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-rw-r--r--src/BlockEntities/ChestEntity.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index 5e8b29a45..beffa84de 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -50,7 +50,7 @@ cChestEntity::~cChestEntity()
void cChestEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
- auto & src = reinterpret_cast<const cChestEntity &>(a_Src);
+ auto & src = static_cast<const cChestEntity &>(a_Src);
m_Contents.CopyFrom(src.m_Contents);
// Reset the neighbor and player count, there's no sense in copying these: