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-rw-r--r--src/BlockEntities/BeaconEntity.cpp60
-rw-r--r--src/BlockEntities/ChestEntity.cpp28
-rw-r--r--src/BlockEntities/HopperEntity.cpp21
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp41
4 files changed, 43 insertions, 107 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index a98547ba7..1d088a56f 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BeaconEntity.h"
@@ -195,33 +195,21 @@ void cBeaconEntity::UpdateBeacon(void)
GetWindow()->SetProperty(0, m_BeaconLevel);
}
- class cPlayerCallback :
- public cPlayerListCallback
- {
- public:
- cPlayerCallback(Vector3d a_Position):
- m_Position(a_Position)
+ Vector3d BeaconPosition(m_PosX, m_PosY, m_PosZ);
+ GetWorld()->ForEachPlayer([=](cPlayer & a_Player)
{
- }
-
- virtual bool Item(cPlayer * a_Player)
- {
- Vector3d Distance = m_Position - a_Player->GetPosition();
+ Vector3d Distance = BeaconPosition - a_Player.GetPosition();
if (
(std::abs(Distance.y) <= 14) &&
(std::abs(Distance.x) <= 20) &&
(std::abs(Distance.z) <= 20)
)
{
- a_Player->AwardAchievement(eStatistic::achFullBeacon);
+ a_Player.AwardAchievement(eStatistic::achFullBeacon);
}
return false;
}
-
- private:
- Vector3d m_Position;
- } PlayerCallback(Vector3d(m_PosX, m_PosY, m_PosZ));
- GetWorld()->ForEachPlayer(PlayerCallback);
+ );
}
}
@@ -249,46 +237,28 @@ void cBeaconEntity::GiveEffects(void)
SecondaryEffect = m_SecondaryEffect;
}
- class cPlayerCallback : public cPlayerListCallback
- {
- int m_Radius;
- Vector3d m_Position;
- cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
- short m_EffectLevel;
-
- virtual bool Item(cPlayer * a_Player)
+ Vector3d BeaconPosition(m_PosX, m_PosY, m_PosZ);
+ GetWorld()->ForEachPlayer([=](cPlayer & a_Player)
{
- Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
- if (PlayerPosition.y > m_Position.y)
+ auto PlayerPosition = a_Player.GetPosition();
+ if (PlayerPosition.y > BeaconPosition.y)
{
- PlayerPosition.y = m_Position.y;
+ PlayerPosition.y = BeaconPosition.y;
}
// TODO: Vanilla minecraft uses an AABB check instead of a radius one
- if ((PlayerPosition - m_Position).Length() <= m_Radius)
+ if ((PlayerPosition - BeaconPosition).Length() <= Radius)
{
- a_Player->AddEntityEffect(m_PrimaryEffect, 180, m_EffectLevel);
+ a_Player.AddEntityEffect(m_PrimaryEffect, 180, EffectLevel);
if (m_SecondaryEffect != cEntityEffect::effNoEffect)
{
- a_Player->AddEntityEffect(m_SecondaryEffect, 180, 0);
+ a_Player.AddEntityEffect(m_SecondaryEffect, 180, 0);
}
}
return false;
}
-
- public:
- cPlayerCallback(int a_Radius, Vector3d a_Position, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel):
- m_Radius(a_Radius),
- m_Position(a_Position),
- m_PrimaryEffect(a_PrimaryEffect),
- m_SecondaryEffect(a_SecondaryEffect),
- m_EffectLevel(a_EffectLevel)
- {
- }
-
- } PlayerCallback(Radius, Vector3d(m_PosX, m_PosY, m_PosZ), m_PrimaryEffect, SecondaryEffect, EffectLevel);
- GetWorld()->ForEachPlayer(PlayerCallback);
+ );
}
diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp
index a8f5b7242..5e8b29a45 100644
--- a/src/BlockEntities/ChestEntity.cpp
+++ b/src/BlockEntities/ChestEntity.cpp
@@ -138,33 +138,18 @@ bool cChestEntity::UsedBy(cPlayer * a_Player)
void cChestEntity::ScanNeighbours()
{
// Callback for finding neighbouring chest:
- class cFindNeighbour :
- public cChestCallback
+ auto FindNeighbour = [this](cChestEntity & a_Chest)
{
- public:
- cChestEntity * m_Neighbour;
- BLOCKTYPE m_ChestType;
-
- cFindNeighbour(BLOCKTYPE a_ChestType) :
- m_Neighbour(nullptr),
- m_ChestType(a_ChestType)
+ if (a_Chest.GetBlockType() != m_BlockType)
{
+ // Neighboring block is not the same type of chest
+ return true;
}
-
- virtual bool Item(cChestEntity * a_Chest) override
- {
- if (a_Chest->GetBlockType() != m_ChestType)
- {
- // Neighboring block is not the same type of chest
- return true;
- }
- m_Neighbour = a_Chest;
- return false;
- }
+ m_Neighbour = &a_Chest;
+ return false;
};
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
- cFindNeighbour FindNeighbour(m_BlockType);
if (
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, FindNeighbour) ||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, FindNeighbour) ||
@@ -172,7 +157,6 @@ void cChestEntity::ScanNeighbours()
m_World->DoWithChestAt(m_PosX, m_PosY, m_PosZ + 1, FindNeighbour)
)
{
- m_Neighbour = FindNeighbour.m_Neighbour;
m_Neighbour->m_Neighbour = this;
// Force neighbour's window shut. Does Mojang server do this or should a double window open?
