diff options
Diffstat (limited to '')
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 4 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.cpp | 108 | ||||
-rw-r--r-- | src/BlockEntities/MobHeadEntity.h | 79 | ||||
-rw-r--r-- | src/BlockEntities/SkullEntity.cpp | 108 | ||||
-rw-r--r-- | src/BlockEntities/SkullEntity.h | 79 |
5 files changed, 189 insertions, 189 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index f01a139d2..57ad83de9 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -15,7 +15,7 @@ #include "JukeboxEntity.h" #include "NoteEntity.h" #include "SignEntity.h" -#include "SkullEntity.h" +#include "MobHeadEntity.h" @@ -30,7 +30,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); - case E_BLOCK_HEAD: return new cSkullEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); + case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp new file mode 100644 index 000000000..c0a1781f6 --- /dev/null +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -0,0 +1,108 @@ + +// MobHeadEntity.cpp + +// Implements the cMobHeadEntity class representing a single skull/head in the world + +#include "Globals.h" +#include "json/json.h" +#include "MobHeadEntity.h" +#include "../Entities/Player.h" + + + + + +cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), + m_Owner("") +{ +} + + + + + +void cMobHeadEntity::UsedBy(cPlayer * a_Player) +{ + UNUSED(a_Player); +} + + + + + +void cMobHeadEntity::SetType(const eMobHeadType & a_Type) +{ + if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER)) + { + m_Owner = ""; + } + m_Type = a_Type; +} + + + + + +void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation) +{ + m_Rotation = a_Rotation; +} + + + + + +void cMobHeadEntity::SetOwner(const AString & a_Owner) +{ + if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER)) + { + return; + } + m_Owner = a_Owner; +} + + + + + +void cMobHeadEntity::SendTo(cClientHandle & a_Client) +{ + a_Client.SendUpdateBlockEntity(*this); +} + + + + + +bool cMobHeadEntity::LoadFromJson(const Json::Value & a_Value) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + m_Type = static_cast<eMobHeadType>(a_Value.get("Type", 0).asInt()); + m_Rotation = static_cast<eMobHeadRotation>(a_Value.get("Rotation", 0).asInt()); + m_Owner = a_Value.get("Owner", "").asString(); + + return true; +} + + + + + +void cMobHeadEntity::SaveToJson(Json::Value & a_Value) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + a_Value["Type"] = m_Type; + a_Value["Rotation"] = m_Rotation; + a_Value["Owner"] = m_Owner; +} + + + + diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h new file mode 100644 index 000000000..367eb15e7 --- /dev/null +++ b/src/BlockEntities/MobHeadEntity.h @@ -0,0 +1,79 @@ +// MobHeadEntity.h + +// Declares the cMobHeadEntity class representing a single skull/head in the world + + + + + +#pragma once + +#include "BlockEntity.h" + + + + + +namespace Json +{ + class Value; +} + + + + + +// tolua_begin + +class cMobHeadEntity : + public cBlockEntity +{ + typedef cBlockEntity super; + +public: + + // tolua_end + + /** Creates a new mob head entity at the specified block coords. a_World may be NULL */ + cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + + bool LoadFromJson( const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + // tolua_begin + + /** Set the Type */ + void SetType(const eMobHeadType & a_SkullType); + + /** Set the Rotation */ + void SetRotation(eMobHeadRotation a_Rotation); + + /** Set the Player Name for Mobheads with Player type */ + void SetOwner(const AString & a_Owner); + + /** Get the Type */ + eMobHeadType GetType(void) const { return m_Type; } + + /** Get the Rotation */ + eMobHeadRotation