QueueClose() method to queue the socket to close after outgoing data has been sent.
-When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set.
-This means that the socket can be written to several times before finally closing it via QueueClose()
-*/
-
-
-
-
-
-/// How many clients should one thread handle? (must be less than FD_SETSIZE - 1 for your platform)
-#define MAX_SLOTS 63
-
-
-
-
-
-#pragma once
-#ifndef CSOCKETTHREADS_H_INCLUDED
-#define CSOCKETTHREADS_H_INCLUDED
-
-#include "packets/cPacket.h"
-#include "cIsThread.h"
-
-
-
-
-// Check MAX_SLOTS:
-#if MAX_SLOTS >= FD_SETSIZE
- #error "MAX_SLOTS must be less than FD_SETSIZE - 1 for your platform! (otherwise select() won't work)"
-#endif
-
-
-
-
-
-// fwd:
-class cSocket;
-class cClientHandle;
-
-
-
-
-
-class cSocketThreads
-{
-public:
-
- // Clients of cSocketThreads must implement this interface to be able to communicate
- class cCallback
- {
- public:
- /// Called when data is received from the remote party
- virtual void DataReceived(const char * a_Data, int a_Size) = 0;
-
- /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data
- virtual void GetOutgoingData(AString & a_Data) = 0;
-
- /// Called when the socket has been closed for any reason
- virtual void SocketClosed(void) = 0;
- } ;
-
-
- cSocketThreads(void);
- ~cSocketThreads();
-
- /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
- bool AddClient(cSocket * a_Socket, cCallback * a_Client);
-
- /// Remove the socket (and associated client) from processing
- void RemoveClient(const cSocket * a_Socket);
-
- /// Remove the associated socket and the client from processing
- void RemoveClient(const cCallback * a_Client);
-
- /// Notify the thread responsible for a_Client that the client has something to write
- void NotifyWrite(const cCallback * a_Client);
-
- /// Puts a_Data into outgoing data queue for a_Socket
- void Write(const cSocket * a_Socket, const AString & a_Data);
-
- /// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
- void StopReading(const cCallback * a_Client);
-
- /// Queues the socket for closing, as soon as its outgoing data is sent
- void QueueClose(const cSocket * a_Socket);
-
-private:
-
- class cSocketThread :
- public cIsThread
- {
- typedef cIsThread super;
-
- public:
-
- cSocketThread(cSocketThreads * a_Parent);
- ~cSocketThread();
-
- // All these methods assume parent's m_CS is locked
- bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
- bool IsEmpty (void) const {return m_NumSlots == 0; }
-
- void AddClient (cSocket * a_Socket, cCallback * a_Client);
- bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
- bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
- bool HasClient (const cCallback * a_Client) const;
- bool HasSocket (const cSocket * a_Socket) const;
- bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
- bool Write (const cSocket * a_Socket, const AString & a_Data); // Returns true if socket handled by this thread
- bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread
- bool QueueClose (const cSocket * a_Socket); // Returns true if socket handled by this thread
-
- bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket
-
- bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore
-
- private:
-
- cSocketThreads * m_Parent;
-
- // Two ends of the control socket, the first is select()-ed, the second is written to for notifications
- cSocket m_ControlSocket1;
- cSocket m_ControlSocket2;
-
- // Socket-client-packetqueues triplets.
- // Manipulation with these assumes that the parent's m_CS is locked
- struct sSlot
- {
- cSocket * m_Socket;
- cCallback * m_Client;
- AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send
- bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data
- } ;
- sSlot m_Slots[MAX_SLOTS];
- int m_NumSlots; // Number of slots actually used
-
- virtual void Execute(void) override;
-
- void AddOrUpdatePacket(int a_Slot, cPacket * a_Packet); // Adds the packet to the specified slot, or updates an existing packet in that queue (EntityMoveLook filtering)
-
- void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1
- void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
- void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
- void RemoveClosedSockets(void); // Removes sockets that have closed from m_Slots[]
- } ;
-
- typedef std::list<cSocketThread *> cSocketThreadList;
-
-
- cCriticalSection m_CS;
- cSocketThreadList m_Threads;
-} ;
-
-
-
-
-
-#endif // CSOCKETTHREADS_H_INCLUDED
-
-
-
-
+
+// cSocketThreads.h
+
+// Interfaces to the cSocketThreads class representing the heart of MCS's client networking.
+// This object takes care of network communication, groups sockets into threads and uses as little threads as possible for full read / write support
+// For more detail, see http://forum.mc-server.org/showthread.php?tid=327
+
+/*
+Additional details:
+When a client is terminating a connection:
+- they call the StopReading() method to disable callbacks for the incoming data
+- they call the Write() method to queue any outstanding outgoing data
+- they call the QueueClose() method to queue the socket to close after outgoing data has been sent.
+When a socket slot is marked as having no callback, it is kept alive until its outgoing data queue is empty and its m_ShouldClose flag is set.
+This means that the socket can be written to several times before finally closing it via QueueClose()
+*/
+
+
+
+
+
+/// How many clients should one thread handle? (must be less than FD_SETSIZE - 1 for your platform)
+#define MAX_SLOTS 63
+
+
+
+
+
+#pragma once
+#ifndef CSOCKETTHREADS_H_INCLUDED
+#define CSOCKETTHREADS_H_INCLUDED
+
+#include "packets/cPacket.h"
+#include "cIsThread.h"
+
+
+
+
+// Check MAX_SLOTS:
+#if MAX_SLOTS >= FD_SETSIZE
+ #error "MAX_SLOTS must be less than FD_SETSIZE - 1 for your platform! (otherwise select() won't work)"
+#endif
+
+
+
+
+
+// fwd:
+class cSocket;
+class cClientHandle;
+
+
+
+
+
+class cSocketThreads
+{
+public:
+
+ // Clients of cSocketThreads must implement this interface to be able to communicate
+ class cCallback
+ {
+ public:
+ /// Called when data is received from the remote party
+ virtual void DataReceived(const char * a_Data, int a_Size) = 0;
+
+ /// Called when data can be sent to remote party; the function is supposed to append outgoing data to a_Data
+ virtual void GetOutgoingData(AString & a_Data) = 0;
+
+ /// Called when the socket has been closed for any reason
+ virtual void SocketClosed(void) = 0;
+ } ;
+
+
+ cSocketThreads(void);
+ ~cSocketThreads();
+
+ /// Add a (socket, client) pair for processing, data from a_Socket is to be sent to a_Client; returns true if successful
+ bool AddClient(cSocket * a_Socket, cCallback * a_Client);
+
+ /// Remove the socket (and associated client) from processing
+ void RemoveClient(const cSocket * a_Socket);
+
+ /// Remove the associated socket and the client from processing
+ void RemoveClient(const cCallback * a_Client);
+
+ /// Notify the thread responsible for a_Client that the client has something to write
+ void NotifyWrite(const cCallback * a_Client);
+
+ /// Puts a_Data into outgoing data queue for a_Socket
+ void Write(const cSocket * a_Socket, const AString & a_Data);
+
+ /// Stops reading from the socket - when this call returns, no more calls to the callbacks are made
+ void StopReading(const cCallback * a_Client);
+
+ /// Queues the socket for closing, as soon as its outgoing data is sent
+ void QueueClose(const cSocket * a_Socket);
+
+private:
+
+ class cSocketThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+
+ public:
+
+ cSocketThread(cSocketThreads * a_Parent);
+ ~cSocketThread();
+
+ // All these methods assume parent's m_CS is locked
+ bool HasEmptySlot(void) const {return m_NumSlots < MAX_SLOTS; }
+ bool IsEmpty (void) const {return m_NumSlots == 0; }
+
+ void AddClient (cSocket * a_Socket, cCallback * a_Client);
+ bool RemoveClient(const cCallback * a_Client); // Returns true if removed, false if not found
+ bool RemoveSocket(const cSocket * a_Socket); // Returns true if removed, false if not found
+ bool HasClient (const cCallback * a_Client) const;
+ bool HasSocket (const cSocket * a_Socket) const;
+ bool NotifyWrite (const cCallback * a_Client); // Returns true if client handled by this thread
+ bool Write (const cSocket * a_Socket, const AString & a_Data); // Returns true if socket handled by this thread
+ bool StopReading (const cCallback * a_Client); // Returns true if client handled by this thread
+ bool QueueClose (const cSocket * a_Socket); // Returns true if socket handled by this thread
+
+ bool Start(void); // Hide the cIsThread's Start method, we need to provide our own startup to create the control socket
+
+ bool IsValid(void) const {return m_ControlSocket2.IsValid(); } // If the Control socket dies, the thread is not valid anymore
+
+ private:
+
+ cSocketThreads * m_Parent;
+
+ // Two ends of the control socket, the first is select()-ed, the second is written to for notifications
+ cSocket m_ControlSocket1;
+ cSocket m_ControlSocket2;
+
+ // Socket-client-packetqueues triplets.
+ // Manipulation with these assumes that the parent's m_CS is locked
+ struct sSlot
+ {
+ cSocket * m_Socket;
+ cCallback * m_Client;
+ AString m_Outgoing; // If sending writes only partial data, the rest is stored here for another send
+ bool m_ShouldClose; // If true, the socket is to be closed after sending all outgoing data
+ } ;
+ sSlot m_Slots[MAX_SLOTS];
+ int m_NumSlots; // Number of slots actually used
+
+ virtual void Execute(void) override;
+
+ void AddOrUpdatePacket(int a_Slot, cPacket * a_Packet); // Adds the packet to the specified slot, or updates an existing packet in that queue (EntityMoveLook filtering)
+
+ void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1
+ void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
+ void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
+ void RemoveClosedSockets(void); // Removes sockets that have closed from m_Slots[]
+ } ;
+
+ typedef std::list<cSocketThread *> cSocketThreadList;
+
+
+ cCriticalSection m_CS;
+ cSocketThreadList m_Threads;
+} ;
+
+
+
+
+
+#endif // CSOCKETTHREADS_H_INCLUDED
+
+
+
+
diff --git a/source/cSpider.cpp b/source/cSpider.cpp
index 47f4e2750..516a941d4 100644
--- a/source/cSpider.cpp
+++ b/source/cSpider.cpp
@@ -1,50 +1,50 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSpider.h"
-
-
-
-
-
-cSpider::cSpider()
-{
- m_MobType = 52;
- GetMonsterConfig("Spider");
-}
-
-
-
-
-
-cSpider::~cSpider()
-{
-}
-
-
-
-
-
-bool cSpider::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSpider" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSpider::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSpider.h"
+
+
+
+
+
+cSpider::cSpider()
+{
+ m_MobType = 52;
+ GetMonsterConfig("Spider");
+}
+
+
+
+
+
+cSpider::~cSpider()
+{
+}
+
+
+
+
+
+bool cSpider::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cSpider" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cSpider::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_STRING);
+ AddRandomDropItem(Drops, 0, 1, E_ITEM_SPIDER_EYE);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cSpider.h b/source/cSpider.h
index 7ffc818e4..ea7d4ba4f 100644
--- a/source/cSpider.h
+++ b/source/cSpider.h
@@ -1,14 +1,14 @@
-#pragma once
-
-#include "cAggressiveMonster.h"
-
-class cSpider : public cAggressiveMonster
-{
-public:
- cSpider();
- ~cSpider();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cAggressiveMonster.h"
+
+class cSpider : public cAggressiveMonster
+{
+public:
+ cSpider();
+ ~cSpider();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cSquid.cpp b/source/cSquid.cpp
index 52c0cbf30..735df1be0 100644
--- a/source/cSquid.cpp
+++ b/source/cSquid.cpp
@@ -1,60 +1,60 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSquid.h"
-#include "Vector3d.h"
-
-
-
-
-
-cSquid::cSquid()
-{
- m_MobType = 94;
- GetMonsterConfig("Squid");
- m_NoWater = 0.f;
-}
-
-cSquid::~cSquid()
-{
-
-}
-
-bool cSquid::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cSquid::KilledBy( cEntity* a_Killer )
-{
- // Drops 0-3 Ink Sacs
- cItems Drops;
- AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
-
-void cSquid::Tick(float a_Dt)
-{
- cPassiveMonster::Tick(a_Dt);
-
- Vector3d Pos = GetPosition();
-
-
- //TODO Not a real behavior, but cool :D
- if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
- {
- SetMetaData(BURNING);
- }
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSquid.h"
+#include "Vector3d.h"
+
+
+
+
+
+cSquid::cSquid()
+{
+ m_MobType = 94;
+ GetMonsterConfig("Squid");
+ m_NoWater = 0.f;
+}
+
+cSquid::~cSquid()
+{
+
+}
+
+bool cSquid::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cSquid::KilledBy( cEntity* a_Killer )
+{
+ // Drops 0-3 Ink Sacs
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
+
+void cSquid::Tick(float a_Dt)
+{
+ cPassiveMonster::Tick(a_Dt);
+
+ Vector3d Pos = GetPosition();
+
+
+ //TODO Not a real behavior, but cool :D
+ if(!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && GetMetaData() != BURNING)
+ {
+ SetMetaData(BURNING);
+ }
+
} \ No newline at end of file
diff --git a/source/cSquid.h b/source/cSquid.h
index 069172efd..93b82d0eb 100644
--- a/source/cSquid.h
+++ b/source/cSquid.h
@@ -1,18 +1,18 @@
-#pragma once
-
-#include "cPassiveMonster.h"
-
-class cSquid : public cPassiveMonster
-{
-public:
- cSquid();
- ~cSquid();
-
- virtual void Tick(float a_Dt);
-
- virtual bool IsA( const char* a_EntityType );
- virtual void KilledBy( cEntity* a_Killer );
-
-protected:
- float m_NoWater;
-};
+#pragma once
+
+#include "cPassiveMonster.h"
+
+class cSquid : public cPassiveMonster
+{
+public:
+ cSquid();
+ ~cSquid();
+
+ virtual void Tick(float a_Dt);
+
+ virtual bool IsA( const char* a_EntityType );
+ virtual void KilledBy( cEntity* a_Killer );
+
+protected:
+ float m_NoWater;
+};
diff --git a/source/cStairs.h b/source/cStairs.h
index 01fe7017a..d796dc56d 100644
--- a/source/cStairs.h
+++ b/source/cStairs.h
@@ -1,28 +1,28 @@
-#pragma once
-
-class cStairs //tolua_export
-{ //tolua_export
-public:
- static char RotationToMetaData( float a_Rotation, int a_Direction ) //tolua_export
- { //tolua_export
- a_Rotation += 90 + 45; // So its not aligned with axis
- int result = 0x0;
- if( a_Direction == 0)
- {
-
- result = 0x4;
- }
-
- if( a_Rotation > 360.f ) a_Rotation -= 360.f;
- if( a_Rotation >= 0.f && a_Rotation < 90.f )
- return result;
- else if( a_Rotation >= 180 && a_Rotation < 270 )
- result += 0x1;
- else if( a_Rotation >= 90 && a_Rotation < 180 )
- result += 0x2;
- else
- result += 0x3;
-
- return result;
- } //tolua_export
-}; //tolua_export
+#pragma once
+
+class cStairs //tolua_export
+{ //tolua_export
+public:
+ static char RotationToMetaData( float a_Rotation, int a_Direction ) //tolua_export
+ { //tolua_export
+ a_Rotation += 90 + 45; // So its not aligned with axis
+ int result = 0x0;
+ if( a_Direction == 0)
+ {
+
+ result = 0x4;
+ }
+
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+ if( a_Rotation >= 0.f && a_Rotation < 90.f )
+ return result;
+ else if( a_Rotation >= 180 && a_Rotation < 270 )
+ result += 0x1;
+ else if( a_Rotation >= 90 && a_Rotation < 180 )
+ result += 0x2;
+ else
+ result += 0x3;
+
+ return result;
+ } //tolua_export
+}; //tolua_export
diff --git a/source/cStep.h b/source/cStep.h
index 122a09191..9fe0131ed 100644
--- a/source/cStep.h
+++ b/source/cStep.h
@@ -1,15 +1,15 @@
-#pragma once
-
-class cStep //tolua_export
-{ //tolua_export
-public:
- static char DirectionToMetaData( int a_Direction ) //tolua_export
- { //tolua_export
- int result = 0x0;
- if( a_Direction == 0)
- {
- result = 0x8;
- }
- return result;
- } //tolua_export
-}; //tolua_export
+#pragma once
+
+class cStep //tolua_export
+{ //tolua_export
+public:
+ static char DirectionToMetaData( int a_Direction ) //tolua_export
+ { //tolua_export
+ int result = 0x0;
+ if( a_Direction == 0)
+ {
+ result = 0x8;
+ }
+ return result;
+ } //tolua_export
+}; //tolua_export
diff --git a/source/cStringMap.cpp b/source/cStringMap.cpp
index 7907efc34..26b9cf5fe 100644
--- a/source/cStringMap.cpp
+++ b/source/cStringMap.cpp
@@ -1,23 +1,23 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cStringMap.h"
-
-
-
-
-
-unsigned int cStringMap::size() const
-{
- return m_StringMap.size();
-}
-
-void cStringMap::clear()
-{
- m_StringMap.clear();
-}
-
-std::string & cStringMap::get( const std::string & index )
-{
- return m_StringMap[index];
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cStringMap.h"
+
+
+
+
+
+unsigned int cStringMap::size() const
+{
+ return m_StringMap.size();
+}
+
+void cStringMap::clear()
+{
+ m_StringMap.clear();
+}
+
+std::string & cStringMap::get( const std::string & index )
+{
+ return m_StringMap[index];
} \ No newline at end of file
diff --git a/source/cStringMap.h b/source/cStringMap.h
index e6b61c171..1cf20048d 100644
--- a/source/cStringMap.h
+++ b/source/cStringMap.h
@@ -1,29 +1,29 @@
-
-// A std::map<string, string> interface for Lua
-
-#pragma once
-
-#include "tolua++.h"
-
-
-
-
-
-class cStringMap // tolua_export
-{ // tolua_export
-public: // tolua_export
- cStringMap(std::map< std::string, std::string > a_StringMap) : m_StringMap( a_StringMap ) {}
- void clear(); // tolua_export
-
- unsigned int size() const; // tolua_export
-
- std::string & get( const std::string & index ); //tolua_export
-
- std::map< std::string, std::string >& GetStringMap() { return m_StringMap; }
-private:
- std::map< std::string, std::string > m_StringMap;
-}; // tolua_export
-
-
-
-
+
+// A std::map<string, string> interface for Lua
+
+#pragma once
+
+#include "tolua++.h"
+
+
+
+
+
+class cStringMap // tolua_export
+{ // tolua_export
+public: // tolua_export
+ cStringMap(std::map< std::string, std::string > a_StringMap) : m_StringMap( a_StringMap ) {}
+ void clear(); // tolua_export
+
+ unsigned int size() const; // tolua_export
+
+ std::string & get( const std::string & index ); //tolua_export
+
+ std::map< std::string, std::string >& GetStringMap() { return m_StringMap; }
+private:
+ std::map< std::string, std::string > m_StringMap;
+}; // tolua_export
+
+
+
+
diff --git a/source/cSurvivalInventory.cpp b/source/cSurvivalInventory.cpp
index 4a573572d..5ed91cf70 100644
--- a/source/cSurvivalInventory.cpp
+++ b/source/cSurvivalInventory.cpp
@@ -1,95 +1,95 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cSurvivalInventory.h"
-#include "cPlayer.h"
-#include "cClientHandle.h"
-#include "cWindow.h"
-#include "cItem.h"
-#include "CraftingRecipes.h"
-#include "cRoot.h"
-#include "packets/cPacket_WindowClick.h"
-
-
-
-
-
-cSurvivalInventory::~cSurvivalInventory()
-{
-
-}
-
-cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
- : cInventory(a_Owner)
-{
-
-}
-
-void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
-{
- cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
- bool bDontCook = false;
- if( GetWindow() )
- {
- // Override for craft result slot
- if( Packet->m_SlotNum == (short)c_CraftOffset )
- {
- LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- cItem* DraggingItem = GetWindow()->GetDraggingItem();
- if( DraggingItem->IsEmpty() )
- {
- *DraggingItem = m_Slots[c_CraftOffset];
- m_Slots[c_CraftOffset].Empty();
- }
- else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
- {
- if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
- {
- DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
- m_Slots[0].Empty();
- }
- else
- {
- bDontCook = true;
- }
- }
- else
- {
- bDontCook = true;
- }
- LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
- }
- else
- {
- GetWindow()->Clicked( Packet, *m_Owner );
- }
- }
- else
- {
- LOG("No Inventory window! WTF");
- }
-
- if ((Packet->m_SlotNum >= (short)c_CraftOffset) && (Packet->m_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1)))
- {
- cCraftingGrid Grid(m_Slots + c_CraftOffset + 1, 2, 2);
- cCraftingRecipe Recipe(Grid);
-
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
-
- if ((Packet->m_SlotNum == 0) && !bDontCook)
- {
- // Consume the items from the crafting grid:
- Recipe.ConsumeIngredients(Grid);
-
- // Propagate grid back to m_Slots:
- Grid.CopyToItems(m_Slots + c_CraftOffset + 1);
-
- // Get the recipe for the new grid contents:
- cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
- }
- m_Slots[c_CraftOffset] = Recipe.GetResult();
- LOGD("%s cooked: %i x %i !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
- SendWholeInventory( m_Owner->GetClientHandle() );
- }
- SendSlot( 0 );
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cSurvivalInventory.h"
+#include "cPlayer.h"
+#include "cClientHandle.h"
+#include "cWindow.h"
+#include "cItem.h"
+#include "CraftingRecipes.h"
+#include "cRoot.h"
+#include "packets/cPacket_WindowClick.h"
+
+
+
+
+
+cSurvivalInventory::~cSurvivalInventory()
+{
+
+}
+
+cSurvivalInventory::cSurvivalInventory(cPlayer* a_Owner)
+ : cInventory(a_Owner)
+{
+
+}
+
+void cSurvivalInventory::Clicked( cPacket* a_ClickPacket )
+{
+ cPacket_WindowClick *Packet = reinterpret_cast<cPacket_WindowClick *>(a_ClickPacket);
+ bool bDontCook = false;
+ if( GetWindow() )
+ {
+ // Override for craft result slot
+ if( Packet->m_SlotNum == (short)c_CraftOffset )
+ {
+ LOG("In craft slot: %i x %i !!", m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
+ cItem* DraggingItem = GetWindow()->GetDraggingItem();
+ if( DraggingItem->IsEmpty() )
+ {
+ *DraggingItem = m_Slots[c_CraftOffset];
+ m_Slots[c_CraftOffset].Empty();
+ }
+ else if( DraggingItem->Equals( m_Slots[c_CraftOffset] ) )
+ {
+ if( DraggingItem->m_ItemCount + m_Slots[c_CraftOffset].m_ItemCount <= 64 )
+ {
+ DraggingItem->m_ItemCount += m_Slots[c_CraftOffset].m_ItemCount;
+ m_Slots[0].Empty();
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ }
+ else
+ {
+ bDontCook = true;
+ }
+ LOG("Dragging Dish %i", DraggingItem->m_ItemCount );
+ }
+ else
+ {
+ GetWindow()->Clicked( Packet, *m_Owner );
+ }
+ }
+ else
+ {
+ LOG("No Inventory window! WTF");
+ }
+
+ if ((Packet->m_SlotNum >= (short)c_CraftOffset) && (Packet->m_SlotNum < (short)(c_CraftOffset + c_CraftSlots + 1)))
+ {
+ cCraftingGrid Grid(m_Slots + c_CraftOffset + 1, 2, 2);
+ cCraftingRecipe Recipe(Grid);
+
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
+
+ if ((Packet->m_SlotNum == 0) && !bDontCook)
+ {
+ // Consume the items from the crafting grid:
+ Recipe.ConsumeIngredients(Grid);
+
+ // Propagate grid back to m_Slots:
+ Grid.CopyToItems(m_Slots + c_CraftOffset + 1);
+
+ // Get the recipe for the new grid contents:
+ cRoot::Get()->GetCraftingRecipes()->GetRecipe(m_Owner, Grid, Recipe);
+ }
+ m_Slots[c_CraftOffset] = Recipe.GetResult();
+ LOGD("%s cooked: %i x %i !!", m_Owner->GetName().c_str(), m_Slots[c_CraftOffset].m_ItemID, m_Slots[c_CraftOffset].m_ItemCount );
+ SendWholeInventory( m_Owner->GetClientHandle() );
+ }
+ SendSlot( 0 );
+}
diff --git a/source/cSurvivalInventory.h b/source/cSurvivalInventory.h
index 6c527f1d2..2061de2b0 100644
--- a/source/cSurvivalInventory.h
+++ b/source/cSurvivalInventory.h
@@ -1,22 +1,22 @@
-
-#pragma once
-
-#include "cInventory.h"
-
-
-
-
-
-class cSurvivalInventory //tolua_export
- : public cInventory
-{ //tolua_export
-public:
- cSurvivalInventory(cPlayer* a_Owner);
- ~cSurvivalInventory();
-
- virtual void Clicked( cPacket* a_ClickPacket );
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cInventory.h"
+
+
+
+
+
+class cSurvivalInventory //tolua_export
+ : public cInventory
+{ //tolua_export
+public:
+ cSurvivalInventory(cPlayer* a_Owner);
+ ~cSurvivalInventory();
+
+ virtual void Clicked( cPacket* a_ClickPacket );
+}; //tolua_export
+
+
+
+
diff --git a/source/cTCPLink.cpp b/source/cTCPLink.cpp
index 0ade65d55..22151b32a 100644
--- a/source/cTCPLink.cpp
+++ b/source/cTCPLink.cpp
@@ -1,129 +1,129 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cTCPLink.h"
-#include "cSocket.h"
-
-
-
-
-
-#ifdef _WIN32
- #define MSG_NOSIGNAL (0)
-#endif
-#ifdef __MACH__
- #define MSG_NOSIGNAL (0)
-#endif
-
-
-
-
-
-cTCPLink::cTCPLink()
- : m_Socket( 0 )
- , m_StopEvent( new cEvent() )
-{
-}
-
-cTCPLink::~cTCPLink()
-{
- if( m_Socket )
- {
- CloseSocket();
- m_StopEvent->Wait();
- }
- delete m_StopEvent;
-}
-
-void cTCPLink::CloseSocket()
-{
- if( m_Socket )
- {
- m_Socket.CloseSocket();
- m_Socket = 0;
- }
-}
-
-bool cTCPLink::Connect( const AString & a_Address, unsigned int a_Port )
-{
- if( m_Socket )
- {
- LOGWARN("WARNING: cTCPLink Connect() called while still connected. ALWAYS disconnect before re-connecting!");
- }
-
- m_Socket = cSocket::CreateSocket();
- if( !m_Socket.IsValid() )
- {
- LOGERROR("cTCPLink: Failed to create socket");
- return false;
- }
-
- if (m_Socket.Connect(a_Address, a_Port) != 0)
- {
- LOGWARN("cTCPLink: Cannot connect to server \"%s\" (%s)", m_Socket.GetLastErrorString().c_str());
- m_Socket.CloseSocket();
- return false;
- }
-
- cThread( ReceiveThread, this );
-
- return true;
-}
-
-
-
-
-
-int cTCPLink::Send(const char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
-{
- (void)a_Flags;
- if (!m_Socket.IsValid())
- {
- LOGWARN("cTCPLink: Trying to send data without a valid connection!");
- return -1;
- }
- return m_Socket.Send(a_Data, a_Size);
-}
-
-
-
-
-
-int cTCPLink::SendMessage(const char * a_Message, int a_Flags /* = 0 */ )
-{
- (void)a_Flags;
- if (!m_Socket.IsValid())
- {
- LOGWARN("cTCPLink: Trying to send message without a valid connection!");
- return -1;
- }
- return m_Socket.Send(a_Message, strlen(a_Message));
-}
-
-
-
-
-
-void cTCPLink::ReceiveThread( void* a_Param)
-{
- cTCPLink* self = (cTCPLink*)a_Param;
- cSocket Socket = self->m_Socket;
- int Received = 0;
- do
- {
- char Data[256];
- Received = Socket.Receive(Data, sizeof(Data), 0);
- self->ReceivedData( Data, ((Received > 0) ? Received : -1) );
- } while ( Received > 0 );
-
- LOGINFO("cTCPLink Disconnected (%i)", Received );
-
- if (Socket == self->m_Socket)
- {
- self->m_StopEvent->Set();
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cTCPLink.h"
+#include "cSocket.h"
+
+
+
+
+
+#ifdef _WIN32
+ #define MSG_NOSIGNAL (0)
+#endif
+#ifdef __MACH__
+ #define MSG_NOSIGNAL (0)
+#endif
+
+
+
+
+
+cTCPLink::cTCPLink()
+ : m_Socket( 0 )
+ , m_StopEvent( new cEvent() )
+{
+}
+
+cTCPLink::~cTCPLink()
+{
+ if( m_Socket )
+ {
+ CloseSocket();
+ m_StopEvent->Wait();
+ }
+ delete m_StopEvent;
+}
+
+void cTCPLink::CloseSocket()
+{
+ if( m_Socket )
+ {
+ m_Socket.CloseSocket();
+ m_Socket = 0;
+ }
+}
+
+bool cTCPLink::Connect( const AString & a_Address, unsigned int a_Port )
+{
+ if( m_Socket )
+ {
+ LOGWARN("WARNING: cTCPLink Connect() called while still connected. ALWAYS disconnect before re-connecting!");
+ }
+
+ m_Socket = cSocket::CreateSocket();
+ if( !m_Socket.IsValid() )
+ {
+ LOGERROR("cTCPLink: Failed to create socket");
+ return false;
+ }
+
+ if (m_Socket.Connect(a_Address, a_Port) != 0)
+ {
+ LOGWARN("cTCPLink: Cannot connect to server \"%s\" (%s)", m_Socket.GetLastErrorString().c_str());
+ m_Socket.CloseSocket();
+ return false;
+ }
+
+ cThread( ReceiveThread, this );
+
+ return true;
+}
+
+
+
+
+
+int cTCPLink::Send(const char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
+{
+ (void)a_Flags;
+ if (!m_Socket.IsValid())
+ {
+ LOGWARN("cTCPLink: Trying to send data without a valid connection!");
+ return -1;
+ }
+ return m_Socket.Send(a_Data, a_Size);
+}
+
+
+
+
+
+int cTCPLink::SendMessage(const char * a_Message, int a_Flags /* = 0 */ )
+{
+ (void)a_Flags;
+ if (!m_Socket.IsValid())
+ {
+ LOGWARN("cTCPLink: Trying to send message without a valid connection!");
+ return -1;
+ }
+ return m_Socket.Send(a_Message, strlen(a_Message));
+}
+
+
+
+
+
+void cTCPLink::ReceiveThread( void* a_Param)
+{
+ cTCPLink* self = (cTCPLink*)a_Param;
+ cSocket Socket = self->m_Socket;
+ int Received = 0;
+ do
+ {
+ char Data[256];
+ Received = Socket.Receive(Data, sizeof(Data), 0);
+ self->ReceivedData( Data, ((Received > 0) ? Received : -1) );
+ } while ( Received > 0 );
+
+ LOGINFO("cTCPLink Disconnected (%i)", Received );
+
+ if (Socket == self->m_Socket)
+ {
+ self->m_StopEvent->Set();
+ }
+}
+
+
+
+
diff --git a/source/cTCPLink.h b/source/cTCPLink.h
index ea38f9b7b..0bba84243 100644
--- a/source/cTCPLink.h
+++ b/source/cTCPLink.h
@@ -1,22 +1,22 @@
-#pragma once
-
-#include "cSocket.h"
-
-class cTCPLink //tolua_export
-{ //tolua_export
-public: //tolua_export
- cTCPLink(); //tolua_export
- ~cTCPLink(); //tolua_export
-
- bool Connect (const AString & a_Address, unsigned int a_Port ); //tolua_export
- int Send (const char * a_Data, unsigned int a_Size, int a_Flags = 0 ); //tolua_export
- int SendMessage(const char * a_Message, int a_Flags = 0 ); //tolua_export
- void CloseSocket(); //tolua_export
-protected: //tolua_export
- virtual void ReceivedData( char a_Data[256], int a_Size ) = 0; //tolua_export
-
- static void ReceiveThread( void* a_Param );
-
- cSocket m_Socket;
- cEvent* m_StopEvent;
-}; //tolua_export
+#pragma once
+
+#include "cSocket.h"
+
+class cTCPLink //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cTCPLink(); //tolua_export
+ ~cTCPLink(); //tolua_export
+
+ bool Connect (const AString & a_Address, unsigned int a_Port ); //tolua_export
+ int Send (const char * a_Data, unsigned int a_Size, int a_Flags = 0 ); //tolua_export
+ int SendMessage(const char * a_Message, int a_Flags = 0 ); //tolua_export
+ void CloseSocket(); //tolua_export
+protected: //tolua_export
+ virtual void ReceivedData( char a_Data[256], int a_Size ) = 0; //tolua_export
+
+ static void ReceiveThread( void* a_Param );
+
+ cSocket m_Socket;
+ cEvent* m_StopEvent;
+}; //tolua_export
diff --git a/source/cThread.cpp b/source/cThread.cpp
index 3197fdcd6..f07a973b5 100644
--- a/source/cThread.cpp
+++ b/source/cThread.cpp
@@ -1,118 +1,118 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-
-
-
-
-// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
-#ifdef _MSC_VER
-//
-// Usage: SetThreadName (-1, "MainThread");
-//
-typedef struct tagTHREADNAME_INFO
-{
- DWORD dwType; // must be 0x1000
- LPCSTR szName; // pointer to name (in user addr space)
- DWORD dwThreadID; // thread ID (-1=caller thread)
- DWORD dwFlags; // reserved for future use, must be zero
-} THREADNAME_INFO;
-
-void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
-{
- THREADNAME_INFO info;
- info.dwType = 0x1000;
- info.szName = szThreadName;
- info.dwThreadID = dwThreadID;
- info.dwFlags = 0;
-
- __try
- {
- RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info );
- }
- __except(EXCEPTION_CONTINUE_EXECUTION)
- {
- }
-}
-#endif // _MSC_VER
-
-
-
-
-
-cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ )
- : m_ThreadFunction( a_ThreadFunction )
- , m_Param( a_Param )
- , m_Event( new cEvent() )
- , m_StopEvent( 0 )
- , m_ThreadName( 0 )
-{
- if( a_ThreadName )
- {
- m_ThreadName = new char[ strlen(a_ThreadName)+1 ];
- strcpy(m_ThreadName, a_ThreadName);
- }
-}
-
-cThread::~cThread()
-{
- delete m_Event;
-
- if( m_StopEvent )
- {
- m_StopEvent->Wait();
- delete m_StopEvent;
- }
-
- delete [] m_ThreadName;
-}
-
-void cThread::Start( bool a_bWaitOnDelete /* = true */ )
-{
- if( a_bWaitOnDelete )
- m_StopEvent = new cEvent();
-
-#ifndef _WIN32
- pthread_t SndThread;
- if( pthread_create( &SndThread, NULL, MyThread, this) )
- LOGERROR("ERROR: Could not create thread!");
-#else
- DWORD ThreadID = 0;
- HANDLE hThread = CreateThread( 0 // security
- ,0 // stack size
- , (LPTHREAD_START_ROUTINE) MyThread // function name
- ,this // parameters
- ,0 // flags
- ,&ThreadID ); // thread id
- CloseHandle( hThread );
-
- if( m_ThreadName )
- {
- SetThreadName(ThreadID, m_ThreadName );
- }
-#endif
-
- // Wait until thread has actually been created
- m_Event->Wait();
-}
-
-#ifdef _WIN32
-unsigned long cThread::MyThread(void* a_Param )
-#else
-void *cThread::MyThread( void *a_Param )
-#endif
-{
- cThread* self = (cThread*)a_Param;
- cEvent* StopEvent = self->m_StopEvent;
-
- ThreadFunc* ThreadFunction = self->m_ThreadFunction;
- void* ThreadParam = self->m_Param;
-
- // Set event to let other thread know this thread has been created and it's safe to delete the cThread object
- self->m_Event->Set();
-
- ThreadFunction( ThreadParam );
-
- if( StopEvent ) StopEvent->Set();
- return 0;
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+
+
+
+
+// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
+#ifdef _MSC_VER
+//
+// Usage: SetThreadName (-1, "MainThread");
+//
+typedef struct tagTHREADNAME_INFO
+{
+ DWORD dwType; // must be 0x1000
+ LPCSTR szName; // pointer to name (in user addr space)
+ DWORD dwThreadID; // thread ID (-1=caller thread)
+ DWORD dwFlags; // reserved for future use, must be zero
+} THREADNAME_INFO;
+
+void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName)
+{
+ THREADNAME_INFO info;
+ info.dwType = 0x1000;
+ info.szName = szThreadName;
+ info.dwThreadID = dwThreadID;
+ info.dwFlags = 0;
+
+ __try
+ {
+ RaiseException( 0x406D1388, 0, sizeof(info)/sizeof(DWORD), (DWORD*)&info );
+ }
+ __except(EXCEPTION_CONTINUE_EXECUTION)
+ {
+ }
+}
+#endif // _MSC_VER
+
+
+
+
+
+cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */ )
+ : m_ThreadFunction( a_ThreadFunction )
+ , m_Param( a_Param )
+ , m_Event( new cEvent() )
+ , m_StopEvent( 0 )
+ , m_ThreadName( 0 )
+{
+ if( a_ThreadName )
+ {
+ m_ThreadName = new char[ strlen(a_ThreadName)+1 ];
+ strcpy(m_ThreadName, a_ThreadName);
+ }
+}
+
+cThread::~cThread()
+{
+ delete m_Event;
+
+ if( m_StopEvent )
+ {
+ m_StopEvent->Wait();
+ delete m_StopEvent;
+ }
+
+ delete [] m_ThreadName;
+}
+
+void cThread::Start( bool a_bWaitOnDelete /* = true */ )
+{
+ if( a_bWaitOnDelete )
+ m_StopEvent = new cEvent();
+
+#ifndef _WIN32
+ pthread_t SndThread;
+ if( pthread_create( &SndThread, NULL, MyThread, this) )
+ LOGERROR("ERROR: Could not create thread!");
+#else
+ DWORD ThreadID = 0;
+ HANDLE hThread = CreateThread( 0 // security
+ ,0 // stack size
+ , (LPTHREAD_START_ROUTINE) MyThread // function name
+ ,this // parameters
+ ,0 // flags
+ ,&ThreadID ); // thread id
+ CloseHandle( hThread );
+
+ if( m_ThreadName )
+ {
+ SetThreadName(ThreadID, m_ThreadName );
+ }
+#endif
+
+ // Wait until thread has actually been created
+ m_Event->Wait();
+}
+
+#ifdef _WIN32
+unsigned long cThread::MyThread(void* a_Param )
+#else
+void *cThread::MyThread( void *a_Param )
+#endif
+{
+ cThread* self = (cThread*)a_Param;
+ cEvent* StopEvent = self->m_StopEvent;
+
+ ThreadFunc* ThreadFunction = self->m_ThreadFunction;
+ void* ThreadParam = self->m_Param;
+
+ // Set event to let other thread know this thread has been created and it's safe to delete the cThread object
+ self->m_Event->Set();
+
+ ThreadFunction( ThreadParam );
+
+ if( StopEvent ) StopEvent->Set();
+ return 0;
+}
diff --git a/source/cThread.h b/source/cThread.h
index 4fb001e67..5707e4bac 100644
--- a/source/cThread.h
+++ b/source/cThread.h
@@ -1,26 +1,26 @@
-#pragma once
-
-class cThread
-{
-public:
- typedef void (ThreadFunc)(void*);
- cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 );
- ~cThread();
-
- void Start( bool a_bWaitOnDelete = true );
- void WaitForThread();
-private:
- ThreadFunc* m_ThreadFunction;
-
-#ifdef _WIN32
- static unsigned long MyThread(void* a_Param );
-#else
- static void *MyThread( void *lpParam );
-#endif
-
- void* m_Param;
- cEvent* m_Event;
- cEvent* m_StopEvent;
-
- char* m_ThreadName;
+#pragma once
+
+class cThread
+{
+public:
+ typedef void (ThreadFunc)(void*);
+ cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0 );
+ ~cThread();
+
+ void Start( bool a_bWaitOnDelete = true );
+ void WaitForThread();
+private:
+ ThreadFunc* m_ThreadFunction;
+
+#ifdef _WIN32
+ static unsigned long MyThread(void* a_Param );
+#else
+ static void *MyThread( void *lpParam );
+#endif
+
+ void* m_Param;
+ cEvent* m_Event;
+ cEvent* m_StopEvent;
+
+ char* m_ThreadName;
}; \ No newline at end of file
diff --git a/source/cTimer.cpp b/source/cTimer.cpp
index 8fa0c2715..a68ad2480 100644
--- a/source/cTimer.cpp
+++ b/source/cTimer.cpp
@@ -1,40 +1,40 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cTimer.h"
-
-
-
-
-
-
-cTimer::cTimer()
-#ifdef _WIN32
- : m_TicksPerSecond( new LARGE_INTEGER )
-#endif
-{
-#ifdef _WIN32
- QueryPerformanceFrequency( (LARGE_INTEGER*)m_TicksPerSecond );
-#endif
-}
-
-cTimer::~cTimer()
-{
-#ifdef _WIN32
- delete (LARGE_INTEGER*)m_TicksPerSecond;
-#endif
-}
-
-long long cTimer::GetNowTime()
-{
-#ifdef _WIN32
- LARGE_INTEGER now;
- QueryPerformanceCounter( &now );
- LARGE_INTEGER & tps = *((LARGE_INTEGER*)m_TicksPerSecond);
- return ((now.QuadPart*1000) / tps.QuadPart );
-#else
- struct timeval now;
- gettimeofday(&now, NULL);
- return (long long)(now.tv_sec*1000 + now.tv_usec/1000);
-#endif
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cTimer.h"
+
+
+
+
+
+
+cTimer::cTimer()
+#ifdef _WIN32
+ : m_TicksPerSecond( new LARGE_INTEGER )
+#endif
+{
+#ifdef _WIN32
+ QueryPerformanceFrequency( (LARGE_INTEGER*)m_TicksPerSecond );
+#endif
+}
+
+cTimer::~cTimer()
+{
+#ifdef _WIN32
+ delete (LARGE_INTEGER*)m_TicksPerSecond;
+#endif
+}
+
+long long cTimer::GetNowTime()
+{
+#ifdef _WIN32
+ LARGE_INTEGER now;
+ QueryPerformanceCounter( &now );
+ LARGE_INTEGER & tps = *((LARGE_INTEGER*)m_TicksPerSecond);
+ return ((now.QuadPart*1000) / tps.QuadPart );
+#else
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ return (long long)(now.tv_sec*1000 + now.tv_usec/1000);
+#endif
} \ No newline at end of file
diff --git a/source/cTimer.h b/source/cTimer.h
index 52afda8bb..5969d0fc9 100644
--- a/source/cTimer.h
+++ b/source/cTimer.h
@@ -1,15 +1,15 @@
-#pragma once
-
-class cTimer
-{
-public:
- cTimer();
- ~cTimer();
-
- long long GetNowTime();
-private:
-
-#ifdef _WIN32
- void* m_TicksPerSecond; // LARGE_INTEGER*
-#endif
+#pragma once
+
+class cTimer
+{
+public:
+ cTimer();
+ ~cTimer();
+
+ long long GetNowTime();
+private:
+
+#ifdef _WIN32
+ void* m_TicksPerSecond; // LARGE_INTEGER*
+#endif
}; \ No newline at end of file
diff --git a/source/cTorch.h b/source/cTorch.h
index 6bb2291b2..c45916dbf 100644
--- a/source/cTorch.h
+++ b/source/cTorch.h
@@ -1,94 +1,94 @@
-#pragma once
-
-#include "Vector3i.h"
-
-class cTorch //tolua_export
-{ //tolua_export
-public:
-
- static char DirectionToMetaData( char a_Direction ) //tolua_export
- { //tolua_export
- switch( a_Direction )
- {
- case 0x0:
- return 0x0;
- case 0x1:
- return 0x5; //standing on floor
- case 0x2:
- return 0x4; // south
- case 0x3:
- return 0x3; // north
- case 0x4:
- return 0x2; // west
- case 0x5:
- return 0x1; // east
- default:
- break;
- };
- return 0x0;
- } //tolua_export
-
- static char MetaDataToDirection( char a_MetaData ) //tolua_export
- { //tolua_export
- switch( a_MetaData )
- {
- case 0x0:
- return 0x0;
- case 0x1:
- return 0x5;
- case 0x2:
- return 0x4;
- case 0x3:
- return 0x3;
- case 0x4:
- return 0x2;
- case 0x5:
- return 0x1;
- default:
- break;
- };
- return 0x0;
- } //tolua_export
-
- static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
- {
- switch( a_TorchMeta )
- {
- case 0x0:
- case 0x5: // On floor
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
- {
- return true;
- }
- break;
- case 0x4: // South -Z
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
- {
- return true;
- }
- break;
- case 0x3: // North +Z
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
- {
- return true;
- }
- break;
- case 0x2: // West -X
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- case 0x1: // East +X
- if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
- {
- return true;
- }
- break;
- default:
- break;
- };
- return false;
- }
-
+#pragma once
+
+#include "Vector3i.h"
+
+class cTorch //tolua_export
+{ //tolua_export
+public:
+
+ static char DirectionToMetaData( char a_Direction ) //tolua_export
+ { //tolua_export
+ switch( a_Direction )
+ {
+ case 0x0:
+ return 0x0;
+ case 0x1:
+ return 0x5; //standing on floor
+ case 0x2:
+ return 0x4; // south
+ case 0x3:
+ return 0x3; // north
+ case 0x4:
+ return 0x2; // west
+ case 0x5:
+ return 0x1; // east
+ default:
+ break;
+ };
+ return 0x0;
+ } //tolua_export
+
+ static char MetaDataToDirection( char a_MetaData ) //tolua_export
+ { //tolua_export
+ switch( a_MetaData )
+ {
+ case 0x0:
+ return 0x0;
+ case 0x1:
+ return 0x5;
+ case 0x2:
+ return 0x4;
+ case 0x3:
+ return 0x3;
+ case 0x4:
+ return 0x2;
+ case 0x5:
+ return 0x1;
+ default:
+ break;
+ };
+ return 0x0;
+ } //tolua_export
+
+ static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
+ {
+ switch( a_TorchMeta )
+ {
+ case 0x0:
+ case 0x5: // On floor
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x4: // South -Z
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x3: // North +Z
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x2: // West -X
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ case 0x1: // East +X
+ if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
+ {
+ return true;
+ }
+ break;
+ default:
+ break;
+ };
+ return false;
+ }
+
}; //tolua_export \ No newline at end of file
diff --git a/source/cTracer.cpp b/source/cTracer.cpp
index 5cfc41b60..fba0f908c 100644
--- a/source/cTracer.cpp
+++ b/source/cTracer.cpp
@@ -1,350 +1,350 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cTracer.h"
-#include "cWorld.h"
-
-#include "Vector3f.h"
-#include "Vector3i.h"
-#include "Vector3d.h"
-
-#include "BlockID.h"
-#include "cEntity.h"
-
-#include "Defines.h"
-
-#ifndef _WIN32
- #include <stdlib.h> // abs()
-#endif
-
-cTracer::cTracer(cWorld* a_World)
- : m_World( a_World )
-{
- m_NormalTable[0].Set(-1, 0, 0);
- m_NormalTable[1].Set( 0, 0,-1);
- m_NormalTable[2].Set( 1, 0, 0);
- m_NormalTable[3].Set( 0, 0, 1);
- m_NormalTable[4].Set( 0, 1, 0);
- m_NormalTable[5].Set( 0,-1, 0);
-}
-
-cTracer::~cTracer()
-{
-}
-
-float cTracer::SigNum( float a_Num )
-{
- if (a_Num < 0.f) return -1.f;
- if (a_Num > 0.f) return 1.f;
- return 0.f;
-}
-
-void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction )
-{
- // calculate the direction of the ray (linear algebra)
- dir = a_Direction;
-
- // decide which direction to start walking in
- step.x = (int) SigNum(dir.x);
- step.y = (int) SigNum(dir.y);
- step.z = (int) SigNum(dir.z);
-
- // normalize the direction vector
- if( dir.SqrLength() > 0.f ) dir.Normalize();
-
- // how far we must move in the ray direction before
- // we encounter a new voxel in x-direction
- // same but y-direction
- if( dir.x != 0.f ) tDelta.x = 1/fabs(dir.x);
- else tDelta.x = 0;
- if( dir.y != 0.f ) tDelta.y = 1/fabs(dir.y);
- else tDelta.y = 0;
- if( dir.z != 0.f ) tDelta.z = 1/fabs(dir.z);
- else tDelta.z = 0;
-
- // start voxel coordinates
- // use your
- // transformer
- // function here
- pos.x = (int)floorf(a_Start.x);
- pos.y = (int)floorf(a_Start.y);
- pos.z = (int)floorf(a_Start.z);
-
- // calculate distance to first intersection in the voxel we start from
- if(dir.x < 0)
- {
- tMax.x = ((float)pos.x - a_Start.x) / dir.x;
- }
- else
- {
- tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
- }
-
- if(dir.y < 0)
- {
- tMax.y = ((float)pos.y - a_Start.y) / dir.y;
- }
- else
- {
- tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
- }
-
- if(dir.z < 0)
- {
- tMax.z = ((float)pos.z - a_Start.z) / dir.z;
- }
- else
- {
- tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z;
- }
-}
-
-int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
-{
- SetValues( a_Start, a_Direction );
-
- const Vector3f End = a_Start + (dir * (float)a_Distance);
-
- // end voxel coordinates
- end1.x = (int)floorf(End.x);
- end1.y = (int)floorf(End.y);
- end1.z = (int)floorf(End.z);
-
- // check if first is occupied
- if( pos.Equals( end1 ) )
- {
- LOG("WARNING: cTracer: Start and end in same block");
- return 0;
- }
-
- bool reachedX = false, reachedY = false, reachedZ = false;
-
- int Iterations = 0;
- while ( Iterations < a_Distance )
- {
- Iterations++;
- if(tMax.x < tMax.y && tMax.x < tMax.z)
- {
- tMax.x += tDelta.x;
- pos.x += step.x;
- }
- else if(tMax.y < tMax.z)
- {
- tMax.y += tDelta.y;
- pos.y += step.y;
- }
- else
- {
- tMax.z += tDelta.z;
- pos.z += step.z;
- }
-
- if(step.x > 0.0f)
- {
- if(pos.x >= end1.x)
- {
- reachedX = true;
- }
- }
- else if(pos.x <= end1.x)
- {
- reachedX = true;
- }
-
- if(step.y > 0.0f)
- {
- if(pos.y >= end1.y)
- {
- reachedY = true;
- }
- }
- else if(pos.y <= end1.y)
- {
- reachedY = true;
- }
-
- if(step.z > 0.0f)
- {
- if(pos.z >= end1.z)
- {
- reachedZ = true;
- }
- }
- else if(pos.z <= end1.z)
- {
- reachedZ = true;
- }
-
- if (reachedX && reachedY && reachedZ)
- {
- return false;
- }
-
- char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
- //No collision with water ;)
- if ( BlockID != E_BLOCK_AIR || IsBlockWater(BlockID))
- {
- BlockHitPosition = pos;
- int Normal = GetHitNormal(a_Start, End, pos );
- if(Normal > 0)
- {
- HitNormal = m_NormalTable[Normal-1];
- }
- return 1;
- }
- }
- return 0;
-}
-
-// return 1 = hit, other is not hit
-int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,float y3)
-{
- //float linx, liny;
-
- float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
- if (abs(d)<0.001) {return 0;}
- float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
- if (AB>=0.0 && AB<=1.0)
- {
- float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d;
- if (CD>=0.0 && CD<=1.0)
- {
- //linx=x0+AB*(x1-x0);
- //liny=y0+AB*(y1-y0);
- return 1;
- }
- }
- return 0;
-}
-
-// intersect3D_SegmentPlane(): intersect a segment and a plane
-// Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;}
-// Output: *I0 = the intersect point (when it exists)
-// Return: 0 = disjoint (no intersection)
-// 1 = intersection in the unique point *I0
-// 2 = the segment lies in the plane
-int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal )
-{
- Vector3f u = a_End - a_Origin;//a_Ray.P1 - S.P0;
- Vector3f w = a_Origin - a_PlanePos;//S.P0 - Pn.V0;
-
- float D = a_PlaneNormal.Dot( u );//dot(Pn.n, u);
- float N = -(a_PlaneNormal.Dot( w ) );//-dot(a_Plane.n, w);
-
- const float EPSILON = 0.0001f;
- if (fabs(D) < EPSILON) { // segment is parallel to plane
- if (N == 0) // segment lies in plane
- return 2;
- return 0; // no intersection
- }
- // they are not parallel
- // compute intersect param
- float sI = N / D;
- if (sI < 0 || sI > 1)
- return 0; // no intersection
-
- //Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
- RealHit = a_Origin + u * sI;
- return 1;
-}
-
-int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
-{
- Vector3i SmallBlockPos = a_BlockPos;
- char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
-
- if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
- return 0;
-
- Vector3f BlockPos;
- BlockPos = Vector3f(SmallBlockPos);
-
- Vector3f Look = (end - start);
- Look.Normalize();
-
- float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
- if(dot < 0)
- {
- int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) );
- return 1;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
- if(dot < 0)
- {
- int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) );
- return 2;
- }
- }
- }
- dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
- if(dot < 0)
- {
- int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) );
- return 3;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
- if(dot < 0)
- {
- int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) );
- return 4;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
- if(dot < 0)
- {
- int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) );
- return 5;
- }
- }
- }
- dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
- if(dot < 0)
- {
- int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
- if(Lines == 1)
- {
- Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 );
- if(Lines == 1)
- {
- intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) );
- return 6;
- }
- }
- }
- return 0;
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cTracer.h"
+#include "cWorld.h"
+
+#include "Vector3f.h"
+#include "Vector3i.h"
+#include "Vector3d.h"
+
+#include "BlockID.h"
+#include "cEntity.h"
+
+#include "Defines.h"
+
+#ifndef _WIN32
+ #include <stdlib.h> // abs()
+#endif
+
+cTracer::cTracer(cWorld* a_World)
+ : m_World( a_World )
+{
+ m_NormalTable[0].Set(-1, 0, 0);
+ m_NormalTable[1].Set( 0, 0,-1);
+ m_NormalTable[2].Set( 1, 0, 0);
+ m_NormalTable[3].Set( 0, 0, 1);
+ m_NormalTable[4].Set( 0, 1, 0);
+ m_NormalTable[5].Set( 0,-1, 0);
+}
+
+cTracer::~cTracer()
+{
+}
+
+float cTracer::SigNum( float a_Num )
+{
+ if (a_Num < 0.f) return -1.f;
+ if (a_Num > 0.f) return 1.f;
+ return 0.f;
+}
+
+void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction )
+{
+ // calculate the direction of the ray (linear algebra)
+ dir = a_Direction;
+
+ // decide which direction to start walking in
+ step.x = (int) SigNum(dir.x);
+ step.y = (int) SigNum(dir.y);
+ step.z = (int) SigNum(dir.z);
+
+ // normalize the direction vector
+ if( dir.SqrLength() > 0.f ) dir.Normalize();
+
+ // how far we must move in the ray direction before
+ // we encounter a new voxel in x-direction
+ // same but y-direction
+ if( dir.x != 0.f ) tDelta.x = 1/fabs(dir.x);
+ else tDelta.x = 0;
+ if( dir.y != 0.f ) tDelta.y = 1/fabs(dir.y);
+ else tDelta.y = 0;
+ if( dir.z != 0.f ) tDelta.z = 1/fabs(dir.z);
+ else tDelta.z = 0;
+
+ // start voxel coordinates
+ // use your
+ // transformer
+ // function here
+ pos.x = (int)floorf(a_Start.x);
+ pos.y = (int)floorf(a_Start.y);
+ pos.z = (int)floorf(a_Start.z);
+
+ // calculate distance to first intersection in the voxel we start from
+ if(dir.x < 0)
+ {
+ tMax.x = ((float)pos.x - a_Start.x) / dir.x;
+ }
+ else
+ {
+ tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
+ }
+
+ if(dir.y < 0)
+ {
+ tMax.y = ((float)pos.y - a_Start.y) / dir.y;
+ }
+ else
+ {
+ tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
+ }
+
+ if(dir.z < 0)
+ {
+ tMax.z = ((float)pos.z - a_Start.z) / dir.z;
+ }
+ else
+ {
+ tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z;
+ }
+}
+
+int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
+{
+ SetValues( a_Start, a_Direction );
+
+ const Vector3f End = a_Start + (dir * (float)a_Distance);
+
+ // end voxel coordinates
+ end1.x = (int)floorf(End.x);
+ end1.y = (int)floorf(End.y);
+ end1.z = (int)floorf(End.z);
+
+ // check if first is occupied
+ if( pos.Equals( end1 ) )
+ {
+ LOG("WARNING: cTracer: Start and end in same block");
+ return 0;
+ }
+
+ bool reachedX = false, reachedY = false, reachedZ = false;
+
+ int Iterations = 0;
+ while ( Iterations < a_Distance )
+ {
+ Iterations++;
+ if(tMax.x < tMax.y && tMax.x < tMax.z)
+ {
+ tMax.x += tDelta.x;
+ pos.x += step.x;
+ }
+ else if(tMax.y < tMax.z)
+ {
+ tMax.y += tDelta.y;
+ pos.y += step.y;
+ }
+ else
+ {
+ tMax.z += tDelta.z;
+ pos.z += step.z;
+ }
+
+ if(step.x > 0.0f)
+ {
+ if(pos.x >= end1.x)
+ {
+ reachedX = true;
+ }
+ }
+ else if(pos.x <= end1.x)
+ {
