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-rw-r--r--src/Blocks/BlockButton.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/Blocks/BlockButton.cpp b/src/Blocks/BlockButton.cpp
new file mode 100644
index 000000000..19b055b62
--- /dev/null
+++ b/src/Blocks/BlockButton.cpp
@@ -0,0 +1,32 @@
+
+#include "Globals.h"
+#include "BlockButton.h"
+
+
+
+
+
+cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ // Flip the ON bit on/off using the XOR bitwise operation
+ NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
+
+ a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta);
+ a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
+
+ // Queue a button reset (unpress)
+ a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30);
+}
+
+
+
+