diff options
Diffstat (limited to 'src/BlockEntities/BlockEntity.h')
-rw-r--r-- | src/BlockEntities/BlockEntity.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 785ee978a..f1c470ec3 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -63,9 +63,9 @@ public: m_World = a_World; } - /// Creates a new block entity for the specified block type - /// If a_World is valid, then the entity is created bound to that world - /// Returns nullptr for unknown block types + /** Creates a new block entity for the specified block type + If a_World is valid, then the entity is created bound to that world + Returns nullptr for unknown block types. */ static cBlockEntity * CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World = nullptr); static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates @@ -102,15 +102,14 @@ public: // tolua_end - /// Called when a player uses this entity; should open the UI window + /** Called when a player uses this entity; should open the UI window */ virtual void UsedBy( cPlayer * a_Player) = 0; /** Sends the packet defining the block entity to the client specified. - To send to all eligible clients, use cWorld::BroadcastBlockEntity() - */ + To send to all eligible clients, use cWorld::BroadcastBlockEntity() */ virtual void SendTo(cClientHandle & a_Client) = 0; - /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. + /** Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. */ virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); @@ -118,10 +117,10 @@ public: } protected: - /// Position in absolute block coordinates + /** Position in absolute block coordinates */ int m_PosX, m_PosY, m_PosZ; - /// Position relative to the chunk, used to speed up ticking + /** Position relative to the chunk, used to speed up ticking */ int m_RelX, m_RelZ; BLOCKTYPE m_BlockType; |