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-rw-r--r--source/LuaScript.cpp16
-rw-r--r--source/LuaScript.h27
2 files changed, 40 insertions, 3 deletions
diff --git a/source/LuaScript.cpp b/source/LuaScript.cpp
index b55ff3520..8d92c238f 100644
--- a/source/LuaScript.cpp
+++ b/source/LuaScript.cpp
@@ -1,4 +1,8 @@
+// LuaScript.cpp
+
+// Implements the cLuaScript class that loads a Lua script file to produce a web template out of it
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "LuaScript.h"
@@ -186,10 +190,14 @@ bool cLuaScript::CallFunction( const char* a_Function, AString& ReturnedString )
// Push the desired function on the stack
if (!LuaPushFunction(a_Function))
+ {
return false;
+ }
if (!LuaCallFunction(0, 1, a_Function))
+ {
return false;
+ }
if (lua_isstring(m_LuaState, -1))
{
@@ -211,12 +219,16 @@ bool cLuaScript::CallFunction( const char* a_Function, const sLuaUsertype& a_Use
// Push the desired function on the stack
if (!LuaPushFunction(a_Function))
+ {
return false;
+ }
tolua_pushusertype(m_LuaState, a_UserType.Object, a_UserType.ClassName);
if (!LuaCallFunction(1, 1, a_Function))
+ {
return false;
+ }
if (lua_isstring(m_LuaState, -1))
{
@@ -238,13 +250,17 @@ bool cLuaScript::CallFunction( const char* a_Function, const sLuaUsertype& a_Use
// Push the desired function on the stack
if (!LuaPushFunction(a_Function))
+ {
return false;
+ }
tolua_pushusertype(m_LuaState, a_UserType1.Object, a_UserType1.ClassName);
tolua_pushusertype(m_LuaState, a_UserType2.Object, a_UserType2.ClassName);
if (!LuaCallFunction(2, 1, a_Function))
+ {
return false;
+ }
if (lua_isstring(m_LuaState, -1))
{
diff --git a/source/LuaScript.h b/source/LuaScript.h
index cf4806903..f98b2e65b 100644
--- a/source/LuaScript.h
+++ b/source/LuaScript.h
@@ -1,14 +1,31 @@
+
+// LuaScript.h
+
+// Declares the cLuaScript class that loads a Lua script file to produce a web template out of it
+
+
+
+
+
#pragma once
struct lua_State;
+
+
+
+
struct sLuaUsertype
{
sLuaUsertype(void* a_pObject, const char* a_pClassName) : Object(a_pObject), ClassName(a_pClassName) {}
//
void* Object;
- const char* ClassName;
-};
+ const char* ClassName;
+} ;
+
+
+
+
class cLuaScript
{
@@ -39,4 +56,8 @@ protected:
bool LuaCallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
private:
lua_State* m_LuaState;
-}; \ No newline at end of file
+} ;
+
+
+
+