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-rw-r--r--src/BlockArea.cpp134
1 files changed, 76 insertions, 58 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index aff0bf9c6..e3a859e4f 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -9,7 +9,7 @@
#include "OSSupport/GZipFile.h"
#include "Blocks/BlockHandler.h"
#include "Cuboid.h"
-
+#include "ChunkData.h"
@@ -1835,18 +1835,12 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
-void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
+void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
{
- if (m_Area.m_BlockTypes == NULL)
- {
- // Don't want BlockTypes
- return;
- }
-
int SizeY = m_Area.m_Size.y;
int MinY = m_Origin.y;
-
- // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
+
+ // SizeX, SizeZ are the dimensions of the block data to copy from the current chunk (size of the geometric union)
// OffX, OffZ are the offsets of the current chunk data from the area origin
// BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
int SizeX = cChunkDef::Width;
@@ -1884,71 +1878,95 @@ void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
{
SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
}
-
- for (int y = 0; y < SizeY; y++)
+
+ // Copy the blocktypes:
+ if (m_Area.m_BlockTypes != NULL)
{
- int ChunkY = MinY + y;
- int AreaY = y;
- for (int z = 0; z < SizeZ; z++)
+ for (int y = 0; y < SizeY; y++)
{
- int ChunkZ = BaseZ + z;
- int AreaZ = OffZ + z;
- for (int x = 0; x < SizeX; x++)
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
{
- int ChunkX = BaseX + x;
- int AreaX = OffX + x;
- m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
- } // for x
- } // for z
- } // for y
-}
-
-
-
-
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
+ }
-void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
-{
- if (m_Area.m_BlockMetas == NULL)
+ // Copy the block metas:
+ if (m_Area.m_BlockMetas != NULL)
{
- // Don't want metas
- return;
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetMeta(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
- CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
-}
-
-
-
-
-void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
-{
- if (m_Area.m_BlockLight == NULL)
+ // Copy the blocklight:
+ if (m_Area.m_BlockLight != NULL)
{
- // Don't want light
- return;
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlockLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
- CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
-}
-
-
-
-
-void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
-{
- if (m_Area.m_BlockSkyLight == NULL)
+ // Copy the skylight:
+ if (m_Area.m_BlockSkyLight != NULL)
{
- // Don't want skylight
- return;
+ for (int y = 0; y < SizeY; y++)
+ {
+ int InChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int InChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int InChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetSkyLight(InChunkX, InChunkY, InChunkZ);
+ } // for x
+ } // for z
+ } // for y
}
- CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
}
-
void cBlockArea::CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ)
{
int NewSizeX = GetSizeX() - a_AddMinX - a_SubMaxX;