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-rw-r--r--src/BlockEntities/CommandBlockEntity.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp
new file mode 100644
index 000000000..6e371e0fe
--- /dev/null
+++ b/src/BlockEntities/CommandBlockEntity.cpp
@@ -0,0 +1,173 @@
+
+// CommandBlockEntity.cpp
+
+// Implements the cCommandBlockEntity class representing a single command block in the world
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "json/json.h"
+#include "CommandBlockEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cCommandBlockEntity::cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) :
+ super(E_BLOCK_COMMAND_BLOCK, a_X, a_Y, a_Z, a_World),
+ m_ShouldExecute(false),
+ m_IsPowered(false)
+{
+ SetBlockEntity(this); // cBlockEntityWindowOwner
+}
+
+
+
+
+
+
+cCommandBlockEntity::~cCommandBlockEntity()
+{
+ // Tell window its owner is destroyed
+ cWindow * Window = GetWindow();
+ if (Window != NULL)
+ {
+ Window->OwnerDestroyed();
+ }
+}
+
+
+
+
+
+
+void cCommandBlockEntity::UsedBy(cPlayer * a_Player)
+{
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ //OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
+ }
+
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+}
+
+
+
+
+
+void cCommandBlockEntity::SetCommand(const AString & a_Cmd)
+{
+ m_Command = a_Cmd;LOGD("Hrey %s", a_Cmd.c_str());
+}
+
+
+
+
+
+const AString & cCommandBlockEntity::GetCommand(void) const
+{
+ return m_Command;
+}
+
+
+
+
+
+const AString & cCommandBlockEntity::GetLastOutput(void) const
+{
+ return m_LastOutput;
+}
+
+
+
+
+
+void cCommandBlockEntity::Activate(void)
+{
+ m_ShouldExecute = true;
+}
+
+
+
+
+
+void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered)
+{
+ if (a_IsPowered && !m_IsPowered)
+ {
+ Activate();
+ }
+ m_IsPowered = a_IsPowered;
+}
+
+
+
+
+
+bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ if (!m_ShouldExecute)
+ {
+ return false;
+ }
+
+ m_ShouldExecute = false;
+ Execute();
+ return true;
+}
+
+
+
+
+
+void cCommandBlockEntity::SendTo(cClientHandle & a_Client)
+{
+ // Nothing needs to be sent
+ UNUSED(a_Client);
+}
+
+
+
+
+
+bool cCommandBlockEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_Command = a_Value.get("Command", "").asString();
+
+ m_LastOutput = a_Value.get("LastOutput", "").asString();
+
+ return true;
+}
+
+
+
+
+
+void cCommandBlockEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["Command"] = m_Command;
+
+ a_Value["LastOutput"] = m_LastOutput;
+}
+
+
+
+
+
+void cCommandBlockEntity::Execute()
+{
+ // TODO: Parse arguments and dispatch command
+ LOGD("Command: %s", m_Command.c_str());
+ m_LastOutput = "";
+}
+
+
+
+