diff options
Diffstat (limited to 'src/BlockEntities/BlockEntity.h')
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 66 |
1 files changed, 34 insertions, 32 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 5b7184775..cb377422e 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -9,19 +9,19 @@ #define BLOCKENTITY_PROTODEF(classname) \ virtual bool IsA(const char * a_ClassName) const override \ { \ - return ((a_ClassName != nullptr) && ((strcmp(a_ClassName, #classname) == 0) || Super::IsA(a_ClassName))); \ + return ((a_ClassName != nullptr) && ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName))); \ } \ - virtual const char * GetClass(void) const override \ + virtual const char * GetClass() const override \ { \ return #classname; \ } \ - static const char * GetClassStatic(void) \ + static const char * GetClassStatic() \ { \ return #classname; \ } \ - virtual const char * GetParentClass(void) const override \ + virtual const char * GetParentClass() const override \ { \ - return Super::GetClass(); \ + return super::GetClass(); \ } @@ -40,12 +40,10 @@ class cWorld; class cBlockEntity { protected: - cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - m_PosX(a_BlockX), - m_PosY(a_BlockY), - m_PosZ(a_BlockZ), - m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)), - m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)), + cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) : + m_Pos(a_Pos), + m_RelX(a_Pos.x - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.x, cChunkDef::Width)), + m_RelZ(a_Pos.z - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.z, cChunkDef::Width)), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_World(a_World) @@ -57,7 +55,7 @@ public: virtual ~cBlockEntity() {} // force a virtual destructor in all descendants - virtual void Destroy(void) {} + virtual void Destroy() {} void SetWorld(cWorld * a_World) { @@ -66,27 +64,27 @@ public: /** Updates the internally stored position. Note that this should not ever be used for world-contained block entities, it is meant only for when BEs in a cBlockArea are manipulated. - Asserts when the block entity is assigned to a world. */ - void SetPos(int a_NewBlockX, int a_NewBlockY, int a_NewBlockZ); + Asserts that the block entity is not assigned to a world. */ + void SetPos(Vector3i a_NewPos); /** Returns true if the specified blocktype is supposed to have an associated block entity. */ static bool IsBlockEntityBlockType(BLOCKTYPE a_BlockType); - /** Creates a new block entity for the specified block type + /** Creates a new block entity for the specified block type at the specified absolute pos. If a_World is valid, then the entity is created bound to that world Returns nullptr for unknown block types. */ - static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr); + static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World = nullptr); /** Makes an exact copy of this block entity, except for its m_World (set to nullptr), and at a new position. Uses CopyFrom() to copy the properties. */ - cBlockEntity * Clone(int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * Clone(Vector3i a_Pos); /** Copies all properties of a_Src into this entity, except for its m_World and location. Each non-abstract descendant should override to copy its specific properties, and call Super::CopyFrom(a_Src) to copy the common ones. */ virtual void CopyFrom(const cBlockEntity & a_Src); - static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates + static const char * GetClassStatic() // Needed for ManualBindings's ForEach templates { return "cBlockEntity"; } @@ -94,29 +92,31 @@ public: /** Returns true if the object is the specified class, or its descendant. */ virtual bool IsA(const char * a_ClassName) const { return (strcmp(a_ClassName, "cBlockEntity") == 0); } - /** Returns the name of the tompost class (the most descendant). Used for Lua bindings to push the correct object type. */ - virtual const char * GetClass(void) const { return GetClassStatic(); } + /** Returns the name of the topmost class (the most descendant). Used for Lua bindings to push the correct object type. */ + virtual const char * GetClass() const { return GetClassStatic(); } /** Returns the name of the parent class, or empty string if no parent class. */ - virtual const char * GetParentClass(void) const { return ""; } + virtual const char * GetParentClass() const { return ""; } // tolua_begin // Position, in absolute block coordinates: - Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; } - int GetPosX(void) const { return m_PosX; } - int GetPosY(void) const { return m_PosY; } - int GetPosZ(void) const { return m_PosZ; } + Vector3i GetPos() const { return m_Pos; } + int GetPosX() const { return m_Pos.x; } + int GetPosY() const { return m_Pos.y; } + int GetPosZ() const { return m_Pos.z; } - BLOCKTYPE GetBlockType(void) const { return m_BlockType; } + Vector3i GetRelPos() const { return Vector3i(m_RelX, m_Pos.y, m_RelZ); } - cWorld * GetWorld(void) const { return m_World; } + BLOCKTYPE GetBlockType() const { return m_BlockType; } - int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); } - int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); } + cWorld * GetWorld() const { return m_World; } - int GetRelX(void) const { return m_RelX; } - int GetRelZ(void) const { return m_RelZ; } + int GetChunkX() const { return FAST_FLOOR_DIV(m_Pos.x, cChunkDef::Width); } + int GetChunkZ() const { return FAST_FLOOR_DIV(m_Pos.y, cChunkDef::Width); } + + int GetRelX() const { return m_RelX; } + int GetRelZ() const { return m_RelZ; } // tolua_end @@ -135,9 +135,11 @@ public: return false; } + protected: + /** Position in absolute block coordinates */ - int m_PosX, m_PosY, m_PosZ; + Vector3i m_Pos; /** Position relative to the chunk, used to speed up ticking */ int m_RelX, m_RelZ; |