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-rw-r--r--src/BlockEntities/BeaconEntity.cpp295
-rw-r--r--src/BlockEntities/BeaconEntity.h79
-rw-r--r--src/BlockEntities/FlowerPotEntity.cpp2
3 files changed, 341 insertions, 35 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index 4b9662797..805e5e61f 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -3,33 +3,31 @@
#include "BeaconEntity.h"
#include "../BlockArea.h"
+#include "../Entities/Player.h"
-cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, a_World)
+cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, 1, 1, a_World)
+ , m_IsActive(false)
+ , m_BeaconLevel(0)
+ , m_PrimaryEffect(cEntityEffect::effNoEffect)
+ , m_SecondaryEffect(cEntityEffect::effNoEffect)
{
+ UpdateBeacon();
}
-int cBeaconEntity::GetPyramidLevel(void)
+char cBeaconEntity::CalculatePyramidLevel(void)
{
cBlockArea Area;
- int MinY = GetPosY() - 4;
- if (MinY < 0)
- {
- MinY = 0;
- }
- int MaxY = GetPosY() - 1;
- if (MaxY < 0)
- {
- MaxY = 0;
- }
+ int MinY = std::max(GetPosY() - 4, 0);
+ int MaxY = std::max(GetPosY() - 1, 0);
Area.Read(
m_World,
@@ -42,7 +40,7 @@ int cBeaconEntity::GetPyramidLevel(void)
int Layer = 1;
int MiddleXZ = 4;
- for (int Y = Area.GetSizeY() - 1; Y > 0; Y--)
+ for (int Y = (Area.GetSizeY() - 1); Y >= 0; Y--)
{
for (int X = MiddleXZ - Layer; X <= (MiddleXZ + Layer); X++)
{
@@ -50,14 +48,97 @@ int cBeaconEntity::GetPyramidLevel(void)
{
if (!IsMineralBlock(Area.GetRelBlockType(X, Y, Z)))
{
- return Layer - 1;
+ return (Layer - 1);
}
}
}
Layer++;
}
- return Layer - 1;
+ return (Layer - 1);
+}
+
+
+
+
+
+bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel)
+{
+ switch (a_Effect)
+ {
+ case cEntityEffect::effRegeneration: return (a_BeaconLevel >= 4);
+ case cEntityEffect::effStrength: return (a_BeaconLevel >= 3);
+ case cEntityEffect::effResistance: return (a_BeaconLevel >= 2);
+ case cEntityEffect::effJumpBoost: return (a_BeaconLevel >= 2);
+ case cEntityEffect::effSpeed: return (a_BeaconLevel >= 1);
+ case cEntityEffect::effHaste: return (a_BeaconLevel >= 1);
+ case cEntityEffect::effNoEffect: return true;
+
+ default:
+ {
+ LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, (int)a_Effect);
+ return false;
+ }
+ }
+}
+
+
+
+
+
+bool cBeaconEntity::SetPrimaryEffect(cEntityEffect::eType a_Effect)
+{
+ if (!IsValidEffect(a_Effect, m_BeaconLevel))
+ {
+ return false;
+ }
+
+ m_PrimaryEffect = a_Effect;
+
+ // Send window update:
+ if (GetWindow() != NULL)
+ {
+ GetWindow()->SetProperty(1, m_PrimaryEffect);
+ }
+ return true;
+}
+
+
+
+
+
+bool cBeaconEntity::SetSecondaryEffect(cEntityEffect::eType a_Effect)
+{
+ if (!IsValidEffect(a_Effect, m_BeaconLevel))
+ {
+ return false;
+ }
+
+ m_SecondaryEffect = a_Effect;
+
+ // Send window update:
+ if (GetWindow() != NULL)
+ {
+ GetWindow()->SetProperty(2, m_SecondaryEffect);
+ }
+ return true;
+}
+
+
+
+
+
+bool cBeaconEntity::IsBeaconBlocked(void)
+{
+ for (int Y = m_PosY; Y < cChunkDef::Height; ++Y)