m_Neighbour->DestroyWindow();
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 0467685af..2fac188b1 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -193,8 +193,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
UNUSED(a_CurrentTick);
- class cHopperPickupSearchCallback :
- public cEntityCallback
+ class cHopperPickupSearchCallback
{
public:
cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) :
@@ -204,22 +203,20 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
}
- virtual bool Item(cEntity * a_Entity) override
+ bool operator () (cEntity & a_Entity)
{
- ASSERT(a_Entity != nullptr);
-
- if (!a_Entity->IsPickup())
+ if (!a_Entity.IsPickup())
{
return false;
}
- Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f EntityPos = a_Entity.GetPosition();
Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
- if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity)))
+ if (TrySuckPickupIn(static_cast<cPickup &>(a_Entity)))
{
return false;
}
@@ -228,9 +225,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
return false;
}
- bool TrySuckPickupIn(cPickup * a_Pickup)
+ bool TrySuckPickupIn(cPickup & a_Pickup)
{
- cItem & Item = a_Pickup->GetItem();
+ cItem & Item = a_Pickup.GetItem();
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
@@ -238,7 +235,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
m_bFoundPickupsAbove = true;
m_Contents.SetSlot(i, Item);
- a_Pickup->Destroy(); // Kill pickup
+ a_Pickup.Destroy(); // Kill pickup
return true;
}
@@ -252,7 +249,7 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
if (Item.IsEmpty())
{
- a_Pickup->Destroy(); // Kill pickup if all items were added
+ a_Pickup.Destroy(); // Kill pickup if all items were added
}
return true;
}
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 5246ae6ca..8a4cc4d38 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawnerEntity.h"
@@ -138,47 +138,36 @@ void cMobSpawnerEntity::SpawnEntity(void)
return;
}
- class cCallback : public cChunkCallback
- {
- public:
- cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) :
- m_RelX(a_RelX),
- m_RelY(a_RelY),
- m_RelZ(a_RelZ),
- m_MobType(a_MobType),
- m_NearbyEntitiesNum(a_NearbyEntitiesNum)
- {
- }
-
- virtual bool Item(cChunk * a_Chunk)
+ auto MobType = m_Entity;
+ bool EntitiesSpawned = m_World->DoWithChunk(GetChunkX(), GetChunkZ(), [&](cChunk & a_Chunk)
{
auto & Random = GetRandomProvider();
- bool EntitiesSpawned = false;
+ bool HaveSpawnedEntity = false;
for (size_t i = 0; i < 4; i++)
{
- if (m_NearbyEntitiesNum >= 6)
+ if (NearbyEntities >= 6)
{
break;
}
int RelX = m_RelX + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
- int RelY = m_RelY + Random.RandInt(-1, 1);
+ int RelY = m_PosY + Random.RandInt(-1, 1);
int RelZ = m_RelZ + static_cast<int>((Random.RandReal<double>() - Random.RandReal<double>()) * 4.0);
- cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ);
- if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome))
+ if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, MobType, Biome))
{
double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX;
double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
- auto Monster = cMonster::NewMonsterFromType(m_MobType);
+ auto Monster = cMonster::NewMonsterFromType(MobType);
if (Monster == nullptr)
{
continue;
@@ -188,7 +177,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
Monster->SetYaw(Random.RandReal(360.0f));
if (Chunk->GetWorld()->SpawnMobFinalize(std::move(Monster)) != cEntity::INVALID_ID)
{
- EntitiesSpawned = true;
+ HaveSpawnedEntity = true;
Chunk->BroadcastSoundParticleEffect(
EffectID::PARTICLE_MOBSPAWN,
static_cast<int>(PosX * 8.0),
@@ -196,19 +185,15 @@ void cMobSpawnerEntity::SpawnEntity(void)
static_cast<int>(PosZ * 8.0),
0
);
- m_NearbyEntitiesNum++;
+ NearbyEntities++;
}
}
}
return EntitiesSpawned;
}
- protected:
- int m_RelX, m_RelY, m_RelZ;
- eMonsterType m_MobType;
- int m_NearbyEntitiesNum;
- } Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities);
+ );
- if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback))
+ if (EntitiesSpawned)
{
ResetTimer();
}