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Diffstat (limited to 'src/Bindings/Plugin.h')
-rw-r--r-- | src/Bindings/Plugin.h | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h new file mode 100644 index 000000000..50a89018d --- /dev/null +++ b/src/Bindings/Plugin.h @@ -0,0 +1,148 @@ + +#pragma once + +#include "PluginManager.h" + + + + + +class cClientHandle; +class cPlayer; +class cPickup; +class cItem; +class cEntity; +class cWorld; +class cChunkDesc; +struct TakeDamageInfo; + +// fwd: cPlayer.h +class cPlayer; + +// fwd: CraftingRecipes.h +class cCraftingGrid; +class cCraftingRecipe; + + + + + +// tolua_begin +class cPlugin +{ +public: + // tolua_end + + cPlugin( const AString & a_PluginDirectory ); + virtual ~cPlugin(); + + virtual void OnDisable(void) {} + virtual bool Initialize(void) = 0; + + // Called each tick + virtual void Tick(float a_Dt) = 0; + + /** + * On all these functions, return true if you want to override default behavior and not call other plugins on that callback. + * You can also return false, so default behavior is used. + **/ + virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; + virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0; + virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; + virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; + virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; + virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; + virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0; + virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; + virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0; + virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; + virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; + virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; + virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0; + virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0; + virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0; + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0; + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; + virtual bool OnEntityAnimation (cEntity & a_Entity, int a_Animation) = 0; + virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool OnPlayerEating (cPlayer & a_Player) = 0; + virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; + virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; + virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; + virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; + virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0; + virtual bool OnPlayerShooting (cPlayer & a_Player) = 0; + virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0; + virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0; + virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; + virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; + virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; + virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; + virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0; + virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0; + virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0; + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0; + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0; + virtual bool OnWeatherChanged (cWorld & a_World) = 0; + virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0; + virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) = 0; + + /** Handles the command split into a_Split, issued by player a_Player. + Command permissions have already been checked. + Returns true if command handled successfully + */ + virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0; + + /** Handles the console command split into a_Split. + Returns true if command handled successfully. Output is to be sent to the a_Output callback. + */ + virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0; + + /// All bound commands are to be removed, do any language-dependent cleanup here + virtual void ClearCommands(void) {} ; + + /// All bound console commands are to be removed, do any language-dependent cleanup here + virtual void ClearConsoleCommands(void) {} ; + + // tolua_begin + const AString & GetName(void) const { return m_Name; } + void SetName(const AString & a_Name) { m_Name = a_Name; } + + int GetVersion(void) const { return m_Version; } + void SetVersion(int a_Version) { m_Version = a_Version; } + + const AString & GetDirectory(void) const {return m_Directory; } + AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead + AString GetLocalFolder(void) const; + // tolua_end + + + /* This should not be exposed to scripting languages */ + enum PluginLanguage + { + E_CPP, + E_LUA, + E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history + }; + PluginLanguage GetLanguage() { return m_Language; } + void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; } + +private: + PluginLanguage m_Language; + AString m_Name; + int m_Version; + + AString m_Directory; +}; // tolua_export + + + + |