+ {
+ BLOCKTYPE Block = m_World->GetBlock(m_PosX, Y, m_PosZ);
+ if (!cBlockInfo::IsTransparent(Block))
+ {
+ return true;
+ }
+ }
+ return false;
}
@@ -83,8 +164,113 @@ bool cBeaconEntity::IsMineralBlock(BLOCKTYPE a_BlockType)
+void cBeaconEntity::UpdateBeacon(void)
+{
+ int OldBeaconLevel = m_BeaconLevel;
+
+ if (IsBeaconBlocked())
+ {
+ m_IsActive = false;
+ m_BeaconLevel = 0;
+ }
+ else
+ {
+ m_BeaconLevel = CalculatePyramidLevel();
+ m_IsActive = (m_BeaconLevel > 0);
+ }
+
+ if (m_BeaconLevel != OldBeaconLevel)
+ {
+ // Send window update:
+ if (GetWindow() != NULL)
+ {
+ GetWindow()->SetProperty(0, m_BeaconLevel);
+ }
+ }
+
+ // TODO: Add achievement
+}
+
+
+
+
+
+void cBeaconEntity::GiveEffects(void)
+{
+ if (!m_IsActive || (m_BeaconLevel < 0))
+ {
+ return;
+ }
+
+ int Radius = m_BeaconLevel * 10 + 10;
+ short EffectLevel = 0;
+ if ((m_BeaconLevel >= 4) && (m_PrimaryEffect == m_SecondaryEffect))
+ {
+ EffectLevel = 1;
+ }
+
+ cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect;
+ if ((m_BeaconLevel >= 4) && (m_PrimaryEffect != m_SecondaryEffect) && (m_SecondaryEffect > 0))
+ {
+ SecondaryEffect = m_SecondaryEffect;
+ }
+
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ int m_Radius;
+ int m_PosX, m_PosY, m_PosZ;
+ cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
+ short m_EffectLevel;
+
+ virtual bool Item(cPlayer * a_Player)
+ {
+ Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
+ if (PlayerPosition.y > (double)m_PosY)
+ {
+ PlayerPosition.y = (double)m_PosY;
+ }
+
+ // TODO: Vanilla minecraft uses an AABB check instead of a radius one
+ Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
+ if ((PlayerPosition - BeaconPosition).Length() <= m_Radius)
+ {
+ a_Player->AddEntityEffect(m_PrimaryEffect, 180, m_EffectLevel);
+
+ if (m_SecondaryEffect != cEntityEffect::effNoEffect)
+ {
+ a_Player->AddEntityEffect(m_SecondaryEffect, 180, 0);
+ }
+ }
+ return false;
+ }
+
+ public:
+ cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel)
+ : m_Radius(a_Radius)
+ , m_PosX(a_PosX)
+ , m_PosY(a_PosY)
+ , m_PosZ(a_PosZ)
+ , m_PrimaryEffect(a_PrimaryEffect)
+ , m_SecondaryEffect(a_SecondaryEffect)
+ , m_EffectLevel(a_EffectLevel)
+ {};
+
+ } PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
+ GetWorld()->ForEachPlayer(PlayerCallback);
+}
+
+
+
+
+
bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ // Update the beacon every 4 seconds
+ if ((GetWorld()->GetWorldAge() % 80) == 0)
+ {
+ UpdateBeacon();
+ GiveEffects();
+ }
return false;
}
@@ -92,23 +278,94 @@ bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk)
-void cBeaconEntity::SaveToJson(Json::Value& a_Value)
+void cBeaconEntity::UsedBy(cPlayer * a_Player)
{
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
+ Window = GetWindow();
+ }
+
+ if (Window != NULL)
+ {
+ // if (a_Player->GetWindow() != Window)
+ // -> Because mojang doesn't send a 'close window' packet when you click the cancel button in the beacon inventory ...
