diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/HopperEntity.cpp | 126 |
1 files changed, 55 insertions, 71 deletions
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index 58a5fd565..5b273b13c 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -375,59 +375,50 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, const cTickTimeLong a_Current bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk) { - auto chestPos = GetPos().addedY(1); - auto mainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(chestPos)); - if (mainChest == nullptr) + auto ChestPos = GetPos().addedY(1); + auto MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(ChestPos)); + if (MainChest == nullptr) { - FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, chestPos); + FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, ChestPos); return false; } - if (MoveItemsFromGrid(*mainChest)) + auto SideChest = MainChest->GetNeighbour(); + if (SideChest == nullptr) { - // Moved the item from the chest directly above the hopper - return true; - } - - // Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there: - static const Vector3i neighborOfs[] = - { - { 1, 1, 0}, - {-1, 1, 0}, - { 0, 1, 1}, - { 0, 1, -1}, - } ; - for (const auto & ofs: neighborOfs) - { - auto neighborRelCoord = ofs.addedXZ(m_RelX, m_RelZ); - auto neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(neighborRelCoord); - if (neighbor == nullptr) - { - continue; - } - - BLOCKTYPE Block = neighbor->GetBlock(neighborRelCoord); - if (Block != mainChest->GetBlockType()) + if (MoveItemsFromGrid(*MainChest)) { - // Not the same kind of chest - continue; + return true; } - - auto neighborAbsCoord = neighbor->RelativeToAbsolute(neighborRelCoord); - auto sideChest = static_cast<cChestEntity *>(neighbor->GetBlockEntity(neighborAbsCoord)); - if (sideChest == nullptr) + } + else + { + auto SideAbsCoords = SideChest->GetPos(); + // the "primary" chest is the one with the higher z or x value + if (SideAbsCoords.z > ChestPos.z || SideAbsCoords.x > ChestPos.x) { - FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, neighborAbsCoord); + // side is "primary" so pull from it first + if (MoveItemsFromGrid(*SideChest)) + { + return true; + } + // main is secondary, pull from next + if (MoveItemsFromGrid(*MainChest)) + { + return true; + } } else { - if (MoveItemsFromGrid(*sideChest)) + if (MoveItemsFromGrid(*MainChest)) + { + return true; + } + if (MoveItemsFromGrid(*SideChest)) { return true; } } - return false; } - // The chest was empty return false; } @@ -545,47 +536,40 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords) FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, a_Coords); return false; } - if (MoveItemsToGrid(*ConnectedChest)) - { - // Chest block directly connected was not full - return true; - } - - // Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half: - static const Vector3i neighborOfs [] = - { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 0, 1}, - { 0, 0, -1}, - } ; - auto relCoord = cChunkDef::AbsoluteToRelative(a_Coords); - for (const auto & ofs: neighborOfs) + auto SideChest = ConnectedChest->GetNeighbour(); + if (SideChest == nullptr) { - auto otherHalfRelCoord = relCoord + ofs; - auto neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(otherHalfRelCoord); - if (neighbor == nullptr) + if (MoveItemsToGrid(*ConnectedChest)) { - continue; + return true; } - - auto Block = neighbor->GetBlock(otherHalfRelCoord); - if (Block != ConnectedChest->GetBlockType()) + } + else + { + auto SideAbsCoords = SideChest->GetPos(); + if (SideAbsCoords.z > a_Coords.z || SideAbsCoords.x > a_Coords.x) { - // Not the same kind of chest - continue; + if (MoveItemsToGrid(*SideChest)) + { + return true; + } + if (MoveItemsToGrid(*ConnectedChest)) + { + return true; + } } - - auto chest = static_cast<cChestEntity *>(neighbor->GetBlockEntity(a_Coords + ofs)); - if (chest == nullptr) + else { - FLOGWARNING("{0}: A chest entity was not found where expected, at {1} ({2}, {3}})", __FUNCTION__, a_Coords + ofs, ofs.x, ofs.z); - continue; + if (MoveItemsToGrid(*ConnectedChest)) + { + return true; + } + if (MoveItemsToGrid(*SideChest)) + { + return true; + } } - return MoveItemsToGrid(*chest); } - - // The chest was single and nothing could be moved return false; } |