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-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
index c1e2cd430..34b0fd5f5 100644
--- a/src/BlockEntities/CommandBlockEntity.cpp
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -43,15 +43,6 @@ bool cCommandBlockEntity::UsedBy(cPlayer * a_Player)
void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
{
m_Command = a_Cmd;
-
- /*
- Vanilla requires that the server send a Block Entity Update after a command has been set
- Therefore, command blocks don't support on-the-fly (when window is open) updating of a command and therefore...
- ...the following code can't be put in UsedBy just before the window opens
-
- Just documenting my experience in getting this to work :P
- */
- m_World->BroadcastBlockEntity(GetPos());
}
@@ -60,7 +51,6 @@ void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
void cCommandBlockEntity::SetLastOutput(const AString & a_LastOut)
{
- m_World->BroadcastBlockEntity(GetPos());
m_LastOutput = a_LastOut;
}
@@ -180,7 +170,6 @@ void cCommandBlockEntity::Execute()
{
// Overwrite field
m_CmdBlock->SetLastOutput(cClientHandle::FormatChatPrefix(m_CmdBlock->GetWorld()->ShouldUseChatPrefixes(), "SUCCESS", cChatColor::Green, cChatColor::White) + a_Text);
- m_CmdBlock->GetWorld()->BroadcastBlockEntity(m_CmdBlock->GetPos());
}
};