summaryrefslogtreecommitdiffstats
path: root/src/BlockEntities/JukeboxEntity.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/BlockEntities/JukeboxEntity.cpp')
-rw-r--r--src/BlockEntities/JukeboxEntity.cpp26
1 files changed, 22 insertions, 4 deletions
diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp
index a4905cab2..9efd4f0ac 100644
--- a/src/BlockEntities/JukeboxEntity.cpp
+++ b/src/BlockEntities/JukeboxEntity.cpp
@@ -1,6 +1,9 @@
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+// JukeboxEntity.cpp
+
+// Implements the cJukeboxEntity class representing a single jukebox in the world
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "JukeboxEntity.h"
#include "../World.h"
#include "../EffectID.h"
@@ -23,6 +26,21 @@ cJukeboxEntity::cJukeboxEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Ve
cJukeboxEntity::~cJukeboxEntity()
{
+ if (m_World && IsPlayingRecord())
+ {
+ // Stop playing music when destroyed by any means
+ m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::Destroy(void)
+{
+ ASSERT(m_World != nullptr);
+ EjectRecord();
}
@@ -50,7 +68,7 @@ bool cJukeboxEntity::UsedBy(cPlayer * a_Player)
else
{
const cItem & HeldItem = a_Player->GetEquippedItem();
- if (PlayRecord(HeldItem.m_ItemType))
+ if (PlayRecord(HeldItem.m_ItemType) && !a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
@@ -96,9 +114,9 @@ bool cJukeboxEntity::EjectRecord(void)
cItems Drops;
Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0;
- m_World->SpawnItemPickups(Drops, Vector3d(0.5, 1, 0.5) + m_Pos, 8);
- m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
+ m_World->SpawnItemPickups(Drops, Vector3d(0.5, 0.5, 0.5) + m_Pos, 10);
m_World->SetBlockMeta(m_Pos, E_META_JUKEBOX_OFF);
+ m_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_PLAY_MUSIC_DISC, GetPos(), 0);
return true;
}