+ reachedX = true;
+ }
+
+ if(step.y > 0.0f)
+ {
+ if(pos.y >= end1.y)
+ {
+ reachedY = true;
+ }
+ }
+ else if(pos.y <= end1.y)
+ {
+ reachedY = true;
+ }
+
+ if(step.z > 0.0f)
+ {
+ if(pos.z >= end1.z)
+ {
+ reachedZ = true;
+ }
+ }
+ else if(pos.z <= end1.z)
+ {
+ reachedZ = true;
+ }
+
+ if (reachedX && reachedY && reachedZ)
+ {
+ return false;
+ }
+
+ char BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
+ //No collision with water ;)
+ if ( BlockID != E_BLOCK_AIR || IsBlockWater(BlockID))
+ {
+ BlockHitPosition = pos;
+ int Normal = GetHitNormal(a_Start, End, pos );
+ if(Normal > 0)
+ {
+ HitNormal = m_NormalTable[Normal-1];
+ }
+ return 1;
+ }
+ }
+ return 0;
+}
+
+// return 1 = hit, other is not hit
+int LinesCross(float x0,float y0,float x1,float y1,float x2,float y2,float x3,float y3)
+{
+ //float linx, liny;
+
+ float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
+ if (abs(d)<0.001) {return 0;}
+ float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
+ if (AB>=0.0 && AB<=1.0)
+ {
+ float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d;
+ if (CD>=0.0 && CD<=1.0)
+ {
+ //linx=x0+AB*(x1-x0);
+ //liny=y0+AB*(y1-y0);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+// intersect3D_SegmentPlane(): intersect a segment and a plane
+// Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;}
+// Output: *I0 = the intersect point (when it exists)
+// Return: 0 = disjoint (no intersection)
+// 1 = intersection in the unique point *I0
+// 2 = the segment lies in the plane
+int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal )
+{
+ Vector3f u = a_End - a_Origin;//a_Ray.P1 - S.P0;
+ Vector3f w = a_Origin - a_PlanePos;//S.P0 - Pn.V0;
+
+ float D = a_PlaneNormal.Dot( u );//dot(Pn.n, u);
+ float N = -(a_PlaneNormal.Dot( w ) );//-dot(a_Plane.n, w);
+
+ const float EPSILON = 0.0001f;
+ if (fabs(D) < EPSILON) { // segment is parallel to plane
+ if (N == 0) // segment lies in plane
+ return 2;
+ return 0; // no intersection
+ }
+ // they are not parallel
+ // compute intersect param
+ float sI = N / D;
+ if (sI < 0 || sI > 1)
+ return 0; // no intersection
+
+ //Vector3f I ( a_Ray->GetOrigin() + sI * u );//S.P0 + sI * u; // compute segment intersect point
+ RealHit = a_Origin + u * sI;
+ return 1;
+}
+
+int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
+{
+ Vector3i SmallBlockPos = a_BlockPos;
+ char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+
+ if( BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
+ return 0;
+
+ Vector3f BlockPos;
+ BlockPos = Vector3f(SmallBlockPos);
+
+ Vector3f Look = (end - start);
+ Look.Normalize();
+
+ float dot = Look.Dot( Vector3f(-1, 0, 0) ); // first face normal is x -1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0) );
+ return 1;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, 0, -1) ); // second face normal is z -1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1) );
+ return 2;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(1, 0, 0) ); // third face normal is x 1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0) );
+ return 3;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, 0, 1) ); // fourth face normal is z 1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1) );
+ return 4;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, 1, 0) ); // fifth face normal is y 1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0) );
+ return 5;
+ }
+ }
+ }
+ dot = Look.Dot( Vector3f(0, -1, 0) ); // sixth face normal is y -1
+ if(dot < 0)
+ {
+ int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1 );
+ if(Lines == 1)
+ {
+ Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1 );
+ if(Lines == 1)
+ {
+ intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0) );
+ return 6;
+ }
+ }
+ }
+ return 0;
+}
diff --git a/source/cTracer.h b/source/cTracer.h
index 08ebc72e5..fa9d3c673 100644
--- a/source/cTracer.h
+++ b/source/cTracer.h
@@ -1,34 +1,34 @@
-#pragma once
-
-#include "Vector3i.h"
-#include "Vector3f.h"
-
-
-class cWorld;
-class cTracer //tolua_export
-{ //tolua_export
-public: //tolua_export
- Vector3f DotPos;
- Vector3f BoxOffset;
- cTracer( cWorld* a_World); //tolua_export
- ~cTracer(); //tolua_export
- int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); //tolua_export
- void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); //tolua_export
- Vector3f BlockHitPosition; //tolua_export
- Vector3f HitNormal; //tolua_export
- Vector3f RealHit; //tolua_export
-private:
- int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
- int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
- float SigNum( float a_Num );
- cWorld* m_World;
-
- Vector3f m_NormalTable[6];
-
- Vector3f dir;
- Vector3f tDelta;
- Vector3i pos;
- Vector3i end1;
- Vector3i step;
- Vector3f tMax;
+#pragma once
+
+#include "Vector3i.h"
+#include "Vector3f.h"
+
+
+class cWorld;
+class cTracer //tolua_export
+{ //tolua_export
+public: //tolua_export
+ Vector3f DotPos;
+ Vector3f BoxOffset;
+ cTracer( cWorld* a_World); //tolua_export
+ ~cTracer(); //tolua_export
+ int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); //tolua_export
+ void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); //tolua_export
+ Vector3f BlockHitPosition; //tolua_export
+ Vector3f HitNormal; //tolua_export
+ Vector3f RealHit; //tolua_export
+private:
+ int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
+ int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
+ float SigNum( float a_Num );
+ cWorld* m_World;
+
+ Vector3f m_NormalTable[6];
+
+ Vector3f dir;
+ Vector3f tDelta;
+ Vector3i pos;
+ Vector3i end1;
+ Vector3i step;
+ Vector3f tMax;
}; //tolua_export \ No newline at end of file
diff --git a/source/cWaterSimulator.cpp b/source/cWaterSimulator.cpp
index 22f4ece00..642d54aac 100644
--- a/source/cWaterSimulator.cpp
+++ b/source/cWaterSimulator.cpp
@@ -1,22 +1,22 @@
-#include "Globals.h"
-#include "cWaterSimulator.h"
-#include "Defines.h"
-#include "cWorld.h"
-
-
-
-cWaterSimulator::cWaterSimulator(cWorld *a_World)
- : cFluidSimulator(a_World)
-{
- m_FluidBlock = E_BLOCK_WATER;
- m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
- m_MaxHeight = 7;
- m_FlowReduction = 1;
-}
-
-
-bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
-{
- return IsBlockWater(a_BlockID);
-}
-
+#include "Globals.h"
+#include "cWaterSimulator.h"
+#include "Defines.h"
+#include "cWorld.h"
+
+
+
+cWaterSimulator::cWaterSimulator(cWorld *a_World)
+ : cFluidSimulator(a_World)
+{
+ m_FluidBlock = E_BLOCK_WATER;
+ m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER;
+ m_MaxHeight = 7;
+ m_FlowReduction = 1;
+}
+
+
+bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
+{
+ return IsBlockWater(a_BlockID);
+}
+
diff --git a/source/cWaterSimulator.h b/source/cWaterSimulator.h
index c00481482..7d4a4a19b 100644
--- a/source/cWaterSimulator.h
+++ b/source/cWaterSimulator.h
@@ -1,11 +1,11 @@
-#pragma once
-#include "cFluidSimulator.h"
-
-class cWaterSimulator : public cFluidSimulator
-{
-public:
- cWaterSimulator( cWorld* a_World );
-
- virtual bool IsAllowedBlock( char a_BlockID );
-
+#pragma once
+#include "cFluidSimulator.h"
+
+class cWaterSimulator : public cFluidSimulator
+{
+public:
+ cWaterSimulator( cWorld* a_World );
+
+ virtual bool IsAllowedBlock( char a_BlockID );
+
}; \ No newline at end of file
diff --git a/source/cWebAdmin.cpp b/source/cWebAdmin.cpp
index b05eedb16..33068ec38 100644
--- a/source/cWebAdmin.cpp
+++ b/source/cWebAdmin.cpp
@@ -1,383 +1,383 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWebAdmin.h"
-#include "cStringMap.h"
-
-#include "cWebPlugin.h"
-#include "cWebPlugin_Lua.h"
-
-#include "cPluginManager.h"
-#include "cPlugin.h"
-
-#include "cWorld.h"
-#include "cPlayer.h"
-#include "cServer.h"
-#include "cRoot.h"
-
-#include "../iniFile/iniFile.h"
-
-#ifdef _WIN32
- #include <psapi.h>
-#else
- #include <sys/resource.h>
-#endif
-
-
-
-
-
-/// Helper class - appends all player names together in a HTML list
-class cPlayerAccum :
- public cPlayerListCallback
-{
- virtual bool Item(cPlayer * a_Player) override
- {
- m_Contents.append("<li>");
- m_Contents.append(a_Player->GetName());
- m_Contents.append("</li>");
- return false;
- }
-
-public:
-
- AString m_Contents;
-} ;
-
-
-
-
-
-cWebAdmin * WebAdmin = NULL;
-
-
-
-
-
-cWebAdmin::cWebAdmin( int a_Port /* = 8080 */ )
- : m_Port( a_Port )
- , m_bConnected( false )
-{
- WebAdmin = this;
- m_Event = new cEvent();
- Init( m_Port );
-}
-
-cWebAdmin::~cWebAdmin()
-{
- WebAdmin = 0;
- m_WebServer->Stop();
-
- while( m_Plugins.begin() != m_Plugins.end() )
- {
- delete *m_Plugins.begin();
- //m_Plugins.remove( *m_Plugins.begin() );
- }
- delete m_WebServer;
- delete m_IniFile;
-
- m_Event->Wait();
- delete m_Event;
-}
-
-void cWebAdmin::AddPlugin( cWebPlugin* a_Plugin )
-{
- m_Plugins.remove( a_Plugin );
- m_Plugins.push_back( a_Plugin );
-}
-
-void cWebAdmin::RemovePlugin( cWebPlugin* a_Plugin )
-{
- m_Plugins.remove( a_Plugin );
-}
-
-
-
-
-
-void cWebAdmin::Request_Handler(webserver::http_request* r)
-{
- if( WebAdmin == 0 ) return;
- LOG("Path: %s", r->path_.c_str() );
-
- if (r->path_ == "/")
- {
- r->answer_ += "<h1>MCServer WebAdmin</h1>";
- r->answer_ += "<center>";
- r->answer_ += "<form method='get' action='webadmin/'>";
- r->answer_ += "<input type='submit' value='Log in'>";
- r->answer_ += "</form>";
- r->answer_ += "</center>";
- return;
- }
-
- if (r->path_.empty() || r->path_[0] != '/')
- {
- r->answer_ += "<h1>Bad request</h1>";
- r->answer_ += "<p>";
- r->answer_ = r->path_; // TODO: Shouldn't we sanitize this? Possible security issue.
- r->answer_ += "</p>";
- return;
- }
-
- AStringVector Split = StringSplit(r->path_.substr(1), "/");
-
- if (Split.empty() || (Split[0] != "webadmin"))
- {
- r->answer_ += "<h1>Bad request</h1>";
- return;
- }
-
- if (!r->authentication_given_)
- {
- r->answer_ += "no auth";
- r->auth_realm_ = "MCServer WebAdmin";
- }
-
- std::string UserPassword = WebAdmin->m_IniFile->GetValue( "User:"+r->username_, "Password", "");
- if ((UserPassword != "") && (r->password_ == UserPassword))
- {
- std::string BaseURL = "./";
- if (Split.size() > 1)
- {
- for (unsigned int i = 0; i < Split.size(); i++)
- {
- BaseURL += "../";
- }
- BaseURL += "webadmin/";
- }
-
- std::string Menu;
- std::string Content;
- std::string Template = WebAdmin->GetTemplate();
- std::string FoundPlugin;
-
- for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr)
- {
- cWebPlugin* WebPlugin = *itr;
- cWebPlugin_Lua* LuaPlugin = dynamic_cast< cWebPlugin_Lua* >( WebPlugin );
- if( LuaPlugin )
- {
- std::list< std::pair<std::string, std::string> > NameList = LuaPlugin->GetTabNames();
- for( std::list< std::pair<std::string, std::string> >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names )
- {
- Menu += "<li><a href='" + BaseURL + WebPlugin->GetName() + "/" + (*Names).second + "'>" + (*Names).first + "</a></li>";
- }
- }
- else
- {
- Menu += "<li><a href='" + BaseURL + WebPlugin->GetName() + "'>" + WebPlugin->GetName() + "</a></li>";
- }
- }
-
- HTTPRequest Request;
- Request.Username = r->username_;
- Request.Method = r->method_;
- Request.Params = r->params_;
- Request.PostParams = r->params_post_;
- Request.Path = r->path_.substr(1);
-
- for( unsigned int i = 0; i < r->multipart_formdata_.size(); ++i )
- {
- webserver::formdata& fd = r->multipart_formdata_[i];
-
- HTTPFormData HTTPfd;//( fd.value_ );
- HTTPfd.Value = fd.value_;
- HTTPfd.Type = fd.content_type_;
- HTTPfd.Name = fd.name_;
- LOGINFO("Form data name: %s", fd.name_.c_str() );
- Request.FormData[ fd.name_ ] = HTTPfd;
- }
-
- if( Split.size() > 1 )
- {
- for( PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr )
- {
- if( (*itr)->GetName() == Split[1] )
- {
- Content = (*itr)->HandleRequest( &Request );
- cWebPlugin* WebPlugin = *itr;
- FoundPlugin = WebPlugin->GetName();
- cWebPlugin_Lua* LuaPlugin = dynamic_cast< cWebPlugin_Lua* >( WebPlugin );
- if( LuaPlugin )
- {
- FoundPlugin += " - " + LuaPlugin->GetTabNameForRequest( &Request ).first;
- }
- break;
- }
- }
- }
-
- if( FoundPlugin.empty() ) // Default page
- {
- Content.clear();
- FoundPlugin = "Current Game";
- Content += "<h4>Server Name:</h4>";
- Content += "<p>" + std::string( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
-
- Content += "<h4>Plugins:</h4><ul>";
- cPluginManager* PM = cRoot::Get()->GetPluginManager();
- if( PM )
- {
- const cPluginManager::PluginList & List = PM->GetAllPlugins();
- for( cPluginManager::PluginList::const_iterator itr = List.begin(); itr != List.end(); ++itr )
- {
- AString VersionNum;
- AppendPrintf(Content, "<li>%s V.%i</li>", (*itr)->GetName(), (*itr)->GetVersion());
- }
- }
- Content += "</ul>";
- Content += "<h4>Players:</h4><ul>";
-
- cPlayerAccum PlayerAccum;
- cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
- World->ForEachPlayer(PlayerAccum);
- Content.append(PlayerAccum.m_Contents);
- Content += "</ul><br>";
- }
-
-
-
- if( Split.size() > 1 )
- {
- Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
- }
-
- // mem usage
-#ifndef _WIN32
- rusage resource_usage;
- if (getrusage(RUSAGE_SELF, &resource_usage) != 0)
- {
- ReplaceString( Template, std::string("{MEM}"), "Error :(" );
- }
- else
- {
- AString MemUsage;
- Printf(MemUsage, "%0.2f", ((double)resource_usage.ru_maxrss / 1024 / 1024) );
- ReplaceString(Template, std::string("{MEM}"), MemUsage);
- }
-#else
- HANDLE hProcess = GetCurrentProcess();
- PROCESS_MEMORY_COUNTERS pmc;
- if( GetProcessMemoryInfo( hProcess, &pmc, sizeof(pmc) ) )
- {
- AString MemUsage;
- Printf(MemUsage, "%0.2f", (pmc.WorkingSetSize / 1024.f / 1024.f) );
- ReplaceString( Template, "{MEM}", MemUsage );
- }
-#endif
- // end mem usage
-
- ReplaceString( Template, "{USERNAME}", r->username_ );
- ReplaceString( Template, "{MENU}", Menu );
- ReplaceString( Template, "{PLUGIN_NAME}", FoundPlugin );
- ReplaceString( Template, "{CONTENT}", Content );
- ReplaceString( Template, "{TITLE}", "MCServer" );
-
- AString NumChunks;
- Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount());
- ReplaceString(Template, "{NUMCHUNKS}", NumChunks);
-
- r->answer_ = Template;
- }
- else
- {
- r->answer_ += "Wrong username/password";
- r->auth_realm_ = "MCServer WebAdmin";
- }
-}
-
-
-
-
-
-bool cWebAdmin::Init( int a_Port )
-{
- m_Port = a_Port;
-
- m_IniFile = new cIniFile("webadmin.ini");
- if( m_IniFile->ReadFile() )
- {
- m_Port = m_IniFile->GetValueI("WebAdmin", "Port", 8080 );
- }
-
- LOG("Starting WebAdmin on port %i", m_Port);
-
-#ifdef _WIN32
- HANDLE hThread = CreateThread(
- NULL, // default security
- 0, // default stack size
- ListenThread, // name of the thread function
- this, // thread parameters
- 0, // default startup flags
- NULL);
- CloseHandle( hThread ); // Just close the handle immediately
-#else
- pthread_t LstnThread;
- pthread_create( &LstnThread, 0, ListenThread, this);
-#endif
-
- return true;
-}
-
-
-
-
-
-#ifdef _WIN32
-DWORD WINAPI cWebAdmin::ListenThread(LPVOID lpParam)
-#else
-void *cWebAdmin::ListenThread( void *lpParam )
-#endif
-{
- cWebAdmin* self = (cWebAdmin*)lpParam;
-
- self->m_WebServer = new webserver(self->m_Port, Request_Handler );
- if (!self->m_WebServer->Begin())
- {
- LOGWARN("WebServer failed to start! WebAdmin is disabled");
- }
-
- self->m_Event->Set();
- return 0;
-}
-
-
-
-
-
-std::string cWebAdmin::GetTemplate()
-{
- std::string retVal = "";
-
- char SourceFile[] = "webadmin/template.html";
-
- cFile f;
- if (!f.Open(SourceFile, cFile::fmRead))
- {
- return "";
- }
-
- // copy the file into the buffer:
- f.ReadRestOfFile(retVal);
-
- return retVal;
-}
-
-
-
-
-
-void cWebAdmin::RemovePlugin( lua_State* L )
-{
- for( PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); )
- {
- if( (*itr)->GetLuaState() == L )
- {
- PluginList::iterator prev = itr++;
- delete *prev; // deleting a dereferenced iterator also takes it out of the list, so no need for erase()
- }
- else
- ++itr;
- }
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cWebAdmin.h"
+#include "cStringMap.h"
+
+#include "cWebPlugin.h"
+#include "cWebPlugin_Lua.h"
+
+#include "cPluginManager.h"
+#include "cPlugin.h"
+
+#include "cWorld.h"
+#include "cPlayer.h"
+#include "cServer.h"
+#include "cRoot.h"
+
+#include "../iniFile/iniFile.h"
+
+#ifdef _WIN32
+ #include <psapi.h>
+#else
+ #include <sys/resource.h>
+#endif
+
+
+
+
+
+/// Helper class - appends all player names together in a HTML list
+class cPlayerAccum :
+ public cPlayerListCallback
+{
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ m_Contents.append("<li>");
+ m_Contents.append(a_Player->GetName());
+ m_Contents.append("</li>");
+ return false;
+ }
+
+public:
+
+ AString m_Contents;
+} ;
+
+
+
+
+
+cWebAdmin * WebAdmin = NULL;
+
+
+
+
+
+cWebAdmin::cWebAdmin( int a_Port /* = 8080 */ )
+ : m_Port( a_Port )
+ , m_bConnected( false )
+{
+ WebAdmin = this;
+ m_Event = new cEvent();
+ Init( m_Port );
+}
+
+cWebAdmin::~cWebAdmin()
+{
+ WebAdmin = 0;
+ m_WebServer->Stop();
+
+ while( m_Plugins.begin() != m_Plugins.end() )
+ {
+ delete *m_Plugins.begin();
+ //m_Plugins.remove( *m_Plugins.begin() );
+ }
+ delete m_WebServer;
+ delete m_IniFile;
+
+ m_Event->Wait();
+ delete m_Event;
+}
+
+void cWebAdmin::AddPlugin( cWebPlugin* a_Plugin )
+{
+ m_Plugins.remove( a_Plugin );
+ m_Plugins.push_back( a_Plugin );
+}
+
+void cWebAdmin::RemovePlugin( cWebPlugin* a_Plugin )
+{
+ m_Plugins.remove( a_Plugin );
+}
+
+
+
+
+
+void cWebAdmin::Request_Handler(webserver::http_request* r)
+{
+ if( WebAdmin == 0 ) return;
+ LOG("Path: %s", r->path_.c_str() );
+
+ if (r->path_ == "/")
+ {
+ r->answer_ += "<h1>MCServer WebAdmin</h1>";
+ r->answer_ += "<center>";
+ r->answer_ += "<form method='get' action='webadmin/'>";
+ r->answer_ += "<input type='submit' value='Log in'>";
+ r->answer_ += "</form>";
+ r->answer_ += "</center>";
+ return;
+ }
+
+ if (r->path_.empty() || r->path_[0] != '/')
+ {
+ r->answer_ += "<h1>Bad request</h1>";
+ r->answer_ += "<p>";
+ r->answer_ = r->path_; // TODO: Shouldn't we sanitize this? Possible security issue.
+ r->answer_ += "</p>";
+ return;
+ }
+
+ AStringVector Split = StringSplit(r->path_.substr(1), "/");
+
+ if (Split.empty() || (Split[0] != "webadmin"))
+ {
+ r->answer_ += "<h1>Bad request</h1>";
+ return;
+ }
+
+ if (!r->authentication_given_)
+ {
+ r->answer_ += "no auth";
+ r->auth_realm_ = "MCServer WebAdmin";
+ }
+
+ std::string UserPassword = WebAdmin->m_IniFile->GetValue( "User:"+r->username_, "Password", "");
+ if ((UserPassword != "") && (r->password_ == UserPassword))
+ {
+ std::string BaseURL = "./";
+ if (Split.size() > 1)
+ {
+ for (unsigned int i = 0; i < Split.size(); i++)
+ {
+ BaseURL += "../";
+ }
+ BaseURL += "webadmin/";
+ }
+
+ std::string Menu;
+ std::string Content;
+ std::string Template = WebAdmin->GetTemplate();
+ std::string FoundPlugin;
+
+ for (PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr)
+ {
+ cWebPlugin* WebPlugin = *itr;
+ cWebPlugin_Lua* LuaPlugin = dynamic_cast< cWebPlugin_Lua* >( WebPlugin );
+ if( LuaPlugin )
+ {
+ std::list< std::pair<std::string, std::string> > NameList = LuaPlugin->GetTabNames();
+ for( std::list< std::pair<std::string, std::string> >::iterator Names = NameList.begin(); Names != NameList.end(); ++Names )
+ {
+ Menu += "<li><a href='" + BaseURL + WebPlugin->GetName() + "/" + (*Names).second + "'>" + (*Names).first + "</a></li>";
+ }
+ }
+ else
+ {
+ Menu += "<li><a href='" + BaseURL + WebPlugin->GetName() + "'>" + WebPlugin->GetName() + "</a></li>";
+ }
+ }
+
+ HTTPRequest Request;
+ Request.Username = r->username_;
+ Request.Method = r->method_;
+ Request.Params = r->params_;
+ Request.PostParams = r->params_post_;
+ Request.Path = r->path_.substr(1);
+
+ for( unsigned int i = 0; i < r->multipart_formdata_.size(); ++i )
+ {
+ webserver::formdata& fd = r->multipart_formdata_[i];
+
+ HTTPFormData HTTPfd;//( fd.value_ );
+ HTTPfd.Value = fd.value_;
+ HTTPfd.Type = fd.content_type_;
+ HTTPfd.Name = fd.name_;
+ LOGINFO("Form data name: %s", fd.name_.c_str() );
+ Request.FormData[ fd.name_ ] = HTTPfd;
+ }
+
+ if( Split.size() > 1 )
+ {
+ for( PluginList::iterator itr = WebAdmin->m_Plugins.begin(); itr != WebAdmin->m_Plugins.end(); ++itr )
+ {
+ if( (*itr)->GetName() == Split[1] )
+ {
+ Content = (*itr)->HandleRequest( &Request );
+ cWebPlugin* WebPlugin = *itr;
+ FoundPlugin = WebPlugin->GetName();
+ cWebPlugin_Lua* LuaPlugin = dynamic_cast< cWebPlugin_Lua* >( WebPlugin );
+ if( LuaPlugin )
+ {
+ FoundPlugin += " - " + LuaPlugin->GetTabNameForRequest( &Request ).first;
+ }
+ break;
+ }
+ }
+ }
+
+ if( FoundPlugin.empty() ) // Default page
+ {
+ Content.clear();
+ FoundPlugin = "Current Game";
+ Content += "<h4>Server Name:</h4>";
+ Content += "<p>" + std::string( cRoot::Get()->GetServer()->GetServerID() ) + "</p>";
+
+ Content += "<h4>Plugins:</h4><ul>";
+ cPluginManager* PM = cRoot::Get()->GetPluginManager();
+ if( PM )
+ {
+ const cPluginManager::PluginList & List = PM->GetAllPlugins();
+ for( cPluginManager::PluginList::const_iterator itr = List.begin(); itr != List.end(); ++itr )
+ {
+ AString VersionNum;
+ AppendPrintf(Content, "<li>%s V.%i</li>", (*itr)->GetName(), (*itr)->GetVersion());
+ }
+ }
+ Content += "</ul>";
+ Content += "<h4>Players:</h4><ul>";
+
+ cPlayerAccum PlayerAccum;
+ cWorld * World = cRoot::Get()->GetDefaultWorld(); // TODO - Create a list of worlds and players
+ World->ForEachPlayer(PlayerAccum);
+ Content.append(PlayerAccum.m_Contents);
+ Content += "</ul><br>";
+ }
+
+
+
+ if( Split.size() > 1 )
+ {
+ Content += "\n<p><a href='" + BaseURL + "'>Go back</a></p>";
+ }
+
+ // mem usage
+#ifndef _WIN32
+ rusage resource_usage;
+ if (getrusage(RUSAGE_SELF, &resource_usage) != 0)
+ {
+ ReplaceString( Template, std::string("{MEM}"), "Error :(" );
+ }
+ else
+ {
+ AString MemUsage;
+ Printf(MemUsage, "%0.2f", ((double)resource_usage.ru_maxrss / 1024 / 1024) );
+ ReplaceString(Template, std::string("{MEM}"), MemUsage);
+ }
+#else
+ HANDLE hProcess = GetCurrentProcess();
+ PROCESS_MEMORY_COUNTERS pmc;
+ if( GetProcessMemoryInfo( hProcess, &pmc, sizeof(pmc) ) )
+ {
+ AString MemUsage;
+ Printf(MemUsage, "%0.2f", (pmc.WorkingSetSize / 1024.f / 1024.f) );
+ ReplaceString( Template, "{MEM}", MemUsage );
+ }
+#endif
+ // end mem usage
+
+ ReplaceString( Template, "{USERNAME}", r->username_ );
+ ReplaceString( Template, "{MENU}", Menu );
+ ReplaceString( Template, "{PLUGIN_NAME}", FoundPlugin );
+ ReplaceString( Template, "{CONTENT}", Content );
+ ReplaceString( Template, "{TITLE}", "MCServer" );
+
+ AString NumChunks;
+ Printf(NumChunks, "%d", cRoot::Get()->GetTotalChunkCount());
+ ReplaceString(Template, "{NUMCHUNKS}", NumChunks);
+
+ r->answer_ = Template;
+ }
+ else
+ {
+ r->answer_ += "Wrong username/password";
+ r->auth_realm_ = "MCServer WebAdmin";
+ }
+}
+
+
+
+
+
+bool cWebAdmin::Init( int a_Port )
+{
+ m_Port = a_Port;
+
+ m_IniFile = new cIniFile("webadmin.ini");
+ if( m_IniFile->ReadFile() )
+ {
+ m_Port = m_IniFile->GetValueI("WebAdmin", "Port", 8080 );
+ }
+
+ LOG("Starting WebAdmin on port %i", m_Port);
+
+#ifdef _WIN32
+ HANDLE hThread = CreateThread(
+ NULL, // default security
+ 0, // default stack size
+ ListenThread, // name of the thread function
+ this, // thread parameters
+ 0, // default startup flags
+ NULL);
+ CloseHandle( hThread ); // Just close the handle immediately
+#else
+ pthread_t LstnThread;
+ pthread_create( &LstnThread, 0, ListenThread, this);
+#endif
+
+ return true;
+}
+
+
+
+
+
+#ifdef _WIN32
+DWORD WINAPI cWebAdmin::ListenThread(LPVOID lpParam)
+#else
+void *cWebAdmin::ListenThread( void *lpParam )
+#endif
+{
+ cWebAdmin* self = (cWebAdmin*)lpParam;
+
+ self->m_WebServer = new webserver(self->m_Port, Request_Handler );
+ if (!self->m_WebServer->Begin())
+ {
+ LOGWARN("WebServer failed to start! WebAdmin is disabled");
+ }
+
+ self->m_Event->Set();
+ return 0;
+}
+
+
+
+
+
+std::string cWebAdmin::GetTemplate()
+{
+ std::string retVal = "";
+
+ char SourceFile[] = "webadmin/template.html";
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmRead))
+ {
+ return "";
+ }
+
+ // copy the file into the buffer:
+ f.ReadRestOfFile(retVal);
+
+ return retVal;
+}
+
+
+
+
+
+void cWebAdmin::RemovePlugin( lua_State* L )
+{
+ for( PluginList::iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); )
+ {
+ if( (*itr)->GetLuaState() == L )
+ {
+ PluginList::iterator prev = itr++;
+ delete *prev; // deleting a dereferenced iterator also takes it out of the list, so no need for erase()
+ }
+ else
+ ++itr;
+ }
+}
diff --git a/source/cWebAdmin.h b/source/cWebAdmin.h
index 3be9426ad..9eca47105 100644
--- a/source/cWebAdmin.h
+++ b/source/cWebAdmin.h
@@ -1,69 +1,69 @@
-#pragma once
-
-#include "../WebServer/WebServer.h"
-#include "cSocket.h"
-
-class cStringMap;
-
-struct HTTPFormData //tolua_export
-{ //tolua_export
- std::string Name; //tolua_export
- std::string Value; //tolua_export
- std::string Type; //tolua_export
-};//tolua_export
-
-struct HTTPRequest //tolua_export
-{ //tolua_export
- typedef std::map< std::string, std::string > StringStringMap;
- typedef std::map< std::string, HTTPFormData > FormDataMap;
- std::string Method; //tolua_export
- std::string Path; //tolua_export
- StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS <<
- StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS <<
- std::string Username; //tolua_export
- FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS <<
-}; //tolua_export
-
-struct lua_State;
-class cEvent;
-class cIniFile;
-class cWebPlugin;
-class cWebAdmin
-{
-public:
- cWebAdmin( int a_Port = 8080 );
- ~cWebAdmin();
-
- bool Init( int a_Port );
-
- void AddPlugin( cWebPlugin* a_Plugin );
- void RemovePlugin( cWebPlugin* a_Plugin );
-
- typedef std::list< cWebPlugin* > PluginList;
- PluginList GetPlugins() { return m_Plugins; }
-
- static void Request_Handler(webserver::http_request* r);
-
- void RemovePlugin( lua_State* L );
-private:
-
-#ifdef _WIN32
- static DWORD WINAPI ListenThread(LPVOID lpParam);
-#else
- static void *ListenThread( void *lpParam );
-#endif
-
- std::string GetTemplate();
-
- int m_Port;
-
- bool m_bConnected;
- cSocket m_ListenSocket;
-
- cIniFile* m_IniFile;
- PluginList m_Plugins;
-
- cEvent* m_Event;
-
- webserver* m_WebServer;
+#pragma once
+
+#include "../WebServer/WebServer.h"
+#include "cSocket.h"
+
+class cStringMap;
+
+struct HTTPFormData //tolua_export
+{ //tolua_export
+ std::string Name; //tolua_export
+ std::string Value; //tolua_export
+ std::string Type; //tolua_export
+};//tolua_export
+
+struct HTTPRequest //tolua_export
+{ //tolua_export
+ typedef std::map< std::string, std::string > StringStringMap;
+ typedef std::map< std::string, HTTPFormData > FormDataMap;
+ std::string Method; //tolua_export
+ std::string Path; //tolua_export
+ StringStringMap Params; // >> EXPORTED IN MANUALBINDINGS <<
+ StringStringMap PostParams; // >> EXPORTED IN MANUALBINDINGS <<
+ std::string Username; //tolua_export
+ FormDataMap FormData; // >> EXPORTED IN MANUALBINDINGS <<
+}; //tolua_export
+
+struct lua_State;
+class cEvent;
+class cIniFile;
+class cWebPlugin;
+class cWebAdmin
+{
+public:
+ cWebAdmin( int a_Port = 8080 );
+ ~cWebAdmin();
+
+ bool Init( int a_Port );
+
+ void AddPlugin( cWebPlugin* a_Plugin );
+ void RemovePlugin( cWebPlugin* a_Plugin );
+
+ typedef std::list< cWebPlugin* > PluginList;
+ PluginList GetPlugins() { return m_Plugins; }
+
+ static void Request_Handler(webserver::http_request* r);
+
+ void RemovePlugin( lua_State* L );
+private:
+
+#ifdef _WIN32
+ static DWORD WINAPI ListenThread(LPVOID lpParam);
+#else
+ static void *ListenThread( void *lpParam );
+#endif
+
+ std::string GetTemplate();
+
+ int m_Port;
+
+ bool m_bConnected;
+ cSocket m_ListenSocket;
+
+ cIniFile* m_IniFile;
+ PluginList m_Plugins;
+
+ cEvent* m_Event;
+
+ webserver* m_WebServer;
}; \ No newline at end of file
diff --git a/source/cWebPlugin.cpp b/source/cWebPlugin.cpp
index 923c48722..186662ba8 100644
--- a/source/cWebPlugin.cpp
+++ b/source/cWebPlugin.cpp
@@ -1,26 +1,26 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWebPlugin.h"
-#include "cWebAdmin.h"
-#include "cServer.h"
-#include "cRoot.h"
-
-
-
-
-
-cWebPlugin::cWebPlugin( lua_State* L )
-{
- LOG("cWebPlugin::cWebPlugin()");
- m_LuaState = L;
- cWebAdmin* WebAdmin = cRoot::Get()->GetWebAdmin();
- if( WebAdmin ) WebAdmin->AddPlugin( this );
-}
-
-cWebPlugin::~cWebPlugin()
-{
- LOG("~cWebPlugin::cWebPlugin()");
- cWebAdmin* WebAdmin = cRoot::Get()->GetWebAdmin();
- if( WebAdmin ) WebAdmin->RemovePlugin( this );
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cWebPlugin.h"
+#include "cWebAdmin.h"
+#include "cServer.h"
+#include "cRoot.h"
+
+
+
+
+
+cWebPlugin::cWebPlugin( lua_State* L )
+{
+ LOG("cWebPlugin::cWebPlugin()");
+ m_LuaState = L;
+ cWebAdmin* WebAdmin = cRoot::Get()->GetWebAdmin();
+ if( WebAdmin ) WebAdmin->AddPlugin( this );
+}
+
+cWebPlugin::~cWebPlugin()
+{
+ LOG("~cWebPlugin::cWebPlugin()");
+ cWebAdmin* WebAdmin = cRoot::Get()->GetWebAdmin();
+ if( WebAdmin ) WebAdmin->RemovePlugin( this );
} \ No newline at end of file
diff --git a/source/cWebPlugin.h b/source/cWebPlugin.h
index 1faf4e9ae..e6eb00559 100644
--- a/source/cWebPlugin.h
+++ b/source/cWebPlugin.h
@@ -1,24 +1,24 @@
-
-#pragma once
-
-struct lua_State;
-struct HTTPRequest;
-//tolua_begin
-class cWebPlugin
-{
-public:
- cWebPlugin( lua_State* L );
- virtual ~cWebPlugin();
-
- void SetName( std::string a_Name ) { m_Name = a_Name; }
- std::string GetName() { return m_Name; }
-
- virtual std::string HandleRequest( HTTPRequest* a_Request ) = 0;
- virtual void Initialize() = 0;
- //tolua_end
-
- lua_State* GetLuaState() { return m_LuaState; }
-private:
- lua_State* m_LuaState;
- std::string m_Name;
+
+#pragma once
+
+struct lua_State;
+struct HTTPRequest;
+//tolua_begin
+class cWebPlugin
+{
+public:
+ cWebPlugin( lua_State* L );
+ virtual ~cWebPlugin();
+
+ void SetName( std::string a_Name ) { m_Name = a_Name; }
+ std::string GetName() { return m_Name; }
+
+ virtual std::string HandleRequest( HTTPRequest* a_Request ) = 0;
+ virtual void Initialize() = 0;
+ //tolua_end
+
+ lua_State* GetLuaState() { return m_LuaState; }
+private:
+ lua_State* m_LuaState;
+ std::string m_Name;
}; //tolua_export \ No newline at end of file
diff --git a/source/cWebPlugin_Lua.cpp b/source/cWebPlugin_Lua.cpp
index ab397173e..e22c59961 100644
--- a/source/cWebPlugin_Lua.cpp
+++ b/source/cWebPlugin_Lua.cpp
@@ -1,185 +1,185 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWebPlugin_Lua.h"
-#include "cPlugin_NewLua.h"
-
-#include "tolua++.h"
-#include "cWebAdmin.h"
-
-
-
-
-
-extern bool report_errors(lua_State* lua, int status);
-
-
-
-
-
-static std::string SafeString( const std::string& a_String )
-{
- std::string RetVal;
- for( unsigned int i = 0; i < a_String.size(); ++i )
- {
- char c = a_String[i];
- if( c == ' ' )
- {
- c = '_';
- }
- RetVal.push_back( c );
- }
- return RetVal;
-}
-
-
-
-
-
-struct cWebPlugin_Lua::sWebPluginTab
-{
- std::string Title;
- std::string SafeTitle;
-
- int Reference;
-};
-
-cWebPlugin_Lua::cWebPlugin_Lua( cPlugin_NewLua* a_Plugin )
- : cWebPlugin( a_Plugin->GetLuaState() )
- , m_Plugin( a_Plugin )
-{
-
-}
-
-cWebPlugin_Lua::~cWebPlugin_Lua()
-{
- for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
- {
- delete *itr;
- }
- m_Tabs.clear();
-}
-
-bool cWebPlugin_Lua::AddTab( const char* a_Title, lua_State * a_LuaState, int a_FunctionReference )
-{
- if( a_LuaState != m_Plugin->GetLuaState() )
- {
- LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
- return false;
- }
- sWebPluginTab* Tab = new sWebPluginTab();
- Tab->Title = a_Title;
- Tab->SafeTitle = SafeString( a_Title );
-
- Tab->Reference = a_FunctionReference;
-
- m_Tabs.push_back( Tab );
- return true;
-}
-
-std::string cWebPlugin_Lua::HandleRequest( HTTPRequest* a_Request )
-{
- lua_State* LuaState = m_Plugin->GetLuaState();
- std::string RetVal = "";
-
- std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
- std::string SafeTabName = TabName.second;
- if( SafeTabName.empty() )
- return "";
-
- sWebPluginTab* Tab = 0;
- for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
- {
- if( (*itr)->SafeTitle.compare( SafeTabName ) == 0 ) // This is the one! Rawr
- {
- Tab = *itr;
- break;
- }
- }
-
- if( Tab )
- {
- //LOGINFO("1. Stack size: %i", lua_gettop(LuaState) );
- lua_rawgeti( LuaState, LUA_REGISTRYINDEX, Tab->Reference); // same as lua_getref()
-
- //LOGINFO("2. Stack size: %i", lua_gettop(LuaState) );
- // Push HTTPRequest
- tolua_pushusertype( LuaState, a_Request, "HTTPRequest" );
- //LOGINFO("Calling bound function! :D");
- int s = lua_pcall( LuaState, 1, 1, 0);
-
- if ( s != 0 )
- {
- std::string err = lua_tostring(LuaState, -1);
- LOGERROR("-- %s", err.c_str() );
- lua_pop(LuaState, 1);
- LOGINFO("error. Stack size: %i", lua_gettop(LuaState) );
- return err; // Show the error message in the web page, looks cool
- }
-
- if( !lua_isstring( LuaState, -1 ) )
- {
- LOGWARN("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str() );
- lua_pop(LuaState, 1); // Pop return value
- return std::string("WARNING: WebPlugin tab '") + Tab->Title + std::string("' did not return a string!");
- }
-
- RetVal += tolua_tostring(LuaState, -1, 0);
- lua_pop(LuaState, 1); // Pop return value
- //LOGINFO("ok. Stack size: %i", lua_gettop(LuaState) );
- }
-
- return RetVal;
-}
-
-void cWebPlugin_Lua::Initialize()
-{
-}
-
-std::pair< std::string, std::string > cWebPlugin_Lua::GetTabNameForRequest( HTTPRequest* a_Request )
-{
- std::pair< std::string, std::string > Names;
- AStringVector Split = StringSplit(a_Request->Path, "/");
-
- if( Split.size() > 1 )
- {
- sWebPluginTab* Tab = 0;
- if( Split.size() > 2 ) // If we got the tab name, show that page
- {
- for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
- {
- if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr
- {
- Tab = *itr;
- break;
- }
- }
- }
- else // Otherwise show the first tab
- {
- if( m_Tabs.size() > 0 )
- Tab = *m_Tabs.begin();
- }
-
- if( Tab )
- {
- Names.first = Tab->Title;
- Names.second = Tab->SafeTitle;
- }
- }
-
- return Names;
-}
-
-std::list< std::pair<std::string, std::string> > cWebPlugin_Lua::GetTabNames()
-{
- std::list< std::pair< std::string, std::string > > NameList;
- for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
- {
- std::pair< std::string, std::string > StringPair;
- StringPair.first = (*itr)->Title;
- StringPair.second = (*itr)->SafeTitle;
- NameList.push_back( StringPair );
- }
- return NameList;
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cWebPlugin_Lua.h"
+#include "cPlugin_NewLua.h"
+
+#include "tolua++.h"
+#include "cWebAdmin.h"
+
+
+
+
+
+extern bool report_errors(lua_State* lua, int status);
+
+
+
+
+
+static std::string SafeString( const std::string& a_String )
+{
+ std::string RetVal;
+ for( unsigned int i = 0; i < a_String.size(); ++i )
+ {
+ char c = a_String[i];
+ if( c == ' ' )
+ {
+ c = '_';
+ }
+ RetVal.push_back( c );
+ }
+ return RetVal;
+}
+
+
+
+
+
+struct cWebPlugin_Lua::sWebPluginTab
+{
+ std::string Title;
+ std::string SafeTitle;
+
+ int Reference;
+};
+
+cWebPlugin_Lua::cWebPlugin_Lua( cPlugin_NewLua* a_Plugin )
+ : cWebPlugin( a_Plugin->GetLuaState() )
+ , m_Plugin( a_Plugin )
+{
+
+}
+
+cWebPlugin_Lua::~cWebPlugin_Lua()
+{
+ for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
+ {
+ delete *itr;
+ }
+ m_Tabs.clear();
+}
+
+bool cWebPlugin_Lua::AddTab( const char* a_Title, lua_State * a_LuaState, int a_FunctionReference )
+{
+ if( a_LuaState != m_Plugin->GetLuaState() )
+ {
+ LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
+ return false;
+ }
+ sWebPluginTab* Tab = new sWebPluginTab();
+ Tab->Title = a_Title;
+ Tab->SafeTitle = SafeString( a_Title );
+
+ Tab->Reference = a_FunctionReference;
+
+ m_Tabs.push_back( Tab );
+ return true;
+}
+
+std::string cWebPlugin_Lua::HandleRequest( HTTPRequest* a_Request )
+{
+ lua_State* LuaState = m_Plugin->GetLuaState();
+ std::string RetVal = "";
+
+ std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
+ std::string SafeTabName = TabName.second;
+ if( SafeTabName.empty() )
+ return "";
+
+ sWebPluginTab* Tab = 0;
+ for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
+ {
+ if( (*itr)->SafeTitle.compare( SafeTabName ) == 0 ) // This is the one! Rawr
+ {
+ Tab = *itr;
+ break;
+ }
+ }
+
+ if( Tab )
+ {
+ //LOGINFO("1. Stack size: %i", lua_gettop(LuaState) );
+ lua_rawgeti( LuaState, LUA_REGISTRYINDEX, Tab->Reference); // same as lua_getref()
+
+ //LOGINFO("2. Stack size: %i", lua_gettop(LuaState) );
+ // Push HTTPRequest
+ tolua_pushusertype( LuaState, a_Request, "HTTPRequest" );
+ //LOGINFO("Calling bound function! :D");
+ int s = lua_pcall( LuaState, 1, 1, 0);
+
+ if ( s != 0 )
+ {
+ std::string err = lua_tostring(LuaState, -1);
+ LOGERROR("-- %s", err.c_str() );
+ lua_pop(LuaState, 1);
+ LOGINFO("error. Stack size: %i", lua_gettop(LuaState) );
+ return err; // Show the error message in the web page, looks cool
+ }
+
+ if( !lua_isstring( LuaState, -1 ) )
+ {
+ LOGWARN("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str() );
+ lua_pop(LuaState, 1); // Pop return value
+ return std::string("WARNING: WebPlugin tab '") + Tab->Title + std::string("' did not return a string!");
+ }
+
+ RetVal += tolua_tostring(LuaState, -1, 0);
+ lua_pop(LuaState, 1); // Pop return value
+ //LOGINFO("ok. Stack size: %i", lua_gettop(LuaState) );
+ }
+
+ return RetVal;
+}
+
+void cWebPlugin_Lua::Initialize()
+{
+}
+
+std::pair< std::string, std::string > cWebPlugin_Lua::GetTabNameForRequest( HTTPRequest* a_Request )
+{
+ std::pair< std::string, std::string > Names;
+ AStringVector Split = StringSplit(a_Request->Path, "/");
+
+ if( Split.size() > 1 )
+ {
+ sWebPluginTab* Tab = 0;
+ if( Split.size() > 2 ) // If we got the tab name, show that page
+ {
+ for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
+ {
+ if( (*itr)->SafeTitle.compare( Split[2] ) == 0 ) // This is the one! Rawr
+ {
+ Tab = *itr;
+ break;
+ }
+ }
+ }
+ else // Otherwise show the first tab
+ {
+ if( m_Tabs.size() > 0 )
+ Tab = *m_Tabs.begin();
+ }
+
+ if( Tab )
+ {
+ Names.first = Tab->Title;
+ Names.second = Tab->SafeTitle;
+ }
+ }
+
+ return Names;
+}
+
+std::list< std::pair<std::string, std::string> > cWebPlugin_Lua::GetTabNames()
+{
+ std::list< std::pair< std::string, std::string > > NameList;
+ for( TabList::iterator itr = m_Tabs.begin(); itr != m_Tabs.end(); ++itr )
+ {
+ std::pair< std::string, std::string > StringPair;
+ StringPair.first = (*itr)->Title;
+ StringPair.second = (*itr)->SafeTitle;
+ NameList.push_back( StringPair );
+ }
+ return NameList;
} \ No newline at end of file
diff --git a/source/cWebPlugin_Lua.h b/source/cWebPlugin_Lua.h
index 0444fb44f..a63ddf323 100644
--- a/source/cWebPlugin_Lua.h
+++ b/source/cWebPlugin_Lua.h
@@ -1,29 +1,29 @@
-#pragma once
-
-#include "cWebPlugin.h"
-
-class cPlugin_NewLua;
-typedef struct lua_State lua_State;
-
-// a WebPlugin class more specialized for Lua
-class cWebPlugin_Lua : public cWebPlugin //tolua_export
-{ //tolua_export
-public: //tolua_export
- cWebPlugin_Lua( cPlugin_NewLua* a_Plugin );
- virtual ~cWebPlugin_Lua();
-
- bool AddTab( const char* a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS <<
-
- virtual std::string HandleRequest( HTTPRequest* a_Request );
- virtual void Initialize();
-
- std::pair< std::string, std::string > GetTabNameForRequest( HTTPRequest* a_Request );
-
- std::list< std::pair<std::string, std::string> > GetTabNames();
-private:
- cPlugin_NewLua* m_Plugin;
-
- struct sWebPluginTab;
- typedef std::list< sWebPluginTab* > TabList;
- TabList m_Tabs;
+#pragma once
+
+#include "cWebPlugin.h"
+
+class cPlugin_NewLua;
+typedef struct lua_State lua_State;
+
+// a WebPlugin class more specialized for Lua
+class cWebPlugin_Lua : public cWebPlugin //tolua_export
+{ //tolua_export
+public: //tolua_export
+ cWebPlugin_Lua( cPlugin_NewLua* a_Plugin );
+ virtual ~cWebPlugin_Lua();
+
+ bool AddTab( const char* a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS <<
+
+ virtual std::string HandleRequest( HTTPRequest* a_Request );
+ virtual void Initialize();
+
+ std::pair< std::string, std::string > GetTabNameForRequest( HTTPRequest* a_Request );
+
+ std::list< std::pair<std::string, std::string> > GetTabNames();
+private:
+ cPlugin_NewLua* m_Plugin;
+
+ struct sWebPluginTab;
+ typedef std::list< sWebPluginTab* > TabList;
+ TabList m_Tabs;
}; //tolua_export \ No newline at end of file
diff --git a/source/cWindow.cpp b/source/cWindow.cpp
index 8c5d78495..fe029cfd9 100644
--- a/source/cWindow.cpp
+++ b/source/cWindow.cpp
@@ -1,332 +1,332 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWindow.h"
-#include "cItem.h"
-#include "cClientHandle.h"
-#include "cPlayer.h"
-#include "cPickup.h"
-#include "cInventory.h"
-#include "cWindowOwner.h"
-
-#include "packets/cPacket_WindowClick.h"
-#include "packets/cPacket_WholeInventory.h"
-#include "packets/cPacket_WindowOpen.h"
-#include "packets/cPacket_WindowClose.h"
-
-
-
-
-
-cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
- : m_WindowID( 0 )
- , m_WindowType( 0 )
- , m_Owner( a_Owner )
- , m_bInventoryVisible( a_bInventoryVisible )
- , m_NumSlots( 0 )
- , m_Slots( 0 )
- , m_DraggingItem( 0 )
- , m_IsDestroyed(false)
-{
- LOGD("Created a window at %p", this);
- if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
-}
-
-
-
-
-
-cWindow::~cWindow()
-{
- LOGD("Deleting a window at %p", this);
- if( !m_bInventoryVisible && m_DraggingItem )
- {
- delete m_DraggingItem;
- m_DraggingItem = 0;
- }
- LOGD("Deleted a window at %p", this);
-}
-
-
-
-
-
-cItem* cWindow::GetSlot( int a_Slot )
-{
- if(a_Slot > -1 && a_Slot < m_NumSlots)
- {
- return (m_Slots + a_Slot);
- }
- return 0;
-}
-
-
-
-
-
-cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
-{
- if( m_bInventoryVisible && a_Player )
- {
- cWindow* Window = a_Player->GetInventory().GetWindow();
- if( Window )
- {
- return Window->GetDraggingItem();
- }
- }
- return m_DraggingItem;
-}
-
-
-
-
-
-void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
-{
- if( a_ClickPacket->m_WindowID != m_WindowID )
- {
- LOG("WRONG WINDOW ID! (exp %d, got %d)", m_WindowID, a_ClickPacket->m_WindowID);
- return;
- }
-
- if( m_bInventoryVisible )
- {
- cWindow* Window = a_Player.GetInventory().GetWindow();
- if( Window )
- {
- m_DraggingItem = Window->GetDraggingItem();
- }
- }
- bool bAsync = false;
- if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
- {
- if( a_ClickPacket->m_RightMouse )
- a_Player.TossItem( true );
- else
- a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
- }
- else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
- {
- cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
- if( a_ClickPacket->m_ItemID != Item->m_ItemID
- || a_ClickPacket->m_ItemCount != Item->m_ItemCount
- || a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
- {
- if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
- {
- LOGD("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
- LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
- LOGD("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
- bAsync = true;
- }
- }
- }
- if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
- {
- if( a_ClickPacket->m_RightMouse == 0 )
- {
- if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
- {
- cItem tmp( *m_DraggingItem );
- *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
- m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
- }
- else
- {
- int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
- int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
- m_DraggingItem->m_ItemCount -= (char)Filling;
- if( m_DraggingItem->m_ItemCount <= 0 )
- m_DraggingItem->Empty();
- }
- }
- else // Right clicked
- {
- if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
- {
- m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
- m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
- m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
-
- if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
- {
- m_Slots[a_ClickPacket->m_SlotNum].Empty();
- }
- }
- else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
- { // Drop one item in slot
- if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
- {
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
- m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
- m_DraggingItem->m_ItemCount--;
- }
- if( m_DraggingItem->m_ItemCount <= 0 )
- {
- m_DraggingItem->Empty();
- }
- }
- else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
- {
- cItem tmp( *m_DraggingItem );
- *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
- m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
- }
- }
- if( bAsync )
- {
- LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
- for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
- {
- SendWholeWindow( (*itr)->GetClientHandle() );
- }
- if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
- {
- a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
- }
- }
- }
- else if( m_bInventoryVisible ) // Click in player inventory
- {
- a_ClickPacket->m_WindowID = 0;
- a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
- cWindow* Window = a_Player.GetInventory().GetWindow();
- if( Window )
- {
- Window->Clicked( a_ClickPacket, a_Player );
- }
- }
- if (m_DraggingItem != NULL)
- {
- LOGD("Dragging: %i", m_DraggingItem->m_ItemCount );
- }
-}
-
-
-
-
-
-void cWindow::Open( cPlayer & a_Player )
-{
- {
- cCSLock Lock(m_CS);
- // If player is already in OpenedBy remove player first
- m_OpenedBy.remove( &a_Player );
- // Then add player
- m_OpenedBy.push_back( &a_Player );
- }
-
- cPacket_WindowOpen WindowOpen;
- WindowOpen.m_WindowID = (char)m_WindowID;
- WindowOpen.m_InventoryType = (char)m_WindowType;
- WindowOpen.m_WindowTitle = m_WindowTitle;
- WindowOpen.m_NumSlots = (char)m_NumSlots;
- a_Player.GetClientHandle()->Send( WindowOpen );
-}
-
-
-
-
-
-void cWindow::Close( cPlayer & a_Player )
-{
- //Checks wheather the player is still holding an item
- if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
- {
- LOG("Player holds item! Dropping it...");
- a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
- }
-
- cPacket_WindowClose WindowClose;
- WindowClose.m_Close = (char)m_WindowID;
- cClientHandle * ClientHandle = a_Player.GetClientHandle();
- if ( ClientHandle != NULL)
- {
- ClientHandle->Send( WindowClose );
- }
-
- {
- cCSLock Lock(m_CS);
- m_OpenedBy.remove( &a_Player );
- if( m_OpenedBy.size() == 0 )
- {
- Destroy();
- }
- }
- if (m_IsDestroyed)
- {
- delete this;
- }
-}
-
-
-
-
-
-void cWindow::OwnerDestroyed()
-{
- m_Owner = 0;
- while( m_OpenedBy.size() > 1 )
- {
- (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
- }
- (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
-}
-
-
-
-
-
-void cWindow::Destroy()
-{
- LOGD("Destroying window %p (type %d)", this, m_WindowType);
- if (m_Owner != NULL)
- {
- m_Owner->CloseWindow();
- m_Owner = NULL;
- }
- m_IsDestroyed = true;
-}
-
-
-
-
-
-void cWindow::SendWholeWindow( cClientHandle* a_Client )
-{
- cPacket_WholeInventory Inventory( this );
- a_Client->Send( Inventory );
-}
-
-
-
-
-
-void cWindow::BroadcastWholeWindow(void)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- SendWholeWindow((*itr)->GetClientHandle());
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
-
-void cWindow::Broadcast(const cPacket & a_Packet)
-{
- cCSLock Lock(m_CS);
- for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
- {
- (*itr)->GetClientHandle()->Send(a_Packet);
- } // for itr - m_OpenedBy[]
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cWindow.h"
+#include "cItem.h"
+#include "cClientHandle.h"
+#include "cPlayer.h"
+#include "cPickup.h"
+#include "cInventory.h"
+#include "cWindowOwner.h"
+
+#include "packets/cPacket_WindowClick.h"
+#include "packets/cPacket_WholeInventory.h"
+#include "packets/cPacket_WindowOpen.h"
+#include "packets/cPacket_WindowClose.h"
+
+
+
+
+
+cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible )
+ : m_WindowID( 0 )
+ , m_WindowType( 0 )
+ , m_Owner( a_Owner )
+ , m_bInventoryVisible( a_bInventoryVisible )
+ , m_NumSlots( 0 )
+ , m_Slots( 0 )
+ , m_DraggingItem( 0 )
+ , m_IsDestroyed(false)
+{
+ LOGD("Created a window at %p", this);
+ if( !m_bInventoryVisible ) m_DraggingItem = new cItem();
+}
+
+
+
+
+
+cWindow::~cWindow()
+{
+ LOGD("Deleting a window at %p", this);
+ if( !m_bInventoryVisible && m_DraggingItem )
+ {
+ delete m_DraggingItem;
+ m_DraggingItem = 0;
+ }
+ LOGD("Deleted a window at %p", this);
+}
+
+
+
+
+
+cItem* cWindow::GetSlot( int a_Slot )
+{
+ if(a_Slot > -1 && a_Slot < m_NumSlots)
+ {
+ return (m_Slots + a_Slot);
+ }
+ return 0;
+}
+
+
+
+
+
+cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ )
+{
+ if( m_bInventoryVisible && a_Player )
+ {
+ cWindow* Window = a_Player->GetInventory().GetWindow();
+ if( Window )
+ {
+ return Window->GetDraggingItem();
+ }
+ }
+ return m_DraggingItem;
+}
+
+
+
+
+
+void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
+{
+ if( a_ClickPacket->m_WindowID != m_WindowID )
+ {
+ LOG("WRONG WINDOW ID! (exp %d, got %d)", m_WindowID, a_ClickPacket->m_WindowID);
+ return;
+ }
+
+ if( m_bInventoryVisible )
+ {
+ cWindow* Window = a_Player.GetInventory().GetWindow();
+ if( Window )
+ {
+ m_DraggingItem = Window->GetDraggingItem();
+ }
+ }
+ bool bAsync = false;
+ if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click
+ {
+ if( a_ClickPacket->m_RightMouse )
+ a_Player.TossItem( true );
+ else
+ a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+ }
+ else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 )
+ {
+ cItem* Item = GetSlot( a_ClickPacket->m_SlotNum );
+ if( a_ClickPacket->m_ItemID != Item->m_ItemID
+ || a_ClickPacket->m_ItemCount != Item->m_ItemCount
+ || a_ClickPacket->m_ItemUses != Item->m_ItemHealth )
+ {
+ if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) )
+ {
+ LOGD("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID );
+ LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount );
+ LOGD("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses );
+ bAsync = true;
+ }
+ }
+ }
+ if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots )
+ {
+ if( a_ClickPacket->m_RightMouse == 0 )
+ {
+ if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ {
+ cItem tmp( *m_DraggingItem );
+ *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
+ m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
+ }
+ else
+ {
+ int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount;
+ int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling;
+ m_DraggingItem->m_ItemCount -= (char)Filling;
+ if( m_DraggingItem->m_ItemCount <= 0 )
+ m_DraggingItem->Empty();
+ }
+ }
+ else // Right clicked
+ {
+ if( m_DraggingItem->m_ItemID <= 0 ) // Empty?