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
}
-void cBeaconEntity::SendTo(cClientHandle & a_Client)
+
+bool cBeaconEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ Json::Value AllSlots = a_Value.get("Slots", 0);
+ int SlotIdx = 0;
+ for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
+ {
+ cItem Item;
+ Item.FromJson(*itr);
+ SetSlot(SlotIdx, Item);
+ SlotIdx++;
+ }
+
+ m_BeaconLevel = (char)a_Value.get("Level", 0).asInt();
+ int PrimaryEffect = a_Value.get("PrimaryEffect", 0).asInt();
+ int SecondaryEffect = a_Value.get("SecondaryEffect", 0).asInt();
+
+ if ((PrimaryEffect >= 0) && (PrimaryEffect <= (int)cEntityEffect::effSaturation))
+ {
+ m_PrimaryEffect = (cEntityEffect::eType)PrimaryEffect;
+ }
+
+ if ((SecondaryEffect >= 0) && (SecondaryEffect <= (int)cEntityEffect::effSaturation))
+ {
+ m_SecondaryEffect = (cEntityEffect::eType)SecondaryEffect;
+ }
+
+ return true;
+}
+
+
+
+
+
+void cBeaconEntity::SaveToJson(Json::Value& a_Value)
{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ Json::Value AllSlots;
+ int NumSlots = m_Contents.GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ Json::Value Slot;
+ m_Contents.GetSlot(i).GetJson(Slot);
+ AllSlots.append(Slot);
+ }
+ a_Value["Slots"] = AllSlots;
+
+ a_Value["Level"] = m_BeaconLevel;
+ a_Value["PrimaryEffect"] = (int)m_PrimaryEffect;
+ a_Value["SecondaryEffect"] = (int)m_SecondaryEffect;
}
-void cBeaconEntity::UsedBy(cPlayer * a_Player)
+void cBeaconEntity::SendTo(cClientHandle & a_Client)
{
+ a_Client.SendUpdateBlockEntity(*this);
}
diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h
index ee1eda391..0d7150aef 100644
--- a/src/BlockEntities/BeaconEntity.h
+++ b/src/BlockEntities/BeaconEntity.h
@@ -1,7 +1,14 @@
+// BeaconEntity.h
+
+// Declares the cBeaconEntity class representing a single beacon in the world
+
+
+
+
#pragma once
-#include "BlockEntity.h"
+#include "BlockEntityWithItems.h"
@@ -16,28 +23,70 @@ namespace Json
+// tolua_begin
class cBeaconEntity :
- public cBlockEntity
+ public cBlockEntityWithItems
{
- typedef cBlockEntity super;
+ typedef cBlockEntityWithItems super;
public:
-
- /** The initial constructor */
+ // tolua_end
+
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
-
- /** Returns the amount of layers the pyramid below the beacon has. */
- int GetPyramidLevel(void);
+
+ bool LoadFromJson(const Json::Value & a_Value);
+ // cBlockEntity overrides:
+ virtual void SaveToJson(Json::Value& a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ /** Modify the beacon level. (It is needed to load the beacon corectly) */
+ void SetBeaconLevel(char a_Level) { m_BeaconLevel = a_Level; }
+
+ // tolua_begin
+
+ /** Is the beacon active? */
+ bool IsActive(void) const { return m_IsActive; }
+
+ /** Returns the beacon level. (0 - 4) */
+ char GetBeaconLevel(void) const { return m_BeaconLevel; }
+
+ cEntityEffect::eType GetPrimaryEffect(void) const { return m_PrimaryEffect; }
+ cEntityEffect::eType GetSecondaryEffect(void) const { return m_SecondaryEffect; }
+
+ /** Sets the primary effect. Returns false when the effect is invalid. */
+ bool SetPrimaryEffect(cEntityEffect::eType a_Effect);
+
+ /** Sets the secondary effect. Returns false when the effect is invalid. */
+ bool SetSecondaryEffect(cEntityEffect::eType a_Effect);
+
+ /** Calculate the amount of layers the pyramid below the beacon has. */
+ char CalculatePyramidLevel(void);
+
+ /** Is the beacon blocked by non-transparent blocks that are higher than the beacon? */
+ bool IsBeaconBlocked(void);
+
+ /** Update the beacon. */
+ void UpdateBeacon(void);
+
+ /** Give the near-players the effects. */
+ void GiveEffects(void);
/** Returns true if the block is a diamond block, a golden block, an iron block or an emerald block. */
static bool IsMineralBlock(BLOCKTYPE a_BlockType);
-
- // cBlockEntity overrides:
- virtual void SaveToJson(Json::Value& a_Value) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
- virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */) override;
-} ;
+
+ /** Returns true if the effect can be used. */
+ static bool IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel);
+
+ // tolua_end
+
+protected:
+ bool m_IsActive;
+ char m_BeaconLevel;
+
+ cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
+} ; // tolua_export
diff --git a/src/BlockEntities/FlowerPotEntity.cpp b/src/BlockEntities/FlowerPotEntity.cpp
index 87bf8b921..e001634b8 100644
--- a/src/BlockEntities/FlowerPotEntity.cpp
+++ b/src/BlockEntities/FlowerPotEntity.cpp
@@ -1,7 +1,7 @@
// FlowerPotEntity.cpp
-// Implements the cFlowerPotEntity class representing a single sign in the world
+// Implements the cFlowerPotEntity class representing a single flower pot in the world
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "json/json.h"