diff options
Diffstat (limited to 'src/Blocks/BlockDirt.h')
-rw-r--r-- | src/Blocks/BlockDirt.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h new file mode 100644 index 000000000..a83dab1fd --- /dev/null +++ b/src/Blocks/BlockDirt.h @@ -0,0 +1,97 @@ + +#pragma once + +#include "BlockHandler.h" +#include "../MersenneTwister.h" +#include "../World.h" + + + + + +/// Handler used for both dirt and grass +class cBlockDirtHandler : + public cBlockHandler +{ +public: + cBlockDirtHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0)); + } + + + void OnUpdate(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override + { + if (m_BlockType != E_BLOCK_GRASS) + { + return; + } + + // Grass becomes dirt if there is something on top of it: + if (a_RelY < cChunkDef::Height - 1) + { + BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); + if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above)) + { + a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); + return; + } + } + + // Grass spreads to adjacent dirt blocks: + MTRand rand; // TODO: Replace with cFastRandom + for (int i = 0; i < 2; i++) // Pick two blocks to grow to + { + int OfsX = rand.randInt(2) - 1; // [-1 .. 1] + int OfsY = rand.randInt(4) - 3; // [-3 .. 1] + int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] + + BLOCKTYPE DestBlock; + NIBBLETYPE DestMeta; + if ((a_RelY + OfsY < 0) || (a_RelY + OfsY >= cChunkDef::Height - 1)) + { + // Y Coord out of range + continue; + } + int BlockX = a_RelX + OfsX; + int BlockY = a_RelY + OfsY; + int BlockZ = a_RelZ + OfsZ; + cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(BlockX, BlockZ); + if (Chunk == NULL) + { + // Unloaded chunk + continue; + } + Chunk->GetBlockTypeMeta(BlockX, BlockY, BlockZ, DestBlock, DestMeta); + if ((DestBlock != E_BLOCK_DIRT) || (DestMeta != E_META_DIRT_NORMAL)) + { + // Not a regular dirt block + continue; + } + + BLOCKTYPE AboveDest; + NIBBLETYPE AboveMeta; + Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta); + if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest)) + { + Chunk->FastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0); + } + } // for i - repeat twice + } + + + virtual const char * GetStepSound(void) override + { + return "step.gravel"; + } +} ; + + + + |