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-rw-r--r--src/BlockEntities/CMakeLists.txt2
-rw-r--r--src/BlockEntities/DispenserEntity.h6
-rw-r--r--src/BlockEntities/MobHeadEntity.h2
3 files changed, 4 insertions, 6 deletions
diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt
index 6c164c4b4..8e57c172f 100644
--- a/src/BlockEntities/CMakeLists.txt
+++ b/src/BlockEntities/CMakeLists.txt
@@ -1,5 +1,3 @@
-
-cmake_minimum_required (VERSION 2.6)
project (Cuberite)
include_directories ("${PROJECT_SOURCE_DIR}/../")
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 03ce3ad69..4e81b455a 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -25,11 +25,11 @@ public:
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
- Returns the UniqueID of the spawned projectile, or 0 on failure. */
+ Returns the UniqueID of the spawned projectile, or cEntity::INVALID_ID on failure. */
UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr);
- /** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
- Vector3d GetShootVector(NIBBLETYPE a_Meta);
+ /** Returns a unit vector in the cardinal direction of where the dispenser with the specified meta would be facing. */
+ static Vector3d GetShootVector(NIBBLETYPE a_BlockMeta);
// tolua_end
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
index 0aac95536..eef88a201 100644
--- a/src/BlockEntities/MobHeadEntity.h
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -42,7 +42,7 @@ public:
/** Set the player for mob heads with player type */
void SetOwner(const cPlayer & a_Owner);
- /** Sets the player components for the mob heads with player type */
+ /** Sets the player components for the mob heads with player type. */
void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature);
/** Returns the type of the mob head */