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-rw-r--r--src/Bindings/LuaWindow.cpp20
-rw-r--r--src/Bindings/LuaWindow.h3
2 files changed, 22 insertions, 1 deletions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index 83463520c..fd714390e 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -4,8 +4,10 @@
#include "Globals.h"
#include "LuaWindow.h"
+#include "../Entities/Player.h"
#include "../UI/SlotArea.h"
#include "PluginLua.h"
+#include "Root.h"
#include "lua/src/lauxlib.h" // Needed for LUA_REFNIL
@@ -51,6 +53,24 @@ cLuaWindow::~cLuaWindow()
{
m_Contents.RemoveListener(*this);
+ // Close open lua window from players, to avoid dangling pointers
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player)
+ {
+ if (a_Player->GetWindow() == m_LuaWindow)
+ {
+ a_Player->CloseWindow(false);
+ }
+ return false;
+ }
+ cLuaWindow * m_LuaWindow;
+ public:
+ cPlayerCallback(cLuaWindow & a_LuaWindow) { m_LuaWindow = &a_LuaWindow; }
+ } PlayerCallback(*this);
+
+ cRoot::Get()->ForEachPlayer(PlayerCallback);
+
// Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's
// destructor, when the member is already gone.
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
diff --git a/src/Bindings/LuaWindow.h b/src/Bindings/LuaWindow.h
index 66efb2a32..f9db525fa 100644
--- a/src/Bindings/LuaWindow.h
+++ b/src/Bindings/LuaWindow.h
@@ -15,7 +15,8 @@
#include "../ItemGrid.h"
-
+class cPlayer;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
/** A window that has been created by a Lua plugin and is handled entirely by that plugin