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-rw-r--r--src/BlockArea.cpp164
1 files changed, 68 insertions, 96 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index 9e20a0983..fd2f3c9b4 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -9,7 +9,7 @@
#include "OSSupport/GZipFile.h"
#include "Blocks/BlockHandler.h"
#include "Cuboid.h"
-
+#include "ChunkBuffer.h"
@@ -1835,116 +1835,88 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
-void cBlockArea::cChunkReader::BlockTypes(const BLOCKTYPE * a_BlockTypes)
+void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer)
{
- if (m_Area.m_BlockTypes == NULL)
{
- // Don't want BlockTypes
- return;
- }
-
- int SizeY = m_Area.m_Size.y;
- int MinY = m_Origin.y;
-
- // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
- // OffX, OffZ are the offsets of the current chunk data from the area origin
- // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
- int SizeX = cChunkDef::Width;
- int SizeZ = cChunkDef::Width;
- int OffX, OffZ;
- int BaseX, BaseZ;
- OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
- if (OffX < 0)
- {
- BaseX = -OffX;
- SizeX += OffX; // SizeX is decreased, OffX is negative
- OffX = 0;
- }
- else
- {
- BaseX = 0;
- }
- OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
- if (OffZ < 0)
- {
- BaseZ = -OffZ;
- SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
- OffZ = 0;
- }
- else
- {
- BaseZ = 0;
- }
- // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
- if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
- {
- SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
- }
- if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
- {
- SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
- }
-
- for (int y = 0; y < SizeY; y++)
- {
- int ChunkY = MinY + y;
- int AreaY = y;
- for (int z = 0; z < SizeZ; z++)
+ if (!(m_Area.m_BlockTypes == NULL))
{
- int ChunkZ = BaseZ + z;
- int AreaZ = OffZ + z;
- for (int x = 0; x < SizeX; x++)
+ int SizeY = m_Area.m_Size.y;
+ int MinY = m_Origin.y;
+
+ // SizeX, SizeZ are the dmensions of the block data to copy from the current chunk (size of the geometric union)
+ // OffX, OffZ are the offsets of the current chunk data from the area origin
+ // BaseX, BaseZ are the offsets of the area data within the current chunk from the chunk borders
+ int SizeX = cChunkDef::Width;
+ int SizeZ = cChunkDef::Width;
+ int OffX, OffZ;
+ int BaseX, BaseZ;
+ OffX = m_CurrentChunkX * cChunkDef::Width - m_Origin.x;
+ if (OffX < 0)
{
- int ChunkX = BaseX + x;
- int AreaX = OffX + x;
- m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = cChunkDef::GetBlock(a_BlockTypes, ChunkX, ChunkY, ChunkZ);
- } // for x
- } // for z
- } // for y
-}
-
-
-
+ BaseX = -OffX;
+ SizeX += OffX; // SizeX is decreased, OffX is negative
+ OffX = 0;
+ }
+ else
+ {
+ BaseX = 0;
+ }
+ OffZ = m_CurrentChunkZ * cChunkDef::Width - m_Origin.z;
+ if (OffZ < 0)
+ {
+ BaseZ = -OffZ;
+ SizeZ += OffZ; // SizeZ is decreased, OffZ is negative
+ OffZ = 0;
+ }
+ else
+ {
+ BaseZ = 0;
+ }
+ // If the chunk extends beyond the area in the X or Z axis, cut off the Size:
+ if ((m_CurrentChunkX + 1) * cChunkDef::Width > m_Origin.x + m_Area.m_Size.x)
+ {
+ SizeX -= (m_CurrentChunkX + 1) * cChunkDef::Width - (m_Origin.x + m_Area.m_Size.x);
+ }
+ if ((m_CurrentChunkZ + 1) * cChunkDef::Width > m_Origin.z + m_Area.m_Size.z)
+ {
+ SizeZ -= (m_CurrentChunkZ + 1) * cChunkDef::Width - (m_Origin.z + m_Area.m_Size.z);
+ }
+ for (int y = 0; y < SizeY; y++)
+ {
+ int ChunkY = MinY + y;
+ int AreaY = y;
+ for (int z = 0; z < SizeZ; z++)
+ {
+ int ChunkZ = BaseZ + z;
+ int AreaZ = OffZ + z;
+ for (int x = 0; x < SizeX; x++)
+ {
+ int ChunkX = BaseX + x;
+ int AreaX = OffX + x;
+ m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock(ChunkX, ChunkY, ChunkZ);
+ } // for x
+ } // for z
+ } // for y
+ }
+ }
-void cBlockArea::cChunkReader::BlockMeta(const NIBBLETYPE * a_BlockMetas)
-{
- if (m_Area.m_BlockMetas == NULL)
+ if (m_Area.m_BlockMetas)
{
- // Don't want metas
- return;
+ a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas);
}
- CopyNibbles(m_Area.m_BlockMetas, a_BlockMetas);
-}
-
-
-
-
-void cBlockArea::cChunkReader::BlockLight(const NIBBLETYPE * a_BlockLight)
-{
- if (m_Area.m_BlockLight == NULL)
+ if (m_Area.m_BlockLight)
{
- // Don't want light
- return;
+ a_BlockBuffer.CopyLight(m_Area.m_BlockLight);
}
- CopyNibbles(m_Area.m_BlockLight, a_BlockLight);
-}
-
-
-
-
-void cBlockArea::cChunkReader::BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight)
-{
- if (m_Area.m_BlockSkyLight == NULL)
+ if (m_Area.m_BlockSkyLight)
{
- // Don't want skylight
- return;
+ a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
}
- CopyNibbles(m_Area.m_BlockSkyLight, a_BlockSkyLight);
-}
+}