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-rw-r--r--src/Blocks/BlockFarmland.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockFarmland.h b/src/Blocks/BlockFarmland.h
index 9a458a1d6..8641238ed 100644
--- a/src/Blocks/BlockFarmland.h
+++ b/src/Blocks/BlockFarmland.h
@@ -195,7 +195,7 @@ private:
const auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
// Search for water in a close proximity:
- // Ref.: https://minecraft.gamepedia.com/Farmland#Hydration
+ // Ref.: https://minecraft.wiki/w/Farmland#Hydration
// TODO: Rewrite this to use the chunk and its neighbors directly
cBlockArea Area;
if (!Area.Read(*a_Chunk.GetWorld(), WorldPos - Vector3i(4, 0, 4), WorldPos + Vector3i(4, 1, 4)))