+ {
+ m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f);
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount;
+ m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID;
+ m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth;
+
+ if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 )
+ {
+ m_Slots[a_ClickPacket->m_SlotNum].Empty();
+ }
+ }
+ else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) )
+ { // Drop one item in slot
+ if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 )
+ {
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++;
+ m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth;
+ m_DraggingItem->m_ItemCount--;
+ }
+ if( m_DraggingItem->m_ItemCount <= 0 )
+ {
+ m_DraggingItem->Empty();
+ }
+ }
+ else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents
+ {
+ cItem tmp( *m_DraggingItem );
+ *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum];
+ m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents
+ }
+ }
+ if( bAsync )
+ {
+ LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID);
+ for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr )
+ {
+ SendWholeWindow( (*itr)->GetClientHandle() );
+ }
+ if( m_bInventoryVisible || m_OpenedBy.size() == 0 )
+ {
+ a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
+ }
+ }
+ }
+ else if( m_bInventoryVisible ) // Click in player inventory
+ {
+ a_ClickPacket->m_WindowID = 0;
+ a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9);
+ cWindow* Window = a_Player.GetInventory().GetWindow();
+ if( Window )
+ {
+ Window->Clicked( a_ClickPacket, a_Player );
+ }
+ }
+ if (m_DraggingItem != NULL)
+ {
+ LOGD("Dragging: %i", m_DraggingItem->m_ItemCount );
+ }
+}
+
+
+
+
+
+void cWindow::Open( cPlayer & a_Player )
+{
+ {
+ cCSLock Lock(m_CS);
+ // If player is already in OpenedBy remove player first
+ m_OpenedBy.remove( &a_Player );
+ // Then add player
+ m_OpenedBy.push_back( &a_Player );
+ }
+
+ cPacket_WindowOpen WindowOpen;
+ WindowOpen.m_WindowID = (char)m_WindowID;
+ WindowOpen.m_InventoryType = (char)m_WindowType;
+ WindowOpen.m_WindowTitle = m_WindowTitle;
+ WindowOpen.m_NumSlots = (char)m_NumSlots;
+ a_Player.GetClientHandle()->Send( WindowOpen );
+}
+
+
+
+
+
+void cWindow::Close( cPlayer & a_Player )
+{
+ //Checks wheather the player is still holding an item
+ if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0)
+ {
+ LOG("Player holds item! Dropping it...");
+ a_Player.TossItem( true, m_DraggingItem->m_ItemCount );
+ }
+
+ cPacket_WindowClose WindowClose;
+ WindowClose.m_Close = (char)m_WindowID;
+ cClientHandle * ClientHandle = a_Player.GetClientHandle();
+ if ( ClientHandle != NULL)
+ {
+ ClientHandle->Send( WindowClose );
+ }
+
+ {
+ cCSLock Lock(m_CS);
+ m_OpenedBy.remove( &a_Player );
+ if( m_OpenedBy.size() == 0 )
+ {
+ Destroy();
+ }
+ }
+ if (m_IsDestroyed)
+ {
+ delete this;
+ }
+}
+
+
+
+
+
+void cWindow::OwnerDestroyed()
+{
+ m_Owner = 0;
+ while( m_OpenedBy.size() > 1 )
+ {
+ (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
+ }
+ (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType());
+}
+
+
+
+
+
+void cWindow::Destroy()
+{
+ LOGD("Destroying window %p (type %d)", this, m_WindowType);
+ if (m_Owner != NULL)
+ {
+ m_Owner->CloseWindow();
+ m_Owner = NULL;
+ }
+ m_IsDestroyed = true;
+}
+
+
+
+
+
+void cWindow::SendWholeWindow( cClientHandle* a_Client )
+{
+ cPacket_WholeInventory Inventory( this );
+ a_Client->Send( Inventory );
+}
+
+
+
+
+
+void cWindow::BroadcastWholeWindow(void)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ SendWholeWindow((*itr)->GetClientHandle());
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::Broadcast(const cPacket & a_Packet)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
+ {
+ (*itr)->GetClientHandle()->Send(a_Packet);
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
diff --git a/source/cWindow.h b/source/cWindow.h
index d9f4226a6..7d31d71e3 100644
--- a/source/cWindow.h
+++ b/source/cWindow.h
@@ -1,86 +1,86 @@
-#pragma once
-
-
-class cPacket_WindowClick;
-class cPlayer;
-class cItem;
-class cWindowOwner;
-class cClientHandle;
-class cPacket;
-
-typedef std::list<cPlayer *> cPlayerList;
-
-
-
-
-
-class cWindow
-{
-public:
- cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
- ~cWindow();
-
- int GetWindowID() { return m_WindowID; }
- void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
-
- enum WindowType {
- Chest,
- Workbench,
- Furnace,
- Dispenser,
- Enchantment,
- Brewery
- };
-
- int GetWindowType() { return m_WindowType; }
- void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
-
- cItem* GetSlots() { return m_Slots; }
- int GetNumSlots() { return m_NumSlots; }
-
- cItem* GetSlot( int a_Slot );
-
- cItem* GetDraggingItem( cPlayer * a_Player = 0 );
-
- // a_Slots is an array of slots of size a_NumSlots
- void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
-
- bool IsInventoryVisible() { return m_bInventoryVisible; }
- void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
-
- virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
-
- virtual void Open( cPlayer & a_Player );
- virtual void Close( cPlayer & a_Player );
-
- cWindowOwner* GetOwner() { return m_Owner; }
- void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
-
- void SendWholeWindow( cClientHandle* a_Client );
- void BroadcastWholeWindow(void);
- void Broadcast(const cPacket & a_Packet);
-
- const AString & GetWindowTitle() const { return m_WindowTitle; }
- void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
-
- void OwnerDestroyed();
-
-private:
-
- void Destroy();
-
- int m_WindowID;
- int m_WindowType;
- AString m_WindowTitle;
-
- cWindowOwner * m_Owner;
-
- cCriticalSection m_CS;
- cPlayerList m_OpenedBy;
-
- bool m_bInventoryVisible;
- int m_NumSlots;
- cItem * m_Slots;
- cItem * m_DraggingItem;
- bool m_IsDestroyed;
+#pragma once
+
+
+class cPacket_WindowClick;
+class cPlayer;
+class cItem;
+class cWindowOwner;
+class cClientHandle;
+class cPacket;
+
+typedef std::list<cPlayer *> cPlayerList;
+
+
+
+
+
+class cWindow
+{
+public:
+ cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
+ ~cWindow();
+
+ int GetWindowID() { return m_WindowID; }
+ void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
+
+ enum WindowType {
+ Chest,
+ Workbench,
+ Furnace,
+ Dispenser,
+ Enchantment,
+ Brewery
+ };
+
+ int GetWindowType() { return m_WindowType; }
+ void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
+
+ cItem* GetSlots() { return m_Slots; }
+ int GetNumSlots() { return m_NumSlots; }
+
+ cItem* GetSlot( int a_Slot );
+
+ cItem* GetDraggingItem( cPlayer * a_Player = 0 );
+
+ // a_Slots is an array of slots of size a_NumSlots
+ void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
+
+ bool IsInventoryVisible() { return m_bInventoryVisible; }
+ void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
+
+ virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
+
+ virtual void Open( cPlayer & a_Player );
+ virtual void Close( cPlayer & a_Player );
+
+ cWindowOwner* GetOwner() { return m_Owner; }
+ void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
+
+ void SendWholeWindow( cClientHandle* a_Client );
+ void BroadcastWholeWindow(void);
+ void Broadcast(const cPacket & a_Packet);
+
+ const AString & GetWindowTitle() const { return m_WindowTitle; }
+ void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
+
+ void OwnerDestroyed();
+
+private:
+
+ void Destroy();
+
+ int m_WindowID;
+ int m_WindowType;
+ AString m_WindowTitle;
+
+ cWindowOwner * m_Owner;
+
+ cCriticalSection m_CS;
+ cPlayerList m_OpenedBy;
+
+ bool m_bInventoryVisible;
+ int m_NumSlots;
+ cItem * m_Slots;
+ cItem * m_DraggingItem;
+ bool m_IsDestroyed;
}; \ No newline at end of file
diff --git a/source/cWindowOwner.h b/source/cWindowOwner.h
index 71691aaed..3a1797f74 100644
--- a/source/cWindowOwner.h
+++ b/source/cWindowOwner.h
@@ -1,29 +1,29 @@
-#pragma once
-
-
-class cWindow;
-class cBlockEntity;
-
-
-
-
-
-class cWindowOwner
-{
-public:
- cWindowOwner() : m_Window( NULL ) {}
- void CloseWindow() { m_Window = NULL; }
- void OpenWindow( cWindow* a_Window ) { m_Window = a_Window; }
-
- cWindow* GetWindow() { return m_Window; }
-
- void SetEntity(cBlockEntity *a_Entity) { m_Entity = a_Entity; }
- cBlockEntity *GetEntity() { return m_Entity; }
-private:
- cWindow* m_Window;
- cBlockEntity *m_Entity;
-};
-
-
-
-
+#pragma once
+
+
+class cWindow;
+class cBlockEntity;
+
+
+
+
+
+class cWindowOwner
+{
+public:
+ cWindowOwner() : m_Window( NULL ) {}
+ void CloseWindow() { m_Window = NULL; }
+ void OpenWindow( cWindow* a_Window ) { m_Window = a_Window; }
+
+ cWindow* GetWindow() { return m_Window; }
+
+ void SetEntity(cBlockEntity *a_Entity) { m_Entity = a_Entity; }
+ cBlockEntity *GetEntity() { return m_Entity; }
+private:
+ cWindow* m_Window;
+ cBlockEntity *m_Entity;
+};
+
+
+
+
diff --git a/source/cWolf.cpp b/source/cWolf.cpp
index 8226b06ac..fa693bcbd 100644
--- a/source/cWolf.cpp
+++ b/source/cWolf.cpp
@@ -1,20 +1,20 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cWolf.h"
-
-cWolf::cWolf()
-{
- m_MobType = 95;
- GetMonsterConfig("Wolf");
-}
-
-cWolf::~cWolf()
-{
-}
-
-bool cWolf::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cWolf.h"
+
+cWolf::cWolf()
+{
+ m_MobType = 95;
+ GetMonsterConfig("Wolf");
+}
+
+cWolf::~cWolf()
+{
+}
+
+bool cWolf::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
diff --git a/source/cWolf.h b/source/cWolf.h
index b3bca1e47..174968cdb 100644
--- a/source/cWolf.h
+++ b/source/cWolf.h
@@ -1,12 +1,12 @@
-#pragma once
-
-#include "cPassiveAggressiveMonster.h"
-
-class cWolf : public cPassiveAggressiveMonster
-{
-public:
- cWolf();
- ~cWolf();
-
- virtual bool IsA( const char* a_EntityType );
-};
+#pragma once
+
+#include "cPassiveAggressiveMonster.h"
+
+class cWolf : public cPassiveAggressiveMonster
+{
+public:
+ cWolf();
+ ~cWolf();
+
+ virtual bool IsA( const char* a_EntityType );
+};
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 27f85bf90..b5ed59ccb 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -1,1845 +1,1845 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "BlockID.h"
-#include "cWorld.h"
-#include "cRedstone.h"
-#include "ChunkDef.h"
-#include "cClientHandle.h"
-#include "cPickup.h"
-#include "cBlockToPickup.h"
-#include "cPlayer.h"
-#include "cServer.h"
-#include "cItem.h"
-#include "cRoot.h"
-#include "../iniFile/iniFile.h"
-#include "cChunkMap.h"
-#include "cSimulatorManager.h"
-#include "cWaterSimulator.h"
-#include "cLavaSimulator.h"
-#include "cFireSimulator.h"
-#include "cSandSimulator.h"
-#include "cRedstoneSimulator.h"
-#include "cChicken.h"
-#include "cSpider.h"
-#include "cCow.h" //cow
-#include "cSquid.h" //Squid
-#include "cWolf.h" //wolf
-#include "cSlime.h" //slime
-#include "cSkeleton.h" //Skeleton
-#include "cSilverfish.h" //Silverfish
-#include "cPig.h" //pig
-#include "cSheep.h" //sheep
-#include "cZombie.h" //zombie
-#include "cEnderman.h" //enderman
-#include "cCreeper.h" //creeper
-#include "cCavespider.h" //cavespider
-#include "cGhast.h" //Ghast
-#include "cZombiepigman.h" //Zombiepigman
-#include "cMakeDir.h"
-#include "cChunkGenerator.h"
-#include "MersenneTwister.h"
-#include "cTracer.h"
-#include "Trees.h"
-#include "cPluginManager.h"
-
-
-#include "packets/cPacket_TimeUpdate.h"
-#include "packets/cPacket_NewInvalidState.h"
-#include "packets/cPacket_Thunderbolt.h"
-
-#include "Vector3d.h"
-
-#include <time.h>
-
-#include "tolua++.h"
-
-#ifndef _WIN32
- #include <stdlib.h>
-#endif
-
-
-
-
-
-/// Up to this many m_SpreadQueue elements are handled each world tick
-const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
-
-
-
-
-
-float cWorld::m_Time = 0.f;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorldLoadProgress:
-
-/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
-class cWorldLoadProgress :
- public cIsThread
-{
-public:
- cWorldLoadProgress(cWorld * a_World) :
- cIsThread("cWorldLoadProgress"),
- m_World(a_World)
- {
- Start();
- }
-
- void Stop(void)
- {
- m_ShouldTerminate = true;
- Wait();
- }
-
-protected:
-
- cWorld * m_World;
-
- virtual void Execute(void) override
- {
- for (;;)
- {
- LOG("%d chunks to load, %d chunks to generate",
- m_World->GetStorage().GetLoadQueueLength(),
- m_World->GetGenerator().GetQueueLength()
- );
-
- // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
- for (int i = 0; i < 20; i++)
- {
- cSleep::MilliSleep(100);
- if (m_ShouldTerminate)
- {
- return;
- }
- }
- } // for (-ever)
- }
-
-} ;
-
-
-
-
-
-/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
-class cWorldLightingProgress :
- public cIsThread
-{
-public:
- cWorldLightingProgress(cLightingThread * a_Lighting) :
- cIsThread("cWorldLightingProgress"),
- m_Lighting(a_Lighting)
- {
- Start();
- }
-
- void Stop(void)
- {
- m_ShouldTerminate = true;
- Wait();
- }
-
-protected:
-
- cLightingThread * m_Lighting;
-
- virtual void Execute(void) override
- {
- for (;;)
- {
- LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
- );
-
- // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
- for (int i = 0; i < 20; i++)
- {
- cSleep::MilliSleep(100);
- if (m_ShouldTerminate)
- {
- return;
- }
- }
- } // for (-ever)
- }
-
-} ;
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld:
-
-cWorld* cWorld::GetWorld()
-{
- LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetDefaultWorld() instead!");
- return cRoot::Get()->GetDefaultWorld();
-}
-
-
-
-
-
-cWorld::~cWorld()
-{
- {
- cCSLock Lock(m_CSEntities);
- while( m_AllEntities.begin() != m_AllEntities.end() )
- {
- cEntity* Entity = *m_AllEntities.begin();
- m_AllEntities.remove( Entity );
- if ( !Entity->IsDestroyed() )
- {
- Entity->Destroy();
- }
- delete Entity;
- }
- }
-
- delete m_SimulatorManager;
- delete m_SandSimulator;
- delete m_WaterSimulator;
- delete m_LavaSimulator;
- delete m_FireSimulator;
- delete m_RedstoneSimulator;
-
- m_Generator.Stop();
- m_ChunkSender.Stop();
-
- UnloadUnusedChunks();
-
- m_Storage.WaitForFinish();
-
- delete m_ChunkMap;
-}
-
-
-
-
-
-cWorld::cWorld( const AString & a_WorldName )
- : m_SpawnMonsterTime( 0.f )
- , m_RSList ( 0 )
- , m_Weather ( eWeather_Sunny )
-{
- LOG("cWorld::cWorld(%s)", a_WorldName.c_str());
- m_WorldName = a_WorldName;
- m_IniFileName = m_WorldName + "/world.ini";
-
- cMakeDir::MakeDir(m_WorldName.c_str());
-
- MTRand r1;
- m_SpawnX = (double)((r1.randInt() % 1000) - 500);
- m_SpawnY = cChunkDef::Height;
- m_SpawnZ = (double)((r1.randInt() % 1000) - 500);
- m_GameMode = eGameMode_Creative;
-
- AString StorageSchema("Default");
-
- cIniFile IniFile(m_IniFileName);
- IniFile.ReadFile();
- m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
- m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
- m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
- StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema);
- m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
- m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
- m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
- m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
- m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
- m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
- m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
- m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
- m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
- m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
- m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
-
- m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode );
-
- if (!IniFile.WriteFile())
- {
- LOG("WARNING: Could not write to %s", m_IniFileName.c_str());
- }
-
- m_Lighting.Start(this);
- m_Storage.Start(this, StorageSchema);
- m_Generator.Start(this, IniFile);
-
- m_bAnimals = true;
- m_SpawnMonsterRate = 10;
- cIniFile IniFile2("settings.ini");
- if( IniFile2.ReadFile() )
- {
- m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
- m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10);
- SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
- m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
- }
-
- m_ChunkMap = new cChunkMap(this );
-
- m_ChunkSender.Start(this);
-
- m_Time = 0;
- m_WorldTimeFraction = 0.f;
- m_WorldTime = 0;
- m_LastSave = 0;
- m_LastUnload = 0;
-
- //Simulators:
- m_WaterSimulator = new cWaterSimulator( this );
- m_LavaSimulator = new cLavaSimulator( this );
- m_SandSimulator = new cSandSimulator(this);
- m_FireSimulator = new cFireSimulator(this);
- m_RedstoneSimulator = new cRedstoneSimulator(this);
-
- m_SimulatorManager = new cSimulatorManager();
- m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
- m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
- m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
- m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
- m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
-}
-
-
-
-
-
-void cWorld::SetWeather( eWeather a_Weather )
-{
- switch( a_Weather )
- {
- case eWeather_Sunny:
- {
- m_Weather = a_Weather;
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 2; //stop rain
- Broadcast ( WeatherPacket );
- }
- break;
- case eWeather_Rain:
- {
- m_Weather = a_Weather;
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 1; //begin rain
- Broadcast ( WeatherPacket );
- }
- break;
- case eWeather_ThunderStorm:
- {
- m_Weather = a_Weather;
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 1; //begin rain
- Broadcast ( WeatherPacket );
- CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
- }
- break;
- default:
- LOGWARN("Trying to set unknown weather %d", a_Weather );
- break;
- }
-}
-
-
-
-
-
-void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z )
-{
- cPacket_Thunderbolt ThunderboltPacket;
- ThunderboltPacket.m_xLBPos = a_X;
- ThunderboltPacket.m_yLBPos = a_Y;
- ThunderboltPacket.m_zLBPos = a_Z;
- BroadcastToChunkOfBlock(a_X, a_Y, a_Z, &ThunderboltPacket);
-}
-
-
-
-
-
-bool cWorld::IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- BLOCKTYPE SurfaceBlock = GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- switch (a_ItemType)
- {
- case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_SAPLING:
- {
- switch (SurfaceBlock)
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_FARMLAND:
- {
- return true;
- }
- }
- return false;
- }
-
- case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
- case E_BLOCK_RED_MUSHROOM:
- {
- switch (SurfaceBlock)
- {
- case E_BLOCK_GLASS:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_CACTUS:
- {
- return false;
- }
- }
- return true;
- }
-
- case E_BLOCK_CACTUS:
- {
- if ((SurfaceBlock != E_BLOCK_SAND) && (SurfaceBlock != E_BLOCK_CACTUS))
- {
- // Cactus can only be placed on sand and itself
- return false;
- }
-
- // Check surroundings. Cacti may ONLY be surrounded by air
- if (
- (GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
- (GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
- (GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) != E_BLOCK_AIR) ||
- (GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) != E_BLOCK_AIR)
- )
- {
- return false;
- }
- return true;
- }
-
- case E_ITEM_SEEDS:
- case E_ITEM_MELON_SEEDS:
- case E_ITEM_PUMPKIN_SEEDS:
- {
- // Seeds can go only on the farmland block:
- return (SurfaceBlock == E_BLOCK_FARMLAND);
- }
- } // switch (a_Packet->m_ItemType)
- return true;
-}
-
-
-
-
-
-void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cWorld::InitializeSpawn(void)
-{
- int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
-
- // For the debugging builds, don't make the server build too much world upon start:
- #ifdef _DEBUG
- int ViewDist = 9;
- #else
- int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
- #endif // _DEBUG
-
- LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
- for (int x = 0; x < ViewDist; x++)
- {
- for (int z = 0; z < ViewDist; z++)
- {
- m_ChunkMap->TouchChunk( x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader
- }
- }
-
- {
- // Display progress during this process:
- cWorldLoadProgress Progress(this);
-
- // Wait for the loader to finish loading
- m_Storage.WaitForQueuesEmpty();
-
- // Wait for the generator to finish generating
- m_Generator.WaitForQueueEmpty();
-
- Progress.Stop();
- }
-
- // Light all chunks that have been newly generated:
- LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str());
-
- for (int x = 0; x < ViewDist; x++)
- {
- int ChX = x + ChunkX-(ViewDist - 1) / 2;
- for (int z = 0; z < ViewDist; z++)
- {
- int ChZ = z + ChunkZ-(ViewDist - 1) / 2;
- if (!m_ChunkMap->IsChunkLighted(ChX, ChZ))
- {
- m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread
- }
- } // for z
- } // for x
-
- {
- cWorldLightingProgress Progress(&m_Lighting);
- m_Lighting.WaitForQueueEmpty();
- Progress.Stop();
- }
-
- // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already
- m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height
-}
-
-
-
-
-
-void cWorld::Tick(float a_Dt)
-{
- m_Time += a_Dt / 1000.f;
-
- CurrentTick++;
-
- bool bSendTime = false;
- m_WorldTimeFraction += a_Dt / 1000.f;
- while ( m_WorldTimeFraction > 1.f )
- {
- m_WorldTimeFraction -= 1.f;
- m_WorldTime += 20;
- bSendTime = true;
- }
- m_WorldTime %= 24000; // 24000 units in a day
- if ( bSendTime )
- {
- Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
- }
-
- {
- cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- LOG("Destroying entity #%i", (*itr)->GetUniqueID());
- cEntity * RemoveMe = *itr;
- itr = m_AllEntities.erase( itr );
- m_RemoveEntityQueue.push_back( RemoveMe );
- continue;
- }
- (*itr)->Tick(a_Dt);
- itr++;
- }
- }
-
- m_ChunkMap->Tick(a_Dt, m_TickRand);
-
- GetSimulatorManager()->Simulate(a_Dt);
-
- TickWeather(a_Dt);
-
- // Asynchronously set blocks:
- sSetBlockList FastSetBlockQueueCopy;
- {
- cCSLock Lock(m_CSFastSetBlock);
- std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue);
- }
- m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy);
- if (!FastSetBlockQueueCopy.empty())
- {
- // Some blocks failed, store them for next tick:
- cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
- }
-
- if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
- {
- SaveAllChunks();
- }
-
- if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
- {
- UnloadUnusedChunks();
- }
-
- // Delete entities queued for removal:
- for (cEntityList::iterator itr = m_RemoveEntityQueue.begin(); itr != m_RemoveEntityQueue.end(); ++itr)
- {
- delete *itr;
- }
- m_RemoveEntityQueue.clear();
-
- TickSpawnMobs(a_Dt);
-
- std::vector<int> m_RSList_copy(m_RSList);
-
- m_RSList.clear();
-
- std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
- for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
- {
- int tempX = *cii;cii++;
- int tempY = *cii;cii++;
- int tempZ = *cii;cii++;
- int state = *cii;cii++;
-
- if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) )
- {
- FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
- cRedstone Redstone(this);
- Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
- }
- else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) )
- {
- FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
- cRedstone Redstone(this);
- Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
- }
- }
- m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
-}
-
-
-
-
-
-void cWorld::ChangeWeather()
-{
- unsigned randWeather = (m_TickRand.randInt() % 99);
-
- if (GetWeather() == eWeather_Sunny)
- {
- if (randWeather < 20)
- {
- LOG("Starting rainstorm!");
- SetWeather( eWeather_Rain );
- }
- }
-
- else if (GetWeather() == eWeather_Rain)
- {
- if (randWeather < 5)
- {
- LOG("Thunderstorm!");
- SetWeather( eWeather_ThunderStorm );
- }
-
- else if (randWeather < 60)
- {
- LOG("Back to sunshine");
- SetWeather( eWeather_Sunny );
- }
- }
-
- else if (GetWeather() == eWeather_ThunderStorm)
- {
- if (randWeather < 70)
- {
- SetWeather(eWeather_Sunny);
- LOG("Thunder ended abruptly, returning to lovely sunshine");
- }
- else if (randWeather < 85)
- {
- SetWeather(eWeather_Rain);
- LOG("Thunder ended, but rain persists.");
- }
- else
- {
- return;
- }
- }
-}
-
-
-
-
-
-void cWorld::TickWeather(float a_Dt)
-{
- if(m_WeatherInterval == 0)
- {
- ChangeWeather();
-
- cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::HOOK_WEATHER_CHANGE, 0 );
-
- switch(GetWeather())
- {
- case eWeather_Sunny:
- m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); // 12 - 16 minutes
- break;
- case eWeather_Rain:
- m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); // 8 - 14 minutes
- break;
- case eWeather_ThunderStorm:
- m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
- break;
- default:
- LOG("Unknown weather occurred");
- break;
- }
- }
-
- else
- {
- m_WeatherInterval--;
- }
-
- if ( GetWeather() == 2 ) // if thunderstorm
- {
- if (m_TickRand.randInt() % 199 == 0) // 0.5% chance per tick of thunderbolt
- {
- CastThunderbolt ( 0, 0, 0 ); // TODO: find random possitions near players to cast thunderbolts.
- }
- }
-}
-
-
-
-
-
-void cWorld::TickSpawnMobs(float a_Dt)
-{
- if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate))
- {
- return;
- }
-
- m_SpawnMonsterTime = m_Time;
- Vector3d SpawnPos;
- {
- cCSLock Lock(m_CSPlayers);
- if ( m_Players.size() <= 0)
- {
- return;
- }
- int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
- cPlayerList::iterator itr = m_Players.begin();
- for( int i = 1; i < RandomPlayerIdx; i++ )
- {
- itr++;
- }
- SpawnPos = (*itr)->GetPosition();
- }
-
- cMonster * Monster = NULL;
- int dayRand = m_TickRand.randInt() % 6;
- int nightRand = m_TickRand.randInt() % 10;
-
- SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
- int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
-
- if (m_WorldTime >= 12000 + 1000)
- {
- if (nightRand == 0) //random percent to spawn for night
- Monster = new cSpider();
- else if (nightRand == 1)
- Monster = new cZombie();
- else if (nightRand == 2)
- Monster = new cEnderman();
- else if (nightRand == 3)
- Monster = new cCreeper();
- else if (nightRand == 4)
- Monster = new cCavespider();
- else if (nightRand == 5)
- Monster = new cGhast();
- else if (nightRand == 6)
- Monster = new cZombiepigman();
- else if (nightRand == 7)
- Monster = new cSlime();
- else if (nightRand == 8)
- Monster = new cSilverfish();
- else if (nightRand == 9)
- Monster = new cSkeleton();
- //end random percent to spawn for night
- }
- else
- {
- if (dayRand == 0) //random percent to spawn for day
- Monster = new cChicken();
- else if (dayRand == 1)
- Monster = new cCow();
- else if (dayRand == 2)
- Monster = new cPig();
- else if (dayRand == 3)
- Monster = new cSheep();
- else if (dayRand == 4)
- Monster = new cSquid();
- else if (dayRand == 5)
- Monster = new cWolf();
- //end random percent to spawn for day
- }
-
- if( Monster )
- {
- Monster->Initialize( this );
- Monster->TeleportTo( SpawnPos.x, (double)(Height) + 2, SpawnPos.z );
- Monster->SpawnOn(0);
- }
-}
-
-
-
-
-
-void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
-{
- if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
- {
- // There is a sapling here, grow a tree according to its type:
- GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z));
- }
- else
- {
- // There is nothing here, grow a tree based on the current biome here:
- GrowTreeByBiome(a_X, a_Y, a_Z);
- }
-}
-
-
-
-
-
-void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
-{
- cNoise Noise(m_Generator.GetSeed());
- sSetBlockVector Blocks;
- switch (a_SaplingMeta & 0x07)
- {
- case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
- case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
- case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
- case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
- }
-
- GrowTreeImage(Blocks);
-}
-
-
-
-
-
-void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
-{
- cNoise Noise(m_Generator.GetSeed());
- sSetBlockVector Blocks;
- GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Blocks);
- GrowTreeImage(Blocks);
-}
-
-
-
-
-
-void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
-{
- // Check that the tree has place to grow
-
- // Make a copy of the log blocks:
- sSetBlockVector b2;
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- if (itr->BlockType == E_BLOCK_LOG)
- {
- b2.push_back(*itr);
- }
- } // for itr - a_Blocks[]
-
- // Query blocktypes and metas at those log blocks:
- if (!GetBlocks(b2, false))
- {
- return;
- }
-
- // Check that at each log's coord there's an block allowed to be overwritten:
- for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
- {
- switch (itr->BlockType)
- {
- CASE_TREE_ALLOWED_BLOCKS:
- {
- break;
- }
- default:
- {
- return;
- }
- }
- } // for itr - b2[]
-
- // All ok, replace blocks with the tree image:
- m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
-}
-
-
-
-
-
-bool cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal)
-{
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- switch (BlockType)
- {
- case E_BLOCK_CROPS:
- {
- if (a_IsByBonemeal && !m_IsGrassBonemealable)
- {
- return false;
- }
- if (BlockMeta < 7)
- {
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- return true;
- }
-
- case E_BLOCK_MELON_STEM:
- {
- if (BlockMeta < 7)
- {
- if (a_IsByBonemeal && !m_IsMelonStemBonemealable)
- {
- return false;
- }
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- else
- {
- if (a_IsByBonemeal && !m_IsMelonBonemealable)
- {
- return false;
- }
- GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
- }
- return true;
- }
-
- case E_BLOCK_PUMPKIN_STEM:
- {
- if (BlockMeta < 7)
- {
- if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable)
- {
- return false;
- }
- FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
- }
- else
- {
- if (a_IsByBonemeal && !m_IsPumpkinBonemealable)
- {
- return false;
- }
- GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
- }
- return true;
- }
-
- case E_BLOCK_SAPLING:
- {
- if (a_IsByBonemeal && !m_IsSaplingBonemealable)
- {
- return false;
- }
- GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
- return true;
- }
-
- case E_BLOCK_GRASS:
- {
- if (a_IsByBonemeal && !m_IsGrassBonemealable)
- {
- return false;
- }
- MTRand r1;
- for (int i = 0; i < 60; i++)
- {
- int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
- int OfsY = r1.randInt(3) + r1.randInt(3) - 3;
- int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
- BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ);
- if (Ground != E_BLOCK_GRASS)
- {
- continue;
- }
- BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ);
- if (Above != E_BLOCK_AIR)
- {
- continue;
- }
- BLOCKTYPE SpawnType;
- NIBBLETYPE SpawnMeta = 0;
- switch (r1.randInt(10))
- {
- case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break;
- case 1: SpawnType = E_BLOCK_RED_ROSE; break;
- default:
- {
- SpawnType = E_BLOCK_TALL_GRASS;
- SpawnMeta = E_META_TALL_GRASS_GRASS;
- break;
- }
- } // switch (random spawn block)
- FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
- } // for i - 50 times
- return true;
- }
-
- case E_BLOCK_SUGARCANE:
- {
- if (a_IsByBonemeal && !m_IsSugarcaneBonemealable)
- {
- return false;
- }
- m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight);
- return true;
- }
-
- case E_BLOCK_CACTUS:
- {
- if (a_IsByBonemeal && !m_IsCactusBonemealable)
- {
- return false;
- }
- m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight);
- return true;
- }
- } // switch (BlockType)
- return false;
-}
-
-
-
-
-
-void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType)
-{
- MTRand Rand;
- m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand);
-}
-
-
-
-
-
-int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
-{
- return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
-{
- m_ChunkMap->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta);
-
- GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
-{
- cCSLock Lock(m_CSFastSetBlock);
- m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
-}
-
-
-
-
-
-char cWorld::GetBlock(int a_X, int a_Y, int a_Z)
-{
- // First check if it isn't queued in the m_FastSetBlockQueue:
- {
- int X = a_X, Y = a_Y, Z = a_Z;
- int ChunkX, ChunkY, ChunkZ;
- AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ);
-
- cCSLock Lock(m_CSFastSetBlock);
- for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
- {
- if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- return itr->BlockType;
- }
- } // for itr - m_FastSetBlockQueue[]
- }
-
- return m_ChunkMap->GetBlock(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
-{
- // First check if it isn't queued in the m_FastSetBlockQueue:
- {
- cCSLock Lock(m_CSFastSetBlock);
- for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
- {
- if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y))
- {
- return itr->BlockMeta;
- }
- } // for itr - m_FastSetBlockQueue[]
- }
-
- return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
-{
- m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
-}
-
-
-
-
-
-char cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
-{
- return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta)
-{
- m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
-}
-
-
-
-
-
-void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
-{
- MTRand r1;
- a_FlyAwaySpeed /= 1000; // Pre-divide, so that we can don't have to divide each time inside the loop
- for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
- {
- float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000));
- float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- cPickup * Pickup = new cPickup(
- (int)(a_BlockX * 32) + r1.randInt(16) + r1.randInt(16),
- (int)(a_BlockY * 32) + r1.randInt(16) + r1.randInt(16),
- (int)(a_BlockZ * 32) + r1.randInt(16) + r1.randInt(16),
- *itr, SpeedX, SpeedY, SpeedZ
- );
- Pickup->Initialize(this);
- }
-}
-
-
-
-
-
-void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
-{
- MTRand r1;
- for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
- {
- cPickup * Pickup = new cPickup(
- (int)(a_BlockX * 32) + r1.randInt(16) + r1.randInt(16),
- (int)(a_BlockY * 32) + r1.randInt(16) + r1.randInt(16),
- (int)(a_BlockZ * 32) + r1.randInt(16) + r1.randInt(16),
- *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
- );
- Pickup->Initialize(this);
- }
-}
-
-
-
-
-
-void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
-{
- m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);
-}
-
-
-
-
-
-bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
-{
- return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure);
-}
-
-
-
-
-
-bool cWorld::DigBlock( int a_X, int a_Y, int a_Z)
-{
- return m_ChunkMap->DigBlock(a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player )
-{
- m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
-}
-
-
-
-
-
-// TODO: This interface is dangerous!
-cBlockEntity * cWorld::GetBlockEntity( int a_X, int a_Y, int a_Z )
-{
- return NULL;
-}
-
-
-
-
-
-int cWorld::GetHeight( int a_X, int a_Z )
-{
- return m_ChunkMap->GetHeight(a_X, a_Z);
-}
-
-
-
-
-
-const double & cWorld::GetSpawnY(void)
-{
- return m_SpawnY;
-}
-
-
-
-
-void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude)
-{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- (*itr)->GetClientHandle()->Send( a_Packet );
- }
-}
-
-
-
-
-
-void cWorld::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Packet, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastToChunkOfBlock(a_X, a_Y, a_Z, a_Packet, a_Exclude);
-}
-
-
-
-
-
-void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::SetChunkData(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
-)
-{
- // Validate biomes, if needed:
- cChunkDef::BiomeMap BiomeMap;
- const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
- if (a_BiomeMap == NULL)
- {
- // The biomes are not assigned, get them from the generator:
- Biomes = &BiomeMap;
- m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
- }
-
- m_ChunkMap->SetChunkData(
- a_ChunkX, a_ChunkY, a_ChunkZ,
- a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
- a_HeightMap, *Biomes,
- a_Entities, a_BlockEntities,
- a_MarkDirty
- );
-
- // If a client is requesting this chunk, send it to them:
- if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ))
- {
- m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ);
- }
-
- // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk):
- m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight);
-}
-
-
-
-
-
-bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
-{
- return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
-{
- return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockTypes);
-}
-
-
-
-
-
-bool cWorld::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
-{
- return m_ChunkMap->GetChunkBlockData(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockData);
-}
-
-
-
-
-
-bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
-{
- return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
-{
- return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::UnloadUnusedChunks(void )
-{
- m_LastUnload = m_Time;
- m_ChunkMap->UnloadUnusedChunks();
-}
-
-
-
-
-
-void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- m_ChunkMap->CollectPickupsByPlayer(a_Player);
-}
-
-
-
-
-
-void cWorld::SetMaxPlayers(int iMax)
-{
- m_MaxPlayers = MAX_PLAYERS;
- if (iMax > 0 && iMax < MAX_PLAYERS)
- {
- m_MaxPlayers = iMax;
- }
-}
-
-
-
-
-
-void cWorld::AddPlayer( cPlayer* a_Player )
-{
- cCSLock Lock(m_CSPlayers);
-
- ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
-
- m_Players.remove( a_Player ); // Make sure the player is registered only once
- m_Players.push_back( a_Player );
-}
-
-
-
-
-
-void cWorld::RemovePlayer( cPlayer* a_Player )
-{
- cCSLock Lock(m_CSPlayers);
- m_Players.remove( a_Player );
-}
-
-
-
-
-
-bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
-{
- // Calls the callback for each player in the list
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- if (a_Callback.Item(*itr))
- {
- return false;
- }
- } // for itr - m_Players[]
- return true;
-}
-
-
-
-
-// TODO: This interface is dangerous!
-cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
-{
- cPlayer* BestMatch = 0;
- unsigned int MatchedLetters = 0;
- unsigned int NumMatches = 0;
- bool bPerfectMatch = false;
-
- unsigned int NameLength = strlen( a_PlayerName );
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); itr++ )
- {
- std::string Name = (*itr)->GetName();
- if( NameLength > Name.length() ) continue; // Definitely not a match
-
- for (unsigned int i = 0; i < NameLength; i++)
- {
- char c1 = (char)toupper( a_PlayerName[i] );
- char c2 = (char)toupper( Name[i] );
- if( c1 == c2 )
- {
- if( i+1 > MatchedLetters )
- {
- MatchedLetters = i+1;
- BestMatch = *itr;
- }
- if( i+1 == NameLength )
- {
- NumMatches++;
- if( NameLength == Name.length() )
- {
- bPerfectMatch = true;
- break;
- }
- }
- }
- else
- {
- if( BestMatch == *itr ) BestMatch = 0;
- break;
- }
- if( bPerfectMatch )
- break;
- }
- }
- if ( NumMatches == 1 )
- {
- return BestMatch;
- }
-
- // More than one matches, so it's undefined. Return NULL instead
- return NULL;
-}
-
-
-
-
-
-cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
-{
- cTracer LineOfSight(this);
-
- float ClosestDistance = a_SightLimit;
- cPlayer* ClosestPlayer = NULL;
-
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- Vector3f Pos = (*itr)->GetPosition();
- float Distance = (Pos - a_Pos).Length();
-
- if (Distance <= a_SightLimit)
- {
- if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
- {
- if (Distance < ClosestDistance)
- {
- ClosestDistance = Distance;
- ClosestPlayer = *itr;
- }
- }
- }
- }
- return ClosestPlayer;
-}
-
-
-
-
-
-void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
-{
- // Sends the playerlist to a_DestPlayer
- cCSLock Lock(m_CSPlayers);
- for ( cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch != NULL) && !ch->IsDestroyed())
- {
- cPacket_PlayerListItem PlayerListItem((*itr)->GetColor() + (*itr)->GetName(), true, (*itr)->GetClientHandle()->GetPing());
- a_DestPlayer->GetClientHandle()->Send( PlayerListItem );
- }
- }
-}
-
-
-
-
-
-bool cWorld::DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback )
-{
- cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
- {
- if( (*itr)->GetUniqueID() == a_UniqueID )
- {
- return a_Callback.Item(*itr);
- }
- } // for itr - m_AllEntities[]
- return false;
-}
-
-
-
-
-
-void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MoveEntityToChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
-{
- m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkY1, a_ChunkZ1, a_ChunkX2, a_ChunkY2, a_ChunkZ2, a_Callback);
-}
-
-
-
-
-
-bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
-}
-
-
-
-
-
-void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
-}
-
-
-
-
-
-void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
-{
- m_ChunkMap->RemoveClientFromChunks(a_Client);
-}
-
-
-
-
-
-void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
-}
-
-
-
-
-
-void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
-{
- m_ChunkSender.RemoveClient(a_Client);
-}
-
-
-
-
-
-void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
-{
- m_ChunkMap->LoadChunks(a_Chunks);
-}
-
-
-
-
-
-void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- m_ChunkMap->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
-{
- m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
-}
-
-
-
-
-
-void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
-{
- m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
-
- // Trick: use Y=1 to force the chunk generation even though the chunk data is already present
- m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
-{
- m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
-{
- m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
-}
-
-
-
-
-
-bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
-{
- return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::SaveAllChunks(void)
-{
- LOG("Saving all chunks...");
- m_LastSave = m_Time;
- m_ChunkMap->SaveAllChunks();
-}
-
-
-
-
-
-/************************************************************************/
-/* Get and set */
-/************************************************************************/
-// void cWorld::AddClient( cClientHandle* a_Client )
-// {
-// m_m_Clients.push_back( a_Client );
-// }
-// cWorld::ClientList & cWorld::GetClients()
-// {
-// return m_m_Clients;
-// }
-
-
-
-
-
-void cWorld::AddEntity( cEntity* a_Entity )
-{
- cCSLock Lock(m_CSEntities);
- m_AllEntities.push_back( a_Entity );
-}
-
-
-
-
-
-unsigned int cWorld::GetNumPlayers()
-{
- cCSLock Lock(m_CSPlayers);
- return m_Players.size();
-}
-
-
-
-
-
-int cWorld::GetNumChunks(void) const
-{
- return m_ChunkMap->GetNumChunks();
-}
-
-
-
-
-
-void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
-{
- m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
- a_NumInLightingQueue = (int) m_Lighting.GetQueueLength();
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BlockID.h"
+#include "cWorld.h"
+#include "cRedstone.h"
+#include "ChunkDef.h"
+#include "cClientHandle.h"
+#include "cPickup.h"
+#include "cBlockToPickup.h"
+#include "cPlayer.h"
+#include "cServer.h"
+#include "cItem.h"
+#include "cRoot.h"
+#include "../iniFile/iniFile.h"
+#include "cChunkMap.h"
+#include "cSimulatorManager.h"
+#include "cWaterSimulator.h"
+#include "cLavaSimulator.h"
+#include "cFireSimulator.h"
+#include "cSandSimulator.h"
+#include "cRedstoneSimulator.h"
+#include "cChicken.h"
+#include "cSpider.h"
+#include "cCow.h" //cow
+#include "cSquid.h" //Squid
+#include "cWolf.h" //wolf
+#include "cSlime.h" //slime
+#include "cSkeleton.h" //Skeleton
+#include "cSilverfish.h" //Silverfish
+#include "cPig.h" //pig
+#include "cSheep.h" //sheep
+#include "cZombie.h" //zombie
+#include "cEnderman.h" //enderman
+#include "cCreeper.h" //creeper
+#include "cCavespider.h" //cavespider
+#include "cGhast.h" //Ghast
+#include "cZombiepigman.h" //Zombiepigman
+#include "cMakeDir.h"
+#include "cChunkGenerator.h"
+#include "MersenneTwister.h"
+#include "cTracer.h"
+#include "Trees.h"
+#include "cPluginManager.h"
+
+
+#include "packets/cPacket_TimeUpdate.h"
+#include "packets/cPacket_NewInvalidState.h"
+#include "packets/cPacket_Thunderbolt.h"
+
+#include "Vector3d.h"
+
+#include <time.h>
+
+#include "tolua++.h"
+
+#ifndef _WIN32
+ #include <stdlib.h>
+#endif
+
+
+
+
+
+/// Up to this many m_SpreadQueue elements are handled each world tick
+const int MAX_LIGHTING_SPREAD_PER_TICK = 10;
+
+
+
+
+
+float cWorld::m_Time = 0.f;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorldLoadProgress:
+
+/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
+class cWorldLoadProgress :
+ public cIsThread
+{
+public:
+ cWorldLoadProgress(cWorld * a_World) :
+ cIsThread("cWorldLoadProgress"),
+ m_World(a_World)
+ {
+ Start();
+ }
+
+ void Stop(void)
+ {
+ m_ShouldTerminate = true;
+ Wait();
+ }
+
+protected:
+
+ cWorld * m_World;
+
+ virtual void Execute(void) override
+ {
+ for (;;)
+ {
+ LOG("%d chunks to load, %d chunks to generate",
+ m_World->GetStorage().GetLoadQueueLength(),
+ m_World->GetGenerator().GetQueueLength()
+ );
+
+ // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
+ for (int i = 0; i < 20; i++)
+ {
+ cSleep::MilliSleep(100);
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+ } // for (-ever)
+ }
+
+} ;
+
+
+
+
+
+/// A simple thread that displays the progress of world lighting in cWorld::InitializeSpawn()
+class cWorldLightingProgress :
+ public cIsThread
+{
+public:
+ cWorldLightingProgress(cLightingThread * a_Lighting) :
+ cIsThread("cWorldLightingProgress"),
+ m_Lighting(a_Lighting)
+ {
+ Start();
+ }
+
+ void Stop(void)
+ {
+ m_ShouldTerminate = true;
+ Wait();
+ }
+
+protected:
+
+ cLightingThread * m_Lighting;
+
+ virtual void Execute(void) override
+ {
+ for (;;)
+ {
+ LOG("%d chunks remaining to light", m_Lighting->GetQueueLength()
+ );
+
+ // Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
+ for (int i = 0; i < 20; i++)
+ {
+ cSleep::MilliSleep(100);
+ if (m_ShouldTerminate)
+ {
+ return;
+ }
+ }
+ } // for (-ever)
+ }
+
+} ;
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld:
+
+cWorld* cWorld::GetWorld()
+{
+ LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetDefaultWorld() instead!");
+ return cRoot::Get()->GetDefaultWorld();
+}
+
+
+
+
+
+cWorld::~cWorld()
+{
+ {
+ cCSLock Lock(m_CSEntities);
+ while( m_AllEntities.begin() != m_AllEntities.end() )
+ {
+ cEntity* Entity = *m_AllEntities.begin();
+ m_AllEntities.remove( Entity );
+ if ( !Entity->IsDestroyed() )
+ {
+ Entity->Destroy();
+ }
+ delete Entity;
+ }
+ }
+
+ delete m_SimulatorManager;
+ delete m_SandSimulator;
+ delete m_WaterSimulator;
+ delete m_LavaSimulator;
+ delete m_FireSimulator;
+ delete m_RedstoneSimulator;
+
+ m_Generator.Stop();
+ m_ChunkSender.Stop();
+
+ UnloadUnusedChunks();
+
+ m_Storage.WaitForFinish();
+
+ delete m_ChunkMap;
+}
+
+
+
+
+
+cWorld::cWorld( const AString & a_WorldName )
+ : m_SpawnMonsterTime( 0.f )
+ , m_RSList ( 0 )
+ , m_Weather ( eWeather_Sunny )
+{
+ LOG("cWorld::cWorld(%s)", a_WorldName.c_str());
+ m_WorldName = a_WorldName;
+ m_IniFileName = m_WorldName + "/world.ini";
+
+ cMakeDir::MakeDir(m_WorldName.c_str());
+
+ MTRand r1;
+ m_SpawnX = (double)((r1.randInt() % 1000) - 500);
+ m_SpawnY = cChunkDef::Height;
+ m_SpawnZ = (double)((r1.randInt() % 1000) - 500);
+ m_GameMode = eGameMode_Creative;
+
+ AString StorageSchema("Default");
+
+ cIniFile IniFile(m_IniFileName);
+ IniFile.ReadFile();
+ m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX);
+ m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY);
+ m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ);
+ StorageSchema = IniFile.GetValueSet ("Storage", "Schema", StorageSchema);
+ m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3);
+ m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3);
+ m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true);
+ m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true);
+ m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
+ m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true);
+ m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false);
+ m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true);
+ m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
+ m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
+ m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
+
+ m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode );
+
+ if (!IniFile.WriteFile())
+ {
+ LOG("WARNING: Could not write to %s", m_IniFileName.c_str());
+ }
+
+ m_Lighting.Start(this);
+ m_Storage.Start(this, StorageSchema);
+ m_Generator.Start(this, IniFile);
+
+ m_bAnimals = true;
+ m_SpawnMonsterRate = 10;
+ cIniFile IniFile2("settings.ini");
+ if( IniFile2.ReadFile() )
+ {
+ m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
+ m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10);
+ SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
+ m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
+ }
+
+ m_ChunkMap = new cChunkMap(this );
+
+ m_ChunkSender.Start(this);
+
+ m_Time = 0;
+ m_WorldTimeFraction = 0.f;
+ m_WorldTime = 0;
+ m_LastSave = 0;
+ m_LastUnload = 0;
+
+ //Simulators:
+ m_WaterSimulator = new cWaterSimulator( this );
+ m_LavaSimulator = new cLavaSimulator( this );
+ m_SandSimulator = new cSandSimulator(this);
+ m_FireSimulator = new cFireSimulator(this);
+ m_RedstoneSimulator = new cRedstoneSimulator(this);
+
+ m_SimulatorManager = new cSimulatorManager();
+ m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
+ m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
+ m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
+ m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
+ m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
+}
+
+
+
+
+
+void cWorld::SetWeather( eWeather a_Weather )
+{
+ switch( a_Weather )
+ {
+ case eWeather_Sunny:
+ {
+ m_Weather = a_Weather;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 2; //stop rain
+ Broadcast ( WeatherPacket );
+ }
+ break;
+ case eWeather_Rain:
+ {
+ m_Weather = a_Weather;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 1; //begin rain
+ Broadcast ( WeatherPacket );
+ }
+ break;
+ case eWeather_ThunderStorm:
+ {
+ m_Weather = a_Weather;
+ cPacket_NewInvalidState WeatherPacket;
+ WeatherPacket.m_Reason = 1; //begin rain
+ Broadcast ( WeatherPacket );
+ CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
+ }
+ break;
+ default:
+ LOGWARN("Trying to set unknown weather %d", a_Weather );
+ break;
+ }
+}
+
+
+
+
+
+void cWorld::CastThunderbolt ( int a_X, int a_Y, int a_Z )
+{
+ cPacket_Thunderbolt ThunderboltPacket;
+ ThunderboltPacket.m_xLBPos = a_X;
+ ThunderboltPacket.m_yLBPos = a_Y;
+ ThunderboltPacket.m_zLBPos = a_Z;
+ BroadcastToChunkOfBlock(a_X, a_Y, a_Z, &ThunderboltPacket);
+}
+
+
+
+
+
+bool cWorld::IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ BLOCKTYPE SurfaceBlock = GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
+ switch (a_ItemType)
+ {
+ case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_SAPLING:
+ {
+ switch (SurfaceBlock)
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_FARMLAND:
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
+ case E_BLOCK_RED_MUSHROOM:
+ {
+ switch (SurfaceBlock)
+ {
+ case E_BLOCK_GLASS:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_CACTUS:
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ case E_BLOCK_CACTUS:
+ {
+ if ((SurfaceBlock != E_BLOCK_SAND) && (SurfaceBlock != E_BLOCK_CACTUS))
+ {
+ // Cactus can only be placed on sand and itself
+ return false;
+ }
+
+ // Check surroundings. Cacti may ONLY be surrounded by air
+ if (
+ (GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
+ (GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) ||
+ (GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) != E_BLOCK_AIR) ||
+ (GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) != E_BLOCK_AIR)
+ )
+ {
+ return false;
+ }
+ return true;
+ }
+
+ case E_ITEM_SEEDS:
+ case E_ITEM_MELON_SEEDS:
+ case E_ITEM_PUMPKIN_SEEDS:
+ {
+ // Seeds can go only on the farmland block:
+ return (SurfaceBlock == E_BLOCK_FARMLAND);
+ }
+ } // switch (a_Packet->m_ItemType)
+ return true;
+}
+
+
+
+
+
+void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
+}
+
+
+
+
+
+void cWorld::InitializeSpawn(void)
+{
+ int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
+ BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
+
+ // For the debugging builds, don't make the server build too much world upon start:
+ #ifdef _DEBUG
+ int ViewDist = 9;
+ #else
+ int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
+ #endif // _DEBUG
+
+ LOG("Preparing spawn area in world \"%s\"...", m_WorldName.c_str());
+ for (int x = 0; x < ViewDist; x++)
+ {
+ for (int z = 0; z < ViewDist; z++)
+ {
+ m_ChunkMap->TouchChunk( x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader
+ }
+ }
+
+ {
+ // Display progress during this process:
+ cWorldLoadProgress Progress(this);
+
+ // Wait for the loader to finish loading
+ m_Storage.WaitForQueuesEmpty();
+
+ // Wait for the generator to finish generating
+ m_Generator.WaitForQueueEmpty();
+
+ Progress.Stop();
+ }
+
+ // Light all chunks that have been newly generated:
+ LOG("Lighting spawn area in world \"%s\"...", m_WorldName.c_str());
+
+ for (int x = 0; x < ViewDist; x++)
+ {
+ int ChX = x + ChunkX-(ViewDist - 1) / 2;
+ for (int z = 0; z < ViewDist; z++)
+ {
+ int ChZ = z + ChunkZ-(ViewDist - 1) / 2;
+ if (!m_ChunkMap->IsChunkLighted(ChX, ChZ))
+ {
+ m_Lighting.QueueChunk(ChX, ChZ); // Queue the chunk in the lighting thread
+ }
+ } // for z
+ } // for x
+
+ {
+ cWorldLightingProgress Progress(&m_Lighting);
+ m_Lighting.WaitForQueueEmpty();
+ Progress.Stop();
+ }
+
+ // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already
+ m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height
+}
+
+
+
+
+
+void cWorld::Tick(float a_Dt)
+{
+ m_Time += a_Dt / 1000.f;
+
+ CurrentTick++;
+
+ bool bSendTime = false;
+ m_WorldTimeFraction += a_Dt / 1000.f;
+ while ( m_WorldTimeFraction > 1.f )
+ {
+ m_WorldTimeFraction -= 1.f;
+ m_WorldTime += 20;
+ bSendTime = true;
+ }
+ m_WorldTime %= 24000; // 24000 units in a day
+ if ( bSendTime )
+ {
+ Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
+ }
+
+ {
+ cCSLock Lock(m_CSEntities);
+ for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end();)
+ {
+ if ((*itr)->IsDestroyed())
+ {
+ LOG("Destroying entity #%i", (*itr)->GetUniqueID());
+ cEntity * RemoveMe = *itr;
+ itr = m_AllEntities.erase( itr );
+ m_RemoveEntityQueue.push_back( RemoveMe );
+ continue;
+ }
+ (*itr)->Tick(a_Dt);
+ itr++;
+ }
+ }
+
+ m_ChunkMap->Tick(a_Dt, m_TickRand);
+
+ GetSimulatorManager()->Simulate(a_Dt);
+
+ TickWeather(a_Dt);
+
+ // Asynchronously set blocks:
+ sSetBlockList FastSetBlockQueueCopy;
+ {
+ cCSLock Lock(m_CSFastSetBlock);
+ std::swap(FastSetBlockQueueCopy, m_FastSetBlockQueue);
+ }
+ m_ChunkMap->FastSetBlocks(FastSetBlockQueueCopy);
+ if (!FastSetBlockQueueCopy.empty())
+ {
+ // Some blocks failed, store them for next tick:
+ cCSLock Lock(m_CSFastSetBlock);
+ m_FastSetBlockQueue.splice(m_FastSetBlockQueue.end(), FastSetBlockQueueCopy);
+ }
+
+ if( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
+ {
+ SaveAllChunks();
+ }
+
+ if( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
+ {
+ UnloadUnusedChunks();
+ }
+
+ // Delete entities queued for removal:
+ for (cEntityList::iterator itr = m_RemoveEntityQueue.begin(); itr != m_RemoveEntityQueue.end(); ++itr)
+ {
+ delete *itr;
+ }
+ m_RemoveEntityQueue.clear();
+
+ TickSpawnMobs(a_Dt);
+
+ std::vector<int> m_RSList_copy(m_RSList);
+
+ m_RSList.clear();
+
+ std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
+ for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
+ {
+ int tempX = *cii;cii++;
+ int tempY = *cii;cii++;
+ int tempZ = *cii;cii++;
+ int state = *cii;cii++;
+
+ if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) )
+ {
+ FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
+ cRedstone Redstone(this);
+ Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
+ }
+ else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) )
+ {
+ FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
+ cRedstone Redstone(this);
+ Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
+ }
+ }
+ m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
+}
+
+
+
+
+
+void cWorld::ChangeWeather()
+{
+ unsigned randWeather = (m_TickRand.randInt() % 99);
+
+ if (GetWeather() == eWeather_Sunny)
+ {
+ if (randWeather < 20)
+ {
+ LOG("Starting rainstorm!");
+ SetWeather( eWeather_Rain );
+ }
+ }
+
+ else if (GetWeather() == eWeather_Rain)
+ {
+ if (randWeather < 5)
+ {
+ LOG("Thunderstorm!");
+ SetWeather( eWeather_ThunderStorm );
+ }
+
+ else if (randWeather < 60)
+ {
+ LOG("Back to sunshine");
+ SetWeather( eWeather_Sunny );
+ }
+ }
+
+ else if (GetWeather() == eWeather_ThunderStorm)
+ {
+ if (randWeather < 70)
+ {
+ SetWeather(eWeather_Sunny);
+ LOG("Thunder ended abruptly, returning to lovely sunshine");
+ }
+ else if (randWeather < 85)
+ {
+ SetWeather(eWeather_Rain);
+ LOG("Thunder ended, but rain persists.");
+ }
+ else
+ {
+ return;
+ }
+ }
+}
+
+
+
+
+
+void cWorld::TickWeather(float a_Dt)
+{
+ if(m_WeatherInterval == 0)
+ {
+ ChangeWeather();
+
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::HOOK_WEATHER_CHANGE, 0 );
+
+ switch(GetWeather())
+ {
+ case eWeather_Sunny:
+ m_WeatherInterval = 14400 + (m_TickRand.randInt() % 4800); // 12 - 16 minutes
+ break;
+ case eWeather_Rain:
+ m_WeatherInterval = 9600 + (m_TickRand.randInt() % 7200); // 8 - 14 minutes
+ break;
+ case eWeather_ThunderStorm:
+ m_WeatherInterval = 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
+ break;
+ default:
+ LOG("Unknown weather occurred");
+ break;
+ }
+ }
+
+ else
+ {
+ m_WeatherInterval--;
+ }
+
+ if ( GetWeather() == 2 ) // if thunderstorm
+ {
+ if (m_TickRand.randInt() % 199 == 0) // 0.5% chance per tick of thunderbolt
+ {
+ CastThunderbolt ( 0, 0, 0 ); // TODO: find random possitions near players to cast thunderbolts.
+ }
+ }
+}
+
+
+
+
+
+void cWorld::TickSpawnMobs(float a_Dt)
+{
+ if (!m_bAnimals || (m_Time - m_SpawnMonsterTime <= m_SpawnMonsterRate))
+ {
+ return;
+ }
+
+ m_SpawnMonsterTime = m_Time;
+ Vector3d SpawnPos;
+ {
+ cCSLock Lock(m_CSPlayers);
+ if ( m_Players.size() <= 0)
+ {
+ return;
+ }
+ int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
+ cPlayerList::iterator itr = m_Players.begin();
+ for( int i = 1; i < RandomPlayerIdx; i++ )
+ {
+ itr++;
+ }
+ SpawnPos = (*itr)->GetPosition();
+ }
+
+ cMonster * Monster = NULL;
+ int dayRand = m_TickRand.randInt() % 6;
+ int nightRand = m_TickRand.randInt() % 10;
+
+ SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
+ int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
+
+ if (m_WorldTime >= 12000 + 1000)
+ {
+ if (nightRand == 0) //random percent to spawn for night
+ Monster = new cSpider();
+ else if (nightRand == 1)
+ Monster = new cZombie();
+ else if (nightRand == 2)
+ Monster = new cEnderman();
+ else if (nightRand == 3)
+ Monster = new cCreeper();
+ else if (nightRand == 4)
+ Monster = new cCavespider();
+ else if (nightRand == 5)
+ Monster = new cGhast();
+ else if (nightRand == 6)
+ Monster = new cZombiepigman();
+ else if (nightRand == 7)
+ Monster = new cSlime();
+ else if (nightRand == 8)
+ Monster = new cSilverfish();
+ else if (nightRand == 9)
+ Monster = new cSkeleton();
+ //end random percent to spawn for night
+ }
+ else
+ {
+ if (dayRand == 0) //random percent to spawn for day
+ Monster = new cChicken();
+ else if (dayRand == 1)
+ Monster = new cCow();
+ else if (dayRand == 2)
+ Monster = new cPig();
+ else if (dayRand == 3)
+ Monster = new cSheep();
+ else if (dayRand == 4)
+ Monster = new cSquid();
+ else if (dayRand == 5)
+ Monster = new cWolf();
+ //end random percent to spawn for day
+ }
+
+ if( Monster )
+ {
+ Monster->Initialize( this );
+ Monster->TeleportTo( SpawnPos.x, (double)(Height) + 2, SpawnPos.z );
+ Monster->SpawnOn(0);
+ }
+}
+
+
+
+
+
+void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
+{
+ if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
+ {
+ // There is a sapling here, grow a tree according to its type:
+ GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z));
+ }
+ else
+ {
+ // There is nothing here, grow a tree based on the current biome here:
+ GrowTreeByBiome(a_X, a_Y, a_Z);
+ }
+}
+
+
+
+
+
+void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
+{
+ cNoise Noise(m_Generator.GetSeed());
+ sSetBlockVector Blocks;
+ switch (a_SaplingMeta & 0x07)
+ {
+ case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
+ case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
+ case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
+ case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break;
+ }
+
+ GrowTreeImage(Blocks);
+}
+
+
+
+
+
+void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z)
+{
+ cNoise Noise(m_Generator.GetSeed());
+ sSetBlockVector Blocks;
+ GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Blocks);
+ GrowTreeImage(Blocks);
+}
+
+
+
+
+
+void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks)
+{
+ // Check that the tree has place to grow
+
+ // Make a copy of the log blocks:
+ sSetBlockVector b2;
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ if (itr->BlockType == E_BLOCK_LOG)
+ {
+ b2.push_back(*itr);
+ }
+ } // for itr - a_Blocks[]
+
+ // Query blocktypes and metas at those log blocks:
+ if (!GetBlocks(b2, false))
+ {
+ return;
+ }
+
+ // Check that at each log's coord there's an block allowed to be overwritten:
+ for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr)
+ {
+ switch (itr->BlockType)
+ {
+ CASE_TREE_ALLOWED_BLOCKS:
+ {
+ break;
+ }
+ default:
+ {
+ return;
+ }
+ }
+ } // for itr - b2[]
+
+ // All ok, replace blocks with the tree image:
+ m_ChunkMap->ReplaceTreeBlocks(a_Blocks);
+}
+
+
+
+
+
+bool cWorld::GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal)
+{
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
+ switch (BlockType)
+ {
+ case E_BLOCK_CROPS:
+ {
+ if (a_IsByBonemeal && !m_IsGrassBonemealable)
+ {
+ return false;
+ }
+ if (BlockMeta < 7)
+ {
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ return true;
+ }
+
+ case E_BLOCK_MELON_STEM:
+ {
+ if (BlockMeta < 7)
+ {
+ if (a_IsByBonemeal && !m_IsMelonStemBonemealable)
+ {
+ return false;
+ }
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ else
+ {
+ if (a_IsByBonemeal && !m_IsMelonBonemealable)
+ {
+ return false;
+ }
+ GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
+ }
+ return true;
+ }
+
+ case E_BLOCK_PUMPKIN_STEM:
+ {
+ if (BlockMeta < 7)
+ {
+ if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable)
+ {
+ return false;
+ }
+ FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
+ }
+ else
+ {
+ if (a_IsByBonemeal && !m_IsPumpkinBonemealable)
+ {
+ return false;
+ }
+ GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType);
+ }
+ return true;
+ }
+
+ case E_BLOCK_SAPLING:
+ {
+ if (a_IsByBonemeal && !m_IsSaplingBonemealable)
+ {
+ return false;
+ }
+ GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta);
+ return true;
+ }
+
+ case E_BLOCK_GRASS:
+ {
+ if (a_IsByBonemeal && !m_IsGrassBonemealable)
+ {
+ return false;
+ }
+ MTRand r1;
+ for (int i = 0; i < 60; i++)
+ {
+ int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
+ int OfsY = r1.randInt(3) + r1.randInt(3) - 3;
+ int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3;
+ BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ);
+ if (Ground != E_BLOCK_GRASS)
+ {
+ continue;
+ }
+ BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ);
+ if (Above != E_BLOCK_AIR)
+ {
+ continue;
+ }
+ BLOCKTYPE SpawnType;
+ NIBBLETYPE SpawnMeta = 0;
+ switch (r1.randInt(10))
+ {
+ case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break;
+ case 1: SpawnType = E_BLOCK_RED_ROSE; break;
+ default:
+ {
+ SpawnType = E_BLOCK_TALL_GRASS;
+ SpawnMeta = E_META_TALL_GRASS_GRASS;
+ break;
+ }
+ } // switch (random spawn block)
+ FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
+ } // for i - 50 times
+ return true;
+ }
+
+ case E_BLOCK_SUGARCANE:
+ {
+ if (a_IsByBonemeal && !m_IsSugarcaneBonemealable)
+ {
+ return false;
+ }
+ m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, m_MaxSugarcaneHeight);
+ return true;
+ }
+
+ case E_BLOCK_CACTUS:
+ {
+ if (a_IsByBonemeal && !m_IsCactusBonemealable)
+ {
+ return false;
+ }
+ m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, m_MaxCactusHeight);
+ return true;
+ }
+ } // switch (BlockType)
+ return false;
+}
+
+
+
+
+
+void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType)
+{
+ MTRand Rand;
+ m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand);
+}
+
+
+
+
+
+int cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
+{
+ return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
+{
+ m_ChunkMap->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta);
+
+ GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
+{
+ cCSLock Lock(m_CSFastSetBlock);
+ m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
+}
+
+
+
+
+
+char cWorld::GetBlock(int a_X, int a_Y, int a_Z)
+{
+ // First check if it isn't queued in the m_FastSetBlockQueue:
+ {
+ int X = a_X, Y = a_Y, Z = a_Z;
+ int ChunkX, ChunkY, ChunkZ;
+ AbsoluteToRelative(X, Y, Z, ChunkX, ChunkY, ChunkZ);
+
+ cCSLock Lock(m_CSFastSetBlock);
+ for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
+ {
+ if ((itr->x == X) && (itr->y == Y) && (itr->z == Z) && (itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ return itr->BlockType;
+ }
+ } // for itr - m_FastSetBlockQueue[]
+ }
+
+ return m_ChunkMap->GetBlock(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
+{
+ // First check if it isn't queued in the m_FastSetBlockQueue:
+ {
+ cCSLock Lock(m_CSFastSetBlock);
+ for (sSetBlockList::iterator itr = m_FastSetBlockQueue.begin(); itr != m_FastSetBlockQueue.end(); ++itr)
+ {
+ if ((itr->x == a_X) && (itr->y == a_Y) && (itr->y == a_Y))
+ {
+ return itr->BlockMeta;
+ }
+ } // for itr - m_FastSetBlockQueue[]
+ }
+
+ return m_ChunkMap->GetBlockMeta(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
+{
+ m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
+}
+
+
+
+
+
+char cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
+{
+ return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta)
+{
+ m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
+}
+
+
+
+
+
+void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
+{
+ MTRand r1;
+ a_FlyAwaySpeed /= 1000; // Pre-divide, so that we can don't have to divide each time inside the loop
+ for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
+ {
+ float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
+ float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000));
+ float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
+ cPickup * Pickup = new cPickup(
+ (int)(a_BlockX * 32) + r1.randInt(16) + r1.randInt(16),
+ (int)(a_BlockY * 32) + r1.randInt(16) + r1.randInt(16),
+ (int)(a_BlockZ * 32) + r1.randInt(16) + r1.randInt(16),
+ *itr, SpeedX, SpeedY, SpeedZ
+ );
+ Pickup->Initialize(this);
+ }
+}
+
+
+
+
+
+void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+{
+ MTRand r1;
+ for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
+ {
+ cPickup * Pickup = new cPickup(
+ (int)(a_BlockX * 32) + r1.randInt(16) + r1.randInt(16),
+ (int)(a_BlockY * 32) + r1.randInt(16) + r1.randInt(16),
+ (int)(a_BlockZ * 32) + r1.randInt(16) + r1.randInt(16),
+ *itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
+ );
+ Pickup->Initialize(this);
+ }
+}
+
+
+
+
+
+void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
+{
+ m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType);
+}
+
+
+
+
+
+bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
+{
+ return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure);
+}
+
+
+
+
+
+bool cWorld::DigBlock( int a_X, int a_Y, int a_Z)
+{
+ return m_ChunkMap->DigBlock(a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player )
+{
+ m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
+}
+
+
+
+
+
+// TODO: This interface is dangerous!
+cBlockEntity * cWorld::GetBlockEntity( int a_X, int a_Y, int a_Z )
+{
+ return NULL;
+}
+
+
+
+
+
+int cWorld::GetHeight( int a_X, int a_Z )
+{
+ return m_ChunkMap->GetHeight(a_X, a_Z);
+}
+
+
+
+
+
+const double & cWorld::GetSpawnY(void)
+{
+ return m_SpawnY;
+}
+
+
+
+
+void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ (*itr)->GetClientHandle()->Send( a_Packet );
+ }
+}
+
+
+
+
+
+void cWorld::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastToChunkOfBlock(a_X, a_Y, a_Z, a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::SetChunkData(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap * a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+)
+{
+ // Validate biomes, if needed:
+ cChunkDef::BiomeMap BiomeMap;
+ const cChunkDef::BiomeMap * Biomes = a_BiomeMap;
+ if (a_BiomeMap == NULL)
+ {
+ // The biomes are not assigned, get them from the generator:
+ Biomes = &BiomeMap;
+ m_Generator.GenerateBiomes(a_ChunkX, a_ChunkZ, BiomeMap);
+ }
+
+ m_ChunkMap->SetChunkData(
+ a_ChunkX, a_ChunkY, a_ChunkZ,
+ a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
+ a_HeightMap, *Biomes,
+ a_Entities, a_BlockEntities,
+ a_MarkDirty
+ );
+
+ // If a client is requesting this chunk, send it to them:
+ if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ))
+ {
+ m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ);
+ }
+
+ // Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk):
+ m_Lighting.ChunkReady(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight);
+}
+
+
+
+
+
+bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
+{
+ return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
+{
+ return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockTypes);
+}
+
+
+
+
+
+bool cWorld::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
+{
+ return m_ChunkMap->GetChunkBlockData(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockData);
+}
+
+
+
+
+
+bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
+{
+ return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
+{
+ return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::UnloadUnusedChunks(void )
+{
+ m_LastUnload = m_Time;
+ m_ChunkMap->UnloadUnusedChunks();
+}
+
+
+
+
+
+void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ m_ChunkMap->CollectPickupsByPlayer(a_Player);
+}
+
+
+
+
+
+void cWorld::SetMaxPlayers(int iMax)
+{
+ m_MaxPlayers = MAX_PLAYERS;
+ if (iMax > 0 && iMax < MAX_PLAYERS)
+ {
+ m_MaxPlayers = iMax;
+ }
+}
+
+
+
+
+
+void cWorld::AddPlayer( cPlayer* a_Player )
+{
+ cCSLock Lock(m_CSPlayers);
+
+ ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
+
+ m_Players.remove( a_Player ); // Make sure the player is registered only once
+ m_Players.push_back( a_Player );
+}
+
+
+
+
+
+void cWorld::RemovePlayer( cPlayer* a_Player )
+{
+ cCSLock Lock(m_CSPlayers);
+ m_Players.remove( a_Player );
+}
+
+
+
+
+
+bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
+{
+ // Calls the callback for each player in the list
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ if (a_Callback.Item(*itr))
+ {
+ return false;
+ }
+ } // for itr - m_Players[]
+ return true;
+}
+
+
+
+
+// TODO: This interface is dangerous!
+cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
+{
+ cPlayer* BestMatch = 0;
+ unsigned int MatchedLetters = 0;
+ unsigned int NumMatches = 0;
+ bool bPerfectMatch = false;
+
+ unsigned int NameLength = strlen( a_PlayerName );
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); itr++ )
+ {
+ std::string Name = (*itr)->GetName();
+ if( NameLength > Name.length() ) continue; // Definitely not a match
+
+ for (unsigned int i = 0; i < NameLength; i++)
+ {
+ char c1 = (char)toupper( a_PlayerName[i] );
+ char c2 = (char)toupper( Name[i] );
+ if( c1 == c2 )
+ {
+ if( i+1 > MatchedLetters )
+ {
+ MatchedLetters = i+1;
+ BestMatch = *itr;
+ }
+ if( i+1 == NameLength )
+ {
+ NumMatches++;
+ if( NameLength == Name.length() )
+ {
+ bPerfectMatch = true;
+ break;
+ }
+ }
+ }
+ else
+ {
+ if( BestMatch == *itr ) BestMatch = 0;
+ break;
+ }
+ if( bPerfectMatch )
+ break;
+ }
+ }
+ if ( NumMatches == 1 )
+ {
+ return BestMatch;
+ }
+
+ // More than one matches, so it's undefined. Return NULL instead
+ return NULL;
+}
+
+
+
+
+
+cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
+{
+ cTracer LineOfSight(this);
+
+ float ClosestDistance = a_SightLimit;
+ cPlayer* ClosestPlayer = NULL;
+
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ Vector3f Pos = (*itr)->GetPosition();
+ float Distance = (Pos - a_Pos).Length();
+
+ if (Distance <= a_SightLimit)
+ {
+ if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
+ {
+ if (Distance < ClosestDistance)
+ {
+ ClosestDistance = Distance;
+ ClosestPlayer = *itr;
+ }
+ }
+ }
+ }
+ return ClosestPlayer;
+}
+
+
+
+
+
+void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
+{
+ // Sends the playerlist to a_DestPlayer
+ cCSLock Lock(m_CSPlayers);
+ for ( cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch != NULL) && !ch->IsDestroyed())
+ {
+ cPacket_PlayerListItem PlayerListItem((*itr)->GetColor() + (*itr)->GetName(), true, (*itr)->GetClientHandle()->GetPing());
+ a_DestPlayer->GetClientHandle()->Send( PlayerListItem );
+ }
+ }
+}
+
+
+
+
+
+bool cWorld::DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback )
+{
+ cCSLock Lock(m_CSEntities);
+ for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
+ {
+ if( (*itr)->GetUniqueID() == a_UniqueID )
+ {
+ return a_Callback.Item(*itr);
+ }
+ } // for itr - m_AllEntities[]
+ return false;
+}
+
+
+
+
+
+void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->MoveEntityToChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
+{
+ m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkY1, a_ChunkZ1, a_ChunkX2, a_ChunkY2, a_ChunkZ2, a_Callback);
+}
+
+
+
+
+
+bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
+}
+
+
+
+
+
+void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
+}
+
+
+
+
+
+void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
+{
+ m_ChunkMap->RemoveClientFromChunks(a_Client);
+}
+
+
+
+
+
+void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
+}
+
+
+
+
+
+void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
+{
+ m_ChunkSender.RemoveClient(a_Client);
+}
+
+
+
+
+
+void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks)
+{
+ m_ChunkMap->LoadChunks(a_Chunks);
+}
+
+
+
+
+
+void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ m_ChunkMap->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+void cWorld::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
+{
+ m_ChunkMap->ChunksStay(a_Chunks, a_Stay);
+}
+
+
+
+
+
+void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ);
+
+ // Trick: use Y=1 to force the chunk generation even though the chunk data is already present
+ m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback)
+{
+ m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, a_Callback);
+}
+
+
+
+
+
+bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
+{
+ return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+void cWorld::SaveAllChunks(void)
+{
+ LOG("Saving all chunks...");
+ m_LastSave = m_Time;
+ m_ChunkMap->SaveAllChunks();
+}
+
+
+
+
+
+/************************************************************************/
+/* Get and set */
+/************************************************************************/
+// void cWorld::AddClient( cClientHandle* a_Client )
+// {
+// m_m_Clients.push_back( a_Client );
+// }
+// cWorld::ClientList & cWorld::GetClients()
+// {
+// return m_m_Clients;
+// }
+
+
+
+
+
+void cWorld::AddEntity( cEntity* a_Entity )
+{
+ cCSLock Lock(m_CSEntities);
+ m_AllEntities.push_back( a_Entity );
+}
+
+
+
+
+
+unsigned int cWorld::GetNumPlayers()
+{
+ cCSLock Lock(m_CSPlayers);
+ return m_Players.size();
+}
+
+
+
+
+
+int cWorld::GetNumChunks(void) const
+{
+ return m_ChunkMap->GetNumChunks();
+}
+
+
+
+
+
+void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
+{
+ m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);
+ a_NumInLightingQueue = (int) m_Lighting.GetQueueLength();
+}
+
+
+
+
diff --git a/source/cWorld.h b/source/cWorld.h
index 7c4e8b654..e557a56ed 100644
--- a/source/cWorld.h
+++ b/source/cWorld.h
@@ -1,408 +1,408 @@
-
-#pragma once
-
-#ifndef _WIN32
- #include "BlockID.h"
-#else
- enum ENUM_ITEM_ID;
-#endif
-
-#define MAX_PLAYERS 65535
-
-#include "cSimulatorManager.h"
-#include "MersenneTwister.h"
-#include "cChunkMap.h"
-#include "WorldStorage.h"
-#include "cChunkGenerator.h"
-#include "Vector3i.h"
-#include "Vector3f.h"
-#include "ChunkSender.h"
-#include "Defines.h"
-#include "LightingThread.h"
-#include "cItem.h"
-
-
-
-
-
-class cPacket;
-class cRedstone;
-class cFireSimulator;
-class cWaterSimulator;
-class cLavaSimulator;
-class cSandSimulator;
-class cRedstoneSimulator;
-class cItem;
-class cPlayer;
-class cClientHandle;
-class cEntity;
-class cBlockEntity;
-class cWorldGenerator; // The generator that actually generates the chunks for a single world
-class cChunkGenerator; // The thread responsible for generating chunks
-typedef std::list< cPlayer * > cPlayerList;
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cEntity> cEntityCallback;
-
-
-
-
-
-class cWorld //tolua_export
-{ //tolua_export
-public:
-
- OBSOLETE static cWorld* GetWorld();
-
- // Return time in seconds
- inline static float GetTime() //tolua_export
- {
- return m_Time;
- }
- long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
-
- eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
-
- void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
-
- int GetHeight( int a_X, int a_Z ); //tolua_export
-
- void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
- void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
- void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
-
- void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
- void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /** Sets the chunk data as either loaded from the storage or generated.
- a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
- a_BiomeMap is optional, if not present, biomes will be calculated by the generator
- a_HeightMap is optional, if not present, will be calculated.
- If a_MarkDirty is set, the chunk is set as dirty (used after generating)
- */
- void SetChunkData(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap * a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
- );
-
- void ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
- );
-
- bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
-
- /// Gets the chunk's blocks, only the block types
- bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
-
- /// Gets the chunk's blockdata, the entire 4 arrays (Types, Meta, Light, SkyLight)
- bool GetChunkBlockData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData);
-
- bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
- bool HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
-
- void UnloadUnusedChunks(void); // tolua_export
-
- void CollectPickupsByPlayer(cPlayer * a_Player);
-
- // MOTD
- const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld
-
- // Max Players
- unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } //tolua_export
- void SetMaxPlayers(int iMax); //tolua_export
-
- void AddPlayer( cPlayer* a_Player );
- void RemovePlayer( cPlayer* a_Player );
-
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- unsigned int GetNumPlayers(); //tolua_export
-
- // TODO: This interface is dangerous - rewrite to DoWithPlayer(playername, action)
- cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export
-
- // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
- cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
-
- void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
-
- void AddEntity( cEntity* a_Entity );
-
- /// Add an entity to the chunk specified; broadcasts the a_SpawnPacket to all clients of that chunk
- void AddEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket * a_SpawnPacket);
-
- /// Removes the entity from the chunk specified
- void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Moves the entity from its current chunk to the new chunk specified
- void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Compares clients of two chunks, calls the callback accordingly
- void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
-
- /// Adds client to a chunk, if not already present; returns true if added, false if present
- bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes client from the chunk specified
- void RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes the client from all chunks it is present in
- void RemoveClientFromChunks(cClientHandle * a_Client);
-
- /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted)
- void SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
-
- /// Removes client from ChunkSender's queue of chunks to be sent
- void RemoveClientFromChunkSender(cClientHandle * a_Client);
-
- /// Touches the chunk, causing it to be loaded or generated
- void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
- bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
- void LoadChunks(const cChunkCoordsList & a_Chunks);
-
- /// Marks the chunk as failed-to-load:
- void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
-
- void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); //tolua_export
-
- /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
- void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
-
- /// Regenerate the given chunk:
- void RegenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
-
- /// Generates the given chunk, if not already generated
- void GenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
-
- /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted
- void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
-
- bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
-
- // TODO: Export to Lua
- bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );
-
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
- void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
- char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
- char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
- char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
- char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
- void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
- void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
- char GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export
- // TODO: char GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
- void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta); // tolua_export
-
- /// Spawns item pickups for each item in the list. May compress pickups if too many entities:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
-
- /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
- void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
-
- /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
- void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
-
- /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
- bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
-
- bool DigBlock (int a_X, int a_Y, int a_Z); //tolua_export
- void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); //tolua_export
-
- const double & GetSpawnX() { return m_SpawnX; } //tolua_export
- const double & GetSpawnY(); //tolua_export
- const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
-
- inline cSimulatorManager *GetSimulatorManager() { return m_SimulatorManager; }
- inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
- inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; }
-
- // TODO: This interface is dangerous! Export as a set of specific action functions for Lua: GetChestItem, GetFurnaceItem, SetFurnaceItem, SetSignLines etc.
- // _X 2012_02_21: This function always returns NULL
- OBSOLETE cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
-
- /// a_Player is using block entity at [x, y, z], handle that:
- void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) {m_ChunkMap->UseBlockEntity(a_Player, a_X, a_Y, a_Z); }
-
- void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
- void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta); // tolua_export
- void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
-
- void GrowTreeImage(const sSetBlockVector & a_Blocks);
-
- /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini
- bool GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); // tolua_export
-
- /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
- void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType); // tolua_export
-
- int GetBiomeAt (int a_BlockX, int a_BlockZ); // tolua_export
-
- const AString & GetName(void) const { return m_WorldName; } //tolua_export
- const AString & GetIniFileName(void) const {return m_IniFileName; }
-
- inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
- {
- // TODO: Use floor() instead of weird if statements
- // Also fix Y
- a_ChunkX = a_X/cChunkDef::Width;
- if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
- a_ChunkY = 0;
- a_ChunkZ = a_Z/cChunkDef::Width;
- if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
-
- a_X = a_X - a_ChunkX*cChunkDef::Width;
- a_Y = a_Y - a_ChunkY*cChunkDef::Height;
- a_Z = a_Z - a_ChunkZ*cChunkDef::Width;
- }
-
- inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
- {
- // TODO: Use floor() instead of weird if statements
- // Also fix Y
- (void)a_Y; // not unused anymore
- a_ChunkX = a_X/cChunkDef::Width;
- if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
- a_ChunkY = 0;
- a_ChunkZ = a_Z/cChunkDef::Width;
- if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
- }
-
- void SaveAllChunks(void); //tolua_export
-
- /// Returns the number of chunks loaded
- int GetNumChunks() const; //tolua_export
-
- /// Returns the number of chunks loaded and dirty, and in the lighting queue
- void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
-
- // Various queues length queries (cannot be const, they lock their CS):
- inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
- inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export
- inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
- inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
-
- void Tick(float a_Dt);
-
- void InitializeSpawn();
-
- void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
- void SetWeather ( eWeather a_Weather ); //tolua_export
- void ChangeWeather(); //tolua_export
- eWeather GetWeather() { return m_Weather; }; //tolua_export
-
- cChunkGenerator & GetGenerator(void) { return m_Generator; }
- cWorldStorage & GetStorage (void) { return m_Storage; }
- cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
-
- bool IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ);
-
- /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
- void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
-
- int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
- int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export
-
-private:
-
- friend class cRoot;
-
- // This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
- MTRand m_TickRand;
-
- double m_SpawnX;
- double m_SpawnY;
- double m_SpawnZ;
-
- float m_LastUnload;
- float m_LastSave;
- static float m_Time; // Time in seconds
- long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
- unsigned long long CurrentTick;
- eGameMode m_GameMode;
- float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
-
- // The cRedstone class simulates redstone and needs access to m_RSList
- friend class cRedstone;
- std::vector<int> m_RSList;
-
- cSimulatorManager * m_SimulatorManager;
- cSandSimulator * m_SandSimulator;
- cWaterSimulator * m_WaterSimulator;
- cLavaSimulator * m_LavaSimulator;
- cFireSimulator * m_FireSimulator;
- cRedstoneSimulator * m_RedstoneSimulator;
-
- cCriticalSection m_CSClients;
- cCriticalSection m_CSEntities;
- cCriticalSection m_CSPlayers;
-
- cWorldStorage m_Storage;
-
- AString m_Description;
-
- unsigned int m_MaxPlayers;
-
- cChunkMap * m_ChunkMap;
-
- bool m_bAnimals;
- float m_SpawnMonsterTime;
- float m_SpawnMonsterRate;
-
- eWeather m_Weather;
- int m_WeatherInterval;
-
- int m_MaxCactusHeight;
- int m_MaxSugarcaneHeight;
- bool m_IsCropsBonemealable;
- bool m_IsGrassBonemealable;
- bool m_IsSaplingBonemealable;
- bool m_IsMelonStemBonemealable;
- bool m_IsMelonBonemealable;
- bool m_IsPumpkinStemBonemealable;
- bool m_IsPumpkinBonemealable;
- bool m_IsSugarcaneBonemealable;
- bool m_IsCactusBonemealable;
-
- cEntityList m_RemoveEntityQueue;
- cEntityList m_AllEntities;
- cClientHandleList m_Clients;
- cPlayerList m_Players;
-
- cCriticalSection m_CSFastSetBlock;
- sSetBlockList m_FastSetBlockQueue;
-
- cChunkGenerator m_Generator;
-
- cChunkSender m_ChunkSender;
- cLightingThread m_Lighting;
-
- AString m_WorldName;
- AString m_IniFileName;
-
- cWorld(const AString & a_WorldName);
- ~cWorld();
-
- void TickWeather(float a_Dt); // Handles weather each tick
- void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
-
- void RemoveEntity( cEntity * a_Entity );
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#ifndef _WIN32
+ #include "BlockID.h"
+#else
+ enum ENUM_ITEM_ID;
+#endif
+
+#define MAX_PLAYERS 65535
+
+#include "cSimulatorManager.h"
+#include "MersenneTwister.h"
+#include "cChunkMap.h"
+#include "WorldStorage.h"
+#include "cChunkGenerator.h"
+#include "Vector3i.h"
+#include "Vector3f.h"
+#include "ChunkSender.h"
+#include "Defines.h"
+#include "LightingThread.h"
+#include "cItem.h"
+
+
+
+
+
+class cPacket;
+class cRedstone;
+class cFireSimulator;
+class cWaterSimulator;
+class cLavaSimulator;
+class cSandSimulator;
+class cRedstoneSimulator;
+class cItem;
+class cPlayer;
+class cClientHandle;
+class cEntity;
+class cBlockEntity;
+class cWorldGenerator; // The generator that actually generates the chunks for a single world
+class cChunkGenerator; // The thread responsible for generating chunks
+typedef std::list< cPlayer * > cPlayerList;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
+typedef cItemCallback<cEntity> cEntityCallback;
+
+
+
+
+
+class cWorld //tolua_export
+{ //tolua_export
+public:
+
+ OBSOLETE static cWorld* GetWorld();
+
+ // Return time in seconds
+ inline static float GetTime() //tolua_export
+ {
+ return m_Time;
+ }
+ long long GetWorldTime(void) const { return m_WorldTime; } //tolua_export
+
+ eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
+
+ void SetWorldTime(long long a_WorldTime) { m_WorldTime = a_WorldTime; } //tolua_export
+
+ int GetHeight( int a_X, int a_Z ); //tolua_export
+
+ void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
+ void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
+ void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
+
+ void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+ void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /** Sets the chunk data as either loaded from the storage or generated.
+ a_BlockLight and a_BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
+ a_BiomeMap is optional, if not present, biomes will be calculated by the generator
+ a_HeightMap is optional, if not present, will be calculated.
+ If a_MarkDirty is set, the chunk is set as dirty (used after generating)
+ */
+ void SetChunkData(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap * a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+ );
+
+ void ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+ );
+
+ bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
+
+ /// Gets the chunk's blocks, only the block types
+ bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
+
+ /// Gets the chunk's blockdata, the entire 4 arrays (Types, Meta, Light, SkyLight)
+ bool GetChunkBlockData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData);
+
+ bool IsChunkValid (int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
+ bool HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const;
+
+ void UnloadUnusedChunks(void); // tolua_export
+
+ void CollectPickupsByPlayer(cPlayer * a_Player);
+
+ // MOTD
+ const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld
+
+ // Max Players
+ unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } //tolua_export
+ void SetMaxPlayers(int iMax); //tolua_export
+
+ void AddPlayer( cPlayer* a_Player );
+ void RemovePlayer( cPlayer* a_Player );
+
+ bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
+ unsigned int GetNumPlayers(); //tolua_export
+
+ // TODO: This interface is dangerous - rewrite to DoWithPlayer(playername, action)
+ cPlayer * GetPlayer( const char * a_PlayerName ); //tolua_export
+
+ // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
+ cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
+
+ void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
+
+ void AddEntity( cEntity* a_Entity );
+
+ /// Add an entity to the chunk specified; broadcasts the a_SpawnPacket to all clients of that chunk
+ void AddEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ, cPacket * a_SpawnPacket);
+
+ /// Removes the entity from the chunk specified
+ void RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Moves the entity from its current chunk to the new chunk specified
+ void MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Compares clients of two chunks, calls the callback accordingly
+ void CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
+
+ /// Adds client to a chunk, if not already present; returns true if added, false if present
+ bool AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes client from the chunk specified
+ void RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes the client from all chunks it is present in
+ void RemoveClientFromChunks(cClientHandle * a_Client);
+
+ /// Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted)
+ void SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client);
+
+ /// Removes client from ChunkSender's queue of chunks to be sent
+ void RemoveClientFromChunkSender(cClientHandle * a_Client);
+
+ /// Touches the chunk, causing it to be loaded or generated
+ void TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunk, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+ bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+ void LoadChunks(const cChunkCoordsList & a_Chunks);
+
+ /// Marks the chunk as failed-to-load:
+ void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
+
+ void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); //tolua_export
+
+ /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
+ void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
+
+ /// Regenerate the given chunk:
+ void RegenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
+
+ /// Generates the given chunk, if not already generated
+ void GenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
+
+ /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted
+ void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
+
+ bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
+
+ // TODO: Export to Lua
+ bool DoWithEntity( int a_UniqueID, cEntityCallback & a_Callback );
+
+ void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
+ void FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); //tolua_export
+ char GetBlock( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlock( const Vector3i & a_Pos ) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
+ char GetBlockMeta( int a_X, int a_Y, int a_Z ); //tolua_export
+ char GetBlockMeta( const Vector3i & a_Pos ) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z ); } //tolua_export
+ void SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData ); //tolua_export
+ void SetBlockMeta( const Vector3i & a_Pos, char a_MetaData ) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData ); } //tolua_export
+ char GetBlockSkyLight( int a_X, int a_Y, int a_Z ); //tolua_export
+ // TODO: char GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+ void GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, char & a_BlockType, unsigned char & a_BlockMeta); // tolua_export
+
+ /// Spawns item pickups for each item in the list. May compress pickups if too many entities:
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0);
+
+ /// Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified:
+ void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
+
+ /// Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType
+ void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
+
+ /// Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read.
+ bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
+
+ bool DigBlock (int a_X, int a_Y, int a_Z); //tolua_export
+ void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player ); //tolua_export
+
+ const double & GetSpawnX() { return m_SpawnX; } //tolua_export
+ const double & GetSpawnY(); //tolua_export
+ const double & GetSpawnZ() { return m_SpawnZ; } //tolua_export
+
+ inline cSimulatorManager *GetSimulatorManager() { return m_SimulatorManager; }
+ inline cWaterSimulator *GetWaterSimulator() { return m_WaterSimulator; }
+ inline cLavaSimulator *GetLavaSimulator() { return m_LavaSimulator; }
+
+ // TODO: This interface is dangerous! Export as a set of specific action functions for Lua: GetChestItem, GetFurnaceItem, SetFurnaceItem, SetSignLines etc.
+ // _X 2012_02_21: This function always returns NULL
+ OBSOLETE cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z ); //tolua_export
+
+ /// a_Player is using block entity at [x, y, z], handle that:
+ void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) {m_ChunkMap->UseBlockEntity(a_Player, a_X, a_Y, a_Z); }
+
+ void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+ void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta); // tolua_export
+ void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+
+ void GrowTreeImage(const sSetBlockVector & a_Blocks);
+
+ /// Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini
+ bool GrowPlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); // tolua_export
+
+ /// Grows a melon or a pumpkin next to the block specified (assumed to be the stem)
+ void GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType); // tolua_export
+
+ int GetBiomeAt (int a_BlockX, int a_BlockZ); // tolua_export
+
+ const AString & GetName(void) const { return m_WorldName; } //tolua_export
+ const AString & GetIniFileName(void) const {return m_IniFileName; }
+
+ inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
+ {
+ // TODO: Use floor() instead of weird if statements
+ // Also fix Y
+ a_ChunkX = a_X/cChunkDef::Width;
+ if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
+ a_ChunkY = 0;
+ a_ChunkZ = a_Z/cChunkDef::Width;
+ if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
+
+ a_X = a_X - a_ChunkX*cChunkDef::Width;
+ a_Y = a_Y - a_ChunkY*cChunkDef::Height;
+ a_Z = a_Z - a_ChunkZ*cChunkDef::Width;
+ }
+
+ inline static void BlockToChunk( int a_X, int a_Y, int a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
+ {
+ // TODO: Use floor() instead of weird if statements
+ // Also fix Y
+ (void)a_Y; // not unused anymore
+ a_ChunkX = a_X/cChunkDef::Width;
+ if(a_X < 0 && a_X % cChunkDef::Width != 0) a_ChunkX--;
+ a_ChunkY = 0;
+ a_ChunkZ = a_Z/cChunkDef::Width;
+ if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
+ }
+
+ void SaveAllChunks(void); //tolua_export
+
+ /// Returns the number of chunks loaded
+ int GetNumChunks() const; //tolua_export
+
+ /// Returns the number of chunks loaded and dirty, and in the lighting queue
+ void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
+
+ // Various queues length queries (cannot be const, they lock their CS):
+ inline int GetGeneratorQueueLength (void) { return m_Generator.GetQueueLength(); } // tolua_export
+ inline int GetLightingQueueLength (void) { return m_Lighting.GetQueueLength(); } // tolua_export
+ inline int GetStorageLoadQueueLength(void) { return m_Storage.GetLoadQueueLength(); } // tolua_export
+ inline int GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
+
+ void Tick(float a_Dt);
+
+ void InitializeSpawn();
+
+ void CastThunderbolt (int a_X, int a_Y, int a_Z); //tolua_export
+ void SetWeather ( eWeather a_Weather ); //tolua_export
+ void ChangeWeather(); //tolua_export
+ eWeather GetWeather() { return m_Weather; }; //tolua_export
+
+ cChunkGenerator & GetGenerator(void) { return m_Generator; }
+ cWorldStorage & GetStorage (void) { return m_Storage; }
+ cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
+
+ bool IsPlacingItemLegal(Int16 a_ItemType, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /// Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call
+ void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+
+ int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
+ int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export
+
+private:
+
+ friend class cRoot;
+
+ // This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe)
+ MTRand m_TickRand;
+
+ double m_SpawnX;
+ double m_SpawnY;
+ double m_SpawnZ;
+
+ float m_LastUnload;
+ float m_LastSave;
+ static float m_Time; // Time in seconds
+ long long m_WorldTime; // Time in seconds*20, this is sent to clients (is wrapped)
+ unsigned long long CurrentTick;
+ eGameMode m_GameMode;
+ float m_WorldTimeFraction; // When this > 1.f m_WorldTime is incremented by 20
+
+ // The cRedstone class simulates redstone and needs access to m_RSList
+ friend class cRedstone;
+ std::vector<int> m_RSList;
+
+ cSimulatorManager * m_SimulatorManager;
+ cSandSimulator * m_SandSimulator;
+ cWaterSimulator * m_WaterSimulator;
+ cLavaSimulator * m_LavaSimulator;
+ cFireSimulator * m_FireSimulator;
+ cRedstoneSimulator * m_RedstoneSimulator;
+
+ cCriticalSection m_CSClients;
+ cCriticalSection m_CSEntities;
+ cCriticalSection m_CSPlayers;
+
+ cWorldStorage m_Storage;
+
+ AString m_Description;
+
+ unsigned int m_MaxPlayers;
+
+ cChunkMap * m_ChunkMap;
+
+ bool m_bAnimals;
+ float m_SpawnMonsterTime;
+ float m_SpawnMonsterRate;
+
+ eWeather m_Weather;
+ int m_WeatherInterval;
+
+ int m_MaxCactusHeight;
+ int m_MaxSugarcaneHeight;
+ bool m_IsCropsBonemealable;
+ bool m_IsGrassBonemealable;
+ bool m_IsSaplingBonemealable;
+ bool m_IsMelonStemBonemealable;
+ bool m_IsMelonBonemealable;
+ bool m_IsPumpkinStemBonemealable;
+ bool m_IsPumpkinBonemealable;
+ bool m_IsSugarcaneBonemealable;
+ bool m_IsCactusBonemealable;
+
+ cEntityList m_RemoveEntityQueue;
+ cEntityList m_AllEntities;
+ cClientHandleList m_Clients;
+ cPlayerList m_Players;
+
+ cCriticalSection m_CSFastSetBlock;
+ sSetBlockList m_FastSetBlockQueue;
+
+ cChunkGenerator m_Generator;
+
+ cChunkSender m_ChunkSender;
+ cLightingThread m_Lighting;
+
+ AString m_WorldName;
+ AString m_IniFileName;
+
+ cWorld(const AString & a_WorldName);
+ ~cWorld();
+
+ void TickWeather(float a_Dt); // Handles weather each tick
+ void TickSpawnMobs(float a_Dt); // Handles mob spawning each tick
+
+ void RemoveEntity( cEntity * a_Entity );
+}; //tolua_export
+
+
+
+
diff --git a/source/cZombie.cpp b/source/cZombie.cpp
index b8f9553d2..94c1d669b 100644
--- a/source/cZombie.cpp
+++ b/source/cZombie.cpp
@@ -1,66 +1,66 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cZombie.h"
-
-
-
-
-
-cZombie::cZombie()
-{
- m_MobType = 54;
- GetMonsterConfig("Zombie");
-}
-
-
-
-
-
-cZombie::~cZombie()
-{
-}
-
-
-
-
-
-bool cZombie::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cZombie::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Same as in cSkeleton :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cZombie::KilledBy( cEntity* a_Killer )
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cZombie.h"
+
+
+
+
+
+cZombie::cZombie()
+{
+ m_MobType = 54;
+ GetMonsterConfig("Zombie");
+}
+
+
+
+
+
+cZombie::~cZombie()
+{
+}
+
+
+
+
+
+bool cZombie::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cZombie::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ //TODO Same as in cSkeleton :D
+ if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
+ SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ }
+}
+
+
+
+
+
+void cZombie::KilledBy( cEntity* a_Killer )
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+
+ // TODO: Rare drops
+
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cZombie.h b/source/cZombie.h
index b35ff8933..4d6e39fb0 100644
--- a/source/cZombie.h
+++ b/source/cZombie.h
@@ -1,15 +1,15 @@
-#pragma once
-
-#include "cAggressiveMonster.h"
-
-class cZombie : public cAggressiveMonster
-{
-public:
- cZombie();
- ~cZombie();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cAggressiveMonster.h"
+
+class cZombie : public cAggressiveMonster
+{
+public:
+ cZombie();
+ ~cZombie();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void Tick(float a_Dt);
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/cZombiepigman.cpp b/source/cZombiepigman.cpp
index 024c0bd62..5aefbae72 100644
--- a/source/cZombiepigman.cpp
+++ b/source/cZombiepigman.cpp
@@ -1,67 +1,67 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cZombiepigman.h"
-
-
-
-
-
-cZombiepigman::cZombiepigman()
-{
- m_MobType = 57;
- GetMonsterConfig("Zombiepigman");
-}
-
-
-
-
-
-cZombiepigman::~cZombiepigman()
-{
-}
-
-
-
-
-
-bool cZombiepigman::IsA( const char* a_EntityType )
-{
- if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
- return cMonster::IsA( a_EntityType );
-}
-
-
-
-
-
-void cZombiepigman::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
- SetMetaData(BURNING); // BURN, BABY, BURN! >:D
- }
-}
-
-
-
-
-
-void cZombiepigman::KilledBy(cEntity * a_Killer)
-{
- cItems Drops;
- AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
-
- // TODO: Rare drops
-
- m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
-
- cMonster::KilledBy( a_Killer );
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cZombiepigman.h"
+
+
+
+
+
+cZombiepigman::cZombiepigman()
+{
+ m_MobType = 57;
+ GetMonsterConfig("Zombiepigman");
+}
+
+
+
+
+
+cZombiepigman::~cZombiepigman()
+{
+}
+
+
+
+
+
+bool cZombiepigman::IsA( const char* a_EntityType )
+{
+ if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
+ return cMonster::IsA( a_EntityType );
+}
+
+
+
+
+
+void cZombiepigman::Tick(float a_Dt)
+{
+ cMonster::Tick(a_Dt);
+
+ //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
+ if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
+ SetMetaData(BURNING); // BURN, BABY, BURN! >:D
+ }
+}
+
+
+
+
+
+void cZombiepigman::KilledBy(cEntity * a_Killer)
+{
+ cItems Drops;
+ AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
+ AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
+
+ // TODO: Rare drops
+
+ m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
+
+ cMonster::KilledBy( a_Killer );
+}
+
+
+
+
diff --git a/source/cZombiepigman.h b/source/cZombiepigman.h
index 1a102572b..76fb34e4b 100644
--- a/source/cZombiepigman.h
+++ b/source/cZombiepigman.h
@@ -1,15 +1,15 @@
-#pragma once
-
-#include "cPassiveAggressiveMonster.h"
-
-class cZombiepigman : public cPassiveAggressiveMonster
-{
-public:
- cZombiepigman();
- ~cZombiepigman();
-
- virtual bool IsA( const char* a_EntityType );
-
- virtual void Tick(float a_Dt);
- virtual void KilledBy( cEntity* a_Killer );
-};
+#pragma once
+
+#include "cPassiveAggressiveMonster.h"
+
+class cZombiepigman : public cPassiveAggressiveMonster
+{
+public:
+ cZombiepigman();
+ ~cZombiepigman();
+
+ virtual bool IsA( const char* a_EntityType );
+
+ virtual void Tick(float a_Dt);
+ virtual void KilledBy( cEntity* a_Killer );
+};
diff --git a/source/main.cpp b/source/main.cpp
index 1d245ae0b..d379fdd17 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -1,204 +1,204 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cRoot.h"
-
-#include <exception> //std::exception
-#include <csignal> //std::signal
-#include <stdlib.h> //exit()
-
-#ifdef _WIN32
- #include <dbghelp.h>
-#endif // _WIN32
-
-#include "SquirrelBindings.h"
-#if USE_SQUIRREL
- #pragma warning(push)
- #pragma warning(disable:4100;disable:4127;disable:4510;disable:4610;disable:4244;disable:4512) // Getting A LOT of these warnings from SqPlus
- #include <sqplus/sqplus.h>
- #pragma warning(pop)
-#endif
-
-
-
-
-/// If defined, a thorough leak finder will be used (debug MSVC only); leaks will be output to the Output window
-#define ENABLE_LEAK_FINDER
-
-
-
-
-
-#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- #define XML_LEAK_FINDER
- #pragma warning(push)
- #pragma warning(disable:4100)
- #include "LeakFinder.h"
- #pragma warning(pop)
-#endif
-
-
-
-
-
-
-void ShowCrashReport(int)
-{
- std::signal(SIGSEGV, SIG_DFL);
-
- printf("\n\nMCServer has crashed!\n");
-
- exit(-1);
-}
-
-
-
-
-
-#if defined(_WIN32) && !defined(_WIN64)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Windows 32-bit stuff: when the server crashes, create a "dump file" containing the callstack of each thread and some variables; let the user send us that crash file for analysis
-
-typedef BOOL (WINAPI *pMiniDumpWriteDump)(
- HANDLE hProcess,
- DWORD ProcessId,
- HANDLE hFile,
- MINIDUMP_TYPE DumpType,
- PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
- PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
- PMINIDUMP_CALLBACK_INFORMATION CallbackParam
-);
-
-pMiniDumpWriteDump g_WriteMiniDump; // The function in dbghlp DLL that creates dump files
-
-char g_DumpFileName[MAX_PATH]; // Filename of the dump file; hes to be created before the dump handler kicks in
-char g_ExceptionStack[128 * 1024]; // Substitute stack, just in case the handler kicks in because of "insufficient stack space"
-MINIDUMP_TYPE g_DumpFlags = MiniDumpNormal; // By default dump only the stack and some helpers
-
-
-
-
-
-/** This function gets called just before the "program executed an illegal instruction and will be terminated" or similar.
-Its purpose is to create the crashdump using the dbghlp DLLs
-*/
-LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_ExceptionInfo)
-{
- char * newStack = &g_ExceptionStack[sizeof(g_ExceptionStack)];
- char * oldStack;
-
- // Use the substitute stack:
- // This code is the reason why we don't support 64-bit (yet)
- _asm
- {
- mov oldStack, esp
- mov esp, newStack
- }
-
- MINIDUMP_EXCEPTION_INFORMATION ExcInformation;
- ExcInformation.ThreadId = GetCurrentThreadId();
- ExcInformation.ExceptionPointers = a_ExceptionInfo;
- ExcInformation.ClientPointers = 0;
-
- // Write the dump file:
- HANDLE dumpFile = CreateFile(g_DumpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
- g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : NULL, NULL, NULL);
- CloseHandle(dumpFile);
-
- // Revert to old stack:
- _asm
- {
- mov esp, oldStack
- }
-
- return 0;
-}
-
-#endif // _WIN32 && !_WIN64
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// main:
-
-int main( int argc, char **argv )
-{
- (void)argc;
- (void)argv;
-
- #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- InitLeakFinder();
- #endif
-
- // Magic code to produce dump-files on Windows if the server crashes:
- #if defined(_WIN32) && !defined(_WIN64)
- HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");
- g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
- if (g_WriteMiniDump != NULL)
- {
- _snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId());
- SetUnhandledExceptionFilter(LastChanceExceptionFilter);
-
- // Parse arguments for minidump flags:
- for (int i = 0; i < argc; i++)
- {
- if (stricmp(argv[i], "/cdg") == 0)
- {
- // Add globals to the dump
- g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithDataSegs);
- }
- else if (stricmp(argv[i], "/cdf") == 0)
- {
- // Add full memory to the dump (HUUUGE file)
- g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithFullMemory);
- }
- } // for i - argv[]
- }
- #endif // _WIN32 && !_WIN64
- // End of dump-file magic
-
- #if defined(_DEBUG) && defined(_MSC_VER)
- _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
-
- // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
- // Only useful when the leak is in the same sequence all the time
- // _CrtSetBreakAlloc(85950);
-
- #endif // _DEBUG && _MSC_VER
-
- #ifndef _DEBUG
- std::signal(SIGSEGV, ShowCrashReport);
- #endif
-
- // DEBUG: test the dumpfile creation:
- // *((int *)0) = 0;
-
- try
- {
- cRoot Root;
- Root.Start();
- }
- catch( std::exception& e )
- {
- LOGERROR("Standard exception: %s", e.what() );
- }
- catch( ... )
- {
- LOGERROR("Unknown exception!");
- }
-
- #if USE_SQUIRREL
- SquirrelVM::Shutdown();
- #endif
-
- #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
- DeinitLeakFinder();
- #endif
-
- return 0;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cRoot.h"
+
+#include <exception> //std::exception
+#include <csignal> //std::signal
+#include <stdlib.h> //exit()
+
+#ifdef _WIN32
+ #include <dbghelp.h>
+#endif // _WIN32
+
+#include "SquirrelBindings.h"
+#if USE_SQUIRREL
+ #pragma warning(push)
+ #pragma warning(disable:4100;disable:4127;disable:4510;disable:4610;disable:4244;disable:4512) // Getting A LOT of these warnings from SqPlus
+ #include <sqplus/sqplus.h>
+ #pragma warning(pop)
+#endif
+
+
+
+
+/// If defined, a thorough leak finder will be used (debug MSVC only); leaks will be output to the Output window
+#define ENABLE_LEAK_FINDER
+
+
+
+
+
+#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ #define XML_LEAK_FINDER
+ #pragma warning(push)
+ #pragma warning(disable:4100)
+ #include "LeakFinder.h"
+ #pragma warning(pop)
+#endif
+
+
+
+
+
+
+void ShowCrashReport(int)
+{
+ std::signal(SIGSEGV, SIG_DFL);
+
+ printf("\n\nMCServer has crashed!\n");
+
+ exit(-1);
+}
+
+
+
+
+
+#if defined(_WIN32) && !defined(_WIN64)
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Windows 32-bit stuff: when the server crashes, create a "dump file" containing the callstack of each thread and some variables; let the user send us that crash file for analysis
+
+typedef BOOL (WINAPI *pMiniDumpWriteDump)(
+ HANDLE hProcess,
+ DWORD ProcessId,
+ HANDLE hFile,
+ MINIDUMP_TYPE DumpType,
+ PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
+ PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
+ PMINIDUMP_CALLBACK_INFORMATION CallbackParam
+);
+
+pMiniDumpWriteDump g_WriteMiniDump; // The function in dbghlp DLL that creates dump files
+
+char g_DumpFileName[MAX_PATH]; // Filename of the dump file; hes to be created before the dump handler kicks in
+char g_ExceptionStack[128 * 1024]; // Substitute stack, just in case the handler kicks in because of "insufficient stack space"
+MINIDUMP_TYPE g_DumpFlags = MiniDumpNormal; // By default dump only the stack and some helpers
+
+
+
+
+
+/** This function gets called just before the "program executed an illegal instruction and will be terminated" or similar.
+Its purpose is to create the crashdump using the dbghlp DLLs
+*/
+LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_ExceptionInfo)
+{
+ char * newStack = &g_ExceptionStack[sizeof(g_ExceptionStack)];
+ char * oldStack;
+
+ // Use the substitute stack:
+ // This code is the reason why we don't support 64-bit (yet)
+ _asm
+ {
+ mov oldStack, esp
+ mov esp, newStack
+ }
+
+ MINIDUMP_EXCEPTION_INFORMATION ExcInformation;
+ ExcInformation.ThreadId = GetCurrentThreadId();
+ ExcInformation.ExceptionPointers = a_ExceptionInfo;
+ ExcInformation.ClientPointers = 0;
+
+ // Write the dump file:
+ HANDLE dumpFile = CreateFile(g_DumpFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
+ g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : NULL, NULL, NULL);
+ CloseHandle(dumpFile);
+
+ // Revert to old stack:
+ _asm
+ {
+ mov esp, oldStack
+ }
+
+ return 0;
+}
+
+#endif // _WIN32 && !_WIN64
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// main:
+
+int main( int argc, char **argv )
+{
+ (void)argc;
+ (void)argv;
+
+ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ InitLeakFinder();
+ #endif
+
+ // Magic code to produce dump-files on Windows if the server crashes:
+ #if defined(_WIN32) && !defined(_WIN64)
+ HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");
+ g_WriteMiniDump = (pMiniDumpWriteDump)GetProcAddress(hDbgHelp, "MiniDumpWriteDump");
+ if (g_WriteMiniDump != NULL)
+ {
+ _snprintf_s(g_DumpFileName, ARRAYCOUNT(g_DumpFileName), _TRUNCATE, "crash_mcs_%x.dmp", GetCurrentProcessId());
+ SetUnhandledExceptionFilter(LastChanceExceptionFilter);
+
+ // Parse arguments for minidump flags:
+ for (int i = 0; i < argc; i++)
+ {
+ if (stricmp(argv[i], "/cdg") == 0)
+ {
+ // Add globals to the dump
+ g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithDataSegs);
+ }
+ else if (stricmp(argv[i], "/cdf") == 0)
+ {
+ // Add full memory to the dump (HUUUGE file)
+ g_DumpFlags = (MINIDUMP_TYPE)(g_DumpFlags | MiniDumpWithFullMemory);
+ }
+ } // for i - argv[]
+ }
+ #endif // _WIN32 && !_WIN64
+ // End of dump-file magic
+
+ #if defined(_DEBUG) && defined(_MSC_VER)
+ _CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+
+ // _X: The simple built-in CRT leak finder - simply break when allocating the Nth block ({N} is listed in the leak output)
+ // Only useful when the leak is in the same sequence all the time
+ // _CrtSetBreakAlloc(85950);
+
+ #endif // _DEBUG && _MSC_VER
+
+ #ifndef _DEBUG
+ std::signal(SIGSEGV, ShowCrashReport);
+ #endif
+
+ // DEBUG: test the dumpfile creation:
+ // *((int *)0) = 0;
+
+ try
+ {
+ cRoot Root;
+ Root.Start();
+ }
+ catch( std::exception& e )
+ {
+ LOGERROR("Standard exception: %s", e.what() );
+ }
+ catch( ... )
+ {
+ LOGERROR("Unknown exception!");
+ }
+
+ #if USE_SQUIRREL
+ SquirrelVM::Shutdown();
+ #endif
+
+ #if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
+ DeinitLeakFinder();
+ #endif
+
+ return 0;
+}
+
+
+
+
diff --git a/source/md5/md5.cpp b/source/md5/md5.cpp
index 2b9e10c9f..39337da5d 100644
--- a/source/md5/md5.cpp
+++ b/source/md5/md5.cpp
@@ -1,364 +1,364 @@
-/* MD5
- converted to C++ class by Frank Thilo (thilo@unix-ag.org)
- for bzflag (http://www.bzflag.org)
-
- based on:
-
- md5.h and md5.c
- reference implemantion of RFC 1321
-
- Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
-rights reserved.
-
-License to copy and use this software is granted provided that it
-is identified as the "RSA Data Security, Inc. MD5 Message-Digest
-Algorithm" in all material mentioning or referencing this software
-or this function.
-
-License is also granted to make and use derivative works provided
-that such works are identified as "derived from the RSA Data
-Security, Inc. MD5 Message-Digest Algorithm" in all material
-mentioning or referencing the derived work.
-
-RSA Data Security, Inc. makes no representations concerning either
-the merchantability of this software or the suitability of this
-software for any particular purpose. It is provided "as is"
-without express or implied warranty of any kind.
-
-These notices must be retained in any copies of any part of this
-documentation and/or software.
-
-*/
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-/* interface header */
-#include "md5.h"
-
-
-
-
-
-// Constants for MD5Transform routine.
-#define S11 7
-#define S12 12
-#define S13 17
-#define S14 22
-#define S21 5
-#define S22 9
-#define S23 14
-#define S24 20
-#define S31 4
-#define S32 11
-#define S33 16
-#define S34 23
-#define S41 6
-#define S42 10
-#define S43 15
-#define S44 21
-
-///////////////////////////////////////////////
-
-// F, G, H and I are basic MD5 functions.
-inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) {
- return x&y | ~x&z;
-}
-
-inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) {
- return x&z | y&~z;
-}
-
-inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) {
- return x^y^z;
-}
-
-inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) {
- return y ^ (x | ~z);
-}
-
-// rotate_left rotates x left n bits.
-inline MD5::uint4 MD5::rotate_left(uint4 x, int n) {
- return (x << n) | (x >> (32-n));
-}
-
-// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
-// Rotation is separate from addition to prevent recomputation.
-inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a+ F(b,c,d) + x + ac, s) + b;
-}
-
-inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a + G(b,c,d) + x + ac, s) + b;
-}
-
-inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a + H(b,c,d) + x + ac, s) + b;
-}
-
-inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
- a = rotate_left(a + I(b,c,d) + x + ac, s) + b;
-}
-
-//////////////////////////////////////////////
-
-// default ctor, just initailize
-MD5::MD5()
-{
- init();
-}
-
-//////////////////////////////////////////////
-
-// nifty shortcut ctor, compute MD5 for string and finalize it right away
-MD5::MD5(const std::string &text)
-{
- init();
- update(text.c_str(), text.length());
- finalize();
-}
-
-//////////////////////////////
-
-void MD5::init()
-{
- finalized=false;
-
- count[0] = 0;
- count[1] = 0;
-
- // load magic initialization constants.
- state[0] = 0x67452301;
- state[1] = 0xefcdab89;
- state[2] = 0x98badcfe;
- state[3] = 0x10325476;
-}
-
-//////////////////////////////
-
-// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
-void MD5::decode(uint4 output[], const uint1 input[], size_type len)
-{
- for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
- output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
- (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
-}
-
-//////////////////////////////
-
-// encodes input (uint4) into output (unsigned char). Assumes len is
-// a multiple of 4.
-void MD5::encode(uint1 output[], const uint4 input[], size_type len)
-{
- for (size_type i = 0, j = 0; j < len; i++, j += 4) {
- output[j] = input[i] & 0xff;
- output[j+1] = (input[i] >> 8) & 0xff;
- output[j+2] = (input[i] >> 16) & 0xff;
- output[j+3] = (input[i] >> 24) & 0xff;
- }
-}
-
-//////////////////////////////
-
-// apply MD5 algo on a block
-void MD5::transform(const uint1 block[blocksize])
-{
- uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
- decode (x, block, blocksize);
-
- /* Round 1 */
- FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
- FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
- FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
- FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
- FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
- FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
- FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
- FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
- FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
- FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
- FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
- FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
- FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
- FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
- FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
- FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
-
- /* Round 2 */
- GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
- GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
- GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
- GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
- GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
- GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
- GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
- GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
- GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
- GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
- GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
- GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
- GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
- GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
- GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
- GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
-
- /* Round 3 */
- HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
- HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
- HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
- HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
- HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
- HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
- HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
- HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
- HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
- HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
- HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
- HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
- HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
- HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
- HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
- HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
-
- /* Round 4 */
- II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
- II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
- II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
- II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
- II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
- II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
- II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
- II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
- II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
- II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
- II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
- II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
- II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
- II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
- II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
- II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
-
- state[0] += a;
- state[1] += b;
- state[2] += c;
- state[3] += d;
-
- // Zeroize sensitive information.
- memset(x, 0, sizeof x);
-}
-
-//////////////////////////////
-
-// MD5 block update operation. Continues an MD5 message-digest
-// operation, processing another message block
-void MD5::update(const unsigned char input[], size_type length)
-{
- // compute number of bytes mod 64
- size_type index = count[0] / 8 % blocksize;
-
- // Update number of bits
- if ((count[0] += (length << 3)) < (length << 3))
- count[1]++;
- count[1] += (length >> 29);
-
- // number of bytes we need to fill in buffer
- size_type firstpart = 64 - index;
-
- size_type i;
-
- // transform as many times as possible.
- if (length >= firstpart)
- {
- // fill buffer first, transform
- memcpy(&buffer[index], input, firstpart);
- transform(buffer);
-
- // transform chunks of blocksize (64 bytes)
- for (i = firstpart; i + blocksize <= length; i += blocksize)
- transform(&input[i]);
-
- index = 0;
- }
- else
- i = 0;
-
- // buffer remaining input
- memcpy(&buffer[index], &input[i], length-i);
-}
-
-//////////////////////////////
-
-// for convenience provide a verson with signed char
-void MD5::update(const char input[], size_type length)
-{
- update((const unsigned char*)input, length);
-}
-
-//////////////////////////////
-
-// MD5 finalization. Ends an MD5 message-digest operation, writing the
-// the message digest and zeroizing the context.
-MD5& MD5::finalize()
-{
- static unsigned char padding[64] = {
- 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- };
-
- if (!finalized) {
- // Save number of bits
- unsigned char bits[8];
- encode(bits, count, 8);
-
- // pad out to 56 mod 64.
- size_type index = count[0] / 8 % 64;
- size_type padLen = (index < 56) ? (56 - index) : (120 - index);
- update(padding, padLen);
-
- // Append length (before padding)
- update(bits, 8);
-
- // Store state in digest
- encode(digest, state, 16);
-
- // Zeroize sensitive information.
- memset(buffer, 0, sizeof buffer);
- memset(count, 0, sizeof count);
-
- finalized=true;
- }
-
- return *this;
-}
-
-//////////////////////////////
-
-// return hex representation of digest as string
-std::string MD5::hexdigest() const
-{
- if (!finalized)
- return "";
-
- char buf[33];
- for (int i=0; i<16; i++)
- sprintf(buf+i*2, "%02x", digest[i]);
- buf[32]=0;
-
- return std::string(buf);
-}
-
-//////////////////////////////
-
-std::ostream& operator<<(std::ostream& out, MD5 md5)
-{
- return out << md5.hexdigest();
-}
-
-//////////////////////////////
-
-std::string md5(const std::string & str)
-{
- MD5 md5 = MD5(str);
-
- return md5.hexdigest();
-}
+/* MD5
+ converted to C++ class by Frank Thilo (thilo@unix-ag.org)
+ for bzflag (http://www.bzflag.org)
+
+ based on:
+
+ md5.h and md5.c
+ reference implemantion of RFC 1321
+
+ Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
+rights reserved.
+
+License to copy and use this software is granted provided that it
+is identified as the "RSA Data Security, Inc. MD5 Message-Digest
+Algorithm" in all material mentioning or referencing this software
+or this function.
+
+License is also granted to make and use derivative works provided
+that such works are identified as "derived from the RSA Data
+Security, Inc. MD5 Message-Digest Algorithm" in all material
+mentioning or referencing the derived work.
+
+RSA Data Security, Inc. makes no representations concerning either
+the merchantability of this software or the suitability of this
+software for any particular purpose. It is provided "as is"
+without express or implied warranty of any kind.
+
+These notices must be retained in any copies of any part of this
+documentation and/or software.
+
+*/
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+/* interface header */
+#include "md5.h"
+
+
+
+
+
+// Constants for MD5Transform routine.
+#define S11 7
+#define S12 12
+#define S13 17
+#define S14 22
+#define S21 5
+#define S22 9
+#define S23 14
+#define S24 20
+#define S31 4
+#define S32 11
+#define S33 16
+#define S34 23
+#define S41 6
+#define S42 10
+#define S43 15
+#define S44 21
+
+///////////////////////////////////////////////
+
+// F, G, H and I are basic MD5 functions.
+inline MD5::uint4 MD5::F(uint4 x, uint4 y, uint4 z) {
+ return x&y | ~x&z;
+}
+
+inline MD5::uint4 MD5::G(uint4 x, uint4 y, uint4 z) {
+ return x&z | y&~z;
+}
+
+inline MD5::uint4 MD5::H(uint4 x, uint4 y, uint4 z) {
+ return x^y^z;
+}
+
+inline MD5::uint4 MD5::I(uint4 x, uint4 y, uint4 z) {
+ return y ^ (x | ~z);
+}
+
+// rotate_left rotates x left n bits.
+inline MD5::uint4 MD5::rotate_left(uint4 x, int n) {
+ return (x << n) | (x >> (32-n));
+}
+
+// FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
+// Rotation is separate from addition to prevent recomputation.
+inline void MD5::FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a+ F(b,c,d) + x + ac, s) + b;
+}
+
+inline void MD5::GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a + G(b,c,d) + x + ac, s) + b;
+}
+
+inline void MD5::HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a + H(b,c,d) + x + ac, s) + b;
+}
+
+inline void MD5::II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac) {
+ a = rotate_left(a + I(b,c,d) + x + ac, s) + b;
+}
+
+//////////////////////////////////////////////
+
+// default ctor, just initailize
+MD5::MD5()
+{
+ init();
+}
+
+//////////////////////////////////////////////
+
+// nifty shortcut ctor, compute MD5 for string and finalize it right away
+MD5::MD5(const std::string &text)
+{
+ init();
+ update(text.c_str(), text.length());
+ finalize();
+}
+
+//////////////////////////////
+
+void MD5::init()
+{
+ finalized=false;
+
+ count[0] = 0;
+ count[1] = 0;
+
+ // load magic initialization constants.
+ state[0] = 0x67452301;
+ state[1] = 0xefcdab89;
+ state[2] = 0x98badcfe;
+ state[3] = 0x10325476;
+}
+
+//////////////////////////////
+
+// decodes input (unsigned char) into output (uint4). Assumes len is a multiple of 4.
+void MD5::decode(uint4 output[], const uint1 input[], size_type len)
+{
+ for (unsigned int i = 0, j = 0; j < len; i++, j += 4)
+ output[i] = ((uint4)input[j]) | (((uint4)input[j+1]) << 8) |
+ (((uint4)input[j+2]) << 16) | (((uint4)input[j+3]) << 24);
+}
+
+//////////////////////////////
+
+// encodes input (uint4) into output (unsigned char). Assumes len is
+// a multiple of 4.
+void MD5::encode(uint1 output[], const uint4 input[], size_type len)
+{
+ for (size_type i = 0, j = 0; j < len; i++, j += 4) {
+ output[j] = input[i] & 0xff;
+ output[j+1] = (input[i] >> 8) & 0xff;
+ output[j+2] = (input[i] >> 16) & 0xff;
+ output[j+3] = (input[i] >> 24) & 0xff;
+ }
+}
+
+//////////////////////////////
+
+// apply MD5 algo on a block
+void MD5::transform(const uint1 block[blocksize])
+{
+ uint4 a = state[0], b = state[1], c = state[2], d = state[3], x[16];
+ decode (x, block, blocksize);
+
+ /* Round 1 */
+ FF (a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
+ FF (d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
+ FF (c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
+ FF (b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
+ FF (a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
+ FF (d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
+ FF (c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
+ FF (b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
+ FF (a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
+ FF (d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
+ FF (c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
+ FF (b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
+ FF (a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
+ FF (d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
+ FF (c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
+ FF (b, c, d, a, x[15], S14, 0x49b40821); /* 16 */
+
+ /* Round 2 */
+ GG (a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
+ GG (d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
+ GG (c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
+ GG (b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
+ GG (a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
+ GG (d, a, b, c, x[10], S22, 0x2441453); /* 22 */
+ GG (c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
+ GG (b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
+ GG (a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
+ GG (d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
+ GG (c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
+ GG (b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
+ GG (a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
+ GG (d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
+ GG (c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
+ GG (b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */
+
+ /* Round 3 */
+ HH (a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
+ HH (d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
+ HH (c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
+ HH (b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
+ HH (a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
+ HH (d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
+ HH (c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
+ HH (b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
+ HH (a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
+ HH (d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
+ HH (c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
+ HH (b, c, d, a, x[ 6], S34, 0x4881d05); /* 44 */
+ HH (a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
+ HH (d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
+ HH (c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
+ HH (b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */
+
+ /* Round 4 */
+ II (a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
+ II (d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
+ II (c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
+ II (b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
+ II (a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
+ II (d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
+ II (c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
+ II (b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
+ II (a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
+ II (d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
+ II (c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
+ II (b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
+ II (a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
+ II (d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
+ II (c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
+ II (b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */
+
+ state[0] += a;
+ state[1] += b;
+ state[2] += c;
+ state[3] += d;
+
+ // Zeroize sensitive information.
+ memset(x, 0, sizeof x);
+}
+
+//////////////////////////////
+
+// MD5 block update operation. Continues an MD5 message-digest
+// operation, processing another message block
+void MD5::update(const unsigned char input[], size_type length)
+{
+ // compute number of bytes mod 64
+ size_type index = count[0] / 8 % blocksize;
+
+ // Update number of bits
+ if ((count[0] += (length << 3)) < (length << 3))
+ count[1]++;
+ count[1] += (length >> 29);
+
+ // number of bytes we need to fill in buffer
+ size_type firstpart = 64 - index;
+
+ size_type i;
+
+ // transform as many times as possible.
+ if (length >= firstpart)
+ {
+ // fill buffer first, transform
+ memcpy(&buffer[index], input, firstpart);
+ transform(buffer);
+
+ // transform chunks of blocksize (64 bytes)
+ for (i = firstpart; i + blocksize <= length; i += blocksize)
+ transform(&input[i]);
+
+ index = 0;
+ }
+ else
+ i = 0;
+
+ // buffer remaining input
+ memcpy(&buffer[index], &input[i], length-i);
+}
+
+//////////////////////////////
+
+// for convenience provide a verson with signed char
+void MD5::update(const char input[], size_type length)
+{
+ update((const unsigned char*)input, length);
+}
+
+//////////////////////////////
+
+// MD5 finalization. Ends an MD5 message-digest operation, writing the
+// the message digest and zeroizing the context.
+MD5& MD5::finalize()
+{
+ static unsigned char padding[64] = {
+ 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+ };
+
+ if (!finalized) {
+ // Save number of bits
+ unsigned char bits[8];
+ encode(bits, count, 8);
+
+ // pad out to 56 mod 64.
+ size_type index = count[0] / 8 % 64;
+ size_type padLen = (index < 56) ? (56 - index) : (120 - index);
+ update(padding, padLen);
+
+ // Append length (before padding)
+ update(bits, 8);
+
+ // Store state in digest
+ encode(digest, state, 16);
+
+ // Zeroize sensitive information.
+ memset(buffer, 0, sizeof buffer);
+ memset(count, 0, sizeof count);
+
+ finalized=true;
+ }
+
+ return *this;
+}
+
+//////////////////////////////
+
+// return hex representation of digest as string
+std::string MD5::hexdigest() const
+{
+ if (!finalized)
+ return "";
+
+ char buf[33];
+ for (int i=0; i<16; i++)
+ sprintf(buf+i*2, "%02x", digest[i]);
+ buf[32]=0;
+
+ return std::string(buf);
+}
+
+//////////////////////////////
+
+std::ostream& operator<<(std::ostream& out, MD5 md5)
+{
+ return out << md5.hexdigest();
+}
+
+//////////////////////////////
+
+std::string md5(const std::string & str)
+{
+ MD5 md5 = MD5(str);
+
+ return md5.hexdigest();
+}
diff --git a/source/md5/md5.h b/source/md5/md5.h
index 140ad1f14..ad5ad5384 100644
--- a/source/md5/md5.h
+++ b/source/md5/md5.h
@@ -1,93 +1,93 @@
-/* MD5
- converted to C++ class by Frank Thilo (thilo@unix-ag.org)
- for bzflag (http://www.bzflag.org)
-
- based on:
-
- md5.h and md5.c
- reference implementation of RFC 1321
-
- Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
-rights reserved.
-
-License to copy and use this software is granted provided that it
-is identified as the "RSA Data Security, Inc. MD5 Message-Digest
-Algorithm" in all material mentioning or referencing this software
-or this function.
-
-License is also granted to make and use derivative works provided
-that such works are identified as "derived from the RSA Data
-Security, Inc. MD5 Message-Digest Algorithm" in all material
-mentioning or referencing the derived work.
-
-RSA Data Security, Inc. makes no representations concerning either
-the merchantability of this software or the suitability of this
-software for any particular purpose. It is provided "as is"
-without express or implied warranty of any kind.
-
-These notices must be retained in any copies of any part of this
-documentation and/or software.
-
-*/
-
-#ifndef BZF_MD5_H
-#define BZF_MD5_H
-
-#include <string>
-#include <iostream>
-
-
-// a small class for calculating MD5 hashes of strings or byte arrays
-// it is not meant to be fast or secure
-//
-// usage: 1) feed it blocks of uchars with update()
-// 2) finalize()
-// 3) get hexdigest() string
-// or
-// MD5(std::string).hexdigest()
-//
-// assumes that char is 8 bit and int is 32 bit
-class MD5
-{
-public:
- typedef unsigned int size_type; // must be 32bit
-
- MD5();
- MD5(const std::string& text);
- void update(const unsigned char *buf, size_type length);
- void update(const char *buf, size_type length);
- MD5& finalize();
- std::string hexdigest() const;
- friend std::ostream& operator<<(std::ostream&, MD5 md5);
-
-private:
- void init();
- typedef unsigned char uint1; // 8bit
- typedef unsigned int uint4; // 32bit
- enum {blocksize = 64}; // VC6 won't eat a const static int here
-
- void transform(const uint1 block[blocksize]);
- static void decode(uint4 output[], const uint1 input[], size_type len);
- static void encode(uint1 output[], const uint4 input[], size_type len);
-
- bool finalized;
- uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
- uint4 count[2]; // 64bit counter for number of bits (lo, hi)
- uint4 state[4]; // digest so far
- uint1 digest[16]; // the result
-
- // low level logic operations
- static inline uint4 F(uint4 x, uint4 y, uint4 z);
- static inline uint4 G(uint4 x, uint4 y, uint4 z);
- static inline uint4 H(uint4 x, uint4 y, uint4 z);
- static inline uint4 I(uint4 x, uint4 y, uint4 z);
- static inline uint4 rotate_left(uint4 x, int n);
- static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
- static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
- static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
- static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
-};
-
-std::string md5(const std::string & str);
-
+/* MD5
+ converted to C++ class by Frank Thilo (thilo@unix-ag.org)
+ for bzflag (http://www.bzflag.org)
+
+ based on:
+
+ md5.h and md5.c
+ reference implementation of RFC 1321
+
+ Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All
+rights reserved.
+
+License to copy and use this software is granted provided that it
+is identified as the "RSA Data Security, Inc. MD5 Message-Digest
+Algorithm" in all material mentioning or referencing this software
+or this function.
+
+License is also granted to make and use derivative works provided
+that such works are identified as "derived from the RSA Data
+Security, Inc. MD5 Message-Digest Algorithm" in all material
+mentioning or referencing the derived work.
+
+RSA Data Security, Inc. makes no representations concerning either
+the merchantability of this software or the suitability of this
+software for any particular purpose. It is provided "as is"
+without express or implied warranty of any kind.
+
+These notices must be retained in any copies of any part of this
+documentation and/or software.
+
+*/
+
+#ifndef BZF_MD5_H
+#define BZF_MD5_H
+
+#include <string>
+#include <iostream>
+
+
+// a small class for calculating MD5 hashes of strings or byte arrays
+// it is not meant to be fast or secure
+//
+// usage: 1) feed it blocks of uchars with update()
+// 2) finalize()
+// 3) get hexdigest() string
+// or
+// MD5(std::string).hexdigest()
+//
+// assumes that char is 8 bit and int is 32 bit
+class MD5
+{
+public:
+ typedef unsigned int size_type; // must be 32bit
+
+ MD5();
+ MD5(const std::string& text);
+ void update(const unsigned char *buf, size_type length);
+ void update(const char *buf, size_type length);
+ MD5& finalize();
+ std::string hexdigest() const;
+ friend std::ostream& operator<<(std::ostream&, MD5 md5);
+
+private:
+ void init();
+ typedef unsigned char uint1; // 8bit
+ typedef unsigned int uint4; // 32bit
+ enum {blocksize = 64}; // VC6 won't eat a const static int here
+
+ void transform(const uint1 block[blocksize]);
+ static void decode(uint4 output[], const uint1 input[], size_type len);
+ static void encode(uint1 output[], const uint4 input[], size_type len);
+
+ bool finalized;
+ uint1 buffer[blocksize]; // bytes that didn't fit in last 64 byte chunk
+ uint4 count[2]; // 64bit counter for number of bits (lo, hi)
+ uint4 state[4]; // digest so far
+ uint1 digest[16]; // the result
+
+ // low level logic operations
+ static inline uint4 F(uint4 x, uint4 y, uint4 z);
+ static inline uint4 G(uint4 x, uint4 y, uint4 z);
+ static inline uint4 H(uint4 x, uint4 y, uint4 z);
+ static inline uint4 I(uint4 x, uint4 y, uint4 z);
+ static inline uint4 rotate_left(uint4 x, int n);
+ static inline void FF(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+ static inline void GG(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+ static inline void HH(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+ static inline void II(uint4 &a, uint4 b, uint4 c, uint4 d, uint4 x, uint4 s, uint4 ac);
+};
+
+std::string md5(const std::string & str);
+
#endif \ No newline at end of file
diff --git a/source/packets/cPacket.cpp b/source/packets/cPacket.cpp
index ec7181762..6fad331ed 100644
--- a/source/packets/cPacket.cpp
+++ b/source/packets/cPacket.cpp
@@ -1,307 +1,307 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket.h"
-#include "../Endianness.h"
-
-
-
-
-
-/*
-// These checks cannot be done in preprocessor, since sizeof() is evaluated while compiling, so in preprocessing it's unknown.
-// Check some basic type assumptions:
-#if (sizeof(int) != 4)
- #error "Bad size for int, protocol won't work"
-#endif
-
-#if (sizeof(float) != 4)
- #error "Bad size for float, protocol won't work"
-#endif
-
-#if (sizeof(double) != 8)
- #error "Bad size for double, protocol won't work"
-#endif
-*/
-
-
-
-
-
-int cPacket::ReadString16(const char * a_Data, int a_Size, AString & a_OutString )
-{
- int TotalBytes = 0;
- short StrLen;
- HANDLE_PACKET_READ(ReadShort, StrLen, TotalBytes);
-
- if (2 * StrLen > a_Size - TotalBytes)
- {
- // The string is not yet complete in the buffer
- return PACKET_INCOMPLETE;
- }
-
- // Simple UTF-16 to UTF-8 conversion - discard higher bits, ignore multishort sequences:
- a_OutString.clear();
- a_OutString.reserve(StrLen);
- short * UTF16 = (short *)(a_Data + TotalBytes);
- for ( int i = 0; i < StrLen; ++i )
- {
- a_OutString.push_back( (char)ntohs(UTF16[i]) );
- }
-
- return TotalBytes + StrLen * sizeof(short);
-}
-
-
-
-
-
-int cPacket::ReadShort(const char * a_Data, int a_Size, short & a_OutShort )
-{
- if (a_Size < 2)
- {
- return PACKET_INCOMPLETE;
- }
- a_OutShort = ntohs(*((short *)a_Data));
- return 2;
-}
-
-
-
-
-
-int cPacket::ReadInteger(const char * a_Data, int a_Size, int & a_OutInteger )
-{
- if (a_Size < 4)
- {
- return PACKET_INCOMPLETE;
- }
- a_OutInteger = ntohl(*((int *)a_Data));
- return 4;
-}
-
-
-
-
-
-int cPacket::ReadInteger(const char * a_Data, int a_Size, unsigned int & a_OutInteger )
-{
- if (a_Size < 4)
- {
- return PACKET_INCOMPLETE;
- }
- a_OutInteger = ntohl(*((unsigned int *)a_Data));
- return 4;
-}
-
-
-
-
-
-int cPacket::ReadFloat(const char * a_Data, int a_Size, float & a_OutFloat )
-{
- if (a_Size < sizeof(float))
- {
- return PACKET_INCOMPLETE;
- }
- a_OutFloat = NetworkToHostFloat4(a_Data);
- return sizeof(float);
-}
-
-
-
-
-
-int cPacket::ReadDouble(const char * a_Data, int a_Size, double & a_OutDouble )
-{
- if (a_Size < sizeof(double))
- {
- return PACKET_INCOMPLETE;
- }
- a_OutDouble = NetworkToHostDouble8(a_Data);
- return sizeof(double);
-}
-
-
-
-
-
-int cPacket::ReadByte(const char * a_Data, int a_Size, char & a_OutByte )
-{
- if (a_Size < 1)
- {
- return PACKET_INCOMPLETE;
- }
- a_OutByte = *a_Data;
- return 1;
-}
-
-
-
-
-
-int cPacket::ReadByte(const char * a_Data, int a_Size, unsigned char & a_OutByte )
-{
- if (a_Size < 1)
- {
- return PACKET_INCOMPLETE;
- }
- a_OutByte = *((unsigned char *)a_Data);
- return 1;
-}
-
-
-
-
-
-int cPacket::ReadLong(const char * a_Data, int a_Size, long long & a_OutLong )
-{
- if (a_Size < sizeof(a_OutLong))
- {
- return PACKET_INCOMPLETE;
- }
- a_OutLong = NetworkToHostLong8(a_Data);
- return sizeof(a_OutLong);
-}
-
-
-
-
-
-int cPacket::ReadBool(const char * a_Data, int a_Size, bool & a_OutBool )
-{
- if (a_Size < sizeof(bool))
- {
- return PACKET_INCOMPLETE;
- }
- a_OutBool = (*a_Data != 0);
- return sizeof(bool);
-}
-
-
-
-
-
-void cPacket::AppendString(AString & a_Dst, const AString & a_String)
-{
- AppendShort(a_Dst, (unsigned short)a_String.size());
- a_Dst.append(a_String);
-}
-
-
-
-
-
-void cPacket::AppendString16(AString & a_Dst, const AString & a_String)
-{
- AppendShort(a_Dst, (unsigned short)a_String.size());
- AString UTF16;
- UTF16.resize(a_String.size() * sizeof(short));
- for( unsigned int i = 0; i < a_String.size(); ++i )
- {
- UTF16[i * sizeof( short )] = 0x00;
- UTF16[i * sizeof( short ) + 1] = a_String[i];
- }
- a_Dst.append(UTF16.data(), a_String.size() * sizeof(short));
-}
-
-
-
-
-
-void cPacket::AppendShort(AString & a_Dst, short a_Short)
-{
- short ConvertedShort = htons( a_Short );
- a_Dst.append((const char *)&ConvertedShort, sizeof(short));
-}
-
-
-
-
-
-void cPacket::AppendShort(AString & a_Dst, unsigned short a_Short)
-{
- short ConvertedShort = htons( a_Short );
- a_Dst.append((const char *)&ConvertedShort, sizeof(short));
-}
-
-
-
-
-
-void cPacket::AppendInteger(AString & a_Dst, int a_Integer)
-{
- int ConvertedInt = htonl( a_Integer );
- a_Dst.append((const char *)&ConvertedInt, sizeof(int));
-}
-
-
-
-
-
-void cPacket::AppendInteger(AString & a_Dst, unsigned int a_Integer)
-{
- unsigned int ConvertedInt = htonl( a_Integer );
- a_Dst.append((const char *)&ConvertedInt, sizeof(int));
-}
-
-
-
-
-
-void cPacket::AppendFloat(AString & a_Dst, float a_Float)
-{
- unsigned int ConvertedFloat = HostToNetwork4(&a_Float);
- a_Dst.append((const char *)&ConvertedFloat, sizeof(int));
-}
-
-
-
-
-
-void cPacket::AppendDouble(AString & a_Dst, const double & a_Double)
-{
- unsigned long long ConvertedDouble = HostToNetwork8(&a_Double);
- a_Dst.append((const char *)&ConvertedDouble, 8);
-}
-
-
-
-
-
-void cPacket::AppendByte(AString & a_Dst, char a_Byte)
-{
- a_Dst.append(&a_Byte, 1);
-}
-
-
-
-
-
-void cPacket::AppendLong(AString & a_Dst, const long long & a_Long)
-{
- unsigned long long ConvertedLong = HostToNetwork8(&a_Long);
- a_Dst.append((const char *)&ConvertedLong, sizeof(a_Long));
-}
-
-
-
-
-
-void cPacket::AppendBool(AString & a_Dst, bool a_Bool)
-{
- a_Dst.append((const char *)&a_Bool, 1);
-}
-
-
-
-
-
-void cPacket::AppendData(AString & a_Dst, const char * a_Data, unsigned int a_Size)
-{
- a_Dst.append(a_Data, a_Size);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket.h"
+#include "../Endianness.h"
+
+
+
+
+
+/*
+// These checks cannot be done in preprocessor, since sizeof() is evaluated while compiling, so in preprocessing it's unknown.
