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-rw-r--r--source/cClientHandle.cpp30
-rw-r--r--source/cClientHandle.h7
-rw-r--r--source/cPlayer.cpp8
-rw-r--r--source/cPlayer.h2
-rw-r--r--source/packets/cPacket_KeepAlive.h1
5 files changed, 38 insertions, 10 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index d99ff04d0..d1c924064 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -24,6 +24,7 @@
#include "cChatColor.h"
#include "cThread.h"
#include "cSocket.h"
+#include "cTimer.h"
#include "cTracer.h"
#include "Vector3f.h"
@@ -37,6 +38,7 @@
#include "cBlockingTCPLink.h"
#include "cAuthenticator.h"
+#include "MersenneTwister.h"
#include "packets/cPacket_KeepAlive.h"
#include "packets/cPacket_PlayerPosition.h"
@@ -126,6 +128,9 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
, m_Ping(1000)
{
LOG("cClientHandle::cClientHandle");
+
+ cTimer t1;
+ m_LastPingTime = t1.GetNowTime();
m_pState->Socket = a_Socket;
@@ -1203,8 +1208,15 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
}
break;
case E_KEEP_ALIVE:
- // TODO: Handle player ping per minecraft
- //cPacket_KeepAlive* PacketData = reinterpret_cast<cPacket_KeepAlive*>(a_Packet);
+ {
+ cPacket_KeepAlive *PacketData = reinterpret_cast<cPacket_KeepAlive*>(a_Packet);
+ if (PacketData->m_KeepAliveID == m_PingID)
+ {
+ cTimer t1;
+ m_Ping = (short)(t1.GetNowTime() - m_PingStartTime);
+ LOG("%s ping: %d\n", m_Player->GetName(), m_Ping);
+ }
+ }
break;
default:
break;
@@ -1238,6 +1250,18 @@ void cClientHandle::Tick(float a_Dt)
Destroy();
}
+
+ cTimer t1;
+ // Send ping packet
+ if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()) {
+ MTRand r1;
+ m_PingID = r1.randInt();
+ cPacket_KeepAlive Ping(m_PingID);
+ m_PingStartTime = t1.GetNowTime();
+ Send(Ping);
+ m_Ping = 1000; // default if it's > 1 second or they're timed out
+ m_LastPingTime = m_PingStartTime;
+ }
if( m_bSendLoginResponse )
{
@@ -1249,7 +1273,7 @@ void cClientHandle::Tick(float a_Dt)
cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
- m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login.
+ m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
m_Player->SetIP ( m_pState->Socket.GetIPString() );
diff --git a/source/cClientHandle.h b/source/cClientHandle.h
index 4f8981b78..abb0c14c6 100644
--- a/source/cClientHandle.h
+++ b/source/cClientHandle.h
@@ -54,7 +54,7 @@ public:
static void AuthenticateThread( void* a_Param );
const char* GetUsername();
-
+
inline short GetPing() { return m_Ping; }
private:
void HandlePacket( cPacket* a_Packet );
@@ -71,8 +71,11 @@ private:
float m_TimeLastPacket;
- // TODO: ping calculation per minecraft
short m_Ping;
+ int m_PingID;
+ long long m_PingStartTime;
+ long long m_LastPingTime;
+ static const unsigned short PING_TIME_MS = 1000; //minecraft sends 1 per 20 ticks (1 second or every 1000 ms)
bool m_bLoggedIn;
bool m_bSendLoginResponse;
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index dcc9de177..4e743a2fe 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -239,14 +239,14 @@ void cPlayer::Tick(float a_Dt)
}
cTimer t1;
- // Send Player List (Once per m_LastPlayerListTime/1000 second(s))
- if (m_LastPlayerListTime + cPlayer::E_PLAYER_LIST_TIME <= t1.GetNowTime()) {
+ // Send Player List (Once per m_LastPlayerListTime/1000 ms)
+ if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) {
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
if ((*itr) && (*itr)->GetClientHandle() && !((*itr)->GetClientHandle()->IsDestroyed())) {
- cPacket_PlayerListItem PlayerList(GetColor() + GetName(), true, (*itr)->GetClientHandle()->GetPing());
- (*itr)->GetClientHandle()->Send( PlayerList );
+ cPacket_PlayerListItem PlayerListItem(GetColor() + GetName(), true, (*itr)->GetClientHandle()->GetPing());
+ (*itr)->GetClientHandle()->Send( PlayerListItem );
}
}
m_LastPlayerListTime = t1.GetNowTime();
diff --git a/source/cPlayer.h b/source/cPlayer.h
index 17e575e91..621b1031c 100644
--- a/source/cPlayer.h
+++ b/source/cPlayer.h
@@ -115,7 +115,7 @@ protected:
std::string m_IP;
long long m_LastPlayerListTime;
- static const unsigned short E_PLAYER_LIST_TIME = 1000; // 1000 = once per second
+ static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second
cClientHandle* m_ClientHandle;
}; //tolua_export
diff --git a/source/packets/cPacket_KeepAlive.h b/source/packets/cPacket_KeepAlive.h
index 833947bfb..85bd14083 100644
--- a/source/packets/cPacket_KeepAlive.h
+++ b/source/packets/cPacket_KeepAlive.h
@@ -7,6 +7,7 @@ class cPacket_KeepAlive : public cPacket
{
public:
cPacket_KeepAlive() { m_PacketID = E_KEEP_ALIVE; }
+ cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; }
virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); }
virtual bool Parse(cSocket & a_Socket);