diff options
Diffstat (limited to 'src/BlockInfo.cpp')
-rw-r--r-- | src/BlockInfo.cpp | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index b4b98a2f0..3ec8f100b 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -15,7 +15,6 @@ cBlockInfo::cBlockInfo() , m_OneHitDig(false) , m_PistonBreakable(false) , m_IsSnowable(false) - , m_RequiresSpecialTool(false) , m_IsSolid(true) , m_FullyOccupiesVoxel(false) , m_Handler(NULL) @@ -440,51 +439,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_TNT ].m_IsSnowable = true; a_Info[E_BLOCK_WOOL ].m_IsSnowable = true; - - // Blocks that don't drop without a special tool: - a_Info[E_BLOCK_BRICK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_DIAMOND_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_DOUBLE_STONE_SLAB ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_EMERALD_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_END_STONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_GOLD_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_GOLD_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_IRON_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_IRON_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LAPIS_BLOCK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LAPIS_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LEAVES ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_NETHERRACK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_NETHER_BRICK ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_NETHER_BRICK_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_OBSIDIAN ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_REDSTONE_ORE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_REDSTONE_ORE_GLOWING].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_SANDSTONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_SANDSTONE_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_SNOW ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_BRICKS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_BRICK_STAIRS ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true; - a_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true; - - // Nonsolid blocks: a_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSolid = false; a_Info[E_BLOCK_AIR ].m_IsSolid = false; @@ -496,9 +450,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_CROPS ].m_IsSolid = false; a_Info[E_BLOCK_DANDELION ].m_IsSolid = false; a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false; - a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false; - a_Info[E_BLOCK_FENCE ].m_IsSolid = false; - a_Info[E_BLOCK_FENCE_GATE ].m_IsSolid = false; a_Info[E_BLOCK_FIRE ].m_IsSolid = false; a_Info[E_BLOCK_FLOWER ].m_IsSolid = false; a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false; @@ -530,7 +481,6 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) a_Info[E_BLOCK_WATER ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_BUTTON ].m_IsSolid = false; a_Info[E_BLOCK_WOODEN_PRESSURE_PLATE].m_IsSolid = false; - a_Info[E_BLOCK_WOODEN_SLAB ].m_IsSolid = false; // Blocks that fully occupy their voxel - used as a guide for torch placeable blocks, amongst other things: |