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-rw-r--r--src/BlockEntities/BeaconEntity.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index bcd7878a0..fe5bcf143 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -2,10 +2,11 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BeaconEntity.h"
+#include <algorithm>
#include "../BlockArea.h"
#include "../Entities/Player.h"
-#include <algorithm>
+
@@ -227,7 +228,7 @@ void cBeaconEntity::GiveEffects(void)
virtual bool Item(cPlayer * a_Player)
{
Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
- PlayerPosition.y = std::min(static_cast<double>(m_PosY), static_cast<double>(PlayerPosition.y));
+ PlayerPosition.y = std::min(static_cast<double>(m_PosY), PlayerPosition.y);
// TODO: Vanilla minecraft uses an AABB check instead of a radius one
Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);