+// Check some basic type assumptions:
+#if (sizeof(int) != 4)
+ #error "Bad size for int, protocol won't work"
+#endif
+
+#if (sizeof(float) != 4)
+ #error "Bad size for float, protocol won't work"
+#endif
+
+#if (sizeof(double) != 8)
+ #error "Bad size for double, protocol won't work"
+#endif
+*/
+
+
+
+
+
+int cPacket::ReadString16(const char * a_Data, int a_Size, AString & a_OutString )
+{
+ int TotalBytes = 0;
+ short StrLen;
+ HANDLE_PACKET_READ(ReadShort, StrLen, TotalBytes);
+
+ if (2 * StrLen > a_Size - TotalBytes)
+ {
+ // The string is not yet complete in the buffer
+ return PACKET_INCOMPLETE;
+ }
+
+ // Simple UTF-16 to UTF-8 conversion - discard higher bits, ignore multishort sequences:
+ a_OutString.clear();
+ a_OutString.reserve(StrLen);
+ short * UTF16 = (short *)(a_Data + TotalBytes);
+ for ( int i = 0; i < StrLen; ++i )
+ {
+ a_OutString.push_back( (char)ntohs(UTF16[i]) );
+ }
+
+ return TotalBytes + StrLen * sizeof(short);
+}
+
+
+
+
+
+int cPacket::ReadShort(const char * a_Data, int a_Size, short & a_OutShort )
+{
+ if (a_Size < 2)
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutShort = ntohs(*((short *)a_Data));
+ return 2;
+}
+
+
+
+
+
+int cPacket::ReadInteger(const char * a_Data, int a_Size, int & a_OutInteger )
+{
+ if (a_Size < 4)
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutInteger = ntohl(*((int *)a_Data));
+ return 4;
+}
+
+
+
+
+
+int cPacket::ReadInteger(const char * a_Data, int a_Size, unsigned int & a_OutInteger )
+{
+ if (a_Size < 4)
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutInteger = ntohl(*((unsigned int *)a_Data));
+ return 4;
+}
+
+
+
+
+
+int cPacket::ReadFloat(const char * a_Data, int a_Size, float & a_OutFloat )
+{
+ if (a_Size < sizeof(float))
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutFloat = NetworkToHostFloat4(a_Data);
+ return sizeof(float);
+}
+
+
+
+
+
+int cPacket::ReadDouble(const char * a_Data, int a_Size, double & a_OutDouble )
+{
+ if (a_Size < sizeof(double))
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutDouble = NetworkToHostDouble8(a_Data);
+ return sizeof(double);
+}
+
+
+
+
+
+int cPacket::ReadByte(const char * a_Data, int a_Size, char & a_OutByte )
+{
+ if (a_Size < 1)
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutByte = *a_Data;
+ return 1;
+}
+
+
+
+
+
+int cPacket::ReadByte(const char * a_Data, int a_Size, unsigned char & a_OutByte )
+{
+ if (a_Size < 1)
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutByte = *((unsigned char *)a_Data);
+ return 1;
+}
+
+
+
+
+
+int cPacket::ReadLong(const char * a_Data, int a_Size, long long & a_OutLong )
+{
+ if (a_Size < sizeof(a_OutLong))
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutLong = NetworkToHostLong8(a_Data);
+ return sizeof(a_OutLong);
+}
+
+
+
+
+
+int cPacket::ReadBool(const char * a_Data, int a_Size, bool & a_OutBool )
+{
+ if (a_Size < sizeof(bool))
+ {
+ return PACKET_INCOMPLETE;
+ }
+ a_OutBool = (*a_Data != 0);
+ return sizeof(bool);
+}
+
+
+
+
+
+void cPacket::AppendString(AString & a_Dst, const AString & a_String)
+{
+ AppendShort(a_Dst, (unsigned short)a_String.size());
+ a_Dst.append(a_String);
+}
+
+
+
+
+
+void cPacket::AppendString16(AString & a_Dst, const AString & a_String)
+{
+ AppendShort(a_Dst, (unsigned short)a_String.size());
+ AString UTF16;
+ UTF16.resize(a_String.size() * sizeof(short));
+ for( unsigned int i = 0; i < a_String.size(); ++i )
+ {
+ UTF16[i * sizeof( short )] = 0x00;
+ UTF16[i * sizeof( short ) + 1] = a_String[i];
+ }
+ a_Dst.append(UTF16.data(), a_String.size() * sizeof(short));
+}
+
+
+
+
+
+void cPacket::AppendShort(AString & a_Dst, short a_Short)
+{
+ short ConvertedShort = htons( a_Short );
+ a_Dst.append((const char *)&ConvertedShort, sizeof(short));
+}
+
+
+
+
+
+void cPacket::AppendShort(AString & a_Dst, unsigned short a_Short)
+{
+ short ConvertedShort = htons( a_Short );
+ a_Dst.append((const char *)&ConvertedShort, sizeof(short));
+}
+
+
+
+
+
+void cPacket::AppendInteger(AString & a_Dst, int a_Integer)
+{
+ int ConvertedInt = htonl( a_Integer );
+ a_Dst.append((const char *)&ConvertedInt, sizeof(int));
+}
+
+
+
+
+
+void cPacket::AppendInteger(AString & a_Dst, unsigned int a_Integer)
+{
+ unsigned int ConvertedInt = htonl( a_Integer );
+ a_Dst.append((const char *)&ConvertedInt, sizeof(int));
+}
+
+
+
+
+
+void cPacket::AppendFloat(AString & a_Dst, float a_Float)
+{
+ unsigned int ConvertedFloat = HostToNetwork4(&a_Float);
+ a_Dst.append((const char *)&ConvertedFloat, sizeof(int));
+}
+
+
+
+
+
+void cPacket::AppendDouble(AString & a_Dst, const double & a_Double)
+{
+ unsigned long long ConvertedDouble = HostToNetwork8(&a_Double);
+ a_Dst.append((const char *)&ConvertedDouble, 8);
+}
+
+
+
+
+
+void cPacket::AppendByte(AString & a_Dst, char a_Byte)
+{
+ a_Dst.append(&a_Byte, 1);
+}
+
+
+
+
+
+void cPacket::AppendLong(AString & a_Dst, const long long & a_Long)
+{
+ unsigned long long ConvertedLong = HostToNetwork8(&a_Long);
+ a_Dst.append((const char *)&ConvertedLong, sizeof(a_Long));
+}
+
+
+
+
+
+void cPacket::AppendBool(AString & a_Dst, bool a_Bool)
+{
+ a_Dst.append((const char *)&a_Bool, 1);
+}
+
+
+
+
+
+void cPacket::AppendData(AString & a_Dst, const char * a_Data, unsigned int a_Size)
+{
+ a_Dst.append(a_Data, a_Size);
+}
+
+
+
+
diff --git a/source/packets/cPacket.h b/source/packets/cPacket.h
index 7eb224c9e..f5a014ed5 100644
--- a/source/packets/cPacket.h
+++ b/source/packets/cPacket.h
@@ -1,94 +1,94 @@
-
-#pragma once
-
-#include "../cSocket.h"
-#include "../PacketID.h"
-
-
-
-
-
-#define PACKET_INCOMPLETE -2
-#define PACKET_ERROR -1
-
-
-
-
-
-// Use this macro to simplify handling several ReadXXX in a row. It assumes that you want [a_Data, a_Size] parsed (which is true for all Parse() functions)
-#define HANDLE_PACKET_READ(Proc, Var, TotalBytes) \
- { \
- int res = Proc(a_Data + TotalBytes, a_Size - TotalBytes, Var); \
- if (res < 0) \
- { \
- return res; \
- } \
- TotalBytes += res; \
- }
-
-
-
-
-
-class cPacket
-{
-public:
- cPacket()
- : m_PacketID( 0 )
- {}
- virtual ~cPacket() {}
-
- /// Called to parse the packet. Packet type has already been read and the correct packet type created. Return the number of characters processed, PACKET_INCOMPLETE for incomplete data, PACKET_ERROR for error
- virtual int Parse(const char * a_Data, int a_Size)
- {
- LOGERROR("Undefined Parse function for packet type 0x%x\n", m_PacketID );
- ASSERT(!"Undefined Parse function");
- return -1;
- }
-
- /// Called to serialize the packet into a string. Append all packet data to a_Data, including the packet type!
- virtual void Serialize(AString & a_Data) const
- {
- LOGERROR("Undefined Serialize function for packet type 0x%x\n", m_PacketID );
- ASSERT(!"Undefined Serialize function");
- }
-
- virtual cPacket * Clone() const = 0;
-
- unsigned char m_PacketID;
-
-protected:
-
- // These return the number of characters processed, PACKET_INCOMPLETE for incomplete data, PACKET_ERROR for error:
- static int ReadString16(const char * a_Data, int a_Size, AString & a_OutString );
- static int ReadShort (const char * a_Data, int a_Size, short & a_Short );
- static int ReadInteger (const char * a_Data, int a_Size, int & a_OutInteger );
- static int ReadInteger (const char * a_Data, int a_Size, unsigned int & a_OutInteger );
- static int ReadFloat (const char * a_Data, int a_Size, float & a_OutFloat );
- static int ReadDouble (const char * a_Data, int a_Size, double & a_OutDouble );
- static int ReadByte (const char * a_Data, int a_Size, char & a_OutByte );
- static int ReadByte (const char * a_Data, int a_Size, unsigned char & a_OutByte );
- static int ReadLong (const char * a_Data, int a_Size, long long & a_OutLong );
- static int ReadBool (const char * a_Data, int a_Size, bool & a_OutBool );
-
- // These append the data into the a_Dst string:
- static void AppendString ( AString & a_Dst, const AString & a_String);
- static void AppendString16( AString & a_Dst, const AString & a_String);
- static void AppendShort ( AString & a_Dst, short a_Short);
- static void AppendShort ( AString & a_Dst, unsigned short a_Short);
- static void AppendInteger ( AString & a_Dst, int a_Integer);
- static void AppendInteger ( AString & a_Dst, unsigned int a_Integer);
- static void AppendFloat ( AString & a_Dst, float a_Float);
- static void AppendDouble ( AString & a_Dst, const double & a_Double);
- static void AppendByte ( AString & a_Dst, char a_Byte);
- static void AppendLong ( AString & a_Dst, const long long & a_Long);
- static void AppendBool ( AString & a_Dst, bool a_Bool);
- static void AppendData ( AString & a_Dst, const char * a_Data, unsigned int a_Size);
-};
-
-typedef std::list <cPacket*> PacketList;
-typedef std::deque<cPacket *> PacketQueue;
-
-
-
-
+
+#pragma once
+
+#include "../cSocket.h"
+#include "../PacketID.h"
+
+
+
+
+
+#define PACKET_INCOMPLETE -2
+#define PACKET_ERROR -1
+
+
+
+
+
+// Use this macro to simplify handling several ReadXXX in a row. It assumes that you want [a_Data, a_Size] parsed (which is true for all Parse() functions)
+#define HANDLE_PACKET_READ(Proc, Var, TotalBytes) \
+ { \
+ int res = Proc(a_Data + TotalBytes, a_Size - TotalBytes, Var); \
+ if (res < 0) \
+ { \
+ return res; \
+ } \
+ TotalBytes += res; \
+ }
+
+
+
+
+
+class cPacket
+{
+public:
+ cPacket()
+ : m_PacketID( 0 )
+ {}
+ virtual ~cPacket() {}
+
+ /// Called to parse the packet. Packet type has already been read and the correct packet type created. Return the number of characters processed, PACKET_INCOMPLETE for incomplete data, PACKET_ERROR for error
+ virtual int Parse(const char * a_Data, int a_Size)
+ {
+ LOGERROR("Undefined Parse function for packet type 0x%x\n", m_PacketID );
+ ASSERT(!"Undefined Parse function");
+ return -1;
+ }
+
+ /// Called to serialize the packet into a string. Append all packet data to a_Data, including the packet type!
+ virtual void Serialize(AString & a_Data) const
+ {
+ LOGERROR("Undefined Serialize function for packet type 0x%x\n", m_PacketID );
+ ASSERT(!"Undefined Serialize function");
+ }
+
+ virtual cPacket * Clone() const = 0;
+
+ unsigned char m_PacketID;
+
+protected:
+
+ // These return the number of characters processed, PACKET_INCOMPLETE for incomplete data, PACKET_ERROR for error:
+ static int ReadString16(const char * a_Data, int a_Size, AString & a_OutString );
+ static int ReadShort (const char * a_Data, int a_Size, short & a_Short );
+ static int ReadInteger (const char * a_Data, int a_Size, int & a_OutInteger );
+ static int ReadInteger (const char * a_Data, int a_Size, unsigned int & a_OutInteger );
+ static int ReadFloat (const char * a_Data, int a_Size, float & a_OutFloat );
+ static int ReadDouble (const char * a_Data, int a_Size, double & a_OutDouble );
+ static int ReadByte (const char * a_Data, int a_Size, char & a_OutByte );
+ static int ReadByte (const char * a_Data, int a_Size, unsigned char & a_OutByte );
+ static int ReadLong (const char * a_Data, int a_Size, long long & a_OutLong );
+ static int ReadBool (const char * a_Data, int a_Size, bool & a_OutBool );
+
+ // These append the data into the a_Dst string:
+ static void AppendString ( AString & a_Dst, const AString & a_String);
+ static void AppendString16( AString & a_Dst, const AString & a_String);
+ static void AppendShort ( AString & a_Dst, short a_Short);
+ static void AppendShort ( AString & a_Dst, unsigned short a_Short);
+ static void AppendInteger ( AString & a_Dst, int a_Integer);
+ static void AppendInteger ( AString & a_Dst, unsigned int a_Integer);
+ static void AppendFloat ( AString & a_Dst, float a_Float);
+ static void AppendDouble ( AString & a_Dst, const double & a_Double);
+ static void AppendByte ( AString & a_Dst, char a_Byte);
+ static void AppendLong ( AString & a_Dst, const long long & a_Long);
+ static void AppendBool ( AString & a_Dst, bool a_Bool);
+ static void AppendData ( AString & a_Dst, const char * a_Data, unsigned int a_Size);
+};
+
+typedef std::list <cPacket*> PacketList;
+typedef std::deque<cPacket *> PacketQueue;
+
+
+
+
diff --git a/source/packets/cPacket_13.cpp b/source/packets/cPacket_13.cpp
index aebef4410..4edeb8c95 100644
--- a/source/packets/cPacket_13.cpp
+++ b/source/packets/cPacket_13.cpp
@@ -1,20 +1,20 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_13.h"
-
-
-
-
-
-int cPacket_13::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_EntityID, TotalBytes);
- HANDLE_PACKET_READ(ReadByte , m_ActionID, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_13.h"
+
+
+
+
+
+int cPacket_13::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_EntityID, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte , m_ActionID, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_13.h b/source/packets/cPacket_13.h
index 361e35fe7..d0a257302 100644
--- a/source/packets/cPacket_13.h
+++ b/source/packets/cPacket_13.h
@@ -1,34 +1,34 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-class cPacket_13 : public cPacket
-{
-public:
- enum ENUM_ACTION
- {
- ACTION_CROUCH = 1,
- ACTION_UNCROUCH = 2,
- ACTION_LEAVEBED = 3,
- ACTION_STARTSPRINTING = 4,
- ACTION_STOPSPRINTING = 5,
- };
-
- cPacket_13()
- : m_EntityID( 0 )
- , m_ActionID( 0 )
- { m_PacketID = E_PACKET_13; }
- virtual cPacket* Clone() const { return new cPacket_13( *this ); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
-
- int m_EntityID;
- char m_ActionID;
-
- static const unsigned int c_Size = 1;
-};
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+class cPacket_13 : public cPacket
+{
+public:
+ enum ENUM_ACTION
+ {
+ ACTION_CROUCH = 1,
+ ACTION_UNCROUCH = 2,
+ ACTION_LEAVEBED = 3,
+ ACTION_STARTSPRINTING = 4,
+ ACTION_STOPSPRINTING = 5,
+ };
+
+ cPacket_13()
+ : m_EntityID( 0 )
+ , m_ActionID( 0 )
+ { m_PacketID = E_PACKET_13; }
+ virtual cPacket* Clone() const { return new cPacket_13( *this ); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+
+ int m_EntityID;
+ char m_ActionID;
+
+ static const unsigned int c_Size = 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_AddToInventory.cpp b/source/packets/cPacket_AddToInventory.cpp
index c8606afe0..b9231112c 100644
--- a/source/packets/cPacket_AddToInventory.cpp
+++ b/source/packets/cPacket_AddToInventory.cpp
@@ -1,20 +1,20 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_AddToInventory.h"
-#include "cPacket_WholeInventory.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-void cPacket_AddToInventory::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- cPacket_ItemData::AppendItem(a_Data, m_ItemType, m_Count, m_Life);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_AddToInventory.h"
+#include "cPacket_WholeInventory.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+void cPacket_AddToInventory::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ cPacket_ItemData::AppendItem(a_Data, m_ItemType, m_Count, m_Life);
+}
+
+
+
+
diff --git a/source/packets/cPacket_AddToInventory.h b/source/packets/cPacket_AddToInventory.h
index 4317607a5..f7e1a084b 100644
--- a/source/packets/cPacket_AddToInventory.h
+++ b/source/packets/cPacket_AddToInventory.h
@@ -1,26 +1,26 @@
-#pragma once
-
-#include "cPacket.h"
-
-#include "../BlockID.h"
-
-class cPacket_AddToInventory : public cPacket
-{
-public:
- cPacket_AddToInventory()
- : m_ItemType( E_ITEM_EMPTY )
- , m_Count( 0 )
- , m_Life( 0 )
- { m_PacketID = E_ADD_TO_INV; }
- virtual cPacket* Clone() const { return new cPacket_AddToInventory(*this); }
-
- // _X: This was unimplemented, do we need it?:
- // bool Parse( cSocket & a_Socket );
-
- virtual void Serialize(AString & a_Data) const override;
-
- ENUM_ITEM_ID m_ItemType;
- char m_Count;
- short m_Life;
- static const unsigned int c_Size = 1;
-};
+#pragma once
+
+#include "cPacket.h"
+
+#include "../BlockID.h"
+
+class cPacket_AddToInventory : public cPacket
+{
+public:
+ cPacket_AddToInventory()
+ : m_ItemType( E_ITEM_EMPTY )
+ , m_Count( 0 )
+ , m_Life( 0 )
+ { m_PacketID = E_ADD_TO_INV; }
+ virtual cPacket* Clone() const { return new cPacket_AddToInventory(*this); }
+
+ // _X: This was unimplemented, do we need it?:
+ // bool Parse( cSocket & a_Socket );
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ ENUM_ITEM_ID m_ItemType;
+ char m_Count;
+ short m_Life;
+ static const unsigned int c_Size = 1;
+};
diff --git a/source/packets/cPacket_ArmAnim.cpp b/source/packets/cPacket_ArmAnim.cpp
index c1766e8ce..dcd416449 100644
--- a/source/packets/cPacket_ArmAnim.cpp
+++ b/source/packets/cPacket_ArmAnim.cpp
@@ -1,31 +1,31 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_ArmAnim.h"
-
-
-
-
-
-int cPacket_ArmAnim::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_EntityID, TotalBytes);
- HANDLE_PACKET_READ(ReadByte , m_Animation, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_ArmAnim::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_EntityID);
- AppendByte (a_Data, m_Animation);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_ArmAnim.h"
+
+
+
+
+
+int cPacket_ArmAnim::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_EntityID, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte , m_Animation, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_ArmAnim::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_EntityID);
+ AppendByte (a_Data, m_Animation);
+}
+
+
+
+
diff --git a/source/packets/cPacket_ArmAnim.h b/source/packets/cPacket_ArmAnim.h
index 07753ebcb..79670de1c 100644
--- a/source/packets/cPacket_ArmAnim.h
+++ b/source/packets/cPacket_ArmAnim.h
@@ -1,21 +1,21 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-class cPacket_ArmAnim : public cPacket
-{
-public:
- cPacket_ArmAnim()
- : m_EntityID( 0 )
- , m_Animation( 0 )
- { m_PacketID = E_ANIMATION; }
- virtual cPacket* Clone() const { return new cPacket_ArmAnim(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_EntityID;
- char m_Animation;
- static const unsigned int c_Size = 1 + 4 + 1;
+#pragma once
+
+#include "cPacket.h"
+
+
+class cPacket_ArmAnim : public cPacket
+{
+public:
+ cPacket_ArmAnim()
+ : m_EntityID( 0 )
+ , m_Animation( 0 )
+ { m_PacketID = E_ANIMATION; }
+ virtual cPacket* Clone() const { return new cPacket_ArmAnim(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_EntityID;
+ char m_Animation;
+ static const unsigned int c_Size = 1 + 4 + 1;
}; \ No newline at end of file
diff --git a/source/packets/cPacket_BlockChange.cpp b/source/packets/cPacket_BlockChange.cpp
index 57c938814..e0ef5c001 100644
--- a/source/packets/cPacket_BlockChange.cpp
+++ b/source/packets/cPacket_BlockChange.cpp
@@ -1,22 +1,22 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_BlockChange.h"
-
-
-
-
-
-void cPacket_BlockChange::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_PosX);
- AppendByte (a_Data, m_PosY);
- AppendInteger(a_Data, m_PosZ);
- AppendByte (a_Data, m_BlockType);
- AppendByte (a_Data, m_BlockMeta);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_BlockChange.h"
+
+
+
+
+
+void cPacket_BlockChange::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_PosX);
+ AppendByte (a_Data, m_PosY);
+ AppendInteger(a_Data, m_PosZ);
+ AppendByte (a_Data, m_BlockType);
+ AppendByte (a_Data, m_BlockMeta);
+}
+
+
+
+
diff --git a/source/packets/cPacket_BlockChange.h b/source/packets/cPacket_BlockChange.h
index a0b3c8843..039043cf0 100644
--- a/source/packets/cPacket_BlockChange.h
+++ b/source/packets/cPacket_BlockChange.h
@@ -1,27 +1,27 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-class cPacket_BlockChange : public cPacket
-{
-public:
- cPacket_BlockChange()
- : m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- , m_BlockType( 0 )
- , m_BlockMeta( 0 )
- { m_PacketID = E_BLOCK_CHANGE; }
- virtual cPacket* Clone() const { return new cPacket_BlockChange(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_PosX;
- unsigned char m_PosY;
- int m_PosZ;
- char m_BlockType;
- char m_BlockMeta;
-
- static const unsigned int c_Size = 1 + 4 + 1 + 4 + 1 + 1;
+#pragma once
+
+#include "cPacket.h"
+
+
+class cPacket_BlockChange : public cPacket
+{
+public:
+ cPacket_BlockChange()
+ : m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_BlockType( 0 )
+ , m_BlockMeta( 0 )
+ { m_PacketID = E_BLOCK_CHANGE; }
+ virtual cPacket* Clone() const { return new cPacket_BlockChange(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_PosX;
+ unsigned char m_PosY;
+ int m_PosZ;
+ char m_BlockType;
+ char m_BlockMeta;
+
+ static const unsigned int c_Size = 1 + 4 + 1 + 4 + 1 + 1;
}; \ No newline at end of file
diff --git a/source/packets/cPacket_BlockDig.cpp b/source/packets/cPacket_BlockDig.cpp
index 466e77340..be2088cd0 100644
--- a/source/packets/cPacket_BlockDig.cpp
+++ b/source/packets/cPacket_BlockDig.cpp
@@ -1,36 +1,36 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_BlockDig.h"
-
-
-
-
-
-void cPacket_BlockDig::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_PosX);
- AppendByte (a_Data, m_PosY);
- AppendInteger(a_Data, m_PosZ);
- AppendByte (a_Data, m_Direction);
-}
-
-
-
-
-
-int cPacket_BlockDig::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadByte, m_Status, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Direction, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_BlockDig.h"
+
+
+
+
+
+void cPacket_BlockDig::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_PosX);
+ AppendByte (a_Data, m_PosY);
+ AppendInteger(a_Data, m_PosZ);
+ AppendByte (a_Data, m_Direction);
+}
+
+
+
+
+
+int cPacket_BlockDig::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadByte, m_Status, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_PosY, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Direction, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_BlockDig.h b/source/packets/cPacket_BlockDig.h
index 56ddfa9ca..1fde63db6 100644
--- a/source/packets/cPacket_BlockDig.h
+++ b/source/packets/cPacket_BlockDig.h
@@ -1,32 +1,32 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-class cPacket_BlockDig : public cPacket //tolua_export
-{ //tolua_export
-public:
- cPacket_BlockDig() //tolua_export
- : m_Status( 0 )
- , m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- , m_Direction( 0 )
- { m_PacketID = E_BLOCK_DIG; } //tolua_export
- virtual cPacket* Clone() const { return new cPacket_BlockDig(*this); } //tolua_export
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- char m_Status; // tolua_export
- int m_PosX; // tolua_export
- char m_PosY; // tolua_export
- int m_PosZ; // tolua_export
- char m_Direction; // tolua_export
-
- static const unsigned int c_Size = 12;
-}; //tolua_export
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+class cPacket_BlockDig : public cPacket //tolua_export
+{ //tolua_export
+public:
+ cPacket_BlockDig() //tolua_export
+ : m_Status( 0 )
+ , m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_Direction( 0 )
+ { m_PacketID = E_BLOCK_DIG; } //tolua_export
+ virtual cPacket* Clone() const { return new cPacket_BlockDig(*this); } //tolua_export
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_Status; // tolua_export
+ int m_PosX; // tolua_export
+ char m_PosY; // tolua_export
+ int m_PosZ; // tolua_export
+ char m_Direction; // tolua_export
+
+ static const unsigned int c_Size = 12;
+}; //tolua_export
+
+
+
+
diff --git a/source/packets/cPacket_BlockPlace.cpp b/source/packets/cPacket_BlockPlace.cpp
index 6582c7890..2033bd91e 100644
--- a/source/packets/cPacket_BlockPlace.cpp
+++ b/source/packets/cPacket_BlockPlace.cpp
@@ -1,36 +1,36 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_BlockPlace.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-int cPacket_BlockPlace::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Direction, TotalBytes);
-
- cPacket_ItemData Item;
- int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
- if (res < 0)
- {
- return res;
- }
- TotalBytes += res;
-
- m_ItemType = Item.m_ItemID;
- m_Count = Item.m_ItemCount;
- m_Uses = Item.m_ItemUses;
-
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_BlockPlace.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+int cPacket_BlockPlace::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_PosY, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Direction, TotalBytes);
+
+ cPacket_ItemData Item;
+ int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
+ if (res < 0)
+ {
+ return res;
+ }
+ TotalBytes += res;
+
+ m_ItemType = Item.m_ItemID;
+ m_Count = Item.m_ItemCount;
+ m_Uses = Item.m_ItemUses;
+
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_BlockPlace.h b/source/packets/cPacket_BlockPlace.h
index 9fa2fbbce..b8db56fd0 100644
--- a/source/packets/cPacket_BlockPlace.h
+++ b/source/packets/cPacket_BlockPlace.h
@@ -1,40 +1,40 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_BlockPlace : public cPacket //tolua_export
-{ //tolua_export
-public:
- cPacket_BlockPlace()
- : m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- , m_Direction( 0 )
- , m_ItemType( 0 )
- , m_Count( 0 )
- , m_Uses( 0 )
- { m_PacketID = E_BLOCK_PLACE; }
- virtual cPacket* Clone() const { return new cPacket_BlockPlace(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
-
- int m_PosX; //tolua_export
- unsigned char m_PosY; //tolua_export
- int m_PosZ; //tolua_export
- char m_Direction; //tolua_export
-
- short m_ItemType; //tolua_export
- char m_Count; //tolua_export
- short m_Uses; //tolua_export
-
- static const unsigned int c_Size = 1 + 4 + 1 + 4 + 1 + 2;// ( + 2 )
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_BlockPlace : public cPacket //tolua_export
+{ //tolua_export
+public:
+ cPacket_BlockPlace()
+ : m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_Direction( 0 )
+ , m_ItemType( 0 )
+ , m_Count( 0 )
+ , m_Uses( 0 )
+ { m_PacketID = E_BLOCK_PLACE; }
+ virtual cPacket* Clone() const { return new cPacket_BlockPlace(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+
+ int m_PosX; //tolua_export
+ unsigned char m_PosY; //tolua_export
+ int m_PosZ; //tolua_export
+ char m_Direction; //tolua_export
+
+ short m_ItemType; //tolua_export
+ char m_Count; //tolua_export
+ short m_Uses; //tolua_export
+
+ static const unsigned int c_Size = 1 + 4 + 1 + 4 + 1 + 2;// ( + 2 )
+}; //tolua_export
+
+
+
+
diff --git a/source/packets/cPacket_Chat.cpp b/source/packets/cPacket_Chat.cpp
index 04a65d18e..43b1af3fa 100644
--- a/source/packets/cPacket_Chat.cpp
+++ b/source/packets/cPacket_Chat.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_Chat.h"
-
-
-
-
-
-int cPacket_Chat::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadString16, m_Message, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_Chat::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendString16(a_Data, m_Message);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_Chat.h"
+
+
+
+
+
+int cPacket_Chat::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadString16, m_Message, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_Chat::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendString16(a_Data, m_Message);
+}
+
+
+
+
diff --git a/source/packets/cPacket_Chat.h b/source/packets/cPacket_Chat.h
index 4141439d9..fac4a4097 100644
--- a/source/packets/cPacket_Chat.h
+++ b/source/packets/cPacket_Chat.h
@@ -1,22 +1,22 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-class cPacket_Chat : public cPacket
-{
-public:
- cPacket_Chat() { m_PacketID = E_CHAT; }
- cPacket_Chat( const std::string & a_Message ) : m_Message( a_Message) { m_PacketID = E_CHAT; }
- virtual cPacket* Clone() const { return new cPacket_Chat(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- AString m_Message;
- static const unsigned int c_Size = 3; // Minimum size
-};
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+class cPacket_Chat : public cPacket
+{
+public:
+ cPacket_Chat() { m_PacketID = E_CHAT; }
+ cPacket_Chat( const std::string & a_Message ) : m_Message( a_Message) { m_PacketID = E_CHAT; }
+ virtual cPacket* Clone() const { return new cPacket_Chat(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ AString m_Message;
+ static const unsigned int c_Size = 3; // Minimum size
+};
+
+
+
+
diff --git a/source/packets/cPacket_CollectItem.cpp b/source/packets/cPacket_CollectItem.cpp
index 466eda6b7..39f4cdde2 100644
--- a/source/packets/cPacket_CollectItem.cpp
+++ b/source/packets/cPacket_CollectItem.cpp
@@ -1,19 +1,19 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_CollectItem.h"
-
-
-
-
-
-void cPacket_CollectItem::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_CollectedID);
- AppendInteger(a_Data, m_CollectorID);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_CollectItem.h"
+
+
+
+
+
+void cPacket_CollectItem::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_CollectedID);
+ AppendInteger(a_Data, m_CollectorID);
+}
+
+
+
+
diff --git a/source/packets/cPacket_CollectItem.h b/source/packets/cPacket_CollectItem.h
index b424ab4b7..29ab78ff8 100644
--- a/source/packets/cPacket_CollectItem.h
+++ b/source/packets/cPacket_CollectItem.h
@@ -1,27 +1,27 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_CollectItem : public cPacket
-{
-public:
- cPacket_CollectItem()
- : m_CollectedID( 0 )
- , m_CollectorID( 0 )
- { m_PacketID = E_COLLECT_ITEM; }
- virtual cPacket* Clone() const { return new cPacket_CollectItem(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_CollectedID;
- int m_CollectorID;
- static const unsigned int c_Size = 1 + 4 + 4;
-};
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_CollectItem : public cPacket
+{
+public:
+ cPacket_CollectItem()
+ : m_CollectedID( 0 )
+ , m_CollectorID( 0 )
+ { m_PacketID = E_COLLECT_ITEM; }
+ virtual cPacket* Clone() const { return new cPacket_CollectItem(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_CollectedID;
+ int m_CollectorID;
+ static const unsigned int c_Size = 1 + 4 + 4;
+};
+
+
+
+
diff --git a/source/packets/cPacket_CreativeInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp
index de6cc1488..46f125701 100644
--- a/source/packets/cPacket_CreativeInventoryAction.cpp
+++ b/source/packets/cPacket_CreativeInventoryAction.cpp
@@ -1,67 +1,67 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_CreativeInventoryAction.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
-{
- m_PacketID = E_CREATIVE_INVENTORY_ACTION;
- m_Slot = a_Copy.m_Slot;
- m_ItemID = a_Copy.m_ItemID;
- m_Quantity = a_Copy.m_Quantity;
- m_Damage = a_Copy.m_Damage;
-}
-
-
-
-
-
-int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
-
- cPacket_ItemData Item;
- int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
- if (res < 0)
- {
- return res;
- }
- TotalBytes += res;
-
- m_ItemID = Item.m_ItemID;
- m_Quantity = Item.m_ItemCount;
- m_Damage = Item.m_ItemUses;
-
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
-{
- short ItemID = m_ItemID;
- ASSERT(ItemID >= -1); // Check validity of packets in debug runtime
- if (ItemID <= 0)
- {
- ItemID = -1;
- // Fix, to make sure no invalid values are sent.
- // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
- }
-
- AppendByte (a_Data, m_PacketID);
- AppendShort (a_Data, m_Slot);
-
- cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_CreativeInventoryAction.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
+{
+ m_PacketID = E_CREATIVE_INVENTORY_ACTION;
+ m_Slot = a_Copy.m_Slot;
+ m_ItemID = a_Copy.m_ItemID;
+ m_Quantity = a_Copy.m_Quantity;
+ m_Damage = a_Copy.m_Damage;
+}
+
+
+
+
+
+int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
+
+ cPacket_ItemData Item;
+ int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
+ if (res < 0)
+ {
+ return res;
+ }
+ TotalBytes += res;
+
+ m_ItemID = Item.m_ItemID;
+ m_Quantity = Item.m_ItemCount;
+ m_Damage = Item.m_ItemUses;
+
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
+{
+ short ItemID = m_ItemID;
+ ASSERT(ItemID >= -1); // Check validity of packets in debug runtime
+ if (ItemID <= 0)
+ {
+ ItemID = -1;
+ // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
+ }
+
+ AppendByte (a_Data, m_PacketID);
+ AppendShort (a_Data, m_Slot);
+
+ cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
+}
+
+
+
+
diff --git a/source/packets/cPacket_DestroyEntity.cpp b/source/packets/cPacket_DestroyEntity.cpp
index cd41b380b..d7e1d085b 100644
--- a/source/packets/cPacket_DestroyEntity.cpp
+++ b/source/packets/cPacket_DestroyEntity.cpp
@@ -1,30 +1,30 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_DestroyEntity.h"
-#include "../cEntity.h"
-
-
-
-
-
-cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity)
-{
- m_PacketID = E_DESTROY_ENT;
-
- m_UniqueID = a_Entity->GetUniqueID();
-}
-
-
-
-
-
-void cPacket_DestroyEntity::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_DestroyEntity.h"
+#include "../cEntity.h"
+
+
+
+
+
+cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity)
+{
+ m_PacketID = E_DESTROY_ENT;
+
+ m_UniqueID = a_Entity->GetUniqueID();
+}
+
+
+
+
+
+void cPacket_DestroyEntity::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+}
+
+
+
+
diff --git a/source/packets/cPacket_DestroyEntity.h b/source/packets/cPacket_DestroyEntity.h
index 5f2314e55..b4146e971 100644
--- a/source/packets/cPacket_DestroyEntity.h
+++ b/source/packets/cPacket_DestroyEntity.h
@@ -1,33 +1,33 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cEntity;
-
-
-
-
-
-class cPacket_DestroyEntity : public cPacket
-{
-public:
- cPacket_DestroyEntity()
- : m_UniqueID( 0 )
- { m_PacketID = E_DESTROY_ENT; }
- cPacket_DestroyEntity(cEntity* a_Entity);
- virtual cPacket* Clone() const { return new cPacket_DestroyEntity(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
-
- static const unsigned int c_Size = 1 + 4;
-};
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cEntity;
+
+
+
+
+
+class cPacket_DestroyEntity : public cPacket
+{
+public:
+ cPacket_DestroyEntity()
+ : m_UniqueID( 0 )
+ { m_PacketID = E_DESTROY_ENT; }
+ cPacket_DestroyEntity(cEntity* a_Entity);
+ virtual cPacket* Clone() const { return new cPacket_DestroyEntity(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+
+ static const unsigned int c_Size = 1 + 4;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Disconnect.cpp b/source/packets/cPacket_Disconnect.cpp
index 82342c303..0ddad3744 100644
--- a/source/packets/cPacket_Disconnect.cpp
+++ b/source/packets/cPacket_Disconnect.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_Disconnect.h"
-
-
-
-
-
-int cPacket_Disconnect::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadString16, m_Reason, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_Disconnect::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendString16(a_Data, m_Reason);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_Disconnect.h"
+
+
+
+
+
+int cPacket_Disconnect::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadString16, m_Reason, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_Disconnect::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendString16(a_Data, m_Reason);
+}
+
+
+
+
diff --git a/source/packets/cPacket_Disconnect.h b/source/packets/cPacket_Disconnect.h
index ccb3811b5..e91a09980 100644
--- a/source/packets/cPacket_Disconnect.h
+++ b/source/packets/cPacket_Disconnect.h
@@ -1,26 +1,26 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_Disconnect : public cPacket
-{
-public:
- cPacket_Disconnect() { m_PacketID = E_DISCONNECT; }
- cPacket_Disconnect(const AString & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
- virtual cPacket* Clone() const { return new cPacket_Disconnect(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- AString m_Reason;
- static const unsigned int c_Size = 3; // Minimum size
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_Disconnect : public cPacket
+{
+public:
+ cPacket_Disconnect() { m_PacketID = E_DISCONNECT; }
+ cPacket_Disconnect(const AString & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
+ virtual cPacket* Clone() const { return new cPacket_Disconnect(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ AString m_Reason;
+ static const unsigned int c_Size = 3; // Minimum size
+};
+
+
+
+
diff --git a/source/packets/cPacket_EntityEquipment.cpp b/source/packets/cPacket_EntityEquipment.cpp
index a89cb9724..08bf30a6e 100644
--- a/source/packets/cPacket_EntityEquipment.cpp
+++ b/source/packets/cPacket_EntityEquipment.cpp
@@ -1,48 +1,48 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_EntityEquipment.h"
-
-
-
-
-
-cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
-{
- m_PacketID = E_ENTITY_EQUIPMENT;
- m_UniqueID = a_Copy.m_UniqueID;
- m_Slot = a_Copy.m_Slot;
- m_ItemID = a_Copy.m_ItemID;
- m_Short = 0;
-}
-
-
-
-
-
-int cPacket_EntityEquipment::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_Short, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_EntityEquipment::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendShort (a_Data, m_Slot);
- AppendShort (a_Data, m_ItemID);
- AppendShort (a_Data, m_Short);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_EntityEquipment.h"
+
+
+
+
+
+cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
+{
+ m_PacketID = E_ENTITY_EQUIPMENT;
+ m_UniqueID = a_Copy.m_UniqueID;
+ m_Slot = a_Copy.m_Slot;
+ m_ItemID = a_Copy.m_ItemID;
+ m_Short = 0;
+}
+
+
+
+
+
+int cPacket_EntityEquipment::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_Short, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_EntityEquipment::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendShort (a_Data, m_Slot);
+ AppendShort (a_Data, m_ItemID);
+ AppendShort (a_Data, m_Short);
+}
+
+
+
+
diff --git a/source/packets/cPacket_EntityEquipment.h b/source/packets/cPacket_EntityEquipment.h
index 4beda6063..ec09bbf5c 100644
--- a/source/packets/cPacket_EntityEquipment.h
+++ b/source/packets/cPacket_EntityEquipment.h
@@ -1,34 +1,34 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_EntityEquipment : public cPacket
-{
-public:
- cPacket_EntityEquipment()
- : m_UniqueID( 0 )
- , m_Slot( 0 )
- , m_ItemID( 0 )
- , m_Short( 0 )
- { m_PacketID = E_ENTITY_EQUIPMENT; m_Short = 0; }
- cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
- virtual cPacket* Clone() const { return new cPacket_EntityEquipment(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- short m_Slot; // 0 = hold 1-4 = armor
- short m_ItemID;
- short m_Short;
-
- static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
-};
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_EntityEquipment : public cPacket
+{
+public:
+ cPacket_EntityEquipment()
+ : m_UniqueID( 0 )
+ , m_Slot( 0 )
+ , m_ItemID( 0 )
+ , m_Short( 0 )
+ { m_PacketID = E_ENTITY_EQUIPMENT; m_Short = 0; }
+ cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy );
+ virtual cPacket* Clone() const { return new cPacket_EntityEquipment(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ short m_Slot; // 0 = hold 1-4 = armor
+ short m_ItemID;
+ short m_Short;
+
+ static const unsigned int c_Size = 1 + 4 + 2 + 2 + 2;
+};
+
+
+
+
diff --git a/source/packets/cPacket_EntityLook.cpp b/source/packets/cPacket_EntityLook.cpp
index d25f788c0..04fc46d4d 100644
--- a/source/packets/cPacket_EntityLook.cpp
+++ b/source/packets/cPacket_EntityLook.cpp
@@ -1,64 +1,64 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_EntityLook.h"
-
-#include "../cEntity.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_EntityLook:
-
-cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity)
-{
- m_PacketID = E_ENT_LOOK;
-
- m_UniqueID = a_Entity.GetUniqueID();
- m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
- m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
-}
-
-
-
-
-
-void cPacket_EntityLook::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendByte (a_Data, m_Rotation);
- AppendByte (a_Data, m_Pitch);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_EntityHeadLook:
-
-cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity)
-{
- m_PacketID = E_ENT_HEAD_LOOK;
-
- m_UniqueID = a_Entity.GetUniqueID();
- m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
-}
-
-
-
-
-
-void cPacket_EntityHeadLook::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendByte (a_Data, m_HeadYaw);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_EntityLook.h"
+
+#include "../cEntity.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_EntityLook:
+
+cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity)
+{
+ m_PacketID = E_ENT_LOOK;
+
+ m_UniqueID = a_Entity.GetUniqueID();
+ m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
+ m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
+}
+
+
+
+
+
+void cPacket_EntityLook::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendByte (a_Data, m_Rotation);
+ AppendByte (a_Data, m_Pitch);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_EntityHeadLook:
+
+cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity)
+{
+ m_PacketID = E_ENT_HEAD_LOOK;
+
+ m_UniqueID = a_Entity.GetUniqueID();
+ m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
+}
+
+
+
+
+
+void cPacket_EntityHeadLook::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendByte (a_Data, m_HeadYaw);
+}
+
+
+
+
diff --git a/source/packets/cPacket_EntityLook.h b/source/packets/cPacket_EntityLook.h
index e4aac18e3..7f2864d46 100644
--- a/source/packets/cPacket_EntityLook.h
+++ b/source/packets/cPacket_EntityLook.h
@@ -1,59 +1,59 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cEntity;
-
-
-
-
-
-class cPacket_EntityLook :
- public cPacket
-{
-public:
- cPacket_EntityLook(void)
- : m_UniqueID( 0 )
- , m_Rotation( 0 )
- , m_Pitch( 0 )
- { m_PacketID = E_ENT_LOOK; }
- cPacket_EntityLook(const cEntity & a_Entity);
- virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- char m_Rotation;
- char m_Pitch;
-};
-
-
-
-
-
-class cPacket_EntityHeadLook :
- public cPacket
-{
-public:
- cPacket_EntityHeadLook(void)
- : m_UniqueID( 0 )
- , m_HeadYaw( 0 )
- { m_PacketID = E_ENT_LOOK; }
- cPacket_EntityHeadLook(const cEntity & a_Entity);
-
- virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- char m_HeadYaw;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cEntity;
+
+
+
+
+
+class cPacket_EntityLook :
+ public cPacket
+{
+public:
+ cPacket_EntityLook(void)
+ : m_UniqueID( 0 )
+ , m_Rotation( 0 )
+ , m_Pitch( 0 )
+ { m_PacketID = E_ENT_LOOK; }
+ cPacket_EntityLook(const cEntity & a_Entity);
+ virtual cPacket* Clone(void) const { return new cPacket_EntityLook(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ char m_Rotation;
+ char m_Pitch;
+};
+
+
+
+
+
+class cPacket_EntityHeadLook :
+ public cPacket
+{
+public:
+ cPacket_EntityHeadLook(void)
+ : m_UniqueID( 0 )
+ , m_HeadYaw( 0 )
+ { m_PacketID = E_ENT_LOOK; }
+ cPacket_EntityHeadLook(const cEntity & a_Entity);
+
+ virtual cPacket * Clone(void) const { return new cPacket_EntityHeadLook(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ char m_HeadYaw;
+};
+
+
+
+
diff --git a/source/packets/cPacket_EntityStatus.cpp b/source/packets/cPacket_EntityStatus.cpp
index 0fc6195b3..1ea468a51 100644
--- a/source/packets/cPacket_EntityStatus.cpp
+++ b/source/packets/cPacket_EntityStatus.cpp
@@ -1,19 +1,19 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_EntityStatus.h"
-
-
-
-
-
-void cPacket_EntityStatus::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendByte (a_Data, m_Status);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_EntityStatus.h"
+
+
+
+
+
+void cPacket_EntityStatus::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendByte (a_Data, m_Status);
+}
+
+
+
+
diff --git a/source/packets/cPacket_EntityStatus.h b/source/packets/cPacket_EntityStatus.h
index a50a25390..ecacd03c5 100644
--- a/source/packets/cPacket_EntityStatus.h
+++ b/source/packets/cPacket_EntityStatus.h
@@ -1,31 +1,31 @@
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_EntityStatus : public cPacket
-{
-public:
- cPacket_EntityStatus()
- : m_UniqueID( 0 )
- , m_Status( 0 )
- { m_PacketID = E_ENT_STATUS; }
- virtual cPacket* Clone() const { return new cPacket_EntityStatus( *this ); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- static const char STATUS_TAKEDAMAGE = 2;
- static const char STATUS_DIE = 3;
-
- int m_UniqueID;
- char m_Status;
-
- static const unsigned int c_Size = 1 + 4 + 1;
-};
-
-
-
-
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_EntityStatus : public cPacket
+{
+public:
+ cPacket_EntityStatus()
+ : m_UniqueID( 0 )
+ , m_Status( 0 )
+ { m_PacketID = E_ENT_STATUS; }
+ virtual cPacket* Clone() const { return new cPacket_EntityStatus( *this ); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ static const char STATUS_TAKEDAMAGE = 2;
+ static const char STATUS_DIE = 3;
+
+ int m_UniqueID;
+ char m_Status;
+
+ static const unsigned int c_Size = 1 + 4 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Flying.cpp b/source/packets/cPacket_Flying.cpp
index c7916957a..64fbf11ea 100644
--- a/source/packets/cPacket_Flying.cpp
+++ b/source/packets/cPacket_Flying.cpp
@@ -1,19 +1,19 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_Flying.h"
-
-
-
-
-
-int cPacket_Flying::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes= 0;
- HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_Flying.h"
+
+
+
+
+
+int cPacket_Flying::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes= 0;
+ HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_Flying.h b/source/packets/cPacket_Flying.h
index 19b0ee213..2d19820de 100644
--- a/source/packets/cPacket_Flying.h
+++ b/source/packets/cPacket_Flying.h
@@ -1,27 +1,27 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_Flying : public cPacket
-{
-public:
- // The BS packet
- cPacket_Flying()
- : m_bFlying( false )
- { m_PacketID = E_FLYING; }
- virtual cPacket* Clone() const { return new cPacket_Flying(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
-
- bool m_bFlying;
- static const unsigned int c_Size = 2;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_Flying : public cPacket
+{
+public:
+ // The BS packet
+ cPacket_Flying()
+ : m_bFlying( false )
+ { m_PacketID = E_FLYING; }
+ virtual cPacket* Clone() const { return new cPacket_Flying(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+
+ bool m_bFlying;
+ static const unsigned int c_Size = 2;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Handshake.cpp b/source/packets/cPacket_Handshake.cpp
index 2c4f058e7..737eca330 100644
--- a/source/packets/cPacket_Handshake.cpp
+++ b/source/packets/cPacket_Handshake.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_Handshake.h"
-
-
-
-
-
-int cPacket_Handshake::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_Handshake::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendString16(a_Data, m_Username);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_Handshake.h"
+
+
+
+
+
+int cPacket_Handshake::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_Handshake::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendString16(a_Data, m_Username);
+}
+
+
+
+
diff --git a/source/packets/cPacket_Handshake.h b/source/packets/cPacket_Handshake.h
index e66827851..020be9eaf 100644
--- a/source/packets/cPacket_Handshake.h
+++ b/source/packets/cPacket_Handshake.h
@@ -1,25 +1,25 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_Handshake : public cPacket
-{
-public:
- cPacket_Handshake() { m_PacketID = E_HANDSHAKE; }
- virtual cPacket* Clone() const { return new cPacket_Handshake(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- std::string m_Username;
- static const unsigned int c_Size = 3; // Minimal size
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_Handshake : public cPacket
+{
+public:
+ cPacket_Handshake() { m_PacketID = E_HANDSHAKE; }
+ virtual cPacket* Clone() const { return new cPacket_Handshake(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ std::string m_Username;
+ static const unsigned int c_Size = 3; // Minimal size
+};
+
+
+
+
diff --git a/source/packets/cPacket_InventoryProgressBar.cpp b/source/packets/cPacket_InventoryProgressBar.cpp
index 9df92b390..61541c8e9 100644
--- a/source/packets/cPacket_InventoryProgressBar.cpp
+++ b/source/packets/cPacket_InventoryProgressBar.cpp
@@ -1,20 +1,20 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_InventoryProgressBar.h"
-
-
-
-
-
-void cPacket_InventoryProgressBar::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendByte (a_Data, m_WindowID);
- AppendShort(a_Data, m_ProgressBar);
- AppendShort(a_Data, m_Value);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_InventoryProgressBar.h"
+
+
+
+
+
+void cPacket_InventoryProgressBar::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendByte (a_Data, m_WindowID);
+ AppendShort(a_Data, m_ProgressBar);
+ AppendShort(a_Data, m_Value);
+}
+
+
+
+
diff --git a/source/packets/cPacket_InventoryProgressBar.h b/source/packets/cPacket_InventoryProgressBar.h
index 70bafcf9e..0aa2fd3a8 100644
--- a/source/packets/cPacket_InventoryProgressBar.h
+++ b/source/packets/cPacket_InventoryProgressBar.h
@@ -1,31 +1,31 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_InventoryProgressBar : public cPacket
-{
-public:
- cPacket_InventoryProgressBar()
- : m_WindowID( 0 )
- , m_ProgressBar( 0 )
- , m_Value( 0 )
- { m_PacketID = E_INVENTORY_PROGRESS; }
- virtual cPacket* Clone() const { return new cPacket_InventoryProgressBar(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- char m_WindowID;
- short m_ProgressBar;
- short m_Value;
-
- static const unsigned int c_Size = 1 + 1 + 2 + 2;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_InventoryProgressBar : public cPacket
+{
+public:
+ cPacket_InventoryProgressBar()
+ : m_WindowID( 0 )
+ , m_ProgressBar( 0 )
+ , m_Value( 0 )
+ { m_PacketID = E_INVENTORY_PROGRESS; }
+ virtual cPacket* Clone() const { return new cPacket_InventoryProgressBar(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_WindowID;
+ short m_ProgressBar;
+ short m_Value;
+
+ static const unsigned int c_Size = 1 + 1 + 2 + 2;
+};
+
+
+
+
diff --git a/source/packets/cPacket_InventorySlot.cpp b/source/packets/cPacket_InventorySlot.cpp
index 46f3bf3d4..5bf247541 100644
--- a/source/packets/cPacket_InventorySlot.cpp
+++ b/source/packets/cPacket_InventorySlot.cpp
@@ -1,23 +1,23 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_InventorySlot.h"
-#include "cPacket_WholeInventory.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-void cPacket_InventorySlot::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendByte (a_Data, m_WindowID);
- AppendShort(a_Data, m_SlotNum);
-
- cPacket_ItemData::AppendItem(a_Data, m_ItemID, m_ItemCount, m_ItemUses);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_InventorySlot.h"
+#include "cPacket_WholeInventory.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+void cPacket_InventorySlot::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendByte (a_Data, m_WindowID);
+ AppendShort(a_Data, m_SlotNum);
+
+ cPacket_ItemData::AppendItem(a_Data, m_ItemID, m_ItemCount, m_ItemUses);
+}
+
+
+
+
diff --git a/source/packets/cPacket_InventorySlot.h b/source/packets/cPacket_InventorySlot.h
index cc04a0bb0..3f9fdc13f 100644
--- a/source/packets/cPacket_InventorySlot.h
+++ b/source/packets/cPacket_InventorySlot.h
@@ -1,44 +1,44 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-#include "../BlockID.h"
-
-
-
-
-
-class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
-{
-public:
- cPacket_InventorySlot()
- : m_WindowID( 0 )
- , m_SlotNum( 0 )
- , m_ItemID( E_ITEM_EMPTY )
- , m_ItemCount( 0 )
- , m_ItemUses( 0 )
- { m_PacketID = E_INVENTORY_SLOT; }
- virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- char m_WindowID;
- short m_SlotNum; // Slot
- // 0 = craft result
- // 1-4 = crafting table
- // 5-8 = armor
- // 9-35 = inventory
- // 36-44 = Hot bar
-
- // Below = item
- short m_ItemID; // if this is -1 the next stuff dont exist
- char m_ItemCount;
- short m_ItemUses;
-
- static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+#include "../BlockID.h"
+
+
+
+
+
+class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
+{
+public:
+ cPacket_InventorySlot()
+ : m_WindowID( 0 )
+ , m_SlotNum( 0 )
+ , m_ItemID( E_ITEM_EMPTY )
+ , m_ItemCount( 0 )
+ , m_ItemUses( 0 )
+ { m_PacketID = E_INVENTORY_SLOT; }
+ virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_WindowID;
+ short m_SlotNum; // Slot
+ // 0 = craft result
+ // 1-4 = crafting table
+ // 5-8 = armor
+ // 9-35 = inventory
+ // 36-44 = Hot bar
+
+ // Below = item
+ short m_ItemID; // if this is -1 the next stuff dont exist
+ char m_ItemCount;
+ short m_ItemUses;
+
+ static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
+};
+
+
+
+
diff --git a/source/packets/cPacket_ItemData.cpp b/source/packets/cPacket_ItemData.cpp
index db025a838..0892f433a 100644
--- a/source/packets/cPacket_ItemData.cpp
+++ b/source/packets/cPacket_ItemData.cpp
@@ -1,81 +1,81 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_ItemData.h"
-
-
-
-
-
-int cPacket_ItemData::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes);
-
- if (m_ItemID <= -1)
- {
- m_ItemCount = 0;
- m_ItemUses = 0;
- return TotalBytes;
- }
-
- HANDLE_PACKET_READ(ReadByte , m_ItemCount, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_ItemUses, TotalBytes);
-
- if (cItem::IsEnchantable((ENUM_ITEM_ID) m_ItemID))
- {
- HANDLE_PACKET_READ(ReadShort, m_EnchantNums, TotalBytes);
-
- if ( m_EnchantNums > -1 )
- {
- // TODO: Enchantment not implemented yet!
