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-rw-r--r--src/BlockEntities/NoteEntity.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp
index a3638164d..ca8c2c03d 100644
--- a/src/BlockEntities/NoteEntity.cpp
+++ b/src/BlockEntities/NoteEntity.cpp
@@ -243,15 +243,13 @@ void cNoteEntity::MakeSound(void)
}
}
- m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, static_cast<Byte>(instrument), static_cast<Byte>(m_Pitch), E_BLOCK_NOTE_BLOCK);
+ m_World->BroadcastBlockAction({m_PosX, m_PosY, m_PosZ}, static_cast<Byte>(instrument), static_cast<Byte>(m_Pitch), E_BLOCK_NOTE_BLOCK);
// TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all
float calcPitch = static_cast<float>(pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f));
m_World->BroadcastSoundEffect(
sampleName,
- static_cast<double>(m_PosX),
- static_cast<double>(m_PosY),
- static_cast<double>(m_PosZ),
+ Vector3d(m_PosX, m_PosY, m_PosZ),
3.0f,
calcPitch
);