GetRotation(void) const { return m_Rotation; } + + /** Get the setted Player Name */ + AString GetOwner(void) const { return m_Owner; } + + // tolua_end + + virtual void UsedBy(cPlayer * a_Player) override; + virtual void SendTo(cClientHandle & a_Client) override; + + static const char * GetClassStatic(void) { return "cMobHeadEntity"; } + +private: + + eMobHeadType m_Type; + eMobHeadRotation m_Rotation; + AString m_Owner; +} ; // tolua_export + + + + diff --git a/src/BlockEntities/SkullEntity.cpp b/src/BlockEntities/SkullEntity.cpp deleted file mode 100644 index 43b97b93e..000000000 --- a/src/BlockEntities/SkullEntity.cpp +++ /dev/null @@ -1,108 +0,0 @@ - -// SkullEntity.cpp - -// Implements the cSkullEntity class representing a single skull/head in the world - -#include "Globals.h" -#include "json/json.h" -#include "SkullEntity.h" -#include "../Entities/Player.h" - - - - - -cSkullEntity::cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World), - m_Owner("") -{ -} - - - - - -void cSkullEntity::UsedBy(cPlayer * a_Player) -{ - UNUSED(a_Player); -} - - - - - -void cSkullEntity::SetSkullType(const eSkullType & a_SkullType) -{ - if ((!m_Owner.empty()) && (a_SkullType != SKULL_TYPE_PLAYER)) - { - m_Owner = ""; - } - m_SkullType = a_SkullType; -} - - - - - -void cSkullEntity::SetRotation(eSkullRotation a_Rotation) -{ - m_Rotation = a_Rotation; -} - - - - - -void cSkullEntity::SetOwner(const AString & a_Owner) -{ - if ((a_Owner.length() > 16) || (m_SkullType != SKULL_TYPE_PLAYER)) - { - return; - } - m_Owner = a_Owner; -} - - - - - -void cSkullEntity::SendTo(cClientHandle & a_Client) -{ - a_Client.SendUpdateBlockEntity(*this); -} - - - - - -bool cSkullEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - m_SkullType = static_cast<eSkullType>(a_Value.get("SkullType", 0).asInt()); - m_Rotation = static_cast<eSkullRotation>(a_Value.get("Rotation", 0).asInt()); - m_Owner = a_Value.get("Owner", "").asString(); - - return true; -} - - - - - -void cSkullEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - a_Value["SkullType"] = m_SkullType; - a_Value["Rotation"] = m_Rotation; - a_Value["Owner"] = m_Owner; -} - - - - diff --git a/src/BlockEntities/SkullEntity.h b/src/BlockEntities/SkullEntity.h deleted file mode 100644 index 3dc355623..000000000 --- a/src/BlockEntities/SkullEntity.h +++ /dev/null @@ -1,79 +0,0 @@ -// SkullEntity.h - -// Declares the cSkullEntity class representing a single skull/head in the world - - - - - -#pragma once - -#include "BlockEntity.h" - - - - - -namespace Json -{ - class Value; -} - - - - - -// tolua_begin - -class cSkullEntity : - public cBlockEntity -{ - typedef cBlockEntity super; - -public: - - // tolua_end - - /** Creates a new skull entity at the specified block coords. a_World may be NULL */ - cSkullEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; - - // tolua_begin - - /** Set the Skull Type */ - void SetSkullType(const eSkullType & a_SkullType); - - /** Set the Rotation */ - void SetRotation(eSkullRotation a_Rotation); - - /** Set the Player Name for Player Skull */ - void SetOwner(const AString & a_Owner); - - /** Get the Skull Type */ - eSkullType GetSkullType(void) const { return m_SkullType; } - - /** Get the Rotation */ - eSkullRotation GetRotation(void) const { return m_Rotation; } - - /** Get the setted Player Name */ - AString GetOwner(void) const { return m_Owner; } - - // tolua_end - - virtual void UsedBy(cPlayer * a_Player) override; - virtual void SendTo(cClientHandle & a_Client) override; - - static const char * GetClassStatic(void) { return "cSkullEntity"; } - -private: - - eSkullType m_SkullType; - eSkullRotation m_Rotation; - AString m_Owner; -} ; // tolua_export - - - - |