- }
- }
- return TotalBytes;
-}
-
-
-
-
-
-int cPacket_ItemData::GetSize(short a_ItemID)
-{
- if(a_ItemID <= -1)
- return 2;
- if(cItem::IsEnchantable((ENUM_ITEM_ID) a_ItemID))
- return 7;
- return 5;
-}
-
-
-
-
-
-void cPacket_ItemData::AppendItem(AString & a_Data, const cItem * a_Item)
-{
- return AppendItem(a_Data, a_Item->m_ItemID, a_Item->m_ItemCount, a_Item->m_ItemHealth);
-}
-
-
-
-
-
-void cPacket_ItemData::AppendItem(AString & a_Data, short a_ItemID, char a_Quantity, short a_Damage)
-{
- AppendShort(a_Data, (short) a_ItemID);
- if (a_ItemID > -1)
- {
- AppendByte (a_Data, a_Quantity);
- AppendShort(a_Data, a_Damage);
-
- if (cItem::IsEnchantable((ENUM_ITEM_ID) a_ItemID))
- {
- // TODO: Implement enchantments
- AppendShort(a_Data, (short) -1);
- }
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_ItemData.h"
+
+
+
+
+
+int cPacket_ItemData::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes);
+
+ if (m_ItemID <= -1)
+ {
+ m_ItemCount = 0;
+ m_ItemUses = 0;
+ return TotalBytes;
+ }
+
+ HANDLE_PACKET_READ(ReadByte , m_ItemCount, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_ItemUses, TotalBytes);
+
+ if (cItem::IsEnchantable((ENUM_ITEM_ID) m_ItemID))
+ {
+ HANDLE_PACKET_READ(ReadShort, m_EnchantNums, TotalBytes);
+
+ if ( m_EnchantNums > -1 )
+ {
+ // TODO: Enchantment not implemented yet!
+ }
+ }
+ return TotalBytes;
+}
+
+
+
+
+
+int cPacket_ItemData::GetSize(short a_ItemID)
+{
+ if(a_ItemID <= -1)
+ return 2;
+ if(cItem::IsEnchantable((ENUM_ITEM_ID) a_ItemID))
+ return 7;
+ return 5;
+}
+
+
+
+
+
+void cPacket_ItemData::AppendItem(AString & a_Data, const cItem * a_Item)
+{
+ return AppendItem(a_Data, a_Item->m_ItemID, a_Item->m_ItemCount, a_Item->m_ItemHealth);
+}
+
+
+
+
+
+void cPacket_ItemData::AppendItem(AString & a_Data, short a_ItemID, char a_Quantity, short a_Damage)
+{
+ AppendShort(a_Data, (short) a_ItemID);
+ if (a_ItemID > -1)
+ {
+ AppendByte (a_Data, a_Quantity);
+ AppendShort(a_Data, a_Damage);
+
+ if (cItem::IsEnchantable((ENUM_ITEM_ID) a_ItemID))
+ {
+ // TODO: Implement enchantments
+ AppendShort(a_Data, (short) -1);
+ }
+ }
+}
+
+
+
+
diff --git a/source/packets/cPacket_ItemData.h b/source/packets/cPacket_ItemData.h
index 6aa1eed69..47878969f 100644
--- a/source/packets/cPacket_ItemData.h
+++ b/source/packets/cPacket_ItemData.h
@@ -1,35 +1,35 @@
-#pragma once
-
-
-#include "cPacket.h"
-#include "../cItem.h"
-
-class cPacket_ItemData : public cPacket
-{
-public:
- cPacket_ItemData()
- : m_ItemID( 0 )
- , m_ItemCount( 0 )
- , m_ItemUses( 0 )
- , m_EnchantNums(-1)
- {
- }
-
- virtual cPacket* Clone() const { return new cPacket_ItemData(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
-
- static void AppendItem(AString & a_Data, short a_ItemID, char a_Quantity, short a_Damage);
- static void AppendItem(AString & a_Data, const cItem * a_Item);
-
- int GetSize(short a_ItemID);
-
- // Below = item
- short m_ItemID; // if this is -1 the next stuff dont exist
- char m_ItemCount;
- short m_ItemUses;
-
- short m_EnchantNums;
-
- static unsigned int c_Size; // Minimal size ( +1+1 = max)
+#pragma once
+
+
+#include "cPacket.h"
+#include "../cItem.h"
+
+class cPacket_ItemData : public cPacket
+{
+public:
+ cPacket_ItemData()
+ : m_ItemID( 0 )
+ , m_ItemCount( 0 )
+ , m_ItemUses( 0 )
+ , m_EnchantNums(-1)
+ {
+ }
+
+ virtual cPacket* Clone() const { return new cPacket_ItemData(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+
+ static void AppendItem(AString & a_Data, short a_ItemID, char a_Quantity, short a_Damage);
+ static void AppendItem(AString & a_Data, const cItem * a_Item);
+
+ int GetSize(short a_ItemID);
+
+ // Below = item
+ short m_ItemID; // if this is -1 the next stuff dont exist
+ char m_ItemCount;
+ short m_ItemUses;
+
+ short m_EnchantNums;
+
+ static unsigned int c_Size; // Minimal size ( +1+1 = max)
}; \ No newline at end of file
diff --git a/source/packets/cPacket_ItemSwitch.cpp b/source/packets/cPacket_ItemSwitch.cpp
index 630c2ada4..bd4532938 100644
--- a/source/packets/cPacket_ItemSwitch.cpp
+++ b/source/packets/cPacket_ItemSwitch.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_ItemSwitch.h"
-
-
-
-
-
-int cPacket_ItemSwitch::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_ItemSwitch::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendShort(a_Data, m_SlotNum);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_ItemSwitch.h"
+
+
+
+
+
+int cPacket_ItemSwitch::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_ItemSwitch::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendShort(a_Data, m_SlotNum);
+}
+
+
+
+
diff --git a/source/packets/cPacket_ItemSwitch.h b/source/packets/cPacket_ItemSwitch.h
index 00e37b9c8..fb6860624 100644
--- a/source/packets/cPacket_ItemSwitch.h
+++ b/source/packets/cPacket_ItemSwitch.h
@@ -1,28 +1,28 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_ItemSwitch : public cPacket
-{
-public:
- cPacket_ItemSwitch()
- : m_SlotNum( 0 )
- { m_PacketID = E_ITEM_SWITCH; }
- virtual cPacket* Clone() const { return new cPacket_ItemSwitch(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- short m_SlotNum;
-
- static const unsigned int c_Size = 1 + 2;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_ItemSwitch : public cPacket
+{
+public:
+ cPacket_ItemSwitch()
+ : m_SlotNum( 0 )
+ { m_PacketID = E_ITEM_SWITCH; }
+ virtual cPacket* Clone() const { return new cPacket_ItemSwitch(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ short m_SlotNum;
+
+ static const unsigned int c_Size = 1 + 2;
+};
+
+
+
+
diff --git a/source/packets/cPacket_KeepAlive.cpp b/source/packets/cPacket_KeepAlive.cpp
index cf251bf16..cfc6b99b3 100644
--- a/source/packets/cPacket_KeepAlive.cpp
+++ b/source/packets/cPacket_KeepAlive.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_KeepAlive.h"
-
-
-
-
-
-void cPacket_KeepAlive::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_KeepAliveID);
-}
-
-
-
-
-
-int cPacket_KeepAlive::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_KeepAliveID, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_KeepAlive.h"
+
+
+
+
+
+void cPacket_KeepAlive::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_KeepAliveID);
+}
+
+
+
+
+
+int cPacket_KeepAlive::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_KeepAliveID, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_KeepAlive.h b/source/packets/cPacket_KeepAlive.h
index 3611b6e18..e94ec72a6 100644
--- a/source/packets/cPacket_KeepAlive.h
+++ b/source/packets/cPacket_KeepAlive.h
@@ -1,27 +1,27 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_KeepAlive : public cPacket
-{
-public:
- cPacket_KeepAlive() { m_PacketID = E_KEEP_ALIVE; }
- cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; }
- virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_KeepAliveID;
-
- static const unsigned int c_Size = 1 + 4;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_KeepAlive : public cPacket
+{
+public:
+ cPacket_KeepAlive() { m_PacketID = E_KEEP_ALIVE; }
+ cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; }
+ virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_KeepAliveID;
+
+ static const unsigned int c_Size = 1 + 4;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Login.cpp b/source/packets/cPacket_Login.cpp
index 588892b3a..2a8ae7135 100644
--- a/source/packets/cPacket_Login.cpp
+++ b/source/packets/cPacket_Login.cpp
@@ -1,52 +1,52 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_Login.h"
-
-
-
-
-
-const std::string cPacket_Login::LEVEL_TYPE_DEFAULT = "DEFAULT";
-const std::string cPacket_Login::LEVEL_TYPE_SUPERFLAT = "SUPERFLAT";
-
-
-
-
-
-int cPacket_Login::Parse(const char * a_Data, int a_Size)
-{
- //printf("Parse: NEW Login\n");
- int TotalBytes = 0;
- m_Username.clear();
- HANDLE_PACKET_READ(ReadInteger, m_ProtocolVersion, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_ServerMode, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_WorldHeight, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_MaxPlayers, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_Login::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger (a_Data, m_ProtocolVersion);
- AppendString16(a_Data, m_Username);
- AppendString16(a_Data, m_LevelType);
- AppendInteger (a_Data, m_ServerMode);
- AppendInteger (a_Data, m_Dimension);
- AppendByte (a_Data, m_Difficulty);
- AppendByte (a_Data, m_WorldHeight);
- AppendByte (a_Data, m_MaxPlayers);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_Login.h"
+
+
+
+
+
+const std::string cPacket_Login::LEVEL_TYPE_DEFAULT = "DEFAULT";
+const std::string cPacket_Login::LEVEL_TYPE_SUPERFLAT = "SUPERFLAT";
+
+
+
+
+
+int cPacket_Login::Parse(const char * a_Data, int a_Size)
+{
+ //printf("Parse: NEW Login\n");
+ int TotalBytes = 0;
+ m_Username.clear();
+ HANDLE_PACKET_READ(ReadInteger, m_ProtocolVersion, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_ServerMode, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_WorldHeight, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_MaxPlayers, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_Login::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger (a_Data, m_ProtocolVersion);
+ AppendString16(a_Data, m_Username);
+ AppendString16(a_Data, m_LevelType);
+ AppendInteger (a_Data, m_ServerMode);
+ AppendInteger (a_Data, m_Dimension);
+ AppendByte (a_Data, m_Difficulty);
+ AppendByte (a_Data, m_WorldHeight);
+ AppendByte (a_Data, m_MaxPlayers);
+}
+
+
+
+
diff --git a/source/packets/cPacket_Login.h b/source/packets/cPacket_Login.h
index 86666090c..b9769fdec 100644
--- a/source/packets/cPacket_Login.h
+++ b/source/packets/cPacket_Login.h
@@ -1,42 +1,42 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_Login : public cPacket //tolua_export
-{ //tolua_export
-public:
- cPacket_Login()
- : m_ProtocolVersion( 0 )
- , m_ServerMode( 0 )
- , m_Dimension( 0 )
- , m_Difficulty( 0 )
- , m_WorldHeight( 0 )
- , m_MaxPlayers( 0 )
- , m_LevelType( LEVEL_TYPE_DEFAULT )
- { m_PacketID = E_LOGIN; }
- virtual cPacket* Clone() const { return new cPacket_Login(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_ProtocolVersion; //tolua_export
- AString m_Username; //tolua_export
- AString m_LevelType; //tolua_export
- int m_ServerMode; //tolua_export
- int m_Dimension;
- char m_Difficulty; //tolua_export
- unsigned char m_WorldHeight; //tolua_export
- unsigned char m_MaxPlayers; //tolua_export
-
- static const AString LEVEL_TYPE_DEFAULT;
- static const AString LEVEL_TYPE_SUPERFLAT;
-}; //tolua_export
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_Login : public cPacket //tolua_export
+{ //tolua_export
+public:
+ cPacket_Login()
+ : m_ProtocolVersion( 0 )
+ , m_ServerMode( 0 )
+ , m_Dimension( 0 )
+ , m_Difficulty( 0 )
+ , m_WorldHeight( 0 )
+ , m_MaxPlayers( 0 )
+ , m_LevelType( LEVEL_TYPE_DEFAULT )
+ { m_PacketID = E_LOGIN; }
+ virtual cPacket* Clone() const { return new cPacket_Login(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_ProtocolVersion; //tolua_export
+ AString m_Username; //tolua_export
+ AString m_LevelType; //tolua_export
+ int m_ServerMode; //tolua_export
+ int m_Dimension;
+ char m_Difficulty; //tolua_export
+ unsigned char m_WorldHeight; //tolua_export
+ unsigned char m_MaxPlayers; //tolua_export
+
+ static const AString LEVEL_TYPE_DEFAULT;
+ static const AString LEVEL_TYPE_SUPERFLAT;
+}; //tolua_export
+
+
+
+
diff --git a/source/packets/cPacket_MapChunk.cpp b/source/packets/cPacket_MapChunk.cpp
index 279dee808..21c62da45 100644
--- a/source/packets/cPacket_MapChunk.cpp
+++ b/source/packets/cPacket_MapChunk.cpp
@@ -1,154 +1,154 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_MapChunk.h"
-#include "../ChunkDef.h"
-
-#include "zlib.h"
-
-
-
-
-
-cPacket_MapChunk::~cPacket_MapChunk()
-{
- delete [] m_CompressedData;
-}
-
-
-
-
-
-cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData)
-{
- m_PacketID = E_MAP_CHUNK;
-
- m_PosX = a_ChunkX; // Chunk coordinates now, instead of block coordinates
- m_PosZ = a_ChunkZ;
-
- m_bContiguous = true; // false = no biome data, true = with biome data
- m_BitMap1 = 0;
- m_BitMap2 = 0;
-
- m_UnusedInt = 0;
-
-
- const int BlockDataSize = (cChunkDef::Height / 16) * (4096 + 2048 + 2048 + 2048);
- const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
- char AllData [ BlockDataSize + BiomeDataSize ];
-
-#if AXIS_ORDER == AXIS_ORDER_YZX
- memset( AllData, 0, BlockDataSize );
-
- unsigned int iterator = 0;
- for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
- {
- m_BitMap1 |= (1 << i); // This tells what chunks are sent. Use this to NOT send air only chunks (right now everything is sent)
- for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
- {
- int idx = cChunk::MakeIndex(x, y + i * 16, z);
- AllData[iterator] = a_BlockData[idx];
- ++iterator;
- } // for y, z, x
- }
-
- // Send block metadata:
- char * Meta = a_BlockData + cChunkDef::NumBlocks;
- for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
- {
- for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
- {
- for ( int x = 0; x < 8; ++x )
- {
- AllData[iterator] = cChunk::GetNibble(Meta, x * 2 + 0, y + i * 16, z) | (cChunk::GetNibble(Meta, x * 2 + 1, y + i * 16, z ) << 4);
- ++iterator;
- } // for x
- } // for y, z
- }
-
- // Send block light:
- char * Light = Meta + cChunkDef::NumBlocks / 2;
- for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
- {
- for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
- {
- for ( int x = 0; x < 8; ++x )
- {
- AllData[iterator] = cChunk::GetNibble(Light, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(Light, x * 2 + 1, y + i * 16, z ) << 4);
- ++iterator;
- }
- }
- }
-
- // Send sky light:
- char * SkyLight = Light + cChunkDef::NumBlocks / 2;
- for( int i = 0; i < (cChunkDef::Height/16); ++i )
- {
- for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
- {
- for( int x = 0; x < 8; ++x )
- {
- AllData[iterator] = cChunk::GetNibble(SkyLight, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(SkyLight, x * 2 + 1, y + i * 16, z ) << 4);
- ++iterator;
- }
- }
- }
- memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize);
-#elif AXIS_ORDER == AXIS_ORDER_XZY
- for ( int i = 0; i < 16; ++i )
- {
- m_BitMap1 |= (1 << i);
- }
- memcpy(AllData, a_BlockData, BlockDataSize);
- memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize);
-#endif // AXIS_ORDER
-
- uLongf CompressedSize = compressBound( sizeof(AllData) );
- char * CompressedBlockData = new char[CompressedSize];
-
- compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
-
- m_CompressedData = CompressedBlockData;
- m_CompressedSize = CompressedSize;
-}
-
-
-
-
-
-cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy )
-{
- m_PacketID = E_MAP_CHUNK;
-
- m_PosX = a_Copy.m_PosX;
- m_PosZ = a_Copy.m_PosZ;
- m_bContiguous = a_Copy.m_bContiguous;
- m_BitMap1 = a_Copy.m_BitMap1;
- m_BitMap2 = a_Copy.m_BitMap2;
-
- m_CompressedSize = a_Copy.m_CompressedSize;
- m_CompressedData = new char[m_CompressedSize];
- memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize );
-}
-
-
-
-
-
-void cPacket_MapChunk::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
-
- AppendInteger(a_Data, m_PosX);
- AppendInteger(a_Data, m_PosZ);
- AppendBool (a_Data, m_bContiguous);
- AppendShort (a_Data, m_BitMap1);
- AppendShort (a_Data, m_BitMap2);
- AppendInteger(a_Data, m_CompressedSize);
- AppendInteger(a_Data, m_UnusedInt);
- AppendData (a_Data, m_CompressedData, m_CompressedSize);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_MapChunk.h"
+#include "../ChunkDef.h"
+
+#include "zlib.h"
+
+
+
+
+
+cPacket_MapChunk::~cPacket_MapChunk()
+{
+ delete [] m_CompressedData;
+}
+
+
+
+
+
+cPacket_MapChunk::cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData)
+{
+ m_PacketID = E_MAP_CHUNK;
+
+ m_PosX = a_ChunkX; // Chunk coordinates now, instead of block coordinates
+ m_PosZ = a_ChunkZ;
+
+ m_bContiguous = true; // false = no biome data, true = with biome data
+ m_BitMap1 = 0;
+ m_BitMap2 = 0;
+
+ m_UnusedInt = 0;
+
+
+ const int BlockDataSize = (cChunkDef::Height / 16) * (4096 + 2048 + 2048 + 2048);
+ const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
+ char AllData [ BlockDataSize + BiomeDataSize ];
+
+#if AXIS_ORDER == AXIS_ORDER_YZX
+ memset( AllData, 0, BlockDataSize );
+
+ unsigned int iterator = 0;
+ for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
+ {
+ m_BitMap1 |= (1 << i); // This tells what chunks are sent. Use this to NOT send air only chunks (right now everything is sent)
+ for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z ) for( int x = 0; x < 16; ++x )
+ {
+ int idx = cChunk::MakeIndex(x, y + i * 16, z);
+ AllData[iterator] = a_BlockData[idx];
+ ++iterator;
+ } // for y, z, x
+ }
+
+ // Send block metadata:
+ char * Meta = a_BlockData + cChunkDef::NumBlocks;
+ for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
+ {
+ for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
+ {
+ for ( int x = 0; x < 8; ++x )
+ {
+ AllData[iterator] = cChunk::GetNibble(Meta, x * 2 + 0, y + i * 16, z) | (cChunk::GetNibble(Meta, x * 2 + 1, y + i * 16, z ) << 4);
+ ++iterator;
+ } // for x
+ } // for y, z
+ }
+
+ // Send block light:
+ char * Light = Meta + cChunkDef::NumBlocks / 2;
+ for ( int i = 0; i < (cChunkDef::Height / 16); ++i )
+ {
+ for ( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
+ {
+ for ( int x = 0; x < 8; ++x )
+ {
+ AllData[iterator] = cChunk::GetNibble(Light, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(Light, x * 2 + 1, y + i * 16, z ) << 4);
+ ++iterator;
+ }
+ }
+ }
+
+ // Send sky light:
+ char * SkyLight = Light + cChunkDef::NumBlocks / 2;
+ for( int i = 0; i < (cChunkDef::Height/16); ++i )
+ {
+ for( int y = 0; y < 16; ++y ) for( int z = 0; z < 16; ++z )
+ {
+ for( int x = 0; x < 8; ++x )
+ {
+ AllData[iterator] = cChunk::GetNibble(SkyLight, x * 2 + 0, y + i * 16, z ) | (cChunk::GetNibble(SkyLight, x * 2 + 1, y + i * 16, z ) << 4);
+ ++iterator;
+ }
+ }
+ }
+ memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize);
+#elif AXIS_ORDER == AXIS_ORDER_XZY
+ for ( int i = 0; i < 16; ++i )
+ {
+ m_BitMap1 |= (1 << i);
+ }
+ memcpy(AllData, a_BlockData, BlockDataSize);
+ memcpy(AllData + BlockDataSize, a_BiomeData, BiomeDataSize);
+#endif // AXIS_ORDER
+
+ uLongf CompressedSize = compressBound( sizeof(AllData) );
+ char * CompressedBlockData = new char[CompressedSize];
+
+ compress2( (Bytef*)CompressedBlockData, &CompressedSize, (const Bytef*)AllData, sizeof(AllData), Z_DEFAULT_COMPRESSION);
+
+ m_CompressedData = CompressedBlockData;
+ m_CompressedSize = CompressedSize;
+}
+
+
+
+
+
+cPacket_MapChunk::cPacket_MapChunk( const cPacket_MapChunk & a_Copy )
+{
+ m_PacketID = E_MAP_CHUNK;
+
+ m_PosX = a_Copy.m_PosX;
+ m_PosZ = a_Copy.m_PosZ;
+ m_bContiguous = a_Copy.m_bContiguous;
+ m_BitMap1 = a_Copy.m_BitMap1;
+ m_BitMap2 = a_Copy.m_BitMap2;
+
+ m_CompressedSize = a_Copy.m_CompressedSize;
+ m_CompressedData = new char[m_CompressedSize];
+ memcpy( m_CompressedData, a_Copy.m_CompressedData, m_CompressedSize );
+}
+
+
+
+
+
+void cPacket_MapChunk::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+
+ AppendInteger(a_Data, m_PosX);
+ AppendInteger(a_Data, m_PosZ);
+ AppendBool (a_Data, m_bContiguous);
+ AppendShort (a_Data, m_BitMap1);
+ AppendShort (a_Data, m_BitMap2);
+ AppendInteger(a_Data, m_CompressedSize);
+ AppendInteger(a_Data, m_UnusedInt);
+ AppendData (a_Data, m_CompressedData, m_CompressedSize);
+}
+
+
+
+
diff --git a/source/packets/cPacket_MapChunk.h b/source/packets/cPacket_MapChunk.h
index 0daf5af34..ec2f68632 100644
--- a/source/packets/cPacket_MapChunk.h
+++ b/source/packets/cPacket_MapChunk.h
@@ -1,45 +1,45 @@
-
-#pragma once
-
-#include "cPacket.h"
-#include "../ChunkDef.h"
-
-
-
-
-
-class cPacket_MapChunk :
- public cPacket
-{
-public:
- cPacket_MapChunk()
- : m_PosX( 0 )
- , m_PosZ( 0 )
- , m_bContiguous( false )
- , m_BitMap1( 0 )
- , m_BitMap2( 0 )
- , m_CompressedSize( 0 )
- , m_UnusedInt( 0 )
- , m_CompressedData( NULL )
- { m_PacketID = E_MAP_CHUNK; }
-
- cPacket_MapChunk( const cPacket_MapChunk & a_Copy );
- cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData);
- ~cPacket_MapChunk();
- virtual cPacket* Clone() const { return new cPacket_MapChunk(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_PosX;
- int m_PosZ;
- bool m_bContiguous;
- short m_BitMap1;
- short m_BitMap2;
- int m_CompressedSize;
- int m_UnusedInt;
- char * m_CompressedData;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+#include "../ChunkDef.h"
+
+
+
+
+
+class cPacket_MapChunk :
+ public cPacket
+{
+public:
+ cPacket_MapChunk()
+ : m_PosX( 0 )
+ , m_PosZ( 0 )
+ , m_bContiguous( false )
+ , m_BitMap1( 0 )
+ , m_BitMap2( 0 )
+ , m_CompressedSize( 0 )
+ , m_UnusedInt( 0 )
+ , m_CompressedData( NULL )
+ { m_PacketID = E_MAP_CHUNK; }
+
+ cPacket_MapChunk( const cPacket_MapChunk & a_Copy );
+ cPacket_MapChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const BLOCKTYPE * a_BlockData, const unsigned char * a_BiomeData);
+ ~cPacket_MapChunk();
+ virtual cPacket* Clone() const { return new cPacket_MapChunk(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_PosX;
+ int m_PosZ;
+ bool m_bContiguous;
+ short m_BitMap1;
+ short m_BitMap2;
+ int m_CompressedSize;
+ int m_UnusedInt;
+ char * m_CompressedData;
+};
+
+
+
+
diff --git a/source/packets/cPacket_MultiBlock.cpp b/source/packets/cPacket_MultiBlock.cpp
index cfa13c4d4..9ae175508 100644
--- a/source/packets/cPacket_MultiBlock.cpp
+++ b/source/packets/cPacket_MultiBlock.cpp
@@ -1,50 +1,50 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_MultiBlock.h"
-
-
-
-
-
-cPacket_MultiBlock::cPacket_MultiBlock( const cPacket_MultiBlock & a_Copy )
-{
- m_PacketID = E_MULTI_BLOCK;
- m_ChunkX = a_Copy.m_ChunkX;
- m_ChunkZ = a_Copy.m_ChunkZ;
- m_NumBlocks = a_Copy.m_NumBlocks;
- m_DataSize = a_Copy.m_DataSize;
- m_Data = new sBlockChange[m_NumBlocks];
- memcpy( m_Data, a_Copy.m_Data, sizeof(sBlockChange)*m_NumBlocks );
-}
-
-
-
-
-
-cPacket_MultiBlock::~cPacket_MultiBlock()
-{
- delete [] m_Data;
-}
-
-
-
-
-
-void cPacket_MultiBlock::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_ChunkX);
- AppendInteger(a_Data, m_ChunkZ);
- AppendShort (a_Data, m_NumBlocks);
-
- AppendInteger(a_Data, m_DataSize);
- for( int i = 0; i < m_NumBlocks; ++i )
- {
- AppendInteger(a_Data, m_Data[i].Data);
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_MultiBlock.h"
+
+
+
+
+
+cPacket_MultiBlock::cPacket_MultiBlock( const cPacket_MultiBlock & a_Copy )
+{
+ m_PacketID = E_MULTI_BLOCK;
+ m_ChunkX = a_Copy.m_ChunkX;
+ m_ChunkZ = a_Copy.m_ChunkZ;
+ m_NumBlocks = a_Copy.m_NumBlocks;
+ m_DataSize = a_Copy.m_DataSize;
+ m_Data = new sBlockChange[m_NumBlocks];
+ memcpy( m_Data, a_Copy.m_Data, sizeof(sBlockChange)*m_NumBlocks );
+}
+
+
+
+
+
+cPacket_MultiBlock::~cPacket_MultiBlock()
+{
+ delete [] m_Data;
+}
+
+
+
+
+
+void cPacket_MultiBlock::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_ChunkX);
+ AppendInteger(a_Data, m_ChunkZ);
+ AppendShort (a_Data, m_NumBlocks);
+
+ AppendInteger(a_Data, m_DataSize);
+ for( int i = 0; i < m_NumBlocks; ++i )
+ {
+ AppendInteger(a_Data, m_Data[i].Data);
+ }
+}
+
+
+
+
diff --git a/source/packets/cPacket_MultiBlock.h b/source/packets/cPacket_MultiBlock.h
index 31cb96628..af3d24267 100644
--- a/source/packets/cPacket_MultiBlock.h
+++ b/source/packets/cPacket_MultiBlock.h
@@ -1,47 +1,47 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_MultiBlock : public cPacket
-{
-public:
- struct sBlockChange
- {
- sBlockChange()
- : Data( 0 )
- {}
- unsigned int Data;
-// short Data; // 4bits metadata ... 12bits block ID
-// short Coords; // 8bits Y ... 4bits Z ... 4bits X
- };
-
- cPacket_MultiBlock()
- : m_ChunkX( 0 )
- , m_ChunkZ( 0 )
- , m_NumBlocks( 0 )
- , m_DataSize( 0 )
- , m_Data( NULL )
- { m_PacketID = E_MULTI_BLOCK; }
-
- cPacket_MultiBlock( const cPacket_MultiBlock & a_Copy );
- ~cPacket_MultiBlock();
- virtual cPacket* Clone() const { return new cPacket_MultiBlock(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_ChunkX;
- int m_ChunkZ;
- short m_NumBlocks;
-
- int m_DataSize; // Should be 4 * m_NumBlocks ??
- sBlockChange * m_Data;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_MultiBlock : public cPacket
+{
+public:
+ struct sBlockChange
+ {
+ sBlockChange()
+ : Data( 0 )
+ {}
+ unsigned int Data;
+// short Data; // 4bits metadata ... 12bits block ID
+// short Coords; // 8bits Y ... 4bits Z ... 4bits X
+ };
+
+ cPacket_MultiBlock()
+ : m_ChunkX( 0 )
+ , m_ChunkZ( 0 )
+ , m_NumBlocks( 0 )
+ , m_DataSize( 0 )
+ , m_Data( NULL )
+ { m_PacketID = E_MULTI_BLOCK; }
+
+ cPacket_MultiBlock( const cPacket_MultiBlock & a_Copy );
+ ~cPacket_MultiBlock();
+ virtual cPacket* Clone() const { return new cPacket_MultiBlock(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_ChunkX;
+ int m_ChunkZ;
+ short m_NumBlocks;
+
+ int m_DataSize; // Should be 4 * m_NumBlocks ??
+ sBlockChange * m_Data;
+};
+
+
+
+
diff --git a/source/packets/cPacket_NamedEntitySpawn.cpp b/source/packets/cPacket_NamedEntitySpawn.cpp
index 8b4b912d8..798376372 100644
--- a/source/packets/cPacket_NamedEntitySpawn.cpp
+++ b/source/packets/cPacket_NamedEntitySpawn.cpp
@@ -1,34 +1,34 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_NamedEntitySpawn.h"
-
-
-
-
-
-void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
-{
- short CurrentItem = m_CurrentItem;
- ASSERT(CurrentItem >= 0);
- if (CurrentItem <= 0)
- {
- CurrentItem = 0;
- // Fix, to make sure no invalid values are sent.
- // WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
- }
-
- AppendByte (a_Data, m_PacketID);
- AppendInteger (a_Data, m_UniqueID);
- AppendString16(a_Data, m_PlayerName);
- AppendInteger (a_Data, m_PosX);
- AppendInteger (a_Data, m_PosY);
- AppendInteger (a_Data, m_PosZ);
- AppendByte (a_Data, m_Rotation);
- AppendByte (a_Data, m_Pitch);
- AppendShort (a_Data, CurrentItem);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_NamedEntitySpawn.h"
+
+
+
+
+
+void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
+{
+ short CurrentItem = m_CurrentItem;
+ ASSERT(CurrentItem >= 0);
+ if (CurrentItem <= 0)
+ {
+ CurrentItem = 0;
+ // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
+ }
+
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger (a_Data, m_UniqueID);
+ AppendString16(a_Data, m_PlayerName);
+ AppendInteger (a_Data, m_PosX);
+ AppendInteger (a_Data, m_PosY);
+ AppendInteger (a_Data, m_PosZ);
+ AppendByte (a_Data, m_Rotation);
+ AppendByte (a_Data, m_Pitch);
+ AppendShort (a_Data, CurrentItem);
+}
+
+
+
+
diff --git a/source/packets/cPacket_NamedEntitySpawn.h b/source/packets/cPacket_NamedEntitySpawn.h
index ceec10c35..365d28c37 100644
--- a/source/packets/cPacket_NamedEntitySpawn.h
+++ b/source/packets/cPacket_NamedEntitySpawn.h
@@ -1,40 +1,40 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_NamedEntitySpawn : public cPacket
-{
-public:
- cPacket_NamedEntitySpawn()
- : m_UniqueID( 0 )
- , m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- , m_Rotation( 0 )
- , m_Pitch( 0 )
- , m_CurrentItem( 0 )
- { m_PacketID = E_NAMED_ENTITY_SPAWN; }
- virtual cPacket* Clone() const { return new cPacket_NamedEntitySpawn(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- AString m_PlayerName;
- int m_PosX; // Pixel position, devide by 32 for block position
- int m_PosY;
- int m_PosZ;
- char m_Rotation;
- char m_Pitch;
- short m_CurrentItem;
-
- static const unsigned int c_Size = 1 + 4 + 2 + 4 + 4 + 4 + 1 + 1 + 2; // Minimum size
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_NamedEntitySpawn : public cPacket
+{
+public:
+ cPacket_NamedEntitySpawn()
+ : m_UniqueID( 0 )
+ , m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_Rotation( 0 )
+ , m_Pitch( 0 )
+ , m_CurrentItem( 0 )
+ { m_PacketID = E_NAMED_ENTITY_SPAWN; }
+ virtual cPacket* Clone() const { return new cPacket_NamedEntitySpawn(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ AString m_PlayerName;
+ int m_PosX; // Pixel position, devide by 32 for block position
+ int m_PosY;
+ int m_PosZ;
+ char m_Rotation;
+ char m_Pitch;
+ short m_CurrentItem;
+
+ static const unsigned int c_Size = 1 + 4 + 2 + 4 + 4 + 4 + 1 + 1 + 2; // Minimum size
+};
+
+
+
+
diff --git a/source/packets/cPacket_PickupSpawn.cpp b/source/packets/cPacket_PickupSpawn.cpp
index d8970650d..a1a60947d 100644
--- a/source/packets/cPacket_PickupSpawn.cpp
+++ b/source/packets/cPacket_PickupSpawn.cpp
@@ -1,47 +1,47 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_PickupSpawn.h"
-
-
-
-
-
-int cPacket_PickupSpawn::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_Item, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Count, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_Health, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Rotation, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Pitch, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Roll, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_PickupSpawn::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendShort (a_Data, m_Item);
- AppendByte (a_Data, m_Count);
- AppendShort (a_Data, m_Health);
- AppendInteger(a_Data, m_PosX);
- AppendInteger(a_Data, m_PosY);
- AppendInteger(a_Data, m_PosZ);
- AppendByte (a_Data, m_Rotation);
- AppendByte (a_Data, m_Pitch);
- AppendByte (a_Data, m_Roll);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_PickupSpawn.h"
+
+
+
+
+
+int cPacket_PickupSpawn::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_Item, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Count, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_Health, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosY, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Rotation, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Pitch, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Roll, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_PickupSpawn::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendShort (a_Data, m_Item);
+ AppendByte (a_Data, m_Count);
+ AppendShort (a_Data, m_Health);
+ AppendInteger(a_Data, m_PosX);
+ AppendInteger(a_Data, m_PosY);
+ AppendInteger(a_Data, m_PosZ);
+ AppendByte (a_Data, m_Rotation);
+ AppendByte (a_Data, m_Pitch);
+ AppendByte (a_Data, m_Roll);
+}
+
+
+
+
diff --git a/source/packets/cPacket_PickupSpawn.h b/source/packets/cPacket_PickupSpawn.h
index d46999a5a..1c1a6c640 100644
--- a/source/packets/cPacket_PickupSpawn.h
+++ b/source/packets/cPacket_PickupSpawn.h
@@ -1,46 +1,46 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_PickupSpawn : public cPacket
-{
-public:
- cPacket_PickupSpawn()
- : m_UniqueID( 0 )
- , m_Item( 0 )
- , m_Count( 0 )
- , m_Health( 0 )
- , m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- , m_Rotation( 0 )
- , m_Pitch( 0 )
- , m_Roll( 0 )
- { m_PacketID = E_PICKUP_SPAWN; }
- virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- short m_Item;
- char m_Count;
- short m_Health;
- int m_PosX;
- int m_PosY;
- int m_PosZ;
- char m_Rotation;
- char m_Pitch;
- char m_Roll;
-
- static const unsigned int c_Size = 1 + 4 + 2 + 1 + 2 + 4 + 4 + 4 + 1 + 1 + 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_PickupSpawn : public cPacket
+{
+public:
+ cPacket_PickupSpawn()
+ : m_UniqueID( 0 )
+ , m_Item( 0 )
+ , m_Count( 0 )
+ , m_Health( 0 )
+ , m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_Rotation( 0 )
+ , m_Pitch( 0 )
+ , m_Roll( 0 )
+ { m_PacketID = E_PICKUP_SPAWN; }
+ virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ short m_Item;
+ char m_Count;
+ short m_Health;
+ int m_PosX;
+ int m_PosY;
+ int m_PosZ;
+ char m_Rotation;
+ char m_Pitch;
+ char m_Roll;
+
+ static const unsigned int c_Size = 1 + 4 + 2 + 1 + 2 + 4 + 4 + 4 + 1 + 1 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Ping.h b/source/packets/cPacket_Ping.h
index 0a0609aeb..0a856c7ec 100644
--- a/source/packets/cPacket_Ping.h
+++ b/source/packets/cPacket_Ping.h
@@ -1,24 +1,24 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_Ping : public cPacket
-{
-public:
- cPacket_Ping()
- { m_PacketID = E_PING; }
- virtual cPacket* Clone() const { return new cPacket_Ping(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override {return 0; }
-
- static const unsigned int c_Size = 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_Ping : public cPacket
+{
+public:
+ cPacket_Ping()
+ { m_PacketID = E_PING; }
+ virtual cPacket* Clone() const { return new cPacket_Ping(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override {return 0; }
+
+ static const unsigned int c_Size = 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Player.cpp b/source/packets/cPacket_Player.cpp
index 86214d725..7d9a5de6b 100644
--- a/source/packets/cPacket_Player.cpp
+++ b/source/packets/cPacket_Player.cpp
@@ -1,243 +1,243 @@
-
-// cPacket_Player.cpp
-
-/* Implements the player-related packets:
- - PlayerAbilities (0xca)
- - PlayerListItem (0xc9)
- - PlayerLook (0x0c)
- - PlayerMoveLook (0x0d)
- - PlayerPosition (0x0b)
-*/
-
-#include "Globals.h"
-
-#include "cPacket_Player.h"
-#include "../cPlayer.h"
-#include "../cChatColor.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerAbilities:
-
-int cPacket_PlayerAbilities::Parse(const char * a_Data, int a_Size)
-{
- if (a_Size < 4)
- {
- return PACKET_INCOMPLETE;
- }
- m_Invulnerable = (a_Data[0] != 0);
- m_IsFlying = (a_Data[1] != 0);
- m_CanFly = (a_Data[2] != 0);
- m_InstaMine = (a_Data[3] != 0);
- return 4;
-}
-
-
-
-
-
-void cPacket_PlayerAbilities::Serialize(AString & a_Data) const
-{
- char Data[5];
- Data[0] = m_PacketID;
- Data[1] = (char)m_Invulnerable;
- Data[2] = (char)m_IsFlying;
- Data[3] = (char)m_CanFly;
- Data[4] = (char)m_InstaMine;
- a_Data.append(Data, 5);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerListItem:
-
-cPacket_PlayerListItem::cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping)
-{
- m_PacketID = E_PLAYER_LIST_ITEM;
- m_PlayerName = a_PlayerName;
- m_Online = a_Online;
- m_Ping = a_Ping;
-}
-
-
-
-
-
-int cPacket_PlayerListItem::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadString16, m_PlayerName, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_Online, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_Ping, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_PlayerListItem::Serialize(AString & a_Data) const
-{
- AString PlayerName(m_PlayerName);
- if (PlayerName.length() > 16)
- {
- PlayerName.erase(16);
- }
- else if (PlayerName.length() <= 14)
- {
- PlayerName += cChatColor::White;
- }
-
- AppendByte (a_Data, m_PacketID);
- AppendString16(a_Data, PlayerName);
- AppendBool (a_Data, m_Online);
- AppendShort (a_Data, m_Ping);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerLook:
-
-cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
-{
- m_PacketID = E_PLAYERLOOK;
- m_Rotation = a_Player->GetRotation();
- m_Pitch = a_Player->GetPitch();
- m_bFlying = a_Player->GetFlying();
-}
-
-
-
-
-
-int cPacket_PlayerLook::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
- HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_PlayerLook::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendFloat (a_Data, m_Rotation);
- AppendFloat (a_Data, m_Pitch);
- AppendBool (a_Data, m_bFlying);
-}
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerMoveLook:
-
-cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
-{
- m_PacketID = E_PLAYERMOVELOOK;
- m_PosX = a_Player->GetPosX();
- m_PosY = a_Player->GetPosY() + 1.65;
- m_PosZ = a_Player->GetPosZ();
- m_Stance = a_Player->GetStance();
- m_Rotation = a_Player->GetRotation();
- m_Pitch = a_Player->GetPitch();
- m_bFlying = a_Player->GetFlying();
-}
-
-
-
-
-
-int cPacket_PlayerMoveLook::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
- HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
- HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendDouble(a_Data, m_PosX);
- AppendDouble(a_Data, m_PosY);
- AppendDouble(a_Data, m_Stance);
- AppendDouble(a_Data, m_PosZ);
- AppendFloat (a_Data, m_Rotation);
- AppendFloat (a_Data, m_Pitch);
- AppendBool (a_Data, m_bFlying);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPacket_PlayerPosition:
-
-cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
-{
- m_PacketID = E_PLAYERPOS;
-
- m_PosX = a_Player->GetPosX();
- m_PosY = a_Player->GetPosY() + 1.65;
- m_PosZ = a_Player->GetPosZ();
- m_Stance = a_Player->GetStance();
- m_bFlying = a_Player->GetFlying();
-}
-
-
-
-
-
-int cPacket_PlayerPosition::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
- HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_PlayerPosition::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendDouble (a_Data, m_PosX);
- AppendDouble (a_Data, m_PosY);
- AppendDouble (a_Data, m_Stance);
- AppendDouble (a_Data, m_PosZ);
- AppendBool (a_Data, m_bFlying);
-}
-
-
-
-
+
+// cPacket_Player.cpp
+
+/* Implements the player-related packets:
+ - PlayerAbilities (0xca)
+ - PlayerListItem (0xc9)
+ - PlayerLook (0x0c)
+ - PlayerMoveLook (0x0d)
+ - PlayerPosition (0x0b)
+*/
+
+#include "Globals.h"
+
+#include "cPacket_Player.h"
+#include "../cPlayer.h"
+#include "../cChatColor.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_PlayerAbilities:
+
+int cPacket_PlayerAbilities::Parse(const char * a_Data, int a_Size)
+{
+ if (a_Size < 4)
+ {
+ return PACKET_INCOMPLETE;
+ }
+ m_Invulnerable = (a_Data[0] != 0);
+ m_IsFlying = (a_Data[1] != 0);
+ m_CanFly = (a_Data[2] != 0);
+ m_InstaMine = (a_Data[3] != 0);
+ return 4;
+}
+
+
+
+
+
+void cPacket_PlayerAbilities::Serialize(AString & a_Data) const
+{
+ char Data[5];
+ Data[0] = m_PacketID;
+ Data[1] = (char)m_Invulnerable;
+ Data[2] = (char)m_IsFlying;
+ Data[3] = (char)m_CanFly;
+ Data[4] = (char)m_InstaMine;
+ a_Data.append(Data, 5);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_PlayerListItem:
+
+cPacket_PlayerListItem::cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping)
+{
+ m_PacketID = E_PLAYER_LIST_ITEM;
+ m_PlayerName = a_PlayerName;
+ m_Online = a_Online;
+ m_Ping = a_Ping;
+}
+
+
+
+
+
+int cPacket_PlayerListItem::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadString16, m_PlayerName, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_Online, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_Ping, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_PlayerListItem::Serialize(AString & a_Data) const
+{
+ AString PlayerName(m_PlayerName);
+ if (PlayerName.length() > 16)
+ {
+ PlayerName.erase(16);
+ }
+ else if (PlayerName.length() <= 14)
+ {
+ PlayerName += cChatColor::White;
+ }
+
+ AppendByte (a_Data, m_PacketID);
+ AppendString16(a_Data, PlayerName);
+ AppendBool (a_Data, m_Online);
+ AppendShort (a_Data, m_Ping);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_PlayerLook:
+
+cPacket_PlayerLook::cPacket_PlayerLook( cPlayer* a_Player )
+{
+ m_PacketID = E_PLAYERLOOK;
+ m_Rotation = a_Player->GetRotation();
+ m_Pitch = a_Player->GetPitch();
+ m_bFlying = a_Player->GetFlying();
+}
+
+
+
+
+
+int cPacket_PlayerLook::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
+ HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_PlayerLook::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendFloat (a_Data, m_Rotation);
+ AppendFloat (a_Data, m_Pitch);
+ AppendBool (a_Data, m_bFlying);
+}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_PlayerMoveLook:
+
+cPacket_PlayerMoveLook::cPacket_PlayerMoveLook( cPlayer* a_Player )
+{
+ m_PacketID = E_PLAYERMOVELOOK;
+ m_PosX = a_Player->GetPosX();
+ m_PosY = a_Player->GetPosY() + 1.65;
+ m_PosZ = a_Player->GetPosZ();
+ m_Stance = a_Player->GetStance();
+ m_Rotation = a_Player->GetRotation();
+ m_Pitch = a_Player->GetPitch();
+ m_bFlying = a_Player->GetFlying();
+}
+
+
+
+
+
+int cPacket_PlayerMoveLook::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
+ HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
+ HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
+ HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
+ HANDLE_PACKET_READ(ReadFloat, m_Rotation, TotalBytes);
+ HANDLE_PACKET_READ(ReadFloat, m_Pitch, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_PlayerMoveLook::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendDouble(a_Data, m_PosX);
+ AppendDouble(a_Data, m_PosY);
+ AppendDouble(a_Data, m_Stance);
+ AppendDouble(a_Data, m_PosZ);
+ AppendFloat (a_Data, m_Rotation);
+ AppendFloat (a_Data, m_Pitch);
+ AppendBool (a_Data, m_bFlying);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPacket_PlayerPosition:
+
+cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player )
+{
+ m_PacketID = E_PLAYERPOS;
+
+ m_PosX = a_Player->GetPosX();
+ m_PosY = a_Player->GetPosY() + 1.65;
+ m_PosZ = a_Player->GetPosZ();
+ m_Stance = a_Player->GetStance();
+ m_bFlying = a_Player->GetFlying();
+}
+
+
+
+
+
+int cPacket_PlayerPosition::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadDouble, m_PosX, TotalBytes);
+ HANDLE_PACKET_READ(ReadDouble, m_PosY, TotalBytes);
+ HANDLE_PACKET_READ(ReadDouble, m_Stance, TotalBytes);
+ HANDLE_PACKET_READ(ReadDouble, m_PosZ, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_bFlying, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_PlayerPosition::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendDouble (a_Data, m_PosX);
+ AppendDouble (a_Data, m_PosY);
+ AppendDouble (a_Data, m_Stance);
+ AppendDouble (a_Data, m_PosZ);
+ AppendBool (a_Data, m_bFlying);
+}
+
+
+
+
diff --git a/source/packets/cPacket_Player.h b/source/packets/cPacket_Player.h
index ce88cc451..5b17feabf 100644
--- a/source/packets/cPacket_Player.h
+++ b/source/packets/cPacket_Player.h
@@ -1,150 +1,150 @@
-
-// cPacket_Player.h
-
-/* Interfaces to the player-related packets:
- - PlayerAbilities (0xca)
- - PlayerListItem (0xc9)
- - PlayerLook (0x0c)
- - PlayerMoveLook (0x0d)
- - PlayerPosition (0x0b)
-*/
-
-#pragma once
-
-
-
-
-
-#include "cPacket.h"
-
-
-
-
-
-// fwd:
-class cPlayer;
-
-
-
-
-
-class cPacket_PlayerAbilities : public cPacket
-{
-public:
- cPacket_PlayerAbilities(void) { m_PacketID = E_PLAYER_LIST_ITEM; }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- virtual cPacket * Clone() const { return new cPacket_PlayerAbilities(*this); }
-
- bool m_Invulnerable; // Speculation
- bool m_IsFlying;
- bool m_CanFly;
- bool m_InstaMine; // Speculation
-} ;
-
-
-
-
-
-class cPacket_PlayerListItem : public cPacket
-{
-public:
- cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
- cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping);
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
-
- AString m_PlayerName; // Supports chat coloring, limited to 16 characters.
- bool m_Online;
- short m_Ping;
-} ;
-
-
-
-
-
-class cPacket_PlayerLook : public cPacket
-{
-public:
- cPacket_PlayerLook()
- : m_Rotation( 0 )
- , m_Pitch( 0 )
- , m_bFlying( false )
- { m_PacketID = E_PLAYERLOOK; }
- cPacket_PlayerLook( cPlayer* a_Player );
- virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- float m_Rotation;
- float m_Pitch;
- bool m_bFlying; // Yeah.. wtf
-} ;
-
-
-
-
-
-class cPacket_PlayerMoveLook : public cPacket
-{
-public:
- cPacket_PlayerMoveLook()
- : m_PosX( 0.0 )
- , m_PosY( 0.0 )
- , m_Stance( 0.0 )
- , m_PosZ( 0.0 )
- , m_Rotation( 0.f )
- , m_Pitch( 0.f )
- , m_bFlying( false )
- { m_PacketID = E_PLAYERMOVELOOK; }
- cPacket_PlayerMoveLook( cPlayer* a_Player );
- virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- double m_PosX;
- double m_PosY;
- double m_Stance;
- double m_PosZ;
- float m_Rotation;
- float m_Pitch;
- bool m_bFlying; // Yeah.. wtf
-} ;
-
-
-
-
-
-class cPacket_PlayerPosition : public cPacket
-{
-public:
- cPacket_PlayerPosition( cPlayer* a_Player );
- cPacket_PlayerPosition()
- : m_PosX( 0.0 )
- , m_PosY( 0.0 )
- , m_Stance( 0.0 )
- , m_PosZ( 0.0 )
- , m_bFlying( false )
- { m_PacketID = E_PLAYERPOS; }
- virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- double m_PosX;
- double m_PosY;
- double m_Stance;
- double m_PosZ;
- bool m_bFlying; // Yeah.. wtf
-} ;
-
-
-
-
+
+// cPacket_Player.h
+
+/* Interfaces to the player-related packets:
+ - PlayerAbilities (0xca)
+ - PlayerListItem (0xc9)
+ - PlayerLook (0x0c)
+ - PlayerMoveLook (0x0d)
+ - PlayerPosition (0x0b)
+*/
+
+#pragma once
+
+
+
+
+
+#include "cPacket.h"
+
+
+
+
+
+// fwd:
+class cPlayer;
+
+
+
+
+
+class cPacket_PlayerAbilities : public cPacket
+{
+public:
+ cPacket_PlayerAbilities(void) { m_PacketID = E_PLAYER_LIST_ITEM; }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ virtual cPacket * Clone() const { return new cPacket_PlayerAbilities(*this); }
+
+ bool m_Invulnerable; // Speculation
+ bool m_IsFlying;
+ bool m_CanFly;
+ bool m_InstaMine; // Speculation
+} ;
+
+
+
+
+
+class cPacket_PlayerListItem : public cPacket
+{
+public:
+ cPacket_PlayerListItem() { m_PacketID = E_PLAYER_LIST_ITEM; }
+ cPacket_PlayerListItem(const AString & a_PlayerName, bool a_Online, short a_Ping);
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ virtual cPacket* Clone() const { return new cPacket_PlayerListItem(*this); }
+
+ AString m_PlayerName; // Supports chat coloring, limited to 16 characters.
+ bool m_Online;
+ short m_Ping;
+} ;
+
+
+
+
+
+class cPacket_PlayerLook : public cPacket
+{
+public:
+ cPacket_PlayerLook()
+ : m_Rotation( 0 )
+ , m_Pitch( 0 )
+ , m_bFlying( false )
+ { m_PacketID = E_PLAYERLOOK; }
+ cPacket_PlayerLook( cPlayer* a_Player );
+ virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ float m_Rotation;
+ float m_Pitch;
+ bool m_bFlying; // Yeah.. wtf
+} ;
+
+
+
+
+
+class cPacket_PlayerMoveLook : public cPacket
+{
+public:
+ cPacket_PlayerMoveLook()
+ : m_PosX( 0.0 )
+ , m_PosY( 0.0 )
+ , m_Stance( 0.0 )
+ , m_PosZ( 0.0 )
+ , m_Rotation( 0.f )
+ , m_Pitch( 0.f )
+ , m_bFlying( false )
+ { m_PacketID = E_PLAYERMOVELOOK; }
+ cPacket_PlayerMoveLook( cPlayer* a_Player );
+ virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ double m_PosX;
+ double m_PosY;
+ double m_Stance;
+ double m_PosZ;
+ float m_Rotation;
+ float m_Pitch;
+ bool m_bFlying; // Yeah.. wtf
+} ;
+
+
+
+
+
+class cPacket_PlayerPosition : public cPacket
+{
+public:
+ cPacket_PlayerPosition( cPlayer* a_Player );
+ cPacket_PlayerPosition()
+ : m_PosX( 0.0 )
+ , m_PosY( 0.0 )
+ , m_Stance( 0.0 )
+ , m_PosZ( 0.0 )
+ , m_bFlying( false )
+ { m_PacketID = E_PLAYERPOS; }
+ virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ double m_PosX;
+ double m_PosY;
+ double m_Stance;
+ double m_PosZ;
+ bool m_bFlying; // Yeah.. wtf
+} ;
+
+
+
+
diff --git a/source/packets/cPacket_PreChunk.cpp b/source/packets/cPacket_PreChunk.cpp
index a792ce124..f7824bba2 100644
--- a/source/packets/cPacket_PreChunk.cpp
+++ b/source/packets/cPacket_PreChunk.cpp
@@ -1,20 +1,20 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_PreChunk.h"
-
-
-
-
-
-void cPacket_PreChunk::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_PosX);
- AppendInteger(a_Data, m_PosZ);
- AppendBool (a_Data, m_bLoad);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_PreChunk.h"
+
+
+
+
+
+void cPacket_PreChunk::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_PosX);
+ AppendInteger(a_Data, m_PosZ);
+ AppendBool (a_Data, m_bLoad);
+}
+
+
+
+
diff --git a/source/packets/cPacket_PreChunk.h b/source/packets/cPacket_PreChunk.h
index cc8147c4a..902fa2a02 100644
--- a/source/packets/cPacket_PreChunk.h
+++ b/source/packets/cPacket_PreChunk.h
@@ -1,36 +1,36 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_PreChunk: public cPacket
-{
-public:
- cPacket_PreChunk()
- : m_PosX( 0 )
- , m_PosZ( 0 )
- , m_bLoad( false )
- { m_PacketID = E_PRE_CHUNK; }
- cPacket_PreChunk( int a_PosX, int a_PosZ, bool a_bLoad )
- : m_PosX( a_PosX )
- , m_PosZ( a_PosZ )
- , m_bLoad( a_bLoad )
- { m_PacketID = E_PRE_CHUNK; }
- virtual cPacket* Clone() const { return new cPacket_PreChunk(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_PosX;
- int m_PosZ;
- bool m_bLoad;
-
- static const unsigned int c_Size = 10;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_PreChunk: public cPacket
+{
+public:
+ cPacket_PreChunk()
+ : m_PosX( 0 )
+ , m_PosZ( 0 )
+ , m_bLoad( false )
+ { m_PacketID = E_PRE_CHUNK; }
+ cPacket_PreChunk( int a_PosX, int a_PosZ, bool a_bLoad )
+ : m_PosX( a_PosX )
+ , m_PosZ( a_PosZ )
+ , m_bLoad( a_bLoad )
+ { m_PacketID = E_PRE_CHUNK; }
+ virtual cPacket* Clone() const { return new cPacket_PreChunk(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_PosX;
+ int m_PosZ;
+ bool m_bLoad;
+
+ static const unsigned int c_Size = 10;
+};
+
+
+
+
diff --git a/source/packets/cPacket_RelativeEntityMove.cpp b/source/packets/cPacket_RelativeEntityMove.cpp
index c4d0f3196..de3746024 100644
--- a/source/packets/cPacket_RelativeEntityMove.cpp
+++ b/source/packets/cPacket_RelativeEntityMove.cpp
@@ -1,21 +1,21 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_RelativeEntityMove.h"
-
-
-
-
-
-void cPacket_RelativeEntityMove::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendByte (a_Data, m_MoveX);
- AppendByte (a_Data, m_MoveY);
- AppendByte (a_Data, m_MoveZ);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_RelativeEntityMove.h"
+
+
+
+
+
+void cPacket_RelativeEntityMove::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendByte (a_Data, m_MoveX);
+ AppendByte (a_Data, m_MoveY);
+ AppendByte (a_Data, m_MoveZ);
+}
+
+
+
+
diff --git a/source/packets/cPacket_RelativeEntityMove.h b/source/packets/cPacket_RelativeEntityMove.h
index 9ccf0d95f..7dd2cbdbc 100644
--- a/source/packets/cPacket_RelativeEntityMove.h
+++ b/source/packets/cPacket_RelativeEntityMove.h
@@ -1,33 +1,33 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_RelativeEntityMove : public cPacket
-{
-public:
- cPacket_RelativeEntityMove()
- : m_UniqueID( 0 )
- , m_MoveX( 0 )
- , m_MoveY( 0 )
- , m_MoveZ( 0 )
- { m_PacketID = E_REL_ENT_MOVE; }
- virtual cPacket* Clone() const { return new cPacket_RelativeEntityMove(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- char m_MoveX; // Pixels, devide by 32 for block
- char m_MoveY;
- char m_MoveZ;
-
- static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_RelativeEntityMove : public cPacket
+{
+public:
+ cPacket_RelativeEntityMove()
+ : m_UniqueID( 0 )
+ , m_MoveX( 0 )
+ , m_MoveY( 0 )
+ , m_MoveZ( 0 )
+ { m_PacketID = E_REL_ENT_MOVE; }
+ virtual cPacket* Clone() const { return new cPacket_RelativeEntityMove(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ char m_MoveX; // Pixels, devide by 32 for block
+ char m_MoveY;
+ char m_MoveZ;
+
+ static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_RelativeEntityMoveLook.cpp b/source/packets/cPacket_RelativeEntityMoveLook.cpp
index 1e8a9ae6c..fad2c0620 100644
--- a/source/packets/cPacket_RelativeEntityMoveLook.cpp
+++ b/source/packets/cPacket_RelativeEntityMoveLook.cpp
@@ -1,24 +1,24 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_RelativeEntityMoveLook.h"
-
-
-
-
-
-void cPacket_RelativeEntityMoveLook::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendByte (a_Data, m_MoveX);
- AppendByte (a_Data, m_MoveY);
- AppendByte (a_Data, m_MoveZ);
- AppendByte (a_Data, m_Yaw);
- AppendByte (a_Data, m_Pitch);
-}
-
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_RelativeEntityMoveLook.h"
+
+
+
+
+
+void cPacket_RelativeEntityMoveLook::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendByte (a_Data, m_MoveX);
+ AppendByte (a_Data, m_MoveY);
+ AppendByte (a_Data, m_MoveZ);
+ AppendByte (a_Data, m_Yaw);
+ AppendByte (a_Data, m_Pitch);
+}
+
+
+
+
+
diff --git a/source/packets/cPacket_RelativeEntityMoveLook.h b/source/packets/cPacket_RelativeEntityMoveLook.h
index 79cb1a7eb..8fa6bf015 100644
--- a/source/packets/cPacket_RelativeEntityMoveLook.h
+++ b/source/packets/cPacket_RelativeEntityMoveLook.h
@@ -1,37 +1,37 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_RelativeEntityMoveLook : public cPacket
-{
-public:
- cPacket_RelativeEntityMoveLook()
- : m_UniqueID( 0 )
- , m_MoveX( 0 )
- , m_MoveY( 0 )
- , m_MoveZ( 0 )
- , m_Yaw( 0 )
- , m_Pitch( 0 )
- { m_PacketID = E_REL_ENT_MOVE_LOOK; }
- virtual cPacket* Clone() const { return new cPacket_RelativeEntityMoveLook(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- char m_MoveX; // Pixels, divide by 32 for block
- char m_MoveY;
- char m_MoveZ;
- char m_Yaw;
- char m_Pitch;
-
- static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1 + 1 + 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_RelativeEntityMoveLook : public cPacket
+{
+public:
+ cPacket_RelativeEntityMoveLook()
+ : m_UniqueID( 0 )
+ , m_MoveX( 0 )
+ , m_MoveY( 0 )
+ , m_MoveZ( 0 )
+ , m_Yaw( 0 )
+ , m_Pitch( 0 )
+ { m_PacketID = E_REL_ENT_MOVE_LOOK; }
+ virtual cPacket* Clone() const { return new cPacket_RelativeEntityMoveLook(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ char m_MoveX; // Pixels, divide by 32 for block
+ char m_MoveY;
+ char m_MoveZ;
+ char m_Yaw;
+ char m_Pitch;
+
+ static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1 + 1 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_Respawn.cpp b/source/packets/cPacket_Respawn.cpp
index a6b3b5bc4..657fd70b5 100644
--- a/source/packets/cPacket_Respawn.cpp
+++ b/source/packets/cPacket_Respawn.cpp
@@ -1,39 +1,39 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_Respawn.h"
-
-
-
-
-
-void cPacket_Respawn::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
-
- AppendInteger (a_Data, m_Dimension);
- AppendByte (a_Data, m_Difficulty);
- AppendByte (a_Data, m_CreativeMode);
- AppendShort (a_Data, m_WorldHeight);
- AppendString16(a_Data, m_LevelType);
-}
-
-
-
-
-
-int cPacket_Respawn::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
-
- HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_Respawn.h"
+
+
+
+
+
+void cPacket_Respawn::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+
+ AppendInteger (a_Data, m_Dimension);
+ AppendByte (a_Data, m_Difficulty);
+ AppendByte (a_Data, m_CreativeMode);
+ AppendShort (a_Data, m_WorldHeight);
+ AppendString16(a_Data, m_LevelType);
+}
+
+
+
+
+
+int cPacket_Respawn::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+
+ HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_Respawn.h b/source/packets/cPacket_Respawn.h
index b95ecc384..302dbe25e 100644
--- a/source/packets/cPacket_Respawn.h
+++ b/source/packets/cPacket_Respawn.h
@@ -1,37 +1,37 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-#include "cPacket_Login.h"
-
-
-
-
-
-class cPacket_Respawn : public cPacket
-{
-public:
- cPacket_Respawn()
- : m_Dimension( 0 )
- , m_Difficulty( 0 )
- , m_CreativeMode( 0 )
- , m_WorldHeight( 0 )
- , m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
- { m_PacketID = E_RESPAWN; }
-
- virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_Dimension;
- char m_Difficulty;
- char m_CreativeMode;
- short m_WorldHeight;
- AString m_LevelType;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+#include "cPacket_Login.h"
+
+
+
+
+
+class cPacket_Respawn : public cPacket
+{
+public:
+ cPacket_Respawn()
+ : m_Dimension( 0 )
+ , m_Difficulty( 0 )
+ , m_CreativeMode( 0 )
+ , m_WorldHeight( 0 )
+ , m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
+ { m_PacketID = E_RESPAWN; }
+
+ virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_Dimension;
+ char m_Difficulty;
+ char m_CreativeMode;
+ short m_WorldHeight;
+ AString m_LevelType;
+};
+
+
+
+
diff --git a/source/packets/cPacket_SpawnMob.cpp b/source/packets/cPacket_SpawnMob.cpp
index d3f1850b3..47339c7e0 100644
--- a/source/packets/cPacket_SpawnMob.cpp
+++ b/source/packets/cPacket_SpawnMob.cpp
@@ -1,75 +1,75 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_SpawnMob.h"
-#include "../Vector3i.h"
-
-
-
-
-
-cPacket_SpawnMob::~cPacket_SpawnMob()
-{
- if( m_MetaData ) delete [] m_MetaData;
- delete m_Pos;
-}
-
-
-
-
-
-cPacket_SpawnMob::cPacket_SpawnMob()
- : m_UniqueID( 0 )
- , m_Type( 0 )
- , m_Pos( new Vector3i() )
- , m_Yaw( 0 )
- , m_Pitch( 0 )
- , m_MetaDataSize( 0 )
- , m_MetaData( 0 )
- , m_HeadYaw(0)
-{
- m_PacketID = E_SPAWN_MOB;
-}
-
-
-
-
-
-cPacket_SpawnMob::cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone )
-{
- m_Pos = new Vector3i();
-
- m_PacketID = E_SPAWN_MOB;
- m_UniqueID = a_Clone.m_UniqueID;
- m_Type = a_Clone.m_Type;
- *m_Pos = *a_Clone.m_Pos;
- m_Yaw = a_Clone.m_Yaw;
- m_Pitch = a_Clone.m_Pitch;
- m_HeadYaw = a_Clone.m_HeadYaw;
-
- m_MetaDataSize = a_Clone.m_MetaDataSize;
- m_MetaData = new char[m_MetaDataSize];
- memcpy( m_MetaData, a_Clone.m_MetaData, sizeof( char ) * m_MetaDataSize );
-}
-
-
-
-
-
-void cPacket_SpawnMob::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger (a_Data, m_UniqueID);
- AppendByte (a_Data, m_Type);
- AppendInteger (a_Data, m_Pos->x);
- AppendInteger (a_Data, m_Pos->y);
- AppendInteger (a_Data, m_Pos->z);
- AppendByte (a_Data, m_Yaw);
- AppendByte (a_Data, m_Pitch);
- AppendByte (a_Data, m_HeadYaw);
- AppendData (a_Data, m_MetaData, m_MetaDataSize);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_SpawnMob.h"
+#include "../Vector3i.h"
+
+
+
+
+
+cPacket_SpawnMob::~cPacket_SpawnMob()
+{
+ if( m_MetaData ) delete [] m_MetaData;
+ delete m_Pos;
+}
+
+
+
+
+
+cPacket_SpawnMob::cPacket_SpawnMob()
+ : m_UniqueID( 0 )
+ , m_Type( 0 )
+ , m_Pos( new Vector3i() )
+ , m_Yaw( 0 )
+ , m_Pitch( 0 )
+ , m_MetaDataSize( 0 )
+ , m_MetaData( 0 )
+ , m_HeadYaw(0)
+{
+ m_PacketID = E_SPAWN_MOB;
+}
+
+
+
+
+
+cPacket_SpawnMob::cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone )
+{
+ m_Pos = new Vector3i();
+
+ m_PacketID = E_SPAWN_MOB;
+ m_UniqueID = a_Clone.m_UniqueID;
+ m_Type = a_Clone.m_Type;
+ *m_Pos = *a_Clone.m_Pos;
+ m_Yaw = a_Clone.m_Yaw;
+ m_Pitch = a_Clone.m_Pitch;
+ m_HeadYaw = a_Clone.m_HeadYaw;
+
+ m_MetaDataSize = a_Clone.m_MetaDataSize;
+ m_MetaData = new char[m_MetaDataSize];
+ memcpy( m_MetaData, a_Clone.m_MetaData, sizeof( char ) * m_MetaDataSize );
+}
+
+
+
+
+
+void cPacket_SpawnMob::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger (a_Data, m_UniqueID);
+ AppendByte (a_Data, m_Type);
+ AppendInteger (a_Data, m_Pos->x);
+ AppendInteger (a_Data, m_Pos->y);
+ AppendInteger (a_Data, m_Pos->z);
+ AppendByte (a_Data, m_Yaw);
+ AppendByte (a_Data, m_Pitch);
+ AppendByte (a_Data, m_HeadYaw);
+ AppendData (a_Data, m_MetaData, m_MetaDataSize);
+}
+
+
+
+
diff --git a/source/packets/cPacket_SpawnMob.h b/source/packets/cPacket_SpawnMob.h
index ff579af99..bc7fbe235 100644
--- a/source/packets/cPacket_SpawnMob.h
+++ b/source/packets/cPacket_SpawnMob.h
@@ -1,39 +1,39 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class Vector3i;
-
-
-
-
-
-class cPacket_SpawnMob : public cPacket
-{
-public:
- cPacket_SpawnMob();
- cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone );
- virtual cPacket* Clone() const { return new cPacket_SpawnMob( *this ); }
- ~cPacket_SpawnMob();
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- char m_Type;
- Vector3i* m_Pos;
- char m_Yaw;
- char m_Pitch;
- char m_HeadYaw;
-
- unsigned int m_MetaDataSize;
- char * m_MetaData;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class Vector3i;
+
+
+
+
+
+class cPacket_SpawnMob : public cPacket
+{
+public:
+ cPacket_SpawnMob();
+ cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone );
+ virtual cPacket* Clone() const { return new cPacket_SpawnMob( *this ); }
+ ~cPacket_SpawnMob();
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ char m_Type;
+ Vector3i* m_Pos;
+ char m_Yaw;
+ char m_Pitch;
+ char m_HeadYaw;
+
+ unsigned int m_MetaDataSize;
+ char * m_MetaData;
+};
+
+
+
+
diff --git a/source/packets/cPacket_TeleportEntity.cpp b/source/packets/cPacket_TeleportEntity.cpp
index a888f009d..396095037 100644
--- a/source/packets/cPacket_TeleportEntity.cpp
+++ b/source/packets/cPacket_TeleportEntity.cpp
@@ -1,41 +1,41 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_TeleportEntity.h"
-
-#include "../cEntity.h"
-
-
-
-
-
-cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
-{
- m_PacketID = E_ENT_TELEPORT;
-
- m_UniqueID = a_Client->GetUniqueID();
- m_PosX = (int)(a_Client->GetPosX() * 32);
- m_PosY = (int)(a_Client->GetPosY() * 32);
- m_PosZ = (int)(a_Client->GetPosZ() * 32);
- m_Rotation = (char)((a_Client->GetRotation() / 360.f) * 256);
- m_Pitch = (char)((a_Client->GetPitch() / 360.f) * 256);
-}
-
-
-
-
-
-void cPacket_TeleportEntity::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger(a_Data, m_UniqueID);
- AppendInteger(a_Data, m_PosX);
- AppendInteger(a_Data, m_PosY);
- AppendInteger(a_Data, m_PosZ);
- AppendByte (a_Data, m_Rotation);
- AppendByte (a_Data, m_Pitch);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_TeleportEntity.h"
+
+#include "../cEntity.h"
+
+
+
+
+
+cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
+{
+ m_PacketID = E_ENT_TELEPORT;
+
+ m_UniqueID = a_Client->GetUniqueID();
+ m_PosX = (int)(a_Client->GetPosX() * 32);
+ m_PosY = (int)(a_Client->GetPosY() * 32);
+ m_PosZ = (int)(a_Client->GetPosZ() * 32);
+ m_Rotation = (char)((a_Client->GetRotation() / 360.f) * 256);
+ m_Pitch = (char)((a_Client->GetPitch() / 360.f) * 256);
+}
+
+
+
+
+
+void cPacket_TeleportEntity::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger(a_Data, m_UniqueID);
+ AppendInteger(a_Data, m_PosX);
+ AppendInteger(a_Data, m_PosY);
+ AppendInteger(a_Data, m_PosZ);
+ AppendByte (a_Data, m_Rotation);
+ AppendByte (a_Data, m_Pitch);
+}
+
+
+
+
diff --git a/source/packets/cPacket_TeleportEntity.h b/source/packets/cPacket_TeleportEntity.h
index 0cff50a85..d0504f901 100644
--- a/source/packets/cPacket_TeleportEntity.h
+++ b/source/packets/cPacket_TeleportEntity.h
@@ -1,39 +1,39 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cEntity;
-class cPacket_TeleportEntity : public cPacket
-{
-public:
- cPacket_TeleportEntity()
- : m_UniqueID( 0 )
- , m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- , m_Rotation( 0 )
- , m_Pitch( 0 )
- { m_PacketID = E_ENT_TELEPORT; }
- virtual cPacket* Clone() const { return new cPacket_TeleportEntity(*this); }
- cPacket_TeleportEntity(cEntity* a_Client);
-
- virtual void Serialize(AString & a_Data) const override;
-
- int m_UniqueID;
- int m_PosX; // Pixel position, divide by 32 for block position
- int m_PosY;
- int m_PosZ;
- char m_Rotation;
- char m_Pitch;
-
- static const unsigned int c_Size = 1 + 4 + 4 + 4 + 4 + 1 + 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cEntity;
+class cPacket_TeleportEntity : public cPacket
+{
+public:
+ cPacket_TeleportEntity()
+ : m_UniqueID( 0 )
+ , m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ , m_Rotation( 0 )
+ , m_Pitch( 0 )
+ { m_PacketID = E_ENT_TELEPORT; }
+ virtual cPacket* Clone() const { return new cPacket_TeleportEntity(*this); }
+ cPacket_TeleportEntity(cEntity* a_Client);
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_UniqueID;
+ int m_PosX; // Pixel position, divide by 32 for block position
+ int m_PosY;
+ int m_PosZ;
+ char m_Rotation;
+ char m_Pitch;
+
+ static const unsigned int c_Size = 1 + 4 + 4 + 4 + 4 + 1 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_TimeUpdate.cpp b/source/packets/cPacket_TimeUpdate.cpp
index a0bf05677..be54e1484 100644
--- a/source/packets/cPacket_TimeUpdate.cpp
+++ b/source/packets/cPacket_TimeUpdate.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_TimeUpdate.h"
-
-
-
-
-
-int cPacket_TimeUpdate::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadLong, m_Time, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_TimeUpdate::Serialize(AString & a_Data) const
-{
- AppendByte(a_Data, m_PacketID);
- AppendLong(a_Data, m_Time);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_TimeUpdate.h"
+
+
+
+
+
+int cPacket_TimeUpdate::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadLong, m_Time, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_TimeUpdate::Serialize(AString & a_Data) const
+{
+ AppendByte(a_Data, m_PacketID);
+ AppendLong(a_Data, m_Time);
+}
+
+
+
+
diff --git a/source/packets/cPacket_TimeUpdate.h b/source/packets/cPacket_TimeUpdate.h
index 1cc66c2f9..8864c9b00 100644
--- a/source/packets/cPacket_TimeUpdate.h
+++ b/source/packets/cPacket_TimeUpdate.h
@@ -1,29 +1,29 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_TimeUpdate : public cPacket
-{
-public:
- cPacket_TimeUpdate()
- : m_Time( 0 )
- { m_PacketID = E_UPDATE_TIME; }
- cPacket_TimeUpdate( long long a_Time ) { m_PacketID = E_UPDATE_TIME; m_Time = a_Time; }
- virtual cPacket* Clone() const { return new cPacket_TimeUpdate(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- long long m_Time;
-
- static const unsigned int c_Size = 1 + 8;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_TimeUpdate : public cPacket
+{
+public:
+ cPacket_TimeUpdate()
+ : m_Time( 0 )
+ { m_PacketID = E_UPDATE_TIME; }
+ cPacket_TimeUpdate( long long a_Time ) { m_PacketID = E_UPDATE_TIME; m_Time = a_Time; }
+ virtual cPacket* Clone() const { return new cPacket_TimeUpdate(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ long long m_Time;
+
+ static const unsigned int c_Size = 1 + 8;
+};
+
+
+
+
diff --git a/source/packets/cPacket_UpdateHealth.cpp b/source/packets/cPacket_UpdateHealth.cpp
index 4380e25d6..ff54b6530 100644
--- a/source/packets/cPacket_UpdateHealth.cpp
+++ b/source/packets/cPacket_UpdateHealth.cpp
@@ -1,20 +1,20 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_UpdateHealth.h"
-
-
-
-
-
-void cPacket_UpdateHealth::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendShort(a_Data, m_Health);
- AppendShort(a_Data, m_Food);
- AppendFloat(a_Data, m_Saturation);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_UpdateHealth.h"
+
+
+
+
+
+void cPacket_UpdateHealth::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendShort(a_Data, m_Health);
+ AppendShort(a_Data, m_Food);
+ AppendFloat(a_Data, m_Saturation);
+}
+
+
+
+
diff --git a/source/packets/cPacket_UpdateHealth.h b/source/packets/cPacket_UpdateHealth.h
index 3a6135e07..67fd32399 100644
--- a/source/packets/cPacket_UpdateHealth.h
+++ b/source/packets/cPacket_UpdateHealth.h
@@ -1,32 +1,32 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_UpdateHealth : public cPacket
-{
-public:
- cPacket_UpdateHealth()
- : m_Health( 0 )
- , m_Food( 0 )
- , m_Saturation( 0.f )
- { m_PacketID = E_UPDATE_HEALTH; }
- cPacket_UpdateHealth( short a_Health ) { m_Health = a_Health; m_PacketID = E_UPDATE_HEALTH; }
- virtual cPacket* Clone() const { return new cPacket_UpdateHealth( *this ); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- short m_Health;
- short m_Food;
- float m_Saturation;
-
- static const unsigned int c_Size = 1 + 2 + 2 + 4;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_UpdateHealth : public cPacket
+{
+public:
+ cPacket_UpdateHealth()
+ : m_Health( 0 )
+ , m_Food( 0 )
+ , m_Saturation( 0.f )
+ { m_PacketID = E_UPDATE_HEALTH; }
+ cPacket_UpdateHealth( short a_Health ) { m_Health = a_Health; m_PacketID = E_UPDATE_HEALTH; }
+ virtual cPacket* Clone() const { return new cPacket_UpdateHealth( *this ); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ short m_Health;
+ short m_Food;
+ float m_Saturation;
+
+ static const unsigned int c_Size = 1 + 2 + 2 + 4;
+};
+
+
+
+
diff --git a/source/packets/cPacket_UpdateSign.cpp b/source/packets/cPacket_UpdateSign.cpp
index 723fca6af..a3ea53968 100644
--- a/source/packets/cPacket_UpdateSign.cpp
+++ b/source/packets/cPacket_UpdateSign.cpp
@@ -1,41 +1,41 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_UpdateSign.h"
-
-
-
-
-
-int cPacket_UpdateSign::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_PosY, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_Line1, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_Line2, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_Line3, TotalBytes);
- HANDLE_PACKET_READ(ReadString16, m_Line4, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_UpdateSign::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendInteger (a_Data, m_PosX);
- AppendShort (a_Data, m_PosY);
- AppendInteger (a_Data, m_PosZ);
- AppendString16(a_Data, m_Line1);
- AppendString16(a_Data, m_Line2);
- AppendString16(a_Data, m_Line3);
- AppendString16(a_Data, m_Line4);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_UpdateSign.h"
+
+
+
+
+
+int cPacket_UpdateSign::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_PosX, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_PosY, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_PosZ, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_Line1, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_Line2, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_Line3, TotalBytes);
+ HANDLE_PACKET_READ(ReadString16, m_Line4, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_UpdateSign::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendInteger (a_Data, m_PosX);
+ AppendShort (a_Data, m_PosY);
+ AppendInteger (a_Data, m_PosZ);
+ AppendString16(a_Data, m_Line1);
+ AppendString16(a_Data, m_Line2);
+ AppendString16(a_Data, m_Line3);
+ AppendString16(a_Data, m_Line4);
+}
+
+
+
+
diff --git a/source/packets/cPacket_UpdateSign.h b/source/packets/cPacket_UpdateSign.h
index 1e4da6471..b2c0effad 100644
--- a/source/packets/cPacket_UpdateSign.h
+++ b/source/packets/cPacket_UpdateSign.h
@@ -1,36 +1,36 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_UpdateSign : public cPacket
-{
-public:
- cPacket_UpdateSign()
- : m_PosX( 0 )
- , m_PosY( 0 )
- , m_PosZ( 0 )
- { m_PacketID = E_UPDATE_SIGN; }
- virtual cPacket* Clone() const { return new cPacket_UpdateSign( *this ); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- int m_PosX;
- short m_PosY;
- int m_PosZ;
- AString m_Line1;
- AString m_Line2;
- AString m_Line3;
- AString m_Line4;
-
- static const unsigned int c_Size = 1 + 4 + 2 + 4 + 2 + 2 + 2 + 2; // minimum size
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_UpdateSign : public cPacket
+{
+public:
+ cPacket_UpdateSign()
+ : m_PosX( 0 )
+ , m_PosY( 0 )
+ , m_PosZ( 0 )
+ { m_PacketID = E_UPDATE_SIGN; }
+ virtual cPacket* Clone() const { return new cPacket_UpdateSign( *this ); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ int m_PosX;
+ short m_PosY;
+ int m_PosZ;
+ AString m_Line1;
+ AString m_Line2;
+ AString m_Line3;
+ AString m_Line4;
+
+ static const unsigned int c_Size = 1 + 4 + 2 + 4 + 2 + 2 + 2 + 2; // minimum size
+};
+
+
+
+
diff --git a/source/packets/cPacket_UseEntity.cpp b/source/packets/cPacket_UseEntity.cpp
index b131cb4fa..6f296e96b 100644
--- a/source/packets/cPacket_UseEntity.cpp
+++ b/source/packets/cPacket_UseEntity.cpp
@@ -1,21 +1,21 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_UseEntity.h"
-
-
-
-
-
-int cPacket_UseEntity::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
- HANDLE_PACKET_READ(ReadInteger, m_TargetID, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_bLeftClick, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_UseEntity.h"
+
+
+
+
+
+int cPacket_UseEntity::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
+ HANDLE_PACKET_READ(ReadInteger, m_TargetID, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_bLeftClick, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_UseEntity.h b/source/packets/cPacket_UseEntity.h
index a81352664..7a35bd54c 100644
--- a/source/packets/cPacket_UseEntity.h
+++ b/source/packets/cPacket_UseEntity.h
@@ -1,31 +1,31 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_UseEntity : public cPacket
-{
-public:
- cPacket_UseEntity()
- : m_UniqueID( 0 )
- , m_TargetID( 0 )
- , m_bLeftClick( false )
- { m_PacketID = E_USE_ENTITY; }
- virtual cPacket* Clone() const { return new cPacket_UseEntity(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
-
- int m_UniqueID;
- int m_TargetID;
- bool m_bLeftClick;
-
- static const unsigned int c_Size = 1 + 4 + 4 + 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_UseEntity : public cPacket
+{
+public:
+ cPacket_UseEntity()
+ : m_UniqueID( 0 )
+ , m_TargetID( 0 )
+ , m_bLeftClick( false )
+ { m_PacketID = E_USE_ENTITY; }
+ virtual cPacket* Clone() const { return new cPacket_UseEntity(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+
+ int m_UniqueID;
+ int m_TargetID;
+ bool m_bLeftClick;
+
+ static const unsigned int c_Size = 1 + 4 + 4 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_WholeInventory.cpp b/source/packets/cPacket_WholeInventory.cpp
index 5e83f481f..3b8fa5cde 100644
--- a/source/packets/cPacket_WholeInventory.cpp
+++ b/source/packets/cPacket_WholeInventory.cpp
@@ -1,77 +1,77 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_WholeInventory.h"
-#include "../cItem.h"
-#include "../cInventory.h"
-#include "../cWindow.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
-{
- m_PacketID = E_INVENTORY_WHOLE;
- m_WindowID = a_Clone.m_WindowID;
- m_Count = a_Clone.m_Count;
- m_Items = new cItem[m_Count];
- memcpy( m_Items, a_Clone.m_Items, sizeof(cItem)*m_Count );
-}
-
-
-
-
-
-cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory )
-{
- m_PacketID = E_INVENTORY_WHOLE;
- m_WindowID = 0;
- m_Count = a_Inventory->c_NumSlots;
- m_Items = new cItem[m_Count];
- memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
-}
-
-
-
-
-
-cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window )
-{
- m_PacketID = E_INVENTORY_WHOLE;
- m_WindowID = (char)a_Window->GetWindowID();
- m_Count = (short)a_Window->GetNumSlots();
- m_Items = new cItem[m_Count];
- memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem)*m_Count );
-}
-
-
-
-
-
-cPacket_WholeInventory::~cPacket_WholeInventory()
-{
- delete [] m_Items;
-}
-
-
-
-
-
-void cPacket_WholeInventory::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendByte (a_Data, m_WindowID);
- AppendShort(a_Data, m_Count);
-
- for (int j = 0; j < m_Count; j++)
- {
- cPacket_ItemData::AppendItem(a_Data, &(m_Items[j]));
- }
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_WholeInventory.h"
+#include "../cItem.h"
+#include "../cInventory.h"
+#include "../cWindow.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
+{
+ m_PacketID = E_INVENTORY_WHOLE;
+ m_WindowID = a_Clone.m_WindowID;
+ m_Count = a_Clone.m_Count;
+ m_Items = new cItem[m_Count];
+ memcpy( m_Items, a_Clone.m_Items, sizeof(cItem)*m_Count );
+}
+
+
+
+
+
+cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory )
+{
+ m_PacketID = E_INVENTORY_WHOLE;
+ m_WindowID = 0;
+ m_Count = a_Inventory->c_NumSlots;
+ m_Items = new cItem[m_Count];
+ memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
+}
+
+
+
+
+
+cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window )
+{
+ m_PacketID = E_INVENTORY_WHOLE;
+ m_WindowID = (char)a_Window->GetWindowID();
+ m_Count = (short)a_Window->GetNumSlots();
+ m_Items = new cItem[m_Count];
+ memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem)*m_Count );
+}
+
+
+
+
+
+cPacket_WholeInventory::~cPacket_WholeInventory()
+{
+ delete [] m_Items;
+}
+
+
+
+
+
+void cPacket_WholeInventory::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendByte (a_Data, m_WindowID);
+ AppendShort(a_Data, m_Count);
+
+ for (int j = 0; j < m_Count; j++)
+ {
+ cPacket_ItemData::AppendItem(a_Data, &(m_Items[j]));
+ }
+}
+
+
+
+
\ No newline at end of file
diff --git a/source/packets/cPacket_WholeInventory.h b/source/packets/cPacket_WholeInventory.h
index 5d895b367..3a9cc0a1b 100644
--- a/source/packets/cPacket_WholeInventory.h
+++ b/source/packets/cPacket_WholeInventory.h
@@ -1,47 +1,47 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-#include "../BlockID.h"
-
-
-
-
-
-class cInventory;
-class cWindow;
-class cItem;
-
-
-
-
-
-class cPacket_WholeInventory : public cPacket // full inventory [S -> C] ?
-{
-public:
- cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone );
- cPacket_WholeInventory( cInventory* a_Inventory );
- cPacket_WholeInventory( cWindow* a_Window );
- ~cPacket_WholeInventory();
- cPacket_WholeInventory()
- : m_WindowID( 0 )
- , m_Count( 0 )
- , m_Items( 0 )
- { m_PacketID = E_INVENTORY_WHOLE; }
-
-
- virtual cPacket* Clone() const { return new cPacket_WholeInventory(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- char m_WindowID; // WTF?
- short m_Count; // Number of items
- cItem * m_Items; // Array of m_Count items
-
- static const unsigned int c_Size = 1 + 1 + 2; // Minimal size
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+#include "../BlockID.h"
+
+
+
+
+
+class cInventory;
+class cWindow;
+class cItem;
+
+
+
+
+
+class cPacket_WholeInventory : public cPacket // full inventory [S -> C] ?
+{
+public:
+ cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone );
+ cPacket_WholeInventory( cInventory* a_Inventory );
+ cPacket_WholeInventory( cWindow* a_Window );
+ ~cPacket_WholeInventory();
+ cPacket_WholeInventory()
+ : m_WindowID( 0 )
+ , m_Count( 0 )
+ , m_Items( 0 )
+ { m_PacketID = E_INVENTORY_WHOLE; }
+
+
+ virtual cPacket* Clone() const { return new cPacket_WholeInventory(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_WindowID; // WTF?
+ short m_Count; // Number of items
+ cItem * m_Items; // Array of m_Count items
+
+ static const unsigned int c_Size = 1 + 1 + 2; // Minimal size
+};
+
+
+
+
diff --git a/source/packets/cPacket_WindowClick.cpp b/source/packets/cPacket_WindowClick.cpp
index 0b2d18415..ac3191c28 100644
--- a/source/packets/cPacket_WindowClick.cpp
+++ b/source/packets/cPacket_WindowClick.cpp
@@ -1,43 +1,43 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_WindowClick.h"
-#include "cPacket_WholeInventory.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-int cPacket_WindowClick::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadByte, m_WindowID, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
- HANDLE_PACKET_READ(ReadByte, m_RightMouse, TotalBytes);
- HANDLE_PACKET_READ(ReadShort, m_NumClicks, TotalBytes);
- HANDLE_PACKET_READ(ReadBool, m_Bool, TotalBytes);
-
- // LOG("WindowClick: WindowID: %i; FromSlot: %i; Right/Le: %i; NumClick: %i", m_Type, m_SlotNum, m_RightMouse, m_NumClicks );
-
- cPacket_ItemData Item;
-
- int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
- if (res < 0)
- {
- return res;
- }
- TotalBytes += res;
-
- m_ItemID = Item.m_ItemID;
- m_ItemCount = Item.m_ItemCount;
- m_ItemUses = Item.m_ItemUses;
-
- m_EnchantNums = Item.m_EnchantNums;
-
- return TotalBytes;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_WindowClick.h"
+#include "cPacket_WholeInventory.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+int cPacket_WindowClick::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadByte, m_WindowID, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
+ HANDLE_PACKET_READ(ReadByte, m_RightMouse, TotalBytes);
+ HANDLE_PACKET_READ(ReadShort, m_NumClicks, TotalBytes);
+ HANDLE_PACKET_READ(ReadBool, m_Bool, TotalBytes);
+
+ // LOG("WindowClick: WindowID: %i; FromSlot: %i; Right/Le: %i; NumClick: %i", m_Type, m_SlotNum, m_RightMouse, m_NumClicks );
+
+ cPacket_ItemData Item;
+
+ int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
+ if (res < 0)
+ {
+ return res;
+ }
+ TotalBytes += res;
+
+ m_ItemID = Item.m_ItemID;
+ m_ItemCount = Item.m_ItemCount;
+ m_ItemUses = Item.m_ItemUses;
+
+ m_EnchantNums = Item.m_EnchantNums;
+
+ return TotalBytes;
+}
+
+
+
+
diff --git a/source/packets/cPacket_WindowClick.h b/source/packets/cPacket_WindowClick.h
index 09fc1d862..2d78d3f00 100644
--- a/source/packets/cPacket_WindowClick.h
+++ b/source/packets/cPacket_WindowClick.h
@@ -1,52 +1,52 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_WindowClick : public cPacket // [C -> S]
-{
-public:
- cPacket_WindowClick()
- : m_WindowID( 0 )
- , m_SlotNum( 0 )
- , m_RightMouse( 0 )
- , m_NumClicks( 0 )
- , m_Bool( false )
- , m_ItemID( 0 )
- , m_ItemCount( 0 )
- , m_ItemUses( 0 )
- , m_EnchantNums(-1)
- { m_PacketID = E_WINDOW_CLICK; }
- virtual cPacket* Clone() const { return new cPacket_WindowClick(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
-
- char m_WindowID;
- short m_SlotNum; // Slot
- // 0 = craft result
- // 1-4 = crafting table
- // 5-8 = armor
- // 9-35 = inventory
- // 36-44 = Hot bar
-
- char m_RightMouse; // 0 = left 1 = Right mb
- short m_NumClicks; // Num clicks
- bool m_Bool; // unkown???????????? SHIFT clicked
-
- // Below = item
- short m_ItemID; // if this is -1 the next stuff dont exist
- char m_ItemCount;
- short m_ItemUses;
-
- short m_EnchantNums;
-
- static const unsigned int c_Size = 1 + 1 + 2 + 1 + 2 + 2; // Minimal size ( +1+1 = max)
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_WindowClick : public cPacket // [C -> S]
+{
+public:
+ cPacket_WindowClick()
+ : m_WindowID( 0 )
+ , m_SlotNum( 0 )
+ , m_RightMouse( 0 )
+ , m_NumClicks( 0 )
+ , m_Bool( false )
+ , m_ItemID( 0 )
+ , m_ItemCount( 0 )
+ , m_ItemUses( 0 )
+ , m_EnchantNums(-1)
+ { m_PacketID = E_WINDOW_CLICK; }
+ virtual cPacket* Clone() const { return new cPacket_WindowClick(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+
+ char m_WindowID;
+ short m_SlotNum; // Slot
+ // 0 = craft result
+ // 1-4 = crafting table
+ // 5-8 = armor
+ // 9-35 = inventory
+ // 36-44 = Hot bar
+
+ char m_RightMouse; // 0 = left 1 = Right mb
+ short m_NumClicks; // Num clicks
+ bool m_Bool; // unkown???????????? SHIFT clicked
+
+ // Below = item
+ short m_ItemID; // if this is -1 the next stuff dont exist
+ char m_ItemCount;
+ short m_ItemUses;
+
+ short m_EnchantNums;
+
+ static const unsigned int c_Size = 1 + 1 + 2 + 1 + 2 + 2; // Minimal size ( +1+1 = max)
+};
+
+
+
+
diff --git a/source/packets/cPacket_WindowClose.cpp b/source/packets/cPacket_WindowClose.cpp
index 25669bf79..f4361e4a1 100644
--- a/source/packets/cPacket_WindowClose.cpp
+++ b/source/packets/cPacket_WindowClose.cpp
@@ -1,29 +1,29 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_WindowClose.h"
-
-
-
-
-
-int cPacket_WindowClose::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadByte, m_Close, TotalBytes);
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_WindowClose::Serialize(AString & a_Data) const
-{
- AppendByte(a_Data, m_PacketID);
- AppendByte(a_Data, m_Close);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_WindowClose.h"
+
+
+
+
+
+int cPacket_WindowClose::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadByte, m_Close, TotalBytes);
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_WindowClose::Serialize(AString & a_Data) const
+{
+ AppendByte(a_Data, m_PacketID);
+ AppendByte(a_Data, m_Close);
+}
+
+
+
+
diff --git a/source/packets/cPacket_WindowClose.h b/source/packets/cPacket_WindowClose.h
index 1063896ff..674c071d1 100644
--- a/source/packets/cPacket_WindowClose.h
+++ b/source/packets/cPacket_WindowClose.h
@@ -1,28 +1,28 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_WindowClose : public cPacket
-{
-public:
- cPacket_WindowClose()
- : m_Close( 0 )
- { m_PacketID = E_WINDOW_CLOSE; }
- virtual cPacket* Clone() const { return new cPacket_WindowClose(*this); }
-
- virtual int Parse(const char * a_Data, int a_Size) override;
- virtual void Serialize(AString & a_Data) const override;
-
- char m_Close; // m_Close == cWindow WindowType number
-
- static const unsigned int c_Size = 1 + 1;
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_WindowClose : public cPacket
+{
+public:
+ cPacket_WindowClose()
+ : m_Close( 0 )
+ { m_PacketID = E_WINDOW_CLOSE; }
+ virtual cPacket* Clone() const { return new cPacket_WindowClose(*this); }
+
+ virtual int Parse(const char * a_Data, int a_Size) override;
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_Close; // m_Close == cWindow WindowType number
+
+ static const unsigned int c_Size = 1 + 1;
+};
+
+
+
+
diff --git a/source/packets/cPacket_WindowOpen.cpp b/source/packets/cPacket_WindowOpen.cpp
index a5c3ade7e..8c4402139 100644
--- a/source/packets/cPacket_WindowOpen.cpp
+++ b/source/packets/cPacket_WindowOpen.cpp
@@ -1,21 +1,21 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_WindowOpen.h"
-
-
-
-
-
-void cPacket_WindowOpen::Serialize(AString & a_Data) const
-{
- AppendByte (a_Data, m_PacketID);
- AppendByte (a_Data, m_WindowID);
- AppendByte (a_Data, m_InventoryType);
- AppendString16(a_Data, m_WindowTitle);
- AppendByte (a_Data, m_NumSlots);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_WindowOpen.h"
+
+
+
+
+
+void cPacket_WindowOpen::Serialize(AString & a_Data) const
+{
+ AppendByte (a_Data, m_PacketID);
+ AppendByte (a_Data, m_WindowID);
+ AppendByte (a_Data, m_InventoryType);
+ AppendString16(a_Data, m_WindowTitle);
+ AppendByte (a_Data, m_NumSlots);
+}
+
+
+
+
diff --git a/source/packets/cPacket_WindowOpen.h b/source/packets/cPacket_WindowOpen.h
index f3b225639..3896f5f02 100644
--- a/source/packets/cPacket_WindowOpen.h
+++ b/source/packets/cPacket_WindowOpen.h
@@ -1,32 +1,32 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-
-
-
-
-class cPacket_WindowOpen : public cPacket
-{
-public:
- cPacket_WindowOpen()
- : m_WindowID( 0 )
- , m_InventoryType( 0 )
- , m_NumSlots( 0 )
- { m_PacketID = E_WINDOW_OPEN; }
- virtual cPacket* Clone() const { return new cPacket_WindowOpen(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- char m_WindowID;
- char m_InventoryType;
- AString m_WindowTitle;
- char m_NumSlots;
-
- static const unsigned int c_Size = 1 + 1 + 1 + 2 + 1; // + sizeof(string)
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+
+
+
+
+class cPacket_WindowOpen : public cPacket
+{
+public:
+ cPacket_WindowOpen()
+ : m_WindowID( 0 )
+ , m_InventoryType( 0 )
+ , m_NumSlots( 0 )
+ { m_PacketID = E_WINDOW_OPEN; }
+ virtual cPacket* Clone() const { return new cPacket_WindowOpen(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_WindowID;
+ char m_InventoryType;
+ AString m_WindowTitle;
+ char m_NumSlots;
+
+ static const unsigned int c_Size = 1 + 1 + 1 + 2 + 1; // + sizeof(string)
+};
+
+
+
+
diff --git a/source/tolua_base.h b/source/tolua_base.h
index 28708eb59..4f1038c09 100644
--- a/source/tolua_base.h
+++ b/source/tolua_base.h
@@ -1,128 +1,128 @@
-#ifndef TOLUA_BASE_H
-#define TOLUA_BASE_H
-
-#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings
-
-#include "tolua++.h"
-
-
-
-
-
-class ToluaBase {
-
- int lua_instance;
-
-protected:
-
- lua_State* lua_state;
-
- void lua_stacktrace(lua_State* L) const
- {
- lua_Debug entry;
- int depth = 0;
-
- while (lua_getstack(L, depth, &entry))
- {
- lua_getinfo(L, "Sln", &entry);
-
- LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
- depth++;
- }
- }
-
-
- bool report_errors(int status) const
- {
- if ( status!=0 )
- {
- const char* s = lua_tostring(lua_state, -1);
- LOGERROR("-- %s", s );
- //lua_pop(lua_state, 1);
- LOGERROR("Stack:");
- lua_stacktrace( lua_state );
- return true;
- }
- return false;
- }
-
- bool push_method(const char* name, lua_CFunction f) const {
-
- if (!lua_state) return false;
-
- lua_getref(lua_state, lua_instance);
- lua_pushstring(lua_state, name);
- //LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) );
- lua_gettable(lua_state, -2);
- //LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) );
-
- if (lua_isnil(lua_state, -1)) {
-
- // pop the table
- lua_pop(lua_state, 2);
- return false;
-
- } else {
-
- if (f) {
- if (lua_iscfunction(lua_state, -1)) {
- lua_pop(lua_state, 2);
- return false;
- };
- /* // not for now
- lua_pushcfunction(lua_state, f);
- if (lua_rawequal(lua_state, -1, -2)) {
-
- // avoid recursion, pop both functions and the table
- lua_pop(lua_state, 3);
- return false;
- };
-
- // pop f
- lua_pop(lua_state, 1);
- */
- };
-
- // swap table with function
- lua_insert(lua_state, -2);
- };
-
- return true;
- };
-
- void dbcall(lua_State* L, int nargs, int nresults) const {
-
- // using lua_call for now
- int s = lua_pcall(L, nargs, nresults, 0);
- report_errors( s );
- };
-public:
-
- int GetInstance() { return lua_instance; }
- lua_State* GetLuaState() { return lua_state; }
-
- void tolua__set_instance(lua_State* L, lua_Object lo) {
-
- lua_state = L;
-
- lua_pushvalue(L, lo);
- lua_instance = lua_ref(lua_state, 1);
- };
-
- ToluaBase() {
-
- lua_state = NULL;
- };
-
- ~ToluaBase() {
-
- if (lua_state) {
-
- lua_unref(lua_state, lua_instance);
- };
- };
-};
-
-#endif
-
-
+#ifndef TOLUA_BASE_H
+#define TOLUA_BASE_H
+
+#pragma warning(disable:4800) // This file is ONLY included by Bindings.cpp and it throws lots of C4800 warnings
+
+#include "tolua++.h"
+
+
+
+
+
+class ToluaBase {
+
+ int lua_instance;
+
+protected:
+
+ lua_State* lua_state;
+
+ void lua_stacktrace(lua_State* L) const
+ {
+ lua_Debug entry;
+ int depth = 0;
+
+ while (lua_getstack(L, depth, &entry))
+ {
+ lua_getinfo(L, "Sln", &entry);
+
+ LOGERROR("%s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
+ depth++;
+ }
+ }
+
+
+ bool report_errors(int status) const
+ {
+ if ( status!=0 )
+ {
+ const char* s = lua_tostring(lua_state, -1);
+ LOGERROR("-- %s", s );
+ //lua_pop(lua_state, 1);
+ LOGERROR("Stack:");
+ lua_stacktrace( lua_state );
+ return true;
+ }
+ return false;
+ }
+
+ bool push_method(const char* name, lua_CFunction f) const {
+
+ if (!lua_state) return false;
+
+ lua_getref(lua_state, lua_instance);
+ lua_pushstring(lua_state, name);
+ //LOGINFO("1. push_method() Stack size: %i", lua_gettop( lua_state ) );
+ lua_gettable(lua_state, -2);
+ //LOGINFO("2. push_method() Stack size: %i", lua_gettop( lua_state ) );
+
+ if (lua_isnil(lua_state, -1)) {
+
+ // pop the table
+ lua_pop(lua_state, 2);
+ return false;
+
+ } else {
+
+ if (f) {
+ if (lua_iscfunction(lua_state, -1)) {
+ lua_pop(lua_state, 2);
+ return false;
+ };
+ /* // not for now
+ lua_pushcfunction(lua_state, f);
+ if (lua_rawequal(lua_state, -1, -2)) {
+
+ // avoid recursion, pop both functions and the table
+ lua_pop(lua_state, 3);
+ return false;
+ };
+
+ // pop f
+ lua_pop(lua_state, 1);
+ */
+ };
+
+ // swap table with function
+ lua_insert(lua_state, -2);
+ };
+
+ return true;
+ };
+
+ void dbcall(lua_State* L, int nargs, int nresults) const {
+
+ // using lua_call for now
+ int s = lua_pcall(L, nargs, nresults, 0);
+ report_errors( s );
+ };
+public:
+
+ int GetInstance() { return lua_instance; }
+ lua_State* GetLuaState() { return lua_state; }
+
+ void tolua__set_instance(lua_State* L, lua_Object lo) {
+
+ lua_state = L;
+
+ lua_pushvalue(L, lo);
+ lua_instance = lua_ref(lua_state, 1);
+ };
+
+ ToluaBase() {
+
+ lua_state = NULL;
+ };
+
+ ~ToluaBase() {
+
+ if (lua_state) {
+
+ lua_unref(lua_state, lua_instance);
+ };
+ };
+};
+
+#endif
+
+