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-rw-r--r--src/BlockEntities/FlowerPotEntity.cpp134
1 files changed, 134 insertions, 0 deletions
diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp
new file mode 100644
index 000000000..87bf8b921
--- /dev/null
+++ b/src/BlockEntities/FlowerPotEntity.cpp
@@ -0,0 +1,134 @@
+
+// FlowerPotEntity.cpp
+
+// Implements the cFlowerPotEntity class representing a single sign in the world
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+#include "json/json.h"
+#include "FlowerPotEntity.h"
+#include "../Entities/Player.h"
+#include "../Item.h"
+
+
+
+
+
+cFlowerPotEntity::cFlowerPotEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_FLOWER_POT, a_BlockX, a_BlockY, a_BlockZ, a_World)
+{
+}
+
+
+
+
+
+// It don't do anything when 'used'
+void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
+{
+ if (IsItemInPot())
+ {
+ return;
+ }
+
+ cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
+ if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
+ {
+ m_Item = SelectedItem.CopyOne();
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ, a_Player->GetClientHandle());
+ }
+}
+
+
+
+
+
+void cFlowerPotEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
+
+
+
+
+
+void cFlowerPotEntity::Destroy(void)
+{
+ // Drop the contents as pickups:
+ if (!m_Item.IsEmpty())
+ {
+ ASSERT(m_World != NULL);
+ cItems Pickups;
+ Pickups.Add(m_Item);
+ m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
+
+ m_Item.Empty();
+ }
+}
+
+
+
+
+
+bool cFlowerPotEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Item = cItem();
+ m_Item.FromJson(a_Value.get("Item", 0));
+
+ return true;
+}
+
+
+
+
+
+void cFlowerPotEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value Item;
+ m_Item.GetJson(Item);
+ a_Value["Item"] = Item;
+}
+
+
+
+
+
+bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
+{
+ switch (m_ItemType)
+ {
+ case E_BLOCK_DANDELION:
+ case E_BLOCK_FLOWER:
+ case E_BLOCK_CACTUS:
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_SAPLING:
+ case E_BLOCK_DEAD_BUSH:
+ {
+ return true;
+ }
+ case E_BLOCK_TALL_GRASS:
+ {
+ return (m_ItemData == (short) 2);
+ }
+ default:
+ {
+ return false;
+ }
+ }
+}
+
+
+
+