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-rw-r--r--source/cClientHandle.cpp8
-rw-r--r--source/cEntity.cpp16
-rw-r--r--source/cPlayer.cpp16
-rw-r--r--source/cServer.cpp9
-rw-r--r--source/cServer.h4
-rw-r--r--source/cSocketThreads.cpp3
6 files changed, 38 insertions, 18 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 41d2fda6c..4a6a0b508 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -165,6 +165,10 @@ cClientHandle::~cClientHandle()
cPacket_Chat Left(m_Username + " left the game!");
World->Broadcast(Left, this);
}
+ if (World != NULL)
+ {
+ World->RemovePlayer(m_Player);
+ }
}
if (m_Socket.IsValid())
@@ -209,6 +213,10 @@ cClientHandle::~cClientHandle()
// Queue the socket to close as soon as it sends all outgoing data:
cRoot::Get()->GetServer()->QueueClientClose(&m_Socket);
+ // We need to remove the socket from SocketThreads because we own it and it gets destroyed after this destructor finishes
+ // TODO: The socket needs to stay alive, someone else has to own it
+ cRoot::Get()->GetServer()->RemoveClient(&m_Socket);
+
LOG("ClientHandle at %p deleted", this);
}
diff --git a/source/cEntity.cpp b/source/cEntity.cpp
index cb91c2bdc..3df995d59 100644
--- a/source/cEntity.cpp
+++ b/source/cEntity.cpp
@@ -169,14 +169,18 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
void cEntity::Destroy()
{
- if( !m_bDestroyed )
+ if (m_bDestroyed)
{
- m_bDestroyed = true;
- if( !m_bRemovedFromChunk )
- {
- RemoveFromChunk();
- }
+ return;
}
+ if (!m_bRemovedFromChunk)
+ {
+ RemoveFromChunk();
+ }
+
+ m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
+
+ m_bDestroyed = true;
}
diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp
index 495cc6abf..7899fdc97 100644
--- a/source/cPlayer.cpp
+++ b/source/cPlayer.cpp
@@ -125,18 +125,14 @@ void cPlayer::Initialize( cWorld* a_World )
cPlayer::~cPlayer(void)
{
SaveToDisk();
- m_ClientHandle = 0;
+ m_ClientHandle = NULL;
CloseWindow(-1);
- if( m_Inventory )
- {
- delete m_Inventory;
- m_Inventory = 0;
- }
- if(m_CreativeInventory)
- {
- delete m_CreativeInventory;
- }
+ delete m_Inventory;
+ m_Inventory = NULL;
+
+ delete m_CreativeInventory;
+
delete m_pState;
m_World->RemovePlayer( this );
}
diff --git a/source/cServer.cpp b/source/cServer.cpp
index b1dab21e5..ab4698f3f 100644
--- a/source/cServer.cpp
+++ b/source/cServer.cpp
@@ -134,6 +134,15 @@ void cServer::QueueClientClose(const cSocket * a_Socket)
+void cServer::RemoveClient(const cSocket * a_Socket)
+{
+ m_SocketThreads.RemoveClient(a_Socket);
+}
+
+
+
+
+
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )
diff --git a/source/cServer.h b/source/cServer.h
index 200f2bb1f..5e21dbf37 100644
--- a/source/cServer.h
+++ b/source/cServer.h
@@ -58,7 +58,7 @@ public: //tolua_export
const AString & GetServerID(void) const;
- void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); removes the client from m_SocketThreads
+ void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
@@ -66,6 +66,8 @@ public: //tolua_export
void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent
+ void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads
+
private:
friend class cRoot; // so cRoot can create and destroy cServer
diff --git a/source/cSocketThreads.cpp b/source/cSocketThreads.cpp
index 5e98398c4..74324f909 100644
--- a/source/cSocketThreads.cpp
+++ b/source/cSocketThreads.cpp
@@ -87,7 +87,8 @@ void cSocketThreads::RemoveClient(const cSocket * a_Socket)
}
} // for itr - m_Threads[]
- ASSERT(!"Removing an unknown socket");
+ // Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
+ // ASSERT(!"Removing an unknown socket");
}